Professional Experience: Surreal Software, Seattle, Wa: Production)

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MICHAEL BARRETTE mike@mikebarrette.

com
3844 S. Lucile St. Seattle, WA 98118 206-769-5888 www.mikebarrette.com

PROFESSIONAL EXPERIENCE:

SURREAL SOFTWARE, Seattle, WA


2004 - Present
Originally hired as a lead environment artist, I have since worked in several
positions on both art and design teams, intent on facilitating communications
and breaking down barriers between the two departments.

• Principal Concept Artist / Senior World Designer / This is Vegas (in


production)
• Art direction and world design as it pertains to architectural
aesthetics, functionality
and implementation: Directed environment and concept artists in
asset production,
developed building, asset specs and prototypes as well as art and
world design bibles.
• Initiated and oversaw development of world map throughout course
of project.
• Created content lists and wrote back-story for locations, character
development and
NPC behaviors.
• Lead Environment Artist/ Suffering 2: The Ties That Bind (2005)
•Managed art team to produce environments for horror title for console
platforms.

MICROSOFT GAMES STUDIOS, Redmond, WA


1998 - 2004
During 6 year tenure, worked on a variety of shipped titles, prototypes, and
demos as art lead and senior game artist, managing teams of 2-6 people on
various projects.

• Lead Environment Artist : Crimson Skies 2: Downloadable content (Xbox,


2004)
Crimson Skies 2: High Road to Revenge (Xbox, 2003)
Lead artist on multiplayer environments
•Senior Environment Artist Flight Simulator 2002 (PC, 2001)
Combat Flight Simulator 2 (PC, 2000)
Flight Simulator 2000 (PC, 1999)
• Environment and Concept lead artist for several sci-fi/fantasy
adventure/shooter titles that
were not completed.
MICHAEL BARRETTE mike@mikebarrette.com
3844 S. Lucile St. Seattle, WA 98118 206-769-5888 www.mikebarrette.com
ZOMBIE STUDIOS, Seattle, WA
1997
• Environment and production artist

SKILLS & QUALIFICATIONS:

• Excellent communication skills in working across teams to foster


communications.
• Successfully directed small art teams in producing work consistent in
aesthetics, vision and
efficiency.
• Can multi-task across a range of skill sets, from art concept and production,
to asset
management, production specifications (technical writing), and creative
writing (content
development)
• Strong verbal communication skills and ability to manage people supported
by several years
of teaching and professional experience.
• Strong creative and technical writing skills, as well as database
management and other
managerial and administrative skills.
• Excellent architectural concept, modeling and level design skills supported
by professional
architectural background and education.
• 10+ years experience in the game industry as artist and manager in all
aspects of environment
creation from concept through production; including modeling, texturing,
lighting and level
design.
• Proficient with Maya (modeling) & Photoshop, Unreal Editor, as well as
familiarity with web
design applications Dreamweaver, Flash, MySql an PHP
MICHAEL BARRETTE mike@mikebarrette.com
3844 S. Lucile St. Seattle, WA 98118 206-769-5888 www.mikebarrette.com
OTHER EXPERIENCE:

Eyefly Productions Seattle, WA (owner)


1996-1998
• Motion graphics, animation, exhibit & web design, and concept art for
several Seattle area
companies, including Microsoft (hardware), Interalia/Quebecor Design, & AT
& T Wireless.

Turner Exhibits Lynnwood, WA


1994-1996
• Exhibit designer

Edelstein Associates Seattle, WA


1993
• Exhibit designer

Barry Howard Ltd. Interpretive Design & Planning Malibu, CA Malibu


CA 1991-1993
• Exhibit designer

SLAB Architects Los Angeles CA


1991
• Architectural designer, commercial and residential projects.

Morphosis Architects Santa Monica CA


1990-1991
• Architectural designer, commercial projects

Mintz Associates Architects & Planners Boston MA


1986-1989
• Architectural designer, commercial and residential projects.

TEACHING EXPERIENCE:

Art Institute of Seattle / Computer Animation Department Seattle, WA


1998-2001
Instructor – Softimage 3D, Portfolio design, Drawing

Otis Parson School of Art & Design Los Angeles, CA


1992
Instructor – Architectural design and drawing
MICHAEL BARRETTE mike@mikebarrette.com
3844 S. Lucile St. Seattle, WA 98118 206-769-5888 www.mikebarrette.com
Boston Architecture Center Boston, MA
1989
Instructor – Architectural design and drawing

Other

Design Computing Research Forum, Univ. of Wash. College of Arch.


Seattle, WA 2002-2003
Guest lecturer and critic

University of Washington College of Arts and Sciences Seattle WA


2003
Guest lecturer

Southern California Institute of Architecture Los Angeles, CA


1992-1993
Visiting critic for graduate thesis and studios

Education & Training

M.Arch – Southern California Institute of Architecture Los Angeles, CA


1991
B.Arch – Syracuse University School of Architecture Syracuse, NY
1986

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