Mastermind Incident Sheet

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Mastermind

Incident
Sheet

Mastermind Sheet
Title: A Battle of Wits
Tragedy Set: First Steps Difficulty:

the protagonists don't successfully survive any of the three loops, they
can guess the identity of all the roles to still win the game.

Description: This script is designed to introduce the protagonists to


the "Final Guess" concept. It should be very difficult for them to
simultaneously counter 2 Intrigue onto the Hospital and the School
when you have access to the Brain and the Unsettling Rumor abilities
(though be careful with revealing the Brain!), but they can use the
"Final Guess" to win if they can identify who the Brain is.

Day

Incident

Culprit

Day 1

Increasing Unease

Office Worker

Main Plot: Light of the Avenger Subplot 1: Unsettling Rumor

Day 2

Spreading

Rich Man's Daughter

Day 3

Hospital Incident

Shrine Maiden

Number of Loops: 3 Days per Loop: 3


Hints for Mastermind:
This is a tricky one for the mastermind, because getting two Intrigue on
the School or Hospital isn't enough. If the protagonists can guess the
plot and subplot correctly, they'll know that the Brain is either the Rich
Man's Daughter or the Boy Student, and if they can guess correctly at
the end they'll win. Therefore, this is a game of subterfuge. Use the
Conspiracy Theorist aggressively to land paranoia on everybody (it
doesn't matter much because every subplot has a Conspirator) so that
the Incidents go off repeatedly. Increasing Unease can set up the
Hospital Incident while Spreading can prevent the Boy Student from
removing paranoia from the Shrine Maiden. Keep the Daughter
panicked as much as possible to conceal the culprits of the various
incidents.
Victory Conditions for Mastermind:
2 Intrigue on the School (via the Rich Man's Daughter ability, via
Unsettling Rumor)
Special Rule:
This scenario includes the "Final Guess" rule from the core game. If

Tragedy Looper First Steps.

Cast

Role

Rich Man's Daughter

Brain

Office Worker

Conspiracy Theorist

Nurse
Shrine Maiden
Police Officer
Boy Student

Person

Mastermind Sheet
Title: Servants of Cthulhu
Tragedy Set: First Steps Difficulty:

Day

Incident

Culprit

Day 2

Increasing Unease

Class Rep

Day 3

Missing Person

Shrine Maiden

Day 4

Murder

Girl Student

Description: The three female students are servants of Cthulhu. The


Rich Man's Daughter and Class Rep cast incantations that cause the
Shrine Maiden to enter the school. There, the Girl Student may be
incited to murder her as a sacrifice to fuel a ritual to summon The
Great Old One into this world. If they perform the summoning without a
sacrifice, they accidentally summon Azathoth instead.
Main Plot: A Place to Protect Subplot 1: Shadow of the Ripper
Number of Loops: 3 or 4 Days per Loop: 4
Hints for Mastermind:
Try to kill the Shrine Maiden (Key Person) using the Serial Killer or the

Cast

Role

Shrine Maiden

Key Person

Class Rep

Cultist

Rich Man's Daughter

Conspiracy Theorist

Girl Student

Serial Killer

Nurse
Informant

Person

Murder Incident on Day 4. Use the Increasing Unease to setup the


Murder on Day 4. Remember that forbid movement & movement cards
happen before other forbid & action cards. Use this to setup the Cultist
in the right location (school)
Victory Conditions for Mastermind:
[Instant Loop Lost] - The Shrine Maiden (Key Person) is killed [Loop
End] - 2 Intrigue on the School

Tragedy Looper First Steps.

Mastermind Sheet
Title: Tainted Candy
Tragedy Set: First Steps Difficulty:

Cast

Role

Girl Student

Key Person

Henchman

Cultist

Class Rep

Conspiracy Theorist

Boy Student

Person

Rich Man's Daughter

Curmudgeon

Patient

Friend

Description: The Patient overdosed on illegal drugs and is becoming


suicidal. Meanwhile, the Henchman is a dealer planning to spread the
same drugs throughout the school. If the Class Rep visits the Patient in
the Hospital, her reprimands spur him towards suicide. The Rich man's
Daughter is a drug user who dislikes the Protagonists attempts to get
in her business. On Day 3 the Girl Student has a bad trip and jumps off
a tall building.
Main Plot: A Place to Protect Subplot 1: A Hideous Script
Number of Loops: 3 or 4 Days per Loop: 3
Special Rule: Special Setup: The Henchman starts in the City.

Day

Incident

Culprit

Day 1

Suicide

Patient

Day 2

Missing Person

Henchman

Day 3

Suicide

Girl Student

Tragedy Looper First Steps.

Mastermind Sheet
Title: Schoolyard Bedlam

Day

Incident

Culprit

Day 2

Missing Person

Shrine Maiden

Day 3

Increasing Unease

Pop Idol

Day 4

Murder

Informant

Tragedy Set: First Steps Difficulty:


Description: An anonymous tip has summoned the Police to the
school, where it seems nothing is amiss. Yet because of his
intimidating and inexplicable presence investigating the school,
tensions are rising and a full-on panic is in danger of breaking out. All
this has been arranged by the pop idol and her associate, members of
a cult that need only the Shrine Maiden to be eliminated before they
can unleash their true supernatural horror. And while the anonymous
tip was arranged on purpose, it wasn't entirely false: a vengeful girl has
decided to take matters into her own hands and begin a killing spree.
With so many forces lose in the school, it'll take a miracle for things not
to fall apart completely...
Main Plot: A Place to Protect Subplot 1: Shadow of the Ripper

Cast

Role

Shrine Maiden

Key Person

Girl Student

Serial Killer

Police Officer

Conspiracy Theorist

Pop Idol

Cultist

Boy Student
Informant
Class Rep

Person

Number of Loops: 3 Days per Loop: 4


Hints for Mastermind:
The incidents are designed to give you plenty of options. If you plan to
win via a Power Play strategy, you can move the Girl Student to the
Shrine on day one and immediately kill the Shrine Maiden, revealing
two roles but immediately ending the loop (this could be a good way to
cover up the culprits of the later incidents). If you plan to coverup, you
can use the Police Officer's presence to increase paranoia and you can
prevent the players from using the Pop Idol's ability because she's the
cultist. This should help ensure that the incidents happen the way you
want them to: get intrigue on the School and win at the end of the loop.
Once the School has two intrigue, don't let the Informant murder the
Shrine Maiden if you can avoid it, unless you can get some intrigue on
another location to obfuscate that victory condition (since if they see
two intrigue on the school and none anywhere else, even if you win via
murder they'll correctly assume you're on A Place To Protect)
Victory Conditions for Mastermind:
Shrine Maiden killed (Girl Student serial killer, Informant day 4 incident)

Tragedy Looper First Steps.

Mastermind Sheet
Title: Hopeless

Day

Incident

Culprit

Day 3

Murder

Mystery Boy

Day 4

Faraway Murder

Girl Student

Tragedy Set: First Steps Difficulty: 2/10


Description: School sucks. The girl student thought. Might as well go
away with a bang. How should she do this? She plans and plans... And
finally decided no one is going to survive in the school... But, the
school is weirder than she first thought. Can she successfully destroy
the school?
Main Plot: Light of the Avenger Subplot 1: A Hideous Script
Number of Loops: 3-4 Days per Loop: 5
Hints for Mastermind:
Mystery Boy is a double edge sword. One thing he can kill Shrine
Maiden. Another thing is that Mystery Boy can murder the Brain, Girl
Student. You can hide the brain within the students. You can also use
Murder and Faraway Murder to kill the Shrine Maiden. You only can
win at the end of the loop, so be careful of those goodwill abilities that
can reveal your plots.
Victory Conditions for Mastermind:
-Shrine Maiden is dead. -There is 2 Intrigue in the school. (Brain's
starting location)

Day

Day 1

Day 2

Incident

Increase Unease

Missing Person

Tragedy Looper First Steps.

Cast

Role

Rich Man's Daughter

Conspiracy Theorist

Girl Student

Brain

Mystery Boy

Serial Killer

Shrine Maiden

Friend

Office Worker

Curmudgeon

Boy Student
Police Officer

Person

Culprit

Boy Student

Shrine Maiden

Mastermind Sheet
Title: Infiltration Tragedy Set: First Steps Difficulty: 2/10

Day

Incident

Culprit

Day 4

Missing Person

Police Officer

Day 5

Hospital Incident

Doctor

Description: A script meant for beginners focusing on some of the


less explained mechanics as teaching them.
Main Plot: Light of the Avenger Subplot 1: A Hideous Script
Number of Loops: 3, 4 Days per Loop: 5
Hints for Mastermind:
This is a Coverup Script. For your Main Plot, you want to bluff A Place
to Protect. Have one of your characters always refuse Goodwill (to act
as the Cultist) and have the others always accept it. This will confuse
your opponent. Hiding a Key Person is much harder, but possible.
Outside of the Hospital Incident, there is no way to kill characters, so
that might help. You may want to let the characters trigger the Doctors
Goodwill Ability and save the Patient in the first few loops. If he dies
and the Protagonists make it to the end of Day 5, they will immediately
realise that he is the Friend meaning it must be a Hideous Script. You
can bluff either of the other two subplots by just using the Conspiracy
Theorist and making sure two characters are never in the same region
alone together. If you are really desperate, using the Brains ability to
simulate an Unsettling Rumor can help.
Victory Conditions for Mastermind:
2 Intrigue on the School at the end of the loop The Patient (Friend) is
dead at the end of the loop The Protagonists are killed in the Hospital
Incident

Day

Incident

Role

Patient

Friend

Girl Student

Conspiracy Theorist

Rich Man's Daughter

Brain

Doctor
Police Officer

Curmudgeon

Class Rep
Shrine Maiden
Office Worker
Informer

Person

Culprit

Day 2

Missing Person

Girl Student

Day 3

Spreading

Class Rep

Tragedy Looper First Steps.

Cast

Mastermind Sheet
Title: The Red Fog Tragedy Set: First Steps Difficulty: 7/10
Description: For this script, if played right, gives a handicap for the
protagonists as the mastermind will have more options to win. When to
reveal a characters role is the key. This was created by my 11 year old
nephew who has a knack for mystery plots. Please do enjoy.
Main Plot: A Place to Protect Subplot 1: Shadow of the Ripper

Day

Incident

Culprit

Day 5

Hospital Incident

Nurse

Cast

Role

Doctor

Key Person

Nurse

Cultist

Boy Student

Friend

Shrine Maiden

Serial Killer

Police Officer

Conspiracy Theorist

Class Rep
Patient
Office Worker

Person

Number of Loops: 3 Days per Loop: 5


Hints for Mastermind:
Keep the Nurse's role hidden as long as it takes as she is a key
component in this script. Keep in mind that the Serial Killer can be
used both by you and the Protagonists' advantage.
Victory Conditions for Mastermind:
* 2 intrigue in School * Kill the Key Person * Kill Protagonists during
Hospital Incident * Kill the Friend

Day

Incident

Culprit

Day 2

Murder

Patient

Day 3

Increasing Unease

Boy Student

Day 4

Faraway Murder

Class Rep

Tragedy Looper First Steps.

Mastermind Sheet
Title: Goodbye, My Brother

Day

Incident

Culprit

Day 4

Murder

Office Worker

Day 5

Suicide

Patient

Tragedy Set: First Steps Difficulty: 9/10


Description: A young lady is losing her inheritance to her sick brother.
Using her connections, she plots to kill him and take the endowment
herself.
Main Plot: Murder Plan Subplot 1: Hideous Script
Number of Loops: 4 or 5 Days per Loop: 5
Hints for Mastermind:
A Power Plan plot that utilizes creative ways to achieve the goal. Once
the players figure out the Key Person, take advantage of the Doctor's
Killer ability to optionally refuse goodwill to prevent the Patient from
leaving the Hospital. In the meantime, move in the Office Worker to
increase the Patient's paranoia for the Day 5 Incident. Due to the
variety of the methods the Mastermind has, four or five loops is
recommended to allow players to see the importance of the characters'
goodwill and the Paranoia -1 card.
Victory Conditions for Mastermind:
Patient dies by: Killer ability / Hospital Incident / Murder Incident /
Suicide Incident

Day

Day 1

Day 2

Incident

Missing Person

Hospital Incident

Tragedy Looper First Steps.

Cast

Role

Patient

Key Person

Doctor

Killer

Police Officer

Person

Nurse

Friend

Office Worker

Conspiracy Theorist

Rich Man's Daughter

Brain

Culprit

Rich Man's Daughter

Doctor

Mastermind Sheet
Title: Battle Royale - Tragedy Looper Edition
Tragedy Set: First Steps Difficulty: 8/10

Special Rule:
Any characters with THREE intrigue dies instantly (Bomb Collar
explodes). Do not wait until the end of the day. Any location with

Description: It's Battle Royale, but with Tragedy Looper characters

THREE intrigue kills everyone in the location and those who enter it

and special rules! An example of making simple plots complex with the

(Forbidden Zone). Each Player deck and Mastermind deck receives

addition of extra rules. I recommend using this script with card

ONE extra card (comes with the game, Extra Card A, B, C, and D).

covers/sheets that hide the back of cards due to the use of the four

Extra cards are infinite usage of MINUS or PLUS one intrigue for both

extra cards. Feel free to make any modifications and share your

players and mastermind. It is the person's choice, and may be played

versions! If there are any questions, please comment.

on either character or location. Players' Forbid Intrigue and Extra Card

Main Plot: Murder Plan Subplot 1: Hideous Script

do not cancel each other and may be used together. However, the
same cancel rule still applies when TWO Forbid Intrigue are on the

Number of Loops: 5/6


Days per Loop: 4
Hints for Mastermind:
A Power Plan plot. The first person to target is the Key Person.

board. Forbid Intrigue may be used to cancel out a Mastermind's Extra


Card. A Player's Extra Card may be used to cancel out a Mastermind's
Extra Card.

Day

Incident

Culprit

Day 1

Increasing Unease

Rich Man's Daughter

Day 2

Murder

Boy Student

Day 4

Murder

Shrine Maiden

Increasing Unease will make it easier to take it down the first few loops.
Once the Players begin to protect the Key Person, killing the Class
Rep will be an option for victory for you as well. This script requires
heavy preparation, but gives the Mastermind many tools to achieve his
goal. Be wary of the Serial Killer, as it may work against you.
Victory Conditions for Mastermind:
[Key Person Dies]: Killer ability / Serial Killer ability / Forbidden Zone /
Bomb Collar / Murder Incidents [Friend Dies]: Killer ability / Serial Killer
ability / Forbidden Zone / Bomb Collar / Murder Incidents

Tragedy Looper First Steps.

Mastermind Sheet
Cast

Role

Boy Student

Killer

Girl Student

Key Person

Class Rep

Friend

Rich Man's Daughter

Brain

Mystery Boy

Serial Killer

Pop Idol

Person

Shrine Maiden

Conspiracy Theorist

Tragedy Looper First Steps.

Mastermind Sheet
Title: hal_7297108

Cast

Role

Pop Idol

Witch

Patient

Lover

Boy Student

Loved One

Godly Being

Friend(Appears in Loop 2)

Shrine Maiden

Serial Killer

Nurse
Journalist
Office Worker
Rich Man's Daughter
Class Rep

Person

Tragedy Set: Basic Tragedy Difficulty:


Description: Might be a good script for those who are looking to play
with a mixed group of new players and players who have already
played the early scripts from the game.
Main Plot: Giant Subplot 1: A Love Affair Subplot 2: The Hidden freak

Number of Loops: 3 Days per Loop: 6


Hints for Mastermind:
The witch might get discovered quite early - the Pop Idol's goodwill
ability is a tempting one, so her goodwill refusal will probably be outed
in the first loop. Given this, Max (our mastermind) decided to try and
win through intrigue on the City in day one, and spread about some
intrigue and paranoia elsewhere so it wasn't too obvious.

Day

Incident

Culprit

Day 2

Missing Person

Boy Student

Day 4

Increasing Unease

Journalist

Day 5

Hospital Incident

Shrine Maiden

Day 6

Suicide

Patient

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Untitled

Cast

Role

Police Officer

Witch

Henchman

Friend

Boss

Key Person

Pop Idol

Loved One

Mystery Boy

Lover

Godly Being

Brain

Alien

Time Traveller

Tragedy Set: Basic Difficulty: 0/10


Main Plot: Giant Time Bomb Subplot 1: Threads of Fate
Number of Loops: 4 Days per Loop: 4
Victory Conditions for Mastermind: Butterfly Effect

Day

Incident

Culprit

Day 1

Increasing Unease

Godly Being

Day 3

Faraway Murder

Alien

Day 4

Butterfly Effect

Alien

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Twelve Monkeys
Tragedy Set: Basic Tragedy Difficulty:

subplots will be known at some time, so the idea is to keep the Main
Plot hidden as much as possible. Also, the Office Worker having
Mandatory Goodwill Refusal will whittle down the possible Plots, so try

Description: A time traveller has travelled back in time to avoid a

to keep them thinking that he could be the Factor instead.

disastrous pandemic which originated in the city. He is immediately


believed crazy and hospitalized. Unknown to him, however, the real
trigger of the pandemic was not the Hospital Incident, but the event on

Victory Conditions for Mastermind:


1. Trigger "Butterfly Effect" (Change of Future victory condition)

a previous day when the Pop Idol was infected, becoming patient zero
and transmitting the disease in the following weeks during her world
tour. At the same time, other people mill around inciting strange events
and muddling the investigation on what really happened.

Day

Incident

Culprit

Day 2

Increasing Unease

Class Rep

Day 3

Foul Evil

Shrine Maiden

Day 4

Missing Person

Rich man's Daughter

Day 5

Butterfly Effect

Pop Idol

Day 7

Hospital Incident

Doctor

Main Plot: Change of Future


Subplot 1: An Unsettling Rumour Subplot 2: Unknown Factor X
Number of Loops: 4 Days per Loop: 7
Hints for Mastermind:
This script should be very tricky for the Mastermind, as it relies
completely on subterfuge. The key is to make the Protagonist waste
cards on preventing the Hospital Incident, while in reality you don't
want to trigger it at all (since it will reveal the Patient as the Time
Traveller when he will not die). Spread Paranoia liberally in order to
trigger Incidents and use every opportunity to lay down Intrigue and hit
every loss condition possible at the end of the loop (basically try having
2 Intrigue on all locations and all girls). Thanks to the Informer, the

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Cast

Role

Girl Student

Factor

Class Rep

Conspiracy Theorist

Office Worker

Cultist

Patient

Time Traveller

Rich Man's Daughter


Shrine Maiden
Doctor
Pop Idol
Informer

Person

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Repeatragedy

Cast

Role

Alien

Key Person

Shrine Maiden

Conspiracy Theorist

Godly Being(2nd Loop)

Brain

Mystery Boy

Time Traveler

Office Worker

Killer

Docter
Boy student
Informer

Person

Tragedy Set: Basic Tragedy Difficulty:


Main Plot: Murder Plan
Subplot 1: Unsettling Rumor Subplot 2: Paranoia Virus
Number of Loops: 3 or 4 Days per Loop: 7

Day

Incident

Culprit

Day 3

Spreading

Office Worker

Day 4

Hospital Incident

Mystery Boy

Day 5

Murder

Shrine Maiden

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Best in Class

Day

Incident

Culprit

Day 1

Increasing Unease

Office Worker

Day 3

Hospital Incident

Doctor

Day 5

Butterfly Effect

Pop Idol

Day 6

Murder

Henchman

Day 7

Murder

Rich Man's Daughter

Tragedy Set: Basic Tragedy Difficulty:


Description: A deranged and amoral student blames a classmate for
her isolation from her peers and her crush's rejection. Unfortunately for
her unsuspecting target, her father is both wealthy enough to make her
twisted wish into reality, and sufficiently devastated by his failure to
save his wife that he wants nothing more than to make those around
him suffer as well. A diligent cop and his loyal daughter are doing their
best to protect their beloved hometown, but they have much to contend
with. An orderly unjustly fired from the hospital resents his new office
job and seeks answers, but his assertions that something is wrong at
the hospital are only creating panic. A violent young Yakuza member'rs
behaviour is only becoming more erratic and unpredictable due to his
concern for his younger brother, hospitalized and helpless. Will the
protagonists be able to guide this town to a peaceful future, or will two
twisted generations commit a crime that will tear their community
asunder? They will be putting themselves at great risk to find out...
Main Plot: Murder Plan
Subplot 1: A Love Affair Subplot 2: Circle of Friends
Number of Loops: 4-5 Days per Loop: 7
Victory Conditions for Mastermind:
Kill the Key Person (using killer's ability, hospital incident, or murder
incidents) Kill a Friend (using hospital incident or murder incidents) Kill
the protagonists (using killer's ability, loved one's ability, or hospital
incident)

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Cast

Role

Shrine Maiden

Key Person

Rich Man's Daughter

Killer

Doctor

Brain

Patient

Lover

Henchman

Loved One

Police Officer
Class Rep

Friend

Office Worker

Conspiracy Theorist

Boy Student
Pop Idol

Person

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Who stole the cookie? Why so serious?

Cast

Role

Doctor

Conspiracy Theorist

Patient
Henchman

Friend

Mystery Boy

Cultist

Shine Maiden

Brain

Rich Girl's Daughter

Key Person

Girl Student

Killer

Office Worker
Godly Being

Person

Tragedy Set: Basic Tragedy Difficulty: ???


Description: The last cookie in the cookie jar is gone, who might have
it.
Main Plot: Murder plan
Subplot 1: CIrcle of Friends Subplot 2: Paranoia Virus
Number of Loops: 4-5 Days per Loop: 5
Victory Conditions for Mastermind:
Kill one of friends via serial killer virus Hospital Incident to kill Patient
Girl student murders Rich man daughter Suicide

Day

Incident

Culprit

Day 2

Suicide

Rich man's Daughter

Day 3

Increasing Unease

Patient

Day 4

Hostpital Incident

Doctor

Day 5

Murder

Girl Student

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Vetinari Gambit

Day

Incident

Day 1

(day 4, loop 1, 3, 5) Far away murder,

Day 2

Loop 2&4, day 1: Increased unease

Day 3

Loop 2&4, day 3, Missing person

Day 4

Loop 2&4, day four, Hospital incident

Day 5

Loop 2&4, day five increased unease

Day 6

Loop 2&4 day six, Suicide

Culprit

Tragedy Set: Basic tragedy Difficulty: ?


Description: This is an unusual case. Youre not quite sure what
happened. You think someone might have died, but youre not quite
sure how it went down. Nerveless, you must be careful of who you trust,
and tread carefully
Main Plot: Sign with me
Subplot 1: Circle of friends Subplot 2: Paranoia virus

Hospital patient

Number of Loops: 4-5 Days per Loop: 4-6


Hints for Mastermind:
Since there are only eight days for incidents, I cant set it up as I would
like. So for the first loop, increase unease until day four where a
faraway murder will happen. Follow the same set for loop two until day
3, where the hospital patient will go missing, and day four, where a
hospital incident will happen. Day five will be more unease, and if it
hasn't ended, day six will have the key person commit suicide.
Victory Conditions for Mastermind:
Kill the Key person (Serial Killer, Hospital incident, Option 3)
Special Rule:
Alternating loops: the days in a loop alternate between four and six
days, with odd loop numbers having four days and even loop numbers
on six.

Tragedy Looper Basic Tragedy.

Informant

Mastermind Sheet
Cast

Role

Informer

Key Person

Nurse
Alien

Friend

Patient

Conspiracy theorist

Mystery Boy
Shrine maiden
Rich mans daughter
Pop Idol
Godly being

Person

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Kangerou Daze

Day

Incident

Culprit

Day 2

Unsettling Rumor

Officer Worker

Day 4

Suicide

Boy Student

Day 6

Suicide

Girl Student

Tragedy Set: Basic Tragedy Difficulty: 4/10


Description: The protagonists will probably have a tough time figuring
out the main plot while watching the boy and girl student trying to help
each other out. While the main plot is invisible, it is clear that there are
things that need to be prevented. Thus, the key to this script lies with
the goodwill abilities.
Main Plot: Giant Time bomb
Subplot 1: Circle of Friends Subplot 2: Threads of Fate

Cast

Role

Boy Student
Girl Student

Friend

Shrine Maiden
Rich Man's Daughter
Police Officer
Office Worker
Doctor

Person

Informer

Witch

Number of Loops: 3
Days per Loop: 6
Hints for Mastermind:
For loop 1, aim for the suicide of the boy student. Loop 2; use the
unsettling rumour incident to trigger the suicide of the boy student.
Loop 3, aim for the suicide of the girl student. For the first loop, try to
add more paranoia to someone other than the girl student to bluff, to
create a dilemma for them to see who should be saved. However, the
goal is still to aim for the suicide incident for the boy student.
Victory Conditions for Mastermind:
1. Giant Time Bomb triggers (2 intrigue in the city)

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Hidden Knife among the people

Day

Incident

Culprit

Day 4

Faraway Murder

Police Officer

Tragedy Set: Basic Tragedy Difficulty: 3 loops = 4/10


Main Plot: Sign with me!
Subplot 1: The Hidden Freak Subplot 2: An Unsettling Rumour
Number of Loops: 3 Days per Loop: 4
Hints for Mastermind:
You may want to start off by moving the police officer so that the serial
killer can kill of the key character right a way. You will want the rich
mans daughter to cause the butterfly effect in order to get some
intrigue counters on the key person. Use suicide to kill off the key
character. You can use faraway murder to kill the friend or the key
person
Victory Conditions for Mastermind:
Place two intrigue counters on the key person using incidents or cards.
Kill Pop idol or class rep using faraway murder or serial killer. Get Pop
idol to suicide.

Day

Day 1

Day 2

Day 3

Incident

Butterfly Effect

Increasing Unease

Suicide

Cast

Role

Nurse
Patient
Police Officer
Rich Man's Daughter
Shrine Maiden

Person

Pop Idol

Key Character

Informer

Serial Killer

Class Rep

Friend

Girl Student

Conspiracy Theorist

Culprit

Rich Man's Daughter

Class Rep

Pop Idol

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Save The Students (untested)

Day

Incident

Culprit

Day 2

Missing Person

Rich Man's Daughter

Day 3

Spreading

Office Worker

Day 5

Faraway Murder

Doctor

Day 6

Missing Person

Girl Student

Day 7

Hospital Incident

Patient

Tragedy Set: Basic Tragedy Difficulty: 5/10


Description: Note: This script has not been tested yet and feedback
would be greatly appreciated. Email me at yukutaaso@yahoo.com The
patient was an ex-student who was severely bullied by the 3 students
who were members of a clique. When one of them pushed him down
the stairs it broke some of his bones and he ended up in the hospital
where his father works as a doctor. Enraged by the cruelty of the 3
students, the patient's heart grows cold and decides that they must pay
for what they have done to him. (on day 7 is the Patient's last,
desperate attempt to exact revenge. His heart has grown so cold he
would kill himself if it meant the death on the students) The doctor,
being a loving father, and mending the wounds of his victimized son
decides to help in this evil plan. The informer is a member of the police
investigating the bullying incident that ended up with a child in the
hospital. Can the Protagonists save the lives of these students or will
the Patient exact his revenge?
Main Plot: Murder Plan

Cast

Role

Girl Student
Class Rep
Rich Man's Daughter

Key Person

Doctor

Brain

Patient

Killer

Subplot 1: Unsettling Rumour Subplot 2: Threads of Fate


Number of Loops: 3 or 4 Days per Loop: 7
Hints for Mastermind:
Try to get the students out of the school and into the hospital. Try to
trick the protagonists to befriend the doctor, allowing the patient to be
brought to the students. Use the Missing Person incidents to get the
students into the hospital. Try to keep the brain's role hidden.
Victory Conditions for Mastermind:
Death of a key person Hospital Incident (Killing protagonists) 4 Intrigue
on Killer (Killing protagonists)

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Cast

Role

Informer

Conspiracy Theorist

Police Officer
Office Worker

Person

Comments
Having multiple Key Persons is really going to throw the protagonists
for a loop, since it's not actually legal by the game mechanics. You
could switch out the Unsettling Rumour plot for Circle of Friends,
change 2 of the students to Friends, and keep the same theme without
breaking the rules.

Tragedy Looper Basic Tragedy.

Mastermind Sheet
locations is key to mask the real goal. Basically: Hide the Serial Killer,
Title: The Hunt is on

Brain, and Friend, and confuse the Key Person/Factor. This shouldnt
be too hard.

Tragedy Set: Basic Tragedy


Victory Conditions for Mastermind:
Difficulty: 5/10

Kill the Pop Idol (Key Person) Kill the Rich Mans Daughter (Factor)

Description: It begins now. Beware, ye foolhardy protagonists, for the

with 2 Intrigue on the City Kill the Patient (Friend) Kill the Protagonists

masterminds plan is coming to a dangerous and deadly fruition.

with the Hospital Incident Kill the Protagonists with the Killer

Main Plot: Murder Plan

Subplot 1: Unknown Factor X Subplot 2: The Hidden Freak

Day

Incident

Culprit

Day 1

Foul Evil

Police Officer

Day 3

Spreading

Office Worker

Day 4

Murder

Patient

Day 6

Suicide

Rich Man's Daughter

Day 7

Hospital Incident

Doctor

Number of Loops: 3 or 4, preferably 3 Days per Loop: 7


Hints for Mastermind:
There are only 3 (or 4) Loops here. Each Loop, you want to try and
make sure you do NOT reveal which rolls you have. Here is a way to
end the Loop each time: First Loop: Trigger the Hospital Incident on 1
Intrigue to kill the Friend/Key Person/Factor who may be inside.
Second/Third Loop: Kill the Factor/Key Person OR kill the Protagonists
by triggering the Hospital Incident on 2 or using the Killer on 4 With the
Alien as the Brain, you cant actually get them into the Hospital,
meaning it is pretty easy to shut down. However, moving them around
through the City and School to trigger Factor powers is nice, and you
can try and bluff an Unsettling Rumor by placing some early intrigue on
the Shrine/School/City. Getting Intrigue on any and all of these

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Cast

Role

Alien

Brain

Doctor

Killer

Pop Idol

Key Person

Rich Man's Daughter

Factor

Office Worker

Serial Killer

Patient

Friend

Police Officer
Class Rep
Journalist
Girl Student

Person

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Confined

Day

Incident

Culprit

Day 5

Hospital Incident

Patient

Tragedy Set: Basic Tragedy Difficulty: 5/10


Description: This is a fun script that uses misdirection to mislead the
Protagonists about the main plot.
Main Plot: Change of Future

Cast

Role

Hints for Mastermind:


Loop 1: The goal of this loop is to misdirect the characters into thinking
the main plot is The Sealed Item. Move as many characters as you can
into the Shrine and place two intrigue on the Shine using the Cultist to
neutralize Forbid Intrigue if necessary. You can even put on an intrigue
the Shrine using the Mastermind ability from An Unsettling Rumor to
make it appear that there is a Brain in the Shrine, when in fact there is
no Brain in the script. The Protagonists will lose due to lack of goodwill
on the Time Traveler but they may think it is due to the intrigue on the
Shrine and The Sealed Item. The danger for the Mastermind is having
the Doctor revealed as the Serial Killer. Try to keep him around lots of
people so he doesnt kill anyone.

Informer
Police Officer
Alien

Person

Shrine Maiden

Conspiracy Theorist

Mystery Boy

Lover

Victory Conditions for Mastermind:


Two goodwill or fewer on the Patient (Time Traveller) at the end of the
loop.

Patient

Time Traveller

Doctor

Serial Killer

Boy Student

Friend

Girl Student

Cultist (Mandatory Goodwill Refusal)

Subplot 1: Unsettling Rumour Subplot 2: The Hidden Freak


Number of Loops: 5 Days per Loop: 5

Day

Incident

Culprit

Day 2

Increasing Unease

Shrine Maiden

Day 3

Suicide

Girl Student

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Secret between others

Day

Incident

Culprit

Day 2

Suicide

Rich Man's Daughter

Day 3

Increasing Unease

Office Worker

Day 4

Hospital Incident

Informer

Day 6

Murder

Journalist

Day 7

Faraway Murder

Shrine Maiden

Tragedy Set: Basic Tragedy Difficulty: 5 loops 5/10 - 4 loops 7/10


Main Plot: Murder Plan
Subplot 1: Circle of Friends Subplot 2: A Love Affair
Number of Loops: 5 or 4 Days per Loop: 7
Hints for Mastermind:
On Day 2 try to make the Suicide happen in order to stop protagonists
from getting enough Information. This can be done by cleverly using
the conspiracy theorist or just putting one paranoia on her. Hospital
Incident is also a powerful tool if you are able to get intrigue on there,
get intrigue by getting increase unease to do the work for you. Use the
Brain to get intrigue counters on people you want to have it.
Victory Conditions for Mastermind:

Cast

Role

Alien

Conspiracy Theorist

Rich Man's Daughter

Key Person

Mystery Boy

Cultist

Kill Protagonist by placing 3 paranoia and 1 intrigue on shrine maiden.


Killing Patient, Journalist or Rich Mans' Daughter by placing 1 intrigue
on Hospital for hospital Incident or by using faraway murder/murder
incident. Rich Man's Daughter Suicides day 2.
Special Rule:
Mastermind may not use +2 intrigue on any of the loops.

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Cast

Role

Office Worker

Person

Pop Idol

Lover

Shrine Maiden

Loved One

Informer

Brain

Journalist
Patient

Friend

Doctor

Killer

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: To Survive, We Must Fight!

Day

Incident

Culprit

Day 2

Suicide

Police Officer

Day 4

Foul Evil

Doctor

Day 5

Butterfly Effect

Shrine Maiden

Tragedy Set: Basic Tragedy Difficulty: 6/10


Description: This is a fun script that can be won by the Protagonists if
embrace Paranoia, exploiting Threads of Fate and Paranoia virus to
turn characters with Person roles into Serial killers. If the Protagonists
can successful kill the Masterminds Brain, Cultist and/or the culprit of
Foul Evil, the Mastermind will not have enough resources to defeat the
Protagonists via The Sealed Item.
Main Plot: The Sealed Item
Subplot 1: Threads of Fate Subplot 2: Paranoia Virus
Number of Loops: 3 Days per Loop: 5
Hints for Mastermind:
Loop 1: Dont put out any paranoid in round 1. Move as many
characters as you can into the Shrine and get two intrigues on the
Shrine via the Cultist on the last day (try to never activate the Brain or
Cultist unless the Conspiracy Theorist is present to throw off the Final
Guess). During the first loop, Protagonists may be thinking that there is
a Time Traveller in the game because of the Butterfly Effect incident
(which is just a cover up, the Butterfly Effect is unlikely to do anything
significant and there is not a Time Traveller) and they may be will be
focused on putting at least two goodwill on every character to avoid
losing from Time Traveller. Most likely the players will know the main
plot is The Sealed Item after the first loop but if you can prevent them
from getting two goodwills on every character then it at least leaves the
Time Traveller possibility open as the cause of their loss.
Victory Conditions for Mastermind:
Having two intrigue on the Shrine at the end of the Loop is the only
way for the Protagonists to lose. However the Mastermind has many
ways of putting intrigue on the Shrine:

Tragedy Looper Basic Tragedy.

Cast

Role

Class Rep
Doctor
Rich Man's Daughter

Person

Shrine Maiden

Conspiracy Theorist

Police Officer

Cultist

Journalist

Brain

Mastermind Sheet
Your merry band of time travels fly through the crystalline-blue time streams. You see
something disturbing in the strands of time. A Suicide some Foul Evil brewing and an
innocuous action that causes Butterfly Effect all appear to lead up to a horrific tragedy. You
detect the manipulation of the Mastermind at work and decide to investigate.

ultimately took down the tentacle cult? It is impossible to know for sure. As your re-enter the
time stream you sense the presence of the Mastermind retreating upon your arrival. Gone is
arrogance you have always sensed from the Mastermind entity. For an instant you detect the
hint of a different emotion as he vanishes from you perceptions fear.

If Loop One Fails: All of a sudden you are thrown back into the time stream. You have failed
but it happened so suddenly that you dont know how it happened or what caused it. You
hear the arrogant laughter of the Mastermind echoing through the time stream. You loop back
to investigate.

If the Leader succeeds on the Final Guess: The evil cabal that has succeeded in unleashing
an army of demonic tentacle monsters on the city. However, you have unravelled the
Masterminds plots. The Mastermind used the Journalist as the Brain behind his evil scheme.
The Police Officer harboured a dark hatred of the students at the school and joined the
tentacle monster cabal as a Cultist to unleash the horror upon them. The shame of this dark
desire put thoughts of Suicide into the Police Officers head. The Doctor was an unwitting
pawn of the cabal as they used him to spread Foul Evil through his legitimate medical
practice by tainting his instruments of healing with demonic curses. The three girls that tried
and failed to foil the plot were two students and the local Shrine Maiden. The Shrine Maiden
led the group. She was viewed as bright Conspiracy Theorist before this incident, but her
paranoia and the randomness of a Butterfly Effect ultimately were not enough to stop the
tentacle cult. However, the where they failed, you have succeeded. With a boom heard
through the City, the static black threads of the Masterminds time stream break into chunks
and are washed away. The horrible reality is annihilated and the healthy crystalline-blue time
stream resumes flowing. You are free and back in the time stream. The Masterminds
presence is nowhere to be seen. He has escaped. You wonder how many times you will be
able to survive these close calls with death.

If Loop Two Fails: Tentacle monster burse forth from the Shrine. They pour over the City,
squeezing all the characters into jelly. The screams of the populace are forever etched into
your psyche. The time stream becomes dark and thins as the Mastermind attempts to lock in
this reality. You manage to loop back for a final attempt at saving the City.
If Loop Three Fails: A bright light, brighter than the sun, appears at the Shrine and Tentacle
monster burse forth. To your horror, you see that there are people chanting around the
Tentacle portal. Some there are people in this Tentacle Cult that are summoning the
monsters. Due to the bright light you cant make out the features of their faces but it must be
characters that you have come into contact with in this Tentacle cult. A huge tentacle monster
slithers toward you. The time stream becomes dark and thins as the Mastermind attempts to
lock in this reality. As the tentacle reaches for your leg you manage to loop back for a final
attempt at saving the City.
If the Protagonists Fail Loop Four: The city is in ruins. Tentacle monsters everywhere! The
mangled bodies of the populace cause your stomach to retch. The time stream is opaque and
feels like a tub of molasses. You cant escape this reality. Tentacle monsters are all around
you, suckers extending for you face. Your only chance is to shatter the foundation of the time
stream that the Mastermind has created. If you can perfectly deduce his plots, then you might
be able to shatter this reality and get the threads of time flowing again. Make your final guess!
If the Protagonists Prevent the Tragedy: The evil cabal that sought to unleash an army of
demonic tentacle monsters on the city has been stopped. The Mastermind used the
Journalist as the Brain behind his evil scheme. The Police Officer harboured a dark hatred of
the students at the school and joined the tentacle monster cabal as a Cultist to unleash
horrors upon them. The shame of this dark desire put thoughts of Suicide into the Police
Officers head. The Doctor was an unwitting pawn of the cabal as they used him to spread
Foul Evil through his legitimate medical practice by tainting his instruments of healing with
demonic curses. The three girls that foiled the plot, with inspiration from the Protagonists,
were two students and the local Shrine Maiden. The Shrine Maiden led the group. She had a
reputation for being a nutty Conspiracy Theorist before this incident. You wonder what led
enabled this child to take down the tentacle cult. Was it the simple of a child that led to
Butterfly Effect the Mastermind couldnt predict or just her unbridled raw paranoia that

Tragedy Looper Basic Tragedy.

If the Leader fails on the Final Guess: The Masterminds plots prove too difficult to untangle.
The tentacle monster wraps you up. To your horror, you realize that they are not trying to
squeeze you into jelly, only take you prisoner. You are taken to the school where to face the
surviving members of the cult. The cult had many members from the City and was run by the
Journalist (the Brain). The Police Officer harboured a dark hatred of the students at the
school and joined the tentacle monster cabal as a Cultist to unleash horrors upon them. The
shame of this dark desire put thoughts of Suicide into the Police Officers head. Over the
days of torture you piece together that the Doctor was an unwitting pawn of the cabal as they
used him to spread Foul Evil through his legitimate medical practice by tainting his
instruments of healing with demonic curses. The three girls that tried and failed to foil the plot
were two students and the local Shrine Maiden. The Shield Maiden led the group. She was
viewed as a bright Conspiracy Theorist before this incident, but her paranoia and the
randomness of a Butterfly Effect ultimately were not enough to stop the tentacle cult. One by
one you see the innocent charters tortured and killed by tentacle monsters for the
entertainment of the cabal. The time streams are so dark you can barely perceive their
existence. Did they ever exist at all or have you always existed in this world of pain and
tentacles. There is no escape. The only question left is whether your mind or body will be first
to break beyond repair. You know now that will be up to the Mastermind. He will is makes
your reality.

Mastermind Sheet
Title: Everywhere

Cast

Role

Forensic Specialist

Witch

Henchman

Conspiracy Theorist

Mystery Boy

Brain

Pop Idol
Class Rep
Nurse
Rich Man's Daughter
Journalist
Shrine Maiden

Person

Tragedy Set: Basic Tragedy Difficulty: 6/10


Main Plot: Giant Time Bomb
Subplot 1: Threads of Fate Subplot 2: Paranoia Virus
Number of Loops: 3-4? Days per Loop: 5
Victory Conditions for Mastermind:
2 Intrigue on the City at end of loop; Hospital Incident with 2 Intrigue

Day

Incident

Culprit

Day 1

Missing Person

Henchman

Day 2

Increasing Unease

Rich Man's Daughter

Day 3

Butterfly Effect

Class Rep

Day 4

Foul Evil

Shrine Maiden

Day 5

Hospital Incident

Journalist

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Return to Sanity
Tragedy Set: Basic Tragedy Difficulty: 6/10
Description: Story: Dr Isha was a normal doctor by day, but by night
he was something more sinister. As the leader of a nefarious cult, he
had finally completed their evil rituals and trapped a young patient of
his in an inescapable time loop. // Jimmy Kanja had had a weak
constitution since he was young and could rarely attend school. His
only friends were Nurse Kangofu and his childhood bestie Danshi
Gakusei. One day, after a routine check-up, he was told he wasn't
allowed to leave. Strange men in robes performed a strange ritual on
him and confined him to the hospital. A few days later, on the eve of
his planned escape, he found his work undone, and the calendar reset.
Four days later, it happened again. He was able to confirm: he was
living the same four days, over and over again. // Repeating the same
days, over and over again, confined to the same building, Jimmy's
sanity slipped. Where once he saw friends, he later saw only enemies,
until finally he couldn't even remember who they were. He would lash
out if anyone showed him the slightest signs of kindness, often brutally.
And the ritual's effects distorted causality, causing the surrounding
town's inhabitants to have hideously altered memories of previous
cycles. His friends were hit the hardest: their guilt over being unable to
help Jimmy and their fear over his increasingly erratic behaviour
compounded from loop to loop, until they would try to kill themselves
whenever Jimmy recognized them. Of course, this process was helped
along by Dr Isha's daughter, Ojou Isha. // The protagonists manage to
weaken the effects of the ritual and enter the time loop. However, to
fully end it, they need Jimmy to willingly want it to end. That means
they'll have to bring him back to sanity. But if he finds out his friends
have killed themselves, or worse, that he's done the deed himself, he'll
slip back farther than ever... // Also, there's a murdering Shrine Maiden,
and a Hospital Incidenting Girl Student. They don't really fit into the plot.
Main Plot: Change of Future
Subplot 1: Circle of Friends Subplot 2: Threads of Fate
Number of Loops: 4 Days per Loop: 5

Tragedy Looper Basic Tragedy.

Hints for Mastermind:


The secret rule is that you must play Intrigue +1 or Intrigue +2 on the
Hospitalk during your first day's plays. Your goal, obviously, is to set up
the "Friend revealed -> Goodwill placement -> 2 Paranoia" loop on as
many friends as possible, so as to make their suicides a running thing.
Unless you get some unwitting help from the Protagonists, you
probably won't be able to have the friends commit suicide on Loop 2;
you can get around this with the Time Traveller loss condition, or by
having the Shrine Maiden murder a friend (if she received Goodwill on
an earlier loop). The Protagonists' goal is to either use the Nurse, Girl
Student, and Pop Idol abilities to reduce the Friends below Paranoia
limit, or to have the Shrine Maiden sniff out the Time Traveller. The
Shrine Maiden can do this by checking the Patient with her 5 Goodwill
ability (or all other candidates, by process of elimination); by having the
Hospital Incident reveal the Timend Traveller; or possibly by having
just the Shrine Maiden and Patient in the Hospital after Day 1, forcing
the Shrine Maiden to attempt to murder the unkillable Patient; be on
guard for all three. You can try feinting Sealed Item by occasionally
trying to get Intrigue on the Shrine in the early parts of the game, so
that if they uncover that the Doctor is a Cultist, they'll guess the wrong
Plot; however, if you're forced to use the Time Traveller loss condition,
they'll know right away which Plot they have. Otherwise, victory will
mainly come from good play, by keeping the Shrine Maiden from
finding out too much information and by keeping at least one friend
dying every loop.
Victory Conditions for Mastermind:
Friend dies (loop end); Time Traveller has insufficient Goodwill (day
end, last day)
Special Rule:
The mastermind has a secret rule that dictates part of their play.

Mastermind Sheet
Day

Incident

Culprit

Cast

Role

Day 1

Murder

Shrine Maiden

Patient

Time Traveller

Day 2

Murder

Patient

Doctor

Cultist

Day 3

Suicide

Nurse

Nurse
Boy Student

Friend

Day 4

Suicide

Boy Student
Girl Student
Pop Idol
Shrine Maiden
Class Rep

Person

Rich Man's Daughter

Conspiracy Theorist

Day 5

Hospital Incident

Tragedy Looper Basic Tragedy.

Girl Student

Mastermind Sheet
Title: Silly Things?

Cast

Role

Patient

Key Person

Boy Student

Loved One

Rich Man's Daughter

Conspiracy Theorist

Girl Student

Lover

Informer

Killer

Office Worker

Brain

Pop Idol
Alien

Person

Godly Being (3)


Class Rep

Friend

Tragedy Set: Basic Tragedy Difficulty: 8/10?


Main Plot: Murder Plan
Subplot 1: Circle of Friends Subplot 2: A Love Affair
Number of Loops: 3 Days per Loop: 7

Day

Incident

Culprit

Day 2

Butterfly Effect

Class Rep

Day 3

Increasing Unease

Shrine Maiden

Day 6

Suicide

Godly Being

Day 7

Hospital Incident

Rich Man's Daughter

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Terror is Ripe

Day

Incident

Culprit

Day 4

Hospital Incident

Girl Student

Day 5

Suicide

Class Rep

Tragedy Set: Basic Tragedy Difficulty: 8/10


Description: The night is dark and full of terrors. Its not safe to go
alone anymore. Something has inspired a regime of terror, fear, death.
The terror that is experienced by people now it is something to
behold. They are so afraid of dying that they will kill for it. Its
hilarious.
Main Plot: Murder Plan
Subplot 1: Paranoia Virus Subplot 2: Circle of Friends

Cast

Role

Girl Student
Rich Man's Daughter
Police Officer
Office Worker

Person

Alien

Killer

Class Rep

Key Person

Henchman
Doctor

Conspiracy Theorist
Brain

Pop Idol
Patient

Friend

Number of Loops: 3-4 Days per Loop: 5


Hints for Mastermind:
Go in full paranoia on as many characters as possible to cover until the
Hospital Incident triggers. If it does, you win the loop no matter what. In
the meantime, best get killing, right? The whole point of this script is to
slaughter as many characters as possible and leave the Protagonists
over the carnage with the loop lost. In the end, the Killer, Brain, and
Friend (Pop Idol) are easy to hide, so just keep 1 or 2 of them secret
and the Final Guess should be yours.
Victory Conditions for Mastermind:
1) Kill the Key Person (Class Rep) There's the Hospital Incident, the
Killer, and the Suicide. Really, you choose on this one. 2) Kill a Friend
(Patient, Pop Idol) Triggering the Hospital Incident will always kill the
Patient, so that makes things much easier. Alternatively, turning the
Persons into Serial Killers will make it easy too. 3) Kill the Protagonists
Use either the Killers power to kill them, or blow up the Hospital. It's
easy enough to trigger the Hospital Incident, so players may attempt to
prevent the placing of Intrigue there, but the fact that the Brain starts
there makes it a powerful tool the Protagonists will want to move
immediately.

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: To End This World

Cast

Role

Henchman

Time Traveller

Pop Idol

Cultist

Rich Man's Daughter

Factor

Nurse

Conspiracy Theorist

Tragedy Set: Basic Tragedy Difficulty: 8/10


Description: He jumps back in time, far from the future. A pleasant
and happy time, this person watched as it was ruined for him and him
alone. Now, he seeks to undo it. Only one person can save this world
now, and they aren't ready to take responsibility yet. They need
assistance, they need support. Their destiny will be realized, one way
or another. One knife and he will rise. The future will become his, and it
is ruined for the rest of humanity. All it takes is one.
Main Plot: Change of Future
Subplot 1: Unknown Factor X Subplot 2: An Unsettling Rumour
Number of Loops: 3-4 Days per Loop: 6

Day

Incident

Culprit

Mystery Boy

Killer

Day 1

Murder

Henchman

Person

Day 3

Butterfly Effect

Girl Student

Informer
Office Worker
Girl Student
Alien
Godly Being (2)
Shrine Maiden

Day 5

Increasing Unease

Godly Being

Day 6

Foul Evil

Alien

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: (MBB)Lords of Space-Time Main Plot: Change of Future

Day

Incident

Culprit

Day 6

Foul Evil

Police Officer

Tragedy Set: Basic Tragedy Difficulty: 8/10


Subplot 1: The Hidden Freak Subplot 2: Threads of Fate
Number of Loops: 4 Days per Loop: 6
Hints for Mastermind:
Always have 2 Intrigue on the Shrine. The Protagonists CAN'T win in
the first two loops, as the Godly Being will never have 2 Goodwill. With
this, and the fact that there is a Cultist, will lead them to believe the
main plot is The Sealed Item. So long as they still think this, you've
won. Once the Godly Being arrives, the game changes. While you still
have to make sure the Shrine has 2 Intrigue, triggering the Butterfly
Effect is now a priority. Try killing the Friend after they place Goodwill
on the Godly Being to trigger the Butterfly Effect next loop. Winning is
easy enough therefore. But beware - if they realize the Main Plot is
Change of Future, the Final Guess will be VERY hard on you.
Victory Conditions for Mastermind:
Time Traveler (Godly Being) has 2 or less Goodwill at the end of the
loop. At the end of the loop, if the Butterfly Effect has triggered this
loop. At the end of the loop, the Friend (Police Officer) was killed.

Day

Incident

Role

Godly Being (2)

Time Traveler

Shrine Maiden

Cultist

Boy Student

Serial Killer

Police Officer

Friend

Alien
Pop Idol
Office Worker
Rich Man's Daughter
Class Rep
Doctor
Patient

Person

Culprit

Day 1

Missing Person

Boy Student

Day 3

Butterfly Effect

Godly Being

Day 4

Increasing Unease

Shrine Maiden

Tragedy Looper Basic Tragedy.

Cast

Mastermind Sheet
Title: We have no choice but to die

Day

Incident

Culprit

Day 2

Murder

Boy Student

Day 4

Murder

Doctor

Day 5

Suicide

Girl Student

Day 8

Hospital Incident

Rich Man's Daughter

Tragedy Set: Basic Tragedy Difficulty: 8/10


Description: Pushing the activation of the serial killers, paying
attention to the incident on the last day, and making sure whether the
protagonist have enough information for the final guess are factors that
will decide the winner in this script. The mastermind can also force a
win by placing the +2 intrigue on the hospital or the girl student, if
paranoia isn't controlled by the boy/girl student and the doctor. Due to
that, it should be a smooth sailing until the final guess. If paranoia isn't
countered, then the friendly rich man's daughter's "we have no choice
but to die" system will activate, which ensures the hospital gets tiro-ed
and the players meet their finale. However, if they try to get rid of her,
then "something is wrong with you when you throw your friend away"
system will activate, then it's back to "no choice but to die" This just
can't be right. While it can be easy for the protagonist to reach the
answer if paranoia is controlled correctly, or using the shrine maiden's
ability, deciding where to start with the data collection is where it
becomes interesting.

Cast

Role

Boy Student
Shrine Maiden
Office Worker
Informer & Doctor

Person

Girl Student
Police Officer

Key Person
Conspiracy Theorist

Rich Man's Daughter


Patient

Friend

Main Plot: Sign with me!


Subplot 1: Circle of Friends Subplot 2: Paranoia Virus
Number of Loops: 4 Days per Loop: 8
Hints for Mastermind:
Template #1: +1 paranoia for boy student, +1 paranoia for Doctor, +1
intrigue for girl student. This is where you use the boy student to kill the
key person. If you can kill the key person or the friend, prioritize the key
person.
Victory Conditions for Mastermind:
1. Killing the key person. (With serial killer, murder incident, suicide
incident, Hospital incident)
Special Rule:
Table talk on. If you want to set it to off, then give two more loops to
the protagonists.

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Vroom Vroom 3

Cast

Role

Alien

Brain

Shrine Maiden
Office Worker
Girl Student
Boy Student
Rich Man's Daughter

Person

Henchman

Loved One

Patient

Lover

Mystery Boy

Conspiracy Theorist

Godly Being (2)

Cultist

Tragedy Set: Basic Tragedy Difficulty: Hard


Main Plot: The Sealed Item
Subplot 1: Threads of Fate Subplot 2: A Love Affair
Number of Loops: 4 Days per Loop: 6
Victory Conditions for Mastermind:
2 intrigue on Shrine, 3 paranoia and 1 intrigue on loved one

Day

Day 2

Day 3

Day 4

Incident

Increasing Unease

Hospital Incident

Murder

Culprit

Mystery Boy

Office Worker

Henchman

Day 5

Butterfly Effect

Godly Being

Day 6

Foul Evil

Boy Student

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: The Death of Greatness
Tragedy Set: Basic Tragedy
Difficulty: Hard (This script isn't great and needs some editing)
Main Plot: Sign with me!
Subplot 1: Circle of Friends Subplot 2: A Love Affair
Number of Loops: 4 Days per Loop: 6

Victory Conditions for Mastermind:


Diagonal Destruction: 2 intrigue on culprit's location, Friend dies (Alien
or Class Rep), Key Person dies (Pop Idol), Key Person has 2 intrigue
(Pop Idol), Loved One has 3 paranoia and 1 intrigue (Nurse)
Special Rule:
New incident: Diagonal Destruction: If there is at least 2 intrigue on the
culprit's location, everyone in the diagonally opposite location dies and
protagonists lose.

Day

Incident

Culprit

Cast

Role

Day 2

Foul Evil

Pop Idol

Pop Idol

Key Person

Day 3

Suicide

Class Rep

Class Rep
Alien

Friend

Day 4

Butterfly Effect

Journalist

Person

Day 5

Diagonal Destruction

Henchman

Journalist
Henchman
Patient

Day 6

Faraway Murder

Informer

Informer
Mystery Boy

Conspiracy Theorist
Cultist

Godly Being (2)


Nurse

Lover
Loved One

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: Much Ado About Nothing
Tragedy Set: Basic Tragedy Difficulty: High

hospital incident (either to kill a Friend or the protagonists). Keep 2


intrigue on the City and 2 on the Rich Man's Daughter at all times, to
set her up as an obvious Key Person. ... For the final loop, if your

Description: Tension builds across town, culminating in a murder

players are getting smart, they should be able to keep the Friends alive

followed by a spectacular explosion at the hospital. Are these incidents

and intrigue off the Hospital. Go for the kill on the Rich Man's Daughter

linked, or is more going on here than it seems?

with 2 intrigues on the City, to end the final loop and doom them to

Main Plot: Sign with Me!

failure on the final guess.

Subplot 1: Circle of Friends Subplot 2: Unknown Factor X

Victory Conditions for Mastermind:


2 intrigue on Class Rep ... Murder Class Rep ... Murder Shrine

Number of Loops: 5-6 Days per Loop: 5

Maiden ... Murder Pop Idol ... Murder Rich Man's Daughter (with 2

Hints for Mastermind:

intrigue on City) ... Hospital Incident on Class Rep ... Hospital Incident

Your overall goal is to end loops by killing Friends or triggering the

on Shrine Maiden ... Hospital Incident on Pop Idol ... Hospital Incident

hospital incident with 2 intrigue. If you already have a friend dead, try

on Rich Man's Daughter (with 2 intrigue on City)

your best to finish the loop without letting any other information leak. ...
In the first loop, be sure to get 2 intrigues on the school and at least 1
other location. Try to avoid using the Brain ability in this loop, and win
by killing a friend. Make sure to have lots of paranoia around to hide
who the murderer is. Use Conspiracy Theorist ability liberally, but try to
move the Girl Student as bait for that role. ... In the second loop, if the
protagonists are targeting the Mystery Boy for information, start using
the Brain ability every turn. Flood everything except the Key Person
with intrigue, and try to win by killing a Friend again. Make sure to have
2 intrigues on the Rich Man's Daughter as bait at all times. ... Try to get
another loop finished by murdering a Friend, and another by using the

Tragedy Looper Basic Tragedy.

Special Rule:
Boss starts with his turf at the School

Mastermind Sheet
Day

Incident

Culprit

Cast

Role

Day 3

Increasing Unease

Rich Man's Daughter

Class Rep

Key Person

Day 4

Murder

Girl Student

Girl Student
Alien
Henchman

Person

Day 5

Hospital Incident

Henchman
Shrine Maiden
Pop Idol

Friend

Boss

Conspiracy Theorist

Rich Man's Daughter

Factor

Mystery Boy

Brain

Tragedy Looper Basic Tragedy.

Mastermind Sheet
Title: The Greatness Vroomed
Tragedy Set: Mystery Circle
Difficulty: 3 loops: Hard/Medium, 4 loops: Medium/Easy
Main Plot: The Black School

Hints for Mastermind:


Be careful not to let the therapist be revealed too easily. Also, try to
bluff a private investigator for the first incident and play forbid goodwill
on the Mystery Boy and/or Godly Being in loops 2-4 to prevent that
information from getting out.

Number of Loops: 3-4 Days per Loop: 7

Victory Conditions for Mastermind:


Black School: Intrigue on school is equal to or more than loop #-1, level
2 hospital incident, killing Friend (Mystery Boy)

Day

Incident

Culprit

Cast

Role

Day 1

Closed Circle

Police Officer

Henchman
Rich Man's Daughter

Brain
Conspiracy Theorist

Day 2

A Suspicious Letter

Rich Man's Daughter


Godly Being (2)

Paranoiac

Police Officer

Obstinate

A.I.

Therapist

Mystery Boy
Class Rep
Patient
Nurse
Shrine Maiden

Friend
Person

Subplot 1: Isolated Institution Psycho Subplot 2: An Absolute Will

Day 4

Day 5

Day 6

Day 7

Closed Circle

Suicide

Serial Murder

Hospital Incident

Tragedy Looper Mystery Circle.

A.I.

Mystery Boy

Godly Being

Class Rep

Mastermind Sheet
Title: The Fall of the Vroom

Cast

Role

Rich Man's Daughter

Brain

Police Officer

Fool

Class Rep
Shrine Maiden

Friend

Girl Student

Conspiracy Theorist

Mystery Boy

Obstinate

Alien

Private Investigator

Patient
Office Worker
Henchman

Person

Tragedy Set: Mystery Circle Difficulty: Moderate


Main Plot: The Black School
Subplot 1: Dance of Fools Subplot 2: I am a Master Detective
Number of Loops: 5 Days per Loop: 5
Victory Conditions for Mastermind:
Friend dies: Class Rep or Shrine Maiden Intrigue on School Hospital
Incident Level 2 Terrorism Level 2

Day

Incident

Culprit

Day 1

Terrorism

Patient

Day 2

Terrorism

Girl Student

Day 3

Faked Suicide

Police Officer

Day 4

Suicide

Shrine Maiden

Day 5

Hospital Incident

Mystery Boy

Tragedy Looper Mystery Circle.

Mastermind Sheet
Title: Let's Try Again

Cast

Role

Informer

Key Person

Police Officer

Poisoner

Hints for Mastermind:


Try to kill the informer as soon as possible.

Patient

Fool

Victory Conditions for Mastermind:


Killing Key Person: Informer Killing Friend: Boy Student

Boy Student

Friend

Rich Man's Daughter

Paranoiac

Girl Student

Serial Killer

Alien

Twin

Office Worker
Journalist
Henchman

Person

Tragedy Set: Mystery Circle


Difficulty: 3 loops: Hard, 4 loops: Medium
Main Plot: A Drop of Strychnine
Subplot 1: Tricky Twins Subplot 2: The Hidden Freak
Number of Loops: 3-4 Days per Loop: 6

Day

Incident

Culprit

Day 1

Portent

Henchman

Day 2

Increasing Unease

Rich Man's Daughter

Day 3

Serial Murder

Alien

Day 5

Serial Murder

Alien

Day 6

Suicide

Patient

Tragedy Looper Mystery Circle.

Mastermind Sheet
Title: Vroom Vroom

Cast

Role

Police Officer

Brain

Pop Idol

Killer

Patient

Obstinate

Shrine Maiden

Twin

Alien
Rich Man's Daughter
Godly Being (3)
Journalist

Person

Henchman

Paranoiac

Tragedy Set: Mystery Circle


Difficulty: 3 is super hard, 4 is reasonable.
Main Plot: Tightrope Plan
Subplot 1: An Absolute Will Subplot 2: Tricky Twins
Number of Loops: 3-4 Days per Loop: 5
Victory Conditions for Mastermind:
Tightrope Plan: Extra Gauge 1 or fewer Hospital Incident: 2 intrigue or
more on hospital Terrorism: 2 intrigue or more on city

Day

Incident

Culprit

Day 1

Increasing Unease

Rich Man's Daughter

Day 2

Closed Circle

Shrine Maiden

Day 3

Bestial Murder

Henchman

Day 4

Terrorism

Alien

Day 5

Hospital Incident

Patient

Tragedy Looper Mystery Circle.

Mastermind Sheet
Title: The Revival of Greatness

Cast

Role

Pop Idol

Key Person

Godly Being (2)

Poisoner

Patient

Obstinate

Alien

Fool

Rich Man's Daughter

Paranoiac

Henchman

Twin

Mystery Boy

Killer

Doctor
Journalist
Informer
Boy Student

Person

Tragedy Set: Mystery Circle Difficulty: 7/10?


Main Plot: A Drop of Strychnine
Subplot 1: An Absolute Will Subplot 2: Tricky Twins
Number of Loops: 4 Days per Loop: 6
Hints for Mastermind:
Force the increasing unease on day 1 by forbid goodwill on the boy
student.
Victory Conditions for Mastermind:
Killing Key Person (Pop Idol), Level 2 Hospital Incident, Poisoner
Ability (Godly Being)

Day

Day 1

Day 2

Day 3

Incident

Increasing Unease

Serial Murder

Suicide

Culprit

Rich Man's Daughter

Henchman

Alien

Day 5

Hospital Incident

Patient

Day 6

Serial Murder

Henchman

Tragedy Looper Mystery Circle.

Mastermind Sheet
Title: Big Brother

Cast

Role

Rich Man's Daughter

Brain

Number of Loops: 3-4 Days per Loop: 6

Boss (turf = school)

Conspiracy Theorist

Victory Conditions for Mastermind:


Extra Gauge is 1 or lower at Loop End, 12 or more paranoia on
remaining characters at Loop End, Friend dead at Loop End, Killer
ability.

Doctor

Killer

Day

Incident

Culprit

Scientist

Paranoiac

Day 1

Increasing Unease

Rich Man's Daughter

Godly Being (2)

Therapist

Day 2

The Silver Bullet

Police Officer

Police Officer

Serial Killer

Day 4

Increasing Unease

Boy Student

Mystery Boy

Friend

Day 5

Faked Suicide

Doctor

Person

Day 6

Bestial Murder

Scientist

Alien
Pop Idol
Boy Student
Journalist

Tragedy Set: Mystery Circle Difficulty: 8/10 (3 loops), 5/10 (4 loops)


Main Plot: Tightrope Plan
Subplot 1: Isolated Institution Psycho Subplot 2: Smell of Gunpowder

Tragedy Looper Mystery Circle.

Mastermind Sheet
Title: Who Died? And Why?

Day

Incident

Culprit

Day 1

Closed Circle

Class Rep

Day 2

Serial Murder

Henchman

Day 3

Hospital Incident

Scientist

Day 4

Increasing Unease

Pop Idol

Day 5

Serial Murder

Henchman

Number of Loops: 3-5 (really, depends on how much you want the
Protagonists to suffer) Days per Loop: 8

Day 6

Silver Bullet

Police Officer

Hints for Mastermind:


If you are playing this scenario, you should have TONS of experience.
Go with your gut and really follow the basic rules. Don't give the
Protagonists information, always try to win with the same loss
conditions, and recognize them yourself - I'm too lazy right now.

Day 7

Serial Murder

Henchman

Day 8

Suicide

Doctor

Tragedy Set: Mystery Zone Difficulty: 11/10 - Actually Impossible


Description: YOU CAN READ THIS TO YOUR PLAYERS: "Hello. If
you have come here, we told you about our note detailing the
upcoming... events. you are most likely in the understanding that no
matter how hard you try, this mystery is far too difficult for any of our
experts to solve. We have no idea what's going on. We've entitled this
case therefore by the most prominent question, "Who died? And why?"
Because we need your help to answer them. We'll need your
assistance in uncovering what roles and culprits there are, and
convicting whoever is behind this. Judging by the patterns of crime
recently, some mastermind is behind all of this. This, if we can find out
information, might be the time we catch him. Good luck." -Signed,
someone... somewhere
Main Plot: A Quilt of Incidents
Subplot 1: Tricky Twins Subplot 2: Dance of Fools

Tragedy Looper Mystery Circle.

Mastermind Sheet
Cast

Role

Mystery Boy

Private Investigator

Scientist

Fool

Boss (Turf on School)

Conspiracy Theorist

Henchman

Paranoiac

Class Rep

Twin

Doctor

Friend

Police Officer
Girl Student
Pop Idol
Forensic Specialist

Person

Tragedy Looper Mystery Circle.

Mastermind Sheet
Title: Hide and Seek

Cast

Role

Alien

Key Person

Number of Loops: 3-4 Days per Loop: 5

Rich Man's Daughter

Cultist

Victory Conditions for Mastermind:


1) Have 6 or less characters alive 2) Kill the Key Person (either from
incidents, the Ninja's ability, or the Suicide on the last day)

Police Officer

Ninja

Doctor

Magician

Forensic Specialist

Immortal

Patient

Prophet

Mystery Boy

Conspiracy Theorist

Office Worker

Person

Tragedy Set: midnight zone Difficulty:


Main Plot: The Devil's Hand
Subplot 1: Showtime of Death Subplot 2: Worshippers of the
Apocalypse

Special Rule:
mastermind removes forbid goodwill from hand

Day

Day 2

Day 3

Day 4

Incident

Serial Murder

Serial Murder

Serial Murder

Culprit

Forensic Specialist

Forensic Specialist

Forensic Specialist

Day 5

Serial Murder

Rich Man's Daughter

Day 6

Suicide

Alien

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Leave us to die (untested)

Cast

Role

Forensic Specialist

Magician

Alien

Immortal

Patient

Prophet

Boy Student
Nurse

Person

Tragedy Set: Midnight Zone Difficulty:


Main Plot: Fated Connections
Subplot 1: Showtime of Death Subplot 2: Worshippers of the
Apocalypse
Number of Loops: 3-4 Days per Loop: 6
Victory Conditions for Mastermind:
1) Have 6 or less characters alive 2) Kill protagonists from the
Hospital Incident 3) Kill Key Persons created from Fated
Connections
Special Rule:
Mastermind removes Forbid Goodwill from hand
Day

Incident

Culprit

Boss (Turf = school)

Conspiracy Theorist

Day 1

Suicide

Office Worker

Rich Man's Daughter

Friend

Day 2

Suicide

Rich Man's Daughter

Office Worker

Serial Killer

Day 4

Serial Murder

Forensic Specialist

Mystery Boy

Obstinate

Day 6

Hospital Incident

Mystery Boy

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Summoning the Old Ones (untested)

Cast

Role

Doctor
Girl Student

Person

Rich Man's Daughter

Friend

Alien

Obstinate

Forensic Specialist
Godly Being (3)

Serial Killer

Mystery Boy

Ninja

Patient

Prophet

Tragedy Set: Midnight Zone Difficulty:


Main Plot: Fated Connections Subplot 1: Dice of the Gods
Subplot 2: Worshippers of the Apocalypse
Number of Loops: 3-4 Days per Loop: 6
Victory Conditions for Mastermind:
1) Killing Key People created by Fated Connections/Dice of the Gods 2)
Killing the Friend
Special Rule:
Mastermind removes forbid goodwill from hand

Day

Incident

Culprit

Day 2

Conspiracies

Shrine Maiden

Day 3

Serial Murder

Girl Student

Day 4

Uproar

Police Officer

Day 5

Suicide

Rich Man's Daughter

Day 6

Confession

(faked) Alien

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: The Greatness Reborn

Cast

Role

Journalist

Ninja

Girl Student

Friend

Shrine Maiden

Obstinate

Tragedy Set: Midnight Zone Difficulty: ?


Main Plot: Male Confrontation
Subplot 1: Love-Hate Spiral Subplot 2: Unanswered Heart
Number of Loops: 4 Days per Loop: 7
Victory Conditions for Mastermind:
Ninja (Journalist) has 2 intrigue, Friend (Girl Student) dies, Killing Key
Person (Mystery Boy), Hospital Incident

Day

Incident

Culprit

Patient

Conspiracy Theorist

Day 2

Increasing Unease

Patient

Boy Student

Magician

Day 3

Serial Murder

Henchman

Mystery Boy

Key Person

Day 4

Suicide

Girl Student

Person

Day 5

Hospital Incident

Office Worker

Office Worker
Alien
Doctor

Day 6

Serial Murder

Shrine Maiden

Henchman

Person

Day 7

Serial Murder

Shrine Maiden

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Shell Game

Day

Incident

Culprit

Day 5

Confession

Henchman

Tragedy Set: Midnight Zone Difficulty:


Main Plot: Sealed Item Subplot 1: Worshippers of the Apocalypse
Subplot 2: Showtime of Death
Number of Loops: 5 Days per Loop: 5
Hints for Mastermind:
Note: The Day 5 incident is actually a Fake Incident! Every location
cares about having Intrigue on it, and you have to play cards on
locations to move the Illusion, who has a really important role. Use this
information to leave the protagonists guessing about which location is
important or what you actually want to do with the Illusion.
Victory Conditions for Mastermind:
Kill 2 characters (Uproar, Hospital Incident) Kill the Protagonists
(Hospital Incident) 2 Intrigue on the Shrine (Sealed Item) 2 Intrigue on
the Henchman's starting location

Cast

Role

Boy Student

Cultist

Class Rep

Brain

Person

Day

Incident

Culprit

Rich Man's Daughter


Pop Idol
Henchman

Day 1

Suicide

Rich Man's Daughter

Illusion

Prophet

Day 2

Increasing Unease

Pop Idol

Office Worker

Magician

Day 3

Uproar

Patient

Patient

Immortal

Day 4

Hospital Incident

Class Rep

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Vroom Vroom 2

Cast

Role

Informer

Conspiracy Theorist

Alien

Serial Killer

Journalist
Henchman

Friend

Rich Man's Daughter


Class Rep
Scientist
Patient

Person

A.I.

Obstinate

Shrine Maiden

Factor

Tragedy Set: Midnight Zone Difficulty: 3: hard, 4: medium


Main Plot: Fated Connections
Subplot 1: Love-Hate Spiral Subplot 2: Unsafe Trigger
Number of Loops: 3-4 Days per Loop: 6
Victory Conditions for Mastermind:
Killing Key Person: Shrine Maiden becomes one or character with
extra card Killing Friend: (Journalist/Patient)

Day

Incident

Culprit

Day 2

Serial Murder

A.I.

Day 3

Suicide

Henchman

Day 4

Serial Murder

A.I.

Day 5

Hospital Incident

Journalist

Day 6

Serial Murder

A.I.

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Three Vrooms, One Broom

Cast

Role

Office Worker

Ninja

Police Officer

Key Person

Class Rep

Cultist

Pop Idol

Conspiracy Theorist

Informer

Magician

Journalist

Friend

Doctor

Obstinate

Shrine Maiden
Patient
Alien

Person

Tragedy Set: Midnight Zone Difficulty: 4/10


Main Plot: The Devil's Hand
Subplot 1: Unanswered Heart Subplot 2: Love-Hate Spiral
Number of Loops: 4 Days per Loop: 6
Victory Conditions for Mastermind:
Key Person (Police Officer) dies Friend (Journalist) dies

Day

Day 1

Day 2

Day 4

Incident

Serial Murder

Missing Person

Serial Murder

Culprit

Doctor

Journalist

Alien

Day 5

Suicide

Police Officer

Day 6

Confession

Office Worker

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Overvroomed?

Cast

Role

Doctor

Key Person

Informer

Brain

Victory Conditions for Mastermind:


Kill Key Person: Doctor, 6 or fewer characters left alive, Brain/Magician
revealed (Informer/Office Worker)

Pop Idol

Conspiracy Theorist

Day

Incident

Culprit

Office Worker

Magician

Day 2

Increasing Unease

Pop Idol

Rich Man's Daughter

Immortal

Day 3

Suicide

Doctor

Shrine Maiden

Prophet

Day 4

Serial Murder

Rich Man's Daughter

Person

Day 5

Uproar

Forensic Specialist

Alien
Police Officer
Patient
Forensic Specialist

Day 6

Hospital Incident

Police Officer

Day 7

Confession

Office Worker

Tragedy Set: Midnight Zone


Difficulty: 3 loops: 6/10, 4 loops: 4/10
Main Plot: Secret Record Subplot 1: Worshippers of the Apocalypse
Subplot 2: Showtime of Death
Number of Loops: 3-4 Days per Loop: 7

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Night at the Vroomsbury

Cast

Role

Girl Student

Conspiracy Theorist

Rich Man's Daughter

Key Person

Alien

Brain

Office Worker
Shrine Maiden

Magician

Patient
Police Officer
Boy Student

Person

Pop Idol

Immortal

Tragedy Set: Midnight Zone Difficulty: 6/10


Main Plot: Secret Record
Subplot 1: Showtime of Death Subplot 2: Unanswered Heart
Number of Loops: 4 Days per Loop: 6
Victory Conditions for Mastermind:
Secret Record Victory: Magician(s) or Brain is revealed (Office Worker,
Shrine Maiden, Alien); Showtime of Death Victory: 6 or fewer
characters left alive; Key Person dies (Rich Man's Daughter)

Day

Day 1

Incident

Serial Murder

Culprit

Boy Student

Day 2

Conspiracies

Rich Man's Daughter

Day 3

Confession

Office Worker

Day 4

Serial Murder

Boy Student

Day 5

Uproar

Police Officer

Day 6

Suicide

Patient

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: They're Out to Get You

Day

Incident

Culprit

Day 5

Uproar

(Fake Incident) Forensic Specialist

Tragedy Set: Midnight Zone Difficulty: Moderate


Main Plot: Male Confrontation
Subplot 1: Love-Hate Spiral Subplot 2: Unsafe Trigger
Number of Loops: 3 Days per Loop: 5
Hints for Mastermind:
Mastermind secret rule: The intrigue from Increasing Unease cannot
be placed on the Journalist.
Victory Conditions for Mastermind:
2 intrigue on Journalist at end of loop, kill Class Rep or Illusion while 2
intrigue on City via Ninja ability or Conspiracies, Fake Incident

Cast

Role

Journalist

Ninja

Rich Man's Daughter

Friend

Police Officer

Obstinate

Illusion

Factor

Forensic Specialist
Nurse
Class Rep
Shrine Maiden
Scientist

Person

Special Rule:
The Mastermind has a secret rule that dictates part of his/her play.

Day

Incident

Culprit

Day 1

Increasing Unease

Police Officer

Day 2

Missing Person

Scientist

Day 3

Conspiracies

Rich Man's Daughter

Day 4

Murder

Class Rep

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: The Greatest Greatness

Day

Incident

Culprit

Day 6

Diagonal Destruction 2

Office Worker

Tragedy Set: Midnight Zone Difficulty: 8/10?


Main Plot: Fated Connections
Subplot 1: Witches Tea Time Subplot 2: Love-Hate Spiral
Number of Loops: 4 Days per Loop: 6
Victory Conditions for Mastermind:
Key person dies from Fated Connections, Friend dies (Alien or Patient),
Fake Incident
Special Rule:
New incident: Diagonal Destruction 2: Everyone in the diagonally
opposite location of the culprit dies

Day

Incident

Cast

Role

Police Officer

Serial Killer

Henchman

Conspiracy Theorist

Class Rep
Alien

Witch

Patient
Shrine Maiden

Friend

Office Worker

Obstinate

Informer
Journalist

Person

Culprit

Day 1

Missing Person

Henchman

Day 2

Faked Suicide

Journalist

Day 3

Suicide

Patient

Day 4

Confession

Class Rep (Fake Incident)

Day 5

Breakthrough

Alien (Fake Incident)

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Power Struggle
Tragedy Set: Midnight Zone Difficulty: High
Description: Backstory: The immortal devil, parading as a young girl,
has been secretly terrorizing the world for a long time now. The coven
of witches has caught on and is now trying to save the world. The
witches know that they need to figure out how and why the devil is
killing her victims; they need the forensic specialist. They do find a man
who seems to know of the devil's work, but the panic he spreads could
damn them all. A young sensation has been sweeping the nation
recently with her brilliant magic tricks, but no one else knows that her
magic is real and she could help take down the devil. The office worker
has been secretly training to become a ninja, so that he could easily
sneak into the school to be with the Rich Man's Daughter. Little does
he know that he has been trying to get in bed with the devil. Realizing
the reality of the rising against her, the devil has started forming a
coalition of her own. She knows that there is no help for her among the
humans, so she builds herself a powerful ally- who also becomes her
best friend. Sensing that defeat may be near, she must call in a godly
force from her confederacy of devil worshippers on another planet. The
alien noticed the growing power struggle on this planet and is now
waiting behind in the shadows so that she can take over when
everyone else inevitably fails.
Main Plot: The Devil's Hand
Subplot 1: Showtime of Death Subplot 2: Witches Tea Time
Number of Loops: 4 Days per Loop: 7
Hints for Mastermind:
Henchman start suggestions: 1st loop: School, 2nd loop: City, 3rd loop:
City. Loops: 1st loop: Try to win by killing the key person with the Rich
Man's Daughter as soon as possible, but also be prepared in case the
protagonists move people around. This gives them information, but not
too much as they won't easily be able to get Goodwill abilities running.
They also won't know the difference between The Devil's Hand and
Secret Record after that, so use that to your advantage. If they use the

Tragedy Looper Midnight Zone.

Office Worker to reveal, say he is the magician. Always put +1


paranoia on the Rich Man's Daughter on Day One. Also, either put
intrigue on both the School and the City or paranoia on the Forensic
Specialist and intrigue/paranoia on the A.I. 2nd loop: They probably
know that the Rich Man's Daughter is a Serial Murderer and the
Forensic Specialist is a Key Person. In this loop, try to win by killing the
Key Person via Serial Murder again or Uproar. If you can't do this,
make sure the Friend dies. Or just make sure that at least 3 characters
are dead by end of loop. 3rd loop: Try to get the Godly Being in the
City so she can commit Faked Suicide there and guarantee that at
least the Friend dies. I recommend diagonal movement on the Godly
Being on Day One of loop 3. 4th loop: The protagonists know a lot at
this point and it's just a matter of moves and counter-moves to figure
out how to win! General Tips: Keep the Henchman paranoid, if possible,
to hide culprits. Try not to let them reveal the Pop Idol, Doctor, or Boy
Student. If the Pop Idol is revealed as the Magician, they will know that
a Ninja is in play and thus know their plot. It is to your advantage in the
Final Guess that the Witches remain hidden. Try to prevent the
Confession. Remember that the Showtime of Death loss condition is
harder to fulfil once the Godly being arrives in loop 3. Goodwill ability
notes: The Office Worker is the Ninja, so I recommend revealing him
as the Magician, so it looks like Secret Record. I honestly have no idea
what craziness will happen with the A.I.'s ability. Watch out for it! The
Forensic Specialist will be helpful for the Protagonists to figure out
hidden roles, but his ability is expensive for them. The Pop Idol's
abilities will be very helpful for the Protagonists. Try to minimize her
helpfulness. They will probably find out quickly that the Boy Student
has Goodwill Refusal. Don't worry about him. Have fun! Please leave
comments and/or suggestions!
Victory Conditions for Mastermind:
Key person death, fewer than 6 characters alive at loop end, or friend
dead at loop end
Special Rule:
Intrigue +2 instead has the effect of Intrigue +1 (still once per loop).

Mastermind Sheet
Day

Incident

Culprit

Cast

Role

Day 2

Serial Murder

Rich Man's Daughter

Forensic Specialist

Key Person

Day 3

Serial Murder

Rich Man's Daughter

Godly Being (3)

Cultist

Day 4

Faked Suicide

Godly Being

Office Worker

Ninja

Day 5

Suicide

Forensic Specialist

Pop Idol

Magician

Day 6

Confession

Doctor

Rich Man's Daughter

Immortal

Day 7

Uproar

A.I.

Henchman

Conspiracy Theorist

A.I.

Friend

Doctor
Boy Student

Witch

Journalist

Person

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: The Zone of Midnight

Cast

Role

Class Rep

Conspiracy Theorist

Rich Man's Daughter

Key Person

Victory Conditions for Mastermind:


Killing Key Person: Rich Man's Daughter Hospital Incident: 2 intrigue
on hospital Showtime of Death: 6 or fewer characters left Friend:
Patient dies Secret Record: Brain, Factor, or Magician revealed

Doctor

Brain

Henchman

Magician

Day

Incident

Culprit

Shrine Maiden

Immortal

Day 2

Missing Person

Class Rep

Patient

Friend

Day 3

Suicide

Rich Man's Daughter

Police Officer

Obstinate

Day 5

Confession

Henchman

Alien

Person

Day 6

Hospital Incident

Police Officer

Mystery Boy

Factor

Tragedy Set: Midnight Zone Difficulty: The protagonists cannot win.


Description: An exciting dance under the moonlight.
Main Plot: Secret Record
Subplot 1: Showtime of Death Subplot 2: Love-Hate Spiral
Number of Loops: 4 Days per Loop: 6

Tragedy Looper Midnight Zone.

Mastermind Sheet
Title: Evil Primes

Day

Incident

Culprit

Day 1

Sacrilegious Murder

Journalist

Day 2

Increasing Unease

Pop Idol

Day 3

Dark Rumor

Henchman

Day 4

Awakened Curse

Hospital

Day 5

Missing Person

Alien

Day 6

Night of Madness

School

Tragedy Set: Prime Evil


Difficulty: 7/10 for 3 loops, 4/10 for 4 loops
Description: I tried writing a Prime Evil script. You can find the
relevant info for Plots, Sub-Plots, Roles, and Incidents in the Cosmic
Evil Player's Handbook on Board Game Geek's Cosmic Evil page as of
my writing this script, and I haven't used any of the new characters so it
should all be playable with the base game materials. Note the changes
to the Police Officer and Informer's abilities as given in the Prime Evil
Summary Sheet, which you can also find on Board Game Geek's
Cosmic Evil page.
Main Plot: The Cursed Land
Subplot 1: Those with Habits Subplot 2: Witch's Curse
Number of Loops: 3 or 4 Days per Loop: 6
Hints for Mastermind:
Pretend the Henchman is the curse-layer? Once the Godly Being
comes down, start putting down two curses. Try to get as many curses
up and running as possible to be able to kill protagonists. Use
Increasing Unease for getting Paranoia on the Doctor, to get him
murdered, or the Alien, to get the protagonists murdered. Try to have
as many other potential death conditions as possible when you kill off
the protagonists (Vampire, Werewolf, Nightmare, Night of Madness).
Victory Conditions for Mastermind:
The Cursed Land rule for killing Protagonists; Loved One kills
Protagonists.

Tragedy Looper Prime Evil & Cosmic Mythology.

Mastermind Sheet
Cast

Role

Doctor

Show-off

Patient

Serial Killer

Alien

Loved One

Shrine Maiden
Rich Man's Daughter
Informer
Journalist
Pop Idol

Person

Godly Being (Loop 3)

Ghost

Police Officer

Witch

Henchman

Conspiracy Theorist

Tragedy Looper Prime Evil & Cosmic Mythology.

Mastermind Sheet
Title: Eldritch Knowledge

Day

Incident

Culprit

Day 2

Increasing Unease

Boy Student

Day 3

Evil Contamination

Alien

Day 4

Insane Murder

Informer

Day 5

Mass Suicide

Girl Student

Tragedy Set: Cosmic Mythology Difficulty: 7/10


Description: I tried writing a Cosmic Mythology script. You can find the
relevant info for Plots, Sub-Plots, Roles, and Incidents in the Cosmic
Evil Player's Handbook on Board Game Geek's Cosmic Evil page as of
my writing this script, and I haven't used any of the new characters so it
should all be playable with the base game materials. Note the changes
to the Informer's ability as given in the Cosmic Mythology Summary
Sheet, which you can also find on Board Game Geek's Cosmic Evil
page.
Main Plot: The Sacred Words of Dagon
Subplot 1: An Unsettling Rumor Subplot 2: The Faceless God
Number of Loops: 4 Days per Loop: 5
Hints for Mastermind:
If/when the protagonists get to 3 on the Extra Gauge, try to kill of the
Deep One to finish them off, or the Faceless/Deep One Goodwill
Refusal? You can effectively decide whether or not Mass Suicide does
anything by placing or not placing Intrigue on the Girl Student with the
Girl Student on Day 5. Be careful of the Shrine Maiden's ability to
remove Intrigue from the Shrine. Don't forget the Unsettling Rumor
ability!
Victory Conditions for Mastermind:
At least as much Intrigue on Shrine as the Extra Gauge shows (end of
loop); Key Person dies (immediate); Wizard dies (end of loop);
Protagonists die from Extra Gauge being at 4 (end of day); Loop loss
from Extra Gauge Being at 4 (start of loop)

Tragedy Looper Prime Evil & Cosmic Mythology.

Mastermind Sheet
Cast

Role

Shrine Maiden

Key Person

Alien

Cultist

Girl Student

Deep One

Class Rep

Conspiracy Theorist

Informer

Faceless

Office Worker

Wizard

Journalist
Boy Student
Rich Man's Daughter

Person

Tragedy Looper Prime Evil & Cosmic Mythology.

Mastermind Sheet
Title: Supernatural Tragedy Story Script 1

Day

Incident

Culprit

Day 1

Proselytizing

Informer

Day 2

Ritual Sacrifice

Rich Mans Daughter

Day 3

Suicide

Boy Student

Day 4

Grave Robbing

Nurse

Tragedy Set: Supernatural Tragedy


Difficulty: 4/10
Description: This is an easy script that will help get players used to
the Supernatural Tragedy ruleset. This is the first script in a seven
script story arc made for this ruleset. I have only been able to do
limited testing of this scenario and ruleset so any feedback is welcome!
sean.petersen@gmail.com
Main Plot: Demonic Portal
Subplot 1: Fatal Attraction Subplot 2: Manifestation
Number of Loops: 4 Days per Loop: 6
Hints for Mastermind:
Script: Undying Love Try to throw them off in the first loop by putting
two Intrigue on a character and making the players think that they lost
to Metamorphosis when the actually lost to the Lovers. If a Lover is
killed, you can use the Potentate to move the Intrigue from the
character to the Shine to save the win. You should centralize
characters to mask the identity of the Potentate.
Victory Conditions for Mastermind:
Put 2 Intrigue on the Shrine via the Potentate (Informer), Proselytizing
and/or Grave Robbing
Special Rule:
A character may be a culprit for more than one incident.

Tragedy Looper Supernatural Tragedy.

Mastermind Sheet
Cast

Role

Rich Mans Daughter

Augur

Crusader
Shrine Maiden
Doctor

Person

Boy Student
Informer
Nurse

Lover

Journalist

Potentate

Patient

Serial Killer

Tragedy Looper Supernatural Tragedy.

Mastermind Sheet
Title: Supernatural Ruleset Story Script 02

Day

Incident

Culprit

Day 2

Abductions

Office Worker

Day 3

Proselytizing

Boy Student

Day 4

Public Meltdown

Boy Student

Day 5

Suicide

Doctor

Tragedy Set: Supernatural Tragedy Difficulty: 5/10


Description: This is the second script in a seven script story arc made
for this ruleset. I have only been able to do limited testing of this
scenario and ruleset so any feedback is welcome!
sean.petersen@gmail.com
Main Plot: Abomination
Subplot 1: Remote Bombing Subplot 2: Contract Killer
Number of Loops: 5 Days per Loop: 5
Hints for Mastermind:
Gather as many characters as you can into one location and kill
someone with the Contract Killer (Office Worker) to give the Mad
Genius Body Parts. Having lots of characters present will protect the
identity of the Mad Genius and the Contract Killer.
Victory Conditions for Mastermind:
Kill the Police Officer via Suicide and have the Mad Genius collect his
Body Parts, triggering Abomination.
Special Rule:
A character may be a culprit for more than one incident.

Tragedy Looper Supernatural Tragedy.

Mastermind Sheet
Cast

Role

Informer
Police Officer
Rich Mans Daughter
Police Officer

Person

Doctor

Supplicant

Shrine Maiden

Mad Genius

Office Worker

Contract Killer

Boy Student

Key Person

Tragedy Looper Supernatural Tragedy.

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