Questa Sim Tut
Questa Sim Tut
Questa Sim Tut
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Table of Contents
Chapter 1
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Assumptions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Where to Find Questa SIM Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Download a Free PDF Reader With Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mentor Graphics Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Before you Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Example Designs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15
15
15
16
16
17
17
Chapter 2
Conceptual Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Design Optimizations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Basic Simulation Flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Project Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Multiple Library Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Debugging Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
19
19
19
21
21
22
Chapter 3
Basic Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create the Working Design Library. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Compile the Design Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Optimize the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Run the Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Set Breakpoints and Step through the Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
25
25
27
28
29
30
32
Chapter 4
Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Add Objects to the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Changing Compile Order (VHDL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Compile the Design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Optimize for Design Visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Organizing Projects with Folders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Add Folders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Moving Files to Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Simulation Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
37
37
38
40
41
42
42
43
43
45
46
Table of Contents
Chapter 5
Working With Multiple Libraries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating the Resource Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Linking to the Resource Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Verilog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
VHDL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Linking to a Resource Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Permanently Mapping VHDL Resource Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
49
49
51
52
52
53
54
55
Chapter 6
Simulating SystemC Designs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting up the Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Preparing an OSCI SystemC design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Compiling a SystemC-only Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mixed SystemC and HDL Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Viewing SystemC Objects in the GUI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Setting Breakpoints and Stepping in the Source Window . . . . . . . . . . . . . . . . . . . . . . . . .
Examining SystemC Objects and Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Removing a Breakpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
57
58
58
61
62
65
67
69
70
Chapter 7
Analyzing Waveforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Loading a Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Add Objects to the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Zooming the Waveform Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Cursors in the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with a Single Cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with Multiple Cursors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving and Reusing the Window Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
73
74
74
75
76
76
78
79
Chapter 8
Creating Stimulus With Waveform Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Compile and Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create Graphical Stimulus with a Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Edit Waveforms in the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Save and Reuse the Wave Commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exporting the Created Waveforms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Simulating with the Test Bench File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Importing an EVCD File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
81
82
83
85
88
89
91
92
Chapter 9
Debugging With The Schematic Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Exploring Connectivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Viewing Source Code from the Schematic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Unfolding and Folding Instances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Tracing Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Table of Contents
Chapter 10
Debugging With The Dataflow Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploring Connectivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tracing Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tracing an X (Unknown) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Displaying Hierarchy in the Dataflow Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
113
114
117
122
125
Chapter 11
Viewing And Initializing Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
View a Memory and its Contents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Navigate Within the Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Export Memory Data to a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Initialize a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Interactive Debugging Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
127
128
132
134
136
139
Chapter 12
Analyzing Performance With The Profiler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
View Performance Data in Profile Windows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
View Source Code by Clicking in Profile Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
View Profile Details. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Filtering the Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating a Performance Profile Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
143
145
148
149
150
151
Chapter 13
Simulating With Code Coverage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Viewing Coverage Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Coverage Statistics in the Source Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Toggle Statistics in the Objects Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Excluding Lines and Files from Coverage Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating Code Coverage Reports. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
155
160
162
164
165
166
Chapter 14
Debugging With PSL Assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Run the Design without PSL Assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Assertions to Speed Debugging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Debugging the Assertion Failure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
169
170
171
177
Chapter 15
SystemVerilog Assertions and
Functional Coverage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Understanding the Interleaver Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Related Reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Run the Simulation without Assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Run the Simulation with Assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Debugging with Assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploring Functional Coverage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
183
183
184
186
187
188
190
200
Table of Contents
213
213
214
218
218
220
220
222
Chapter 17
Using SystemVerilog DPI for Data Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Examine the Source Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Compile and Load the Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Explore the Makefile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Explore the windows.bat File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Run the Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
223
223
224
226
227
228
228
233
Chapter 18
Comparing Waveforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating the Reference Dataset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating the Test Dataset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Comparing the Simulation Runs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Viewing Comparison Data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Comparison Data in the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Comparison Data in the List Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Saving and Reloading Comparison Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
235
236
237
238
239
240
241
242
Chapter 19
Automating Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating a Simple DO File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Running in Command-Line Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using Tcl with the Simulator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
245
245
246
249
Chapter 20
Getting Started With Power Aware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Create a Working Location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Compile the Source Files of the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Annotate Power Intent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Specifying Power Aware Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Simulate the Power Aware Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Analyze Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
253
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Table of Contents
Index
End-User License Agreement
List of Figures
Figure 2-1. Basic Simulation Flow - Overview Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 2-2. Project Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 2-3. Multiple Library Flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-1. The Create a New Library Dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-2. work Library Added to the Library Window . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-3. Compile Source Files Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-4. Verilog Modules Compiled into work Library . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-5. The Design Hierarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-6. The Object Window and Processes Window . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-7. Using the Popup Menu to Add Signals to Wave Window . . . . . . . . . . . . . . . . .
Figure 3-8. Waves Drawn in Wave Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-9. Setting Breakpoint in Source Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-10. Setting Restart Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-11. Blue Arrow Indicates Where Simulation Stopped. . . . . . . . . . . . . . . . . . . . . . .
Figure 3-12. Values Shown in Objects Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 3-13. Parameter Name and Value in Source Examine Window . . . . . . . . . . . . . . . .
Figure 4-1. Create Project Dialog - Project Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-2. Adding New Items to a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-3. Add file to Project Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-4. Newly Added Project Files Display a ? for Status . . . . . . . . . . . . . . . . . . . . . .
Figure 4-5. Compile Order Dialog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-6. Library Window with Expanded Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-7. Structure(sim) window for a Loaded Design . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-8. Adding New Folder to Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-9. A Folder Within a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-10. Creating Subfolder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-11. A folder with a Sub-folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-12. Changing File Location via the Project Compiler Settings Dialog. . . . . . . . . .
Figure 4-13. Simulation Configuration Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 4-14. A Simulation Configuration in the Project window . . . . . . . . . . . . . . . . . . . . .
Figure 4-15. Transcript Shows Options for Simulation Configurations . . . . . . . . . . . . . . . .
Figure 5-1. Creating New Resource Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 5-2. Compiling into the Resource Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 5-3. VHDL Simulation Warning Reported in Main Window . . . . . . . . . . . . . . . . . .
Figure 5-4. Specifying a Search Library in the Simulate Dialog. . . . . . . . . . . . . . . . . . . . . .
Figure 6-1. The SystemC File After Modifications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 6-2. Editing the SystemC Header File.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 6-3. The ringbuf.h File.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 6-4. The test_ringbuf.cpp File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Figure 6-5. The test_ringbuf Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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List of Figures
Figure 17-3. Makefile for Compiling and Running on UNIX and Linux Platforms . . . . . . . 227
Figure 17-4. The windows.bat File for Compiling and Running in Windows - Data Passing Lab
228
Figure 17-5. Line 12 of test.sv in the Source Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Figure 17-6. The Value of int_var is Currently 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Figure 17-7. The Value of int_var Printed to the Transcript Window . . . . . . . . . . . . . . . . . 230
Figure 17-8. The Value of bit_var is 0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Figure 17-9. Transcript Shows the Value Returned for bit_var . . . . . . . . . . . . . . . . . . . . . . 230
Figure 17-10. The dpi_types.h File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Figure 17-11. The Transcript Shows the Correct Value of logic X. . . . . . . . . . . . . . . . . . . . 233
Figure 18-1. First dialog of the Waveform Comparison Wizard. . . . . . . . . . . . . . . . . . . . . . 238
Figure 18-2. Second dialog of the Waveform Comparison Wizard . . . . . . . . . . . . . . . . . . . 239
Figure 18-3. Comparison information in the compare and Objects windows . . . . . . . . . . . . 240
Figure 18-4. Comparison objects in the Wave window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Figure 18-5. The compare icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Figure 18-6. Compare differences in the List window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Figure 18-7. Coverage data saved to a text file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Figure 18-8. Displaying Log Files in the Open dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Figure 18-9. Reloading saved comparison data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Figure 19-1. Wave Window After Running the DO File. . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Figure 19-2. The counter_opt.wlf Dataset in the Main Window Workspace . . . . . . . . . . . . 248
Figure 19-3. Buttons Added to the Main Window Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . 250
Figure 20-1. Results of the Power Aware RTL Simulation. . . . . . . . . . . . . . . . . . . . . . . . . . 258
Figure 20-2. Retention of addr During Normal Power Down Cycle. . . . . . . . . . . . . . . . . . . 258
Figure 20-3. The Assertions Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Figure 20-4. User-Defined Assertion Failure (red triangle) . . . . . . . . . . . . . . . . . . . . . . . . . 260
Figure 20-5. Assertion Debug Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Figure 20-6. Clock-Gating Assertion Failure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Figure 20-7. Message Viewer Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Figure 20-8. SRAM Power-Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
13
List of Tables
Table 1-1. Documentation List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Table 6-1. Supported Platforms for SystemC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Table 13-1. Code Coverage Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Table 13-2. Coverage Icons in the Source Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
14
Chapter 1
Introduction
Assumptions
Using this tutorial for Questa SIM is based on the following assumptions:
You are familiar with how to use your operating system, along with its window
management system and graphical interface: OpenWindows, OSF/Motif, CDE, KDE,
GNOME, or Microsoft Windows XP.
You have a working knowledge of the language in which your design and/or test bench
is written (such as VHDL, Verilog, or SystemC). Although Questa SIM is an excellent
application to use while learning HDL concepts and practices, this tutorial is not
intended to support that goal.
Format
How to get it
Quick Guide
(command and feature
quick-reference)
Tutorial
Users Manual
15
Introduction
Mentor Graphics Support
Format
How to get it
Reference Manual
HTML
Command Help
ASCII
ASCII
HTML
Technotes
HTML
Foreign Language
Interface Manual
If you have questions about this software release, please log in to the SupportNet web site. You
can search thousands of technical solutions, view documentation, or open a Service Request
online at:
http://supportnet.mentor.com/
If your site is under current support and you do not have a SupportNet login, you can register for
SupportNet by filling out the short form at:
http://supportnet.mentor.com/user/register.cfm
For any customer support contact information, refer to the following web site location:
http://supportnet.mentor.com/contacts/supportcenters/
16
Introduction
Before you Begin
Example Designs
Questa SIM comes with Verilog and VHDL versions of the designs used in these lessons. This
allows you to do the tutorial regardless of which license type you have. Though we have tried to
minimize the differences between the Verilog and VHDL versions, we could not do so in all
cases. In cases where the designs differ (e.g., line numbers or syntax), you will find languagespecific instructions. Follow the instructions that are appropriate for the language you use.
17
Introduction
Before you Begin
18
Chapter 2
Conceptual Overview
Introduction
Questa SIM is a verification and simulation tool for VHDL, Verilog, SystemVerilog, SystemC,
and mixed-language designs.
This lesson provides a brief conceptual overview of the Questa SIM simulation environment. It
is divided into five topics, which you will learn more about in subsequent lessons.
Design Optimizations Refer to the Optimizing Designs with vopt chapter in the
Users Manual.
Design Optimizations
Before discussing the basic simulation flow, it is important to understand design optimization.
By default, Questa SIM optimizations are automatically performed on all designs. These
optimizations are designed to maximize simulator performance, yielding improvements up to
10X, in some Verilog designs, over non-optimized runs.
Global optimizations, however, may have an impact on the visibility of the design simulation
results you can view certain signals and processes may not be visible. If these signals and
processes are important for debugging the design, it may be necessary to customize the
simulation by removing optimizations from specific modules.
It is important, therefore, to make an informed decision as to how best to apply optimizations to
your design. The tool that performs global optimizations in Questa SIM is called vopt. Please
refer to the Optimizing Designs with vopt chapter in the Questa SIM Users Manual for a
complete discussion of optimization trade-offs and customizations. For details on command
syntax and usage, please refer to vopt in the Reference Manual.
19
Conceptual Overview
Basic Simulation Flow
Debug results
Loading the Simulator with Your Design and Running the Simulation
With the design compiled, you load the simulator with your design by invoking the
simulator on a top-level module (Verilog) or a configuration or entity/architecture pair
(VHDL).
Assuming the design loads successfully, the simulation time is set to zero, and you enter
a run command to begin simulation.
20
Conceptual Overview
Project Flow
Project Flow
A project is a collection mechanism for an HDL design under specification or test. Even though
you dont have to use projects in Questa SIM, they may ease interaction with the tool and are
useful for organizing files and specifying simulation settings.
The following diagram shows the basic steps for simulating a design within a Questa SIM
project.
Figure 2-2. Project Flow
Create a project
Run simulation
Debug results
As you can see, the flow is similar to the basic simulation flow. However, there are two
important differences:
You do not have to create a working library in the project flow; it is done for you
automatically.
Projects are persistent. In other words, they will open every time you invoke Questa
SIM unless you specifically close them.
21
Conceptual Overview
Debugging Tools
You specify which resource libraries will be used when the design is compiled, and there are
rules to specify in which order they are searched. A common example of using both a working
library and a resource library is one where your gate-level design and test bench are compiled
into the working library, and the design references gate-level models in a separate resource
library.
The diagram below shows the basic steps for simulating with multiple libraries.
Figure 2-3. Multiple Library Flow
Create a working library
Run simulation
Debug results
You can also link to resource libraries from within a project. If you are using a project, you
would replace the first step above with these two steps: create the project and add the test bench
to the project.
Debugging Tools
Questa SIM offers numerous tools for debugging and analyzing your design. Several of these
tools are covered in subsequent lessons, including:
22
Using projects
Conceptual Overview
Debugging Tools
Comparing waveforms
Automating simulation
23
Conceptual Overview
Debugging Tools
24
Chapter 3
Basic Simulation
Introduction
In this lesson you will go step-by-step through the basic simulation flow:
1. Create the Working Design Library
2. Compile the Design Units
3. Optimize the Design
4. Load the Design
5. Run the Simulation
Related Reading
Users Manual Chapters: Design Libraries, Verilog and SystemVerilog Simulation, and VHDL
Simulation.
Reference Manual commands: vlib, vmap, vlog, vcom, vopt, view, and run.
25
Basic Simulation
Create the Working Design Library
Start by creating a new directory for this exercise (in case other users will be working
with these lessons).
Verilog: Copy counter.v and tcounter.v files from
/<install_dir>/examples/tutorials/verilog/basicSimulation to the new directory.
VHDL: Copy counter.vhd and tcounter.vhd files from
/<install_dir>/examples/tutorials/vhdl/basicSimulation to the new directory.
2. Start Questa SIM if necessary.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
Upon opening Questa SIM for the first time, you will see the Welcome to Questa
SIM dialog. Click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create the working library.
a. Select File > New > Library.
This opens a dialog where you specify physical and logical names for the library
(Figure 3-1). You can create a new library or map to an existing library. Well be
doing the former.
Figure 3-1. The Create a New Library Dialog
b. Type work in the Library Name field (if it isnt already entered automatically).
c. Click OK.
Questa SIM creates a directory called work and writes a specially-formatted file
named _info into that directory. The _info file must remain in the directory to
distinguish it as a Questa SIM library. Do not edit the folder contents from your
operating system; all changes should be made from within Questa SIM.
26
Basic Simulation
Compile the Design Units
Questa SIM also adds the library to the Library window (Figure 3-2) and records the
library mapping for future reference in the Questa SIM initialization file
(modelsim.ini).
Figure 3-2. work Library Added to the Library Window
When you pressed OK in step 3c above, the following was printed to the Transcript window:
vlib work
vmap work work
These two lines are the command-line equivalents of the menu selections you made. Many
command-line equivalents will echo their menu-driven functions in this fashion.
27
Basic Simulation
Optimize the Design
The +acc switch provides visibility into the design for debugging purposes.
28
Basic Simulation
Load the Design
The -o switch allows you designate the name of the optimized design file
(testcounter_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
When the design is loaded, a Structure window opens (labeled sim). This window
displays the hierarchical structure of the design as shown in Figure 3-5. You can
navigate within the design hierarchy in the Structure (sim) window by clicking on
any line with a + (expand) or - (contract) icon.
Figure 3-5. The Design Hierarchy
In addition, an Objects window and a Processes window opens (Figure 3-6). The
Objects window shows the names and current values of data objects in the current
region selected in the Structure (sim) window. Data objects include signals, nets,
registers, constants and variables not declared in a process, generics, parameters, and
member data variables of a SystemC module.
The Processes window displays a list of HDL and SystemC processes in one of four
viewing modes: Active, In Region, Design, and Hierarchical. The Design view mode
is intended for primary navigation of ESL (Electronic System Level) designs where
processes are a foremost consideration. By default, this window displays the active
processes in your simulation (Active view mode).
29
Basic Simulation
Run the Simulation
30
Basic Simulation
Run the Simulation
Figure 3-7. Using the Popup Menu to Add Signals to Wave Window
c. Click the Run -All icon on the Main or Wave window toolbar.
The simulation continues running until you execute a break command or it
hits a statement in your code (e.g., a Verilog $stop statement) that halts the
simulation.
d. Click the Break icon
31
Basic Simulation
Set Breakpoints and Step through the Source
32
Basic Simulation
Set Breakpoints and Step through the Source
a. Click the Restart icon to reload the design elements and reset the simulation
time to zero.
The Restart dialog that appears gives you options on what to retain during
the restart (Figure 3-10).
Figure 3-10. Setting Restart Functions
When a breakpoint is reached, typically you want to know one or more signal
values. You have several options for checking values:
33
Basic Simulation
Set Breakpoints and Step through the Source
set your mouse pointer over a variable in the Source window and a yellow box
will appear with the variable name and the value of that variable at the time of
the selected cursor in the Wave window
use the examine command at the VSIM> prompt to output a variable value to
the Transcript window (i.e., examine count)
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Select Simulate > End Simulation.
34
Basic Simulation
Set Breakpoints and Step through the Source
2. Click Yes when prompted to confirm that you wish to quit simulating.
35
Basic Simulation
Set Breakpoints and Step through the Source
36
Chapter 4
Projects
Introduction
In this lesson you will practice creating a project.
At a minimum, projects contain a work library and a session state that is stored in an .mpf file. A
project may also consist of:
local libraries
Related Reading
Users Manual Chapter: Projects.
37
Projects
Create a New Project
2. If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create a new project.
a. Select File > New > Project (Main window) from the menu bar.
This opens the Create Project dialog where you can enter a Project Name, Project
Location (i.e., directory), and Default Library Name (Figure 4-1). You can also
reference library settings from a selected .ini file or copy them directly into the
project. The default library is where compiled design units will reside.
b. Type test in the Project Name field.
c. Click the Browse button for the Project Location field to select a directory where the
project file will be stored.
d. Leave the Default Library Name set to work.
e. Click OK.
Figure 4-1. Create Project Dialog - Project Lab
38
Projects
Create a New Project
b. Click the Browse button for the File Name field. This opens the Select files to add
to project dialog and displays the contents of the current directory.
c. Verilog: Select counter.v and tcounter.v and click Open.
VHDL: Select counter.vhd and tcounter.vhd and click Open.
This closes the Select files to add to project dialog and displays the selected files
in the Add file to Project dialog (Figure 4-3).
d. Click OK to add the files to the project.
39
Projects
Create a New Project
40
Projects
Create a New Project
41
Projects
Create a New Project
The +acc switch provides visibility into the design for debugging purposes.
The -o switch allows you designate the name of the optimized design file
(testcounter_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
The Structure (sim) window appears as part of the tab group with the Library and
Project windows (Figure 4-7).
42
Projects
Organizing Projects with Folders
At this point you would typically run the simulation and analyze or debug your
design like you did in the previous lesson. For now, youll continue working with
the project. However, first you need to end the simulation that started when you
loaded test_counter.
2. End the simulation.
a. Select Simulate > End Simulation.
b. Click Yes.
Add Folders
As shown previously in Figure 4-2, the Add items to the Project dialog has an option for adding
folders. If you have already closed that dialog, you can use a menu command to add a folder.
1. Add a new folder.
a. Right-click in the Projects window and select Add to Project > Folder.
b. Type Design Files in the Folder Name field (Figure 4-8).
43
Projects
Organizing Projects with Folders
c. Click OK.
The new Design Files folder is displayed in the Project window (Figure 4-9).
Figure 4-9. A Folder Within a Project
2. Add a sub-folder.
a. Right-click anywhere in the Project window and select Add to Project > Folder.
b. Type HDL in the Folder Name field (Figure 4-10).
Figure 4-10. Creating Subfolder
c. Click the Folder Location drop-down arrow and select Design Files.
d. Click OK.
44
Projects
Organizing Projects with Folders
A + icon appears next to the Design Files folder in the Project window
(Figure 4-11).
Figure 4-11. A folder with a Sub-folder
45
Projects
Simulation Configurations
d. Click OK.
The selected files are moved into the HDL folder. Click the + icon next to the HDL
folder to see the files.
The files are now marked with a ? in the Status column because you moved the
files. The project no longer knows if the previous compilation is still valid.
Simulation Configurations
A Simulation Configuration associates a design unit(s) and its simulation options. For example,
lets say that every time you load tcounter.v you want to set the simulator resolution to
picoseconds (ps) and enable event order hazard checking. Ordinarily, you would have to specify
those options each time you load the design. With a Simulation Configuration, you specify
options for a design and then save a configuration that associates the design and its options.
The configuration is then listed in the Project window and you can double-click it to load
tcounter.v along with its options.
1. Create a new Simulation Configuration.
a. Right-click in the Project window and select Add to Project > Simulation
Configuration from the popup menu.
This opens the Add Simulation Configuration dialog (Figure 4-13). The tabs in this
dialog present several simulation options. You may want to explore the tabs to see
what is available. You can consult the Questa SIM Users Manual to get a
description of each option.
46
Projects
Simulation Configurations
47
Projects
Simulation Configurations
The Project window now shows a Simulation Configuration named counter in the
HDL folder (Figure 4-14).
Figure 4-14. A Simulation Configuration in the Project window
Lesson Wrap-Up
This concludes this lesson. Before continuing you need to end the current simulation and close
the current project.
1. Select Simulate > End Simulation. Click Yes.
2. In the Project window, right-click and select Close Project.
If you do not close the project, it will open automatically the next time you start Questa
SIM.
48
Chapter 5
Working With Multiple Libraries
Introduction
In this lesson you will practice working with multiple libraries. You might have multiple
libraries to organize your design, to access IP from a third-party source, or to share common
parts between simulations.
You will start the lesson by creating a resource library that contains the counter design unit.
Next, you will create a project and compile the test bench into it. Finally, you will link to the
library containing the counter and then run the simulation.
Related Reading
Users Manual Chapter: Design Libraries.
49
Create a new directory called testbench that will hold the test bench and project files.
Copy tcounter.v from <install_dir>/examples/tutorials/verilog/libraries to the new
directory.
You are creating two directories in this lesson to mimic the situation where you receive
a resource library from a third-party. As noted earlier, we will link to the resource
library in the first directory later in the lesson.
3. Start Questa SIM and change to the resource_library directory.
If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
If the Welcome to Questa SIM dialog appears, click Close.
b. Select File > Change Directory and change to the resource_library directory you
created in step 1.
4. Create the resource library.
a. Select File > New > Library.
b. Type parts_lib in the Library Name field (Figure 5-1).
Figure 5-1. Creating New Resource Library
50
51
d. Make sure Copy Library Mappings is selected. The default modelsim.ini file will
be used.
e. Click OK.
2. Add the test bench to the project.
a. Click Add Existing File in the Add items to the Project dialog.
b. Click the Browse button and select tcounter.v in the Select files to add to project
dialog.
c. Click Open.
d. Click OK.
e. Click Close to dismiss the Add items to the Project dialog.
The tcounter.v file is listed in the Project window.
3. Compile the test bench.
a. Right-click tcounter.v and select Compile > Compile Selected.
Verilog
Optimize the Verilog Design for Debug Visibility
1. Use the vopt command to optimize with full debug visibility into all design units.
a. Enter the following command at the QuestaSim> prompt in the Transcript window:
vopt +acc test_counter -o testcounter_opt
The +acc switch provides visibility into the design for debugging purposes.
The -o switch allows you designate the name of the optimized design file
(testcounter_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
52
The Main window Transcript reports an error loading the design because the counter
module is not defined.
b. Type quit -sim to quit the simulation.
The process for linking to a resource library differs between Verilog and VHDL. If you are
using Verilog, follow the steps in Linking to a Resource Library. If you are using VHDL, follow
the steps in Permanently Mapping VHDL Resource Libraries one page later.
VHDL
Optimize the VHDL Design for Debug Visibility
1. Use the vopt command to optimize with full debug visibility into all design units.
a. Enter the following command at the QuestaSim> prompt in the Transcript window:
vopt +acc test_counter -o testcounter_opt
The +acc switch provides visibility into the design for debugging purposes.
The -o switch allows you designate the name of the optimized design file
(testcounter_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
The Main window Transcript reports a warning (Figure 5-3). When you see a
message that contains text like "Warning: (vsim-3473)", you can view more detail
by using the verror command.
Figure 5-3. VHDL Simulation Warning Reported in Main Window
53
The expanded error message tells you that a component (dut in this case) has not
been explicitly bound and no default binding can be found.
c. Type quit -sim to quit the simulation.
54
55
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation and close
the project.
1. Select Simulate > End Simulation. Click Yes.
2. Select the Project window to make it active.
3. Select File > Close. Click OK.
56
Chapter 6
Simulating SystemC Designs
Introduction
Questa SIM treats SystemC as just another design language. With only a few exceptions in the
current release, you can simulate and debug your SystemC designs the same way you do HDL
designs.
Note
The functionality described in this lesson requires a systemc license feature in your
Questa SIM license file. Please contact your Mentor Graphics sales representative if you
currently do not have such a feature.
Related Reading
Users Manual Chapters: SystemC Simulation, Mixed-Language Simulation, and C Debug.
Reference Manual command: sccom.
57
32-bit
64-bit
support support
yes
yes
Solaris 8, 9, and 10
gcc 4.1.2
yes
no
Solaris 10 on x86
gcc 4.1.2
yes
yes
yes
no
For a complete list of supported platforms and SystemC compilers see the Supported Platforms
section of the Installation and Licensing Guide. Also, refer to SystemC Simulation in the
Questa SIM Users Manual for further details.
Export the top level SystemC design unit(s) using the SC_MODULE_EXPORT macro.
In order to maintain portability between OSCI and Questa SIM simulations, we recommend that
you preserve the original code by using #ifdef to add the Questa SIM-specific information.
When the design is analyzed, sccom recognizes the MTI_SYSTEMC preprocessing directive
and handles the code appropriately.
58
For more information on these modifications, refer to Modifying SystemC Source Code in the
Users Manual.
1. Create a new directory and copy the tutorial files into it.
Start by creating a new directory for this exercise (in case other users will be working
with these lessons). Create the directory, then copy all files from
<install_dir>/examples/systemc/sc_basic into the new directory.
2. Start Questa SIM and change to the exercise directory.
If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
If the Welcome to Questa SIM dialog appears, click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Use a text editor to view and edit the basic_orig.cpp file. To use Questa SIMs editor,
from the Main Menu select File > Open. Change the files of type to C/C++ files then
double-click basic_orig.cpp.
a. If you are using Questa SIMs editor, right-click in the source code view of the
basic_orig.cpp file and uncheck the Read Only option in the popup menu.
b. Using the #ifdef MTI_SYSTEMC preprocessor directive, add the
SC_MODULE_EXPORT(top); to the design as shown in Figure 6-1.
c. Save the file as basic.cpp.
59
A correctly modified copy of the basic.cpp is also available in the sc_basic/gold directory.
1. Edit the basic_orig.h header file as shown in Figure 6-2.
a. If you are using Questa SIMs editor, right-click in the source code view of the
basic_orig.h file and uncheck the Read Only option in the popup menu.
b. Add a Questa SIM specific SC_MODULE (top) as shown in lines 52 through 65 of
Figure 6-2.
The declarations that were in sc_main are placed here in the header file, in
SC_MODULE (top). This creates a top level module above mod_a, which allows
the tools automatic name binding feature to properly associate the primitive
channels with their names.
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61
You have successfully compiled and linked the design. The successful compilation verifies that
all the necessary file modifications have been entered correctly.
In the next exercise you will compile and load a design that includes both SystemC and HDL
code.
62
a. Verilog:
Type scgenmod -map "scalar=bool" ringbuf > ringbuf.h at the Questa SIM>
prompt.
The -map "scalar=bool" argument is used to generate boolean scalar port types
inside the foreign module declaration. See scgenmod for more information.
VHDL:
Type scgenmod ringbuf > ringbuf.h at the Questa SIM> prompt.
The output is redirected to the file ringbuf.h (Figure 6-3).
Figure 6-3. The ringbuf.h File.
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6. Compile and link all SystemC files, including the generated ringbuf.h.
a. Type sccom -g test_ringbuf.cpp at the Questa SIM> prompt.
The test_ringbuf.cpp file contains an include statement for test_ringbuf.h and a
required SC_MODULE_EXPORT(top) statement, which informs Questa SIM that
the top-level module is SystemC.
b. Type sccom -link at the Questa SIM> prompt to perform the final link on the
SystemC objects.
7. Optimize the design with full debug visibility.
a. Enter the following command at the Questa SIM> prompt:
vopt +acc test_ringbuf -o test_ringbuf_opt
The +acc switch for the vopt command provides full visibility into the design for
debugging purposes.
The -o switch designates the name of the optimized design (test_ringbuf_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
9. Make sure the Objects window is open and the Processes window is open in Active
mode, as shown in Figure 6-5. To open or close these windows, use the View menu.
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65
66
67
68
This steps the simulation to the next statement. Because the next statement is a
function call, Questa SIM steps into the function, which is in a separate file
sc_signal.h (Figure 6-10).
Figure 6-10. Stepping into a Separate File
69
Removing a Breakpoint
1. Return to the Source window for test_ringbuf.h and right-click the red ball in the line
number column. Select Remove Breakpoint from the popup menu.
2. Click the Continue Run button again.
The simulation runs for 500 ns and waves are drawn in the Wave window (Figure 6-12).
70
If you are using the VHDL version, you might see warnings in the Main window
transcript. These warnings are related to VHDL value conversion routines and can be
ignored.
Figure 6-12. SystemC Primitive Channels in the Wave Window
Lesson Wrap-up
This concludes the lesson. Before continuing we need to quit the C debugger and end the
current simulation.
1. Select Tools > C Debug > Quit C Debug.
2. Select Simulate > End Simulation. Click Yes when prompted to confirm that you wish
to quit simulating.
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72
Chapter 7
Analyzing Waveforms
Introduction
The Wave window allows you to view the results of your simulation as HDL waveforms and
their values. The Wave window is divided into a number of panes (Figure 7-1). You can resize
the pathnames pane, the values pane, and the waveform pane by clicking and dragging the bar
between any two panes.
Figure 7-1. Panes of the Wave Window
Related Reading
Users Manual sections: Wave Window and Recording Simulation Results With Datasets
73
Analyzing Waveforms
Loading a Design
Loading a Design
For the examples in this lesson, we will use the design simulated in Basic Simulation.
1. If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
If the Welcome to Questa SIM dialog appears, click Close.
2. Load the design.
a. Select File > Change Directory and open the directory you created in the Basic
Simulation lesson.
The work library should already exist.
b. Use the optimized design name to load the design with vsim.
vsim testcounter_opt
Questa SIM loads the design and opens a Structure (sim) window.
74
Analyzing Waveforms
Zooming the Waveform Display
The Wave window becomes a standalone, un-docked window. Resize the window as
needed.
3. Add objects using drag-and-drop.
You can drag an object to the Wave window from many other windows (e.g., Structure,
Objects, and Locals).
a. In the Wave window, select Edit > Select All and then Edit > Delete.
b. Drag an instance from the Structure (sim) window to the Wave window.
Questa SIM adds the objects for that instance to the Wave window.
c. Drag a signal from the Objects window to the Wave window.
d. In the Wave window, select Edit > Select All and then Edit > Delete.
4. Add objects using the add wave command.
a. Type the following at the VSIM> prompt.
add wave *
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Analyzing Waveforms
Using Cursors in the Wave Window
First, dock the Wave window in the Main window by clicking the dock icon.
76
Analyzing Waveforms
Using Cursors in the Wave Window
77
Analyzing Waveforms
Using Cursors in the Wave Window
78
Analyzing Waveforms
Saving and Reusing the Window Format
2. Lock cursor B.
a. Right-click the yellow box associated with cursor B (at 56 ns).
b. Select Lock B from the popup menu.
The cursor color changes to red and you can no longer drag the cursor (Figure 7-6).
Figure 7-6. A Locked Cursor in the Wave Window
3. Delete cursor B.
a. Right-click cursor B (the red box at 56 ns) and select Delete B.
79
Analyzing Waveforms
Saving and Reusing the Window Format
All signals and cursor(s) that you had set are gone.
c. In the Wave window, select File > Load.
d. In the Open Format dialog, select wave.do and click Open.
Questa SIM restores the window to its previous state.
e. Close the Wave window when you are finished by selecting File > Close Window.
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Select Simulate > End Simulation. Click Yes.
80
Chapter 8
Creating Stimulus With Waveform Editor
Introduction
The Waveform Editor creates stimulus for your design via interactive manipulation of
waveforms. You can then run the simulation with these edited waveforms or export them to a
stimulus file for later use.
In this lesson you will do the following:
Create a new directory and copy the counter design unit into it.
Export the waves to an HDL test bench and extended VCD file.
Related Reading
Users Manual Sections: Generating Stimulus with Waveform Editor and Wave Window.
81
82
This opens the Create Pattern Wizard dialog where you specify the type of pattern
(Clock, Repeater, etc.) and a start and end time.
b. The default pattern is Clock, which is what we need, so click Next (Figure 8-2).
83
c. In the second dialog of the wizard, enter 1 for Initial Value. Leave everything else as
is and click Finish (Figure 8-3).
Figure 8-3. Specifying Clock Pattern Attributes
A generated waveform appears in the Wave window (Figure 8-4). Notice the small
red dot on the waveform icon and the prefix "Edit:". These items denote an editable
wave. (You may want to undock the Wave window.)
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85
Signal reset now goes high from 100 ns to 200 ns (Figure 8-7).
Figure 8-7. Signal reset with an Inserted Pulse
86
The wave edge stretches so it is high from 300 to 400 ns (Figure 8-9).
Figure 8-9. Stretching an Edge on the clk Signal
Note the difference between stretching and moving an edge the Stretch command
moves an edge by moving other edges on the waveform (either increasing waveform
duration or deleting edges at the beginning of simulation time); the Move command
moves an edge but does not move other edges on the waveform. You should see in
the Wave window that the waveform for signal clk now extends to 1050 ns.
3. Delete an edge.
a. Click signal clk just to the right of the transition at 400 ns.
The cursor should "snap" to 400 ns.
b. Click the Delete Edge icon.
This opens the Edit Delete Edge dialog. The Time is already set to 400 ns. Click
OK. The edge is deleted and clk now stays high until 500 ns (Figure 8-10).
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88
89
Questa SIM creates a file named export.v (or export.vhd) in the current directory.
Later in the lesson we will compile and simulate the file.
2. Export the created waveforms in an extended VCD format.
a. Select File > Export > Waveform.
b. Select EVCD File.
c. Enter 1000 for End Time if necessary and click OK.
Questa SIM creates an extended VCD file named export.vcd. We will import this
file later in the lesson.
The simulation runs for 1000 ns and the waveform is drawn for
sim:/counter/count (Figure 8-12).
90
Look at the signal transitions for count from 300 ns to 500 ns. The transitions occur
when clk goes high, and you can see that count follows the pattern you created when
you edited clk by stretching and deleting edges.
3. Quit the simulation.
a. In the Main window, select Simulate > End Simulation, and click Yes to confirm
you want to quit simulating. Click No if you are asked to save the wave commands.
91
b. In the Objects window, right-click count and select Add > To Wave > Selected
Signals.
2. Import the VCD file.
a. Make sure the Wave window is active, then select File > Import > EVCD from the
menu bar.
b. Double-click export.vcd.
The created waveforms draw in the Wave window (Figure 8-15).
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When you import an EVCD file, signal mapping happens automatically if signal
names and widths match. If they do not, you have to manually map the signals. Refer
to the section Signal Mapping and Importing EVCD Files in the Users Manual for
more information.
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. At the VSIM> prompt, type quit -sim. Click No if you are asked to save the wave
commands.
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94
Chapter 9
Debugging With The Schematic Window
Introduction
The Schematic window allows you to explore the physical connectivity of your design; to trace
events that propagate through the design; and to identify the cause of unexpected outputs. The
window displays processes, signals, nets, registers, VHDL architectures, and Verilog modules.
The Schematic window provides two views of the design a Full View, which is a structural
overview of design hierarchy; and an Incremental View, which uses click-and-sprout actions to
incrementally add to the selected net's fanout. The Incremental view displays the logical gate
equivalent of the RTL portion of the design, making it easier to understand the intent of the
design.
A View indicator is displayed in the top left corner of the window (Figure 9-1). You can
toggle back and forth between views by simply clicking this View indicator.
Figure 9-1. Schematic View Indicator
The Incremental View is ideal for design debugging. It allows you to explore design
connectivity by tracing signal readers/drivers to determine where and why signals change
values at various times.
Note
The Schematic window will not function without an extended dataflow license. If you
attempt to create the debug database (vsim -debugdb) without this license the following
error message will appear: Error: (vsim-3304) You are not authorized to use -debugdb,
no extended dataflow license exists.
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Verilog <install_dir>/examples/tutorials/verilog/schematic
VHDL <install_dir>/examples/tutorials/vhdl/schematic
This lesson uses the Verilog version in the examples. If you have a VHDL license, use the
VHDL version instead. When necessary, we distinguish between the Verilog and VHDL
versions of the design.
Related Reading
Users Manual section: Schematic Window.
With this command, you remove CellInternal from the default list of Wildcard filters.
This allows all signals in cells to be logged by the simulator so they will be visible in the
debug environment.
4. Execute the lesson DO file.
a. Type do run.do at the Questa SIM> prompt.
The DO file does the following:
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Exploring Connectivity
A primary use of the incremental view of the Schematic window is exploring the physical
connectivity of your design. You do this by expanding the view from process to process, to
display the drivers/receivers of a particular signal, net, register, process, module or architecture.
1. Open the Schematic window.
a. Select View > Schematic from the menus or use the view schematic command at the
VSIM prompt in the Transcript window.
The Schematic window opens to the Incremental view.
2. Add a signal to the Schematic window.
a. Make sure instance p is selected in the Structure (sim) window.
b. Drag the strb signal from the Objects window to the Schematic window
(Figure 9-2).
97
The Incremental view shows the strb signal, highlighted in orange. You can display
a tooltip - a text information box - as shown in Figure 9-2, by hovering the mouse
cursor over any design object in the schematic. In this case, the tooltip shows that the
process driving the strb signal is #ASSIGN#25#1.
The schematic also shows that the process is a part of module p, denoted by the light
gray box.
Signal values are displayed at the ends of each signal net. You can toggle signals
values on and off with the v key on your keyboard when the Schematic window is
active.
3. Find the readers of the strb signal.
When you mouse-over any signal pin the mouse cursor will change to a right-pointing
arrow, a left-pointing arrow, or a double-headed arrow. If the arrow points to the right,
you can double-click the pin to expand the signal fanout to its readers. If the arrow
points left, you can double-click to expand the signal fanout to its drivers. Doubleclicking a double-headed arrow will expand to drivers and readers.
a. Place the cursor over the strb signal as shown in Figure 9-3, so you see a right
pointing arrow indicating readers, and double click.
Figure 9-3. Right Pointing Arrow Indicates Readers
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In Figure 9-4, the signal values for the clk signal in the c module cannot be easily
distinguished because the values at each end of the net overlap.
Figure 9-5. Signal Values Overlapped
In Figure 9-6, notice the gray dot next to the state of the input clk signal for the
#ALWAYS#155 process (labeled line_84 in the VHDL version). The gray dot
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indicates an input in the sensitivity list for the process. A change in any input with a
gray dot triggers process execution. Inputs without gray dots are read by the process
but will not trigger process execution, and are not in the sensitivity list (will not
change the output by themselves).
Note
Gray dots are only shown on the signals in the sensitivity list of a process that did not
synthesize down to gate components. Gates will not have the grey dots because the
behavior of their inputs is clearly defined.
4. Find the drivers of the signal test on process #NAND#50 (labeled line_71 in the VHDL
version).
a. Click the Show Wave button
to open the Schematic Windows embedded
Wave Viewer. You may need to increase the size of the schematic window to see
everything
b. Select the #NAND#50 gate (labeled line_71 in the VHDL version) in the schematic.
This loads the wave signals for the inputs and outputs for this gate into the Wave
Viewer and highlights the gate.
c. Select the signal test in the Wave Viewer. This highlights the test input in the
schematic (Figure 9-7).
Figure 9-7. Select test signal
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Notice that the title of the Schematic window is Schematic (wave) when the
embedded Wave Viewer is active and Schematic (schematic) when the
Incremental View is active. In the next step we have to select a pin in the schematic
to make the Incremental View and associated toolbar buttons active.
d. Select the pin for the highlighted signal test in the schematic. This makes the
schematic view active.
e. Click the Expand net to all drivers icon. This expands the test signal to its
driving process - an i0 NAND gate which is included in the p module
(Figure 9-8).
Figure 9-8. The test Net Expanded to Show All Drivers
5. Open the readers for signal oen on process #ALWAYS#155 (labeled line_84 in the
VHDL version).
a. Click the oen pin to make it active.
b. Right-click anywhere in the schematic to open the popup menu and select Expand
Net To > Readers. Figure Figure 9-9 shows the results.
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Continue exploring the design with any of the methods discussed above double-click signal
pins, use the toolbar buttons, or use menu selections from the right-click popup menu.
When you are finished, click the Delete All button to clear the schematic viewer.
Click the Show Wave button
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The Code Preview window provides a four-button toolbar that allows you to take the
following actions:
recenter the selected code in the Code Preview window if you have scrolled it
out of the display
open the Find toolbar at the bottom of the Code Preview window so you can
search for specific code
d. Experiment with the Code Preview toolbar buttons to see how they work.
When you are finished, close the Code Preview window and click the Delete All button to clear
the schematic viewer.
103
The folded instance is indicated by a dark blue square with dashed borders
(Figure 9-11). When you hover the mouse cursor over a folded instance, the tooltip (text
box popup) will show that it is **FOLDED**.
2. Unfold the folded instance.
a. Right-click inside the folded instance to open a popup menu.
b. Select Fold/Unfold to unfold the instance. The unfolded instance of module s2
should displayed as shown in Figure 9-12.
Figure 9-12. Unfolded Instance
Since we have not traced any signals into the folded instance (we simply dragged it into
the Incremental view), we cannot see the contents of the s2 instance.
3. Display the contents of the s2 instance.
a. Double-click the addr pin inside the s2 instance to cause the connected gates and
internal instances to appear (Figure 9-13).
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Experiment with other folded instances (s0, s1, s3). When you are finished, click the Delete All
button to clear the schematic.
105
Tracing Events
The Schematic window gives you the ability to trace events to their cause. Event traceback
options are available when you right-click anywhere in the Incremental View and select Event
Traceback from the popup menu (Figure 9-15).
Figure 9-15. Event Traceback Menu Options
The event trace begins at the current active time, which is set:
We will use the active time set by the cursor in the embedded Wave viewer, but lets turn on the
Active Time label for the Schematic.
1. Display the Active Time label in the Incremental View.
a. With the Incremental view active, select Schematic > Preferences to open the
Incremental Schematic Options dialog.
b. In the Show section of the dialog, click the Active Time label box so a checkmark
appears, then click the OK button to close the dialog.
Figure 9-16. Selecting Active Time Label Display Option
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The Active Time label appears in the upper right corner of Incremental view.
Figure 9-17. Active Time Label in the Incremental View
107
Notice that the Active Time label in the upper right corner of the schematic displays
the time of the selected cursor - 465 ns.
6. Trace to the cause of the event.
a. Right-click anywhere in waveform section of the Wave viewer to open the popup
menu.
b. Select Event Traceback > Show Cause. This will open a Source window, where
the immediate driving process is highlighted (Figure 9-19).
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It will also open the Active Driver Path Details window (Figure 9-20). This window
displays information about the sequential process(es) that caused the selected event.
It shows the selected signal name, the time of each process in the causality path to
the first sequential process, and details about the location of the causal process in the
code.
Figure 9-20. Active Driver Path Details Window
7. View path details for strb_r from the #ASSIGN#25#1 process in the Schematic window.
a. Click the top line in the Active Driver Path Details window to select the strb_r
signal driver.
b. Click the Schematic Window button in the View Path Details section of the Active
Driver Path Details dialog (Figure 9-21).
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This will open a dedicated Schematic (Path Details) window that displays the path
details for the selected driver of the signal (Figure 9-22).
Figure 9-22. Schematic Path Details Window
The Wave viewer section of the dedicated Schematic (Path Details) window displays
a Trace Begin and a Trace End cursor.
Experiment with tracing other events and viewing path details in the dedicated
Schematic and Wave windows.
8. Clear the Schematic window before continuing.
a. Close the Active Driver Path Details window.
b. Close the Schematic (Path Details) window.
c. Select the original Schematic window by clicking the Schematic tab.
d. Click the Delete All icon to clear the Schematic Viewer.
e. Click the Show Wave icon to close the Wave view of the schematic window.
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Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Type quit -sim at the VSIM> prompt.
To return the wildcard filter to its factory default settings, enter:
set WildcardFilter "default"
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Chapter 10
Debugging With The Dataflow Window
Introduction
The Dataflow window allows you to explore the "physical" connectivity of your design; to trace
events that propagate through the design; and to identify the cause of unexpected outputs. The
window displays processes; signals, nets, and registers; and interconnect.
Note
The functionality described in this lesson requires a dataflow license feature in your
Questa SIM license file. Please contact your Mentor Graphics sales representative if you
currently do not have such a feature.
Related Reading
Users Manual Sections: Debugging with the Dataflow Window and Dataflow Window.
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With this command, you remove CellInternal from the default list of Wildcard filters.
This allows all signals in cells to be logged by the simulator so they will be visible in the
debug environment.
4. Execute the lesson DO file.
a. Type do run.do at the Questa SIM> prompt.
The DO file does the following:
Exploring Connectivity
A primary use of the Dataflow window is exploring the "physical" connectivity of your design.
You do this by expanding the view from process to process. This allows you to see the
drivers/receivers of a particular signal, net, or register.
1. Open the Dataflow window.
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a. Select View > Dataflow from the menus or use the view dataflow command at the
VSIM prompt in the Transcript window.
2. Add a signal to the Dataflow window.
a. Make sure instance p is selected in the Structure (sim) window.
b. Drag signal strb from the Objects window to the Dataflow window (Figure 10-1).
Figure 10-1. A Signal in the Dataflow Window
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Notice the gray dot next to the state of the input clk signal for the #ALWAYS#155
process (labeled line_84 in the VHDL version). The gray dot indicates an input that
is in the sensitivity list for the process. A change in any input with a gray dot triggers
process execution. Inputs without gray dots are read by the process but will not
trigger process execution, and are not in the sensitivity list (will not change the
output by themselves).
b. Find the drivers of the signal test on process #NAND#50 (labeled line_71 in the
VHDL version).
i. Click the Show Wave icon
to open the Wave Viewer. You may need to
increase the size of the Dataflow window to see everything
ii. Select the #NAND#50 gate (labeled line_71 in the VHDL version) in the
Dataflow Viewer. This loads the wave signals for the inputs and outputs for this
gate into the Wave Viewer and highlights the gate.
iii. Select the signal test in the Wave Viewer. This highlights the test input in the
Dataflow Viewer. (Figure 10-3)
Figure 10-3. Select test signal
iv. Select the highlighted signal in the Dataflow Viewer (this makes the Dataflow
Viewer portion of the Dataflow window active) then click the Expand net to all
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drivers icon.
Figure 10-4. The test Net Expanded to Show All Drivers
In Figure 10-4, notice that after you selected the signal test, the signal line for strb is
highlighted in green. This highlighting indicates the path you have traversed in the
design.
Select net for the signal oen on process #ALWAYS#155(labeled line_84 in the
VHDL version), and click the Expand net to all readers icon.
Continue exploring if you wish.
When you are done, click the Delete All icon to clear the Dataflow Viewer.
Tracing Events
Another useful debugging feature is tracing events that contribute to an unexpected output
value. Using the Dataflow windows embedded Wave Viewer, you can trace backward from a
transition to a process or signal that caused the unexpected output.
1. Set the default behavior to show drivers in the Dataflow window when double-clicking a
signal in the Wave window.
a. Click the Wave window tab.
b. Select Wave > Wave Preferences. This opens the Wave Window Preferences
dialog.
c. Select Show Drivers in Dataflow Window in the Double-click will: menu then
click OK. (Figure 10-5)
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b. Click the Dataflow tab to move back to the Dataflow window. All input and output
signals of the process are displayed in the Wave Viewer.
c. In the Wave Viewer, scroll to the last transition of signal t_out.
d. Click just to the right of the last transition of signal t_out. The cursor should snap to
time 2785 ns. (Figure 10-8)
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e. Double-click just to the right of the last transition of signal t_out. The active display
will jump, once again, to the source code view. But this time, the signal t_out is
highlighted (Figure 10-9).
Figure 10-9. Source Code with t_out Highlighted
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h. Select Tools > Trace > Trace next event two more times and watch the cursor jump
to the next event.
i. Select Tools > Trace > Trace event set.
The Dataflow flow diagram sprouts to the preceding process and shows the input
driver of the strb signal (Figure 10-11). Notice, also, that the Wave Viewer now
shows the input and output signals of the newly selected process.
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You can continue tracing events through the design in this manner: select Trace
next event until you get to a transition of interest in the Wave Viewer, and then
select Trace event set to update the Dataflow flow diagram.
4. When you are finished, select File > Close Window to close the Dataflow window.
Tracing an X (Unknown)
The Dataflow window lets you easily track an unknown value (X) as it propagates through the
design. The Dataflow window is dynamically linked to the Wave window, so you can view
signals in the Wave window and then use the Dataflow window to track the source of a
problem. As you traverse your design in the Dataflow window, appropriate signals are added
automatically to the Wave window.
1. View t_out in the Wave and Dataflow windows.
a. Scroll in the Wave window until you can see /top/p/t_out.
t_out goes to an unknown state, StX, at 2065 ns and continues transitioning between
1 and unknown for the rest of the run (Figure 10-12). The red color of the waveform
indicates an unknown value.
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b. Double-click the t_out waveform at the last transition of signal t_out at 2785 ns.
Once again, the source code view is opened with the t_out signal highlighted.
Double-clicking the waveform in the Wave window also automatically opens a
Dataflow window and displays t_out, its associated process, and its waveform.
c. Click the Dataflow tab.
Since the Wave Viewer was open when you last closed the window, it opens again
inside the Dataflow window with the t_out signal highlighted (Figure 10-13).
Figure 10-13. Dataflow Window with Wave Viewer
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Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Type quit -sim at the VSIM> prompt.
To return the wildcard filter to its factory default settings, enter:
set WildcardFilter "default"
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Chapter 11
Viewing And Initializing Memories
Introduction
In this lesson you will learn how to view and initialize memories. Questa SIM defines and lists
any of the following as memories:
Integer arrays
Related Reading
Users Manual Section: Memory List Window.
Reference Manual commands: mem display, mem load, mem save, and radix.
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If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
If the Welcome to Questa SIM dialog appears, click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create the working library and compile the design.
a. Type vlib work at the Questa SIM> prompt.
b. Verilog:
Type vlog *.v at the Questa SIM> prompt to compile all verilog files in the design.
VHDL:
Type vcom -93 sp_syn_ram.vhd dp_syn_ram.vhd ram_tb.vhd at the Questa
SIM> prompt.
4. Optimize the design
a. Enter the following command at the Questa SIM> prompt:
vopt +acc ram_tb -o ram_tb_opt
The +acc switch for the vopt command provides visibility into the design for
debugging purposes.
The -o switch allows you designate the name of the optimized design file
(ram_tb_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
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1. Open the Memory window and view the data of a memory instance
a. If the Memory window is not already open, select View > Memory List.
A Memory window opens as shown in Figure 11-1.
Figure 11-1. The Memory List in the Memory window
If you are using the VHDL example design, the data is all zeros (Figure 11-3).
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3. Change the address radix and the number of words per line for instance
/ram_tb/spram1/mem.
a. Right-click anywhere in the spram1 Memory Data window and select Properties.
b. The Properties dialog box opens (Figure 11-6).
Figure 11-6. Changing the Address Radix
c. For the Address Radix, select Decimal. This changes the radix for the addresses
only.
d. Select Words per line and type 1 in the field.
e. Click OK.
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You can see the Verilog results of the settings in Figure 11-7 and the VHDL results in
Figure 11-8. If the figure doesnt match what you have in your Questa SIM session,
check to make sure you set the Address Radix rather than the Data Radix. Data Radix
should still be set to Symbolic, the default.
Figure 11-7. New Address Radix and Line Length (Verilog
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b. Verilog: Type 11111010 in the Find data: field and click Find Next.
VHDL: Type 250 in the Find data: field and click Find Next.
The data scrolls to the first occurrence of that address. Click Find Next a few more
times to search through the list.
c. Click Close to close the dialog box.
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Initialize a Memory
In Questa SIM, it is possible to initialize a memory using one of three methods: from an
exported memory file, from a fill pattern, or from both.
First, lets initialize a memory from a file only. You will use the one you exported previously,
data_mem.mem.
1. View instance /ram_tb/spram3/mem.
a. Double-click the /ram_tb/spram3/mem instance in the Memories tab.
This will open a new Memory Data window to display the contents of
/ram_tb/spram3/mem. Familiarize yourself with the contents so you can identify
changes once the initialization is complete.
b. Right-click and select Properties to bring up the Properties dialog.
c. Change the Address Radix to Decimal, Data Radix to Binary, Words per Line to 1,
and click OK.
2. Initialize spram3 from a file.
a. Right-click anywhere in the data column and select Import Data Patterns to bring
up the Import Memory dialog box (Figure 11-13).
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In this next step, you will experiment with importing from both a file and a fill pattern.
You will initialize spram3 with the 250 addresses of data you exported previously into
the relocatable file reloc.mem. You will also initialize 50 additional address entries with
a fill pattern.
3. Import the /ram_tb/spram3/mem instance with a relocatable memory pattern
(reloc.mem) and a fill pattern.
a. Right-click in the data column of spram3 and select Import Data Patterns to bring
up the Import Memory dialog box.
b. For Load Type, select Both File and Data.
c. For Address Range, select Addresses and enter 0 as the Start address and 300 as the
End address.
This means that you will be loading the file from 0 to 300. However, the reloc.mem
file contains only 251 addresses of data. Addresses 251 to 300 will be loaded with
the fill data you specify next.
d. For File Load, select the MTI File Format and enter reloc.mem in the Filename
field.
e. For Data Load, select a Fill Type of Increment.
f. In the Fill Data field, set the seed value of 0 for the incrementing data.
g. Click OK.
h. View the data near address 250 by double-clicking on any address in the Address
column and entering 250.
You can see the specified range of addresses overwritten with the new data. Also, you
can see the incrementing data beginning at address 251 (Figure 11-15).
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Now, before you leave this section, go ahead and clear the memory instances already
being viewed.
4. Right-click in one of the Memory Data windows and select Close All.
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b. Select Addresses and enter the start address as 0x00000006 and the end address as
0x00000009. The "0x" hex notation is optional.
c. Select Random as the Fill Type.
d. Enter 0 as the Fill Data, setting the seed for the Random pattern.
e. Click OK.
The data in the specified range are replaced with a generated random fill pattern
(Figure 11-18).
Figure 11-18. Random Content Generated for a Range of Addresses
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You can also change data by highlighting them in the Address Data pane.
a. Highlight the data for the addresses 0x0000000c:0x0000000e, as shown in
Figure 11-19.
Figure 11-19. Changing Memory Contents by Highlighting
e. Click OK.
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The data in the address locations change to the values you entered (Figure 11-21).
Figure 11-21. Changed Memory Contents for the Specified Addresses
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Select Simulate > End Simulation. Click Yes.
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Chapter 12
Analyzing Performance With The Profiler
Introduction
The Profiler identifies the percentage of simulation time spent in each section of your code as
well as the amount of memory allocated to each function and instance. With this information,
you can identify bottlenecks and reduce simulation time by optimizing your code. Users have
reported up to 75% reductions in simulation time after using the Profiler.
This lesson introduces the Profiler and shows you how to use the main Profiler commands to
identify performance bottlenecks.
Note
The functionality described in this tutorial requires a profile license feature in your
Questa SIM license file. Please contact your Mentor Graphics sales representative if you
currently do not have such a feature.
Related Reading
Users Manual Chapters: Profiling Performance and Memory Use and Tcl and Macros (DO
Files).
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Start by creating a new directory for this exercise (in case other users will be working
with these lessons). Create the directory and copy all files from
<install_dir>/examples/tutorials/verilog/profiler to the new directory.
If you have a VHDL license, copy the files in
<install_dir>/examples/tutorials/vhdl/profiler_sm_seq instead.
2. Start Questa SIM and change to the exercise directory.
If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
If the Welcome to Questa SIM dialog appears, click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create the work library.
a. Type vlib work at the Questa SIM> prompt.
4. Compile the design files.
a. Verilog: Type vlog test_sm.v sm_seq.v sm.v beh_sram.v at the Questa SIM>
prompt.
VHDL: Type vcom -93 sm.vhd sm_seq.vhd sm_sram.vhd test_sm.vhd at the
Questa SIM> prompt.
5. Optimize the design.
a. Enter the following command at the Questa SIM> prompt in the Transcript window:
vopt +acc test_sm -o test_sm_opt
The +acc switch for the vopt command provides visibility into the design for
debugging purposes.
The -o switch allows you designate the name of the optimized design file
(test_sm_opt).
Note
You must provide a name for the optimized design file when you use the vopt command.
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You can sort ranked results by any other column by simply clicking the column
heading. Or, click the down arrow to the left of the Name column to open a
Configure Columns dialog, which allows you to select which columns are to be
hidden or displayed.
The use of colors in the display provides an immediate visual indication of where
your design is spending most of its simulation time. By default, red text indicates
functions or instances that are consuming 5% or more of simulation time.
The Ranked tab does not provide hierarchical, function-call information.
2. View performance profile data in a hierarchical, function-call tree display.
a. Select View > Profiling > Call Tree Profile.
b. Right-click in the Calltree window and select Expand All from the popup window.
This displays the hierarchy of function calls (Figure 12-3). Data is sorted (by
default) according to the Under(%) column.
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Note
Your results may look slightly different as a result of the computer youre using and
different system calls that occur during the simulation. Also, the line number reported
may be one or two lines off in the actual source file. This happens due to how the
stacktrace is decoded on different platforms.
3. View instance-specific performance profile data in a hierarchical format.
a. Select View > Profiling > Structural Profile.
b. Right-click in the Structural profile window and select Expand All from the popup
menu. Figure 12-4 displays information found in the Calltree window but adds an
additional dimension with which to categorize performance samples. Data is sorted
(by default) according to the Under(%) column.
Figure 12-4. Structural Profile Window
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When you right-click a selected function or instance in the Structural window, the popup menu
displays either a Function Usage selection or an Instance Usage selection, depending on the
object selected.
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VHDL: Right-click the dut instance and select Instance Usage from the popup
menu. The Profile Details shows all instances with the same definition as
/test_sm/dut.
If you do not see these toolbar buttons, right-click in a blank area of the toolbar and
select Profile from the popup menu of avialable toolbars.
c. Click the Refresh Profile Data button.
Questa SIM filters the list to show only those lines that take 3% or more of the
simulation time (Figure 12-10).
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You can also output this report from the command line using the profile report
command. See the Questa SIM Command Reference for details.
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
Select Simulate > End Simulation. Click Yes.
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Chapter 13
Simulating With Code Coverage
Introduction
Questa SIM Code Coverage gives you graphical and report file feedback on which executable
statements, branches, conditions, and expressions in your source code have been executed. It
also measures bits of logic that have been toggled during execution.
Note
The functionality described in this lesson requires a coverage license feature in your
Questa SIM license file. Please contact your Mentor Graphics sales representative if you
currently do not have such a feature.
Related Reading
Users Manual Chapter: Code Coverage.
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Start by creating a new directory for this exercise (in case other users will be working
with these lessons). Create the directory and copy all files from
<install_dir>/questasim/examples/tutorials/verilog/coverage to the new directory.
If you have a VHDL license, copy the files in
<install_dir>/questasim/examples/tutorials/vhdl/coverage instead.
2. Start Questa SIM and change to the exercise directory.
If you just finished the previous lesson, Questa SIM should already be running. If not,
start Questa SIM.
a. Type vsim at a UNIX shell prompt or use the Questa SIM icon in Windows.
If the Welcome to Questa SIM dialog appears, click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create the working library.
a. Type vlib work at the Questa SIM> prompt.
4. Compile all design files.
a. For Verilog Type vlog *.v at the Questa SIM> prompt.
For VHDL Type vcom *.vhd at the Questa SIM> prompt.
5. Designate the coverage statistics you want to collect.
a. Type vopt +cover=bcesxf test_sm -o test_sm_opt at the Questa SIM> prompt.
The +cover=bcesxf argument instructs Questa SIM to collect branch, condition,
expression statement, extended toggle, and finite state machine coverage statistics.
Refer to the Overview of Code Coverage Types in the Users Manual for more
information on the available coverage types.
The -o argument is used to designate a name (in this case, test_sm_opt) for the
optimized design. This argument is required with the vopt command.
Note
By default, Questa SIM optimizations are performed on all designs (see Optimizing
Designs with vopt).
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Three code coverage windows will open: Code Coverage Analysis, Instance
Coverage, and Coverage Details (Figure 13-1).
Figure 13-1. Code Coverage Windows
Within the Code Coverage Analysis window you can perform statement, branch,
condition, expression, FSM, and toggle coverage analysis. Each line in the Code
Coverage analysis window includes an icon that indicates whether elements in the
line (statements, branches, conditions, or expressions) were executed, not executed,
or excluded. Table 13-1 displays the Code Coverage icons.
Table 13-1. Code Coverage Icons
Icon
Description/Indication
All statements, branches, conditions, or expressions on a
particular line have been executed
Multiple kinds of coverage on the line were not executed
True branch not executed (BC column)
False branch not executed (BC column)
Condition not executed (Hits column)
Expression not executed (Hits column)
Branch not executed (Hits column)
Statement not executed (Hits column)
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Description/Indication
Indicates a line of code to which active coverage exclusions
have been applied. Every item on the line is excluded; none
are hit.
Some excluded items are hit
Some items are excluded, and all items not excluded are hit
Some items are excluded, and some items not excluded
have missing coverage
Auto exclusions have been applied to this line. Hover the
cursor over the EA and a tool tip balloon appears with the
reason for exclusion,
You can select the analysis you want to perform in the Analysis toolbar
(Figure 13-2).
Figure 13-2. Analysis Toolbar
You can identify which analysis is currently open by the title bar in the Code
Coverage Analysis window (Figure 13-3).
Figure 13-3. Title Bar Displays Current Analysis
By default, Statement Analysis is displayed the first time the Code Coverage
Analysis window opens. For subsequent invocations, the last-chosen analysis
window is displayed.
2. Run the simulation
a. Type run 1 ms at the VSIM> prompt.
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When you load a design with Code Coverage enabled, Questa SIM adds several coverage data
columns to the Files and Structure (sim) windows (Figure 13-4). Use the horizontal scroll bar to
see more coverage data columns. (Your results may not match those shown in the figure.)
Figure 13-4. Code Coverage Columns in the Structure (sim) Window
You can open and close coverage windows with the View > Coverage menu selection.
Figure 13-5. Coverage Menu
All coverage windows can be re-sized, rearranged, and undocked to make the data more easily
viewable. To resize a window, click-and-drag on any border. To move a window, click-anddrag on the header handle (three rows of dots in the middle of the header) or click and drag the
tab. To undock a window you can select it then drag it out of the Main window, or you can click
the Dock/Undock button in the header bar (top right). To redock the window, click the
Dock/Undock button again.
We will look at some of the coverage windows more closely in the next exercise.
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All checked columns are displayed. Unchecked columns are hidden. The status of
every column, whether displayed or hidden, is persistent between invocations of
Questa SIM.
2. View coverage data in the Statement Analysis view of the Code Coverage Analysis
window.
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a. If the Statement Analysis view is not displayed in the Code Coverage Analysis
window, select Statement Analysis from the Analysis toolbar (Figure 13-7).
Figure 13-7. Select Statement Analysis
b. Select different files from the Files window. The Code Coverage Analysis window
updates to show coverage data for the selected file in the Statement Analysis view.
c. Double-click any entry in the Statement Analysis view to display that line in a
Source window.
3. View toggle coverage details in the Coverage Details window.
a. Switch to the Toggle Analysis view in the Code Coverage Analysis window by
selecting the Toggle Analysis in the Analysis Toolbar (Figure 13-7).
b. Click the Details tab to open the Coverage Details window.
If the Details tab is not visible, select View > Coverage > Details from the Main
menu.
c. Select any object in the Toggle Analysis and view its coverage details in the
Coverage Details window (Figure 13-8).
Figure 13-8. Coverage Details Window Undocked
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The Source window includes a Hits and a BC column to display statement Hits and
Branch Coverage, respectively. In Figure 13-10, the mouse cursor is hovering over
the source code in line 41. This causes the coverage icons to change to coverage
numbers. Table 13-2 describes the various coverage icons.
Table 13-2. Coverage Icons in the Source Window
Icon
Description
green checkmark
green E
red X
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d. Select Tools > Code Coverage > Show coverage numbers again to uncheck the
selection and return to icon display.
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Select Tools > Coverage Report > Text from the Main window menu bar.
Right-click any object in the sim or Files windows and select Code Coverage > Code
Coverage Reports from the popup context menu.
Right-click any object in the Instance Coverage window and select Code coverage
reports from the popup context menu. You may also select Instance Coverage > Code
coverage reports from the Main window menu bar when the Instance Coverage
window is active.
This will open the Coverage Text Report dialog (Figure 13-14) where you can elect to report
on:
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all files,
all instances,
specified instance(s), or
Questa SIM creates a file (named report.txt by default) in the current directory and immediately
displays the report in the Notepad text viewer/editor included with the product.
To create a coverage report in HTML, select Tools > Coverage Report > HTML from the
Main window menu bar. This opens the Coverage HTML Report dialog where you can
designate an output directory path for the HTML report.
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By default, the coverage report command will produce textual files unless the -html argument is
used. You can display textual reports in the Notepad text viewer/editor included with the
product by using the notepad <filename> command.
To create a coverage exclusions report, select Tools > Coverage Report > Exclusions from the
Main window menu bar. This opens the Coverage Exclusions Report dialog where you can elect
to show only pragma exclusions, only user defined exclusions, or both.
Figure 13-16. Coverage Exclusions Report Dialog
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Type quit -sim at the VSIM> prompt.
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Chapter 14
Debugging With PSL Assertions
Introduction
Using assertions in your HDL code increases visibility into your design and improves
verification productivity. Questa SIM supports Property Specification Language (PSL)
assertions for use in dynamic simulation verification. These assertions are simple statements of
design intent that declare design or interface assumptions.
This lesson will familiarize you with the use of PSL assertions in Questa SIM. You will run a
simulation with and without assertions enabled so you can see how much easier it is to debug
with assertions. After running the simulation with assertions, you will use the Questa SIM
debugging environment to locate a problem with the design.
Related Reading
Users Manual Chapters: Verification with Assertions and Cover Directives and the Assertions
Window section in the Graphical User Interface.
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Verilog: The simulation reports an error at 267400 ns and stops on line 266 of the
dramcon_sim.v module.
VHDL: The simulation reports an error at 246800 ns and stops on line 135 of the
dramcon_sim.vhd entity.
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The ERROR message indicates that the controller is not working because a value
read from memory does not match the expected value (Figure 14-1).
Figure 14-1. Transcript After Running Simulation Without Assertions
To debug the error, you might first examine the simulation waveforms and look for
all writes to the memory location. You might also check the data on the bus and the
actual memory contents at the location after each write. If that did not identify the
problem, you might then check all refresh cycles to determine if a refresh corrupted
the memory location.
Quite possibly, all of these debugging activities would be required, depending on
ones skill (or luck) in determining the most likely cause of the error. Any way you
look at it, it is a tedious exercise.
4. End the simulation.
a. Type quit -sim at the command prompt to end this simulation.
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With this command, you remove Assertion, Cover, and ScVariable from the
default list of Wildcard filters. This allows Assertions, Cover Directives, and SystemC
variables to be logged by the simulator so they will be visible in the debug environment.
3. View all PSL assertions in the Assertions window.
a. Type view assertions at the command prompt.
This opens the Assertions window with all PSL assertions displayed (Figure 14-2).
Figure 14-2. Assertions Window Displays PSL Assertions
Note
You can open and close the Assertions window by selecting View > Coverage >
Assertions from the Main menu.
You may need to resize windows to better view the data.
4. Set all assertions to Break on Failures.
a. Select the Assertions window to make it active.
b. Select Assertions > Configure from the main menu to open the Configure
assertions dialog (Figure 14-3).
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VHDL: The Main window transcript shows that the assert__check_refresh assertion
in the dram_cntrl.psl file failed at 3800 ns. The simulation is stopped at that time.
Note that with no assertions, the test bench did not report a failure until 246,800 ns,
over 60x the simulation time required for a failure to be reported with assertions.
b. Click the dram_cntrl.psl tab to open the Source window.
The blue arrow in the Source window (dram_cntrl.psl) shows where the simulation
stopped - at the check_refresh assertion on line 24.
c. Click the Wave tab to open the Wave window.
The Wave window displays a red triangle at the point of the simulation break and
shows "FAIL" in the values column of the assert_check_refresh assert directive
(Figure 14-6). Green triangles indicate assertion passes.
Figure 14-6. Assertion Failure Indicated in Wave Window
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The blue sections of the assertion waveforms indicate inactive assertions; green
indicates active assertions.
7. View the assertion failure in the Assertion Debug pane of the Wave window.
Since you used the -assertdebug argument with the vsim command when you invoked
the simulator, you can view the details of assertion failures in the Assertion Debug pane
of the Wave window.
a. Select Wave > Assertion Debug. The Assertion Debug pane appears at the bottom
of the Wave window, as shown in Figure 14-7.
Figure 14-7. The Assertion Debug Pane Shows Failed Assertion Details
The Signals of Interest column displays the signals responsible for the assertion
failure.
8. View assertion failure in the Assertions window.
a. Click the Assertions tab to display the Assertions window, where
assert__check_refresh is highlighted to indicate an assertion failure (Figure 14-8).
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The refresh_sequence (second line of the property) is defined on line 18. The key part of
the refresh protocol is that we_n must be held high (write enable not active) for the
entire refresh cycle.
VHDL: The current line arrow points to the failed assertion on line 24 of the
dram_cntrl.psl file. The refresh_sequence (second line of the property) is defined on
line 20.
2. Check the Wave window to see if the write enable signal, we_n, was held high through
both REF1 and REF2 states.
a. In the Wave window, expand assert__check_refresh to reveal all signals referenced
by the assertion.
b. Zoom and scroll the Wave window so you can see we_n and mem_state
(Figure 14-10).
Figure 14-10. Examining we_n With Respect to mem_state
It is easy to see that we_n is high only during the REF1 state. It is low during REF2
of mem_state.
Lets examine we_n further.
3. Examine we_n in the Dataflow and Source windows.
a. Open the Dataflow window by selecting View > Dataflow from the Main menu,
then select the Dataflow window to make sure it is active. A Dataflow menu
should appear in the menu bar.
178
b. Select Dataflow > Dataflow Preferences > Options from the menus to open the
Dataflow Options dialog. (If the Dataflow window is undocked, select Tools >
Options from the Dataflow window menus.)
c. Uncheck the Show Hierarchy selection as shown in Figure 14-11 and click OK.
Figure 14-11. Dataflow Options Dialog
179
VHDL: The Dataflow window shows that we_n is driven by the process at line 61,
which has inputs rw and mem_state. The values shown in yellow are the values for
each signal at the point at which the simulation stopped: 3800 ns. We see that we_n
has a value of 0 when mem_state is REF2. As noted above, we_n should be 1. This is
the reason for the assertion failure.
f. Double-click the process that drives we_n in order to display its source code in the
Source window.
Verilog: Looking at the Source window you will see that the current line arrow
points to line 104 of the dramcon_rtl.sv file (Figure 14-13). In this line you can see
that the logic assigning we_n is wrong - it does not account for the REF2 state.
Figure 14-13. Finding the Bug in the Source Code
180
The code shows that the incorrect assignment is used for the example with the
correct assignment immediately below (lines 106-107) that will hold we_n high
through both states of the refresh cycle.
VHDL: Looking at the Source window you can see that the current line arrow points
to line 61 of the dramcon_rtl.vhd file. In this line you can see that the logic assigning
we_n is wrong - it does not account for the REF2 state. The code shows an incorrect
assignment is used. The correct assignment is shown immediately below (in line 65)
we_n is held high through both states of the refresh cycle.
Lesson Wrap-Up
This concludes this lesson.
1. To return the wildcard filter to its factory default settings, enter:
set WildcardFilter "default"
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Chapter 15
SystemVerilog Assertions and
Functional Coverage
Introduction
In this lesson you will:
simulate the design with assertion failure tracking disabled in order to note how long the
simulation runs before an error is reached
rerun the simulation with assertion failure tracking enabled in order to see how quickly
assertion failures can help you locate errors and speed debugging
use cover directives and covergroups to cause test bench reactivity and enable functional
coverage capabilities
Prerequisites
The VHDL version of this tutorial requires you to set the QUESTA_HOME environment
variable to the Questa SIM installation directory.
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The interleaver has 12 levels numbered 0 to 11. Each level, except the first, can be conceptually
thought of as a FIFO shift register. The depth of each register is 17 greater than the previous
level. The first level (level 0) has a depth of zero (0); level 1 has a depth of 17; level 2, a depth
of 34, and so on. Level 12 has a depth of 187. The sync byte of the packet is routed through
level 0. When a byte is loaded into each levels FIFO shift register, the byte shifted out on the
corresponding level is output by the interleaver.
The FIFO shift registers are implemented using a single 2KX8 RAM instead of actual registers.
The RAM is divided into 11 different sections and each level has separate read and write
address registers. A state machine controls which level is being written to and read, and
determines which levels address registers are selected to drive the actual RAM address inputs.
A common block called rdy_acpt is used to receive and drive the interleaver data in (di) and
data out (do) ports, respectively. The rdy_acpt block implements a simple handshake protocol.
When the device upstream from the interleaver drives data to it, the data is driven and the ready
signal (di_rdy) is asserted. The upstream block asserts the data along with its rdy signal and
must leave them asserted until the downstream block asserts its accept (di_acpt) signal. In other
words, the data isn't considered to have been transferred until both the rdy and acpt signals are
asserted on the rising edge of the clock. Both sides of the rdy_acpt block follow this handshake
protocol. The block diagram of the interleaver is shown in Figure 15-2.
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The driver takes the TLM packets and converts them to pin-level signals. The driver also uses
randomization to vary the timing of the packets delivered to the device.
The monitors take the pin level activity of the DUT inputs and outputs and convert that activity
back to a transaction for use in the coverage collector and scoreboard.
The scoreboard contains a "golden" reference model of the interleaver that is then compared
against the actual output the device. There is also a feedback loop from the scoreboard to the
stimulus generator to tell the stimulus generator when testing is complete.
The coverage collector accumulates functional coverage information to help determine when
testing is complete. It measures things like how many different delay values were used in the
delivery of packets.
Finally the responder (which is actually part of the driver in this test bench) provides the
handshaking ready/accept signals needed for packet delivery.
Related Reading
Users Manual Chapter: Verification with Functional Coverage.
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187
At this point, you would normally generate waveforms for debugging the test
failure. But this information does not give a clear indication of the source of the
problem. Where do you start? This can be a very difficult problem to find unless you
have some debugging tools, such as assertions.
188
The FPSA Action column now shows "B" for break on any assertion failure
(Figure 15-5). (FPSA indicates Failures, Passes, Starts, and Antecedents.) The
column displays four letters. The first letter indicates the action for Failures, the
second is the action for Passes, the third for Starts, and the fourth for Antecedents.
(The Actions are Continue, Break, Exit, and TCL.) If the FPSA Action column is not
displayed, you can view it by clicking the down arrow at the left end of the column
header bar and selecting FPSA Action from the Configure Columns menu.
Figure 15-5. Assertions Set to Break on Failure
3. Add all assertions related to /top/dut/fifo to the Wave window by right-clicking on any
assertion in the Assertions window beginning with /top/dut/fifo then selecting Add
Wave > Objects in Region.
Figure 15-6. Assertions in Wave Window (Verilog)
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4. Verilog: Examine the fifo_shift_ram.v source code view. The fifo_shift_ram.v tab
should be open, as shown in (Figure 15-10).
The simulation breaks on line 44 of the fifo_shift_ram.v module because the assertion on
that line has failed. A blue arrow points to the failed assertion.
Figure 15-10. Simulation Stopped at Blue Pointer (Verilog)
191
The simulation breaks on line 33 of the module because the assertion on that line has
failed. A blue arrow in the Source window points to the failed assertion. The property
states that the value of the test expression should be within the range min to max.
a. Verilog: In the fifo_shift_ram.v source code view, scroll to the property definition
that starts on line 29.
Example 15-1. Assertion Property Definition
The property states that whenever we (push[10]) is asserted, in the same cycle:
the ram address bus, addra should be equal to the write address bus for level 11
(waddr[11])
we should be de-asserted,
and, the next value of waddr[11] should still be within the range 1536 to 1722.
5. Click the Wave tab to search for and view the assertion failure in the Wave window.
a. Edit > Find to display the search bar in the Wave window.
192
b. In the search bar, select Find Options > Search Field > Value.
193
The green "midline" indicates where the assertion is active while the low blue line
indicates where the assertion is inactive. Blue squares indicate where assertion
threads start. Green triangles indicate assertion passes. Passes are only displayed
when the -assertdebug switch for the vsim command is used at invocation (see the
assert.do file).
d. Verilog: Expand the assert_ram_write_check_10 assertion (click the + sign next to
it) in the Wave window and zoom in.
VHDL: Expand the A_ASSERT_RANGE_P assertion (click the + sign next to it) in
the Wave window and zoom in.
e. Verilog: Change the radix of addra and waddr to Unsigned by selecting both
signals, right-clicking the selected signals, then selecting Radix > Unsigned from
the popup menu (Figure 15-14).
Figure 15-14. Setting the Radix
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As you can see in Figure 15-15, the value of waddr[11] has incremented to 1723
which is out of the allowable address range. Remember, in the Transcript message
for the assertion violation, the failing expression indicated that waddr[11] was out of
range.
VHDL: Change the radix of test_expr to Unsigned by selecting the signal, rightclicking it, then selecting Radix > Unsigned from the popup menu.
You can see that the value of test_expr has incremented to 7123, which is out of the
allowable address range.
6. Examine the signal in the Dataflow window.
a. Verilog: Expand the waddr signal by clicking the + sign next to it, then scroll to the
waddr[11] signal (Figure 15-15).
Figure 15-15. Diagnosing Assertion Failure in the Wave Window
b. Verilog: Click the waddr[11] signal to select it, then select Add > To Dataflow >
Selected Items from the menus.
VHDL: Click the test_expr signal to select it, then elect Add > To Dataflow >
Selected Items from the menus.
This opens the selected signal in the Dataflow window.
195
Verilog: The waddr[11] signal will be highlighted, as shown in Figure 15-16, and
the block shown is the ALWAYS procedure.
VHDL: The test_expr signal will be highlighted as shown in Figure 15-17.
Figure 15-16. The waddr11 Signal in the Dataflow Window
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If you scroll down to the case covering waddr[11] you can see that the upper address
range for resetting waddr[11] has been incorrectly specified as 111724 instead of
111722 (Figure 15-19). This is the cause of the error.
Figure 15-19. Source Code for waddr[11] (Verilog)
VHDL: Double-click the symbol for the line_220 block in the Dataflow window.
The fifo_shift_ram.vhd source code view will open automatically, with a blue arrow
pointing to the code for the addra mux (Figure 15-20).
198
If you scroll down to the case covering waddr[11] you can see that the upper address
range for resetting waddr[11] has been incorrectly specified as 11010111100 (or
1724). This is the cause of the error.
Figure 15-21. Source Code for waddr[11] (VHDL)
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The covergroup records the information stored in the upstream transaction captured
by the monitor. The transaction includes the byte wide values of the packet payload
data, the sync byte, and the individual data payload transfer times.
In order to have a bin created for each data value, option.auto_bin_max = 256 is
specified since the default number of auto bins created is defined by the
200
SystemVerilog LRM to be 64. The sync byte values are 71 and 184 which
correspond to 8'h47 and 8'hb8 respectively.
All other sync byte values are stored in the bin named illegal which should remain
empty. The packet payload data transfer delays times are recorded since the driver
randomly drives data to the interleaver. The packet payload data transfer delay bin
names are self descriptive and create a separate bin for each delay value except for
the vrylng (very long) bin which records any data transfer delay of 20 or more
cycles.
2. run 0
Covergroups are not displayed until the simulation is run. This step simply enables you
to view covergroups in the Covergroups window.
3. In the Covergroups window (View > Coverage > Covergroups), expand the /top/dut
hierarchy (click the + sign next to /top/dut) and you will find two additional covergroups
sm_transitions_cvg and sm_cvg which monitor the interleaver state machine.
Figure 15-23. Covergroup Bins
The sm_transitions_cvg covergroup records the valid state machine transitions while
sm_cvg records that the state machine correctly accepts incoming data and drives output
data in the proper states.
Figure 15-24 shows the source code for the sm_cvg covergroup.
201
The in_hs and out_hs signals are derived by ANDing in_acpt with in_rdy, and out_acpt
with out_rdy respectively. The state machine asserts in_acpt when idle, load_bypass, or
in any of the 10 load states, and asserts oup_rdy when in the send_bypass or any of 10
send states.
During proper operation, the in_hs signal should only assert if the state machine is idle,
load_bypass or in any of the other 10 load states. Likewise the out_hs should only assert
if the state machine is in send_bypass or any of the 10 send states. By crossing in_hs
with int_state and out_hs with int_state, this behavior can be verified. Figure 15-25
shows the sm_cvg covergroup with the int_state coverpoint expanded to show all bins.
Notice the bin values show the enumerated state names.
202
4. Expand the hierarchy (click the + sign) of /top/dut/fifo and the ram_cvg covergroup.
Notice that the TYPE ram_cvg covergroup contains several instances designated by
INST.
a. View the source code for TYPE ram_cvg by right-clicking the covergroup name and
selecting View Source from the popup menu (Figure 15-26).
203
The fifo_shift_ram.v source view will open to show the source code (Figure 15-27).
Figure 15-27. Source Code for ram_cvg Covergroup
Since the interleaver levels are implemented using a single RAM, with distinct RAM
address ranges for each level, the covergroup verifies that only valid address
locations are written and read.
Notice that there is only one covergroup but there are 11 covergroup instances that
are constructed with different values passed into the constructor (Figure 15-28).
204
b. Right-click the cover directive and select View Source from the popup menu.
Figure 15-30 shows that this cover directive also tracks the interleaver state machine
transitions.
205
b. Enter run -all at the command prompt in the Transcript window. The design runs
until at TEST PASSED message is reached. (In Windows, you may see a Finish
Vsim dialog that will ask, Are you sure you want to finish? Click No.) The
Transcript window will display scoreboard information (Figure 15-31).
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207
If you expand the sm_transitions_cvg covergroup you will see that it shows 1461
interleaver state transitions (86 when starting from the idle loop, and 1375 when
starting from the bypass loop).
d. Open the Cover Directives tab.
The cover directive counts the same state transitions and, therefore, also indicates a
count of 1461 transitions (Figure 15-33).
Figure 15-33. Cover Directive Counts State Transitions
8. Change the Cover Directive View of the second directive displayed in the Wave
window from Temporal to Count Mode.
208
a. Right-click the second directive and select Cover Directive View > Count Mode
(Figure 15-34).
Figure 15-34. Changing the Cover Directive View to Count View
209
Figure 15-35. First Temporal and Count Mode Views of Cover Directive
Figure 15-36. Second Temporal and Count Mode Views of Cover Directive
210
211
You can also create textual, html, and exclusion coverage reports using the Tools > Coverage
Report menu selection.
Lesson Wrap-Up
This concludes this lesson.
1. Select File > Quit to close Questa SIM.
212
Chapter 16
Using the SystemVerilog DPI
Introduction
This lesson is designed to walk you through the basics of using the SystemVerilog Direct
Programming Interface (DPI) with Questa SIM. After completing this lesson, you should have a
good understanding of the interface's intentions.
We will start with a small design that shows how simulation control flows back and forth across
the boundary between Verilog simulation and code written in a foreign language. In this tutorial
we will use code written in C, which is the foreign language most commonly used to interface
with Verilog simulations.
The design mimics a traffic intersection. We will bring up the design in Questa SIM and
monitor the waveform of a signal that represents a traffic light. We will run the simulation and
watch how the light changes color as we call functions written in both Verilog and C, freely
moving back and forth between the two languages.
Prerequisites
1. Set the QUESTA_HOME environment variable to the Questa SIM installation
directory.
2. For Windows users, if you do not have the gcc-4.2.1-mingw32vc9 compiler installed,
download it from SupportNet (http://supportnet.mentor.com/) and unzip it into the
Questa SIM install tree. In addition, set your Path environment variable to
C:\<install_directory>\gcc-4.2.1-mingw32vc9\bin.
Related Reading
Users Manual Appendix: Verilog Interfaces to C
213
214
Line 1 We have just one top-level module called test in which all the simulation
activity will occur.
Line 3 We declare a new data type called traffic_signal, which will contain the data
values RED, GREEN, and YELLOW.
Line 5 We declare an object of this new traffic_signal type and give it the name light.
Lines 7-11 We define a Verilog function called sv_GreenLight which has no return
value. It simply sets the light to a value of GREEN. Note also that we give the function
name a prefix of sv_ in order to distinguish between tasks/functions defined in
SystemVerilog and functions defined in C.
Lines 13-17 We define another function called sv_YellowLight, which changes the
light to YELLOW.
Lines 19-23 We define another function called sv_RedLight, which changes the light
to RED.
Lines 25-29 The Verilog task sv_WaitForRed simply delays for 10 time units (ns by
default). Why do we define a task rather than a function? This will become apparent as
we go through the actual simulation steps coming up.
Lines 31-33 These lines do not look like typical Verilog code. They start with the
keyword "export", followed by some additional information. These statements are
export declarations the basic mechanism for informing the Verilog compiler that
something needs to be handled in a special way. In the case of DPI, special handling
means that the specified task or function will be made visible to a foreign language and
that its name must be placed in a special name space.
The syntax for these declarations is defined in the SystemVerilog LRM. There is a
simple rule to remember regarding how they work:
When running a SystemVerilog simulation and using DPI in order to utilize foreign
(C) code, the Verilog code should be thought of as the center of the universe (i.e.
everything revolves around the Verilog code). When you wish to make something in
Verilog visible to the foreign world, you need to export it to that world. Similarly, if
there is something from that foreign world that you want your Verilog code to see
and have access to, you need to import it to Verilog.
So in these lines, we export two of the functions and the task that we've just defined to
the foreign world (sv_YellowLight, sv_RedLight, and sv_WaitForRed). But why dont
we export the sv_GreenLight function? Youll see in a moment.
Line 35 The import declaration is used to import code from the foreign (C) world into
the Verilog world. The additional information needed with an import declaration
includes:
how you want this foreign code to be seen by Verilog (i.e. should it be
considered a task or a function), and
215
In this case, we will import a task named c_CarWaiting from the C world (note the c_
prefix so that we can keep track of where these tasks/functions originated). This is an
important concept to remember. If you try to call a foreign task/function but forget to
include an import declaration for it, you will get an error when you load simulation
stating that you have an unresolved reference to that task/function.
Lines 37-42 We use a little initial block that executes the simulation and walks us
through the light changing scenario. The light starts out RED by default, since that is the
first (left-most) value in the light's type definition (i.e. the traffic_signal type). When
simulation starts, we wait for 10 time units and then change the light to GREEN via the
sv_GreenLight function. All this occurs in the Verilog world, so there is no need to
export the sv_GreenLight function. We won't be doing anything with it over in the
foreign world.
Next, we wait for 10 time units again and then do something called c_CarWaiting. From
our previous discussion of the import declaration, we know this is a C function that will
be imported as a Verilog task. So when we call this task, we are actually stepping over
into the foreign world and should be examining some C code. In fact, let's take a look at
the other source file for this lesson to see what happens when this line executes during
simulation.
2. Open the foreign.c source file in a text editor. It should look like the code in Figure 16-2.
Figure 16-2. Source Code for the foreign.c File - DPI Lab
1 int c_CarWaiting()
2 {
3
printf("Theres a car waiting on the other side. \n");
4
printf("Initiate change sequence ...\n");
5
sv_YellowLight();
6
sv_WaitForRed();
7
sv_RedLight();
8
return 0;
9 }
10
Line 1 This is the function definition for c_CarWaiting. It is an int type function and
returns a 0.
Lines 3-4 The statement inside the function prints out a message indicating that a car
is waiting on the other side of the intersection and that we should initiate a light change
sequence.
Line 5 We call the SystemVerilog function sv_YellowLight. Even though we are in the
foreign (C) world now, executing C functions/statements until this function exits and
returns control back over to Verilog, we can indeed call the Verilog world and execute
tasks/functions from there. The reason the C code knows that sv_YellowLight exists is
because we've exported it back in our Verilog code with the export declaration.
216
To follow along with the simulation, look at the sv_YellowLight function in lines 13
through 17 in the test.sv file (Figure 16-3). Here, we change the light to a value of
YELLOW, then pass control back to foreign.c and go to the line following the
sv_YellowLight function call.
Figure 16-3. The sv_YellowLight Function in the test.sv File
13
14
15
16
17
Line 6 Now we call the sv_WaitForRed SystemVerilog task, defined on lines 25-29 of
test.sv (Figure 16-4).
Figure 16-4. The sv_WaitForRed Task in the test.sv File
25
26
27
28
29
The task designates a wait for 10 time units. Since there is time delay associated with
this procedure, it has to be a task. All the rules associated with tasks and functions in
basic Verilog will also apply if you call them from the foreign world. Since we compile
the two source files independently (one with a Verilog compiler and one with a C
compiler), the rules of one language will not be known to the compiler for the other. We
will not find out about issues like this in many cases until we simulate and hook
everything together. Be aware of this when deciding how to import/export things.
An important thing to note here is that we made this call to the SystemVerilog
sv_WaitForRed() task from the foreign (C) world. If we want to consume simulation
time, C doesn't know anything about the SystemVerilog design or simulation time units.
So we would need to make calls back over to Verilog in order to perform such
operations. Again, just remember which world you are in as you move around in
simulation.
Anyway, sv_WaitForRed just burns 10 time units of simulation and then returns control
back over to C. So we go back over to foreign.c and proceed to the next line.
Line 7 Here we call the sv_RedLight SystemVerilog function, which changes the light
to RED. If you look up that function in test.sv, that is exactly what occurs (Figure 16-5).
Figure 16-5. The sv_RedLight Function in the test.sv File
217
This is the last statement in the c_CarWaiting function in foreign.c. So now this function
exits and returns control back over to Verilog.
The simulator returns to line 40 in test.sv, which called this C function in the first place.
There is nothing else to be done on this line. So we drop down to the next line of
execution in the simulation. We wait for 10 time units and then call the sv_GreenLight
function (Figure 16-6). If you recall, this function just keeps execution in the Verilog
world and changes the light back to GREEN. Then we're all done with simulation.
Figure 16-6. Function Calls in the test.sv File
37 initial
38 begin
39
#10 sv_GreenLight;
40
#10 c_CarWaiting;
41
#10 sv_GreenLight;
42 end
218
219
220
Once in simulation mode, you can step through the code or simply run the simulation in 10 ns
increments to observe changes in the light signals waveform. If you look in the Objects
window in the Questa SIM graphic interface (Figure 16-9), you should see the "light" object
with its initial value of RED. If the Objects window is not open, select View > Objects from the
Main menus to open it.
Figure 16-9. The light Signal in the Objects Window
221
Lesson Wrap-Up
This concludes this lesson on the basics of how DPI works in Questa SIM. You should feel
comfortable with these elements before moving on to the next tutorial. This design only
accomplishes some simple function calls to change the values of the signal light in order to
stress how easy it is to step back and forth between Verilog and a foreign language like C.
However, we have not done anything terribly interesting in regard to passing data from one
language to the other. Is this possible? Most definitely. In fact, the next lesson will address this
subject.
1. Select Simulate > End Simulation. Click Yes.
222
Chapter 17
Using SystemVerilog DPI for Data Passing
Introduction
This lesson is designed to build on your understanding of the Direct Programming Interface
(DPI) for SystemVerilog. In the previous lesson, you were shown the basic elements of the
interface and how to make simple function calls to/from Verilog and C. However, no data was
passed across the boundary, which is a very important topic to understand. This lesson will
focus on that aspect of the interface.
Although DPI allows Verilog to interface with any foreign language, we will concentrate on the
C language in this lesson.
223
Start by creating a new directory for this exercise (in case other users will be working with these
lessons) and copy all files from the above directory into it.
Prerequisites
1. Set the QUESTA_HOME environment variable to the Questa SIM installation
directory.
2. For Windows users, if you do not have the gcc-4.2.1-mingw32vc9 compiler installed,
download it from SupportNet (http://supportnet.mentor.com/) and unzip it into the
Questa SIM install tree. In addition, set your Path environment variable to
C:\<install_directory>\gcc-4.2.1-mingw32vc9\bin.
Related Reading
Users Manual Appendix: Verilog Interfaces to C
Users Manual Chapter: Verification with Functional Coverage
224
#include "dpi_types.h"
void print_int(int int_in)
{
printf("Just received a value of %d.\n", int_in);
}
void print_logic(svLogic
{
switch (logic_in)
{
case sv_0: printf
break;
case sv_1: printf
break;
case sv_z: printf
break;
case sv_x: printf
break;
}
}
logic_in)
Line 1 We include a header file called dpi_types.h which will help us with type
conversions more to come on that a bit later.
Line 3 This is the definition for a function called print_int, which simply takes an
integer argument and prints its values.
Line 8 This is the definition for a function called print_logic which takes an argument
of type svLogic and then checks to see what value it is and prints a message accordingly.
2. Now lets look at the SystemVerilog source code. Open the test.sv source file in a text
editor. It should look like the code in Figure 17-2.
Figure 17-2. Source Code for the test.sv Module
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
225
Lines 3-4 These lines dont look like typical Verilog code. They start with the import
keyword and are followed by additional information. These statements are referred to as
import declarations. An import declaration is a mechanism used to inform the Verilog
compiler that something needs to be handled in a special way. In the case of DPI, the
special handling means that the specified task or function will be made visible to
SystemVerilog from a foreign language and that its name will need to be placed in a
special name space.
The syntax for these declarations is defined in the SystemVerilog LRM. There is a
simple rule to remember regarding how they work: When running a SystemVerilog
simulation, and using DPI in order to utilize foreign (C) code, the Verilog code should
be thought of as the center of the universe (i.e. everything revolves around the Verilog
code).
If there is something from that foreign world that you want your Verilog code to see and
have access to, you need to "import" it to Verilog. Similarly, when you wish to make
something in Verilog visible to the foreign world, you need to "export" it to that world
(see the previous lesson). So in these lines, we import the two functions that we've just
defined over in the foreign world (print_int & print_logic).
Lines 6-8 Here, we declare three variables that will be used as arguments in the two
functions. Note how they are defined as three different SystemVerilog types: int, bit, and
logic.
Lines 10-31 This initial block simply calls each function and sets values for each
variable in a sequence that will be discussed when we run the design.
226
worklib:
vlib work
compile: test.sv
vlog test.sv -dpiheader dpi_types.h
foreign: foreign.c
gcc -I$(QUESTA_HOME)/include -shared -g -o foreign.so foreign.c
optimize:
vopt +acc test -o opt_test
sim:
vsim opt_test test -sv_lib foreign
all:
worklib compile foreign optimize sim
clean:
rm -rf work transcript vsim.wlf foreign.so dpi_types.h
227
228
1. Right-click the test instance in the Structure (sim) window and select View Declaration
from the popup menu that appears. This will open a Source window and display the
test.sv source code.
2. Click the Step Over button. With this first step you should be on line #12 in test.sv
(indicated by the blue arrow in the Source window - see Figure 17-5) where we print out
the value of int_var which is defined as an int on line #6.
Figure 17-5. Line 12 of test.sv in the Source Window
Nothing has been assigned to int_var yet, so it should have its default initial value of 0.
If you look in the Objects window, you should see that int_var is indeed equal to 0
(Figure 17-6).
Figure 17-6. The Value of int_var is Currently 0
3. Click the Step Over button again. This will call the imported C function print_int with
int_var as its input parameter. If you look in the Transcript window after this line
executes, you should see the following message:
Just received a value of 0.
229
6. With the next two steps (click Step Over twice), we change int_var to -12 and print
again. You should get the idea now. Both positive and negative integers are getting set
and printed properly.
Next we are going to use the print_int function to print the value of bit_var, which is
defined as a bit type on line #7. It also has a default initial value of 0, so you can guess
what will be printed out.
7. Click Step Over again and verify the results in the Objects window (Figure 17-8) and in
the Transcript window (Figure 17-9).
Figure 17-8. The Value of bit_var is 0.
8. Click Step Over twice to set bit_var to a 1 and print to the transcript.
9. Click Step Over to set bit_var to X.
Look in the Objects window. The variable didn't go to X. It went to 0. Why?
Remember that the bit type is a 2-state type. If you try to assign an X or a Z, it gets
converted to 0. So we get a 0 instead, and that's what should get printed.
10. Click Step Over for the print_int function and verify that a value of 0 is printed.
Now let's try some 4-state values. You should be on line #22 now where logic_var is a
4-state "logic" type being assigned a 1.
230
11. Click Step Over to go to line #23. You should see the value of logic_var change from X
to 1 in the Objects window.
12. Click Step Over to call print_int again and print the value of logic_var to the transcript.
13. Click Step Over to set logic_var to X.
14. Click Step Over to print logic_var. You should be on line #26 now. Look at the
transcript and you will see that a value of 0 is printed instead of X. Why? Lets look into
the source code to see what happened.
Look at the foreign.c file in Figure 17-1, which is the C source for our imported
functions. In line 3, the print_int function is expecting an integer (int) as its input. That
works fine when we were sending integers. But now we are working with 4-state data
types, which allow X and Z values. How is that kind of data going to cross over the
boundary, and what is it going to look like when it gets over to C? What about user
defined types and the many other types of data we can send back and forth? How are
you supposed to know how to write your C functions to accept that kind of data properly
and/or send it back to Verilog properly?
Fortunately, the answer to all these questions is that you don't really have to know the
fine details. The SystemVerilog language defines this data mapping for you.
Furthermore, Questa SIM will create a C header file for you during compilation that you
can reference in your C code. All the function prototypes, data type definitions, and
other important pieces of information are made available to you via this header file.
If you look at the compile target in the Makefile (Figure 17-3) you will see an option in
the vlog command called -dpiheader with an output file name as its argument. As the
compiler compiles your Verilog source file, it analyzes any DPI import/export
statements and creates a C header file with what it knows to be the correct way to define
the prototypes for your imported/exported functions/tasks. In this lesson, we call the file
dpi_types.h (Figure 17-10).
Figure 17-10. The dpi_types.h File
231
/* MTI_DPI */
/*
* Copyright 2004 Mentor Graphics Corporation.
*
* Note:
*
This file is automatically generated.
*
Please do not edit this file - you will lose your edits.
*
* Settings when this file was generated:
*
PLATFORM = 'win32'
*
Info = SE 6.1c 2005.11
*/
#ifndef INCLUDED_DPI_TYPES
#define INCLUDED_DPI_TYPES
#ifdef __cplusplus
extern "C" {
#endif
#include "svdpi.h"
DPI_DLLESPEC
void
print_int(
int int_in);
DPI_DLLESPEC
void
print_logic(
svLogic logic_in);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif
/* INCLUDED */
At the top of this file is information for internal DPI purposes. But if you go down to line
25, you'll see a function prototype for the print_int function. As expected, the input
parameter is an int type.
Just below this function is the prototype for the print_logic function, which has an input
parameter of type "svLogic" (i.e. SystemVerilog Logic). This file includes another
header file called svdpi.h, which is part of the SystemVerilog language and is shipped in
the Questa SIM installation directory (that's why we have "I$(QUESTA_HOME)/include" on the command line for C compilation in the Makefile's
"foreign" target see Figure 17-3). This svLogic type is basically an unsigned char.
When you put #include dpi_types.h in your C source file, all these function prototypes
and data types will be made available to you. In fact, we strongly recommend that you
use this file when writing the C code that will interface with Verilog via DPI.
Look back at the test.sv file (Figure 17-2) and look for the DPI import statements. There
is one for print_int and one for print_logic. The vlog compiler looks at these statements,
sees the names of the functions being imported along with their parameters and return
values (in Verilog terms), and then creates the correct DPI header file for you. In the
case of the print_logic function, it saw that the input parameter was of type "logic". So it
232
put logic's counterpart of "svLogic" in the header file. Now both elements of the dual
personality for this particular object are defined and everything should pass over to C
properly.
Let's go back to simulation. We should be on line #26, just after the point where the bad
logic value of 0 got printed instead of an X. Now that we know we were using the wrong
function for this particular type of data, we will use the print_logic function instead.
15. Click Step Over to execute this line. The X value is printed out this time (Figure 17-11).
You can take a look at the foreign.c file to see how this was accomplished.
Figure 17-11. The Transcript Shows the Correct Value of logic X
Basically, 4-state values are represented as 0, 1, 2, and 3 in their canonical form. The
values you see in the switch statement inside the print_logic function are #define'd in the
svdpi.h file for you so that you can keep everything straight. Again, if you use the DPI
header file in your C code, you can just use this stuff and everything will work properly.
Go ahead and step through a few more statements and you can see that logic_var gets set
to some other 4-state values and we print them correctly using the print_logic function.
Lesson Wrap-Up
There is certainly much more involved with passing data back and forth across the boundary
between C and Verilog using DPI. What about user-defined types? What about arrays? Structs?
64-bit integers? This particular subject can get into some pretty hefty detail, and we've already
covered quite a bit here. Hopefully, this lesson has helped you understand the most basics of
passing data through the interface. Most important of all, it should give you an understanding of
how to make use of the DPI header file that vlog creates in order to make sure your C code is
written properly to interface with SystemVerilog.
1. Select Simulate > End Simulation. Click Yes.
233
234
Chapter 18
Comparing Waveforms
Introduction
Waveform Compare computes timing differences between test signals and reference signals.
The general procedure for comparing waveforms has four main steps:
1. Select the simulations or datasets to compare
2. Specify the signals or regions to compare
3. Run the comparison
4. View the comparison results
In this exercise you will run and save a simulation, edit one of the source files, run the
simulation again, and finally compare the two runs.
Note
The functionality described in this tutorial requires a compare license feature in your
Questa SIM license file. Please contact your Mentor Graphics sales representative if you
currently do not have such a feature.
Related Reading
Users Manual sections: Waveform Compare and Recording Simulation Results With Datasets.
235
Comparing Waveforms
Creating the Reference Dataset
Verilog
vlib work
vlog *.v
vopt +acc test_sm -o opt_test_gold
vsim -wlf gold.wlf opt_test_gold
add wave *
run 750 ns
quit -sim
VHDL
vlib work
vcom -93 sm.vhd sm_seq.vhd sm_sram.vhd test_sm.vhd
vopt +acc test_sm -o opt_test_gold
vsim -wlf gold.wlf opt_test_gold
add wave *
run 750 ns
quit -sim
The -wlf switch is used with the vsim command to create the reference dataset called
gold.wlf.
236
Comparing Waveforms
Creating the Test Dataset
Verilog
1. Edit the test bench.
a. Select File > Open and open test_sm.v.
b. Scroll to line 122, which looks like this:
@ (posedge clk) wt_wd('h10,'haa);
VHDL
1. Edit the test bench.
a. Select File > Open and open test_sm.vhd.
b. Scroll to line 151, which looks like this:
wt_wd ( 16#10#, 16#aa#, clk, into );
VHDL
237
Comparing Waveforms
Comparing the Simulation Runs
vcom test_sm.vhd
vopt +acc test_sm -o opt_test_sm
vsim opt_test_sm
add wave *
run 750 ns
c. Leaving the test dataset set to Use Current Simulation, click Next.
d. Select Compare All Signals in the second dialog (Figure 18-2) and click Next.
238
Comparing Waveforms
Viewing Comparison Data
e. In the next three dialogs, click Next, Compute Differences Now, and Finish,
respectively.
Questa SIM performs the comparison and displays the compared signals in the Wave
window.
239
Comparing Waveforms
Viewing Comparison Data
timing differences are denoted by a red Xs in the pathnames column (Figure 18-4),
Figure 18-4. Comparison objects in the Wave window
red areas in the waveform view show the location of the timing differences,
red lines in the scrollbars also show the location of timing differences,
The Wave window includes six compare icons that let you quickly jump between differences
(Figure 18-5).
240
Comparing Waveforms
Viewing Comparison Data
From left to right, the buttons do the following: Find first difference, Find previous annotated
difference, Find previous difference, Find next difference, Find next annotated difference, Find
last difference. Use these icons to move the selected cursor.
The compare icons cycle through differences on all signals. To view differences in only a
selected signal, use <tab> and <shift> - <tab>.
241
Comparing Waveforms
Saving and Reloading Comparison Data
242
Comparing Waveforms
Saving and Reloading Comparison Data
243
Comparing Waveforms
Saving and Reloading Comparison Data
e. Click OK.
The comparison reloads. You can drag the comparison object to the Wave or List
window to view the differences again.
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation and close
the gold.wlf dataset.
1. Type quit -sim at the VSIM> prompt.
2. Type dataset close gold at the Questa SIM> prompt.
244
Chapter 19
Automating Simulation
Introduction
Aside from executing a couple of pre-existing DO files, the previous lessons focused on using
Questa SIM in interactive mode: executing single commands, one after another, via the GUI
menus or Main window command line. In situations where you have repetitive tasks to
complete, you can increase your productivity with DO files.
DO files are scripts that allow you to execute many commands at once. The scripts can be as
simple as a series of Questa SIM commands with associated arguments, or they can be fullblown Tcl programs with variables, conditional execution, and so forth. You can execute DO
files from within the GUI or you can run them from the system command prompt without ever
invoking the GUI.
Note
This lesson assumes that you have added the <install_dir>/<platform> directory to your
PATH. If you did not, you will need to specify full paths to the tools (i.e., vlib, vmap,
vlog, vcom, and vsim) that are used in the lesson.
Related Reading
Users Manual Chapter: Tcl and Macros (DO Files).
Practical Programming in Tcl and Tk, Brent B. Welch, Copyright 1997
testcounter_opt
245
Automating Simulation
Running in Command-Line Mode
add wave count
add wave clk
add wave reset
force -freeze clk 0 0, 1 {50 ns} -r 100
force reset 1
run 100
force reset 0
run 300
force reset 1
run 400
force reset 0
run 200
5. When you are done with this exercise, select File > Quit to quit Questa SIM.
246
Automating Simulation
Running in Command-Line Mode
Start by creating a new directory for this exercise. Create the directory and copy the
following files into it:
/<install_dir>/examples/tutorials/verilog/automation/counter.v
/<install_dir>/examples/tutorials/verilog/automation/stim.do
This lesson uses the Verilog file counter.v. If you have a VHDL license, use the
counter.vhd and stim.do files in the /<install_dir>/examples/tutorials/vhdl/automation
directory instead.
2. Create a new design library and compile the source file.
Again, enter these commands at a DOS/ UNIX prompt in the new directory you created
in step 1.
a. Type vlib work at the DOS/ UNIX prompt.
b. For Verilog, type vlog counter.v at the DOS/ UNIX prompt. For VHDL, type vcom
counter.vhd.
3. Create a DO file.
a. Open a text editor.
b. Type the following lines into a new file:
# list all signals in decimal format
add list -decimal *
# read in stimulus
do stim.do
# output results
write list counter.lst
# quit the simulation
quit -f
c. Save the file with the name sim.do and place it in the current directory.
4. Optimize the counter design unit.
a. Enter the following command at the DOS/UNIX prompt:
vopt +acc counter -o counter_opt
The -c argument instructs Questa SIM not to invoke the GUI. The -wlf argument
saves the simulation results in a WLF file. This allows you to view the simulation
results in the GUI for debugging purposes.
Questa SIM Tutorial, v10.0b
247
Automating Simulation
Running in Command-Line Mode
+0
+0
+0
+0
+1
+0
+0
+0
+0
/counter/count
/counter/clk
/counter/reset
x z *
0 z *
0 * *
0 0 *
0 0 0
0 * 0
1 * 0
1 0 0
1 * 0
The output may appear slightly different if you used the VHDL version.
7. View the results in the GUI.
Since you saved the simulation results in counter_opt.wlf, you can view them in the GUI
by invoking VSIM with the -view argument.
Note
Make sure your PATH environment variable is set with the current version of Questa
SIM at the front of the string.
a. Type vsim -view counter_opt.wlf at the DOS/ UNIX prompt.
The GUI opens and a dataset tab named "counter_opt" is displayed (Figure 19-2).
Figure 19-2. The counter_opt.wlf Dataset in the Main Window Workspace
b. Right-click the counter instance and select Add > To Wave > All items in region.
The waveforms display in the Wave window.
8. When you finish viewing the results, select File > Quit to close Questa SIM.
248
Automating Simulation
Using Tcl with the Simulator
{stime num} {
wave $num"
"bk$num" "[expr $stime - 50] [expr $stime + 100]" 0
[list bookmark goto wave bk$num]
Create a new procedure called "add_wave_zoom" that has two arguments, stime
and num.
Create a bookmark with a zoom range from the current simulation time minus 50
time units to the current simulation time plus 100 time units.
c. Save the script with the name "add_bkmrk.do" into the directory you created in the
Basic Simulation lesson.
249
Automating Simulation
Using Tcl with the Simulator
c. Click the buttons and watch the Wave window zoom in and scroll to the time when
count is the value specified in the DO file.
d. If the Wave window is docked in the Main window make it the active window (click
anywhere in the Wave window), then select Wave > Bookmarks > bk1. If the
window is undocked, select View > Bookmarks > bk1 in the Wave window.
Watch the Wave window zoom in and scroll to the time when count is 00100111.
Try the bk2 bookmark as well.
Lesson Wrap-Up
This concludes this lesson.
250
Automating Simulation
Using Tcl with the Simulator
251
Automating Simulation
Using Tcl with the Simulator
252
Chapter 20
Getting Started With Power Aware
Introduction
The following sections describe how to run a Power Aware simulation of an RTL design.
Objectives of this lab include:
Creating a configuration file in Unified Power Format (UPF), which defines the lowpower design intent.
Working through the usage flow for Power Aware verification, such as user-defined
assertions, power intent UPF file isolation, retention.
Observing the role of Power Aware retention flip-flop models in accurately modeling
power up/ down and retention behavior at the Register Transfer Level.
Simulation directory
Compilation & simulation commands
Source files for interleaver design
UPF file for power intent
For this exercise, you run all simulations from the example_one directory.
253
Script Files
The /Questa/scripts directory contains do files for compiling and running all simulation:
Note that this do file is a script that runs the following Questa SIM commands:
vlib work
254
Also note that neither of these commands provides any special actions related to Power
Aware.
Construction of the power distribution network (supply ports, nets, sets, and switches),
Construction of the power control architecture (retention registers, isolation cells, level
shifters, and their control signals)
1. To analyze the UPF and perform power annotation, enter the following in the Transcript
window:
do ./Questa/scripts/analyze_rtl.do
which runs the vopt command with the following Power Aware arguments:
vopt rtl_top \
-pa_upf ./UPF/rtl_top.upf \
-pa_prefix "/interleaver_tester/" \
-pa_replacetop "dut" \
-pa_genrpt=u+v \
-pa_checks=i+r+p+cp+s+uml \
-o discard_opt
Note that these arguments of the vopt command control the power annotation process:
-pa_upf
-pa_prefix
Specifies the name of the testbench into which the DUT (for which power
annotation is being done) will be instantiated.
255
-pa_checks
1. Open the text file named report.static.txt, which is a text file written to the current
directory. The -pa_checks argument creates this report, which contains a detailed list of
all level shifters including the source and sink domains for each level shifter.
2. Examine the list of level shifters in the report.
3. Close the file.
256
For simulation, the -pa argument of vsim causes the simulator to be invoked in Power
Aware mode. The mtiPA library is a precompiled library containing default models for
corruption, isolation, and retention. This library is loaded with the -L library switch.
2. Note that the main window has added Object, Wave, and Source windows, along with
the sim tab in the Structure window.
3. In the Structure window, click the sim tab then scroll to the top of the list until you see
the testbench labeled interleaver_tester.
4. Double-click on interleaver_tester in the sim tab, which displays the source file for the
testbench (interleaver_tester.sv) in the Source window.
5. In the Source window, scroll down and look for the section named "Simulation control"
section (beginning at line 54). This block provides an abstract representation of the
power management block and runs the following tests:
power_down_normal
power_down_no_iso
power_down_no_clk_gate
sram_PWR
Analyze Results
1. Click the wave tab on the right side of the main window to view results of this
simulation displayed in the Wave window.
2. In the Wave window, adjust the zoom level so that it shows the first three tests (about
155ms to 185ms), as shown in Figure 20-1.
257
258
The isolation strategy for this example specified parent for the isolation insertion
point. Notice that all the outputs from the "Memory Controller" are unknown. If you
look at the downstream blocks from the memory controller's outputs, you can see the
isolated values. At the inputs to the SRAMs, the address is clamped at 0 and the chip
and write enables are clamped at 1.
2. Look at the addr output from the memory controller. The last good value to the left of
the unknown state (just before this block is powered down) is 00011011. Now look at
this same signal just before power is turned back on. The value is restored to 00011011.
This demonstrates the proper retention behavior.
To complement the assertions built into Questa SIM, you can also write your own
assertions.
2. Open the Assertions window by choosing the following from the main menu:
View > Coverage > Assertions
All assertions that have fired are highlighted in red. The immediate assertion that
generates the message shown above is labeled:
/mspa_top/blk6/MSPA_ISO_EN_PSO_1
This is a built-in assertion. There are also some failed user-defined assertions.
3. Undock the Assertions window and look at the assertion named:
/interleaver_tester_a_addr_m2_iso
This is a user-defined assertion. In the Assertions window, you can see the signals that
make up the assertion, the assertion expression, and various counts associated with that
assertion. This is shown in Figure 20-3.
259
During Test 1, which simulates the normal power-down cycle, you will see the assertion
change from inactive (blue line) to active (green line) at power-down. At power-up, the
assertion passes, which is indicated with a green triangle. The assertion then becomes
inactive until the next test.
During Test 2, isolation is not enabled properly. The assertion starts at power-down.
However, it fails on the next clock, since the address input to the SRAM is not clamped
at the correct value. This is indicated by the red triangle, as shown in Figure 20-4.
Figure 20-4. User-Defined Assertion Failure (red triangle)
260
261
4. If you place a cursor on the failure at time 177780ns, the attached debug window will
show you the assertion failed because:
/interleaver_tester/dut/mc0/clk=St1
5. By default, the messages from all the assertion firings seen in these tests are dumped to
the Transcript window, which can become cluttered with messages, commands, and
miscellaneous transcript information. Questa SIM provides a Message Viewer window
(Figure 20-7) that organizes all messages for easy viewing, which you can display by
choosing the following from the main menu:
View > Message Viewer
Figure 20-7. Message Viewer Window
262
From this window, it is easier to navigate from the error message to the assertion's
source, the Wave window, or the assertion debug pane.
263
Lesson Wrap-Up
This concludes this exercise. Before continuing, you should finish the current simulation.
1. Select Simulate > End Simulation.
2. Click Yes when prompted to confirm that you wish to quit simulating.
3. You can now exit Questa SIM or continue with another simulation.
264
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Index
A
aCC, 58
add dataflow command, 125
add wave command, 75
al, 127
Assertions
add to dataflow, 178
debug window, 261
debugging failures, 177
speeding debugging, 171
window, 259
break icon, 31
breakpoints
in SystemC modules, 67
setting, 32
stepping, 34
C
C Debug, 67
Click and sprout
schematic window
incremental view, 95
Code Coverage
enabling, 156
excluding lines and files, 165
reports, 166
Source window, 162
command-line mode, 246
Compile, 27
compile order, changing, 40
compiling your design, 20
Coverage
enabling, 156
coverage report command, 168
cursors, Wave window, 76, 90
F
folders, in projects, 43
format, saving for Wave window, 79
G
gcc, 58
H
hierarchy, displaying in Dataflow window, 125
I
Incremental view
click and sprout, 95
L
libraries
design library types, 21
linking to external libraries, 52
mapping to permanently, 55
resource libraries, 21
working libraries, 21
working, creating, 25
linking to external libraries, 52
Dataflow window
displaying hierarchy, 125
Questa SIM Tutorial, v10.0b
265
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
M
mapping libraries permanently, 55
memories
changing values, 140
initializing, 136
memory contents, saving to a file, 134
Message Viewer window, 262
N
notepad command, 242
O
optimization, 19
options, simulation, 46
P
Performance Analyzer
filtering data, 150
Physical connectivity
Schematic window, 97
physical connectivity, 114
Power Aware
simulation, 253
power intent, 255
Profiler
profile details, 149
viewing profile details, 149
projects
adding items to, 38
creating, 37
flow overview, 21
organizing with folders, 43
simulation configurations, 46
PSL assertions
-nopsl argument for vsim, 170
Q
quit command, 53, 54
R
reference dataset, Waveform Compare, 236
reference signals, 235
run -all, 31
run command, 31
S
saving simulation options, 46
266
Schematic
click and sprout, 95
views, 95
Schematic window
expand to drivers/readers, 97
trace event, 106
simulation
basic flow overview, 19
restarting, 32
running, 30
simulation configurations, 46
stepping after a breakpoint, 34
SystemC
setting up the environment, 58
supported platforms, 58
viewing in the GUI, 65
T
Tcl, using in the simulator, 249
test dataset, Waveform Compare, 237
test signals, 235
time, measuring in Wave window, 76, 90
toggle statistics, Signals window, 164
Trace event
Incremental view, 106
tracing events, 117
tracing unknowns, 122
U
Unified Power Format (UPF), 253
unknowns, tracing, 122
UPF, 253
V
vcom command, 128
Views
schematic, 95
vlib command, 128
vlog command, 128
vsim command, 26, 254
W
Wave window
adding items to, 74, 83
cursors, 76, 90
measuring time with cursors, 76, 90
saving format, 79
Questa SIM Tutorial, v10.0b
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
zooming, 75, 85
Waveform Compare
reference signals, 235
saving and reloading, 242
test signals, 235
working library, creating, 20, 25
X
X values, tracing, 122
Z
zooming, Wave window, 75, 85
267
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
268
2.
GRANT OF LICENSE. The software installed, downloaded, or otherwise acquired by Customer under this Agreement,
including any updates, modifications, revisions, copies, documentation and design data (Software) are copyrighted, trade
secret and confidential information of Mentor Graphics or its licensors, who maintain exclusive title to all Software and retain
all rights not expressly granted by this Agreement. Mentor Graphics grants to Customer, subject to payment of applicable
license fees, a nontransferable, nonexclusive license to use Software solely: (a) in machine-readable, object-code form (except
as provided in Subsection 5.2); (b) for Customers internal business purposes; (c) for the term of the license; and (d) on the
computer hardware and at the site authorized by Mentor Graphics. A site is restricted to a one-half mile (800 meter) radius.
Customer may have Software temporarily used by an employee for telecommuting purposes from locations other than a
Customer office, such as the employee's residence, an airport or hotel, provided that such employee's primary place of
employment is the site where the Software is authorized for use. Mentor Graphics standard policies and programs, which vary
depending on Software, license fees paid or services purchased, apply to the following: (a) relocation of Software; (b) use of
Software, which may be limited, for example, to execution of a single session by a single user on the authorized hardware or for
a restricted period of time (such limitations may be technically implemented through the use of authorization codes or similar
devices); and (c) support services provided, including eligibility to receive telephone support, updates, modifications, and
revisions. For the avoidance of doubt, if Customer requests any change or enhancement to Software, whether in the course of
receiving support or consulting services, evaluating Software, performing beta testing or otherwise, any inventions, product
improvements, modifications or developments made by Mentor Graphics (at Mentor Graphics sole discretion) will be the
exclusive property of Mentor Graphics.
3.
ESC SOFTWARE. If Customer purchases a license to use development or prototyping tools of Mentor Graphics Embedded
Software Channel (ESC), Mentor Graphics grants to Customer a nontransferable, nonexclusive license to reproduce and
distribute executable files created using ESC compilers, including the ESC run-time libraries distributed with ESC C and C++
compiler Software that are linked into a composite program as an integral part of Customers compiled computer program,
provided that Customer distributes these files only in conjunction with Customers compiled computer program. Mentor
Graphics does NOT grant Customer any right to duplicate, incorporate or embed copies of Mentor Graphics real-time operating
systems or other embedded software products into Customers products or applications without first signing or otherwise
agreeing to a separate agreement with Mentor Graphics for such purpose.
4.
BETA CODE.
4.1. Portions or all of certain Software may contain code for experimental testing and evaluation (Beta Code), which may not
be used without Mentor Graphics explicit authorization. Upon Mentor Graphics authorization, Mentor Graphics grants to
Customer a temporary, nontransferable, nonexclusive license for experimental use to test and evaluate the Beta Code
without charge for a limited period of time specified by Mentor Graphics. This grant and Customers use of the Beta Code
shall not be construed as marketing or offering to sell a license to the Beta Code, which Mentor Graphics may choose not to
release commercially in any form.
4.2. If Mentor Graphics authorizes Customer to use the Beta Code, Customer agrees to evaluate and test the Beta Code under
normal conditions as directed by Mentor Graphics. Customer will contact Mentor Graphics periodically during Customers
use of the Beta Code to discuss any malfunctions or suggested improvements. Upon completion of Customers evaluation
and testing, Customer will send to Mentor Graphics a written evaluation of the Beta Code, including its strengths,
weaknesses and recommended improvements.
4.3. Customer agrees to maintain Beta Code in confidence and shall restrict access to the Beta Code, including the methods and
concepts utilized therein, solely to those employees and Customer location(s) authorized by Mentor Graphics to perform
beta testing. Customer agrees that any written evaluations and all inventions, product improvements, modifications or
developments that Mentor Graphics conceived or made during or subsequent to this Agreement, including those based
partly or wholly on Customers feedback, will be the exclusive property of Mentor Graphics. Mentor Graphics will have
exclusive rights, title and interest in all such property. The provisions of this Subsection 4.3 shall survive termination of this
Agreement.
5.
RESTRICTIONS ON USE.
5.1. Customer may copy Software only as reasonably necessary to support the authorized use. Each copy must include all
notices and legends embedded in Software and affixed to its medium and container as received from Mentor Graphics. All
copies shall remain the property of Mentor Graphics or its licensors. Customer shall maintain a record of the number and
primary location of all copies of Software, including copies merged with other software, and shall make those records
available to Mentor Graphics upon request. Customer shall not make Products available in any form to any person other
than Customers employees and on-site contractors, excluding Mentor Graphics competitors, whose job performance
requires access and who are under obligations of confidentiality. Customer shall take appropriate action to protect the
confidentiality of Products and ensure that any person permitted access does not disclose or use it except as permitted by
this Agreement. Customer shall give Mentor Graphics written notice of any unauthorized disclosure or use of the Products
as soon as Customer learns or becomes aware of such unauthorized disclosure or use. Except as otherwise permitted for
purposes of interoperability as specified by applicable and mandatory local law, Customer shall not reverse-assemble,
reverse-compile, reverse-engineer or in any way derive any source code from Software. Log files, data files, rule files and
script files generated by or for the Software (collectively Files), including without limitation files containing Standard
Verification Rule Format (SVRF) and Tcl Verification Format (TVF) which are Mentor Graphics proprietary syntaxes
for expressing process rules, constitute or include confidential information of Mentor Graphics. Customer may share Files
with third parties, excluding Mentor Graphics competitors, provided that the confidentiality of such Files is protected by
written agreement at least as well as Customer protects other information of a similar nature or importance, but in any case
with at least reasonable care. Customer may use Files containing SVRF or TVF only with Mentor Graphics products. Under
no circumstances shall Customer use Software or Files or allow their use for the purpose of developing, enhancing or
marketing any product that is in any way competitive with Software, or disclose to any third party the results of, or
information pertaining to, any benchmark.
5.2. If any Software or portions thereof are provided in source code form, Customer will use the source code only to correct
software errors and enhance or modify the Software for the authorized use. Customer shall not disclose or permit disclosure
of source code, in whole or in part, including any of its methods or concepts, to anyone except Customers employees or
contractors, excluding Mentor Graphics competitors, with a need to know. Customer shall not copy or compile source code
in any manner except to support this authorized use.
5.3. Customer may not assign this Agreement or the rights and duties under it, or relocate, sublicense or otherwise transfer the
Products, whether by operation of law or otherwise (Attempted Transfer), without Mentor Graphics prior written
consent and payment of Mentor Graphics then-current applicable relocation and/or transfer fees. Any Attempted Transfer
without Mentor Graphics prior written consent shall be a material breach of this Agreement and may, at Mentor Graphics
option, result in the immediate termination of the Agreement and/or the licenses granted under this Agreement. The terms
of this Agreement, including without limitation the licensing and assignment provisions, shall be binding upon Customers
permitted successors in interest and assigns.
5.4. The provisions of this Section 5 shall survive the termination of this Agreement.
6.
SUPPORT SERVICES. To the extent Customer purchases support services, Mentor Graphics will provide Customer updates
and technical support for the Products, at the Customer site(s) for which support is purchased, in accordance with Mentor
Graphics then current End-User Support Terms located at http://supportnet.mentor.com/about/legal/.
7.
AUTOMATIC CHECK FOR UPDATES; PRIVACY. Technological measures in Software may communicate with servers
of Mentor Graphics or its contractors for the purpose of checking for and notifying the user of updates and to ensure that the
Software in use is licensed in compliance with this Agreement. Mentor Graphics will not collect any personally identifiable data
in this process and will not disclose any data collected to any third party without the prior written consent of Customer, except to
Mentor Graphics outside attorneys or as may be required by a court of competent jurisdiction.
8.
LIMITED WARRANTY.
8.1. Mentor Graphics warrants that during the warranty period its standard, generally supported Products, when properly
installed, will substantially conform to the functional specifications set forth in the applicable user manual. Mentor
Graphics does not warrant that Products will meet Customers requirements or that operation of Products will be
uninterrupted or error free. The warranty period is 90 days starting on the 15th day after delivery or upon installation,
whichever first occurs. Customer must notify Mentor Graphics in writing of any nonconformity within the warranty period.
For the avoidance of doubt, this warranty applies only to the initial shipment of Software under an Order and does not
renew or reset, for example, with the delivery of (a) Software updates or (b) authorization codes or alternate Software under
a transaction involving Software re-mix. This warranty shall not be valid if Products have been subject to misuse,
unauthorized modification or improper installation. MENTOR GRAPHICS ENTIRE LIABILITY AND CUSTOMERS
EXCLUSIVE REMEDY SHALL BE, AT MENTOR GRAPHICS OPTION, EITHER (A) REFUND OF THE PRICE
PAID UPON RETURN OF THE PRODUCTS TO MENTOR GRAPHICS OR (B) MODIFICATION OR
REPLACEMENT OF THE PRODUCTS THAT DO NOT MEET THIS LIMITED WARRANTY, PROVIDED
CUSTOMER HAS OTHERWISE COMPLIED WITH THIS AGREEMENT. MENTOR GRAPHICS MAKES NO
WARRANTIES WITH RESPECT TO: (A) SERVICES; (B) PRODUCTS PROVIDED AT NO CHARGE; OR (C) BETA
CODE; ALL OF WHICH ARE PROVIDED AS IS.
8.2. THE WARRANTIES SET FORTH IN THIS SECTION 8 ARE EXCLUSIVE. NEITHER MENTOR GRAPHICS NOR
ITS LICENSORS MAKE ANY OTHER WARRANTIES EXPRESS, IMPLIED OR STATUTORY, WITH RESPECT TO
PRODUCTS PROVIDED UNDER THIS AGREEMENT. MENTOR GRAPHICS AND ITS LICENSORS
SPECIFICALLY DISCLAIM ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NON-INFRINGEMENT OF INTELLECTUAL PROPERTY.
9.
10. HAZARDOUS APPLICATIONS. CUSTOMER ACKNOWLEDGES IT IS SOLELY RESPONSIBLE FOR TESTING ITS
PRODUCTS USED IN APPLICATIONS WHERE THE FAILURE OR INACCURACY OF ITS PRODUCTS MIGHT
RESULT IN DEATH OR PERSONAL INJURY (HAZARDOUS APPLICATIONS). NEITHER MENTOR GRAPHICS
NOR ITS LICENSORS SHALL BE LIABLE FOR ANY DAMAGES RESULTING FROM OR IN CONNECTION WITH
THE USE OF MENTOR GRAPHICS PRODUCTS IN OR FOR HAZARDOUS APPLICATIONS. THE PROVISIONS OF
THIS SECTION 10 SHALL SURVIVE THE TERMINATION OF THIS AGREEMENT.
11. INDEMNIFICATION. CUSTOMER AGREES TO INDEMNIFY AND HOLD HARMLESS MENTOR GRAPHICS AND
ITS LICENSORS FROM ANY CLAIMS, LOSS, COST, DAMAGE, EXPENSE OR LIABILITY, INCLUDING
ATTORNEYS FEES, ARISING OUT OF OR IN CONNECTION WITH THE USE OF PRODUCTS AS DESCRIBED IN
SECTION 10. THE PROVISIONS OF THIS SECTION 11 SHALL SURVIVE THE TERMINATION OF THIS
AGREEMENT.
12. INFRINGEMENT.
12.1. Mentor Graphics will defend or settle, at its option and expense, any action brought against Customer in the United States,
Canada, Japan, or member state of the European Union which alleges that any standard, generally supported Product
acquired by Customer hereunder infringes a patent or copyright or misappropriates a trade secret in such jurisdiction.
Mentor Graphics will pay costs and damages finally awarded against Customer that are attributable to the action. Customer
understands and agrees that as conditions to Mentor Graphics obligations under this section Customer must: (a) notify
Mentor Graphics promptly in writing of the action; (b) provide Mentor Graphics all reasonable information and assistance
to settle or defend the action; and (c) grant Mentor Graphics sole authority and control of the defense or settlement of the
action.
12.2. If a claim is made under Subsection 12.1 Mentor Graphics may, at its option and expense, (a) replace or modify the Product
so that it becomes noninfringing; (b) procure for Customer the right to continue using the Product; or (c) require the return
of the Product and refund to Customer any purchase price or license fee paid, less a reasonable allowance for use.
12.3. Mentor Graphics has no liability to Customer if the action is based upon: (a) the combination of Software or hardware with
any product not furnished by Mentor Graphics; (b) the modification of the Product other than by Mentor Graphics; (c) the
use of other than a current unaltered release of Software; (d) the use of the Product as part of an infringing process; (e) a
product that Customer makes, uses, or sells; (f) any Beta Code or Product provided at no charge; (g) any software provided
by Mentor Graphics licensors who do not provide such indemnification to Mentor Graphics customers; or
(h) infringement by Customer that is deemed willful. In the case of (h), Customer shall reimburse Mentor Graphics for its
reasonable attorney fees and other costs related to the action.
12.4. THIS SECTION 12 IS SUBJECT TO SECTION 9 ABOVE AND STATES THE ENTIRE LIABILITY OF MENTOR
GRAPHICS AND ITS LICENSORS FOR DEFENSE, SETTLEMENT AND DAMAGES, AND CUSTOMERS SOLE
AND EXCLUSIVE REMEDY, WITH RESPECT TO ANY ALLEGED PATENT OR COPYRIGHT INFRINGEMENT
OR TRADE SECRET MISAPPROPRIATION BY ANY PRODUCT PROVIDED UNDER THIS AGREEMENT.
13. TERMINATION AND EFFECT OF TERMINATION. If a Software license was provided for limited term use, such license
will automatically terminate at the end of the authorized term.
13.1. Mentor Graphics may terminate this Agreement and/or any license granted under this Agreement immediately upon written
notice if Customer: (a) exceeds the scope of the license or otherwise fails to comply with the licensing or confidentiality
provisions of this Agreement, or (b) becomes insolvent, files a bankruptcy petition, institutes proceedings for liquidation or
winding up or enters into an agreement to assign its assets for the benefit of creditors. For any other material breach of any
provision of this Agreement, Mentor Graphics may terminate this Agreement and/or any license granted under this
Agreement upon 30 days written notice if Customer fails to cure the breach within the 30 day notice period. Termination of
this Agreement or any license granted hereunder will not affect Customers obligation to pay for Products shipped or
licenses granted prior to the termination, which amounts shall be payable immediately upon the date of termination.
13.2. Upon termination of this Agreement, the rights and obligations of the parties shall cease except as expressly set forth in this
Agreement. Upon termination, Customer shall ensure that all use of the affected Products ceases, and shall return hardware
and either return to Mentor Graphics or destroy Software in Customers possession, including all copies and
documentation, and certify in writing to Mentor Graphics within ten business days of the termination date that Customer no
longer possesses any of the affected Products or copies of Software in any form.
14. EXPORT. The Products provided hereunder are subject to regulation by local laws and United States government agencies,
which prohibit export or diversion of certain products and information about the products to certain countries and certain
persons. Customer agrees that it will not export Products in any manner without first obtaining all necessary approval from
appropriate local and United States government agencies.
15. U.S. GOVERNMENT LICENSE RIGHTS. Software was developed entirely at private expense. All Software is commercial
computer software within the meaning of the applicable acquisition regulations. Accordingly, pursuant to US FAR 48 CFR
12.212 and DFAR 48 CFR 227.7202, use, duplication and disclosure of the Software by or for the U.S. Government or a U.S.
Government subcontractor is subject solely to the terms and conditions set forth in this Agreement, except for provisions which
are contrary to applicable mandatory federal laws.
16. THIRD PARTY BENEFICIARY. Mentor Graphics Corporation, Mentor Graphics (Ireland) Limited, Microsoft Corporation
and other licensors may be third party beneficiaries of this Agreement with the right to enforce the obligations set forth herein.
17. REVIEW OF LICENSE USAGE. Customer will monitor the access to and use of Software. With prior written notice and
during Customers normal business hours, Mentor Graphics may engage an internationally recognized accounting firm to
review Customers software monitoring system and records deemed relevant by the internationally recognized accounting firm
to confirm Customers compliance with the terms of this Agreement or U.S. or other local export laws. Such review may include
FLEXlm or FLEXnet (or successor product) report log files that Customer shall capture and provide at Mentor Graphics
request. Customer shall make records available in electronic format and shall fully cooperate with data gathering to support the
license review. Mentor Graphics shall bear the expense of any such review unless a material non-compliance is revealed. Mentor
Graphics shall treat as confidential information all information gained as a result of any request or review and shall only use or
disclose such information as required by law or to enforce its rights under this Agreement. The provisions of this Section 17
shall survive the termination of this Agreement.
18. CONTROLLING LAW, JURISDICTION AND DISPUTE RESOLUTION. The owners of certain Mentor Graphics
intellectual property licensed under this Agreement are located in Ireland and the United States. To promote consistency around
the world, disputes shall be resolved as follows: excluding conflict of laws rules, this Agreement shall be governed by and
construed under the laws of the State of Oregon, USA, if Customer is located in North or South America, and the laws of Ireland
if Customer is located outside of North or South America. All disputes arising out of or in relation to this Agreement shall be
submitted to the exclusive jurisdiction of the courts of Portland, Oregon when the laws of Oregon apply, or Dublin, Ireland when
the laws of Ireland apply. Notwithstanding the foregoing, all disputes in Asia arising out of or in relation to this Agreement shall
be resolved by arbitration in Singapore before a single arbitrator to be appointed by the chairman of the Singapore International
Arbitration Centre (SIAC) to be conducted in the English language, in accordance with the Arbitration Rules of the SIAC in
effect at the time of the dispute, which rules are deemed to be incorporated by reference in this section. This section shall not
restrict Mentor Graphics right to bring an action against Customer in the jurisdiction where Customers place of business is
located. The United Nations Convention on Contracts for the International Sale of Goods does not apply to this Agreement.
19. SEVERABILITY. If any provision of this Agreement is held by a court of competent jurisdiction to be void, invalid,
unenforceable or illegal, such provision shall be severed from this Agreement and the remaining provisions will remain in full
force and effect.
20. MISCELLANEOUS. This Agreement contains the parties entire understanding relating to its subject matter and supersedes all
prior or contemporaneous agreements, including but not limited to any purchase order terms and conditions. Some Software
may contain code distributed under a third party license agreement that may provide additional rights to Customer. Please see
the applicable Software documentation for details. This Agreement may only be modified in writing by authorized
representatives of the parties. Waiver of terms or excuse of breach must be in writing and shall not constitute subsequent
consent, waiver or excuse.