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How To View Your Terrain in Unity's Editor and Game Mode

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How to View your Terrain in Unitys Editor

and Game Mode


You can edit, view, and navigate the terrain in the Unity Editor and in Game Mode. Viewing and
navigating your terrain is made easier with TerraSims TerraSim Fly script. Once applied to the
main camera within Unity, you can enter Game Mode and navigate the terrain via WASD
commands. Although collision meshes will not be activated with TerraSim Fly, features, such
as animated water prefabs, will be.

Viewing a Terrain in the Unity Editor


For any scene file within Unity, you can double-click on the scene and/or its components and the
camera will zoom to your selection. All of the components editable features will also be
displayed in the Inspector window. Note that the coordinates of each tile center are relative to
the databases origin, which resides at the center of the database.
NOTE: Any tiles position coordinate greater than 100,000 meters will generate a Floating
Point Limitation warning inside Unity.
For more information on viewing your terrain, please see Unitys documentation on Unitys
website.

Viewing a Terrain with TerraSim Fly for Unitys Game Mode


1. In your Unity project, select Main Camera in the project's Hierarchy window.
2. Next, select Component > Scripts >TerraSim Fly.
3. You should now see a TerraSim Fly (Script) component come up in the project's
Inspector window. Note: You might also have to use GameObject> Move To View
and/or GameObject>Align To View to initially orient the starting position of the Main
Camera (which can be previewed while Main Camera is selected via the Camera
Preview inset).
4. Hit the Play button at the top of the Unity interface to enter game mode.
5. WASD and mouse controls will be activated. Hold SHIFT to make the camera move
faster, ESCAPE to unlock the mouse, and left-click to reconnect the mouse.
6.

Click on the Play button again to exit game mode.

Copyright TerraSim, Inc. 2014. All Rights Reserved.

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