The MacAddict Guide
The MacAddict Guide
The MacAddict Guide
GARAGEBAND
Jay Shaffer
Gary Rosenzweig
Que Publishing
Associate Publisher
Greg Wiegand
06
05
04
Trademarks
All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized.
Que Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as
affecting the validity of any trademark or service mark.
GarageBand is a trademark of Apple Computer, Inc.
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ordered in quantity for bulk purchases or special sales. For
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Publisher
Paul Boger
Executive Editor
Rick Kughen
Development Editor
Laura Norman
Managing Editor
Charlotte Clapp
Project Editor
Tonya Simpson
Production Editor
Megan Wade
Indexer
Ken Johnson
Proofreader
Wendy Ott
Publishing Coordinator
Sharry Gregory
Interior Designer
Anne Jones
Page Layout
Stacey Richwine-DeRome
MacAddict
Publisher
Chris Coelho
Editor In Chief
Rik Myslewski
Technical Editor
Kris Fong
Cover Designer
Mark Rosenthal
Future Network USA
Editorial Director
Jon Phillips
AT A GLANCE
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1
2
3
4
5
6
7
8
9
10
A
B
C
D
E
F
G
H
I
CONTENTS
Introduction
What Is GarageBand? 3
Installing GarageBand 5
What to Expect from GarageBand on Your Mac 7
Setting Priorities 8
14
Searching Loops
14
16
Types of Loops 17
Adding and Modifying Apple Loops 18
Adding Your First Loop 18
Extending the Loop 19
Adding a Second Track 19
Adjusting Track Volume 20
Muting and Soloing Tracks 20
Adjusting Track Volume 21
Fading a Track 21
The Master Track 22
11
31
vi
49
71
CONTENTS
Editing Your Performance 78
Overdubbing Your Performance 78
Recording a Blues Tune 78
Loading Shufflin Guitar Blues 78
Got Them Lyric Writin Blues 79
Laying Down the Reference Track 79
Overdubbing for Perfection 81
85
Finishing Up
103
vii
viii
149
117
CONTENTS
10
Advanced Techniques
161
Glossary
183
Expanding GarageBand
189
191
Monitoring 191
Hooking Up a MIDI Keyboard 193
Testing Your MIDI Keyboard 196
Hooking Up a Guitar Directly to Your Mac 197
Hooking Up to the Mac Using an Adapter 197
Hooking Up to Your Mac Using a Preamp 198
Testing the Connection 199
ix
Keyboard Shortcuts
207
212
Effects List
213
217
211
CONTENTS
Bass 218
Strings/Orchestra 218
Ensemble 218
Brass 218
Reed 218
Pipe 218
Synth Lead 219
Synth Pad 219
Synth Effects 219
Ethnic 219
Percussive 219
Sound Effects 219
G
H
I
221
Online Resources
225
Index
229
223
xi
Although he cut his teeth on Commodore 64s and Amigas, Jay is a certified Mac addict and is now on his
eighth Macintosh since 1986. He also administers the Mac Audio Guy Web site, a resource for Mac audio
professionals and enthusiasts.
Jay, a Colorado native, lives in Golden, Colorado, with his wife Annie and his dogs, Iggy Pup and Greta
Garbone. In his spare time Jay enjoys spoiling his grandchildren and racing sports cars.
This is Jays first book.
Professional home page: http://macaudioguy.com
Personal home page: http://jayshaffer.com/
Email: mag@jayshaffer.com
ary Rosenzweig is the chief engineer, founder, and owner of CleverMedia, a game and multimedia development company in Denver, Colorado. He has written 10 books on Macromedia
Director and Flash.
Gary has degrees from both Drexel University in Philadelphia and the University of North Carolina in
Chapel Hill. He has been building multimedia projects since 1989. CleverMedia was founded in 1995 and
has produced more than 250 Shockwave and Flash games for CleverMedias sites and other companies.
Gary lives in Denver, Colorado, with his wife Debby, daughter Luna, cat Lucy, and dog Natasha. Debby owns
The Attic Bookstore (http://atticbookstore.com/), a used bookstore in Denver. Besides computers and
the Internet, Gary also enjoys film, camping, classic science fiction books, writing, and video games.
Some of Garys other Que Publishing books are Special Edition Using Director MX, Advanced Lingo for
Games, and Flash MX ActionScript for Fun and Games.
Personal home page: http://garyrosenzweig.com/
Email: http://garyrosenzweig.com/email.html
Dedication
Jay Shaffer
For my patient wife, Annie, my lovely stepdaughter, Ursula,
and my precious grandchildren, Kyra and Jared.
Gary Rosenzweig
For my daughter, Luna, who is still young enough to
think that her dad is a good piano player.
Acknowledgments
Jay Shaffer
Thanks to my coauthor, teacher, friend, and former employer, Gary Rosenzweig.
Bil Taylor for singing and playing on the demo tunes.
My parentsIm totally sorry about the 1970s.
My brothers and sister: Jeff, Scott, and Karla.
The Little Sisters of No Mercy and Clan Kennedy.
The Ingenius alumni.
Steve Jobs for Macs and GarageBand.
The Fat Man, my unwitting mentor.
Brian Eno, for inspiration.
Gary Rosenzweig
Thanks to Jay Shaffer for letting me come along on this book project.
Very special thanks go to William Follett and to all the people I have had the pleasure of working with in
the past.
Thanks to my family for their continuing lifetime of support: Jacqueline, Jerry, and Larry Rosenzweig;
Rebecca Jacob; and Barbara and Richard Shifrin.
The most thanks go to my wife, Debby, for her never-ending love and support.
Thanks to the artists that have inspired me to love music over the years: The Beatles, Juliana Hatfield,
Frank Sinatra, Ludwig Van Beethoven, Madonna, Liz Phair, Muddy Waters, Pink Floyd, The Donnas, Duran
Duran, B.B. King, Led Zeppelin, Cyndi Lauper, Johann Sebastian Bach, Maganpop, Rush, Bobby Darin, The
Who, Taj Mahal, Cowboy Junkies, Creedence Clearwater Revival, John Williams, Eric Clapton, Courtney Love,
James Brown, John Lee Hooker, Jethro Tull, Wolfgang Amadeus Mozart, Louis Armstrong, Joe Walsh, Tori
Amos, and Neil Young.
From Both
To all the people at Que and MacAddict who helped put this book together: Acquisitions and Development
Editor Laura Norman, Technical Editor Kris Fong (Senior Editor at MacAddict), Project Editor Tonya
Simpson, Production Editor Megan Wade, Indexer Ken Johnson, Proofreader Wendy Ott, and Page Layout
Technician Stacey Richwine-DeRome.
feedback@quepublishing.com
Mail:
Greg Wiegand
Associate Publisher
Que Publishing
800 East 96th Street
Indianapolis, IN 46240 USA
For more information about this book or another Que Publishing title, visit our Web site at
www.quepublishing.com. Type the ISBN (excluding hyphens) or the title of a book in the
Search field to find the page youre looking for.
INTRODUCTION
The exclamation, This is the tool I have been waiting for! was heard around the
world that day. GarageBand was an instant software hit.
GarageBand is a revolutionary tool that lets you create songs using your own compositions and premade loops. You can plug your keyboard, guitar, or microphone into
your Mac and use it as a recording studio. Then, you can export your songs for use in
audio CDs, downloadable files, and video soundtracks.
We quickly saw the need for a book on GarageBand and began writing. This book is
the result.
Weve created something for beginners and experts alike. It covers the basics but is
deep enough to teach new tricks to old dogs as well.
Whether you make a living from music or just enjoy music, GarageBand is a wonderful
and fun tool. We think we have created a book that will help you find even more profit
and enjoyment from it. We hope you enjoy this book as much as we enjoyed writing it.
MUSICIANS
With the introduction of GarageBand, Apple is telling musicians: We want you!
Rather than relying on third-party software to make the Mac useful to you, Apple has
taken it upon itself to practically build in music-making software by making
GarageBand available as part of the $49 iLife 04 package.
This book guides you through the GarageBand interface and helps you take full
advantage of what the software can do for you.
INTRODUCTION
MAC USERS
Many Mac users start by buying their computers for one thing or the other: doing term
papers, surfing the Internet, desktop publishing, and so on. But, they soon find that their
Macs are more useful than they could have possibly imagined.
Now Mac users have yet another thing they can do with their Macs: make music. Even
people who cant play any instrument at all can use GarageBand to put together loops
and create songs.
This book shows you how to use GarageBand, and it does not assume that you are a virtuoso or that you can even play Chop Sticks.
1
GETTING STARTED WITH GARAGEBAND
Sure, there has been plenty of software before that allows us to express
ourselves musically through our computers. But these expensive applications are for professionalsexperts. What about the rest of us? You
dont have to know much about music or software or even own an instrument to use GarageBand.
So put down your copy of Rolling Stone, tune your guitar, and fire up
your Mac. Lets get ready to rock and roll!
WHAT IS GARAGEBAND?
According to Apple CEO Steve Jobs, GarageBand does for music creation
what iMovie did for video and iPhoto did for photosmakes the creative
process easy and affordable for everyone.
GarageBand combines functionality formerly only found in different
pieces of software. It combines this functionality in such a way to make
us wonder why it was ever done any other way.
But trying to understand GarageBandto really see what it is capable
ofis not easy. That is because you can do so many different things
with it:
Select from prerecorded loopsYou can select from a library of hundreds of prerecorded loops to add to your song. You can build a
song completely out of these loops, or just use them to compliment
your own recordings.
Record audioWith GarageBand you can plug a microphone or
instrument, such as a guitar, directly into your Macintosh and record
while you sing or play.
IN THIS CHAPTER:
Learn what GarageBand is
and what it will do for you
Get a quick overview of
the installation process
Learn how to optimize
your Mac for better
GarageBand performance
note
GarageBand comes
with more than 1,000
prerecorded loops. You
can add another 2,000
loops with the $99
GarageBand Jam Pack.
In Chapters 26 well look at how to use GarageBand in detail. But for now, lets
just turn away from the computer screen and imagine.
You open GarageBand and start a new song. Using the Loop Browser, you audition several drum loops until you find a drum loop that fits your style. You make
that your first track and set it to play for 3 minutes.
Now you play that drum loop, and while it is playing, you play your keyboard,
which is hooked up to your Mac. You fill in the melody over the drums. When you
are done playing, you can play back the song and hear your melody repeated,
along with the drum loop behind it.
Then you pick a nice bass line to compliment your melody. Perhaps a little ambient
acoustic guitar as well, but only later in the song.
You go back in to your melody and start editing it on the computer screen. Some of your
notes were off, but that is easily fixed. You take one part and have it repeat a few times
before the next part. A tweak here and a tweak there.
Then you decide the piano is not the best instrument to represent your melody. So, you
change it to a pop organ. You also adjust the bass line to a louder slap bass.
INSTALLING GARAGEBAND
Next, you plug your guitar in to the computer and play the song again.
When it gets to the right part, you play a funky guitar solo and it is recorded
into yet another track. Play it back again and adjust the volume on the solo
so it fits in just right.
To finish it off, you invite your attractive neighbor over. You know, the one
that sings in the church choir, but you know that they are really dying to be
a pop star. You plug in a microphone and you do a duet with the deep,
meaningful lyrics you just wrote.
Then you export the song out to iTunes. You put a copy on your iPod and
burn a CD for your neighbor.
note
GarageBand
comes with more
than 50 virtual instruments. You can tweak
settings to make your
own or get more than
100 additional instrument sounds with
GarageBand Jam Pack.
Later that night you upload it to the Internet. The next day, you get a call
from a major label and three months later you are a huge star.
Okay. Technically, we will not be covering the last little bit there in this book. But, you
can figure that out for yourself.
As you can see, GarageBand can be a lot of fun. It gives the amateur musician most of
the recording and production power of a big studio, but without the price and steep
learning curve.
Lets install GarageBand and then give it a try.
INSTALLING GARAGEBAND
If you purchased the iLife 04 package, which includes GarageBand, you received both
an installer CD and an installer DVD. Both iDVD and GarageBand are only available on
the install DVD, so obviously you will need a Mac with a DVD-ROM drive to install
GarageBand.
In addition to a DVD drive, you will need a pretty recent Mac as well. According to Apple,
the system requirements are a G3 600MHz or faster, 256MB of memory, a 1024 768
display, Mac OS 10.2.8, QuickTime 6.4, and 4.3GB of disk space.
To begin the installation, insert the iLife 04 Install DVD and follow these steps:
When the Install DVD window appears, double-click the install icon. Be forewarned
that the entire iLife 04 installation will take up a whopping 4.6GB of hard disk
space.
The next step is to provide your administrator password. If you are running
Mac OS X 10.3 Panther, the installer will scan your computer to determine which
programs it can install; then you will be asked for your administrator password. If
you are running Mac OS X 10.2 Jaguar, which is the minimum system requirement
for iLife 04, you will just be asked for your administrator password.
3
4
After you read the software license agreementyou do read the software license
agreement, dont youyou can click Agree to accept your fate.
The next dialog will ask you where you would like to install iLife 04 if you have
multiple hard drives; if you only have one hard drive, you will be taken immediately
to the all-important Installation Type dialog in the installer. This dialog should look
like Figure 1.1.
FIGURE 1.1
The installation dialog isnt
that exciting, but you cant
avoid it.
It is at this juncture that you must decide whether you want to install the entire
iLife 04 package, which includes iPhoto 4, iTunes 4.2, iMovie 4, iDVD 4, and finally
GarageBand 1.0. You could also perform a custom installation. Clicking the
Customize button allows you to choose which parts of the iLife package you would
like to install.
If you have limited hard disk space available, you might want to choose to install
only GarageBand. Be aware that GarageBand alone will require 2.5GB of free
hard disk space. To install GarageBand only, you need to uncheck the packages
that you do not wish to install. Figure 1.2 shows GarageBand only checked to
install.
FIGURE 1.2
Checking only GarageBand
helps you save gigabytes
from those nasty freeloaders that hog up your hard
drive!
After deciding upon an installation option and clicking Install you will be presented with
a registration dialog where you can decide if you wish to register your software at this
time. After making a selection in this dialog, the installation process will begin and
eventually you will be rewarded with a dialog which informs you that your software was
indeed successfully installed, as shown in Figure 1.3. Click the close button to terminate
the installation process.
FIGURE 1.3
Installation success!
Failure is not an option.
Now that GarageBand is installed, lets build our first song. Then well continue to build our knowledge of how GarageBand incorporates different elements to make even more complex songs. Later, in Chapter 8, Making Your
Own Software and Real Instruments, well look at your computer set-up
and see how you can adjust your hardware and software to get better performance out of GarageBand.
note
If you have a
G3 Mac and are
running OS 10.3 Panther,
you may be presented
with an installation dialog asking if you wish to
install software instruments with GarageBand.
Be aware that software
instruments are
extremely processor
intensive and may not
work properly on a G3
Mac. Even without software instruments, you
will still be able to record
audio and utilize Real
Instrument loops and
other functions with
GarageBand.
SETTING PRIORITIES
If you are comfortable in dealing with OS Xs Unix guts, you can adjust the priority
that your Macs processor gives to GarageBand. If you are a Mac power user, here are
some things you can do to improve performance. If you are not an expert, however,
feel free to skip this part and come back to it later if you find you are having problems with the system getting bogged down.
After launching GarageBand, go to your Applications > Utilities folder and you will
find a program called either Process Viewer (OS X 10.2.x), see Figure 1.4, or Activity
Monitor (OS X 10.3.x.), see Figure 1.5. This nifty little program allows you to see just
how much of your system is being hogged by GarageBand. There are two important
pieces of information that the Process Viewer/Activity Monitor provides. First, it
shows approximately how much of your CPU is being used by GarageBand, and second, it shows GarageBands process ID number.
Jot down the process ID number (PID) for GarageBand, as you will need that number
for the next step in the process. Next, go to the Applications > Utilities folder and
launch the Terminal Application. At the command prompt type in the following command (where PID is the process number of GarageBand that you jotted down) and
then press Return:
sudo renice 19 PID
FIGURE 1.4
The Process viewer (OS X
10.2.x) is a window into
the shenanigans inside
your Mac.
FIGURE 1.5
The Activity Monitor (OS X
10.3.x) is sort of like Big
Brother for your Mac.
10
FIGURE 1.6
This is the Terminal showing the renice command.
Unfortunately, there is no
be nice command.
Dont want to mess with all that Unix weenie stuff? How about a piece of freeware that
makes it easier? Aim your browser to http://www.lachoseinteractive.net/en/
products/processwizard/. Launch the ProcessWizard and you can set the priority of
any process from your Desktop menu bar, as shown in Figure 1.7.
FIGURE 1.7
The ProcessWizard menu
is much nicer than
Terminal, unless youre
into that sort of thing.
After launching GarageBand, pull down ProcessWizard from the menu bar and move
the priority slider for GarageBand all the way to the right. Viol!
2
MAKING MUSIC WITH APPLE LOOPS
Nah, forget that. Thats sotwentieth century. Instead, just click the
GarageBand icon in your Mac OS X dock. Wasnt that easier?
Now you are a just a few clicks and drags away from making your first
song.
IN THIS CHAPTER:
Learn about loops and
how to use the Loop
Browser
Meet the tools and menus
by creating a simple song
using loops
Alter the tracks to suit
your needs by copying
and pasting portions of
loops
Learn how to adjust the
volume of a track or your
whole song
Create a dance song from
start to finish
12
FIGURE 2.1
The New Project dialog is
your first step to superstardom.
tip
All GarageBand
song files are
saved with
the extension
.band. The default location for these files is in
your Music folder in a
new folder named
GarageBand.
The tempo of a song determines the speed at which the notes are played. This is
measured in beats per minute, or bpm as shown in Figure 2.1. However, for some
reason the number is shown to the right of the Time pop-up menu, even though it
relates more to the tempo above it.
The time signature, or time, of your song determines how notes in your song
relate to the tempo. It consists of two numbers. The first is the number of beats
in each measure. The second determines the duration of a note that equals one
beat.
The key of your song is a setting for more experienced composers. It helps
GarageBand to find loops that match the rest of your composition. Beats?
Measures? Key? Dont panic and call your old guitar teacher yet. Youll find that
the default settings for time and key are good enough for general-purpose music
creation, so leave them as-is for now.
note
Later you will learn
that you can select the
Master track and
select Track > Show
Track Info to change
the tempo, time signature, and key of the
song after youve
started composing.
A track is single slice of music that makes up one layer of sound in your song. For
instance, you can have a drum track, a bass track, a guitar track, a vocal track, and so
on. You can have multiple tracks of the same typethere is no limit. For instance, a simple song may only have 4 tracks, while a symphonic piece may have 40.
13
FIGURE 2.2
The GarageBand window is
lighter and less expensive
than a recording studio.
Since well be using only premade Apple Loops in this chapter, well want
to delete this empty Grand Piano track. To do this, follow these steps:
1
2
First make sure the track is selected. Click the icon of the piano keyboard or the label Grand Piano.
Select Track > Delete Track (or just press -Delete).
Now you will have a completely empty song. We can change that once you
learn how to use the Loop Browser.
tip
You can always know
which track is
selected because the
information in the Tracks
and Mixer columns is
highlighted in green.
FIGURE 2.3
The Loop Browser is like
1,000 musicians auditioning for you any time you
want.
note
You might also
see a small window
with a keyboard in it.
Well use this window in
Chapter 3, Recording
Your Own Music with
Software Instruments.
For now, you can close it.
14
BROWSING LOOPS
tip
You can
expand the
Loop Browser
to show 63
instead of 30 buttons.
To do this, click and
drag in the empty
space in the large
brushed metal control
bar between the upper
tracks portion of the
window and the lower
Loop Browser
portion of the window.
Okay, so now imagine that you are a famous rock star. Your ego has grown so big
that you just left your group to start a solo career. But you cant play all the
instruments yourself. So now you are auditioning musicians for your new band.
The next room is full of musicians of every typedrummers, bass guitarists, triangle players, and so on. Now you get to call them in, one by one, and see what
they sound like.
First, narrow down the musicians a bit. For instance, to try out drummers, click
the Drums button in the Loop Browser. Youll notice two changes. First, several of
the other buttons are now inactive. This is because they conflict with your selection so far. For instance, the Piano button is now inactive because you only want
to hear Drums.
The second thing that changed is that the list on the right side of the Loop
Browser is now populated with all the drum loops. There are a lot of them. So
lets narrow it down a bit by clicking another button. Click the Country button.
This narrows the selections down to only three. There are three loops that correspond to Drums and Country. Figure 2.4 shows the Loop Browser now.
FIGURE 2.4
After clicking Drums and
Country, youve narrowed
your loop choices down to
three. All the others have
gone packing.
By using the buttons, you are effectively performing a keyword search using predetermined keywords. For instance, the previous example was a search for Drums,
Country. Each loop has a set of keywords attached to it. The three loops that you
get as a result of the previous example all have both Drums and Country as
keywords.
SEARCHING LOOPS
You can also search loops by their names. This ignores the keywords attached to the
loops and, instead, just looks at the loop names.
In the bottom portion of the Loop Browser there is a search field containing a little
magnifying glass icon where you can enter search terms. Click in this field, type funk,
and then press Return.
GarageBand then searches for loops that have names that contain the word you
entered. For funk, there will be quite a few results. Typing funk bass will produce narrower results.
If you know a bit about music theory, you can also use the Scale pop-up
menu to the left of the search field to narrow your results further. The
options are Any, Minor, Major, Both, Neither, and Good for Both. But heck,
the Beatles couldnt even read music and they did just fine.
15
tip
In the
Preferences
dialog, which
you can access
by selecting GarageBand
> Preferences, you will
find a check box labeled
Filter for More Relevant
Results. When this is
checked, the search
results only include
loops that are in a key
close to your songs key.
Uncheck the box to see
more loop choices.
FIGURE 2.5
You can customize each
button in the Loop
Browser. Bongos, anyone?
tip
You can reset
the buttons to
their default
keywords and
positions by selecting
GarageBand >
Preferences > General
and clicking the
Keyword Layout Reset
button.
16
FIGURE 2.6
The Loop Browser is now
in column view, which is
simply an alternative way
to find loops if you have an
aversion to buttons.
Column View
Button View
caution
When you switch
between column view
and button view, the
Loop Browser resets,
so you lose any search
criteria settings you
have made so far.
Now, the Loop Browser transforms into a column view similar to the column view
in the OS X finder.
Figure 2.6 shows one way to navigate to the same three country drum loops we
found before. We could have also looked in the Genres category and then
selected Drums under that.
tip
At lower monitor resolutions, the Loop
Browser may not
display all the loop
information, such as
Beats and Favorites, in
the listing. Scroll the
bottom window slider to
the right to view the
hidden information.
Using Favorites is a great way to narrow down your loop choices as you audition
them. For instance, you can audition hundreds of loops and simply add ones that
you like to your favorites. Then, when you have heard all the loops that fit your
criteria, you can go back and listen to the ones in your favorites list again to find
the best one.
AUDITIONING LOOPS
Whether you are using the button view or column view, the list of loops to the
right side of the Loop Browser keeps the same format.
In addition to the name of the loop, you will see its native tempo, key, and number of beats. Here is what each column tells you about the loop:
TempoThis column indicates the native tempo of the loop. The tempo at
which the loop is played corresponds to the tempo of your song. So, for
instance, a loop with a tempo of 110 will be played slightly faster if your song
is set to 120 beats per minute. This change is transparent to you, so if the
loop sounds good in your song, you dont need to worry about what its original tempo was.
KeyThis column tells you about the scale, or group of notes, that the
loop uses. Loops that use the same key, or keys that are nearby, will
sound better together.
BeatsThis column shows the length of a loop in beats. For example,
a 16-beat loop is four measures in length if the time signature is 4/4.
This column allows you to determine the length of a loop in measures
as long as you keep your time signature in mind.
Now it is time for the audition. To hear the loop play, simply click it in the
list to the right. To stop it, click the loop again or click another loop.
17
tip
There is no
way to clear
the favorites
list quickly. But,
you can uncheck the
loops in your favorites
list while viewing only
your favorites.
The icon to the left of the loop name changes to a speaker icon when the
loop begins to play. The loop repeats until you stop it or choose another
loop.
TYPES OF LOOPS
There are two different types of icons that appear to the left of a loop
name. One is a blue icon with a drawing of a sound wave. The other is a
green icon with a musical note in it.
These icons represent the two different types of Apple Loops that
GarageBand uses. The blue icon represents a Real Instrument loop. This is
a prerecorded sound from a real instrument or group of instruments. It is
basically a recorded sound.
The main difference between a Real Instrument loop and a sound that has
been recorded with a microphone or other device is that Apple Loops have
additional information in them to allow GarageBand to change the tempo
and key of the sound. Well look into making your own Real Instrument
loops in Chapter 9, Making Your Own Loops.
note
In Figures 2.4
and 2.6, the key
is not shown for the
loops. This is because
they are drum loops,
which dont have a key.
If these were piano or
guitar loops, their keys
would be displayed.
The other type of Apple Loop is called a Software Instrument loop. If you are familiar
with MIDI files, youll recognize a Software Instrument loop as a small piece of MIDI
music.
A Software Instrument loop can act like a Real Instrument loop as well. If used as a Real
Instrument loop by adding it to a track meant for Real Instrument loops, GarageBand
converts the Software Instrument loop to an audio recording. If used as a Software
Instrument loop, in a Software Instrument track, each note is generated on-the-fly as the
song plays.
The main advantage of Software Instrument loops is that you can change the instrument
that the loop uses without changing the actual notes in the loop. For instance, you can
switch a loop from using a piano as its instrument to using a guitar.
The disadvantage to using Software Instrument loops is that they are processor intensive. So, if you are using a G3 Mac, or a low-end G4, you will find that adding more than
one Software Instrument loop to your song may make it impossible for your Mac to play
the song. A high-end G4 or G5 machine will be able to handle several Software
Instrument loops.
The disadvantage of a Real Instrument loop is that you cant edit the notes. A Software
Instrument loop can be changed, as we will see in Chapter 3.
In Chapter 9, well investigate how to make your own Software Instrument loops.
18
note
MIDI stands for
Musical Instrument
Digital Interface and is
the standard language
that devices like musical keyboards use to
talk to each other and
computers. A MIDI file
is a series of notes and
other information that
represents a piece of
digital music.
Once you have auditioned loops and have selected the one you want to use,
adding the loop to your song is as easy as Mac users should expect. It is little
more than a drag-and-drop process.
When you move this cursor over the timeline, you see a vertical black line appear
under the cursor as well. This snaps to a measure in the timeline to indicate
where the loop will start. Make sure you drag the loop all the way over to the left,
so the black line is at measure 1. This places your loop at the start of the song.
Once you release the mouse to complete the drag, there is a slight pause, and then
the loop appears in the timeline. A track has been added to the timeline as shown in
Figure 2.7.
Go to Beginning
Play/Stop
FIGURE 2.7
The loop Southern Beat
01 has been added to the
song and you wont even
need to pay it royalties.
The Track column now contains the icon for the track and the name of the track for the
loop you just added to it. In this case, it is called Drum Kit with a set of drums as the
icon.
To listen to the music you just added to the timeline first click Go to Beginning, which is
the leftmost button in the set of VCR-like controls. Then click Play in the same set of
controls. These buttons are indicated in Figure 2.7.
What you should hear is the drum loop play through once and then stop. The red timeline indicator (called the playhead) continues, however, playing the silence at the end
of the song. Click Stop to stop it.
19
Move your cursor over the right end of the loop. Notice that the cursor changes
when it is there. If you are near the top part of the loop, it changes to a line with a
curved arrow after it. If you are near the bottom of the loop, the cursor changes to a
line with a straight arrow. Move your cursor around near the end of the loop to see
both types of cursors.
To extend a loop, make sure the cursor shows the curved arrow and then click and
drag the cursor to the right to extend the loop. Extend it to the start of measure 11,
so that it looks like Figure 2.8.
FIGURE 2.8
The timeline now shows
the loop extended over 10
measures. Nice to see it
working so hard.
Click Go to Beginning and then Play; you hear the loop repeat five times.
1
2
3
note
Notice that the
vertical black
line that moves with
your cursor snaps to the
nearest measure or
fraction thereof. You can
turn this off by selecting
Control > Snap to
Grid. While learning
GarageBand, it is best
to leave this option on,
which is the default.
20
Then drag the loops end to extend all the way to the start of measure 11. See
Figure 2.9 to see how the timeline should look now.
FIGURE 2.9
There are now two loops in
two tracks. Youve got a
band!
To hear your song-in-the-making, click Go to Beginning and then Play. The song isnt
much to listen to yet, but its a start.
FADING A TRACK
Sometimes you may want to adjust the volume on just a portion of a track instead of the
entire track. The most common example would be to have the track fade in at the beginning and then fade out at the end.
To do this, click the inverted triangle button, which is the rightmost button in the Tracks
column for each track. It looks like a triangle pointing down.
What you get is another row under the track (see Figure 2.10).
FIGURE 2.10
After clicking the inverted
triangle in the Mixer, the
Track Volume expands
under each track and
allows you to control the
volume of the track at any
moment in the song.
The line in the track represents the volume curve. When you start, the volume curve is a
straight line with a large dot at the left end. Checking the box next to Track Volume
allows you to adjust this curve.
Playing with the volume curve is very simple. Click anywhere in it to create a new point
that you can manipulate. Drag these points around to alter the curve. In Figure 2.11,
three points have been added and moved around. The first dot starts the song off low,
and then it raises to the volume level indicated by the second point. Then the third dot
starts the fade-out to the fourth point.
21
22
FIGURE 2.11
By adjusting the volume
curve, you can add a fadein and fade-out. Now your
tracks dont die; they just
fade away.
FIGURE 2.12
The Master Track allows
you to adjust the volume
for the entire song.
RENAMING REGIONS
The main element of a track is called a region. A region is a portion of track. It stretches
from one measure to another in the track. You can have many regions in a track or only
one.
In the previous figures, we have created two regions, one in the Drum Kit track and one
in the Electric Bass track.
To bring up more information about a region, select it and choose Control > Show
Editor (-E). You can also double-click the region to bring up the Editor.
The Editor replaces the Loop Browser at the bottom of the window as shown in
Figure 2.13.
FIGURE 2.13
The Editor shows information about a region, including its name. Since this is
a Software Instrument
loop, you can see a complete set of notes arranged
in a timeline.
Well learn more about the complete functionality of the Editor in Chapter 3. For now, it
is enough to know that you can use it to change the name of the region. Just edit the
name field to change it.
MOVING REGIONS
You can manipulate regions in all sorts of different ways. For instance, you have already
learned how to stretch a region so that it loops several times.
In addition, you can move a region in its track of the timeline so that it starts at a specific time in the song. In Figure 2.13, the Southern Bass 01 region starts in measure 3.
You can grab the region and move it earlier or later in the song.
SHORTENING A REGION
You can also shorten a region. Actually, you can do this in two ways. The first is to take
a region that has been stretched to loop and shorten the loop. This is just more of the
same manipulation that you used to lengthen the loop in the first place.
But you can also shorten each instance of the loop. To do this:
1
2
3
Start with a region that contains only one instance of the loop.
Grab the end of the loop at the bottom, when the cursor is a line with a straight
arrow rather than a line with a curved arrow.
Drag the end of the loop forward or backward. Dragging it back shortens the loop,
cutting off the end of it. Dragging it forward lengthens the loop, adding silence to
the end.
23
24
FIGURE 2.14
The timeline shows two
regions using the same
loop in different ways.
One of the great things about manipulating loop length is that you can also do it after
you have stretched the region.
Say you have a loop that is 2 measures long and is stretched to through the 10th measure. So, it loops 5 times. You can shorten the loop length to 1 measure, cutting off the
second half of the loop. The region remains 10 measures long, so the loop now repeats
10 times across the 10 measures.
All you need to do is place the cursor near the end of the first instance of the loop, near
the bottom of the track, and you will get the straight-arrow cursor again. Then you can
change the loop segments length. This will then be reflected throughout the loop.
It is hard to understand this without trying it for yourself, so go ahead and drop a loop
into a track. Then use the curved-arrow cursor to drag the end of it to expand the region
to loop several times. Now go back to the end of the first instance of the loop in the
region and shrink it. You will see the loop tighten up throughout the length of the
region.
SPLITTING A REGION
Changing the loop length is just one way you can take an Apple Loop and change it to
fit your composition. You can also take a region of a song and split it into two.
For instance, if you have an Apple Loop stretched to repeat over 10 measures, you can
split the loop so it repeats over the first 5 measures, then skips 2 measures, and then
repeats for a second group of 5 measures.
To do this, you must move the playhead at the top of the timeline. Simply drag it so
that the playhead, and the red line connected to it, are at the spot in the region where
you want to split it.
25
Then, select Edit > Split (-T). You wont see much of a change to start, except that
the name of the region is now duplicated starting at your split point and a line intersects
the region. But you can now drag the first and second regions independently.
Figure 2.15 shows what happens when you split a region and then move the second
region away from the first to create a few measures of silence.
FIGURE 2.15
A single region was split in
two and moved to create a
break between them.
tip
You dont have
to rely strictly
on Apple
Loops to make
your song, however. You
can also import original
content stored as audio
files, as youll learn in
subsequent chapters.
26
1
2
3
Select File > New (or you can press -N) and then accept the default settings and
give your song a unique name.
4
5
Drag this loop to the timeline in the first measure. You end up with a region that is
two measures long.
Delete the Grand Piano track by selecting it and pressing -Delete. Now you have
an empty song that we can add some Apple Loops to.
First, lets find a good drum track. Open the Loop Browser and click the Beats button and Electronic button to narrow down the number of loops displayed. Then
scan down the list and look for Deep House Dance Beat 01.
Drag the right side of the region using the curved-arrow cursor to extend the loop
to the right. Drag it all the way to the other side of the screen and let the timeline
scroll automatically to the right. Extend it to 40 measures, stopping at the start of
measure 41. Figure 2.16 shows the GarageBand window just after the loop has
been extended.
FIGURE 2.16
The Deep House Dance
Beat 01 region has been
extended for 40 measures.
That should keep the kids
jumpin.
You can test out the song by clicking Go to Beginning and then clicking Play. Theres not
much point to doing that now, except that you get a chance to listen to the loop again
in preparation for selecting another loop that will go well with it.
27
1
2
3
4
Click Reset in the Loop Browser and then select the Bass and Electronic buttons.
The first loop in the list should be the 80s Dance Bass Synth 01 loop.
Scroll the timeline back to the first measure and drag that to the empty
area below track 1. Make sure that the region starts at the very left.
Then, stretch it to the same 40-measure length as the first track.
Now click Go to Beginning and Play to hear the mix of the two tracks.
They go together well and create a pretty basic background for our
dance song.
note
To get to the
first measure of
your song, you can use
the scrollbar. But a
faster way is to click Go
to Beginning in the
transport controls.
1
2
3
Reset the Loop Browser and click Synth and Cheerful. The first loop
should be 80s Dance Bass Synth 06.
Then copy and paste the region and put it again in measures 912. You
do this by performing the copy and then clicking the measure ruler at
the top of the timeline to set the playhead at measure 9. Then you
paste.
tip
You can also
hold down the
Option key and
drag a region to
copy it to another location in the timeline.
The result looks like Figure 2.17. The third track, marked Synthesizer, has two regions
in it. Play the song from the beginning now to hear what you have so far.
FIGURE 2.17
The first two tracks are
background, and the third
is a sort of melody. At
least it will pass for one in
a dance song.
28
1
2
3
Reset the Loop Browser and click the Horn button. Then scroll down and find RnB
Horn Section 07.
Add it in a new track, starting at measure 7. Then shorten the length of the region
to only one measure. This cuts off most of the loop, leaving just the start of it.
Copy and paste this region into measure 13. But this time expand the region back
to its original loop length of three measures so that the entire loop plays through
once. Figure 2.18 shows these two regions in the timeline.
FIGURE 2.18
The RnB Horn Section
07 is used twice, with the
first region only allowing
the very beginning of the
loop to play.
This fourth track, named Horn/Wind, is a Real Instrument track. That means that the
regions in it are loops using real audio files, not MIDI-like Apple Loops.
We can add another horn region to this same track later in the song. Find the loop RnB
and place it starting at measure 21. Then also copy and paste the
bass regions in the third track, Synthesizer, so they appear again at measures 17 and
25. Figure 2.19 shows all these changes.
Horn Section 13
FIGURE 2.19
Create a region of RnB
Horn Section 13 at
measure 21, and repeat
the bass regions a few
more times to keep it
funky.
Now lets go back to the RnB Horn Section 07 region and make two more copies of it to
end this short song. Make a new region that will stretch from measures 30 to 36 and will
repeat only the very start of the loop. Make one more region that will be the entire loop
and start immediately after at measure 37. You can see this final piece of the song in
Figure 2.20.
FIGURE 2.20
The song ends by repeating the main horn melody
one last time and then letting the synth track echo
away. The kids love that
sort of stuff.
In addition to the horn track, well place a short reprise of the 80s Dance Bass Synth
06 at the very end. It will be the only track playing for that last measure. The track has
an echo quality to it, which sounds nice when it is isolated like this.
This completes the song. You can find a copy of the song file at the Web site
http://macaudioguy.com/gbb/downloads/.
29
3
RECORDING YOUR OWN MUSIC WITH
SOFTWARE INSTRUMENTS
IN THIS CHAPTER:
Explore GarageBands
built-in Software
Instruments
Learn to use GarageBands
Onscreen Musical
Keyboard to play Software
Instruments
Learn to use a MIDI keyboard to play Software
Instruments
Record Software
Instrument tracks
Edit Software Instrument
tracks
Record a song using
Software Instruments
32
notes
Refer to Chapter 1,
Getting Started with
GarageBand, when
using Software
Instruments to make
sure you have your
system set for optimal
performance.
You can learn more
about exporting your
song to iTunes in
Chapter 7, Finishing
Up.
Another thing about Software Instruments is that they use your Macs processor to do some very complex calculations to generate sound, so the more powerful your Mac is, the more software instruments you can use at any one time.
Before we actually start to play these things, lets find out a little more about
MIDI.
WHAT IS MIDI?
Back in the early 80s someone thought it would be a great idea if they could use
one keyboard to control a whole stack of synthesizers. Musical Instrument Digital
Interface (MIDI) was born. MIDI is a language that allows a controller musical
instrument to talk to a bunch of other instrumentsmuch the same way your
keyboard talks to your Mac.
Someone else figured out that you could record those musical instructions and
save them to a file. Then, you could play that file back and control not only the
original stack of synthesizers, but also any stack of MIDI-compatible instruments
that you wanted.
The MIDI sequencer was born. This is exactly the same as if you typed a document
into your Mac and later decided you wanted to change the font. So think of a MIDI
sequencer as a musical word processor.
GarageBand is a MIDI sequencer in addition to being a loop sequencer and audio
recorder. The only difference between GarageBand and a high-end MIDI sequencer is
that GarageBand cant export a MIDI file of your performances for use in other programs. It can, however, use its built-in Software Instruments to play back your performance and save it in the GarageBand song file. You can also export your song as an
audio file to iTunes.
33
FIGURE 3.1
This is GarageBands
default New Song screen.
But wait, theres more!
GarageBand also includes
the free Grand Piano
bonus track.
Now you should definitely have the Onscreen Musical Keyboard floating in front of the
main GarageBand window. The keyboard will look very much like what you see in
Figure 3.2.
FIGURE 3.2
Its the Onscreen Musical
Keyboard, with real musical keyboard action!
Click the Onscreen Musical Keyboard key labeled C4. You should see the key
turn blue and hear the glorious tone of the GarageBand Grand Piano
sounding the note middle C.
Now click several times on the C4 key, starting at the bottom of the key and
working upward toward the top of the key. Notice how the sound is softer
toward the top and louder toward the bottom. This is Apples clever solution to being able to play dynamically using the Onscreen Musical
Keyboard.
Go ahead and try clicking to play the keys. Fun, huh? Notice that you can
click the little arrows on the left and right of the Onscreen Musical
Keyboard. These arrows move the keyboard range up or down an octave.
Wow! Even more fun, click and drag across the keys and you can be a virtual Jerry Lee Lewis!
Playing a 1'' tall piano has its appeal, but lets turn it up a notch. Select
Track, Show Track Info (or press -I) . In the Track Info window select
Guitars and then Big Electric Lead. Close the Track Info window. Notice that,
in the Tracks column of the main GarageBand window, the Grand Piano has
tip
Click the green
window button in the
upper-left corner
of the Onscreen Musical
Keyboard. Holy ebony
and ivory, Batman! Its
the worlds longest keyboard! Click the green
button again and your
keyboard returns to normal size. You can also
drag the lower-right corner of the window to
expand the keyboard
horizontally.
34
note
You can also bring up
the Track Info window
for a selected track
by double-clicking
the Instrument name
or icon in the Tracks
column or by clicking
the second button
from the left with the
lowercase i in it, on
the GarageBand control bar.
turned into Big Electric Lead. Also notice that your Onscreen Musical Keyboard is
now labeled Big Electric Lead. Go ahead and jam a littleor a lot.
Okay, enough! Select Track, Show Track Info again. In the Track Info window,
select Drum Kits and then Dance Kit. Close the Track Info window. Notice that, in
the Tracks column of the main GarageBand window, the Big Electric Lead has
turned into Dance Kit (see Figure 3.3). Also notice that your Onscreen Musical
Keyboard is now labeled Dance Kit.
Click the Onscreen Musical Keyboard key labeled C1. If you cant see the key
labeled C1, shift the keyboard an octave down using the arrow button on the
left side of the Onscreen Musical Keyboard. When you click C1, you should hear
a kick drum; if you move up one white key to D1, it should sound like a snare
drum.
Explore where various drums are on the keyboard. This is known as the drum key
map. Refer to Appendix H, General MIDI Drum Key Map, for a drum key map
diagram.
FIGURE 3.3
The Onscreen Musical
Keyboard has magically
changed its name and
sound from a grand piano
to a lead guitar to a dance
drum kit.
note
General MIDI is a standard protocol established by the MIDI
Manufacturers
Association for MIDI
drum key placement
and MIDI instrument
program numbers.
Select GarageBand, Quit GarageBand (or press -Q), and then click Dont
Save.
Next well talk about using an external MIDI music keyboard. If you dont
have a MIDI keyboard yet, you can still use the Onscreen Musical Keyboard in
the rest of this chapters exercises, but using a full-size keyboard sure will be
easier.
Using a full-size musical keyboard is vastly superior to using GarageBands
Onscreen Musical Keyboard to play and record music in GarageBand. But its
nice to know that the onscreen keyboard is there if you need it.
tip
If you have a
USB music
keyboard, just
plug it into your
Mac. If you have a MIDI
model (one that only
supports a 5-pin connector), you need a USB
MIDI interface to bridge
your gear to your Mac.
Refer to Hooking Up
Your MIDI keyboard in
Appendix B, Configuring Your Studio.
Loop Browser
New Track
Rewind
Record
Fast Forward
Time Display bar
FIGURE 3.4
You pretty much rock
GarageBands universe
from the Control Bar.
Go to Beginning
Cycle
Track Info
Track Editor
Play
Time Format
35
Time Display
Measure Format
Tempo Indicator
Starting from the left side of the bar, the buttons and controls are as follows:
New TrackThis button brings up the New Track window. You can also go to the
Track menu and select New Track (or press Option--N). The New track window
allows you to create a new track and select an instrument in GarageBands main
window.
Track InfoThis button brings up the Track Info window. You can also go to the
Track menu and select Show Track Info (or press -I). The Track Info window allows
you to select a new instrument for the currently selected track.
Loop BrowserUse this button to open the Loop Browser panel. You can also go to
the Control menu and select Show Loop Browser (or press -L). The Loop Browser
is covered in depth in Chapter 2.
Track EditorThe Track Edit panel opens when you click this button. You can also
go to the Control menu and select Show Editor (-E). The Track Editor is covered in
depth later in this chapter.
36
If this is the first time you have used GarageBand, the New Project dialog appears
immediately. Otherwise, you can bring up the New Project dialog by selecting File
> New.
Go ahead and accept the Tempo and Key settings, name the song Key
click Create.
test,
and
We should pretty much be looking at the same screen as we had in Figure 3.1
with Grand Piano as the selected Software Instrument. If you are using a MIDI
keyboard, play a few notes to make sure that your MIDI keyboard is connected
correctly.
Select Control > Metronome if you want to hear a metronome to help you play on
tempo. Selecting Control > Count In gives you a one-measure count-in before
recording. This is just like Joey Ramone counting in before every song, except you
dont hear Joey shouting, One, two, tree, fo!
Click Record. You should hear a clicking soundthat is the metronome. Notice that
the first click for every measure is slightly louder and at a different pitch. This helps
you to begin to play at the beginning of a measure.
Play a few notes; then click Play to pause the playhead, and stop recording. Notice
that a green region named Grand Piano has been created in the timeline.
If you would like to play back what you just recorded, click Go to Beginning and then
click Play. You should see the playhead move along the timeline. When the playhead
reaches the segment, you should hear the notes that you recorded.
Click Play or press the spacebar on your computer keyboard to pause playback. Then
click Go to Beginning to return to the beginning of your song. This should look something like Figure 3.5.
Segment
Mix Column
Timeline
Tracks Column
Playhead
FIGURE 3.5
Look, Mom, my first
GarageBand recording!
Zoom Slider
Congratulations, youve completed your first GarageBand Software Instrument recording. Unless you are particularly attached to your recording, you can now delete the
region you just recorded by either going to the Edit menu and selecting Delete or pressing the Delete key on your computer keyboard.
37
38
test,
still open.
Just to make things more interesting, lets build a four-measure drum loop. First lets
switch the Software Instrument from Grand Piano to the Pop Drum kit:
1
2
3
4
5
39
FIGURE 3.6
The cycle region is sort of
like GarageBands spin
cycle.
6
7
8
9
Notice that you have created a four-measure region that is cycling and that the
Record button is still active.
While still recording, play a few more notes. The new notes are added
to your previously played notes. While the notes displayed in the
region seem to be erased with each pass of the cycle, you can still
hear all the notes that you have played.
Click Record to toggle the recording off. Notice that GarageBand is
continuing to play back the cycle region and that now all the notes
that you played are displayed in the region.
Click Play to pause playback.
You can see how cycle recording is really useful if you want to create a
complex melody but can only hen-peck keys or are using the onscreen
keyboard.
Play and record a few notes on the first pass of the cycle region, and you
can add notes one or more at a time each time the region cycles.
GarageBand keeps adding your performances to the existing notes. Click
the record button or press the R key when youre finished and want to stop
recording.
caution
Exiting the cycle
recording using the
record button
appends each recording cycle. Exiting the
Cycle Record mode
using the play button
keeps only the last
recording cycle, discarding the previously
recorded cycles.
Click Record again. Play some more notes. Notice that your notes are being appended
to the previous recording. Click Record to toggle the recording off. Your region with
all the appended notes will continue to play. Go ahead and click Play to pause playback.
You can add notes to a previously recorded Software Instrument region. Cool, huh?
40
note
Overdubbing a region using cycle recording is a two-edged axe that will allow you
to either append or replace notes within a Software Instrument region. But be
careful with that axe, Eugene, because it is very easy to replace when you intend
to append.
Say that we really liked three out of four measures of our previously recorded
four-measure drum region and that we want to append or replace some notes to
measure 2. You can use cycle recording to overdub a portion of a Software
Instrument region either to append or replace notes, depending on how you exit
cycle recording. Take another glance at the caution in the previous section, so we
dont want to have to say, Told you so.
Go up to the yellow Cycle Segment bar with your cursor. Notice that as you roll
over the ends of the Cycle Segment bar that your cursor changes to a vertical bar
with left or a right arrow. You can click and drag either end of the cycle region to
make it larger or smaller. Use this method to place the cycle segment over measure 2 of your song, as shown in Figure 3.7.
FIGURE 3.7
Honey, Ive shrunk the
cycle region.
Click Record. Play a couple more notes. To append the notes to your recording, click
Record again to exit the Recording mode. You should hear your appended notes playing
back. To replace the notes of the cycle region, click Play to exit Recording mode. Click
Play again and you should only hear your newly recorded notes. Click Play to pause
playback. And then click Cycle to turn off cycling.
You now have a new highlighted region on measure 2 with either the appended or
replaced notes. Shift-click the measure 1 region and the measure 3 and 4 regions. You
should have all the regions highlighted at this point. Go to the Edit menu and select Join
Selected. This command merges the data of all the selected regions and creates a single region with the appended or replaced notes in measure 2.
If you are not happy with the replaced segment, you have one last opportunity to
undo your recording. Go to the Edit menu and select Undo Recording to give it
another shot.
1
2
3
4
5
6
test.
Click Create.
Click Cycle and expand the cycle region to cover measures 14.
Click Record and play some notes; then click Record again to turn recording off.
You should hear the notes that you recorded playing back and cycling over and over
and over. Starting to get tired of the Grand Piano?
Select Track > Track Info. In the Track Info window select Strings and Hollywood
Strings. After a couple of seconds, you will hear that the instrument has indeed
changed to Hollywood Strings. Close the Track Info window to accept the
change.
Click Play to pause playback. Your piano part has now become a string part.
41
42
tip
By duplicating
a track and
then changing the instrument of the duplicated
track, you can add richness to your musical
composition. Let your
ears be your guide.
You will notice, however, that the track region is still labeled Grand Piano; this is
handy if you want to remember which instrument you used to originally record a
part. You can just as easily rename the region to the new instrument or anything
else for that matter. Renaming regions is a perfect segue to our next section on
using the Track Editor.
Column Collapse
Name field
Advanced Edit
Note
Beat Ruler
Edit Grid
Grid Menu
FIGURE 3.8
The Track Editor is one
place that you can fix it
in the mix.
Zoom Slider
Pitch Ruler
Popup menu
Play Head
RENAMING A REGION
To rename a region, simply click in the Name field and type in a new name.
43
FIGURE 3.9
The Grid menu, like
Frodos ring, is small and
very powerful.
You can also alter a notes timing by clicking the note in the Edit grid and moving the
note by click-dragging the note left or right on the grid. And, again, you can adjust the
grid timing values by either moving the Zoom slider or selecting a value from the Grid
menu.
For many, the Fix Timing button is a godsend as it can correct small mistakes in timing; for others it is hell spawned because it can easily ruin subtle intentional nuances in timing. Use it at your own risk. Theres always
Undo.
tip
You can introduce chordal
movement
into your song
by duplicating a region
a couple of times and
then transposing the
duplicated regions. A
classic Louie, Louie
rock-and-roll chord
movement is CCC, FF,
GGG, FF.
44
note
Velocity doesnt just
affect loudness; it can
also affect the character of a note. Some
Software Instruments
sound quite different
depending on how
loudly or softly they
are played.
tip
You can select
a group of
notes to edit
by Shift-clicking
them or by dragging
around the group of
notes. You can then
perform any of the previously mentioned editing functions to the
group of notes, as well
as the standard Mac
edit functions of cut,
copy, paste, and delete.
Not only can you fix mistakes in the editor, but you can also get creative. If
you want to duplicate a note and then drag it to another pitch or place in the
timeline, just select the note you wish to duplicate and drag it to another
location while holding down the Option key. If you want to add a note to the
region, press and youll see the cursor change to a pencil shape. Place the
cursor over the point in the grid where you want the note to appear and then
click to place the note.
If you recorded your performance and used these controllers, you have the ability to
edit them in the Edit window. Click the Display pop-up menu to select either Pitch
Bend, Modulation, or Sustain:
Pitch bendCan alter the pitch of a note or series of notes up or down two semitones for most Software Instruments. These are expressed in GarageBands editor
as grid values between 64 and +64.
ModulationUsually controls the vibrato or rapid cyclic volume modulation of
a note or notes of a Software Instrument. These are expressed in GarageBands
editor as grid values between 0 and 127, depending on the depth of modulation.
SustainAn on or off value, it is expressed in GarageBands editor as grid values
between 0 and 1, with 1 meaning that sustain is on.
45
You can experiment with altering these values in a previously recorded performance or
edit the values in the Track Editor if you used these controllers while recording a
Software Instrument.
If the controller was used, the controllers movements appear as lines connected by
dots, called control points. These are similar to a volume curve in the timeline, which
we explored in the Adjusting Track Volume section of Chapter 2 (see Figure 3.10).
FIGURE 3.10
A modulation curve that
looks strangely like my
stock portfolios value.
You can move the control points on the grid to change their values or click
the line to add a control point. You can also use -click to draw control
points from scratch. Select a control and press Delete to delete a control
point.
caution
Using continuous controllers adds a huge
amount of data to the
MIDI stream, which
may negatively affect
GarageBands performance. Use continuous controllers
judiciously and use the
editor to thin the control points.
46
FIGURE 3.11
Secrets of the Track Info
window: the expanded version or Behind the Scenes
of Hollywood Strings.
SAVING AN INSTRUMENT
If you tweak the settings in your current instrument and then attempt to change the
instrument for the current track, you will get a dialog asking you if you want to save the
file before switching to a new one. You can select Dont Save, which simply forgets the
tweaks that you made and loads the new instrument. If you select Save, you are
presented with a Save As dialog, which allows you to save your tweaked instrument under a name of your own invention.
tip
You can also click the Save Instrument button in the lower-right corner of the
Track Info window and you will be presented with the same Save As dialog.
Again, we will go much more into depth with creating your own Software
Instruments in Chapter 8.
http://macaudioguy.
com/gbb/downloads/.
Tired of just playing a few notes? Want to jam a little? Good. Lets put together a
jazz tune using some Software Instruments.
WE GOT RHYTHM
First, lets launch GarageBand and create a new song:
1
2
Select File > New. Keep the tempo at 120bpm and set the key to A using the Key
menu. Finally, lets name the song Jazz Thang and click Create.
Get rid of the Grand Piano track for now. Select Track > Delete Track (or press
-Delete).
3
4
5
To create a Real Instrument track for your drums (in order to save processor power),
select Track > New Track (or press Shift--N).
Drag the Lounge Jazz Drums 01 loop to the timeline. Drag the right
side of the region (using the curved-arrow cursor) to extend the loop to
the right. Drag it all the way to the other side of the screen and let the
timeline scroll automatically to the right. Extend it to 32 measures,
stopping at the start of measure 33.
7
8
9
Go back to the Loop Browser and click Drums to deselect the Drums
button while still keeping Jazz selected.
47
In the New Track window, click Real Instrument and then click Drums
and Detailed Drums. Then click OK to create the track for our drums.
Next, open the Loop Browser by clicking the Loop Browser button (or
press -L). Expand the Loop Browser by dragging the Control Bar up.
Select Drums and Jazz from the Loop Browser.
Bass 01
loop to measure 1
Drag the right side of the region (again, using the curved-arrow cursor)
to extend the loop to the right. Drag it all the way to the other side of
the screen and let the timeline scroll automatically to the right. Extend
it to 32 measures, stopping at the start of measure 33. One more track
and well have a groove.
tip
All Software
Instrument
loops become
Real Instrument
loops when dragged to
a Real Instrument track.
This is a very important
concept for getting
more tracks out of
GarageBand. Real
Instrument tracks barely
impact your Macs
processor compared to
the heavy toll that
Software Instrument
tracks demand.
10
Go back to the Loop Browser and click Bass to deselect the Bass button while keeping Jazz selected. Click Elec. Piano and drag the Fusion Electric Piano 12 loop to
measure 1 of the timeline just below our bass track.
11
Drag the right side of the region (using the curved-arrow cursor) to extend the loop
to the right. Drag it all the way to the other side of the screen and let the timeline
scroll automatically to the right. Extend it to 32 measures, stopping at the start of
measure 33.
12
Finally, click Cycle to turn on the Cycle Section and drag the Cycle Section bar so
that it covers from the beginning of measure 1 to the beginning of measure 33. Click
Play to hear your rather sleepy jazz rhythm section.
SOLO TIME
Now that weve got our rhythm section groovin, lets lay a solo on top.
Go to the Track menu and select New Track (or press Shift--N). In the New Track
window, click Software Instrument. Next, select Woodwinds and then Alto Sax.
Click OK.
While this is an okay-sounding sax, lets bump it to the next level. Open the Track
Info window for the sax track. Click the Details triangle. Next, lets tweak the
reverb effect up to about 75% and the echo effect up to about 50%, as shown in
Figure 3.12.
48
FIGURE 3.12
A little reverb and a little
echo and we have an alto
sax suitable for a rainy
night solo.
Close the Track Info window by clicking the red button in the upper-left corner of
the window.
You should now have a very wet and lonely sounding alto sax with which to play your
solo. What about your solo? Thats up to you. Hit the Record button and lets see what
you got, baby!
Be sure to save this song for future reference, and so that all your hard work isnt lost.
4
RECORDING YOUR GUITAR
t is probably safe to say that most musicians in the United States play
guitar. Apple realized that for GarageBand to succeed, it needed to be
guitar friendly. After all, a garage band with a bunch of keyboardists
just doesnt say rock n roll.
In the previous two chapters we showed you how to record backing
tracks using Apple Loops and a keyboard. Now well show you how to
use GarageBands Real Instrument recording capabilities to lay down
some guitar tracks.
IN THIS CHAPTER:
Set up GarageBand to
record real guitar tracks
Get the scoop on choosing
the right GarageBand guitar amp for your recording
Record and edit your own
guitar tracks
Learn various methods of
overdubbing to fix mistakes in your tracks
Use what youve learned
to record a rock song
50
KEEP IT SIMPLE
Use your best guitar cord and, depending on your configuration, plug it directly into the
preamp, mixer, or Mac (following). Using high-quality cables with as few connectors as
possible is the best way to keep an infuriating pop or buzz from ruining your otherwise
stellar performance. If you are using a preamp or a mixer, make sure that your volume
levels are set properly and are not distorted. If youre not sure how to set your audio
levels, take a look at the section on setting levels in Chapter 5, Recording Vocals and
Other Instruments.
ost guitar players use outboard guitar effects, often called stomp boxes, to shape their
guitar sound.
1
2
3
4
In most cases your sound input device is Line In, as shown in Figure 4.1. However,
depending on your Mac model it might be External Microphone/Line In or Sound Input.
FIGURE 4.1
The Sound pane of the
System Preferences menu
is where you control input
volume levels.
Next, you need to play your guitar at a typical volume level. Set the input
volume to your Mac using the Input volume slider. You want to set the volume level so that when youre playing your loudest, the second segment
from the right of the Input level meter is illuminated as shown in Figure 4.1.
tip
To be safe, you
should set the
Input level
every time you
hook up your guitar.
1
2
3
4
Launch GarageBand.
Select GarageBand > Preferences.
Next select the Audio/MIDI tab in the Preferences panel.
Set the Audio Input and Output menus to the name of your audio device.
If youre hooked into your Macs Audio-in port, select Built-in Audio. If you are using an
audio interface, select its name from the drop-down menu. If your audio interfaces
name does not appear, check to ensure that you installed any drivers that may have
come with your device.
Next, set the Optimize for radio button to Minimum delay when playing instruments live.
This is to minimize latency when recording. Refer to Chapter 5.
51
52
FIGURE 4.2
The Audio/MIDI pane of
GarageBands Preferences
panel is yet another bus
stop on the path to
GarageBand audio nirvana.
CHOOSING AN AMPLIFIER
Now is when the fun starts. One of the super-cool features of GarageBand is its selection of tasty guitar Real Instruments, which include amp simulations coupled with some
really cool effects. One of our friends calls it Beck in a box. (Jeff Beck, not just Beck,
silly.)
Finally, you can record your guitar directly and have it sound like you are playing
through an amp. Your Mac masquerading as a Marshall stack, who wouldve thunk?
1
2
3
4
5
6
Create a new song by selecting File > New (or pressing -N).
Name your song Amp
test
Get rid of the pesky Grand Piano track by selecting Track > Delete Track (or pressing -Delete).
Create a new track by selecting Track > New Track (or pressing Option--N).
In the New Track window, click Real Instrument and then select Guitars in the left
pane. In the right pane select Classic Rock.
Set Format to Stereo and Monitor to On, as shown in Figure 4.3, and then click OK.
CHOOSING AN AMPLIFIER
53
FIGURE 4.3
Whether you want your
guitar to sound like U2 or
Eric Clapton, theres a
Guitar preset for you in the
New Track window.
You should be able to play your guitar now and have it sound like you are
playing through an amp with a basic classic rock sound. Can you say
Deep Purple?
To try out some different amp sounds, select Track > Show Track Info
(or press Option--I). In the Track Info window, choose one of the other
guitar Real Instrument effects, like Arena Rock, and then close the Track
Info window. Go ahead and repeat this process to try out other Guitar
presets.
note
If you make
any tweaks to
the settings during your
experimentation, you
might be presented with
a Save dialog. Dont
panic. Simply select
Dont Save if you want
to discard your changes
and switch to another
guitar. For more information on saving the new
settings, see Saving
Real Instrument
Settings just a little further on in this chapter.
54
FIGURE 4.4
The Details tab in the Track
Info window reveals all the
gory details behind a
Guitar preset.
FIGURE 4.5
The Amp Simulation settings window is chock full
of ways to adjust the way
your amp sounds.
55
There are buttons to push and sliders to slide. Tweak away, my friend.
When youve got something you like, close the Amp Simulation settings window and the
Track Info window and your changes will be applied to the instrument and will be saved
along with your current song.
note
We will go
much more into
depth with creating
your own Software and
Real Instruments in
Chapter 8, Making
Your Own Software and
Real Instruments.
1
2
3
4
5
Play your guitar just to make sure youve still got audio happening.
To use a metronome while recording, select Control > Metronome.
To hear a one-measure count-in before recording, select Control > Count In.
Move the playhead to where you want to begin recording.
Click the Record button (R) to begin recording.
56
tip
Record only a
portion of a
songin
other words, a
verse, a chorus, or a
solowith each recording pass. This will give
you much more flexibility in editing regions
and tracks.
6
7
8
9
Notice that you created a region when you recorded. You can manipulate the
region you just created like any other region. See Moving Regions in
Chapter 2, Making Music with Apple Loops.
If you are unhappy with your recording, you can erase the track by selecting the
region(s) in the tracks timeline and pressing the Delete key. To only replace a
portion of your recording, check out the next two main sections of this chapter,
Editing Your Performance and Overdubbing Your Guitar.
note
Well cover region editing in depth in the
Region Editing Using
the Track Editor section of Chapter 6,
Editing and Mixing
Your Music. In
Chapter 9, Making
Your Own Loops, well
show you techniques
to turn your Real
Instrument tracks into
Real Instrument loops
for even more editing
flexibility.
You can, however, perform all of the same region manipulations to the
track in the Track Editor that you can perform in the timeline. These include
splitting and joining regions as well as the usual edit functions of cutting,
copying, and pasting. Editing by manipulating regions is discussed in depth in
Chapter 2.
57
ou may have noticed that, in GarageBand, the regions in the timeline seem to come in
a variety of pleasing pastel shades.
These pastels are actually a color code for the various types of tracks (see Figure 4.6).
FIGURE 4.6
While the different track
types appear as shades of
gray in this figure, they are
actually soothing shades
of blue, green, and purple.
Light blueThese regions are Real Instrument Apple Loops, which are discussed in
Chapter 2.
Light greenThese regions are either Software Instrument Apple Loops, which are
discussed in Chapter 2, or Software Instrument tracks, which are discussed in
Chapter 3, Recording Your Own Music with Software Instruments.
Light purpleThese regions are Real Instrument tracks, which are discussed in this
chapter and Chapter 5.
If you happen to be color-blind, take heart in the fact that you can always refer to the
Track Info window to identify a tracks type.
note
The only downside to the
double-dog supersafe method is that
youre going to create
two or more tracks with
the associated load on
your system. Use as few
Software Instrument
tracks as possible to
get more Real
Instrument tracks.
58
1
2
3
4
5
tip
Or you could
have just
Optiondragged your
killer track to the new
track instead of doing
steps 4 and 5.
FIGURE 4.7
Cloning your killer track
provides a safety net for
further evil experiments.
REMOVING MISTAKES
Note that GarageBand conveniently named the new cloned track killer
1 for us.
track.
1
2
3
4
5
6
FIGURE 4.8
After cloning our killer
track, we surgically
removed the offending
measure 9.
1
2
3
4
5
6
7
8
9
If youre happy with the new measure 9, you can resize the region to only show measure 9 (see Figure 4.9).
59
60
FIGURE 4.9
The new and improved and
trimmed-to-fit measure 9
is ready for its audition
with the rest of the killer
track.
CLEANING UP
You could leave your tracks sprawled out like this. But for neatness sake, you really
should clean up a little.
To clean up this mess, do the following:
1
2
3
Move the new measure 9 region into the hole you created in the previous track by
dragging the region into the blank measure 9.
Then, if you are feeling really bold, go ahead and delete your original killer track.
Finally, select the two now-empty tracks and select Track > Delete Track for each.
61
FIGURE 4.10
We are targeting measure
17 for annihilation by
using the yellow cycle
region bar.
1
2
3
4
5
tip
If you clone the
track that you
wish to overdub, you can set
up a larger cycle region
than just the region you
wish to replace. Then
you can resize the
region to only use the
portion that you wish to
replace.
Click Play to pause playback. Notice that you have a new region with
your newly recorded overdub on measure 17.
If the overdub sucked, select Edit > Undo (or press -Z) to try again. Otherwise, call it
a done dub.
62
tip
Lets use what youve learned in the last few chapters to create a rock-n-roll tune.
GarageBand is going to supply the drums, bass, and rhythm guitar for this song.
All you have to do is work on your lead guitar part and your British accent.
Lets rock!
1
2
3
4
5
6
Launch GarageBand.
Select File > New to create a new song.
Name this one Guitaro and set it to the key of A.
Click Create.
Select the Grand Piano track.
Select Track > Delete Track to dump the piano.
DRUMS, DUDE
Well lay in a quick-and-dirty drum loop. You can experiment with some different beats
later:
1
2
3
4
5
6
Edgy Drums 11
7
8
FIGURE 4.11
Like oaks from acorns,
rock songs start with a
drum track.
BASS FISHIN
Lets go fish for a bass line in the Loop Browser:
1
2
3
4
5
6
7
Rock Bass 01
63
64
1
2
3
4
5
6
7
8
9
10
11
02
Rock Bass 01
Rock Bass
region.
Copy (or Option-drag) the Alternative Rock Bass 01 region to measure 17 behind
the Alternative Rock Bass 02 region on the timeline.
Drag the right side of the region using the curved-arrow cursor to scale down the
loop so that it ends at the beginning of measure 25.
Select the Alternative
Rock Bass 02
region.
Copy the Alternative Rock Bass 02 region to measure 25 behind the Alternative
region on the timeline.
Rock Bass 01
Rock Bass 01
Rock Bass 02
Copy the selected Alternative Rock Bass 01 region and the Alternative Rock
region to measure 29 behind the Alternative Rock Bass 02 region on the
timeline.
Bass 02
Rock Bass 02
region.
Drag the right side of the region using the curved-arrow cursor to resize the region
so that it ends at the beginning of measure 45.
Who said playing bass was easy? Actually, the reason we made such a seemingly complex bass line is that we are starting to build a verse and chorus structure to the song.
You should now have something that looks like Figure 4.12.
FIGURE 4.12
The bass line is the skeleton of a rock song, but
dont tell the bass player
that.
1
2
3
4
5
6
7
String 02
String 02
loop.
String 02
You should now have four copies of the Echoing String 02 loop between measures 5
and 9. Now were going to do some transposing to make these loops follow the bass
line:
1
2
3
4
5
6
7
String 02
Click Track Edit, which brings up the Track Edit window in place of the Loop Browser
window.
Drag the Transpose slider to the left until the Transpose window indicates 2.
Select the Echoing
String 02
Drag the Transpose slider in the Track Edit window to the left until the Transpose
window indicates 3.
Select the Echoing
String 02
Drag the Transpose slider in the Track Edit window to the left until the Transpose
window indicates 2.
65
66
8
9
10
11
12
String 02.
Copy (or Option-drag) all four loop regions of Echoing String 02 to measure 9
behind the first four Echoing String 02 regions on the timeline.
Click Play to hear what you have so far.
Click Play again to pause playback.
Click Go to Beginning to go to the start of the song.
Now we have a very cool little verse section to the song. Lets drop in a chorus, shall we:
1
2
3
4
5
6
7
8
9
10
11
01
String 01.
Drag the right side of the region using the curved-arrow cursor to resize the region
so that it ends at the beginning of measure 17.
Select all the loop regions of the rhythm guitar track.
Copy (or Option-drag) all the regions of the rhythm guitar track to measure 17
behind the first rhythm guitar region on the timeline.
Select all the loop regions of the rhythm guitar track that you just copied.
Copy all the regions that you just copied to measure 29 on the timeline.
Select the last Echoing
String 01
loop region.
Drag the right side of the region using the curved-arrow cursor to resize the region
so that it ends at the beginning of measure 45.
Check out Figure 4.13 to see how our rhythm guitar track should look.
Now weve got this really awesome rhythm groove going; all it needs is a few hot licks
from your guitar to make it a chart topper.
67
FIGURE 4.13
It took a lot of region
manipulation, but the
results rock. All we need
now is a lead guitar part.
1
2
3
4
5
tip
One way to
gain more
tracks is to set
all of your previous tracks to No Effects
using the Track Info
window. But if you have
at least a 733MHz G4,
you should be able to
get at least six Real
Instrument tracks, even
with effects.
68
tips
An easy way to
tune your guitar before
starting a new
track is to use a Software Instrument and
record an E, A, D, G, B, E
sequence. Then use this
song as a reference to
tune your guitar.
You can play back your
backing tracks at a
slower tempo to practice before you record,
and your Software
Instrument and Real
Instrument parts will
remain in tune. But be
sure to set the tempo
back to where you want
it for the song before
recording your guitar
part.
6
7
8
9
10
11
12
13
14
Recording will automatically stop at the end of measure 12 and playback of the cycle region will begin.
Click Play to pause playback.
Decide if you would like to keep the take. If you would like to re-record the part,
click Go to Beginning to go to the start of the song and then repeat the cycle
recording process until you get something that you like.
To record the second verse, drag the cycle region to cover from the start of measure 17 to the start of measure 25. Then repeat the cycle record process. Or you
can copy the region you recorded for the first verse to the second verse. The second verse of this song is between measures 17 and 25.
Well create a new track to record the chorus and solo guitar parts for our song:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Decide if you would like to keep the take. If you would like to re-record the part, repeat
the cycle recording process until you get something that you like.
Copy the region you recorded for the first chorus to the second chorus of the song. The
second chorus of this song is between measures 25 and 29. Also copy the chorus region
to measure 37 and then extend the region to the start of measure 45 using the loop cursor. This will be the chorus repeat to close to our song.
Finally, well record the solo part on the same track that we recorded the choruses and drag
the cycle region to cover from the start of measure 25 to the start of measure 37. Repeat
the cycle recording process until you have a solo thats going to bring down the house.
Add a quick fade-out to the end of the song by selecting Track > Show Master Track.
On the master track, click the Master Volume check box. Next, create a control point by
clicking the master track volume curve at measure 41. Create another control point at
measure 45 and drag the point to the bottom of the track timeline (see the Master Track
in Figure 4.14).
Our completed rock song should look like Figure 4.14, except that your guitar parts will
be a lot cooler than ours. Be sure to save this song for future reference, and so that all
your hard work isnt lost.
FIGURE 4.14
Its only a rock-n-roll song,
but we like it!
69
70
5
RECORDING VOCALS AND OTHER
INSTRUMENTS
CONNECTING MICROPHONES
You can use a single vocal mic hooked directly into your Mac to record
your voice. But using a mic preamp and an audio interface will give you
higher-quality results and more flexibility.
If you are using a stereo pair of mics to record an instrument, a stereo
audio interface built preamp is the way to go.
If you want to use three or more mics to record your entire band, you will
need a mixer or, better yet, a mixer with an audio interface.
IN THIS CHAPTER:
Learn about using a microphone with GarageBand
Get the scoop on
GarageBands Real Instruments and vocal presets
Record and edit your own
vocal and Real Instrument
tracks
Review the various methods of overdubbing to fix
mistakes in your tracks
Use what youve learned
to record vocals on a
blues tune
72
note
Use a mic standHandholding a mic on stage is a great way to show off your
moves to your adoring fans, but save it for the stage. Using a mic stand while
recording avoids handling noise and allows you to sing at the proper distance
from the mic.
Dont eat the micThe proper distance is with your mouth 8''12'' from the
mic.
Sing slightly off-axisPosition yourself about 15 off from singing directly
into the mic. This will cut down on annoying pops.
Microphone techniques can vary wildly depending on what you are recording;
vocals, guitar amps, sousaphones, kazoos, and so on all demand their own
approach. We suggest that you pick up a book on the subject and experiment to
find which techniques work best for your instrument.
caution
Audio feedback can
cause hearing damage.
Turn off speakers
when recording with
mics.
USING HEADPHONES
Any time you are recording with a microphone and you have speakers connected,
you have the potential for audio feedback, that ear-piercing screech that we all
know and hate.
The way around this problem is to make sure that speakers are turned off when
recording with mics. Use headphones to listen with while youre recording. This is
called monitoring.
FIGURE 5.1
The Monitor option is set
to Off for your protection.
MINIMIZING LATENCY
No, latency is not when you show up to rehearsal a half an hour late
without any beerthats just called rude, dude.
Latency is the delay between when you sing into the mic and when
you hear yourself in the headphones. This is the time that it takes
your Mac or audio interface to process audio into GarageBand. This
delay can range from barely perceptible to bloody annoying. To
minimize this delay in GarageBand, select GarageBand >
Preferences. Then select the Audio/MIDI tab. Set the Optimize
radio button to Minimum delay when playing instruments live (see
Figure 5.2).
If you are using an external audio interface, it may have software
or hardware settings to minimize latency. Consult your documentation.
tips
A good practice is to turn
Monitoring to
Off except when
you are rehearsing or
recording a part.
Reducing latency by
selecting Minimum
delay negatively affects
your computers performance. After recording,
set the Optimize radio
button back to
Maximum number of
simultaneous tracks.
FIGURE 5.2
Sometimes a smaller
buffer size is better.
73
74
EFFECTS 101
Just like the guitar effects we discussed in the previous chapter, GarageBands vocal
effect presets are called Real Instrument presets.
Lets browse some of the Real Instrument presets that Apple has provided to see how
they affect your vocal sound:
1
2
3
4
5
Launch GarageBand and create a new song by selecting File > New.
Name the song Vocal
Test. Then
click Create.
Before we audition GarageBands effect presets, make sure your mic is hooked up,
you have your headphones on, and your speakers and amplifiers are off. And that
your Mac or audio interfaces output volume is set to a reasonable level.
Click Track Info to bring up the Track Info window. Set the Monitor radio button to
On. Click the various vocal presets and sing or make noise to hear what they sound
like.
You may find a favorite preset and use it for all of your recordings, or you might like
to try different effects for different songs or parts of songs.
Dont limit yourself to just the vocal presets. Take a few minutes and go through all
of the Real Instrument presets. You may find that the Drums, Crunchy Drums preset is just what you need to get that Trent Reznor sound that youve been looking
for.
Once youve found a preset that you like, go ahead and close the Track Info
window.
1
2
3
4
Click Cycle. You should see a yellow cycle region bar above measures 14.
Click Record and then sing or make some noise.
Recording stops at the end of measure 4, and the track begins to cycle playback of
the recording. Let the playback continue to cycle.
Click Track Info to bring up the Track Info window, and set the Monitor radio button
to Off, as shown in Figure 5.3.
FIGURE 5.3
The good old Track Info
window, showing its fine
selection of vocal Real
Instrument presets.
5
6
7
While your recording is playing back, try different Real Instrument presets.
After trying the effects, select Vocals > No effects. And then close the Track Info
window.
Click Play to pause playback.
We want you to notice one big thing from this little experiment: Effects are not
recorded.
Your voice was recorded into GarageBand with no effects applied to it. The effects are
applied to the track as it plays back. This means that you can go back to any track at
any time and change its effect settings.
This is a very important concept. It gives you the ultimate flexibility in trying different
effects to see which effect suits the particular track. It also means that the more effects
you add, the harder your Mac has to work at playback time.
75
76
MODIFYING EFFECTS
You can modify GarageBands Real Instrument settings and save them with your song.
Refer to the sections Modifying Real Instrument Settings and Saving Real
Instrument Settings in Chapter 4. Also we will cover creating your own Real
Instruments in Chapter 8, Making Your Own Software and Real Instruments.
THE ROOM
Where you record can be as important as what you record.
A very quiet room with very little reverberation is an ideal place to record your singing
or playing.
Of course, this is not always possible. Usually, you have to record in the same room
as your computer and the associated fan noise. G4s, for example, are notoriously
noisy.
Also, you may live in an apartment with noisy neighbors. And convincing them to turn
down Eminem, after youve been blasting Fat Boy Slim for the last week, might prove to
be dicey.
The bottom line is to use common sense and do the best you can with what youve got.
Here are a few tips:
Tack some blankets over windows and doors while you are recording.
Record in a carpeted room.
Find a way to record during a weekday while your neighbors are at work.
Move your mic as far away from your Mac as possible.
Make sure your mic is facing away from noise sources.
If possible, put your Macs CPU inside a closet and run longer cables to your monitor and keyboard.
Put a foam-lined cardboard box over your Mac while recording. Cut open the side
of the box toward the wall so your Mac can still get cool air. And remove the box
immediately after recording.
Inevitably, a dogs bark or a fire engines siren is going to ruin that perfect take. But
preparing your recording space will lead to fewer blown takes and more quiet, good
ones.
77
1
2
3
4
5
6
7
8
9
10
11
12
13
Launch GarageBand and create a new song by selecting File > New.
Select a key that you would like to sing in and name the song Vocal
test 2.
Click Create.
Click New Track to bring up the New Track window, and click Real Instrument.
Select Vocals and the effect preset of your choice. Set the Monitor radio button
to On.
Click OK to create a new track.
To use a metronome while recording, choose Control, Metronome.
To hear a one-measure count-in before recording, select Control >
Count In.
Move the playhead to where you want to begin recording. Click the
Record button (R) to begin recording.
Sing or play something.
tip
Record only a
portion of a
songthat is,
a verse, a
chorus, or a solowith
each recording pass.
This will give you much
more flexibility in editing regions and tracks.
Notice that you created a region when you recorded. You can manipulate the region you
just created like any other region. See the section Manipulating Regions in Chapter 2,
Making Music with Apple Loops.
If you are unhappy with your recording, you can erase the track by selecting the
region(s) in the tracks timeline and pressing the Delete key. To only replace a portion of
your recording, move on to the next two main sections in this chapter, Editing Your
Performance and Overdubbing Your Performance.
78
note
Just like when you recorded your guitar in Chapter 4, when you recorded with a microphone, you created what GarageBand calls a Real Instrument track. Youll notice
that the track regions are a purple color. As far as GarageBand is concerned, all
Real Instrument tracks are the same. A guitar Real Instrument track is the same
as a vocal instrument track which is the same as a didgeridoo Real Instrument
track.
In Chapter 9, Making
Your Own Loops,
well show you techniques to turn your
Real Instrument tracks
into Real Instrument
loops for more editing
flexibility.
The Real Instrument track that you just recorded is exactly the same as the guitar
Real Instrument tracks from the last chapter, in that your track editing options are
rather limited. In fact, in the Track Editing window the only thing you can edit is
the selected regions name.
You can, however, perform all of the region manipulations to the track in the track
editor that you can in the timeline. These include splitting and joining regions.
The usual edit functions of cutting, copying, and pasting can be performed both
in the timeline and the Edit window. Editing by manipulating regions in the track
editing window is covered in depth in the next chapters section titled Track
Editing Real Instruments.
1
2
3
4
5
Go ahead and eject the DVD and return it to its safe storage place.
Double-click the Shufflin Guitar Blues song on your hard drive to open it.
Click play to hear the song.
79
80
PERFORMANCE TIPS
ere are a few tips to help you get your best singing performance when recording with
GarageBand:
Get a helping handFind somebody who can manage clicking Record and other
GarageBand functions, so that you can concentrate on singing.
Stand upYour whole vocal tract works better when youre standing.
Print out the lyric sheetIf you cant read hand-scrawled lyrics, you might be singing
Theres a bathroom on the right instead of Theres a bad moon on the rise. Also wear
your glasses. Save the beauty contest for the stage.
Use a music standUsing a music stand to hold your lyric sheet when recording avoids
ruining a take due to a paper rustle. Also make sure you have a pencil handy so you can
write down changes and notes.
Have liquid handyTea, water, or whatever works for you. But remember that the song
never sounds as good on a hangover.
Monitor at reasonable levelsIf you blow out your hearing, you wont be able to sing
very well.
Its a good idea to start by singing the whole song through once to have a reference
track and to get a feel for the flow of a song. Dont worry about getting things perfect,
you just want to get through the entire song.
Lets record:
1
2
3
4
5
6
7
8
9
10
Go ahead and save the song as One Man Band or a similar name. Now we have a reference track to work with. If you knocked out the tune exactly like you wanted, youre
done. Go have a cocktail, or beer, or cuppa tea. However, if its not quite perfect yet, lets
work on overdubbing the song to get your best performance.
1
2
3
4
5
6
7
8
9
10
FIGURE 5.4
This figure shows the
results of our first
overdub.
81
82
Next, well use another track to overdub the chorus part of the song:
1
2
3
4
5
6
FIGURE 5.5
This figure shows the
results of our second
overdub.
Now lets go back to our first overdub track to record the second verse/outro part of our
song:
1
2
3
4
Click the track with our first overdub to select it. Double-check that you have the
proper track selected.
Drag the cycle region so that it covers from the measure before you started singing
the second verse to the end of the song.
Click Record and then sing the second verse section of the song.
GarageBand automatically stops recording at the end of the cycle region and starts
cycling in Play mode (see Figure 5.6).
83
FIGURE 5.6
This figure shows the
results of our third
overdub.
Click Cycle to turn off the cycle region. Then click Go to Beginning to return to the
start of the song.
Play back the song. If you are unhappy with the results you can go back
and re-record any of the regions that you want. If you are happy with the
results, its a good idea to go back through the Track Info windows for
your tracks and turn off monitoring, so that you dont get any surprise
feedback.
At this point, you can add more tracks, delete your reference track, or edit
your performance using region editing.
Be sure to save this song for future reference and so that all of your hard
work is not lost.
In the next chapter, well go deeper into editing and mixing your songs to
give them that final polish.
caution
Audio feedback can
cause hearing damage.
Make sure that track
monitoring is turned
off on all tracks after
recording with mics.
6
EDITING AND MIXING YOUR MUSIC
nce youve finished recording your song, you can take it from ordinary to extraordinary by carefully editing, arranging, and mixing.
Editing can take care of small mistakes or add variety to your tracks.
Arranging the tracks and regions of your song can add interest or even
extend your song. Mixing is where you add effects and set the volumes
and pans for your tracks so that they blend together to become a cohesive song.
While we cant promise you miracles, we can at least show you some
very clever sleight of hand to make your song sound miraculous.
IN THIS CHAPTER:
Learn advanced techniques for editing and
arranging regions
Find out how to optimize
your track effects to get
the most out of
GarageBand
Master the use of a master track to add effects
and control the volume of
your song
Learn how to use some of
these techniques to mix a
rock song
86
efore we start editing, we want to introduce you to the playhead lock. If you look in the
lower-right corner of the timeline, you will notice two small triangles that sort of look like
two miniature playheads stacked on top of one another. If you click this icon, the triangles
will no longer be stacked on top of one another.
This unlocks the timeline and Track Editor playhead from each other so that the timeline and
Track Editor can now show different parts of the song. However, the playhead can now scroll
offscreen.
If it is in the locked position, GarageBand tries to keep the playheads for both the editor and
the timeline centered in their respective windows and it is the song that scrolls under the
playheads.
Play the song through a couple times while locking and unlocking the playheads to see how
this works.
In the Guitaro song we had the drum loop Live Edgy Drums 11 start at measure 5 of the
song. And then the loop continues through the entire song. It serves the purpose,
but we can add a little more life to it. First lets add an intro bit to it:
note
1
2
3
Now we have a drum intro/fill to work with, but we need to only use the last half
of the loop, so that we end up with a half-measure-long drum fill:
1
2
3
Rock Drums 07
87
FIGURE 6.1
Our old friend, the
Guitaro song, with the
playhead lock set to the
unlocked position.
Drag the Zoom slider in the Track Edit window to about the middle of
its range so that the selected Modern Rock Drums 07 region spans
most of the edit grid.
Now we are set up so that we can split the region in half to get our halfmeasure drum fill.
There are three ways to split the region:
Move the playhead to the middle of the region, in this case measure 4
beat 3, and select Edit > Split.
Move the playhead to the middle of the region, in this case measure 4
beat 3, and press -T.
Click-drag to select the region in the waveform display of the Track
Editor, in this case between measure 4 beat 1 and measure 4 beat 3.
The drag-select method allows you to perform very precise splitting of
regions without disabling the Snap to Grid feature. Go ahead and split the
region using the drag-select method, and then press the Delete key to
delete the now-selected first half of the region.
Play the first few measures of the song. Now we have a more natural drum
intro to the song.
To give the song yet more interest, lets cut and paste a half-measure-long
drum fill onto the drum track right before the chorus parts of the song.
tips
Grab the area
between the
timeline and
the Track Edit
window and drag upward
to expand the Track Edit
window.
When Snap to Grid is
activated in the Control
menu, the following
snaps to the nearest grid
value set in the timeline
ruler button: dragging
loops to the timeline,
moving regions, resizing
regions, moving the playhead, moving the cycle
region, and moving control points on the volume
and controller curves.
88
n music, time is usually measured in measures and beats rather than minutes and seconds. Just as you could have a ruler where an inch is divided into tenths rather than sixteenths, the number of beats in a measure is defined by the time signature.
By far the most common time signature is 4/4, which means that the measure is divided
into four quarter-note beats.
Musicians find their place in the timeline of a song by using the measures and beat measurement. For example, measure 17 beat 3 is halfway through the 17th measure in the
song.
Move the playhead to measure 4 beat 3 in the waveform display of the Track Editor.
Slowly move your cursor over the region. Notice that the cursor changes as it rolls over
various areas of the region:
The upper-left corner of the region changes the cursor to a vertical bar with
both left- and right-pointing arrows next to it. Clicking and dragging with this
cursor allows you to move the entire region.
tip
You can type in
values in the
Time display
to move the
playhead to a precise
location. Just doubleclick the value that you
want to change and
type the new value.
The upper-right corner of the region changes the cursor to a vertical bar with
a circular arrow next to it. Clicking and dragging with this cursor allows you to
extend the region as a loop.
The lower-left corner of the region changes the cursor to a vertical bar with a
left-pointing arrow next to it. Clicking and dragging with this cursor allows
you to extend the region to the left, (if possible).
The lower-right corner of the region changes the cursor to a vertical bar with
a right-pointing arrow next to it. Clicking and dragging with this cursor allows
you to extend the region to the right, (if possible).
Over most of the region, the usual state of the cursor is a cross-hair shape.
Clicking and dragging with this cursor allows you to select any area from a
small portion of a region to several regions. Clicking after selecting splits the
region or regions at the start and end points of the selection.
1
2
3
4
5
6
Click in the upper-left corner of the region to select the entire region.
Copy the region by pressing -C.
Move the playhead in the Track Editor to measure 12 beat 3.
Paste the region by pressing -V.
While we have the region in the copy buffer, paste the region at measure 24 beat 3
and measure 36 beat 3.
Play the song to hear the drum fills.
We are getting something closer to what a real drummer would play, although maybe a
drum fill to get us out of the choruses would be cool, too. A slightly different drum fill
would even be cooler:
1
2
3
4
FIGURE 6.2
Our new and expanded
drum fill.
Play the song and you will notice our new drum fill sounds a little weird because it is
hanging over into measure 17.
In the track edit waveform display, click in the lower-right corner of our newly expanded
region and drag to contract the region to the left from measure 17 beat 3 to measure 17
beat 1.
Notice that we now have a half-measure gap in the drum track from where we had
pasted the drum fill over measure 17, before we resized it. Dont freak! Well fix it.
In the track edit waveform display, click in the lower-left corner of the region that we
pasted over that now starts at measure 17 beat 3 and drag to expand the region to the
left. Look! No more gap.
Look at Figure 6.3 to see the results of this operation.
89
90
FIGURE 6.3
Now our song has dual
drum fill action!
Play the song to hear our changes. Also, we really should save the song by selecting
File > Save at this point.
Lets do one more copy-and-paste operation to this song so that we end up with the
same drum fill at the end of the second chorus as the first chorus:
1
2
3
4
Play the song. Cool, huh? By just adding one drum fill loop and editing it, we now
have a drum track that sounds like something a real drummer would play with fills
at the beginning of the song and then just before and at the end of the chorus sections of the song. Be sure to save the song because well be mixing it later in the
chapter.
While GarageBands built-in effects can add a lot to your songs, they also
take a heavy toll on your Macs processing power. If you have a G5 doublepumper, youll probably never notice, but if you have G3 or a less-powerful
G4, you need to know how to streamline your effects in order to get more
tracks and fewer errors from GarageBand.
Its easy in GarageBand to keep adding tracks to a song using a variety of
Real and Software Instruments without realizing that the effects that are
part of each of your instruments are bringing your Mac to its knees.
note
We cover
effects and
effect settings in
Chapter 8, Making
Your Own Software and
Real Instruments.
Lets take a look under the hood at these effects to see what we can do to
eliminate some effects while still keeping your tracks sounding great.
1
2
3
4
FIGURE 6.4
The Electric Bass track
hardly has any effects
at all.
91
92
FIGURE 6.5
The Dreamy Shimmer
track went super-size in
the effects department.
tip
The playhead
changes color
to indicate
how much of
your Macs processing
power GarageBand is
using. The triangle
changes from white
through orange to red
as the processor use
increases.
Echo and reverb are master effects. That means that all the tracks send their signals via the Reverb slider in the Track Info window to the master tracks echo or
reverb effect.
So, if one track is sending a signal to the reverb, its pretty much the same as
all tracks sending signals to the reverb. The master effects settings are controlled in the master track. The only way to gain significant performance is to
turn off echo and reverb in the master track. And hopefully you can avoid doing
that.
Well look at the master track in this chapter, but the bottom line is to try turning
off effects other than echo and reverb in the Track Info window.
93
and then try clicking on or off the various effects that make up the instrument on a
track. Once you have created a light version of an instrument that works, go ahead
and save it by clicking the Save Instrument button in the lower-right corner of the
Track Info window.
For example, try deselecting the compressor and equalizer effects for the Dreamy
Shimmer instrument and then save the instrument as Dreamy Light.
The light instrument doesnt sound too different from the original, yet every effect
that you eliminate will help the performance of your Mac.
tips
1
2
3
4
The Track Info window expands to show the master effects. Figure 6.6 shows the default
master Track Info window.
Notice that, just like Software and Real Instruments Track Info windows that have a
two-column pane that contains instrument categories on the left and an instrument
list on the right, the master Track Info window contains musical genres on the left
and, once you select a genre, a preset list appears on the right.
Clicking Rock in the left column and LA Rock in the right column brings up the preset
shown in Figure 6.7.
94
FIGURE 6.6
The master Track Info window has control of your
entire song.
FIGURE 6.7
The master Track Info window with LA Rock selected
as a master effect (aka the
Red Hot Chili Peppers
effect).
Play the song through several times while selecting different effect presets to get an
idea of how they affect the overall sound of the song.
Well take a closer look at all of the individual effects that make up
GarageBand instruments and master effect presets and show you how to
make your own instruments in Chapter 8.
In the next section of this chapter, well mix our rock song so that we can
export it to iTunes and share it with the world.
note
The type of
echo and reverb
are set in the master
Track Info window. The
amount of echo and
reverb are set in the
instruments Track Info
window.
In this section well put some of the things youve learned so far to the test
by using the track volume and panning controls, track volume curves, setting effects,
using the master track effects and volume curve, setting the end of song marker, and
setting the final output levels.
While this section shows you the elements that go into mixing a song, how you mix it is
up to your own creativity and taste.
1
2
3
95
Open the Guitaro song if its not already open and click Solo (the button with the
headphone-shaped icon) on the Electric Bass track.
Click the play button.
While the song is playing back, carefully adjust the volume slider for the Electric
Bass so that the track level meter only occasionally goes into the yellow or red
zones. And most definitely not so high as to light the red clipping lights to the right
of the track level meters (see Figure 6.8).
96
FIGURE 6.8
Setting the track volume
level is a tight wire
between hot enough and
too hot.
tips
Set up a cycle
region the
length of the
song to cycle
playback while you are
mixing.
There are many opinions
on how to go about mixing a song. The method
of mixing that we are
showing is a subtractive
method where you set
maximum dry levels
first, add effects, and
then rebalance your
levels.
If the red dots next to the level meters light while the track is playing,
turn down the volume level slider by dragging it slightly to the left, and
try playing the track again.
Once you have a level set for the bass, lets add the drums to the mix.
Click Solo on the drum track so that both the bass and drum track Solo
buttons are lit.
6
7
8
Double-click the drum tracks instrument icon to bring up the Track Info
window for the track.
Select the No Effects instrument for the drum track, and then click Cycle
to begin cycling playback of the song.
While the song is playing back, carefully adjust the volume slider for
the drum track so that the track level meter only occasionally goes into
the yellow or red zones. And most definitely not so high as to light the
red clipping lights to the right of the track level meters.
Now, well go ahead and repeat the level setting process with our rhythm guitar
track:
1
2
3
Click Solo on the rhythm guitar track so that the rhythm guitar, bass,
and drum track Solo buttons are lit.
Click Cycle to begin cycling playback of the song.
While the song is playing back, carefully adjust the volume slider for the rhythm
guitar track so that the track level meter only occasionally goes into the yellow or
red zones. And most definitely not so high as to light the red clipping lights to the
right of the track level meters.
97
What we are doing at this point is setting the maximum safe levels for each track without effects applied. As we proceed with the mix and add effects, you will only have to
move the volume sliders a little from these settings.
Repeat the process of selecting No Effects in their respective Track Info windows and
setting the maximum safe level for the two remaining tracks.
Also at this time, uncheck the Master Volume check box if it is checked and set the master volume slider the same way that we set the individual track levels. Figure 6.9 shows
all tracks without effects and set to maximum safe levels.
FIGURE 6.9
All the tracks are at equal
volume levels, at least
according to the volume
level meters.
SETTING UP PANNING
Thinking back to our virtual sound stage, we want to place the instruments
of our band from left to right on the stage. Drums are usually in the center
of the stage toward the back with, in our case, the bass guitar, rhythm guitar, and lead guitar spread across the rest of the stage. Lets use
GarageBands pan knobs to give our mix some space:
1
2
First, go ahead and click all of our tracks Solo buttons so that they are
all off. Click Cycle to start cycling the playback of our song.
3
4
Click the pan knob for the rhythm guitar and drag it left until the knob
rotates to about the 10 oclock position.
Locate the pan knob, which is just to the right of the track level slider
for the bass track. Click the pan knob for the bass and drag it right
until the knob rotates to about the 2 oclock position.
tip
Pan an equal
number of
instruments to
the left and right
to keep a balanced mix.
Lets leave the lead guitar tracks in the center of the mix for the moment. Take a
look at Figure 6.10 to see our current pan settings.
98
FIGURE 6.10
We panned the bass to the
right and the rhythm guitar
to the left to give a little
spread to our mix.
tip
Always make
sure that any
effect you
add to a mix is
adding to rather than
detracting from the
songs appeal.
note
Dont limit yourself to
just the one instrument category in the
Track Info window. A
vocal preset may be
just the thing for your
drum track.
Like chocolate syrup on ice cream, everybody loves adding effects to a mix.
GarageBand has a great selection of time-tested, professionally designed effect
combinations called Real Instruments. But like a hot new car, these instruments
are begging to be modified and customized. Lets have some fun.
1
2
3
Click Solo for the drum track and then click Cycle to start cycling the
playback of our song.
Double-click the drum icon to bring up the Track Info window for the
drum track.
Click the Details triangle in the lower-left corner of the Track Info window.
Although we could spend all day going through all of the Real Instrument presets
to find just the right preset, for the purposes of this tutorial, lets keep things
simple by selecting No Effects and just adding a little reverb.
Grab the Reverb slider at the bottom of the Track Info window and slide it to the
right until its at about 40% of the maximum.
Notice that, with this particular effect, we havent affected our track volume level.
Go ahead and click Play to pause playback.
Lets save this effect as a Real Instrument.
Click Save Instrument in the lower-right corner of the Track Info window.
When the Save Instrument window appears, name the instrument Just
click Save (see Figure 6.11).
Damp
and
99
FIGURE 6.11
Hey yall, watch this! Were
about to save our own
Real Instrument.
caution
When adding effects,
keep a close eye on the
track volume level and
reduce it if necessary.
Click the tracks icon to select it. Select Dreamy Shimmer in the Track
Info window. While this sounds pretty good with the track, we want to
modify it slightly.
In the Track Info window, to the right of the Amp Simulation effect,
click the pop-up menu labeled Manual and select British Lead (see
Figure 6.12).
On the guitar that we recorded, this effect sounds awesome so lets save the instrument for posterity. Click Save Instrument in the lower-right corner of the Track Info
window.
When the Save Instrument window appears, name the Instrument British
and click Save.
Shimmer
Notice that according to the tracks level meter, this effect actually reduced the volume
level for this track. But for the moment, dont adjust the tracks level.
Lets move on to the track with the chorus and solo lead guitar parts.
Click the tracks icon to select it and then select Arena Rock in the Track Info window.
We love this instrument for this part, so lets go with it.
Weve got a pretty awesome mix going here. We dont want to lose our work so far, so
we had better save our song as Guitaro Mix 01.
100
FIGURE 6.12
Is British Lead heavier than
American Lead?
1
2
3
4
5
A fade-out and some effects are all we needed to do with the master track for this song.
Lets put some finishing touches on our mix.
101
1
2
3
Also keep in mind that mixing is a creative process and that you want to tailor your mix to the style of the music. You might want to emphasize guitars
in a speed metal tune, put the drums out front in an electronic dance tune,
or pull the drums back and emphasize vocals in a ballad. Lets set the final
output volume of our song mix:
While the song is playing back, carefully adjust the Master Volume
slider so that the master level meter only occasionally goes into the
yellow or red zones. And most definitely not so high as to light the red
clipping lights to the right of the track level meters.
2
3
If the red dots next to the level meters light while the track is playing,
turn down the input level slider by dragging it slightly to the left.
Click Play to pause playback, reset the output level meter, and try playing the track again.
tips
Clicking Play to
pause playback resets
the output level
clipping indicators.
Reclick Play to continue
playback.
To only export a part of
the song, set the cycle
region to cover the part
of the song that you
want to export. You can
also export silence or
perhaps an echo ring
out at the end of your
song by moving the
cycle region beyond the
end of the song.
Once we have our master output levels set, its time to introduce you to the
mysterious end-of-song marker:
1
2
3
4
Scroll the timeline window all the way to the right. Notice the purple left-pointing
triangle in the beat ruler bar. Meet Mr. end-of-song marker.
Drag this little purple fellow to the end of your song in the beat ruler.
Now, turn off the cycle region for the song by clicking Cycle.
Click Go to Beginning and click Play to start the song.
Let it play to the end and the playhead will stop at the end-of-song marker rather that
just continue scrolling. Cool, huh?
Figure 6.13 shows our mix playing back; notice the level meters and the end-of-song
marker.
102
FIGURE 6.13
The Guitaro mix in all
of its glory.
mix 01
You can also download a copy of the Guitaro 01 song from http://macaudioguy.com/
gbb/downloads/.
In the next chapter, well show you how to export your songs to iTunes and share them
with the world.
7
FINISHING UP
Its time to take the song out of GarageBand and spread the joy.
You can do this a variety of ways, all starting with an export to iTunes.
From there, you can burn a CD, transfer it to your iPod, upload it to the
Internet, or use your song in other iLife applications.
EXPORTING TO ITUNES
The first step to using your song outside of GarageBand is to export it to
iTunes.
IN THIS CHAPTER:
Learn how to export your
finished song to iTunes
Use iTunes to create compressed versions of your
songs suitable for sharing
on the Internet and loading onto your iPod
Use iTunes to create audio
CDs with your songs
Discover how to import
your GarageBand songs
into other applications,
such as iMovie and iPhoto
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CHAPTER 7 FINISHING UP
FIGURE 7.1
Your song is making the
leap from GarageBand to
iTunes.
The process might take a long while, depending on the length and complexity of your
song.
When it is done, iTunes automatically opens. However, you might not see your song
right away. In practice, iTunes just opens up to the last view you were using. So, you
might see your Abba collection rather than your song.
But if your iTunes music collection is empty, you should see something like Figure 7.2,
depending on your iTunes viewing preferences at the moment.
FIGURE 7.2
The iTunes window with
your soon-to-be-hit song.
Notice that GarageBand created an artist, in this case GarageBand Book Demo. In your
case it would be your username. It also created an album, which would use your username as well.
BURNING TO CD
105
If you exported more songs from GarageBand, they would all be filed under this same
artist and album.
To play the song once it is in iTunes, simply select it in the list and click the large Play
button at the top of the iTunes interface. You can also double-click the song.
note
Why Bounced.
aif? A bounce is
an old audio industry
term for a recording
that combines several
tracks together.
However, if you do not have this option in iTunes set, then GarageBand does not know
exactly where you want the song saved. So, you will find it as Bounced.aif in the
Music:iTunes:iTunes Music:Import folder under your user directory.
You can find the iTunes Advanced preferences by selecting iTunes > Preferences >
Advanced in iTunes. You will find the GarageBand Export preferences by selecting
GarageBand > Preferences > Export in GarageBand. The latter will let you customize
the artist, album, and playlist name that iTune uses for each exported song.
If you have worked with raw sound files before, you know that you can take this AIFF file
and edit it in a variety of sound editors.
BURNING TO CD
Once you have accumulated several tracks, you may want to burn your own audio CD.
You dont need any additional software to do this, as iTunes comes complete with a CD
creation solution.
What you will need, however, is a CD burner. Most Macintosh computers sold today
come with either a Combo Drive or a Super Drive. The first reads both CDs and DVDs and
burns CDs. The second also burns DVDs.
If you have an older Mac, you will need to upgrade your CD drive or buy an external CD
burner to make CDs.
To create an audio CD, follow these steps:
Select File > New Playlist. While you can use iTunes to listen to any song or album
by selecting it, you can only burn CDs from a playlist. You can also use the playlist
that GarageBand created when you exported your song.
Select the new playlist in the Source listing at the left side of the iTunes window. It
is named untitled playlist X. Rename it to whatever you want your CD to be
called.
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CHAPTER 7 FINISHING UP
3
4
5
notes
Playlists are mostly
used to make custom
lists of songs to listen
to on your computer or
your iPod. But their
secondary function is
to make lists of songs
for burning CDs.
When you name your
playlist, you are also
naming the CD. Your
computer will remember the name of the CD
and the name of the
tracks. So, when you
insert the CD back into
your computer, you
will see this information. But other computers will not know
this and not be able to
identify the artist or
track names.
6
7
8
insert a
blank disc....
You will get another message at the top of the window that says Click
So, you need to click the same button a second
time.
iTunes creates the CD, which could take a few minutes. When it is done, it mounts
the CD on your desktop and in the iTunes Source list as an audio CD. You can test
it out right away or eject the disc to play it elsewhere.
Select the song in iTunes and select File > Get Info. You will get a window like
Figure 7.3. It shows you a variety of information about the song.
FIGURE 7.3
The Summary tab of the
information window shows
us that this 18-second
song takes up a whopping
3.1MB!
If you want to share your song with others via your iPod or by sending it to
them via the Internet, you will want to trim the file size down. The standard
way of doing this is to convert it to an MP3 file.
MP3 files include more than just the audio itself. They also include information about the song, such as the title, album, artist, and so on.
By default, iTunes uses a format called Advanced Audio Coding (AAC) rather
than MP3. Technical experts will note that ACC is actually a type of MP4
file, the successor to MP3. AAC files encode audio at a higher quality and
have some antipiracy features built in for use by the music industry. But
many people still use the term MP3 to refer to all compressed audio files,
whether they are MP3 or AAC.
You dont have to use AAC when converting your files. iTunes lets you select
AAC, MP3, AIFF (.aif), or WAV as your encoding option. In iTunes, select
iTunes > Preferences and then select the Importing tab. You will get the
window shown in Figure 7.4.
note
An MP3 file is
a compressed
format for audio files. It
is the main format in
addition to AAC used by
iTunes when you rip
songs from your CD collection. It is also the
main format used by
people who share their
music over the Internet.
FIGURE 7.4
The iTunes Importing
preferences allow you to
select the format and
quality setting.
107
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CHAPTER 7 FINISHING UP
note
Both MP3 and AAC
files are much smaller
than their AIFF and
WAV counterparts.
To convert your song to the compressed AAC format, select it in iTunes and select
Advanced > Convert Selection to AAC. The actual menu choice may read Convert
Selection to MP3 if you have your iTunes > Preferences > Importing > Import
Using preference set to MP3 instead of AAC. After a short delay for processing,
you will see a second copy of your song appear in iTunes.
You can also select the bit rate setting for the conversion. The AAC default is
128Kbps, which is good quality for AAC. If you are using MP3, 160Kbps is fine for
most uses.
When you select the information for this second copy, you get a summary that
looks like Figure 7.5.
FIGURE 7.5
The information window
tells you that this song is
AAC encoded and takes up
much less disk space than
its .aif counterpart.
note
The smaller file size of
an AAC file versus an
.aif file is a huge
advantage of AAC files.
But keep in mind that
you are sacrificing
some quality. However,
it is hard for most people to hear the difference between AAC files
and the original unless
they have fantastically
expensive audio equipment. Try to hear the
difference yourself.
Now that you have an AAC version of your file, you will probably want to remove
the .aif version from iTunes. Just select it and press Delete. However, you may
want to save this .aif file and use it if you want to create higher-quality audio
CDs. Remember that the original .aif file is always better quality than any MP3
or AAC file.
The information window in Figure 7.5 also shows you where the file for the song
is located. You can see that the AAC version is actually placed in a different place
than the Bounced.aif file. It is even given the name of your original GarageBand
song.
The file extension .m4a is used for AAC files. Youd think that they would use
.aac, but not so. If you used MP3, you would get a file with a .mp3 extension.
This new version of your song is slimmer and more versatile than the old .aif.
You are now ready to transfer the song to your iPod and share it over the
Internet.
109
notes
Switching your
iPod from automatic updating to manual updating is done by
Control-clicking the
iPod in the Source list.
For maximum compatibility, .mp3 is the way to
go. A .m4a file works for
all up-to-date Macs with
QuickTime 6.5 installed.
But Windows XP users
wont be able to use it
easily, unless they have
iTunes for Windows
installed.
If you already have a Web page set up to show the contents of your iDisk Public folder,
then uploading new content there is easy:
1
2
Open your iDisk in the Finder. You can do this by selecting Go > iDisk > My iDisk.
(You might already have set up various shortcuts and other ways of accessing your
iDisk; if so use that method instead.)
Drag and drop your .mp3 or .m4a file to your Public folder in your iDisk.
1
2
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CHAPTER 7 FINISHING UP
note
You can also give out
your .mac Homepage
URL, which should look
like http://homepage.
mac.com/username/.
On that page there are
links to your File
Sharing page as well as
other content, like any
photo albums you have
uploaded from iPhoto.
3
4
5
6
7
Once you are in your Homepage section, select the File Sharing option.
At this point, if you have never enabled file sharing before, you will be
asked to select a theme.
Now a copy of the .mac File Sharing Web page will come up, with
results varying depending on the theme you chose. At the top, you will
see an Edit button. Click Edit to change the title and description of the
page. You can see the page in edit mode in Figure 7.6.
Click Publish.
After you click Publish, you will be shown the URL, or Web address, of
the page. It should look something like http://homepage.mac.com/
username/FileSharing1.html. This is the URL that you can send to
friends so they can see your music.
FIGURE 7.6
The Graphite theme for the
.mac File Sharing Web
page. You can see one
song, which corresponds
to the contents of your
iDisk Public folder.
Once you have a File Sharing page set up, all you need to do is add and remove content
from your iDisk Public folder to change the contents of the page.
A standard iDisk account currently comes with 100MB of space. Thats room for an
albums worth of music and then some.
When you use this code in a Web page, you get a small control strip that
appears on the page. The user can pause the song and move the playhead.
Figure 7.7 shows an example of what the page would look like.
FIGURE 7.7
In Safari, the EMBED tag
places a simple set of playback controls on the page
from which the user can
control the song playback.
111
notes
When a user
goes to your File
Sharing page and clicks
the song to download,
the song is compressed
automatically by the
mac.com server and sent
to them. This is dependent on the users computer type. Under Mac
OS X, the file should be
sent as a .hqx encoded
file. Under Windows, the
file is not encoded at all
and is sent uncompressed.
If you dont have a site, or
if you dont know how to
upload raw data files to
your site, then this is not
your best option. Stick
with a .mac account, or
get a friend to help you
create your own Web site
elsewhere. Learning how
to create and maintain a
Web site is beyond the
scope of this book. But
there are many others
out there that tell you
how to do this.
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CHAPTER 7 FINISHING UP
This also works in other browsers, such as Internet Explorer on Windows. The
user gets a Windows-looking set of controls, but with more or less the same functionality.
tip
In some cases,
security on
the server
would be set so
that a surfer cant see a
directory listing. In that
case, you need to create an HTML file that
links to each song. A
link would look like
The EMBED tag has several other parameters you can set. Here is a list:
hiddenIf true,
loopIf true,
volumeSet
<A HREF=music/
mysong.mp3>My
Song</A>
So, if you wanted to have a piece of looping background music on your Web page, you
could do this:
<EMBED src=mysong.mp3 autostart=true hidden=true loop=true>
If you are concerned about backward compatibility with old browsers, you can use the
NOEMBED tag to show them a message:
<NOEMBED>The music cannot play because your browser doesnt support the embed
tag. You may be able to hear the music by clicking <A HREF=mysong.mp3>
here</A>.</NOEMBED>
There is no reason why you cant place a whole list of MP3 playback controllers on one
page. Just be sure to set them all to autostart=false so they dont all try to play at
once when the page loads.
With some spiffy graphics and a good design, you can make a nice page for people to
come and hear your music.
1
2
3
Launch iPhoto and switch to Organize mode. Select as many photos as you want.
Click Slide Show, which is the second button from the left at the bottom of the
screen. The Slideshow window appears.
Select the Music tab and you will get a window like Figure 7.8.
FIGURE 7.8
The Slideshow settings
allow you to pick a classical masterpiece or one of
your own.
4
5
Using the Source pull-down menu, select either iTunes Library or a playlist that
includes your GarageBand songs.
Select the song you want to use from the list and click Play.
Thats it. The slideshow will now play with your music in the background. Your photos
and your music: very artistic.
113
114
CHAPTER 7 FINISHING UP
1
2
3
tip
If you really
want to make
it sound professional, you
can plan to make your
movie first, note its
length, and then compose a piece of music
to match that length.
4
5
The music imports into iMovie and is layered with the existing audio that might
already exist as part of your video clips.
Now, instead of using predictable clip-art music for your movies, you can compose a
new song for every one you make.
FIGURE 7.9
Your iTunes song is ready
for import. So, now you
can take over the music
industry and Hollywood.
115
After creating your slideshow, click Customize at the bottom of the window. You can
see this and other iDVD buttons in Figure 7.10.
FIGURE 7.10
The iDVD interface allows
you to select iTunes music
in the side panel.
Audio well
2
3
4
In the pop-up menu near the top of the side panel, select Audio.
Find your song in the iTunes Library or a playlist. Drag the song to the
Audio well at the lower-right side of the window. In Figure 7.10 it has
an icon of a page with a musical note in it.
Thats it. Your slideshow now plays with your custom tunes. To insert audio
on the title screen or a menu screen of your DVD, it is even easier. Follow
the same steps as you did for adding tunes to a slideshow, but just drag
the song to the main video window area.
If you ever want to remove music from the title screen or a slideshow, just
drag the icon in the Audio well out of the Audio well.
note
You can also
drag the songs
file from the finder to
the Audio well. In fact,
you can drag any audio
file to it, not just ones
in your iTunes library.
116
CHAPTER 7 FINISHING UP
note
If you have a Windows
program that doesnt
use .aif or .mp3,
chances are it uses
.wav files. You can
change your iTunes
preferences to convert
your song to a .wav
file instead of a .mp3
file. PowerPoint uses
.wav sound files best.
In general .wav is your
best bet for most
Microsoft and
Windows software.
Using your finished GarageBand music in other programs is relatively easy. You
just need to use the Export to iTunes function and then grab the .aif file it generates. Alternatively, you could use iTunes to convert it to MP3 and use that as
well.
Most Mac sound editors can use .aif files and most can now read .mp3 files as
well. In addition, many Windows sound editors can use both formats.
Programs like Macromedia Flash and Macromedia Director can read any of these
formats.
8
MAKING YOUR OWN SOFTWARE AND
REAL INSTRUMENTS
USING GENERATORS
Both Real and Software Instruments in GarageBand use a combination of
several effects as part of the instrument. Software Instruments also have
another component called generators that create sound that Real
Instruments dont possess. A Software Instruments generator is responsible for actually creating the basic sound characteristics of a particular
Software Instrument. That basic sound is then modified by its effects settings, just like a Real Instrument.
GarageBand includes 18 powerful generator modules with which to build
instruments, as well as a bonus generator that has been on your Mac
since QuickTime 5.
But wait, theres more! You can even use third-party Audio Unit instruments as generators in GarageBand. Not bad considering that a single
hardware MIDI sound module can cost hundreds of dollars.
IN THIS CHAPTER:
Learn about GarageBands
Software Instrument
generators
Learn about GarageBands
effects
Create and save Software
Instruments
Create and save Real
Instruments
118
1
2
3
4
test.
Double-click the Grand Piano icon to bring up the Track Info window.
Click the Details triangle in the lower-left corner of the window. Click the Echo and
Reverb check boxes to disable the effects.
Click Save Instrument and name the instrument Genny (short for generator in case
you were wondering); then click Save to save the instrument.
FIGURE 8.1
Creating a new Software
Instrument is easier
than pie.
Next click the button with a pencil icon to the right of the Piano and Manual pull-down
menus; well call this button the edit button.
The Piano generator edit window will appear. If we try to select Grand Piano from the
pull-down menu at the top of the Piano generator edit window we get a Save dialog like
the one shown in Figure 8.2.
USING GENERATORS
119
FIGURE 8.2
Nag, nag, nag. Unchecking
the Never Ask Again box
speeds up our generator
tour.
Clicking Never ask again will dismiss this box and speed up your exploration of
GarageBands generators. However, if you decide that you do want to keep seeing
this dialog, click Dont Save whenever it appears in the course of our tour.
Lets take a look at the Piano generator edit window (see Figure 8.3).
FIGURE 8.3
The Piano generator edit
window allows you to edit
the piano. Editing a real
piano usually involves
an axe.
At the top of the window is a pull-down menu that allows you to choose
from ready-made presets or different sampled instruments or to save a preset of your own making. All of the generator edit windows have this menu.
So, for simplicitys sake, we wont keep mentioning it as we look through
the generators.
The Piano generator is a sample playback module and therefore has only a
few editable parameters:
The Volume slider controls the overall volume of the piano.
The Cutoff slider controls how dark or bright the piano sounds.
Think of it as a treble control.
note
According to
Victor Hookstra,
who runs the
garagedoor.com Web
site, GarageBands
piano generator was
sampled from a rare
9-foot Yamaha CFIIIS
Concert Grand Piano.
The Release slider controls how long the piano continues to sound
after you release the musical keyboard key.
Next, go to the Generator pull-down menu in the Track Info window and select Strings.
Notice that the generator edit window is now titled Strings (see Figure 8.4).
120
FIGURE 8.4
The Strings generator edit
window is very much like
the Piano edit window.
tip
Experiment by
playing your
keyboard
while adjusting
parameters in the generator edit window.
The Strings generator is also sampled and, like the Piano, only has a few
parameters:
The Volume, Cutoff, and Release sliders work similarly to the pianos parameters of the same name.
The Attack slider controls how quickly the strings achieve full volume once a
key is pressed.
Select Horns from the Generator pull-down menu in the Track Info window.
Notice that Horns has the same parameters in the edit window as the Strings did.
In fact, all of the sampled generator modules have the same three or four parameters the Piano and Strings have. Here is a list of the sample-based generator
modules:
note
Note that within each
generator module
there may be several
sampled instruments.
For example, the Bass
module has five different sampled basses
under its preset pulldown menu.
Piano
Guitar
Strings
Bass
Horns
Drum Kits
Woodwind
Lets move on to the non-sampled generator modules.
Select Electric Piano from the Generator pull-down menu in the Track Info window
(see Figure 8.5).
USING GENERATORS
FIGURE 8.5
The Electric Piano generator edit window allows you
to get that Holiday Inn
entertainer electric piano
sound.
The Electric Piano module is the first of the true synthesizer modules. Its parameters are
VolumeThis slider controls the overall volume of the piano.
Tines/ReedsThese radio buttons allow you to choose between the sharper toned
Tine or the mellower-toned Reed sound. These are terms left over from when electric pianos used these technologies to simulate a piano sound.
DecayThis slider determines how long it takes the sound to fade away after it
reaches maximum volume when a key has been pressed and held.
Select Analog Basic from the Generator pull-down menu in the Track Info window (see
Figure 8.6).
FIGURE 8.6
The Analog Basic generator is the meat and potatoes of synthesizers.
121
122
note
In synthesizer speak,
the Attack, Decay,
Sustain, and Release
parameters are often
called the volume
envelope or the ADSR
envelope.
The Analog Basic is an 80s style polyphonic (many notes at a time) synthesizer.
Note that it has a dozen ready-made presets under its preset pull-down menu.
Its parameters are
Volume
MixThis slider controls the mixture of the modules two sound generators
or oscillators. This allows the sound to go from a hollow sound to a brighter
sound.
TuningThis slider determines the musical interval between the oscillators,
allowing for a fuller sound.
CutoffThis slider controls the darkness or brightness of the sound.
Think of it as a treble control.
ResonanceThis slider controls the harmonic richness of the sound.
AttackThis slider controls how quickly the sound achieves full volume once a key
is pressed.
DecayThis slider determines how long it takes the sound to fade away after it
reaches maximum volume when a key has been pressed.
SustainThis slider controls how long the sound stays at full volume before decaying when a key has been pressed and held.
Select Analog Mono from the Generator pull-down menu in the Track Info window (see
Figure 8.7).
FIGURE 8.7
The Analog Mono generator gives you that dance
club sound typified by a
certain Nordic synthesizer.
USING GENERATORS
123
The Analog Mono is a monophonic (one note at a time) synthesizer. Note that it has 11
ready-made presets under its preset pull-down menu. Its parameters are
Volume
GlideThis control determines how long it takes to slide the pitch between a
pressed key and a subsequently pressed key. This is often called a
Portamento control. Think of a trombone.
MixThis slider controls the mixture of the modules two sound generators or oscillators. This allows the sound to go from a hollow sound to
a brighter sound.
CutoffThis slider controls the darkness or brightness of the
sound. Think of it as a treble control.
ResonanceThis slider controls the harmonic richness of the sound.
AttackThis slider controls how quickly the sound achieves full volume once a key is pressed.
DecayThis slider determines how long it takes the sound to fade
away after it reaches maximum volume when a key has been pressed.
RichnessThis slider slightly detunes the oscillators from each other
for a thicker, richer tone.
Select Analog Pad from the Generator pull-down menu in the Track Info window
(see Figure 8.8).
FIGURE 8.8
The Analog Pad generator
gives you those huge pads
that bring tears to the eyes
of moviegoers everywhere.
tip
One playing
technique for
monophonic
synthesizers is to
hold down a lower note
and then play the
melody on higher notes.
The pitch returns to the
lower note between
each high note, creating
an interesting effect.
124
FIGURE 8.9
The Analog Swirl generator
sound gave movies like
Tron that way cool futuristic sound.
USING GENERATORS
The Analog Swirl is a polyphonic synthesizer that has sweeping or swirling sound and is
based on a kind of synthesis called pulse width modulation. Note that it also has a
dozen ready-made presets under its preset pull-down menu. Its parameters are
Volume
ModulationThis slider controls the speed of the swirling sound of the oscillator.
Cutoff and ResonanceThese sliders control the brightness and harmonic richness
of the sound respectively.
Attack, Decay, Sustain, and ReleaseThese sliders control the volume envelope of
the sound.
Select Analog Sync from the Generator pull-down menu in the Track Info window (see
Figure 8.10).
FIGURE 8.10
The Analog Sync generator sound gave the guitardeprived bands of the
80s the lead sound that
they needed. Think Duran
Duran.
The Analog Sync is a polyphonic synthesizer that has a sharp, metallic attack sound and
is good for lead parts. Note that it also has a dozen ready-made presets under its preset pull-down menu. Its parameters are
Volume
SyncThis slider adjusts the tonal quality of the oscillator from high to low.
Sync ModulatorThis slider controls the speed at which the tone of the oscillator
wavers.
Sync EnvelopeThis slider controls the amount of sweepiness in the sound by
applying an envelope to the tone of the sound rather than to its volume.
125
126
FIGURE 8.11
The Digital Basic generator
is just the thing for belllike sounds.
The Digital Basic is a polyphonic synthesizer that uses a frequency modulated (FM)
synthesis technique and is good for bell-like tones. Note that it has a whopping 16
ready-made presets under its preset pull-down menu. Its parameters are
Volume
MixThis slider controls how much the oscillators are frequency modulated. The
more modulation the sound has, the more bell-like overtones it has.
Tuning, Harmonics, and TimbreThese sliders control the overall tone of the
sound, the harmonic richness, and the brightness of the sound, respectively.
Attack, Decay, and ReleaseThese sliders control the volume envelope of the
sound.
Select Digital Mono from the Generator pull-down menu in the Track Info window (see
Figure 8.12).
USING GENERATORS
FIGURE 8.12
The Digital Mono generator
can generate some cool
electronic bass sounds.
The Digital Mono is a monophonic synthesizer that uses digital oscillators and is good
for dance bass sounds. Note that it has 12 ready-made presets under its preset pulldown menu. Its parameters are
Volume
TuningThis slider adjusts how much the oscillators are detuned. Detuning creates
a fuller but harsher sound.
HarmonicsThis slider controls the amount of harmonic high frequencies.
TimbreThis slider determines the brightness of the sound.
Timbre EnvelopeThis slider controls the amount of detuned oscillator in the
sound.
DecayThis slider determines how quickly the detuned oscillator fades out.
RichnessThis slider adds sub-harmonics or more bass to the sound.
DistortionThis slider determines the harshness of the sound.
Select Digital Stepper from the Generator pull-down menu in the Track Info window
(see Figure 8.13).
127
128
FIGURE 8.13
The Digital Stepper generator is not a dancing robot,
but it can sound like one.
The Digital Stepper is a polyphonic synthesizer that combines a clean digital and a
fat analog sound and also includes a random stepper for getting a robotic sound.
Note that it has 11 ready-made presets under its preset pull-down menu. Its parameters are
Volume
BalanceThis slider mixes between a fatter analog sound and a clean digital
sound.
ModulationThis slider determines if the sound has a purer or a richer sound.
HarmonicsThis slider controls the amount of harmonic high frequencies in the
sound.
Harmonic StepsThis slider controls the amount of random modulation (stepping)
that affects the harmonic content of the sound.
CutoffThis slider controls the brightness of the sound.
Cutoff StepsThis slider controls the amount of random modulation (stepping)
that affects the tonal content of the sound.
DurationThis slider determines how long the sound plays after a key has been
released.
Select Tonewheel Organ from the Generator pull-down menu in the Track Info window
(see Figure 8.14).
USING GENERATORS
FIGURE 8.14
The Tonewheel Organ generator sound has a rich
blues and R & B tradition.
Sort of like the (wink,
wink) Hammond B3 Organ
with Leslie speaker does.
The Tonewheel Organ is a polyphonic synthesizer that has a classic B3-type organ
sound. Note that it has six ready-made presets under its preset pull-down menu. Its
parameters are
Volume
DrawbarsThis slider controls the richness of the sound.
Percussion LevelThis slider determines the tuning of the percussion component
of the organ sound.
Percussion TimeThis slider controls how quickly the percussion element of the
sound fades out.
ClickThis slider controls the volume of the clicking element of the organ sound.
DistortionThis slider determines the harshness of the sound.
Rotary speakerThese radio buttons determine which part of the organ sound
pans between the speakers.
Select Electric Clavinet from the Generator pull-down menu in the Track Info window
(see Figure 8.15).
129
130
FIGURE 8.15
The Electric Clavinet generator sound is like a clavinet
sound, only electric.
The Electric Clavinet is a polyphonic synthesizer that has a clavinet sound which is similar to a harpsichord sound. Note that it only has three ready-made presets under its
preset pull-down menu. Its parameters are
Volume
DamperThis slider controls the muffling or deadening of the sound.
This concludes our tour of GarageBands Software Instrument generator modules. We
hope you enjoyed the tour. B bye!
Just kidding. You can see that you have some pretty heavy synthesis power behind you
in GarageBand. If you just saved the generator presets, you could add over 50 new
Software Instruments to GarageBand. Add all the permutations of generators and
effects, and the possibilities are almost infinite. Next, were going to let you in on the
secrets of the DLSMusicDevice.
FIGURE 8.16
Believe it or not, there are
128 more instruments hidden in this device.
USING GENERATORS
131
This device is actually a part of QuickTime and has been hanging around your Mac
since QuickTime 5.x. The DLS in DLSMusicDevice stands for downloadable sound.
DLS is an extension of the MIDI protocol that allows devices to download sets of
sounds that can be played by a MIDI controller. These sound sets are
sometimes called sound fonts. Without getting too much into the history of things, the DLSMusicDevice is Apples Audio Unit sound font
player and, since GarageBand recognizes Audio Unit instruments,
A list of the
here it is.
notes
128 general
MIDI instruments and
their program numbers
can be found in
Appendix F, General
MIDI Instruments List.
An example song file
titled DLS Demo is
available at http://
macaudioguy.com/gbb/
downloads/.
tip
Save a Software Instrument called
DLS Device with
the DLSMusic device
selected as the generator so you can use the
DLSMusicDevice in any
song you create.
While we have the Track Info window open, lets save a Software
Instrument called DLS Device. Make sure that you have the
DLSMusicDevice selected in the Generator pull-down menu of the Track
Info window.
Click Save Instrument and save the instrument as DLS
Device.
Simple enough?
132
Audio Unit is Apples audio plug-in format that allows third-party developers
to create effects and instruments for use in high-end music software like
Apples Logic products.
note
These effects and instruments are available from
developers and range in
price from free to several
hundred dollars.
Well go deeper into Audio Unit instruments and how to install them and use
them and even turn you on to some cool free instruments in Chapter 10,
Advanced Techniques. For now, lets move on to GarageBands effects.
Each Real Instrument, Software Instrument, and master track in GarageBand has a set
of either four or five professional-quality effects, including:
Gate (Real Instrument tracks only)
Compressor
Equalizer (EQ)
Echo
Reverb
Besides these effects, which all of the instruments include, there are two additional
effect slots, in which you can choose from 12 GarageBand effects and another 12 Audio
Unit effects that Apple has included with GarageBand to add to instruments.
Lets take a close look at all of GarageBands included effects.
1
2
3
4
test
Create a new Real Instrument track, select Basic Track and No Effects, and click OK.
Double-click the No Effects icon to bring up the Track Info window for the Real
Instrument track.
Click the Details triangle in the lower-left corner of the window.
The Track Info window will have seven rows of effects with five rows of named effects;
the echo and reverb effects will have their active check boxes checked, as shown in
Figure 8.17.
133
FIGURE 8.17
Our old friend the Track
Info window; notice that
even with No Effects, the
Echo and Reverb are
active. Whats up with
that?
GATE EFFECT
Click in the check box to activate the Gate effect. The Gate effect or, more
accurately, the noise gate effect only has a slider to adjust.
A noise gate only allows audio to pass if it is above a certain volume
level. Any sounds that are softer than that level are muted. This can
be a useful effect to get rid of unwanted low-level noise on a track. But
it can also cause an unwanted choppy sound. Use this effect with
discretion.
The Gate slider adjusts the volume level at which sound will be muted.
COMPRESSOR EFFECT
Click in the check box to activate the Compressor effect. The Compressor
effect only has a slider to adjust.
A compressor is an effect in which the difference between the loudest and
softest parts of a track is reduced in range. Compressors are especially
useful on vocal tracks where there is a great deal of dynamic range.
Reducing the range of a track allows its volume to be increased so that it is
more apparent in a mix.
tips
Hooking up a
radio or other
constant audio
source to your
Macs audio input will
allow you to hear the
results of the various
effects on the audio.
Gate can also be used
to give drums a punchy
80s sound.
The Compressor slider determines how much the dynamic range of a track is reduced.
134
tip
You can often
raise the volume level of a
track after a
compressor is applied.
Click in the check box to activate the equalizer effect. Then click the effect edit
button (the one with the pencil icon) to bring up the effect edit window, as shown
in Figure 8.18.
At the top of the window is a pull-down menu that allows you to choose from
ready-made effect presets or to save a preset of your own making. All of the effect
edit windows have this menu. So for simplicitys sake, we wont keep mentioning
it as we look through the various effects, other than mentioning how many presets each effect has.
FIGURE 8.18
Strangely enough, the
effects edit window is very
similar to the generator
edit window.
Notice that the window also has an On check box to the left of the pull-down menu.
Clicking the check box On or Off is a good way to listen to how an effect affects the
sound of a track.
Getting back to the equalizer, an equalizer (EQ) allows you to adjust the volume of the
various frequencies that make up a sound. You can use an equalizer to add bass to a
drum or treble to a vocal to make them more apparent in a mix. Overused, EQ can make
a track sound unnatural or muddy.
The Equalizer effect has 16 presets. The Equalizer edit window has these parameters:
Bass GainThis slider allows you to adjust the volume of the bass frequencies of
a sound.
Mid GainThis slider allows you to adjust the volume of the middle frequencies of
a sound.
Mid FrequencyThis slider adjusts the frequency that is affected by the Mid Gain
slider.
Treble GainThis slider allows you to adjust the volume of the higher frequencies
of a sound.
Lets move past the two user-selectable effects slots that well cover soon and skip to
the echo and reverb effects.
As we discussed briefly in Chapter 6, Editing and Mixing Your Music, echo and reverb
are send effects.
135
The amount of a tracks signal that is sent to the echo and reverb is adjusted with
the Echo and Reverb sliders in the Track Info window and is saved as part of an
instrument.
The echo and reverb types are set for the entire song in the master Track Info window
and are saved as part of the master effects.
note
The master
track is always
active even if it is hidden.
Lets explore!
1
2
3
If the master track is hidden, select Track > Show Master Track.
Once the master track is visible, double-click the speaker icon to bring up the master Track Info window.
Click the Details triangle in the lower-left corner of the window.
The master Track Info window will have five rows of effects with four rows of named
effects, and the echo and reverb effects will have their active check boxes checked, as
shown in Figure 8.19.
FIGURE 8.19
The master Track Info window is where the echo and
reverb action is.
136
FIGURE 8.20
The Echo edit window, edit
window, edit window.
The echo effect is fairly obvious, where a sound repeats back later in time and is heard
distinctly from the original sound. Echo is one of several delay effects and is sometime
just called delay. Echo can be used to add apparent distance to a track or just because
it sounds cool. Too much echo can muddy a mix.
The echo effect has 14 presets. In the Echo edit window, you can mess with these
parameters:
Echo TimeThis slider determines how much time passes after the initial sound
until the first echo is heard.
Echo RepeatThis slider adjusts how many times or how long the echo repeats.
Repeat ColorThis slider adjusts the tone of the echo repeats.
Echo VolumeThis slider determines how much softer each echo repeat is from
the previous echo.
REVERB EFFECT
Click the Reverb effect edit button to bring up the effect edit window, as shown in
Figure 8.21.
FIGURE 8.21
The Reverb edit window
has very few sliders for
such a big effect.
137
The reverb effect is often confused with echo. This is understandable, but reverb is
much more complex than echo. Reverb seeks to simulate the complex echoes, reverberations, and frequency absorption of a natural space, be it a shower stall or a 50,000seat arena. Reverb is the king of effects and has its place in practically every song and
recording. Of course, too much or the wrong kind of reverb can make your song sound
like it was performed in a toilet bowl.
The reverb effect has 19 presets. Should you want to create your own, you can adjust
these parameters:
Reverb TimeThis slider adjusts the amount of time that the original sound reverberates. This often equates to the size of a space.
Reverb ColorThis slider adjusts the tone of the reverberation. Bright equals bathroom; Dark equals mortuary hall.
Reverb VolumeThis slider adjusts the amount of reverb signal that is sent to the
mix. This is often set to the maximum.
1
2
3
4
5
test
Double-click the No Effects icon to bring up the Track Info window for
the Real Instrument track.
note
Well take a
look at the builtin effects in this section
and the Apple-supplied
Audio Unit effects in the
next section.
138
FIGURE 8.22
The Effect pull-down menu
is well endowed with
effects.
FIGURE 8.23
The treble reduction effect
is not a Star Trek episode.
The treble reduction effect is a straightforward effect that reduces the amount of high
frequencies in a sound. This effect has three presets. Its only parameter is
FrequencyThis slider adjusts the frequency above which the volume is
reduced.
Select Bass Reduction from the assignable effect pull-down menu.
The bass reduction effect is a straightforward effect that reduces the amount of low
frequencies in a sound. This effect has three presets. Its only parameters is
FrequencyThis slider adjusts the frequency below which the volume is
reduced.
Select Distortion from the assignable effect pull-down menu (see Figure 8.24).
FIGURE 8.24
The distortion effect is a
great way to express your
inner angst.
The distortion effect is an effect that adds harshness to a sound. Distortion is good for
getting a hard core sound for vocals or to dirty up a guitar sound. This effect has four
presets. Its parameters are
DriveThis slider determines how much distortion is added to the sound.
ToneThis slider adjusts the tone or high frequency content of the sound.
Output LevelThis slider adjusts the overall volume of the effect.
Select Overdrive from the assignable effect pull-down menu.
The overdrive effect is a kinder, gentler form of distortion. Overdrive is good for getting
an edgy guitar sound. This effect has three presets. Its parameters are the same as the
distortion effect.
Select Bitcrusher from the assignable effect pull-down menu (see Figure 8.25).
FIGURE 8.25
The bitcrusher effect can
give you that cell-phonebreaking-up sound.
The bitcrusher effect creates low-bit and sample rate digital distortion. It is good
for getting a tinny radio or cell phone effect. This effect has six presets. Its parameters are
ResolutionThis slider affects the volume range of the sound.
Sample Rate ReductionThis slider adjusts the frequency content of the sound.
Select Automatic Filter from the assignable effect pull-down menu (see Figure 8.26).
139
140
FIGURE 8.26
The automatic filter effect
is great for that Shaft wahwah effect.
The automatic filter effect is a dynamic filter that oscillates the frequency of a sound. It
is good for getting a wah-wah or a sweep effect. This effect has eight presets. Its
parameters are
FrequencyThis slider adjusts the frequency center of the effect.
ResonanceThis slider adds harmonic overtones to the sound.
IntensityThis slider determines how far the frequency center of the sound oscillates and whether the frequency only sweeps downward or both up and down.
SpeedThis slider sets the speed at which the frequency of the sound oscillates.
Select Chorus from the assignable effect pull-down menu (see Figure 8.27).
FIGURE 8.27
The chorus effect can
make one Alanis sound like
three Alanises, well almost.
The chorus effect uses delay and detuning to make a sound fuller. It is good for getting
a jazz guitar or doubled vocal effect. This effect has six presets. Its parameters are
IntensityThis slider adjusts the delay of the sound.
SpeedThis slider adjusts the tuning of the sound from barely noticeable to
warbley.
Select Flanger from the assignable effect pull-down menu (see Figure 8.28).
FIGURE 8.28
The flanger effect can give
you a jet-airplane-is-flyingthrough-my-song effect.
The flanger effect is a varying delay effect that creates a whooshing or a springy sound.
It is good for a sweeping strings effect. This effect has seven presets. Its parameters are
IntensityThis slider adjusts the delay of the sound.
SpeedThis slider adjusts the speed of delay oscillation of the sound.
FeedbackThis slider determines how much of the effected signal is sent back
through the effect, increasing its intensity.
Select Phaser from the assignable effect pull-down menu.
The phaser effect is a less-intense varying delay effect than the flanger. The phaser is
good for giving stereo movement to a sound. This effect has six presets. Its parameters
are the same as the flanger effect.
Select Tremolo from the assignable effect pull-down menu (see Figure 8.29).
FIGURE 8.29
The tremolo effect can put
the surf in your guitar or
make you sound like
youre really cold.
The tremolo effect is a varying volume effect. Its good for spaghetti western or surf guitar effects. This effect has eight presets. Its parameters are
IntensityThis slider adjusts how much the volume of the sound varies.
SpeedThis slider adjusts how fast the volume of the sound varies.
Auto PanningThis check box determines if the sound moves back and forth
between the left and right speakers.
Select Auto Wah from the assignable effect pull-down menu (see Figure 8.30).
141
142
FIGURE 8.30
The auto wah effect has
absolutely nothing to do
with a Canadian province.
The auto wah effect is a varying frequency effect that has a randomly varying sound. Its
good for a funk bass or to add tonal variation to a track. This effect has nine presets. Its
parameters are
ModeThese radio buttons select the intensity and the frequency of the wahwah effect.
SoundThis slider adjusts the overall tone of the sound.
ReactionThis slider determines the frequency that the effect is applied to.
Select Amp Simulation from the assignable effect pull-down menu (see Figure 8.31).
FIGURE 8.31
The amp simulation effect
can save you hundreds of
dollars in guitar amplifiers.
143
The amp simulation effect is an acoustic modeling effect and is designed to simulate the
characteristics of a guitar amplifier. Its good for, well, simulating a guitar amplifier. This
effect has five presets. Its parameters are
ModelThese radio buttons select between several simulations of amplifiers. Hint:
American equals Marshall; British equals Fender.
Pre GainThis slider adds more distortion to the amp sound.
Low, Mid, and HighThese sliders determine the tone of the sound.
PresenceThis slider determines the amount of overtones in the sound.
Master and Output LevelThese sliders let you control the volume of the total
effect and the overall volume, which gives you more opportunities to add distortion
to the sound.
Spend some time exploring the built-in effects presets and parameters, and soon youll
want to make them part of your bag of tricks when creating music in GarageBand.
Before we get into creating and saving your own instruments, we want to briefly go over
GarageBands included Audio Unit effects.
caution
Using Audio Unit
effects can have a negative impact on your
Macs performance.
144
caution
Some third-party
Audio Unit effects are
ports from other plugin formats, dont conform exactly to the
Audio Unit standard,
and may not perform
as expected in
GarageBand.
1
2
3
4
5
6
7
8
test
Click the Genny Software Instrument track to bring up the Track Info window.
Click the Details triangle to access the generators and effects.
Click Guitars in the instrument category pane, as shown in Figure 8.32.
If its not already selected, Select Guitar from the Generator pull-down menu.
Click the generator edit button to bring up the edit window. Select the Clean
Electric Guitar preset from the preset pull-down menu.
Adjust the Release slider so that it is at a 50% level, as shown in Figure 8.33.
Select Make Preset from the preset pull-down menu. Name this preset Electric
and click Save.
Ring
FIGURE 8.32
Since we going to create
a guitar, its a good idea
to be in the Guitars category.
FIGURE 8.33
The preset menu
switched to Manual when
we adjusted the Release
to 50%.
Congratulations, youve created a generator preset. Now lets add some effects:
1
2
3
4
5
Select Amp Simulation from the first assignable effect pull-down menu.
Select American Overdrive from the Effect preset pull-down menu, which gives us
the amp sound that we want.
Select Tremolo from the second assignable effect pull-down menu.
Click the edit button to bring up the edit window if it isnt already up.
Adjust the sliders so that Intensity is 100% and Speed is at 75%; make sure the
Auto Panning check box is checked, as shown in Figure 8.34.
145
146
FIGURE 8.34
Custom tremolo settings
are the only way to go.
6
7
8
9
Select Make Preset from the preset pull-down menu. Name this preset Medium
and click Save.
Wide
Click the Echo check box to activate echo. Adjust the Echo slider to about 30%.
Click the Reverb check box to activate reverb. Adjust the Reverb slider to about
60%.
Click Save Instrument. Name the instrument American
save our new Software Instrument.
Tremolo
Now that weve added a new guitar to your Software Instrument arsenal, you might want
to open up the Keyboard window and play a little ditty with your new guitar instrument
to take it out for a test drive. How about the Star Spangled Banner, Hendrix-style?
Weve noticed that GarageBand could use a few more vocal Real Instruments, particularly for backup vocals. Lets create a nice chorused vocal Real Instrument for backup
vocals.
1
2
3
4
5
6
Effects
test
FIGURE 8.35
Since were going to create
a vocal instrument, its a
good idea start with a
vocal instrument.
FIGURE 8.36
Dont ya just love it when
your intensity is at 100%?
7
8
9
Select Make Preset from the preset pull-down menu. Name this preset Doubler and
click Save.
Click the Echo check box to activate echo. Adjust the Echo slider to about 30%.
Leave the Reverb slider at about 40%.
Click Save Instrument. Name the instrument Double
your new Software Instrument.
Chorus
Now you have a cool vocal Real Instrument for your bag of tricks. You can apply the
effect to an existing vocal track or plug in a mic; dial up the new Double Chorus instrument; and sing, scat, rap, and scream to test it out. Now that you have created your own
instruments, did you know that you could create your own Apple Loops too? Thats
exactly what well show you how to do in the next chapter.
147
9
MAKING YOUR OWN LOOPS
f you have 100 Apple Loops, you want 200. If you have 1,000, you want
2,000. Thats just the way it is.
After you have bought Jam Pack and scoured the Web for free and commercial Apple Loops, you will want to know how to create your own
audio loops and turn them into Apple Loops.
Thats right, you can create Apple Loops from your own recordings and
save them for use in your other songs or even share your loops with
other GarageBand users for fun and profit.
And how about organizing and indexing your collection of Apple Loops?
Well show you how to keep your collection organized as well.
1
2
Launch GarageBand and select File > New. Name your new song
Loop Test.
For simplicity, lets create a four-measure synth lead in the key of C.
Double-click the Grand Piano icon to bring up the Track Info window.
IN THIS CHAPTER:
Record your own audio
loops
Make your own Apple
Loops using the
SoundTrack Loop Utility
Import third-party Apple
Loops
Save and index Apple
Loops in the Loop Browser
150
3
4
Select Synth Leads from the instrument category pane and Cheerful Trance from the
instrument list pane. Then close the Track Info window.
Click Cycle to activate a cycle region. Drag to adjust the cycle region to cover the
first four measures if it isnt there already, as shown in Figure 9.1.
FIGURE 9.1
The cycle region now covers the first four bars,
sounds like a sign in
Sturgis, South Dakota.
tip
If you dont
have a MIDI
keyboard,
you can use
the Onscreen Musical
Keyboard.
FIGURE 9.2
Wow! Four whole notes.
5
6
7
8
Activate both the Metronome and the Count-in in the Control menu.
Play a simple sequence of four whole notes going G, F, E, C in the middle octave of your keyboard.
Click the record button to record when you are ready. Click Play to exit
recording and pause playback.
Click the track edit button to view your track, which should look like
Figure 9.2.
Select each of the four notes in the edit grid. Then, drag the right side
of each note of the sequence to the left to shorten it until it is a quarter
note. Shorten all four notes until they are quarter notes, as shown in
Figure 9.3.
2
3
Click Fix Timing to correct the timing of the notes so that each falls on
the first beat of the measure.
151
note
If you want to
know more about
note editing and fixing
note timing refer to
Chapter 3, Recording
Your Own Music with
Software Instruments.
Click Play to hear our sequence. The next step is to save our loop so
that we can use it later.
FIGURE 9.3
Were getting a refresher
course in Software
Instrument note editing.
4
5
Select File > Export to iTunes. Also be sure to save the song at this
point.
Now comes the hard partfinding the exported file. The exported file
is saved by GarageBand in one of two places: If all is right with the
world inside your Mac, you will find the file in the iTunes folder as your
name, your names Album, Loop Test.aif. Otherwise, the file is the
latest bounced file in your iTunes, Import folder.
Once you find the file, drag the file onto the GarageBand timeline,
where it will create a new Real Instrument track, as shown in
Figure 9.4.
Click the Tempo indicator to bring up the Tempo slider. Drag the slider
so the tempo is now 90 BPM. Notice that the imported audio track
appears to have shortened in length compared to the Cheerful Trance
Software Instrument track, as shown in Figure 9.5.
tip
If you can see
your song in
the iTunes
Library, you can
find the song file by
Control-clicking the
song name in iTunes.
This pops up a contextual menu where you
can select Show Song
File to bring up a file
menu showing the location of the song file on
your hard drive.
152
FIGURE 9.4
Our loop sequence is back,
disguised as a Real
Instrument region.
FIGURE 9.5
Uh oh, the tempo changed,
but our imported audio
loop didnt.
note
Imported audio loops
are just Real Instrument
regions and can be
looped and manipulated like any other
Real Instrument region.
It is important to keep
in mind, though, that
imported audio loops
dont have the ability to
change key and tempo
like Apple Loops do.
Go ahead and drag the Tempo slider back to 120 BPM; the loop is back
to its proper length.
As long as you use an imported audio loop in a song in the same key and tempo
as the original loop, you are okay.
Duplicate our newly created Real Instrument loop by selecting Track >
New Basic Track. Option-drag the Real Instrument region that we created in the last section to the new track.
FIGURE 9.6
We are preparing to split
the track at measure 2
beat 1.
3
4
FIGURE 9.7
Now we have a region for
every note of our
sequence.
Click the Tempo indicator to bring up the Tempo slider. Drag the slider so the tempo
is now 90 BPM. Notice that our cut-up track now expands to the same length as the
Cheerful Trance Software Instrument track, as shown in Figure 9.8.
FIGURE 9.8
We tricked our way into
being able to change the
tempo.
Go ahead and drag the Tempo slider back to 120 BPM so that all the loops are back
to their proper lengths.
153
154
note
Apple Loops work with
both GarageBand and
Apples SoundTrack
program.
There are other proprietary loop formats out there that have the ability to adapt
to different keys and tempos, such as Acid Loops and ReCycle Loops. But they are
also limited to the programs that support them.
You can turn your audio loop collection into Apple Loops using Apples free
SoundTrack Loop Utility, which is part of the Apple Loops SDK and also included
as a part of the SoundTrack application.
tip
Five free Apple
Loops are
included as
sample files with
the Apple Loops SDK.
To create your own Apple Loops, you will need to download the free Apple Loops
SDK (Software Development Kit) from
http://developer.apple.com/sdk/#AppleLoops. Click the Apple Loops SDK 1.1
SDK link to download the SDK.
Once the package is downloaded, click the installer to install the contents.
If you dont have developer tools installed as part of your system, a Developer
folder is created on your hard drive with an Apple Loops SDK folder in it. This
folder contains the documentation and sample files for the SoundTrack Loop
Utility. The actual utility is located in the Applications/Utilities folder.
Lets turn the audio loop that we created in the first section of this chapter into an Apple
Loop:
1
2
FIGURE 9.9
Gray looks so serious.
Go ahead and navigate to and open the audio loop file that we created in the first
section of this chapter. Once this file is open, the SoundTrack Loop Utility looks like
Figure 9.10.
Property Tags
File Info
FIGURE 9.10
This is where you turn
wimpy audio loops into
big, bad Apple Loops.
Search Tags
Descriptors
155
156
Click the play button in the bottom center of the window to hear our loop play back
as a loop. Click the button again to stop playback.
Notice that the interface consists of two parts: the main window and the kind-of-hanging-off window called the Assets window.
Notice that the Assets window contains our audio loop file.
The main window is divided into four quadrants. The four quadrants are titled: Property
Tags, File Info, Search Tags, and Descriptors.
The Property Tags allow you to save a number of tags with your files that are helpful to
GarageBands Loop Browser:
Number of Beats tagAllows you to set the length of the loop in beats. The utility
generally does a good job of setting this property automatically. In our case, the
loop is four measures long, which equates to 16 beats in 4/4 time.
File Type radio buttonsAllow you to set whether your file is intended to loop or is
a one-shot sound file. An example of a one-shot file might be a sound effect.
Key menuAllows you to set the musical key or root note of your file. In our case,
the key of our file is C.
Scale Type menuAllows you to save whether the file is in a major or minor key. In
our case, our file is in C major.
Time Signature menuAllows you to set the time signature of your file if it is other
than 4/4 (common) time.
Author fieldSaves your name along with your creation.
Copyright fieldLets you set your copyright information.
Comment fieldThis is where you can thank the Academy.
In addition to the files property tags, you can set search tags and descriptors for the
file. These simply add the tags that classify your file for GarageBands Loop Browser:
Genre tagThis lets you set a genre for the file, so that the file is searchable by
genre in GarageBand. In our case, the genre is electronic.
Instrument selectorThis allows you to set the Loop Browser categories for your
file. In our sample file, we will select Keyboards > Synthesizer.
The Descriptors radio buttons allow you to set the subjective qualities of your
loop.
note
The more tags you set
for a loop, the easier it
will be to find the file
in GarageBands Loop
Browser.
Clicking Save in the lower-right corner of the main window saves our loop file
with all the tags that we have set, thus making the file officially an Apple Loop.
While this was technically all we needed to do to save our file as an Apple Loop,
we would be remiss if we didnt point out a few more of the SoundTrack Loop
Utilitys features.
First is the ability to batch process files. Like a playlist in iTunes, you can add several files to the asset list in the Assets window.
You can add files to the list by dragging them onto the Assets window or by
clicking the plus button in the upper-right corner of the Assets window, as
shown in Figure 9.11.
To batch-process a list of files, you must choose at least the instrument tag
for the files. Then you can click Save All in the lower-left corner of the
Assets window.
However, if you batch-process your files, be aware that the SoundTrack
Loop Utility is automatically applying property tags for the loops.
Occasionally, the utility misinterprets the files and may, for example, think
that an 80-BPM four-measure file is a 160-BPM two-measure file.
157
tip
You can toggle
the Assets
window by
clicking Assets in
the lower-left corner of
the main window.
FIGURE 9.11
The Assets window is
where you manage your
loop files. ASSets, very
funny, stop your giggling.
By individually processing your audio loops, you can check to see that the
files are interpreted correctly and add more descriptive tags to the file.
In addition to the Assets window, the SoundTrack Loop Utility has the
Transients window.
You can access the Transients window by clicking the Transients tab in the
upper-left corner of the main window.
The Transients window is where the slicing and dicing goes on that allows
the loop files to change tempo (see Figure 9.12).
caution
The SoundTrack Loop
Utility can misinterpret a
files tempo when batchprocessing. It is generally better to process
files individually.
158
FIGURE 9.12
The Transients window is
where sound files are
sliced, diced, and pured,
so that they can be
stretched and shrunk to
match tempo.
We dont want to mess around too much in the Transients window as the utility does its
magic pretty much automatically.
If you look to the bottom of the window just below the playback controls and the Assets
and Save buttons, you will notice a bar with a couple of sliders and a pull-down menu.
This is the preview bar.
The preview bar allows you to listen to your files at different tempos, musical keys, and
even volume levels. Note that these controls only affect the playback of your file and
dont actually affect the file that you are saving.
Once you start processing a lot of loops, you may find you want to preview them in the
Transients window at different keys and speeds. Sometimes notes may skip or tones
may sound warbly if the divisions arent set satisfactorily for your particular sequence.
Hopefully, weve given you a quick overview of how to use the SoundTrack Loop Utility.
If you want to learn more on setting up markers in the Transients window and other features of the utility, take some time to read the documentation included with the download of the SDK. Next, lets find our newly created Apple Loop and import it into
GarageBand.
Lets rename our file and put it someplace where we can find it again.
Apples Apple Loops are stored in the Library/Application Support/GarageBand/Apple
Loops directory in a folder titled Apple Loops for Garage Band. Create a folder in the
Apple Loops directory named My Own Apple Loops and possibly even another directory
called Third Party Apple Loops if you are downloading any third-party Apple Loops
from the Web. Find the Apple Loops file that we created with the SoundTrack Loop
Utility. If all is right with the world inside your Mac, you will find the file in the iTunes
folder called your name, your names Album, Loop Test.aif. Otherwise, the file is the
latest bounced file in your iTunes, Import folder.
Once you have found the file, move it into the My
Apple Loops
1
2
3
4
5
Test
Drag the entire My Apple Loops folder onto the Loop Browser window. A dialog
pops up to tell you that GarageBand is indeed indexing your loops.
Click Synths and then click Electronic in the Loop Browser.
Scroll the Loop Browser window until you find Synth sequence 01. Drag the Synth
Apple Loop onto the timeline just below our last Real Instrument track.
sequence 01
Click the Tempo indicator to bring up the Tempo slider. Drag the slider so that the
tempo is now 90 BPM.
Notice that the old imported audio track appears to have shortened in length compared
to our newly added Synth sequence 01 Apple Loop, sliced-up region and the original
Cheerful Trance Software Instrument track (see Figure 9.13).
FIGURE 9.13
Our sample sequence is a
bit lame, but now you can
create your own way
cooler Apple Loops.
159
160
caution
Shifting the songs
tempo or key by large
amounts will result in
Apple Loops sounding
unnatural when compared to their original
keys or tempos.
note
Several free Apple
Loops from Mac Audio
Guy are available at
http://macaudioguy.
com/gbb/downloads/.
tip
Regularly drag
your entire
Apple Loops
directory into
the Loop Browser window to update your
Apple Loops index.
You could adjust the tempo of the song and our sliced-up region would still fit.
You can adjust the tempo or the key of the song or even transpose our new Apple
Loop and it will still fit with the song.
Go ahead and save the Loop
third-party Apple Loops.
Test
Loops
In the next chapter were going to show you how to add and use third-party Audio
Unit instruments and effects with GarageBand. Well also introduce you to some
advanced GarageBand and general recording tips and techniques.
10
ADVANCED TECHNIQUES
ouve learned how to record and save songs using Apple Loops,
Software Instruments, and Real Instruments. But what about the
really good stuff that they dont tell you about in the GarageBand
documentation? Well, read on my friend because this chapter is
GarageBands X-Files.
IN THIS CHAPTER:
Use Audio Unit instruments and effects
Learn some GarageBand
secrets, tips, and techniques
Get some Pro Recording
secrets, tips, and techniques
162
note
Sources on the Web to
find AU instruments
include the Mac Music
Web site (http://
macmusic.org/softs/)
caution
FIGURE 10.1
Aye, Captain, weve got to
select the Crystal AU in the
Generator menu or we
wont have enough power!
1
2
3
4
Test.
Double-click the Grand Piano icon to bring up the Track Info window.
Click the Details triangle in the lower-left corner of the Track Info
window.
Scroll down the Generator pull-down menu and select Crystal, as shown
in Figure 10.1.
Click the Generator edit button to bring up the Crystal edit window, as shown in
Figure 10.2.
FIGURE 10.2
The Crystal interface
doesnt exactly conform to
Apples Aqua interface
look.
Select the preset pull-down menu in the upper-left corner of the Crystal interface
right below the Poly and Copy buttons, as shown in Figure 10.3.
FIGURE 10.3
The preset menu is not
easy to find, but there are
112 juicy synth presets
hiding there.
Scroll down four slots in the Atmosphere section and select the Method preset
from the preset menu. Go to the edit window preset pull-down menu at the top
center of the window and select Make Preset. Name the preset Crystal Method, as
shown in Figure 10.4.
163
164
FIGURE 10.4
We are saving the Crystal
Method preset for use in
GarageBand.
8
9
FIGURE 10.5
Thats one brand-new
Software Instrument; are
you ready for the next
111?
10
11
Select Synth Pads in the Track Info window Instrument category pane.
Click Save Instrument and name the instrument Crystal
Method.
There you have it. We have just created a new Software Instrument for
GarageBand using an AU instrument. You could go back and repeat this
process 111 times to have all of Crystals presets available to GarageBand
or, more likely, you can save out a preset from the Crystal preset list for use
in GarageBand whenever you need it in a particular song.
You can also edit or create presets for Crystal using Crystals own interface
within the Generator edit window.
With Audio Unit instruments added to GarageBands already powerful builtin generators, the possibilities for sound creation are virtually limitless.
Next, lets look at AU effects.
165
tips
All AU instruments and
effects are only
available to
GarageBand if stored in
the Library/Audio/
Plug-ins/Components
directory.
You can change an
instruments icon by
clicking the instrument
icon and selecting a new
icon in the Track Info
window.
Audio Unit instruments are great, but Audio Unit effects are even better
because they dont suck up as much processor power and can be used with Real
Instruments as well as with Software Instruments.
Sources on the Web to find AU effects include the Mac Music Web site (http://
macmusic.org/softs/) and the Audio Units Web site (http://www.audiounits.com/).
Some examples of AU effects are excellent and expensive commercial products like
these:
Cycling 74s $199 Pluggo Bundle (http://www.cycling74.com/products/
pluggo.html)
Metric Halos $349 Channel Strip (http://www.mhlabs.com/)
Or, freeware bargains like these are available:
MDA effects (http://mda-vst.com/)
Super Destroy FX (http://destrofx.smartelectronix.com)
When you download or buy AU effects, make sure that you get the AU version. Also be
sure to put AU effects into your Library/Audio/Plug-ins/Components directory.
Its really easy for your effects collection to grow in a hurry (see Figure 10.6).
The important thing to remember is to explore your effects to see what each one does.
That will tell you when to use a particular effect or maybe even when not to use any
effects at all.
Now that you are loaded with knowledge to create enough Apple Loops, Software
Instruments, and effects to keep you busy for a couple of years, lets look at some of
GarageBands not-so-obvious features.
166
FIGURE 10.6
Twenty-four Audio Unit
effects and counting.
FIGURE 10.7
Just drop the MIDI file
and step away from the
application.
167
168
1
2
3
4
note
A sample MIDI file titled
KOOLIT.MID and the
converted GarageBand
song file MIDI Test are
available at http://
macaudioguy/gbb/
downloads/.
FIGURE 10.8
Living proof that
GarageBand does do MIDI.
All you need to do to get ReWire to work is to launch GarageBand first and then launch
the ReWire slave application.
Once the ReWire connection is automatically established, you will be able to control the
slave app with GarageBand and the slave apps audio output will be mixed with
GarageBands output. You can even export the mix to iTunes, and the resulting song will
have both GarageBands and the slave apps tracks.
Figure 10.9 shows GarageBand and Reason running together.
FIGURE 10.9
GarageBand is the master
of its ReWire slave,
Reason.
169
170
1
2
FIGURE 10.10
Old school techno is our
cup of tea; you can listen
to whatever you what.
3
4
5
Test.
FIGURE 10.11
Selecting Soundflower as
an audio input probably
wont hurt your allergies.
6
7
Select System Preferences from the Apple menu in the Finder. Select Sound preference, and then click the Output tab.
Select Soundflower (2ch) from the output menu, as shown in Figure 10.12. Close the
System Preferences window.
FIGURE 10.12
A Soundflower by any
other name is still an output driver.
8
9
In GarageBand, create a new Real Instrument track. Select Basic Track > No
Effects and click the Monitor radio button to On. Click OK.
Click the record button to begin recording the Internet radio broadcast, as shown in
Figure 10.13.
FIGURE 10.13
Why you would want to
record an Internet radio
broadcast is left to your
own imagination.
After using Soundflower to route audio, its a good idea to return to your default audio
input and output settings both in the Finder System Preferences and in GarageBands
Preferences.
Having Soundflower on your Mac is like having a Swiss army knife in your pocketyou
never know exactly when youll need it or for what, but its sure nice to know that its
there.
171
172
FIGURE 10.14
The counter is past 1 hour
and GarageBand is still
chewing up our hard drive.
note
A GarageBand stereo
Real Instrument track
uses about 10MB of
disk space for every
minute of recording.
Lets say that you needed to record several half-hour presentations during a conference. One way to record them would be to create a new song for each session;
another would be to create a new track for each session.
Now here comes the good partyou dont have to export your recording to
iTunes. Locate your song project, which is usually in the GarageBand folder
inside of your Music folder in your user directory. All you have to do is Controlclick the song file to bring up its contextual menu and select Show Package
Contents, as shown in Figure 10.15.
FIGURE 10.15
Selecting Show Package
Contents is like opening a
present.
173
In the song file contents window there are two folders, the ProjectData file that contains the Software Instrument and effects settings for the song and the Media folder that
contains the Real Instrument tracks for the song.
Open the Media folder and you will see your Real Instrument tracks as, guess what, .aif
audio files (see Figure 10.16).
FIGURE 10.16
So, this is where they hide
the audio files.
You can copy these files directly to another audio editor, your CD burning software, or
even import them to iTunes.
caution
Regardless of this
trick, we still recommend that you save
your song file often.
BOUNCING TRACKS
Bouncing is an old recording term that refers to a method used to get seven tracks of
audio on a four-track analog tape recorder. The technique involves mixing three tracks
onto track 4. Then, you erase tracks 1, 2, and 3 and record on tracks 1 and 2. Next, you
mix them to track 3, erase tracks 1 and 2, and record on them again. This was working
without a net, to say the least. Thankfully, the days of such destructive processes have
passed.
174
1
2
3
4
5
tip
Exporting a
Software
Instrument
track to iTunes
and then reimporting
the track as a Real
Instrument track conserves your Macs
processor power and
allows you to get
more tracks out of
GarageBand.
Bouncing isnt pretty, but it can gain you more tracks. The advantage of this
method is that, when you get a faster computer, you can go back and reconstruct
all the tracks from the bounced songs.
If you wanted to get real fancy with this technique, you could even export the
repetitive sections of your Software Instrument tracks, process them through the
SoundTrack Loop Utility, and reimport them as Apple Loops.
1
2
3
4
5
6
7
Test.
Beat 001
FIGURE 10.17
Two identical drum tracks
are better than one.
8
9
Drag the first tracks pan knob all the way to the left. Drag the second tracks pan
knob all the way to the right.
Create three control points in the first tracks volume curve and drag them into the
positions shown in Figure 10.18.
FIGURE 10.18
Fading out the left track
pans the sound to the
right.
10
Create three control points in the second tracks volume curve and drag them into
the positions shown in Figure 10.19.
As you can hear and see, by using clever fades we can pan the sound to the right and
then the left and then back to the center. Who said we couldnt automate panning in
GarageBand?
175
176
FIGURE 10.19
Houston, we have an automated pan.
1
2
3
4
5
Test.
Rock Beat 03
FIGURE 10.20
Now thats a stack of drum
loops.
6
7
8
FIGURE 10.21
All the selected notes are
going bye-bye.
9
10
Select the second track. Select and delete all of the notes except for the snare
drum (D1).
Select the third track. Select and delete the kick drum (C1), snare drum (D1), and
low tom-tom (F1) notes.
177
178
11
12
Select the fourth track. Select and delete the kick drum (C1), snare drum (D1), and
high tom-tom (A1) notes.
Pan track 2 to about 2 oclock, pan track 3 all the way to the right, and pan track 4
all the way to the left.
If you listen to the loop now, youll notice that weve greatly increased the stereo effect
of the drum kit. Next, name the track regions Kick, Snare, OH right, and OH left (see
Figure 10.22). OH is recording jargon for overhead.
FIGURE 10.22
All the drums are getting
their own tracks, effects,
and pan settings. Arent
they special?
You can create a fifth track with the original Classic Rock Beat 03 as a reference. That
way, you can solo just this track to hear the original and then mute it to hear the newly
split version.
By splitting the drum track, not only can we increase the stereo spread of the drum kit,
but we can also give each track its own effects and level or even instrument settings.
Download the Drum Test file from http://macaudioguy.com/gbb/downloads/ to check
out the effect settings that we chose.
Once you have a drum sound that you like, if your Mac has enough horsepower, you
can keep the separate Software Instrument tracks as part of your song. Or, if your Mac
isnt as powerful, you can export the drum tracks, process them through the
SoundTrack Loop Utility, and reimport them as Apple Loops.
179
Split the first note from a region and then duplicate it several times before the original note. Slowly fade up the duplicated notes for that backward echo effect.
Duplicate a track, pan it opposite of the original track, and try radically different
effects or even instruments for each.
Duplicate a Software Instrument drum loop and switch it to a different Software
Instrument drum kit. Pop Kit plus Hip Hop kit equals Hip Pop kit.
tip
If you cant
sing harmony,
you can use
GarageBand and
the SoundTrack Loop
Utility to help.
Also sing the chorus part in harmony if you are able. It is very satisfying to
sing harmony with yourself.
To create a harmony part with the SoundTrack Loop Utility, all you have to do is solo and
export the part that you want to harmonize. Process the part through the SoundTrack
Loop Utility and reimport the part as an Apple Loop. Finally, transpose the part in the
track editor. Figure 10.23 shows a harmonized loop.
FIGURE 10.23
Maybe we can teach the
world to sing in perfect
harmony.
The harmonized loop may have a slightly metallic sound, but it will be in perfect harmony with your original track. A little equalization and some subtle effects and people
will think you sang the harmony part perfectly.
180
o reach synth goddess Wendy Carloss humorous Recording Tips for Beginners, go to
http://www.apocalypse.org/~wendy/resources/studiotips.html.
FINAL THOUGHTS
Some in the recording industry have characterized GarageBand as a toy. It is not
and we have hopefully shown that you can achieve professional results with
GarageBand.
Others in the recording biz have seen it as taking business away from the
recording studios. This may be partially true, but any empowering technology is
going to bring fresh ideas to how music is recorded and have an overall positive
effect.
FINAL THOUGHTS
Some are frustrated by its simplicity, others by its complexity. GarageBand cant be
everything to everybody, but it comes very close at least for its market. And it
attempts, at least, to be a product that doesnt get in the way of creativity.
What people forget is that great albums have been produced with technology that
isnt even close to GarageBands capabilities or its audio quality. Speaking personally as a recording engineer, I can do some things with GarageBand today than I
couldnt have done with a quarter-million dollars worth of studio gear 20 years
ago. A reel of 1/4'' reel-to-reel tape used to cost the same as what you pay for
GarageBand today.
As your interest and experience grow, you may want to move on to more expensive
professional recording softwareor you may not.
We look forward to the day when your garage band uses GarageBand to record the
demo that gets you that mega record deal. Or better yet, the day when your garage
band announces at the big awards show with the gramophone-shaped trophy that
you recorded your big hit using GarageBand, a Mac in your basementand this
book.
181
GLOSSARY
184
CHORD
F
fader
trol.
guitarist
guitar.
OVERDUB
H-I
M-N
interval
pitches.
K
key A pleasing-to-the-ear series of
eight musical notes that begins and
ends with the root or starting note.
Also a physical part of an instrument,
i.e. piano keys.
kick drum
kit.
kilohertz
ond.
A pair of loudspeakers.
note
O
octave A tone range of 12 semitones
in which the pitch of a note is doubled.
overdub To record on an unused
track while listening to previously
recorded tracks.
185
186
PAN
Q-R
quarter note A note having the duration of 1/4 of a whole note, which is
usually one measure in duration.
Real Instrument GarageBands term
for an effect preset for sound that is
either input or imported into
GarageBand.
region In GarageBand, a unit of
recorded sound or MIDI information.
reverb An effect that seeks to emulate the reflections of sound in space.
An example would be that a shower
stall is a small reverberant space.
root note Usually the beginning note
for a scale. The fundamental or defining note for a key or a chord.
T
tempo The relationship between real
time and musical time expressed in
beats per minute.
third Musical interval spanning four
semitones. An example is C to E.
timbre The character of a sound. For
example, a piano and a guitar sound
different even when playing the same
note.
WHOLE NOTE
U-Z
unison Two or more instruments
playing the same notes.
velocity How quickly or hard a keyboard key is struck, which usually
defines the volume of a note.
verse The exposition part of a song
where different words are sung to a
repeating melody.
vibrato Slight rapid up and down
variation of the pitch of a note.
volume A measurement of the loudness of a sound.
waveform A graphical representation
of a sound or audio signal.
whole note Usually a note duration
of one measure.
187
A
EXPANDING GARAGEBAND
f you are having fun with GarageBand, you may find it worthwhile to
expand its capabilities. You can do that with the GarageBand Jam Pack
and some third-party products.
You can never have enough RAM, and soon you will find the same is true
of Apple Loops. Once you have tired of the almost 2000 loops and 50+
software instruments that come with GarageBand, you will want more,
more, more!
190
notes
In addition to these
sources of Apple
Loops, we show you
how to roll your own
Apple Loops in Chapter
9, Making Your Own
Loops.
We go into depth about
how to use Audio Units
and where to find them
in Chapter 8, Making
Your Own Software and
Real Instruments.
B
CONFIGURING YOUR STUDIO
ou can make music using just GarageBand and your Mac; however,
if you really want use GarageBand to its full potential, you will
need some additional equipment. Fortunately, its the kind of gear
that many musicians already possess from doing live gigs or from having
set up a home studio in the past.
In this appendix well show you how to hook all that stuff up to your Mac
so that GarageBand can live up to your expectations and allow you to
create that mega-hit thats rolling around in your brain just waiting to
get out.
MONITORING
The most important pieces of gear in a studio are a good set of monitoring speakers. Repeat after me: The most important pieces of gear in a
studio are a good set of monitoring speakers. Remembering this will
save you many heartaches and wasted hours.
If you are monitoring through little popcan computer speakers, your
magnum opus may sound like mouse excrement in a popcan when
played back on a decent system. In addition to a good set of speakers, if
you are going to be doing any recording with a microphone, you are
going to need a decent set of closed or semi-closed headphones.
Speakers basically come in two varieties: powered speakers with amplifiers built in to their enclosures and passive or nonpowered speakers,
which need to be hooked up to an amplifier.
Nowadays, powered speakers have become more popular in computerbased studios. These speakers usually combine the convenience of selfcontained units with the good sound of built-in amplifiers that are
matched with the speakers characteristics.
192
FIGURE B.1
POWERED MONITORS
AUDIO OUT
AMP
PASSIVE SPEAKERS
HEADPHONES
note
Most powered computer speakers automatically mute when
you plug in a set of
headphones.
The latter method is the better way to go simply because you wont have be constantly
unplugging your speakers to plug in headphones, although most amplifiers and
some powered speakers have headphone jacks. The important factor here is to
have the ability to turn off the speakers while still being able to monitor through
the headphones.
In order to avoid feedback when recording to GarageBand with a microphone,
you will need to monitor through a set of headphones. Good pairs of professional closed-cup and semi-closed-cup headphones can be found for under $100,
so there is no reason to use cheap walkman-type headphones. Some good
examples of professional headphones are Sony MDR 7505, Sennheiser HD25-sp,
Audio-Technica Ath M30, and Fostex t40-RP.
Some people choose to monitor entirely through headphones. While this may
seem to be a cheaper alterative to speakers, monitoring through headphones is fatiguing as well as potentially dangerous to your hearing.
FIGURE B.2
This diagram shows how
to hook up both powered
and passive monitors
using a mixer. Impress
your friends with this
tricky setup. (Illustration
by Annie Kennedy.)
193
POWERED MONITORS
USB
AUDIO
INTERFACE
AUDIO OUT
AMP
PASSIVE SPEAKERS
MIXER
HEADPHONES
f you think about it, hearing is perhaps the most important ability of a musician or just
plain lover of music. It is bad enough that everybodys hearing degrades over time, but to
accelerate that process is, to say the least, unwise.
Exposing yourself to music (or any noise) over 90Db in loudness over a period of time can
cause hearing loss in the form of not being able to hear soft or high-frequency sound, ringing
in the ears, and total hearing loss.
If you are a performer, wear ER-15 musician earplugs when on stage. If you are recording or
listening to music, try to keep your monitoring levels below 86Db.
If youd like to read more, there is an excellent article by Clive Williamson at http://www.
symbiosis-music.com/hearing.html.
nuff said.
tip
Most USB MIDI
interfaces only
include the
interface and a
USB cable. Chances are
that you will have to
purchase MIDI cables
separately.
194
FIGURE B.3
These are typical MIDI
connectors. Notice the
convenient labeling. (Photo
by Jay Shaffer.)
If you are really lucky, your interface will come with some software to install. Just make
sure your Mac and the interface are speaking the same language.
FIGURE B.4
This is a USB/MIDI interface
featuring dual MIDI inputs
and outputs, which means
four connectors. (Used with
permission: m-audio
[www.m-audio.com/].)
If you dont already own a MIDI keyboard and want to purchase one, be aware that there
are two kinds of MIDI keyboards out there. There are MIDI keyboards that have their
own built-in sound generators and MIDI connectors. These can be used without a computer.
The second kind, called keyboard controllers, dont have any built-in sound generators
and usually have a USB interface and must use the computer to make sound. If you are
interested in the latter type, Apple has a simple solution for you. Apple teamed up with
MIDI giant M-Audio to release a special deal of $99 for the M-Audio Keystation 49e USB
MIDI keyboard, as shown in Figure B.5.
This is an excellent keyboard and is available at Apple stores and online at Apple.com.
Another type of keyboard to consider is the keyboard controller with a built-in audio
interface. These are a bargain in that they provide an all-in-one solution for both
audio and MIDI. Some examples of this type are the M-Audio Ozone and the Edirol
PCR-A30.
FIGURE B.5
The M-Audio Keystation
49e features 49 keys, USB
MIDI, and a 426-cubic inch
Hemi. Okay, forget the
Hemi part. (Used with
permission: m-audio
[www.m-audio.com/].)
If you want a musical keyboard that you can unhook from your computer and take to
your next karaoke party, you can pick up a consumer-type keyboard with MIDI for about
a hundred bucks. With this type, you usually have to buy a USB/MIDI interface.
For the working musician/keyboard player, professional synthesizers and workstations
start at about $500 and can go to several thousand dollars. Figure B.6 shows a complete MIDI keyboard setup.
FIGURE B.6
Two possible MIDI hookups are shown here: The
USB controller hooks
directly to the Mac, but
the MIDI keyboard has to
go through a MIDI interface. (Illustration by Annie
Kennedy.)
MIDI IN
MIDI OUT
195
196
1
2
3
Launch GarageBand and create a new project by selecting File > New.
Select GarageBand > Preferences. This brings up the Preferences window.
Click Audio/MIDI, as shown in Figure B.7.
FIGURE B.7
The Audio/MIDI preferences panel shows the
MIDI status. One MIDI
input detected off the
port bow, Captain.
Make sure that the MIDI Status item reads 1 MIDI Input(s) detected. If no MIDI
inputs are detected, recheck your hardware connections and make sure that your
MIDI keyboard is turned on.
Once your MIDI input is detected in the Preferences panel, go ahead and close the
panel. Play a note on your keyboard.
Several things should happen. You should hear a piano sound, you should see the
green level indicators move as you play a note, and finally you should see a small
blue indicator light up in the Track Info window. You should see something like
Figure B.8.
197
FIGURE B.8
MIDI is happenin!
Now that you have your keyboard working with GarageBand, you will definitely want to
check out Chapter 3, Recording Your Own Music with Software Instruments.
tip
A guitars audio
signal is
weaker than
your typical home
stereo line-level signal.
Although your Mac can
handle lower-level signals, you will get a bettersounding signal off your
guitar if you use a preamp to boost its signal.
198
FIGURE B.9
The Monster Cable
iStudioLink makes hooking
up your guitar simple.
Simple is good.
FIGURE B.10
The ART Tube MP Studio
preamp turns those wimpy
guitar and mic signals into
hefty line level signals.
Once you have plugged into your Mac, as shown in Figure B.11, its time to see if your
hot licks are getting into GarageBand.
FIGURE B.11
Strat meet Mac. Mac meet
Strat. The guitar/Mac love
connection. (Illustration by
Annie Kennedy.)
AUDIO IN
1/4" TO 1/8"
ADAPTER
PREAMP
1
2
3
4
5
6
FIGURE B.12
The New Track window
tempts you with the Arena
Rock setting, but lets stick
to No Effects for now.
199
200
CHOOSING A MICROPHONE
FIGURE B.13
This is a typical
pro mic with an
XLR connector.
(Photo by Jay
Shaffer.)
The reason that pro mics use XLR connectors is that a three-pin connector allows a lessnoisy, balanced connection to other audio gear. Among pro mics, there are two basic types,
called dynamic and condenser. Dynamic mics are generally the ice cream cone type of mic
that you see live performers using, as in Figure B.14. Condenser mics are usually those big
Tylenol capsule-looking mics that you see in recording studios and in Figure B.15.
FIGURE B.14
Audio Technika makes
several dynamic microphones for under $100.
Perfect for that Idol
audition. (Photo by
Jay Shaffer.)
Dynamic mics are much less fragile than condensers and dont require batteries or power.
Dynamics are generally cheaper and are far more common than condensers. By far, the most
popular mic on stages around the world is the Shure Sm-58 because it is a very rugged,
good-sounding dynamic mic. Sm-58s go for about $150, but many models of similar mics are
available for well under $100.
FIGURE B.15
This is a typical condenser
microphone shown with a
shock mount and stand.
Looks dangerous. (Photo
by Annie Kennedy.)
Condenser mics are more fragile than dynamic mics, but they are also more sensitive and
are better at picking up nuances. They also require power in the form of batteries or via
phantom power supplied by a mixer or preamp. Condensers are best used in a controlled
environment like a studio and usually start at about $300 and can go up to several thousand dollars.
If you plan on singing live on stage, get a dynamic mic. If youre going to be using the mic
in a studio situation and you can afford it, a condenser is a good choice.
201
202
FIGURE B.16
The mic-to-Mac connection is very similar to the
guitar-to-Mac connection,
but it doesnt require a guitar. (Illustration by Annie
Kennedy.)
MIC
AUDIO IN
1/4" TO 1/8"
ADAPTER
BALANCING
X FORMER
PREAMP
Once you have plugged a mic into your Mac, its time to see if your hot vocals are getting into GarageBand. If it has a switch, make sure your microphone is turned on; if you
are using a preamp, make sure that it also is powered on. Also make sure you are monitoring through headphones and that your speakers are off:
1
2
3
4
5
Talk into your microphone. Several things should happen. You should hear your
voice, and you should see the green level indicators move as you speak. Dont worry
if it sounds horrible at this point; we just want to make sure that the audio is
203
happening. If you dont hear anything at all and you are seeing the level indicators
move, check that Audio Output is set to Built-in Audio in the GarageBand
Preferences Audio/MIDI panel and that your headphones are connected properly. If
you dont hear anything at all and you are not seeing the level indicators moving,
check your connections, make sure that your mic is switched on, and that you turned
on the preamp if you are using one. If you still dont hear anything, try repeating the
new project/new track process. Once youve got the mic connection tested and
everything is playing nicely together, flip back to Chapter 5, Recording Vocals and
Other Instruments, where we go much more in depth with using a microphone with
GarageBand.
FIGURE B.17
The new vocal track window has all the trick vocal
settings.
note
Different audio
interfaces can
use USB, FireWire, or a
PCI slot to hook into
your Mac. PCI interfaces
are the fastest and most
expensive, whereas
USB interfaces are the
slowest and least
expensive.
204
tip
What does an audio interface do? It basically takes the analog audio signal
from your guitar, microphone, or vintage Mellotron and turns it into a digital
signal that your Mac and GarageBand want to see. Nowadays, practically all
audio interfaces can do high-resolution 24-bit analog-to-digital conversion.
They differ in features like the ability to record more than two simultaneous
channels, the types of audio connectors they accept, and built-in preamps and
effects. There are even keyboards and mixers with built-in audio interfaces.
Figure B.18 shows a standalone interface connection.
Make sure
when buying
an interface
that it includes
Mac OS X driver software and that you
install the software
according to the manufacturers instructions.
Any audio interface is an improvement over your Macs built-in audio jacks. And a
professional-level interface can be had for $200$300.
FIGURE B.18
An audio interface connection is like a Fab Five
makeover for your Macs
built-in audio jacks.
(Illustration by Annie
Kennedy.)
GUITAR
USB or
FIREWIRE
MIC
AUDIO
INTERFACE
MIXER
To record with GarageBand using an audio interface, you will need to select your interfaces driver in the GarageBand preferences window:
1
2
3
USING A MIXER
If you visit a professional recording studio, the dominating feature in the control room
is the console or mixer; the mixer is the audio nexus of a recording studio. On a much
smaller scale, an audio mixer can serve as the nexus for your GarageBand studio.
A four- to eight-channel mixer will allow you to route audio to and from your Mac without the hassle of constantly plugging and unplugging cables from your Mac. It will also
serve as a convenient place to hook up and control multiple microphones, guitars, and
other instruments. Another important function of a mixer is to allow control of your studios monitors and headphones.
Small recording mixers are available from such manufacturers as Mackie Designs,
Tascam, Edirol, and Samson in the $100$400 range. Some mixers include a built-in
digital audio interface and software controls that add to their value.
205
MIDI CONTROLLER
FIGURE B.19
Behold, the ultimate
GarageBand studio with
separate components.
Impressive! (Illustration
by Annie Kennedy.)
USB1
USB2
AUDIO IN
AUDIO
INTERFACE AUDIO OUT
MIC
PREAMP
MIXER
MONITORS
HEADPHONES
GUITAR
FIGURE B.20
You can simplify the ultimate GarageBand studio
with a multifunctional
controller. Yeah, baby!
Thats what Im talkin
about. (Illustration by
Annie Kennedy.)
MIC
GUITAR
MONITORS
(active or amp + passive)
HEADPHONES
USB1
MULTIFUNCTION
CONTROLLER
WITH MIDI-USB AUDIO
For the same kind of money that you would spend for a day of professional recording
studio time, you can create your own GarageBand studio that is functionally pretty darn
close to a professional studio. At least itll do until you get that multimillion dollar
recording contract.
C
KEYBOARD SHORTCUTS
MENU SHORTCUTS
These shortcuts allow you to access menu choices without touching
your mouse:
Menu Action
Shortcut
-, (comma)
-H
-Option-H
-Q
-N
-O
-W
-S
-Shift-S
-Z
-Shift-Z
-X
-C
-V
208
-A
-T
-J
-Y
-I
-B
-Option-N
-Delete
-U
-G
-L
-E
-M
-K
-?
Shortcut
Play/Pause
Spacebar
Go to Beginning
Home or Z
Go to End
End or Option-Z
Previous Measure
Left
Next Measure
Right
Page Back
Page Up
Page Forward
Page Down
Zoom In
Ctrl-Left
Zoom Out
Ctrl-Right
Up
Down
Delete Selection
Delete
Record Start/Stop
-Up arrow
-Down arrow
Shortcut
Up arrow
Down arrow
Left arrow
Right arrow
Tab
209
D
GARAGEBAND SOFTWARE
INSTRUMENTS
BASS
GUITARS
Classical Acoustic
Clean Electric
Electric Tremolo
HORNS
Dub Horns
DRUM KITS
Dance Kit
Hip Hop Kit
Jazz Kit
MALLETS
Pop Kit
Aurora Bell
Rock Kit
Church Bell
Techno Kit
Music Box
212
ORGANS
SYNTH LEADS
Cathedral Organ
Arena Run
Blip Side
Jazz Organ
Cheerful Trance
Pop Organ
Future Flute
Ominous Dancefloor
Riffy Fifths
PIANOS AND
KEYBOARDS
Electric Piano
Synchro Nice
WOODWINDS
Grand Piano
Alto Sax
Smokey Clav
Pop Flute
Smooth Clav
Tenor Sax
SYNTH PADS
Angelic Organ
STRINGS
Lunar Strings
Hollywood Strings
Orchestral Strings
SYNTH BASICS
Circuit Dialog
Constellation
Martian Lounge
Modern Prophecy
Planetarium
Sequence Element 1
Sequence Element 2
Space Harpsicord
Star Sweeper
Aquatic Sunbeam
Cloud Break
Cosmic Reflection
Falling Star
Mercury Wash
Silicon Strings
E
EFFECTS LIST
ollowing is a reference list of all the effects that are included with
GarageBand. The effects and what each effect does are covered in
Chapter 8, Making Your Own Software and Real Instruments.
BUILT-IN EFFECTS
The built-in effects are specific to Garage Band and are used to make
up many of GarageBands Real and Software Instruments.
In the list, we note whether the effect is a hard-wired part of the instrument or is selectable.
Also, we list the Apple-provided presets for each effect:
Compressor (all instruments)
Equalizer (all instruments):
Add Brightness
Flat
Hi-Fi
Add Sharpness
Improve Guitars
Bass Boost
Big Drum
Mid Reduce
Brighten Strings
Reduce S
Clear Vocals
Stronger Bass
Drum Refresh
Vocal Presence
214
note
Reverb and echo are
send effects. Their settings can be adjusted
only in the master
track and are applied
to all the tracks of a
song. However, the
individual tracks echo
or reverb send amount
determines how much
or little of the individual tracks sound is
affected.
Cathedral
Hard
Club
Medium
Dance Reverb
Soft
Dark Cathedral
Dark Cave
Empty Arena
Large Cathedral
Large Chamber
Large Hall
Large Stage
Distortion 1
Living Room
Distortion 2
Medium Chamber
Distortion 3
Medium Hall
Distortion 4
Moon Dome
Scape
Overdrive (selectable) :
Small Chamber
Drive 1
Small Club
Drive 2
Small Dome
Drive 3
Bitcrusher (selectable) :
Ambient Delay
6 Bit Resynth
Dance Echo A
Classic 8 Bit
Dance Echo B
Demaged Bits
Digitizer
Dub Delay A
Wave Destruction
Dub Delay B
Electric Shock
Endless Loop
Half Note Echo
Quarter Note Echo
Rock N Roll
Shift to Bright
Sixties Echo Effect
Chorus (selectable) :
Tremolo (selectable) :
Faster Modulation
Circular Structure
Light Chorus
Fast Pan
Medium Chorus
Leslie Rotor
Smooth Chorus
Medium Pan
Spread Stereo
Mono Tremolo
Stage Chorus
Flanger (selectable) :
Full Range
Make Wide
Medium Flange
Bass Snap
Organic
Bass Wah
Resonator
Crunch Wah
Soft Flange
Cry Baby
String Flange
Filter Ducks
Phaser (selectable) :
Circle Phases
Deep Phase
Old Phaser
Singing Phase
Hi Pass Autofilter
Light Peak
Static Peak
Wow
Amp Simulation (selectable) :
American Clean
Surrounding
American Crunch
American Overdrive
British Crunch
British Lead
AUHipass
AUDynamicsProcessor
AULowpass
AUMultibandCompressor
AULowShelfFilter
AUDelay
AUMatrixReverb
AUGraphicEQ
AUParametricEQ
AUHighShelfFilter
AUPeakLimiter
215
F
GENERAL MIDI INSTRUMENTS LIST
PIANO
CHROMATIC
PERCUSSION
009 Celesta
010 Glockenspiel
012 Vibraphone
013 Marimba
014 Xylophone
007 Harpsichord
008 Clavinet
016 Dulcimer
218
ORGAN
ENSEMBLE
022 Accordion
023 Harmonica
GUITAR
BRASS
057 Trumpet
058 Trombone
059 Tuba
BASS
REED
069 Oboe
071 Bassoon
072 Clarinet
STRINGS/ORCHESTRA
PIPE
041 Violin
073 Piccolo
042 Viola
074 Flute
043 Cello
075 Recorder
044 Contrabass
078 Shakuhachi
079 Whistle
048 Timpani
080 Ocarina
SOUND EFFECTS
SYNTH LEAD
ETHNIC
105 Sitar
106 Banjo
107 Shamisen
108 Koto
109 Kalimba
111 Fiddle
112 Shanai
SYNTH PAD
089 New Age Synth Pad
090 Warm Synth Pad
091 Polysynth Synth Pad
092 Choir Synth Pad
093 Bowed Synth Pad
094 Metal Synth Pad
095 Halo Synth Pad
096 Sweep Synth Pad
SYNTH EFFECTS
097 SFX Rain
098 SFX Soundtrack
099 SFX Crystal
100 SFX Atmosphere
101 SFX Brightness
102 SFX Goblins
103 SFX Echoes
104 SFX Sci-fi
PERCUSSIVE
113 Tinkle Bell
114 Agogo
115 Steel Drums
116 Woodblock
117 Taiko Drum
118 Melodic Tom
119 Synth Drum
120 Reverse Cymbal
SOUND EFFECTS
121 Guitar Fret Noise
122 Breath Noise
123 Seashore
124 Bird Tweet
125 Telephone Ring
126 Helicopter
127 Applause
128 Gun Shot
219
G
MIDI IMPLEMENTATION CHART
ost MIDI instruments or other products come with this somewhat arcane chart in the last page of their documentation. Its
called the MIDI Implementation Chart.
222
Function
Recognized
DLSMusicDevice
Recognized
GarageBand
Basic channel
Default
Changed
1 - 16
1 - 16
1 - 16
1 - 16
Mode
Default
Mode 3
Mode 3
Messages
Altered
X
0 - 127
X
0 - 127
Velocity
Note on
Aftertouch
Note off
Key
Channel
X
X
X
X
X
X
0, 32
7
10
71
74
O
O
O
O
O
O
O
X
X
X
X
X
91
93
100, 101
120
121
123
O
O
O
O
O
O
X
X
X
X
X
X
Program change
System exclusive
0 - 127
?
X
X
Song select
System realtime
Tune request
Clock
Commands
X
X
X
X
X
X
Aux. messages
Reset all
controllers
Local on/off
Active sensing
System reset
Note number
Pitch bend
Control change
Remarks
H
GENERAL MIDI DRUM KEY MAP
224
FIGURE H.1
With GarageBands virtual
drum kits, you can forego
the drumsticks (and the
drummer).
Not all drum kits conform exactly to the same drum map.
I
ONLINE RESOURCES
GARAGEBAND AND MAC AUDIO SITES
http://www.apple.com/ilife/garageband/
This is a large site with GarageBand and Mac audio news, articles,
forums, and lots of links.
MacTeens
http://macteens.com/
This is another large site with all sorts of useful Mac information.
The GarageDoor
http://www.thegaragedoor.com/
226
This site contains news and tons of Mac music software links. You must register (free)
to see all this sites content.
Harmony Central
http://www.harmony-central.com/Software/Mac/
This is Jay Shaffers own site, and it contains sample files and updates for this book.
OSX Audio
http://www.osxaudio.com/
This is a site with all you ever wanted to know about Audio Units.
SampleNet
http://www.samplenet.co.uk/
GEAR RETAILERS
Sister magazine to Future Music. This mag often has great software CDs.
Electronic Musician
http://www.emusician.com/
GEAR RETAILERS
These sites have the hardware and software goodies to help you make the most of
GarageBand:
Apple Store
http://store.apple.com/
Where else? Apple has a selection of gear related to GarageBand, as well as the
expansion Jam Pack.
M-Audio
http://m-audio.com/index.php
M-Audio is a Mac MIDI giant. Check out a couple of MIDI devices from M-audio in
Appendix B, Configuring Your Studio.
Audio MIDI
http://www.audiomidi.com/
227
228
ART (Applied Research and Technology) is a manufacturer of preamps and other signal
processing gear. Youll find an example of one of its preamps in Appendix B.
Monster Cable
http://www.monstercable.com/
Manufacturer of high-quality cables and interconnects for audio, video, and computers.
Refer to Appendix B for more information.
REFERENCES
These sites are valuable references for music and recording:
MIDI Manufacturers Association
http://www.midi.org/
229
INDEX
Symbols
-A keyboard shortcut (editing note loudness), 43
-B keyboard shortcut (master track display),
22
-E keyboard shortcut (Track Editor display),
23, 35, 42
-I keyboard shortcut (Track Info window display), 33
-J keyboard shortcut, regions (tracks), joining, 25
-K keyboard shortcut (Onscreen Musical
Keyboard window display), 32
-L keyboard shortcut (Loop Browser display), 35
-N keyboard shortcut (new song creation),
11, 26
-Q keyboard shortcut (quitting
GarageBand), 34
-T keyboard shortcut, regions (tracks), splitting, 25
A
AAC (Advanced Audio Coding) files, 107
accessing effects, 91, 132-133
Activity Monitor
performance requirements, viewing, 8
PID numbers, viewing, 8
adapters
guitars (Monster Instrument Adapters), 197
microphones, balancing transformers, 202
230
audio loops
Apple Loops, saving as, 156
building, 149-150
drum loops, splitting, 176-178
note timing, editing, 151
Real Instrument audio loops
building, 152-153
editing tempo, 153
SoundTrack Loop Utility, 154
navigating, 156
tempo, editing, 151-152
viewing, 150
Audio MIDI Web site, 227
audio preferences, setting, 52
Audio Unit effects, 143, 215
AUBandpass, 143
AUDelay, 143
AUDynamicsProcessor, 143
AUGraphicEQ, 143
AUHipass, 143
AUHiShelfFilter, 143
AULoShelfFilter, 144
AULowpass, 144
AUMatrixReverb, 144
AUMultibandCompressor, 144
AUParametericEQ, 144
AUPeakLimiter, 143
Audio Unit Instruments (MIDI), 131, 217
Bass group list, 218
Brass group list, 218
Chromatic Percussion group list, 217
Ensemble group list, 218
Ethnic group list, 219
Guitar group list, 218
Organ group list, 218
Percussive group list, 219
Piano group list, 217
Pipe group list, 218
Reed group list, 218
Sound Effects group list, 219
Strings/Orchestra group list, 218
231
232
B
Balance slider, Digital Stepper generator edit
window, 128
balancing transformers (microphones), 202
Base Gain parameter (Equalizer edit window),
134
Bass group list (Audio Unit Instruments), 218
Bass group list (Software Instruments), 211
bass loops, building for rock songs, 63-64
Bass Reduction effect edit window, Frequency
slider, 138
bass reduction effects, 214
bass tracks for dance songs, building, 27
batch-processing (SoundTrack Loop Utility),
157
beat ruler (Track window), 38
Beats column (Loop Browser), 17
Bitcrusher effect edit window, 214
Resolution slider, 139
Sample Rate Reduction slider, 139
BitShift Audio Web site, 190, 226
blues songs, building, 78
lyrics, 79
overdubbing vocal tracks, 81-83
reference tracks, 79-80
bouncing tracks, 173-174
Brass group list (Audio Unit Instruments), 218
browsing loops
in column view (Loop Browser), 15-16
in Loop Browser, 14
building
audio loops, 149-150
blues songs, 78
lyrics, 79
overdubbing vocal tracks, 81-83
reference tracks, 79-80
dance songs, 26
bass tracks, 27
drum tracks, 26
melody, 27-29
C
C key keyboard shortcut, cycling regions function, 36
changing
instruments in Onscreen Musical Keyboard, 33-34
Loop Browser button keywords, 15
octaves in Onscreen Musical Keyboard, 33
pitch in regions (tracks), 43
Real Instrument vocal presets, 75
Software Instruments in Software Instrument tracks,
41-42
Character slider, Analog Pad generator edit
window, 124
chordal movements, 43
Chorus effect edit window, 215
Intensity slider, 140
Speed slider, 140
233
234
Time Display, 36
Time Display bar, 36
Time/Measure Format button, 36
Track Editor button, 35, 42
Track Info button, 35
control points (continuous controllers), 45
converting songs
to AAC files, 108
to MP3 files, 106-107
copying notes (regions), 44, 88-90
Copyright field (SoundTrack Loop Utility
Property tags), 156
Count In command, 37, 61
cross-fade panning, 174-175
Crystal (Green Oak)
downloading, 162
navigating, 163
presets, adding to GarageBand, 163-165
custom installations, 6
customizing
button view (Loop Browser), 15
Real Instrument settings, saving, 53-55
Software Instrument settings, saving, 46
Cutoff slider
Analog Basic generator edit window, 122
Analog Mono generator edit window, 123
Analog Pad generator edit window, 124
Analog Swirl generator edit window, 125
Analog Sync generator edit window, 126
Digital Stepper generator edit window, 128
Piano generator edit window, 119
Strings generator edit window, 120
Cutoff Steps slider, Digital Stepper generator
edit window, 128
cutting and pasting in regions, 87-88
Cycle button (GarageBand control bar), 36
cycle recording
cycle regions, displaying, 38
exiting, 39-40
overdubbing, 40
DLSMUSICDEVICE
D
Damper slider, Electric Clavinet generator edit
window, 130
dance songs, building, 26
bass tracks, 27
drum tracks, 26
melody, 27-29
Decay slider
Analog Basic generator edit window, 122
Analog Mono generator edit window, 123
Analog Swirl generator edit window, 125
Analog Sync generator edit window, 126
Digital Basic generator edit window, 126
Digital Mono generator edit window, 127
Electric Piano generator edit window, 121
delays (vocals). See latency
deleting
effects, 92
songs from iDVD, 115
tracks, 13
recovering, 173
Dent Du MIDI freeware, 166-168
Add General MIDI Program Name option, 167
Add Track Name from MIDI File option, 167
Output MIDI Files option, 167
Pass Through Pan Change Events option, 167
Pass Through Program Change Events option, 167
Pass Through Volume Change Events option, 167
Translate Drum Tracks option, 167
Descriptors radio buttons (SoundTrack Loop
Utility), 156
Details tab (Track Info window), 53
developing songs, example of, 4-5
dialogs
Installation Type (iLife 04), 5
New Project, 11
setting keys, 12
setting tempos, 12
setting time signatures, 12
registration (iLife 04), 7
Digital Basic generator edit window, slider
controls, 126
Digital Mono generator edit window, slider
controls, 127
digital recorders, GarageBand as, 172
Digital Stepper generator edit window, slider
controls, 127-128
Display menu (Edit window)
Modulation function, 44
Pitch Bend function, 44
Sustain function, 44
displaying
Editor, 23
Loop Browser, 35
master track, 22
metronome, 37
New Track window, 35
Onscreen Musical Keyboard window, 32
region (tracks) information, 23
Track Editor, 35, 42
Track Info window, 35
Distortion effect edit window, slider controls,
139
distortion effects, 214
Distortion slider
Digital Mono generator edit window, 127
Tonewheel Organ generator edit window, 129
dividing regions (tracks), 24-25
DLSMusicDevice, 130-131
MIDI Implementation Chart, 221
sound fonts, 131
235
236
DOUBLING VOCALS
E
earplugs, 193
Echo edit window, parameter controls, 136
Echo effects, 92, 136, 214
Echo Repeat parameter (Echo edit window),
136
Echo Time parameter (Echo edit window), 136
Echo Volume parameter (Echo edit window),
136
Edit Timeline grid (Grid menu), 42-43
Edit window, Display menu
Modulation function, 44
Pitch Bend function, 44
Sustain function, 44
editing
audio loops
note timing, 151
tempo, 151-152
cloned Real Instrument tracks, 58
notes (regions)
duration, 44
loudness, 43
modulation, 44
pitch, 44
pitch bend, 44
sustain, 44
Real Instrument audio loops, 17
tempo, 153
Real Instrument tracks, 56, 78, 86-90
copying/pasting regions, 88-90
cutting and pasting in regions, 87-88
splitting regions, 87
Software Instrument regions, 41
tempo in SoundTrack Loop Utility, 157
timing in regions (tracks), 42-43
vocal tracks, 78
Editor, displaying, 23
effects
accessing, 91, 132-133
amp simulation effects, 215
AU effects
software, 165
Web sites, 165
AUBandpass, 143
AUDelay, 143-144
Audio Unit effects, 215
AUDynamicsProcessor, 143
AUGraphicEQ, 143
AUHipass, 143
AUHiShelfFilter, 143
AULoShelfFilter, 144
AULowpass, 144
AUMultibandCompressor, 144
AUParametricEQ, 144
AUPeakLimiter, 143
FLANGER EFFECTS
expanding
Loop Browser button selection, 14
Onscreen Musical Keyboard, 33
expansions
GarageBand Jam Pack, 189
Soundtrack software, 189
Export to iTunes command, 103
exporting
parts of songs, 101
songs to iTunes, 103-105
extending loops, 19
F
fade-outs in rock songs, building, 69
fading tracks, 21
Fast Forward button (GarageBand control bar),
36
Fav column check box (Loop Browser), 16
favorites, loops
clearing favorite lists, 17
tagging as, 16
viewing, 16
feedback
microphones, 192-193
monitoring (headphones), 72-73, 83
Feedback slider
Flanger effect edit window, 141
Phaser effect edit window, 141
File Type radio buttons (SoundTrack Loop
Utility Property tags), 156
files
MIDI files, 18
song files, saving, 11
Filter for More Relevant Results check box
(Preferences dialog), 15
filtering loop searches, 15
Fix Timing button (Track Editor), 42-43
Flanger effect edit window, slider controls, 141
flanger effects, 215
237
238
FREEWARE
freeware
AU Effects, 165
AU Instruments, 162
Dent Du MIDI, 166-168
Add General MIDI Program Name option, 167
Add Track Name from MIDI File option, 167
Output MIDI Files option, 167
Pass Through Pan Change Events option, 167
Pass Through Program Change Events option,
167
Pass Through Volume Change Events option,
167
Translate Drum Tracks option, 167
Soundflower, recording Internet radio broadcasts,
169-171
Frequency slider
Automatic Filter effect edit window, 140
Bass Reduction effect edit window, 138
Treble Reduction effect edit window, 138
Future Music Web site, 227
G
GarageBand
Apple Loops, importing, 158-160
control bar, 35
Cycle button, 36
Fast Forward button, 36
Go to Beginning button, 36
Loop Browser button, 35
Master Level Meters, 36
Master Volume Slider, 36
New Track button, 35
Play button, 36
Record button, 36
Rewind button, 36
Tempo Indicator, 36
Time Display, 36
Time Display bar, 36
Time/Measure Format button, 36
Track Editor button, 35, 42
Track Info button, 35
IMPORTING
H
Harmonic Steps slider, Digital Stepper generator edit window, 128
Harmonics slider
Digital Basic generator edit window, 126
Digital Mono generator edit window, 127
Digital Stepper generator edit window, 128
harmonies, building in SoundTrack Loop
Utility, 179
Harmony Central Web site, 226
headphones
latency, 73
microphone feedback, 192-193
monitoring, 72-73
hearing effects, 133
hearing loss, 193
High slider, Amp Simulation effect edit window, 143
Horns group list (Software Instruments), 211
I
iCompositions Web site, 227
iDisk Web sites
.mac File Sharing Web pages, 110-111
songs, moving to, 109-111
iDVD songs
adding to, 115
removing from, 115
iLife 04
installations
custom, 6
system requirements, 5
registration dialog, 7
iMovie, songs, adding to, 114
importing
Apple Loops into GarageBand, 158-160
MIDI files, 166-168
239
240
J-K
jacks, Audio In/Out jacks (Mac), 203
jazz songs, building, 46
rhythm, 46-47
solos, 47-48
Join Selected command, 25
joining regions (tracks), 25
key, setting, 12
Key column (Loop Browser), 17
Key menu (SoundTrack Loop Utility Property
tags), 156
keyboard controllers, hook-ups, 195
keyboard shortcuts
-A (editing note loudness), 43
-B (displaying master track), 22
-E (displaying Track Editor), 23, 35, 42
-I (displaying Track Info window), 33
-J (joining tracks), 25
-K (displaying Onscreen Musical Keyboard window), 32
-L (displaying Loop Browser), 35
-N (creating new song files), 11, 26
-Q (quitting GarageBand), 34
-T (splitting tracks), 25
C key, cycling regions function, 36
GarageBand window shortcuts list, 208
menu shortcuts list, 207-208
Option--N (displaying New Track window), 35
R key (recording function), 36
Track Info window shortcuts list, 209
Z key (return to beginning of songs), 36
keyboards
MIDI keyboards, 35, 197
hook-ups, 193-195
keyboard controllers, 195
testing, 196
USB/MIDI interfaces, 193-195
LOOPS
L
latency, 73
lead guitar in rock songs, building, 67-69
left/right channels (stereo), track adjustments, 21
linking songs to Web pages, 111-112
listening to loops, 17
in timeline (Loop Browser), 18
Loop Browser
Beats column, 17
buttons
changing keywords, 15
expanding selection, 14
moving, 15
resetting keywords, 15
view, customizing, 15
column view, browsing loops, 15-16
default view, 13
displaying, 35
Fav column check box, 16
favorites list, clearing, 17
Go to Beginning button, 18
Key column, 17
loops
browsing, 14-16
searching, 14-15
opening, 13
Play/Stop button, 18
Tempo column, 16
timeline
adding loops to, 18
adding tracks to loops, 19
extending loops, 19
listening to loops, 18
views, switching between, 16
Loop Browser button (GarageBand control
bar), 35
loops
auditioning, 17
bass loops, building rock songs, 63-64
browsing
in column view (Loop Browser), 15-16
in Loop Browser, 14
drum loops
building rock songs, 62-63
splitting, 176-178
extending, 19
favorites
clearing favorite lists, 17
tagging as, 16
viewing, 16
files, managing, 157
Real Instrument loops
editing, 17
Software Instrument loops as, 17
rhythm guitar loops, building rock songs, 65-66
searching
filtering searches, 15
in Loop Browser, 14-15
shortening, 23-24
Software Instrument loops as Real Instrument loops,
17
songs, adding to, 18
Soundtrack software, 189
tracks, adding to, 19
241
242
LOOPS
Web sites
BitShift Audio, 226
Drums on Demand, 226
SampleNet, 226
SoundShopper.com, 226
loudness of notes (regions), editing, 43
Louie, Louie chordal movements, 43
Low slider, Amp Simulation effect edit window, 143
lyrics, writing for blues songs, 79
M
M-Audio Web site, 227
.mac accounts
File Sharing Web pages (iDisk Web sites), 110-111
songs, moving to, 109-111
Mac Audio Guy Web site, 226
Mac Jukebox Web site, 227
MacAddict Web site, 227
Macband Web site, 227
Macidol Web site, 227
MacInTouch Web site, 225
MacJams Web site, 225
MacMusic Web site, 226
MacTeens Web site, 225
magazine Web sites
Computer Music, 227
Electronic Musician, 227
Future Music, 227
MacAddict, 227
Mallets group list (Software Instruments), 211
managing
audio effects, GarageBand performance, 8
loop files, 157
Software Instruments, GarageBand performance, 8
manual updating (iPod), 109
master effects, 92
Master Level Meters (GarageBand control
bar), 36
MIXING
243
244
N
Name field (Track Editor), 42
naming regions (tracks), 42
navigating
Crystal (Green Oak), 163
SoundTrack Loop Utility, 156
New Project dialog, 11
key, setting, 12
tempo, setting, 12
time signatures, setting, 12
New Track button (GarageBand control bar),
35
New Track window, displaying, 35
noise gates, 133
notes (regions)
adding to regions, 44
appending in Software Instrument recordings, 40
duplicating, 44
duration, editing, 44
loudness, editing, 43
modulation, editing, 44
pitch, editing, 44
pitch bend, editing, 44
selecting all, 43
sustain, editing, 44
timing, editing audio loops, 151
Number of Beats tag (SoundTrack Loop Utility
Property tags), 156
PLAYHEAD LOCKS
O
octaves, changing (Onscreen Musical
Keyboard), 33
Onscreen Musical Keyboard
changing instruments in, 33-34
displaying, 32
expanding, 33
octaves, changing, 33
playing, 33
opening Loop Browser, 13
Optimize for Radio button (Audio/MIDI pane),
51
latency, reducing, 73
-N keyboard shortcut (New Track
Option-
window display), 35
Organs group list (Audio Unit Instruments),
218
Organs group list (Software Instruments), 212
OSX Audio Web site, 226
Output Level slider
Amp Simulation effect edit window, 143
Distortion effect edit window, 139
Overdrive effect edit window, 139
Output MIDI Files option (Dent Du MIDI freeware), 167
Overdrive effect edit window, slider controls,
139
overdrive effects, 214
overdubbing, 40
cycle regions, setting up, 60-61
guitar recordings, 57-61
vocals, 78, 81-83
P
pan control (Mixer column), 21
panning
cross-fade panning, 174-175
rock song mixes, 95-97
245
246
Q-R
QuickTime
DLSMusicDevice, 130-131
MIDI Implementation Chart, 221
sound fonts, 131
REGIONS
guitar presets, 52
settings, modifying, 53-55
track color designations, 57
Track Editor, 56, 78
tracks
cloning, 58
editing, 86-90
overdubbing, 57-61
vocal presets, 74
changing, 75
modifying, 76
Reason (Propellerhead Software) as ReWire
slave, 168-169
Record button (GarageBand control bar), 36
recording
cycle recording
displaying cycle regions, 38
exiting, 39-40
overdubbing, 40
Software Instrument tracks, 38-40
guitar
basic guitar tracks, 55
building rock songs, 67-69
editing, 56
overdubbing, 57-61
setting audio levels, 49-51
stomp boxes, 50
Internet radio broadcasts, 170-171
keyboard shortcuts, 36
program changes on tracks, 131
Software Instrument tracks, 36-37
spaces, vocal recording preparations, 76
tracks
bouncing, 173-174
cross-fade panning, 174-175
doubling vocals, 179
duplicating tracks, 178
mixing tips, 180
splitting drum loops, 176-178
vocals, 77
basic performance techniques, 80
basic recording techniques, 71-72
blues songs, 78-83
editing, 78
latency, 73
monitoring, 72-73, 83
Real Instrument presets, 74-76
recording space preparation, 76
setting audio input levels, 73-74
recovering deleted tracks, 173
Reed group list (Audio Unit Instruments), 218
Reeds radio button, Electric Piano generator
edit window, 121
reference tracks in blues songs, building,
79-80
regions (tracks)
copying/pasting, 88-90
cutting and pasting within, 87-88
cycle regions
displaying, 38
setting up, 60-61
information, displaying, 23
joining, 25
moving, 23
notes
adding to, 44
duplicating, 44
editing duration, 44
editing loudness, 43
editing modulation, 44
editing pitch, 44
editing pitch bend, 44
editing sustain, 44
selecting all, 43
pitch, changing, 43
Real Instrument track regions
color designations, 57
editing, 86-90
247
248
REGIONS
renaming, 42
shortening, 23-24
Software Instrument regions, editing, 41
splitting, 24-25, 87
timing, editing, 42-43
Track window, viewing in, 38
registration dialog (iLife 04), 7
rejoining regions (tracks), 25
Release slider
Analog Swirl generator edit window, 125
Digital Basic generator edit window, 126
Piano generator edit window, 119
Strings generator edit window, 120
removing
effects, 92
songs from iDVD, 115
renaming regions (tracks), 42
Repeat Color parameter (Echo edit window),
136
repeating loops, 19
Resolution slider, Bitcrusher effect edit window, 139
Resonance slider
Analog Basic generator edit window, 122
Analog Mono generator edit window, 123
Analog Pad generator edit window, 124
Analog Swirl generator edit window, 125
Automatic Filter effect edit window, 140
retailer Web sites
Apple Store, 227
ART, 228
Audio MIDI, 227
M-Audio, 227
Monster Cable, 228
Musicians Friend, 228
returning to beginning of songs via keyboard
shortcuts, 36
Reverb Color parameter (Reverb edit window),
137
S
Sample Rate Reduction slider, Bitcrusher
effect edit window, 139
SampleNet Web site, 190, 226
Save Instrument button (Track Info window),
55
saving
audio loops as Apple Loops, 156
customized Software Instrument settings, 46
modified Real Instrument settings, 55
song files, 11
Scale Type menu (SoundTrack Loop Utility
Property tags), 156
Search tags (SoundTrack Loop Utility), 156
searching loops
filtering searches, 15
in Loop Browser, 14-15
selecting
loops as favorites, 16
notes (regions), 43
sequencers (MIDI), 32
Shareware Music Machine Web site, 226
shortcuts (keyboard)
-A (editing note loudness), 43
-B (displaying Master track), 22
-E (displaying Track Editor), 23, 35, 42
-I (displaying Track Info window), 33
-J (joining tracks), 25
-K (displaying Onscreen Musical Keyboard window), 32
-L (displaying Loop Browser), 35
-N (creating new song files), 11, 26
-Q (quitting GarageBand), 34
-T (splitting tracks), 25
C key (cycling regions function), 36
GarageBand window shortcuts list, 208
menu shortcuts, list of, 207-208
Option--N (displaying New Track window), 35
R key (recording function), 36
Track Info window shortcuts list, 209
Z key (return to beginning of songs), 36
shortening
loops, 23-24
regions (tracks), 23-24
249
250
Property tags
Author field, 156
Comment field, 156
Copyright field, 156
File Type radio buttons, 156
Key menu, 156
Number of Beats tag, 156
Scale Type menu, 156
Time Signature menu, 156
Search tags
Genre tag, 156
Instrument selector, 156
tempo, editing, 157
Transients window, 157
preview bar, 158
speakers
monitoring speakers, 191
hook-ups, 192
powered versus passive, 191
passive speakers, hook-ups, 192
powered speakers, 191
hook-ups, 192
mixers, 192
Speed slider
Automatic Filter effect edit window, 140
Chorus effect edit window, 140
Flanger effect edit window, 141
Phaser effect edit window, 141
Tremolo effect edit window, 141
Split command, 25
splitting
drum loops, 176-178
regions (tracks), 24-25, 87
stereo, left/right channels, adjusting in
tracks, 21
stomp boxes, 50
Strings generator edit window, slider controls,
120
Strings group list (Software Instruments), 212
Strings/Orchestra group list (Audio Unit
Instruments), 218
251
252
STUDIOS
studios, configuring
audio interfaces, 203-204
guitar/Mac hook-ups
adapters, 197
preamps, 197-199
testing connections, 199-200
headphones, 192-193
microphones/Mac hook-ups, 200-202
MIDI keyboard hook-ups, 193-197
monitoring speakers, 191-192
multifunctional controllers, 205
testing MIDI keyboards, 196
sustain in notes (regions), editing, 44
Sustain function (Display menu), 44
Sustain slider
Analog Basic generator edit window, 122
Analog Swirl generator edit window, 125
Analog Sync generator edit window, 126
switching
between views in Loop Browser, 16
Software Instruments in Software Instrument tracks,
41-42
Sync Envelope slider, Analog Sync generator
edit window, 125
Sync Modulator slider, Analog Sync generator
edit window, 125
Sync slider, Analog Sync generator edit window, 125
Synth Basics group list (Software
Instruments), 212
Synth Effects group list (Audio Unit
Instruments), 219
Synth Lead group list (Audio Unit
Instruments), 219
Synth Leads group list (Software
Instruments), 212
Synth Pad group list (Audio Unit Instruments),
219
Synth Pads group list (Software Instruments),
212
System Preferences menu, Sound pane volume configuration, 50-51
T
tagging loops as favorites, 16
tempo
audio loops, editing in, 151-152
editing in SoundTrack Loop Utility, 157
Real Instrument audio loops, editing in, 153
setting, 12
Tempo column (Loop Browser), 16
Tempo Indicator (GarageBand control bar), 36
testing
guitar/Mac hook-ups, 199-200
microphone/Mac hook-ups, 202
MIDI keyboards, 196
third-party Apple Loops
GarageBand, installing in, 160
indexing, 160
Timbre slider
Digital Basic generator edit window, 126
Digital Mono generator edit window, 127
Time Display bar (GarageBand control bar), 36
Time Signature menu (SoundTrack Loop Utility
Property tags), 156
time signatures, 12, 88
Time/Measure Format button (GarageBand
control bar), 36
timeline (Loop Browser), loops
adding to, 18
adding tracks to, 19
extending, 19
listening to, 18
timeline (Track window), 38
timing regions (tracks), editing in, 42-43
Tone slider
Distortion effect edit window, 139
Overdrive effect edit window, 139
Tonewheel Organ generator edit window, slider controls, 129
Track column (GarageBand window), 18
track edit waveform display, 89
TRACKS
Track Editor
displaying, 35, 42
Fix Timing button, 42-43
Grid menu, Edit Timeline grid, 42-43
Name field, 42
playhead locks, 86
Software Instrument tracks, editing, 42-43
Track Editor button (GarageBand control bar),
35, 42
Track Info button (GarageBand control bar), 35
Track Info window
Amp Simulation settings window, 53
Details tab, 53
displaying, 35
effects, accessing, 91
keyboard shortcuts, list of, 209
Onscreen Musical Keyboard, changing instruments
in, 33-34
Save Instrument button, 55
Software Instruments
adjusting settings, 45
saving customized settings, 46
Track window, 38
tracks
bass tracks, building dance songs, 27
bouncing, 173-174
cross-fade panning, 174-175
deleted tracks, 13
recovering, 173
drum loops, splitting, 176-178
drum tracks, building dance songs, 26
duplicating, 178
doubling vocals, 179
effects, deleting, 92
fading, 21
left/right channels (stereo), adjusting, 21
loops, adding to, 19
master track effects, 93-94, 135
accessing, 132-133
Compressor, 133, 137
Echo, 136
Equalizer, 134, 137
Gate, 133
hearing, 133
Reverb, 136-137
maximum safe levels, 97
melodies, building dance songs, 27-29
muting, 20
program changes, recording, 131
Real Instrument tracks
cloning, 58
color designations, 57
editing, 56, 78, 86-90
overdubbing, 57-61
recording, mixing tips, 180
reference tracks, building blues songs, 79-80
regions
changing pitch, 43
cycle regions, 60-61
displaying cycle regions, 38
displaying information, 23
editing Software Instrument regions, 41
editing timing, 42-43
joining, 25
moving, 23
renaming, 42
shortening, 23-24
splitting, 24-25
rhythm, building jazz songs, 46-47
Software Instruments
adding notes (regions) to regions, 44
cycle recording, 38-40
duplicating notes (regions), 44
editing note (region) duration, 44
editing note (region) loudness, 43
editing note (region) pitch, 44
editing note (regions) modulation, 44
editing note (regions) pitch bend, 44
editing note (regions) sustain, 44
editing region (tracks) pitch, 43
editing via Track Editor, 42-43
editing, continuous controllers, 45
editing, switching Software Instruments, 41-42
recording, 36-37
253
254
TRACKS
solos, 20
building jazz songs, 47-48
vocal tracks
editing, 78
overdubbing, 78, 81-83
recording, 77
volume, adjusting, 21
adjusting via master tracks, 22
setting, 96
Tracks column (Track window), 38
transferring songs
to iPod, 109
to .mac accounts, 109-111
Transients window (SoundTrack Loop Utility),
157-158
Translate Drum Tracks option (Dent Du MIDI
freeware), 167
Treble Gain parameter (Equalizer edit window),
134
Treble Reduction effect edit window, Frequency
slider, 138, 214
Tremolo effect edit window, slider controls, 141
tremolo effects, 215
troubleshooting
feedback, monitoring (headphones), 72-73
latency, 73
Tuning slider
Analog Basic generator edit window, 122
Digital Basic generator edit window, 126
Digital Mono generator edit window, 127
U-V
Unable to continue error message, 7
updates to iPod, manual updates, 109
USB keyboards, 35
USB/MIDI interfaces, 193-195
viewing
audio loops, 150
favorite loops, 16
GarageBand performance requirements, 8
master track, 22
PID numbers, 8
ZOOM SLIDER
W-Z
WAV files, 107
Web pages
.mac File Sharing (iDisk Web sites), 110-111
songs, linking to, 111-112
Web sites
Apple Store, 227
ART, 228
AU effects, 165
AU Instruments, 162
Audio MIDI, 227
Audio Units, 226
BitShift Audio, 190, 226
Computer Music, 227
Drums on Demand, 190, 226
Electronic Musician, 227
Future Music, 227
GarageDoor, 225
Harmony Central, 226
iCompositions, 227
iDisk Web sites
.mac File Sharing Web pages, 110-111
moving songs to, 109-111
Introducing Garageband, 225
M-Audio, 227
Mac Audio Guy, 226
Mac Jukebox, 227
MacAddict, 227
Macband, 227
Macidol, 227
MacInTouch, 225
MacJams, 225
MacMusic, 226
MacTeens, 225
MIDI Manufacturers Association, 228
Monster Cable, 228
Musicians Friend, 228
OSX Audio, 226
Rane Pro Audio Reference, 228
SampleNet, 190, 226
255