A Study of Landscape Architecture Design Methods
A Study of Landscape Architecture Design Methods
A Study of Landscape Architecture Design Methods
ABSTRACT
How do different methods employed by landscape architects impact the design outcome?
This paper identifies and defines design methods in landscape architecture that may be classified
as part of four internal and external connections and structures categories. Methods are further
examined through two design exercises. In the first design exercise, the identified methods are
individually applied to the same simple design, which is used as a control. The only variable
changed is the method used to design. The resulting designs are shown and analyzed. In the
second design exercise, three different methods are applied to a complex design. Similar to the
first design exercise, all variables are held constant except for the design methods. The resulting
design outcomes are shown and analyzed. One conclusion from this work recommends
landscape architecture designers use at least one method in each of four categories: 1) Modelling
Systems, 2) Interrelationship and Dependencies, 3) Incorporation and Adaption, and 4) Structure
Problems in order to explore complex design issues more thoroughly.
INTRODUCTION
This research centres on the key question: What effect do different design methods
employed by landscape architects have on the design outcome?
One component of the design process in landscape architecture is methodology, which should be
a conscious choice of methods to achieve a desired result. However, many times the choice of
methodology is not given much thought. The designer chooses a methodology that she or he is
comfortable with or has used in the past with no little or no thought on how this choice meshes
with the objective of the design. (Lynch, 270)
While many variables shape landscape architecture design, only one variable is easily
changeable now of design: the choice of methods. Other components, such as experiences,
perceptions or cognitive abilities, are not readily changeable now one starts a design. (Winner,
28; Conner, 24-29)
Methods influence three elements in design. First, they establish the structure of and connections
in a design. Second, they have a direct determination on the design result. Finally, they serve as
reference points and road maps from the abstract world of design to the concrete world in which
the design is placed.
In order to examine the role methods play in landscape architecture design eighteen
methods are identified, discussed, and categorized. Each method is applied to a simple design
problem and the results are shown and discussed. From the information generated by application
of each method to a simple design, three diverse methods are applied to a complex landscape
design problem. The body of this paper consists of the analysis and implications of this analysis.
Four points summarize the key reasons for studying methods of landscape architecture
design. First, the mental processes of landscape architecture design merit continual study given
the expanding field. As a result, the process of design and how methods fit into this process is not
understood, causing confusion and frustration for students not able to understand where in the
design process they might have gone off course. (Jones, xxvi) Second, the increase in
computerization and information technologies can lead to a flawed confidence that any problem
can be solved if one has enough information or data points. Under this assumption, if one can
gather all available information, the answer will be readily apparent and will be the only way to
solve the problem. (Polk, 46) This is not true. The nonlinear and inherently human nature of
landscape architecture demands an incorporation of a heuristic approach to landscape architecture. (Rowe, 18) Third, knowing the eighteen methods and their effects on the design outcome
allows a landscape architect to choose a method that is most compatible with the designers end
vision or design strategy. Therefore, the methods influence on the design should match the
design intent. (Jones, 75) Fourth, understanding the methods in the design process allows a
landscape architect to evaluate the end result of his or her design and to quickly construct
changes in the design by applying different methods.
LITERATURE REVIEW
What methods are used in landscape architecture design and how do these methods affect
its outcome?
A significant book address landscape architect design methods: Kevin Lynch and Gary
Hacks Site Planning 1, 2, 3, first published in 1984 currently in its revised and expanded third
edition. A second influential publication is Peter G. Rowes A Priori Knowledge and Heuristic
Reasoning in Architectural Design published in. The Journal of Enterprise Architecture, 36/1
(fall, 1982).
Lynch and Hack address methods of landscape architecture directly. They justify the study
of methods the following way:
techniques now used for problem solving do not seem very useful either, since site
planning is so open-ended a process.
If design is the imaginative creation of possible forms (of environment in this case), which are
created to achieve certain purposes and are complete with the instructions for making them, then
design is practiced by many people and in many different ways. Some ways are new, some quite
old, and each is relevant to a particular situation. All of them include the generation and
evaluation of new possibilities. Let us begin with a descriptive inventory of the known methods
of generation and selecting form possibilities. (Lynch, 270-271)
DESIGN EXERCISE
Of the four components of the process involved in the design loop, only methodologies
are readily changeable. Scholars have identified the following eighteen distinct design methods.
1. System Modelling
System modelling solves a design by looking at a system, understanding its function and
stimuli, placing the system in the design context and substituting design elements for function
and stimuli. In the following example, the movement of the crowd is similar to the movement of
the tide. For example, when designing a plaza, the crowd could be thought of as water moving
with a tide and managed by the same means as one controls water movement
2. Environmental Relations
Environmental relations incorporates the proper relation between man and the
environment and includes considerations of how materials interact with the environment. The
following diagram shows the intent to use environmental heating to control the structures
internal temperature. In the landscape architecture design context, landscape architects
incorporate native plants into their designs to repair or minimize the environmental impact of a
project.
3. Anthropometric Analogies
Anthropometric analogies focus on the human body and its relationship to the design
goal. The following diagrams centre on the baseline relationship of the human body to the
design. The program elements are solved, and these solutions are then used to develop the design
to completion. When designing a plaza, it is very important to incorporate how humans relate to
the site. For example, is the bench too big and uncomfortable? Can one see over the wall if
standing next to it, 10 feet away or 50 feet away?
4. Literal Analogies
Literal analogies use an existing form or construct to generate the solution for the design.
The following example shows how one form influences the design. In the landscape architecture
design context, if one is designing a path to a reptile exhibit, the path could be modeled after a
snake moving along the ground.
5. Learning Probes
Learning probes start without a comprehensive understanding of all issues relating to the
design. The design generates information used to explore the issues and understand the interplay
of elements. The example starts with what known in its most basic formwhat type of structure
is needed to support the bridge. The information is used to play with the various elements of
the structure and evaluate the results and effects within the design.
6. Subconscious Suggestion
Subconscious suggestion brings forth the processing power of the subconscious to solve a
design. Many find this method hit or miss and unreliable. In the following example, the roof
structure takes the form of an eggshell, strong yet thin.
7. Brain storming
Brain storming relies on a group or collective effort to generate solutions for the design.
The following diagrams the brain storming process.
8. Evaluation criteria
Evaluation criteria sets the criteria and subordinates all other design elements to this
criteria. In this example, the criteria is for the last row to hear a pin drop on stage. Landscape
architects commonly use a criterion for site run and design to that goal.
9. Well Spaced Alternatives
Well spaced alternatives bracket a design solution by the use of extreme alternatives. In
one of the following photos, access is restricted by car, and in the alternative, access is unlimited
by car. Neither alternative is the design solution, but they bracket the solution. The solution is
found somewhere between these two alternatives.
10. Means-focus
Means-focus plays with forms or means to generate a solution, rather than focusing on
the problem or object of the design. Here the designer uses free-moving sketches to develop a
roof design.
11. Incremental improvement
Incremental improvement enhances a design gradually. Many times this is done by the
use of case studies. A case study tries to understand the system being studied and apply it to a
new situation, making small improvements. In the following sketch, the designer tries to
understand the feel of a small town and convey this to a new development, at the same time
improving parts that will not diminish the feeling of a small town.
12. Incremental adaption
Incremental adaption applies a successful design to a similar situation. The following
sketch shows how a Parisian cafe is copied in Washington, D.C.
13. Typologies
Typologies are past solutions whose principles are considered constant and invariable
within cultural contexts. As the following example illustrates, in the western culture, steeples are
generally associated with houses of worship. This is what the design intends to communicate by
the use of a type form.
16. Structure-of-the-Problem
The structure-of-the-problem method focuses on the key problem. Once a solution is
developed for this problem, the design falls into place. In the following example, the round pegs
represent standard design problems. The square peg is the unique or key problem that must be
addressed before the design is complete. In the landscape architecture context, standard design
problems include issues such as what material to use in constructing a walkway and what type of
plants to use in the design. Meanwhile, the key problem could be how to maximize and preserve
a great view.
application of methods to solve a design, while methods are the structured systematic approaches
to problem solving.
System modelling:
The design is based on the functions of natural hydrologic system. The processing
capacity of some part of the natural system must be increased to accommodate the change in
runoff from the parking lot. Plantings on the site are changed from mowed lawn to tall grass
prairie. The prairie planting offsets the increased run off the parking lot by increasing holding
capacity, absorption, and filtration of runoff.
Environmental Relation
Rain garden design transitions the man-made area into the large environment and
minimizes the ecological damage
Anthropometric Analogies
The method is difficult to use as a sole method to solve this design problem. The method
can be used to solve smaller problems within the site, such as how big should a manhold should
be or how a person would walk from their car to the building to generate the shape and path of
the sidewalks.
Literal Analogies
The design uses a beaver dam to control the hydrology of the site. Beavers are
encouraged to settle on the site and dam the small stream. The water is held in a pond on site
Learning Probes
As one plays with the design form, a solution becomes apparent. In this case, raising the
parking lot and allowing vegetation to grow under the structure solves the run off problem.
Brain Storming
The brain storming method requires more than one person. Since the author is the only
person involved in the design, the method cannot be used. If one were to use this method, one
would assemble a group that included end users of both the parking lot and the stream in which
the run off flows into, the designers and the developers. Then one could have a diverse brain
storming session with each group bringing a different element to the session and building on
each others ideas.
Evaluation Criteria
The criteria are set as a maximum amount over time of water leaving the site. The design
is constructed to gather the runoff from the parking lot, to use the water to raise a control gate, to
retain the water and to slowly release it, meeting the stated criteria.
Well Spaced Alternatives
One design raises the parking lot. The other design sinks the parking lot. The solution is
between the two.
Focus on the Means
The form of the roof is generated by the exploration of form through the use of free-style
sketches.
Incremental Improvement
Here a standard design used for controlling run off is improved by changing the design of
a sidewalk to capture, retain, and filter run off.
Incremental Adaption
A rain garden is adapted to a parking lot design.
Typologies
Typologies are not directly applicable to this design problem. Maybe in a few years, the
inclusion of a rain garden will identify the building project as being enviromentally friendly or
green.
Pattern Languages
The pattern language may not be applicable to the runoff from this site, but it is
applicable to the way the cars enter and leave the site. Americans drive on the right side of the
road, and as a result, this should be incorporated into the parking lot design.
Behaviour Setting
Slowing run off, filtering, retaining, and dispersing water are identified as behavioural
settings and are incorporated into the design.
The optimal parking lot in this case is to have preamble pavement with a filtration system
under the parking lot.
Disaggregation:
The design is broken into two problems: holding the rain where it falls; and infiltrating
the rainwater. The design solves the problems by using heavy vegetation to hold rain where it
falls and sand-filled holes to capture and infiltrate rainwater.
An examination of the methods allows one to place the eighteen methods into categories. These
categories are defined by the methods effects on the outcome of the design. These eighteen
methods can be classified into four categories:
1) Modelling systemsThese methods develop external connections to the design. The design
must transition from the design to the world outside of the design. The design does not exist by
itself and these methods help place the design in context of the larger world.
1. System Modelling
2. Environmental Relation
3. Anthropometric Analogies
4. Literal Analogies
2) Interrelationships and dependenciesthese methods develop internal connections, which must
be developed in order to avoid running the risk that a design ends up as just a sum of its parts.
5. Learning Probes
6. Subconscious Suggestion
7. Brain Storming
8. Design by Evaluation Criteria
9. Well Spaced Alternatives
10. Focus on the Means
3) Incorporation and adaption These methods deal with external existing structures which can
be thought of as a framework or skeleton on which designers build connections. These external
structures must be incorporated into the design.
11. Incremental Improvement
12. Incremental Adaptation
13. Typologies
14. Pattern Languages
15. Design by Behavior Setting
4) Structure problemsThese methods develop internal structures. A design must prioritize and
weight its design elements and programs in order to create a framework on which to build.
5) Methods are the way to establish a connection between the personal elements of the design
processexperiences, cognitive abilities and perceptionsand the real world. A designer
always runs the risk of getting lost in his or her own constructed reality. Methods connect a
designers cognitive abilities, experiences, and perceptions with the real world in which the
design must exist.
Finally, methods connect outsiders to the designers abstract personal reality and to the design.
For others to understand a design, they must be able to see or sense connections, and connect the
design to their perception of reality or the real world. If all four methods are used, a design is
more likely to be referenced and fixed in the concrete world.
The variables in landscape architecture design are methods. The conscious choice of methods
changes the results of a design, as demonstrated by the application of the eighteen methods to a
simple design. Each method affects the design differently in terms of building connections and
structure. If a single method is exclusively used in a design that has the complexity normally
found in a landscape architect design, the design will most likely fail. A single method does not
address all the structures and connections needed to generate a relevant design.
A landscape architect should be familiar with all eighteen methods. Each method or combination
of methods increases the number of design alternatives for any given design problem, allowing a
landscape architect to select from a large design solution set. The categorization of the methods
allows a designer to check the design in terms of internal and external connections and
structures. If the design lacks one or more of these categories, the design may not be complete
and may need to be reworked to address the lacking categories.
Certainly no cookbook or formula exists for design because too many variables exist within the
design process. Limiting the process to a cookbook or formulaic approach restricts the solution
set and fails to allow for a better solution based on different combinations and types of methods.
However, the four categories of methods are not limiting. Instead, the use of all four categories
of methods in a design is essential to achieve the ultimate goal of landscape architecture: the
creation of a design that is adaptive, sustainable, and relevant or a complex system. Together, the
four categoriessystem modeling, interrelationships/dependencies, incorporation/adaption and
structure problemsensure that the necessary connections and redundancies exist to create a
design that adapts to the ever-changing world. Moving between these four categories during a
design and reinforcing one or more that was not present ensures a more comprehensive design
result. Changing methods may help a designer remove mental blocks, break out of design ruts in
which designs look similar and improve design results. By changing the methods employed, a
designer may construct different connections and structures resulting in changed designs.
Another complication in my research was due to the fact that I was limited to researching
English-only studies and research. Possible other methods may have been explored and
published in languages other than English. Unfortunately I was unable to identify or analyze
these potential sources. Future research questions generated from this work include more
research into the design process model and the cognitive side of design. What cognitive abilities
are used in landscape architecture design? Can cognitive ability be improved or taught, and if so,
how should it be done? Should studio include a formal lecture component where methods are
taught and cognitive abilities improved?
Design Exercise
Of the four components of the process involved in the design loop, only methodologies
are readily changeable. Scholars have identified the following eighteen distinct design methods.
1. System Modeling
System modeling solves a design by looking at a system, understanding its function and stimuli,
placing the system in the design context and substituting design elements for function and
stimuli. In the following example, the movement of the crowd is similar to the movement of the
tide. For example, when designing a plaza, the crowd could be thought of as water moving with a
tide and managed by the same means as one controls water movement