How To Draw Manga - Martial Arts & Combat Sports
How To Draw Manga - Martial Arts & Combat Sports
How To Draw Manga - Martial Arts & Combat Sports
A&ys &
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Hayashi
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a,, t aa aa I by Kunichika Harada
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Vol. I : Compiling Characters
Chapter 1 Drawing the Face
Chapter 2 How to Draw Bodies
Chapter 3 Drawing Characters
lsBN4-88996-042-2
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Cwiliry l*hni@s
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Distributed by
JAPAN PUBLICATIONS TRADING CO.,LTD.
1-2-1, Sarugaku-cho, Chiyoda-ku, Tokyo, 101-0064 Japan
Phone: 81 -3-3292-3751 Fax: 81 -3-3292-0410 E-mail: lpt@ptco.co.jp
l-fos/ToDRA$/
vol&ne
Mafiial Arts & Combat $pofis
Fight scenes are difficult, but fighting motions can be found in martial
arts. This is because fighting is the stafting point of martial arts.
This book contains the basic ideas needed to draw fights or battle
scenes and the essence of how to apply them.
design:
English title logo Hideyuki Amemura
English cover design: Shinichi lshioka
English edition layout: Shinichi lshioka
English translation: Lingua fr6nca, lnc. (an3y-skmt@asahi-net.or.jp)
fureign language edition proiect coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)
All rights reserved. No pari of this publication may be reproduced or used in any form or by any means - graphic, electronic,
or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - withoutwritten
permission of the publisher.
Distributor:
Japan Publications Trading Co., Ltd.
'1
-2-1 Sarugaku-cho, Chiyoda-ku, T0ky0, 1 01 -0064
Telephone: +81 (0)3-3292-3751 Fax: +81 (0)3-3292-0410
E-mail: jpt@iptco.co.jp
URL: http://www.jptco.co.jp/
tsBN 4-88996-082-1
2
lntroduction
:.:: es are by nature fighting, which is mankind's most basic means of waging wadare. Fights do not
.-r: at some predetermined place such as outdoors, on the street, or indoors, The well-known "street
' ;-: is not a match in which the participants put on a uniform, To put it simply, a street fight is a
:-,sical altercation between participants wearing street clothes,
-.:rics. animations, and other works of fiction contain many fight and combat scenes. There are many
' j-ling techniques that may be found in such works including everything from to vanquishing one's
::rcnent without combat to maftial arts. lt is difficult to draw and film fight scenes, however, because
:-: rights themselves are filled with unpredictable movements, Shots that can be turned into cool
: -:rres, however, can be found in systematized "martial arts."
--e starting point of martial afts is by nature fighting, Martial arts are bodily techniques and knowledge
:,:re of the pursuit and research of fighting/warfare techniques. There are many martial arts types and
,?'ations, butthe essence of martial arts is hitting and kicking, grabbing and throwing, and choking,
::ced to this is attacking with a weapon, ln other words, judo, karate, boxing, and kendo are refined
':"rrs 0f street fighting, Not only are these common, popular pursuits learned at school and other places
:-: they also possess pictorial beauty and cool movements, As such, they serve as an extremely useful
-='erence when rendering "battle" scenes,
Kunichika Harada
3
Table of Contents
Impact & Power .........6
1. Light
2. Locale
3. Sound
4. Characters
5. Masks
6. Close-ups
7, Free-For-Alls
Judo......
Chapter 1 ......................20
Stance........ ..............22
Grabbing & Sweeping Hip Throws ..................24
Major Outer Reaping, Circle Throw & Body Drop Throw ........................26
Shoulder Throws & 0ne-Arm Shoulder Throw ...................28
H01d...........
Scarf Hold, Side Four-0uafter ,.....30
Upper Four-Quafter Hold, Side Armbar, Sliding Lapel Neck Lock & Bent Arm Lock .........,.........,,31
Judo Uniform ............... ...............32
Aikid0......... ,.............33
Chinese Kung Fu ......34
Judo Contest Area......... ..............35
4
Walking with Sword & Bowing ...........,...........70
Running & Moving with Practice Wear
Cloth
Practice Wear & Celemonial Skirt Sitting, Bowing & Wiping with ...................12
Armor: Face Mask, Trunk Protector, Hip Protector & Padded Gloves........ .................14
Trunk Protector & Padded Gloves and BambooSword .......16
Bamboo Sword & Wooden Sword ...................78
Kendo ContestArea........... ..........19
[Commentary]
The sense of reality of characters and the thickness and weight
ol ihe flesh are created by use of light and shade. Light
illuminates all objects including characters and skin. Always
fiink about where the light is coming from. There are many
krnds of light: sunlight, indoor lights, streeflights, and spoflights.
Use the type of light source that best brings to life the situation
you want to depict.0f course, you can tailor the locale and
composition of the picture to match the kind of light source you
,'uant to depict.
ffechniques]
Llaking shadows gray using tone is common. When you want to
emphasize the flesh, add shadows to the flesh using diagonal
nes. What makes light look most like light, however, is the black
ueas. lt is black behind intense, pinpoint light sources like
spotlights.
lmpacl & Power
2. Locale
ln the background is an empty schoolhouse.
The protagonist appears with black
shadows in tow.
Who in the world is the girl waiting for him?
[Commentary]
The cloud of dust, the necktie streaming wildly, and the fluttering
skirt are used to render the wind. Since wind cannot be drawn
on a picture, this is how it is rendered. lt has the effect of adding
movement and tension to a quiet scene. A schoolhouse or some
other building alone is enough to simply indicate a "place," but
the addition of wind creates time and drama, transforming an
image that "simply explains the situation" into a "locale."
flechniques]
Using the same type of diagonal line to depict the lower body of
fie protagonist and the silhouettes of the characters in the
background not only prevents the space from being divided but
also expresses the fact that they are all in the same cloud of
dust. 0n the contrary, making the legs of the girl in the
foreground white
enables you to impress
upon readers the fact
fiat she is "someone"
,'rho differs from the -\
:rotagonist and the
srlhouetted men.
-ogically speaking,
fiis girl should also be
a part of the cloud of
tust. but it is
.ecessary in comics to
a ow oneself not do it.
//lt
,//r,
lt//t
,rl,
t/_
,
3
lmpact & Power
3, Sound
The roar of the train resonates.
Men are in a melee.
Breathing, groans, cries, and the sound
of bones breaking are drowned out.
ICommentary]
-';like movies and animations, pictures in comics do not
*rve. Thought is given to the locale and situation in order
:: give pictures a sense of motion and depth. ln
:a.ticular, a battle can be thought of as a "light and
s:,lnd show." Various sounds foster pauses in a battle
i:C a sense of tension. lt is important to keep in mind a
:,,ace that evokes "light and sound" when drawing the
: ace/space where a battle unfolds.
[Techniques]
::r a melee scene with multiple opponents, draw an
11
M,
W
lmpact & Power
4. Characters
A mass of muscle stands towering
behind him.
The mouth of his expressionless
face is open.
What are his vacant eyes staring at?
[Eommentary]
-'e 'enemy" should basically be large and strong. Nobody
rs 3oing to take any delight in the protagonist beating a
'-ble enemy. ln order for a battle scene to work, the
:,:,oler and stronger the protagonist is, the more you have
r :reate an enemy that the protagonist appears unable to
:eat. ln that sense, a battle is first and foremost a show.
: ernents that draw readers in, keep them on the edge of
:err seats, and generate anticipation are first found in two
:raracters having a "showdown." The locale and effects
;.round the two battling characters.
[-[echniques]
r,Bear 0n the scene in silhouette is because the "mystery" surrounding the enemy generates fear and tension.
-r,s holds true for scenes other than those involving maftial afts. ln addition, try not to expose the face of the
*"emy right away by having the enemy wear a helmet or mask, regardless of whether or not it has any actual
;,3nifrcance. Helmets and other similar props are good for creating effects because parl of the face will be
:;-,aded.
13
,.. ../."'/'-
itz:rzl.,-
,lrrzi:
w' ---=
r, -.-i
lmpact I Power
5. Masks
A hood shrouds the face of a man with
untold strength.
Pervasive fog contributes to the
rnysterious atmosphere.
[Eommentary]
-rse of hoods and masks is one way of conveying the impression of
-rstery. People are intrigued by things that are hidden. lt heightens
:rrr curiosity. Consequently, hiding things is an indispensable
:=":nnique.
-Techniquesl
r a real martial arts bout, the fighters make their entrance surrounded
r1 sm0kg and with illumination in the background. This is because it
-a<es them look stronger and cooler. A low camera angle looking up
sr,3htly at the fighters will make their giant bodies look more imposing.
!mpact & Power
6. Glose-ups
Ditferent parts of the flesh move
at different speeds the instant an
opponent is felled.
Though all the movement is fast,
some parts move faster than others.
[Gommentary]
iatfle scenes can be either slow or fast paced depending
:n how the moment of the motion is captured. The speed
:- punches and kicks is usually rendered by shading
:ms and legs with diagonal lines. This is because an
:cject moving at high speed is not visible. When stopping
i.d drawing one pad, on the other hand, using a close-
fiechniques]
lnawing shadows in the foreground on the floor under the
:art where the protagonist has the enemy in an arm lock,
-,r on the floor below the falling body, freezes the action
:r- fie instant the enemy is defeated.
rr
L
fi
t
17
\:
lmpact & Power
7. Free-For-Alls
There is a flash of lightening.
The fence shudders and the uproar of
fie battle is drowned out by thunder.
A battle is a sound and light show.
[Gommentary]
r nafle is an instantaneous movie. lt is a movie on one sheet of paper. lt is not an
:*aggeration to say that the overall impression of a batile is determined by a single
:;-1. Human beings are brought into relief by the sweat and pain of a fighting scene.
*-e
intense motion and breathing lying dormant within a picture are given life by
-;arsh natural phenomena such
as lightening and rain that evoke images of sound
rd air. The hard barbed wire and chain-link fence conjure up images of physical
_a n
--e large outdoor space is full of many elements that bring the picture and the
=-ader together such as sprays of water, various sounds, pauses, and tension.
--ese elements are especially required in a street fight that suddenly breaks
out
,u'tl the participants in their street clothes. The street batfle is one of the most ideal
-r;:Jations for creating a cool battle scene.
-llcchniquesl
1 'ash of lightening is itself a source of light that is easy to understand. lt is key to
.r:ading, which is indispensable to depicting the appearance of solidity and the
*-'se of presence of buildings and characters. Making the edges of the fence shine
:,-ahasizes the cold peril of the metal and adds to the overall atmosphere of the
rEge.
19
Judo
Make use of judo for
scenes of "throwing"
and "slamming to the
ground."
20
',11
i
.\\
N'uz
[Stance] Here the weight is
shifted to the back.
This is used when you
are being careful or
when you want to
check out the
I:h opponent.
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ltt( N\
fi \N,
!
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\\\
Combatants sometimes
strike this pose at the
referee's call to
commence the contest.
It is done to psyche
oneself up and
intimidate the
opponent.
22
The top of a judo uniform is not
that long, so the butt is visible
when the arms are moved
fonivard.
ti
\,*S \(,
\
4)
\1///)-
23
lGrabbingl
3
-\
,--/l
N.\,*
:J
)rZ
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\
\\S The legs of the person
being thrown are almost
completely vertical. The
soles of the feet face the
Pull the arm
ceiling.
and press
hips against
opponent.
Pick up the
opponent
with the leg.
I the opponent.
Depending on
the
circumstances
when the throw
was deployed,
this leg may
remain in the air
after using it to
pick up the
opponent.
\
-11
l
around the
opponent. The
/
opponent's leg
/// is reaped with a
large upward
fling.
t))
4
Both hands are pulling
to draw the opponent
nearer.
26
[Body Drop Throw] The right hand grabs the
outer lapel and pushes. The
left hand pulls.
Step foruvard while at the
same time pulling down
on the left arm that you
? 4---:- had been pulling up.
Y.- h
'.tr'-__/ tl
s\
---:.\\ \\ ln comics, it is common for
only the throwing scene to
be used and not the
mechanism. 0ne technique
is to insert the illustration
above to connect cut't and
cut 3.
// ,n
,\\
Bending the legs of the
S=> \ person being thrown makes
il r;
Ouickly step fonruard to
slip under the opponent.
I
The position of the two
combatants after the
throw is almost the same
for both the two-handed
It looks like more
shoulder throw and the
damage has been done if
one-arm shoulder throw.
the eyes are closed.
The arm is inserted in a
comic-like, exaggerated
manner. Fast rotation is not
possible without the elbow
tight against the side, so it
would be difficult to throw
an opponent this way in
real life.
and2.
(q
I
,,'( ,rl1 \
A person thrown by a lift pull
hip throw, sweeping hip throw,
or body drop throw will end up
2el I
Hold the opponent's upper
lScarf Holdl
body down as if embracing
I i\= him.
.'xr
('/tlt. it
Firmly hold the opponent's
\S]
arm in the armpit.
/ ry),
[L] t, \ \"'\
'fr'e.
\ /r,/
N\/^3\
\(.
Drawing the
checkered pattern
around the bottom
of the top will
make it look like a
judo uniform. This
is thick thread. lt
reinforces the
cloth.
You can see that the sleeve and trouser bottoms are large
and cylindrical when viewed from below. The uniform looks
loose fitting.
32
lAikidol Practice wear and ceremonial sklrt. Also used in kung fu. lt is similar to
kendo practice wear, but only experts wear a ceremonial skirt. Judo- or
karate-type practice wear is normally worn.
i rt)
\(
(/r
It ,
\ \
,V
V'
\\-
\\
\\x
a6
l=)
,)
6}
\\4 L3.
W
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JI TIII
E3
:I
ry$ Kung fu wear is
The wear is supple to allow
often loose fitting.
the body to move freely.
(/' t;
\r
A costume for
demonstrations
is soft and
sometimes
lustrous.
,)
q/
Type with no
sleeves or collar. 71 /zt,
[Judo Contest Area]
ne athletes wear a
':dor white belt over
:eir normal belt for
The match takes
dentification. The
place within this
afilete wearing red is
area. lt is
iways on the right
: de as seen from the Q,,**,& approximately nine
meters square (30
:':ief referee.
white (ft Red ft. square) or 50
tatami mats.
U chief Referee
Scale of ContestArea
0[ Out of
Bounds
In Bounds
Decision Scene
l;oreboard
,/
D1J s
r::3
nn
0m
/>
I
r.9 YUKO
ffio
rsE KOKA Bs
35
Karate
Make use of karate for
drawing scenes with
"kicks" and "flying
kicks,"
JO
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37
An upper punch is executed at
[Upper Punch]
chest level. Strike straight at
the face or other areas from
the neck and up.
!l\rt
ln almost all
cases, the arm
opposite the
striking arm is
pulled back to
the hip. This will
(ttr
make it look like
karate.
N>
The sleeves of a karate
uniform are short, so they
should just cover the elbow
when the arm is extended.
-\
\:
Upper usually means from the chest or neck up. The upper punch in karate is
equivalent to a punch to the face or chest in boxing.
38
-liiliddle Punchl
Strike the abdomen
at the solar plexus.
N
Lower the hips and strike upward from
below. lt is similar to the upper punch to the
body in boxing, but the left hand drawn back
to the hip differentiates karate from boxing.
'^t)1
/ '/,
Mil
ry\
,]
4,1
An upper kick directly targets the opponent's
throat or face. lt makes for a dynamic picture,
but some say it is not a very practical
technique.
A
[Middle KiCk] ricr straight up to the sotar ptexus or abdomen,
There are a number of variations.
For instance, the toes can be
extended, they can point upward,
or the opponent can be struck
with the entire sole of the foot.
This is a
fonruard kick
executed as if
flower Kick] stomping the
A lower kick opponent.
targets the
groin, shins,
V, \
/
*-"-rnetimes the
.los are lowered
or
-ration of the hips
s .sed for kicking.
N
instep of the foot.
\Y
)'N
//
Draw the knee of the pivoting
leg supporting the person so it
is bent. lt will look like the
person's weight and strength
are on the kicking leg.
''-/
7^
A large sweeping kick to the
side will bend the body of the
opponent like a bow at the
moment of impact.
42
lFlying Kickl
\=\N
(
>)
Edge of Foot
q'\ h
NA
-rs ls a flying
':Lrdhouse kick
m-r-.:rmed with a
s:ai of the hips.
[Various Poses]
7i
(\
The cloth of karate
uniform trousers is thin.
Draw the wrinkle lines
emanating from the
knees softly.
Opening the legs wide in an arch-like
manner and lowering the hips creates This character is
jumping down. lt can
a mood unique to karate action.
pass as a flying kick
as well.
,l
,/
i$u
/4
='lA
N
\\
[Sitting Poses]
I
I
/'/ l
t .2?
i
t-
7
h i!
/\Ur\
?<\r ,/ ./
-( --4
\_\ /
$ r
!, ,)
>zt /t
46
[Running] Drawing wrinkles
using sharp lines
results in a dashing
coolness.
//&
(-z
Many short lines will
make the character
Iook dirty and tired.
ftN
/'7 \/z
You can
do itl
\\
[PUtting On UnifOfm] rarate and judo uniforms are pretty much the same.
li , vt (tltt
l(')
.(\
.\M,
,r)N
u The bottom is
usually put on first
and then the top.
\,}rK
-g//,_---l
t/
\ ,/ t/t
I N,^
2'D
The belt is
surprisingly hard
and firm, so it does
not flap very much.
I
Judo Karate
The bblt is a
The belt is little lower.
Drawing check
tied a little
stitching around the
above the
bottom of the top The belt is on
makes it look like a the long side.
judo uniform.lt
represents the The trousers are
thickness of the on the long side.
The heels may
cloth.
be hidden.
-.e difierence in the cloth can be
*mrressed by the wrinkles and the bulging,
[COmmOn MiStakeS & RemedieS] rnis picture of clearly drawn Japanese roof tiles or ice blocks being
broken has power. A mafiial arts practitioner might find a glaring error
in a picture that looks fine at a glance or is okay for a normal comic.
Breaking of materrals using karate strikes is an important technique
that is usually performed by a practitioner with a black belt. Let's take a
look at common errors that people make when drawing this in a comic.
This would be no problem for a character with insane, comic- The character is quite close to the roof tiles. The
like strength, but in real life the person would be closer to the character is in the middle of breaking the tiles and
roof tiles. ln addition, when the legs are facing in this there is one left. He will not be able to break the
direction, only a straight thrust punch from directly above will final tile if he does not have enough arm left.
generate the necessary force. When the character is breaking
the material with a karate chop or the forearm, the picture
Consequently, a straight thrust punch will
convincing. /ft more
O zvlkr
50
The character is too far away from the ice. The twisting of the hips is
backwards when the reft foot is fonivard and the right arm is used to
< strike. ln real life, the right foot would be a litile farther fonrvard in
order to use the entire weight of the body to break the ice, so the body
will be closer to the ice.
Cloth is not laid over
:;1{?;:,
the ice, when a martial
arts practitioner breaks
ice blocks.
i,
i
:;.i)?#,._*
_/
52
53
[Stance (Upper Stance)]
/l
The trunk protector is tied so
that it hangs in front of the
body. lt is not stuck to the /l
body, so it is a bit wider than
the body.
lf right-handed, the bamboo sWord
is held with the right hand above.
/
They squat with their thighs dpen. This is
called Sonkyo (knee bend squat).
55
[Fundamental Techniques] Strike to GIove
\
Drawing the knees bent and the
hips lowered shows clearly that
he is psyched up and going for
a strike to the glove.
ts<"f
'rl ,'/^ \::
57
The chin raised to one side
[Hitting Each Other - Pushing at Each will make it look like power is
Others Sword Guardsl
'{/
sometimes push
the fists in contact,
t
This is the position of the feet
when ready to fight at the
beginning of a match.
Practice Wear
62
r"[]'']g on Trunk Protector
It looks like it is
hung over the neck.
The base is
below the belly
button.
63
[Putting on Face Mask]
How to Wrap a Towel around Head
/;N
?>
,=-
) Middle Guard Stance
67
lSittingl
i
I
__z
-' <:-/ ,/
-.-lV
Sbiking the Air & Stancel The practice wear looks like a kimono with shorter sleeves, so it
can be used to draw a samurai wearing a ceremonial skifi or
swordsman.
\.
,/+-
This is a middle guard stance as
seen from below. The curve of the
base of the sword is key to This is a close-up of the middte
rendering the angle and direction guard stance. The tip of the
of the sword. bamboo sword is round.
69
[Walking with Sword]
[Bowing]
70
lFunning & Moving with Practice Wearl
-,,a /\
,/ ,/-.\
/\ \\
\\\
Irililli :t :':tch.
72
I5irrilmg, Bowing & Wiping with Clothl This is a deep bow from the sitting
position.
73
[Armor: Face Mask]
the throat.
**-ill{
Protector, Hip Protector & Padded Glovesl
The padded gloves are large. The
wrist portion is cylindrical.
'--i
iri/'
,1, ,
Metal
ffi
[Hip Protector]
;'.,: jed Gloves and Bamboo Swordl
SN
R
tl
I
ll
A
v
<,2.\
.-_=-.1
Waiting Area
Square 25
centimeters (4 in.)
on a side
S
_ _-/,4
The flags are red
and white.
79
Boting
Make use of boxing
for scenes with
"punching" and
"exchanging blows."
80
81
This pose with the gloves in front of the chest is called a fighting pose.
[stance]
82
Eirumg Each 0ther/Beginning of Fightl
l:iLlll'rn i@i'.r- an
il lrl,*r|: ir5 slene.
/ / ll i',li i
/A
The drawing has been trimmed. The
situation or mood can be conveyed in one
frame. You should draw a rough sketch of
the whole body (including the parts that
will be outside the frame) first.
83
[Straight Punch/Jab]
{a
is-'-(
Straight PUnch
For a straight
punch, draw the
arm fully extended.
I
ilMm ir: short, repetitive punches.
1'rrllr",rr
z? :ften accompanied by
rilltttltLfl rlrlnrrq sou n ds.
85
[UppercuUBody Blow] The punch is directed upward with the
arm bent 90 degrees. A blow to the
chin is an uppercut. A hit to the
stomach is a body blow.
H(ry
\J,'"' hf--
It
flf \
lf,F),
86
/ tf )x
I<) ^l'y)
#Fb
/l\ Z::2
lHookI While an uppercut is a punch from
below, a hook is unleashed from the
side in a hooking motion. lt is
characterized by hitting with a slightty
bent elbow.
tly-,
Effect lines can
be either straight
( or curved
7a*/
(\'w_-
88
:.--
-ss of Will to FighUKnockdownl
4-J< Z
*rE --:r-W,
---'i
Martial arts are a i
Wrinkles are
located around
the paft that is
Oent.\
l)
;//4 There are always wrinkles at
the ankles. These wrinkles
convey the hardness and
durability of the material.
Draw wrinkles.
91
['runks]
Long Trunks
| ,//[
)
4::\-
\
'7'
/.,,2 /
-,/.r
-:Z--l
\{s/
/zzz,7$
(_- \
)r A bandage is about 2.5 to 9 m (8.3 to 30
ft.) long and about 4.5 to 5 cm (1.8 in. to
in.) wide. Size will vary depending on
It
\:-
whether it is an international or domestic
fight or whether it is a professional or
amateur bout.
N
Wrapping a Bandage
Bandages are wrapped
differently at different gyms.
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[Practice EquipmenUTraining Equipment]
Headgear
This protects the ears and head.
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Glove Mltt
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Drum-Type Mitt
95
Sandbag
The sandbag is
curved with the
place being hit at
the center. This
gives the
impression of a
quick, powedul
punch.
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Double-Ended Punching
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Cup Protector
Tape is wrapped
around bottles in
case they break.
Bucket
Funnel
Boxers use this to gargle. lt
can be thought of as a
poftable, ringside lavatory.
These are items that the
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cornerman is allowed to bring
in the ring. Water is also
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brought along.
lce Bag
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r ,,r!ii rs orohibited in the rules. lt is
:iiil.ri: : :revent injury.
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Ulouth Piece
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Water Bottles
Towels
There can be up to three cornermen. Only one may
enter the ring. The boxer is disqualified if a cornerman
enters the ring during a round.
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How to Draw Line Drawings Instructor: Harada
"Drawing is impossible unless
a rough sketch is drawn first,
Rough sketches are
impoftant."
Rough sketches will differ depending on
the person. Some pencil sketches may b=
almost exactly the same as the drawing
that is eventually penned in, while some
may have so many lines that only the
person who drew it could possibly pen it
in. The term rough sketch used here refe-
to "clarifying the image of the completec
drawing and grasping the
'appearance/state of what you will draw,
which is extremely impodant.
100
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also the key component of the completed picture."
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101
"The outcome of a battle is
determined at the rough
sketch stage,"
"A body blow hurts more than any other punch.
Your side really hurts. Perhaps that is why
drawing a body blow conveys overuhelming ,\
pain. "
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"The key to the facial expression of
the person being hit is the mouth. H:
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rlr l -'. would never cry out in pain, but the
fact is he would really like to groan
\ So when drawing, you want to make
'\ it look like some sound is escaping
from his mouth. You might call it his
actual appearance 0r his actual stat:
of mind."
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\c or intimidation."
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I look at pictures of different poses for reference. I change the angle or add/take away hair. This type of
scene really calls for some drawn letters. Drawn letters will greatly increase the atmosphere."
103
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[faining EqUipment] Scenes of people working out to get stronger are common in comics other than madial a:
comics as well. Learn the basics in order t0 come up with your own original training
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This way of
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Bench Press The bench press is used to train the upper body. It is called dumbbell press when
dumbbells are used.
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Bullworker
Lat Machine
Sitting and puiling down the bar
is called lat machine pull downs.
It strengthens the upper back.
Buttedly
107
Stleet
Battles
Learn from the
wrinkles and
movement of clothing.
Drawing the bad guy in
a way that makes it
v
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0verhead View of
The knee is thrust upward when
Kneeing in No. 4
the opponent leans fonruard.
110
Type A: He swings the elbow down from
above with all his strength. 1
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effect lines and the
aspect of the
opponent's head.
that make it
i Type B: He uses rotation of the hips to hit the Use etfect lines
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He simultaneously
steps in and wraps
his arm around his
opponent's neck.
He is protecting himself
by hitting the wrist of the
opponent with his right
hand.
< He simultaneously
holds down the upper
arm and shoulder.
He cannot step
fonrvard because
his left arm is
being held and his
hips are retreating
because he cannot
protect his knee.
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His res is
planted firmly
on.the ground
He sticks his
leg to the
outside (sweeps
the opponent's
les).
He has him in a
guillotine hotd.
Grabbing the Collar GraObing Each 0ther
O
neao Buttins
When grabbing the collar, make it look like he is
twisting up while he is pulling towards himself.
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The hand
comes fonruard
simultaneously
in preparation
for the next
attack.
Kneeing
Kicking up while holding on to
He just got hit with a head the back of the opponent will
butt. His arm is raised from the be more effective than regular
shock. The arm will fly up in a kneeing
bigger way if there is more
114
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as hard as he could.
-he hem of the jacket
'ies way up when the
:ajectory is from the
-pper right to the lower
:ft,
-,. -. swinging his arm in the opposite direction and his upper body is
rr:- The necktie streams and the hem of the jacket flutter in the
r'?-:on of the movement. 117
He hits the face with a hook-
like right punch.
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118
:,:',,erse Spinning Kick
He is making
contact about
directly below
the jaw joint.
Palm Heel
He punches
The opponent falls
straight upward
towards the left. This
while rotating
tells us that ihe punch
his upper body.
landed on the bottom
right of the chin.
Flying Kick
He is poised to
unleash a flying
kick.
This is the
instant he leaves
the ground.
He is stepping
fonuard.
He is about to
Depending on jump. The neck
the scene, have stretches in the
the head (face) direction of the
turn toward the jump.
opponent,
The necktie is
alive is to draw the horizon line
below him. Drawing acar,a
facing the
opposite chair, or some other object below
him will make the jump look
direction of the
more spectacular.
kick.
120
Direction of Head
-fr Punch Direction of Punch Snapping Back
121
Low Kick He is protecting himself from
his opponent's attack.
He is kicking the
back of the knee
with the top of his
foot as if he were
hooking him.
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The direction of the
pivoting foot does
not change. ln other
words, he is kicking
by rotating his hips.
122
lnsrde Version of Spinning Low Kick
;
Stopping the action when the kick hits the back of the
knee looks like this.
123
Hitting Opponent with Elbow
He is swinging back
the elbow.
Reverse Version
He swings down
in a circular
motion at a 90-
degree angle to
the opponent's
body.
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This is just after he
He is on his knee after being
drawn fonruard. lf he is on his
has been hit. His toes, it will look like he is
knee and hand \r. putting up some resistance, but
touch the ground the bottom of his foot is visible,
emphasizing that he is beaten.
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Use the part in the box.
ilI inon iS to
llricii;e t0 a
rr;lr""-*ing knee.
125
Kicking Poses: Middle Kick/Upper Kick
Kicks can pretty much be freely
altered. Draw them according to
your tastes.
This is the initial A kick can take about any form after picture No. 3
motion. The foot that Basically, a kick progresses from No. 3 to No. 9. Ti'.
will be the pivoting combination 4-7-9 is a roundhouse kick, 5-B-9 is ."
foot comes fonalard. upper kick from a sidekick, and 5-6-9 is a straigh:
upper kick. Draw effect lines differently depending
on the type of kick. ln other words, effect lines car
be used to make a kick look like a different kick.
Middle Kick
Moving from this
position to No. 3 or No.
5 will result in back-
to-back kicks. 0f
course, he could kick He is about to
up and down in unleash a high-
succession from this angle kick. A kick
position. From this position,
in the direction of
Side Kick he can kick
Tuming over the upper body and having the chest
A will lead to
fonruard,
picture No. 9,
face down or backwards will result in a kick with backward, right,
while a kick in the
the blade of the foot. lt will hit the opponent's left, up, middle,
direction of B will
abdomen or solar plexus, but it can be used in a and down.
segue into No. 7 cr
variety of situation. For instance, it could hit the
N0.8.
head. back, or hips of a crouching opponent.
126
This is a large roundhouse kick from
the side. You should use this when
you want a kick to be a heavy kick
with maximum power and speed.
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The pivoting foot large, circula
and the knee of spinning kic.
the kicking leg,
i.e., the fulcrums,
are stable, so the
area from the shin
down extends
lithely like a whip.
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It is relatively
easy to dodge
this kick by
swaying back
or doing a
cartwheel if see
it coming. He
will suffer a
concussion and
fallface down
The chests of both
to the ground if
:lock the kick if the tine \ fighters face the same
a counter kick
rf his opponent's leg direction when the kick
lands.
and his shoulder line lands,
are not parallel.
'131
A spinning kick from a high position follows a sharp The defender has to move
rainbow curve. in the direction of the arro'r
in order to sustain the kich
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From a presentation
standpoint this is a
slow motion shot.
132
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Here is an example. lt is based on frame No. 2, but
Spinning Kick from the Side the distance between the two is shoder.
The momentum of
him flying is reflected
in the raised leg.
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o
He swings the leg up
by swinging the
upper body
backwards.
A strong kick
will give the
opponent a
concussion. His
knees will
buckle under
him and he will
He will rollwith
inertia when
the force of the
kick is strong.
136
Downward Spinning Kick
137
Using Scene with Kick and 0pponent Succumbing
0riginal lllustration
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His leg hooks the This leg is not visible when he is Bulling in
opponent's leg. hard and sweeping his opponent's legs.
He is hanging on
with just one leg.
His opponent is
crumpled up after
being thrown hard
to the ground.
Draw it so that it
looks like his
opponent is riding
on his hip.
He pulls him in by wrapping his arm
He hooks the leg while
forcibly pulling him in under his opponent's arm and holding his
body. ln a comic it is all right to have him
this direction.
wrap his arm around the neck.
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-". stops suddenly
:rd pulls his
iNN
:aponent forward
-,sing inertia and
:tation of the His opponent will
. flip over without
DS.
much efforl.
He hooks both
feet.
141
He pulls his
opponent in this
direction.
t is possible to
,hrow a person
ntith quite a bit of
orce depending
ln the timing of
he strength of the
'ight hand
tushing and the
eft hand pulling.
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Drawing Person Succumbing with a Back Ground
Street battles are meaningless without a
background. Use of various backgrounds
and situations can bring poses of a
person succumbing to life.
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He was sent flying with a spinning kick. t ?,,
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