Classes provide templates for objects by defining attributes and methods. An object is an instance of a class that belongs to that class. Variables represent properties and methods represent actions. Encapsulation wraps data and code together as a single unit, with private variables and public getter/setter methods. Classes define variables and methods, and objects are instantiated from classes to use in a program. Key aspects of defining a class include modifiers, name, attributes, constructor, and methods. Instance variables can be accessed throughout a class while static variables are shared among all objects of a class. Casting converts between variable and object data types either implicitly or explicitly as needed.
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Classes and Objects Discussion
Classes provide templates for objects by defining attributes and methods. An object is an instance of a class that belongs to that class. Variables represent properties and methods represent actions. Encapsulation wraps data and code together as a single unit, with private variables and public getter/setter methods. Classes define variables and methods, and objects are instantiated from classes to use in a program. Key aspects of defining a class include modifiers, name, attributes, constructor, and methods. Instance variables can be accessed throughout a class while static variables are shared among all objects of a class. Casting converts between variable and object data types either implicitly or explicitly as needed.
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Classes and Objects
Difference between classes and objects
Object is an instance of a class. That means an object belongs in a class. Class provides a template for something more specific that the programmer has to define. (Special (main method) and regular classes (no main method)) Variables are properties, methods are actions. Encapsulation in Java is a mechanism of wrapping the data (variables) and code acting on the data (methods) together as single unit. Variables are private and there should be public getter and setter methods. Class variables and methods. Teach them how to create variables and methods in a class. Class instantiation. Teach them how to instantiate an object. Instantiation is creating an object. Creating your own class Defining your own class <modifier> class <name>{ <attributes> <constructor>//allows you to initialize variables as soon as you create an object. //its like a method with the same name as your class <methods> } Declaring Attributes Instance variables are variables that can be used throughout the whole class. Can be used by any method inside and outside the class, if they are public. Static variable or class variable is a variable that is the same for all the objects of the same class. Static variable and method belongs to a class but doesnt need an object to be called because it is a class variable. Casting, Converting and Comparing Objects Casting
Casting is converting. We are converting variables and objects and data
types. Converting information to a new form is called casting and casting produces a new value that is a different type of variable object. Only data type that cant be casted is boolean. Variable to variable example: Variable to variable i.e. double source=150.05; int dest=(int)source; Object to a variable Declare an object: Integer wholeNumber=new Integer(500); int newVal=wholeNumber.intValue(); //sop is 500 Implicit Casting conversion that java automatically initiates. Implied though not plainly expressed. Int a=5; Double xy=a; Explicit Casting is seeing completely see what we are doing. The format is usually (dataType)value where dataType is the value you are converting to and the value is an expression that results in the value of the source type.