You can edit, view, and navigate the terrain in the Unity Editor and in Game Mode. Viewing and navigating your terrain is made easier with TerraSims TerraSim Fly script. Once applied to the main camera within Unity, you can enter Game Mode and navigate the terrain via WASD commands. Although collision meshes will not be activated with TerraSim Fly, features, such as animated water prefabs, will be.
Viewing a Terrain in the Unity Editor
For any scene file within Unity, you can double-click on the scene and/or its components and the camera will zoom to your selection. All of the components editable features will also be displayed in the Inspector window. Note that the coordinates of each tile center are relative to the databases origin, which resides at the center of the database. NOTE: Any tiles position coordinate greater than 100,000 meters will generate a Floating Point Limitation warning inside Unity. For more information on viewing your terrain, please see Unitys documentation on Unitys website.
Viewing a Terrain with TerraSim Fly for Unitys Game Mode
1. In your Unity project, select Main Camera in the project's Hierarchy window. 2. Next, select Component > Scripts >TerraSim Fly. 3. You should now see a TerraSim Fly (Script) component come up in the project's Inspector window. Note: You might also have to use GameObject> Move To View and/or GameObject>Align To View to initially orient the starting position of the Main Camera (which can be previewed while Main Camera is selected via the Camera Preview inset). 4. Hit the Play button at the top of the Unity interface to enter game mode. 5. WASD and mouse controls will be activated. Hold SHIFT to make the camera move faster, ESCAPE to unlock the mouse, and left-click to reconnect the mouse. 6.
Click on the Play button again to exit game mode.
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