3D - Quick Start - OptitexHelpEn
3D - Quick Start - OptitexHelpEn
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3D:Quick Start
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4.9 Textures
4.9.1 Cloth Texture
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Tutorial Files
1.
3DQuick Start Model Patterns.zip Download this file for the latest
tutorial practice files!
This tutorial teaches basic 3D draping skills, which is the ability to take 2D patterns, created, digitized, or imported and produce 3D styles.
This tutorial will teach the skills for stitch a basic dress, and a blouse. The texture tools will also be covered to learn how to create colorways,
logos, stitches and buttons.
Basic 3D Concepts
OptiTex 3D is a natural extension to PDS (Pattern Design System). Creating 3D content begins with a full set of real patterns. These can be
acquired from external CAD applications or directly from our PDS. In this tutorial we will assume these patterns are available in OptiTex PDS
format (.pds/.dsn) and proceed from there.
Creating 3D cloth from 2D flat patterns requires additional information which consists of:
1. Specification of Style or design sheet(details of design, stitch details, fabric or logo placement)
2. Fabric Information (Stretch, Rigidity)
3. Colors, Prints, Logos, Stitch widths & textures (Shading)
4. Model measurements and sample size of style
Workflow
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2.
First step would be to learn how to use the parametric mannequin module, change body measurements, and control the placement of
measures on the 3D model.
1. In PDS click the 'View' menu, select '3D Windows' and then select 'Model' to open the 3D Viewer window.
2. In 3D toolbar click on the 'Load Model' icon to open the file "FemaleModel.mod".
3. Open the Body Dimensions dialog by clicking on the 'Model Properties' icon
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4. The dialog reflects the actual measurements for the loaded model.
2. Use Lengths to enter in all length measurements (Center Front to Waist and Center Back to Waist are in the Basics Category and should
be entered in LAST)
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4. Use Bust only for reshaping the bust area, specifically designed for Undergarment and Lingerie clothing.
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5. Use Pose to change the model position, including arms, legs, plus fashion poses
6. Use Face to change her face structure and expressions (skin tone is available upon request)
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7. Use Props to change Footwear, Socks, Hair, add Shoulder Pads, Environment, Accessories, and Misc
Measurement Location
Each point of measure listed in the Morph dialog box, has a specific location on the model. Select the measurement and a blue line will
appear to show how the measure is taken. The measure is reported from this location.
For example, click on the slider for the Waist parameter. Note that a blue line appears around the area of the models waist in the 3D viewer.
Now click on the edit box associated with Arm Length in the Advanced panel. A blue line appears, connecting the point from the models
wrist to her shoulder.
The placement of the tools can be modified to another position you like.
Measure Tools
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Circumference Tool
1. Click on the black arrow next to the 'Model Properties' icon in the 3D toolbar. This will invoke a drop down list of the measure tools.
Select the 'Add Circumference Measure' from that list.
2. A circumference tool appears near the feet of the model. To move, hold the CTRL or SHIFT key down and click on the circumference
disk to select it.
3. Move the tool's position using the left mouse button, while the CTRL or SHIFT key is still down.
4. Every time you stop the mouse movement, the tool takes a measure at its location. A line, extended from the measurement area,
displays the measurement value. This tool can also be useful for verifying body dimensions after they have been modified.
15.
5. A dialog prompt will pop up saying the parameter already has a value. Click Yes to override the default measure location.
1.
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16.
6. The new measure location is assigned. You can verify this by seeing that the measurement value in the edit box has changed to equal
the value in the Circumference Tool in the 3d view.
Tape Measure Tool
18.
1. Click on the black arrow next to the 'Model Properties' icon in the 3D toolbar. This will invoke a drop down list of the measure tools.
Select the 'Add Tape Measure' from that list.
2. The cursor now changes to indicate a tape measure tool is invoked. To take a measurement using this tool, you need to click on 2
points on the model in the 3D Model window. Click on the first point and drag the mouse cursor to another point. Once you make the
second click, a measurement is taken and its value is displayed.
19.
5. Now select the tool by holding the CTRL key and right clicking on the line with the mouse. You will see the tool highlighted in red.
6. Next, click on the Arms edit box in the Advanced panel of the Body Dimensions dialog. The parameter will be highlighted, indicating
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20.
8. A dialog prompt will pop up saying the parameter already has a value. Click Yes to override the default measure location.
9. The new measure location for the arms length is assigned. You can verify this by seeing that the measurement value in the edit box
has changed to equal the value in the Tape Measure Tool in the 3d view.
Once you have modified the parametric mannequin, you may restore the originally loaded state in which the model was loaded by clicking
the 'Restore All' button on the dialog. This will revert all the measurements in the model to the values they had when the model was loaded.
To restore a single parametric measure to its original value, first select that parameter by clicking on the edit box for the measurement you
wish to restore. Then click on the 'Restore' button.
Saving Model
After modifying the body measurements to the desired values and positions, it is time to save the model for future simulations. The parametric
mannequin can be directly saved as mod file, just like any other model. At this point, it is very important to decide if you want to save a final
model without the body parameters, or save with the body parameters for more measurement modifications in the future. Note that by
compressing the model, it is finalized and its body dimensions can no longer be modified.
2. Type a name with mod extension, and enable the 'Keep Body Controls' checkbox if you want to save parameters for future
modifications. If you are happy with the model and want to use it as is in the future, disable this checkbox.
3. Notice that Save Model command saves the model with the simulated garment on. If you wish to save the model alone be sure to
Clear Cloth first.
1.
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23.Save as Dialog
4. You may now reload the saved model and continue your work.
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Arranging For 3D
Defining Initial Placement
1. The pieces of a style must be orientated correctly in 2D to show up in 3D in the right position. Most pieces should "stand up" or be
vertical on the screen except sleeves, which are horizontal on the screen. Select the Front and Back and Press "]" to rotate them
clockwise. or Select Toolbox/Rotation/RotateCW.
2. Click on the Properties tab. Click on each piece to make sure that they are all a Pair. In the piece Property window, check Pair. (Left
and Right)
3. Open the 3D Properties tab. Select View/3D/3D Properties. This is the window in which we determine the 3D positioning, cloth
properties and the size of style. Select each piece and choose the 3D location, under Positioning>Location> select FRONT, BACK,
AND LEFT ARM, for Front Back and Sleeve, one at a time.
4. Select all Pieces, and click on Synchronize (this save these positions for 3D)
click enlarge
1. Back to 3D Properties, for each position there are default Shapes to bend or curve around the 3D Model. For instance, sleeve pieces
are 100% cylinder shaped by default and Front and Back pieces are Flat by default. Select the Front and Back and choose Shape>
Cylinder, then type Percentage, 49%.
2. Verify placement by clicking on the 'Place Cloth' icon.
Place
Cloth
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after rotation
Note: It is sometimes necessary to reset the focus to find the new center axis for the camera navigation:
Ctrl-click a model or cloth piece and press F (Focus).
Ctrl-click a point (or follows mouse cursor position) and press V (Vertex Focus).
Edit Mode
Edit mode is available by holding down the Ctrl/Shift keys. When editing, pieces can be relocated, rotated and prints or textures can be
modified.
To move a specific piece, hold Ctrl/Shift down and then left click the piece. It should show a green rectangle indicating its selection.
1. Ctrl+Left click: Moving the mouse left, right up and down moves the piece accordingly.
1.
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2. To push the piece IN and OUT hold Ctrl down, right click it, and then move the mouse Up and Down.
1.
3. To rotate the piece Left & Right hold shift down and hold both mouse keys on the piece. Then move the mouse Up and Down.
1.
4. To rotate the piece In & Out hold Ctrl down and hold both mouse keys on the piece.Then move the mouse Left & Right.
1.
5. To rotate the piece On Z Axis hold Ctrl down and hold both mouse keys on the piece.Then move the mouse Up and Down.
1.
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Make sure the pieces are located correctly by inspecting the mannequin from multiple angles. See result in pictures below:
1.
1.
How to Stitch
Pattern connection is done in the PDS 2D window, on the Working Area.
1. Remove the cloth from the mannequin by selecting the 'Clear Cloth' tool. The 3D placement will not be lost until next time you will choose
to Synchronize.
2. Select the 'Stitch' tool from the 3D toolbar to begin stitching the patterns.
Segment to Segment
2. Point to Point - Click on a grading point then on the next point in a clockwise direction, this defines the first Half of a stitch. Notice the
change of cursor to a double sewing machine. Click on the next stitch, either by segment or point to point.
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3. Selection Rectangle Add a complete stitch, or half by dragging a rectangle around the Grade points points of the designated segments,
this feature is useful for small segments, which are hard to access without zooming in and if your pieces are arranged nicely so you can
make a box. (Fastest Method)
When adding stitches, you may use any of the zoom tools, scroll bars and the mouse wheel at any time and then continue stitching.
Deleting a stitch is done by selecting it first (Red indicates selection) and clicking the delete key. Alternately you may drag a rectangle
over the stitch and do the same. Selection is made either by selecting the 'Show Stitch Mode' tool (Shift+U) or by releasing the stitch tool
before selecting a stitch for deletion. Do this by right clicking an empty area of the screen.
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1. Stitch the arm hole to the sleeve in two separate stitches- one from the shoulder down to the notch and one from the notch and down
to the armpit. Stitching this way ensures that the ease we have in the sleeve stays within the shoulder's boundary as it should. Do that
once with the front side and once with the back side.
1. Stitch the darts together by clicking on each internal line. Select the stitches and choose Flipped in the 3D Property window.
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Stitch Verification
After stitching all necessary segments, we are ready to verify the connections and run the simulation.
1. Position the cloth again by clicking the Place Cloth. Now you can see the actual stitching connections in 3D. Stand alone stitches are
not visible at this point.
2. At this point you have either finished stitching correctly, or maybe you are missing some stitches, or some stitches might be reversed.
1. In case you've missed stitches go back to 2D working area and complete the stitching necessary.
2. In case you've recognized reversed stitches, select those stitches using the 'Show Stitch Mode' tool.
Then check the 'Flipped' checkbox in the 3D Properties pane, on the
1. Relocate and verify stitches. Verify that all stitches are present and correctly positioned. You can do that by hiding the model. This
would enable you to view the stitch connections from various angles.
Showing and hiding the model is done by selecting 'Show or Hide Model' from the 3D toolbar.
In the image below you can see an example of hidden model state.
An important thing is to ensure that the stitch connections actually circumscribe the body. That means that you need to keep the pieces as
close to the body as possible and ensure that there are no significant body parts not included within the stitch connections boundaries.
3D Simulation
To run the simulation, click the Simulate Draping button.
73.Sim
Simulation time varies, depending on the size of the clothing items and the simulation resolution.
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73.Simulate
To emphasize the effect of resolution, try changing the size to 0.8 cm, by first selecting all pieces (Ctrl+A), then changing the Resolution
field to 0.8 (in 3D Properties), then removing the cloth and re-simulating.
Accurate simulation depends on many factors including cloth parameters and stitch attributes. For comprehensive understanding of those
factors and advanced tricks see Advanced Tutorial and 3D Properties.
Textures
V11 Shader
Now that we have the simulated T- shirt we can now define the textures for the fabric and the stitches.
Valid file formats for OptiTex 3D textures are:
1. JPG
2. PNG
3. TIF
4. BMP
Cloth Texture
1. We will define one cloth texture for all the shirt's pieces. Select all the pieces (CTRL+A). Incase you wish to define a different texture
for different pieces then select the pieces one by one.
2. Select the Shader tab to see this window. This is where you define textures and textures
properties.
3. From the Texture Editor, click on the black arrow next to the Texture 1. This will launch the
'open file' dialog.
4. Select the file 'stripes.png'. This is the texture for the entire shirt.
5. View the result at the 3D Model window. It should look like the picture below.
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6. To adjust the stripes of the sleeves to match to the stripes of the bodice, select the sleeve
piece and then on Shader window change the value of Y in the Offset field from 0 to 6.2.
This will move the texture so the stripes will match. You can also move the texture using
the up/down arrows next to the field.
79.Shaders
81.Stripe adjusted
7. Now let's add a print at the front and adjust its position.
1. Select the front piece.
2. At the Shader window select, click on the black arrow next to texture 2.This will launch the 'open file' dialog.
3. Select the file 'woman.png'. The image is now defined as a repeating pattern on top of the stripes.
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4. At the 'Type' field, click on the arrow and select 'Logo' from the drop down list. The image is now defined as a logo on top of the
stripes.
5. We can now determine the size we want for the print. Let's enlarge the print at the 'Scale' field to be 3 times larger than its
actual size.
84.Scale field
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85.Scaled print
.
6. Now let's determine the position of the print over the front piece. Select the 'Move Texture' tool from the 3D toolbar.
86.Mo
Textu
7. Notice that the mouse cursor changed to a shape of a hand. Select the print with left-click and move the print over the front until
you reach the position you wanted. Another way to determine the print's position is by selecting the texture at the 'Shader'
window and entering values in the 'Offset' field.
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Stitch Texture
Textures for stitches can also be defined in order to distinguish between different sewing techniques. We shall use two different stitches
for our shirt- Overlock stitch for the hems and Flatlock stitch for the sleeve.
Default stitches are white and have width of 0.15 cm.
1. First let's select the hem stitches for the bodice and sleeve and the neckline.
1. Selection of stitches is made by clicking the 'Show Stitch Mode' icon or
clicking Shift+U. The mouse cursor is then changed to stitch selection
state and you can now select the aforementioned stitches.
2. For multiple stitch selection use the Shift key.
2. Click on the 'Shader' tab.
3. From the Texture Editor, click on the black arrow next to the Texture 1. This will
launch the 'open file' dialog.
4. Select the file 'Overlock.png'.
5. View the result at the 3D Model window. At this point you cannot see the stitch.
To fix that follow next steps:
1. On '3D properties' window, Stitch properties is on while the stitches are
still selected.
2. On the Width field raise the value to 1 cm.
3. In the 'Shader' window we will use the 'Offset' field to bring the stitch
texture up to the edge of the hems. Change the X value to 0.2 cm.
6. Now select the stitches at the arm hole and the shoulder. You can select all those stitches using the selection rectangle, simply draw
the selection rectangle around the shoulders and arm holes.
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Saving
As mentioned above, the end products of this tutorial are:
1. Three dimensional image of the T-Shirt (CLT).
2. Fully dressed mannequin (MOD)
3. Snapshot of our model dressed with trousers and T-Shirt (JPG).
The CLT format is basically a three dimensional image of your product, it provides a graphical collaboration tool for all involved in the
product development process. Saving in clt format will allow 3D view of the product without having to install OptiTex, which means that
you will be able to send the 3D image integrated with Excel spec sheet to your production providers, share the 3D image with co-workers
via e-mail so they could view the product in their web browser and integrate the 3D image within business and marketing presentations.
To save the outfit in clt format select 'Save Model' from the 3D toolbar. Save as type 'Cloth Files (*.clt).
After saving you can now double-click the file and view your new-born in your default browser. 3D Navigation in the browser is the same as
in OptiTex 3D viewer.
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Saving as MOD will produce a three dimensional image of our model with the clothes we simulated. The advantages of saving as mod file
are basically similar to those mentioned above regarding to saving as clt, only the mod format keeps the model together with the
simulated garment. You can use it, for instance, to save a model dressed with trousers and then simulate several tops to match the
pants.
To save the model together with the outfit follow this link: Saving Model
To produce a snapshot of the scene in OptiTex 3D viewer first navigate the 3D viewer to match your needs in terms of frame (you can
alter the window size), composition and background and then select the 'Snapshot' command from the 3D toolbar.
98. Snapshot
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2. CTRL-click on the Skirt and press delete, then save the Shirt as a CLT.
3. To combine the finished CLT files. Drag the first CLT, then drag the second CLT by holding the CTLR key. This will combine and not
replace the CLT.
4. To create several bottoms to work with several tops. Combine all Bottom CLT files (using CTRL key) then drape the Shirt. The final
result is the Shirt will combine with all bottoms without collision.
Category: Tutorials
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