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Mortagen Campaign - Player's Handbook

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humanity are kept in check by the fighting

forces of the Imperium: the Imperial Guard, the


Adeptus Astartes (Space Marines) and countless
others. The military of the Imperium are fueled,
fed and armed by the ceaseless toil of a million
million worlds, all of which are connected by
the Imperial Navy, which uses ships capable of
entering The Warp in order to bridge the vast
distances between them.

Introduction

ince not all of us are entirely au fait with


the 40k Universe and obviously some
elements of our campaign setting are
entirely our own, I thought Id make a brief
document to give you some background to the
campaign and inspire you with some of the
It is only by the light of the Emperor that the
flavour that well be looking to bring out of the
ships of the Imperium are able to safely navigate
game.
The Warp. The Emperor, mortally wounded ten
Hope you have fun reading this and Im super thousand years hence, is now confined to the
Golden Throne on Terra. This massive cybernetic
looking forward to the game.
life support mechanism utilises ancient advanced
biomechanical technology that possesses the
This game will primarily concerned with the ability to amplify psychic abilities and keeps the
501st Rakatan Irregulars and their efforts in Emperors decaying corpse tethered to life.
the Mortagen Campaign; a mission to reclaim
the planet after an uprising of the indigenous
population against the Planetary Governor. The peoples of the Imperium vary in their form
Well be moving back and forth between three and appearances just as their homeworlds do.
squads of the regiment and occasionally taking These differences are usually cosmetic in effect;
brief forays elsewhere in order to paint a grander however, the more radical alterations walk the
line between variation and outright mutation.
scene of the action.

Our Game

Life in the Imperium

They live in a place where daemons are real,


mutation is frequent and death is a constant
It is the late 41st millennium and the Imperium companion. To be alive in the early 42nd
of Man is engaged in an endless state of total
Millennium is to know that the
war against the other sentient species of the
universe. Along with the hideous alien creatures
that annihilate the human race, there is a far
more insidious threat that encroaches upon
humanity known as Chaos. This force is headed
up by several Gods who dwell on another
plain of existence known as The Warp. These
beings have the power to not only corrupt the
hearts of humanity (and other races) but also
occasionally spawns literal daemons of its
own.

The Setting

These

various

forces

arrayed

against
1

Language in the Imperium

universe is a terrifying and hostile place. The


Imperium is spread amongst the many stars Low Gothic is the official language of the
of the galaxy. Its territories encompass untold Imperium, the everyday tongue of its Adepts
millions of stars and countless more human lives. and of Terra. Most worlds have been a part of
As a stellar empire, the size of the Imperium the Imperium for long enough to have adopted
cannot be measured in terms of contiguous Low Gothic as a universal tongue. Some older
territory, but only in the number of planetary planets maintain archaic tongues of their own
systems under its control. However, most and for highly formal matters, the Adeptus Terra
humans in the galaxy have little day-to-day use High Gothic, the precursor language of Low
contact with the government of the Imperium Gothic.
unless they serve in one of its Adepta or run
afoul of its various protectors.
The Imperial Cult is one of the few common
Because of the distances involved and the
factors that link the disparate worlds of the
unstable nature of Warp communication,
Imperium together. No matter what conditions
Planetary Governors generally operate very
prevail upon a world within the Imperium, the
autonomously. This allows quite a lot of variation
Imperial Cult will be found there. The ways in
in the regional governments of the Imperium.
which the Emperor is worshipped in human
Some governorships are hereditary, but it is also
space are multitudinous. To some He is revered
possible for a planet to have an elected official,
as a distant, patriarchal and human figure. Others
a tyrant, or anything in between. So long as the
identify Him with some aspect of nature. Many
Governor ensures the support of the The Imperial
others regard Him as a Star God, for His agents
Cut and fulfills his tithe of men and materiel to
only visit occasionally and they descend from the
the broader Imperium, his rule will generally be
heavens when they do so. But all the creeds of
accepted by the higher authorities with little or
the Cult agree upon this one thing: there is only
no interference.
one Emperor. To worship a pantheon of Gods
The tithed resources go to the service of the and put other Gods alongside Him is heresy.
Imperial Guard and the Imperial Navy. The
Imperial tithe also supports the overall economy
of the Imperium by redistributing resources The act of heresy is an opinion, act or ideological
where needed, usually to shore up one region doctrine that contradicts the beliefs and the
of the Imperium where conflict is raging by commandments of the Imperial Cult of the
drawing resources from more peaceful sectors.
God-Emperor of Mankind. Since the Imperial

The Imperial Cult

Heresy

Cult serves as the state religion of the human

Mortagen Primer

realm, the Emperor is not just the secular ruler


of the Imperium of Man but also the one, true
God of Mankind, to take up arms against Him
or His followers is more than simple treason, it
is heresy.

he planet of Mortagen is designated by


the Imperium of Man as a Paradise World;
that being a planet relatively untouched
The accusation of heresy is often used as a by the fires of industrialism or agriculture and
weapon by those wishing to gain power over that instead provides a place of recuperation and
others. This can occur at multiple levels. A relaxation for the social elite of the Imperium.
reasoned debate between brother Cardinals can
be brought to an immediate end should one of
the two hint at accusing the other of heresy. An The planets solar orbit takes approximately 460
Imperial diocese that has proven tardy in the Terran days and the planet makes a complete
raising of tithes can be brought into line by the revolution on its axis once every 25 Terran
merest hint of the word. An accusation of heresy Hours.
is a blunt tool, and one that can turn upon its
wielder.

General Information

History

The early history of Mortagen is one of


inauspicious beginnings. Originally earmarked
as an Agriworld, it wasnt until after the
terraforming process that a visiting Rogue Trader
happened to notice that the orbital path of the
planet happened to occasionally intersect with
that of a cloud of magnesium debris, leading to
unpredictable and spectacular light shows in the
nights sky.

The Ecclesiarchy is especially interested in


those that not only reject the Emperor, but also
embrace something else in His place. These
slaves and servants to xenos and Warp entities
are viewed as true Heretics and their discovery
and eradication is a prime goal of the Ministorum
throughout the Imperium. Finding such Heretics
can, however, be a difficult task. Amidst the
thousands of Imperial cults and saints, it is easy
for seemingly faithful practises to mask heretical
deeds.

Within a few years of this discovery, the great


and the good of the neighbouring planets and
further afield were flocking to Mortagen and
the local economy shifted to cater to these high
profile visitors. Eventually, under mounting
pressure from several significant patrons, the
Adeptus Administratum reluctantly redesignated
Mortagen as a Paradise World, adjusting the
Imperial tithe accordingly.

Governance

For the last eighty generations, planetary


governance has been the purview of the Karrik
Dynasty. The current planetary governor,
Alexis Karrik, is notable only for his extremely
narrowly set eyes, his love of money and his
3

deeply perverse taste in entertainment. It is


the combination of these last two traits that is
cited as the driving forces behind the planets
insurrection. The current location of Alexis
Karrik is unknown.

icecaps melt entirely, considerably raising the sea


level meaning that many settlements around the
coastal areas of the planet are heavily protected
by dikes and require constant pumping during
the summer months to drain excess water.

Economy

Flora and Fauna

The tourism drawn from other planets in the


sector and further afield is the primary lifeblood
of Mortagen. The patronage of these fantastically
wealthy individuals has led to the construction
of grand hotels, great sweeping gardens and
casino complexes as large as most starports.

Mortagen is notable for its vast luscious


rainforests that span the equator which are
home to an enormous bounty of life, which is
surprisingly bereft of notably hostile or dangerous
species. Indeed the most aggressive animals are
the wild grox, which were purposefully released
into certain preserves, in order to please those
However, in stark contrast to, and occasionally
visitors to the planet with an eye for big game
directly abutting, these areas of opulence, the
hunting.
poor and enslaved live in great shanty towns:
mile upon mile of poorly constructed hovels
arranged in labyrinthian complexity.
Auberka, the Planetary Capital of Mortagen, is
a city of stark contrasts. The eastern side of the
city serves as the primary tourist hub and is home
Mortagens climate varies wildly depending on
to the planets wealthiest long term inhabitants.
its position along its elliptical orbit, which is
It is a district of broad, leafy avenues and grand,
one of the reasons it is such a popular tourist
opulent architecture. The western side of the city,
location. During the relatively short winters, of
however, is home to the majority of the planets
which there are two per solar cycle, the poles
poorer inhabitants. The enormous shanty towns
are transformed by rapidly expanding glaciers
are concealed from more sensitive eyes by vast
and a sheet of ice that stretches over the oceans.
During the longer summer periods between the

Notable Locations

Climate

hab domes that entirely enclose these pits of The Sunset Mountains are a range of
squalor and depravity.
mountains to the extreme south of the planet.
Their name stems from a peculiar coincidence of
The Grand Palace of Karrik is situated a
Mortagens atmospheric content and the planets
hundred miles away from the Planetary Capital
revolutionary axis: during several months of the
atop a large natural rock formation that prohibits
year are constantly bathed in bright orange light,
approach from three ordinal directions. It is the
giving the impression of a perpetual sunset.
home of the Planetary Governor, Alexis Karrik,
along with his family, staff and other influential At just over eight thousand kilometers long on its
political figures.
journey through Atlea, the primary continent of
Mortagen, the Willowback River is the largest
The Forest of Ashby is a large expanse of
on the planet. Occasionally spanning up to 40
temperate woodland that rests between the two
kilometers, the river is otherwise most notable
largest population centres on the planet, Auberka
for the pleasure cruises that travel its length.
to the south and Hoppenburg to the north. The
area is exclusively owned by the Planetary At 16 lanes wide and 50 kilometers long, the
Governor and access is limited to those with Oppenheim Bridge is a marvel of Imperial
personal invitation from Alexis himself.
engineering. Connecting Auberka with the
southern city of Pasema and spanning the
The Primarch Casino is the largest casino
Willowback at one of its widest points, the
complex on Mortagen. Situated a hundred
bridge is vital to the planets infrastructure.
miles from the capital, the Casino is famed for
its legendary high buy-in card games and its
fighting slaves.
Owing to the countless influential members of
the Imperium present on the planet at any one
time, Mortagen is unusually well defended.
The local PDF are divided into 5 divisions. The
Mortagen 1st, 2nd and 3rd are well supplied
mechanised infantry, while the 4th boasts an
impressive array of heavy armour and the 5th
are the planets artillery force.

Planetary Security

Although not comparable in experience,


equipment or training to an Imperial Guard
force of comparable size, the Mortagen
Planetary Defence Force are capable of
protecting the planet from normal Xenos
threats until reinforcements can be summoned
from elsewhere in the Imperium.
The Pleasure Beaches of Carro are one of
the primary tourist attractions of Mortagen.
Boasting three hundred miles of unspoilt white
sand, temperate climates year round and a line
of beachside drinking establishments.

In a similar vein, the planetary Arbite presence


is large and has an exemplary, although the local
law enforcement are likewise very efficient and
capable.
5

Rakkasan 501

Colonel Nikusch
Stoemm

Whatever the planet Rakkasan once was, it is


now gone, lost beneath a greenskin tide that
swept across the surface like a plague of locusts,
destroying everything in their path. The 501st,
the planets final tribute to the Imperium of
Man, comprised of those PDF units who made
the desperate last stand in the Planets capital,
are all who remain.

It is said by the soldiers of the


501st that for what they
lack in manpower and
equipment, they more than
make up for with exceptional
battlefield command, and
their
Regiment Commander, Colonel Nikusch
Stoemm, is no exception. This master tactician
orchestrated the defense of the Capital for almost
ninety days against the Orkish hordes, with no
artillery, little armour and absolutely no hope
of resupply. Though a decisive and aggressive
strategist, he is nonetheless careful with the
lives of the men beneath his command.

Regiment Status

The 501st Irregulars were pulled out of the Capital


with only the equipment they could carry and
though the Departmento Munitorum has seen
fit to grace the regiment with some measure of
materiel, the 501st has been dispatched to the
Mortagen campaign with only what weaponry
theyve been able to scrounge from their own
meagre armoury and the other regiments theyre
operating with.
Were there any honours
By entirely peculiar chance, the regiment consists bestowed upon the single
of 5 companies, each divided into 3 platoons and most effective soldier in the
further divided into squads of 10 men. When this regiment, there is little doubt that
number is increased by the platoon lieutenants, Major Caligarus would possess
the company Captains and their XOs, the it. Instead, she will have to
regiments two mortar teams (sadly, currently make do with the Honorifica
without mortars) and the command staff, the Imperialis that was bestowed
number of soldiers in the Regiment reaches 500. upon her after the Rakkasan
With the addition of the Regimental Commisar, campaign. As skilled with a
the total strength of the 501st is precisely 501 sword and laspistol as any
person could hope to be,
men.
regiment legend has it that
Karey all but single-handedly held the gate at
the Nova Arterum starport, buying time for the
fleeing civilians to board the transports that
would take them off world to safety.

Major Karey
Caligarus

Regimental Summary

Type: PDF Mishmash


Characteristics: +3 Toughness, -3 BS, -3 WS
Starting Skill: Athletics
Starting Talents: Jaded, Die Hard
Standard Kit Per Soldier:















Captain Hae Esannason

Tasked with the unfortunate duty of being the


regiments Logistics Officer, Hae nonetheless
serves with distinction. More than capable of
turning a few loose nuts into a stack of Flak
armour and getting change to boot, she works
tirelessly behind the scenes to ensure that the
Regiment is as well provisioned as she can
possibly provide.

1 laslock and 40 rounds (Main Weapon)


1 stub revolver and 12 bullets (Sidearm)
1 suit of Imperial Guard flack armour
3 frag grenades
2 smoke grenades
1 uniform
1 set of poor weather gear
1 knife
1 rucksack
1 set of basic tools
1 mess kit & 1 water canteen
1 blanket & 1 sleep bag
1 grooming kit
1 set of cognomen tags
1 primer
2 weeks of supply rations

Standard Kit Per Squad:


1 Vox Caster
1 Heavy Stubber and 2 x 75 round belts

Commissar Decius Zane

A newcomer to the regiment, Zane comes with


the fearsome reputation of being as dangerous
to his own men as the enemy. Dogmatic and
imposing, Decius takes to the battlefield as often
as his role allows, preferring to exchange fire
with the enemy, rather than lurking behind the
lines discussing strategy. However, despite his
zeal, the Commissar has been known to let lesser
infractions slide amongst the 501st and has yet
to employ his right to execute rulebreakers.
7

Anatomy of the 501st


Regiment Command
Col. Stoemm
MAJ. Caligarus

ALPHA COMPANY
CPT. Ixion

BRAVO COMPANY
CPT. Shad

CHARLIE COMPANY
CPT. Kremple

Regiment ComMISSAR
COMMISSAR ZALE

DELTA COMPANY
CPT. LUDWIG

ECHO COMPANY
CPT. Essing

FIRST PLATOON

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