WAC Armies Book Medieval V1
WAC Armies Book Medieval V1
WAC Armies Book Medieval V1
V1
No
IV/1
IV/2
IV/3
IV/4
IV/5
IV/6
IV/7
IV/8
IV/9
IV/10
IV/11
IV/12
IV/13
IV/14
IV/15
IV/16
IV/17
IV/18
IV/19
IV/20
IV/21
IV/22
IV/23
IV/24
IV/25
IV/26
IV/27
IV/28
IV/29
IV/30
IV/31
IV/32
IV/33
IV/34
IV/35
IV/36
IV/37
IV/38
IV/39
IV/40
IV/41
IV/42
IV/43
IV/44
IV/45
IV/46
IV/47
IV/48
IV/49
IV/50
IV/51
IV/52
IV/53
IV/54
IV/55
IV/56
IV/57
IV/58
IV/59
IV/60
IV/61
IV/62
IV/63
IV/64
IV/65
IV/66
IV/67
IV/68
IV/69
IV/70
IV/71
IV/72
IV/73
V1
No
IV/74
IV/75
IV/76
IV/77
IV/78
IV/79
IV/80
IV/81
IV/82
IV/83
IV/84
Blue marked lists are officially published by Rob Broom, with version at the end.
Those amazing cover painting isfrom Guiseppe Rava. Many thanks for let us use it.
You can find it and more here :
http://myworld.ebay.com/g.ravahistoricalprints or http://www.g-rava.it/
The great picture at the back of the book is a unit of knights painted by Nicolas "niko"
Terrenoire. Many thanks for let us use it.
The army-numbers and -names and unit names of the generic lists are taken from the
DBM Army Books.
V1
COMMUNICATIONS
All armies may pool all their Strategy Intervention Points for 50
points. Should they do this, any personality that may take SIPs
may use them, even if they took none to begin with. All armies
within that collection are allowed to do so, if they arent official
ones that are not able to pool the SIP.
HEAVY MACE
Hand weapon with Armour Piercing: 1.
UNMOTIVATED
Units not allowed to use SIP for.
WAGON LAAGER
CA
Wagon&crew
3
KA
Mo
Pts
36
LIGHT CANNON
Cannon&Crew
SA
KA
Mo
Pts
WARHOUNDS
50
Packmaster
0-6 Warhound
MEDIEAVAL PHALANX
- At least six models wide
- Formation change needed to be in phalanx or not longer
- After fleeing and rallying again in phalanx formation if wanted
Combat and Armor
- Armour Value +1 in the front against missles and in close
combat
- Bonus get lost in disorder, in difficult terrain or if an enemy
unit is in contact in flank or rear
KA
3
S
6
L
6
Mo
8
Pts
60
CA
SA
3
CA
4
4
SA
4
-
KA
3
3
Mo
6
3
Pts
8
5
WAR WAGON
Wagon&crew
CA
SA
KA
Mo
Pts
120
ORGAN GUN
CA SA KA S L Mo Pts
Cannon&Crew
3
3
3
2 3
7
50
Equipment: Hand weapon. 2 men crew.
Durability 8, Armour value 1.
Shot: Range 24, D6 hits, KA4, no save, one wound per hit
Rob Notes
Formations are Regular or Light where noted.
I will recheck as we expand the lists.
As alternatives to Shock Impact for some cavalry
types, 1 Combat Rank bonus could be used
Add 1 point if Shock 2, 3 points if Shock 1.
In this period, rather than use the rules for pikes,
long thrusting spears might give a better solution
for cavalry. If so, reduce point value by 1 point.
Whilst most 'skirmish' troops have a hand weapon,
I am sure as to the accuracy of this detail, and
feedback welcome.
This version has been checked for points values
while listening to Iron Maiden- Rock In Rio and
En Vivo and Rammstein - Volkerball
V1
Pts
15
INFANTRY
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
6
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
VARANGIANS
CA
Varangian
4
SA
3
KA
3
Mo
8
Pts
19
ARCHERS
SA
4
KA
3
Mo
7
Pts
22
SA
3
KA
3
Mo
7
Pts
17
CA
3
SA
4
KA
3
Mo
7
Pts
21
SA
3
KA
3
Mo
7
Pts
17
CA
4
SA
3
KA
3
Mo
7
Pts
19
SA
3
KA
3
Mo
7
SA
3
SA
3
KA
3
KA
3
Pts
16
Mo
6
Mo
7
Pts
7
Pts
9
SA
3
KA
3
Mo
6
Pts
7
ALANS
Horseman
CA
2
KONTARATOI
CA
Spearman
3
CAVALRY
TURKOPOULOI
CA
Horseman
3
Archer
Mo
5
Pts
4
Equipment: Bow
Special Rules: Skirmishers, Only before 1150AD
0-1 VENETIAN NAVAL CROSSBOWMEN
CA SA KA Mo Pts
Crossbowman
3
4
3
7
14
Equipment: Hand weapon, crossbow.
May have light armour (+2) and pavise (+2).
Special Rules: Only before 1150AD
0-1 VENETIAN NAVAL BELLATORES
CA SA KA Mo Pts
Venetian
4
3
3
7
10
Equipment: Hand weapon, shield. May have light armour (+2).
Special Rules: Light Infantry, Only before 1150AD
ALLIES
Turkish Allies, III/73
Only before 1150AD: Serbian Allies, III/26
Only before 1150AD: Cuman Allies, III/79
Only in 1138 and 1159AD: Crusader Allies, IV/17
Only in 1152 and 1159AD: Armenian Allies, IV/2
Only on the Italian expedition of 1155-1156AD: Sicilian
Norman Rebel Allies, IV/5
V1
SUPPORT
CHARACTERS: Up to 25%
CAVALRY: At least 40%
SUPPORT: Up to 40%
SKIRMISHERS: Up to 25%
ALLIES: Up to 25%
SIP: not pooled
SPEARMEN
Spearman
SA
3
KA
3
Mo
6
Pts
8
CHARACTERS
0-1 Sparapet
Ishkhan
Captain
Army Standard
CA
2
CA
SA
KA
Mo
Pts
ARCHERS
8
8
8
8
2
2
1
1
+1
+2
+2
+1
160
140
80
70
Archer
CA
2
SA
3
KA
3
Mo
6
Pts
7
Mo
6
Pts
7
ANATOLIAN HILLMAN
CA
SA
KA
Hillman
2
3
3
SKIRMISHER
CAVALRY
ARMENIAN HEAVY CAVALRY
CA
SA
KA
Mo
Heavy
4
3
3
7
Pts
20
SKIRMISHERS
CA
Skirmisher
2
SA
3
KA
2
Mo
5
BOWMEN
Pts
15
Skirmisher
CA
2
SA
3
KA
2
Mo
6
Pts
4
Pts
6
ALLIES
TURCOPOLES
CA
Turcopole
3
SA
3
KA
3
Mo
7
Pts
16
Mo
7
Pts
18
SPECIAL
Independent
This rule represents those more fiercely independent states that
served with various armies through the ages.
Strategy Intervention Points cannot be used on independent
troops unless used by a Personality from the same nation.
Independent warriors do not use the Army Generals leadership
or bonus unless he is in the unit.
V1
3. ANGLO-NORMAN (1072-1181AD)
Pikeman
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
Army General
Ally-General
Brigade Com.
Army Standard
SA
3
KA
3
Mo
6
Pts
10
Mo
6
Pts
7
CHARACTERS
CA
-
CA
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
KA
3
SA
3
KA
3
Mo
7
Pts
12
ALLIES
North Welsh Allies, III/19
Only if not in Marcher army: French Allies, IV/4
CAVALRY
ANGLO-NORMAN AND MERCENARY KNIGHTS AND
MOUNTED SERGEANTS
CA
SA
KA
Mo
Pts
Horseman
3
3
3
7
17
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2) and heavy armour (+2)
Only after 1150AD: Upgrade to CA4 (+3). May have lance (+3)
and barding (+3).
Special Rules: Shock Impact +1
MARCHER MUNTATORES
CA
SA
KA
Horseman
3
3
3
Mo
6
Pts
13
CA
3
SA
3
KA
3
Mo
6
Pts
8
V1
Spearman
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
CA
3
SA
3
KA
3
Mo
6
Pts
8
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Trooper
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
Pts
19
KA
3
Mo
7
Pts
8
Pts
9
KA
3
Mo
6
Pts
7
Mo
5
Pts
4
Levy
CA
2
SA
2
KA
3
KA
2
Mo
5
Pts
3
CA
3
SA
3
KA
3
Mo
6
Pts
7
INFANTRY
KA
3
SA
3
RIBAUDS
FOOT CROSSBOWMEN
CA SA
Crossbowman
2
2
CA
3
Mo
5
Pts
8
ARCHERS
Archer
CA
2
SA
3
KA
3
Mo
6
Pts
7
V1
Mo
7
Pts
8
V1
5. SICILIAN (1072-1442AD)
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
Pts
20
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Pts
16
Mo
7
INFANTRY
ITALIAN COMMUNAL SPEARMEN
CA
SA
KA
Mo
Spearman
3
3
3
7
Pts
9
Pts
14
CA
3
SA
3
KA
3
Mo
6
Pts
15
Mo
6
KA
3
Mo
6
Pts
16
Pts
7
BERBERS
Horseman
Pts
14
CA
3
SA
3
KA
3
Mo
6
Pts
7
V1
Mo
5
Pts
8
Mo
7
Pts
8
ALLIES
Only Friedrich IIs Crusade from 1228-1232AD: Crusader
Allies, IV/17
Only after 1302AD: Aragonese Allies, IV/68
V1
6. SYRIAN (1092-1286AD)
Ghazi
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
Army General
Ally-General
Brigade Com.
Army Standard
SA
3
KA
3
Mo
7
Pts
8
Mo
6
Pts
4
CHARACTERS
CA
-
CA
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
SA
2
KA
3
CA
2
SA
2
KA
2
Mo
5
Pts
3
Equipment: Sling
May have bow instead of sling (+1)
Special Rules: Skirmishers
CAVALRY
GHULAMS
Horseman
CA
3
SA
3
KA
3
Mo
7
Pts
17
CROSSBOWMEN
CA
Crossbowman
3
SA
3
KA
3
Mo
7
Pts
12
ARMOURED SPEARMEN
CA
SA
KA
Spearman
3
3
3
TURKOMANS
CA
Horseman
3
SA
4
KA
3
Mo
7
Pts
21
Mo
6
Pts
15
0-1 NAFFATUN
CA
Thrower
2
SA
3
KA
3
Mo
7
Mo
6
Pts
10
Pts
10
ALLIES
Only after 1100AD: Frankish Allies, IV/7 or IV/17
Only Damascus in 1246AD: Khwarizmian Allies, IV/24
INFANTRY
AHDATH SPEARMEN, GLAIVEMEN AND ARCHERS
CA
SA
KA
Mo
Pts
Levy
2
2
3
5
3
Equipment: Hand weapon
May have thrusting spear (+2) or bow (+2)
Special Rules: Undisciplined, Unmotivated
V1
SA
3
Mo
7
Pts
17
SUPPORT
CHARACTERS
Noble
Captain
0-1 Bishop
Personal
Standard
KA
3
CA
-
SA
-
KA
-
Mo
9
8
8
L
2
1
2
S
+2
+2
+1
Pts
150
80
110
+1
70
SPEARMEN
Spearman
SA
3
KA
3
Mo
6
Pts
8
CA
2
CA
2
SA
3
KA
3
Mo
6
Pts
7
PILGRIMS
Pilgrim
KA
3
Mo
8
Pts
29
Mo
7
SA
2
KA
2
Mo
4
Pts
2
KA
3
Mo
5
Pts
4
Equipment: Stones
Special Rules: Undisciplined
CAVALRY
MOUNTED KNIGHTS
CA
SA
Knight
4
3
CA
2
RELIGIOUS ZEALOTS
CA
SA
Pilgrim
2
2
ALLIES
Early Crusades may take Arab Caliphate allies
Pts
18
Mo
8
Pts
19
Mo
7
Pts
11
V1
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
CAVALRY
GHURID TRIBAL OR KHURASANIAN MERCENARY
CAVALRY
CA
SA
KA
Mo
Pts
Horseman
3
3
3
6
18
Equipment: Hand weapon, bow. May have shield (+2) and light
armour (+2). May have SA4 and Mo7 (+4)
Special Rules: Skirmishers, Nomad Cavalry, Feign Flight
KHALAJ OR OTHER TURKISH MERCENARIES
CA
SA
KA
Mo
Pts
Horseman
3
4
3
7
22
Equipment: Hand weapon, bow, light armour
May have shield (+2)
Special Rules: Skirmishers, Nomad Cavalry, Feign Flight
TURKISH GHULAMS
CA
SA
Horseman
3
3
KA
3
Mo
7
Pts
17
INFANTRY
GHURID SPEARMEN
CA
SA
Spearman
3
3
KA
3
Mo
6
Pts
8
KA
3
Mo
7
Pts
9
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
WARRIORS
Warrior
CA
3
SA
3
KA
3
Mo
7
Pts
9
SA
2
KA
3
Mo
5
Pts
4
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
GUARDS
Guard
CA
3
SA
3
KA
3
Mo
7
Pts
9
Mo
7
Pts
8
CA
3
SA
3
KA
3
KA
3
Mo
6
Pts
7
Mo
6
Pts
4
CA
2
SA
2
KA
3
SA
2
KA
3
Mo
5
Pts
5
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
WARRIORS
Warrior
CA
2
SA
3
KA
3
Mo
7
Pts
8
CA
2
SA
2
KA
3
Mo
5
Pts
4
Mo
5
Pts
3
CA
2
SA
2
KA
3
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
POLYNESIAN WARRIORS
CA
SA
KA
Warrior
4
3
3
Mo
7
Pts
10
Mo
6
Pts
7
SA
2
KA
3
Mo
5
Pts
3
Mo
6
Pts
10
Fanatic
CA
3
SA
3
KA
3
Mo
7
Pts
8
V1
KA
3
Mo
6
Pts
16
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
SA
3
CA
SA
KA
Mo
Pts
TEUTONIC KNIGHTS
CA
SA
Horseman
4
3
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
KA
3
Mo
7
Pts
21
Mo
7
KA
3
Mo
8
Mo
7
Pts
28
Pts
25
KA
3
Mo
7
Pts
25
CAVALRY
FEUDAL KNIGHTS
CA
SA
Horseman
3
3
ITALIAN KNIGHTS
CA
SA
Horseman
4
3
KA
3
Pts
21
SPANISH JINETES
CA
SA
Horseman
3
3
KA
3
Mo
7
Pts
16
INFANTRY
0-1 CITY GUARD AXEMEN AND HALBERDIERS
CA
SA
KA
Mo
Pts
Guard
4
3
3
8
17
Equipment: Hand weapon, light armour
May have shield (+1), heavy armour (+2) and double handed
weapon (+3) or halberd (+2)
Special Rules: Drilled
V1
Pts
11
Mo
7
Pts
9
Mo
6
Pts
6
Mo
5
Pts
3
HEERBAN
CA
2
SA
3
ALLIES
KA
3
Spearman
KA
3
Mo
6
Pts
7
Mo
6
Pts
8
Mo
7
Pts
11
V1
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
CAVALRY
JURCHEN CAVALRY
CA
SA
Horseman
4
3
KA
3
Mo
7
Pts
24
CA
3
SA
4
KA
3
Mo
7
Pts
22
Mo
8
Pts
24
Mo
7
Pts
17
Mo
6
Pts
15
KA
3
Mo
7
Pts
21
INFANTRY
CHINESE SWORDSMEN
CA
SA
KA
Swordsman
4
3
3
Mo
7
Pts
12
Mo
7
Pts
11
KA
3
Mo
5
Pts
3
Pts
21
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
7
Pts
15
KA
3
Mo
6
Pts
12
V1
KA
3
Mo
7
Pts
10
ALLIES
Only from 1150-1211AD: Tatar, Kereyit, Ongut or similar
Allies, III/44
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SPECIAL: Up to 25%
SIP: not pooled
Army General
Ally-General
Brigade Com.
Army Standard
SA
-
Pts
6
Mo
5
Pts
3
CHARACTERS
CA
-
Mo
6
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
KA
3
SPECIAL
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10. May ride a horse (AV3).
General may be upgraded to Ld10 (+50).
Army General 1 SIP (2 if upgraded), may add up to 2 SIP for 20.
Ally General 1 SIP, may add up to 2 SIP for 20 points each
Brigade Commander 1 SIP, may add up to one SIP for 20 points.
0-1 ELEPHANT
CA
Elephant
4
SA
3
KA
4
Mo
7
L
6
S
5
D
8
Pts
190
CAVALRY
ALLIES
KHITAN ORDO SOLDIERS
CA
SA
KA
Horseman
4
3
3
Mo
8
Pts
24
Mo
7
Pts
17
Mo
6
Pts
15
Mo
6
Pts
13
Mo
7
Pts
16
V1
Swordsman
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
SIP: not pooled
CA
-
KA
3
HIGHLAND WARRIORS
CA
SA
KA
Warrior
3
3
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
NORMAN-SCOTS KNIGHTS AND SERGEANTS
CA
SA
KA
Mo
Pts
Horseman
3
3
3
7
17
Equipment: Hand weapon, light armour, thrusting spear
May have shield (+2) and heavy armour (+2)
Only after 1250AD: Upgrade to CA4 (+3). May have lance (+2)
and barding (+3).
Special Rules: Shock Impact +1
FRENCH MEN-AT-ARMS
CA
SA
KA
Horseman
4
3
3
Mo
8
Pts
28
INFANTRY
LOWLAND SCOTS YEOMEN SPEARMEN
CA
SA
KA
Mo
Pts
Spearman
3
3
3
7
11
Equipment: Hand weapon, pike
May have light armour (+2). May have Riding Horses (+1)
ETTRICK ARCHERS
CA
SA
Archer
2
3
SA
3
Mo
7
Pts
10
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
4
KA
3
Mo
6
Pts
7
Mo
7
Pts
9
KA
3
Mo
5
Pts
4
KA
3
Mo
5
Pts
3
Pts
12
Mo
7
Pts
8
Mo
7
Pts
12
ALLIES
Only on the continent from 1419-1429AD: French Allies, IV/64
V1
Pts
11
TURCOPOLES
CA
Turcopole
3
CHARACTERS
0-1 King
0-1 Warrior
King
Noble
Captain
0-1 Bishop
Personal
Standard
Mo
7
CA
-
SA
-
KA
-
Mo
8
L
2
S
+1
Pts
150
9
9
8
8
3
2
1
2
+2
+2
+2
+1
190
150
80
110
+1
70
SA
3
KA
3
Mo
7
Pts
17
SUPPORT
SPEARMEN
Spearman
CA
2
SA
3
KA
3
Mo
6
Pts
8
ARCHERS
Archer
CA
2
SA
3
KA
3
Mo
6
Pts
7
ALLIES
Military Order, Byzantine or Arab Caliphate (Fatimid)
CAVALRY
MOUNTED KNIGHTS
CA
SA
Knight
4
3
KA
3
Mo
8
Pts
29
Mo
7
Pts
18
Mo
8
Pts
19
V1
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Mo
7
Pts
22
KA
3
Mo
7
Pts
15
CA
3
SA
3
KA
3
Mo
7
RUSSIAN ARCHERS
CA
SA
Archer
2
3
KA
3
Mo
6
Pts
7
CAVALRY
RUSSIAN CAVALRY
CA
SA
Horseman
3
3
INFANTRY
Pts
15
Spearman
CA
3
SA
3
KA
3
Mo
6
Pts
8
ALLIES
Only Lithuanian from 1250-1253 and in 1435AD: Teutonic
Order Allies, IV/30
Only Lithuanian after 1386AD: Polish Allies, IV/66
Only Lithuanian from 1397-1399AD: Golden Horde Tartar
Allies, IV/47
Only Lithuanian after 1419AD: Crim Tartar Vassal Allies, IV/47
TEUTONICS
Horseman
Dismounted
CA
4
4
SA
3
3
KA
3
3
Mo
8
8
Pts
33
19
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
INFANTRY
SUIT WEARERS
CA
Elite
4
SA
3
KA
3
Mo
7
Pts
11
Pts
12
CA
2
SA
3
KA
3
Mo
6
Pts
7
Mo
5
Pts
3
Mo
7
Pts
8
CA
2
SA
2
KA
2
ALLIES
Only Colhuacan from 1300-1323AD: Proto-Aztec Allies, III/41
V1
CHARACTERS
CA
SA
KA
Mo
Pts
9
8
8
8
2
2
1
1
+2
+2
+1
+1
160
140
70
70
+1
70
TRIBAL CAVALRY
CA
SA
Tribal
2
3
Naker Drummer
Special: May move independently and should he do so, we can
assume he has a camel at his disposal, and an AV of 3.
Sound the Drums - The first time the Army Generals Morale
bonus is required or a Strategy Intervention Point is used for a
Morale or Command test, the Army General may attempt to
extend his Zone of Command by encouraging the drummers to
beat harder so that his orders can be heard from further away.
Roll a D6 and his Zone of Command is extended by that amount
in inches for the remainder of the game or until the drummer or
General are killed or routed from the field. This may be
combined with the bonus from the Army Standard. Should the
drummer move more than 4" away from the General, or, in the
event the General is killed and another takes his place, then the
D6 must be rerolled in the same way as when first being used.
Most Muslim armies were accompanied by a band in this era,
believing that the more noise they made the bolder their spirits.
The Naker drummers usually rode camels. They accompanied
the General and could only be beat on his command to relay
orders.
CAVALRY
SA
3
KA
3
Mo
8
Pts
27
SA
3
KA
3
Mo
8
KA
3
Mo
6
Pts
12
BEDOUIN
Bedouin
CA
3
SA
3
KA
3
Mo
6
Pts
18
SUPPORT
0-2 GUARD SPEARMEN
CA
SA
KA
Spearman
3
3
3
Mo
7
Pts
9
Mamluk
Pts
24
Mo
8
0-1 Sultan
Amir
Qaid
Army Standard
0-1 Naked
Drummer
KA
3
KA
3
Mo
7
Pts
9
KA
3
Mo
6
Pts
6
Equipment: Bow
May have light armour (+2)
Special Rules: Light Infantry
TRIBAL SPEARMEN
CA
SA
Spearman
2
2
KA
2
Mo
6
Pts
5
Equipment: Bow
Special Rules: Undisciplined.
Pts
22
V1
KA
2
Mo
5
Pts
4
SA
2
KA
2
Mo
5
Pts
4
Equipment: Bow
Special Rules: Light Infantry
TRIBAL IRREGULARS
CA
SA
Irregular
2
3
KA
3
Mo
5
Pts
5
CA
2
SA
3
KA
3
Pts
10
ALLIES
The Egyptians employed a number of different nationalities such
as the Armenians, Seljuk Turks, Byzantines and Frankish
crusaders as either vassals or allies.
Each nationality may take its own Commander.
Please see the Crusader, Cilician Armenia, Seljuk Turk and
Byzantine Army Organisation Lists for available units.
Additional allied units cannot be taken from within these lists
unless historically justified. (We will start to tighten this up in
later versions of the list.)
SPECIAL
CAMELRY
Camel
Mo
6
Pts
12
Independent
This rule represents those more fiercely independent states that
served with various armies through the ages.
Strategy Intervention Points cannot be used on independent
troops unless used by a Personality from the same nation.
Independent warriors do not use the Army Generals leadership
or bonus unless he is in the unit.
SKIRMISHERS
TURKOMAN
CA
Light
3
SA
3
KA
3
Mo
7
Pts
18
Mo
5
Pts
4
KA
3
Mo
6
Pts
10
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
SIP: not pooled
IRISH BONNACHTS
CA
SA
Bonnacht
3
3
KA
3
Mo
6
Pts
7
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
KA
3
Mo
7
SA
3
KA
3
Pts
19
Mo
6
Pts
8
SA
2
KA
3
Mo
5
Pts
5
Mo
7
Pts
9
CAVALRY
NORMAN KNIGHTS
CA
SA
Horseman
4
3
IRISH KERNS
CA
Kern
3
WELSH SPEARMEN
CA
SA
Spearman
3
3
IRISH HORSE
CA
Horseman
3
SA
3
KA
3
Mo
6
Pts
13
KA
3
Mo
6
Pts
8
OSTMEN
Equipment: Hand weapon, throwing spear
May have light armour (+2) and shield (+2)
Special Rules: Skirmishers, Only after 1300AD
JUSTICIARS MEN-AT-ARMS
CA
SA KA
Horseman
4
3
3
Dismounted
4
3
3
Mo
7
7
Pts
28
14
Mo
6
Pts
14
Ostman
CA
4
SA
3
KA
3
Mo
7
Pts
9
SA
3
KA
3
Mo
7
Pts
9
Mo
7
Pts
10
KA
3
Mo
7
Pts
11
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
SERBIAN GUSARS
CA
SA
Horseman
3
3
CAVALRY
SERBIAN VLASTELA
CA
SA
Horseman
4
3
Dismounted
4
3
KA
3
3
Mo
7
7
Pts
19
12
Mo
7
Pts
21
Mo
6
Pts
14
KA
3
Mo
7
Pts
17
INFANTRY
VOYNUK SPEARMEN
CA
SA
Spearman
3
3
KA
3
Mo
7
Pts
9
Mo
5
Pts
3
SA
2
KA
3
Mo
5
Pts
3
V1
SA
4
KA
3
Mo
7
Pts
14
SA
3
KA
3
Mo
7
Pts
11
ALLIES
Only after 1380AD: Albanian Allies, IV/69
Only after 1380AD: Ottoman Allies, IV/55
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
MERCENARY CROSSBOWMEN
CA SA KA Mo
Crossbowman
3
4
3
7
Pts
14
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Mo
7
Pts
14
Mo
7
7
Pts
28
14
Pts
15
SA
3
KA
3
Mo
7
CA
2
CITY MILITIA
CA
Spearman
3
SA
2
KA
3
Mo
5
Pts
5
SA
3
KA
3
Mo
7
Pts
9
Pts
5
Mo
6
CAVALRY
MARCHER MUNTATORES
CA
SA
KA
Horseman
3
3
3
SHERWOOD SLINGERS
CA
SA
KA
Skirmisher
2
2
3
Archer
CA
3
SA
4
KA
3
Mo
7
Pts
11
ALLIES
North Welsh Allies, III/19
French Allies, IV/4
Only Richard I from 1194-1196AD: Navarrese Allies, III/35
Only in 1245 or 1296AD: Irish Allies, III/46
Pts
19
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
SPECIAL: Up to 25%
ALLIES: Up to 25%
SIP: not pooled
MILITIA ARCHERS
CA
SA
Archer
2
3
Mo
6
Pts
7
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
KA
3
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
SA
2
KHWARIZMIAN LANCERS
CA
SA
KA
Horseman
4
3
3
Mo
8
Pts
3
SPECIAL
0-1 ELEPHANT
CA
Elephant
4
Pts
28
Mo
5
CAVALRY
KA
3
SA
3
KA
4
Mo
7
L
6
S
5
D
8
Pts
190
ALLIES
Only before 1207AD: Qara-Khitan Allies, IV/15
Only from 1204-1212AD: Qarakhanid Allies, III/11
Only from 1215-1222AD: Ghurid Allies, IV/8
Pts
15
Pts
14
SA
4
KA
3
Mo
7
Pts
21
CA
3
SA
3
KA
3
Mo
6
Pts
14
V1
Army General
Ally-General
Brigade Com.
Army Standard
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Pts
14
Mo
7
Pts
19
Mo
7
Pts
19
Mo
6
Mo
6
INFANTRY
BULGAR SPEARMEN
CA
SA
Spearman
3
3
KA
3
Mo
6
Pts
8
Pts
7
KA
3
Mo
7
Pts
8
ALLIES
Only before 1196AD: Serbian Allies, IV/22
Only from 1257-1277AD: Golden Horde Mongol Allies, IV/47
KA
3
Pts
25
CAVALRY
VLACH CAVALRY
CA
SA
Horseman
3
3
Mo
6
CHARACTERS
CA
-
KA
3
Pts
15
Mo
7
Pts
15
Mo
6
Pts
16
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
FEUDAL OR MERCENARY KNIGHTS
CA
SA
KA
Mo
Pts
Horseman
3
3
3
7
21
Equipment: Hand weapon, heavy armour, lance
May have shield (+2) and barding (+3)
Special Rules: Shock Impact +1, Combined Formation
TURCOPOLES
CA
Horseman
3
SA
3
Pts
16
KA
3
Mo
7
Pts
18
CA
3
SA
3
KA
3
Mo
6
Pts
15
INFANTRY
CROSSBOWMEN
CA
Crossbowman
3
SA
3
KA
3
Mo
7
Pts
12
SPEARMEN
Spearman
CA
3
SA
3
KA
3
Mo
6
Pts
8
CA
2
SA
3
KA
3
Mo
6
Pts
7
SA
2
KA
3
Mo
5
Pts
3
Mo
7
Pts
8
V1
SA
3
KA
3
Mo
7
Pts
11
CA
4
SA
3
KA
3
Mo
8
Pts
18
ALLIES
Only in 1365AD: Mixed Mercenary Forces, IV/74
Only from 1460-1464AD: Mamluk Allies, IV/45
V1
CHARACTERS
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
Army General
Ally-General
Brigade Com.
Army Standard
INFANTRY
NOBLES
Noble
CA
4
SA
3
KA
3
Mo
8
Pts
12
Pts
8
Pts
7
Warrior
CA
3
SA
3
KA
3
SA
3
KA
3
Mo
7
Pts
12
ALLIES
Novgorod and Pskov Allies, III/78
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
CAVALRY
CAVALRY
Horseman
CA
3
SA
3
KA
3
Mo
6
Pts
14
INFANTRY
WARRIORS
Warrior
CA
3
SA
3
KA
3
Mo
7
Pts
8
Mo
6
Pts
6
Mo
6
Pts
7
CA
2
SA
3
KA
3
CA
2
SA
3
KA
3
ALLIES
Only after 1242AD: Pomeranian Allies, III/62
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
WARRIORS
Warrior
CA
3
SA
3
KA
3
Mo
7
Pts
8
CA
2
SA
2
KA
3
Mo
6
Pts
5
V1
SA
3
KA
3
Mo
7
Pts
17
CRUSADER
MOUNTED CRUSADER KNIGHTS
CA
SA
KA
Mo
Knight
4
3
3
8
Pts
29
CHARACTERS
0-1 Grand
Master
Senior Officer
Captain
0-1 Bishop
Personal
Standard
CA
SA
KA
Mo
Pts
9
9
8
8
3
2
1
2
+2
+2
+2
+1
190
150
80
110
+1
70
SA
3
KA
3
Mo
7
Pts
17
TEUTONIC
MOUNTED TEUTONIC KNIGHTS
CA
SA
KA
Mo
Knight
4
3
3
8
Pts
31
SUPPORT
SPEARMEN
Spearman
CA
2
SA
3
KA
3
Mo
6
Pts
8
Archer
CA
2
SA
3
KA
3
Mo
6
Pts
7
V1
Mo
6
Pts
2
Mo
6
Pts
2
Equipment: Bow
Special Rules: Light Infantry, Undisciplined. Unmotivated
NATIVE INFANTRY (NC)
CA
SA
KA
Native
2
2
3
Mo
5
Pts
4
Faith
Many have gone to war in support of their faith. It is assumed
the devout warriors become more resolute and prepared to stand
even when the circumstances seem most dire.
To represent this in War & Conquest, Crusading Knight
formations within a Teutonic Army may benefit from the Faith
rule as follows- Crusading Knight formations may be upgraded with Faith for
15 points each. Personalities within formations with Faith always
benefit from the rule, even if they don't have faith themselves.
- During the battle, when a Morale or Combat Morale test is
required, the warriors may call upon their faith to help them.
They may add one additional D6 towards the test (so if at half
strength or less, they roll 3D6 rather than 2D6). Should the test
be passed, roll a D6, and if the result is 4 or more, their faith
remains. If the test is failed, or the result is a 3 or less, then the
bonus is no longer available for this battle.
- Use a suitable religious model, a standard or similar model to
represent Faith.
Pts
4
Mo
5
Pts
4
SPECIAL
Unmotivated
This rule is used to represent some of the more poorly motivated
'levy' formations.
Strategy Intervention Points cannot be used on unmotivated
troops unless a Personality who can use them is in the unit.
Martial Prowess
Warriors of the Military Orders were among the finest fighters of
their kind. In any round of combat where they have not charged,
or been charged, Military Order troops with Martial Prowess
may reroll their 'to hit' dice. They must reroll all the dice, and not
just the misses. This may not be combined with any other rerolls
for weapons or rules.
(This is new, and feedback will be appreciated on how it works
out)
OPTIONAL
Teutonic Propaganda
Despite being a small Military Order, the Teutonic's certainly
had a good propaganda machine, creating quite a myth that
lingers to this day.
To represent this in War & Conquest you may use the following
upgrade for Teutonic Knights. All Teutonic knight formations
must be upgraded, you cannot select some and ignore others.
- Teutonic Knights may reroll any failed Morale or Combat
Morale Tests for 60 points per unit. Accompanying Personalities
and Turcopoles will benefit from this reroll.
V1
CA
-
SA
-
KA
-
Pts
20
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
7
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
INFANTRY
ARCHERS
Archer
CA
2
SA
3
KA
3
Mo
7
Pts
8
SA
3
KA
3
Mo
7
Pts
9
SA
3
KA
3
Mo
6
Pts
12
CAMP SERVANTS
CA
SA
Levy
2
2
KA
3
Mo
5
Pts
3
ALLIES
LATINIKON
Horseman
CA
4
SA
3
KA
3
Mo
7
Pts
23
KA
3
Mo
7
Pts
22
SA
3
KA
3
Mo
6
Pts
15
SA
3
KA
3
Mo
7
Pts
15
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Pts
27
KA
3
Mo
7
Pts
15
KA
3
Mo
7
Pts
27
Mo
6
INFANTRY
FRANKISH SPEARMEN
CA
SA
KA
Spearman
3
3
3
Mo
6
Pts
8
CAVALRY
FEUDAL KNIGHTS AND ESQUIRES
CA
SA
KA
Mo
Horseman
4
3
3
7
Pts
20
Pts
12
FRANKISH CROSSBOWMEN
CA SA KA
Crossbowman
3
3
3
Mo
7
Pts
12
Mo
6
Pts
7
KA
3
Mo
6
Pts
7
Mo
7
Pts
14
Mo
7
Pts
10
Pts
8
V1
V1
CA
-
SA
-
KA
-
Pts
20
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
7
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
INFANTRY
BYZANTINE ARCHERS
CA
SA
KA
Archer
2
3
3
Mo
7
Pts
8
CAVALRY
FRANKISH MERCENARIES
CA
SA
KA
Horseman
4
3
3
Mo
7
Pts
23
Mo
7
Pts
15
KA
3
Mo
6
Pts
7
ALLIES
Mo
7
Pts
21
KA
3
Mo
6
Pts
12
Mo
7
Pts
22
V1
CA
-
Pts
8
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
7
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
ALLIES
Equipment and Armor Value: as unit
Special Rules: Zone of Command 10. May ride a horse (AV3).
General may be upgraded to Ld10 (+50).
CAVALRY
TRAPEZUNTINE STRATIOTAI LANCERS
CA
SA
KA
Mo
Pts
Horseman
3
3
3
7
17
Equipment: Hand weapon, light armour, kontos
May have shield (+2) and heavy armour (+2)
Only after 1360AD: May have bow (+2) and then may be
Nomad Cavalry (+2) and Light Cavalry (free)
TRAPEZUNTINE LAZ OR TZAN HORSE ARCHERS
CA
SA
KA
Mo
Pts
Horseman
3
4
3
6
19
Equipment: Hand weapon, bow, light armour
May have shield (+2).
Only after 1360AD: May have Mo7 (+2)
Special Rules: Skirmishers, Nomad Cavalry
TURKS
Horseman
CA
3
SA
4
KA
3
Mo
7
Pts
22
CA
3
SA
4
KA
3
Mo
7
Pts
22
INFANTRY
TRAPEZUNTINE OR MERCENARY SPEARMEN
CA
SA
KA
Mo
Pts
Spearman
3
3
3
7
9
Equipment: Hand weapon, thrusting spear
May have shield (+1) and light armour (+2).
V1
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
GUARD CAVALRY
CA
SA
Horseman
4
4
KA
3
Mo
7
Pts
25
Pts
15
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
6
KA
3
Mo
7
Pts
19
Mo
8
Pts
17
INFANTRY
CIVILIANS DRIVEN AHEAD OF THE ARMY
CA
SA
KA
Mo
Pts
Levy
2
2
2
5
2
Equipment: No weapons.
Special Rules: Undisciplined, Unmotivated
Only after 1213AD
ALLIES
Uighur Allies, III/11
Only after 1213AD: Chinese Warlord Allies, IV/14
Only in 1234AD: Chinese Allies, III/61
Only after 1241AD: Korean Allies, III/56
Pts
28
Mo
7
Pts
17
V1
CA
-
Mo
7
Pts
8
Mo
6
Pts
7
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
KA
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
MOSLEM JAGIR CAVALRY
CA
SA
KA
Horseman
4
3
3
Mo
7
Pts
21
KA
3
KA
3
Mo
7
Pts
10
KA
3
Mo
7
Pts
8
KA
2
Mo
5
Pts
2
Equipment: No weapons.
Special Rules: Undisciplined, Unmotivated
KA
3
Mo
6
Pts
13
KA
3
Mo
7
KA
3
Mo
7
Pts
13
Pts
19
KA
3
Mo
6
SA
3
KA
3
Mo
7
Pts
11
INFANTRY
AFGHAN SPEARMEN
CA
SA
Spearman
3
3
Pts
17
Pts
8
SPECIAL
ELEPHANTS
CA
Elephant
4
SA
3
KA
4
Mo
7
L
6
S
5
D
8
Pts
190
V1
SA
3
Pts
11
SPECIAL
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
CAVALRY
NOBLE CAVALRY
CA
SA
Horseman
2
3
Mo
7
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
KA
3
KA
3
Mo
6
ELEPHANTS
CA
Elephant
4
SA
3
KA
4
Mo
7
L
6
S
5
D
8
Pts
190
ALLIES
Only Tambralinga Malays from 1241-1270AD: Sinhalese Allies,
II/42
Only Singhasari or Majapahit Javanese from 1270-1390AD:
Cham Allies, III/23
Only Singhasari or Majapahit Javanese from 1270-1390AD:
Malay Allies, IV/37
Only Malacca Malays from 1409-1435AD: Ming Allies, IV/73
Only Malacca Malays after 1435AD: Javanese Allies, IV/37
Pts
12
INFANTRY
WARRIORS
Warriors
CA
3
SA
3
KA
3
Mo
7
Pts
8
CA
2
SA
3
KA
3
Mo
6
Pts
7
Mo
5
Pts
3
SA
2
KA
2
Equipment: Sling
May have bow instead of sling (+1)
0-1 may have bowpipe instead of sling, SA3 and Mo7 (+6),
Blowpipe: All unsaved hits kill automatically
Special Rules: Skirmishers
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
MERCENARY FOOT
CA
SA
Mercenary
4
4
CA
-
SA
-
KA
-
Mo
7
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
MERCENARY ARCHERS
CA
SA
KA
Archer
3
4
3
Mo
7
Pts
10
Mo
7
Pts
9
TOWN MILITIA
CA
Spearman
3
Mo
8
Pts
27
KA
3
Mo
7
SA
3
KA
3
PEASANT CROSSBOWMEN
CA SA KA
Crossbowman
2
2
3
CAVALRY
GRANADINE LANCERS
CA
SA
KA
Horseman
4
3
3
Pts
13
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
KA
3
Pts
16
Mo
6
Pts
9
KA
3
Mo
6
Pts
5
SA
3
KA
3
Mo
7
Pts
11
ALLIES
Only before 1340AD: Marinid Allies, III/74
Pts
13
V1
Mo
7
Pts
23
CHARACTERS
Army General
Brigade Com.
Army Standard
KA
3
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
0-1 HOSPITALLER
CA SA
Horseman
4
3
Dismounted
4
3
KA
3
3
Mo
8
8
Pts
29
15
CAVALRY
NAVARRESE MESNADEROS
CA
SA
KA
Horseman
4
3
3
Mo
7
Horseman
Pts
23
Mo
8
8
Pts
33
19
CA
3
SA
4
KA
3
Mo
7
Pts
22
INFANTRY
NAVARRESE JAVELINMEN
CA SA KA
Javelinman
3
3
3
Mo
7
Pts
8
Mo
5
Pts
4
Mo
7
Pts
11
SA
3
KA
3
Mo
6
Pts
6
Mo
6
Pts
7
KA
3
V1
Mo
7
Pts
14
KA
3
Mo
6
Pts
7
CA
3
SA
3
KA
3
Mo
7
Pts
8
V1
SPECIAL
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
SPECIAL: Up to 25%
ALLIES: Up to 25%
SIP: not pooled
ELEPHANTS
CA
Elephant
4
SA
3
KA
4
Mo
7
L
6
S
5
D
8
Pts
190
CHARACTERS
ALLIES
Army General
Ally-General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
CAVALRY
CAVALRY
Horseman
CA
2
SA
3
KA
3
Mo
6
Pts
12
INFANTRY
ROYAL GUARDS
CA
SA
Guard
4
3
KA
3
Mo
7
Pts
10
Pts
8
Pts
7
Warrior
CA
3
SA
3
KA
3
CA
2
SA
2
KA
3
Mo
5
Pts
3
SA
3
KA
3
Mo
7
Pts
11
V1
CHARACTERS
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
Army General
Brigade Com.
Army Standard
CAVALRY
MOUNTED CROSSBOWS
CA
SA
KA
Horseman
2
3
3
Mo
6
Pts
14
INFANTRY
HALBERDIERS
CA
Halberdier
4
SA
3
KA
3
Mo
8
Pts
19
SA
3
KA
3
Mo
6
Pts
11
V1
KA
3
Mo
7
Pts
8
CHARACTERS
Army General
Brigade Com.
Army Standard
AFGHAN ARCHERS
CA
SA
Archer
2
3
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
KA
3
Mo
6
Pts
8
CAVALRY
PERSIAN CAVALRY
CA
SA
Horseman
3
3
KA
3
Mo
7
Pts
16
SA
4
KA
3
Mo
7
Pts
22
KA
3
Mo
7
Pts
17
INFANTRY
PERSIAN ARCHERS
CA
SA
Archer
2
3
KA
3
Mo
6
Pts
7
V1
Army General
Ally-General
Brigade Com.
Army Standard
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
HUNGARIAN NOBLES
CA
SA
Horseman
4
3
KA
3
Mo
7
KA
3
Mo
7
Pts
16
Pts
23
Mo
7
Pts
23
SZEKELERS OR TARTARS
CA
SA
KA
Horseman
3
4
3
Mo
7
CHARACTERS
CA
-
KA
3
Pts
22
INFANTRY
HUNGARIAN SPEARMEN
CA
SA
KA
Spearman
3
3
3
Mo
6
Pts
8
BOSNIAN ARCHERS
CA
SA
Archer
2
3
KA
3
Mo
7
Pts
8
SA
4
KA
3
Mo
7
Pts
14
V1
Mo
6
Pts
4
CA
4
SA
3
KA
3
Mo
8
Pts
18
SA
2
KA
3
Mo
6
Pts
9
WAR WAGONS
Special Rules: Only after 1441AD
0-2 LIGHT CANNONS
Special Rules: Only after 1441AD
Pts
11
ALLIES
Wallachian Allies, IV/65
Moldavian Allies, IV/65
Only before 1308AD: German City Allies, IV/13
Only in 1285AD: Mongol Allies, IV/47
Only from 1370-1382 and 1440-1444AD: Polish Allies, IV/66
Only from 1442-1490AD: Serbian Allies, IV/22
V1
CA
-
KA
3
Mo
5
Pts
4
Mo
7
Pts
11
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
SA
2
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
ALLIES
Only before 1380AD: Lithuanian Allies, IV/18
Only before 1380AD: Golden Horde Mongol Allies, IV/47
CAVALRY
LESSER BOYARS AND THEIR RETAINERS
CA
SA
KA
Mo
Pts
Horseman
3
3
3
7
16
Equipment: Hand weapon, heavy armour, thrusting spear
May have shield (+2)
TARTARS AND COSSACKS
CA
SA
KA
Horseman
3
4
3
Mo
7
Pts
22
INFANTRY
MILITIA SPEARMEN
CA
SA
Spearman
3
3
KA
3
Mo
6
Pts
8
KA
3
Mo
6
Pts
7
CA
2
SA
2
KA
3
Mo
6
Pts
4
V1
INFANTRY
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
Pts
23
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CROSSBOWMEN
CA
Crossbowman
3
SA
4
KA
3
Mo
7
Pts
14
SA
3
KA
3
Mo
6
Pts
10
CAVALRY
ROYAL MAMLUKS
CA
SA
Horseman
4
4
KA
3
Mo
8
Pts
30
KA
3
Mo
7
Pts
21
CA
3
SA
3
KA
3
Mo
7
Pts
15
SA
4
KA
3
Mo
7
SA
3
KA
3
Mo
7
Pts
8
KA
3
Mo
6
Pts
4
KA
3
Mo
5
Pts
3
SA
2
CA
3
Pts
21
LEVIES
Levy
CA
2
SA
2
CA
2
SA
3
KA
3
Mo
7
Pts
8
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
Mo
7
Pts
11
ALLIES
Only before 1286AD: Syrian Ayyubid Allies, IV/4
V1
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
KA
3
Mo
7
Pts
21
KA
3
Mo
7
Pts
20
Mo
7
Pts
20
INFANTRY
0-1 LIGHT BOLT THROWER
KURDISH JAVELINMEN
CA
SA
KA
Javelinman
3
3
3
CAVALRY
GUARD CAVALRY
CA
SA
Horseman
4
3
Pts
33
19
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
8
8
Mo
7
Pts
9
Mo
7
Pts
12
ALLIES
SA
4
KA
3
Mo
7
Pts
21
KA
3
Mo
7
Pts
17
Pts
23
V1
BESSERMENI
CA
Archer
2
CA
-
SA
3
KA
3
Mo
6
Pts
7
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
INFANTRY
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CA
2
SA
3
KA
3
Mo
7
Pts
8
SIBERIAN TRIBESMEN
CA
SA
KA
Tribesman
3
3
3
Mo
7
Pts
22
Mo
7
Pts
8
CAVALRY
TARTAR HEAVY CAVALRY
CA
SA
KA
Horseman
4
3
3
Mo
7
Pts
22
0-1 NAFFATUN
CA
Thrower
2
SA
3
KA
3
Mo
6
Pts
10
ALLIES
Russian Subject Allies, IV/44
Only Golden Horde before 1259AD: Georgian Allies, III/70
Only Crimean Khanate after 1475AD: Ottoman Allies, IV/55
KA
3
Mo
7
Pts
19
V1
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
GUARD CAVALRY
CA
SA
Horseman
4
3
KA
3
Mo
8
Pts
26
KA
3
Mo
6
Pts
14
Mo
5
Pts
5
HAN-CHUN CAVALRY
CA
SA
Horseman
3
3
Pts
17
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
8
Mo
6
Pts
7
Mo
7
Pts
8
Pts
15
KA
3
Mo
8
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
Mo
7
Pts
7
Pts
11
V1
V1
ALLIES
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SIP: not pooled
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
NOBLES
Horseman
CA
3
SA
3
KA
3
Mo
7
Pts
20
TRIBESMEN
CA
Horseman
3
SA
4
KA
3
Mo
7
Pts
21
INFANTRY
INFANTRY
Tribesman
CA
3
SA
3
KA
3
Mo
6
Pts
8
Mo
5
Pts
3
LIGHT CANNONS
Special Rules: Only after 1380AD
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
VARDARIOTAI GUARDS
CA
SA
KA
Horseman
3
3
3
Mo
6
Pts
14
SA
3
KA
3
Mo
8
Pts
27
KONTARATOI
CA
Spearman
3
SA
3
KA
3
Mo
7
Pts
9
CA
2
SA
3
KA
3
Mo
6
Pts
7
Pts
3
ALLIES
Turkish Allies, IV/49 if before 1348, IV/55 otherwise
Only from 1282-1283AD: Golden Horde Mongol Allies, IV/47
Only from 1301-1305AD: Alan Allies, II/58
Only from 1327-1352AD: Serbian Allies, IV/22
Only from 1327-1352AD: Bukgar Allies, IV/25
SA
3
KA
3
Mo
7
Pts
16
CA
3
SA
3
KA
3
Mo
6
Pts
16
KA
3
Mo
7
Pts
22
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
GARRISON SPEARMEN
CA
SA
KA
Spearman
3
3
3
Army General
Ally-General
Brigade Com.
Army Standard
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
KA
3
Mo
7
Pts
8
KA
3
Mo
6
Pts
7
ALBANIANS
SA
3
KA
3
Mo
7
Pts
16
Pts
23
KA
3
Mo
6
Pts
12
GARRISON ARCHERS
CA
SA
Archer
2
3
CAVALRY
STRATIOTAI
CA
Horseman
3
Pts
9
CHARACTERS
CA
-
Mo
7
SA
3
KA
3
Mo
7
Hillman
CA
3
SA
3
KA
3
Mo
6
Pts
7
ALLIES
Byzantine Allies, IV/50
Only from 1262-1263AD: Turkish Allies, IV/49
Only from 1382-1394 and 1453-1454AD: Turkish Allies, IV/55
Pts
25
V1
ALLIES
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
Pts
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
MONGOL CAVALRY
CA
SA
Horseman
4
3
KA
3
Mo
7
Pts
22
Mo
7
Pts
22
Pts
21
INFANTRY
SERFS AND CAMP FOLLOWERS
CA
SA
KA
Mo
Levy
2
2
3
5
Pts
3
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
INFANTRY
WARRIORS
Warrior
CA
3
SA
3
KA
3
Mo
6
Pts
7
CA
2
SA
2
KA
3
Mo
5
Pts
4
KA
3
Mo
7
Pts
8
ALLIES
Only 1486-1495AD: Toltec-Cichimec Allies, IV/19
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
LEIDANG
Trooper
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CA
3
SA
3
KA
3
Mo
7
Pts
8
HANDGUNNERS
CA
Handgunner
2
KA
3
Mo
7
Pts
23
SA
3
KA
3
Mo
6
Pts
12
CA
2
SA
3
KA
3
Mo
7
Pts
14
Mo
7
Pts
11
Pts
20
Mo
5
Pts
3
SKYTTER
Horseman
KA
3
CAVALRY
FEUDAL KNIGHTS
CA
SA
Horseman
4
3
SA
3
SA
4
KA
3
Mo
8
Pts
20
ALLIES
Only Danish armies before1350AD: German Clerical or Free
Canton Allies, IV/13
Only Union armies after 1390AD: German City, Feudal or
Mercenary Allies, IV/13
Only Union armies after 1390AD: Swedish Allies, IV/54
V1
INFANTRY
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
SPEARMEN
Spearman
CA
3
SA
3
KA
3
Mo
6
Pts
8
SIPAHIS
CA
3
SA
4
KA
3
Mo
7
CA
2
SA
3
KA
3
Mo
6
Pts
6
CAVALRY
Horseman
Skirmisher
Pts
21
JANISSARY ARCHERS
CA
SA
Archer
3
4
GHAZIS
Horseman
CA
3
SA
4
KA
3
Mo
7
Pts
19
Mo
8
Pts
27
AKINJIS
CA
2
SA
3
KA
3
Mo
6
Pts
14
Mo
8
Pts
19
Horseman
KA
3
Pts
21
IAYLARS
Ialyar
CA
3
SA
3
KA
3
Mo
7
Pts
9
CA
4
SA
3
KA
3
Mo
7
Pts
10
KA
3
Mo
6
Pts
11
V1
Mo
7
Pts
11
ALLIES
Only after 1362AD: Wallachian Vassal Allies, IV/65
Only after 1362AD: Turkoman Allies, IV/49
Only after 1380AD: Albanian Vassal Allies, IV/69
Only from 1386-1458AD: Serbian Vassal Allies, IV/22
Only after 1475AD: Crimean Tartar Vassal Allies, IV/47
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
BROTHER KNIGHTS AND SERGEANTS
CA
SA KA Mo
Pts
Horseman
4
3
3
8
33
Dismounted
4
3
3
8
19
Equipment: Hand weapon, heavy armour, shield, lance,
May have cloth (+2) or plate (+3) barding.
Dismounted - may take halberd (+2) or double-handed weapon
(+2).
May take partial or full plate armour (, +2/+3)
Special Rules: Drilled, Shock Impact +2 if mounted, Combined
Formation
TURCOPOLES
CA
Horseman
3
SA
3
KA
3
Mo
7
Pts
10
Pts
14
KA
3
Mo
7
Pts
10
SA
3
KA
3
Mo
7
Pts
11
Mo
8
Pts
19
Pts
18
Mo
7
ALLIES
Mo
8
Pts
26
INFANTRY
GREEK OR COLONIST SPEARMEN
CA
SA
KA
Mo
Spearman
3
3
3
6
Pts
8
V1
CHARACTERS
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
Army General
Brigade Com.
Army Standard
Pts
20
Mo
8
Pts
19
SA
2
KA
3
Mo
5
Pts
3
CAVALRY
Archer
CA
3
SA
3
KA
3
Mo
7
Pts
21
SA
4
KA
3
SA
3
KA
3
Mo
6
Pts
7
ORGAN GUNS
Special Rules: Only from 1330AD
Pts
16
SA
3
KA
3
Mo
7
Pts
11
INFANTRY
CROSSBOWMEN
CA
Crossbowman
3
CA
2
Mo
7
Pts
14
GUILDSMEN
CA
Pikeman
3
SA
3
KA
3
Mo
7
Pts
11
V1
Kern
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
SIP: not pooled
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
KA
3
Mo
6
Archer
CA
2
SA
2
Mo
6
Pts
8
Pts
13
KA
3
Mo
5
Pts
5
Mo
5
Pts
3
SA
2
KA
3
CAVALRY
SA
3
KA
3
ARCHERS
IRISH HORSE
CA
Horseman
3
SA
3
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
3
KA
3
Mo
6
Pts
10
KA
3
Mo
7
Pts
20
INFANTRY
GALLOGLAICH
CA
Galloglaich
4
SA
3
KA
3
Mo
7
Pts
9
SA
3
KA
3
Mo
6
Pts
7
V1
Mo
6
Pts
8
CHARACTERS
Army General
Brigade Com.
Army Standard
Spearman
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
KA
3
Mo
7
Pts
20
SA
3
KA
3
Mo
7
Pts
9
KA
3
Mo
6
Pts
5
CAVALRY
SAMURAI CAVALRY
CA
SA
Horseman
4
3
CA
3
SA
2
KA
3
Mo
5
Pts
3
INFANTRY
SAMURAI FOOT
CA
Samurai
4
SA
3
KA
3
Mo
8
Pts
20
Mo
6
Pts
7
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
SIP: not pooled
CATALAN ALMUGHAVARS
CA
SA
KA
Catalan
4
3
3
Mo
7
Pts
11
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Mo
6
Pts
6
Mo
7
Pts
14
Pts
8
Pts
28
14
KA
3
CAVALRY
ARAGONESE MEN-AT-ARMS
CA
SA KA
Horseman
4
3
3
Dismounted
4
3
3
CATALAN SCOUTS
CA
SA
Scout
2
3
ALLIES
Only before 1305AD: Byzantine Allies, IV/50
Only before 1305AD: Alan Allies, II/58
Mo
7
Pts
16
Mo
7
Pts
22
CA
3
SA
3
KA
3
Mo
6
Pts
16
V1
CA
-
KA
3
Mo
6
Pts
16
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
SA
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
Pts
28
14
Pts
21
Horseman
FEUDAL ELMETTI
CA
SA
Horseman
4
3
CA
3
SA
3
KA
3
Mo
6
Pts
16
STRADIOTS
KA
3
Mo
7
Pts
23
Mo
7
Mo
6
SA
3
KA
3
Mo
6
Pts
20
Pts
15
Pts
15
INFANTRY
MILITIA CROSSBOWMEN
CA SA KA
Crossbowman
2
2
3
CA
3
Pts
15
Horseman
Mo
6
Pts
11
MERCENARY CROSSBOWMEN
CA SA KA Mo
Crossbowman
3
4
3
7
Pts
14
SA
3
KA
3
Mo
7
Pts
8
V1
SA
3
KA
3
Mo
7
Pts
11
KA
3
Mo
8
Pts
19
Mo
8
Pts
18
PIONEERS
Levy
CA
2
SA
2
KA
3
Mo
5
Pts
3
ARAGONESE TARGETEERS
CA
SA
KA
Aragonese
3
3
3
Mo
7
Pts
9
MILITIA SPEARMEN
CA
SA
Spearman
3
3
ARAGONESE CROSSBOWMEN
CA SA KA
Crossbowman
2
2
3
KA
3
Mo
7
Pts
9
Pts
9
Mo
7
Pts
11
BILLMEN
CA
4
SA
3
KA
3
Mo
8
CA
2
SA
2
KA
3
Mo
6
Pts
6
ALLIES
Billman
Pts
8
Mo
5
Pts
18
SA
3
KA
3
Mo
7
Pts
11
V1
SA
3
Mo
6
Pts
13
CHARACTERS
Army General
Brigade Com.
Army Standard
KA
3
INFANTRY
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
Mo
7
7
Mo
8
Pts
19
KA
3
Mo
7
Pts
11
CAVALRY
ENGLISH MEN-AT-ARMS
CA
SA KA
Horseman
3
3
3
Dismounted
3
3
3
ENGLISH LONGBOWMEN
CA SA KA
Longbowman
3
4
3
Pts
22
10
WELSH KNIFEMEN
CA
SA
Welsh
3
3
KA
3
Mo
6
Pts
7
Mo
7
Pts
12
CA
3
SA
3
KA
3
Mo
6
Pts
14
Pts
26
12
Irish
CA
2
SA
2
KA
3
Mo
5
Pts
5
Mo
7
Pts
11
Pts
6
V1
KA
3
Mo
6
Pts
7
KA
3
Mo
8
Pts
18
V1
Pts
8
ALLIES
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
7
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
INFANTRY
WARRIOR PRIESTS
CA
SA
Priest
3
3
KA
3
Mo
7
Pts
8
Mo
8
Pts
11
SA
3
KA
3
Mo
7
Pts
8
KA
3
Mo
6
Pts
4
SA
2
KA
2
Mo
5
Pts
3
Mo
7
Pts
9
V1
Mo
5
Pts
8
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Brigan
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
CA
3
SA
3
KA
3
Mo
6
Pts
7
Mo
5
Pts
4
Mo
5
Pts
3
CA
2
SA
2
KA
3
SA
2
KA
3
Spearman
CA
4
SA
3
KA
3
Mo
7
Pts
12
KA
3
Mo
6
Pts
7
INFANTRY
ARCHERS
Archer
CA
2
SA
3
KA
3
Mo
6
Pts
7
Pts
4
Pts
11
Mo
6
Mo
7
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
Mo
7
Pts
11
V1
SA
3
KA
3
Mo
8
Pts
18
ALLIES
Only after 1418AD: Scots Allies, IV/16
V1
Rustic
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
SIP: not pooled
Army General
Ally-General
Brigade Com.
Army Standard
CA
2
SA
2
KA
3
Mo
5
Pts
6
CHARACTERS
CA
-
RUSTICI
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CROSSBOWMEN
CA
Crossbowman
2
SA
2
KA
3
Mo
5
Pts
8
SA
3
KA
3
Mo
7
Pts
11
CAVALRY
RICH BOYARS AND RETINUES
CA
SA
KA
Mo
Horseman
4
3
3
7
ALLIES
Pts
17
Pts
20
SA
3
KA
3
Mo
7
Pts
23
INFANTRY
ARMOURED VOYNUKS
CA
SA
KA
Voynuk
4
3
3
Mo
7
Pts
13
CA
2
SA
3
KA
3
Mo
6
Pts
7
V1
KA
3
Mo
7
Pts
17
INFANTRY
CHARACTERS
AXEMEN
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Axeman
CA
4
SA
3
KA
3
Mo
7
Pts
10
Pts
14
CA
4
SA
3
KA
3
Mo
7
Pts
23
CA
3
SA
3
KA
3
Mo
7
Pts
15
Mo
7
Pts
15
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
Mo
7
Pts
11
WAR WAGONS
Special Rules: Only after 1400AD
ALLIES
Only from 1342-1382 and 1440-1444AD: Hungarian Allies,
IV/43
Only after 1386AD: Lithuanian Allies, IV/18
SA
3
KA
3
Mo
6
Pts
16
Mo
7
Pts
22
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SIP: not pooled
FOOT
Levy
CA
2
SA
2
KA
3
Mo
5
Pts
3
CHARACTERS
ALLIES
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
GHULAMS
Horseman
CA
4
SA
3
KA
3
Mo
7
Pts
19
Pts
24
Mo
7
Pts
22
SA
4
KA
3
Mo
7
Pts
21
CA
3
SA
3
KA
3
Mo
7
Pts
18
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
L
3
1
2
S
+2
+1
+1
Pts
170
90
90
Mo
7
7
Pts
22
10
INFANTRY
SPEARMEN
Spearman
CA
3
SA
3
KA
3
Mo
6
Pts
8
SA
3
KA
3
Mo
7
Pts
11
CAVALRY
SPANISH OR PORTUGESE MEN-AT-ARMS
CA
SA KA Mo
Pts
Horseman
4
3
3
7
26
Dismounted
4
3
3
7
14
Equipment: Hand weapon, heavy armour, shield, lance,
May have cloth (+2) or plate (+3) barding.
Dismounted - may take halberd (+2) or double-handed weapon
(+3), no lance.
May take partial or full plate armour ( +2/+3)
May be downgraded to CA3, (-2)
Special Rules: Drilled, Shock Impact +1 if mounted
JINETES OR ADALIDES
CA
SA
KA
Horseman
3
3
3
Mo
6
Pts
13
Mo
7
SA
3
KA
3
Mo
7
Pts
7
Pts
16
Pts
9
Pts
9
SLINGERS
Slinger
CA
2
SA
2
KA
3
Mo
5
Pts
4
Mo
5
Pts
3
CA
2
SA
2
KA
3
V1
CA
3
SA
3
KA
3
Mo
6
Pts
7
Mo
7
Pts
11
Mo
8
Pts
19
SA
3
KA
3
Mo
7
Pts
11
V1
Army General
Ally-General
Brigade Com.
Army Standard
KA
3
Mo
6
Pts
7
CHARACTERS
CA
-
SA
3
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
SA
3
KA
3
Mo
7
Pts
12
CA
2
SA
2
KA
3
Mo
5
Pts
3
SA
3
KA
3
Mo
7
Pts
11
CAVALRY
Horseman
CA
2
SA
3
KA
3
Mo
6
Pts
14
Pts
5
ALLIES
Only from 1392-1395AD Venetian (in Greece) Allies, IV/61
German
Pts
25
INFANTRY
ARCHERS AND CROSSBOWMEN
CA
SA
KA
Mo
Archer
2
3
3
6
Pts
7
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
CHANCA SPEARMEN
CA
SA
Spearman
3
3
KA
3
Mo
6
Pts
8
Mo
7
Pts
8
Mo
5
Pts
6
Mo
5
Pts
3
KA
2
Equipment: Sling
Special Rules: Skirmishers
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
WARRIORS
Warrior
CA
3
SA
3
KA
3
Mo
7
Pts
8
CA
2
SA
2
KA
3
Mo
5
Pts
4
V1
CHARACTERS
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
INFANTRY
ARCHERS
Archer
CA
2
SA
3
KA
3
Mo
6
Pts
7
CA
2
SA
2
KA
3
Mo
5
Pts
5
SA
3
KA
3
Mo
7
Pts
10
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
Mo
7
Pts
11
Mo
8
Pts
13
KA
3
Mo
7
Pts
15
Pts
22
Pts
22
CHINESE MILITIA
CA
SA
Levy
2
2
KA
3
Mo
6
Pts
4
ALLIES
Mongol Allies, IV/52
Only from 1440-1454AD: Burmese or Shan Allies, III/9
Pts
13
INFANTRY
CHINESE INFANTRY
CA
SA
Trooper
3
3
KA
3
Mo
7
Pts
10
V1
INFANTRY
CROSSBOWMEN
CA
Crossbowman
3
SA
4
KA
3
Mo
7
Pts
14
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
ENGLISH LONGBOWMEN
CA SA KA
Longbowman
3
4
3
Mo
8
BRETON JAVELINMEN
CA
SA
KA
Javelinman
3
3
3
CAVALRY
GASCON, FRENCH, SPANISH OR NAVARRESE MENAT-ARMS
CA
SA KA Mo
Pts
Horseman
3
3
3
7
22
Dismounted
3
3
3
7
10
Equipment: Hand weapon, heavy armour, shield, lance
May have cloth (+2) or plate (+3) barding.
Dismounted - may take halberd (+2) or double-handed weapon
(+3), no lance.
May take partial or full plate armour ( +2/+3)
Every second unit may upgrade to CA4 (+2) then may be Drilled
(+2)
Special Rules: Shock Impact +1 if mounted
Pts
15
FRENCH BRIGANS
CA
SA
Brigan
3
3
KA
3
Mo
7
Mo
6
Pts
8
Pts
7
KA
3
Mo
5
Pts
4
V1
Mo
7
Pts
8
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
KA
3
KA
3
Mo
6
Pts
8
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
HOSTAGE SCREEN
CA
SA
Levy
2
2
KA
2
Mo
5
Pts
3
Equipment: Shield
Special Rules: Undisciplined, Unmotivated
CAVALRY
TIMURID CAVALRY
CA
SA
Horseman
4
3
KA
3
Mo
7
Pts
20
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
Mo
7
Pts
11
SPECIAL
ELEPHANTS
CA
Elephant
4
SA
3
KA
4
Mo
7
L
6
S
5
D
8
Pts
190
ALLIES
Pts
22
INFANTRY
TIMURID ARCHERS
CA
SA
Archer
3
4
KA
3
Mo
7
Pts
11
Pts
7
V1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
SIP: not pooled
Pts
11
Army General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
PICARD ARCHERS
CA
SA
Archer
3
4
BURGUNDIAN MEN-AT-ARMS
CA
SA KA Mo
Horseman
4
3
3
7
Dismounted
4
3
3
7
KA
3
ENGLISH LONGBOWMEN
CA SA KA
Longbowman
3
4
3
CAVALRY
Pts
24
12
Pts
12
Mo
7
Mo
8
Pts
11
Pts
15
SA
2
KA
3
Mo
5
Pts
4
Mo
7
Pts
11
KA
3
Mo
7
Pts
15
ORGAN GUNS
Special Rules: Only after 1430AD
Mo
7
7
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
CA
4
SA
3
KA
3
Mo
7
Pts
15
Pts
22
10
V1
INFANTRY
ARCHERS
CHARACTERS: Up to 25%
CAVALRY: At least 50%
INFANTRY: Up to 25%
ALLIES: Up to 25%
SIP: not pooled
Archer
CA
2
SA
3
KA
3
Mo
7
Pts
8
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
SA
3
KA
3
Mo
7
Pts
20
SA
3
KA
3
Mo
7
HANDGUNNERS
CA
Handgunner
2
SA
2
KA
3
Mo
7
Pts
10
CAVALRY
PUSHAN-PUSH
CA
Horseman
4
ALLIES
Only White Sheep: Trapezuntine Allies, IV/34
Only White Sheep: Georgian Allies, III/70
Only White Sheep: Karaman or Kastamonu Turkoman Allies,
IV/49
Only White Sheep rebels in 1457AD: Black Sheep Allies, IV/77
Pts
19
SA
3
KA
3
Mo
6
Pts
12
Mo
7
Pts
22
KA
3
Mo
7
Pts
15
V1
SA
3
KA
3
Mo
7
Pts
12
CHARACTERS
Army General
Brigade Com.
Army Standard
Spearman
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
CA
3
SA
3
KA
3
Mo
6
KA
3
Mo
5
SKIRMISHERS
CA
Javelinman
3
CAVALRY
CA
4
SA
3
KA
3
Mo
7
SA
3
KA
3
Mo
7
Pts
5
Pts
8
CAVALRY
Horseman
Pts
8
Pts
21
KA
3
Mo
6
Pts
15
KA
3
Mo
7
Pts
19
KA
3
Mo
6
Pts
15
INFANTRY
ARCHERS
Archer
CA
3
SA
4
KA
3
Mo
7
Pts
11
V1
KA
3
Mo
6
Pts
9
CHARACTERS
Army General
Brigade Com.
Army Standard
SA
2
CA
SA
KA
Mo
Pts
9
8
8
3
1
2
+2
+1
+1
170
90
90
HALBERDIERS
CA
Halberdier
4
SA
3
KA
3
Mo
8
Pts
20
CAVALRY
MOUNTED CROSSBOWS
CA
SA
KA
Horseman
2
3
3
Mo
6
Pts
14
Mo
7
7
Pts
24
12
INFANTRY
PIKEMEN
Pikeman
CA
4
SA
3
KA
3
Mo
7
Pts
15
HANDGUNNERS
CA
Handgunner
2
SA
3
KA
3
Mo
7
Pts
11
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
MOUNTED CROSSBOWS
CA
SA
KA
Horseman
2
3
3
Mo
6
Pts
14
KA
3
3
Mo
7
7
Pts
24
12
INFANTRY
Pts
10
ALLIES
Only from 1421-1431AD: Polish Allies, IV/66 (can include
Lithuanians)
V1
Pts
7
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
6
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
Pts
9
KA
3
Mo
5
Pts
4
ALLIES
Only after 1440: Chanca Allies, IV/70
INFANTRY
INCA REGULARS
CA
SA
Trooper
3
3
KA
3
Mo
7
Pts
8
CA
2
SA
2
KA
3
Mo
5
Pts
3
Mo
6
Pts
4
QUECHUA WARRIORS
CA
SA
KA
Warrior
3
3
3
Mo
7
Pts
8
Mo
5
Pts
4
Slinger
CA
2
SA
2
Equipment: Sling
Special Rules: Skirmishers
KA
3
CA
3
SA
3
KA
3
Mo
7
Pts
8
V1
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
-
SA
-
KA
-
Mo
9
8
8
8
L
3
2
1
2
S
+2
+2
+1
+1
Pts
170
140
90
90
CAVALRY
ORDONNANCE GENDARMES AND COUSTLLIERS
CA
SA KA Mo
Pts
Horseman
4
3
3
8
33
Dismounted
4
3
3
8
19
Equipment: Hand weapon, heavy armour, shield, lance,
May have cloth (+2) or plate (+3) barding.
Dismounted - may take halberd (+2) or double-handed weapon
(+3), no lance.
May take partial or full plate armour ( +2/+3)
Special Rules: Drilled, Shock Impact +2 if mounted
ORDONNANCE ARCHERS
CA
SA
KA
Horseman
3
3
3
Mo
7
Pts
15
Mo
7
Mo
7
7
SA
3
KA
3
Mo
7
Pts
16
INFANTRY
FRENCH PARTISANMEN
CA SA KA
Partisanman
4
3
3
Mo
7
Pts
11
KA
3
Mo
7
Pts
10
KA
3
Mo
6
Pts
7
Pts
24
12
Mo
7
7
Pts
26
14
Pts
7
SA
3
KA
3
Mo
7
Pts
11
V1
KA
3
Mo
6
Pts
8
Pts
9
CA
4
SA
3
KA
3
Mo
7
Pts
15
KA
3
Mo
7
Pts
11
KA
3
Mo
8
Pts
20
WAR WAGONS
Special Rules: Only from 1480-1482AD
ALLIES
Only before 1465AD: Milanese Allies, IV/61
Only rebels in 1469AD: Swiss Mercenary Allies, IV/79
Only after 1493AD: Italian Allies, IV/61
V1
RETINUE BILLMEN
CA
SA
Billman
4
3
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
CAVALRY
BODYGUARD MEN-AT-ARMS
CA
SA KA
Horseman
4
3
3
Dismounted
4
3
3
Mo
8
8
Pts
33
19
SA
3
3
KA
3
3
Mo
7
7
Pts
22
10
CA
3
SA
3
INFANTRY
KA
3
Mo
7
Pts
15
Pts
15
KA
3
Mo
8
Pts
18
KA
3
Mo
8
Pts
15
Mo
7
Pts
9
Mo
7
Pts
8
Mo
7
Pts
9
KA
3
Mo
6
Pts
8
KA
3
Mo
7
Pts
8
KA
3
Mo
6
Pts
7
V1
SA
3
KA
3
Mo
6
Pts
8
Pts
10
Mo
7
Pts
14
KA
3
Mo
6
Pts
8
ALLIES
Only Lancastrian: Scots Allies, IV/16
V1
Pts
14
CHARACTERS
Army General
Ally-General
Brigade Com.
Army Standard
Mo
6
CA
SA
KA
Mo
Pts
9
8
8
8
3
2
1
2
+2
+2
+1
+1
170
140
90
90
FEUDAL MEN-AT-ARMS
CA SA KA
Horseman
3
3
3
Dismounted
3
3
3
Mo
7
7
Pts
22
10
CAVALRY
0-1 HOUSEHOLD GENDARMES
CA
SA KA Mo
Horseman
4
3
3
8
Dismounted
4
3
3
8
INFANTRY
Pts
33
19
Mo
7
7
Pts
24
12
Mo
8
Pts
14
Mo
8
Pts
20
Pts
14
Pts
14
Pts
11
V1
Pts
14
Mo
7
Pts
11
KA
3
Mo
6
Pts
10
ORGAN GUNS
ALLIES
English Yorkist Allies, IV/83
V1
MANUFACTURERS
http://www.frontrank.com
http://www.grippingbeast.com
http://www.oldgloryminiatures.com/
http://www.kingmakerminiatures.com
http://www.perry-miniatures.com
http://www.redoubtenterprises.com
http://www.wargamesfoundry.com/
http://www.warlordgames.co.uk
SPECIAL THANKS
Many thanks to the community members and Rob Broom for
their great support and the authors of the DBM Army Books for
their great work, which still is a milestone for historical
wargaming.
BOOKS
V1
scarabminiatures.com/forum (english)
wabforum.co.uk (english)
wab-portal.forumperso.com/ (french)
wab-forum.de (german)
V1