Falcon Manual
Falcon Manual
Falcon Manual
3
TABLE OF CONTENTS
OVERDRIVE168 DOUBLE DRIVE202
WAVE SHAPER 169 UVI DRIVE 203
3 BAND COMPRESSOR 170 COMPRESSOR 204
3 BAND LIMITER 171 LIMITER205
COMPRESSOR EXPANDER172 UVI MASTERING206
GATE 173 BEAT REPEAT 207
MAXIMIZER 174 RING MODULATOR 208
STUDIO LIMITER 175 ROBOTIZER209
PHASE METER 176 UVI DESTRUCTOR 210
SPECTRUM ANALYZER 177
TUNER 178 EVENT PROCESSORS
EFFECTRACK 179 ARPEGGIATOR 212
REDUX 180 MIDI PLAYER214
UVINYL181 MICRO TUNER215
SCRIPT PROCESSOR216
LEGACY EFFECTS
FX DELAY183 MODULATORS
FAT DELAY184 AHD218
PING PONG DELAY 185 ANALOG ADSR219
SIMPLE DELAY 186 ATTACK DECAY220
STEREO DELAY 187 DAHDSR221
GATE REVERB188 DRUNK222
PLAIN REVERB 189 LFO223
PREDELAY REVERB 190 MACRO 224
SIMPLE REVERB191 MULTI ENVELOPE225
CHORUS192 STEP ENVELOPE226
CROSS PHASER193
PHASER 194 APPENDIX B: SCRIPTING IN LUA228
AUTO WAH 195 LINKS229
FX FILTER196
TALKBOX 197
2 BAND EQ 198
3 BAND EQ 199
ROTARY SIMPLE200
ROTARY SPEAKER201
4
INTRODUCTION
MODULATION PERFORMANCE
Rich sound means motion and Falcon can create it Falcon was designed with a rich performance
whenever and however you need it. AHD, Analog toolset including full Open Sound Control (OSC)
ADSR, Attack Decay, DAHDSR, Drunk, LFO, Multi implementation, host automation, flexible MIDI and
Envelope and Step Envelope modulation generators audio routing, MIDI learn, key range and velocity
all come standard and cv in the Falcon environment. range controls, keyswitching and more. Whether
Create variation over time or on demand, drive your youre working with a single instrument or an
oscillators, effects or even other modulators, then ensemble, in a DAW or standalone, Falcon gives
add the most important parameters to the macro you the control you need to create dynamic and
panel for clear and intuitive performance control. captivating performances.
EVENTS SOUNDS
Falcons Event processors provide control and Falcon comes with an incredible collection of
FALCON
analysis of the pre-synthesis phase of your sound, presets created by some of the worlds most
Falcon is multi-timbral hybrid instrument, bringing together an extensive collection of
from manipulating incoming MIDI data to creating recognized sound designers, but theres much
oscillators, effects, modulators and event processors and delivering them in a workflow-
it algorithmically. Utilize factory processors such as more to discover. Falcon is fully-compatible with all
adaptive and highly-scriptable environment.
an advanced Arpeggiator, Micro Tuner, Chorder, UVI and UVI-Powered soundbanks, opening up a
Harmonizer, Strum simulator, MIDI Player, Unison world of over 200 instruments from a growing list of
SYNTHESIS
and Shepard effects, or code your own from scratch companies like AcousticSamples, GospelMusicians,
Falcon offers 15 highly-optimized oscillators covering the spectrum of modern sampling
with the powerful Lua scripting language. VI Labs and VirHarmonics.
and synthesis techniques. Sample-based oscillators include IRCAM Granular, IRCAM Multi
Granular, IRCAM Scrub, IRCAM Stretch, Sample, Slice and Stretch. Synthesis oscillators
INTERFACE SCRIPTING
include Analog, Analog Stack, Drum, FM, Noise, Organ, Pluck and Wavetable.
From editing at the component level to mixing Falcon implements custom scripts throughout its
and realtime performance of multiple instruments, architecture allowing you to create everything
EFFECTS
Falcons interface was designed to be both from custom Event processors to professional-
Over 80 high-quality effects are at your disposal, categorized for easy navigation: Delays,
ergonomic and adaptable. Due to the nature level skinned instruments with the powerful and
Reverbs, Modulation, Filters, Equalizers, Amps and Stereo, Drive and Distortions, Dynamics,
of instrument design and interactive music lightweight Lua scripting language. Dont know
Analysis and more. UVIs rich heritage of effect design is in full force with sophisticated
performance, projects can quickly become large anything about scripting? Dont worry, Falcon has
delays, versatile reverbs (including the Sparkverb algorithm and a CPU-optimized
and multifaceted. Falcons UI was structured to help a built-in visual editor for creating fully customized
convolution reverb), compressors, vinyl, reamping effects and more. Add effects at the patch
mitigate that complexity and allow you to quickly macro-driven interfaces.
level, as sends or even per note.
focus regardless of the level of detail.
5
SYSTEM REQUIREMENTS
6
1.0-1.2 CHANGE LOG
FALCON 1.2.0 FALCON 1.0.6 - toggling shift key while moving loop points will move both points
- add Phasor: A new phaser effect with up to 12 orders - fix crash in script in case of script errors accordingly to the loop length
- add Phasor Filter: Similar to phasor but with manual frequency control - add free running option for each oscillator in Analog Stack (see - fix automation names in AAX when assigning automations
- add Diode Clipper: A new distortion effect Inspector) - fix tempo update in Slice oscillator when changing bar/beat settings
- add remixing feature to IRCAM streth oscillator allowing to control - fix possible crash with selection and edit all oscillator function
volume of sine, noise and transients - smoothed random LFO do not smooth the first outputed random value FALCON 1.0.1
- new Dual Delay parameters - fix modulation handling on Drunk initial value - fix right-column file browser scrollbar visibility when the tree width
- new Xpander filter parameters - fix regression in forward xfaded loop introduced in previous build becomes larger than the available size
- new Rotary FX parameters - fix possible stucked notes with scripted instrument in Digital Performer - better auto naming behavior when binding macros to host automation
- new UVI Wide parameters - fix possible issue in Analog ADSR with very small attack time slots: the host automation name now uses the macro display name
- fix Legato behavior in Stretch and IRCAM stretch oscillator - allow manual renaming of host automation slots
- fix memory leak FALCON 1.0.5 - add Legato mode in IRCAM Stretch allowing to start new voices at the
- allow to set start/end markers using the current mouse selection - fix regression introduced in 1.0.4 with some scripts position of currently playing voices. Similar to Legato in regular stretch.
- fix regression regarding IRCAM Stretch oscillator offline rendering - fix potential crash in xfade + alternate sample loops - fix tie mode in arpeggiator in special case
- optimize patch encoding - added master gain parameter to Big PI Tone
FALCON 1.1.0 - fix issue with Places
- add Thorus: A new Chorus FX with up to 8 voices FALCON 1.0.4 - improved support for different kinds of .wt file import
- add Sample controls (start, detune, key follow), Noise sustain and - fix speed modulation on multi point envelope - display connected MIDI modulation source in TreeView
Stereo control to Pluck oscillator - allow to duplicate Oscillators, FX and EventProcessors by pressing Alt - fix potential crash in Multipoint envelope while deleting loop points
- add phase and different oscillator tuning controls in FM oscillator key when Dragndroping their module name while the envelope is running and the loop point is being played.
- add M/S Maximizer in Effect Rack presets - fix S&H LFO with null speed - added selection indicator in XpanderFilter mode menu
- add Fuzz4 in Effect Rack presets - fix potential crash in IRCAM Multi Granular when using reversed grains
- add script for MPE devices (LinnStrument, Roli Seabord, ...) FALCON 1.0.3 - fix parameter automation display names in AU
- add Copy/paste from clipboard for module preset in module menu to - allow to set omni on only one MIDI port - fix TreeView browser state serialization
easily copy FX settings among instances - fix batch oscillator type changes with custom start/stop markers - fix ratio modulation display
- CPU improvements in some FXs - fix regression regarding sample loading/purge in scripts - added support for browsing user wavetables folder located in
- fix regression with Double Drive and UVI Drive introduced in 1.0.7 - add Pre/Post insert flag on auxes $(documents)/UVI/Falcon/User Data/Wavetable/
- fix possible crash when loading IR in Convolver or IR Reverb - fix graphic issue on OSX pre 10.11 - added support for browsing pluck user excitations folder located in
- fixes in MicroTuner $(documents)/UVI/Falcon/User Data/Pluck/
- fix issue related to sample markers when changing oscillator type FALCON 1.0.2 - added support for browsing user Impulse Responses folder located in
- Effect Rack is now featured in its own folder in Modules tree - fix possible issue with cross-faded alternate looping in Sample $(documents)/UVI/Falcon/User Data/IR/
- fix crash when receiving a very large amount of MIDI events oscillator - allow . as note name separator in automatic sample import
- allow to disable label or macro value display by right clicking on it in - WaveEditor sample auditioning now work like a play/stop toggle - fix issue when trying to modulate Organ Harmonic parameter
Edit mode - add Reveal in Explorer/Finder in treeview browser - fix potential errors in script processor when using midi port D
- fix Offset reload in Editon mode matrix mod connections - remember last Audio Config in Standalone app
- other minor fixes - allow to change the default VST AudioConfig for VST Hosts that dont
implement setSpeakerArrangement
FALCON 1.0.7 - allow using return key to go back to parent folder in right-panel
- fix regression with legato multi point envelope introduced in 1.0.4 browser
- fix issue with Guitar Boxes under Reaper - fix potential crash when dragging stuff on the keygroup mapping view
- allow edit of oscillators in multi selection when collapsed.
- fix possible crash when deleting mapper - fix issue with non Latin character in MIDI panel on OSX
- fix noise when activating filters in UVI Drive and Double Drive - fix possible crashes in rare cases when connecting modulation
- fix crash when adding Granular oscillator using Tree view - allow to duplicate a Part using right click menu on it
- fix crash when adding MIDI player in Edit view - add new Script Event Modulation module which allows polyphonic
- fix sample start handling in Sample oscillator script driven modulation source
- allows right click on module tab to change their type (similar to long - improve randomness in noise oscillator
press behavior) - allow to modulate Layer glide time
- fix potential crash in script processor when launching lots (100000+) of - add an offset to connection in edition mode (Macro and MIDI learn) as
asynchronous commands well as support for mappers
- fix possible issue with Mono Retrigger mode - add sorting to key and velocity columns in Keygroups list
- rotary FX improvements - Chaos LFO waveforms now handle Phase parameter
- fix for scala keyboard mapping (.kbm) with 0 size - add Stereo switch in Noise oscillator
- fix brown noise volume issue
7
INSTALLATION
INSTALLATION STEP 1: REGISTER YOUR SERIAL NUMBER
REGISTER
If you purchased Falcon at UVI.net,
1. LOGIN TO YOUR ACCOUNT ON UVI.NET
your serial number is already in the
PRUDUCT(S) TO REGISTER section
of My Products page
THEN NAVIGATE TO THE MY PRODUCTS PAGE
If you purchase Falcon from resellers,
please check install guide provided
from the vender
You can see a list of the products
youve registered and their serial
numbers anytime at: 2. LOCATE YOUR PRODUCT AND CLICK
uvi.net/my-products
REGISTER IT NOW
You will be redirected to the Product Registration page
to complete the registration process
9
INSTALLATION STEP 2: DOWNLOAD AND INSTALL FALCON
INSTALL
You can download your products at 1. DOWNLOAD YOUR SOFTWARE AT
any time through uvi.net/my-products
To install Falcon Factory, follow the
UVI.NET/MY-PRODUCTS
steps at STEP5: Adding Soundbanks Scroll to Falcon
Choose your platform and hit Download
10
INSTALLATION STEP 3: ACTIVATE YOUR LICENSE
ACTIVATE
1. LAUNCH ILOK LICENSE MANAGER
The iLok License Manager client app
is included in the Falcon installation
Your license allows for up to 3
concurrent activations on any
combination of computer hard drives
or iLok dongles
Activations can be moved between
devices freely, at any time 2. LOGIN TO YOUR ACCOUNT
To see how many authorizations you
have left simply select the license
in iLok License Manager and click
Show Details
To deactivate an authorization,
right-click it and select Deactivate.
This will return the license to the
Available tab.
3. CLICK THE AVAILABLE TAB
Please make sure to deactivate
all licenses from your computer
before selling your computer or
making any major hardware changes
or upgrades. Once you activate
licenses to your computer, there
will be no way to deactivate them
without access to this computer in its
4. DRAG THE LICENSE TO A COMPUTER OR ILOK
current state.
11
INSTALLATION STEP 4: AUDIO & MIDI DEVICES (STAND ALONE)
12
INSTALLATION STEP 5: ADDING SOUNDBANKS (OPTIONAL)
FALCON is a hierarchy of components, structured Each of those PARTS then contains: Each level of this hierarchy has a rich variety of
so that you can focus on the high-level arrangement one PROGRAM, which contains options for crafting your sound, using:
or drill down to deeper levels as you prefer. one or more LAYERS, each which contains MODULATION control signals, such as LFOs,
one or more KEYGROUPS, each which contains envelopes, and MIDI controllers
Each instance of Falcon contains: one or more OSCILLATORS AUDIO EFFECTS, such as filters, delays, and reverb
one MULTI, which contains MIDI EVENT PROCESSORS, such as arpeggiators,
one or more PARTS micro tuners, and script processors
15
STRUCTURE
For example, a multi might contain two parts: a drum
loop and a grand piano. The drum loop could have A single Pluck oscillator routed
a single layer with a single keygroup, which contains into a spectrum analyzer
a single oscillator playing a single audio sample.
The grand piano program might contain three
layers, each of which contains dozens of keygroups
and audio samples, multiple envelopes and a script
processor, all passing through reverb, EQ, and a
multi-band compressor.
16
COMPONENTS
The basic components of Falcon are:
OSCILLATORS
EFFECTS
EVENT PROCESSORS
MODULATIONS
OSCILLATORS
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COMPONENTS EFFECTS
EFFECTS
MultiFX are entire effect chains that can be saved and recalled as needed
19
COMPONENTS MODULATORS
MODULATORS
A Multi Envelope modulator provides unlimited breakpoints with complex curve control and interpolation options
Falcon includes 8 modulation
generators including AHD, Analog
ADSR, Attack Decay, DAHDSR,
Drunk, LFO, Multi Envelope
and Step Envelope. Modulation MODULATORS EXTERNAL
generators can be instanced at Modulators are signal generators that modify a controls External modulation sources originate beyond the Falcon
any level in a patch allowing them value. Modulators dont affect the audio or MIDI signal instance. External sources include MIDI messages,
to control nearly any parameter, be directly; rather, they adjust the values of Falcons such as continuous controllers (CCs), pitch bend,
it on an oscillator, effect or even controls. There are two main categories of modulation velocity, aftertouch, and others. Some pre-defined
on another modulator. This system sources: internal and external. external sources are also available, such as sources that
allows you to paint motion into randomize or alternate values.
your sounds almost effortlessly, INTERNAL
from subtle variation over time to Internal modulation sources originate from within the Additionally, when using Falcon as a plug-in, you can
complex on-demand sequences. Falcon multi or program. This includes a variety of assign a control to be linked to the host programs
different types of envelopes and LFOs, which can be automation controls. Host automation extends Falcons
created at every level of Falcons hierarchy: master, part, available modulation options by tapping into the hosts
program, layer, and keygroup. modulation and automation capabilities as well.
Additionally, macros are a special type of internal For more information on using modulations, see:
modulation. When a control is assigned to a macro, a [Interface > Main > Modulation Editor]
macro control appears on the Info tab. When the macro
control is adjusted, so is the control assigned to it. A For in-depth details on each modulation type, see:
control can be assigned one-to-one to a macro, as a [Appendix A > Modulators]
shortcut for a commonly used control in the program, or
multiple controls can be assigned to a single macro, for
complex transformations of multiple controls by adjusting
a single knob or button.
20
COMPONENTS EVENT PROCESSORS
EVENT PROCESSORS
Falcons Script Processors provide a powerful way to create your own custom tools
21
INTERFACE
INTERFACE TOOLBAR
1 2 3 4 5
TOOLBAR
The toolbar is displayed at the top MAIN MENU CHANGING THE VIEW
1 3
of the window and is always visible The main toolbar menu contains commands for loading/ The MAIN, MIXER, and PERF buttons change the
in Main, Mixer, and Performance saving files and configuring Falcon. The menu is divided primary view of the Falcon window. See [Interface >
views. Most controls in the toolbar into four sections; details about the commands in each Main], [Interface > Mixer], and [Interface > Performance]
apply globally to the entire Falcon section can be found on the following: for more information.
instance. [User Presets]
[Preferences] The left and right sidebars can be individually hidden or
4
[Toolbar > Window size] shown with the SHOW/HIDE SIDEBAR buttons. The left
sidebar displays the PARTS EDITOR, TREE EDITOR,
MULTI MANAGEMENT and LIST EDITOR; the right sidebar displays the PRESET
The name of the CURRENT MULTI is displayed in the BROWSER.
2
toolbar. Double-clicking the name will open the multi
File Browser. For more information on loading multis, NOTE: The left sidebar is displayed in Main view only. In
see: [User Presets > Multis] and [Interface > Main > File Mixer and Performance views, the left sidebar will not be
Browser]. displayed even if the button is enabled.
The NEXT MULTI / PREVIOUS MULTI buttons load TEMPO AND TRANSPORT CONTROLS
5
the next or previous multi in the same directory as the Falcons current TEMPO is displayed in the toolbar. You
current multi. The Next button will also advance into can edit the tempo here as well, from 10 to 400 bpm,
subdirectories and load the next multi there, if any. by double-clicking to enter a value or by clicking and
dragging the value up and down. NOTE: When Sync To
Host is enabled, the Tempo cannot be edited manually.
23
INTERFACE TOOLBAR
6 7 8 9
TOOLBAR
If you would like to tap to enter the tempo rather than GLOBAL TUNE AND VOLUME
6 9
typing in a value, use the TAP button. For best results, GLOBAL TUNE adjusts the tuning for all parts, using the
tap repeatedly at a consistent tempo. A above Middle C as a reference. Global Tune defaults to
440 Hz, and is adjustable from 420 Hz to 460 Hz.
Enabling SYNC TO HOST will cause Falcon to follow an
7 external tempo source the host applications tempo GLOBAL VOLUME adjusts the output volume for the
when using Falcon as a plug-in inside a host application, Main Outs.
or MIDI Beat Clock when using Falcon as a standalone
application. Additionally, enabling AUTOPLAY will cause WINDOW SIZE
Falcon to play and stop along with the host application. To adjust the size of the Falcon window, open the
When using Falcon as a standalone application, the Toolbar menu and choose Small size, Big Size, or Fit
AutoPlay button is not displayed. For details on part screen size.
auto-play, see also [Interface > Main > Parts > Auto Play].
24
INTERFACE STATUS BAR
1 2 3
STATUS BAR
The status bar is displayed at VERSION PERFORMANCE SUMMARY
1 3
the bottom of the window and The installed version of Falcon is displayed on the left The right side of the status bar displays a performance
provides quick, at-a-glance side of the status bar. summary for the current multi:
information. memory usage
HOVER HELP CPU usage
2
As you use Falcon, the center of the status bar displays number of voices currently playing
contextual help, such as Global Volume when hovering
over the output volume knob in the top toolbar, or
Oscillator tune in semitones when hovering over the
Oscillator modules Coarse Tune knob.
25
INTERFACE MAIN
MAIN
The Main view is the primary view
for creating and editing parts in
Falcon, and the instruments and
samples that those parts contain.
26
INTERFACE MAIN EDIT
2
1
EDIT
The Edit tab is the primary view for
editing a program.
...
27
INTERFACE MAIN EDIT
EDIT 4
28
INTERFACE MAIN EDIT PROGRAM
2 3 4 5
EDIT PROGRAM
THE PROGRAM EDITOR POLYPHONY sets the default number of simultaneous
4
GAIN and PAN set the output level and stereo voices available for each layer in the program.
1 placement for the entire program. These are distinct from (To override this on individual layers, see [Custom
the Part gain and pan settings, and are saved with the Polyphony] in the Layer section.)
program.
Keeping polyphony as low as you can helps reduce
5
To choose whether samples in the program are streamed the processing power needed to play back the
2 from disk or not, set the STREAMING toggle. For more program, especially if you have per-keygroup effects or
details on streaming, see [Preferences > Streaming]. modulations. The NOTE POLYPHONY value sets the
maximum number of simultaneous triggers of the same
To transpose incoming MIDI to the program, adjust the note. A setting of zero is a special value that indicates
3
OCTAVE and SEMI settings. UNLIMITED.
29
INTERFACE MAIN EDIT LAYER
2 3 4 5 6
EDIT LAYER
THE LAYER EDITOR CUSTOM POLYPHONY sets the maximum polyphony
5
GAIN and PAN set the output level and stereo for the layer. A setting of zero is a special value that
1 indicates that there is no layer-specific limit.
placement for the selected layers.
PLAY MODE determines what happens when additional The VELOCITY CURVE sets the mapping of incoming
2 6
notes are triggered while another note is held. In POLY velocity values. The default is NORMAL (1:1 mapping).
modes, multiple notes can be played at once, in MONO To change the velocity curve, right-click and choose one
modes only the last triggered note will be played. of the presets:
CONSTANT: The same velocity is always triggered,
Additionally, with POLY PORTAMENTO or MONO regardless of the incoming velocity. To set the value,
3 double-click and enter a velocity value.
PORTAMENTO there is a glide from the previous note
to the current one. The duration of the glide is set by MAX: A constant velocity of 127
GLIDE TIME. PORTAMENTO MODE chooses whether HARD: Remapped so that higher velocities are triggered
the time is always the same (Constant Time), or whether NORMAL: Default, 1:1 mapping
the time is proportionally longer based on the spread SOFT: Remapped so that lower velocities are triggered
between the two notes (Proportional Time). In MONO
PORTAMENTO SLIDE mode, the next note always starts The curve displays incoming velocities on the X axis,
from the pitch of the previous note and glides to the new and triggered velocities on Y. For finer adjustment of the
pitch, even if the next note is played after the previous velocity curve, hold the Shift key and drag the curve up
note is released. or down. You can also double-click and enter a value:
Values between -1 and zero cover the range between the
UNISON VOICES sets the number of voices triggered Hard and Normal presets
4 Values between zero and +1 cover the range between
with each note received. When using multiple voices,
the Unison modulation sources (found under External > the Normal and Soft presets
Other) can be used to modulate parameters per voice, Values between +1 and 127 set a constant velocity
such as Keygroup Pitch or Pan, for a dynamic sound.
30
INTERFACE MAIN EDIT KEYGROUP
2 3 4 5
EDIT KEYGROUP
THE KEYGROUP EDITOR NEXT BAR: The keygroup is triggered at the beginning
GAIN and PAN set the output level and stereo of the next full bar
1
placement for the selected keygroups.
The Next Beat/Bar options are useful when triggering
TRIGGER MODE determines what event triggers the keygroups with tempo-synced effects such as
2 arpeggiators, or a keygroup containing a tempo-synced
keygroup to play back:
ON: Keygroup is triggered by note on; this is the default. loop.
OFF: Keygroup is triggered by note off.
OFF + E: Keygroup is triggered by note off, and the The EXCLUSIVE GROUP is a way of indicating
4
current level of the amplitude envelope will be used as keygroups which should be mutually exclusive. The
the initial amplitude. classic use case is a group of hi-hat sounds, where a
OFF + V: Keygroup is triggered by note off, and the note closed hi-hat should cutoff any open hi-hat sounds.
off velocity will be used as the initial amplitude. There are 32 separate exclusive groups available per
OFF + VE: Keygroup is triggered by note off, and both layer. A setting of zero is a special value that indicates no
note-off velocity and the amplitude envelope will be exclusive group assignment.
applied to determine the initial amplitude.
When LATCH is enabled, notes are held (or latched on)
5
Off + E, Off + V, and Off + VE modes are helpful for indefinitely when they are triggered; to release the note,
matching the amplitude of a release sample with the play the same note again.
samples that preceded it.
2 3 4 5
EDIT OSCILLATOR
THE OSCILLATOR EDITOR Negative values invert the transposition; for example, if
A keygroup contains one or more oscillators. With EDIT the root key is G4 and a G#4 is played, at -200% the note
1
ALL OSCILLATORS enabled, the parameters described will be transposed as if an F4 was played. For a constant
below will be edited simultaneously for all oscillators in pitch regardless of the note triggered, use 0%.
the keygroup. To edit each oscillator individually, disable
Edit All Oscillators and select the desired oscillator tab. If there are multiple oscillators in the keygroup, the
5 TRIGGER MODE chooses which will be triggered:
The COARSE TUNE and FINE TUNE controls set the ALL: All oscillators in the keygroup are triggered
2
oscillators pitch in semitones and cents. These controls simultaneously with every note.
are for static adjustments, and cannot be modulated. CYCLE: Oscillators are triggered individually, round
The PITCH control, however, can be modulated, and is robin style. The first oscillator will be triggered on the
adjustable over a wide range (4 octaves). Typical usage first note, the second oscillator with the second note, and
might be: FINE TUNE to pitch-correct a sample thats so on, always in the same order. With oscillators A, B,
slightly out of tune, COARSE TUNE to shift the pitch a and C, the order will always be A-B-C, A-B-C, etc.
few keys up or down the keyboard, PITCH to modulate RANDOM CYCLE: Same as Cycle, but the order is
the oscillators pitch with an LFO or envelope randomized within each cycle. Each oscillator will always
be triggered once per cycle. Additionally, the first note
GAIN and sets the output level for the selected of a cycle will never be the same as the last note of the
3
keygroups. previous cycle, so there wont be any direct repeats. With
oscillators A, B, and C, the order might be B-A-C, A-C-B,
NOTE TRACKING determines how incoming notes are then C-B-A.
4
transposed. At 100%,each note is transposed relative RANDOM: One random oscillator is triggered
to the root key 1:1. At 200%, transposition is double; for individually. With oscillators A, B, and C, the order might
example, if the root key is G4 and an G#4 is played, the be A-C-C-B-A-B-B-C-A.
note will be transposed as if an A4 was played.
32
INTERFACE MAIN EDIT MAPPING
EDIT MAPPING
THE MAPPING EDITOR To adjust a keygroups key range or velocity range,
The Mapping Editor displays the arrangement of the select the keygroup then click and drag any edge.
programs layers and keygroups. Programs can contain
anywhere from a single keygroup in a single layer Hold the Command key (Mac) or Control key (Windows)
1
assigned to the entire key range and velocity range, before you start dragging the keygroup edge to fade the
to many layers each with dozens of keygroups that are key or velocity range. The beginning of the fade will be
assigned to very small ranges. indicated by a dashed line within the keygroup.
Above the piano keyboard, the key range is displayed The toolbar above the mapping area displays details
2
horizontally and the velocity range is displayed vertically. for the selected keygroup, such as its root key, key
Each keygroup appears as a block covering its key and range, velocity range, and more. These fields can all be
velocity range. When a program has multiple layers, the edited in the usual manner: double-clicking to enter text,
layers are stacked on top of each other. scrolling, and so on. You can also select and edit multiple
keygroups at once.
Pressing a key on the piano keyboard will trigger the
note; if a keygroup is assigned to that key, it will be Additional commands are available under the menu,
3
played back. Higher velocities are triggered by pressing available by pressing the menu button towards the left
the key closer to the bottom; lower velocities are end of the toolbar. TIP: The same menu is also available
triggered by pressing close to the top. by right-clicking in the mapping editor.
33
INTERFACE MAIN EDIT MAPPING
EDIT MAPPING
There are two additional options for helping navigate the
4
mapping editor: HIGHLIGHT PLAYED KEYGROUPS,
and MIDI SELECT. These options can be toggled on
or off with the buttons at the right end of the toolbar.
When Highlight played keygroups is enabled, keygroups
are visually highlighted as they are triggered. With MIDI
select enabled, keygroups are selected as they are
Additionally, if you hold the Alt/Option key while dragging
triggered.
in samples, a custom import dialog is displayed. Choose
the MAPPING METHOD, such as NOTE NAME or
To edit a keygroup, select one or more keygroups
BLACK KEYS, many of which determine details about
then right-click to display a contextual menu of editing
the sample from its file name or other metadata. The
commands (described below).
selected mapping method displays a description with
details about how it will determine each files assignment.
IMPORTING SAMPLES AS KEYGROUPS The layer for the imported samples is chosen with
5
Samples can be easily imported as keygroups by drag
the DESTINATION LAYER selector. Samples can be
and drop from the sidebar browser or your desktop.
imported to one of the existing layers, or to a new layer.
You can drag a single sample, or multiple samples at
once. The vertical placement of the sample as you drop
it is a quick shortcut for the new keygroups key range
assignment the closer you drop the sample to the top
of the velocity range, the larger key range the keygroup
will span.
34
INTERFACE MAIN EDIT MAPPING
ADDING, MOVING AND DELETING KEYGROUPS
The Mapping Editors menu contains all of the edit
commands available in the Mapping Editor. To open the
menu, right-click anywhere in the Mapping Editor grid
or choose the menu button towards the left end of the
toolbar.
35
INTERFACE MAIN EDIT MAPPING
EDITING KEYGROUP RANGES LAYER RULES
The EXTEND commands extend the keygroups range Layer Rules provide a way to
in the chosen direction (right, left, top, or bottom) until dynamically change how a
another keygroup boundary is encountered, or it reaches programs layers are triggered.
the maximum value. The Auto Extend options are similar, For example, you might want
but extend in both directions: left and right for AUTO to switch between legato and
EXTEND KEY RANGES, or top and bottom for AUTO stacatto articulations, or cycle through multiple variations
EXTEND VELOCITY RANGES. A keygroup can also be of the same note to provide a more realistic performance.
reduced to only its root key, with AUTO REDUCE KEY Choose EDIT LAYER RULES from the Mapping Editors
RANGES. menu to open the Layer Rules Editor.
EDIT MAPPING For keygroups that overlap keys or velocities, choose The rules are displayed on the left, and a list of layers is
RESOLVE OVERLAPPING KEY RANGE or Resolve displayed on the right. First, right-click and add a ROOT
Overlapping Velocity Range to adjust the ranges of RULE. Next, right-click and add a SUB-RULE, one for
the keygroups so they no longer overlap. Alternatively, each layer or group of layers that you would like to be
the ranges of the keygroups can remain the same, but affected by the rule. Then select each sub-rule, and
key or velocity fades can be applied with AUTO FADE choose the desired layers from the list of target layers on
OVERLAPPED KEYGROUPS. the right.
If you would like to simply change which keygroup is Now choose a RULE TYPE for the root rule, such as
displayed on top of the other, without adjusting their fade Key Switch. Each sub-rule can now be assigned to the
or ranges, choose MOVE KEYGROUP TO FRONT or specific criteria which will trigger that layer. For example,
MOVE KEYGROUP TO BACK. with a Key Switch rule and two sub-rules, the first sub-
rule might be assigned to C0 and the second to D0.
KEYGROUP SAMPLES
For keygroups with sampling oscillators, it can be helpful The rule types are:
to use the SET KEYGROUP NAME AS SAMPLE NAME Key Switch, Pitch Bend, Speed, Note Duration, Cycle,
command to give the keygroups more meaningful names. Random, Legato, Random Cycle, MIDI CC
If a programs samples cant be located, the samples will Sub-rules can be added to sub-rules, to create further
be marked as missing. SELECT MISSING SAMPLES branches in the layer triggering logic.
will select any keygroup that contains an oscillator with
a missing sample; FIND MISSING SAMPLES checks for TIP: Falcons Script Processor module can also be used
missing samples and displays an error window listing any to dynamically change playback styles. For more details,
missing files. From there, you can choose to ignore the see [Appendix B: Scripting in Lua].
missing samples, or open the file browser to locate them.
36
INTERFACE MAIN EDIT MODULATION
4
2
EDIT MODULATION
THE MODULATION EDITOR directly affect Falcons output. A modulation source
The Modulation Editor displays modulation assignments must be assigned to modulate another control to have
and sources and is the central location for editing an effect. The location in Falcons hierarchy where you
modulation generators. create the modulation source determines its availability
as an assignment choice.
When you select a parameter, the node and name of
1 Modulation data flows from the top (Master level), down
the parameter is displayed in the Modulation Editor.
For example, when the layer gain knob is selected, the through Part, Program, Layer and Keygroup levels to the
Modulation Editor displays Layer > Volume. bottom (Oscillators). Therefor, a modulation generator
instanced at the Master level can target any parameter
The top half of the Modulation Editor displays any within a given Falcon instance, and conversely a
2
MODULATION ASSIGNMENTS for the selected modulation generator instanced at the Keygroup level
parameter. can only see target parameters within its own Keygroup.
The bottom half of the panel displays a MODULATION NOTE: Master and part modulation sources arent
3 recommended to be assigned to program, layer, or
SOURCE EDITOR for the selected modulation source.
keygroup controls as programs can be saved and
The modulation source editor can be shown or hidden recalled separately from the containing multi, and could
4 with the button on the right side of the Modulation Editor result in missing modulation sources. If you work with any
header. modules instanced above the Program level make sure
that you save your work as a Multi (.uvim) file in order to
UNDERSTANDING MODULATION SOURCES maintain the integrity of your patch. For more information
A modulation source generates a control signal that is on signal flow in Falcon see [Structure].
used to modify other controls on its own, it doesnt
37
INTERFACE MAIN EDIT MODULATION
6 7 8 9
5 5
EDIT MODULATION
MODULATION ASSIGNMENTS To further adjust the range, you can toggle INVERT to
8
A parameter can have any number of modulation flip the range, or make detailed, custom shapes with the
5 MODULATION MAPPER EDITOR.
assignments. Each assignment can be enabled or
disabled with the POWER button on the left of the tab,
or deleted with the X button on the right of the tab. Each modulation source also has a SUB-MODULATION
9
source that modulations the depth of the primary
Each assignment displays the node, name, and type of modulation source signal. The sub-modulation source
6
the modulation source. For example, with a keygroup can be enabled/disabled, removed, replaced, and its
DAHDSR envelope named Amp. Env, the assignment ratio edited the same as for the primary modulation
will display Keygroup > Amp. Env [DAHDSR]. To choose source. One example would be an LFO assigned to an
a different modulation source for the assignment, press oscillators pitch for vibrato, and the mod wheel assigned
and hold on the name and choose a different source as a subsource; the mod wheel would then be used to
from the menu. dynamically set the depth of the vibrato.
38
INTERFACE MAIN EDIT MODULATION
10
11
12
13
EDIT MODULATION 14
15
MODULATION MAPPER EDITOR Create the mapper shape by clicking and dragging in the
10 13
The modulation mapper editor sits between the graph; hold the Alt/Option key to draw a straight line. You
modulation source and the parameter that its can also right-click and choose from a number of preset
modulating, remapping the values of the control shapes and functions.
signal according to the mapper shape.
When INTERPOLATED is enabled, the mapper
14
When no mapper is chosen, the modulation source transitions smoothly from one value to the next; when
is mapped to parameter with a basic 1:1 relationship, disabled, it transitions immediately from one value to the
visualized as a linear ramp from the lowest value next, which can create a stair-stepped effect.
to the highest value.
Enabling INTEGER OUTPUT further constrains the
15
To enable a mapper, choose an existing mapper from the values output by the mapper to integer values only.
11
MAPPER SELECTOR MENU or press the ADD button to
create a new one. You can also LOAD and SAVE preset
files from disk, as well as RENAME or DELETE them.
To set the size of the graph, set the horizontal axis with
12
the SIZE value and the vertical axis with RANGE.
39
INTERFACE MAIN EDIT MODULATION
16 17
EDIT MODULATION
MODULATION SOURCE EDITOR Directly above the modulation sources controls is a
16
The Modulation source editor displays the parameters of navigation strip displaying the available modulation
the selected modulation source or sub-source. sources for the selected parameter. The modulation
sources are displayed in a scrollable horizontal strip,
The specific parameters shown for each modulation with icons separating the sections that they belong
source are described in detail in [Appendix A: Modules > to. You can also add new modulation sources to each
Modulators], and general use of modulation modules is section, using its + button.
described in [Interface > Main > Modulations Tab].
For modulation generators that support TEMPO SYNC
17 there is a small metronome icon in the toolbar. To enable
The modulation source editor displayed here has a few
additional controls for helping navigate between different tempo sync simply toggle it on.
modulation sources.
40
INTERFACE MAIN EDIT MODULATION
18 19
EDIT MODULATION
20
Choose ADD MODULATION to create a new To quickly assign an MIDI CC to a parameter, choose
18 20
assignment, using either an existing modulation source MIDI LEARN. You can then choose a MIDI CC from the
or a new one. on-screen menu, or send the desired MIDI CC from your
MIDI keyboard controller. To remove the assignment,
To edit existing modulation connections, choose choose Clear from the MIDI Learn window, or choose
19
EDIT MODULATIONS to view the parameters current MIDI UNLEARN from the modulation context menu.
assignments in a pop-up directly next to the parameter.
Choose CLEAR MODULATIONS to remove all
modulation assignments for that parameter.
41
INTERFACE MAIN EDIT MODULATION
AUTOMATION ASSIGNMENTS
HOST AUTOMATION
If you are using Falcon as a plug-in and would like
to control a parameter with your host applications
automation tools, choose ASSIGN TO HOST
AUTOMATION and assign one of Falcons 128 host
automation controllers. To remove the assignment,
choose UNASSIGN HOST AUTOMATION.
42
INTERFACE MAIN EDIT SAMPLE EDITOR
2
4
5
3
1
SAMPLE EDITOR
43
INTERFACE MAIN EDIT SAMPLE EDITOR
6 7
SAMPLE EDITOR
EDITING LOOPING
6
To edit the sample file, click and drag to select a time Sample files can be played back and looped in a number
range for editing, then right-click to display a contextual of ways.
menu of editing commands.
Choose CHANGE PLAYING DIRECTION TO REVERSE
Standard editing and selection commands are provided: to simply play the sample in reverse; choose CHANGE
CUT. COPY, PASTE, UNDO, REDO, SELECT ALL, PLAYING DIRECTION TO FORWARD to change it back.
DESELECT ALL
Choose SET AS ONE SHOT to play back a sample in
Common sample editing commands are also provided: its entirety each time it is triggered, regardless of the
CROP, DELETE, NORMALIZE, SILENCE, REVERSE, keygroups amplitude envelope. This is a natural fit for
FADE IN, FADE OUT, PLAY SELECTION drum and percussion samples. Choose DISABLE ONE
SHOT to return to standard playback.
APPLYING EFFECTS
7
You can also permanently apply Falcons audio effects to To add a loop to the sample, make a selection in the
a sample file. Select some audio and choose APPLY FX sample. Then choose CREATE LOOP and pick one of
from the contextual menu, and choose the desired effect. the loop types:
Set the effect parameters, then press OK to apply. FORWARD LOOP: The looped section is played forward;
If you would like to make the effect permanent, when playback reaches the end of the loop, playback
remember to save the sample file. If not, choose Undo. begins again from the loop start point.
ALTERNATE LOOP: The looped section is played
alternately forward (from the loop start to loop end) and
reverse (from loop end to loop start).
44
INTERFACE MAIN EDIT SAMPLE EDITOR
10
SAMPLE EDITOR
Once a loop is created, you can adjust the points where SAVING
8 10
the loop begins and ends within the file by clicking and The standard module preset browser controls are also
dragging the L and R markers. displayed (see [Module Preset Browser]). The Preset File
menu also displays these options specific to sampling
You can also choose to crossfade the looped section. oscillators.
9
This can sometimes help make a loop sound less looped. SAVE PRESET: Saves the oscillator parameters
Choose ENABLE XFADE to enable loop crossfade, or SAVE SAMPLE: Saves the sample/file in place
DISABLE XFADE to disable it. When the loop crossfade SAVE SAMPLE AS: Saves the sample to a new file
is enabled, you can adjust the loop crossfade point with SAVE SAMPLE WITH PLAYBACK OPTIONS: Saves the
the X marker. sample/file in place and writes the sample and loop start/
end markers to the file
When a sample has a loop and a note triggering the SAVE SAMPLE AS WITH PLAYBACK OPTIONS:
sample is released, there are two release playback Saves the current sample to a new file and writes the
options: sample and loop start/end markers to the file
ENABLE LOOPED RELEASE: Sample playback will loop
in the looped section until the release phase is over. To reveal the sample files location, right-click the sample
DISABLE LOOPED RELEASE: Sample playback will and choose REVEAL IN FINDER (Mac) / REVEAL IN
continue past the loop end marker until the release EXPLORER (Windows) from the contextual menu.
phase is over or the sample end marker is reached,
whichever comes first. BATCH EDITING
Lastly, to remove the loop, choose DELETE LOOP. When multiple keygroups are selected, the Batch
menu appears. From the Batch menu, you can apply an
action to all of the selected keygroups at once, such as
normalizing samples or applying FX.
45
INTERFACE MAIN EFFECTS
2
3
EFFECTS
EFFECTS TAB TIP: Keygroup effects are per voice. The more voices
The Effects tab displays all of the audio effects you play back, the more effects processing power your
processing paths, from the effects on the master output computer will need. Keygroup effects are best suited for
down to effects on an individual keygroup. effects that you want to be processed distinctly for each
voice.
1
NAVIGATION The signal flow is top to bottom. To reorder effects, press
To choose which effects path you are viewing, choose and hold on an effects header and drag it to the new
a node from the navigation breadcrumbs. Press on a position. To replace an effect, press on the effects name
nodes name to show its effects. You can also press on and choose a different effect from the menu.
the arrow to the right of a node to view one of its child
nodes. For example, you can press the arrow to the right For details on each of the effects included in Falcon, see
of Program and choose from one of its layers. [Appendix A > Effects].
You can also select a node in the Tree view sidebar, and Each effect can be enabled or disabled with the POWER
2 button to the left of its name, or deleted with the X
the Effects tab will show the selected nodes effects. For
more details on the Tree view, see [Interface > Tree]. button at the far right end.
46
INTERFACE MAIN EFFECTS
10 8 9
7
5
EFFECTS
SAVING FX PRESETS The program aux FX are fed by sends on each layer and
5
Each effects module has a preset browser for saving, keygroup in the program. These settings are saved in the
recalling, and browsing presets for that effect type. program.
To save an effect preset, press the Preset File menu, To view and add aux FX in the Effects tab, choose the
6 8
choose Save Preset, and name the preset. For more aux bus from the navigation menu on the Part or Layer
details on the preset browser, see [User Presets > nodes. Each aux effects section has four independent
Module Preset Browser]. aux busses.
MULTI FX To adjust the aux sends to each of the aux busses, show
7 9
Multiple effects can also be saved and recalled as a the aux FX nodes in the Tree view. On each node where
group with a Multi FX preset. This provides a way for aux sends are present, you can set the send level, mute/
complex chains of effects to be recalled instantly. Multi unmute the send, and toggle the send between pre/post
FX presets are saved and loaded through the Multi FX fader. For more details on the Tree view, see [Interface >
preset menu. All effects for the current node can be Tree].
enabled or disabled together with the POWER button
to the left of its name. To clear all effects for the node, You can also view the master aux FX and their sends
choose Clear Multi from the Multi FX preset browser. in the Mixer view. For more details on the Mixer, see
[Interface > Mixer].
AUX FX
There are two aux effects sections: master aux FX and MODULATION AND KEYBOARD SECTIONS
10
program aux FX. The Modulation and Keyboard sections can be toggled
The master aux FX are fed by sends on each part in in the Effects tab, using the buttons in the top right.
the multi. These settings are saved in the multi.
47
INTERFACE MAIN EVENTS
4 5
2
3
EVENTS
EVENTS TAB The signal flow is top to bottom. To reorder event
The Events tab displays all of the MIDI event processing processors, press and hold on an event processorss
paths, from master event processors down to event header and drag it to the new position. To replace an
processors on an individual layer. (Event processors event processors, press on the event processorss name
are not added to keygroups, as they generally address and choose a different event processor from the menu.
events that span multiple keygroups.) For details on each of the event processors included in
Falcon, see [Appendix A > Event Processors].
1
NAVIGATION Event processors can be toggled on/off with the POWER
To choose which event processing path you are viewing, button or deleted with the X button in their toolbar.
choose a node from the navigation breadcrumbs. Press
on a nodes name to show its events. You can also press SAVING EVENT PRESETS
on the arrow to the right of a node to view one of its child Each event processor module has a preset browser for
nodes. For example, you can press the arrow to the right saving, recalling, and browsing presets.
of Program and choose from one of its layers.
To save an event processor preset, press the Preset
4
You can also select a node in the Tree view sidebar, and File menu and choose Save Preset. For more details on
2 the preset browser, see [User Presets > Module Preset
the Events tab will show the selected nodes events. For
more details on the Tree view, see [Interface > Tree]. Browser].
48
INTERFACE MAIN MODS
2 3
MODS
MODULATIONS TAB TIP: Keygroup modulations are per voice. The more
The Modulations (Mods) tab displays all of the modulation voices you play back, the more processing power your
sources, from master modulation sources down to computer will need. Keygroup modulations are best
modulation sources for a single keygroup. suited for parameters that you want to be modulated
distinctly for each voice.
1
NAVIGATION NOTE: Unlike Effects and Events, the list of modulation
To choose which modulation sources you are viewing, sources doesnt have a top-to-bottom signal flow. Until
choose a node from the navigation breadcrumbs. Press a modulation source is assigned to modulate other
on a nodes name to show its modulation sources. You controls, it wont have an effect on the signal flow. See
can also press on the arrow to the right of a node to view [Interface > Main > Modulation Editor] for more details.
one of its child nodes.
To replace a modulation, press on the modulations name
You can also select a node in the Tree view sidebar, and choose a different modulation from the menu.
2 and the Modulations tab will show the selected nodes
modulation sources. For more details on the Tree view, For details on each of the modulation sources included in
see [Interface > Tree]. Falcon, see [Appendix A > Modulators].
49
INTERFACE MAIN MODS
SAVING MODULATION PRESETS
Each modulation module has a preset browser for
saving, recalling, and browsing presets for that specific 7
modulation type.
4
To save a modulation preset, press the Preset File
4
button, choose Save Preset, and name the preset. For
more details on the preset browser, see [User Presets >
Module Preset Browser].
MODS 5
RENAMING A MODULATION SOURCE
To rename a modulation source, double-click its name.
Using a descriptive name can help differentiate between
modulation sources of the same type (Amp. Env. and
Filter Env. for example).
50
INTERFACE MAIN INFO
INFO TAB
The Info tab provides an overview of the selected
program, houses macro controls, and provides a location
for custom text and images via. the (I) view. 2
MACROS 3
If macros have been assigned in the program they will
1
appear here. Macros are useful for placing important
controls on the front panel of a program.
INFO 2
To change the layout of the macro controls, press the
EDIT button in the upper left to switch to Edit Mode. You
can press and drag a control to move it, double-click a
label to rename it, or right-click and use one of the edit
commands from the contextual menu. For more details
on macros, see [Appendix A > Modulations > Macros].
1
PROGRAM INFORMATION
3
Press the (I) button in the upper right to display program
information. Many factory presets will contain details
about the program such as modwheel assignments,
macro descriptions or tips for playing it. You can add and
4
save descriptions for your own programs as well.
Programs in UVI soundbanks also display an image for
the program. If multiple images are present, < and >
arrows will be displayed and pressing them will cycle
through the images.
SCRIPT INTERFACE
KEYBOARD If the program contains a script that defines a custom
4
At the bottom of the Info tab, a keyboard is displayed and user interface, the script interface will be displayed by
can be clicked to play the program. The key range of the default. To toggle between the script interface and the
program is highlighted, with keys outside the key range standard interface, use the Script button at the top of the
darkened. If keyswitch layer rules have been created, Info tab.
those keys are highlighted blue. Additionally, key color
can be customized using the Script Processor. For more
details on keyswitches, see [Interface > Main > Mapping
Editor > Layer Rules].
51
INTERFACE MAIN PARTS
PARTS
The Parts List displays a list view for managing and
editing all of the parts in Falcon, and for selecting a part 2
to be displayed and edited in the center pane. 4
3
The Parts List is displayed in the left sidebar, which can
be hidden or shown with its button in the Toolbar.
To resize the Parts List width, click and drag on its right
1
edge. As the Parts List widens, the controls rearrange to
PARTS allow for greater numbers of parts to be viewed at once.
MANAGING PARTS
When a part is selected in the Parts List, it will be
displayed in the Main views center pane for editing.
Press anywhere on the part to select it.
The Parts List menu at the top left of the Parts List has
additional options for the selected part:
Empty selected part
Load program in selected part 1
New program in selected part
MULTI CONTROLS
3
This section displays global controls for the Falcon multi.
The name of the currently loaded multi is displayed.
To load a different multi, double-click the name to open
the file browser, or use the next and previous buttons to
browse multis in the same directory.
52
INTERFACE MAIN PARTS
PARTS LIST
5 6
The Parts List displays controls for each of Falcons parts. 7
Each of these settings are independent from the settings
saved in the program loaded in the part. These part
settings are saved and recalled with the multi (or your
host session if youre using Falcon as a plug-in).
9
The program name of the currently loaded program is
5
displayed. If there are unsaved changes, an asterisk will
appear next to the name, for example, Love 1.
PARTS To load a different program, double-click the name to 8
12
VOL and PAN controls set the output level and stereo The parts color is displayed on the right side. To change
9 12
placement for the part. Each part also has MUTE and its color, click on the color bar and choose a color from
SOLO buttons to mute or solo the parts output. Alt/ the color picker.
53
INTERFACE MAIN TREE
TREE
The Tree view displays a hierarchical view of a single
1
part, with each branch on the tree displayed as a node.
2
INSTRUMENT
1
The Instrument section displays the nodes for a single
part, as well as a few global nodes. To choose which
part is displayed, choose the desired part from the PART
SELECTOR MENU in the upper right.
54
INTERFACE MAIN TREE
The selected node in the Tree view also updates
navigation in Falcons other views, such as the Edit view,
Effects Tab, and so on. Using the Tree view to navigate
layers, keygroups, effects, and modulation assignments
can be very helpful in a large, complex program.
4
To see a menu of options available for a particular node,
select it and choose the menu icon in the upper left, or
right-click the node.
INSPECTOR
5
The Inspector displays details about the node that is
selected above in the Instrument section.
55
INTERFACE MAIN LIST
LIST
The List view displays a detailed rundown of the settings
for a single part and its currently-loaded program.
1 2
It contains four sections: Part, Program, Layers, and
Keygroups.
PART
1
The Part section displays the part settings for the
selected part.
PROGRAM
3
The Program section displays the settings for the
program loaded in the chosen part. The Program settings
displayed in List view are the same as those displayed in
the Program section in the Edit view.
56
INTERFACE MAIN LIST
LAYERS
The Layers section displays a list of all layers in the
program. The selected layer in the List view also updates
which layers are displayed in the Edit view. Using the
Layers List to view one layer at a time can be very helpful
in a large, complex program.
57
INTERFACE MAIN LIST
KEYGROUPS
The Keygroups section displays a list of all keygroups 11
in the selected layers. The selected keygroup in the
List view also updates which keygroup is selected in
the Edit view. Using the Keygroups List view to select 13
specific kegroups can be very helpful in a large, complex
program. 12
58
INTERFACE MAIN FILE BROWSER
FILE BROWSER
1
The File Browser is a view for browsing, searching,
auditioning, and loading files in Falcon.
59
INTERFACE MAIN FILE BROWSER
Some UVI soundbanks also have an additional VERIFY
5
SOUNDBANK INTEGRITY option, available by right-
clicking the name of the mounted soundbank. This
verifies that the soundbank file was not corrupted when it
was downloaded or moved between disks.
BROWSER OPTIONS
The program file browser has a number of options,
displayed as toggle buttons along the bottom:
AUTO LOAD will automatically load the audio file 7 6
7
selected in the browser into the currently selected part.
AUTO PLAY will automatically play the selected audio
file to audition the file without loading it.
60
INTERFACE MAIN FILE BROWSER
8 9 10 11 12 13
FILE BROWSER
If an audio files tempo doesnt match Falcons current SEARCH
8
tempo, enabling ORIGINAL TEMPO will cause the file to Rather than navigating to a specific folder and file, you
be auditioned at its original tempo. When disabled, the can use search to find files that match your criteria.
audio file auditions at Falcons current tempo. To set which locations are searched, add the folder
in the Soundbank preferences. For more details, see
The DISPLAY INFO button toggles the information [Preferences > Soundbanks].
9
panel displayed in the lower half of the browser. When
enabled, it displays information about the selected file. To search, begin typing in the search field and results
12
will appear as you type. Search results are one of three
To load multiple programs into a single part (for example, types of files:
10
for multiple articulations of a single instrument, to be INSTRUMENTS: program files
switched with layer rules), enable LOAD AS LAYERS. LOOPS: looped audio samples
This will load additional programs within the current SOUNDS non-looped audio samples
file as new layers (leaving the current program effects,
modulations, etc. untouched). When disabled, each To search across all types at once, highlight SEARCH
13
loaded program fully replaces the currently loaded in the sidebar. To show results for one specific file type,
program. highlight the type name instead. You can also enter a
search term, then switch between types to view the
To automatically close the file browser when the OK different results. The search results display information
11 button is pressed or a file is double-clicked, enable about each file, such as its name and file type. To choose
AUTO CLOSE; otherwise, the browser remains open which columns are displayed for the list of search results,
until you press the CLOSE button or press the Escape right-click a column header and enable or disable the
key. desired columns. Pressing a column name will sort the
list by the chosen column; press it again to reverse the
sort order.
61
INTERFACE MAIN FILE BROWSER
To clear the search results, highlight the current search
14 15
term and delete it, or close the browser.
62
INTERFACE MAIN FILE BROWSER
SOUNDBANKS
18
Each mounted soundbank file is displayed in the
SOUNDBANKS section. Press on a soundbank name to
expand it and display the soundbanks contents; press
again to collapse the soundbanks contents.
FILE BROWSER 19
AUTO PLAY will automatically play audio files
16
20
19
22 21
63
INTERFACE MAIN PRESET BROWSERS
PRESET BROWSERS
The Preset Browsers are views for browsing and loading
preset files for specific module types, such as effects or 1
event processors.
BROWSING PRESETS
Each tab displays all of the factory and user presets for
the chosen type. Presets are organized into folders, and
can be nested as many levels as needed.
LOADING A PRESET
2
To load a preset from the Preset Browser, drag and drop
the preset to the desired location. For example, you can
drag an oscillator preset to the Mapping Editor, an effects
preset to a channel strip in the Mixer, or a modulation
source preset onto any control that can be modulated.
When a target can accept the preset you are dragging,
the target highlights.
64
INTERFACE MIXER
MIXER
The Mixer view is similar to
a traditional audio mixing
console, with gain, pan, output 1
assignments, and effects
assignment and editing. The top
half of the Mixer view displays the
interface of the currently selected
effect; the bottom half shows
channel strips for each of the part,
aux, and master outputs.
2
65
INTERFACE MIXER
PART SETTINGS AUXES
3 5
The Part settings displayed in the Mixer are the same as The Mixer also displays the four master aux effect
in the Parts List, but displayed here in a familiar audio busses. Each parts channel strip has sends for the aux
mixer style. For more information on part settings, see busses. Each send has an enable/bypass switch on the
[Interface > Main > Parts]. left, and a pre/post-fader switch on the right. The default
is post-fader; toggle to switch to pre-fader.
Double-clicking a part name opens the file browser. You
can also right-click on a part name for additional options The aux channel strips are similar to the part channel
EFFECTS MASTER
4 6
The Mixer is an intuitive view for managing audio effects. Lastly, the Mixer displays the Master channel strip. Effects
To add an effect, press on the + button on any channel can be added to the Master output just as with parts and
strip and choose an effect from the menu. You can also auxes, and the master fader adjusts the Global Volume.
drag and drop effects presets from the Preset Browser
onto the + button.
3 5 6
1 2 3
PERFORMANCE
The Performance view displays a
birds-eye view of all parts at once.
This can be used as an overview
when there are a large number
parts, or during a live performance
for quick and simple access to part
settings. PART SETTINGS taking their existing ranges and constraining them. For
1
Each part displays the same controls as in the Parts example, a mono bass synth could be mapped to the left
Editor (see [Interface > Main > Parts]). However, if the hand key range and a synth lead to the right hand key
Parts column is resized to be relatively narrow, some range. For more information on setting key and velocity
controls will be hidden automatically. ranges within a program, see [Mapping Editor].
NOTE: Changing a parts key or velocity range in NOTE: Keyswitches assigned to parts in Performance
Performance view wont extend a parts key or velocity view are independent from keyswitches saved in the
range beyond what the program provides. These key program. For more information on keyswitches within a
and velocity range settings help stack or split parts by program, see [Mapping Editor > Layer Rules].
67
INTERFACE GENERAL CONVENTIONS
HOVER RIGHT-CLICK
Hovering the cursor over a control will display the Right-click (or Control-click on Mac) to display a
controls current value in a pop-up help tag (sometimes contextual menu if one is available. Contextual menus
also called a tool tip). are used for many useful shortcuts, such as assigning
modulation sources to a control. The menu items
available in the contextual menu vary based on the item
that you have right-clicked.
GENERAL CONVENTIONS
Throughout Falcon, some common
conventions are used for adjusting
and interacting with controls.
68
USER PRESETS
MODULES
Each type of module Oscillator, Modulation, Effects, SIDEBAR PRESET BROWSER
and Event Processor supports saving and loading The Preset Browser is displayed in the right sidebar.
presets. Numerous factory presets are included for each
module, and you can save user presets as well. Module
presets allow for easy recall and reuse of specific module
settings in different programs.
CREATING
NEW PROGRAM: Creates a new, empty program.
LOADING
LOAD PROGRAM: Opens the Program File Browser.
RELOAD PROGRAM: Reloads the most recently saved
version of the program; this discards any unsaved
To load a user preset from any location on disk, press the changes to the program.
Preset File menu and choose LOAD PRESET from the RECENT PROGRAMS: Lists up to ten recently loaded
menu. programs for quick access.
69
USER PRESETS
SAVING SAVING
SAVE PROGRAM: Saves the program file only SAVE MULTI: Saves over the current multi
SAVE PROGRAM AS: Saves the program file only, SAVE MULTI AS: Create a new file for the current multi
under a new name SAVE MULTI AND SAMPLES AS: Saves the multi file
SAVE PROGRAM AND SAMPLES: Saves the program under a new name, and all samples into a subfolder with
file and all sample files the program name
SAVE PROGRAM AND SAMPLES AS: Saves the SAVE AS DEFAULT MULTI: Saves the current multi
program file under a new name, and all of the programs to be the default multi. The default multi is loaded
MULTIS
A multi file saves the state of the entire Falcon instance
all parts, programs, effects, and master settings.
LOADING
LOAD MULTI: Opens the Multi File Browser
RECENT MULTIS: Lists up to ten recently loaded multis
for quick access.
70
PREFERENCES
PREFERENCES
Falcons general settings are
configured in the Preferences
window. To open the Preferences,
choose Preferences from the menu
in the Toolbar.
GENERAL STREAMING
When you drag and drop samples into a program, by Rather than loading an entire sample into memory,
default the sample will play back for as long as the samples may be read (streamed) from disk as they
note is held. Enable the One Shot option for SAMPLE are played. This can improve overall performance by
DRAGNDROP MODE to instead import all samples as balancing resources between your computers RAM
one shot by default. To change an individual sample to and its disk drives. That said, streaming performance is
One Shot, see [Interface > Main > Sample Editor]. directly affected by the speed of the disk, so the faster
the disk, the better.
Each part displays a color in multiple places throughout
Falcon. Choosing Chromatic for PART COLOURING The default settings are optimized for most use cases.
SCHEME will assign each new part a random color; To adjust the settings for your computer, choose the
choosing Grey will assign all parts the same shade of appropriate Hard drive type and Cache size. To confirm
grey. your changes, press the Apply button. To revert to the
default settings, press the Default button.
Falcons UI can be rendered with OpenGL, which can
help with overall performance by offloading some of For details on enabling or disable streaming for individual
the processing needed to draw the UI from the CPU to parts, see [Interface > Main > Edit > Program].
the GPU. To enable OpenGL rendering, enable the USE
OPENGL RENDERER checkbox. For best results when
using OpenGL rendering on Windows, make sure to
update to the latest drivers for your graphics card.
71
PREFERENCES
PREFERENCES
SOUNDBANKS OSC
Each SEARCH PATH is a location on your computer that Open Sound Control (OSC) is a protocol used to
will be scanned for sound libraries. To add or change communicate between different computers and other
a search path, press the button and browse for the audio devices, optimized for use with networked devices.
desired folder. You can also select a path and type to Falcon can be controlled remotely by any app or device
add a new path or edit an existing one. To delete a path, that supports OSC.
select the path name, press the Delete key, then press
the Return key. Enabling the Open Sound Control Server will begin
broadcasting Falcon as an OSC destination. DESIRED
Each search path has the following options: NAME and DESIRED UDP PORT set the preferred name
INDEXED: Any supported files found in the search and port for the current Falcon instance. Once the OSC
path will be indexed for searching in the File Browser. server is running, ZEROCONF NAME and UDP PORT
For details on searching, see [Interface > Main > File show the actual name and port assigned to the current
Browser]. Falcon instance.
RECURSIVE: The search path directory itself and any
subfolders within it will be searched. (When disabled, For more details on using OSC in Falcon, see [Interface >
only the search path directory itself will be searched.) Main > Modulation Editor > Automation assignments].
Note: this can significantly increase Falcons startup time. For general information on OSC, see:
AUTO-MOUNT: Any UFS soundbanks in the search path http://opensoundcontrol.org
will be auto-mounted in the File Browser.
72
TOPICS:
SYNTHESIS
105 MAKE AN ARPEGGIATED SYNTH
106 MAKE AN EVOLVING PAD
107 MAKE AN INTERACTIVE WOBBLE BASS
108 MAKE A DRUM KIT FROM SAMPLES
109 MAKE A DRUM KIT FROM A LOOP
110 MAKE A DRUM KIT FROM SYNTHESIS
The following section will illustrate of Falcons oscillator types has a The Falcon factory soundbank
the basics of using Falcon, from different speciality; only a few of is available through your UVI.net
loading and saving patches to the possibilities are explored here. / My Products page, meanwhile
creating a number of common the UVI Tutorial Set soundbank
sounds and instrument setups Before continuing, check that is installed with UVI Workstation,
from scratch. Its a perfect place to you have your audio and MIDI which is available as a free
start if youre new to Falcon and devices connected and working download on UVI.net.
need some quick tips to get going. properly. Additionally, some of the
following examples use programs
Falcons synthesis engine offers and samples from UVI factory
a wide range of tools for playing, soundbanks. Its recommended
editing, and creating instruments to have both the Falcon Factory.
and samples. You can freely ufs and UVI Tutorial Set.ufs
mix sounds created with pure soundbanks available to follow
synthesis and sample playback along with all of the examples.
even in the same program. Each
LEARNING FALCON 101: WORKING WITH PRESETS
3 5
7
4
1 2
LOADING AND TWEAKING A PRESET keyboard. Press the keys on the keyboard to trigger Editor provide editing of sample files, the mapping
Lets start by loading a sound from one of Falcons a note, or play a note from your MIDI controller. You of the layers and keygroups, and modulation
1
included soundbanks. Double-click part name should hear the instrument now; if not, check your assignments.
(Empty) in the Parts List to open the File Browser. Audio and MIDI settings.
Lets make some edits to the instrument. To change
6
The factory soundbanks will appear in the To see a description of the instrument, press the Info the programs output level and panning, go to the
2 Soundbanks section of the File Browser. Select i button in the upper right. PROGRAM section and adjust the GAIN and PAN
the UVI TUTORIAL SET soundbank, then UVI settings.
PRESETS > ELECTRIC PIANO. Lets make some changes to the program, by
4
adjusting the REVERB and DRIVE macro controls. Lets also change the instrument from polyphonic to
7
Press OK or double-click the program name to load Click a knob and drag to adjust it. You can also monophonic. Go to the LAYER section and change
it, and the Main view now displays the parameters hover over a control and scroll your mouse scroll Play Mode mode to MONO PORTAMENTO, and
of the loaded program. The Info tab shows the wheel, or scroll with your trackpad. adjust GLIDE TIME to change the amount of slide
front panel of the program with macro controls for between notes.
commonly-used settings, and the Edit tab shows all Thats a start, but to dig in a little deeper, lets switch
5
of the programs parameters. to the EDIT tab. Here we can see the settings for
the major components of the instrument: program,
Lets go to the INFO tab first. Here we can see layer, keygroup, and oscillator. Additionally, the
3
the instruments macro controls and an on-screen Sample Editor, Mapping Editor, and Modulation
74
LEARNING FALCON 102: SAVING A PROGRAM
SAVING A PROGRAM
Now that weve made some changes to the
1
program, lets save our edited version. The main
menu in the toolbar is a central location for many of
Falcons save/load options. From the MAIN MENU,
choose SAVE PROGRAM AS.
75
LEARNING FALCON 103: SAVING A MULTI
3
1 6
4
5
2
SAVING A MULTI Now lets adjust the parts relative to each other:
4
Now that we have one instrument loaded and reduce the VOLUME on part 2 to -12 dB, and
1
edited to our liking, lets load some additional transpose part 2 by setting OCTAVE (Oct) to -1.
sounds. In the PARTS LIST, use the + BUTTON
to add a few more parts. For the drum loop, press PLAY on Falcons toolbar,
5
and you will hear the drum loop auto-play, synced to
Lets load a few more sounds from the UVI Tutorial Falcons tempo. Edit Falcons tempo, and the drum
2 Set soundbank, such as the UVI PRESETS > loop automatically stays in sync.
STRING ANALOG instrument and LOOPS-REX >
096-DRUM LOOP, and start building a multi-timbral Now with our multi taking shape, lets save it. From
6
multi. the MAIN MENU in the toolbar, choose SAVE
MULTI AS.
To stack parts 1 and 2, change the MIDI INPUT
3
CHANNEL on parts 1 and 2 to A1. Play a few All of the details about this instance of Falcon are
notes from your MIDI controller you should now saved in the multi, and can be recalled with this
hear both parts trigger at the same time. single file.
76
LEARNING FALCON 104: MAKE A SIMPLE SYNTH
5
2
3 4
A new keygroup has been created, mapped to the Perhaps instead of stacking these sounds, this
2 6
full key and velocity range. could be a split program instead, with one sound
for the left hand and another for the right hand. To
Play a few notes, and youll hear a simple sine do that, well need to adjust the key ranges of the
3
wave oscillator. Lets change that to a sawtooth keygroups so they dont overlap. Right-click in the
wave, by clicking the WAVEFORM and choosing Mapping Editor and choose SELECT ALL, then
SAWTOOTH from the menu. choose RESOLVE OVERLAPPING KEY RANGE.
We can continue building our sound by editing the The keygroups can now be easily edited separately.
4
other synth engine parameters, such as enabling For example, the key and velocity ranges could
Stereo mode and adding additional voices. be further adjusted by dragging the edge of the
keygroup.
77
LEARNING FALCON 105: MAKE AN ARPEGGIATED SYNTH
MAKE AN ARPEGGIATED SYNTH base note. For example, a ratio of 2.0 means the
Falcon has numerous synthesis options in addition frequency is doubled, or one octave up from the
to the classic virtual analog oscillator weve already base note. Whole integers and simple ratios (3/2,
seen. Lets explore the FM (frequency modulation) 4/3, etc.) create some of the more obvious harmonic
synth oscillator, using one of the factory presets as relationships, but the ratios are fully adjustable
a starting point. and small changes can create interesting and
unexpected results. Lets set OPERATOR C TO 2.17
3
Open the right-hand sidebar and choose the and OPERATOR D TO 1.17 and hear the difference.
1
OSCILLATORS TAB. Expand the Synthesis folder,
and drag the FM oscillator to the MAPPING The operators can also be arranged in a variety
EDITOR. of topologies. Using the same ratios, different
topologies can change the sound drastically.
While playing a few notes, press the next or To change the topology, press on the topology
2
previous buttons in the oscillator module to browse diagram in the lower right and choose a topology
the presets. Lets choose the EP HOLLOW preset from the menu. For example, change the
4
and build from there. TOPOLOGY from #8 to #7.
The FM oscillator has four operators (A, B, C, and Now that weve customized the sound source, lets
D), and each operators frequency is a ratio to the make it more dynamic by adding an arpeggiator.
78
LEARNING FALCON 105: MAKE AN ARPEGGIATED SYNTH (PART 2)
6 8
Switch to the EVENTS tab, press the + button, and Then choose a MIDI CC for the arpeggiator to
5 8
choose Arpeggiator. output; a general purpose MIDI CC such as 16 is a
good choice.
To load one of the factory presets, press on the
6
PRESET MENU and choose one from the menu. Switch back to the EDIT view, right-click the
Lets choose one of the sequenced pitch presets,
9 FEEDBACK knob, and choose MIDI LEARN. In the
such as ARPEGGIATOR > LINE > HIGH MUSE. pop-up, choose MIDI CC 16 from the menu. 9
Press and hold a few keys to hear the arpeggiated Press and hold a note, and youll see the value
sequence. There are actually three layers to the automating in sync with the arpeggiator sequence.
arpeggiator: note velocity, pitch, and MIDI CC. To Lets also slow the tempo down just a bit. Since the
view the different layers, RIGHT-CLICK THE STEP arpeggiator is tempo-synced, it will automatically
GRID and choose the layer from the menu. adjust when Falcons tempo changes.
79
LEARNING FALCON 106: MAKE AN EVOLVING PAD
MAKE AN EVOLVING PAD Lets change the pitch of oscillator 2s pitch offset to
4
Now lets build a pad sound, one that evolves over be +7 SEMITONES from oscillator 1, and oscillator 3
time by using modulation to create movement. to be +1 OCTAVE. 6
1 In an empty part, create a new synth keygroup. We can also modulate each oscillator
5 independently. To add a new modulation source for
This time, lets use the Analog Stack synth; press on the oscillator 2 pulse width modulation, right-click its
2 the oscillator name and choose Analog Stack from PWM knob and choose ADD MODULATION.
the menu to change the synth type.
We want to modulate this per-voice, so well
The Analog Stack starts with the same basic options
6 create a keygroup modulation source by choosing
as the Analog oscillator type, but offers a unified INTERNAL > KEYGROUP > NEW LFO. 7
bank of eight oscillators for quickly created stacked
sounds. The new modulation source now appears in the
7
MODULATION EDITOR. If you dont see the
Press the POWER button on oscillators 2 and 3 Modulation Editor, make sure that its toggle button
3
to enable them. Each oscillator has independent is enabled at the top of the Edit view, and that its
controls for its waveform shape, gain, pain, pitch expanded with the arrow next to its name.
offset, and so on.
80
LEARNING FALCON 106: MAKE AN EVOLVING PAD (PART 2)
81
LEARNING FALCON 107: MAKE AN INTERACTIVE WOBBLE BASS
3
1
MAKE AN INTERACTIVE WOBBLE BASS SOUND Play and hold a note to audition the wavetable.
Falcons modulation engine provides endless While holding the note, adjust the WAVE INDEX to
opportunities for customizing and modifying sounds. change the active waveform within the wavetable.
Lets create a wobble bass that we can tweak in This is a good control to adjust in realtime while
realtime from our MIDI controller. playing, so lets assign the Mod Wheel as a
modulator.
As with the previous examples start with a clean
1
patch, create a new Synth Template keygroup and Right-click the Wave Index knob and choose ADD
4
change the Analog oscillator to WAVETABLE. MODULATION > MODULATION WHEEL.
We also want this sound to be monophonic, so in The new modulation assignment now appears in the 5
2 5
the Layers section, change the Play Mode from Poly Modulation Editor. (If you dont see the Modulation
to MONO RETRIGGER. Editor, make sure that its toggle button is enabled at
the top of the Edit view, and that its expanded with
To change the wavetable, press on the menu above the arrow next to its name.)
3
the waveform and choose from the menu. Lets
choose MULTI > BASS > INSECT.
82
LEARNING FALCON 107: MAKE AN INTERACTIVE WOBBLE BASS (PART 2)
7
8
Each modulation assignment has a ratio slider that On the new LFO, uncheck its BIPOLAR option, then
9
defines how the modulation source maps to its set its modulation ratio to -0.5. A unipolar LFO will
assigned parameter. By default the full range of the modulate in only one direction, and a negative ratio
6 mod wheel will map to the full range of the Wave means that direction will be downward. 9
Index knob, but in this case wed like the mod wheel
to sweep over only half of the Wave Index range. Play a note, and youll hear the cutoff frequency
So, to halve the range, adjust the MIDI CC 1 RATIO sweeping downward with the LFO. The LFO is
SLIDER TO 0.5. applied as a constant modulation, however. To apply
the LFO modulation selectively with the modulation
Now lets add a low pass filter. To add a filter, go to wheel, add the mod wheel as a sub-modulation
7 the KEYGROUP > EFFECTS LANE and press the + source. Right-click on the SUB menu and choose
button, and choose FILTER > LOWPASS 12. 10 MODULATION WHEEL.
To create the wobbling effect, we can modulate Play a note now, and you wont hear the LFO
8 the cutoff frequency with an LFO. Set the CUTOFF applied any more. As you raise the mod wheel, the
FREQUENCY near the upper end of the its range, LFO modulation will be increasingly applied, along 10
then right-click, choose ADD MODULATION, and with the Wave Index modulation we assigned to the
add a new LFO. mod wheel earlier.
83
LEARNING FALCON 108: MAKE A DRUM KIT FROM SAMPLES
MAKE A DRUM KIT FROM SAMPLES Choose SELECT ALL from the MAPPING EDITOR
3
Creating new programs from samples is just as easy MENU, then press the BATCH button and choose
as creating a synth-based program. Most of Falcons SET PLAYBACK TYPE > SET AS ONE SHOT.
controls are used in the same way whether youre
using synth oscillators or sample files. Lets create a We might also want to adjust the settings of
drum kit from sample files. individual samples. For example, if a sample needs
4
to be panned or have its pitch adjusted, select the
Open the right-hand sidebar and use the keygroup and then edit the value in the Mapping
1
BROWSER tab to locate a folder containing some Editors toolbar.
drum samples on your system.
Lastly, lets set an exclusive group for the hi-hat
Select the drum samples you want to use and drag sounds. This will mimic the natural behavior of hi-
2 them onto the MAPPING EDITOR. hat sounds cutting each other off, such as a hi-hat
closing and cutting off a ringing open hi-hat.
Now lets set the imported samples to be one shot
samples, so that the entire sample will be played Select the hi-hat keygroups, then set EX. GROUP
4
back when the note is triggered. to 1 in the Keygroup section.
84
LEARNING FALCON 109: MAKE A DRUM KIT FROM A LOOP
3 5
4
6
MAKE A DRUM KIT FROM A LOOP You can convert these slices to separate To adjust the slice boundaries, select a KEYGROUP
3 5
Drum loops often provide great source material keygroups, in order that each slice can be triggered to toggle the Sample oscillator view and then grab
for building a drum kit, especially if the loop has independently. Press the MAP button, and a new the S (start) or E (end) markers and drag them as
distinct hits where the different kit elements arent layer will be created with the slices mapped to desired.
overlapped. By slicing and mapping the hits in the individual keys.
loop, we can easily take a single loop and turn it into DOUBLE-CLICK THE SAMPLE WAVEFORM
6
a full kit. The original keygroup containing the loop will still between the start and end markers to select it, from
4
be present in a muted layer. To hide it, open the here you can RIGHT-CLICK to reveal a number of
Lets start by loading a drum loop into an empty TREE view and select only the MAPPED layer. common wave editor commands such as reverse,
1
part. Navigate to the UVI TUTORIAL SET normalize, fade in/out and silence. Changes made
soundbank and double-click LOOPS-REX > 100- Play a few notes on your keyboard to trigger here still reference the original file so they will effect
HIP HOP BEAT.RX2. the new sliced keygroups. You can now easily all slices.
rearrange the slices to the mapping of your choice,
Youll see that the sample is loaded within the such as a standard drum mapping. Slices can be tweaked and tuned in limitless ways.
2
SLICE oscillator, with slices marked at each Try changing the sample oscillator type to Stretch
transient. Press Play in Falcon, and the slices are Each slice from the mapped loop is actually referring and adjusting the Tempo Factor, or adding effects to
played back in sync with Falcons tempo. back to the original sample, with custom start and a specific keygroup to effect only one slice, or at the
end markers to define the slice within the larger layer level to effect them all.
sample.
85
LEARNING FALCON 110: MAKE A DRUM KIT WITH SYNTHESIS
MAKE A DRUM KIT WITH SYNTHESIS determines the key range of the keygroup, with
Instead of starting with a looped sample or a wider ranges set near the top and narrower ranges
collection of sampled drum hits, we can also create near the bottom.
entirely new drum sounds from scratch with Falcons
Drum synth oscillator. The Drum oscillator consists of two sound
generators, a pitched oscillator and a noise
Open the right-hand sidebar and choose the generator. The two can be independently edited,
1 5
Oscillators tab. Expand the SYNTHESIS > DRUM then the mix between the two is set the with the
folders, and youll see all of the drum synth oscillator Mixer. The Master section adjusts the combined
presets. signal, with EQ, distortion, and other settings.
Before we get started zoom in a bit in the MAPPING To give the kick a little more edge, lets change the
2 4
EDITOR to see the key range were going to focus Oscillator waveform from sine to TRIANGLE, and
on in greater detail. Click the + button on the bottom move the OSC/NOISE SLIDER to add a little noise.
right of the editor to zoom in.
Now lets import the SD MANIAC preset from
5
Lets start by adding the BD preset BD SAVING the SD folder to D1, and play a few notes to see
3
to cover the range B0 to C1. As you drag-and-drop, how the kick and snare sound. Lets bump up the
the vertical position within the Mapping Editor DISTORTION, and lower the Q on the noise filter.
86
LEARNING FALCON 110: MAKE A DRUM KIT WITH SYNTHESIS (PART 2)
9
6
10
For toms, lets drag over a preset from the Electric Then click and drag a selection over each of the
6 10
Tom folder, LARGE TOM, to F1. tom keygroups, then click on the AMP. ENV tab
in the MODULATION EDITOR. When you adjust
We can then tune the tom with the oscillator the envelopes RELEASE knob, youll be editing the
7
FREQUENCY SLIDER. release time for all of the selected keygroups.
11
To use this customized tom as the starting point for We can also use the Drum oscillator for synth lead
8 11
additional toms, right-click the keygroup and choose or bass sounds. For example, drag in a preset
12
DUPLICATE SELECTED KEYGROUP. from the Synth folder, such as CLEAN SYNTH, to
cover the range C2 TO C3. Moving this keygroup
The duplicated keygroup will initially appear stacked to a separate layer will give us more flexibility with
9
on top of the existing one; grab the new keygroup effects routing and other program settings, so lets
and drag it over to G1, then adjust its frequency to move the keygroup.
change the toms pitch.
Right-click the synth keygroup in the Mapping Editor
12
To change the length of time the toms ring out lets and choose MOVE KEYGROUP TO > NEW LAYER.
tweak their amplitude envelope. If its not already
displayed, toggle visibility of the Modulation Editor
with its button in the upper right of the Edit view.
87
TOPICS:
EFFECTS + MODULATION
205 USING HOST AUTOMATION
206 USING STEP ENVELOPES
207 USING MULTI ENVELOPES
208 USING OSC
Falcon has an extensive selection If youve followed the examples in For a detailed overview of each
of audio effects and modulation the previous chapter you should effect module and modulation
sources that can be configured already be familiar with the basic source please consult:
in both simple and extremely concepts and use of effects and Appendix: Modules > Effects, and
complex ways to achieve powerful modulators in Falcon. Here well Appendix: Modules > Modulations.
effects. The majority of these build on that experience and
modules all function based on explore some ways to further
a similar set of principles and enhance your ability to both
interactions. design sound and get hands-on
with your patches.
LEARNING FALCON 201: USING DUAL DELAY
1 8
3-7
2
USING DUAL DELAY The Stereo and Phase graphs are the centerpiece Now lets adjust the filter to clean up the low
4 7
Dual Delay is a delay effects module that is capable of the Dual Delay interface. As you adjust the frequency content, set FILTERS > LOW CUT to
of a wide range of time-based effects, from classic parameters below, the graphs are updated in 1.6 KHZ.
delays to reverb-like decays to more unusual realtime. Lets turn the DELAY > FEEDBACK knob
effects, with an immersive interface to visualize the up to 70%, you will see both the number of delay Once you have the effect where you like it you
8
stereo and phase adjustments being made. taps and their magnitude increase. can save its state as a preset. In the upper right of
the effect module, press the Preset File menu and
Lets start with a LEAD preset from the FALCON Time and Feedback can be the same for the left choose SAVE PRESET, and enter a name for the
1 5
FACTORY soundbank, find and double-click and right channels, or one channel can be shifted preset, here well title it MY PRESET.
RETRO LEAD to load it. relative to the other. Turn the TIME L/R knob
counter-clockwise to L X 0.50 and you will see Youll now see your custom presets in the Browser,
9
Switch to the EFFECTS tab, right-click the Analog the left channel delay taps are half the duration of within a User Presets folder alongside the factory
2 Tape Delay effect header and choose the DUAL the right channel delay taps. presets for the module.
DELAY > BASIC STEREO preset.
Lets add some gentle pitch modulation to our
6
First lets increase DELAY > TIME to 1/4 for a more sound to give it a chorusing effect. Change
3
pronounced delay effect. The delay time can be MODULATION > DEPTH to 1.00 CENTS and
specified in milliseconds, or in bars/beats if tempo- MODULATION > RATE to 0.1 HZ.
sync is enabled (as it is here).
89
LEARNING FALCON 202: USING SPARKVERB
1
5
6
2 4
USING SPARKVERB like. Click the MIXER button in Falcons header to Lets send some signal from our 3 loops over to
2 5
SparkVerb is a unique and versatile reverb with change the current view. Now we can see our 3 SparkVerb. Set the Aux1 sends for them as -16DB,
an extraordinarily light CPU footprint. A single Size instrument parts on the left and 4 aux channels and -60DB and -30DB, respectively. We can now
parameter emulates room reflections from 4m to the master on the right. hear all three tracks effected by the reverb.
50m while Decay can be shaped globally and with
independent low and high frequency multipliers, Click the + button at the top of the AUX1 channel Now, finally, lets toggle SparkVerbs POWER
3 6
each with adjustable crossovers. and select REVERB > SPARKVERB > 05 - ROOM button on/off to A/B the results. From here, we can
> AMBIENCE ROOM, you should now see the continue exploring SparkVerbs settings and if we
Lets create a quick set of loops using the UVI SparkVerb interface at the top. find one that works well that we want to save, we
1 TUTORIAL SET soundbank. Navigate to it and can make a preset to recall later.
create new parts for 096-DRUMLOOP, 100-FUNK At the center of the SparkVerb interface is the
BASS and 100-SHAKER by dragging them over to spectral display. frequency is mapped across the X You can also create interesting textures from
the parts list. If the loops arent playing automatically axis (low to high) and decay time along the Y axis. SparVerbs decay with its Freeze function. For
hit Play in Falcons header or in your DAWs transport example, while a drum loop is playing, press the
if youre using Falcon as a plugin. Since weve instanced SparkVerb on an effect bus Freeze button just after a snare hit the decay will
4
lets turn the MIX amount up to 100%, as well hold indefinitely, even if the drum loop stops. That
Now that we have some loops lets put SparkVerb control the wet amount with individual track sends. decay will be held until Freeze is disabled.
on an Aux channel. This will allow us to use 1
instance of SparkVerb for as many parts as we
90
LEARNING FALCON 203: USING EFFECT RACKS
4
1
6
5
7
USING EFFECT RACKS Lets add a delay and a filter to chain 1, If you want to change the layout of the Macro panel
2 6
The Effect Rack is a special kind of effect module ANALOG TAPE DELAY and LOWPASS 24. hit ctrl-e (cmnd-e on OS X) to enter EDIT MODE.
that creates a new effects path inline where the Select both macro knobs and right-click over the
Effect Rack module is added, similar to patching in Enable the Modulation Editor by clicking the background for helpful layout options. You can also
an external rack of effects from a mixing console.
3 VISIBILITY TOGGLE in the EDIT TOOLBAR. add a custom background by dragging an image
Macros can then be added for front-panel control onto the panel. Hit ctrl-e (cmnd-e) again to exit Edit
of the effects in the Effect Racks FX chain. Now right-click the DELAY knob in the Analog Tape mode when your changes are complete.
4
Delay effect and select ASSIGN EFFECT RACK
To see it in action load a program, then switch the MACRO > ADD NEW MACRO. In the Editor below To set the overall level of the FX chain, adjust the
7
EFFECTS Tab and add an EFFECT RACK. you will see the Macro modulator we just created FX Chains VOLUME SLIDER in the Tree view.
along with all of its editable parameters. Locate
When the Effect Rack is added, it doesnt add any a field titled DISPLAYNAME, double-click and We can even add whole additional FX chains to a
1 audio processing on its own; instead, it creates rename it to Delay. Do the same for the filter cutoff, single Effect Rack for parallel processing. To do this
a new FX chain. Navigate to the TREE tab and renaming it CUTOFF. right-click the Effect Rack in Tree view and select
toggle open the our new Effect Rack. Inside we see ADD FX CHAIN.
Chain1, can right-click this chain to add as many Now lets head back to the Effect Rack front panel
5
effects as we like. by selecting the Effect Rack in the Tree view. Now If you save an Effect Rack preset, the settings for all
we see our two macros and the names we set for of its loaded effects will also be saved along with all
them. macro assignments and customizations.
91
LEARNING FALCON 204: USING MACROS
There are two types of macros: continuously- Switch to the EDIT view, right-click the Keygroup
3
adjustable knobs and on/off toggle buttons. You can PITCH knob, and choose ADD MODULATION >
adjust these controls just like any other knobs or KEYGROUP > NEW LFO.
buttons, and even modulate the macros with other
mod sources. For example, you might want to make
92
LEARNING FALCON 204: USING MACROS (PART 2)
5 6
On the new LFO, set the FREQUENCY to 5.8 HZ resonance, but with different ratios: 1.0 for cutoff,
4
and turn the DEPTH knob down to ZERO, then and -0.5 for resonance. As you turn up the macro
right-click it and choose ASSIGN TO MACRO > knob, it would raise the cutoff frequency but lower
ADD NEW MACRO. the resonance, with the resonance value adjusted
by half of the amount that the cutoff value was
Switch back to the INFO tab, and youll see the new adjusted.
5
macro knob. Adjust the KNOB, and you can hear
the depth of the LFO modulation increasing.
93
LEARNING FALCON 205: USING HOST AUTOMATION
USING HOST AUTOMATION If your host application supports it, the name of the
3
In addition to Falcons extensive internal modulation assigned parameter may be displayed in the host
sources, when using Falcon as a plug-in you application. Otherwise, the numbered parameter
can take advantage of your host applications name (such as Host Automation 1) will be
automation capabilities. Each Falcon instance has displayed.
128 automation connections that can be assigned to
individual controls. Each host automation connection can be assigned
to one parameter at a time. If you assign a host
To make a host automation assignment, right-click a automation connection thats already assigned to
parameter, choose Assign to Host Automation, and a different control, the original assignment will be
choose one of the available items. removed when the new assignment is created. If
you want to create a one-to-many connection try
For example, right-click Part 1s VOLUME slider and first setting up a macro and then assigning the
1
choose ASSIGN TO HOST AUTOMATION > HOST macro control to host automation.
AUTOMATION 1.
94
LEARNING FALCON 206: USING STEP ENVELOPES
1 3
2 5
USING STEP ENVELOPES Adjust the value of a few steps to be HALF or Tempo-syncing can be especially helpful if the
3
The Step Envelope is a programmable envelope QUARTER, and youll hear an effect similar to envelope is modulating pitch, as can be the Bipolar
for creating time-based effects, and makes a great delay feedback taps. You can also apply smoothing option. Enabling Bipolar mode puts zero in the
programmable pattern sequencer. between steps to avoid transitions that are too center and values can step above to +1 or below
abrupt, pop/click, and so on. to -1. To set the pitch range for the envelope, adjust
A good way to understand the Step Envelope the modulation ratio. For example, with a ratio of +12
1
is to use it to modulate keygroup gain. Load the You can also configure the number of steps, as well and the Bipolar option enabled, the envelope with
ANALOG STRINGS from the UVI TUTORIAL SETS as the length (in Hertz, or in bars/beats when the modulate 1 octave (12 semitones).
soundbank. module is tempo-synced). When the Step Envelope
is tempo-synced, the number of steps is often set You can also create LFO-like patterns that glide
5
Right-click the KEYGROUP GAIN knob and choose to a multiple of the number of beats in the current smoothly from step to step. With Interpolation Mode
2
ADD MODULATION > KEYGROUP > STEP time signature. However, non-multiples can result set to SPLINE, a continuous line is interpolated from
ENVELOPE. Play a few notes, and youll hear the in interesting, shifting patterns that dont obviously the individual bars, creating a continuously variable
signal gated on the empty steps, and full volume on loop. modulation source thats suited for pitch sweeps,
the steps with full bars. wobbles, and so on.
To enable TEMO-SYNC for the Step Envelope click
4
Each step doesnt have to be fully on or fully off, the sync icon in the MODULATION HEADER. Be sure to explore the Step Envelope preset folders,
however you can continuously adjust the value of as they contain over 1,000 ready-to-use patterns.
each step between the two.
95
LEARNING FALCON 207: USING MULTI ENVELOPES
1
4
USING MULTI ENVELOPES A pop-up editor will appear showing all of the
3
The Multi Envelope is an envelope with a user- modulation sources linked to the control. Right-click
defined shape, consisting of any number of points. the AMP. ENV. name and replace it with a MULTI
This allows for truly customized envelopes beyond ENVELOPE.
classic DAHDSR envelopes, such as sweeps that
evolve over a long period of time or looped LFO- Now lets load a Multi Envelope preset, use the
4
like shapes. PRESET MENU to select ENVELOPES ONE SHOT
> ENVELOPE SWELL, and play a few notes.
A good way to understand the Step Envelope 5
1 is to use it to modulate keygroup gain. Load the To change the envelope shape, grab an existing
ELECTRIC PIANO from the UVI TUTORIAL SETS point and drag it, double-click to insert a new point,
soundbank. or Shiftright-click to remove a point. You can also
drag the lines between the points to adjust the
Go to the MAIN > EDIT view, right-click the curvature of the line.
2
KEYGROUP GAIN knob and select EDIT
MODULATIONS. If youd like a bigger canvas to work on, press the
5
EYE button next to the Preset File menu.
96
LEARNING FALCON 208: USING OSC
2-3
USING OSC (OPEN SOUND CONTROL) Each one of Falcons parameters that can be
Open Sound Control is a protocol used to 2
controlled externally has an OSC Path that uniquely
communicate between different computers and identifies it, such as /uvi/Part 3/Program/Layer
other audio devices. OSC is commonly used as a 1/Gain. When a parameter is right-clicked, the
way for remote software control, such as from a contextual menu displays the parameters OSC path.
central sequencer thats driving Falcon installations
on multiple networked computers, or for There is also a convenient shortcut provided for
touchscreen control from a wireless mobile device.
3
copying the parameters OSC path to the clipboard.
You can then use that OSC path in any OSC-
To start using OSC in Falcon the OSC server needs equipped application to control that parameter.
1
to be enabled. Go to Falcons PREFERENCES
window, select the OSC tab, and enable OPEN
SOUND CONTROL SERVER. This will make Falcon
discoverable on the network by other OSC-enabled
applications. Falcon will automatically negotiate a
unique name and port number.
97
TOPICS:
EVENTS
Weve looked at ways to create The most commonly used Event
and effect sounds and weve processors are the Arpeggiator,
looked at ways to modulate them, MicroTuner and MIDI filters like the
now lets take a look at Event Chorder, Harmonizer and Strum.
processors. These are easily mastered devices
providing great performance utility.
Event modules can generally
be thought of as MIDI effects, In the following chapter well take
processing incoming MIDI signals a look at a few of these devices
or generating them, though with and some of the ways that we can
the Scipt Processor its possible effectively implement them in our
to extend that paradigm to own projects.
include extremely sophisticated
creative devices and interface
customization.
LEARNING FALCON 301: USING THE ARPEGGIATOR
99
LEARNING FALCON 301: USING THE ARPEGGIATOR (PART 2)
The number of notes played is a combination of The Arpeggiator has three layers: Velocity and Pitch layer can be thought of as a kind of user-defined
7
the Octave, Repeat Top, Repeat Bottom, and Num for notes, and MIDI CC for generating a MIDI CC as LFO. To choose which MIDI CC is generated by the
Strike parameters. The Octave parameter takes an additional control signal. Right-click the step grid Arpeggiator, set the MIDI CC menu.
each triggered note and adds octaves of the same to change which layer is displayed. The step state
note above or below it. Repeat Top and Repeat (on, off, or merged) is shared between the three
Bottom will repeat the lowest or highest played note layers, but the velocity, pitch, and MIDI CC value for
an additional time. Num Strike sets the number of the step is independent.
consecutive strikes for every note.
The Pitch layer has a range of 48 semitones (4
The play mode determines how the arpeggiator octaves), with zero in the center. The pitch value
cycles through the played notes (and any repeated of each step is also displayed above the step grid,
notes and octaves). For example, if the play mode as is always visible regardless of the layer youre
is Up & Down, the lowest note will be played first currently viewing.
and cycle up to the highest, then cycle down to
the lowest. So if C2, F2, and G2 are held, they will The MIDI CC layer is useful for generating an
be played as C2, F2, G2, F2, C2, F2, and so on. additional modulation source, especially one that
The Chord play mode is notable because all held is also cyclical. For example, you could modulate
notes are played at once, rather than cycled; the on/ the cutoff frequency of a filter in sync with the note
off state, velocity, and pitch values are still applied. pattern of the arpeggiator; in this way, the MIDI CC
100
LEARNING FALCON 302: USING THE MICROTUNER
1 3
USING THE MICRO TUNER Double-click the new MicroTuner to reveal it in the Save this document as pyth_12.scl (UTF-8
2 4
The Micro Tuner allows the exploration of many EVENTS editor to the right. In its default state the encoding) and drag the resulting file onto your
unique and interesting temperaments, both modern MicroTuner doesnt do anything. From here we MicroTuner. You can save this as a MicroTuner
and classical. It also allows ethnic instruments to be could load an existing preset, but for this example preset and it will be available for future projects.
played in their natural tuning. were going to use a custom Scala file.
Now change the GLOBAL TUNE in Falcons header
5
For this example were going to create an instance Lets create a new Scala file to describe 12-tone to 430.5 HZ. With A4 tuned to 430.5 Hz, C4 will
of Falcon in 12-tone Pythagorean temperament with Pythagorean temperament. Create a new text be at 256 Hz. This would be a good time to save
C4 at 256Hz. Pythagorean tuning is based on a document and paste in the following: out the Multi if you wanted to create a template or
stack of intervals called perfect fifths, each tuned in even Save as Default Multi if you consistently use a
the ratio 3:2, and creates exceptional harmonics. ! pyth_12.scl particular tuning.
3 !
12-tone Pythagorean scale
Navigate to the TREE tab, right-click the MASTER 12
! Now lets load a patch to hear the results, something
1
node and select ADD EVENT PROCESSOR > 2187/2048 with a long release, try PADS > BEAUTY IS SIMPLE
9/8
MICROTUNER. Placing the MicroTuner at the 32/27 2 from the FALCON FACTORY soundbank.
81/64
Master level means that all parts in Falcon will be 4/3
effected, this is a great way to ensure that any and 729/512 There are many MicroTuner presets that come
3/2
all instruments loaded or created from here on out 6561/4096 with Falcon, and that can be expanded easily with
27/16
will be in tune. 16/9 custom Scala files.
243/128
2/1
101
LEARNING FALCON 303: USING THE SCRIPT PROCESSOR
2
5
3 4
USING THE SCRIPT PROCESSOR Falcon includes numerous factory preset scripts In the Script Processor module, press the LOAD
The Script Processor module provides custom for a variety of purposes, such as automatic 4 SCRIPT button on the left and choose the printer.
event processing capabilities, using the Lua-based harmonization, unison voice generation, MIDI CC lua file.
scripting language UVIScript. filtering, and more. You can also write your own
scripts to further customize Falcon. Then enable the SHOW CONSOLE OUTPUT
The Script Processor module has two primary sets
5
option, which is generally used for displaying debug
of controls: the standard controls for interacting Lets start with a simple script that prints some messages, and play a few notesyou will see that
with the script itself, and the controls defined by the
3
information about each note to the Script as each note is triggered and released, a line of
loaded script (knobs, buttons, menus, and so on). Proccessor console. Enter the following code into a information about the note is printed to the console
text editor and save the file as printer.lua: so long as the scripts PRINT button is enabled.
Lets load the Spanish Guitar program from the UVI If you disable the Print button, the messages no
1 Tutorial Set soundbank. Then go to the MAIN > printer = OnOffButton(Print, true) longer print to the console.
EVENTS tab, add the Script Processor module, then function onNote(e)
if printer.value == true then
load the PERFORMANCE > STRUM preset. print(On : , e)
end
postEvent(e)
This script has one parameter, Lag, with a value end
2
range of 1 to 200 ms. Adjust LAG and play a chord, function onRelease(e)
and youll hear the notes played in succession as if if printer.value == true then
print(Off: , e)
strummed rather than triggered all at once. end
postEvent(e)
end
102
APPENDIX A:
SAMPLING OSCILLATORS
Falcon includes 7 sampling
oscillators each equipped with a
unique feature set suited for a variety
of tasks from basic playback, loop
slicing, to advanced time stretching
and granular processes.
APPENDIX A: SAMPLING OSCILLATORS SAMPLE
The Sample oscillator uses the The INTERPOLATION MODE sets the quality of the
traditional method of audio sample transposition. Choosing Lo-fi will reduce the amount
playback. When a sample is of processing needed to transpose the file compared
triggered at a pitch higher than its to Standard mode, and likewise choosing Best will
base note, the sample is played increase the processing overhead. (For other styles of
back more quickly; when below its transposition, try the other sampling oscillators as well.)
base note, the sample is played
back more slowly. When ALLOW STREAMING is enabled, the sample will
be streamed from disk if the program has Streaming
enabled. When disabled, the sample will always be
played from memory and not streamed from disk, even if
Streaming is enabled for the program.
104
APPENDIX A: SAMPLING OSCILLATORS SLICE
BPM field will update as you change the other tempo To add a slice manually, double-click in the space
parameters. between the samples waveform and the time ruler. You
The Slice oscillator is ideal for can also add multiple slices at once on divisions of the
percussive or strongly rhythmic If youd like to playback the loop at a multiple of its musical grid by right-clicking, choosing ADD MARKERS
samples which can be sliced into original tempo, use the TEMPO FACTOR parameter for WITH GRID SETTING, and choosing a beat division
discrete sections. Slices of the coarse speed adjustments (up to 4x faster or slower). such as eighth note.
sample can be played back in the
original order, or rearranged to DETECTION Existing slices can be moved by clicking and dragging
create new sounds. The MARKERS setting determines whether to use slices anywhere along the slice. To protect a slice from being
already saved in the file (imported) or the slices youve edited, right-click the slice and choose LOCK. The slice
defined (user markers). Loops in UVI soundbanks will can be ignored by right-clicking it and choosing MUTE,
have imported slices, as will common loop formats such or it can be removed entirely with DELETE.
as REX and Apple Loop files.
PLAYBACK
If you choose to create your own slices, use the A single slice can be auditioned by clicking anywhere
SENSITIVITY slider to automatically detect and create on its waveform. When a slice is selected, you can also
slices. At the far left, slices will be created only by very use the forward/back AUDITION buttons to audition
prominent beats and there will be a small number of the next/previous slice. The Audition play and stop
slices; at the far right, slices will be created by more buttons can be used to playback the entire file. When
105
APPENDIX A: SAMPLING OSCILLATORS SLICE (CONTINUED)
AUTOPLAY is enabled, the loop will be triggered when EXPORTING AND CONVERTING THE LOOP
ENVELOPE This will also change the audio drag & drop button to a
You can also optionally enable a slice envelope. When MIDI button. When you press on it and drag, it creates a
enabled with the ENVELOPE button, the ATTACK, MIDI file that can be dragged to your host application or
HOLD, DECAY, SUSTAIN parameters adjust an desktop. The MIDI file triggers the slices in their original
amplitude envelope that is applied to each slice as it is order and timing, which you can then edit for new
triggered. arrangements of the slices.
106
APPENDIX A: SAMPLING OSCILLATORS STRETCH
The Stretch oscillator will pitch-shift the sample 2 TEMPO field, which can be modified with the TEMPO
STRETCH octaves from its root key. Beyond that range the pitch
will be constant, even if the keygroups key range
FACTOR (400%) and TEMPO FINE (50%) controls.
SAMPLE TEMPO
Although the speed of sample playback is constant
across its key range, setting the SYNC mode to
TEMPO will sync the samples playback speed to
Falcons tempo. Set the samples base tempo with the
107
APPENDIX A: SAMPLING OSCILLATORS IRCAM GRANULAR
IRCAM GRANULAR The GRAIN section configures the shape of the grains. by balancing the grain envelope attack and decay, as
percentages of the grain size:
SIZE sets the duration of the grains. DENSITY 0% sets an attack of 0% and decay of 100%; this results
determines how many grains will be played at once, in more percussive grains
The IRCAM Granular oscillator with 1.00 representing standard playback. With values 50% sets an attack of 50% and decay of 50%; this is the
uses granular synthesis to create less than 1.00, there will be silence between the grains standard, balanced window
a wide range of sounds. The audio with a rhythmic result similar to tremolo; with values over 100% sets an attack of 100% and decay of 0% means;
sample is divided into small grains 1.00, there is increasingly more overlap of grains with this results in reversed grains
which are then re-combined and a harmonic result similar to a chorus or sometimes a
played back in new ways to create ring modulator. JITTER varies the consistency of grain WINDOW sets the shape of the window (an envelope
realistic pitch shifting or as the playback timing. applied to the signal when creating grains); choose from
basis for a textured soundscape. Triangle, Hanning or Welch curves, or Square.
FADE sets the amount of the grain affected by the
fades of the grain envelopes attack and decay, as a PITCH VARIATION adds randomization to the pitch of
percentage of the full grain size. At the default 100%, the each grain, from minor variations of a few cents to an
full grain can be faded, which results in a triangle-shaped entire octave.
envelope. At less than 100%, there is a plateau in the
middle, resulting in a more trapezoidal envelope. PITCH CORRECTION sets how grains will be
transposed. The Grain Size option keeps grain size
constant, while the Period option adjusts the size of
the grain.
108
APPENDIX A: SAMPLING OSCILLATORS IRCAM GRANULAR (CONTINUED)
POSITION
109
APPENDIX A: SAMPLING OSCILLATORS IRCAM MULTI GRANULAR
VOICES SYMMETRY
IRCAM MULTI GRANULAR The VOICES section set the voice-specific settings.
VOICES sets the number of unison voices. With a single
PITCH VARIATION
PITCH CORRECTION
voice, the result will be similar to the standard IRCAM
Granular oscillator. This module also has additional Grain settings not found
The IRCAM Multi Granular in IRCAM Granular:
oscillator is a multi-voice variant The other Voice controls set relative variations for each DURATION VARIATION sets the amount of grain size
of the IRCAM Granular oscillator. voice; TIME SPREAD adjusts the timing of each voices variation. Enable Reverse will reverse the individual
Each voice can be varied in trigger, and POSITION SPREAD sets the position within grains (not the overall playback direction, which is
multiple ways to achieve a range the sample file. controlled with Direction).
of unison effects.
GRAIN POSITION
The GRAIN section shapes the grains themselves. Most The POSITION parameters are the same for the IRCAM
of the GRAIN parameters are the same for the IRCAM Multi Granular oscillator as the IRCAM Granular oscillator;
Multi Granular oscillator as the IRCAM Granular oscillator; for details, see: [Appendix A: Modules > Oscillators >
for details, see: [Appendix A: Modules > Oscillators > IRCAM Granular].
IRCAM Granular]. POSITION
SIZE VARIATION
DENSITY SPEED
JITTER DIRECTION
WINDOW LOOP MODE
FADE
110
APPENDIX A: SAMPLING OSCILLATORS IRCAM SCRUB
PLAYBACK OPTIONS
IRCAM SCRUB The Playback parameters are the same for the IRCAM
Scrub oscillator as the IRCAM Granular oscillator; for
The Options parameters are the same for the IRCAM
Scrub oscillator as the IRCAM Stretch oscillator; for
details, see: [Appendix A: Modules > Oscillators > IRCAM details, see: [Appendix A: Modules > Oscillators > IRCAM
Granular > Position]. Stretch > Options].
The IRCAM Scrub oscillator is SPEED TRANSIENTS
similar in usage to IRCAM Granular, POSITION SHAPE
with random-access scrubbing and DIRECTION ENVELOPE
speed/direction control, but uses STEREO
the same top-quality algorithm as ANALYSIS
the IRCAM Stretch oscillator. As The Analysis parameters are the same for the IRCAM
with IRCAM Stretch, this requires Scrub oscillator as the IRCAM Stretch oscillator; for
more processing power than the details, see: [Appendix A: Modules > Oscillators > IRCAM
standard granular oscillator. Stretch > Analysis].
WINDOW
PADDING
OVERLAP
111
APPENDIX A: SAMPLING OSCILLATORS IRCAM STRETCH
IRCAM STRETCH SPEED sets the scrubbing speed factor, with 1.00 as
normal speed, zero as staying in place on the current
oversampling will be needed. OVERLAP sets the relative
amount of grain overlap. As with oversampling, higher
grain, and 10.00 as 10x faster. SAMPLE START sets the values are more processor intensive.
starting point for playback when the sample is triggered,
The IRCAM Stretch oscillator is as a percentage of the time between the Sample Start REMIX
similar to the standard Stretch and Sample End markers. Remix mode separates the signal into 3 discrete
oscillator, but uses very high components and allows you to mix and automate their
quality PhaseVocoder time-stretch SAMPLE TEMPO levels. The 3 signal components are SINE (harmonics),
and pitch-shifting with transient The tempo parameters are the same for the IRCAM NOISE and TRANSIENTS.
and envelope preservation. This Stretch oscillator as the standard Stretch oscillator; for
requires more processing power details, see: [Appendix A: Modules > Oscillators > Stretch OPTIONS
than the standard pitch-shifting > Sample Tempo]. TRANSIENTS: Transient preservation; helpful for highly
used in other oscillators, so it rhythmic or percussive samples
is best used when the source ANALYSIS ENVELOPE: Envelope preservation; helpful for avoiding
material requires the highest WINDOW sets the size of the sampling window for grain unwanted pitch artifacts with some samples
quality pitch shifting. size. Grain size is optimally set to a size proportional STEREO: Phase locks between stereo channels
to the fundamental note of the sample, with grain size SHAPE: Shape preservation; helpful for preserving the
twice the duration of the fundamental. PADDING sets character of voices and other monophonic sounds
the amount of oversampling, to x1 (no oversampling), LEGATO: New voice playback position will start where
x2, or x4. As oversampling is processor intensive, its currently playing voices are located
recommended to apply oversampling as little as is
112
APPENDIX A:
SYNTHESIS OSCILLATORS
Falcon includes 8 synthesis-oriented
oscillators including featured VA,
analog stack, percussion, noise,
organ, FM, wavetable and a physical
string modeling oscillator.
APPENDIX A: SYNTHESIS OSCILLATORS ANALOG
The Analog section contains the primary oscillator The DETUNE knob and menu adjust the amount and
114
APPENDIX A: SYNTHESIS OSCILLATORS ANALOG STACK
115
APPENDIX A: SYNTHESIS OSCILLATORS DRUM
116
APPENDIX A: SYNTHESIS OSCILLATORS FM
OPERATORS The LEVEL control sets the output level for each
The PHASE control sets the start phase for the operator.
117
APPENDIX A: SYNTHESIS OSCILLATORS NOISE
118
APPENDIX A: SYNTHESIS OSCILLATORS ORGAN
119
APPENDIX A: SYNTHESIS OSCILLATORS PLUCK
MIXER PICK
121
APPENDIX A: SYNTHESIS OSCILLATORS WAVETABLE
First, a wave is chosen. Press on the waveform menu to Depending on the wavetable, transitioning from slice to
If the wave has multiple slices, the WAVE INDEX The majority of the UNISON controls for the WaveTable
determines which slice in the wavetable will be played. module are the same as found on the Analog module;
Commonly, this is modulated to sweep through slices for details, see: [Appendix A > Oscillators > Analog >
while playing. Unison]. There is one additional Unison parameter for
the WaveTable oscillator, WAVE SPREAD, which sets the
range of Wave Index values for each voice.
122
APPENDIX A:
EFFECTS
Falcon includes over 80 high-
quality effects, categorized for
easy navigation: Delays, Reverbs,
Modulation, Filters, Equalizers, Amps
and Stereo, Drive and Distortions,
Dynamics, Analysis and more. With
effects suited for nearly every need
from creative mangling to precise
sound sculpting, mixing and analysis,
Falcon provides a tremendous sound
design facility.
APPENDIX A: EFFECTS DELAYS ANALOG TAPE DELAY
TEMPO SYNC
DELAY
MIX
DRY and WET knobs set the balance between the
dry (unaffected) and wet (affected) signal sent to the
modules output.
124
APPENDIX A: EFFECTS DELAY DUAL DELAY
TEMPO SYNC
125
APPENDIX A: EFFECTS REVERB DIFFUSION
126
APPENDIX A: EFFECTS REVERB IREVERB
127
APPENDIX A: EFFECTS REVERB SPARKVERB
DECAY 4x, for each delay line. MODE sets the modulation
129
APPENDIX A: EFFECTS MODULATION ANALOG FLANGER
ANALOG FLANGER INTENSITY sets the depth of the effect. WIDTH adjusts
the delay times and modulation depth to increase the
stereo width of the effect.
130
APPENDIX A: EFFECTS MODULATION ENSEMBLE 505
ENSEMBLE 505 a less pronounced effect and mode III being the most.
A lowpass filter is applied after the ensemble; TONE
adjusts the cutoff frequency.
Ensemble 505 is an ensemble MIX sets the balance between the dry (unaffected) and
chorus effect, inspired by the wet (affected) signal sent to the modules output.
ensemble effect section of a
popular synth.
131
APPENDIX A: EFFECTS MODULATION FLANGER
TEMPO SYNC
Flanger is a classic flanger effect, FEEDBACK sets the percentage of signal fed back into
where the input signal is delayed the module, and MIX sets the balance between the
with a variable time delay and fed dry (unaffected) and wet (affected) signal sent to the
back onto itself. modules output.
132
APPENDIX A: EFFECTS MODULATION PHASOR
TEMPO SYNC
ORDER MIX
LFO
SPEED sets the speed of the LFO, which defaults to a
free-running frequency between 0.01 Hz and 10.00 Hz.
Toggling the TEMPO SYNC icon in the header allows
the LFO to syncd to the host clock and set between 1/64
tri and 32x. LFO SHAPE controls the shape of the LFO
which can be set to TRIANGLE, SINE, S&H or RANDOM.
133
APPENDIX A: EFFECTS MODULATION ROTARY
CABINET MICS
ROTARY MODEL changes the cabinet type. RADIUS sets the size
of the cabinet. DRIVE sets the amount of overdrive in the
MIC DISTANCE sets the distance of the mics to the
cabinet.
cabinet circuit. MIC ANGLE sets the angle between the mics relative to
the cabinet.
Rotary is a highly-customizable SPEED sets the rotary style:
speaker emulation effect modeled BRAKE = none
after the classic two-way rotating CHORALE = slow speeds
designs created for electric organs TREMOLO = fast speeds
in the 1940s
Chorale and Tremolo speeds are controllable with the
CHORALE and TREMOLO knobs below.
134
APPENDIX A: EFFECTS MODULATION THORUS
CHORUS
OUTPUT
MIX controls the wet/dry mix amount of the effect.
135
APPENDIX A: EFFECTS FILTER ANALOG FILTER
MODE chooses the type of filter: low pass (LP), high pass
CUTOFF sets the frequency for the filter; the note name
corresponding to the frequency is also displayed, for
Analog Filter is a multimode filter example, 2.00 KHZ (B5). RESONANCE adjusts how
inspired by the filter section found much the cutoff frequency is emphasized.
on a popular American analog
synth.
136
APPENDIX A: EFFECTS FILTER BIQUAD FILTER
MODE chooses the type of filter: low pass (LP), high pass
CUTOFF sets the frequency for the filter; the note name
corresponding to the frequency is also displayed, for
The classic swiss-army knife example, 2.00 KHZ (B5). RESONANCE adjusts how
multimode filter. much the cutoff frequency is emphasized.
137
APPENDIX A: EFFECTS FILTER BRICKWALL FILTER
CUTOFF sets the frequency for the filter; the note name
138
APPENDIX A: EFFECTS FILTER COMB FILTER
CUTOFF sets the frequency for the filter; the note name
A classic comb filter, where a time corresponding to the frequency is also displayed, for
delayed version of the signal is example, 2.00 KHZ (B5). RESONANCE adjusts how
fed back into itself and added or much the cutoff frequency is emphasized.
subtracted. This results in a unique
frequency peaks and valleys
where the phase of the signals
combine or cancel each other out.
139
APPENDIX A: EFFECTS FILTER CROSSOVER FILTER
TYPE chooses the type of filter: low pass (LP), high pass
140
APPENDIX A: EFFECTS FILTER LOWPASS 12
CUTOFF sets the frequency for the filter; the note name
141
APPENDIX A: EFFECTS FILTER LOWPASS 24
CUTOFF sets the frequency for the filter; the note name
142
APPENDIX A: EFFECTS FILTER ONE POLE
ONE POLE CUTOFF sets the frequency for the filter; the note name
corresponding to the frequency is also displayed, for
example, 2.00 KHZ (B5). KEY TRACKING adjusts
A gentle and very efficient 6dB/ how the cutoff frequency is adjusted relative to the
octave lowpass or highpass filter. note played.
The most efficient of all filters
by far.
143
APPENDIX A: EFFECTS FILTER PHASOR FILTER
ORDER
MIX
SPREAD emphasizes the stereo effect. DEPTH controls
the wet/dry mix amount.
144
APPENDIX A: EFFECTS FILTER REZ FILTER
MODE chooses the type of filter: low pass (LP), high pass
CUTOFF sets the frequency for the filter; the note name
corresponding to the frequency is also displayed, for
Rez Filter is inspired by the filter example, 2.00 KHZ (B5). RESONANCE adjusts how
section found on a popular much the cutoff frequency is emphasized.
Japanese synth.
145
APPENDIX A: EFFECTS FILTER SVF
CUTOFF sets the frequency for the filter; the note name
SVF is a state variable multimode KEY TRACKING adjusts how the cutoff frequency is
filter. adjusted relative to the note played.
146
APPENDIX A: EFFECTS FILTER UVI FILTER
147
APPENDIX A: EFFECTS FILTER VOWEL FILTER
VOWEL FILTER pass (BP2), or high pass (HP2). Two vowel sounds can
be chosen for the filter, set with FILTER A and FILTER B,
and the blend of the two is controlled with MORPH. The
Q control sets the filters shape.
Vowel Filter is a dual filter version
of the classic talkbox effect. Set the number of formants with NUM FORMANTS, the
formant frequencies are shifted higher or lower with the
FORMANT control.
148
APPENDIX A: EFFECTS FILTER WAHWAH
149
APPENDIX A: EFFECTS FILTER XPANDER FILTER
MODE for DC gain drop (e.g. crank it when you want more
XPANDER FILTER MODE sets the filter shape. Click the image to choose
between 37 different options or use the left/right arrows
OOMPH than SIZZLE). KEY TRACKING adjusts how the
cutoff frequency is adjusted relative to the note played.
to scroll through them. ALGORITHM allows you to choose between two modes:
MODE I emulates a classic constant-Q filter solver,
A highly-customizable multi-mode Filter types include: MODE II is a modern zero-delay filter solver. 2X enables
filter with 37 shapes, vintage LP - low pass oversampling for the filter and provides the cleanest
and modern algorithms, built-in HP - high pass results when active.
saturation and oversampling. BP - band pass
AP - all pass OVERDRIVE
PK - peak filter TYPE sets the style of overdrive used: Soft Saturation,
T - twin filter Hard Clip, or Linear. AMOUNT sets the amount of
overdrive used.
The number indicates the order of the filter (e.g. LP1 is a
low pass filter with a 6 dB/octave slope).
FILTER
CUTOFF sets the frequency for the filter; the note
name of the corresponding frequency is also displayed
(e.g. 2.00 kHz (B5)). RESONANCE adjusts how much
emphasis is given to the cutoff frequency. THICKNESS
overdrives the filter at lower frequencies to compensate
150
APPENDIX A: EFFECTS EQUALIZER 3 BAND SHELF
The crossover points between the bands are set with the
151
APPENDIX A: EFFECTS EQUALIZER 8 BAND EQ
POP-OUT EDITOR
The eight bands are: When a band is selected, an information box is displayed
152
APPENDIX A: EFFECTS EQUALIZER BIG PI TONE
153
APPENDIX A: EFFECTS EQUALIZER CONVOLVER
IMPULSE
MIX
Convolver is a simple convolution DRY and WET knobs set the balance between the
processor, ideally suited for dry (unaffected) and wet (affected) signal sent to the
emulating EQs, cabinets, and so modules output.
on. For reverb, the IReverb effect
is recommended; see: IMPULSE FILES
[APPENDIX A > Effects > Reverb > To save the currently loaded impulse, use the Preset File
IReverb] menu and choose SAVE IMPULSE to save the current
file or SAVE IMPULSE AS to save as a new file.
154
APPENDIX A: EFFECTS EQUALIZER TILT
TILT band. With negative values, the low shelf is boosted and
the high shelf is cut; the opposite occurs with positive
values.
The Tilt module has two shelf CUTOFF sets the frequency for the EQ; the note name
bands, a low shelf and a high shelf, corresponding to the frequency is also displayed, for
which are applied inversely. example, 2.00 KHZ (B5).
155
APPENDIX A: EFFECTS EQUALIZER TONE STACK
TONE STACK BASS, MID, and TREBLE controls set the relative levels
for each tone band. GAIN sets the modules output gain,
as a percentage of its input.
156
APPENDIX A: EFFECTS AMP & STEREO AUTOPAN
TEMPO SYNC
157
APPENDIX A: EFFECTS AMP & STEREO GAIN
GAIN
Gain is a simple level adjustment
module, used to boost or cut the
signal level.
158
APPENDIX A: EFFECTS AMP & STEREO GAIN MATRIX
The INPUT channels are listed down the side, and the
GAIN MATRIX OUTPUT channels are listed across the top. Each in/out
relationship can be edited by typing in a new value or
clicking and dragging the value:
At 1.00, the signal is passed through at full strength and
Gain Matrix sets the gain level its original phase
and phase of each channel. This At 0.00, output is silenced for that channel
allows for simple per-channel gain At -1.00, the output is passed through at full strength but
adjustments, or for specialized with the opposite phase
gain/phase transformations.
Factory presets provide some Gain Matrix also supports multi-channel configurations,
common transformations, such as such as quad, 5.1, 7.1, and others.
decoding mid-side to stereo.
159
APPENDIX A: EFFECTS AMP & STEREO TREMOLO
TEMPO SYNC
160
APPENDIX A: EFFECTS AMP & STEREO UVI WIDE
UVI WIDE output. At zero, the stereo image of the input signal is
unaffected. Positive values increase the stereo spread
and negative values reduce it, down to a mono signal at
-100%.
UVI Wide is a stereo width
enhancer with a high-shelf filter. DELAY sets the amount of delay applied to one channel
to help create a wider a stereo image.
161
APPENDIX A: EFFECTS DRIVE & DISTORTION ANALOG CRUNCH
162
APPENDIX A: EFFECTS DRIVE & DISTORTION DIODE CLIPPER
CLIPPER
163
APPENDIX A: EFFECTS DRIVE & DISTORTION DRIVE
164
APPENDIX A: EFFECTS DRIVE & DISTORTION EXCITER
EXCITER MIX sets the balance between the clean and excited
signals. MODE sets the style of exciter, using common
characteristics of Tape or Tube exciters.
165
APPENDIX A: EFFECTS DRIVE & DISTORTION FUZZ
166
APPENDIX A: EFFECTS DRIVE & DISTORTION GUITAR BOXES
167
APPENDIX A: EFFECTS DRIVE & DISTORTION OVERDRIVE
168
APPENDIX A: EFFECTS DRIVE & DISTORTION WAVE SHAPER
WAVE SHAPER and PRE FREQ sets the frequency of lowpass filter
applied before any waveshaping.
169
APPENDIX A: EFFECTS DYNAMICS 3 BAND COMPRESSOR
3 BAND COMPRESSOR The crossover points between the bands are set with the
LOW/MID FREQ and MID/HIGH FREQ controls.
170
APPENDIX A: EFFECTS DYNAMICS 3 BAND LIMITER
The 3 Band Limiter has Low, Mid, and High bands. The
3 BAND LIMITER crossover points between the bands are set with the
LOW/MID FREQ and MID/HIGH FREQ controls.
171
APPENDIX A: EFFECTS DYNAMICS COMPRESSOR EXPANDER
172
APPENDIX A: EFFECTS DYNAMICS GATE
173
APPENDIX A: EFFECTS DYNAMICS MAXIMIZER
THRESHOLD sets the level at which limiting will be The TIMELINE displays the input signal and gain
MAXIMIZER applied, and CEILING sets the maximum output level. reduction over time. The blue graph rises from the
bottom of the timeline and indicates the amplitude of the
LOOKAHEAD sets the amount of time the module will input signal; the red graph grows downward from the top
lookahead at the input signal; longer lookahead times of the timeline and indicates gain reduction.
Maximizer is a look-ahead limiter can achieve a better response for transients and other
with a graphical timeline to sudden changes in amplitude.
visualize the dynamic range of the
input and output. RELEASE sets the speed at which the limiter stops
processing the signal after it has fallen below the
threshold.
174
APPENDIX A: EFFECTS DYNAMICS STUDIO LIMITER
175
APPENDIX A: EFFECTS ANALYSIS PHASE METER
POP-OUT EDITOR
PHASE METER and DECAY sets how quickly the measurement fades
from the display.
176
APPENDIX A: EFFECTS ANALYSIS SPECTRUM ANALYZER
POP-OUT EDITOR
FFT SIZE defines the length of the frequency sampling To view a larger graph, drag the bottom edge of the
SPECTRUM ANALYZER window; larger sizes are more precise, but require more
processing power. WINDOW TYPE chooses the function
module to resize it.
177
APPENDIX A: EFFECTS ANALYSIS TUNER
POP-OUT EDITOR
178
APPENDIX A: EFFECTS MISC EFFECT RACK
When the Effect Rack is added, it creates eight MACROS The overall level of the FX chain can be adjusted in the
179
APPENDIX A: EFFECTS MISC REDUX
RESAMPLING FILTER
180
APPENDIX A: EFFECTS MISC UVINYL
VINYL
NOISE
UVinyl is a vinyl simulation effect. To add noise to the record, add ELECTRICAL NOISE or
MECHANICAL NOISE with their Gain controls.
OUTPUT
The signal can be folded down to mono with the
MONO toggle.
181
APPENDIX A:
LEGACY EFFECTS
The Legacy FX modules were
included in past versions of
MachFive and UVI Workstation.
When older program and multi files
are loaded, Legacy FX modules may
be recalled.
TEMPO SYNC
183
APPENDIX A: LEGACY EFFECTS DELAY FAT DELAY
TEMPO SYNC
184
APPENDIX A: LEGACY EFFECTS DELAY PING PONG DELAY
TEMPO SYNC
PING PONG DELAY beats (if tempo-synced), and FEEDBACK chooses the
percentage of signal fed back into the module.
185
APPENDIX A: LEGACY EFFECTS DELAY SIMPLE DELAY
TEMPO SYNC
186
APPENDIX A: LEGACY EFFECTS DELAY STEREO DELAY
TEMPO SYNC
187
APPENDIX A: LEGACY EFFECTS REVERB GATE REVERB
TEMPO SYNC
188
APPENDIX A: LEGACY EFFECTS REVERB PLAIN REVERB
189
APPENDIX A: LEGACY EFFECTS REVERB PREDELAY VERB
TEMPO SYNC
190
APPENDIX A: LEGACY EFFECTS REVERB SIMPLE REVERB
191
APPENDIX A: LEGACY EFFECTS MODULATION CHORUS
TEMPO SYNC
Chorus is a classic chorus, where MIX sets the balance between the dry (unaffected) and
the input signal is combined with wet (affected) signal sent to the modules output.
multiple time- and pitch-modulated
variations of the input signal for a
shimmering unison effect.
192
APPENDIX A: LEGACY EFFECTS MODULATION CROSS PHASER
TEMPO SYNC
Cross Phaser is a phaser that also DEPTH sets the depth of the effect, and FEEDBACK
applies auto-panning to produce a sets the percentage of signal fed back into the module.
wider and more varied effect.
193
APPENDIX A: LEGACY EFFECTS MODULATION PHASER
TEMPO SYNC
Phaser is a classic phaser effect, DEPTH sets the depth of the effect, and FEEDBACK
where the input signal is phase sets the percentage of signal fed back into the module.
modulated and fed back onto
itself.
194
APPENDIX A: LEGACY EFFECTS FILTER AUTO WAH
AUTO WAH sets the intensity of the auto wah filter, and the Q
control sets the filters shape. DRIVE applies post-filter
overdrive.
195
APPENDIX A: LEGACY EFFECTS FILTER FX FILTER
LOW FREQ enables and sets the cutoff frequency for the
196
APPENDIX A: LEGACY EFFECTS FILTER TALKBOX
TALKBOX (LP), high pass (HP), or band pass (BP). VOWEL MODE
chooses the vowel sound for the filter.
CUTOFF sets the frequency for the filter; the note name
Talkbox simulates the vowel corresponding to the frequency is also displayed, for
shaping and filtering of a classic example, 2.00 KHZ (B5). RESONANCE adjusts how
talkbox effect pedal. much the cutoff frequency is emphasized.
197
APPENDIX A: LEGACY EFFECTS EQUALIZER 2 BAND EQ
198
APPENDIX A: LEGACY EFFECTS EQUALIZER 3 BAND EQ
199
APPENDIX A: LEGACY EFFECTS AMP & STEREO ROTARY SIMPLE
ROTARY SIMPLE sets the intensity of the effect; at higher Depth values,
the pitch is also markedly affected.
200
APPENDIX A: LEGACY EFFECTS AMP & STEREO ROTARY SPEAKER
ROTARY SPEAKER Low and High frequency bands. LOW SPEED and HIGH
SPEED set the rate of the speaker rotation for each
band, and DEPTH sets the intensity of the effect; at
higher Depth values, the pitch is also markedly affected.
Rotary Speaker is a dual-speaker
emulation of a rotary speaker, with Miking the speaker is also simulated, with MIC
an adjustable crossover. DISTANCE setting the distance of the mic from
the speaker.
201
APPENDIX A: LEGACY EFFECTS DRIVE & DISTORTION DOUBLE DRIVE
DOUBLE DRIVE by the filters. HIGH FREQ and LOW FREQ controls set
the amount of high pass and low pass filter applied (if
any). Post-filter drive is applied with POST DRIVE, with
GAIN providing the final output level adjustment.
Double Drive is a filter sandwiched
by two drive stages.
202
APPENDIX A: LEGACY EFFECTS DRIVE & DISTORTION UVI DRIVE
203
APPENDIX A: LEGACY EFFECTS DYNAMICS COMPRESSOR
204
APPENDIX A: LEGACY EFFECTS DYNAMICS LIMITER
205
APPENDIX A: LEGACY EFFECTS DYNAMICS UVI MASTERING
UVI MASTERING crossover points between the bands are set with the
LOW/MID FREQ and MID/HIGH FREQ controls.
206
APPENDIX A: LEGACY EFFECTS MISC BEAT REPEAT
TEMPO SYNC
207
APPENDIX A: LEGACY EFFECTS MISC RING MODULATOR
208
APPENDIX A: LEGACY EFFECTS MISC ROBOTIZER
Robotizer starts with a ring CUTOFF sets the type and amount of filter. At the center
modulator, with some additional position, no filter is applied. To the right of center, a high-
modulations. pass filter is applied, and further to the right raises the
cutoff frequency. Likewise, further left of center applies a
low-pass filter and drops the cutoff frequency.
209
APPENDIX A: LEGACY EFFECTS MISC UVI DESTRUCTOR
BIT SIZE sets the bit depth, and SAMPLE RATE sets the
UVI Destructor is resampler and CUTOFF sets the type and amount of filter. At the center
bit reducer, with optional overdrive position, no filter is applied. To the right of center, a high-
and filter following the bit depth pass filter is applied, and further to the right raises the
and sample rate reduction. cutoff frequency. Likewise, further left of center applies a
low-pass filter and drops the cutoff frequency.
210
APPENDIX A:
EVENT PROCESSORS
Falcons Event section provides
control over pre-synthesis data,
namely the manipulation, analysis or
generation of MIDI. Event processors
can do anything from arpeggiating
incoming notes or strumming them
like a guitar to applying micro
tunings, playing back MIDI files or
creating generative sequences.
APPENDIX A: EVENT PROCESSORS ARPEGGIATOR
TRIGGER MODE determines how the arpeggiator is bars down to 64th note triplet. STEP LENGTH sets the
ARPEGGIATOR triggered:
NOTE: Each note resets the arpeggiator position to the
duration of the trigger within the step duration; the lower
the Step Length value, the more staccato each step will
first step be. A Step Length Value >100% will result in each note
LEGATO: When multiple notes are played slightly overlapping the next note. GROOVE AMOUNT
The Arpeggiator is a classic simultaneously, each new note continues from the chooses the amount of swing applied to the grid.
synthesizer effect which modifies current step
incoming notes and plays them SONG POSITION: The arpeggiator continually cycles, NUM STRIKE chooses how many times each note will be
in programmable pattern to and any notes played are triggered at the current step triggered before moving to the next note in the pattern.
create a dynamic sequence. REPEAT BOTTOM and REPEAT TOP selectively repeat
Falcons arpeggiator provides MODE chooses the pattern of how notes will be the bottom-most or top-most note in the pattern.
many advanced controls such as triggered, from a simple upward progression to zig
per step length, gate, pitch and zags, spirals, and more. OCTAVE chooses the number Enabling HOLD will latch all notes as they are played as if
velocity as well as 27 different of octaves triggered in addition to the actual notes that they were being held down; to release the notes, disable
performance modes. were played. When Octave is not zero, OCTAVE MODE Hold.
sets whether the pattern of notes will be repeated
individually within each octave (Repeat Pattern) or ARP/VEL. BLEND sets the blend of the arpeggiator
whether the pattern will be completed once in total velocity value and the original note-on velocity values.
across all notes in all octaves (Repeat Keys). At zero percent, the resulting velocity is fully controlled
by the arpeggiator; at 100%, the resulting velocity is
NUM STEPS sets the number of steps in the grid, and fully controlled by the note velocity and the arpeggiator
RESOLUTION sets the beat value of each step, from 32 velocity values are ignored.
212
APPENDIX A: EVENT PROCESSORS ARPEGGIATOR (CONTINUED)
MIDI CC sets which MIDI CC is output by the MIDI CC PITCH OFFSET
STEP VALUE
The size of the vertical bar within the step determines
the steps value. The larger the bar, the higher the value.
Note that when viewing the Pitch layer, the bar is bipolar,
with zero displayed in the vertical center of the step. To
change the duration of the step, hold the Shift key while
dragging the bar horizontally within its step.
STEP STATE
Beneath each step is a toggle that can pressed to set the
steps state. When enabled, the step outputs the value
displayed in the bar above; when disabled, the step does
not output any value. Additionally, you can merge a step
with the one before it to create steps than are longer
than one step of the grid. To merge a step, hold the Shift
key when pressing the steps state button. The step state
button for merged states is red. Alternatively, you can tie
a step to the one before it; the second step will still have
a unique value, but it will be triggered in a legato style.
To tie a step, hold the Alt/Option key when pressing the
steps state button. The step state button for merged
states is blue.
213
APPENDIX A: EVENT PROCESSORS MIDI PLAYER
MIDI PLAYER choose a Standard MIDI File using the standard file
browser. When a MIDI file is loaded, its name is displayed
next to SEQUENCE NAME.
The MIDI Player module plays The BASE NOTE chooses which note will trigger
back a Standard MIDI File, tempo- playback of the MIDI sequence. Other notes will play
synced with Falcon. back as usual. When TRANSPOSE is enabled, every
note will trigger playback of the MIDI sequence,
transposed relative to the Base Note. When disabled,
only the Base Note will trigger playback.
214
APPENDIX A: EVENT PROCESSORS MICRO TUNER
215
APPENDIX A: EVENT PROCESSORS SCRIPT PROCESSOR
This module has some standard controls at the top, with reloading to keep the current state of the script
SCRIPT PROCESSOR the script-defined controls below. parameters. The WATCH FOR SCRIPT CHANGES
option will automatically reload the script whenever the
STANDARD CONTROLS script file is modified; this can be useful while developing
To load a script, press the LOAD A SCRIPT button and a script and making repeated changes.
The Script Processor module choose a UVIScript file from the standard file browser.
provides general event processing When a script file is loaded, the SCRIPT NAME is The script console displays debug and print messages
capabilities beyond the specific displayed in the center of the script module title bar, and and is useful for debugging scripts. Toggle the SHOW/
event processors described its script-defined controls will be displayed below. HIDE CONSOLE OUTPUT button to show or hide the
earlier. script console. Press the CLEAR CONSOLE OUTPUT
To edit the script file, press the EDIT SCRIPT IN button to clear the current console messages.
EXTERNAL EDITOR button and the script file will be
opened in your default text editor application. SCRIPT-DEFINED CONTROLS
The script itself defines what sort of controls will be
If you would like to add a password to the current displayed. This includes knobs, buttons, menus, and
script, press the PROTECT SCRIPT button and enter a other controls similar to those seen in other Falcon
password. After a script is protected, you must enter the modules.
script password to open the script for editing.
MORE INFORMATION
Press the RELOAD CURRENT SCRIPT button to reload For more information on UVIScript, see:
the current script from disk, and reset its parameters [Appendix B: Scripting]
to their default values. Hold the Alt/Option key while
216
APPENDIX A:
MODULATORS
Modulation generators can be
instanced at any level in a patch
allowing them to control nearly any
parameter, be it on an oscillator,
effect or even on another modulator.
This system allows you to paint
motion into your sounds almost
effortlessly, from subtle variation
over time to complex on-demand
sequences.
APPENDIX A: MODULATORS AHD
218
APPENDIX A: MODULATORS ANALOG ADSR
The ATTACK, DECAY, SUSTAIN, and RELEASE controls The manual TRIGGER button allows for the envelope to
ANALOG ADSR set the basic envelope shape, and DYNAMIC RANGE
controls the amount of the output range controlled by the
be triggered on-demand, and can be controlled remotely
via automation or modulation.
trigger velocity.
The Analog ADSR envelope Two modes alter how the envelope is triggered and
(attack, decay, sustain, and processed. If the ATTACK/DECAY mode is set to AD,
release) is an envelope with decay only the attack and decay phases of the envelope are
characteristics similar to classic used; sustain and release will have no effect. When set
analog envelopes, providing a to ADSR, all phases of the envelope can be configured.
more vintage feel than a precise The Analog ADSRs TRIGGER MODES are the same as
digital ADSR. for the LFO module; for details, see: [LFO>Trigger mode].
219
APPENDIX A: MODULATORS ATTACK DECAY
220
APPENDIX A: MODULATORS DAHDSR
The DELAY, ATTACK, HOLD, envelope. Points can be adjusted of the point while keeping the START or SET AS LOOP END.
221
APPENDIX A: MODULATORS DRUNK
The INITIAL VALUE sets the starting point for the signal.
222
APPENDIX A: MODULATORS LFO
TEMPO SYNC
POP-OUT EDITOR
The LFO WAVEFORM can be one To set the point within the LFO begins. DEPTH controls the TRIGGER MODE determines how
223
APPENDIX A: MODULATORS MACRO
A control can be assigned one-to-one to a macro, as a To change a macros name, double-click the macros
224
APPENDIX A: MODULATORS MULTI ENVELOPE
TEMPO SYNC
POP-OUT EDITOR
Because there can be any number Alt/Option-click-drag: Draw line to SPEED sets the time factor for To choose if and how velocity
225
APPENDIX A: MODULATORS STEP ENVELOPE
TEMPO SYNC
POP-OUT EDITOR
The value of each step can be set by clicking and The Step Envelopes INTERPOLATION MODE
STEP ENVELOPE dragging vertically. You can also click and drag
horizontally to draw a shape over multiple steps. To clear
determines how each steps value transitions to the next.
With the default Hold mode, each value is held for the
all steps, right-click and choose RESET TO DEFAULT. duration of the step, then immediately jumps to the next
To view the step editor in finer detail, choose edit button steps value; with the alternate Spline mode, each value
The Step Envelope is a in the module header to open it in a large overlay view. transitions to the next with a continuous spline curve.
programmable pattern sequencer. Press anywhere outside the overlay to dismiss it.
The Step Envelope can be tempo-
synced for steps of musical The number of steps in the grid is set with STEPS
SPLINE MODE OFF
divisions, or set to discrete time control, from 1 step up to 128 steps. The FREQUENCY
values. control sets the duration of each step. When TEMPO
SYNC is enabled, step duration ranges from 32 bars
down to 64th-note triplet, synced to Falcons tempo. SPLINE MODE ON
When tempo sync is disabled, step durations are in Hz
(steps per second). The Step Envelopes TRIGGER MODE determines how
the envelope is triggered. The trigger modes are the
The default range of each step is from zero to +1 same as for the LFO module; for details, see [LFO >
(unipolar). For a range of -1 to +1, enable BIPOLAR mode, Trigger mode].
which is useful for LFO-like patterns.
SMOOTH sets the amount of smoothing for each step.
226
APPENDIX B:
SCRIPTING IN Lua
APPENDIX B: SCRIPTING IN LUA
SCRIPTING IN LUA
Scripting in Falcon uses UVIScript, UVIScripts are saved as text documents with a `.lua` Heres what this script looks like in Falcons script
1
a domain-specific scripting extension, and loaded with Falcons Script Processor processor.
language built on top of the Lua module. For general information on using the Script
scripting language. Scripts in Processor module, see [Interface > Main > Events Tab] This script creates one knob, which sets the scripts
Falcon are essentially MIDI effects and [Appendix A > Event Processors]. center pitch value (line 1). When a Note On event occurs
with advanced capabilities, with (line 3), the notes pitch value is evaluated and modified
access to all of Falcons synthesis EXAMPLE relative to the center pitch value (lines 4-6), and then the
engine modules. Scripts can also To help demonstrate UVIScript, heres a simple example note is played with its modified pitch value (lines 7-8).
define their own interface, so that script for a pitch inverter (available in the Script Processor For example, if the center pitch is set to C3, when a C2 is
you can interact with the script in module as a factory preset, under Utilities > Invert Pitch). triggered a C4 would be played instead.
realtime.
CenterPitch = Knob(Center Pitch, 60, FULL DOCUMENTATION
0, 127, true) For more information on writing your own UVIScripts,
function onNote(e) please refer to the latest online documentation at:
local center = CenterPitch.value http://www.uvi.net/uviscript/
local delta = e.note-center
local note = center - delta For more information on the underlying Lua scripting
if note>=0 and note<=127 then language, see http://www.lua.org/docs.html
playNote(note, e.velocity)
end
end
function onRelease()
--
end
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