ANSYS SpaceClaim 2016 User Guide
ANSYS SpaceClaim 2016 User Guide
ANSYS SpaceClaim 2016 User Guide
Copyright information 16
Introduction 19
User's Guide 19
Welcome window 21
Tutorials 23
Text tutorials 23
Self-paced training tutorials 24
Bracket and knob assembly 25
Sheet metal tutorial 26
SpaceClaim Objects 27
Facet mesh objects 29
Locking and unlocking objects 34
The SpaceClaim interface 36
Structure tree 39
Selection panel 44
Layers 52
Groups 55
Views 60
Status bar 63
Options panel 65
Properties 66
Keyboard shortcuts 72
Using a multitouch screen 76
Mouse and touch gestures 86
Using the radial menu 87
Selecting 89
Clip with plane 99
Clip with volume 103
Box-selection 108
Free form selection 113
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Select using polygon 116
Select by painting 118
Select using boundary 121
Component selection 123
Changing your display 125
Showing and hiding objects 126
Orienting designs 127
Spinning your design 129
Panning your design 134
Zooming in and out 135
Rotating your design 137
The home view 138
Viewing the sketch grid head-on 140
Selecting a view 141
Snapping to a view 143
Applying a graphics style 145
Displaying edges 147
Applying colors 149
Making objects transparent 153
Line styles 155
Style painter 156
Rendering style 158
Displaying in multiple windows 161
Splitting the design window 162
Switching between windows 163
Maximizing the design window 164
Displaying workspace tools 165
Sketch grid styles 167
Displaying lightweight components 169
Working with SpaceClaim documents 171
Creating, opening, and saving documents 171
Importing and exporting 176
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Copy-paste from other applications 204
Printing 205
Journals and logs 209
SpaceClaim file format 211
Designing 215
Design modes 217
Editing in cross-section 219
Cut, copy, paste 223
Dimensions 225
Detaching 229
Undo and redo 230
Checking geometry 231
Sketching in 3D 232
Sketching 234
Editing a sketch 242
Copying a sketch 246
Sketch plane 247
Moving the sketch plane 249
Layout curves 251
Moving in 2D 253
Dimensional sketching 255
Points 256
Lines 259
Tangent lines 263
Construction lines 266
Rectangles 269
Three-point rectangles 272
Circles 275
Three-point circles 278
Ellipses 282
Tangent arcs 284
Three-point arcs 288
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Swept arcs 291
Polygons 294
Creating a spline 298
Editing a spline 302
Splitting curves 307
Creating corners 308
Creating rounded corners 310
Bending lines 315
Trimming lines 317
Inserting a face curve 318
Offsetting curves 321
Projecting onto the sketch grid 323
Scaling a sketch 326
Scaling sketches using pull 330
Editing 331
Editing with annotation dimensions 333
Mathematical expressions 337
Pulling 339
Offsetting and extruding faces 353
Extending and extruding surface edges 357
Extruding edges and curves 360
Rounding edges 364
Rounding between faces and surfaces 371
Chamfering edges 374
Pivoting edges 379
Revolving faces 381
Revolving edges 383
Revolving a helix 387
Sweeping 389
Sweeping with multiple trajectories 394
Sweeping with an axis 398
Drafting faces 400
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Creating slots 405
Scaling solids and surfaces 410
Copying edges and faces 413
Pulling with the select tool 416
Pivoting with the select tool 417
Using measure to drive pull 418
Moving 420
Move handle 430
Moving symmetrically 434
Creating a pattern 437
Exploding an assembly 448
Pivoting and pulling solids 449
Moving with the select tool 450
Moving with a fulcrum 458
Moving protrusions and depressions 460
Using measure to drive pull 461
Fill 469
Removing rounds 489
Replacing faces 496
Tweaking a face 500
Editing tweaked faces 503
Adding tweak control curves 505
Tweak face display options 506
Blending 508
Blending between faces 512
Blending between edges 517
Blending between points 522
Creating objects and relationships 525
Inserting planes 525
Inserting an axis 529
Inserting points 532
Inserting an origin 533
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Pinned datums 536
Inserting temporary points, axes, and planes 539
Linear patterns 545
Circular patterns 552
Fill patterns 559
Creating offset relationships 563
Shelling a solid 565
Creating mirror relationships 567
Inserting 572
Inserting another design 572
Orient mesh 574
Extracting curves 579
Creating a cylinder 581
Creating a sphere 584
Fit spline 586
Skin Surface 586
Inserting a standard hole 605
Identifying holes 616
Move body 620
Create workpiece 624
Creating curves from edges 632
Deburring toolpath 633
Turn profile 634
Adding edge reliefs 637
Wrapping geometry 640
Unrolling surfaces 648
Downloading TraceParts 652
Downloading CADENAS models 654
Inserting an image 655
Inserting video 659
Combining 662
Intersecting 667
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Merging solids and surfaces 669
Merging solids 670
Merging surface protrusions 672
Merging surfaces 673
Merging a surface and a plane 676
Splitting bodies and surfaces 677
Splitting a solid 679
Using the split body tool 681
Splitting faces and edges 685
Splitting a surface 692
Removing material from a solid 693
Projecting to a solid 694
Working with components 698
Internal and external components 702
Lightweight components 707
Assigning assembly conditions 708
Making objects tangent 717
Aligning objects 720
Orienting objects 724
Making components rigid 727
Gear conditions 728
Anchoring components 731
Moving parts in an assembly 732
Detailing 733
Annotation 734
Creating notes 736
Circular notes 744
Formatting note text 747
Creating note leaders 749
Creating dimension annotations 753
Dimensioning between virtual points 765
Center marks and lines 770
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Geometric dimensioning and tolerancing 771
Adding GD&T annotations 772
Encoding geometric tolerances 774
Datum and surface finish symbols 789
Datum targets 790
Surface finish symbols 796
Barcodes 798
Welding symbols 800
Custom symbols 809
Creating custom symbols 810
Using custom symbols 813
Threads 819
Bills of materials 822
Tables 828
Hole tables 831
Curve tables 837
Balloons 844
Bolt circles 846
Adding hyperlinks to annotations 848
Drawing sheets 850
Drawing sheet setup 854
Formatting a drawing sheet 855
Editing a drawing sheet 857
Drawing sheet views 858
General views 861
Projected views 865
Cross section views 867
Offset cross section views 873
Aligned cross section views 877
Detail views 881
Displaying a modular grid 884
Broken views 887
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Broken out section views 891
3D markup 893
Creating a 3D markup 896
Displaying changed dimensions 897
Coloring changed faces 898
Measuring and analyzing 899
Checking geometry 900
Measuring 901
Quick measurements 902
Mass properties 903
Displaying measurements 905
Measuring a projected area 911
Analyzing quality 913
Displaying normal directions 914
Displaying curvature 916
Displaying draft angles 919
Displaying the UV grid of a face 922
Displaying a dihedral graph 924
Displaying stripes 926
Displaying deviation 928
Repairing problems 930
Navigating through issues 932
Stitching adjacent faces 934
Repairing gaps 936
Missing faces 938
Split edges 941
Inexact edges 944
Extra edges 946
Duplicate faces 948
Merging faces 950
Removing small faces 952
Adjusting tangency 954
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Simplifying a design 956
Relaxing surfaces 957
Straightening faces 959
Curve gaps 962
Small curves 964
Duplicate curves 965
Fitting curves 966
Preparing designs for analysis 968
Extracting volume 970
Creating midsurfaces 973
Weld points 978
Welds 981
Enclosures 986
Split by plane 989
Extend 991
Imprinting 994
Removing rounds 998
Displaying interference 1003
Removing interference 1005
Removing faces 1007
Finding short edges 1008
Bad faces 1009
Overlapping faces 1010
Checking clearance 1011
Show contact 1012
Beams 1015
Creating beams 1020
Extracting beams from solids 1021
Beam properties 1024
Creating beam profiles 1026
Beam profiles 1027
Orienting beams 1030
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Moving beams 1032
Beam display 1033
Working with sheet metal 1034
Converting a design to sheet metal 1035
Identifying sheet metal 1038
Selecting sheet metal objects 1042
Squaring up sheet metal faces 1043
Sheet metal properties 1044
Correcting a sheet metal component 1047
Sketching sheet metal parts 1049
Sheet metal lines 1053
Sheet metal tangent lines 1057
Sheet metal tangent arcs 1060
Sheet metal rectangles 1063
Sheet metal Three-point rectangles 1066
Sheet metal ellipses 1069
Sheet metal sweep arcs 1072
Sheet metal three-point circles 1075
Sheet metal circles 1078
Sheet metal polygons 1081
Sheet metal splines 1084
Sheet metal three-point arcs 1087
Creating and editing sheet metal parts 1090
Pulling sheet metal 1092
Moving sheet metal 1103
Rotating sheet metal walls 1105
Bending sheet metal walls 1108
Forms 1116
Splitting sheet metal faces 1124
Beads 1127
Sheet metal markers 1129
Double walls 1130
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Gussets 1132
Tabs 1134
Hinges 1139
Cross breaks 1142
Sheet metal text 1143
Lightweight patterns 1145
Flanges 1146
Modifying sheet metal parts 1148
Junctions 1149
Edge reliefs 1152
Corner reliefs 1154
Notches 1158
Hems 1160
Miters 1165
Watertight corners 1167
Partial flanges 1170
Unfolding sheet metal 1172
Calculating unfolded lengths 1178
Bend allowances 1180
Additive manufacturing 1183
Mesh cleanup 1184
Organizing meshes 1191
Mesh modification 1194
Adjusting meshes 1200
Analyzing meshes 1205
Creating a mesh 1207
Exporting a mesh 1211
Shrinkwrap 1211
Customizing SpaceClaim 1214
Popular options 1216
General detailing options 1220
Drawing sheet size and format options 1226
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Modular grid options 1227
Appearance options 1229
Selection options 1231
Snap options 1233
Units options 1238
Sheet metal options 1241
Navigation options 1245
Advanced options 1248
Import and export options 1255
Support file options 1270
Quick access toolbar options 1272
License options 1274
Multitouch options 1276
Displaying workspace tools 1277
Configuring windows 1279
Customizing the welcome window 1280
Views 1284
Creating custom shortcuts 1287
Ribbon options 1287
Scripting 1289
SpaceClaim add-ins 1293
SpaceClaim API 1294
Mastercam 1295
ESPRIT 1299
GibbsCAM 1303
Driving dimensions with Excel 1305
MakerBot Thingiverse 1307
ANSYS add-in 1308
ANSYS demos and tutorials 1310
Spot welds tutorial 1311
Spot weld tutorial conclusion 1312
Midsurface tutorial 1313
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thShared topology tutorial 1326
Using groups and dimensions in ANSYS tutorial 1335
SpaceClaim parts and properties in ANSYS 1345
Using groups to drive changes in ANSYS 1347
Using Named selections in ANSYS 1349
Shared topology in ANSYS 1350
ANSYS workbench settings 1354
Working in AIM 1357
A Guide to Using Geometry Modeling in AIM 1358
Working with ANSYS 13.0 1364
Configuring SpaceClaim and ANSYS 13 1364
Connecting to ANSYS 13 1365
Updating data with ANSYS 13 1366
Working with ANSYS 15.0 1368
Configuring SpaceClaim and ANSYS 15 1368
Connecting to ANSYS 15 1369
Updating data with ANSYS 15 1370
Working with ANSYS 16.0 1372
Configuring SpaceClaim and ANSYS 16 1372
Connecting to ANSYS 16 1373
Updating data with ANSYS 16 1374
Collaborating with LiveReview 1376
Hosting a LiveReview session 1378
LiveReview client sessions 1386
Viewer 1396
Index 1434
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Copyright information
1Software application for 2D and 3D design and drafting by Autodesk, Inc. AutoCAD's native file
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
2Modeling engine by Dassault Systmes. You can import and export CATIA files.
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trademarks or registered trademarks of Microsoft Corporation in the United States and/or other
countries.
Portions of this software Copyright 2005 Novell, Inc. (http://www.novell.com)
Pro/ENGINEER and PTC are registered trademarks of Parametric Technology Corporation.
Persistence of Vision Raytracer and POV-Ray are trademarks of Persistence of Vision Raytracer Pty.
Ltd.
Portions of this software Copyright 1993-2009 Robert McNeel & Associates. All Rights Reserved.
openNURBS is a trademark of Robert McNeel & Associates. Rhinoceros is a registered trademark of
Robert McNeel & Associates.
Portions of this software Copyright 2005-2007, Sergey Bochkanov (ALGLIB project). *
Portions of this software are owned by Siemens PLM 1986-2011. All Rights Reserved. Parasolid1
and Unigraphics are registered trademarks and JT is a trademark of Siemens Product Lifecycle Man-
agement Software, Inc.
SolidWorks is a registered trademark of SolidWorks Corporation.
Portions of this software are owned by Spatial Corp. 1986-2011. All Rights Reserved. ACIS2 and
SAT are registered trademarks of Spatial Corp.
Contains Teigha for .dwg files licensed from the Open Design3 Alliance. Teigha is a trademark of
the Open Design Alliance.
Development tools and related technology provided under license from 3Dconnexion. 1992
2008 3Dconnexion. All rights reserved.
TraceParts is owned by TraceParts S.A. TraceParts is a registered trademark of TraceParts S.A.
Contains a modified version of source available from Unicode, Inc., copyright 1991-2008 Unicode,
Inc. All rights reserved. Distributed under the Terms of Use in http://www.u-
nicode.org/copyright.html.
Portions of this software Copyright 1992-2008 The University of Tennessee. All rights reserved. [1]
Portions of this software Copyright XHEO INC. All Rights Reserved. DeployLX is a trademark of
XHEO INC.
This software incorporates information provided by American Institute of Steel Construction (AISC)
for shape data available at http://www.aisc.org/shapesdatabase.
This software incorporates information provided by ArcelorMittal for shape data available at
http://www.sections.arcelormittal.com/products-services/products-ranges.html.
1Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
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All other trademarks, trade names or company names referenced in SpaceClaim software, doc-
umentation and promotional materials are used for identification only and are the property of their
respective owners.
*Additional notice for LAPACK and ALGLIB Redistribution and use in source and binary forms, with
or withoutmodification, are permitted provided that the following conditions aremet:
-Redistributions of source code must retain the above copyright notice, this list of conditions and
the following disclaimer.
-Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer listed in this license in the documentation and/or other materials
provided with the distribution.
-Neither the name of the copyright holders nor the names of its contributors may be used to
endorse promote products derived from this software without specific prior written permission.
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Introduction
SpaceClaim 2016is the leader in 3D Direct Modeling solutions for rapid concept design and geo-
metry manipulation.
SpaceClaim is intended for use by those who need to focus on core competencies while benefiting
from working in 3D. With SpaceClaim, engineers can collaborate in the design and manufacture of
mechanical products across a broad range of industries. The software provides a highly flexible
design environment coupled with a modern user experience, and meets manufacturers require-
ments for excellence in engineering-driven product development that is both fast and cost-effect-
ive.
The Online Help (F1), Video Help (F3), tutorials, and training materials are provided to help you
become productive withSpaceClaim as quickly as possible. Before beginning your own work,review
the Getting Started section and step through the tutorials provided in the online help.
Printable documentation
Links to additional printable documentation can be found in the Introduction page of the online
help.
User's Guide
This User's Guide begins with a focus on the basic tools and on simple concepts. SpaceClaim is all
about adding and manipulating the faces of a design model, primarily through pull and move oper-
ations. If there is a face, you can pull on it. If you need a new face, draw an edge or copy an existing
one. Design1 clutter is minimized wherever possible. This guide communicates these simple, but
powerful concepts so that you can extrapolate them to your real-world designs. This guide also
provides useful shortcuts to use as you progress, as well as animations of tools in action to help you
understand their function.
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SpaceClaim is different, and we encourage you to open your mind and enter into a world where you
can focus on the design, not the software. SpaceClaim appreciates your feedback, so let us know
where we have succeeded and what we can do better. Thanks for your purchase and we look forward
to working with you!
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Welcome window
When you start SpaceClaim, a Welcome to SpaceClaim windowdisplays. From this window, you can
view SpaceClaim Release Notes, Online Help and other Help documents, view videos and tutorials,
and open sample designs. SpaceClaim updates the welcome content each time the window is dis-
played.
The Welcome windowcontains links to more information aboutSpaceClaim .
When you finish with the Welcome window, click Close or press the Esc key.
You can hide the Welcome window by unchecking the Show at startup checkbox. To redisplay the
Welcome window, check the Show welcome screen box on the SpaceClaim Popular options page.
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The layout and contents of the Welcome window can be customized by editing a single XML file.
You can add or remove buttons, edit the icon for a button, control the layout of buttons, and determ-
ine the action executed when a button is pressed. For more information, see Customizing the Wel-
come window.
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Tutorials
Tutorials and demos are available on the SpaceClaim web site. Step-by-step tutorials are also avail-
able in this Help file. Working through each of the tutorials will allow you to quickly grasp the basics
of using SpaceClaim. We strongly recommend that newcomers to 3D design run through the tutori-
als. You will gain competency with the functionality featured and the experience will help you mas-
ter the remaining features more easily.
Text tutorials
The following tutorials are available in the Online Help:
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In this tutorial, you
will
Create and
shell a
simple solid.
Use the
selection fil-
ter and
power selec-
Sheet Metal tion.
Add corner
reliefs to a
sheet metal
part.
Convert
edges to
sheet metal
bends and
junctions.
Create rips
in the part
so it can be
unfolded.
Unfold a
sheet metal
part.
To access MySpaceClaim, select the Login link at the top of the SpaceClaim.comhome page.
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Bracket and knob assembly
This tutorial illustrates many of the tools and their capabilities by showing just one method of cre-
ating geometry. In SpaceClaim, there are several other ways to create identical geometry.
Please note that as you move back and forth between windows, you may need to click in the
SpaceClaim window to activate it.
The tutorial should take about an hour to complete.
Start the tutorial
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Sheet metal tutorial
Sometimes it is easier to start with a solid and convert it to create a sheet metal part. This tutorial
will guide you through the process and teach you how to use some of SpaceClaim's powerful tools
to make your work easier, whether you're working with sheet metal parts or solids.
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SpaceClaim Objects
The SpaceClaim interface describes objects slightly differently than other modeling software you
might be familiar with.
Document
A SpaceClaim .scdoc file may contain any combination of design versions, associated drawing sheets,
and 3D markup1 slides.
Design
A design is a 2D or 3D model, which contains at least one top-level component.
Component
A component consists of any number of objects, such as solids and surfaces. You can think of a com-
ponent as a "part." A component can also contain any number of sub-components. You can think of a
hierarchy of components and subcomponents as an "assembly."
Object
An object is anything recognizable by SpaceClaim tools. For example, 3D objects include vertices,
edges, faces, surfaces, solids, layouts, planes, axes, and origins. 2D objects include points and lines.
Examples of some object types are shown below:
1A document type that enables you to annotate and compare different versions of a design.
2Point that terminates a line; point at which two or more lines or edges intersect. Vertices can be
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Surface1 Solid2
Body
In SpaceClaim, a body is a solid or surface.
Assembly constraints
Components are aligned using assembly constraints. See Assigning assembly conditions
Curve
An imported Curve6 file.
1Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
ment axis.
5Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
6In 3D, any line in space.
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Facet mesh objects
An STL file1 can be imported aslightweight (facets:facet only) with the ability to snap to the facets.
1File format native to the stereo lithography CAD software created by 3D Systems. You can export
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Selecting on a mesh object
When you select placement points on a mesh object, a circle around the point of the cursorhelps
you to identify facet faces, edges, and points.Thefollowing images show the types of selections you
can make:
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Internal Edges Displayed
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In SpaceClaim Options, the Appearance section has options for changing mesh colors and high-
lighting.
The Highlighting scheme for meshes matches that for solid bodies (Classic, Default, Custom). You
can use the Ctrl+Alt+Shift+H shortcut to toggle through the different schemes.
Also in the Appearance Options, you can enable the mesh back face color to make it different than
front faces. If enabled, you can change the color of mesh back faces.
You can toggle the Front and Back faces (i.e. switch the normals) using the context menu for a selec-
ted Design Mesh. You know the switch has taken place because the Front and Back colors will switch.
If Back face color is NOT enabled, there will be no visible change.
Material properties
You can assign Material1 Properties to Design Meshes.
1Property that you can assign to an object, consisting of material name and attributes such as density
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Material Properties are preserved after operations such as:
Copy/Transform
Move1 to component
Mesh boolean operations
Facets>Reduce
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Locking and unlocking objects
You can lock solids and surfaces so they cannot be changed. When an object is locked, you can only
change that object's visibility by clicking its check mark in the Structure tree1. You cannot change
the object's geometry, location, name, color, or properties. Locked objects display a lock icon in the
Structure tree, as shown in the image below.
You can't modify locked bodies directly or by group modification, and the API cannot modify
them via group values.
Locked bodies cannot be pulled or moved, so the Pull2 arrow or Move3 handle appears gray.
They can be copied by holding Ctrl with the Pull or Move tool. The Pull arrow or Move handle
changes to color when you hold Ctrl.
You can use a locked body as a cutter with the Combine4 tool, but you cannot use it as target.
You can use a locked body as a location or selection reference, but it cannot be changed as a
result. For example, you can sketch on a locked body but the sketch lines will not imprint on
the body.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3A tool used to translate or rotate geometry.
4A tool used to cut or glue geometry together.
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To unlock a solid or surface
1. Right-click the solid or surface in the Structure tree.
2. Select Unlock.
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The SpaceClaim interface
SpaceClaim s graphical user interface (GUI) was designed to conform (within reason) to Microsoft
Vista standards and contains the toolbars, buttons, and windows associated with a Vista-compliant
graphical application. As a result, only those features of the GUI that relate to performing
SpaceClaim -specific tasks are explained in this guide. We assume, for example, that you are familiar
with standard Windows conventions, such as dragging a windows title bar to move the window, or
clicking the close button to close the window.
To take advantage of the full range of SpaceClaim features, we recommend using SpaceClaim with a
scroll wheel mouse or with a 3D Connexion SpaceBall or SpaceNavigator. However, SpaceClaim is
also fully operational with a laptop's touchpad and integrated mouse buttons. You can use the nub
as a scroll wheel, and configure the laptop so that pressing both buttons simultaneously behaves the
same as pressing a middle mouse button.
This image shows the major interface elements in the SpaceClaim application:
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Ribbon: Contains all the tools and modes you need to design, detail, and display models,
drawing sheets, and 3D markups.
Active tool: The active tool is highlighted in orange.
Design window1:Displays your model. If you are in sketch or section modes, it also contains
the sketch grid to show the 2D plane on which you are working. The tool guides for the selec-
ted tool appear on the right side of the Design window. The cursor also changes to indicate
the selected tool guide. The mini-toolbar places commonly used options and actions close to
the cursor.
Mini-toolbar2: Contains frequently used options for the current tool.
Tool guides3: Help step you through using the tool and change the way the tool behaves.
Status bar: The status bar displays messages and progress information about your actions on
the current design.
Panels
The panels initially appear along the left side of the application window. You can dock and detach
these panels.
Structure panel: Contains the Structure tree, which shows you each of the objects in your
design. You can quickly show or hide any object using the checkbox next to the object's name.
You can expand or collapse the nodes of the tree, rename objects, create, modify, replace, and
delete objects, as well as work with components.
Layers panel: The Layers panel allows you to group objects and set their visual characteristics,
such as visibility and color.
Selection panel: The Selection panel lets you select other objects related to the one currently
selected.
Groups4 panel: The Groups panel stores groups of selected objects. Selection, Alt+selection,
and move anchoring, axis, and ruler dimension information is all stored with the group.
Views panel: The Views panel stores standard and custom views, and lets you assign shortcut
keys to custom views.
1 Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Set of tool-specific options that appears when you right-click in the Design window. You can also
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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Options panel1: The Options panel allows you to modify the functions of the SpaceClaim
tools. For example, when you use the Pull2 tool, selecting an edge and then selecting the
Chamfer3 Edge4 option creates a chamfer instead of a round when you pull the edge.
Properties panel5: The Properties panel displays details about the selected object. You can
change the property values to change the object.
For example:
SpaceClaim.exe/RibbonImage=c:\temp\img.png /RibbonImageLocation=Left
The image needs to be 52 pixels in height. The width can vary and you may have to experiment.
1 Area of the user interface that enables you to modify functions specific to tools.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
43D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
tially displayed on the lower left side of the screen, but can be moved.
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Structure tree
The Structure panel contains the Structure tree1, which shows you each of the objects in your
design. Objects are displayed in the order in which they were created, or in the orderin whichthey
were imported. The figure below showsall the object types that can be displayed in the Structure
tree.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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You can use the Structure tree to find objects, select objects, set object visibility, expand or collapse
the nodes of the tree, rename objects, create, modify, move, replace, and delete objects, as well as
work with components using the Structure tree.
You can uncheck the box next to an object to hide it in the Design window1.
Some objects, such as sketch curves and 3D curves, are automatically placed in
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Curves groups in the Structure tree. You can rename a curve, but not the curve
group. You can move the Curves group, but you cannot move a curve out of the
group. Deleting the group deletes all the curves in the group.
You can set the visibility of a Curves group or an individual curve in the group,even
if the Curve1 group is within a dependent copy of a component.
To find objects
To find an object in the Design window, hover over an object in the Structure tree to highlight it in
the Design window. Hovering over a hidden object displays it temporarily in the Design window.
To find an object in the Structure tree:
Hover your mouse over an object in the Design window to highlight it in the Structure tree. (Its
component is highlighted if it is not expanded.)
Right-click an object in the Design window and select Locate in Structure Tree to highlight
the object in the Structure tree.
Press Ctrl+F to open the Find dialog.
When Pattern is selected in the Structure tree, the selection list updates to display the number of pat-
terns included in the design.
To move objects
Drag an object or component to change its position in the Structure tree.
Right-click an object and select Move2 to New Component3 to create a component within the act-
ive component and move the object into it. If the object has a custom name, the new component
will have the same name.
Ctrl+right-click multiple objects, then right-click and select Move Each to New Components to cre-
ate a new component for each object within the active component and move the objects into the
components. If the object has a custom name, the new component will have the same name.
You can move the view of a component from one drawing sheet to another by dragging the view in
the Structure panel.
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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An annotation plane cannot be moved to a sub-component after you add dimen-
sions because the references would be lost.
Offset1, mirror, and shell relationships stay with a solid when it is moved to
another component, unless the relationship would link two components when it is
moved.
To rename objects
Right-click an object in the Structure tree and select Rename or press F2 to rename the selected
object. You can also click the object, pause, then click again to rename it.
The top level component is automatically named when you first save your design, but you can
rename it.
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Multiple bodies selected in the Structure Tree can be renamed at once. The new name applies to the
body for which it was entered. The remaining bodies are numerically incremented with a number
appended to the name. This also applies to components.
1 Create separate surfaces from individual pieces of a sketch, or objects or faces in 3D. You can
detach protrusions to move them with the Move tool's Detach First option.
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Selection panel
Use the Selection panel to select objects in the same part that are similar or related to the object cur-
rently selected. The results list is based on the geometry you select for the search. For example, we
searched based on the round face highlighted in the image below. See the examples below to see
what happens when you click on each of the search results.
1Area of the user interface where you can locate objects similar to the ones selected. See Power
selection.
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Selection categories
1Relationship between faces that share the same center of rotation. If you check the Coaxial Face
Groups box in the Display tab, faces that share an axis are indicated with blue shading.
2Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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Category Description Example Selection types
Features Groups1 of Protrusion
faces that form Depression
protrusions,
Inner faces
depressions,
inner faces, or Enclosed by
that enclose
other faces
Midsurface Midsurface Finding zero thickness Faces and Bodies
Face2 Thick- faces with the faces and surface bodies
ness same thickness allows you to verify that
(including zero) thickness has been
assigned to all faces and
surface bodies in the
model.
Offset3 Faces that have All offset baseline faces
faces an offset rela- All offset faces
tionship
Faces with same offset
defined
All coincident faces
Patterns Pattern mem- Pattern member
bers, entire pat- Recognized pattern
terns, or
All pattern members
recognized pat-
terns Note4:
If the pattern does not have a pat-
tern relationship in [%=Ge-
eneral.ProductName%, you must
hold Alt and select the face that
contains the pattern members in
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
2Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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Category Description Example Selection types
order to select a recognized pat-
tern.
Rounds Rounds and Equal radius rounds
chamfers Equal or smaller radius rounds
Equal or smaller-sized chamfers
Variable radius round1 faces and
chains of faces even if they are
composed of a mix of constant
and variable faces
Same Color Faces of the Faces
same color
Same Curves of the Faces with the same color as the
2
Curve Type same color, originally selected face
type, and
length
Same Hole Standard Holes Standard Holes
Dimensions with the same
3
Hole Dimen-
sions
Same size Faces that have Equal radius cylinder
the same radius Equal radius hole
or area
Equal radius protrusion
Faces with the same area
Holes equal to or smaller than
Surface holes equal to or smaller
than
Sheet Metal Sheet Metal Miter Corners
objects Same Junction type and para-
1Fillet created from a constant-radius round by selecting one edge of the round and pulling it to a
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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Category Description Example Selection types
meters
Beads and Forms with the same
parameters
5. (Optional) If you turn off Automatically calculate power selection results in the Selection
options, then you must click to search for related objects in your design. Otherwise, the
search results are automatically displayed.
Related objects are displayed in the main area of the panel. Mouse over the objects in the list
to highlight those objects in the Design window1.
6. (Optional) Set the Power Selection Relative Tolerance in the Selection options to find items
within a tolerance of the target size.
7. (Optional) Click on a blue link to change that parameter in the search.
8. Click any number of the related objects in the list to add them to the current selection.
You can Ctrl+click to select multiple objects.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 3D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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To select faces that surround an internal void
1. Click a face of the solid with internal faces.
2. Select Inner Faces from the category list.
To find all faces within the range ofareas between two faces
1. Select two faces.
2. Click in the Selection panel.
The search results display all faces in your designwith an area between the two faces you selec-
ted.
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Examples
The faces highlighted above are selected when you click All rounds are equal to or smaller than
4.34mm.
The faces highlighted above are selected when you click Depression.
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The faces highlighted above are selected when you click Surface edge loop.
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Layers
Layers can be thought of as a grouping mechanism based on visual characteristics. Visual char-
acteristics include visibility, color and line style. Layers are managed in the Layers panel and accessed
and modified with the Layer1 tool in the Display tab Style group.
The default layer color for new documents can be set in the Appearance section of SpaceClaim
Options.
Layers are especially useful when you want to hide annotation planes.
Sheet metal parts have a set of default layers when the part is in an unfolded state. They are:
Dimension2
Bend Lines Up
Bend Lines Down
Bend Dimensions3
Forms
To create a layer
Right-click in the Layers panel and select New.
This layer becomes the activate layer. Any objects created are automatically placed on this layer.
1Grouping mechanism for visual characteristics such as visibility and color. You can group objects on
layers to organize your drawing. Layers are especially useful when you want to show or hide annota-
tion planes.
2Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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To place an object on a layer>
1. Select one or more objects to assign to the layer.
2. Right click on a layer to open the context sensitive menu.
3. Choose Assign to layer.
To rename a layer
Right-click the layer in the Layers panel and select Rename or click the layer name and slowly drag
to the right.
Layer0 cannot be renamed.
To delete a layer
Right-click the layer in the Layers panel and select Delete.
Layer0 cannot be deleted.
To activate a layer
1. Right click on a layer to open the context sensitive menu.
2. Choose Make Active.
3. New objects created are assigned to the active layer.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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Use Hide Others on an inactive layer to make it active and hide the other layers.
You can make a hidden layer active which automatically makes it visible.
To set the visibility of layout lines and imported, DWG and DXF lines
Select Solid1 or Hidden from the layer's line drop-down in the Layers panel.
You can override the layer color for solids, surfaces, faces, or curves. See Applying colors to design
elements.
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Groups
You can create a group from any set of selected objects. When storing Ruler Dimensions1 for Pull2
or Move3 in a group, keep in mind that how the tool is initially placed and what is stored for later
playback.
The Move tool initially places itself ( for ease of quick moving) with respect to the oriented
bounding box of the selected items
The Group functionality stores the following:
Selected objects
Active tool
Any sub-selections that affect the behavior of the tool
Any active ruler dimension
Any anchor reference to that ruler dimension
For example, insofar as Group creation goes, a Move tool can be anchored to an edge of a face and
oriented in a direction. This stores the selection, the edge, and the orientation direction. Sub-
sequently, a selected axis of the Move handle can have a ruler dimension to a dimension reference.
This stores the Move handle axis and the ruler dimension. Any re-invocation of this group will
attempt to re-setup the tool, the selection, any options, and ruler dimensions, according to how the
group was saved.
When using groups to store Move and Pull operations as described above, choose
references appropriate to your design intent and the likelihood of any of the
required references being present on re-invocation.
You can use groups in combination with the %%Product%% API to change these parameters, or use
them as a way to indicate to others your design intentions about which sort of changes you expect
them to make to your design.
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3A tool used to translate or rotate geometry.
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Scope
Groups1 can be saved for the root part or for its children. To change the scope at which groups are
displayed, select Root Part or Active Part in the drop-down list near the top of the Groups panel. This
allows you to see groups that are in children components without opening the component in
another window.
If an external part has groups defined in it, you can right-click the component and select Import
Component2 Groups to copy the groups to the current root part. This means you can open the com-
ponent in its own window to change the groups there as well. Because the groups reflect geometry,
they will change the geometry in original model where they were defined; but you're not changing
the definition of the groups. If you redefine the copied group, the original group will not get
redefined.
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
2 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Driving dimensions
When you select an object with a dimension property and create a group, a driving dimension is usu-
ally created. These groups are added to the Driving Dimensions folder. Driving dimensions include
offset distance (faces with an offset relationship), round radius, and ruler dimensions. You can change
the dimension in the groups panel, and the geometry will change. These saved groups can be used
for API-driven modification and can be sent to ANSYS.
Creating a driving dimension with Pull (offset)
Creating a driving dimension with Move (translation or rotation)
Creating a driving dimension with the Select tool (round radius and distance between offset
faces)
Named selections
If no driving dimension is available, a named selection is created. This allows you to save selection
sets to easily recall them.
A round group is also created each time you fill a round and is saved in the Filled Rounds folder. You
can reattach a group of rounds as long as some portion of the original edges (or faces that bordered
the edges) still exists in your design.
Drag a group in the Groups panel to change its position in the list. Group order is important because
they are changed from top to bottom when the change is initiated in an external application.
To create a group
1. Select any set of 3D objects.
2. Click Create Group in the Groups panel or press Ctrl+G.
The group appears in the list. Mouse over the group to highlight the objects in the group and
click the group to select them. Properties and other information, such as the selected axis for
the last Move rotation, are saved with the group.
1 Relationship between faces that share the same center of rotation. If you check the Coaxial Face
Groups box in the Display tab, faces that share an axis are indicated with blue shading.
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The group is added in the Face1 Groups folder in the Groups panel. A relationship is created
between the cylindrical faces, so the faces remain coaxial when you change the faces. If you
move one of the faces, the other will move with it.
To reattach a round
1. Right-click one or more round group in the Groups panel.
2. Select Reattach Round4 from the context menu.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
include: Structure panel, Layers panel, Selection panel, Groups panel, Options panel, and Properties
panel. You can dock and detach these panels.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
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2. Click Delete Group.
You can also right-click the group and select Delete Group from the context menu.
If all of the objects that comprise a group are removed from the design, the group is auto-
matically deleted.
To explode a group
1. Select the group in the Groups panel.
2. Right-click and select Explode from the context menu.
Each group will be placed in its own group. The new group names are based on the parent group.
For example, a group named "Group" will explode into "Group 1", "Group 2", etc.
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Views
You can change the shortcut keys for standard views and create your own custom views to save set-
tings for object orientation and visibility.
User-created views will not auto-scale when they are moved.
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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3. Click Create View at the top of the panel.
4. Select from the following options:
Name: Enter a unique name for the view. The name will appear in the Structure tree1>.
Shortcut: Select a key combination from the drop-down list.
Orientation: Select if you want the current orientation to be saved in the view.
Object2 visibility: Select if you want the visibility of objects in the current view to be
saved in the view. Objects that are hidden when you create the view will be hidden
when you apply the view. Visibility is applicable to all types of geometry, planes, and
curves.
Visibility behavior for new objects: Select the visibility behavior you want to apply to
objects you create after you create the view.
Leave Unchanged: New objects will retain their visibility when you apply the
view.
Visible: New objects will be visible when you apply the view.
Hidden: New objects will be hidden when you apply the view.
5. Click OK.
Your custom view is added to the View tool menu.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
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The custom view is replaced with the current view.
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Status bar
From left to right in the image above, the Status Bar shows the following:
Status message: Displays messages and progress information about your actions in the current
tool. You can view these messages in the top left of the Design window1 by selecting Show
status messages in window in the Popular options.
You can hover over status icons in the message window to see tool tips.
The number of objects affected is included in status messages.
Check the Zoom option ON to zoom into the affected objects in the graphics window when
you double-click the message.
Quick measurement: Displays simple measurements of the selected object(s), such as the dis-
tance between two objects or the X, Y, Z coordinate of a point. See Quick measurements. Use
the Measure tool for other types of measurements, such as volume and mass.
Error and warning messages: Displays error messages as they occur. Click the icon to display
all the messages currently relevant to your design. Click a message to highlight the object ref-
erenced by the message. Double-click a message to select the object(s) referenced by the mes-
sage.
Selection list: Shows you a list of objects you currently have selected. Hover over the list area
on the status bar to see a complete list. When Pattern is selected in the Structure tree2, the
selection list updates to display the number of patterns included in the design.
Select Parents or Select Children : Depending on the selection, you can select the parents
(up arrow)of the currently selected objects or the children (down arrow)of the currently selec-
ted objects.
Revert selection : Reverts your selection to your previous selection.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Selection filter1 : Allows you to choose what can be selected in the Design window. A
label in the status bar, located to the left of the selected object status, displays the currently
pre-selected object.
Selection mode : ChooseBox, Lasso, orPaint.
View2 controls: Use these controls to spin, pan, zoom, and switch to previous or next views.
You can also change your view using the tools found in the Orient group, which is found on
most tabs.
1 Drop-down control in the status bar that can be used to limit the selection of objects. Only object
types you check will be selected; for example, only faces and edges.
2 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Options panel
The Options panel1 allows you to modify the functions of the SpaceClaim tools. For example, when
you use the Pull2 tool, selecting an edge and then selecting the Chamfer3 Edge4 option creates a
chamfer instead of a round when you pull the edge.
Options are enabled when the relevant geometry is selected.
This is the Options panel for the Pull tool when an edge is selected:
1Area of the user interface that enables you to modify functions specific to tools.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
43D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Properties
The Properties panel1 is on the left side of the SpaceClaim interface, below the Structure tree2 and
Options panel3. When you select a complete component, surface, or solid by triple-clicking it in the
Design window4 or selecting it in the Structure tree, you will see its properties in the Properties
panel. You can use the Properties panel to modify various properties values, such as Color to set the
color of a selected face or body, or to change other properties values.
In addition to components, surfaces, and solids, you can modify property values for sketched
objects, inserted images, patterns, and sheet metal. The property settings for these objects are
described in detail in their specific topics.
It may be helpful to configure the Properties panel so that you can see object properties and the
Structure panel simultaneously.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area of the user interface that enables you to modify functions specific to tools.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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To modify document properties
1. Select the top-level design or a component in the Structure tree.
You can hold Ctrl and select more than one component.
2. In the Properties panel, expand Document1 properties to display the followinginformation
Display Name: If you want the name to be different than the file name.
Document Path: Path to the file on disk.
Locked: Set this to true if you want to prevent the model from being modified.
Use File Name: Set this to True if you want to display the file name for the top level
design component in the Structure tree. Set this to False if you want to use the Display
Name.
3. Enter additional information such as Creator, Description, Title, and Version in the File section
of the Properties panel.
These properties can be included in BOM tables.
1A model file (.scdoc) that may contain any combination of design versions, associated drawing
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To create a custom component property
1. Select a component in the Structure tree.
2. Right-click in the Properties panel and select Add Component1 Property to create a custom
property.
3. Expand the property to display its value.
4. Enter a name for the property, select its type (date, Boolean, number, or string), and enter its
value.
Custom component properties can be used in BOM's and note fields. Delete a custom prop-
erty by right-clicking the property in the Properties panel and selecting Delete Component
Property.
Material properties
You can set the gage for a material used in a sheet metal part. Assigning a gage enables you to con-
trol the thickness of a sheet metal part at a more granular level. Gage, or, gauge, is the thickness of
the metal organized by numbers: the smaller the number the thinner the metal. A sheet metal design
or component of a design must be assigned a material in order for the gage drop down to display.
You cannot select a gage for designs or components that are assigned the Unknown Material2
option.
To assign a material, from the Structure tree select the design at the top level, or select the com-
ponent for which you want to assign a material, and then click the Material Name dropdown from
the Material group in the Properties panel. From the Thickness group in the Properties panel, click
the gage drop down, and select a gage.
You can specify material properties for a component in several ways:
1 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
2Property that you can assign to an object, consisting of material name and attributes such as density
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3. Click in the Material Name field to display the Materials Library1.
4. Select the Library tab.
5. Select a material and click OK.
The material and its properties are displayed and can be edited in the Properties panel. The
material also appears in the Local Materials tab and saves with the SCDOC file2. You can down-
load materials from Resources in SpaceClaim options.
1You can select from the Materials Library in the Properties panel and add them to your Local Mater-
ials.
2File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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3. Click in the Material Name field to display the Materials Library.
4. Select the Local Materials tab.
5. Select a material and click OK.
The material and its properties are displayed and can be edited in the Properties panel. The
material also saves with the SCDOC file.
You can rename, copy, and delete Materials from the Local Library. You can also create new
Materials.
Create a material
1. Select a component in the Structure tree.
2. In the Properties pane, expand Material properties.
3. Click in the Material Name field to display the Materials Library.
4. Click the New button to create a new material.
5. Enter the name of the material.
6. Click OK.
7. Enter the density of the material in the Density property.
If you specified the density for the material elsewhere in the design, or specified it in the same
SpaceClaim session, SpaceClaim displays that value in the Density property for you.
8. (Optional) Expand other material properties and enter their value and units.
The material and its properties appear in the Local Materials tab and save with the SCDOC file.
To remove a material from a component, select Unknown Material from the Local Library.
You can only change the Density value for material properties. All other values are determined by the
material you select.
In the Local Materials tab, you can also do the following:
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Select a material and click the Copy button. A new material is created with the original name
and "Copy 1" appended
Delete selected materials
Rename selected materials
Select a material and click the Add to Library button to add that material to the Library.
1Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
2Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
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Keyboard shortcuts
You can use the following shortcuts to quickly access tools, tool guides, and other SpaceClaim com-
mands.
1Smooth and tangent transition between faces or edges; created using the Pull tool.
2A tool used to cut or glue geometry together.
3Tools for displaying measurement properties of the edges, faces, and solids in your design.
4Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
5A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
6Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
7Head-on view.
8See Section
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Sketch mode1 K
Up To tool guide U
Move2 M
Trim Away T
Spin3 Drag with middle mouse button
Pan4 Shift+drag with middle mouse button
Ctrl+drag up and down with middle mouse
Zoom
button
Zoom Extents5 Alt+Z
Snap view6 Shift+double-click middle mouse button
Previous view Left arrow
Next view Right arrow
File menu Alt+F
Close document Ctrl+F4
Complete Enter
Copy Ctrl+C
Copy Faces Ctrl+Shift+C
Create Group Ctrl+G
Cut Ctrl+X
Cut Faces Ctrl+Shift+X
Delete Del
Detach7 face Ctrl+D
Exit Alt+F4
Invert selection Ctrl+Shift+I
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2A tool used to translate or rotate geometry.
3Tool used to re-orient your design in any direction, allowing you to view it from any angle.
4Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
detach protrusions to move them with the Move tool's Detach First option.
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Display next Design window1 Ctrl+Tab
Display previous Design window Ctrl+Shift+Tab
Move sketch grid in Ctrl+right arrow
Move sketch grid out Ctrl+left arrow
Nudge primary (active) dimension Up by normal
Shift+up arrow
amount
Nudge primary (active) dimension Down by normal
Shift+down arrow
amount
Nudge primary (active) dimension Up by small amount Alt+Shift+up arrow
Nudge primary (active) dimension Down by small
Alt+Shift+down arrow
amount
Nudge primary (active) dimension Up bylarge amount Ctrl+Shift+up arrow
Nudge primary (active) dimension Down by large
Ctrl+Shift+down arrow
amount
Nudge secondary (inactive)dimensionDown by nor-
Shift+left arrow
mal amount
Nudge secondary (inactive) dimensionUp by normal
Shift+right arrow
amount
Nudge secondary (inactive) dimensionDown by small
Shift+Alt+left arrow
amount
Nudge secondary (inactive) dimensionUp by small
Shift+Alt+right arrow
amount
Nudge secondary (inactive) dimensionDown by large
Ctrl+Shift+left arrow
amount
Nudge secondary (inactive)dimensionUp by large
Ctrl+Shift+right arrow
amount
New Ctrl+N
Open Ctrl+O
Paste Ctrl+V
Print Ctrl+P
Print Preview Ctrl+F2
Redo Ctrl+Y
Save Ctrl+S
Save As Ctrl+Shift+S
Save As New Alt+Shift+S
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Share As File Alt+S
Save As New Version Ctrl+Alt+S
Select all of same type as selected Ctrl+A
Bold text Ctrl+B
Italicize text Ctrl+I
Underline text Ctrl+U
Hide object Ctrl+H
Undo Ctrl+Z
Zoom In Ctrl+ +
Zoom Out Ctrl+ -
Set spin center Ctrl+T
Locate spin center Ctrl+L
Clear spin center Ctrl+Q
Expand entire node in Structure tree1 ' * ' on number pad
Expand selected node in Structure tree ' + ' on number pad
Collapse selected node in Structure tree ' - ' on number pad
Activate object in Structure tree Ctrl+Shift+A
Change Highlighting scheme Ctrl+Shift+H
Toggle quick rendering mode Ctrl+Shift+R
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Using a multitouch screen
SpaceClaim supports Microsoft Touch technology for Windows VistaTM, Windows 7, Windows 8. It
allows you interact with your designs using a stylus or multiple fingers on a touch screen. Touch
screens with multitouch capabilities improve your work experience by providing:
User interface controls that are always close to a finger, so you use your mouse less often.
3D interaction, such as panning and rotating views, that offers a different navigation mech-
anism than with modifier keys or separate tools.
More intuitive selection, because you put your fingers directly on the geometry you want to
manipulate.
Modeling in a more hands-on environment, so it feels more like working on a real part than a
virtual part.
Real-time, interactive design reviews using large format multitouch displays.
When using SpaceClaim s multi touch feature, you can widen the SpaceClaim application window to
span across two multi-touch monitors at the same time, or, you can move SpaceClaim between mon-
itors to display the entire SpaceClaim window on either monitor.
While a significant effort was made to optimize the multi touch functionality to fit (and enhance) the
SpaceClaim user model, the intention was never to replace the mouse entirely. Touchshould be
used when it feels easier to do so, and the mouseshould be used alongside the touch screen. The
same philosophy applies to keyboard shortcuts and even to precise selection techniques: the user is
encouraged to try out touch to see where it improves the user experience - and feedback is very wel-
come.
Touch is incorporated into SpaceClaim in many ways:
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Navigation (Spin1/Pan2/Zoom/Rotate3) uses emerging Microsoft standard gestures (those
having been extended from 2D to 3D).
Precise selection of toolbar buttons is made easier by heads-up bubble notes, that appear
over the icon that a finger may obscure.
Radial menus have been introduced to ease the choice of selection types, as a shortcut to get
to major tools, and as a method to select edge loops.
A flick gesture takes the place of the missing mouse wheel to select objects that lie behind
other objects.
Where possible, difficult selections have been made easier by automatic selection, such as the
one axis that is free to move in the Move4 tool (on assembled components).
For HID-supported devices, SpaceClaim will use the faster HID signal.
For non-supported hardware, SpaceClaim will use the Windows 7 and 8 built-in Multitouch API.
1Tool used to re-orient your design in any direction, allowing you to view it from any angle.
2Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
4A tool used to translate or rotate geometry.
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The mouse experience is characterized by a cursor that is always visible, whose default mode
is to innocuously move the cursor around the screen. Nothing happens with a mouse until a
button is pressed, or a movement is made with a button pressed. Conversely, with touch, there
is a lack of an always-visible cursor (and it would be obscured by a finger anyway.) And so in
SpaceClaim, the default mode is innocuous pre-selection, until a selection is made (in various
ways described below.) In the timing-based paradigm, once a selection is made, then fol-
lowing touch movements act as mouse-button drag actions. Here the important difference in
the Gizmo is the most apparent to the user - as ALL touch movements are interpreted as pre-
selection actions - and only touching the screen using the gizmo button labeled Left acts as a
drag (same as the left mouse button.)
Additionally, precise sketching is made possible by the gizmo, since it is difficult to draw lines
when the endpoint of the line is under the fingertip (in the timing-based scheme.)
Description Action
Tap Touch screen briefly
Double-tap Touch screen briefly twice
Triple-tap Touch screen briefly three times
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Description Action
Touch the screen with one finger and tap
with two others to invoke the radial menu.
Switch between radial menus with suc-
Radial
cessive two-finger taps or a following tap in
menu
the center of the menu.
Radial menus are disabled when using the
gizmo.
An animation is displayed when you use a
multitouch gesture with a pause, such as
touching with two fingers, waiting, and then
dragging to invoke gesture mode. The anim-
ation shows the wait time as the circle is
drawn. When the circle is complete, then the
wait time has been reached and the alternate
Hold
behavior is invoked. If you lift or move your
finger before the circle is complete, then the
alternate behavior or mode is not invoked.
So in this example of two fingers touching,
it would revert to panning the view.
Holdone, two, three or four fingers
toinvoke different functions.
Navigation
Action Description
Pan Move two fingers together across the screen.
Zoom Move two fingers away from each other to zoom in or toward each other to zoom out.
Hold one finger on the axis you want to rotate around and move the other finger in an arc
Rotate
that is centered on your first finger.
Spin Move three fingers together across the screen.
Spin
on an Hold one finger on the axis you want to spin around and drag two fingers on the screen.
axis
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Action Description
Hold three fingersto activate the Snap View tool. While the Snap View tool is active, tap
Snap1
for a left mouse click and flick for a left mouse flick. Hold three fingers again to inactivate
View2
the tool. You can also press the Escape key toexit the tool.
If you use multiple screens, then the screen that is designated as the touch screen
at the operating system level is the one for which SpaceClaim detects touch input.
If a SpaceClaim session has windows on multiple multitouch displays, you can
sequentially use one or the other display for multitouch interaction.
1Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Action Touch or pen gesture Mouse
Add geometry to
Alt +
alternate ref-
click
erence selection
Alt + tap
If you are already dragging geometry, then a long touch with a
second finger changes to an alternate selection tool (shown on-
screen with a blue touch circle)
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Action Touch or pen gesture Mouse
You can change the direction of the flick in Multitouch options
If you are using the Gizmo, use the Select gizmo button to scroll
to the other objects.
Click,
hold,
and
Box-select Finger or pen: Touch, pause, and drag to the right or left then
drag to
the right
or left
Box-select with
n/a
four fingers There are two modes:
Quick select: Touch with four fingers and lift to select everything
inside the box.
Preview select: Touch with four fingers and pause to preview the
selection. Move your fingers to change the selection and you
will see a new preview when you pause. The selection is con-
firmed when you lift your fingers.
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Action Touch or pen gesture Mouse
Click
Select,
then
Paint-select Invoke paint selection with the radial menu
click
Using
Paint
Finger or pen: Touch long enough to show the multitouch circle, then
Invoke a context-
lift finger or pen
sensitive menu (a Right-
right-mouse-but- Pen: Tap with pen button pressed click
ton menu)
If using the gizmo, just click the button labeled Right on the gizmo.
Finger: Touch with two fingers, pause, then drag in the gesture pattern.
You will know when the gesture can start when two multitouch circles
like this pop up under your fingers:
Gesture
Use gesture
with the
recognition (see
right
Mouse and touch
mouse
gestures)
button
Pen: Touch and drag in the gesture pattern with the pen button
pressed
If using the gizmo, just drag the button labeled Right on the gizmo.
Reset all pen and
Ctrl + Shift + F2 n/a
touch input
Invoke mag- Ctrl + Shift + F3
nifying loupe win- (This slows down drag by 10% for precise selection with tap, double- n/a
dow tap, or up-select.)
Invoke keypad for
Ctrl + Shift + K
Ctrl, Alt, Shift,
(This is useful for tablet PCs on which the keyboard is obscured by the n/a
Tab, Esc, Enter,
rotated screen.)
and Space
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Action Touch or pen gesture Mouse
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another finger to query select through the available edge loops. This behavior is the same as a
simple double-tap.
Starting on whitespace, drag with one finger, then hover over a face and triple-tap with
another finger to select all the faces of the body. This behavior is the same as a simple triple-
tap
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Mouse and touch gestures
Use gestures in the Design window1 as shortcuts to common actions and tools. Gesture information
is displayed in the status bar as you use gestures.
To gesture with a mouse, hold down the right mouse button and drag in the gesture pattern.
To gesture with a touchscreen or touchpad, touch with two fingers, pause, then drag in the
gesture pattern. With a pen, touch and drag in the gesture pattern with the pen button
pressed.
To cancel a gesture, pause for one second.
If you have upgraded SpaceClaim from a previous version and some of these ges-
tures don't work for you, then you may need to remove your user settings file. On
Windows 7 and Windows Vista, remove the files and folders in C:\User-
s\<YourUserName>\AppData\Local\SpaceClaim.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Using the radial menu
This menu gives you quick access to the most commonly used tools and makes it easy to choose a
select mode while another tool, such as the Pull1 tool, is active. The radial menu supports secondary
selection. For example, you can select one of the Pull tool guides, then select loops of edges with
the radial menu, whether or not a primary reference was selected.
When the radial menu is displayed on a multi-touch screen, touch input is processed only within the
menu to avoid accidental dismissal of the menu.
You can changeradial menu optionsin Popular options.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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The radial menu disappears and the cursor changes to indicate the active select mode or tool.
You canclick outside of the menuor press Esc to close the menu without making a selection.
Examples
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Selecting
You can select vertices, edges, planes, axes, faces, surfaces, rounds, solids, and components in 3D. In
2D, you can select points and lines. You can also select circle and ellipse centers, the midpoints of
lines and edges, and the internal points and end points of splines.
You can select components and other objects in the Structure treeand use the Selection panel to
select objects in the same part that are similar or related to the object currently selected.
Objects that cant be selected are dimmed in the Design window1.
Your selection list is shown in the status bar at the bottom of the SpaceClaim window. Status bar
labels display both pre-selected and selected objects. Hover over the status message for a detailed
list of what you have pre-selected or selected, including primary and secondary (Alt+selected)
objects.
Select modes
You can click the arrow on the Select tool to use the following optional modes:
Using Box: Click and hold the mouse button while drawing a box in the Design window. If you
draw the box from left to right, all objects fully enclosed within the box will be selected. If
you draw the box from right to left, all objects touching the box will be selected.
Using Lasso: Click and hold the mouse button while drawing a freeform shape. All objects fully
enclosed by the shape will be selected.
Using Polygon: Click and move the mouse to draw a line, then click again to draw the next con-
necting line, so that you create a polygon shape around the area you want to select.
Using Paint: Click and hold the mouse button while highlighting adjacent faces and edges. All
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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edges and faces that you move the mouse over will be selected. Release the mouse button to
finalize your selection.
Using Boundary: Select faces or edges that define a boundary, click the Select Seed tool
guide, and click any object within the boundary. All objects from that seed object to the
boundary are selected.
Select Components: In this selection mode, as you mouse over geometry, when you are over
an object that is ina component, that component will be pre-highlighted. This mode is set on
a per window basis. It can be On in one window and Off in another.
No matter which mode you use, the objects that will be selected are highlighted to preview your
selection. You can use the Selection filter1 to control what gets selected. To select or deselect all
available filters, select the All checkbox.
If you entered the Design2 tab with sheet metal features selected, the Select tool
will work as it does in Sheet metal. Right click on the sheet metal part in the Struc-
ture tree3 and choose Suspend Sheet Metal in the context menu.
To select
The most commonly used selection methods are:
Click to select an object.
Double-click to select an edge loop. (Double-click again to cycle through alternate loops.)
Triple-click to select a solid.
Drag (or select Using Box from the Select tool menu) to create a selection box.
Press Ctrl+A to select all similar objects, such as faces, edges, or points on the same solid or
surface part. For example, if you have a sketch curve selected when you press Ctrl+A, then only
sketch curves will be selected.
Hold Ctrl and select to add or remove items from the selection. Ctrl with box-selection
toggles the selection; Shift with box-selection adds to the selection.
Hold Alt and select to create a secondary selection set.
1Drop-down control in the status bar that can be used to limit the selection of objects. Only object
types you check will be selected; for example, only faces and edges.
22D or 3D model that contains at least one top-level component.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Examples
Detailed instructions
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To select: Do this:
Double-click an edge or line. Double-click again to select the next
loop of edges. Repeat as necessary. You can also right-click the edge
All the edges around or line and choose one of the loop options in the Select menu.
a face or closed loop When you repeatedly double-click outside surface edges, the selec-
tion cycles through open loop, tangent chain, and face loop, then
repeats through that list.
Double-click a face. (Tangent faces1 are created by rounds or when
All tangent faces
edges are drawn on a face.)
Contiguous edges or Click one face or edge, then Shift+click another face or edge to select
faces all the faces or edges between the two.
The sides (but not the
Triple-click the solid and Ctrl+click the top and bottom to remove
top and bottom) of a
them from the selection.
solid
A solid or surface Triple-click the solid, or right-click on the solid and select Select >
body Body2.
An entire sketch Triple-click the sketch.
Right-click on the component and select Select > Component3. This
A component option is available only when you right-click an object within the act-
ive component.
All objects of same
type as selected Select an object and press Ctrl+A.
object
All the objects in the
Click Select All in the Select tool menu, or right-click and select Select
active component
> Select All from the context menu. The types of objects selected
(except layout sur-
depend on whether you are in Sketch, Section4, or 3D mode.
faces)
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
4Design mode in which you edit solids by working with their edges and vertices in cross-section.
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To select: Do this:
Layout1 surfaces Click the object in the Structure tree.
Anything within a
See Box-selecting.
selection box
A lightweight com- Check the Lightweight Components box in the Options panel2. Then
ponent right-click and select Select > Component.
The inverse of the cur-
rent selection (in the Right-click a selected object and select Select > Inverse Selection.
active component)
A protrusion Right-click on a protrusion and select Select > Protrusion.
A depression Right-click inside a depression and select Select > Depression.
One member of a pat-
Right-click a pattern member and select Select > Pattern Member.
tern
All members of a pat- Right-click a pattern member and select Select > All Pattern Mem-
tern bers.
Anything partially in a Click and drag from the lower right to upper left when drawing a selec-
selection box tion box.
The inverse of the cur- Press and hold Ctrl while box-selecting to toggle the selected state of
rent box selection the objects within the selection.
Objects that are
behind other objects Hold the Ctrl key and turn the mouse wheel.
("query selection")
If any object was part of a group selection used to perform an action, the other parts of the
group are highlighted when that object is selected. Click again to select the entire highlighted
group.
When selecting within a view on a drawing sheet, you can only select those objects that are on
the cross-section plane, or that are within the boundary of a detail view. Box selecting in
12D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
2Area of the user interface that enables you to modify functions specific to tools.
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Sketch mode1 selects only sketch lines. Box-selecting in Section mode2 selects only section
lines.
(Optional) Ctrl+click and Shift+click to add or remove items from the selection set.
Ctrl+click to add or remove one item from the selection set. Shift+click to add everything
between your first click and the Shift+click to the selection. You can add or remove items both
in the workspace and on the Structure tree. You can also press Ctrl and drag to add the items
within the selection box to the selection.
(Optional) Alt+click to create a secondary selection set.
Hold down the Alt key while performing any of the other selection techniques (double-click,
triple-click, Ctrl, Shift) to create the second selection set. Alternate selections are shown in
blue, and are used to guide the actions of the Pull3 and Move4 tools.
Mesh selection
Use Shift+Double-click on sharp (>60) internal edges that form an isoline (i.e. edges that are nearly
continuously tangent to each other as the line propagates).
The selection will be the best polyline found and not necessarily a complete loop. As you can see in
the image below, the selection stops at the cylinder because adjacent edges are not within the tol-
erance (<10) to be considered tangent.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2See Section
3Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
4A tool used to translate or rotate geometry.
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Use Ctrl+Shift+Double-click on sharp edges to select multiple mesh edge isolines.
Use Double-click on Boundary mesh edges to highlight and select the boundary edges
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To clear a selection
Click any empty space in the Design window or select Clear Selection from the Select tool menu.
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on the pre-highlighted edge loop to select it.
The up and down arrow keys work the same as the mouse wheel. Mouse over the element you want
to select, and press the up or down arrow keys to "scroll" through the possible selections. This is use-
ful if you are on a laptop or when you use a mouse that doesn't have a scroll wheel.
Tool guides
Within the Select tool, the following tool guide is available:
The Select tool guide is active by default. This tool lets you click, double-click, triple-click,
Ctrl+click, Shift+click, and Alt+click to select items.
Options
The following options are available for sketches:
Maintain Keep the connection between a sketch curve and other curves that share its end
sketch con- points. If you deselect this option and move a sketch curve, the curve will move inde-
nectivity pendent of other curves.
Select a point in a sketch and then click this option to see Cartesian dimensions from
Cartesian the point. Cartesian dimensions show you the X and Y distances from the point you
dimensions select. If you don't have a point selected, it shows you the X and Y distances from the
origin. When you select a point, the X, Y, and Z locations display in the status bar.
Select a point in a sketch and then click this option to see Polar dimensions from the
Polar dimen- point. Polar dimensions show you an angle and a distance from the point you select.
sions If you don't have a point selected, it shows you the angle and distance from the ori-
gin.
Snap1 to Select this option turn snapping on or off while sketching. The cursor will snap to the
grid minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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0.125in for Imperial units. See Units options to change the minor grid spacing.
Select this option to turn angle snapping on or off while sketching. The cursor will
Snap to
snap to the angular snap increment while you sketch. The default is 15 degrees. See
angle
Snap options to change the angular increment used for snapping.
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Clip with plane
You can use multiple planes to quickly clip your design to show only the geometry on one side of a
plane or the other.
Clip1 with Plane2 options includes Clip, Reverse Direction, and Union. Planes, axes, and annotations
are not clipped. The image below shows how planes in different clip states display in the Structure
tree:
By default, when you create a plane, the Structure tree3 displays a black-outlined visible plane icon.
You can select a visible plane you want to clip from either the Structure tree or in the Design win-
dow4, then right-click anywhere in the Structure tree or Design window to display the Clip with
Plane context menu.
You can select up to 10 planes to set a clipped volume. Planes selected for clipping display with red
boundaries in the design window.
As you develop a model, you can also work with Clip with Volume to create a spherical clip volume
around an object so that you can selectively isolate a specific region, element, or section of a design.
1Hide all geometry in a design above or below the grid or selected plane.
2Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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The plane orplanesyou clipped display with a red outline. Icons update in the Structure tree. With
the plane(s) selected, you can modify values in the Properties panel1.
Torestore the view of your design, right-click the plane and select Clip again.
By default, when clipping is initially set, additional selected planes automatically combine using an
and operation. This way you can isolate the inside of two parallel planes or the inside of 3 pairs of
parallel planes (one of themost common usages for this feature).
To reverse the direction of the clipped view with a plane or multiple planes
1. Right-click a plane and hover over Clip with Plane to display the entire menu.
2. Select Reverse Direction.
Thegeometry of your designflips to what is on the other side of the plane. To return to the original
clipped view of your design, right-click the plane and select Reverse Direction again.
To view the plane's direction, click the Move2 tool. The blue arrow on the Move tool indicates the
positive direction of the plane. The reversed direction is the opposite direction of the blue Move
tool arrow, as shown below:
Selecting multiple planes for clipping adds them to an or set. With a group (2 or more) of planes,
you can also right mouse click, then select Union from the Clip with Plane context menu. This option
is essentially an or operation that defines a plane group that you intend to combine with the rest
of the planes. Once you define and unite a group of planes, the Union set is put at the beginning of
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2A tool used to translate or rotate geometry.
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the logical set, and the rest of the planes follow with their default and states. Union is ON by
default when more than one clipping plane is selected.
For example, you can select 3 planes and get these logical sets, as shown in the table of images
below:
A and B and C, which is the default (showing 1/8 of the model)
(A or B) and C, where A and B are united (showing 3/8 of the model)
(A or C) and B, where A and C are united (showing a different 3/8 of the model)
(B or C) and A, where B and C are united (showing a different 3/8 of the model)
A or B or C, where A and B and C are united (showing 7/8 of the model)
The image below shows the results of uniting two planes. Sets of parallel planes default to keeping
the material inside:
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When you save a model with clipped planes, and you are working with the model in various clipped
plane states in two or more design window panes, the clip state of each plane in the model is saved
per window with the model. As you move between window panes, the Structure tree updates to
reflect the clip state of each plane in the active window context.
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Clip with volume
As you develop a model, theClip1 with Volume tool enables you to create a spherical clip volume
around an object so that you can selectively isolate a specific region, element, or section of a design.
Using Clip with Volumecan be particularly helpful when you need to closely view and work on a spe-
cific feature of interest within a complex model. For example, after isolating a design area, you can
use the Repair > Missing Faces tool to help detect and fix missing faces on a body.
1 Hide all geometry in a design above or below the grid or selected plane.
2Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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6. Right mouse click and select Clip with Volume > Set Using Selection.
This sets the virtual sphere's extents based on the current selection.
7. Hover over the area to identify all ofthe various design elements.
8. To re-display your design with no clipping, right mouse click and select Clip with Volume >
Clear.
Move
Use the Move1 option in the Clipped Volume menu to move the clipped volume frame to a dif-
ferent area of the model, or the Resize option to adjust the size of the Clipped volume frame. See
images below.
Extract Geometry
Use the Extract Geometry option to cap off clipped boundaries according to Clip Type (Spherical
volume or by Planes). The result is shown in the Structure Tree as a Geometry Snapshot.
For intersections with Solids, Extract Geometry creates a Geometry Snapshot that is a solid.
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For intersections with Surface1 models, Extract Geometry also creates a Geometry Snapshot, but dis-
plays the surfaces with a more opaque, solid look.
For intersections with Mid-surface models, or any surface with an assigned thickness, Extract Geo-
metry creates a Geometry Snapshot with the assigned thickness.
1Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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For Beams, Extract Geometry creates a Geometry Snapshot showing their actual geometry.
Extract Geometry also creates a Named Selections group that shows the faces created at the bound-
ary.
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Box-selection
The Using Box mode is found in the menu under the Select tool in the Edit ribbon group on the
Design1 tab, and also in the radial menu. You can access this menu while almost any tool is active.
For example, if you want to change selection modes while the Pull2 tool is active, just click the arrow
under Select. The Pull tool will remain active.
From the context menu, you can alsochoose Select > Using Box
The mode enables you todraw a box in the Design window3 to select objects for most tools. As
you draw a selection box, objects are highlighted (after a slight delay) tohelp you see exactly what
will be selected.
Draw the box from left to right to select only the objects that are fully contained within the box. The
box appears as a solid line.
Draw the box from right to left to select everything the box crosses, even if it isn't fully enclosed by
the box. The box appears as a dashed line.
In the animation below, box mode is used twice with the selection filter set to Smart (the default) to
select the entire part. You can see vertices, edges, and faces highlighted for selection as the box is
drawn. First the part is selected by fully enclosing the part with a box drawn from left to right. Then
the part is selected by drawing a box from right to left that crosses over but does not enclose all
faces on the part. You can release the mouse button at any time to select the highlighted objects.
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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To select objects by drawing a box
1. Click the arrow beneath the Select tool and click Using Box, or click and hold in the
Design window to activate the radial menu and then select Lasso.
2. (Optional) Use the Selection Filter1 in the status bar to change the type of objects that will be
selected.
The Smart option is enabled by default and whenever you switch to another tool. Select
Smart to select the highest checked item in the list that is found in the boxed, lassoed, or
painted area. Drawing a box or freeform shape selects objects in the following order:
In a Design Window: Face2, Edge3, Sketch, Annotation4, Plane5, Axis6, Point7
In a Drawing Window: Annotation, Sketch, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of
objects you want to select.
3. Start drawing a rectangle in the Design window. Click and hold the left mouse button at one
corner of the area you want to box-select.
4. Hold the mouse button and draw a rectangle in the Design window.
Draw the box from left to right to select only the objects that are fully contained within
the box. The box appears as a solid line.
Draw the box from right to left to select everything in the box, even if it isn't fully
enclosed by the box. The box appears as a dashed line.
The objects that will be selected are highlighted as you draw the box.
ment axis.
7Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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5. Release the mouse button to complete the box.
The objects are selected when you release the mouse button.
When you switch to another tool, the filter selections are remembered but the Smart option is
enabled. If you disable the Smart option, the previously checked options will be selected.
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Holding Ctrl while box-selecting toggles the selection. In the first image, the blue box is selected.
After holding Ctrl and box selecting, the blue box is deselected and the green boxes are selected:
Examples
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Box-selecting with Smart enabled in the Selection Filter
Selecting points by turning off Smart, Faces, and Edges in the Selection filter1, then drawing a box
around the object in the Design window
1Drop-down control in the status bar that can be used to limit the selection of objects. Only object
types you check will be selected; for example, only faces and edges.
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Free form selection
The Using Lasso mode is found in the menu under the Select tool in the Edit ribbon group on the
Design1 tab, and also in the radial menu. You can access this menu while almost any tool is active.
For example, if you want to change selection modes while the Pull2 tool is active, just click the arrow
under Select. The Pull tool will remain active.
This select mode enables you todraw a free form shape in the Design window3 to select objects
for most tools. As you draw, objects are highlighted (after a slight delay) tohelp you see exactly
what will be selected.
In the animation below, lasso mode is used with the selection filter set to Smart (the default) to
select the entire part. You can see vertices, edges, and faces highlighted for selection as the shape is
drawn. You can release the mouse button at any time and a straight line is drawn from the beginning
point to the current point to complete the shape, and everything within the shape will be selected.
1. Click the arrow beneath the Select tool and click Using Lasso, or click and hold in the
Design window to activate the radial menu and then select Lasso.
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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2. (Optional) Use the Selection Filter1 in the status bar to change the type of objects that will be
selected.
The Smart option is enabled by default and whenever you switch to another tool. Select
Smart to select the highest checked item in the list that is found in the boxed, lassoed, or
painted area. Drawing a box or freeform shape selects objects in the following order:
In a Design Window: Face2, Edge3, Sketch, Annotation4, Plane5, Axis6, Point7
In a Drawing Window: Annotation, Sketch, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of
objects you want to select.
3. Start drawing a shape in the Design window. Click and hold the left mouse button at the spot
where you want to start drawing the shape.
4. Hold the mouse button and draw a shape in the Design window.
You can make multiple loops, like drawing a figure 8.
5. Release the mouse button to complete the shape.
The shape will be closed by a straight line between your starting and ending points when you
release the mouse button.
Everything except inserted images is selected when you release the mouse button.
You can activate Lasso mode by holding the Alt key while the Select tool is active.
This hotkey only works when you are using the Select tool, and not when another
tool is active.
ment axis.
7Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Filtering your selection
Filter the selection using the Selection Filter control in the status bar, as shown in the image below.
The Smart option controls how objects are selected when you use the Box, Lasso, or Paint selection
modes to select objects in the design area:
Smart checked on will only select the highest checked item in the list that is currently in the
selectionarea.
Smart checked off will select all of the checked items in the list that are currently in the selec-
tion area.
When you switch to another tool, the filter selections are remembered but the Smart option is
enabled. If you disable the Smart option, the previously checked options will be selected.
Example
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Select using polygon
The Using Polygon1 mode is found in the menu under the Select tool in the Edit ribbon group on
the Design2 tab, and under the Select tool in the Edit Group on the Sheet Metal tab. You can also
right-click in the design window and choose Select>Using Polygon. This selection mode enables
you toselect all objects within a polygon you create.Each time you click, a new starting point for the
next line is created.You control the length and angle of each polygon line you create.
Use this mode to draw around a specific geometry or model feature you want to select, for
example,a protrusion of other geometry you maywant to clearly identify.Using a polygon shapefor
selectioncan apply when you are,for example, trying to select an irregular or angularshaped part, or
assembly of parts.
1 Complex object composed of three or more straight lines in a closed figure. Use the Polygon tool
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When you switch to another tool, the filter selections are remembered but the Smart option is
enabled. If you disable the Smart option, the previously checked options will be selected.
Example
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Select by painting
The Using Paintmode is found in the menu under the Select tool in the Edit ribbon group on the
Design1 tab, and in the radial menu. You can access this menu while almost any tool is active. For
example, if you want to change selection modes while the Pull2 tool is active, just click the arrow
under Select. The Pull tool will remain active.
This select mode enables you toselect faces, edges, and sketch curves in the Design window3 by
"painting" faces and edges that are adjacent to each other.As you paint, objects are highlighted
tohelp you see exactly what will be selected.
In the animation below, paint mode is used with the selection filter to select only the edges of the
lower box. Edges are selected as the mouse moves over them. You can release the mouse button at
any time to select the highlighted faces or edges.
To select by painting
1. Click the arrow beneath the Select tool and click Using Paint, or click and hold in the
Design window to activate the radial menu and then select Paint.
2. (Optional) Use the Selection Filter4 in the status bar to change the type of objects that will be
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 See Selection filter
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selected.
The Smart option is enabled by default and whenever you switch to another tool. Select
Smart to select the highest checked item in the list that is found in the boxed, lassoed, or
painted area. Drawing a box or freeform shape selects objects in the following order:
In a Design Window: Face1, Edge2, Sketch, Annotation3, Plane4, Axis5, Point6
In a Drawing Window: Annotation, Sketch, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of
objects you want to select.
3. Click on the first object you want to select and hold the mouse button.
4. Drag the mouse onto adjacent faces or edges that you want to add to the selection.
The objects that will be selected are highlighted as you move over them with the mouse.
If you hold Ctrl you can move the mouse over an object without selecting it, or move the
mouse over a selected object to deselect it.
5. Release the mouse button to complete the selection.
The objects are selected when you release the mouse button.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
ment axis.
6Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Smart checked on will only select the highest checked item in the list that is currently in the
selection area.
Smart checked off will select all of the checked items in the list that are currently in the selec-
tion area.
When you switch to another tool, the filter selections are remembered but the Smart option is
enabled. If you disable the Smart option, the previously checked options will be selected.
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Select using boundary
The Using Boundary mode is found in the menu under the Select tool in the Design1 tab Edit
group. This mode enables you toselect all objects within a boundary.
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On a subsequent invocation of the tool, the primary and secondary references do not de-select, and
are not displayed. Click the appropriate tool guide to re-display your boundary or seeds.
When you switch to another tool, the filter selections are remembered but the Smart option is
enabled. If you disable the Smart option, the previously checked options will be selected.
Example
Selecting faces todefine a boundary and then selecting the seed object. All objects from the seed
object to the boundary are selected.
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Component selection
TheSelect Componentsmode is found in the menu under the Select tool in the Edit ribbon group
on the Design1 tab. You can access this menu while almost any tool is active. For example, if you
want to change selection modes while the Pull2 tool is active, just click the arrow under Select. The
Pull tool will remain active.
In this selection mode, as you mouse over geometry, when you are over an object that is ina com-
ponent, that component will be pre-highlighted.
Pre-highlighting while box-selecting shows just the compopnent bounding boxes. No faces, edges,
etc. are pre-highlighted
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Changing your display
The tools you use to customize the appearance of your design within the design window are found
on SpaceClaim's Display tab.
Customize your design by modifying which objects are displayed, the style in which solids and
edges are displayed, and the color in which solids appear in your design.
Paint display properties from one object to another.
Create layers to save different customizations and display characteristics.
Customize the workspace by creating windows or splitting the window to display multiple
views of your design.
Show or hide workspace tools.
Configure the docking/detached location of all your workspace windows.
Create views to save the camera perspective and assign the view to a hotkey.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Showing and hiding objects
You can use any of these methods for setting the visibility of objects in the Design window1:
Right-click an object in the Design window and selectHide Othersto view only that solid, sur-
face, or curve.
Right-click anywhere in the Design window and select Show All to make all objects visible.
Right-click an object in the Structure tree2 and select Always Visible from the context menu.
The object will remain visible if you hide its layer, but this setting has no effect on other vis-
ibility commands such as Isolate or hiding its parent component by deselecting its check box
it in the Structure tree.
Deselect the check box in the Structure tree to hide the object in the Design window. The
object icon is displayed in gray. You can also right-click an object in the Design window and
select Hide (or select it in the Design window and press Ctrl+H) to turn the visibility of the
object off.
Select the check box next to the object in the Structure tree to set the visibility of the object
to the layer visibility. If the layer is hidden, then the object will be hidden. If the layer is visible,
then the object will be visible.
If the layer visibility is on, the icon appears normally. If the layer visibility is off, the icon appears like
the Solid3_LayerHidden icon in the figure above. You cannot work with hidden objects in the Design
window.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Object that encloses volume. A surface becomes a solid if it encloses volume.
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Orienting designs
Select a tool from the Orient ribbon group to orient your design in the workspace. You can use
these tools at any time, even when you are designing with other 2D or 3D tools.
Drag the middle mouse button to spin, Shift+drag it to pan, and Ctrl+drag it to
zoom. You can switch between spinning, panning, and zooming by pressing and
holding Ctrl (to zoom) or Shift (to pan). When you release the key, you will return to
spinning.
Use the Home tool to return the orientation of your design to the default, trimetric view.
You can customize the Home view1 to show your design with any orientation, location, and
zoom level.
Click the Plan View tool to display a head-on view of the sketch grid or the select plane or
planar face. Alt+select an edge to orient the plan view horizontally or vertically.
You can use the Spin tool to re-orient your design in any direction. Spinning your design
allows you to view it from any angle.
Use the Pan tool to move your design within the Design window2.
Use the Zoom tool to display your design closer or farther away in the Design window. You
can zoom the design to fill the Design window, zoom into an area, or zoom in or out a pre-
set amount.
Use the View tool to display a trimetric or isometric view of your design. You can also dis-
play a head-on view of the top, bottom, front, back, right, or left side.
Use the Snap View tool to display a head-on view of a face. You can also use the tool to
"throw" the highlighted face to the top, bottom, right, or left by dragging it toward the
edge of the Design window.
Use the Rotate tool to rotate your design 90 degrees in the plane of the screen. You can
rotate your design clockwise or counterclockwise.
Use the Next and Previous arrows (or left/right arrows on your keyboard, or browser nex-
t/previous buttons) to change your view to the previous or next orientations.
1Tool used to return the view to the Home settings. You can customize the Home view tool so that it
displays your design with a specific orientation, location, and zoom level.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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Orient modes
When you click the Spin1, Pan2, and Zoom tools, they stay enabled until you click them again, press
Esc, or click another tool.
You can undo and redo views using the Previous View3 and Next View tools on the status
bar. You can also use the left and right arrow keys, or any system-defined browser forward or back
method such as special keyboard buttons.
1Tool used to re-orient your design in any direction, allowing you to view it from any angle.
2Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Spinning your design
You can use the Spin1 tool in the Orient group on the Design2 tab to re-orient your design in any
direction. Spinning your design allows you to view it from any angle. SpaceClaim uses standard arc-
ball rotation; your design spins as if you could grab it with the cursor and adjust it like a real object.
You can also rotate your design either clockwise or counterclockwise.
When you click the Spin tool, it stays enabled until you click it again, press Esc, or click another tool.
Set the Rotate about pre-selected object in spin option. Then, when work-
1 Tool used to re-orient your design in any direction, allowing you to view it from any angle.
22D or 3D model that contains at least one top-level component.
3 Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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ing in any tool, position the middle mouse button on the face, edge, plane, or
axis about which you want to spin your design, and drag to spin.
You may find it easier to reach a desired orientation if you use short mouse drags to spin the
design a little bit at a time.
If you double-click a face while using the Spin tool, the face is zoomed so that it fills the
design window. You can also switch to the Zoom tool temporarily by holding down the Ctrl
key while turning the mouse wheel.
1Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
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To display the spin center indicator
Select Spin Center in the Show group on the Display tab to see an indicator of your spin center in
the Design window when you spin your view. The indicator only appears while you spin, and it
changes when you have a spin center set. The default indicator is shown below on the left. The indic-
ator below is shown when you have the spin center set.
Orientation Shortcuts
An orientation indicator is located in the lower left corner of the Graphics window. You can use it to
snap to views and rotate the view.
Click on an axis or one of the colored balls to snap the view to snap that axis normal to the screen.
The balls are the intersection of an axis on the opposite side of the block from it's label. The image
below shows the result of clicking on the Z-axis.
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Click on an arrow to rotate it 90 in that direction.
You can also drag on the arrow to rotate the view. As you drag, the view rotates in 5 increments. To
rotate smoothly, press and hold the Shift key while dragging.
The cursor changes to indicate when you are in Turntable Spin mode.
You can see the difference by orienting the World Origin with the Z-axis horizontal.
1Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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Cursor movement Left-to-Right spins the model only about the Z-axis
Cursor movement Up-and-Down Also spins the model only about the Z-axis
A combination of both movements Also spins the model only about the Z-axis
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Panning your design
Use the Pan1 tool to move your design within the Design window2.
When you click the Pan tool, it stays enabled until you click it again, press Esc, or click another tool.
To pan
1. Select the Pan tool from the Orient ribbon group or status bar.
2. Drag to move your design around the Design window.
If you double-click a face while using the Pan tool, the face is zoomed so that it fills the
design window. You can also switch to the Zoom tool temporarily by holding down the Ctrl
key while turning the mouse wheel.
When working in any tool, Shift+click the middle mouse button and drag to move
your design.
In SpaceClaim Options, you can add panning scroll bars to the Design window. Go to Popular
Options and check the Show scroll bars in the design window option ON.
1Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
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Zooming in and out
Use the Zoom tool to display your design closer or farther away in the Design window1. You can
zoom the design to fill the Design window, zoom into an area, or zoom in or out a preset amount.
When you click the Zoom tool, it stays enabled until you click it again, press Esc, or click another
tool.
When working in any tool, Ctrl+click the middle mouse button, then drag up and
down to zoom. You can also press Ctrl+ or Ctrl- to zoom in or out a preset
amount.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Tool used to re-orient your design in any direction, allowing you to view it from any angle.
3Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
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Pan Ctrl to Zoom
Zoom Ctrl+Shift to Pan
While holding Ctrl to Zoom, you can use the LMB or the mouse wheel for zooming in and out.
To zoom the design or a selected face or edge to fit the Design window
Select Zoom > Extents1 or press Z.
The design or selected face or edge is zoomed so that it fills the Design window. When working
with a drawing sheet, it will fit the drawing sheet to the Design window. If you resize the Design win-
dow, the design will also be resized until it again fills the Design window.
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Rotating your design
Use the Rotate1 tool to rotate your design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise.
1Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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The home view
Use the Home tool to return the orientation of your design to the default, trimetric view. You can
customize the Home view1 tool so that it displays your design with a specific orientation, location,
and zoom level.
Compared to the isometric view, the trimetric view orients your design so that the front face is
angled slightly towards you and less of the top is shown. The isometric view is on the left and the tri-
metric view is on the right.
1Tool used to return the view to the Home settings. You can customize the Home view tool so that it
displays your design with a specific orientation, location, and zoom level.
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To customize the Home view
1. Use the other Orient tools to set up a view of your design in the workspace.
2. Select Home > Set As Home View1 to make the view in the active Design window2 the
Home view.
Now, when you click the Home tool, your custom view is displayed. Your home view is saved
with your design.
Click Home > Reset Home View to return the Home view to the default, trimetric view.
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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Viewing the sketch grid head-on
Click the Plan View1 tool in the Orient ribbon group or in the Sketching mini-toolbar to display a
head-on view of the sketch grid or the selected plane or planar face.
If this tool is disabled, select a plane or planar surface or display the sketch grid.
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Selecting a view
Use the View1 tool to display a trimetric or isometric view of your design. You can also display a
head-on view of the top, bottom, front, back, right, or left side. Your design's orientation in the
head-on views is determined by SpaceClaim's default coordinate system.
Compared to the isometric view, the trimetric view orients your design so that the front face is
angled slightly towards you and less of the top is shown. Compare the two views in the image
below. The isometric view is on the left and the trimetric view is on the right.
To select a view
Select the view you want from the View tool menu in the Orient ribbon group.
When you hover over a view name in the list, a preview of the view is displayed.
If you have Animate changes to view projection selected in the Advanced SpaceClaim options, the
change in view state is animated.
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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To display a trimetric or isometric view of your design
Select Trimetric or Isometric from the View tool menu.
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Snapping to a view
Use the Snap1 View2 tool to display a head-on view of a selected face or plane. You can also use the
tool to throw the highlighted face or plane to the top, bottom, right, or left. On a drawing sheet, flip-
ping one view also flips all related views.
Snap View works on objects with a direction: planes, datums, cones, torii, curves and edges. For non-
linear curves, the direction is determined by the direction between the endpoints.
You can only use this tool in 3D mode; it is disabled in Sketch and Section modes.
1Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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If the object is already oriented head-on, then it will rotate 90 counter-clockwise or it
will rotate so it is square with the Design window, like this:
Click, drag, and release a plane, point, cone, torus, curve, or edge to throw it up, down,
left, or right.
If the object is not oriented head-on, then it will rotate so the face you click is viewed
head-on and square with the Design window, like this:
If the object is oriented head-on, it will rotate 90 in the direction you drag, like this:
Click anywhere in empty space to rotate the view 90 counter-clockwise, like this:
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Applying a graphics style
SpaceClaim offers several different styles to view your design. You can apply styles to your entire
design or drawing sheet, to individual layers, or to individual views in your drawing sheet.
Shaded: The default and recommended view; displays solids and surfaces as three-
dimensional, shaded objects.
Perspective Shaded: Like the Shaded style, except the objects are also displayed in per-
spective.
Wireframe1: Only the edges of objects are displayed. The wireframes are the same
color as the edges.
Hidden Line2: Objects are displayed as wireframes with hidden lines displayed in a light
gray.
1 View mode in which all edges of the part or assembly are displayed.
2 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Hidden Line Removed: Objects are displayed as wireframes and hidden lines are not
shown.
All objects in the Design window1 will be displayed in the style you select.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Displaying edges
Use the Edges option tool in the Style group on the Display tab to customize which edges are dis-
played. These settings are saved with the document, but are only used for 3D display. The edge dis-
play options apply to the design in the current Design window1 tab, and not other designs you may
have open in other tabs in the Design window.
See Applying colors to change the color of edges.
Tangent2: Display lines indicating tangent edges and edges that do not span a face.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
3 Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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Silhouette: Display the lines that indicate the silhouetted edges of all curved surfaces.
This option affects only Wireframe1, Hidden Line2, and Hidden Line Removed graphics
styles.
Mesh: Display facet edges on an STL model. You can toggle the display of internal mesh
edges and open meshes edges on boundaries. You can sketch on themesh objectand
your sketch tools will snap to the facets.
Soft: Display the soft edges of imported SketchUpmodels. This option is ON by default.
1View mode in which all edges of the part or assembly are displayed.
2A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Applying colors
The color of solids, surfaces, and components are normally determined by the layer color; however,
you can override the layer colors for objects. By default, all objects are placed on Layer0, which is
green. You can modify the color of edges, faces and bodies when selecting an object.
See Working with Layers to change the layer color or move an object to a different layer.
See Changing object transparency to change the transparency of an object.
Use the Color tool in the Style ribbon group of the Display tab to override the layer color for solids,
surfaces, faces, and curves, or the color of individual faces on a 3D markup slide. When you add a Cus-
tom Color in the color palette, it is added to the bottom of the menu and it is saved between
SpaceClaim sessions.
If you change the color when nothing is selected, the color will become the default for new objects.
This allows you to set the color for things you haven't created yet, without using layers and default
layer colors.
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To override the layer color of a solid, surface, face, or curve
1. Select one or more solids, surfaces, faces, curves, or components in the Design window1 or
Structure tree2.
You can select a body by selecting one of its faces or edges, then selecting Body3 as the Tar-
get4.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3 A solid or surface.
4 The object you want to cut, when using the Combine tool to split a solid or surface.
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If you select a component, then the color of all of the component's children will be changed.
2. Click Color in the Style group on the Display tab.
3. Select a color.
If the color you want is not in the list, click More Colors and select a color or create a new cus-
tom color.
4. Choose Randomize Colors to let the system assign colors to the selected objects
5. (Optional) Set the transparency of the object. See Changing object transparency.
To remove color overrides and return the object to the layer color and transparency
1. Select one or more solids, surfaces, faces, curves, or components in the Design window or
Structure tree.
You can select a body by selecting one of its faces or edges, then selecting Body as the Tar-
get.
If you select a component, the color of all of the component's children will be changed.
2. Click Color in the Style group and select Remove Color Override.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Grouping mechanism for visual characteristics such as visibility and color. You can group objects on
layers to organize your drawing. Layers are especially useful when you want to show or hide annota-
tion planes.
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By Style indicates that the Transparent or Opaque buttons in Style Override have been
toggled for the object.
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Making objects transparent
By default, the transparency of an object is determined by its layer color and whether or not the
object is a surface. Surfaces are displayed as semi-transparent to visually distinguish them from
solids. You can override the transparency of objects using the Color tool.
In a graphics editing application, color is assigned to an Alpha channel (ARGB, for example).
SpaceClaim follows this standard convention and also treats transparency as a property of the
object's color.
The hierarchy of rendering overrides is as follows:
The opacity setting for the layer is used if no other transparency is set for the object.
The transparency setting from the Color tool or Style Painter overrides the transparency of the
layer.
Style Override makes the object opaque or transparent, regardless of face or layer settings.
These overrides are automatically deselected when you change the transparency of an object
using the Color tool or Style Painter.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3A tool used to translate or rotate geometry.
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If you select a component, then the color of all of the component's children will be changed.
2. Click Style Override in the Style group on the Display tab.
3. Select one of the options:
Transparent to make the object 35% transparent.
Opaque to make the object completely opaque.
Deselect so neither override is selected if you want to use the object's transparency setting.
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Line styles
You can apply a custom line style and line weight to the lines in your designs and drawing sheets.
The line styles you choose apply to annotations, center marks, center lines, and drawing sheet cross-
section view arrows, hatching, hatched area borders, and detail view boundaries. You can apply line
styles to individual objects or to all the objects on a layer. The width that you set is exactly the width
that will be printed when you print an unscaled drawing sheet.
You can set the default line styles for various objects in the SpaceClaim options. Setting the line
styles individually overrides the default setting.
Line1 styles can be assigned to layers so that you can have different line styles for sketch and layout
lines.
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Style painter
Use the Style Painter tool to apply the display properties of one object to another object. The tool
applies color and transparency intelligently from one object type to a different object type.
You can select a component in the Structure tree1 as the target for the Style Painter tool. The color
and transparency are applied to all solids in a component. You cannot select a component as the
source object, and only the solids in the target component are changed.
In the example below, the red part is semi-transparent and has blue edges. The style from the red
block was painted to the green block and to the note. The color, transparency, and edge color of the
red block was copied to the green block. Only the color of the red block was copied to the note,
because a note doesn't have transparency or edge color.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
22D or 3D model that contains at least one top-level component.
3 The object you want to cut, when using the Combine tool to split a solid or surface.
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guide or hold Ctrl and select a different source object.
The Select Target tool guide automatically becomes active again so you can click on as many
targets as you want.
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Rendering style
The Rendering1 Style tool, in the Style group of the Display tab, allows you to change how solid
faces are rendered. You can choose between a shiny, light reflectivefinish (Metallic), a matte finish
(Plastic), a sketched finish (Brushed), ora hatch line finish (Hatched). Assigning different rendering
styles to a model helps you to better visualize parts, assemblies, or components as you develop your
design.
In the images below, all four rendering styles are used: the top of the pitcherisset to plastic. The
handle and pitcher are brushed.The blade base is hatched, and the base of the pitcher is set to
metallic:
1 Mode available from the Properties panel for a view on a drawing sheet. Use Rendering mode to
change the Graphics style for the view. Select Inherit if you want to link the graphics style to the par-
ent view. See Graphics styles.
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In the image set below, Regular display mode is shown on the left and Quick Rendering mode is
shown on the right. Regular modeuses a single light source, while quick rendering mode uses mul-
tiple lights and reflects a background of sky and clouds on surfaces to give them depth and interest:
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ation is loaded. Rendering designs with lightweight components reduces CPU memory and file size,
which enhances SpaceClaim speed and performance.
Rendering with Keyshot can now be performed on mesh objects. Some very large objects can only
be loaded as mesh objects when there is insufficient RAM. Renderingmesh objectsreduces CPU
memory and file size, which enhances SpaceClaim speed and performance.
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Displaying in multiple windows
Use the New Window tool to create new workspace windows. Creating multiple windows allows you
to set up several views of your design. Each window has a numbered tab at the bottom of the work-
space.
1A document type that enables you to annotate and compare different versions of a design.
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Splitting the design window
Use the Split1 Windowtool in the Window ribbon group on the Display tab to divide the work-
space window into multiple windows. Splitting the window allows you to see multiple views of your
design simultaneously.
Select how you want to split the workspace window from the Split Window toolmenu. The window
is split based on your selection. The active window is indicated with a yellow border.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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Switching between windows
If you have more than one window open, you can select the window you want to display from the
tabs at the bottom of the workspace.
If you have many windows open and the tabs do not fit in the workspace, you can use the Next Win-
dow and Previous Window arrows at the bottom of the workspace to switch between windows.
You can also use the Switch Window tool to select the window you want to display. Select the win-
dow you want to display from the Switch Window tool menu on the Display tab's Window rib-
bon group.
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Maximizing the design window
Press F11 to maximize the design window to full screen. You can still switch between windows and
use the tool guides when the window is maximized.
Press F11 to return to the standard user interface.
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Displaying workspace tools
You can adjust the display of workspace tools and the display of your design in the Design window1
using the Show drop-down list of tools in theDisplay ribbon group on the Display tab, and by modi-
fying SpaceClaim options.
To customize the tools displayed while you are working with your design
SpaceClaim offers the following tools on the Display ribbon group on the Display tab to assist you
while creating, editing, and detailing your designs:
Check the World Origin2 box to display the axes that set the default orientation of the design
in the Design window.
Check the Spin3 Center box to mark the center of the spin when using the Spin tool. (This is
the same as the Show Spin CenterSpaceClaim option.)
Check the Lineweight box to switch the line style of lines (such as those displayed in Hidden
Line4, Hidden Line Removed, and Wireframe5 graphics styles) from thin to the thickness set
by the Lineweight tool in the Style ribbon group.
Check the Face6 Highlight box to enable pre-highlighting of faces.
Check the Face Spotlight box to show a spotlight attached to the cursor when passing over
faces.
Check the Adjacent Entities box to display faint highlighting on adjacent faces when you
hover over an edge and on adjacent edges when you hover over a vertex. Scrolling the mouse
wheel switches between adjacent entities. This feature is useful in selecting the correct edge
or face to extrude.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
3 Tool used to re-orient your design in any direction, allowing you to view it from any angle.
4A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
5View mode in which all edges of the part or assembly are displayed.
6 Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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Check the Layout1 Lines box to display sketch curves on layout planes.
Check the Offset2 Baseline Faces box to display offset relationships with blue shading.
Check the Standard Holes box display Standard Holes in blue. When unchecked, Standard
Hole faces display in the normal face color.
Check the Lightweight Components box to display Lightweight components. This also has a
flyout for setting Lightweight component3 transparency.
Check the Environment box to display according to the settings in the Appearance panel.
To display other workspace tools, modify the settings in the Popular SpaceClaim options.
You can also display journal-related tools by checking the Show Journal Tab option in the Popular
SpaceClaim options.
Examples
Hovering over an edge with Adjacent Entities highlights the faces shared by the edge
1 2D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
2 Distance an edge, segment, or curve is moved or copied.
3See Lightweight assembly
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Sketch grid styles
You can modify whether the sketch grid is displayed, and how the geometry above or below the
grid is displayed in each Design window1. You may want to use one style when you are examining a
component, and another when you are creating new geometry within a component. You can further
customize the sketch grid by hiding section lines and faces using SpaceClaim options.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 See Sketch grid
3 Hide all geometry in a design above or below the grid or selected plane.
4 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Examples
Fading the scene below the grid makes it easier to see when you sketch in section mode.
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Displaying lightweight components
Lightweight components are a graphics-only representation of a design. You can adjust the trans-
parency of the lightweight components in your design. If you do not see lightweight components
when you open or insert a design, make sure your settings are configured to display them.
See also Lightweight components.
Before dimming, the lightweight components appear slightly transparent and their edges aren't dis-
played.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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After dimming, all components regardless of lightweight status, become dim except the selected
lightweight component.
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Working with SpaceClaim documents
When you create a new design, it appears on a tab in the workspace. Designs can contain drawing
sheets, multiple windows, and 3D markups. Each drawing sheet and 3D markup1 appears on its own
tab in the workspace. You can edit your design directly using the drawing sheet.
You can create a drawing sheet for an existing design, or you can begin with an empty drawing sheet
Click a tab at the bottom of the SpaceClaim application window to display that design, drawing
sheet, or 3D markup document, or click the arrow icons to cycle between them. Click the x button to
close the tab.
1A document type that enables you to annotate and compare different versions of a design.
2 2D or 3D model that contains at least one top-level component.
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You can Ctrl+click or Shift+click to open multiple files at once. Mouse over a recent file to see
an image of the design and the full path to the file.
To save a design
Select Save from the File menu.
If you imported or opened non-SpaceClaim designs as multiple external documents, click
References to specify where the documents are saved.
Otherwise, opened design documents are stored in their original locations as .scdoc files, and
inserted documents are saved in the same directory as your design.
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To copy a design
Save any changes made to external components.
Select Save As from the File menu and enter a new name for the design.
Click Save to save your active design with a new name and/or format.
To make a copy of a design and all its references for sharing or archiving, click Send.
To archive a design
Select Share from the File menu.
SelectAs file.The Archive dialog box opens.
When you archive a model, it stores the .scdoc file and the .zip file in a file folder named with
the file naming convention <model name>_archive.
This feature allows for improved file organization and use of file storage space.
Tosend a design
Select Share from the File menu.
SelectAs Outlook attachment.
The Send In Outlook dialog box opens.
Specify recipients and add any message text.
Click OK.
To close a design
Make sure its window is active in the workspace, then do one of the following:
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Select Close from the File menu.
Right-click the Design window1 tab and select Close.
Click the x (Close) button on the Design window tab bar (at the bottom of the application win-
dow).
Click the x at the upper right of the Design window if you have undocked it.
Click the x at the upper right of a document tab. The x displays after the design or drawing
sheet name. A thumbnail of your design displays when you hover over the name of your
design, as shown below. A Save prompt displays if you have made changes to your design;
select Yes to save your changes and close the design, No to discard your changes and close
the design, or Cancel to stop the close process and return to your design.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2A model file (.scdoc) that may contain any combination of design versions, associated drawing
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Toadd customproperties
Right-click in the Properties panel1 and select Add Property to create a custom property.
Expand the property to display its value.
Enter a name for the property, select its type (date, Boolean, number, or string), and enter its
value.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Importing and exporting
Use the Open command to open files createdin any supported format. Use the Save As command to
export parts, assemblies, drawing sheets, and 3D markups to formats read by other applications. Your
license type determines which of these actions are supported.
If you work frequently with non- files, we recommend that you set your file options to optimize the
importing and exporting process for your needs.
Object1 IDs for edges, faces, and bodies are now stored within the.scdocfile. Object IDs are pre-
served when other files are opened or inserted into, and the IDs can also be exported. For example,
if you export a design to an analysis company, and they tag geometry with load positions, boundary
conditions, and so on, then when you re-import that design, make changes, and re-export to the ana-
lysis company, they will not need to recreate their tags on the new design.
If you import a file and it fails, the reason for the failure is reported in the Status Log on the lower
right edge of the window.
To import a design
1. Select Open from the File menu or click in the Quick Access toolbar, or click the Insert tool
in the Insert ribbon group on the Design2 tab.
Depending on the selected file type, additional elements appear in the Open window. For
descriptions of these options or to set their default values, click Options.
2. Select Check geometry to run the geometry check after the file is opened or imported. See
Checking geometry.
3. Navigate to and select the file you want to open or insert.
If you are opening a file, it is displayed in a new Design window3. If you are inserting a file, it
appears as an external component within the active design.
If there is an invalid character in the path of a file you are trying to open or insert, that char-
acter is replaced with a valid character to avoid errors.
If you open an Inventor, Pro/ENGINEER, or Unigraphics file that has missing components, you
will be prompted to locate the missing files.
Click Stop in the status bar to cancel an import while it is in progress.
1Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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The name of the imported file is displayed in the Status Log when it is successful.
Expand thesections belowfor information about a specific file format.
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Protocol: For STEP1 files can be 203 or 214.
Image size (pixels): For Bitmap, GIF, JPEG, PNG, TIFFfiles opens Image Size dialog
Hidden lines are exported with the default line weight. Components maintain their mirror rela-
tionships when they are exported.
For CATIA2, Parasolid3, STL, and STEP files, you can select which version or protocol to save
as. You can also set your default export options by clicking Options.
You can save documents that only contain sketch curves to ACIS4 binary (.sab), ACIS text (.sat),
Parasolid, CATIA, IGES, STEP, and VDA formats. You can import and export free points for
Rhino, PDF, ACIS, IGES, JT Open, Parasolid, STEP and VDA formats.
Imported designs with identical file names are given unique file names when you save your
design. For example, if you imported name.prt and name.asm, these files are saved as
name.scdoc and name2.scdoc.
Expand the sections belowfor information about a specific file format.
4. Browse to a folder and type a file name in the dialog.
5. Click Save.
ACIS
3D - parts, assemblies (versions up to 26)
.sat, .sab
When you save an SAT file to an X_T file, bad edges are cleaned up in the design.
When you import ACIS files, the instance name "part n (body m)" is now imported, but only if
the body name is different from the part name. The component and body names are sep-
arated by a character which you can define in the options for ACIS files. For example, the
default character is a period, so the imported name would be component.body. This way, if
there were one body named wheel in one component, the name of the imported component
in SC would be wheel. An instance is a copy of a body (a copied or pattered solid).
1Standard for the Exchange of Product model data (ISO 10303). Defines a methodology for describ-
ing product data. You can select the STEP protocol when you export designs.
2Modeling engine by Dassault Systmes. You can import and export CATIA files.
3Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
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ACIS bodies can be imported using the RealDWG option, Sketch curves and text can be impor-
ted into Designs, 2D.
Part and Assembly1 level PMI2 can be imported from ACIS.
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
2Product Manufacturing Information. You can import PMI if you check the Import Part Manufacturing
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
4Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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AMF
V10
3D - parts, assemblies
.amf
Import also supports compressed AMF.
You can stop AMF import using the Stop button when image processing takes too long.
Body1 names and colors are supported.
AutoCAD
R12 to 14, 2000, 2004, 2007, 2010, 2013, 2016
modelspace and layout space entities including solids (ACIS V7 format)
Includes Polyface Meshes
.dwg, .dxf
AutoCAD2 drawings can be inserted as layouts.
If you import an AutoCAD file and you don't see the geometry you expect, try changing the
import options. See File import and export options.
When you save a design with a shaded graphics style as a DWG3 file, it is converted to the hid-
den line style.
When you save a sheet metal design as a DXF4 file, notes and bend lines are saved on the
same layer, and the overall unfold dimensions are removed.
Line5 weights can be exported to AutoCAD (DXF or DWG). Hatch lines on drawing sheets are
1A solid or surface.
2Software application for 2D and 3D design and drafting by Autodesk, Inc. AutoCAD's native file
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
3AutoCAD native drawing format. You can open and insert drawings, parts, and assemblies. Drawings
can be inserted as layouts. You can export parts, assemblies, drawing sheets, and 3D markup slides.
4Drawing Interchange Format or Drawing Exchange Format. CAD data file format developed by
Autodesk for enabling data interoperability between AutoCAD and other programs. You can open
and insert drawings, parts, and assemblies.Drawings can be inserted as layouts. You can export parts,
assemblies, drawing sheets, and 3D markup slides.
5A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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exported as stand-alone lines.
You can import polyface meshes from AutoCAD files as 3D solids. See File import and export
options for a list of polyface mesh import options.
imports "Proxy entities" in AutoCAD DXF and DWG files when you select the TeighaDWG
option.
If an AutoCAD file won't open, try changing the DWG option to RealDWG. Some AutoCAD files
contain embedded ACIS models; however, these may not be standard ACIS models. The
RealDWG libraries contain an API to save back these variant ACIS models in the last common
format, ACIS v7. The TeighaDWG libraries do not.
ACIS bodies can be imported using the RealDWG option, Polyface meshes import as light-
weight (read-only), Sketch.
Export as 2D snapshot
Layout1 Spaces are imported into separate windows.
Empty Layout Spaces are ignored on import.
Layout Spaces are only supported for Teigha, NOT RealDWG.
CATIA
parts, assemblies (versions V4 4.1.9 to 4.2.4)
assemblies (versions V5 R8 to R24, V6R2014, V6R2015)
.model, .CATPart, .CATProduct, .cgr, .exp
(ANSYS SCDM only) CATIA V6 .3DXML R2010x - R2013x
CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot
be loaded. You can save imported .cgr files as documents that can be opened later; however,
this documents content remains lightweight. It is visible in the Design window but you can't
change the model.
CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility
is turned off. If a layer doesn't exist, it is created automatically.
12D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
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When exporting CATIA V5 files, you can deselect the Simplify Spline1 Surface Data option.
When importing or exporting CATIA files, the XYZ locations of point objects scale correctly.
Includes Product Manufacturing Information (PMI) placed on the Imported Annotation2
Planes.
CATIA V6 precise part and product data must be exported as V5CATPart and CATProduct to be
read into SpaceClaim.
Import and export of free points is supported
CGR imports Facets as mesh objects. SpaceClaim recommends editing meshes on a 64bit OS.
Named selections of faces are created when importing geometrical sets.
Publication Sets are imported as named selections.
Design Modeler
parts (assemblies are flattened)
.agdb
(ANSYS SCDM only) Up to 16
ECAD
IDF and PADS files (versions IDF 3.0 and IDF 4.0)
.idf, emn, .idb
Most content within IDF 4.0 files is supported.
Assembly of panels and boards, cutouts, filled areas, keep-ins, materials, panels and everything
related, sublayouts, and thermal models are not supported.
Open IDF and PADfiles
1A continuously curved line, without sharp boundaries (that is, without vertices). Create a spline by
defining a set of points using the Spline tool. A spline becomes an edge when you pull it with the
Pull tool.
2Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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IDF files can be synchronized with the imported model.
Select any geometry in the model and use RMB > Update IDF to update the IDF file
based on component operations performed in the model (e.g. moved components).
The current SpaceClaim document must have been created by importing an IDF file.
The source IDF file must be present on disk at its original location.
A new IDF file is written that contains the updated information.
The new file can be read back into the originating ECAD system to update the com-
ponents.
Cadence SPB
.brd, .mcm, .sip
ODB++
.tgz
EDB
.def in a .aedb folder
IPC2581
.xml, .cvg
GDSII
.gds, .sf, .stm
Autocad
.dxf, .dwg
IGES
parts, assemblies (versions up to 5.3)
.igs, .iges
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Curves and Curve1 Colors are supported on import.
Image Files
files (insert only)
.bmp,.pcx, .gif, .jpg, .png, .tif
See Inserting an image
Inventor
parts (versions 6 10)
.ipt
parts, assemblies (versions 11 to 2016)
.ipt, .iam
You can read the limitations here: http://-
doc.spatial.com/index.php/InterOp:Connect/Inventor/Inventor_Reader#Limitations.
Limited support for Inventor assembly
Assembly attributes such as colors and layers are not supported.
Inventor parts and Inventor sub-assemblies should be present in the main (root) of the
Inventor Assembly directory.
Assembly level features are not supported. For example, an instance can be marked as
suppressed (that is, not visible) in an Inventor assembly. Because the translator does not
support reading suppressed information, suppressed instances are translated.
Inventor surfaces not supported
The translator currently does not handle "helical" surfaces in Inventor 6 files and "cylspl" sur-
faces in Inventor 7 files. If the Inventor file contains any of these surfaces, a partial translation
takes place skipping the data for these surfaces and converting the remaining entities.
Limited entity support for Inventor 11, 2008, 2009, and 2010
The translator currently does not support some specific entities resulting from advanced fea-
ture Inventor operations such as Lofting.
No support for attributes
The translator does not support translating attributes such as colors and layers.
No support for hidden flag
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The translator does not support filtering hidden bodies. Thus, all hidden bodies are translated
as well.
Limited support for units
The translator supports only millimeter and inch for Inventor 6 11 and 2008. For versions
2009 and 2010, the translator supports only millimeter as unit. All unsupported units are
assumed to be millimeter.
JT Open
parts, assemblies (versions 6.4, 7.0, 8.0, 8.1, 8.2, 9.0 to 10.0)
.jt
JT Open 5.3 libraries are available for reading and writing JT files that were created with ver-
sion 5.3.
JT files with product manufacturing information (PMI) are supported for:
datum labels
text notes
dimension measurements
GD&T
Surface finish symbols1
Weld symbols
Flagnotes
PMI option is ON by default
Semantic and Polyline PMI are supported. Semantic imported dimensions will update with
geometry changes. Polyline are simply curves in space that do not update.
Semantic PMI is placed on Layer0 after import. Polyline is placed on a layer called Imported
Polyline Annotations.
For GD&T symbols, you can click any tolerance annotation or datum symbol to view its values
in the Properties panel2.
Click on an arrow or line to view or modify arrow or styles in the Properties panel.
Unicode file names are supported.
1Annotation you can add to a drawing that provides instructions for material removal during man-
ufacturing.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Import and export of free points is supported
JT Open V6.4 and V7.0 imported and exported as faceted data
Keyshot
Not supported
NX
parts, assemblies (versions NX1 through NX10 and UG v11 through 18)
.prt
Parasolid
parts, assemblies (V10.0 through V27)
.x_t, .x_b, .xmt_txt, .xmt_bin
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Fit=False uses Interpolation. Interpolation requires that the curve pass exactly through all of
the points. An interpolation method is used to build a continuous curve through all of the
points.
The curve below is interpolated (i.e. Fit=False). There are seven points in the file and the curve
passes exactly through each one.
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Point1-curve text files opened or inserted in display a closed curve when the file has a
repeated value.
Curves can be imported to coordinate systems or other geometry like other imported objects.
Point-curve text files with columns separated by commas can be opened or inserted in . This
feature allows you to import any comma-separated value file into .
If there is an error reading the input text file, a message will appear with the line number of
the error in parentheses followed by the text appearing on that line.
The following example shows the contents of a point curve text file on the left and the 3D
curves it creates on the right:
Note2 that the point coordinates are (Z, X, Y).
For example (1, 2, 3) is (Z=1, X=2, Y=3).
3d=true
polyline=false
100
101
110
111
201
210
300
301
310
Keywords:
polyline=false - spline curves are created.
polyline=true - straight lines are created.
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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3d=true - 3D curves are created.
3d=false - curves are two-dimensional. This is also the case if the option is not set.
fit=true - use Curve Fitting.
Curve Fitting finds the "Best Fit" through the points.
Does not require the curve to pass through all of the points
fit=false - use Interpolation.
Interpolation forces the curve to pass through all the points in the file.
fittol=1.0e-2 - Curve Fitting tolerance in the units used in the file.
The blank line after the first set of coordinates indicates that the next set of coordinates is a new
curve.
You can copy the file contents above and paste them into a text file, then use Insert File to try it
yourself.
Microsoft PowerPoint
Not supported
POV-Ray
Not supported
Pro/ENGINEER
parts, assemblies versions 16 through Wildfire 5.0(Creo 1.0 to Creo3.0)
.prt, .asm, .xpr, .xas
When you import Pro/ENGINEER assemblies and parts are missing, you will be prompted to
search for the missing files.
Wildfire 5 (Creo 1.0, 2.0) PMI is not supported.
Instance and assembly accelerator files (*.xpr and *.xas) can now be opened directly into .
Mesh is automatically imported when there are no B-Rep contents in the Rhino file.
Rhino
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parts, assemblies (version 4.0, V5.0)
.3dm
When importing a Rhino file, multi-segmented curves are consolidated.
You can export layer names, color information, sketch lines, and material information.
Neighboring topology is taken into consideration by default. This means that if problems are
found with a face, then its neighboring faces can provide information used to fix the face.
The SpaceClaim plugin for Rhino is only supported for Rhino V5.0.
layers to organize your drawing. Layers are especially useful when you want to show or hide annota-
tion planes.
5Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Material1 name Material name
Materials
Other material attributes Not supported
Groups2 Not supported
RS Components
parts, assemblies V2015.0 SP0
.rsdoc
rsdocs can only be imported for the first 30 days after SpaceClaim activation. After 30 days, a
limit of 100 individual file imports is enforced.
SketchUp
Up to SketchUp 8, V2013, V2014
parts, assemblies
.skp
SolidEdge
parts, assemblies (V18 - ST8)
.par, psm, .asm
SolidWorks
parts, assemblies (version 98 through 2015)
.sldprt, .sldasm
If you open a SolidWorks file, searches for required assembly and external part files in the fol-
lowing locations:
Root folder of the assembly
Equivalent subfolder in new root folder
Absolute path to the component saved in the assembly file
1Property that you can assign to an object, consisting of material name and attributes such as density
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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When you import a design from SolidWorks, the units are changed to match the part.
Import supports User Defined Attributes for Parts, Assemblies, and Sub-assemblies.
STEP
parts, assemblies (version AP203, AP214 [geometry])
.stp, .step
When you import STEP assemblies from one file, select the Create multiple documents when
importing assemblies file option if you want the assemblies to remain in one file instead of being
split into multiple files, one for each internal component.
STL
parts, assemblies Facets or Solids
.stl
When exporting STL files, the output is set to Binary by default.
STL files can include polyface meshes, and they can be imported as lightweight objects. Poly-
face meshes are imported as solids.
When saving as an .STL file1, the quality is based your graphics quality setting. We recommend
setting the option to enable the highest possible graphics quality if you want your design to
be useful as an SLA2 rapid prototype for form, fit, and function purposes.
You can import an STL file as a solid, if it has multiple planar areas that can be merged into
one planar face.
You can import an STL file as a Mesh object3 and export it as another STL file. This makes it
possible to import multiple STL files into a document and then export everything as a single
STL file.
VDA-FS
parts, assemblies (version 1.0 and 2.0)
.vda
Video files
1File format native to the stereo lithography CAD software created by 3D Systems. You can export
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files (insert only) with proper codec(s) required for all but WMV and AVI
.wmv, .avi, .flv, .mkv, .mov, .mp4, .mpg, mpeg, .ogm, .vob
See Inserting a video
VRML
parts, assemblies
.wrl
Wavefront
parts, assemblies (Facets)
.obj
XAML
Not supported
XPS
Not supported
ACIS
Versions 6, 7 15-26 (V26 default)
parts and assemblies (assemblies are flattened)
.sat, .sab
When you save an SAT file to an X_T file, bad edges are cleaned up in the design.
When you import ACIS files, the instance name "part n (body m)" is now imported, but only if
the body name is different from the part name. The component and body names are sep-
arated by a character which you can define in the options for ACIS files. For example, the
default character is a period, so the imported name would be component.body. This way, if
there were one body named wheel in one component, the name of the imported component
in SC would be wheel. An instance is a copy of a body (a copied or pattered solid).
ACIS bodies can be imported using the RealDWG option, Sketch curves and text can be impor-
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ted into Designs, 2D.
Part and Assembly level PMI can be written to SAT and SAB files.
Acrobat PDF 3D
Facets, Geometry (PRC B-Rep), curves
parts and assemblies
.pdf
32-bit and 64-bitplatforms are supported.
Color information is exported for 3D PDFs.
SupportsB-Rep import and export
Mesh-only .scdoc's can be exported to PDF.
No Adobe Acrobat required for B-Rep import and export, 32bit and 64bit platforms sup-
ported, Adobe Acrobat X Pro is not supported
Acrobat PDF 2D
2D Print to or save drawings only
.pdf
32-bit and 64-bitplatforms are supported.
AMF
V1.0
3D - parts, assemblies
.amf
Exportalso supports compressed AMF
The following are supported for export:
Geometry
Body and face colors
Body material
Textures
Lightweight components
Assembly structure tree
Export is supported by the Converter.
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AutoCAD
R12 to 14, 2000, 2004, 2007, 2010, 2013, 2016
solids (ACIS V7 format)
.dwg, .dxf
AutoCAD drawings can be inserted as layouts.
If you import an AutoCAD file and you don't see the geometry you expect, try changing the
import options. See File import and export options.
When you save a design with a shaded graphics style as a DWG file, it is converted to the hid-
den line style.
When you save a sheet metal design as a DXF file, notes and bend lines are saved on the same
layer, and the overall unfold dimensions are removed.
Line weights can be exported to AutoCAD (DXF or DWG). Hatch lines on drawing sheets are
exported as stand-alone lines.
You can import polyface meshes from AutoCAD files as 3D solids. See File import and export
options for a list of polyface mesh import options.
imports "Proxy entities" in AutoCAD DXF and DWG files when you select the TeighaDWG
option.
If an AutoCAD file won't open, try changing the DWG option to RealDWG. Some AutoCAD files
contain embedded ACIS models; however, these may not be standard ACIS models. The
RealDWG libraries contain an API to save back these variant ACIS models in the last common
format, ACIS v7. The TeighaDWG libraries do not.
ACIS bodies can be imported using the RealDWG option, Polyface meshes import as light-
weight (read-only), Sketch
Export as 2D snapshot
CATIA
V5/V6 R6 to R25 (R25 default)
parts, assemblies
.CATPart, .CATProduct,
CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot
be loaded. You can save imported .cgr files as documents that can be opened later; however,
this documents content remains lightweight. It is visible in the Design window but you can't
change the model.
CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility
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is turned off. If a layer doesn't exist, it is created automatically.
When exporting CATIA V5 files, you can deselect the Simplify Spline Surface Data option.
When importing or exporting CATIA files, the XYZ locations of point objects scale correctly.
Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes
CATIA V6 precise part and product data must be exported ass V5CATPart and CATProduct to
be read into SpaceClaim
Export as Hybrid Design is supported
Excel
MS Office 2003, 2007, 2013
.xls, .xlsx
If MS Office is installed
ECAD IDF
Not supported
IGES
parts, assemblies (version 5.3, JAMA-IS, Types: 186, 144, 143)
.igs, .iges
Image files
parts, assemblies, drawing sheets, 3D markup1 slides (export as 2D snapshot)
.bmp, .gif, .jpg, .png, .tif
On export, you can specify the image size in pixels or percent of full size.
When saving a drawing as an image you can specify Use Scene extents or Use Sheet extents. Scene
extents includes gray borders around the drawing to fill the size of the entire scene. Sheet extents
only includes what is within the sheet boundary.
See Inserting an image
1A document type that enables you to annotate and compare different versions of a design.
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Inventor
Not supported
JT Open
parts, assemblies V6.4, 7.0, 8.0, 8.1, 8.2, 9.0 to 10.0
.jt
JT Open 5.3 libraries are available for reading and writing JT files that were created with ver-
sion 5.3.
JT files with product manufacturing information (PMI) are supported for:
datum labels
text notes
dimension measurements
GD&T
Surface finish symbols
Weld symbols
Flagnotes
PMI option is ON by default
Semantic and Polyline PMI are supported. Semantic imported dimensions will update with
geometry changes. Polyline are simply curves in space that do not update.
Semantic PMI is placed on Layer0 after import. Polyline is placed on a layer called Imported
Polyline Annotations.
For GD&T symbols, you can click any tolerance annotation or datum symbol to view its values
in the Properties panel.
Click on an arrow or line to view or modify arrow or styles in the Properties panel.
Unicode file names are supported.
Semantic GD&T created in is exported to JT.
Export and import of free points is supported
JT Open V6.4 and V7.0 imported and exported as faceted data
Keyshot
parts, assemblies
.bip
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NX
Not supported
Parasolid
parts, assemblies V12 through 27 (V26 default)
.x_t, .x_b
POV-Ray
3.6
parts, assemblies
Mesh-only .scdoc's can be exported to POV file format
Microsoft PowerPoint
MS Office 2003, 2007, 2013
3D markup slides .ppt
Pro/ENGINEER
Not supported
Rhino
V4.0, V5.0
parts, assemblies
.3dm
When importing a Rhino file, multi-segmented curves are consolidated.
You can export layer names, color information, sketch lines, and material information.
Neighboring topology is taken into consideration by default. This means that if problems are
www.SpaceClaim.com 198
found with a face, then its neighboring faces can provide information used to fix the face.
The SpaceClaim plugin for Rhino is only supported for Rhino V5.0.
SketchUp
parts, assemblies SketchUp V3.0 to V8.0, V2013, V2014
.skp
SolidWorks
Not supported
STEP
AP203, AP214 (geometry)
parts, assemblies
.stp, .step
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When you import STEP assemblies from one file, select the Create multiple documents when
importing assemblies file option if you want the assemblies to remain in one file instead of being
split into multiple files, one for each internal component.
STL
parts, assemblies
.stl
When exporting STL files, the output is set to Binary by default.
STL files can include polyface meshes, and they can be imported as lightweight objects. Poly-
face meshes are imported as solids.
When saving as an .STL file, the quality is based your graphics quality setting. We recommend
setting the option to enable the highest possible graphics quality if you want your design to
be useful as an SLA rapid prototype for form, fit, and function purposes.
You can import an STL file as a solid, if it has multiple planar areas that can be merged into
one planar face.
You can import an STL file as a Mesh object and export it as another STL file. This makes it pos-
sible to import multiple STL files into a document and then export everything as a single STL
file.
STL export can be performed directly from lightweight (visualization only) .scdoc
VDA-FS
V2.0
parts
.vda
VRML
parts, assemblies
.wrl
Video files
Not supported
Wavefront
parts, assemblies
.obj
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Structure is not maintained when you save as an OBJ file.
When you save your design as an OBJ file, the current graphics tessellation is used for accuracy.
You can modify the tessellation by setting the Image quality vs. graphics speed option.
UV's are transformed according to a body or face and texture information is exported with the
file.
XAML
part and assembly solids only
.xaml
The orientation and translation of the current view is saved in an XAML file.
XPS
3D markup slides
.xaml
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To copy the contents of the Design window to Windows clipboard
Right-click in the Design window and select Copy Scene to copy an image of the contents of the
Design window to the Windows clipboard. You can then paste the image into a document.
Examples
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Consolidated multi-segmented curves from a Rhino file
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Copy-paste from other applications
You can copy from another application and paste into SpaceClaim. This is currently supported for
Rhino and Moment of Inspiration (MoI). Simply copy an object in Rhino or MoI, then open
SpaceClaim and click Paste.
Objects are placed in their original position and will not be placed relative to selected objects in
SpaceClaim.
Objects pasted from MoI do not have their units defined by default and could be scaled very dif-
ferently when you paste them into SpaceClaim. To change the units in MoI, click Options, then set
the Unit System field.
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Printing
Your zoom settings determine how a drawing sheet or design will print. For best results, select a
paper size from the Print window that is the same as the drawing sheet format. If you changed the
orientation of the drawing sheet, then the view that appears in the Design window1 is the one that
will be scaled to fit the selected paper size. This can result in a clipped drawing.
Shaded designs are converted to hidden-line removed graphics style when you select Print from the
File menu. Select Shaded from the Graphics Style drop-down after printing to return your design to
the shaded style.
When a curve is clipped (or hidden) behind a solid or surface in the Design window, it will not be
clipped when it is printed. The curve will appear to be in front of the solid or surface on the printed
page. The example below shows a curve that is clipped in the Design window on the left, and the
same view in print preview on the right.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 The outer boundaries of the objects you have drawn.
32D or 3D model that contains at least one top-level component.
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dow.
7. Select Print from the File menu.
You can also use Save As to save the sheet as a 2D PDF (*.pdf). The PDF will reflect the current format
and size properties of the sheet.
To print a design
1. Position your design in the Design window as you would like it to appear on the printed page.
Tip: Select Zoom > Zoom Extents from the Orient ribbon group in the Design tab.
You can also print the design at different zoom levels by zooming in or out, but for the best
results we recommend you use Zoom Extents.
2. Select Print from the File menu.
3. Set the following options:
Number of copies
Paper margins: Set the margins in millimeters (mm) or inches (in).
Paper orientation: Choose between landscape or portrait mode.
Paper size: Select from the list of standard paper sizes.
Print content: Select Scene to print the design based on the size shown in the Design
window. This setting is used by default for designs. Select Extents to expand the design
until it fills the printable area of the page. This setting is used by default for drawing
sheets.
Print scale: If you select Extents for the Print content, you can set the scale of the prin-
ted image. Enter a value for the scale, or select Scale1 to fit.
Shaded quality: You can set the resolution for 3D objects in dpi (dots per inch). Select
System-defined to use the printer's default dpi setting.
1Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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Print as image: Set this to Yes to print the drawing as a snapshot of the screen. Default is
No.
Print to PDF: The design window and its contents scale to fit the paper size of the selec-
ted printer. The Shaded Quality1 is automatically set to 110 dpi, which is best for on-
screen viewing. For printing, change the value to 300dpi.
4. (Optional) Click Preview to see how your printed design will look.
5. Click Print.
The Design window contents will be zoomed so that it fits the page size.
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
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5. Set the paper size in the Advanced area to match the format paper size.
If your printer only handles 8.5 x 11" paper, select the option that scales the image to fit the
paper.
6. Click OK on the Advanced Options and Printing Preferences windows, and click Apply on the
Print window.
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Journals and logs
Journals record the actions you performed while creating your design, including file actions, such as
closing a design. You must play a journal from a newly opened SpaceClaim application to avoid
errors.
SpaceClaim also logs information automatically into the SpaceClaim .log file, which can be found in
one of the following directories:
C:\Users\<User>\AppData\Roaming\SpaceClaim on Vista systems
C:\Documents and Settings\<User>\Application Data\SpaceClaim on XP systems
You can replay journal files in Cosmetic Replay mode, which skips extraneous cursor movements and
shows only a minimum of spin, pan, zoom, and other navigation movements. This allows you to
make a journal file and record it as a video without doing as much editing after the video is recor-
ded. Animations are shown for pulls and geometry moves and changes when appropriate.
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Play plays back every movement you made in the session, while Cosmetic Replay skips
extraneous cursor movements and shows only a minimum of spin, pan, zoom, and other nav-
igation movements.
3. Navigate to and select the journal file you want to play and click Open.
4. Review the actions from the session.
To create a video
1. Click Create Video in the Journal tab. The Create Video dialog box opens.
2. Specify an output video file (.avi) by browsing to a location and entering a name for the file.
3. Select a video codec.
4. (Optional) Adjust the video settings
1. Pixel Depth: (16, 24, or 32) The default is 16. Pixel Depth represents the video quality
and thus the size of the file. The higher the pixel depth, the more colors are maintained
in the video.
2. Frame Rate: The default is 10.
3. Compression: On or Off
5. Click the Start button to begin recording video.
6. Perform the operations you want to record.
7. Click the Stop button to end recording. Once recording stops, the video file is created in the
specified location.
You can also play an existing journal file by checking the Journal checkbox and browsing to a file.
The journal can be played with delay.
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SpaceClaim file format
Our files comply with the Microsoft Open Packaging Convention, which is also used by Microsoft
Office 2007. These files are actually zip archives with a special structure, the contents of which are
primarily XML data.
This open format makes it possible for third parties to get the information they need from
SpaceClaim without talking directly to the SpaceClaim API. For example, a PDM system could check
in a SpaceClaim document with all external dependencies and show a 3D preview of the model. One
could also create a batch translator that runs on a UNIX operating system.
Third parties planning on working with SpaceClaim data should contact SpaceClaim for advice on
how to best integrate their solutions. In general, the benefit of working with SpaceClaim files is that
there is no need for a license of SpaceClaim to be present to read SpaceClaim data. When creating
SpaceClaim data or extending the SpaceClaim user interface, the API is a better choice. SpaceClaim
provides sample code for extracting solids from SCDOC files.
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Files contained within the SpaceClaim file
The document.xml.rels file contains pointers to all the files required to load the design into
SpaceClaim. The figure below shows this content for the Flashlight example.
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For example, you can use the information in this file to determine all the parts required for a BOM by
looking at the assemblyComponent relationship. In this case, it points to another file called Standard
Parts.scdoc. By opening this file and reviewing its components and subcomponents, you can gen-
erate a BOM report.
There are three types of external file pointers:
assemblyComponent points to a file that contains subcomponents used in the assembly
drawingFormat points to the file used to format the drawing sheet
redlineComponent points to a 3D markup1 slide
There are also multiple internal file pointers to the geometry files, thumbnail, tessellated data, and
window settings. The bodyGeometry Id provides the key to identifying the bodies described in the
other XML and XAML files.
1A document type that enables you to annotate and compare different versions of a design.
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To view the data contained within SCDOC files
1. Copy the .scdoc file you want to view.
2. Replace the .scdoc file extension with the .zip file extension.
3. Extract the files within the zip file.
4. Open the folders and view the contents of the xml and xaml files with an XML viewer like
XMLNotepad.
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Designing
The tools you use for 2D and 3D sketching and editing are found in SpaceClaim's Design1 tab. With
the design tools, you can sketch in 2D, generate and edit solids in 3D, and work with assemblies of
solids.
In SpaceClaim, there are three modes you can use to design: Sketch, Section2, and 3D mode. You
can switch between these modes at any time.
When creating designs, you will use the following tools most often:
Use the Select tool to select 2D or 3D objects in your design for editing. You can select ver-
tices, edges, axes, faces, surfaces, solids, and components in 3D. In 2D, you can select points
and lines. You can also use this tool to change the properties of recognized or inferred
objects.
Use the Pull tool to offset, extrude, revolve, sweep, draft, and blend faces; and to round or
chamfer corner edges.
Use the Move tool to move any single face, surface, solid, or component. The behavior of the
Move3 tool changes based on what you have selected. If you select a face, you can pull or
draft it. If you select a solid or surface, you can rotate or translate it.
Use the Combine tool to merge and split solids and surfaces.
Use Section mode to create and edit designs by sketching on and editing any cross-section
through the design.
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Edit Edit 2D and 3D geometry.
Intersect Merge or split solids and faces.
Insert Import other components and orient them within your design.
Assembly Create relationships between the components in your design.
If an operation runs more than three seconds, the Stop icon is activated in the status bar. Click to
cancel the current operation. You can also press and hold Esc to cancel out of any design action that
is taking too long.
When using any tool guide, you can click an empty point in the Design window1 to clear the tool
guide selection and return to the previous action within the tool.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Design modes
In SpaceClaim, there are three modes you can use to design: Sketch, Section1, and 3D. These modes
make it clear when you are working in 2D vs. 3D, and clarify the difference between working in cross-
section (where you can alter 3D objects) and sketching (where you cannot alter 3D objects).
To switch modes
1. Click a tool in the Mode2 ribbon group.
You can also right-click an empty area of the Design window3 and select Sketch Mode, Sec-
tion Mode, or 3D Mode from the context menu, or press K (for Sketch mode4), X (for Section
mode5), or D (for 3D mode).
If you are sketching, you can also click Return to 3D mode in the Sketch plane mini-tool-
bar.
2. If you are switching from 3D mode to one of the other modes, select a plane to sketch on or
create the cross-section.
When you select an origin object or its center and click Sketch mode, the sketch plane is
aligned to the origin object's XY axis.
Sketch mode displays the sketch grid, so you can use any of the sketch tools to sketch in 2D.
Section mode lets you edit solids and surfaces by working with their edges and vertices in
1Design mode in which you edit solids by working with their edges and vertices in cross-section.
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
5See Section
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cross-section. You can also use all the sketch tools in Section mode to create and edit solids
and surfaces in cross-section.
3D mode lets you work directly with objects in 3D space.
Examples
A design in section mode; the active component is displayed in the part color (magenta in this
example) and the inactive components are displayed in gray.
Switching from Sketch mode to 3D mode automatically converts closed sketched curves into surface
objects and the sketch curves become edges. Only the sketch curves that contribute to the closed
surface are converted to edges; leftover curves remain in the design as free curves.
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Editing in cross-section
Use Section1 mode to edit solids by working with their edges and vertices in cross-section. You can
modify faces, edges, planes, cylinders, rounds, and chamfers in section mode. You can edit solids
and surface bodies.
In Section mode2, lines represent faces and points (or vertices) represent edges.
For example, to rotate a face around an edge, select the line that represents the face, Alt+click the
vertex that represents the edge, and pull. Moving a sketched line in Section mode does not move
the solid it is sketched on. You must move a section line (a line that represents a face) to modify a
solid in Section mode.
Hatching is used to show the intersection of the cross-section plane and a solid. Arc3 centers are
shown as small cross marks. Hatching appears bolder inside faces to indicate what is shown in a
cross-section view. (See Examples, below).
You can use the following tools: Select, Pull4, Move5, Combine6, Split7 Body8, Shell9, Offset10,
Fill11, and all sketch tools. Use the Select tool to edit spline faces (represented by a spline in cross-
section). You can also cut, copy, and paste. We recommend that you clip the scene above the grid to
enhance the visibility of the cross-section.
1 Design mode in which you edit solids by working with their edges and vertices in cross-section.
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
5A tool used to translate or rotate geometry.
6A tool used to cut or glue geometry together.
7Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
selection. The selected region is filled in or healed with the surrounding surface or solid.
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To edit in cross-section
1. Select or de-select options based on whether you want to maintain and view relationships
while you edit in cross-section.
2. Select the face you want to use to create the cross-section plane, or select any faces, edges, or
vertices that define a plane.
If you are in a drawing sheet with cross-section views, you do not have to choose a face, as the
plane of the drawing sheet is automatically used as the section plane.
3. (Optional) Move or rotate the cross-section grid and click the Section tool when you are fin-
ished.
4. Click and drag the edges and vertices of the cross-section to edit them.
You can also bend edges with the Bend tool, and pull section points (edges) and section lines
(faces) with the Pull tool. If you set the Auto-extrude/revolve sketches in Section
modeAdvanced SpaceClaim option, sketch made with the sketch tools are automatically
extruded or revolved to form surfaces and solids when you begin the sketch on the edge of an
existing surface or solid. To automatically revolve, the sketch must be attached to a revolved
face. If you do not begin the sketch on an existing edge, you are switched to Sketch mode1.
We recommend zooming into your design so that it is easier to select the correct entity. For
example, if you are trying to select an edge, but your design appears very small in the Design
window2, it is possible to accidentally select a midpoint or end point of the edge instead.
Moving the midpoint or end point of an edge will not be reflected by a mirrored entity.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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Options
The following options are available in the Section tool:
Maintain
Select this option to maintain the influence of mirrors in your design while editing.
Mirror1
Maintain Select this option to maintain the influence of baselines in your design while edit-
Offset ing. Baseline faces2 are shown as blue edges when viewed in cross-section.
Curve3 If the section plane passes through a Mesh object4, the system will fit curves
Fitter through the facet points. Lines are displayed green and arcs are displayed blue. The
Options following options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves
through the points.
Tolerance - Determines how many points will be found, which also determ-
ines how many curves will be created. The smaller the tolerance, the more
points will be found and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to
form splines. Splines are displayed pink.
1 Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
2See Offset baseline faces
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Examples
Bold hatching indicates the hatching that would be shown on a drawing sheet cross-section view
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Cut, copy, paste
Select a tool from the Clipboard ribbon group to cut, copy, or paste any 2D or 3D object. You can
use these tools any time, even when you are designing with other 2D or 3D tools.
Objects are pasted into the active component. Objects that can be named (components, bodies,
axes, or planes) will retain their names when pasted.
When you cut and paste a solid or surface, the object retains its color and face style.
To cut an object
1. Select the object.
2. Select the Cut tool from the Clipboard ribbon group.
You can also press Ctrl+X or right-click in the Design window1 and select Cut from the con-
text menu. If you cut the face of a solid, it is converted to a surface.
To copy an object
1. Select the object.
2. Select the Copy tool from the Clipboard ribbon group.
You can also press Ctrl+C or right-click in the Design window and select Copy from the con-
text menu.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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To paste an object onto a face
1. Select all the faces of the object.
2. (Optional) Alt+click the face of the object you want to attach to the face.
The face is highlighted in blue.
3. Cut or copy the selection.
4. Click the face onto which you want to paste the object.
5. Paste the object.
The object is pasted on the face at the location you clicked. The blue face is attached to the
clicked face.
To delete an object
1. Right-click the selected object (or set of objects).
2. Press Delete.
If you want to delete something and fill the gap with neighboring geometry, or create faces in
the gap, you should use the Fill tool.
If you delete the face of a solid, it is converted to a surface.
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Dimensions
You can dimension every element in your design, from lines in sketches to faces of solids. In
SpaceClaim, dimensions are not constraints. Rather, they are tools for precise control during the cre-
ation or modification of a design. In SpaceClaim, if you do want to save a dimension with your
design, use the Ruler Dimension1 option when pulling or moving. You can save the ruler dimensions
as Groups2 for later edits.
Whenever dimension fields appear, you can press the spacebar or click on them to enter a value, and
press Tab to switch between fields.
You can use mathematical expressions in a dimension.
1. Press the spacebar (or just type) to enter a value in the highlighted field.
2. Press Tab to switch between dimension fields.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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3. Repeat step 2 until you have entered all the dimensions.
4. Press Enter to accept the values and return to sketching.
The dimensions persist until you select another tool or begin drawing another sketch object.
To dimension the start, end, or middle point of a sketch line from another point in your sketch
1. Hover the mouse over the point from which you want to dimension.
2. Press Shift.
As you move your mouse around the sketch grid, a dimension will appear from the point you
indicated to the mouse location.
3. Press the spacebar (or just type) to enter a value in the highlighted field.
4. Press Tab to switch between dimension fields.
5. Repeat step 4 until you have entered all the dimensions.
6. Press Enter to accept the values and place the point that begins or ends your line.
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object and that point.
Press Shift while dragging to dimension from the current mouse location.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area of the user interface that enables you to modify functions specific to tools.
4A tool used to translate or rotate geometry.
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Use the scroll wheel if multiple objects appear at the same point in the Design window1.
6. Enter a value.
7. Press Enter to accept the value and complete the move or pull.
Press Esc to hide the ruler dimension.
You can make more than one change per ruler dimension.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2See Section
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Detaching
You can detach individual pieces of a sketch, or detach objects or faces in 3D. You can detach pro-
trusions to move them with the Move tool's Detach1 First option.
To detach in 2D
Alt+drag with the Select tool to detach the selected item when sketching. Use the 2D Move tool to
detach items and move them.
To detach in 3D
1. Click the Select tool in the Edit ribbon group.
2. If you want to detach an object, Ctrl+click all its faces to select them.
3. Right-click the object and select Detach from the context menu.
To detach a cylinder
1. Click the Select tool in the Edit ribbon group.
2. If you want to detach a cylinder, Ctrl + click the cylinder surfaces to select them.
3. Right-click the object and select Detach from the context menu.
1Create separate surfaces from individual pieces of a sketch, or objects or faces in 3D. You can
detach protrusions to move them with the Move tool's Detach First option.
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Undo and redo
SpaceClaim stores all your actions from the moment you open the SpaceClaim application until you
close it. This includes the use of all tools in all tabs, opening and closing files, loading and activating
components, and changing settings. Every action is recorded and can be undone and redone.
The undo list is set to 50 steps by default. You can modify this number, but we recommend that you
keep the default setting.
Click the Undo and Redo tools in the Quick Access toolbar or press Ctrl+Z to undo and
Ctrl+Y to redo.
You can undo and redo actions until you have undone or redone every action in your session, or you
can jump to a particular action by selecting that action from the Undo and Redo menus. If undoing
an action will open or close a document or switch to a new Design window1, a confirmation win-
dow is displayed.
When you undo a tool action, the view is also changed to the view you used to perform that action.
Click the Previous View2 and Next View tools on the status bar to undo and redo your
design view changes.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Checking geometry
You can check the geometry for solids and surfaces. The geometry is checked for all possible ACIS1
errors. Select errors and warnings in the dialog to highlight the associated geometry in the Design
window2, as shown below.
1Modeling engine by Spatial Corporation. You can import and export ACIS files (.sat and .sab).
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Sketching in 3D
You can use the following tools from the Sketch group to change curves in 3D mode:
Create Rounded Corner can be used on curves when they are coplanar.
Create Corner can also be used on coplanar curves.
Trim Away can be used to trim curves in 3D mode.
Split Line can be used to split curves in 3D mode.
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You can change the radius of a circle or an arc directly in 3D by selecting it with the Select
tool.
Examples
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Sketching
Sketching is useful if you want to create a region that can be pulled into 3D. If you want to create a
2D layout, and have no immediate need to generate 3D objects from the lines in the layout, then you
should create a layout.
Use the sketch tools to sketch shapes in 2D. When you exit the sketch, regions are formed by inter-
secting lines. These regions will become solids and lines become edges when you pull your sketch
into 3D with the Pull1 tool. Even when pulled into 3D, a region can be decomposed back into its
sketched lines for further editing as long as any remnant of the lines is still unused in 3D.
To use any of the sketch tools to sketch in 2D, you must first display the sketch grid. If you have a
planar surface highlighted, and press a sketch tool shortcut (such as L for the Line2 tool), you can
mouse over planar surfaces in the design to highlight surfaces for the sketch grid. (Press Esc while in
this state to return to the Select tool in 3D mode.) You can adjust the units and spacing of the grid,
and we recommend that you fade the scene under the grid to enhance the visibility of your sketch.
You can lock the base dimension base point when sketching multiple objects. Locking a base point
enables you to secure the dimensions of an object relative to that point, or, the dimensions of an
object relative to any object you previously sketched. As you sketch, you can enter coordinates for
each successive point relative to the previous point.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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While you are sketching, you may need to orient your design. If you use the Spin1, Pan2, or Zoom
tools to reorient the sketch, click the navigation tool again or press Esc to continue sketching where
you left off.
If you select Auto-extrude/revolve sketches in Section mode3 in the Advanced options, sketching
in Section mode will automatically extrude your sketch to 3D. The extrusion depth is set to 10 times
the spacing of your sketch grid. You can dimension this depth for any extruded sketch by entering a
value in that dimension field. If your are sketching on an already revolved face, the sketch is auto-
matically revolved.
When you copy and paste sketch objects, they are placed in their original location relative to the cen-
ter of the grid. The objects will be highlighted when you paste, so you can easily move them to a dif-
ferent position.
Sketched objects are added to the Curves folder in the Structure tree4 as you create them. If the list
of sketch curves is long, then you will see More Curves in the list. Click More Curves to display the
entire list.
Detailed instructions
1. Click Sketch Mode5 in the Mode group on the Design6 tab.
2. Choose where you want to sketch.
Mouse over the planes and planar faces in your design to preview the location and orientation
of the sketch grid.
The sketch grid is placed automatically if you pre-select an object in the active component
before you click Sketch Mode. If you pre-select an origin object, the sketch grid will be
aligned with its X and Y axes and the sketch origin will be centered on the origin object. If you
pre-select axes objects, the grid will run through the axes.
If you previously selected a set of references that define a plane, the sketch grid is placed on
the defined plane. The sketch grid mini-toolbar allows you to switch from sketching on one
plane to sketching on another without leaving the sketch tools.
1Tool used to re-orient your design in any direction, allowing you to view it from any angle.
2Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
5 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
62D or 3D model that contains at least one top-level component.
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1. If the sketch grid is currently displayed, click Select New Sketch Plane1 in the mini-
toolbar, or right-click and select Select New Sketch Plane from the context menu.
2. Mouse over any existing geometry to display existing planes.
3. Click to select the highlighted plane and display the sketch grid. Any vertices or edges
on the plane are drawn in the current layer color and bolded.
4. (Optional) Click Plan View2 in the mini-toolbar or in the Orient ribbon group to view
the sketch grid head-on.
3. (Optional) Move3 or rotate the sketch grid.
1. (Optional) Select any points, lines, or curves that you want to move with the sketch grid.
2. Click Move Grid4 in the mini-toolbar.
3. Use the Move handle to move or rotate the sketch grid. Highlighted curves will be
moved with the grid.
4. (Optional) Use the Orient ToObject5tool guide to orient the sketch grid to an object
in the Design window6. The object does not have to lie in the sketch plane.
4. Select any sketch tool from the Sketch ribbon group.
You can draw points, lines, tangent lines, construction lines, rectangles, three-point rectangles,
circles, three-point circles, ellipses, splines, tangent arcs, three-point arcs, sweep arcs, and
polygons using the sketch tools. You can also create sketch lines by projecting the edges of
3D solids onto the sketch grid.
SpaceClaim's sketch tools also let you split, trim, and offset lines, as well as create corners and
rounded corners.
5. Draw with the tool.
Mousing over the sketch grid snaps to points based on your snapping options. Press Shift to
turn snapping on and off.
1 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3A tool used to translate or rotate geometry.
4 See Sketch grid
5 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
6Area in the user interface that displays your model or assembly. Also known as Workspace.
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While mousing, SpaceClaim also provides extension lines when you are parallel to an edge or
perpendicular to an end point. For certain drawing tools, it displays indicators of tangency, line
midpoint, line end point, squares, and golden rectangles.
All tools let you enter dimensions while sketching. In some tools, you can press Shift at a ref-
erence point to see dimensions from that point to the cursor.
When you are done sketching with the tool, you can:
Click another sketching tool.
Click Return to 3D Mode in the mini-toolbar or 3D Mode in the Mode group in the
ribbon bar to pull your sketch to 3D.
Press Esc or click the Select tool in the Edit ribbon group to edit the sketch.
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
You can also use the Move tool to edit a sketch.
1Area of the user interface that enables you to modify functions specific to tools.
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To toggle between a curve and a construction curve
Right-click the curve and select Construction On/Off.
1 Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
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radius or chord angle.
Use the Sweep Arc tool to create an arc with a known center and end points.
Use the Spline tool to sketch splines in 2D. A spline is a continuously curved line, without sharp
boundaries (that is, without vertices).
Use the Point tool to sketch points in 2D.
Use theFace Curvetool tosketch a curve on a face of a solid.
The Sketch ribbon group contains the following sketch editing tools:
Use the Create Rounded Corner tool to trim back or connect two intersecting lines or arcs so
that they meet with an arc tangent at both ends.
Use the OffsetCurve tool to create an offset of any line in the grid plane.
Use the Project to Sketch tool to project edges from a 3D object onto the sketch grid.
Use the Create Corner tool to trim back or extend two lines so that they meet at a corner.
Use the Trim Away tool to delete any line portion bounded by an intersection with a line or
edge.
Use the SplitCurve tool to split one line with another line or point.
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend
tool to adjust the radius of arcs and arced edges. Bend works on straight lines when you are
sketching and when you are editing in cross-section.
Use the Scaletool to display control handles you can use to manipulate a 2D object.
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Use Move Dimension1 Base Point2 to move the base point from your starting point
to a different location. This is useful when you want to control the distance between
your new sketch and existing object.
Use Change Dimension Reference Angle to dimension a sketch based on a reference
angle from a point on an existing object.
Sketching mini-toolbar
While you are sketching, the mini-toolbar provides quick access to the following actions:
Click Return to 3D Mode to switch to the Pull tool and pull your sketch into 3D. Any closed
loops will form surfaces or faces. Intersecting lines will split faces.
Click SelectNew Sketch Plane to select a new face to sketch on.
Click Move Grid to move or rotate the current sketch grid with the Move handle.
Click Plan View for a head-on view of the sketch grid.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap3 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
1 Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
3 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve Fitter Options: If the Sketch plane passes through a Mesh object2, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Editing a sketch
You can edit the dimensions of sketched lines, arcs, and points using the Select tool. Tangency is
maintained when you edit a sketch.
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
Select the Select Reference Curve1 tool guide to dimension from another object, similar to
the Shift+hover functionality in other tools.
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
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If you move the angular reference 360, the angle measurement is changed from clockwise to
counterclockwise.
7. Enter the dimension to adjust the angle of the line from the new reference line.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
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Select the Select Reference Curve tool guide and click another sketch line to edit the dimen-
sions from the selected point to that sketch line.
Use the Move1 Dimension2 Base Point3 tool guide and click any point to edit the dimensions
from the selected point to that point.
Use the Change Dimension Reference Angle tool guide and click to set the angle reference
for the selected point.
Examples
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Editing a racetrack by dragging internal lines. You can drag to resize, rotate, lengthen, or make one
side larger than the other by dragging different lines or points in the sketch.
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Copying a sketch
You can copy a sketch line in Sketch mode1 with the Select tool.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
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Sketch plane
The sketch grid indicates that you are performing actions in a 2D plane. Selection, sketching, creating
layouts, adjusting blend planes, cross-section editing, and annotation all use the sketch grid. You can
adjust the units and spacing of the grid, as well as how solids are displayed when the grid appears.
1Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
2 See Sketch grid
3 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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To view the sketch plane head-on
Click Plan View1 in the mini-toolbar or in the Orient ribbon group to view the sketch grid head-
on.
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Pattern of regularly spaced lines that guides you when sketching. The sketch grid makes aligning
and drawing objects easier.You can adjust the units and spacing of the grid, as well as how solids are
displayed when the grid appears.
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Moving the sketch plane
Use the Move1 Grid2 tool to move the sketch grid. Make successive sketches by moving the grid
after sketching closed line regions. These closed lines turn into regions when you move the grid.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid
as you move the grid.
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1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode1.
You can also move the center of the sketch grid while sketching by using the Move Grid or
Select New Sketch Plane2 tools in the Sketch mini-toolbar.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Layout curves
You can sketch on a plane when you want to draw curves but have no immediate need to generate
3D objects. If you want to create a region that can be pulled into 3D right away, create a sketch
instead.
You can think of a layout as a pencil drawing made on your design. If you try to pull layout lines to
3D, they do not behave the same way that sketched lines do. Closed lines1 are not converted to
regions, so if you pull a layout line, it creates a surface, not a solid. When you are ready to use your
layout to create geometry, project the layout lines to a sketch. Projecting a layout line to a sketch is
like inking the line.
Layouts always appear on planes in the Structure tree2.
We strongly encourage you to use layers when working with layouts to help you organize your
design. For example, you can color individual lines on each layout, show or hide the lines, or put the
bounding planes on a separate layer and turn that layer's visibility off to declutter your design.
(When you import files, they will initially appear in one color.)
To create a layout
1. Insert a plane.
2. Right-click the plane in the Structure tree or graphics window and select Activate Curve3 Con-
tainer.
The icon on the Structure tree changes to reflect that the plane is a layout.
3. Sketch on the plane.
1Intersecting lines that enclose an area to form a region when you sketch shapes in 2D. The regions
will become solids and the lines become edges when you pull your sketch into 3D.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3 In 3D, any line in space.
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2. Click the Plane1 tool in the Insert ribbon group
A layout plane is drawn around the selected sketch entities
The curves are removed from the Curves folder in the Structure Tree
If all of model curves were converted, the Curves folder is removed from the Structure
Tree
3. Right-click the plane in the Structure tree or graphics windowand select Activate Curve Con-
tainer.
Edit a layout
Right-click the plane in the Structure tree or graphics windowand select Activate Curve Container.
A layout plane is drawn around the selected sketch entities.
1Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
3Drawing Interchange Format or Drawing Exchange Format. CAD data file format developed by
Autodesk for enabling data interoperability between AutoCAD and other programs. You can open
and insert drawings, parts, and assemblies.Drawings can be inserted as layouts. You can export parts,
assemblies, drawing sheets, and 3D markup slides.
4AutoCAD native drawing format. You can open and insert drawings, parts, and assemblies. Drawings
can be inserted as layouts. You can export parts, assemblies, drawing sheets, and 3D markup slides.
5Area in the user interface that displays your model or assembly. Also known as Workspace.
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Moving in 2D
Use the Move1 tool to move lines or points with the Move handle. When you move points or lines
with this tool, they do not maintain their connections to other lines or points. If you want to maintain
the connections in your sketch, use the Select tool to edit the sketch.
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Drag the yellow center sphere on the Move handle.
Click the Anchor tool guide and select the face, edge, or vertex on which to place the
Move handle.
The yellow center sphere turns into a blue cube when the Move handle is anchored.
5. (Optional) To change the direction or trajectory for the move,
Drag one of the small balls on the rotational axis to reorient the Move handle, or dimen-
sion the orientation by typing the rotation angle while you are dragging, then pressing
Enter.
You can also Alt+click a point or line, or click the Move Direction tool guide, then click
a point or line, to orient one of the Move handle's axes toward that point or along that
line.
If you Alt+click a trajectory, you can move along the trajectory. Ctrl+Alt+click to add con-
tiguous lines or edges to the trajectory.
If you Alt+click a plane, the direction of movement is set perpendicular to the plane.
6. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for move-
ment.
7. To dimension the move,
1. Click Ruler in the Options panel.
2. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
3. Type a distance and press Enter.
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Dimensional sketching
SpaceClaim allows you to do precise, dimensional sketching internal to the current line and relative
to other lines and points. If a dimension cannot be edited, it does not highlight on mouse over.
1See coordinates
2Area of the user interface that enables you to modify functions specific to tools.
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Points
Use the Point1 tool to sketch points in 2D and 3D. Points are useful as a dimensional reference, for
splitting, and for creating a point on a line or curve through which you want to draw a three-point
circle. You can also project vertices in 3D to create points in the sketch.
The sketch grid must be visible in the workspace before you can draw.
To draw a point
1. Click Point in the Sketch group on the Design2 tab.
2. Choose a mode:
If a sketch plane is not active, press Esc to sketch in 3D or click on an object or objects in
the Design window3 to make a sketch plane.
If a sketch plane is active, click 3D Mode4 in the Mode group or press D to sketch in 3D.
3. (Optional) Dimension the point relative to another object.
4. Click to place a point:
On a face or surface: click on a location on a face or surface.
On an edge or curve: click on a location on the edge or curve.
On the midpoint of a straight line between two points in 2D: hold Alt and Shift and
select two points, then click on the temporary point at the midpoint.
On the midpoint of a straight line between two points in 3D: select two points.
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
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Projected onto a face: select a point and then a face to project onto.
Projected onto an edge: select a point and then an edge to project onto.
In a UV direction within a face/surface: select an existing point on a face and then a
location on the face to specify the direction.
Along an edge from an existing point on the edge: select a point on an edge and a
location along the edge.
You can also use temporary points, axes, and planes to help you create points. When hovering
over, or selecting on a point with the Select tool, the X, Y, Z locations of the pointdisplay in
the status bar.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select tool guide to select a location for the point.
Use the Select Direction tool guide to change the direction of the dimension for the point.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Lines
Use the Line1 tool to sketch lines in 2D or to draw lines between points on objects in 3D. These lines
will become edges when you pull your sketch into a solid with the Pull2 tool.
The sketch grid must be visible in the workspace before you can draw.
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
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Connect the end point to the start point.
Click any tool (except the Clipboard and Orient tools).
1Area of the user interface that enables you to modify functions specific to tools.
2 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
3 Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
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Options
The following options are available in the Options panel:
Define line Select this option to sketch a line from the center. Click to define the center of the
from center line, then click again to set the length. You can also drag to draw the line.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
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Curve1 Fitter Options: If the Sketch plane passes through a Mesh object2, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
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Tangent lines
Use the Tangent1 Line2 tool to sketch lines tangent to any curves in your design.
The sketch grid must be visible in the workspace before you can draw.
1Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
2A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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To draw tangent lines between points in 3D
1. Click Tangent Line in the Sketch group.
2. Switch to 3D mode:
If a sketch plane is not active, press Esc.
If a sketch plane is active, click 3D Mode1 in the Mode group or press D.
3. Click to set the first point of the line.
This can be any point on an object in your design.
The tangency indicator shows you how the new line will be tangent with existing geometry if
you click on the current cursor location.
4. Click to set the end point of the line.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
1 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
2 Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
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Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Construction lines
Use the Construction Line1 tool to draw lines that help you create an accurate sketch. Construction
lines become axes in 3D. They are also useful for creating mirrors.
The sketch grid must be visible in the workspace before you can draw.
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2 Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
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Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
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Rectangles
Use the Rectangle tool in the Design1 tab or press R to draw a rectangle along the axes of the
sketch grid. When you exit the sketch, any rectangles become surfaces, and the lines become edges
of a rectangular solid when you pull your sketch into 3D with the Pull2 tool.
The sketch grid must be visible in the workspace before you can draw.
To draw a rectangle
1. Click Rectangle in the Sketch group or press R.
2. (Optional) Select Define rectangle from center in the Options panel3 to start drawing the
rectangle by clicking the point for its center instead of a corner.
3. Click to set the first corner.
Move4 your mouse over the sketch grid to preview the rectangle. Dashed lines appear when
you create a square or golden rectangle.
You can dimension the points relative to other sketch objects.
4. Click to set the opposite corner of the rectangle.
Options
The following options are available in the Options panel:
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area of the user interface that enables you to modify functions specific to tools.
4A tool used to translate or rotate geometry.
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Define Select this option to sketch rectangles from their centers. Click to define the center of
rectangle the rectangle, then click again to set the length of the sides. You can also drag to draw
from cen- the rectangle. Hold the Alt key while drawing a rectangle to toggle this option on-the-
ter fly.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
Sketching a square
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Three-point rectangles
Use the Three-Point1 Rectangle tool to quickly sketch a rectangle at any angle on the sketch plane.
These lines will become the edges of a rectangular solid when you pull your sketch into 3D with the
Pull2 tool.
The sketch grid must be visible in the workspace before you can draw.
Click and drag to draw the first side, then click to set the length of the second side.
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area of the user interface that enables you to modify functions specific to tools.
4A tool used to translate or rotate geometry.
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Options
The following options are available in the Options panel:
Define Select this option to sketch rectangles from their centers. Click to define the center of
Rectangle the rectangle, then click again to set the length of the sides. You can also drag to draw
from the rectangle. Alt+drag or Alt+click to return to the standard behavior when the option
Center is selected.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
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Curve1 Fitter Options: If the Sketch plane passes through a Mesh object2, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
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Circles
Use the Circle tool to sketch a circle in 2D when you know the location of the circle's center and a
point on the circles edge, or the radius or diameter. The circle can become a cylinder or hole when
you pull it into 3D with the Pull1 tool, or a sphere or torus if you rotate or sweep it.
The sketch grid must be visible in the workspace before you can draw.
To draw a circle
1. Click Circle in the Sketch group or press C.
2. Click to set the circles center.
You can dimension the points relative to other sketch objects.
3. Click to set the circle's diameter.
4. The circle will snap to existing sketches or determined circles and arcs in the plane of the
sketch.
If you sketch two circles that are tangent to each other, and then change the diameter of one
circle by editing its dimension, tangency with the other circle is maintained.
If you drag the center of a circle that is tangent to another circle, the radius of the other circle
changes to maintain tangency.
Options
The following options are available for every sketch tool:
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
Editing a tangent circle by dragging the circle's center with tangency is maintained
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Three-point circles
Use the Three-Point1 Circle tool when you dont know the center of the circle, but you know where
the edge of the circle must be. This tool works with any combination of free points, known points, or
tangent attachments. The circle will become a cylinder or hole when you pull it into 3D with the
Pull2 tool. You can also rotate the circle about a line to make a sphere or torus.
The sketch grid must be visible in the workspace before you can draw.
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area of the user interface that enables you to modify functions specific to tools.
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If the circle disappears as you move your mouse over the sketch grid, then the cursor location
cannot be included in any circle drawn through the first two points and the current point. If
you click a curve or line, the circle will be drawn tangent to the curve or line unless you click
the midpoint or vertex.
If you sketch two circles that are tangent to each other, and then change the diameter of one
circle by editing its dimension, tangency with the other circle is maintained.
5. Click to set the last point on the circles edge.
If you sketch two circles that are tangent to each other, and then change the diameter of one
circle by editing its dimension, tangency with the other circle is maintained.
If you drag the center of a circle that is tangent to another circle, the radius of the other circle
changes to maintain tangency.
Options
The following options are available in the Options panel:
Three-
Check this option to create an arc that is a segment of a three-point circle. To create an
point
arc with this option, click to set the first point, click to set the second point, then enter
circle seg-
the diameter or click to set the final point.
ment
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve2 Fitter Options: If the Sketch plane passes through a Mesh object3, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2 In 3D, any line in space.
3Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Dragging (with the Select tool) a three-point circle drawn through a rectangles vertex maintains the
connection.
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Ellipses
Use the Ellipse1 tool to sketch an ellipse in 2D. The ellipse can become an elliptical solid or hole
when you pull your sketch into 3D with the Pull2 tool. You can also sweep the ellipse in 3D, or rotate
it.
The sketch grid must be visible in the workspace before you can draw.
To draw an ellipse
1. Click Ellipse in the Sketch group.
2. Click to set the center of the ellipse.
You can dimension the points relative to other sketch objects.
3. Click to set the overall length and angular orientation of the first axis.
4. Click to set the length of the second axis.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
1Geometric shape described as a circle viewed at an angle; oval with two centers of equal radius.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Tangent arcs
Use the Tangent1 Arc2 tool to sketch an arc that is tangent to a curve or line in your design. This arc
will become an edge when you pull your sketch into 3D with the Pull3 tool.
The sketch grid must be visible in the workspace before you can draw.
1Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
2Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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To draw a tangent arc between points in 3D
1. Click Tangent Arc in the Sketch group.
2. Switch to 3D mode:
If a sketch plane is not active, press Esc.
If a sketch plane is active, click 3D Mode1 in the Mode group or press D.
3. Click to set the first point of the arc.
This can be any point on an object in your design.
The tangency indicator shows you how the new arc will be tangent with existing geometry if
you click on the current cursor location.
4. Click to set the end point of the arc.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap2 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
1 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
2 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Editing a tangent arc maintains its connections
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Three-point arcs
Use the Three-Point1 Arc2 tool to create an arc by specifying its start and end points, and the radius
or chord angle. This arc can be created tangent to another arc, line, or spline at its start. The arc will
become an edge when you pull your sketch into 3D with the Pull tool. As an option, you can also cre-
ate a Three-Point Arc in 3D mode.
The sketch grid must be visible in the workspace before you can draw.
Options
The following options are available for every sketch tool:
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2 Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
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Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
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Swept arcs
Use the Sweep1 Arc2 tool to create an arc with a known center and end points. Tangency is not a
factor in the creation of this arc. The arc will become an edge when you pull your sketch into 3D with
the Pull3 tool.
The sketch grid must be visible in the workspace before you can draw.
Options
The following options are available for every sketch tool:
1Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
2Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
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Polygons
Use the Polygon1 tool to draw a polygon with between 3 and 64 sides. You can dimension the loc-
ation of the axis, the length of the radius, the orientation angle, and set the number of sides as you
sketch the polygon.
The sides of a sketched polygon maintain their relationship to each other. When you pull a polygon
into 3D, faces with a polygon relationship are displayed with a pattern when you select the solid.
Changing one face or edge affects all the faces in the relationship.
To draw a polygon
1. Click Polygon in the Sketch group.
2. (Optional) Select Use internal radius in the Options panel2 to dimension the polygon based
on the diameter of a circle inscribed within the polygon. Uncheck the option to dimension the
polygon based on a circumscribed circle.
3. Click to set the center of the polygon.
You can dimension the points relative to other sketch objects.
4. Drag the mouse to draw the polygon and change its orientation.
1Complex object composed of three or more straight lines in a closed figure. Use the Polygon tool
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The orientation is the polygon's angle relative to the X and Y axis.
You can press Tab and type a number to change the diameter, orientation, or number of sides.
5. Click to complete the polygon.
The sides of the polygon are all related, and act as one object. When pulled in 3D, the edges
and faces of the polygonal solid will also maintain this relationship.
Tip If you trim a polygon sketch with the Trim Away tool, you can drag the original sides of
the polygon with the Select tool to recreate the polygon.
Options
The following options are available in the Options panel:
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2 Relationship between objects that enables you to edit them together. For example, when you pull a
polygon into 3D, the faces acquire a polygon relationship. If you act on one face or edge, it affects
all the faces in the polygon. Another example of an association is a mirror plane between two faces.
See Mirror, Remove associations
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Select this option to dimension the polygon based on the diameter of a
Use circle inscribed within the polygon. Uncheck the option to dimension the
internal polygon based on a circumscribed circle. In the image below, the blue
radius circle is inscribed within the polygon and the orange circle is cir-
cumscribed around it.
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode selected you must select the Create layout curves check-
box again in the Sketch Options group of the Options panel in order to create layout curves
on the drawing sheet. See Layout Curves.
Curve2 Fitter Options: If the Sketch plane passes through a Mesh object3, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2 In 3D, any line in space.
3Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
A polygon pulled into a solid maintains the relationships between its sides. In this example, pulling
one side pulls all sides of the polygon.
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Creating a spline
Use the Spline1 tool to sketch splines in 2D or to draw splines between points on objects in 3D. A
spline is a continuously curved line, without sharp boundaries (that is, without vertices). Splines can
become edges when you pull your sketch into 3D with the Pull2 tool. Sweeping along a spline in 3D
lets you create smooth, curvy shapes.
The sketch grid must be visible in the workspace before you can draw.
1A continuously curved line, without sharp boundaries (that is, without vertices). Create a spline by
defining a set of points using the Spline tool. A spline becomes an edge when you pull it with the
Pull tool.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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5. End the spline:
Double-click to set the end point of the spline.
Hold Alt and click to make the end point tangent with an adjacent sketch or edge.
Right-click and select Finish Spline.
Press Esc.
Connect the end point to the start point.
Click any other tool (except the Clipboard and Orient tools).
1 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
2 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Connect the end point to the start point.
Click any tool (except the Clipboard and Orient tools).
Once you have created a closed spline, you cannot edit it into an open spline.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
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checkbox again in the Sketch Options group of the Options panel1 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve2 Fitter Options: If the Sketch plane passes through a Mesh object3, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
Examples
1Area of the user interface that enables you to modify functions specific to tools.
2 In 3D, any line in space.
3Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Editing a spline
You can drag a spline, its spline points, or its control points while the Select tools is active. You can
be in 2D or 3D mode.
Spline1 points are the points along the spine that define the position of its curves. Spline points are
displayed as circles when you hover over a spline.
Control points are displayed outside of the spline, and define the curvature of the spline between
points. Control points are displayed as diamonds connected by a dotted line when you select a
spline.
To move a spline
1. Click the Select tool in the Edit group on the Design2 tab while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click anywhere on the spline except for the defining points, and drag it to move it.
To edit a spline
1. Click the Select tool in the Edit ribbon group while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click and drag on any spline or control point to move it, leaving the other spline and control
points fixed in space.
You can box-select spline points.
4. (Optional) Edit the dimensions associated with that point.
1A continuously curved line, without sharp boundaries (that is, without vertices). Create a spline by
defining a set of points using the Spline tool. A spline becomes an edge when you pull it with the
Pull tool.
22D or 3D model that contains at least one top-level component.
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To change spline end points
1. Select the spline to display its end point control handle.
The end point control handle is a light blue point at the end of a dotted line extending out-
wards from the end of the spline. In some cases, these end points may be located some dis-
tance away from your sketch. Zoom out from the sketch until you can see the end point
control handle.
If another line, arc, or spline shares that end point, the end point influence may snap into tan-
gency with that sketch entity. To adjust the end point influence in this case, move the mouse a
short distance away from the end point to display the end point control handle.
After it is moved, the end point will snap to its original tangency.
2. (Optional) In 3D, hold Alt and select a planar or linear object that you want the spline to be tan-
gent with. You can hold Alt and select a curve, edge or face if the curve, edge or face passes
through the point. If you select a face, the tangency at the point where the point intersects the
curve or surface is used. The default is the tangency direction with the least amount of
curvature.
3. Drag the end point control handles to change the influence of that end point on the shape of
the spline.
The control handle will snap back to its initial tangent direction, which is indicated by a dotted
line.
The amount of the end point's influence can be controlled by dragging the end point control
handle closer to or further away from the end point.
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3. Right-click the point you want to remove and select Remove Spline Point1.
The spline adjusts to accommodate the removal of the point.
False: If you change this property to False, the end tangencies of a closed curve dont
match. If a spline curve is closed and you set the property to False, the curve will
become teardrop-shaped because the end points will no longer be tangent, as shown
here:
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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To extend a spline by pulling
1. Click the Pull tool in the Edit group on the Design tab while in 3D mode.
2. Click an end point of the splineand drag in the direction of the Pull1 arrow.
You can also click the end point, click theUp To tool guide, then click the objectup to which
you want to pull.
Examples
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Dragging end point control handles in 3D
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Splitting curves
Use the Split1 Curve2 tool to split one curve with another curve or point. You can also use a 3D
object that intersects the curve, such as a plane or face. The segments of the split curve can then be
selected and edited independently.
The sketch grid must be visible in the workspace before you can split curves.
To split a curve
1. Click Split Curve in the Sketch group.
2. Click the curve you want to split.
3. Click a curve or point that intersects the curve you want to split. The curve will be split at the
intersection.
1Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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Creating corners
Use the Create Corner1 tool to trim back or extend two lines so that they meet at a corner.
The sketch grid must be visible in the workspace before you can create corners.
Options
The following options are available in the Create Corner tool:
If you select this option and click the first line, then click a second, non-intersecting
Trim/Extend
line, you extend the first line, but not the second. If the two lines intersect, the first
curve
line is trimmed by the second line.
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Examples
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Creating rounded corners
Use the Create Rounded Corner1 tool to trim back or connect two intersecting lines or arcs so that
they meet with an arc tangent at both ends. You can also use this tool with coplanar 3D lines, such as
lines you created by blending.
The sketch grid must be visible in the workspace before you can create roundedcorners, which are
also known as fillets.
For lines that meet at a corner, you can select and drag the vertex.
You can also enter the tool first and then make your selection.
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To create multiple rounded corners using Ctrl
1. Sketch some curves with several vertices (e.g. a rectangle).
2. Enter the Create Rounded Corner tool.
3. Click a corner vertex and drag to preview the round.
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5. While holding Ctrl, click and drag another corner vertex to preview BOTH rounds.
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Options
The following options are available with the Create Rounded Corner tool.
Examples
1 Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
2 Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
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Rounding corners of 3D lines, then sweeping to create a pipe
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Bending lines
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend tool to
adjust the radius of arcs and arced edges. Bend works on straight lines when you are sketching and
when you are editing in cross-section.
You can insert a point curve text file to make a complicated bend.
Options
The following options are available for every sketch tool:
Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian
dimensions from the point. Cartesian dimensions show you the X and Y distances from the
point you select. If you don't have a point selected, it shows you the X and Y distances from
the origin.
Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions
from the point. Polar dimensions show you an angle and a distance from the point you select.
If you don't have a point selected, it shows you the angle and distance from the origin.
1See Section
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Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Trimming lines
Use the Trim Away tool to delete any line portion bounded by an intersection with a line or edge.
The sketch grid must be visible in the workspace before you can trim lines.
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Inserting a face curve
You can draw spline curves on a 3D face using the Face1 Curve2 tool. These curves follow the con-
tour of a face. The face curve can be used like any other edge to modify the object.
3. Double-click to end the curve or close the curve by clicking on your beginning point.
Now you are in editing mode and can change the curve as desired. The curve will not be
applied to your design until you complete the operation.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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4. (Optional) Right-click a spot on the curve and select Add Face Curve Point1 to add a spline
point.
5. (Optional) Right-click a spline point and select Remove Face Curve Point to delete the point.
6. (Optional) Drag points to change the curve.
7. (Optional) Set the value for Periodic in the Properties panel2:
True: If you change this property to True, the tangencies of the beginning and end of
the curve will match to create a closed curve. If a curve is open and you set the property
to True, the spline will be closed.
False: If you change this property to False, the end tangencies of a closed curve dont
match. If a curve is closed and you set the property to False, the curve will become
teardrop-shaped because the end points will no longer be tangent.
8. Click the Complete tool guide or press Enter to apply the curve to your design.
Tip: You will get much more predictable results if the face to face boundaries you are drawing over
are tangent. Click on the edges (tangent or not) to place a point for more control over the inter-
section point at that boundary.
Tool guides
Examples
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Sketching a face curve that is closed over tangentially-connected solid faces
The result of offsetting the edges that were created as a result of the face curve above
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Offsetting curves
Use the Offset1 Curve2 tool to create an offset of any curve in the grid plane. If you are creating an
offset spline, you will get the best results with an offset distance appropriate to the curvature of your
spline.
The sketch grid must be visible in the workspace before you can create offset curves.
To offset a curve
1. Click Offset Curve in the Sketch group on the Design3 tab.
2. Select the curves you want to offset.
Standard curve selection techniques apply, so you can double-click to select connected loops
of curves. Ctrl and Shift can also be used to extend or replace the selected items prior to off-
setting.
You can also use box, lasso, and paint select modes to select multiple sketch curves. See Using
the radial menu to learn how to access these select modes.
If you select more than one curve, then they will be merged when they are offset.
To clear the current selection, click an empty spot in the Design window4.
3. Hover the mouse over a line or point and press Shift to create an offset from that curve or
point.
As you move the cursor away from the selected curve, you can see a preview of the offset res-
ult. The offset defaults to one grid square.
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4. (Optional) Select an option to specify how intersecting offset curves should meet.
5. Enter a dimension or click to set the width of the offset.
Options
The following options are available in the Offset Line1 tool:
Example
Highlighted line offset using each option. Shown from top to bottom: Close naturally, Close with
corner, and Close with arc.
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Projecting onto the sketch grid
Use the Project to Sketch tool to copy an edge or vertex of a solid to a 2D line or point that you can
manipulate with the sketch tools. You can also project a note onto the sketch grid. Projecting an axis
onto the sketch grid creates a construction line.
Except when explicitly selecting a new sketch plane, this is the only sketch tool that can select items
that are not on the sketch grid. You can also select note text and project the text onto your sketch.
The sketch grid must be visible in the workspace before you can project edges onto it.
You can project a body onto a layout sketch plane on a drawing sheet.
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Tip If you have difficulty seeing a projected line, check that Fade Scene Under Grid1 is selec-
ted on the Display tab.
Examples
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3 A solid or surface.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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Projecting the body outline to the sketch grid
It may be necessary to use the tools in the Fix Curves group on the Repair tab if the sketch does not
automatically close into a surface.
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Scaling a sketch
Use the Scale1 tool to display control handles that you can use to manipulate a 2D object. The Scale
tool also works in Section mode2 on solids with only planar faces.
The Scale tool works for sketches that lie on a plane. If you need to scale sketches that lie on mul-
tiple planes, see Scaling sketches with Pull.
1 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
2See Section
32D or 3D model that contains at least one top-level component.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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Rotate1: Drag the green control handle.
Change the center of rotation and scaling: Drag the pink circle.
Pan2: Move3 the mouse over the dashed border so it changes to a solid line then drag
the boxed object(s).
Options
The following option is available in the Scale tool:
Select this option to keep the ratio between the sides the same when you drag or
Fix aspect
enter a dimension. You can also Shift+drag to keep the aspect ratio without selecting
ratio
this option.
Reorient the
Move and rotate the scale bounding box without affecting the selected geometry.
box
Maintain Keep the connection between a sketch curve and other curves that share its end
sketch con- points. If you deselect this option and scale a sketch curve, the curve will scale inde-
nectivity pendent of other curves.
1 Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
2 Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Examples
The Scale tools dimensions refer to the extents of the selected sketch object
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Scaling sketches using pull
You can scale sketch curves with the Scale tool, or you can use the Pull1 tool.
You should use the Scale2 tool when you want to scale sketch curves that lie on a plane. Use the Pull
tool when you want to scale curves that lie on multiple planes, as in the example below.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
32D or 3D model that contains at least one top-level component.
4 Smooth and tangent transition between faces or edges; created using the Pull tool.
5Area of the user interface that enables you to modify functions specific to tools.
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Editing
Use the editing tools to create and edit 2D and 3D solids. You can select, pull, move (in 2D and 3D),
edit in cross-section, fill (heal), bend lines and edges, and tweak faces.
In SpaceClaim, there is little need for a distinction between creating and editing. There is no hier-
archical feature tree, so you have considerable freedom when designing. Create a box by pulling on
a rectangular region. Edit the size of the box by pulling on one of its faces. Draw a rectangle to cre-
ate a pull-able region. Draw a rectangle on a face to create a new face.
In general, you are either editing or creating with one of the main tools (Select, Pull1, Move2, Com-
bine3, or sketching and editing in Section mode4), the many secondary tools, or inserting rela-
tionships between faces in the design (Shell5, Offset6, Mirror7). Combining objects (intersecting,
merging, cutting, etc.) is handled by the tools in the Intersect8 ribbon group.
Selection is integral to face and edge manipulation. You can extend selections with standard con-
trols (double-click, Ctrl, Shift), by right-clicking and selecting from the Select menu, or using
SpaceClaim's power selection functions.
A quick note about solids and surfaces: SpaceClaim always converts a closed set of surface faces into
a solid. Similarly, sketched lines that clearly create regions on faces are replaced with real edges. The
change in face transparency and edge lines reflects this transformation.
You can cut, copy, paste, and detach objects in most tools.
You can also nudge objects in most tools. Hold Ctrl+Alt and the up or down arrow to nudge an
object. The up arrow increases the dimension and the down arrow decreases the dimension. If you
nudge multiple times then click Undo, all the nudges will be reverted. You can view and change the
nudge distance in the Snap options.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A tool used to translate or rotate geometry.
3A tool used to cut or glue geometry together.
4See Section
5Solid or part that is hollowed out from a selected face, leaving a shell of designated thickness.
6Distance an edge, segment, or curve is moved or copied.
7Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
8A tool used to split solids and faces.
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In SpaceClaim, there are three modes you can use to edit your designs:
Sketch mode1 displays the sketch grid, so you can use any of the sketch tools to sketch in 2D.
Section mode lets you edit solids by working with their edges and vertices in cross-section.
3D mode lets you work directly with objects in 3D space.
Use the Select tool to select 2D or 3D objects in your design for editing. You can select ver-
tices, edges, curves, planes, axes, faces, surfaces, rounds, solids, and components in 3D. In 2D,
you can select points and lines. You can also select circle and ellipse centers, the midpoints of
lines and edges, and the internal points and end points of splines. The Select tool can also be
used to edit a sketch.
Use the Pull tool to offset, extrude, revolve, sweep, draft, scale, drape, and blend faces; use it
to round, chamfer, or extrude edges.
Use the Move tool to move one or more faces, surfaces, solids, or components. The behavior
of the Move tool changes based on what you have selected.
Use the Fill tool to fill in the selected faces with the surrounding surface or solid. The region
must be completely surrounded to be filled. You can also use the Fill2 tool to patch new sur-
faces through loops of edges.
Use the Replace tool to replace one face (or multiple faces) with another face (or faces). You
can also use it to simplify a spline face that is very similar to a cylinder or plane, or to align a
set of planar faces that are almost aligned.
You can edit any face or surface with Tweak Face to change its surface geometry. This tool is
available in 3D mode and in drawings.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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Editing with annotation dimensions
You can use 3D annotation dimensions to change your design using the Pull1 and Move2 tools.
Annotation3 dimensions can be used in combination with ruler dimensions.
To view a video tutorial on this topic, see Tutorial: Annotation Dimensions on the SpaceClaim web
site.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A tool used to translate or rotate geometry.
3Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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If you are using the Move tool and you don't see the spark icons, you need to select a dir-
ection on the Move handle or you must create a ruler dimension. You get more predictable
results if you re-anchor the Move handle to the appropriate face, edge, or point.
5. Type a new dimension and press Enter.
The objects you selected will change based on the dimension.
If the dimension you change isn't associated with the objects you selected, nothing will
change and you will see an error message in the Status area on the lower right side of the
SpaceClaim window.
If the tool can't make the change in the direction that the Pull or Move handle points toward,
then it will try to make the change in the opposite direction to achieve the dimension you
enter.
Examples
Selecting a dimension with the Move tool active. You must select a direction on the Move handle
before you can select a dimension.
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Changing the value of the dimension field
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Using a linear dimension to change the angle of a face with Move
Note1: We re-anchored the Move tool to the lower, horizontal edge of the face
Pulling with a radial dimension on a face that is offset with another cylindrical face; also works when
you select both radial faces without an offset relation
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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Mathematical expressions
Units are applied to previous terms if units were not specified and are applied to subsequent terms
unless you override them:
1 + 1cm = 1cm + 1cm
1cm + 1 = 1cm + 1cm
1The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
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1cm + 1 + 1mm = 1cm + 1mm + 1mm
1cm + 1 1/2 mm = 1cm + 1mm + 1mm / 2
Trigonometry functions work in radians by default, but you can enter degrees:
sin(45 deg)
Numbers support standard form, but e is a built-in constant:
2e2 = 200
2e 2 = 2 * e * 2 = 10.873...
2e-2 = 0.02
2e 2 = 2 * e 2 = 3.436...
2e1 = 20
2e = 2 * e
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Pulling
Use the Pull1 tool to offset, extrude, revolve, sweep, anddraft faces; use it to round, chamfer,
extrude, copy, or pivot edges. You can also drag a point with the Pull tool to draw a line on a sketch
plane.
The Pull tool can also be used on selections of Mesh facets.
Pulling the apex of a cone changes its height. Pulling through the base plane will invert the cone.
Pulling a loop of edges attached to a vertex will create conical faces at the corners when appro-
priate.
You can select a face, then pull, dragging anywhere to act, or you can click, drag, and release a high-
lighted face. In general, the result of a pull stays selected or highlighted after the pull operation.
The action of the Pull tool depends on which faces and edges you select to work with, and which
faces, planes, or edges you select to drive the change. For example, if you choose to work with a
face, then select an edge to "drive" the pull, the Pull tool infers that you want to pivot the face
around that edge. When multiple actions can be inferred, you can use the Tool guides2 to correct
the Pull tool's inference. The Pull tool maintains any offset, mirror, pattern, or coaxial relationships.
When you pull a face, there are two main decisions you need to make. The first is to determine the
direction you want to pull in. A default direction is offered to you, but it can be overridden using the
Direction tool guide. The second is to determine what is going to happen at the edges of the face.
By default, the edges of the face are determined by its neighbors, but you can override this behavior
by including the edges in your Pull selection to create an extrusion. When you pull, connected cham-
fers are automatically removed and replaced.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2 Functions that are specific to the selected tool.
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If you entered the Design1 tab with sheet metal features selected, the Pull tool will
work as it does in Sheet metal. To work as usual, right click on the sheet metal part
in the Structure tree2 and choose Suspend Sheet Metal in the context menu.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4Tools for displaying measurement properties of the edges, faces, and solids in your design.
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4. Click in the Measurement results (hover over measurements to display purple box). Once
selected, that single measurement will display on screen with arrows pointing to either
object chosen for measurement.
5. Click in the highlighted dimension box and modify the value for a one-time adjustment
of the model or create a Measurement Group which can be modified at any time.
6. Measurement groups can also be created from Area results. Modifying the group then
adjusts the model to produce a desired area. For example, create a Measurement group
for the area of a side of a box. While pulling the front of the box, you can enter a new
area value for the side to complete the Pull.
4. (Optional) Select options from the Options panel1, or right-click and select them from the
mini-toolbar.
5. Click and drag in the direction of the Pull arrow to create or edit a solid.
6. If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
Press Shift to snap while pulling.
Press the spacebar or click on a dimension to enter a value.
To dimension the pull, type the distance you want to pull and press Enter. You can also type a
dimension in the dimension box in the mini-toolbar.
You do not have to click and drag on (or even near) the Pull arrow. In fact, we recommend that
you move your cursor away from the arrow for more precise control of the pull. The only
important input to the Pull tool is the direction in which you are moving the cursor. When you
pull, contiguous solids are automatically combined.
1Area of the user interface that enables you to modify functions specific to tools.
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If you want to pull in a head-on view, use the ruler at the bottom right corner of the Design
window to pull instead of the Pull arrow. Slide the gray bar to the left to subtract material, and
to the right to add material.
If you pull through another object in the same component, the smaller object is merged into
the larger one, and receives the larger object's properties. If you pull multiple, touching sur-
faces, the smaller surfaces are merged into the largest one. Select the No Merge option if you
don't want objects merged.
Hold the Ctrl key while pulling to create a copy of the object that is offset by the distance you
pull. You can also hold Ctrl while revolving to create a copy of a surface. The influence of
neighboring faces is taken into account to trim or extend the edges of the copied face, when
appropriate. You can use the Up To tool guide with Ctrl to make a copy, and you can use the
Both Sides option to make two copies that are offset in opposite directions from the original.
You can also use the Up To tool guide to pull surfaces up to a reference edge.
Press Esc to cancel the Pull.
See the topics in the Table of Contents under Designing > Editing > Pulling for the list of
actions you can perform with the Pull tool.
Do it faster
1. Select the faces, edges, and points you want to work with.
In general, pulling a face increases the size of the solid, pulling an edge creates a surface, and
pulling a point creates a line or curve.
2. (Optional) Alt+click the face or edge that will drive the pull.
3. Drag in the direction of the Pull arrow.
Pulling a curve
When you select a curve with the Pull tool, the direction of the extrusion is determined by the plane
of the curve.
If a curve lies on the Z axis, the pull arrow points in the Y direction.
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If you select two curves on the same plane, the pull arrow points in the dir-
ection that is perpendicular to the plane of the curves.
If you select a curve that touches another curve, the pull arrow points in the
direction perpendicular to the plane of the two curves.
Press Ctrl and drag to Pull the curve end tangent to the curve.
1Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
2Analysis tool that displays a fringe graph or color shading to represent the curvature along curves or
edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
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Without pressing Ctrl, Pulling the curve end extends it with its natural curvature.
Pulling surface edges
Surface1 edges can be Pulled normal to their neighboring face. Press the Ctrl key when you begin
the Pull.
Press Ctrl and drag to Pull the edge tangent to the surface.
1Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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Without pressing Ctrl, Pulling the edge extends it with its natural curvature.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can perform
standard selection tasks, and create natural offsets and rounds. Select a face, parallel faces, or
surface edges to offset them. Select a solid edge to round it. Alt+click to select the driving
face or edge for revolves, directed extrusion, sweeps, and drafts. Alt+double-click an edge to
select an edge loop. Alt+double-click again to cycle through alternate edge loops. You can
select objects across multiple components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or planar
face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve1 tool guide
to select the straight line, edge, or axis around which you want to pivot or revolve.
Select any number of contiguous faces on the same body, then use the Draft2 tool guide to
select the plane, planar face, or edge around which you want to pivot. None of the contiguous
faces can be parallel to the neutral plane, face or edge around which you want to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which you want
to sweep. Faces and edges can be swept, and the sweep trajectory cannot be in the same plane
as the face.
1 Move in a path around an axis. Use the Pull tool to revolve faces, edges, or a helix around an axis.
The axis may be a straight line, axis, or edge. See Subtractive revolve.
2 Angle or taper on an object that facilitates removal from a mold or die. You draft by pulling one or
more faces around about another face that you selected as the pivot. You can add or cut material as
you pull.
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Use the Scale1 Body2 tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled object's face
or edge will mate with the surface of the selected body or be pulled up to a plane through the
selection. You can also use this tool guide to pull surfaces up to a reference edge or facet.
When pulling Up To a Facet3 reference, a dimension is displayed for further editing. The
object will be copied if you hold Ctrl.
The selection used for Up To can come from the Structure Tree, if it can be determined. A
single face surface is an example of an Up To selection in the Structure Tree.
Extends an edge or face to the nearest face. This option works similar to the Up To tool guide,
except you don't select the face to extend to.
You can useFull Pull to automatically pull edges up to the closest faces that intersect with the
object. The edges you select are extended in the direction of the Pull handle up to the next set
of faces or edges that fully bound the extension. The original surfaces that the edges belong to
are extended and new edges may be created; however, new faces are not created.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel or the mini-toolbar:
Only add material when you pull. If you pull in a subtractive direction, no change will
Add
occur. You can combine this option with other Pull options.
Only remove material when you pull. If you pull in an additive direction, no change will
Cut
occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with
Merge an existing object.
When this check box is selected and you pull a surface, the surface is extruded into a
solid. This is the default behavior. When the option is deselected and you pull a surface,
Thicken the surface is offset to a new location, changing the original surface. When you hold
surfaces Ctrl and drag a surface with the option selected or deselected, the surface is copied
and then offset.
Main- Select this check box to maintain the offset relationship when pulling.
1 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
2 A solid or surface.
3Simple triangular face used to describe surface geometry in STL (stereolithography) file format.
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tain Off-
set1
Pull
Select a single, detached edge, imprinted edge, surface, or helix then click this option
Both
to pull both sides of the edge or surface at once.
Sides
Opens the Measure tool. Selecting a measurement result returns you to the Pull tool
Meas- and displays the measurement valuein a dimension box with an arrow pointing to the
ure measured object. Modify the value for a one-time adjustment of the model or create a
Measurement Group which can be modified at any time.
Opens the Mass Properties tool. Selecting a mass property result returns you to the
Mass2 Pull tool and displays the measurement valuein a dimension box with an arrow point-
Properties ing to the measured object. Modify the value for a one-time adjustment of the model
or create a Measurement Group which can be modified at any time.
Select this option, then click to connect a ruler, oriented along the pull axis, to an
anchor edge or face. You can use the ruler to dimension the pull. The direction must be
Ruler
specified to successfully create a ruler dimension. Press Esc to cancel the ruler dimen-
sion.
When you are pulling an edge, select this option to create a rounded corner, which
Round3 isalso known as a fillet.
Cham-
When you are pulling an edge, select this option to create a chamfer.
fer4
Extrude5 When you are pulling an edge, select this option to extrude the edge into a surface.
Edge6
When you are pulling an edge, select this option to create a copy of the edge.
Copy
The type of offset is determined by whether or not Offset edges by geodesic cal-
Edge
culation is selected in Advanced options. This option is selected by default. When this
your design.
3 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
4 Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
5 To pull a face along with its edges. The edges extend to bound the extruded face, creating a new
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option is selected, all the points on the offset edge are the same distance from the ini-
tial edge. In the examples below, the original edge is highlighted in green, the regular
offset is shown in orange, and the geodesic offset is shown in blue.
Pivot When you are pulling an edge, select this option to pivot the edge along the selected
Edge Pull arrow.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or
trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
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Pulling edges up to other edges with the Up To tool guide
Pulling edges with the Full Pull option. If you select the lower edge of the green surface shown
above, you will receive an error because the neighboring surface does not extend past the end of
the selected edge. The edge on the right side of the face can be pulled with the option, because the
neighboring face extends beyond its length. A new edge is created, which is marked in red in the
illustration on the right.
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Pulling edges to their nearest neighbor with the Full Pull option
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Holding Ctrl while pulling a surface with the Both Sides option creates copies of a surface.
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Pulling two edges with the Extrude (2a), Copy Edge (2b), and Pivot (2c) options.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes
are close together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the
cone and has the same radius as the cylinder.
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Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the
resulting hole.
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Offsetting and extruding faces
You can extend or extrude the edges of any surface with the Pull1 tool. When you extend an edge,
the pull extends the neighboring faces without creating a new edge. Extruding an edge creates
edges.
1. Click Pull in the Edit group on the Design2 tab. The Select tool guide on the right side of
the Design window3 should be active.
2. Select the outside edge of a surface.
Ctrl+click to select multiple edges.
3. Click the Pull arrow oriented along the surface to extend the edge. Press Tab or click the other
Pull arrow to extrude the edge in another direction.
4. (Optional) Ctrl+click the vertex of one or both neighboring edges to ignore their influence.
5. Drag in the direction of the Pull arrow to extend the edge or create a new surface per-
pendicular to the old one.
If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
The natural direction of a surface edge is in the plane of the surface.
You can use the Up To tool guide to pull a linear edge up to a face, surface, edge, or point. If
the face or surface does not intersect the edge you are pulling, the edge will be pulled par-
allel to the selected object.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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To dimension the extension, type the distance you want to extend the surface while you are
pulling and press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel1, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction, no
Add
change will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with an
Merge existing object.
Extends an edge or face to the nearest face. This option works similar to the Up To tool
Full guide, except you don't select the face to extend to. If used to revolve or sweep, click this
Pull option to revolve 360 degrees or to the next face, sweep through the full trajectory, or
blend through selected faces.
Pull
Select a single, detached edge, imprinted edge, or surface, then click this option to pull
Both
both sides of the edge or surface at once.
Sides
Select this option, then click to connect a ruler, oriented along the pull axis, to an anchor
edge or face. You can use the ruler to dimension the pull. The direction must be specified
Ruler
to successfully create a ruler dimension. Press Esc to cancel the ruler dimension.
Pulls the element so it mates with the surface of the selected body or be pulled up to a
Up
plane through the selection. You can find this option in the mini-toolbar and it is the same
to
as the Up To tool guide.
Extrude When you are pulling an edge, select this option to extrude the edge into a surface.
2 Edge3
Copy When you are pulling an edge, select this option to create a copy of the edge.
Edge
1Area of the user interface that enables you to modify functions specific to tools.
2 To pull a face along with its edges. The edges extend to bound the extruded face, creating a new
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When you are pulling an edge, select this option to pivot the edge along the selected Pull
Pivot
arrow.
Edge
Examples
Pulling the edge of a surface up to another edge forms a solid if it closes the body
Pulling the edge of a cylindrical surface extends the surface along a cylindrical path (A) unless you
hold Ctrl (B).
Pulling the edge of a cylindrical surface with the No Merge option selected creates a new edge.
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Pulling the edge of a cylindrical surface with the Both Sides option and holding Ctrl creates a new
surface tangent to the cylinder and extends in both directions from the edge.
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Extending and extruding surface edges
1. Select the Pull1 tool in the Edit group on the Design2 tab. The Select tool guide on the
right side of the Design window3 should be active.
2. Select the face or surface you want to offset or extrude.
You can select multiple surfaces and faces of solids to offset or extrude them simultaneously.
3. (Optional) Add edges to your selection.
Select the edges of the face that you want to extrude when you pull. (Any unselected edges
are defined by the neighboring geometry during the pull, creating an offset instead of an
extrusion.)
4. (Optional) Select the Direction tool guide , then click the straight line, axis, or edge if you
want to offset or extrude in a different direction.
You can also Alt+click a straight line, axis, plane, origin axis, or edge. Sometimes SpaceClaim
guesses your intent incorrectly when you Alt+click the direction line. If this happens, just use
the Direction tool guide to correct it.
The pull direction is shown in blue and the pull arrow is reoriented.
5. Click and drag the face in the direction of the Pull arrow.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4Object that encloses volume. A surface becomes a solid if it encloses volume.
5Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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Dragging a: Does this:
Creates a round, chamfer, or extrusion, depending on the selected
Corner1 edge of a solid
option
Round2 or chamfer Offsets the round or chamfer
Variable round Uniformly offsets the variable round
Cylinder, torus, or cone Offsets the cylinder, torus, or cone
To dimension the offset, type the distance you want to pull and press Enter.
Press and hold Ctrl to offset a copy of the face as a surface.
Neighboring faces automatically extend to bound the offset face.
You can also use the Up To tool guide to pull up to any edge, plane, surface, or face in your
design. If you pull a round, chamfer, or cylinder with the Up To tool guide, and pull up to sim-
ilar geometry, the radius or offset is changed to the dimension of the Up To face you select.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel3, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction, no change
Add will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with an
Merge existing object.
Pull Select a single, detached edge, imprinted edge, or surface, then click this option to pull
Both both sides of the edge or surface at once.
Sides
Select this option, then click to connect a ruler, oriented along the pull axis, to an anchor
edge or face. You can use the ruler to dimension the pull. The direction must be specified
Ruler
to successfully create a ruler dimension. Press Esc to cancel the ruler dimension.
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
3Area of the user interface that enables you to modify functions specific to tools.
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Pulls the element so it mates with the surface of the selected body or be pulled up to a
Up
plane through the selection. You can find this option in the mini-toolbar and it is the same
to
as the Up To tool guide.
Examples
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Extruding edges and curves
You can extrude the edge of any solid by selecting the Pull1 tool's Extrude2 Edge3 option. You can
also extend and extrude surface edges.
To extrude an edge
1. Click Pull in the Edit group on the Design4 tab. The Select tool guide on the right side of
the Design window5 should be active.
2. Select the edge or edges you want to extrude.
Ctrl+click to select multiple edges. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the edge. One
arrow is highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press
Tab to change the direction.
Click and drag the edge in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance
while you are pulling and press Enter.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2To pull a face along with its edges. The edges extend to bound the extruded face, creating a new
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Press Ctrl to copy the edges.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of edges in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not
intersect the edge you are pulling, the edge will be pulled parallel to the face. If you pull the edge
of a surface up to another object, the result is automatically solidified if it creates a closed volume.
To extrude a curve
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the curve or curves you want to extrude.
Ctrl+click to select multiple curves. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the curve. One
arrow is highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press
Tab to change the direction.
Click and drag the curve in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance
while you are pulling and press Enter.
Press Ctrl to copy the curves.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of curves in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not
intersect the curve you are pulling, the curve will be pulled parallel to the face. If you pull the curve
of a surface up to another object, the result is automatically solidified if it creates a closed volume.
When extruding sketch curves into surfaces, the following rules apply to the resulting surface color.
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If all curves being pulled are the same color AND the
curve colors override their layer color, the surface is the
same color as the curves.
If all curves being pulled are the same color AND the
curves take their color from a layer that is not the Active
layer, the surface is the color of the Active layer and not
the color of the curves.
If all curves are not the same color, the surface uses the
Active layer color.
If all curves are not the same color AND take their colors
from different layers, the surface uses the Active layer
color.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel1, or right-click and select them from the mini-toolbar:
1Area of the user interface that enables you to modify functions specific to tools.
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Select the Add option to only add material. If you pull in a subtractive direction, no
Add
change will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with
Merge an existing object.
Pull Select a single, detached edge, imprinted edge, or surface, then click this option to
Both Sides pull both sides of the edge or surface at once.
Select this option, then click to connect a ruler, oriented along the pull axis, to an
anchor edge or face. You can use the ruler to dimension the pull. The direction must
Ruler
be specified to successfully create a ruler dimension. Press Esc to cancel the ruler
dimension.
Pulls the element so it mates with the surface of the selected body or be pulled up to
Up to a plane through the selection. You can find this option in the mini-toolbar and it is the
same as the Up To tool guide.
Extrude
Edge or When you are pulling an edge or curve, select this option to extrude the edge into a
Extrude surface.
Curve 1
Copy
When you are pulling an edge, select this option to create a copy of the edge.
Edge
Pivot When you are pulling an edge, select this option to pivot the edge along the selected
Edge Pull arrow.
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Rounding edges
Use the Pull1 tool's Round2 option to round the edges of any solid. You can also round an inside
or outside corner of a surface. To create a rounded face between two faces, see Rounding between
faces and surfaces.
Rounds are recognized as a face type, with their own options in the Properties panel. You can
change the Round value (true or false) and the Radius value. The Round value for a variable radius
round is Varies.
You can change a constant- or variable-radius round with the Pull tool in section mode.
To round an edge
1. Click the Pull tool in the Edit group on the Design3 tab.
2. Select the edge or edges you want to round. Double-click to select a tangent chain.
You can also select the vertex of an inside or an outside corner of a surface.
3. Select the Round option in the Options panel4 or from the mini-toolbar. This option is
automatically selected for edges that can be rounded.
4. Click and drag the edge in the direction of the Pull arrow.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
32D or 3D model that contains at least one top-level component.
4Area of the user interface that enables you to modify functions specific to tools.
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To dimension the round, press the Spacebar, type the radius, and press Enter.
When you pull an edge to create a round, the Pull tool determines whether it should be a con-
stant radius or a variable radius round based on the geometry.
Once you create a round, pulling an adjacent face also pulls the round.
When you round more than one edge at the same time, and one or more of the rounds cannot
be created, only the successful rounds are created.
The face hidden by the round is remembered, so that if you fill the round it can be
displayed. If you move a round, the face hidden by it is also moved.
Examples
Pulling edges on geometry that automatically determines rounds will be variable radius.
When creating surface-to-surface rounds, the expansion direction depends on the order in which
you select the edges. In the example above, the rounds expand toward the left because the upper
edge was selected first.
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Rounding the edge created by two rounds with one edge not tangent.
Pullingrounds in a tangent chain. Pulling the selected tangent chain does not change the round
shown in blue.
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
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4. Slowly pull the mouse in the opposite direction, until the faces are no longer round, and con-
tinue pulling until the full round appears.
Example
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a length or percent) to set another point where you can adjust the round's radius.
Hold Ctrl and drag to copy a control point.
Press Tab to switch among and edit the dimensions by typing a number.
Two rounds that intersect at a shared edge can be made variable together by selecting the
shared sharp edge for modification. Both rounds become variable at that point. They can be
made variable independently by selecting the sharp end edge that is not shared by the rounds.
In the Pull tool, when you select an edge of a constant radius round, the Smooth option becomes
enabled if the geometry allows it. When checked, the transition between radius at each end of the
round will vary smoothly instead of linearly. Once set, the Smooth option remains set for subsequent
rounds until you change it.
The image below shows a Smooth variable radius round. Other editing examples follow.
Examples
The variable radius round handles have a drag (ball) handle. The center Radius Handle cannot be
dragged; all radii values are adjusted at once.
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Click the ball and drag to add and place a new radius handle.
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3. Select the Round option in the Options panel or from the mini-toolbar.
The round is removed.
1. Click the Fill2 tool in the Edit group on the Design tab.
2. Select the rounded edge.
3. Click the Complete tool guide.
The round is removed and a round group is created.
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
2 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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Rounding between faces and surfaces
You can create a rounded edge acrossthe gap between two faces or surfaces that would meet at a
corner. To create a rounded face on an edge, see Rounding edges.
When you round between faces of two solids, the solids must extend into the area where the roun-
ded face is created.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
4Area of the user interface that enables you to modify functions specific to tools.
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5. Click and drag in the direction of the Pull arrow.
To dimension the round, press the Spacebar, type the radius, and press Enter.
When you pull an edge to create a round, the Pull tool determines whether it should be a con-
stant radius or a variable radius round based on the geometry.
Once you create a round, pulling an adjacent face also pulls the round.
When you round more than one edge at the same time, and one or more of the rounds cannot
be created, only the successful rounds are created.
When pulling Face1-to-Face round,s you can match their radius to an existing round using the
Up To tool guide.
Unlike rounds made on edges, the faces hidden by the round are not remembered.
If you fill the round it will be replaced by an edge.
Examples
Rounding between faces on two parts. Material2 exists in the area where the rounded face is cre-
ated, so this operation will succeed.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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A rounded face cannot be created between these faces because material doesn't exist in the area
between the parts where the round will be created.
This sequence shows creating a round between faces, then using the Fill1 tool to remove the round.
The Fill replaces the round with an edge and not with the original geometry.
1Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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Chamfering edges
You can chamfer the edges of any solid by selecting the Pull1 tool's Chamfer2 option. Sketched
chamfers that you make using the CreateRounded Cornertool with the Chamfer option are recog-
nized as chamfers when they are extruded into a solid.
Chamfers are recognized as a face type, with their own options in the Properties panel. You can
change the Chamfer (true or false) and Distance values.
After you create the chamfer, you can adjust the setback distance of both sides and you can change
its offset. Drag the arrows above or below the chamfer to change the distance, or drag the arrow that
is perpendicular to the chamfer to change its offset. You can also pivot the edges and the chamfer's
distance properties will be updated with the new values.
When you make a hole in a chamfered face, the face is no longer a chamfer. You
can still pull the face, or the hole, but you cannot change the chamfer to a round or
dimension the chamfer.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
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To chamfer an edge
To change the offset distance of the chamfer, pull the arrow that is perpendicular to the
chamfer, as shown below. Press the spacebar while pulling to type a distance value.
tially displayed on the lower left side of the screen, but can be moved.
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To modify by Distance and Angle, select one of the side handlesto displaythe mini-
toolbar and click the Angle dimension option. The selected side becomes the dis-
tance side and the other switches to angle.
To convert the chamfer to a normal face, select False in the Chamfer field of the Prop-
erties panel. You can select True to convert a face to a chamfer; however, faces with
holes cannot be modified as chamfers. Changing this property does not change the geo-
metry. See the instructions below to remove a chamfer from an edge.
Hold the Shift key while pulling a chamfer setback or offset to snap to existing
edges.
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3. Select the Chamfer option or the Round1 option in the Options panel or from the
mini-toolbar.
The rounded edge is converted to a chamfered edge.
You cannot convert a chamfer to a round if you have changed its setback distance
(s).
To make a chamfer with the same setback and offset as another chamfer
1 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
2Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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1. Click Fill1 in the Edit group on the Design tab.
2. Select the chamfered edge.
3. Click the Complete tool guide.
The chamfer is removed and a chamfer group is created.
Examples
Pulling to enlarge an existing chamfer while holding Shift to snap to an edge. You can only snap to
an edge in this case when you pull an existing chamfer.
Using the Up to tool guide to change the offset and setback distances of a chamfer to match an
existing chamfer.
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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Pivoting edges
You can pivot the edge of any solid with the Pull1 tool's Pivot Edge2 option. You can alsopivot two
separate edges together when pulling in one direction.
To turn a cylinder into a cone, select the Pull tool and the Pivot Edge option. Then click the edge of
the cylinder and pull it until it forms a point. To turn a truncated cone into a cylinder, click the small
edge and pull it out.
To pivot an edge
1. Select the Pull tool in the Edit group on the Design3 tab.
TheSelect tool guide is enabled by default.
2. Select the edge or edges you want to pivot. Double-click to select a tangent chain or edge
loop.
3. Select the Pivot Edge option in the Options panel4, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can move the edge to pivot
the connected faces. One arrow is highlighted to show the primary direction.
4. If the arrow pointing in the direction you want to pull is not highlighted, click the arrow or
press Tab.
5. Drag the edge in the direction of the Pull arrow.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
23D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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During the pull, the distance you have moved the edge is displayed. You can dimension the
distance in Section1 and 3D mode, and dimension the angle in Section mode2.
You can hold Shift to snap to existing geometry.
Examples
1Design mode in which you edit solids by working with their edges and vertices in cross-section.
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Revolving faces
You can revolve any face or surface with the Pull1 tool. The face or surface can lie on both sides of
the revolve axis.
To revolve a face
1. Select the Pull tool in the Edit group on the Design2 tab. The Select tool guide on the
right side of the Design window3 should be active.
2. Select the surfaces, faces, or solids you want to revolve.
3. Alt+click the straight line, axis, or edge to set the revolve axis.
You can also select the Revolve4 tool guide, then click to set the revolve axis. The revolve axis
is shown in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected object, select the Up
To tool guide and click an edge, face, or plane, or select Full Pull from the Options panel5 or
mini-toolbar.
Neighboring faces automatically extend to define the boundaries of the revolved faces of
solids. Revolving from a flat surface face has no neighboring faces, so it makes new face
boundaries.
To dimension the rotation, type the rotation angle and press Enter. The positive direction is
shown by the Revolve handle.
Alt+click an axis, then mouse over a face and pull to revolve the face around the
axis.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel, or right-click and select them from the mini-toolbar:
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Move in a path around an axis. Use the Pull tool to revolve faces, edges, or a helix around an axis.
The axis may be a straight line, axis, or edge. See Subtractive revolve.
5Area of the user interface that enables you to modify functions specific to tools.
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Select the Add option to only add material. If you pull in a subtractive direction, no change
Add will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with an
Merge existing object.
Once you select the edge about which to revolve or sweep, click this option to revolve 360
Full
degrees or to the next face, sweep through the full trajectory, or blend through selected
Pull
faces.
Pulls the element so it mates with the surface of the selected body or be pulled up to a
Up
plane through the selection. You can find this option in the mini-toolbar and it is the same
to
as the Up To tool guide.
Examples
Revolve using cut, 180 degree revolve, and a full revolve of an ellipse around an asymmetrical axis
Revolving a surfacing using Cut, when the surface lies on both side of the axis and is enclosed within
a solid
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Revolving edges
You can revolve an edge to form a surface with the Pull1 tool. You can revolve the edge of a solid or
surface.
1. Select the Pull tool in the Edit group on the Design2 tab. The Select tool guide on the
right side of the Design window3 should be active.
2. Select the edges you want to revolve.
3. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve4 tool guide, then click the revolve axis. The revolve axis is
shown in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected edge or select the Up
To tool guide and click an edge or face to revolve up to.
Ctrl+click to select edges of faces along with the face to force the pull tool to create new
neighboring faces to contain these edges (essentially changing from a draft to a revolve).
Unlike other CAD products, SpaceClaim allows revolving planar and non-planar edges and
faces about lines that do not lie in those planes. This allows skewed rotational solids and sur-
faces.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Move in a path around an axis. Use the Pull tool to revolve faces, edges, or a helix around an axis.
The axis may be a straight line, axis, or edge. See Subtractive revolve.
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You can use the Up To tool guide when you revolve edges.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and
press Enter.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the
right side of the Design window should be active.
2. Select the outside edge of a surface.
3. (Optional) Hold Ctrl and select an end point to maintain constant radius as the edge is
revolved.
If you don't select an end point, the edge will follow influencing sides of surfaces or solids, if
they exist. A side influence can be another edge of the surface if it lies in the same plane, or a
solid or surface that touches the end of the edge. See the examples below.
4. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is
shown in blue.
5. Click and drag in the direction of the Pull arrow to revolve the selected edge.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and
press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel1, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction, no change
Add will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with an
Merge existing object.
Once you select the edge about which to revolve or sweep, click this option to revolve 360
Full
degrees or to the next face, sweep through the full trajectory, or blend through selected
Pull
faces.
Up Pulls the element so it mates with the surface of the selected body or be pulled up to a
1Area of the user interface that enables you to modify functions specific to tools.
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plane through the selection. You can find this option in the mini-toolbar and it is the same
To
as the Up To tool guide.
Examples
Revolving an edge of a surface that is not in the plane of the surface makes an edge with a constant
radius because the edge has no side influence in this direction.
Revolving an edge of a surface with side influence makes an edge that is influenced by adjacent
edges.
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Revolving an edge of a surface with side influence with its end-point selected makes an edge with a
constant radius.
Revolving an edge that crosses the axis will create more than one surface or solid if the edge is not
symmetrical across the axis.
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Revolving a helix
You can revolve a helix with the Pull1 tool. Path and geometry are previewed as you pull along the
axis or enter dimensions, as shown in the image below.
To revolve a helix
1. Select the Pull tool in the Edit group on the Design2 tab. The Select tool guide on the
right side of the Design window3 should be active.
2. Select the face or edge you want to revolve.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Move in a path around an axis. Use the Pull tool to revolve faces, edges, or a helix around an axis.
The axis may be a straight line, axis, or edge. See Subtractive revolve.
5 Pull tool option that revolves the selected shape around an axis to create a screw or drill shape. You
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Pitch1 is the amount that the helix face shifts per 360 degrees of rotation.
Taper2 is the helix angle.
Press Tab to switch between dimension fields and Enter to accept the dimensions and create
the helix.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction, no
Add
change will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with
Merge an existing object.
Pull Select a single, detached edge, imprinted edge, or surface, then click this option to
Both Sides pull both sides of the edge or surface at once.
Right-Han- Select this option to determine the direction in which the helix is revolved around its
ded Helix axis.
1Unit of length that a helix face shifts per 360 rotation; distance from one point on a thread to the
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Sweeping
You can sweep a face, edge, surface, 3D curve, or other object along a trajectory with the Pull1 tool.
Sweeping a face around a closed path creates a torus.
To sweep a face
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3 Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
4 The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
5 Straight or curved line or edge along which you sweep a face or an edge.
6Area of the user interface that enables you to modify functions specific to tools.
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enabled for you.
Select Scale1 Sections to control the effect of the vector from the 0-to-X trajectory so
that it controls both orientation and scale of the sweep sections. Uncheck the box if you
want the vector to control only the orientation of the sweep sections.
You can also select from the standard Pull options listed below.
5. Click and drag in the direction of the Pull arrow to sweep the selected objects, or select
Full Pull from the Options panel or mini-toolbar to sweep the entire length of the trajectory.
If you select Full Pull and the profile being swept is in the middle of the trajectory, it will be
swept in both directions.
You can also use the Up To tool guide to select a face or surface on which you want to end the
sweep.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel, or right-click and select them from the mini-toolbar:
Select the Add option to only add material. If you pull in a subtractive direction, no
Add
change will occur. You can combine this option with other Pull options.
Select the Cut option to only remove material. If you pull in an additive direction, no
Cut
change will occur. You can combine this option with other Pull options.
No Pulls without merging into other objects even when the object pulled intersects with an
Merge existing object.
Pull
Select a single, detached edge, imprinted edge, or surface, then click this option to pull
Both
both sides of the edge or surface at once.
Sides
Once you select the edge about which to revolve or sweep, click this option to revolve
Full
360 degrees or to the next face, sweep through the full trajectory, or blend through selec-
Pull
ted faces.
Pulls the element so it mates with the surface of the selected body or be pulled up to a
Up
plane through the selection. You can find this option in the mini-toolbar and it is the same
to
as the Up To tool guide.
1 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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Examples
Sweeping along a primary trajectory with Normal to Trajectory selected. Every section plane that is
normal to the origin trajectory is the exact same profile as the initial section, limited by the extents
of the trajectory.
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Sweeping along a primary trajectory with Normal to Trajectory not selected. Every section plane
that is parallel to the initial section profile is the exact same profile as that initial section, limited by
the extents of the trajectory.
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Sweeping a hole along a trajectory by selecting the axis of the hole, then the trajectory.
If you sweep a non-continuous profile, separate swept surfaces are created.
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Sweeping with multiple trajectories
You can Alt+Ctrl+click to select multiple trajectories to sweep along. The trajectory you click first is
the origin trajectory (labeled O) and the second trajectory is labeled X. If you select the Normal1 to
Trajectory2 option, the sweep is aligned along the origin trajectory. If the object being swept is in
the middle of the sweep, you can pull in either direction to sweep only in that direction.
Sweeps can vary the sketch entities (or edges) along the sweep trajectory. The trajectories can be
thought of as guides that make continual changes to the profiles as if they had been dragged while
in Sketch mode3. Tangency and other constraints are maintained.
When you sweep using more than two trajectories and Scale4 Sections is turned off, the profile lines
and curves will follow the trajectories individually and constraints are preserved. You can see an
example in the image below.
You can use a chain of tangent edges as a guide for Sweep5.
1The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
2Straight or curved line or edge along which you sweep a face or an edge.
3Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
4Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
5Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
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The extent (or length) of a sweep is limited by the shortest trajectory. If the profile being swept inter-
sects at any point along the trajectory, you can pull in either direction to sweep only in that dir-
ection. You can also select Full Pull1 to create a bidirectional sweep that extends throughout the
trajectory.
The sweep preview includes the following visual elements:
The blue square indicates the direction of the origin trajectory at its start, and is localized
around the origin trajectorys intersection with the profile to be swept.
A right-angle symbol is displayed on the origin trajectory when you select the Normal to ori-
gin trajectory option.
The preview rectangles are green and scale with the sweep if you select the Scale sections
option.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Sweep along more than two trajectories
If the profile is composed of lines and circles, then guide curves will control the shape of the profile
much the same way a sketch is controlled by dragging the mouse. More specifically, there are three
constraints: a line or circle that touches a guide curve will maintain the connection throughout the
sweep, a circle with a guide curve at its center will stay centered on that guide curve through the
sweep, and any members of the profile that are tangent will remain tangent. If the profile contains
splines, then any lines or splines attached to a guide curve will deform so they remain attached
throughout the sweep. In this case, neighboring faces that are tangent to the profile can be Alt+se-
lected to specify that the profile should remain tangent to the neighboring face throughout the
sweep.
When sweeping, cross-sections can be displayed as a preview for their sweep along the trajectories,
also shown in the figure above. You can control the display of the cross-sections with the Animate
Full Pull Advanced SpaceClaim option.
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Sweep with a trajectory and an axis
If you sweep a profile along a trajectory with an axis as the secondary trajectory, then the profile nor-
mal is maintained while the profile orientation changes as it is rotated around the axis.
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Sweeping with an axis
Examples
Setting the orientation of the selected object as it is swept along the trajectory.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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Variable sweep with axis.Every section plane that is cut through a point on the origin trajectory and
through the selected axis has a profile section that is aligned to the vector defined by the O-X vector
in that plane, scaled by the length of the O-X vector, and limited by the extents of the shortest tra-
jectory. This makes every section appear to radiate around that selected axis.
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Drafting faces
You can draft faces around a plane or another face, edge, or surface with the Pull1 tool. Drafting
changes the angle of the selected contiguous faces. For example, a mold designer drafts faces to
facilitate removal of parts from the mold.
To draft a face
1. (Optional) Insert a plane around which you want to draft faces.
You need to do this when you want to draft around a plane that doesn't already exist as geo-
metry in the design.
2. Click Pull in the Edit group on the Design2 tab. The Select tool guide on the right side of
the Design window3 should be active.
3. Select the face or contiguous faces you want to draft.
4. Alt+click the plane, face (including rounds), or surface about which you want to draft. When
using a surface as a neutral plane, you can select the surface in the Structure Tree.
You can also select the Draft4 tool guide , then click the face or surface. The draft plane,
face, or surface is shown in blue.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4Angle or taper on an object that facilitates removal from a mold or die. You draft by pulling one or
more faces around about another face that you selected as the pivot. You can add or cut material as
you pull.
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Tip: When you need to select more than one face or surface for the Alt-reference (or after
selecting the Draft tool guide) then you have to hold the Ctrl and the Alt keys while selecting
the additional references.
If you select one edge loop, you can create an edge-driven draft. If you select two edge loops,
you can create a split draft.
5. Click and drag in the direction of the Pull arrow to draft the selected faces.
To dimension the draft, type the rotation angle while you are pulling and press Enter.
Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select
these options from the Options panel1, or right-click and select them from the mini-toolbar:
Add: Select the Add option to only add material. If you pull in a subtractive direction, no
change will occur. You can combine this option with other Pull options.
Cut: Select the Cut option to only remove material. If you pull in an additive direction, no
change will occur. You can combine this option with other Pull options.
No merge: Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Up to: Pulls the element so it mates with the surface of the selected body or be pulled up
to a plane through the selection. You can find this option in the mini-toolbar and it is the same
as the Up To tool guide.
Draft both sides: Select this option to pivot the face on the opposite side of the reference
face as well as the selected face.
1Area of the user interface that enables you to modify functions specific to tools.
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Examples
Drafting around a plane that does not touch the faces being drafted.
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Drafting faces around a plane. The drafted faces pivot around the face or plane you select as the
draft plane.
Drafting a face where a plane must be selected as the draft plane. See Inserting a plane for instruc-
tions to create a plane.
Drafting the offset faces (inside and the outside) of a shelled solid.
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Drafting around a spline surface with the Draft both sides option selected
Drafting a set of surfaces about a planar surface not attached to the solid
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Creating slots
You can create slots from holes using the Pull1 tool. You can also edit slots. Slots maintain the rela-
tionship between their faces.
If you pull a hole with a rounded or chamfered edge into a slot, the slot will have a rounded or
chamfered edge.
You must select the axis of the hole, rather than the axis of a round or chamfer on
the hole. You will not be able to pull the slot if you select the axis of the round or
chamfer.
To create a slot
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
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2. Select the Rotate1 tool guide and click the axis of the driving cylinder.
You can also Alt+click the axis of the driving cylinder.
3. Pull the hole to create a curved slot.
You can pull a curved slot 360 degrees to make a round cut.
1Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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To create a swept slot
1. Select the axis of a hole.
2. Select the Sweep1 tool guide.
3. Click the sweep trajectory.
A sweep mode arrow indicatesthe beginning of the sweep.
4. Click and drag in the direction of the Pull arrow to sweep the selected objects.
You can alsoselect Full Pull from the Options panel2 or the mini-toolbar to sweep the
entire length of the trajectory. If you select Full Pull and the face or surface being swept is in
the middle of the trajectory, it will be swept in both directions.
To edit a slot
You can modify a hole that was dragged to form a slot by pulling on any of the slot axes.
If the slot has a rounded or chamfered edge, double-click the round or chamfer to change its dimen-
sions.
If you select Detach3 first in the Options panel, then the slot will become a solid if you use the
Move4 tool to move it off the body, as shown below.
1Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
2Area of the user interface that enables you to modify functions specific to tools.
3 Create separate surfaces from individual pieces of a sketch, or objects or faces in 3D. You can
detach protrusions to move them with the Move tool's Detach First option.
4A tool used to translate or rotate geometry.
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1. Select the Pull tool.
2. Select both axes of the slot.
3. Do one of the following:
Alt+click the face of the driving cylinder to set the direction of the Pull towards the axis
of the driving cylinder. Click the Pull Direction tool guide and Ctrl-drag to move the slot
radially.
Ctrl+click the face of the driving cylinder to set the direction of the Pull towards the axis
of the driving cylinder. Click the Pull Direction tool guide and Ctrl+drag to offset the cyl-
inder and move the slot.
You can also move a hole radially by pressing Shift while dragging it with the Pull tool.
Examples
1 Relationship between objects that enables you to edit them together. For example, when you pull a
polygon into 3D, the faces acquire a polygon relationship. If you act on one face or edge, it affects
all the faces in the polygon. Another example of an association is a mirror plane between two faces.
See Mirror, Remove associations
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Pulling mirrored holes to create slots
Creating a circular slot by entering an angle dimension with the Pull Both Sides option
Creating a radial slot by selecting an axis or edge parallel to the holes axis as the Pull direction
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Scaling solids and surfaces
You can scale solids and surfaces with the Pull1 tool. You can scale multiple objects in different com-
ponents.
Select the solid or surface, Alt+click a vertex to anchor the scale, and pull.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
4 A solid or surface.
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6. Drag in either direction of the line to scale the part in that direction.
You can press the Spacebar and enter a scale value while you are dragging.
Examples
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Scaling a plane and an axis with a solid
You can use annotation dimensions to scale an object. See Editing with annotation dimensions.
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Copying edges and faces
You can copy edges and faces by selecting the Pull1 tool's Extrude2 Edge3 option. You can also
copy edges and faces with the Move tool.
When copying and pasting the edge of a surface as a curve or line, the lines are placed on the active
layer and remain selected until you clear the selection. This feature is useful if you need references
to rebuild a surface.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2To pull a face along with its edges. The edges extend to bound the extruded face, creating a new
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During the pull, the distance between the copied edge and the new edge is displayed. When
you create an external edge, a surface is created between the copied edge and the new one.
Examples
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When copying an edge, the edge adjusts based on the solid's geometry
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Pulling with the select tool
You can pull with the Select tool or the Pull tool.
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Pivoting with the select tool
You can pivot an edge with the Select tool or the Pull tool.
To pivot an edge
Drag the vertex of a selected edge to another vertex to pivot the selected face, as shown in the fig-
ure below.
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Using measure to drive pull
Measurements can be made, and the results used, while in thePull1 tool.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2Tools for displaying measurement properties of the edges, faces, and solids in your design.
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1. Select a single measurement
2. Open the Groups1 panel
3. Click on Create Group
4. The measurement group is created
5. At any time, clicking on the group in the Group tree will open the Pull tool and put the
measurement value in edit mode. Simply enter a new value and complete the Pull.
Measurement groups can also be created from Area and Perimeterresults. Modifying the group
then adjusts the model to produce a desired area. For example, create a Measurement group for the
area of a side of a box. Whilepulling the front of the box, you can enter a new area value for the side
to complete the Pull.
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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Moving
Use the Move1 tool to move any object in 2D or 3D, including drawing sheet views. The beha-
vior of the Move tool changes based on what you have selected.
If you select an entire object, such as a solid, surface, or sketch, you can translate or rotate the
object.
You can move one side of a solid, surface, or sketch to enlarge or reduce the size of the
object.
If you move an object into another object in the same component, the smaller object is
merged into the larger one and receives the larger object's properties.
Moving a component moves everything contained within the component.
You can move a circular edge of a flat surface the same way you move a circular sketch curve.
Mesh bodies, selected mesh facets, and mesh boundary loops can also be moved.
Moving the apex of a cone changes the height. Anchor the Move tool to the outer face to
scale the cone.
When you move a component that has been assembled using assembly constraints, the Move handle
is positioned at the constraint and the axes that are constrained are disabled. If the assembly
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constraints only allow movement in one direction, then that direction will be automatically selected.
For example, if you move a component with a Center Axes assembly constraint, the Move handle is
positioned on the axis and you can only move the component in directions that will keep the axes
aligned.
If the Move handle appears disabled, check the Structure tree1 to determine if an
assembly condition exists for the component you are trying to move.
If you entered the Design3 tab with sheet metal features selected, the Move tool
will work as it does in Sheet metal. To work as usual, right click on the sheet metal
part in the Structure tree and choose Suspend Sheet Metal in the context menu.
To Move objects
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Distance an edge, segment, or curve is moved or copied.
32D or 3D model that contains at least one top-level component.
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Create patterns: Select this option if you want to create a pattern by dragging selected
objects with the Move tool. Dragging creates a copy of the selected object, moves it to
a new location, and creates a pattern relationship. Select the Maintain orientation
option to keep the initial orientation of the original object when you rotate or translate
the pattern. See Creating a pattern.
Detach1 first: Detach the selected protrusions and depressions, move them, and reat-
tach them at the new location.
Maintain sketch connectivity: Keeps the connections between a sketch curve and other
curves that share its end points. If you deselect this option and move a sketch curve, the
curve will move independent of other curves.
Remember orientation: Sets the orientation of the Move tool for the object. The ori-
entation is only remembered for the current session. You can change the Move handle
orientation by using the Direction tool guide, holding Alt and selecting a reference
object, or by dragging a ball on the Move handle's axes. You can select the following
options in the drop-down list to the right of the option:
Default: The Move handle orientation is determined by the object(s) you select.
Global: Saves the current Move handle orientation, and this orientation is used for
all objects.
Per Object2: Saves the current Move handle orientation for the selected object.
When you select the object again with the Move tool active, the Move handle will
be oriented at its saved orientation.
4. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for move-
ment.
If the move fails, the Move handle is repositioned to the last valid location and orientation. If
you are trying to move a protrusion surrounded by round faces, you may need to fill the
rounds.
5. You can also Alt + select a plane between Move handles to invoke free drag movement within
that plane. Place the Movetool on any movable object and then hold the Alt key. Quarter
circle planes appear between the Move handles. Selecting one changes the cursor to a free
drag cursor and allows free movement within the plane. Select any Move handle to disable the
free drag.
1 Create separate surfaces from individual pieces of a sketch, or objects or faces in 3D. You can
detach protrusions to move them with the Move tool's Detach First option.
2 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
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The cursor does not need to be on the axis to move the selected object. In fact,
you may find it easier to control the move if you drag some distance from the
entity and the Move handle.
Examples
Moving a protrusion with rounds that intersects with a stepped solid with the Detach first option
Moving imprinted edges on a face, and other intersecting imprinted edges are adjusted as needed.
The examples above show how the edges are adjusted when the imprinted areas are moved.
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Moving the end point of a line segment that has a tangent arc on its other end changes the arc so
that it remains tangent to the line segment as you move its end point.
To move relative to other objects
Snap1 to a co-planar face: Hold Shift while dragging to snap to co-planar faces when you
have the Move handle anchored to a planar face.
Move an object up to another object: Click the Up To tool guide to move objects so the
center of the Move handle is adjacent to the object.
Orient an object to another object: Select the object to move and a Move handle axis, then
click the Orient to Object tool guide and select a second object. The selected object will be
rotated so the selected Move handle axis is aligned with the second object.
You can also click the Origin2 tool in the Insert tab to insert an origin anywhere in your
design that you want to anchor the Move tool.
The yellow center sphere turns into a blue cube when the Move handle is anchored.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2 Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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To change the direction or trajectory for the move
Drag one of the small balls on the rotational axis to reorient the Move handle, or dimension
the orientation by typing the rotation angle while you are dragging, then pressing Enter.
You can also Alt+click a point or line, or click the Move Direction tool guide, then click a
point or line, to orient one of the Move handle's axes toward that point or along that line.
If you Alt+click a trajectory, you can move along the trajectory. Ctrl+Alt+click to add con-
tiguous lines or edges to the trajectory.
If you Alt+click a plane, the direction of movement is set perpendicular to the plane.
Example
Normal1 to Surface2 - While moving the diamond along the selected trajectory, Ctrl+Alt+click the
face of the cylinder to set the orientation of the diamond normal to the cylinder.
To dimension a move
1. Follow the steps to move an object.
2. After you click an axis on the Move handle, click Ruler in the Options panel3.
3. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
1The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
2Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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4. Type a distance and press Enter.
Examples
Copying the red face multiple times by double-clicking the Up To tool guide to keep it active for
more than one move
Making copies by double-clicking the Up To tool guide also works with sketches
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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The Select tool guide is active by default. When this tool guide is active, you can select faces,
surfaces, solids, or components within the Move tool.
Click any object with the Select Component1 tool guide to select the solid to which the
object belongs. If the solid is the only object in its component, the component will be selec-
ted.
Select a point, vertex, line, axis, plane, or planar face with the Move Direction tool guide to ori-
ent the Move handle and set the initial direction of the move. (The object will not move until
you drag.)
Select a set of lines or edges with the Move Along Trajectory2 tool guide to move the selec-
ted objects along that trajectory. For best results, perform Moves along trajectories in small
increments. If the object to be moved is a protrusion, it will be detached, then reattached in
the new location. When you move a protrusion along a trajectory, rounds are automatically
removed. Ctrl+Alt+click a face to control the orientation of the object being moved or pat-
terned along.
Select an object, then use the Anchor tool guide to select the face, edge, or vertex that will
anchor the move. You can anchor the Move handle to a temporary object, such as the inter-
section between two axes by Alt+Shift+clicking the two objects.
Select an object, then use the Fulcrum3 tool guide to move other objects around it. Select a
pattern member to anchor it, or select a component to explode an assembly. See Moving with
the Fulcrum tool guide.
The Move radially about axis tool guide allows you to select an axis to move the selected
objects radially about. Once you select an axis, the Move handle will reorient to have one axis
parallel to the move axis and one axis in the radial direction.
Once you select the object to move and a Move handle axis, use the Up To tool guide to
select the object you want to move up to.
If a Move handle axis is selected, the Move is limited to that direction. If no handles are selec-
ted, the object is translated until the center of the Move handle lies on the selected reference.
(A move handle must be selected to move up to the axis of an origin.)
1 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
2 Straight or curved line or edge along which you sweep a face or an edge.
3 Hinge; pivot point. When using the Move tool, you can select an object and use the Fulcrum tool
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In a linear move to an intersecting object, the center of the Move handle is moved to the selec-
ted object. If the two objects do not intersect, the first object is moved along the desired dir-
ection up to the closest point to the second object. You can use this tool guide to:
Select a point along a trajectory or the axis of an origin to move up to.
Move the sketch grid in Sketch and Section modes.
Move an axis so it is coincident with another axis in a body. If you move the axis of a pat-
tern, all pattern members will move together to the new location.
You can double-click the Up To tool guide to keep it active. While the tool guide is active, it
will copy faces and surfaces instead of moving them. To deactivate the tool guide, click it
again, select another tool guide, or exit the Move tool.
Once you select the object to move and a Move handle axis, use the Orient to Object tool
guide to click an object. The selected object will be rotated until the selected Move handle
axis is aligned with the clicked object. You can also use this tool guide to rotate the sketch grid
in Sketch and Section modes.
Options
The following options are available in the Move tool:
Move grid: Select this option to move the sketch grid.
Symmetric Move: Select this option to move symmetrically.
Measure1: Opens the Measure tool. Selecting a measurement result returns you to the Move
tool. When you select move direction, the measurement value is displayed in a dimension box
with an arrow pointing to the measured object. Modify the value for a one-time adjustment of
the model or create a Measurement Group which can be modified at any time.
Ruler: Once you select an axis on the Move handle, select this option and click an edge or face
to anchor the ruler. The ruler is oriented along the selected Move handle axis. Enter a value to
use the ruler to dimension the move.
Maintain orientation: Select this option to maintain the orientation of the object when rotat-
ing or moving along a trajectory.
Create patterns: Select this option if you want to create a pattern by dragging selected
objects with the Move tool. Dragging creates a copy of the selected object, moves it to a new
location, and creates a pattern relationship.
Select the Maintain orientation option to keep the initial orientation of the original object
when you rotate or translate the pattern. See Creating a pattern.
1 Tools for displaying measurement properties of the edges, faces, and solids in your design.
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Detach first: Select this option to detach selected protrusions and depressions, move them,
and reattach them at the new location.
Maintain sketch connectivity: Keep the connection between a sketch curve and other curves
that share its end points. If you deselect this option and move a sketch curve, the curve will
move independent of other curves.
Keep beam fixed: This option is for beams and causes the beam to remain fixed while the pro-
file becomes offset from the beam. See Moving beams.
Remember orientation: Sets the orientation of the Move tool for the object. The orientation
is only remembered for the current session. You can change the Move handle orientation by
using the Direction tool guide, holding Alt and selecting a reference object, or by dragging a
ball on the Move handle's axes. You can select the following options in the drop-down list to
the right of the option:
Default: The Move handle orientation is determined by the object(s) you select.
Global: Saves the current Move handle orientation, and this orientation is used for all
objects.
Per Object: Saves the current Move handle orientation for the selected object. When
you select the object again with the Move tool active, the Move handle will be oriented
at its saved orientation.
Enter XYZ coordinates: This option allows you to enter X, Y, and Z distances to move relative
to the World Origin. When you select the option, the Move handle re-orients to be parallel to
the World Origin and displays X, Y, and Z input panels.
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Move handle
You will use the Move1 handle to move objects in 2D and 3D. The Move handle allows you to trans-
late and rotate objects. You use the Move handle by clicking the axes of the Move handle and drag-
ging to move the selected object.
When you select the object you want to move, and click one of the Move tools, SpaceClaim guesses
at the anchor point and orientation of the Move handle. If either of these is incorrect, you can
change them.
You can adjust the size of the Move handle in Popular options.
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Release the Alt key and start dragging
While dragging, the cursor changes to the free drag cursor.
Clicking on any Move handle cancels free drag movement.
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To have all endpoints meet at a single point, use the Up To tool guide.
2. Anchor the Move Handle by using the Anchor tool guide or by dragging the yellow ball.
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4. The endpoints will all snap to the single point.
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Moving symmetrically
Use the SymmetricMove1 option in the Move tool to move objects relative to each other about
a plane as if they are mirrored objects but without the need to create a mirror association between
the objects. Unlike the Mirror tool, the Symmetric move option can be used to move dissimilar geo-
metry as well as similar.
You can use this option with an automatically determined virtual mirror plane based on the Move
handle location or you can use the fulcrum tool guide to establish a fixed mirror plane.
With a fulcrum-selected mirror plane, geometry which is the same on both sides of the plane is
found and moved automatically when moving geometry on one side of the plane. The center of
each selected object determines which side of the plane the geometry lies on.
Faces, edges, vertices, section curves, and sketch curves can be moved symmetrically. Curves that par-
tially overlap the symmetry plane can be moved. The symmetric move option is not available for
moving objects which have an established mirror association
Examples
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Moving two solids symmetrically about a virtual mirror.
Examples
Pivoting an edge modifies the matching geometry on the other side of the fulcrum-selected mirror
plane.
1 Hinge; pivot point. When using the Move tool, you can select an object and use the Fulcrum tool
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Moving faces that are symmetric to each other but lie partially on either side of the mirror plane. The
center of each of the objects bounding boxes is on either side of the plane, so the symmetric move
toolcan detect the symmetric geometry and the angled faces can be moved
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Creating a pattern
You can create a pattern of protrusions or depressions (including slots), points, components, planes,
origins, or axes. You can also create patterns of sketch curves. You cannot create a pattern of threads.
You can use the Undo button Ctrl+Z or Redo button Ctrl+Y when creating a pattern.
You can also create a pattern from a mix of object types, such as a pattern of holes (faces) and bolts
(imported components). In SpaceClaim, any pattern member can be used to modify the pattern after
you create it. If the change cannot be made to all pattern members, the member that cannot change
is still part of the pattern. Once you select a Pattern Type, the fill displays to show a pattern preview.
When you select a member of a pattern, you will see fields for the pattern count and distances rel-
ative to the member you have selected. Press Tab to move among the dimension and count fields.
Icons next to the patterns dimensions and counts show which will be changed if you change
the value of the highlighted field. The closed lock indicates that a dimension wont change
and the open lock shows you it will change. You can override a lock on a dimension by click-
ing its icon to toggle it between locked and unlocked.
Dimension1 or count line placement, arrows, and value fields show you how the pattern will
change if you change the value of a field.
Your selection determines how changes to the distance and count affect the patterns position.
If you select one member of the pattern, the change is centered on that member. If you select
all pattern members, the change is centered on the entire pattern, with the distance between
members locked by default. You can control which direction the pattern will grow based on
which member you select and which count or distance you change.
Changing a pattern count in one direction does not change the distance between pattern
members. Instead, the overall distance of the pattern will change. This is indicated by the
closed lock icon.
Circular patterns are anchored at the opposite end by default when you move one end.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Change fill pattern parameters in the Layout1 section of the Properties panel2. Changes that
you make automatically update the pattern in the design window.
Right-click and select Lightweight Pattern to toggle a pattern component between a light-
weight pattern and regular pattern. When selected, a check mark displays next to the Light-
weight Pattern command. This also works with sheet metal components: with a Pattern node
selected in the Structure tree, right-click and select Make Lightweight.
To update lightweight fill patterns to fit the existing geometry of your design, select the light-
weight pattern node, then right-click and select Update Pattern.
Patterns of sketch entities and 3D curves are no longer patterns when they change
into another form, such as a surface or solid. For example, if you pattern a C-shaped
curve, then it will remain a pattern when you switch from sketch mode to 3D mode.
But if you close off the curve to make a box before you switch to 3D mode, then
the boxes will become surfaces and will no longer be a pattern.
12D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
32D or 3D model that contains at least one top-level component.
4Area of the user interface that enables you to modify functions specific to tools.
5 Unit of length that a helix face shifts per 360 rotation; distance from one point on a thread to the
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As you switch between pattern types, or change pattern values, the pattern preview displays
your changes in blue.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only the
X-direction is displayed. Clicking the arrows flips their direction 180-degrees.
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the
preview is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern dir-
ection is either the cylinders axis or parallel to the axis.
To create a pattern of a pattern
Follow the steps for the linear pattern, but select a member of a linear pattern as the first member of
the pattern.
To create a circular pattern
1. Click the Circular tool in the Insert group on the Design tab.
2. Select a protrusion, depression, body, sketch, points, axes, planes, origins, or 3D curves to be
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the first member (leader) of the pattern. The Direction tool guide activates.
3. Select a line, edge, axis, or a set of points to set the direction of the pattern.
4. (Optional) Modify the Pattern options in the Options panel.
Pattern Type: One-dimensional or Two-dimensional.
Change Circular Count, or Angle values for One-dimensional.
Change CircularCount, Angle, Linear Count, or Linear Pitch values for Two-dimensional.
Note1 that a Circular Count of one will create a single radial pattern.
As you switch between pattern types, or change pattern values, the pattern preview displays
your changes in blue.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only the
Angular direction is displayed. Clicking the arrows flips their direction 180-degrees.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
To create a fill pattern
1. Click the Fill2 tool in the Insert group on the Design tab.
2. Select a protrusion, depression, sketch, points, axes, planes, origins, or 3D curves to be the first
member (leader) of the pattern. The Direction tool guide activates.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
selection. The selected region is filled in or healed with the surrounding surface or solid.
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3. Select a line, edge, axis, or a set of points to set the direction of the pattern.
4. Modify the options in the Options panel
Pattern Type: Grid1 or Offset2
Modify the X Spacing or Y Spacing
Modify the Margin values. A dashed orange boundary line displays the pattern's marginal
boundary.
As you switch between pattern types, or change pattern values, the pattern preview displays
your changes in blue.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
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6. Click the Move handle axis.
7. Drag to create the end pattern member and create the pattern.
8. Press Tab to change the count, length, and percent fields to edit the pattern of points.
All points are associated with the edge, so that when the edge changes, the points also change
as shown in the example below.
To quickly increase or decrease the number of pattern members, press Tab until
the count field is highlighted, then hold the Alt key while you press the up or down
arrow.
To move a pattern
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If you move a member at one end of a pattern, the member at the opposite end is anchored
and the pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving,
Move skews the pattern.
If you have a linear pattern in a radial direction and you move an interior member without set-
ting an anchor, then the entire pattern shifts in the selected direction
Use the Up To tool guide to move a pattern member up to another face or edge. Pattern
dimensions (such as Count and Length) display as expected.
You can also use the Up To tool guide in the Move tool to create a circular pattern by rotating
up to a linear entity passing through the Move Handle origin.
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Move tool.
2. Right-click a pattern member and click Select > All Pattern Members.
3. Select the Direction tool guide.
4. Click an object to set the direction of the move.
5. Drag the pattern.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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2. Click the Groups1 tab in the Structure panel.
3. Click Create Group.
A group is created that displays the number of members in the pattern. You can click on this
group to select the pattern and change its parameters in the Design window.
1 Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
2Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
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5. Pull1 the trajectory arrow.
6. Release the mouse button to display pattern dimensioning options, then enter values by tab-
bing through the options.
7. (Optional) Check Maintain Orientation in the Move options to keep the patterned objects in
the same orientation as the original object.
Examples
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length
field isn't locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched
objects are converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern abovecontains three squares in
the X direction and two squares in the Y direction.
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Exploding an assembly
1.
Select all the components in the Structure tree1 that are part of the assembly you want to
explode.
2. Anchor the Move2 handle on one component.
3. Select the Fulcrum3 tool guide and click another component.
4. Select an axis on the Move handle and drag to explode the assembly in that direction.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2A tool used to translate or rotate geometry.
3Hinge; pivot point. When using the Move tool, you can select an object and use the Fulcrum tool
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Pivoting and pulling solids
To pull a solid
1. Click the Move tool.
2. Select the face you want to move.
3. Use the Move handle to move the face.
The solid is extended in the direction of the move
To pivot a solid
1. Select an edge loop on the solid that you want to pivot.
2. Click a linear axis of the Move handle.
3. (Optional) Click the Fulcrum2 tool guide and click an alternate plane to pivot around.
4. Drag to pivot the solid around a plane drawn through a point opposite the selected edge
loop or to pivot the solid around the plane you selected with the Fulcrum tool guide.
If the Move tool cannot maintain a planar or cylindrical face while pivoting, it will create a blen-
ded face.
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Moving with the select tool
You can move solids and surfaces with the Select tool.
You cannot drag unfolded sheet metal parts in the Unfolded window by dragging their vertices with
the Select tool.
Examples
The blue edge was selected using the Alt key, then the green vertex was dragged in the direction of
the arrow. The part pivots around the blue edge.
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The vertex highlighted in green was dragged down until the face shown on the right was high-
lighted. The triangular part moves down so the vertex is in the same plane as the face.
When you hover and pre-highlight a vertex, the curve to which it belongs is highlighted. Using the
mouse wheel, you can scroll through other curves attached to the vertex.
The cursor changes to the Move1 cursor when the mouse is over a vertex.
When the curve you want is highlighted, you can Alt-drag to move only the vertex of that curve.
Pressing the Alt key changes the Move cursor to the Detach2-and-Move cursor.
You do not need to hold the Alt key throughout dragging. You can release it once you start drag-
ging.
detach protrusions to move them with the Move tool's Detach First option.
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Drag a copy of the curve using Ctrl+Alt+drag.
In the images above, notice the "source-generated dotted lines" extending from the other curve.
This is similar to the behavior in Sketch Mode1 for aligning and snapping the vertex. By default, the
system generates them extending from all curves that intersect at the selected-and-moving vertex.
Drag the vertex vertically. The extension line for the affected curve is shown as well as the extension
for the vertical curve.
1Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
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Drag the vertex away from the vertical curve. The vertical extension line disappears, the affected
curve extension stays and the extension for the third curve appears.
Sketch only allows snapping in the plane, but with Curve1 Dragging, you can snap in 3D.
When you hover over any straight line or edge while dragging a vertex, a dotted vector will be gen-
erated. This allows you to snap to the extension of any existing line or edge.
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Since you can drag a vertex without holding down the Alt or Ctrl keys, you can Shift-hover over other
objects. This displays extension lines for other lines or edges. The default, source-generated dotted
lines are erased when you Shift-hover over an object.
Sequentially Shift-hovering on converging lines or edges lets you snap to their virtual intersection.
In the example below, the top horizontal line is a single curve, but with two "sub-curves" because
the vertical curve's endpoint lies somewhere along its length. Although there is only one horizontal
curve, it can be treated as split, for the purposes of dragging other vertices to these sub-curve end-
points or midpoints.
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Sub-curve midpoints are available for snapping if you Shift-hover over the parent curve.
Green points display at the endpoints of the sub-curve and a triangle displays at the midpoint. This
helps to determine what portion of the curve is being snapped to, in cases where it may be ambigu-
ous.
The virtual intersection of the horizontal and slanted lines is available for snapping if you Shift-hover
over both.
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Curve intersections (for both straight and arc-shaped curves) are available for snapping and dis-
played with a "+" sign.
Face1 selection does not override edge extension snapping. In this example, the extension line is
above the face. If the face had a higher priority, you could not snap to the extension line without
reorienting the view.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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You can also snap a vertex to the virtual intersections of extended solid edges.
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Moving with a fulcrum
The Fulcrum1 tool guide moves objects around a point, edge, or face. You can use this tool guide to
pivot patterns or faces, and to create a simple exploded assembly.
Examples
In the examples below, the object was dragged in the direction indicated by the red arrow.
1Hinge; pivot point. When using the Move tool, you can select an object and use the Fulcrum tool
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
5Area in the user interface that displays your model or assembly. Also known as Workspace.
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Moving an edge using another edge as the fulcrum point.
Moving a pattern with one pattern member as the fulcrum point. You must select all the faces on the
pattern member that you move.
Moving components with a face of one component as the fulcrum point. Select the components in
the Structure tree.
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Moving protrusions and depressions
You can move protrusions and depressions with the Select tool or the Move tool.
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Using measure to drive pull
Measurements can be made, and the results used, while in the Move1 tool.
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1. Select a single measurement
2. Open the Groups1 panel
3. Click on Create Group
4. The measurement group is created
5. At any time, clicking on the group in the Group tree will open the Move tool and put the
measurement value in edit mode. Simply enter a new value and complete the move.
Measurement groups can also be created from Area and Perimeterresults. Modifying the group
then adjusts the model to produce a desired area. For example, create a Measurement group for the
area of a side of a box. While moving the front of the box, you can enter a new area value for the
side to complete the move.
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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measurement.
6. Click in the highlighted dimension box and modify the value for a one-time adjustment of the
model.
7. (Optional) Create a Measurement Group which can be modified at any time.
1. Select a single measurement
2. Open the Groups panel
3. Click on Create Group
4. The measurement group is created
5. At any time, clicking on the group in the Group tree will open the Move tool and put the
measurement value in edit mode. Simply enter a new value and complete the move.
Measurement groups can also be created from Area results. Modifying the group then adjusts the
model to produce a desired area. For example, create a Measurement group for the area of a side of
a box. While moving the front of the box, you can enter a new area value for the side to complete
the move.
Flag groups
Flag groups ensure that unwanted changes are NOT made to the model.
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3. Click the Flag Group icon next to the measurement.
4. Open the Groups panel and see that a Flag Group has been created.
In the Groups panel, the group is shown with a Locked icon to indicate that it will prevent modi-
fications. The measurement value is also listed.
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Modifications to the
model that do NOT
change the right face
area can be made as
usual.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Because of the Flag
Group, the model snaps
back and the right face
blinks red with a warn-
ing message.
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With the group
unlocked, you can make
changes to the right
face. The face still blinks
red and a warning is
issued to inform you of
the new measurement.
The icon changes to
indicate that the meas-
urement has changed
from it's original value.
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Fill
Use the Fill1 tool to fill in the selected region with the surrounding surface or solid. Fill can "heal"
many cuts made into geometry, such as chamfers and rounds, subtractive revolves, protrusions,
depressions, and regions removed by removing regions in the Combine2 tool. When using Fill to fill
a gusset, the bend geometry on which the gusset is defined remains intact.
The Fill tool can also be used to simplify surface edges and cap surfaces to form solids. You can
select a combination of faces and edges to replace them with a single new face.
You can use the Fill tool in Sketch mode3 to fill a loop of sketch curves that is almost closed, but
that has multiple small gaps. If the gaps are too large, multiple error messages appear to show you
where the gaps are. You can also use it to concatenate multiple sketched curves.
You can also use the Fill tool when editing a layout. Fill functionality is useful when you sketch faces
across section lines, but do not want the section lines to split the surfaces when you switch to 3D.
When you change the geometry of a model, for example, the models length, height, or width, the
models fill pattern will automatically update to correctly re-fill to the models new geometry.
1Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
2A tool used to cut or glue geometry together.
3Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
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If you select one or more end points of sketch curves, the curves are concatenated into a single
spline. Neighboring sketch curves are merged into one selectable item with an underlying spline.
The spline is not displayed until the concatenated curve is modified:
One of the rectangles isn't closed. If we fill this rectangle, the loop is automatically closed and it
becomes a surface:
The gap in this loop is small enough for the Fill tool to automatically close. Larger gaps will not be
closed. If a gap is less than 1.5 times the length of the minor grid spacing on the sketch grid, the
edges are extended to close the gap. If the gap is larger, a message appears in the status bar and the
gap's endpoints flash.
The Fill tool also created surfaces from the other closed loops of sketch curves. The darker shaded
areas in the image above show where the surface parts overlap. If we move the rectangle, we can see
the surface that was created automatically:
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The result only has edges for the sketch curves that we did not select, because the selected curves
were used to create a separate surface.
Now let's go back and close the open rectangle, and let the Fill tool automatically create surfaces
without selecting any edges:
This surface has edges for every closed sketch curve. The same thing automatically happens if we go
from sketch mode to 3D mode.
If we select all the sketch curves, then click Fill, we get a surface without any interior edges:
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Vertices
You can select any number of edge points in any order. Each edge point is removed and a spline is
created to make a smooth curvature change between the neighboring edges to the point:
If you Fill a vertex on a solid, the system attempts to merge coincident edges into a single edge:
Edges on surfaces
If you select one surface edge in the shape of a spline or arc, the edge is simplified into a straight
line:
If you select two or more edges of a surface, the edges are simplified with a straight edge between
the end points:
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If you select an edge that is completely within a surface, the edge is removed:
If you select all the edges that enclose a surface, the surface is simplified into a rectangle based on
its extents:
If you select a single edge that lies on an analytic surface, Fill will simplify it with the neighboring
edges:
You can fill irregular gaps on a circular surface, and the gap is simplified into a straight edge. Use Fill
again on the straight edge, and the edge becomes round:
Chamfers on surfaces
Select achamfer on a surface and then use the Fill tool to fill the chamfer.
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Edges on more than one face
If you select a chain of open, planar surface edges, Fill creates faces based on the edges you select:
or
If you select an open edge loop that belongs to multiple faces, Fill attempts to cap it with an ana-
lytic surface (cylinder, cone, etc.):
If you select a series of planar edges, you will get a planar face:
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If you select a series of surface edges that are not planar, Fill extends neighboring faces if the Patch
Blend1 option is off:
If you select an edge loop and Alt+click to select neighboring faces, the new face will be tangent to
any faces you used Alt+click to select:
You can also extend neighboring faces to fill sliver gaps (double click to get loop):
1Smooth and tangent transition between faces or edges; created using the Pull tool.
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If you select open edges of a self-intersecting surface, Fill tries to form a solid and remove excess
(also works in combine):
If you select an edge loop and use the Patch blend1 and Tangent extension2 options:
When you fill a loop of edges, you can use Alt and select curves and the new face(s) will pass
through the curves:
1Fill tool option that uses the initial tangency of the neighboring faces to fill the selected edges.
Faces are blended into a smooth, single-face patch, instead of extending the faces attached to the
edge until they intersect. Deselecting the Tangent extension option ignores the tangency of the
neighboring faces.
2See Patch blend
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If you select an edge loop and guide curves, with or without the Tangent extension option (which
applies to areas not influenced by guide curves):
If you select an imprinted edge on the face of a surface or solid, the imprinted edge is removed.
This works the same as delete:
If you select laminar edge(s) of a solid or surface, Fill simplifies the edges by replacing them with a
single edge with the same geometry:
Solids
If you select faces, Fill deletes them and extends neighboring faces:
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If you select a chamfer or round, Fill removes them and adds them to a named group:
If you select rounds with neighboring rounds, Fill creates planar caps (because rounds should not be
extended by definition):
If you select rounds on shelled parts, both faces of the shell are filled:
If you select joint edges created in Sheet Metal, the joints are removed:
If you select two imprinted edges, as shown below, they are combined into one edge:
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Faces and edges or sketch curves
With at least one face selected and at least one edge or sketch curve selected, Fill will remove the
selected faces and create a single new face using the removed faces and the selected edges as
inputs:
If you select two faces or surfaces that don't touch, you can replace them with a single face. You
must double-click to select the gap between the faces:
Any combination of sketch curves, layout curves, surface edges, and solid edges
When you select any combination of sketch curves, layout curves, surface edges, and solid edges that
lie in the same plane and form a closed loop, Fill creates a planar surface:
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Meshes
Mesh internal loops and boundary loops can be filled with the Fill tool. The loops are filled with
facets that consider the curvature of the neighboring facets. This produces a very smooth and uni-
form fill. The newly created facets are added to the selection set after the fill.
Separate loops on the Same mesh object that are NOT intended to be joined.
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Separate loops on the Same mesh object that ARE intended to be joined
Loops on exterior and interior shells, when filled simultaneously, will create a wall thickness. Fill the
interior and exterior loops separately to continue the shell.
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You can also use the Delete key to fill faces on a solid or surface.
To fill a region
1. Select the edges that define a surface region, or the faces that define a region within or on a
solid.
You can select an object in the Structure tree1 to simplify it.
You can select faces and the Fill tool will automatically create a patch if you also select at least
one edge.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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You can select the face of a solid when only the edge is displayed (such as in a drawing sheet
view) using the scroll wheel. The edge becomes a slightly thicker line when the face is high-
lighted. If you fill lines in a layout, you can then pull the surface into 3D from the layout, but
remain in edit layout mode after this action.
You can fill lines and edges whether or not the sketched lines you want to fill were sketched in
the same plane as the edges. (If the lines are imprinted on a face and become edges, filling
those edges deletes them.)
Click the Fill tool in Sketch mode to fill any closed or almost closed loops and
switch to 3D mode.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can select edges
and faces to be filled. You can click an edge loop or use box-select to select multiple objects.
The Select Guide Curves tool guide allows you to select a guide curve.
Options
The following options are available in the Options panel1:
Patch Fill: Fills the selected edges using the initial tangency of neighboring faces to create a
smooth patch.
1Area of the user interface that enables you to modify functions specific to tools.
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Extend Fill: Fills selected edges by extending the neighboring faces.
In the Fill tool, using the Patch option, fill multiple areas at once using Alt-selected tangency
influences and preview the changes. In the example, the two loops are being filled sim-
ultaneously and previewed. Notice the preview change when a different Point1 is Alt-selected.
Examples
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Simplifying edges
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Capping a surface
Selecting internal edges to keep them Selecting lines to simplify a surface by filling. Internal
after filling. edges are removed.
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Patch blend with and without tangent extension. The Tangent extension option is selected on the
left, and not selected on the right.
When selecting Guide Curves in the Fill tool, preview allows continued selection of multiple Guide
Curves. This enables you to understand how the Guide Curves influence the geometry.
Fill works on multiple-selected, disconnected edge loops in surfaces. Use this as a shortcut instead
of filling edge loops individually.
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Removing rounds
You can use the Fill1 tool from the Edit group on the Design2 tab to remove and cap round
faces. You might want to do this if you are trying to move a protrusion surrounded by round faces
and it cannot be moved because the rounds create complex or difficult geometry. The Fill tool
attempts to remove the rounds of the faces you select, and extend the faces that are not selected.
With the Fill too, you can double-click a rounds chain to remove a long continuous chain of rounds.
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
22D or 3D model that contains at least one top-level component.
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To fill a round or chamfer
1. Click the Select tool guide.
2. Select the round or chamfer.
3. Click the Fill tool or press F to fill the round and create caps if necessary.
A Round Group1 is created in the Groups2 panel each time you fill a round.
You can fill any round created in SpaceClaim, even a round that removes the underlying face,
until the round is changed by some other action.
1Grouping that is created each time you fill a round. You can reattach a group of rounds as long as
some portion of the original edges (or faces that bordered the edges) still exists in your design. See
Group.
2Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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If you are experiencing difficulty filling a chain of round faces, first split the round faces, then fill the
newly created faces, then fill the remaining round faces.
Examples
Filling a corner round that was created as a surface - surface round in an imported design
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About to fill imported geometry bounded by surface rounds
Filling a rounded edge chain - the original chain to be filled, chain after splitting round faces, and
filled chain
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If a round cannot be removed, a "stop face" is added and round removal is discontinued (A stop face
is a cap or vent face).
You can fill a chain of round faces when only one end of the round chain has a stop face.
Replace tool
As an option, when removing rounds, you can also use the Replace tool from the Edit group on the
Design tab, to replace one face with another. You can replace multiple faces with a single face,
replace a single face with multiple faces, or replace multiple faces with multiple other faces.
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Full round replaced with a face
Sphere tool
Try using the Sphere tool from the Insert group on the Design tab. Using this tool, you can cre-
ate a round sphere and place it at difficult geometry junctions. Once in place you can use the
sphere to split the junction in order to remove the round. In some cases, you may want to cre-
ate a chain of two or more spheres to help with removing larger or more complex rounds
areas.
To avoid trouble with removing spheres, it's good practice to fill the sphere immediately after
you remove the rounds on either side of a sphere or sphere chain.
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Using the Sphere tool to split and partially remove a round
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Replacing faces
Use the Replace tool in the Edit ribbon group on the Design1 tab to replace one face with
another. You can replace multiple faces with a single face, replace a single face with multiple faces,
or replace multiple faces with multiple other faces.
The Replace tool also lets you manually simplify or align complex faces and curves into planes,
cones, and cylinders. (If you want to automate this process, use the Simplify tool in the Adjust group
on the Repair tab to automatically find problem areas.)
To replace a face
1. Click the Replace tool in the Edit ribbon group on the Design tab.
2. Select the face you want to replace (that is, the target).
3. Select the face, surface, or plane you want to use to replace the target face (that is, the source).
You can select sources in the Design window2 or in the Structure tree3.
Do it faster
1. Click the target face and Alt+click the source face, surface, or plane with the Select tool.
2. Click the Replace tool to replace the target face with the source face.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4 The object you want to cut, when using the Combine tool to split a solid or surface.
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3. Select the source face, surface, or plane.
You can select a source in the Design window or in the Structure tree.
4. Click the Complete tool guide or press Enter to replace the targets.
Examples
Replacing a target split face with a source surface
Replacing multiple target faces (the protrusion) with a single source face (the surface)
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Replacing multiple target faces (in the depression) with multiple source faces (on the surface)
To simplify curves
1. Click the Replace tool.
2. Ctrl+click each curve that you want to simplify.
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If the selected curves are candidates for alignment or simplification, they are highlighted in
red.
3. Click the Complete tool guide or press the Enter key to align or simplify the highlighted
curves.
Example
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Select source faces, surfaces, or planes using the sticky Source tool guide.
Click the Complete tool guide to replace the target face with the source face, or to simplify or
align the target face.
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Tweaking a face
You can edit any face or surface with Tweak Face1 to change its surface geometry. This tool is avail-
able in 3D mode and in drawings.
The degree (or complexity) of a primitive face is automatically increased when you edit it with the
Tweak Faces tool. This makes the editing process smooth and seamless, so curves are smooth when
you add them.
Surfaces are checked for self-intersection when you modify the surface using its control points. You
will receive an error message if a change would create a self-intersecting surface.
If you save a selection in the Selection panel and it includes control points, the Face Edit tab will
automatically open when you load that selection.
To tweak a face
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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Blend1 Curves to edit faces or surfaces that can be recreated as a blend.
Sweep2 Curves to edit faces or surfaces created with sweep.
3. Select a control point or curve on the face.
Hold Ctrl or draw a box to select multiple points or curves.
4. (Optional) Use the controls in the Select group to expand or contract your selection:
The U direction is indicated by blue lines in the Design window3, and the V direction is indic-
ated by red lines.
Click or to expand the selection so it includes all points in the U (blue) or V (red)
direction.
Click or to expand the selection so it includes the next point in the U (blue) or V
(red) direction.
Click or to reduce the selection by one point in the U (blue) or V (red) direction.
5. Select a tool to edit the face or surface:
Add Control Curve
Move
Scale
Or any other tool on the Design tab.
6. (Optional) Select Tweak face display options.
7. Click Close Surface4 Tools to close the tab and end your editing session.
1 Smooth and tangent transition between faces or edges; created using the Pull tool.
2 Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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Editing tweaked faces
You can think of the editing methods as modes. Different controls are displayed for each method,
and these controls allow you to adjust the face or surface differently.
You can choose from the following methods:
Control points
Use this method when you want to change a face by moving its control points.
Control curves
Use this method when you want to change a face by changing its control curves.
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Blend1 curves
Use this method when you want to change a face by changing its blend curves.
Sweep2 curves
Use this method when you are editing a face or surface created by sweeping and you want to
change a face by changing its sweep curves. The sweep curves are shown in blue and the surface that
was swept is shown in red. You can use these curves to make new sweep faces, and then manually
swap out the new faces for the old, but they can't be used to change the original swept solid.
1 Smooth and tangent transition between faces or edges; created using the Pull tool.
2 Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
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Adding tweak control curves
You can add control curves to a face or surface when any editing method is active.
1. Click Add Control Curve1 in the Edit group on the Face2 Edit tab.
The Tweak Face tool must be active for this tab to be visible.
2. Click the point on the face or surface where you want to add the control curve.
You can use temporary geometry to help you find the point where you want to add a control
curve.
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Tweak face display options
These display modes can help you see the contours of a face or surface.
Grid1 displays a grid on your face or surface. This is similar to the Grid tool on the Measure2
tab.
Curvature3 displays a gradient on your face or surface. The curvature with the largest radius is
shown in the maximum color. The curvature with the smallest radius, or no radius, is shown in
the minimum color. This is similar to the Curvature tool on the Measure tab.
Porcupine displays a fringe graph on your face or surface. This display shows you the tangency
of your surface at multiple points.
Show Off-Face4 Control Points displays all control points. If this option is not selected, you
won't see control points that don't affect the surface.
Show Periodic Seams displays the beginning seam of the surface when you are editing peri-
odic faces (cylinders, cones, and other revolved surfaces). This may help you see of the char-
acteristics or behavior of some periodic faces as you edit.
or edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
4 Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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To show a fringe graph on your face or surface
1. Select Porcupine in the Show section on the Face Edit tab.
2. (Optional) Adjust the Density to change the number of fringes displayed along the curve.
3. (Optional) Adjust the Scale to change the length of the fringes relative to the amount of
curvature.
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Blending
To create a blend
Enter theBlend1 tool
Select a point, edge, or face
Ctrl+Select a corresponding point, edge, or face
You can select more than two objects
The blend is previewed as you select
Complete the blend
You can blend both closed and open sections to a single point as shown below.
1Smooth and tangent transition between faces or edges; created using the Pull tool.
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Options
The following options are available in the Blend tool Options panel1 when you select the appro-
priate geometry for a blend.
Rotational blend2: Create cylinders and cones whenever possible during the creation of a
blend. You must have selected faces, points, or edges that can be rotated around a common
axis.
Periodic blend3: Go all the way around when blending. The blend will begin and end at the
first selected object. You must have selected three or more faces, points, or edges that can be
rotated around a common axis, and that also span an arc greater than 180 degrees. (Blending
between 3 equal-radius circle faces creates a torus.)
Ruled sections: Create straight edges when you blend. When you blend between faces, this
option has the same affect as selecting the face and its edges.
Local guides: Selected guide curves only influence areas near to them.
Clockedguides: Guide curves are oriented relative to the face edges instead being simply
translated from vertex to vertex.
1Area of the user interface that enables you to modify functions specific to tools.
2 Pull tool option used when blending faces to create cylinders and cones whenever possible.
3 Pull tool option used to go all the way around when blending faces.
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Clocked guides uncheckedClocked guides Checked
Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is
defined in mathematics as a surface with zero Gaussian Curvature1 (i.e. a surface that can be
flattened into a plane). The tool attempts to create planes, cylinders, and cones, in that order
to maximize the planar areas. It is restricted to blending between two parallel planes.
1Analysis tool that displays a fringe graph or color shading to represent the curvature along curves or
edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
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Sheet metal blenduncheckedSheet metal blend
Checked
Example
When blending between colored objects, the blended geometry takes on the color of the object
that was selected first.
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Blending between faces
You can blend between two or morefaces with the Blend1 tool. Blended faces automatically sim-
plify to analytic geometry when possible.
Once you have created a blend, you can use the Tweak Face tool to edit the blended surfaces or
faces.
1Smooth and tangent transition between faces or edges; created using the Pull tool.
22D or 3D model that contains at least one top-level component.
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A blendpreview displays between the first two faces. Blend surfaces begin tangent to the
edges of the initial face and end tangent to the edges of the last face. You can Alt+Click on
these faces to reverse the tangent direction.
4. (Optional) Alt+click the edges or lines you want to use as guides for the blend. There is also a
tool guide for selecting guide curves.Guide curves must touch all blend profiles.
5. Continue selecting surfaces orfaces.
6. (Optional) Modify the blend by selecting from the following options:
Rotational blend1: Create cylinders and cones whenever possible during the creation of
a blend. You must have selected faces rotated around a common axis.
Periodic blend2: Go all the way around when blending. You must have selected three or
more faces rotated around a common axis, that also span an arc greater than 180
degrees. (Blending between 3 equal-radius circle faces creates a torus.)
Ruled segments: Create straight edges when you pull between three or more surfaces
or faces.
Local Guides3: Selected guide curves only influence areas near to them.
1 Pull tool option used when blending faces to create cylinders and cones whenever possible.
2 Pull tool option used to go all the way around when blending faces.
3 See Tool guides
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Checked Un-Checked
Clocked guides: Guide curves are oriented relative to the face edges instead being
simply translated from vertex to vertex.
Sheet metal blend: Forces the tool to create developable surfaces. A developable sur-
face is defined in mathematics as a surface with zero Gaussian Curvature1 (i.e. a surface
that can be flattened into a plane). The tool attempts to create planes, cylinders, and
cones, in that order to maximize the planar areas. It is restricted to blending between
two parallel planes.
1Analysis tool that displays a fringe graph or color shading to represent the curvature along curves or
edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
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Sheet metal blenduncheckedSheet metal blend
Checked
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Where you click when selecting the surface determines the approximate location of the edge of the
surface.
The Pull1 tool previews the edges and the resulting sweep.
To blend a surface tangent to one face and through one curve/edge along a direction
Select a face and a curve and Alt+click a linear object to set the direction.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Blending between edges
Usethe Pull1 tool in the Design2 tabEditgroup toblend between two or more edges.You can
selectguide curves for the edges to follow when creating the blend.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
3 Smooth and tangent transition between faces or edges; created using the Pull tool.
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4. (Optional) Alt+click the edges or curves you want to use as guides for the blend. Guide curves
must touch all blend profiles.
5. Continue selecting curves or edges.
6. (Optional) Modify the blend by selecting from the following options:
Rotational blend1: Create cylinders and cones whenever possible during the creation of
a blend. You must have selectededges rotated around a common axis.
Periodic blend2: Go all the way around when blending. You must have selected three or
moreedges rotated around a common axis, that also span an arc greater than 180
degrees.
Ruled sections: Create straight edges when youblend between three or more curves or
edges.
Local Guides3: Selected guide curves only influence areas near to them.
Clocked guides: Blend edgespassing through orending at edges (not vertices) will be
equally spaced along the edge.
Sheet metal blend: Forces the tool to create developable surfaces. A developable sur-
face is defined in mathematics as a surface with zero Gaussian Curvature4 (i.e. a surface
1 Pull tool option used when blending faces to create cylinders and cones whenever possible.
2 Pull tool option used to go all the way around when blending faces.
3 See Tool guides
4Analysis tool that displays a fringe graph or color shading to represent the curvature along curves or
edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
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that can be flattened into a plane). The tool attempts to create planes, cylinders, and
cones, in that order to maximize the planar areas. It is restricted to blending between
two parallel planes.
When a blend between splines will self-intersect, the splines are modified slightly to prevent this
from happening.
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Adding Tangency
Make the blend tangent toadjacent facesby Alt+Selecting them.
In the Blend tool, the system of Tangency and guide constraints sets up a system of equations that
SpaceClaim solves to produce the Blend result. Certain cases create a system of equations which is
Inconsistent, meaning the equations produce a contradiction and have no solution.
The example below is one example of this.
In some cases, when Blending with a combination of Tangency and Guide constraints, conflicts
between the constraints can occur. In these cases, the conflicted geometry will highlight and an error
message will be displayed.
Swept blends
A Swept Blend is a blend between two or more edgeswithoutlocal guide influence. The entire
blend is swept along the guide curve, as shown below.
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If you check the Local guide option, the guide curve has a local effect on the blend.
Swept blends are different from sweeps. Swept blends need at least two profiles, while sweepsuse
a single profile.Sweeps giveyou limited control over the orientation and angle of the section along
the trajectory, or at the end cap, because it is always determined by sweeping the profile along the
trajectory.
With swept blends, you specify thesection shape and orientation explicitly at the ends and at spe-
cific points along the trajectory (guide curve).
When you select more than one guide curve, the additionalguide curvesgive you more control over
the final shape of the blend. Each guide curveaffects entities in the profile that are closest to the
curve. Vertices between guide curvesare controlled by curves blended between the neighboring
guide curves.
Example
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Blending between points
You can create a curve byblending between any combination of sketched Points, vertices, or end-
points. Blend1 between any two points to create a line, or select multiple points to create a spline.
1Smooth and tangent transition between faces or edges; created using the Pull tool.
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To blend between points
Rotational blend1: Createarcs whenever possible during the creation of a blend. You
must have selectedpoints rotated around a common axis.
Periodic blend2: Go all the way around when blending. You must have selected three or
1 Pull tool option used when blending faces to create cylinders and cones whenever possible.
2 Pull tool option used to go all the way around when blending faces.
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morepoints rotated around a common axis, that also span an arc greater than 180
degrees.
Ruled sections: Create straightline segmentswhen you blend between three or more
points.
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Creating objects and relationships
Inserting planes
You can define a plane by selecting various faces, edges, axes, or lines in your design. You can select
any combination of coplanar axes, curves, edges, and coordinate axes.
The plane will extend a small amount beyond the edges of the face to make it easier to work with.
The plane will maintain this margin around all the objects in your design, extending and trimming
itself as you add, remove, or move solids within your design.
Planes are useful for creating layouts and annotations. Planes are not linked to the geometry used to
create them; they must be explicitly selected to move along with other items. You can also use a
plane to quickly clip your design to show only the geometry behind the plane.
To insert a plane
1. Click Plane1 in the Create Insert group on the Design2 tab.
2. Select one of the following:
Planar face and point Through the point and parallel to the face
Two parallel planar faces At the midpoint between the two faces
Two axial faces with par- Tangent to both faces as close as possible to the selection
allel axes points
1 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
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Select a: To insert a plane:
Axis (or line) and one point That contains the axis (or line) and the point
End point of any line Through the end point and normal to the line at the end point
Line3 sketched on a plane Through the line and normal to the plane
Line and point on the line Through the line and the point
Two points and a Plane or Through the two points and perpendicular to selected plane
planar face or planar face
3. (Optional) Click the Build Plane tool guide to select reference objects, then select a temporary
(dotted) plane to create the one that you want from the possible planes. See Inserting tem-
porary points, axes, and planes for detailed information about creating temporary planes.
1Two or more edges that lie in the same plane. You can select planar edges and select the Plane tool
from the Insert ribbon group to insert the plane defined by the edges.
2Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
3A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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4. An error message is displayed in the status bar if your selection does not define a plane.
1See Section
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To clip your design with a plane
Right-click a plane and select Clip1 with Plane. To restore the view of your design, right-click the
plane and select Clip with Plane again.
Planes, axes, and annotations are not clipped.
Examples
1 Hide all geometry in a design above or below the grid or selected plane.
2 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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Inserting an axis
You can extend any axis in your design to make it available for revolves or rotations. The axis will
extend a small amount beyond the edge of the space containing your design. It will maintain this
margin extending and trimming it as you add, remove, or move objects in your design. Axes are not
linked to the geometry used to create them (unless they are an extension of existing axes); they must
be explicitly selected to move along with other items.
To insert an axis
1. Click Axis1 in the Create Insert group on the Design2 tab.
2. Select one of the following:
Two, non-parallel planar At the intersection of the theoretical planes containing the two
faces faces
Circle or arc That contains the center point and is normal to the line
1 Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
22D or 3D model that contains at least one top-level component.
3Face of a 3D object through which an axis extends. The axis displays when you move the cursor over
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
5Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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Select: To insert an axis:
Point1 and a plane Through the point and normal (perpendicular) to the plane
3. (Optional) Click the Build Line tool guide to select reference objects, then select a temporary
(dotted) line to create the one that you want from the possible axes. See Inserting temporary
points, axes, and planes for detailed information about creating temporary lines.
Examples
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Creating an axis by selecting the axes of three cylinders
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Inserting points
To insert a point
World Origin3 coordinates are shown for selected Datum4 Points in the Status Bar.
Points can be Patterned in the Move5 tool and Linear and Circular Pattern tools.
Points can be dragged and dropped in the Structure Tree.
Move to New Component6 and Move Each to New Component work for selected Points.
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
22D or 3D model that contains at least one top-level component.
3Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
4Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Inserting an origin
You can insert an origin at any location in your design where you can anchor the Move1 tool. You
can anchor a ruler to an origin, and snap to origins while in Sketch mode2. This allows you to dimen-
sion from an origin and quickly move the sketch grid to an origin. You can also insert an origin at a
solid's center of mass or volume.
To insert an origin
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3 Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
42D or 3D model that contains at least one top-level component.
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3. The origin is created based on the following:
1. If one planar face is selected, the origin is created at the center of the face.
2. If two intersecting faces are selected, the origin is created with XY in the first plane, Y
aligned in the intersection of the two planes.
3. If three intersecting faces are selected, the origin is created with XY in the first plane, Y
aligned in the second, and Z placed at the intersection of the third plane with Y.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3 Analysis tool used to display mass properties, or volume information for the solids and surfaces in
your design.
4Tools for displaying measurement properties of the edges, faces, and solids in your design.
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1. Select the vertex of an origin.
2. Enter sketch mode.
The sketch grid is now located on the x and y axis of the selected origin.
Example
Alt+selecting an origin when creating a new component. The image on the left shows the World Ori-
gin and an origin created on the solid. The image on the right is the component opened in a new
design window with the world origin in the location it was placed on the object.
1 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Pinned datums
Datums can be Pinned to the location at which they were created using RMB>Pinned.
Pinned Datums will move if their creation references are moved.
If a Datum1 is created and subsequently moved from its original (created) position (with respect to
its creation references) RMB>Pinned will be grayed out.
1Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
5Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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included in the selection, the Move handle is enabled, but the pinned datums will not Move.
To allow copying, the Move handle becomes enabled when the Ctrl key is pressed.
Pinned Planes
In the graphics area, Pinned Datums are also given a green color and they have their corners
rounded. The image here shows the plane selected to emphasize the color.
The pinned datum Reference is also highlighted when the plane is selected.
If any of the pin references are deleted, the plane is automatically unpinned.
You can NOT pin datum planes created from temporary references (using ALT+SHIFT.)
Only Datum Planes that are NOT moved from their original position can be pinned. Planes
moved away, and then back to their creation references, CANNOT be pinned.
Planes created using the Build Plane tool guide cannot be pinned. The references used in cre-
ating these planes are temporary and are not remembered outside of the tool.
Pinned Axes
Un-pin a Datum Line if any of the references are deleted.
Pinned axes are given a green color to distinguish them from normal axes.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
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PinnedAxes attached to pinned datum points on faces will adjust when the faces are edited
with Tweak Face1, Pull2>Offset3, Move, Bend, etc.
Axes created using the Build Line tool guide cannot be pinned. The references used in cre-
ating these planes are temporary and are not remembered outside of the tool.
Pinned Points
Currently pin to an existing point/vertex, or to the midpoint between two other points.
Face and Edge4 point connections have been added.
You can now box-select Points
Pinned Datum Points now store their latest location to ensure proper placement if the pin ref-
erence becomes invalid by deletion or geometry change.
3D Datum Points can now be moved with the Move tool if they are not pinned.
When you Bend a face that has pinned datum points, the points follow the face at a well-
chosen location.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Distance an edge, segment, or curve is moved or copied.
43D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Inserting temporary points, axes, and planes
You can create temporary points, axes, and planes while working with other tools. Temporary objects
can be used to dimension to and create other objects. For example, you can use them to create a
ruler dimension, or anchor the Move1 handle on them.
To clear a temporary object, select the object and press Delete. A temporary object also disappears
when you click in an empty space with the Selection tool or create another temporary object.
For curves: A tangent line and a For solids: A plane that is normal to the view dir-
A point
perpendicular plane. ection (or parallel to the plane of the screen)
Two points 2D and 3D: A midpoint between two points and a bisecting line
Two parallel A line midway between two A line midway between two edges and planes
lines or edges lines (2D) that intersect the edges and the line (3D)
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Alt+Shift+click: 2D example: 3D example:
Two parallel
(not applicable in 2D) A plane midway between two planes
planes
Two non-par- Two bisecting planes and the edge where the
(not applicable in 2D)
allel planes planes intersect
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Alt+Shift+click: 2D example: 3D example:
Three planes (not applicable in 2D) The point where the three planes intersect
A conical face The point where the conical face would come to
(not applicable in 2D)
and its axis a point
1Geometric shape described as a circle viewed at an angle; oval with two centers of equal radius.
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Alt+Shift+click: 2D example: 3D example:
A line or edge
and a point that
2D and 3D: Axis1 from the point normal to the edge and a second axis parallel to
is not in line
the edge through the point
with the line or
edge
An axis and an
The point at the intersection of the axis and the
intersecting (not applicable in 2D)
plane of the face
face or surface
1Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
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Alt+Shift+click: 2D example: 3D example:
A point and a Plane1 that is tangent to the face and a point that
(not applicable in 2D)
face or surface is normal to the axis from the face to the point
2D and 3D: A plane through the line or edge, or a plane that is normal to the
A point and a
plane that goes through the point. If a line is chosen at a particular point, then that
line or edge
location on the line can also be used as a point reference.
A line or edge
2D and 3D: Planes that are perpendicular to the face and go through the line or
and a planar
edge.
face
1Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Alt+Shift+click: 2D example: 3D example:
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Linear patterns
Patterns can be made from a mix of object types, such as a pattern of holes (faces) and bolts (impor-
ted components). You cannot create a pattern of threads. You can use the Undo button, Ctrl+Z or
Redo button, Ctrl+Y when creating a pattern.
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Change X Count, or X Pitch1 values for One-dimensional
Change X, Y Count, or X, Y Pitch values for Two-dimensional
As you switch between pattern types, or change pattern values, the pattern preview displays
your changes in blue.
5. Select the Define Pattern tool guide.
6. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
When the pattern is previewed, any members which cannot be created are shown in red.
Members that can be created are shown in blue.
The image below shows the preview for a two-dimensional pattern. For one-dimen-
sional, only the X-direction is displayed. Clicking the arrows flips their direction 180-
degrees.
For through-all cuts, the preview is on the plane closest to the direction reference. For
blind cuts, the preview is on the face of the selected pattern leader.
1 Unit of length that a helix face shifts per 360 rotation; distance from one point on a thread to the
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You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern dir-
ection is either the cylinders axis or parallel to the axis.
In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If the
change cannot be made to all pattern members, the member that cannot change is still part of the
pattern.
When you select a member of a pattern, you will see fields for the pattern count and distances rel-
ative to the member you have selected. Press Tab to move among the dimension and count fields.
Icons next to the patterns dimensions and counts show which will be changed if you change
the value of the highlighted field. The closed lock indicates that a dimension wont change
and the open lock shows you it will change. You can override a lock on a dimension by click-
ing its icon to toggle it between locked and unlocked.
Dimension1 or count line placement, arrows, and value fields show you how the pattern will
change if you change the value of a field.
Your selection determines how changes to the distance and count affect the patterns position.
If you select one member of the pattern, the change is centered on that member. If you select
all pattern members, the change is centered on the entire pattern, with the distance between
members locked by default. You can control which direction the pattern will grow based on
which member you select and which count or distance you change.
Changing a pattern count in one direction does not change the distance between pattern
members. Instead, the overall distance of the pattern will change. This is indicated by the
closed lock icon.
Patterns of sketch entities and 3D curves are no longer patterns when they change
into another form, such as a surface or solid. For example, if you pattern a C-shaped
curve, then it will remain a pattern when you switch from sketch mode to 3D mode.
But if you close off the curve to make a box before you switch to 3D mode, then
the boxes will become surfaces and will no longer be a pattern.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
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To edit a pattern's properties
1. Select one pattern member to display the pattern count and dimensions.
2. Edit the pattern's properties.
Press Tab to switch between the fields.
Click the lock icon to lock or unlock a value.
3. Press Enter.
The result of editing the count and spacing is relative to the member of the pattern you select.
To quickly increase or decrease the number of pattern members, press Tab until
the count field is highlighted, then hold the Alt key while you press the up or down
arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored
and the pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving,
Move skews the pattern.
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If you have a linear pattern in a radial direction and you move an interior member without set-
ting an anchor, then the entire pattern shifts in the selected direction
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimen-
sions (such as Count and Length) display as expected.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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2. Click the Groups1 tab in the Structure panel.
3. Click Create Group.
A group is created that displays the number of members in the pattern. You can click on this
group to select the pattern and change its parameters in the Design window.
Examples
Rectangular pattern
1 Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
2Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
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Changing spacing between pattern members changes the pattern's overall length when the length
field isn't locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched
objects are converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in
the X direction and two squares in the Y direction.
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Circular patterns
Patterns can be made from a mix of object types, such as a pattern of holes (faces) and bolts (impor-
ted components). You cannot create a pattern of threads. You can use the Undo button, Ctrl+Z or
Redo button, Ctrl+Y when creating a pattern.
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Change CircularCount, Angle, Linear Count, or Linear Pitch1 values for Two-dimensional.
Note2 that a Circular Count of one, in a two dimensional pattern,will create a single radial pat-
tern.
As you switch between pattern types, or change pattern values, the pattern preview displays
your changes in blue.
5. Select the Define Pattern tool guide.
6. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
When the pattern is previewed, any members which cannot be created are shown in red. Mem-
bers that can be created are shown in blue.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only
the Angular direction is displayed. Clicking the arrows flips their direction 180-degrees.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If the
change cannot be made to all pattern members, the member that cannot change is still part of the
pattern.
When you select a member of a pattern, you will see fields for the pattern count and distances rel-
ative to the member you have selected. Press Tab to move among the dimension and count fields.
Icons next to the patterns dimensions and counts show which will be changed if you change
the value of the highlighted field. The closed lock indicates that a dimension wont change
and the open lock shows you it will change. You can override a lock on a dimension by click-
ing its icon to toggle it between locked and unlocked.
1 Unit of length that a helix face shifts per 360 rotation; distance from one point on a thread to the
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Dimension1 or count line placement, arrows, and value fields show you how the pattern will
change if you change the value of a field.
Your selection determines how changes to the distance and count affect the patterns position.
If you select one member of the pattern, the change is centered on that member. If you select
all pattern members, the change is centered on the entire pattern, with the distance between
members locked by default. You can control which direction the pattern will grow based on
which member you select and which count or distance you change.
Changing a pattern count in one direction does not change the distance between pattern
members. Instead, the overall distance of the pattern will change. This is indicated by the
closed lock icon.
Circular patterns are anchored at the opposite end by default when you move one end.
In patterns of patterns, associations of children of the first pattern are maintained. An example
is shown below. The height of all the bosses is changed by changing one. You can do this by
using the Move2 tool to pull up, adjusting the height.
Patterned curves can now be moved. Previously, you could move one of the members and
the rest would not follow. The example on the right shows the previous behavior. The line on
the left was used to create a six member pattern. When the line is later moved, the other mem-
bers do not follow.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
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Pattern dimension display now remains when you enter the Move tool. Previously, the pat-
tern dimensions disappeared and only the faces were displayed. This led to confusion about
what was selected for the Move. The images below show the new, correct behavior.
Patterns of sketch entities and 3D curves are no longer patterns when they change
into another form, such as a surface or solid. For example, if you pattern a C-shaped
curve, then it will remain a pattern when you switch from sketch mode to 3D mode.
But if you close off the curve to make a box before you switch to 3D mode, then
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the boxes will become surfaces and will no longer be a pattern.
To create a single radial pattern, set the Pattern type to Two-dimensional and enter a Circular
Count of 1.
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To quickly increase or decrease the number of pattern members, press Tab until
the count field is highlighted, then hold the Alt key while you press the up or down
arrow.
To move a pattern
Use the Up To tool to move a pattern member up to another face or edge. Pattern
dimensions (such as Count and Length) display as expected.
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between pattern members and the distance from the pattern members to the center of
the pattern.
4. Type a new distance or angle and press Enter.
The spacing between all pattern members will change.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
3Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
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Fill patterns
Patterns can be made from a mix of object types, such as a pattern of holes (faces) and bolts (impor-
ted components). You cannot create a pattern of threads. You can use the Undo button, Ctrl+Z or
Redo button, Ctrl+Y when creating a pattern.
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
22D or 3D model that contains at least one top-level component.
3Area of the user interface that enables you to modify functions specific to tools.
4See Sketch grid
5Distance an edge, segment, or curve is moved or copied.
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As you switch between pattern types, or change pattern values, the pattern preview displays
your changes in blue.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
When the pattern is previewed, any members which cannot be created are shown in red. Members
that can be created are shown in blue.
In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If the
change cannot be made to all pattern members, the member that cannot change is still part of the
pattern.
To move a pattern
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
22D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4 A tool used to translate or rotate geometry.
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pattern.
3. Move the pattern member with the Move handle.
If you move an interior member of a pattern and it is not anchored, all the pattern members
move:
If you move a member at one end of a pattern, the member at the opposite end is anchored
and the pattern is skewed:
If you anchor a different member than the member opposite the direction you are moving,
Move skews the pattern.
If you have a linear pattern in a radial direction and you move an interior member without set-
ting an anchor, then the entire pattern shifts in the selected direction
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimen-
sions (such as Count and Length) display as expected.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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To assemble components on a pattern
You can assemble a component with a pattern member, then propagate the component to all of the
pattern members. The component will be copied and assembled to each pattern member.
1. Assemble a component to some geometry that is a pattern member using the Align, Tangent,
or Orient tools.
2. Right-click the Assembly1 Condition in the Structure Tree and select Update Components on
Pattern.
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
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Creating offset relationships
Use the Offset1 tool to create an offset relationship between two faces. This relationship will be
maintained in the other 2D and 3D editing tools. For example, when you select an offset face with
the Pull2 tool, the offset dimension is displayed. Baseline faces3 do not display a dimension.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3See Offset baseline faces
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The Face1 Pair tool guide is active by default.
When the Toggle Baseline tool guide is active, click the faces that you want to be the baseline
of the offset.
Example
An offset relationship between two cylindrical faces causes both to change when you change the dia-
meter of either cylinder
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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Shelling a solid
Use the Shell1 tool in the Insert ribbon group on the Design2 tab to remove one of the faces of a
solid and create a shell of a specified thickness. You can then use the Shell tool to remove other
sides of the shell. SpaceClaim automatically creates an offset relationship between the sides of the
solid for you.
You can also create a closedshell without removing a face.
Shelled solids can have chamfers and rounds, and the faces can be drafted. The chamfer or rounded
edge will be created and maintained on both offset faces. A shelled solid with a chamfer is shown in
cross-section below.
To create a shell
1. Click the Shell toolin the Create Insert ribbon group on the Design tab.
Mouse over the solids in your design to highlight the faces that could be removed.
2. (Optional) Enter a value into the dimension field to change the thickness of the shell.
Enter a negative number to create the shell thickness from the outside of the solid.
3. Selectthe face you want to remove.
The face is removed and a shell is created. The baseline of the offset is shown in blue. If you
did not change the thickness, the default thickness is set by the minor grid spacing.
4. (Optional) Continue clicking to remove additional faces.
1Solid or part that is hollowed out from a selected face, leaving a shell of designated thickness.
22D or 3D model that contains at least one top-level component.
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An internal shell is created.
To edit a shell
Right-click the shell to change its thickness.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Remove Facestool guide is active by default. Select a face of the solid to remove it and
create a shell. Ctrl+click to remove multiple faces.
If you create a shell, then add a protrusion onto it, you can extend the shell through the pro-
trusion by clicking the More Shell tool guide, then clicking the newly added protrusion.
The Complete tool guide creates the shell and reactivates the Remove Faces tool guide so
youcancreate another shell.
Examples
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
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Creating mirror relationships
Use the Mirror1 tool in the Insert ribbon group on the Design2 tab to mirror any geometry that
can be moved with the Move3 tool. You can insert a mirror plane between two faces, associating the
faces so you can edit them together. You can copy a solid, surface, face, or curve from one side of a
mirror plane to the other.
You can mirror curves, points, and axes without leaving sketch mode or cross section mode. When
you mirror a curve, changing its geometry does not propagate to the other side.
You can mirror solids that contain patterns of features on a face, and the pattern will be updated on
both sides. The pattern must be created before the solid is mirrored.
The plane becomes a persistent mirror once you create geometry using the mirror. The mirror rela-
tionship is maintained when you use other 2D and 3D tools to edit your design.
Mirrored components have a mirrored icon in the Structure Tree and maintain their mirror rela-
tionships when they are exported.
Mirrored objects are created on the same layer as the original object. Mirrored points do not main-
tain their mirror relationship.
To mirror an object
1. (Optional) Create the plane you want to use as a mirror using the Insert Plane tool and position
it with the Move tool.
2. Click Mirror in the Create group.
The Select Mirror Plane4 tool guide is enabled.
3. Click the plane to use as a mirror.
4. Click the Mirror Body5 or Mirror Face6 tool guide.
1Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
22D or 3D model that contains at least one top-level component.
3A tool used to translate or rotate geometry.
4Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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5. Mouse over the solids or faces in your design to preview the solid, surface, or face that will be
created on the other side of the selected mirror plane.
6. Click the object you want to mirror.
7. The mirror plane is created and will persist in other tools.
You can click objects in your design or click a component in the Structure tree1.
Options
Merge mirrored objects: When you use a face as the mirror plane, or when the mirror plane
lies on a face of the source object, the two mirrored objects will be merged. Deselect this
option to make a new object, as shown below.
Create mirror relationships: If you deselect this option, only the geometry is created and not
the mirror relationship. Changes to either object will not be reflected in the other, as shown
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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below.
You can create a mirror plane between two symmetrical faces in your design.
You can create mirror relationships by finding similar faces on the other side of an existing mirror.
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Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Mirror Plane tool guide is active by default. Select a face or plane to use it as a mirror.
(You can also use this tool guide to select another mirror plane to use if one is already selec-
ted.
The Mirror Body tool guide activates automatically once you select a mirror face or plane.
Mouse over the solids in your design to preview the solid that will be created by the mirror.
Click a solid to mirror it.
Once you select a face or plane to use as a mirror, use the Mirror Face tool guide to select the
faces you want to mirror. Mousing over the faces before you click them previews the face that
will be created by the mirror. Click a face to mirror it.
The Setup Mirror tool guide can be used any time to create a mirror plane between two faces.
Only those two faces will be affected by the mirror. To create a relationship among many faces,
Ctrl+select faces and then select a mirror plane to auto-detect identical faces equidistant from
the mirror plane.
Use the Remove Mirror tool to remove the mirror relationship between faces. You can select
to faces with a mirror relationship, or use box-selection to select any number of mirrored pairs.
Examples
A mirrored solid with a pattern of features is updated when the count is changed from 7 to 5 on one
side.
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Mirroring a sketched circle. Modifying the circle does not change the geometry of the mirrored
circle.
Mirror associations are maintained in the Pull1 tool using the Copy Edge2 and Extrude3 Edge
options. The behavior for Copy Edge is on the left and Extrude Edge is on the right.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2 3D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Inserting
You can insert another design created in SpaceClaim or another application as a component of your
design. The design is inserted as an external component, linked to the external file. You can make
this component internal to your own design. Lightweight components are displayed with solid
edges and transparent faces until you right-click the component and select Load component from
the context menu.
You can also insert an image file or a video file.
1. Click File in the Part group of the Insert tab Insert group on the Design2 tab.
2. Navigate to and select the design you want to include as a component, then click Open on the
Open Design window. You can select more than one SpaceClaim document, and they will be
inserted as components.
You can select from the Files of type drop-down menu to filter the files list.
Progress is displayed on the status bar until the design is inserted as an external component.
You can insert multiple copies of the same component. Modifying one of these components
will modify every copy unless you make them internal to your design.
If the design consists of multiple files and some files can't be found, you will get the Missing
Files dialog which allows you to browse to locate these files.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
22D or 3D model that contains at least one top-level component.
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To replace one component with another
1. Right-click the component in the Structure tree1.
2. Hover over the Source option then select Replace Component2 from the context menu.
3. Navigate to and selectthe design you want to use as a replacement.
4. The component is replaced.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Orient mesh
The Orient Mesh tool in the Reverse Engineering group of the Insert tab allows you to select
roughly planar areas of triangles or cylindrical areas of triangles to align to the World Origin1 axes.
To Orient a mesh
1. Open the Prepare tab
2. Click on the Orient Mesh tool
3. Hover over triangles to see a preview of the axis it would align to
4. Select the highlighted triangle
5. The mesh aligns as previewed. The selected triangle is shown in blue. Its normal is aligned to
the Z-axis.
1Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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6. With each selection, the align-to axisalternates between Z and Y. In the next example, the nor-
mal of the selected triangle (shown in green) aligns to the Y-axis
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As you hover over triangles, cylindrical areas are detected. The following examples show cylindrical
areas being aligned to the Z-axis.
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Extracting curves
The Extract Curves tool creates curves through design mesh cross sections.
To create edges
1. Open the Insert tab.
2. Click Extract Curves in the Manufacturing group of the Insert tab.
3. The Select Section1 Planes tool guide is active by default.
4. Select one or more planes that intersect the mesh.
5. Click Complete to create the curves.
You can also extract curves by placing a section plane in the mesh.
1. Open the Insert tab.
2. Click Extract Curves in the Manufacturing group of the Insert tab.
3. Click the Select Curve2 tool guide.
4. Select one or more planes that intersect the mesh.
5. Click in the model to place a section plane.
1 Design mode in which you edit solids by working with their edges and vertices in cross-section.
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6. The model is displayed in Sketch Mode1.
7. Click Complete to extract All curves from the entire section.
8. Or you can select parts of the section and then click Complete.
1Three ways of designing: Sketch, Cross-section, or 3D. You can switch between modes at any time.
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Creating a cylinder
Use the Cylinder tool to sketch the cylinder's axis in 2D and create its diameter in 3D.
The sketch grid must be visible in the workspace before you can draw.
If you select a 3D curve or edge before you click the Cylinder tool, the cylinder is created as a swept
pipe.
To draw a cylinder
1. Click Cylinder in the Reverse Engineering Insert group of the Insert tab.
2. (Optional) If you want to dimension the first end point of the axis, press Shift and hover the
mouse over a line or point to create a dimension relative to that line or point.
3. Click or press Enter to set the first end point of the axis.
4. (Optional) Dimension the axis.
5. Click or press Enter to set the other end point of the axis.
By default, the axis is dimensioned to its first end point. You can also press Shift and hover the
mouse over another line or point to create a dimension relative to that line or point.
6. (Optional) Dimension the cylinder's diameter.
7. (Optional) Select options from the Options panel1, or right-click and select them from the
1Area of the user interface that enables you to modify functions specific to tools.
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mini-toolbar.
8. Click or press Enter to set the diameter of the cylinder.
Options
The following options are available in the Cylinder tool.
Examples
1Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
22D or 3D model that contains at least one top-level component.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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Tube with nubs
Using the Near-side body only option to add cylinder material only on the near side of a thin place-
ment wall
Creating a swept pipe with the Cylinder tool, then using Fill on the spherical joint to create a sharp
corner
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Creating a sphere
To create a sphere
1. Select the Sphere tool from the Reverse Engineering Insert group of the Insert tab.
2. (Optional) Click No Merge in the Properties panel1 if you don't want the sphere merged with
existing bodies.
3. (Optional) Click Cut in the Properties panel to remove material from existing bodies where
they overlap the sphere.
4. Click to set the center of the sphere and the plane in which the sphere's radius is dimensioned.
As you move the mouse, you can see a preview of the sphere. Sphere creation works best
when you move the cursor in the x-y direction of the plane indicated by the first click.
5. Click to set the radius of the sphere.
Options
The following options are available in the Sphere tool.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Examples
Using the Near-side body only option to add sphere material only on the near side of a thin place-
ment wall
Selecting faces and clicking the Sphere tool to create a sphere, then clicking the Sphere tool mul-
tiple times to enlarge the selected sphere
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Fit spline
The Fit Spline1 tool allows you to create a "best fit" spline surface through selected mesh
facets.
Skin Surface
The Skin Surface2 tool helps you reverse-engineer a surface model from faceted data. For example,
the starting point of your design may be a clay model which is scanned and output to one of the
1A continuously curved line, without sharp boundaries (that is, without vertices). Create a spline by
defining a set of points using the Spline tool. A spline becomes an edge when you pull it with the
Pull tool.
2 Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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supported faceted data types. After you import the faceted data as a Facet1 Mesh, use the Skin Sur-
face tool to sketch and create surface patches on the facets, and stitch them together into a surface
body.
2. Select the Skin Surface tool in the Reverse Engineering group of the Insert tab
3. Single-click on the mesh where you want to start the sketch
1Simple triangular face used to describe surface geometry in STL (stereolithography) file format.
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Double-click to end the edge and create a corner
7. The surface is shown in preview and you can drag any of the sketched points to adjust the
shape of the sketch
8. If you need to start over, simply hit the Escape key and the current sketch will be removed
Options
The following options are available in the Skin Surface tool.
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The value entered determines the number of Control Points on the Control Curves for the
surface. By default, the number of sample points is fixed and cannot be changed. If you
Samples
check the Full Preview option, you can enter a new number of sample points. In Full Pre-
view mode you can enter a new number of points directly, or use the dropdown slider.
The quality and density of the mesh can affect the quality of the surface you create. The
Smooth option uses an algorithm (similar to blurring algorithms in image processing) to
Smooth
smooth out the 'noise' in the surface. The noise comes from the underlying facets and
leads to a 'bumpy' surface.
When you check Full Preview ON, you can control the number of sample points used in
Full Pre- the surface. In Full Preview mode, when you change the number of sample points, the pre-
view view dynamically updates. The speed of the dynamic updates is affected by the number
of sample points. Fewer points leads to faster updates.
The following example model is used to illustrate the effects of the Smooth tool guide. Two surface
were created in the same location, as indicated by the highlighted rectangular surface.
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This surface was created with Smooth set at 100%. This surface was created with the Smooth option
Notice that it has less detail and smoother fea- checked OFF. Notice that it has more detail and
tures than the surface on the right. sharper features than the surface on the left.
Use the Smooth tool the Facets tab to smooth the facets if you cannot get a
smooth enough surface using the Smooth option in the Skin Surface tool.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Boundary tool guide is active by default. When this tool guide is active, you
sketch surface patch boundaries on the facets.
The Select Geometry tool guide lets you choose planes or existing patch edges to create
boundary loops for surface patches.
Using box-select
If you want to work with rectangular patches, use box-select instead of sketching them freehand.
With the Select Boundary tool guide active, simply box-select the area where you want the sketch.
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Box-select facets Sketch is made from the box-selection
Notice that control points are automatically added in areas with curvature. This can be seen more dra-
matically in the images below.
Box-select across a curved area Control points are auto-created Change view to see the curvature
Editing a sketch
While in Preview, you can modify the shape of a sketch by dragging the corners and control points.
Control Points are the internal points on edges that allow you to adjust the edge's curvature. You can
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also add control points to give you more curvature control on edges.
The images below show a sketch being adjusted to better fit to the contours of the model and show
a control point being added for further adjustments.
Periodic surfaces
Surfaces that wrap around cylindrical, and roughly cylindrical, volumes are called Periodic surfaces.
They look like a rectangular patch wrapped around the volume.
Sketching these by hand can be tedious because you need to rotate the model to expose more
facets on which to sketch.
The Select Geometry tool guide streamlines the process by letting you select planes that create sec-
tions through the volume. The sections are then used to automatically generate sketch curves. Select-
ing two planes some distance apart automatically, creates the periodic surface.
In the following example, there are multiple periodic surfaces possible. Skin Surface previews one
by default. If it is not the one you want, you simply select the edges of the one you do want.
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Two planes inter-
sect the four legs.
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Selecting the first
plane displays sec-
tions on all four
legs.
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Selecting the
second plane dis-
plays the other four
sections and the
default surface.
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To create a dif-
ferent surface,
select the first sec-
tion of the surface
you want.
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Select the second
section to display
the surface preview.
Click Complete to
create the surface.
Conical Patches:
Periodic surfaces can also be conical. The following example shows how to create a conical surface
patch.
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You can either sketch a
periodic edge manually,
or use the Select Geo-
metry tool guide and a
plane to create a peri-
odic edge on the sec-
tion.
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'Stitching' surfaces
Existing skin surfaces can be 'stitched' into a single surface patch. Examples are shown below.
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Pre-highlight and
select the second edge
to preview the surface.
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The same procedure
works for triangular
patches. Pre-high-
light and select the
first edge.
Pre-highlight and
select the second
edge to preview the
surface.
Click Complete to
create the surface.
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Snap1 to existing patch edges and points:
Withe the Select Boundary
tool guide active, you can
snap to existing surfaces.
Here, the sketch started by
snapping to the bottom
corner. The color and size
of the start point indicate
that it is snapped to the
lower right corner of the
existing surface.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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A single click completes the
third and fourth edges and
the surface previews.
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They are highlighted on top
of the existing edges that
will be used.
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Inserting a standard hole
The Standard Hole tool createsindustry standard drilled and tapped holes. Selectone ofthe avail-
able standards (ISO1, UNC, etc.) and then choose from available sizes andspecify other hole
characteristics(Blind, Tapped, Countersink, Counterbore, Drill point details).
The currenthole profile is displayed in thePreview group.It dynamically updates as you define the
hole. There is also a gallery of common hole profiles to choose from.
Hovering over the Preview showsthe hole's definition, as it would appear in a Hole Table.
While choosing a placement location, a preview of the hole opening, including countersink and/or
counterbore, is attached to the cursor.This allows you to view the footprint of the hole as you locate
it.
1International Organization for Standardization standards for architectural and engineering drawing,
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
2Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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2. Set options and enter values to define the hole.
Choose a Series, Size, and Fit
The Series you choose determines the available sizes and Fit options
Choose treatments:
Blind depth
Tapped thread depth
When Tapped is checked, diameter displays tap drill size
When Tapped is checked, Fit is disabled
May be determined by Series and Size. If so, you can still enter a different value.
The value you enter will be displayed in bold font to indicate it is non-standard
Default thread depth is twice the basic hole diameter
Note1 that only the most common Standard Hole sizes have cosmetic display
Cosmetic threads appear in the Structure tree2 and can be toggled on/off
Cosmetic thread depth
Cosmetic threads are only available for the UNC series
Cosmetic threads show a thread helix without actual thread geometry
Cosmetic Threads are created blind, regardless of whether the option is checked
or not.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Thread1 depth is controlled with the Depth option in the Treatment group. To
make threads go through all of the material, enter a Depth that is greater than the
material depth.
Depth to Shoulder
Depth to Tip
Preview shows the hole profile based on current selections and values. Shown below is a Blind,
Tapped, Countersunk, and Counterbored hole with Drill point details.
1Texture created on the surface of a cylinder, cone, or hole using the Annotation tools.
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As you work with different inputs, Preview gives visual feedback. Below are examples of what
you would see when entering values for Diameter, Hole Depth, Countersink Angle, and Drill
point Angle.
Preview also has a gallery of profiles to choose from. Click on the Preview image to open the
gallery.
The gallery is a graphical way to define the hole. Selecting a hole from the gallery auto-
matically fills in the details in the ribbon.
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Snap1 to Grid2
Select a face on which to display the sketch grid. As you move the cursor, the hole cen-
ter will snap to the grid points.
Free Placement
Pick anywhere on any face to locate the hole center.
6. Complete the hole(s) by clicking Complete. All previewed holes will be completed. You
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2 See Sketch grid
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can also double-click when you place a hole to complete it.
7. Continue to make more holes or leave the Hole toolbar.
8. Click in the Close group to close the toolbar.
Hole Series
Hole Size and Fitoptions are determined by which Series you choose.
The examples below show the difference between ISO and UNC. Notice the change in Size nomen-
clature and Fit options. ISO has Fit options of Nominal, Close, Medium, and Free.
Within each Series, the Size you choose determines the hole diameter
You can enter a different diameter and it will be shown in Bold to indicate that it is non-
standard
As of SpaceClaim 2014 SP1, the NPS series is replaced by NPSM. Standard Holes
created using NPS in existing models will not be recognized.
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<SpaceClaim loadpoint>\Libraries\Holes directory.
Each series has a corresponding XML file.
The XML for this ISO hole size is inthe ISO.xml file. The relevant XML is shown below.
Notice the correspondance between the XML tags and the ribbon inputs.
All dimensions are in millimeters and angles are in degrees.
The image below shows the result of switching to the UNC Series and the 3/4 - 10 Size.
The XML for thisUNC hole size is in theUNC.xml file. The relevant XML is shown below.
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Notice the correspondance between the XML tags and the ribbon inputs.
All dimensions are ininches and angles are in degrees.
The image below shows the values in the XML file show up in a Hole Table created in a drawing.
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It is recommended that you customize the series by adding files to the directory.
New files add items to the Series drop-down menu
Deleting filesor moving them out of the directory removes items from the Series drop-down
menu
The DCZ series is based on UNC by copyingUNC.xml to DCZ.xml and editing the sizes.
Note the new TapDrill value reflected in the Diameter input and the new Countersink and
Counterbore values.
Drill Chart
Drill chart is a Series based only on Diameter values. It refers to a set ofXML files that contain hole
definition tables. Edit the files to customize the Standard Hole tool.
In the <SpaceClaim loadpoint>\Libraries\Holes\Drills directory, you will find the following files:
Fraction.xml
Letter.xml
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Metric.xml
Number.xml
File names refer to how the hole name is specified. Below is an example from Letter.xml.
<Name>A</Name>
<Diameter>0.234</Diameter>
<ImperialDisplay>0.234</ImperialDisplay>
<MetricDisplay>5.94</MetricDisplay>
Hole Selection
SpaceClaim recognizes Standard Holes. Hovering over ahole face will pre-highlight thehole object.
Select individual hole faces using query select.
Deletingany Standard Hole face, or the face it wascreated on,breaks theStandard Hole association.
Individual faces are still selectable, but are not recognized as a Standard Hole.
To edit a Hole
1. Select the hole to modify.
You can also CTRL select, or box-select, several holes that share any of the same parameters.
2. Open the Standard Hole Edit tab. You can also double-click a Standard Hole to open the Edit
tab.
The Edit tab is not available for multiple holes that shareno parameters.
3. Edit the Hole definition.
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4. You can continue to select and Edit more holes.
5. To close the Edit tab:
Select a non-hole object
Click white space in the Design window1
Enter selection for another tool
With a Standard Hole selected, you can use the Reverse Hole option in the context menu to flip the
hole to the opposite side of the part.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Identifying holes
Use the Identify Holes tool to identify hole geometryin models imported from other modelers. You
can also use it on models made in SpaceClaim that do not have Standard Hole associations.
To identify holes
1. Click Identify Holesin the Manufacturing group of the Insert tab.
2. In the Find Options panel, choose the types of holes to find
3. Select a body to look for holes.
Holes matching the Find Options are highlighted in red.
4. Click on highlighted holes to create associations. Selected holes change to cyan color.
Box selection is allowed.
You can change the Find Options if no holes are found or to find different holes.
To create associations for all highlighted holes, click the Complete button.
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Finding Standard Holes
1. Check theMatch standard size option on
2. Choose a Series from the drop-down menu
Any customization to existing series apply
The list of available series reflects any added and removed series
3. Entera Tolerance
Any Standard Holes in the selected Series that are within the tolerance will be identified.
4. Select a body to find holes
5. Click on highlighted holes to create associations. Selected holes change to cyan color.
Box selection is allowed.
You can change the Find Options if no holes are found or to find different holes.
To create associations for all highlighted holes, click the Complete button.
Example:
The block shown below has three holes that matchDCZ Standard holes, but they do not have asso-
ciations.
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Using Identify Holes, associations are added and the Hole Table updates.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Bodies tool guide to select the body in which to find holes.
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The Complete tool guide creates hole associations for all holes found.
Options
Match standard size: Choose the hole series and set a tolerance for comparing the hole geo-
metry to standard hole dimensions. Simple holes within the tolerance of a standard hole in the
series will update to match that hole. See Inserting a standard hole for more detail on standard
sizes.
Series: Choose one of the available Hole Standards from the Series drop-down menu
Tolerance: Enter a tolerance value. Any Standard Holes in the selected Series that are
within the tolerance will be identified.
Allholes: With Match standard size checked Off, this option will find all holes.
Through-holes: Only finds through holes.
Blindholes: Only finds blind holes.
Countersunk: Finds holes with countersink geometry.
Counterbore: Finds holes with counterbore geometry.
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Move body
The Move1 Body2 tool allows you to selectvertices, edges, or planar faces to snap to the
World Origin3.
Snapping means the body is translated to the World Origin such that a point on the selected object
coincides with the origin. The body is not oriented or aligned to the World Origin axes.
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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5. The body is translated to the World Origin depending on what is selected
Vertex1 - The vertex is made coincident with the World Origin
Edge2 - The endpoint nearest to the World Origin is made coincident with the Origin
1Point that terminates a line; point at which two or more lines or edges intersect. Vertices can be
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Planar Face1 - Of all the face's edge vertices, the one nearest to the World Origin is
made coincident with the origin
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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6. When you exit the tool, the World Origin display is toggled OFF, if it was OFF when you
entered the tool
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Create workpiece
The Create Workpiece tool creates a component containing a solid Box or Cylinder that
encloses a selected body or selected faces.
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Like other components, with a Workpiece you can:
Create sub-components underneath itusing RMB > New Component1
Activate it for editing
Rounding edges
Adding Draft2
Adding protrusions and cuts
Etc.
Open it in a separate window
Replace it with another component using RMB> Source >Replace
Make it an external component using RMB> Source >Convert to External
Make anExternal workpiece Internal usingRMB> Source >Use Internal Copy
1Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
2Angle or taper on an object that facilitates removal from a mold or die. You draft by pulling one or
more faces around about another face that you selected as the pivot. You can add or cut material as
you pull.
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Body1 Selected Two Faces Selected One cylindrical face Selected
To create a Workpiece
1. Open the Insert tab.
2. Click Create Workpiece in the Manufacturing group
3. Use the Select tool guide to select a body or use the Select Face2 tool guide to select faces
You can select more than one body
The Workpiece will enclose all selected bodies
4. Make your selection
5. The Workpiece previews
6. (Optional) Choose a Workpiece type
Box (the default)
Cylinder
1 A solid or surface.
2Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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7. (Optional) Change the Workpiece dimensions
Set the Default cushion - Enter a percentage based on the size of the selection. This
will be the amount of clearance around the selection.
Choose Symmetric dimensions - Applies symmetry to center the selection in the work-
piece. When checked OFF, you can have uneven clearance around the selection.
8. (Optional) Orient the Workpiece
1. Click the Set Orientation tool guide
2. Select an edge to align the nearest face of the box or the axis of the cylinder
9. Click Complete to create the Workpiece
A finished Workpiece
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Notes on Workpiece Orientation
The default orientation is based on the World Origin1
A Box type has walls parallel to the planes of the world origin
A Cylinder type has its axis aligned to the Z-axis of the World Origin.
Selecting a line, edge, or axis to orient a box will rotate the box to align one of the workpiece
edges to the selected object
Selecting an origin to orient the box will transform the box to align its walls with the new ori-
gin
You can only select a linear object (line, axis, edge, or origin axis) to orient a cylinder
Orienting a cylinder means aligning its axis with the selected linear object
Orientation example is shown below. Selecting the slanted edge will orient the side of the workpiec
with that edge.
The images below show the effects of the Symmetric dimensions option.
1Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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On the left the option is ON and on the right it is OFF. When it is on, dimension changes apply to
both side of a plane of symmetry.
When it is off, dimensions can be changed independently on either side of a plane of symmetry.
Once a workpiece is completed, you can incorporate subsequent design changes using RMB >
Update Workpiece.
Select workpiece in Structure Tree then RMB > Update Workpiece
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Tool Guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
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The Select tool guide is active by default. When active, selecting any face will select the entire
body.
Use theSelect Facetool guide to select faces to surround with the Workpiece.
The Set Orientation tool guide asks you to select an edge. A box workpiece will align the
nearest side to yhe edge. A cylinder workpiece will align its axis to the edge.
Create the workpiece
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Creating curves from edges
Curves are created on all edges of a selected body using the Edges tool.
To create edges
1. Open the Insert tab.
2. Click Edges in the Manufacturing group.
3. Curves are created on all edges of the body.
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Deburring toolpath
The Deburring Toolpath tool creates an offset curve profile representing the center of a tool tra-
versing a set of edges.
A burr is a raised edge, or small pieces of material, that remain along the edges of a part after some
type of creation or modification process. Burrs are often undesirable and are removed by a
deburring process.
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Turn profile
The Turn Profile1 tool creates curves that trace the path of a tool bit during a turning operation.
Turning is a machining operation in which the workpiece rotates while the tool bit moves linearly.
The Turn Profile tool is available for parts that are:
Cylindrical
Conical
Spherical
Toroidal
The bodies can have non-cylindrical surfaces, protrusions, depressions, and cutouts.
Curves are generated that represent the path of the machining tool will traverse during a turning
operation to produce the part. For non-cylindrical surfaces, protrusions and depressions, the turning
operation needs to leave material that can be removed with additional machining operations.
1Line in space; outline of an object; used to describe objects when sweeping or blending.
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3. (Optional) Check the Include protrusions option. This creates curves like in the image on the
left above. Imagine the protrusion sweeping around 360 and passing through the protruding
curves in the profile.
4. (Optional) Alt-select an origin, if one exists along the part axis.
This will orient the plane on which the curves will lie, depending on which origin axis
aligns to the part axis as follows.
Origin1 X aligned to part - Curves created in origin XY-plane
Origin Y aligned to part - Curves created in origin YZ-plane
Origin Z aligned to part - Curves created in origin XZ-plane
5. Select a cylindrical surface to preview the curves.
Curves are created on a plane passing through the pick point on the surface and the axis
of the part.
6. Click Complete to create the curves.
The curves are displayed in the Structure Tree under the Curves folder.
The cylinder with a hex end in the image on the right above, you need to check the Include pro-
trusions option to offset the curve so that the turning operation leaves enough material for the hex
to be machined later. This can be seen in the image below. The curve that offsets from the face was
created with the option checked.
1Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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Adding edge reliefs
The Relief tool identifies thickness edges at concave corners. Edges found can then have a cylindrical
cutout made to provide relief at the corner.
Multiple pairs of thickness faces in the same body are included.
An example is shown below.
By default, the tool identifies edges that are Interior to the part. The tool Options allow you to look
for External edges as well. An example is shown below.
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Edges that Do Not go all the way through the thickness of the part are filtered out of the tool. The
example above shows this with the small pocket on the left side of the part.
The size and position of the reliefs placed on the edges can be controlled with the following
options.
Cut Radius: Controls the size of the relief.
Clearance: Controls the position of the reliefs by specifying how far the edge of the relief is
from the original edge.
An example is shown below with a solid block inserted into the cutout. The corners of the block rep-
resent the locations of the original edges.
Beginning at the upper left corner and moving clockwise through the four corners the settings are:
1. Radius = 1 mm; Clearance = Default
2. Radius = 1 mm; Clearance = 0 mm
3. Radius = 1 mm; Clearance = 1.5 mm
4. Radius = 1 mm; Clearance = 1 mm
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To create reliefs
1. Open the Insert tab.
2. Click Relief in the Manufacturing group.
3. If you want to find external edge,s make sure that the Include external corners option is
checked.
4. All thickness edges in concave corners are found and highlighted.
5. click the Exclude Problem tool guide and click on any edges that you do not want to have
relief.
6. In Fix Options, set a Cut Radius and Clearance for the reliefs.
7. Click Complete to create the reliefs.
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Wrapping geometry
The Wrap tool lets you wrap geometry around a target model. The example below shows both a
solid and a surface wrapped onto a cylinder.
A solid block and a circular surface are wrapped around a cylindrical target body using the Wrap
tool.
Sketched Curves and Notes can also be wrapped around a target body.
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Sketched Curves and a Note1 are wrapped around a target body using the Wrap tool.
Layers of solid geometry can be wrapped. Consider a circuit board that is not flat, for example. Com-
ponents layered onto the board need to follow the contours of the board. An example of the final
circuit board is shown below with transparency in the board to show a component underneath.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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The starting model for the circuit board is shown below. Notice that the components are at two dif-
ferent heights and they extend beyond the board. The spacing of the solids is based on their prox-
imity to the first selected solid to be wrapped.
The board is selected as the target and the first set of components is selected for wrapping. it
includes a base layer of components and a second layer that rest on top of the first. Notice the start-
ing point indicated by the yellow handles on the right. By default, the handle locations are set to the
shortest distance between the Source and the Target1. They can be moved to different locations if
desired. In the image below, the default location is used for the first set of components. The
wrapped locations are previewed in purple.
1The object you want to cut, when using the Combine tool to split a solid or surface.
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The wrapped component locations are highlighted in purple.
The image below shows the completed wrap for the first set of components.
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The first set of wrapped components is completed.
The last component gets wrapped underneath the board. Notice how the start point is initially at the
shortest distance. This would distort its spacing relative to the first set of components.
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The default spacing of the last component.
In order for the component to map too the correct location, an origin is selected as the start point.
This will maintain the original spacing of the component relative to the other components.
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Using an origin as the start point ensures the proper spacing.
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7. (Optional) Click the Select Start tool guide and select a Datum1 Point2 or Origin3 to use as a
start point for the wrap.
You can drag the source and target start points to reposition the wrap
8. (Optional) Set the Wrap Options.
Imprint as edges
Delete source geometry
9. Click Complete to wrap the selection.
1Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
3Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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Unrolling surfaces
The Unroll tool works on surface bodies with planar, conical, and cylindrical surfaces.
Like Unfold in Sheet Metal, Unroll flattens all the surfaces based on a single selected surface.
The result of Unroll is another surface shown in the Structure Tree as "Unrolled".
You can have multiple unrolled surfaces in the model
To create a Workpiece
1. Open the Insert tab.
2. Select a face.
3. Click Unroll in the Manufacturing group .
The selected face is considered the anchor face for unrolling the remaining faces.
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Here the cylindrical face was selected and all the other surfaces flatten out from there.
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Below is an example with two unrolled surfaces built from one surface.
If the Unroll tool fails, faces that cannot be unrolled are highlighted in red.
In this example the red surface was made by blending between two edges rotated from each other.
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Recall that Unroll works on planar, conical, and cylindrical faces.
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Downloading TraceParts
SpaceClaim connects youdirectly to the TraceParts Web,where you can choose from millions of
modeled parts. This service is free of charge with a valid SpaceClaim license.
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
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4. (Optional) Select"version for CAD direct export" or 2009+.
5. When the partbecomes available in the caddy,click Download.
6. Choose an option foropening or saving thezip file and click OK.
The zip filedownloads to your machine.Unzip the file to extract an scdoc and a text file of the
part. You can then open the part in SpaceClaim.
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Downloading CADENAS models
You can access and download models from the CADENAS website. Unlike TraceParts, you cannot
insert CADENAS models directly into SpaceClaim.
Using the CADENAS 3D Models button in the Catalog Parts group of the Insert tab, you to access
their website, where you can select and download files onto your computer. You can download mod-
els in any of their supported formats.
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Inserting an image
You can insert an image into your design or onto a drawing sheet. Inserted images and their trans-
parency colors, aspect ratio, and placement information are saved with the design.
After you insert an image, you can select the image to display control handles for image editing. The
control handles highlight when moused over and selected. If Show cursor arrows is selected in
SpaceClaim Popular Options, arrows also appear next to your cursor that indicate the directions in
which you can move your mouse to manipulate the image.
When placing the image, all the normal orientation shortcuts work, as well as Ctrl+Alt dragging the
middle mouse button to scale/zoom the image itself. This keyboard shortcut provides an way to
quickly scale the image to the size of the face.
When you insert an image with the File tool and wrap it onto a face with the Place Wrapped Image
tool guide:
You can select Location, Size or Location and Size from the Lock property to prevent changes
to the size and location of an image wrapped to a face.
You can select both inserted and wrapped images.
Once you select a wrapped image, you can drag it around the face it is wrapped onto, resize it,
and rotate it with the image control handles.
Multiple images can be wrapped onto the same face or surface.
Images wrapped onto a face or surface move with the face or surface.
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To insert an image
1. Select Picture from the Illustrations group of the Insert tabClick File in the Insert group on
the Design1 tab.
2. Select the BMP, GIF, JPG, PCX, PNG, or TIF image file you want to insert and click Open.
You can select Image files from the Files of type drop-down menu to filter the files list.
3. (Optional) Zoom the image in or out by Ctrl+Alt+dragging with the middle mouse button.
4. Mouse over the design to align the image with the highlighted object.
To place an image on a curved face, select the Place Wrapped Image tool guide if you want
the image to flow over the curved face. Otherwise, the image will be placed tangent to the
curved face. You may also use this tool guide to place a wrapped image on a planar face. The
edges of the image are clipped to accommodate the size and shape of the planar face.
5. Click on the face that defines the plane on which you want to insert the image. You can place
an image on a datum plane.
The image appears in the Structure tree2. The images name is based on the file name from
which the image was created. Removing or altering the image in SpaceClaim does not affect
the original file.
To re-size an image
Select the image and drag the blue control handles.
Hold the Shift key to maintain the aspect ratio while resizing. Hold the Alt key to scale the image
around the center handle.
You can right-click the image and select Properties to lock the aspect ratio in the Keep aspect ratio
property in the Properties panel3.
To rotate an image
Drag the green control handle at the top of the image to rotate the image.
You can also drag the red control handle which is not connected to the image edge to change the
center of rotation.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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To rotate a wrapped image
With a planar image, there is a green rotation control handle located outside the top of the image.
This does not exist with a wrapped image.
Hover over one of the blue control handles at the edges of the image and query select to change it
to a green control handle. You can then select the green control handle and rotate the image about
the red control handle.
To flip an image
Drag handle across the other side of the image to flip the image.
To replace an image
1. Right-click the image.
2. Select Replace image.
To copy an image
1. Select the image.
2. Press Ctrl and drag the image to create a copy of the image.
To copy and paste an image, see Cutting, copying, and pasting.
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To set the transparency of the image
Enter a value or move the slider in the Transparency property.
To lock an image
Set the Lock property to Location, Size, or Location and Size.
The image cannot be edited while it is locked depending on the option set. Set Lock property to No
to unlock.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Place Wrapped Image wraps an image onto a non-planar surface or face. Images are clipped to
accommodate the size and shape of the face the image is being placed on.
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Inserting video
You can insert video files in your design. Videos can be inserted on curved or planar faces, and can
be played from within SpaceClaim.
Supported formats are:
.wmv, .avi, .flv, .mkv, .mov, .mp4, .mpg, mpeg, .ogm, .vob
Proper codec(s) are required for all but WMV and AVI
Videos are added to the Structure tree1. If you place a video on a face or surface, you will still see
the video if you hide the face or surface.
To insert a video
1. Select Picture from the Illustrations group of the Insert tabClick File in the Insert group on
the Design2 tab.
2. Select Video files for the file type.
3. Select the video file and click Open.
4. Position the video:
Select the Place Planar Image tool guide to put the video on a planar face or a plane.
Select the Place Wrapped Image tool guide to put the video on a curved face.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
22D or 3D model that contains at least one top-level component.
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To resize or reposition a video
To play a video
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Place Wrapped Image wraps an video onto a curved surface.
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Combining
The Combine1 tool is used to make combinations of objects. You can add (or merge) objects
together and you can subtract (or split) objects from each other. These actions are also known as
Boolean operations.
Tool guides2 for the Combine tool are sticky, and appear with a double outline when you click
them. The tool guide remains selected so you can perform the same action repeatedly without hold-
ing the Ctrl key. To unstick a tool guide, click it again, click another tool guide, or click an empty
place in the Design window3.
When you use a pattern with the Combine tool, the entire pattern is merged or used to cut the tar-
get.
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Imprint curves: Create edges at intersections instead of selecting regions.
Keep cutter: Keep the cutting surface in your design. If this option is not selected, then
the cutting surface is automatically deleted as soon as you select it.
Make all regions: Cut the target object with the cutter object and the cutter object with
the target object. The target and cutter must be the same type of object.
4. Select one or more object to use as the cutter.
Depending on the option you chose, the cutting surface will be kept or deleted. You can see
the solids or surfaces created by the cut in the Structure panel.
Move1 your mouse over the target solid to see the regions created by the cut.
5. (Optional) Select the split region(s) that you want to delete.
1. Click Combine.
2. Select the target solid or surface.
You can select objects for Combine in the structure tree. If you select a component, all objects
belonging to that component will be selected. You can also box select multiple solids or sur-
faces to merge them in one operation.
Solids can be merged with solids, and surfaces with surfaces. Solids and surfaces can only be
merged if the surfaces make a region that can be added to or cut out of the solid.
3. Click the Select Bodies to Merge tool guide or hold the Ctrl key.
4. Select the solid(s) or surface(s) that you want merged with the target.
Do it faster
Hold Ctrl and select the solids or surfaces you want to combine, and then click the Combine tool to
merge them.
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To make 3D curves at the intersections between faces
1. Click Combine.
2. Select the target solid or surface.
Tool guides
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them.
The tool guides remain selected so you can perform the same action repeatedly without holding the
Ctrl key. To unstick the tool guide, you can click it again, click another tool guide, or click an empty
place in the Design window.
The Select Target1 tool guide is active by default. If you did not pre-select the target solid or
surface, you can select it from within the Combine tool using the Select tool guide.
Click the Select Bodies to Merge tool guide to select multiple solids or surfaces to merge
together.
The Select Cutter tool guide activates once you select a target. When this tool guide is active,
click to select the solid or surface you want to use to cut the target. You can Ctrl+click when
this tool guide is active if you need to add other bodies to your cutter selection.
The Select Regions tool guide activates once the target is cut. When this tool guide is active,
mouse over the target to preview the regions created by the cut. Click a red region to delete it.
Options
The following options are available for the Combine tool. Select one or more of these options from
the Options docking panel, or right-click and select them from the mini-toolbar:
Make solids: Solids are made when possible where the target and cutter objects intersect.
When you select this option, you can choose any of the following:
Merge when done: Select this option to merge all newly-created, touching solids or sur-
faces when you exit the Combine tool. You can also clickon white space anywhere in
theDesign window to complete the merge.Hidden objects are not merged. This saves
you the extra step of selecting all the cut-up regions after you are done with a com-
plicated slice-and-dice session, and manually merging them all back together.
Keep cutter: SpaceClaim assumes that you created a cutter object to be used only for
cutting. If you want to keep the cutting surface in your design, select this option. If this
1 The object you want to cut, when using the Combine tool to split a solid or surface.
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option is not selected, then the cutting surface is automatically deleted as soon as you
select it. In other words, cutter objects are normally "used up" unless you select this
option. A kept cutter can be a surface or solid, but either way only the regions of the tar-
get can be removed.
If you are splitting surfaces, check this option to prevent the cutter object from being
split by the target object.
This option is automatically selected if the cutter object is locked.
Make all regions: Select this option to cut the target object with the cutter object and
the cutter object with the target object. Target and cutter must be the same type of
object, either both solids or both surfaces. Because this option can create a large num-
ber of regions, it can be helpful to use this option along with the Merge When Done
option to quickly merge all remaining regions when you click another tool or press
Enter to finish using Combine.
Make curves: Select this option to make 3D curves where the target and cutter object inter-
sect. The curves are created in the active part, rather than the part that the first body belongs
to.
Imprint curves: Select this option to create edges at intersections instead of creating
3D curves. You will not be able to preview regions for deletion. As soon as a region is
selected for deletion, this option is disabled. The edges are created on the first body
you select.
Extend intersections: Select this option to extend the intersection of partially intersecting sur-
faces so the underlying surface is completely split.
Examples
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You can use Combine to cut or merge coincident surfaces. (The delete region step is not shown in
the first illustration.)
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Intersecting
You can use the intersect tools to merge and split a solid or surface in your design with another solid
or surface. You can merge and split solids or surfaces with other solids or surfaces, split a solid with a
face, and split a face with another face. You can also project the edges of a face onto other solids
and surfaces in your design.
SpaceClaim's intersection capabilities include the full suite of geometry combination, all done with
one major tool (Combine1) and two minor ones (Split2 Solid3 and Split). Combine always takes two
or more objects. The split tools always act on one object and that object is automatically selected
from the cutter or projection face.
To understand what the Combine tool can do, the first step is to know which objects can be handled.
Solid objects have faces that meet at corner edges. Edges that lie on faces can be deleted, but
corners cannot. Surface4 objects have faces that come together at internal edges, and are sur-
rounded by outside edges. Outside edges can be extended. Internal edges can be deleted if they
are bounded by planar faces. For the purposes of combine, planes can be thought of as surface faces
that extend across the design.
When surfaces enclose a volume, they automatically change into solid objects. When edges of the
same surface become coincident, they will automatically merge. Planes cannot be split by any com-
bine operation, but they can be used to split with. In general, layer, color, and visibility in the struc-
ture tree propagates from the first selected item (the target) to the result. What happens as a result
of the combination can be overridden with the options (both in the panel and the mini-toolbar).
When you use the Combine or Split tools, the newly created objects have the layer properties of the
previous objects.
You have complete control over the pieces that solids and surfaces get cut into. When appropriate,
SpaceClaim prompts you to remove regions, but you can choose to keep or remove those regions.
When using the intersect tools, the original, individual layers and colors of the objects are main-
tained.
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Intersect ribbon group
The Intersect1 ribbon group contains the following tools:
Use the Combine tool to merge and split solids and surfaces.
Use the Split Solid tool to split a solid by one or more of its faces or edges. Then select one
or more regions for deletion.
Use the Split tool to create an edge on a face by splitting it with another face or surface.
Use the Project to Solid tool to create edges on a solid's face by extending the edges of
another solid or surface.
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Merging solids and surfaces
1. Select the Combine tool from the Intersect2 ribbon group or press I.
2. Click the first solid or surface.
3. Ctrl+click additional solids or surfaces to merge them.
The Structure tree3 shows the merge.
Ctrl+click the solids or surfaces you want to combine in the Structure tree, then
click the Combine tool to merge them.
Solids can be merged with solids, and surfaces with surfaces. Solids and surfaces can only be merged
if the surfaces make a region that can be added to or cut out of the solid. For example, if you select
the face of a cylinder, copy and paste it, then you can merge it with the solid used to create it.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Merging solids
You can merge two or more solids with the Combine1 tool.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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You can also select the Combine tool, select the first solid, then Ctrl+click each individual
solid you want to merge.
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Merging surface protrusions
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Merging surfaces
You can merge surfaces with the Combine1 tool. Surface2 must share edges to be merged. If sur-
faces enclose a volume, you can use the Combine tool to quickly convert the enclosed volume into a
solid and trim the extra.
Sometimes, if you manipulate a surface so that it becomes self-intersecting, you may need to create
a solid from the surface that remains.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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To create a solid from a self-intersecting single surface
1. Click the Select tool in the Edit ribbon group.
2. Select the "open" edge of the set of surfaces, shown in black.
3. Click the Combine tool.
Examples
Six surfaces enclosing a volume, box-selected and combined with the Combine tool
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Ctrl+click to select an open edge loop of a surface, then close the surfaces with the Combine tool
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Merging a surface and a plane
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Splitting bodies and surfaces
1. Click the Combine tool from the Intersect2 ribbon group or press I.
2. Select thebody or surface you want to cut.
The Select Cutter tool guide is activated.
3. (Optional) Control the behavior of the cut by selecting options.
4. Click the surface you want to use to cut the body.
Depending on the option you chose, the cutting surface will be kept or deleted. Review the
information in the Structure panel to see thebodies or surfaces created by the cut.
Mouse over the targetbody to see the regions created by the cut.
5. Click each region you want to delete.
When you are finished selecting the areas to be deleted, click the Select Target3 tool guide to
combine some more, or select another tool.
If you want to split a body by a face of the body, select the Split4 Body5 tool.
If you want to create an edge on a face, select the Split tool.
To split the target object with the cutter object and the cutter object with the target object
1. Select the Combine tool from the Intersect ribbon group.
2. Select the Make all regions option.
3. Click the objects you want to cut.
Target and cutter must be the same type of object, either bothbodies or both surfaces.
4. Mouse over the surface to see the regions created by the cut.
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Because this option can create a large number of regions, we recommend using this option
along with the Merge When Done option to quickly merge all remaining regions when you
click another tool or press Esc to finish using Combine.
5. Click the region you want to delete.
Example
Using two surfaces as the cutter, when the surfaces can't be merged outside of the region where
they intersect the target. The two surfaces are merged to create a cut in the target.
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Splitting a solid
Use the Combine1 tool to split solids. Solids can be split by surfaces, planes, and other solids.
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You can Ctrl+click multiple surfaces that together completely intersect a solid.
4. Mouse over the solid to see the regions created by the cut.
5. Click the region you want to delete.
The regions you can delete are highlighted in red.
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Using the split body tool
"Fast mode" automatically activates tool guides and moves you through the workflow. This
predictive mode allows you to box-select multiple cutters to add even more efficiency.
You can select a body or surface from the Structure tree3 as the target and a plane from the Struc-
ture tree as the cutter.
1Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4A tool used to split solids and faces.
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selection can occur.
Select a face with the Select tool, then select the Split Body tool to cut the body
with the face.
If you need to make multiple cuts on the same target body, manually click the Select Cuts tool
guide to make it sticky before step 5.
Use the Create Split Surfaces option to create surfaces at the intersection of the target and cutter.
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Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target1 tool guide is active by default. When this tool guide is active, click to
select the body to split.
The Select Cutter tool guide is active by default. When this tool guide is active, click to select
the face you want to use to cut the body.
The Select Cuts tool guide activates when the Local Slicing option is selected. Possible cuts
are highlighted where the plane intersects the body. Mouse over the cuts to highlight them for
selection.
The Select Regions tool guide activates once you once the body is cut by the face. When this
tool guide is active, mouse over the target to see the regions created by the cut. The regions
you can delete are highlighted in red.
Options
The following options are available in the Split Body tool. Once you select the edge or face to pull,
select these options from the Options docking panel, or right-click and select them from the mini-
toolbar:
Merge
Select this option to merge all touching bodies or surfaces when you exit the Split Body
when
tool. Hidden objects are not merged.
done
Extend
Extends the selected cutter face to cut through the target body.
faces
Select this option with the Select Cuts tool guide to choose specific cuts made by a
Local Sli-
plane passing through the entire body, including those with a cylindrical surface. To
cing
Create split surfaces
1 The object you want to cut, when using the Combine tool to split a solid or surface.
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Example
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Splitting faces and edges
Example
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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Splitting with curves outside of the face
You can Split faces using Curves, whether they are touching the face or not. Connected curves can be
used as the cutter by holding the Shift key. An example is shown below.
1 Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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1. Click Split in the Intersect group on the Design tab.
2. Click the Select UV Cutter Point tool guide.
3. Mouse over a surface or it's edges to preview the split edges that will be created.
4. Click a point on the surface or edge to split the selected face.
Clicking a UV point on
a surface splits it into
four pieces.
Clicking a UV point on
an edge splits it into
two pieces, along a
constant U or V
coordinate.
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Examples
Previewing edges that can be created using the Select Cutter Point and Select Two Cutter Points tool
guides
Splitting multiple faces with the Select Two Cutter Points tool guide
To split a face using a perpendicular line from a point on an edge
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1. Click Split in the Intersect group on the Design tab.
2. Click the Select Perpendicular Cutter Point tool guide.
3. Click a point on an edge.
4. Mouse over edges of the face to preview the edges that will be created.
5. The distance and percentage along the edge is displayed. You can Press the Space bar and Tab
key to change these values.
5. The Select Results tool guide is now active, so you can click edges that you don't want to
keep, as shown on the left of the image below. The result after the two straight edges have
been removed is shown on the right.
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6. The Select Results tool guide is now active, so you can click edges that you don't want to
keep, as shown on the left of the image below. The result after the two straight edges have
been removed is shown on the right.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. If you did not pre-select the target face or
surface, you can select it from within the Split tool using the Select tool guide. Ctrl+click mul-
tiple surfaces or solid faces in the same plane to split them all.
Use the Split Edge tool guide to split edges, curves, or beams.
The Select Cutter Face tool guide activates once you select a target. When this tool guide is
active, click to select the face or surface you want to use to create an edge on the target.
The Select UV Cutter Point tool guide activates once you select a target. Mouse over an edge
to preview the new edges that will be created. Click to create the edge on the selected face.
You can mouse over an edge with this tool guide to display and edit the length along the
edge, and the percentage of the edge that is between the first point and the end point.
The Select Perpendicular Cutter Point tool guide activates once you select a target. Select an
edge to preview where the perpendicular split will be made. Click to create the edge on the
selected face. The face is split perpendicular to the edge you select.
The Select Two Cutter Points tool guide activates once you select a target. Click to select the
first point on an edge, then mouse over another edge to preview the new edge that will be cre-
ated. Click to create the edge on the selected face. The shortest line is drawn between the two
points. You can mouse over an edge with this tool guide to display and edit the length along
the edge, and the percentage of the edge that is between the first point and the end point.
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Select the Select Results tool guide, then click newly created edges to remove any edges you
don't want to keep.
Options
The following option is available in the Split tool:
Make Curves Select this option to create sketch lines instead of splitting the face.
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Splitting a surface
Use the Combine1 tool to split solids. Surfaces can be split by solids, planes, and other surfaces.
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Removing material from a solid
Use the Combine1 tool to remove material from a solid based on the intersection of a solid or sur-
face. You can remove the material defined by a surface that forms a depression, or remove a solid
completely enclosed within another solid.
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Projecting to a solid
Use the Projecttool to create edges on a solid's face by extending the edges of another solid, sur-
face, sketch, or note text.
When you project onto a face, the tool makes a new surface to hold the projected edges, if possible.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4 The object you want to cut, when using the Combine tool to split a solid or surface.
5Area of the user interface that enables you to modify functions specific to tools.
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projected on.
Extend target faces: Extend the target face when the projected face is larger than the
target. See the example below.
The projection preview is shown in purple, and will be updated based on the options and tool
guides you use.
6. Click the Complete tool guide or press Enter to project the edges.
Projecting points
Sketched 3D Points can also be projected onto surfaces using the Project tool. The projected points
are created as Datum1 Points so that they can be pinned.
In the example below, points were sketched to trace out the shape of a mouse button and then pro-
jected down onto the top surface of the mouse. The workflow is the same as projecting Faces, Sur-
faces, Curves, Edges, or Note2 Text.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Curves tool guide allows you to select the curves you want to project.
The Select Direction tool guide allows you to select the direction in which the curves will be
projected. If you don't use this tool guide, the curves will be projected in both directions.
The Select Target Faces tool guide allows you to select the face(s) that the curves will be pro-
jected upon.
1Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
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The Complete tool guide projects the edges.
Options
The following options are available in the Options panel:
Project
Project the edges on all faces through the entire solid instead of just the faces closest
through
to the object you project.
solids
Project sil-
Projects the outline, or silhouette, of a part. You must set the direction using the Select
houette
Direction tool guide.
edge
Extend
projected Extend the projected curves to the edge of the face(s) they are projected on.
edges
Extend
Extend the target face when the projected face is larger than the target. See the
target
example below.
faces
Wrap Projects a planar object, text, or note onto cylindrical or multiple planar faces and
around wraps it around the faces. This option also works for conical surfaces and over target
target tangent face boundaries.
Examples
Projecting a sphere onto a planar face. Because a sphere has no edge to project, you must choose
Project silhouette edge in the Options panel.
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Projecting an edge with the Extend target faces option enabled. The rectangular face was chosen
with the Select Target Faces tool guide.
Wrappinga planar object and text onto cylindrical faces with the Wrap around target option.
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Working with components
Components are shown in the Structure tree on the Structure panel. All the objects in the Structure
tree1 are contained within a top-level design component (Design1 in the figure below.) This top-
level component is created automatically when you first save your design.
You must create any other components yourself. Once you have created a component, the icon
changes to show that the top-level design is now an assembly.
To create a component
You can do any of the following in the Structure tree to create a component:
Right-click any component and select New Component2 from the context menu to create a
new component within that component.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Right-click an object and select Move1 to New Component to create a component within the
active component and move the object into it. If the object has a custom name, the new com-
ponent will have the same name.
Ctrl+click multiple objects, then right-click and select Move Each to New Components from
the context menu to create a new component for each object within the active component
and move the objects into those components. If the object has a custom name, the new com-
ponent will have the same name.
To activate a component
Activating a component allows you to work with the objects within that component.
Right-click the component the Structure tree and select Activate Component from the context
menu.
If the component is lightweight, it is also loaded. As you design, any new objects you create are cre-
ated within this component.
You can right-click on an object in the design window and select Load Component.
Copy:
1. Select the component.
2. Click the Copy tool in the Clipboard group on the Design tab or press Ctrl+C.
Paste:
1. Copy or Cut a component.
2. Activatethe component into which you want to Paste the component.
Activating the top-level design will create a first-level component.
Activating a component with no sub-components creates a sub-assembly of the active
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component and the pasted component.
Activating a component with sub-components adds the pasted component to the first
level of the sub-assembly.
3. Click the Paste tool in the Clipboard group on the Design tab or press Ctrl+V.
Copied components are Dependent by default. There are two ways to make copied components
Independent.
To paste the component, use RMB > Paste > Independent.
After pasting, select the component and use RMB>Source>Make Independent.
To mirror a component
1. Click on the Mirror1 tool in the Design tab Insert group.
2. Select a mirror plane.
3. Select the component to mirror.
To rename a component
Components have a part name and a component name. The part name is displayed in the Structure
tree next to the component icon. The component name is shown in parentheses next to the part
name.
To change a component's part name, right-click the component in the Structure tree and select
Rename from the context menu.
1Associative relationship between two faces or planes mirrored about a centerline plane or planar
face. The second object is a copy of the original; if the geometry of the original is changed, the
mirrored copy is also updated. Use the Mirror tool to designate a face or plane as a mirror, or to cre-
ate a mirror plane between two faces.
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To change a component's component name, select the component in the Structure tree and modify
the Component Name value in the Name section of the Properties panel1.
To change the top-level component's display name, select the top-level component in the Structure
tree andmodify theDisplay Name in the Name section of the Properties panel.
To delete a component
Right-click a component and select Delete Empty Components from the context menu to delete
any empty subcomponents within the component. If the component itself is empty, or contains only
empty sub components, it is also deleted.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Internal and external components
Internal components
Objects that are inside of the SpaceClaim document file are internal components. Components you
create in the Structure tree1 are internal by default.
You can convert an internal component into an external component. This creates a separate file for
the component and makes it external. See the instructions below.
You can create an internal copy of an external component. This integrates the component into your
design, and removes the association to the external component.
External components
Objects that are outside of the SpaceClaim document file are external components. Designs that
you load using the File tool on the Design2 tab are external. See Inserting another design.
You can make a copy of an external component internal. The copy will be included in the .scdoc file
so it can be viewed and modified in your design. The original external component will not be
changed. See the instructions below.
If you have the Use lightweight assemblies option selected in the File import and export options,
external components will be loaded as lightweight components. See Lightweight components.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
22D or 3D model that contains at least one top-level component.
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Notes about dependent and independent components
You can make an instance of an external component independent, so changes to that instance
dont affect other instances.
If your design includes multiple copies of an external component, making one of them
internal does not affect the other copies.
Making another copy of the same external component internal creates a second instance of
the same internal component. You will be asked to save the new external component when
you exit SpaceClaim if you haven't saved it.
Making an external subcomponent independent makes its parent component independent.
Independent status is propagated up through the structure as far as needed to differentiate
the subassembly from peer assemblies. Names are changed accordingly.
Independent status is not propagated down through the structure.
Examples
The structure of a design with copied subassemblies is shown below. Copies of the
wheelAxleAssembly subassembly (highlighted) exist in both suspension assemblies:
When we make the highlighted sub-assembly independent, the sub-assembly names are changed.
The names of the components are the text not in the parentheses. The change affects
wheelAxleAssembly and its parent; both names have a 2 appended in the image below:
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To insert a component or assembly
If you want to save the document in a different folder or with a different name:
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1. Right-click the component and select Open Component1 from the context menu.
The selected component appears in a new Design window2.
2. Select Save As from the File menu. (DO NOT check the Save as copy box.)
3. Browse to select the folder where you want the document saved or create a new folder.
4. Type a file name.
5. Click OK.
Whichever method you use, the component is saved as a separate file and its icon in the Structure
tree changes to reflect that the component is now external.
If the design has not been saved, you will be prompted to choose a folder no mat-
ter which method you use.
1 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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The Referenced Designs dialog will open.
5. Click Browse and select a folder where the copies of the external components will be saved.
6. Select the external components you want to save.
7. Click OK.
8. Click Save.
Files are automatically renamed to resolve conflicts. You will receive a warning message in the
status line when this happens.
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Lightweight components
If you have the Use lightweight assemblies option selected in the File import and export options,
external components will be loaded as lightweight components. Only the component's graphic
information is loaded.
A lightweightassembly component uses lessmemorythan an object that is fully loaded.You
canquickly view the component with the Orient tools. When you are ready to work with it in
SpaceClaim, you canload the geometry information.
See also Displaying lightweight components and Internal and external components.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Assigning assembly conditions
Assembly tools allow you to create proximity/arrangement conditions between components. These
conditions constrain the components so they can't be moved in ways that violate the condition. In
the animated example below, two cylindrical components (one large and one small) are constrained
with a tangent condition. The large cylinder can be moved vertically without moving the small cyl-
inder, but both cylinders move if either is angled because tangency between them must be main-
tained.
Click to replay
See the printable Assembly constraints reference chart for descriptions of the constraints created
between different combinations of geometry.
Assembly1 conditions are displayed in the Structure tree2 with the same icon as the condition tool
chosen from the ribbon - one for each component in a matched pair of conditions.
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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An assembly condition that cannot be satisfied to a certain tolerance is shown with a small yel-
low triangle in the Structure Tree.
You can click on the assembly condition to highlight the faces that share the relationship.
You can toggle conditions on and off, or delete them, in the Structure tree.
A condition that is toggled Off allows that component to move unencumbered by that con-
straint.
Turning the condition back On restricts that degree of freedom accordingly.
Deletion of a pair of conditions deletes the matched condition, if present in another com-
ponent.
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All assembly conditions are calculated with NO sense of order or priority.
An exception is the Anchor condition, as all Anchored components are not allowed to
be moved by the solver.
All assembly components are positioned (i.e. moved) so as to satisfy all of the non-anchor con-
ditions all at once
Positioning is considered complete when an internal error threshold is reached.
Angular and positional errors are compared to the same value (1e-4).
This value was chosen to provide the best results for angles and positions in real sys-
tems.
Angular error is measured in radians.
Positional error uses the ACIS1 base unit of meters. Converting to other unit systems will
convert the error value accordingly.
Solving speed is proportional to the number of active constraints.
Even though there is no notion of history, there may be slight differences in the res-
ultant error depending on the initial conditions and degrees of freedom. For
example, applying constraints to two components that are initially close together
will produce an error that may be different than if they are initially farther apart.
Both error values, however, will be less than the error threshold of the solver.
If all components are created and assembled in a way that there are no conflicting constraints, there
will be zero error and all components appear perfectly aligned (see below for an illustration).
1Modeling engine by Spatial Corporation. You can import and export ACIS files (.sat and .sab).
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The bottom face is aligned to the hori-
zontal face.
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Zoom in on the top-left corner and see
perfect alignment.
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FURTHER; The square block looks the
same in this example but the left ver-
tical face has a small (0.01) incline. This
incline is smaller than the solver tol-
erance so the condition can be created.
What actually happens is that the pos-
itions of both blocks are adjusted to
minimize the alignment error. This is
potentially non-intuitive, especially as
many users expect that a previously-
assigned Alignment would never be
violated by a conflicting condition.
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The same is true at the top-left corner.
Best practices
The following are useful techniques when working with assembly conditions.
Uncheck the Create conditions option if you just want to orient/position a component (one
time) and do not need to constrain its movement through later move-tool-requested trans-
formations
For larger assemblies, delete conditions on components that you subsume into sub-assem-
blies, once you get them in their correct positions (because subcomponents are considered
rigid within themselves, any conditions within a sub-assembly are redundant). You can use con-
ditions on the sub-assemblies to move all the parts as a unit. This minimizes the solver cal-
culations and improves performance, since the algorithm does not have to go through the
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categorization of useless conditions within subassemblies, as well as keeping the structure tree
understandable.
Use the Anchor condition but do not overuse it. If you use more than one Anchor, you run the
risk of locking up the components so they will not move.
Delete assembly constraints after positioning components.
Many users have found that there is no need for assembly conditions to persist unless
they are intended for mechanism studies.
Performance is improved at later load times, since assembly constraints do not have to
be verified.
Restructuring and removal of unneeded constraints makes an easier-to-understand struc-
ture.
1Area of the user interface that enables you to modify functions specific to tools.
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To highlight faces that share an assembly condition
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Making objects tangent
The Tangent1 tool enables if a model isloaded, and italigns two faces so they are tangent or aligns
a face tangent with a line, point, or plane. Possible face types include planes, cylinders, spheres, and
cones.
See the printable Assembly constraints reference chart for descriptions of all assembly con-
straints.
Click to replay
You can use the Tangent tool to move objects without assigning assembly con-
ditions. If the objects belong to different components,uncheck Create conditions
in the Assembly2 Options panel3 before moving.
1 Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
2Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
3Area of the user interface that enables you to modify functions specific to tools.
42D or 3D model that contains at least one top-level component.
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3. Select an edge or face of the component that you want to remain stationary.
The components align. You can control the alignment animation with the Animate Full
Pull1Advanced SpaceClaim option.
The constraint is added to the components in the Structure tree2.
If you want to align to the other side of the plane, right-click the assembly condition in the
Structure tree and select Reverse Sense.
Do it faster
Hold Ctrl and selectthe component that you want to move and the component that you want to
remain stationary, then click Tangentin the Assembly group on the Design tab.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4 Distance an edge, segment, or curve is moved or copied.
5Sections of the user interface that initially appear along the left side of the application window and
include: Structure panel, Layers panel, Selection panel, Groups panel, Options panel, and Properties
panel. You can dock and detach these panels.
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To make objects tangentwithout an assembly condition
1. Click Tangentin the Assembly group on the Design tab.
The Align tool guide is enabled by default.
2. UncheckCreate conditions in the Options panel.
3. Select an edge or face of the object that you want to move.
You can Ctrl+click to select multipleobjects.
TheReference tool guide is enabled.
4. Select an edge or face of the object that you want to remain stationary.
The components align. You can control the alignment animation with the Animate Full
PullAdvanced SpaceClaim option.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Reference tool guide allows you to select the component to remain stationary.
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Aligning objects
The Align tool enables if a model isloaded, and italigns two points, lines, planes, origins, or com-
bination of these elements. If you select a cylindrical or conical face, then the axis is aligned. If you
select a spherical face, then the center point is aligned. You can define a ball joint assembly con-
dition using Align by selecting the face of the ball and then the face of the socket. The ball rotates
within the socket no matter where you place the move handle on the ball part.
See the printable Assembly constraints reference chart for descriptions of all assembly con-
straints.
Click to replay
You can use the Align tool to move objects without assigning assembly conditions.
If the objects belong to different components,uncheck Create conditions in the
Assembly1 Options panel2 before moving.
To align objects
1. Click Align in the Assembly group on the Design3 tab.
The Align tool guide is enabled by default.
2. Select an edge or face of the component that you want to move.
You can Ctrl-click to select multipleobjects.
TheReference tool guide is enabled.
3. Select an edge or face of the component that you want to remain stationary.
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
2Area of the user interface that enables you to modify functions specific to tools.
32D or 3D model that contains at least one top-level component.
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The components align. You can control the alignment animationwith the Animate Full Pull1
Advanced SpaceClaim option.
The constraint is added to the components in the Structure tree2.
Do it faster
Use the Select tool to click the component you want to move, then Ctrl+clickthe component you
want to remain stationary. Then click Align in the Assembly group on the Design tab.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4 Distance an edge, segment, or curve is moved or copied.
5Sections of the user interface that initially appear along the left side of the application window and
include: Structure panel, Layers panel, Selection panel, Groups panel, Options panel, and Properties
panel. You can dock and detach these panels.
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To align objects without an assembly condition
1. Click Align in the Assembly group on the Design tab.
The Align tool guide is enabled by default.
2. UncheckCreate conditions in the Options panel.
3. Select an edge or face of the object that you want to move.
You can Ctrl+click to select multipleobjects.
TheReference tool guide is enabled.
4. Select an edge or face of the object that you want to remain stationary.
The components align. You can control the alignment animation with the Animate Full Pull
Advanced SpaceClaim option.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Reference tool guide allows you to select the component to remain stationary.
Examples
Clicking on the Align assembly condition in the Structure tree highlights the faces.
Pulling one face of the aligned pair changes one object and moves the other.
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Pulling an adjacent face has no affect on the aligned pair.
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Orienting objects
The Orient tool enables if a model isloaded, and it rotates components so the selected elements
are oriented in the same direction.
See the printable Assembly constraints reference chart for descriptions of all assembly con-
straints.
Click to replay
You can use the Orient tool to move objects without assigning assembly con-
ditions. If the objects belong to different components,uncheck Create conditions
in the Assembly1 Options panel2 before moving.
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
2Area of the user interface that enables you to modify functions specific to tools.
32D or 3D model that contains at least one top-level component.
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3. Select an edge or face of the component that you want to remain stationary.
The components align. You can control the alignment animationwith the Animate Full
Pull1Advanced SpaceClaim option.
The constraint is added to the components in the Structure tree2.
Do it faster
Hold Ctrl and selectthe component that you want to move and the component that you want to
remain stationary, then click Orientin the Assembly group on the Design tab.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4 Distance an edge, segment, or curve is moved or copied.
5Sections of the user interface that initially appear along the left side of the application window and
include: Structure panel, Layers panel, Selection panel, Groups panel, Options panel, and Properties
panel. You can dock and detach these panels.
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3. Select an edge or face of the object that you want to move.
You can Ctrl+click to select multipleobjects.
TheReference tool guide is enabled.
4. Select an edge or face of the object that you want to remain stationary.
The components align. You can control the alignment animation with the Animate Full
PullAdvanced SpaceClaim option.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Examples
Orienting two components that have an Align constraint on their axes turns the second part you
select.
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Making components rigid
The Rigid tool locks the orientation and position of two components to each other.
See the printable Assembly constraints reference chart for descriptions of all assembly con-
straints.
The Rigid tool is enabled when you select appropriate objects that belong to dif-
ferent components.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
32D or 3D model that contains at least one top-level component.
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Gear conditions
The Gear tool constrains two objects so one of the objects rotates in response to the rotation of the
other object. Gear conditions can be created between two cylinders, two cones, a cylinder and a
plane, or a cone and a plane.
See the printable Assembly constraints reference chart for descriptions of all assembly con-
straints.
The Gear tool is enabled when you select appropriate objects that belong to dif-
ferent components.
The animated example below shows how anchoring different parts in the assembly affects the beha-
vior of the gears. First we turned the gray component without anchoring it or the rose components.
Then we anchored the rose component that is highlighted and turned the gray component. Watch
the purple buttons on the rose components to see the difference.
Load GearsExample.scdoc and try it yourself. Try turning on the anchor constraints in the gray or rose
components and then use Move1 to rotate a component.
If you are using the online version of the help, the model will be downloaded as a
zip file. You need to save it to your disk and change the file extension from ".zip"
to ".scdoc"
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To define a gear condition
1. Hold Ctrl and select an edge or face of the two component that you want to define as gears.
2. Click Gear in the Assembly1 group on the Design2 tab.
The constraintis added to the components.
Examples
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
22D or 3D model that contains at least one top-level component.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Several examples of gear constraints
Click to replay
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Anchoring components
The Anchor tool is enabled when you select an appropriate object that belongs to
a component.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
32D or 3D model that contains at least one top-level component.
4A tool used to translate or rotate geometry.
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Moving parts in an assembly
You can set up virtual mechanisms by defining mating conditions in your assembly. These rela-
tionships are solved when you move any related part in the assembly.
For example, load the file SliderMechanism.scdoc and move the purple component (Component5)
in the direction of the black arrow shown on the left in the image below.
If you are using the online version of the help, the model will be downloaded as a
zip file. You need to save it to your disk and change the file extension from ".zip"
to ".scdoc"
When you move a component that has a mating condition, the Move1 handle is positioned at the
constraint and the axes that are constrained can't be moved. If the assembly constraints only allow
movement in one direction, then that direction will be automatically selected. For example, if you
move a component with a Center Axes assembly constraint, the Move handle is positioned on the
axis and you can only move the component in directions that will keep the axes aligned.
You can solve assembly mechanisms by changing ruler dimensions or annotation dimensions, and
they can be saved as groups for modification. The images below show movement of the Slider-
Mechanism assembly that is driven by a change to the annotation dimension.
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Detailing
You can detail your designs to communicate with others or to submit your designs for review with
the tools on SpaceClaim's Detailing tab. With the detailing tools, you can annotate your designs, cre-
ate drawing sheets, and review changes to designs. You can customize detailing options to conform
to standards or create your own custom style.
Press Esc, then S to end any detailing action and return to the Select tool.
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Annotation
You can annotate your designs, drawings, and 3D markups with notes, dimensions, geometric tol-
erances, surface finish and datum symbols, as well as center marks, center lines, and threads. When
you create annotations that are attached to the objects in your design, they stay attached, even when
you modify those objects using the Design1 tools. Annotations created on a drawing sheet or 3D
markup2 slide are part of that sheet or markup only; they do not appear on your design.
Each annotation has properties which you can modify in the Properties panel3. When you create the
first annotation, it is scaled so that it will be visible when your design is zoomed to its extents in the
Design window4. All other annotations use the same scale.
Use theSelect tool tochoose Using Box, Using Lasso, Using Polygon, or Using Paint to select
the highlighted object.
Use the Note tool to select an annotation plane and enter text onto the plane.
tially displayed on the lower left side of the screen, but can be moved.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
5Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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Use the Hole Table tool to create a hole table.
Use theBolt Circle tool to view information about diameter, angular, and radial dimensions
for a circular pattern.
Use theWelding Symbol tool to create a weld symbol.
Use the Barcode tool to create a barcode symbol.
Use the Bill of Materials tool to create and insert a BOM.
Use theBalloon tool to add BOM balloon notes.
Use the Surface Finish tool to create a surface finish symbol.
Update Annotations Reading Direction flips annotations that are backwards in the current
viewing direction.
Click to display SpaceClaim's detailing options.
Press Esc, then S to end any detailing action and return to the Select tool.
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Creating notes
Use the Note1 tool to annotate your designs, drawing sheets, and 3D markups. You can use this tool
to create and edit notes. You can also project the note onto a sketch or onto a solid. Place the
annotation plane on one layer and the note on another layer, then turn off layer visibility for the
annotation plane to hide it. You can also create circular note text.
Notes are shown in the Structure Tree. Like curves, Notes can live in datum planes or drawing sheets.
Unlike curves, they do not live directly in a part. So, in a part, you will not see a Notes folder.
To create a note
1. Select the Note tool from the Annotation2 ribbon group in the Detail3 tab.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and
Section mode4, the sketch grid defines the annotation plane.)
2. Click a face to create the plane on which to place the note.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation
Plane5 from the context menu and select a new annotation plane.
1 Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
4See Section
5 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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3. Click to place the note on the plane.
4. Enter the text of the note.
Click in the mini-toolbar to insert a symbol into your note at the cursor location.
Click in the mini-toolbar to insert a dynamic field. Dynamic fields include current val-
ues from a variety of properties.
You can format the note text, and enter the text by cutting, copying, and pasting the text
from other notes or dimension annotations.
SpaceClaim recognizes many fonts stored on your computer. If you paste text from out-
side of SpaceClaim, and the font is not recognized, the default font will be used.
5. Adjust the orientation of the note by dragging the rotation handles.
For vertical notes, set the Stacked property to True.
1 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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The Fields tab displays the properties available for insertion. (Document1 properties are those
that appear in the Properties panel2 when you click the top-level design in the Structure
tree3.)
4. Select a value from the Category drop-down to filter the properties displayed in the Fields list.
If you click Selected Object4, you can click any object in the Design window5 or Structure
tree to make its properties available.
If you select Formula, you can enter an expression, and include any numeric fields within the
expression.
5. Click a property in the Fields list.
6. Click the Format tab to format the text within the field.
The formatting options are based on the type of the property value. For example, strings can
be formatted with upper case, lower case, initial capitals, or title case.
7. Click OK to insert the formatted, dynamic field into the note at the cursor location.
If the field is empty, check to make sure that the property you selected has a value by select-
ing the appropriate object and viewing the Properties panel.
To copy a note
Ctrl+drag a note to copy it.
You can also do the following:
Click on a note.
The note displays inside the text box border.
Click on the border.
Press Ctrl+c
Press Ctrl+v
The note copy displays below and to the right of the original note.
1A model file (.scdoc) that may contain any combination of design versions, associated drawing
tially displayed on the lower left side of the screen, but can be moved.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
5Area in the user interface that displays your model or assembly. Also known as Workspace.
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If you paste the note on a different sheet, it will paste in the same location as in the original
sheet. It does not paste at the cursor location.
If you are zoomed in, the note will paste in the center of the view. If there is another note at
that location, the new note will paste below and to the right of that note.
To edit a note
1. Select the note to move, size, or rotate it.
If you select a single note, you can edit, resize, and rotate the note. If you select multiple
notes, you can only move or change formatting.
To move the note box, mouse over the edge of the box until the cursor changes to , then
drag the note.
To size the box containing the note, drag the handles of the note box (the white circles).
To rotate the note, drag the rotation handle (the green circle). Press Shift to snap to angular
increments.
2. Select the text of the note to reformat it.
Click a field to edit it. Changing the value of a string also changes it in the Properties panel.
3. Modify the note's properties in the Properties panel.
Circular Text
Type - Choose from:
None
Clockwise
Counterclockwise
Radius -Enter a radius for the note circle.
Cosmetic
Space - Choose from:
Model Space sizes the text based on the actual measurements of the
objects in your design.
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View1 Space sizes the text based on the view of the design in the Design
window.
Mirrored - Set this property to True to display the text as if it is seen in a mirror.
Stacked - Set this property to True to stack the textvertically instead of hori-
zontally.
Flagnote
Flagnote is a drop-down menu of border shapes to put around the text.
Minimum width prevents theborder from resizing automatically to fit the con-
tent of the note.
Position
Anchor influences the position and size of a note within a plane. Where you
anchor a note determines the direction that the text will fill the note. For example,
if you select the Left Top position, as you type, the expanded text box flows from
left to right and top to bottom. The choices are:
Left Top
Left Bottom
Right Bottom
Right Top
Left Center
Right Center
Top Center
Bottom Center
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Center
When moving a note or circular note, the notes anchor (or circular notes
text center) now snaps to an edge, a sketch point, or an axis. Select the
Move1 tool, and then select the notes red anchor and drag it to an edge,
sketch point, or axis. The red anchor will snap to the notes anchor location
that is closest to the drag point. The Anchor position updates in the Position
group of the Properties panel as you move the anchor to a new location.
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Align Top Lines - Align thebottom of the first line of text ineach note box.
Align Middles - Horizontally align themiddle of each note box.
Align Bottom Lines - Align thebottom of the last line of text in each note box.
Make Same width -Makeeach note box the same width based on the first note selec-
ted. Some text may be scaled accordingly.
Make Same Height - Make each note box the same heightbased on the first note selec-
ted. Some text may be scaled accordingly.
Make Same Size - Make each note box the samesize (height and width)based on the
first note selected. Some text may be scaled accordingly.
Distribute Horizontally - The space betweeneach note box is distributed evenly hori-
zontally.
Distribute Vertically -The space between each note box is distributed evenly vertically.
Remove Horizontal Spacing - The even horizontal spacing is removed and
anysignificant overlap is equalized.
Remove Vertical Spacing - The evenvertical spacing is removed and any significant
overlap is equalized.
Any notes rotated differently are not affected by the above commands.
When notes are attached, moving the parent note moves all the notes as one. However, moving a
child note will move that note individually.
1 Create separate surfaces from individual pieces of a sketch, or objects or faces in 3D. You can
detach protrusions to move them with the Move tool's Detach First option.
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You can attach a note to the note fields of objects created with tools in the Detail tab. For example,
Surface1 Finish symbols, Welding symbols, Datum2 Targets, Datum symbols, notes within a Symbol,
and Dimensions3 are some tools that have note fields. Any notes can be attached to any other notes.
Dimensions, however, can only be parent notes since they are attached to the model.
1Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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Circular notes
Use the Note1 tool to create and edit circular Note text. This text type can orient either clockwise
(CW) or counterclockwise (CCW). The circle center is indicated by a cross-hair marker. The circle
radius displays as a visual guideline. Use the size handle to size the circle. You can adjust the ori-
entation of the note by dragging the rotation handle. Enter or change new radius settings in the
Options panel2.
1 Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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To create a circular note
1. Select the Note tool from the Annotation1 ribbon group in the Detail2 tab.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and
Section mode3, the sketch grid defines the annotation plane.)
2. Click a face to create the plane on which to place the note.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation
Plane4 from the context menu and select a new annotation plane.
3. Click to place the note on the plane.
4. Enter the text of the note.
5. In the Properties panel5, select Clockwise or Counterclockwise from the Type drop down.
6. Click the fact to update the note.
1Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
3See Section
4 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
tially displayed on the lower left side of the screen, but can be moved.
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Convert the text to lightweight text in sheet metal. Lightweight text is transparent, and is used
to represent text objects in a virtual way (so that further operations on the part do not have to
recalculate all the new graphics data dealing with text). In lightweight mode, the text cutouts
seen by the user are only recreated when the text is edited, as opposed to every time any
other action is performed on the model.
Move1 the note: Simply drag a red anchor point to snap to an edge, a sketch point, or an axis.
The red anchor will snap to the note's anchor location that is closest to the drag point.
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Formatting note text
You can adjust the font, size, style (bold, italic, underline), alignment of the text within the box, and
create superscripts and subscripts using the tools in the Font ribbon group, or by right-clicking the
annotation and selecting from the mini-toolbar.
You change the text characteristics for notes, dimensions, and tables at the same time.
To format text
All text within a note boundary singular or multiple lines of text aligns to the format you set.
1. To change the text formatting for an entire note, dimension, or table, select one or more in
the Design window2. Hold Ctrl to select more than one or draw a box in the Design window.
Place your cursor at the location in the text where you want to change the formatting. To
change the text formatting for only some of the text in a note, dimension, or table, select only
the text you want to change.
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2. Use the tools in the Font ribbon group to format the text.
To create a superscript or subscript, select a preset amount from the Vertical Text Offset
drop-down, or select Custom and enter a custom amount to raise or lower the text.
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Creating note leaders
Use the Note1 Leader tool to create an arrow from your note.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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5. Continue holding Shift down and dragging to set the length.
6. Click to set the endpoint of the Leader.
When you start the leader, hovering near the note text displays attachment points. The image above
shows the underline location highlighted.
Select the leader and use the context menu to select Underlined. This toggles the leader to an under-
lined leader.
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To change a note leader's segments
Drag a segment of the note leader line to move it and its surrounding boundary points. Right-click
the note leader and select Add Jog Point1 to create a new segment.
You can delete note leader line segments by deleting the jog points that border the segment.
Examples
A virtual sharp
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Attaching to the bottom connection point of a note to create a leader with a jog or shoulder.
Use the center connection point to create circle flag notes or BOM balloon notes according to the
JIS1 standard, without a jog or shoulder.
1Japanese Standards Association standards for technical drawings. You can customize the style of
your annotations to conform to JIS standards. JIS defaults are the same as ISO, except that JIS uses
third-angle views while ISO uses first-angle views. See ASME, ISO.
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Creating dimension annotations
Use the Dimension1 tool to add a measurement to your design, drawing sheet, or 3D markup2.
You can use annotation dimensions with the Pull3 and Move4 tools to change your design. See Driv-
ing modifications with annotation dimensions.
An annotation plane cannot be moved to a sub-component after you add dimensions because the
references would be lost.
You can enable dual dimensions, which will display each dimension in both Metric and Imperial
units. See Units options.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
4A tool used to translate or rotate geometry.
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Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and
Section mode1, the sketch grid defines the annotation plane.) If multiple objects occur at your
cursor location, use the scroll wheel or arrow keys to highlight each one.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation2
Plane3 from the context menu and select a new annotation plane.
3. Click an edge or face.
Where you click on a circle determines whether you will measure from the circle's center, near,
or far edge. To select the center click the top, bottom, left, or right side of the circle.
4. Mouse over your design to preview the possible dimensions.
5. Click a second object if you want to dimension between two objects.
6. (Optional) Select a dimension orientation in the Options panel4. You can also select the ori-
entation for the first and second reference.
7. Click to create the dimension.
Two methods:
Hold the Ctrl key down and click on the arc.
Click the arc first and hold the Ctrl key down while dragging the dimension.
1See Section
2 Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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2. If you are creating a dimension in 3D, click a face to create an annotation plane on which to
place the dimension.
If you need to change the annotation plane, right-click and click Select New Annotation
Plane from the context menu and select a new annotation plane.
3. Click an edge or face that belongs to the chamfer.
4. Mouse over your design to preview the possible dimensions.
5. Click to create the dimension.
You can flip the orientation of chamfer dimensions by setting the Flip Chamfer2 Dimension prop-
erty to True.
Annotation options in the General page of Detailing option in SpaceClaim Options offers choices for
how chamfer dimensions are displayed.
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
2 Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
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Default chamfer dimension style:
Linear: Displays the dimension with extensions lines as in the images above.
Normal1 to chamfer: Displays the dimension with a leader pointed normal to the cham-
fer as shown in the image below.
1. Click the arrow under Dimension in the Annotation group on the Detailing tab and select
Ordinate Dimensions.
2. If you are creating a dimension in 3D, click a face to create the plane on which to place the
dimension.
1 The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
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Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and
Section mode, the sketch grid defines the annotation plane.) If multiple objects occur at your
cursor location, use the scroll wheel or arrow keys to highlight each one.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation
Plane from the context menu. Then right-click the new place and click Set As Annotation
Plane.
3. Click a line or edge to set the baseline dimension.
You can use an existing extension line as a dimensioning reference. An extension line is the
line that connects the point to the dimension text. If you select an extension line, the baseline
dimension for the extension line's dimension is used.
4. Mouse over the face to see all the possible dimensions.
5. Click a point to place the dimension line.
If you select a face, all of the possible ordinate dimensions will be created.
You can click multiple points to use the same baseline for those dimensions.
The baseline dimension (0) is displayed or hidden based on which detailing standard is selec-
ted in the Detailing options.
Automatic jog points are included if ordinate dimensions are too closely spaced. This helps
make them easier to read.
First, establish a simple, oriented dimension. Then use one of the witness lines to set the baseline
and orientation of the ordinate dimensions.
In the example above, the leftmost witness line of the existing circle-to-circle dimension was selec-
ted to define the baseline.
To create foreshortened dimensions
1. Start with a radius dimension
2. Optional - Set the Foreshortened radial dimension center size in SpaceClaim Options
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3. Right click and select Foreshortened
To dimension bodies
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2. Click the Select bodies tool guide on the right side of the Design window1.
3. Select the solid body or bodies you want to dimension:
If you select a single body, then the maximum horizontal or vertical dimension is cre-
ated, as shown below.
If you select more than one body, then the dimension is created for both solids and is
anchored on the side closest to where you click on the solid. You must click on the
Select bodies tool guide before you select each solid, so you click the tool guide and
select the first part, then click the tool guide again and select the second part.
In both of the examples below, the upper part was selected near its top. The lower part
was selected near its top in the example on the left and near its bottom in the example
on the right. The mouse arrows indicate where the lower part was selected. You will see
a preview of the dimension when you click the tool guide and hover over the second
part.
If you create the dimension in a section view of a drawing sheet, then the dimension is
created on the extents of the body that is visible in the section plane, as shown below.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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2. Select the text of the note to reformat it.
3. (Optional) Right-click the dimension and select text formatting options from the mini-toolbar.
Click to select a tolerance format, then edit the text of the tolerance.
Click to insert a field. You can select a field type and format from the Insert Field window.
Select from the drop-down to insert a symbol.
4. Click an arrowhead to cycle through alternative leader styles.
You can also right-click an arrowhead and select Arrow Style to select a style for that arrow-
head, or select the arrowhead, then select the style for the head in the Properties panel1.
5. Click the note leaders to modify them.
You can right-click a leader and select Add Jog Point2 to add a new point.
6. To change the distance between a dimension extension line and its reference point on the
object, click on the extension line, then hover over the end closest to the object. Drag the red
dot to change its distance from the object.
If you cant' see the extension line, hover over the end of the dimension leader, where the line
would be. You will see two red dots that you can drag:
7. Modify the dimension note properties in the Properties panel. Modify the:
Arrow Length and Width properties to set the length and width of the arrowheads
Measurement property to change the measurement type. For example, you may want
to display the radius of a hole instead of the diameter.
Precision property to change the number of decimal places.
Upper Limit, Lower Limit, and Type of tolerance property to change the format of the
dimension and enter upper and lower tolerance values.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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8. To fit a dimension within the text box
RMB Click on the note and open the Autofit drop-down menu.
Choose one of the following options:
Do not autofit: The text box adjusts to the size of the text and grows as you type.
There is no blank space around the note and making the text larger or smaller
adjusts the box accordingly.
Resize text height on overflow: The text always fits the width of the box. If you
make the box wider, text from the second line will move up to the first line.
Shrink text on overflow: The text adjusts uniformly (width and height) and scales
to fit in the text box.
Shrink text horizontally on overflow: The width of the text changes but the
height remains the same.
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Distribute Vertically -The space between each dimension is distributed evenly ver-
tically.
Remove Horizontal Spacing - The even horizontal spacing is removed and any sig-
nificant overlap is equalized.
Remove Vertical Spacing - The even vertical spacing is removed and any significant
overlap is equalized.
Any notes rotated differently are not affected by the above commands.
To display dimensions for an annotation plane
Right-click an annotation plane and select:
Show all dimensions to display dimensions on all annotation planes.
Show dimensions to display the dimensions for only the annotation plane you right-clicked.
Examples
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Ordinate dimension annotations
1X or Y distances that originate from a single location, which is usually the lower left corner of the
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Automatic jog points with closely spaced ordinate dimensions
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Dimensioning between virtual points
You can create dimensions from the line between two points or the mid-plane between two lines,
even when that line doesn't exist as an edge.
1. Click Dimension1 in the Annotation2 group on the Detailing tab Investigate group on
the Design3 tab.
2. Select a point (A) as your starting point.
3. Hold Ctrl and select a second point (B).
This creates a virtual line between points A and B, which will be the baseline of your dimen-
sion.
4. Select a third point (C).
Now you have a dimension between line AB and point C:
If you hold Ctrl when you select point C, the dimension is created between line AB and line
BC:
1 Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
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5. (Optional) If you select point C without holding Ctrl, and hold Ctrl to select a fourth point (D),
the dimension is created between line AB and line CD:
1. Click Dimension in the Annotation group on the Detailing tab Investigate group on the
Design tab.
2. Hold Ctrl and select a line.
3. Hold Ctrl and select a converging line.
The head of the note leader is attached to the virtual sharp. You can also drag the virtual
sharps end point, draw another leader to the virtual sharp, create virtual sharps in cross-sec-
tion, for rounds, and between an angled and straight edge.
4. (Optional) To end the dimension at another virtual sharp,
1. Hold Ctrl and select a line.
2. Hold Ctrl and select a converging line.
5. Click anywhere in the annotation plane to place the dimension.
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Dimension to a mid-plane line
1. Click Dimension in the Annotation group on the Detailing tab Investigate group on the
Design tab.
2. Define the mid-plane line:
1. Select a face or edge:
The mid-plane line is displayed as a gray line, and the beginning of the dimension is attached
to this line.
3. Select the face, edge, or point you want to dimension to.
The end of the dimension is attached to the face, edge, or point.
4. Click to place the dimension annotation.
You can reverse these steps to begin the dimension with an existing line or point
and end the dimension with a mid-plane line. You can also dimension between two
mid-plane lines.
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Examples
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A dimension to the virtual sharp of a chamfered edge
A virtual sharp
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Center marks and lines
You can put a center mark on any circle, arc, cylinder end, or sphere, and you can put center lines on
any cylindrical face on a drawing sheet.
Examples
Center mark on the end of a cylinder and center line along the face of a cylinder
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
23D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Geometric dimensioning and tolerancing
ASME1 Y14.5 (2009) provides the standards for Geometric dimensioning and tolerancing (GD&T).
ASME Y14.41 contains additional requirements for tolerances defined in digital models.
SpaceClaim provides functionality for GD&T symbol creation based on this standard.
Help topics for symbol creation focus on functionality and workflowonly.
For helpwith terminology,interpreting GD&T symbols,and understanding the motivations behind
them, refer to ASME Y14.5 (2009) and related publications.
You can create both Semantic and Non-semantic geometric tolerances (GD&T).
Non-semantic tolerances
Simply annotations using GD&T symbols and tolerance values
You manually build them up by selecting the symbols, entering values, and adding leaders
Semantic tolerances
Built into the model using geometric references.
Contain logic based on the ASME Y14.5 (2009)standard
Creation workflow assists in building the symbol
Only geometry applicable to the selectedcharacteristic symbolis selectable
Tool guides2 step you through symbol creation
Update according to geometry changes
If changes cause symbols to become invalid they are flagged in the Structure Tree
1American Society of Mechanical Engineers standards for engineering drawing practices. You can cus-
tomize the style of your annotations to conform to ASME standards. See ISO, JIS
2Functions that are specific to the selected tool.
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Adding GD&T annotations
Use the Geometric Tolerance tools in the Annotation1 ribbon group in the Detailing tab to add a
tolerance to your design, drawing sheet, or 3D markup2 slide.Non-semantic geometric tolerances
are not created automatically. You can enter anything in a geometric tolerance, so we recommend
that you read the geometric tolerance tooltips carefully to create intelligent geometric tolerance
annotations.
1Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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3. Click to place the geometric tolerance annotation on the appropriate annotation plane and dis-
play the Format tab.
4. Select the characteristic symbol from the Symbol drop-down in the Geometric Tolerance rib-
bon group.
5. Click in one of the Tolerance fields and enter any combination of text and modifying symbols
from the Symbols ribbon group.
To create multi-row geometric tolerance annotations, select a characteristic symbol, then enter
text and modifying symbols in the second row. To combine the two rows so that they have
one characteristic symbol, check the Composite Frame option.
6. Press Esc to exit the annotation and close the Format tab.
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Encoding geometric tolerances
Encoded GD&T symbols understand their dimensional and situational context within the model. So,
when their attachment references change in space or in type, the symbols update accordingly or
become invalid.
GD&T is part of the Product and Manufacturing Information (PMI1) exchanged between CAD sys-
tems. The PMI Working Group recognizes two levels of information that can be exchanged in the
context of explicit 3D geometric shape representation and associated PMI.
Representation: Describes the exchange of reusable, associative PMI that is not visible in the
3D model. It is used "behind the scenes" by the CAD system and downstream applications.
Presentation: Describes the exchange of information in a way that is user-visible in the 3D
model.
Representation information is pointed to by the definitions shown in the Structure Tree. The geo-
metry that the definitions apply to are recognized as features which are displayed in the tree. Defin-
itions which apply to the features are shown as sub-nodes of the features in the tree. This includes
dimensions for features of size. All GD&T items in the Structure Tree are contained in the 'GD&T'
folder as shown in the image below.
Presentation information is the actual symbol shown in the graphics area and attached to geometry.
1Product Manufacturing Information. You can import PMI if you check the Import Part Manufacturing
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Representation stays with the object because it is part of its Structure. Presentation information is
built from the representation.
So, when a solid with associated Semantic GD&T is moved to a new component:
Representation information is moved to the new component.
Presentation information is not moved to the new component.Create new symbolsin the
componentusing the Representation information in the Structure Tree.
1American Society of Mechanical Engineers standards for engineering drawing practices. You can cus-
tomize the style of your annotations to conform to ASME standards. See ISO, JIS
2International Organization for Standardization standards for architectural and engineering drawing,
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
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Geometric Characteristic Symbol
Tolerance value or description
Modifiers
Applicable Datum1 Feature references
The image below shows an example Feature Control Frame with modifiers.
Prior to creating the symbol, you need to have the appropriate Datum Features in the model.
The geometry to which a GD&T symbol is applied is usually called a "Feature". Features may be spe-
cified by:
Directly selecting a part's faces
Selecting an existing datum feature
Selecting an existing Feature Control Frame in the structure tree or graphics window
After choosing a Characteristic Symbol and the geometry (usually called Features)to which the tol-
erance will apply, you will be asked to select the relevant Datum Feature references
An exception is Form tolerances, which do not use Datum Feature references.
When you first create a GD&T symbol, the default Characteristic Symbol is Position. Once you
choose a different symbol, that becomes the default until you select another one.
Tolerance
Symbols Applied To
Type
1Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
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Line1 Surface2
Once you have selected the Datum Feature references, you are put in placement mode where:
In 3D, you choose an annotation plane and then place the symbol somewhere within that
plane
In a drawing you place the symbol somewhere in the sheet
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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See ASME Y14.5 Paragraph 4.12 and Figure 4-22
Each Datum Symbol can be used only once in a single frame
2. Select the desiredCharacteristic Symbolin the Options panel1 (see the table below)
3. Choose an Attachment Technique in the Options panel
Size Callout (Attached to a dimension)
Directed leader (Attached to a note leader)
4. Follow the prompts to select the necessary references
You can Ctrl+select multiple faces for the following tolerances
Profile
Flatness
Position for Planar Feature of Size (i.e. Middle Plane2)
Coaxial3 cylinders (ASME Y14.5 Figure 4-34)
1Area of the user interface that enables you to modify functions specific to tools.
2Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
Groups box in the Display tab, faces that share an axis are indicated with blue shading.
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For multiple faces:
The symbol will show the number of faces by including "3X" for example to
say the tolerance applies to three faces
Number of faces is not shown for Coaxial Cylinders or Middle Plane
After creation, selecting the symbol will highlight all the faces
5. Click Complete to place the symbol
6. An annotation plane appears
7. Drag the plane to a desired placement
As you drag the plane
Itwill change orientation to other valid orientations based on the geometry under
the cursor
Existing annotation planes will pre-highlight for selection
8. Click to place the plane
9. The symbol appears
10. Drag the symbol to a desired placement
11. Click to place the symbol
After the symbol has been placed, you can add any appropriate modifiers by
1. Selecting thetolerance value or Datum Reference compartmentsto be modified
2. Choosing a Modifierfrom the mini-toolbar
Modifiers
When you select a symbol element, the mini-toolbar will present all relevant modifiers.
Their meaning and applicabilityare described in the relevant sections of ASME Y14.5 (2009)
andASME Y14.41.
Available Modifiers are shown below.
Symbol Modifier
At Maximum Material1 Condition (When applied to a tolerance Value)
At Maximum Material Boundary (When applied to a Datum Reference)
At Least Material Condition (When applied to a tolerance Value)
At Least Material Boundary (When applied to a Datum Reference)
1 Property that you can assign to an object, consisting of material name and attributes such as density
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Translation
Projected Tolerance Zone
Free State
Tangent1 Plane
Unequally Disposed Profile
Statistical Tolerance
Between
All Around
All Over
1 Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
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The example below shows a profile tolerance between D and E. The system prompts you to
select a direction and a first and last face to include (first and last can be the same face). It
places labels based on the next available letters but you need to create notes pointing to the
locations on the faces.
All Around and All Over apply to Profile of Surface symbols attached to dimensions (Attach-
ment Technique = Size Callout)
Diameter and width dimensions for Features of Size can have the Independency modifier added to
the Dimension1. This revokes Rule #1 in the ASME standard. Rule #1 establishes a boundary of per-
fect form at the MMC size limit. Rule #1 is also called the Envelope Rule.
To add the Independency modifier, select the dimension, and set the Suspend Envelope Rule prop-
erty to True in the Properties panel2.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
tially displayed on the lower left side of the screen, but can be moved.
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In the ISO standard, the Envelope Rule is not applied by default. So, if you are using the ISO standard
and want to apply the Envelope Rule, you need to set the Impose Envelope Rule property to True in
the Properties panel.
You can add segments to GD&T symbols in much the same way as they are initially created. This cre-
ates an FCF stack.
Instead of selecting geometry, you select the Characteristic Symbol of an existing GD&T symbol.
Based on which Characteristic symbol you wish to add, the system will limit which existing symbols
are available.
For example, adding Concentricity to the position tolerance of a hole is invalid.
FCF stacks are sorted by tolerance value. The largest value is always in the first FCF and the values
decrease as you go down the stack.
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AFeature-Relating Tolerance Zone Framework(FRTZF) contains a single entry of a Characteristic Sym-
bol followed by each tolerance and datum requirement, one above the other.
FRTZF applies to Position and Profile tolerances used with Patterns.
Each segment can have the same number of Datum Feature References or Less than the segment
above it.
To create a FRTZF:
1. Select an existing Position or Profile tolerance value
2. The mini-toolbar appears
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The mini-toolbar options will adjust depending on which segment tolerance is selected.
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The XYZ coordinate system in the image above is the Datum Reference Frame formed by the three
Datum Features A, B, and C.
When you select a DRF in the Structure Tree, it highlights in the Graphics Window. If the DRF has any
unconstrained degrees of freedom (DOF), the DRF display in the graphics window is animated to
show movement in the unconstrained DOF's.
DOF information is displayed in the Properties panel for a selected DRF. The constraints are estab-
lished by default rules when the DRF is created. In some cases, you may want to override the
defaults. Each Datum of the DRF can have it's constraints modified with a dropdown menu in the
Properties panel of the DRF.
Selecting a DRF in the Graphics Window highlights it in the Structure Tree.
The DRF may not be valid if changes have been made to invalidate any of the symbols. Invalid Datum
Features are marked with a Red 'X' in the Structure Tree.
You can Delete a DRF by selecting it in the Structure Tree like other SpaceClaim objects.
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Basic dimensions
Basic Dimensions1 locate the controlled features back to the Datum Reference Frame. They are gen-
erated automatically once the DRF is established. All you need to do is place them.
1. Right-click on a GD&T Feature in the Structure Tree.
2. Choose Create basic dimensions from the context menu.
3. Mouse over the design to drag each dimension and click to place them.
Tool guides2 are available to switch between the different directions (X, Y, Z) and to
change annotation plane.
The tool guides and hints will be different based on the type of feature being dimen-
sioned.
The image below shows Basic Dimensions for a Surface Profile tolerance.
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
2Functions that are specific to the selected tool.
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Creating symbols from Items in the Tree
You can recreate Datum Feature symbols and Feature Control Frames in the graphics window and
drawing viewsfrom symbols listed in the Structure Tree.
1. Select a GD&Tin the Structure Tree
2. RMB > Create Feature Control Frame Symbol
3. Select or place an Annotation plane1
4. Drag the symbol to place it
If you select a Datum Feature in the tree, follow the same procedure but use RMB > Create Datum
Feature symbol
Track Encoding
Track Encoding allows you to see the encoding status of your model as you add GD&T. The but-
ton has two parts. The top part of the button is a global ON/OFF switch to turn tracking On and Off.
The bottom part of the button is a dropdown menu with two choices, which are both ON by default.
Dim Encoded Faces shows faces as dimmed when they have GD&T encoded in them.
Dim Encoded Symbols shows GD&T symbols as dimmed when they are encoded in the
model and not simply annotations.
1Plane on which you can annotate designs, drawing sheets, and 3D markups. Use the Create Note
tool to select an annotation plane and enter text onto the plane.
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Track Encoding Example
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Datum and surface finish symbols
You can insert datum symbols onto your design, drawing sheet, or 3D markup1 slide. Datum sym-
bols are made semantically, which means they update to changing attachment objects.
Datum symbols appear in the tree and show their attachment objects when selected.
1A document type that enables you to annotate and compare different versions of a design.
2Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
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Datum targets
Use the Datum1 Target2 tool in the Detail3 tab Annotations group tocreate datum targetsin
your design, drawing sheet, or 3D markup4 slide. As shown below, you can insert the following
datum target types:
Point5
Circular Area
Axis6 (cylindrical or conical only)
Line7
Rectangular area
1Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
4A document type that enables you to annotate and compare different versions of a design.
5Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
6Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
7A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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The top field of a datum target is the dimension (target area size or the diameter of the datum tar-
get point); the bottom field is the reference letter (target identifying letter), as shown in the image
below:
When you create a datum target, by default, the datum callout height ratio is 3.5. This setting con-
trols how many times the current text height the callout circle size should be, for example, the set-
ting of 3.5x is for ASME1, and ISO2 and ISO-based models use a 4x setting.>
1American Society of Mechanical Engineers standards for engineering drawing practices. You can cus-
tomize the style of your annotations to conform to ASME standards. See ISO, JIS
2International Organization for Standardization standards for architectural and engineering drawing,
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
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To insert a datum target
1. Select the Datum Target tool.
2. In the Options panel1, choose the target type.
Point
Circular area
Rectangular area
Line
Axis
1. Hover over the faces of your design to preview the eligible annotation planes.
2. Move2 the cursor to where you want to place the target.
3. Click and drag the target leader to a position inside or outside the annotation plane.
4. Click the top field to enter (or to change an existing) number or letter for the callout, as shown
in the image set below:
1Area of the user interface that enables you to modify functions specific to tools.
2A tool used to translate or rotate geometry.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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With a callout selected, you can change the following properties:
Hidden - True or False
Layout1 - If Number of Callouts is greater than 1, they can be stacked Top, Bottom, Left,
or Right.
Number of Callouts - Greater than or equal to 1
Text Height - Based on model units
Text Position - Inside or Outside the callout
With a leader selected, you can change the following properties:
Arrow Style - Choose from the drop-down list of available styles.
Arrow Length - Choose the Default or enter a value in model units.
Arrow Width - Choose the Default or enter a value in model units.
With a target selected, the available properties depend on the type of target.
Point
Type - Choose from Point, Circular, or Rectangular.
Point Size - Enter a value in model units.
Circular area
Type - Choose from Point, Circular, or Rectangular.
Radius - Enter a value in model units.
Rotation - Enter a number of degrees to rotate the circle.
Hatch Angle - Enter a number in degrees.
Hatch Spacing - Enter a number in model units.
Rectangular area
Type - Choose from Point, Circular, or Rectangular.
Width - Enter a number in model units.
Height - Enter a number in model units.
Rotation - Enter a number of degrees to rotate the rectangle.
1 2D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
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Hatch Angle - Enter a number in degrees.
Hatch Spacing - Enter a number in model units.
Line
Length - Enter a number in model units.
Point Size - Enter a number in model units.
Rotation - Enter a number of degrees to rotate the line.
Show Points - True or False
Axis
Point Size - Enter a number in model units.
Rotation - Enter a number of degrees to rotate the line the point and leader attachment
locations.
Show Points - True or False
You can change default settings for datum callouts and targets from the Annotation group in General
SpaceClaim Options.
Showdatum target end points: Checkbox to control whether or not datum target lines
should show their end points.
Datum Callout text height ratio: Controls how many times larger the callout circle should be
compared to the text height.
Datum Target default point size: Controls the point size used by datum target points, lines,
and circles. Default point size can be overridden on a per object basis.
Datum Target area default hatch spacing: Controls the hatch spacing for circular and rect-
angular datum targets. Default spacing can be overridden on a per object basis.
Datum Target area default hatch angle: Controls the hatch angle for circular and rectangular
datum targets. The default angle can be overridden on a per object basis.
Datum callout leader arrow shape: Controls the arrow shape of leaders connected to datum
targets.
Linestyle options:
Set line style and thickness for Datum target area borders
Set line style and thickness for Datum target area lines
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To or from the circular area of a datum.
To or from the center of a rectangular datum or any of its edges.
To the endpoints of a datum target line or the entire line.
The diameter of a datum target axis by clicking on the circle.
From each point of the datum target axis.
Assembly considerations
Datum targets only appear in the root document of the current design window. If they appeared in
the component itself, they would be shown in every occurrence of the component in an assembly.
Having them in the root document of the design window provides flexibility and prevents multiple,
unnecessary duplicates.
For example, in a table with four legs, each leg is the same component, but each leg in the table
assembly may need a different datum target, or no target at all. See the image below.
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Surface finish symbols
You can insert surface finish symbols onto your design, drawing sheet, or 3D markup1 slide. Surface
finish symbols2 move along with the surface they are attached to.
1A document type that enables you to annotate and compare different versions of a design.
2Annotation you can add to a drawing that provides instructions for material removal during man-
ufacturing.
3Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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4. Modify the values in the Properties panel1. Modify:
Font Size to change the font size for all the text fields on the symbol.
Template to change the number of fields.
Show All Around Symbol to add that symbol to the surface finish symbol.
Type to change the type of surface finish symbol.
5. Enter text or symbols in the field.
You can press Tab to switch between the fields. Right-click and select from the mini-tool-
bar to insert a symbol.
Example
Surface finish symbols using the Standard, Standard 2, and Standard 3 templates
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Barcodes
You canplace Barcode annotationsin your design, drawing sheet, or 3D markup1 slide. Barcodes are
placed on Annotation planes and are shown in the Structure Tree. If there are also Notes in the
design, Barcodes and Notes each get their own folder in the tree. Barcodes can be patterned in the
same manner as Notes.
To add a barcode
1. Select the Barcode tool in the Annotation2 group of the Detail3 tab
2. (Optional) Change the Display options
Type: Choose one of the many standard types from the dropdown list (default is 'Code
2 of 5')
1A document type that enables you to annotate and compare different versions of a design.
2Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
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Show Text: Checkbox displaying or hiding Barcode text
3. Place the Barcode on an annotation plane
4. You can continue to place more Barcodes or exit the tool
To modify a barcode
Select a Barcode and modify any of thefollowing properties
Type: Choose one of the many standard types from the dropdown list (default is 'Code 2 of 5')
Data: This is the text that gets displayed (default is '123456')
Module Width: Enter a value for the module width. This is the smallest width and/or length of
a space, bar, or dot in the barcode symbol.
Width: Enter a value for the width
Height: Enter a value for the height
Show Text:True or False
Module Width and Width are coupled. Specifying one will determine the other.
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Welding symbols
You can insert Welding Symbols into your design, drawing sheet, or 3D markup1 slide. They can be
created with or without geometry in the design window.
Symbols can be made to either the AWS or ISO2 standard.
AWS follows the specification titled "AWS A2.4:2007 Standard Symbols for Welding, Brazing,
and Non-Destructive Examination."
ISO follows "ISO 2553:1992 (E) Welded, Brazed, and Soldered Joints - Symbolic Representation on
Drawings - p.193 of ISO Drawings."
SpaceClaim defaults to the AWS standard. You can change this in the Annotation3 options in the
Detailing>General section of SpaceClaim options. The setting is independent of the standard
chosen for font.
The basic procedure for creating Welding symbols is to build up the symbol, adding progressively
more detail while the UI adapts intelligently based on your choices. There are tooltips available for
every possible input value or symbol. Box-selecting the entire symbol will show all possible places
to input values. Weld symbols can be created and edited while in the Welding Symbol tool.
The image below shows a blank welding symbol. As you move the cursor over the highlighted areas,
tooltips will guide you in building the symbol.
1A document type that enables you to annotate and compare different versions of a design.
2 International Organization for Standardization standards for architectural and engineering drawing,
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
3 Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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Welding symbols have an Arrow side and an Other side. The Reference line1 divides the symbol
into the Arrow Side and the Other Side. In AWS, the Arrow Side is always on the bottom of the Refer-
ence line. In ISO, the Arrow Side is identified by a dotted line as shown in the image below.
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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5. The symbol is now placed and ready to be built.
1. You can add or remove a Jog Point1 to a Welding Symbol leader while in the Welding
Symbol tool. RMB click on the symbol leader to display this option.
2. You can press the ESC key after beginning symbol placement to delete the leader and
cancel the tool.
6. As you move the cursor over the symbol, highlighting will indicate where you can add symbol
elements or input values.
AWS Symbols
The AWS symbol palettes are shown below. Some symbols are only available for Arrow side.
Arrow Side
Other Side
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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The symbols are described in the following table.
AWS Sym- AWS Sym-
Weld Type Weld Type
bol bol
Groove V Seam
Groove U Surfacing
Groove J Edge1
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Groove flare
Melt-through
bevel
Slot
ISO Symbols
The ISO symbol palettes are shown below. Some symbols are only available for the Other side.
Arrow Side
Other Side
1Rounded corner at the intersection of two lines or edges; concave intersection between two sur-
faces. Fillet refers to an interior corner; exterior corner is known as a round. You can draw a fillet
using the Create Rounded Corner tool or by selecting the Fillet (Constant radius round) option from
the Pull options. See Round.
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The symbols are described in the following table.
ISO Sym- ISO Sym-
Weld Type Weld Type
bol bol
Butt weld between plates
Spot weld
with raised edges
Steep-flanked single-bevel
Bevel butt weld
butt weld
1Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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Backing run: back or backing
Fold joint
weld /USA/
Click on the Reference line todisplay the Reference line mini-toolbar (see images and details
in the section below).
Reference Line mini-toolbar options
Symbol Option
Stagger intermittent welds
Weld all around
Field weld
Swap arrow and other sides
Joint with spacer
Show tail even if reference is
not used
Add welding reference line
Add welding symbol leader
Click on the Tail text box to enter a specification process or other reference. If there is no ref-
erence, the tail will be omitted. You can choose to show the tail regardless of reference by
clicking on Show tail even if reference is not used
1. As you select symbols from the palette and choose options from the mini-toolbars, the avail-
able symbols and options will change to present only those that make sense for the current
symbol configuration. Tooltips are provided to describe possible symbols and inputs.
2. Selecting symbols after they are placed will display the symbol mini-toolbar, which contains
options to:
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Open the symbol palette and change the symbol
Add secondary symbols appropriate for the selected symbol. For example, a backing
symbol can has the option to add a Removable backing symbol
Add contour symbols for (left to right): No contour symbol; Flush or flat; Convex; Con-
cave
If you add a Contour symbol, you can add a Finishing symbol for: No finishing; Chip-
ping; Grinding; Hammering; Machining; Planishing; Rolling; Unspecified
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ing Symbol.
Newly inserted symbols are placed in the current active layer.
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Custom symbols
A custom symbol is a two dimensional collection of sketch curves and text grouped together as one
selectable entity. You can insert a custom symbol multiple times in the same document and each
instance of the symbol can be scaled, rotated, and transformed independent of the others.
Custom symbols can include:
Any set of sketch curves that you can draw using the tools in the Sketch group.
Fixed text that always remains the same.
Editable text that you can change independent of other instances of the symbol.
Leader attachment points that allow you to add note leaders at one or more points on the sym-
bol.
Other symbols.
Custom symbols can be attached to geometry.Symbols attached to geometry move with that geo-
metry as it changes
Custom symbols are saved with the document, and can be imported from saved documents.
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Creating custom symbols
A custom symbol is a two dimensional collection of sketch curves and text grouped together as one
selectable and editable entity. Your symbols can include anything drawn with Sketch tools and text
made with the Note tool.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
3 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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height that is used if you scale the symbol based on text height when it is inserted. The
ratio between the current window text height and the symbol reference text height
determines the scale of the symbol. If you select this option you can also change the
Reference text height.
Symbol Space: These options determine how the symbol is scaled in your design.
Model space: Select this option if you want the symbol to remain the same size
when you change the scale (in the Sheet Setup group on the Detail tab).
View1 space: Select this option if you want the symbol to be resized when you
change the scale.
The example below shows two symbols scaled at 1:1, 4:1, and 10:1. The rect-
angular symbol was set to Model space and the round symbol was set to View
space.
4. If you want the symbol to be attachable, move the origin handle (shown below) to set the ori-
gin of the symbol and then select one or more Placement options to determine how the sym-
bol will be scaled in your design:
Allow attaching placements to geometry: Attaches the origin point of the symbol to
3D edges and curves. You must select this option to create an attachable symbol.
Orient placements normal to geometry: Orients the symbol perpendicular to the selec-
ted curve or face.
Maintain an upward orientation for placements: Automatically positions a symbol ori-
ented normal to geometry so that it is never upside down. This option is useful for
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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annotation symbols, such as surface finishes, that should be perpendicular to their ref-
erence geometry and also right side up relative to the reading direction of the model.
When you select the first two options, the symbol is automatically oriented per-
pendicular to the reference.
5. Click Complete to finish editing and save the custom symbol in the current document.
or
Click Close Symbol Tools to exit the Symbol tab without saving the symbol.
To edit a symbol
1. Insert a symbol if you haven't already.
2. Select the symbol.
3. Click Edit in the Symbols group on the Detail tab or right-click a symbol and select Edit.
4. Use the tools in the Symbol tab to edit your symbol. Refer to the instructions above for
information about each tool or option.
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Using custom symbols
You can insert a custom symbol multiple times in the same document and each instance of the sym-
bol can be scaled, rotated, and transformed independent of the others. You can copy and paste inser-
ted symbols within the same drawing sheet. Symbols are saved with the document, and can be
imported from saved documents.
You can add and remove symbol libraries in Support files.
1Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
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To import custom symbols from another document
1 You can select from the Materials Library in the Properties panel and add them to your Local Mater-
ials.
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To attach note leaders to an inserted custom symbol
1. Click Note1 Leader in the Annotation2 group on the Detailing tab.
2. Move3 your mouse over the symbol and the possible attachment points will appear as white
circles.
3. Click on an attachment point.
4. For a segmented line, click to set each point of the note leader line.
5. End the note leader by clicking a vertex, edge, or face to attach the end of the note leader, or
double-click to end the note leader at any point.
The end of the note leader is an arrow unless you attach it to a face.
1 Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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Cosmetic: The Space property determines how a symbol behaves in terms of scale and vis-
ibility. You can have it inherit the value (Model space or View1 space) from the symbol defin-
ition, or you can set the value for individual symbol insertions.
Same as original: Uses the value of the symbol definition.
View space: The symbol will resize when you change the view scale.
Model space: The symbol will remain the same size when you change the scale (in the
Sheet Setup group in the Detail tab).
Symbol Insert Parameters:
Attachment method: An unattached symbol is set to Free Placement. If you want the
symbol to be attachable, set this property to Attach to geometry, Set normal to geo-
metry, or Place normal and upward to geometry.
Flipped: Set this property to True to flip the symbol in its plane, like this:
For an attachable symbol, set this property to True to flip an attached symbol to the
opposite side of the selected geometry.
Rotation: Use this property to rotate the symbol counterclockwise in the plane where it
was placed.
Scale2: The size of the symbol is multiplied by the scale value. For example, if you set
this property to 5, then the symbol size is multiplied by 5.
Text height: If you selected the Scale symbol to text height option when you created
the symbol, you can set this property to change the text height that is used to scale this
instance of the symbol.
Use original symbol style: The original scale and size are used for the symbol.
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
2 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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Examples
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Same symbols moving with changed geometry
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Threads
Use the Thread1 tool to create a threaded surface on any cylinder, cone, or hole. Select a thread
edge or face to view its properties in the Properties panel2.
The depth of a threaded blind hole on a curved surface is defined as the measured distance from the
end of the thread to the closest point on the outer contour of the thread.
1Texture created on the surface of a cylinder, cone, or hole using the Annotation tools.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
3Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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threads, and the next larger size for internal threads). Select Custom to enter offset val-
ues. For tapered threads (threads made on conical surfaces) you can only use the Offset1
option.
Series: You can select ISO2 or UNC.
Size: Select from a list of available sizes in the series you select.
Thread Depth Type: Can be Blind or Full Thread. Full Thread is the default for through
holes and Blind is chosen automatically when the thread placement cylinder or cone
ends in a plane at a convex edge.
Minor Diameter: The smallest, or inner, diameter of a thread.
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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To customize the thread properties
The thread data XML files that drive the drop-down menus for Standard thread properties are loc-
ated in the SpaceClaim Library1/Threads directory. You can:
Add files to the directory to display the name in the Series property drop-down when you
click the threaded surface with the Thread tool. Remove files to remove them from the prop-
erty.
Add rows to an individual file to display them in the Size property drop-down. Remove rows
to remove them from the property.
Specify a different directory for thread files by adding a different directory to the support file
options.
You should add your own custom files instead of changing the default files.
1 You can select from the Materials Library in the Properties panel and add them to your Local Mater-
ials.
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Bills of materials
You can insert a Bill of Materials (BOM)1 onto your design, drawing sheet, or 3D markup2 slide.
BOM values are automatically populated for both internal and external components that are part of
an assembly. SpaceClaim only itemizes components; if the design only has solids in the structure
tree, they will not be included in the BOM. The QTY column in a design's BOM table shows the num-
ber of sub-components, not items, that are included in an assembly.
When a drawing includes a BOM table that contains data added with a newer service pack of
SpaceClaim than you are using, the new columns are displayed in red. This indicates that the data can-
not be changed, and can only be viewed.
You can include X, Y, and Z dimensions of components in a BOM table. The extents shown are the
exact extents of all solid and surface geometry in the component, for both visible and hidden solids
and surfaces. Sketch curves, bitmaps, and other entities are not included in the extents. Use these
dimensions to create a cut list of parts in an assembly of panels in the BOM, along with their number
and dimensions. See the instructions for adding a column to a BOM table below.
product.
2A document type that enables you to annotate and compare different versions of a design.
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To add a Bill of Materials to a document
1. Click the arrow next to the Bill of Materials tool in the Annotation1 Investigate group on
the Detailing Design2 tab and select a type:
Top level: Creates a table that includes only parent components (or parts):
Indented: Creates a table that includes all components, with child components inden-
ted:
1Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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The last type of BOM you created is remembered and will be automatically chosen if you click
the BOM icon instead of the drop-down arrow.
2. (Optional) If you created a view of a component on the drawing sheet, select the component
on the Options panel1 to create a BOM for just that component.
3. (Optional) Modify the Bill of Material2's properties in the Properties panel3.
The Hidden components option allows you to control whether or not hidden com-
ponents will be included in the BOM.
There are many other options for controlling the cosmetics of the BOM.
4. Click to place the Bill of Materials on the design, drawing sheet, or 3D markup slide. The table
appears in gray until you place it, and it changes to black after it is placed.
To cancel, press the Esc key before you click to place the table.
The BOM appears in the Structure tree4.
You can copy and paste a BOM, and you can copy the contents from a BOM table and paste
them into Microsoft Excel.
1Area of the user interface that enables you to modify functions specific to tools.
2Property that you can assign to an object, consisting of material name and attributes such as density
tially displayed on the lower left side of the screen, but can be moved.
4Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Select a row, right-click, and select Split1 Table from the menu to divide the BOM into two
tables, for example, if necessary to fit on the drawing sheet.
Re-size a table by dragging the circles at its corners or edges.
Rotate2 a table by dragging the green circle at the top of the table.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
3A model file (.scdoc) that may contain any combination of design versions, associated drawing
your design.
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If you choose 'BOM Template' as the type, all the formatting, header, table properties, and contents
are saved to an .xml file which you can edit.
You can manually edit any values in the BOM but any sorts have to be re-done to update the table.
Sorting works with indented and regular BOM's.
Sequential sorting is remembered across columns. Below is an example of two sequential sorts:
1. First sort items alphabetically by name.
2. Then sort numerically by Quantity.
3. Result:
1. Rows are put in ascending order according to Quantity
2. Items with duplicate quantities are then put in alphabetical order according to their
names. In the image below, items are sorted by Quantity (1, 2, 3). Then all items with a
Quantity of 1 are sorted alphabetically.
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Tables
You can place a table on an annotation plane using the Table tool in the Annotation1 ribbon group.
You can copy annotation dimensions from drawings and paste them into tables, and their values will
be updated when the dimensions change.
To add a table
1. Add an Annotation plane2 or activate an existing plane.
2. Click the Table tool .
3. Drag to create the table with as many columns and rows as you need. The default cell size is
determined by the font size in the Detailing tab.
1Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
tool to select an annotation plane and enter text onto the plane.
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Rotate1 a table by dragging the green circle at the top of the table.
Copy an annotation dimension and paste it into a table cell. The dimension value will be
updated automatically if the dimension changes.
To delete a table
1. Select the table.
2. Select the rectangular border.
3. Press Delete.
1Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
2Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Position of the table anchor.
Number of rows and columns, column width, and row height.
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Hole tables
Use the Hole table toolfrom the Annotation1 ribbon group in the Detail2 tab to create a
table that orders a designs round holes by size (classified by duplicates) and labels the holes on a
planar face. In a hole table, holes are sorted in order from left to right, then top to bottom. This fea-
ture workswith holes only (threaded or non-threaded) includingdesigns with hole patterns,but
does not work withslots of any type.
A Hole table displays in the Structure treeas an Annotation Plane3. You can deselect the Annotation
Plane checkbox to hide the Hole table. A Hole chart displays the quantity of holes in your design
that havesimilar diameters. Once you create a Hole table, origin points, and X and Y axis labels, dis-
play as shown in the image below, and you can create a Hole chart:
1Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
3Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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To create a Hole table
1. Click on a planar face that includes holes. SpaceClaim creates a datum plane for the Hole table.
2. Click and drag the Hole table to an empty space in the design window. X and Y axis labels, and
an origin point, display.
Holes with counterbores, countersinks, or fillets are shown in the table. Dimensions1 are taken from
the intersection with the top plane and the hole.
SpaceClaim uses all faces of the solid with the same orientation to collect holes for the table. Label
editing works for holes that appear on multiple faces as shown in the image below.
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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To view the origin, hover over the two perpendicular axes for the X and Y coordinates (with
extension lines).
When you select an origin, its size increases and all valid origin positions display as red origin
points. These origin points remain visible until you begin to drag the origin to a different pos-
ition. As you drag the origin, the X and/or Y coordinates data in the Hole Table immediately
updates to provide a preview of X and Y coordinates data for the various origin positions.>
When you release an origin to set the new location, the origin points no longer display, and
the Hole Table updates to reflect the X and Y coordinate position of the new origin location.
When moved close enough to another valid origin position, the X and Y coordinate display in
the new position, and the origin snaps to the new location. as shown below:
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To format font text properties for Hole table elements
You can use theFont options in the Font group of the Design1 tab to format the font text properties
of the X/Y labels and all hole labels, as shown in the image set below. For example, you might prefer
text to display in a non-default font, or a Microsoft Windows 3.1font, such as Modern, Roman, or
Script. You can alsochange font text properties of hole tables that display for either single or mul-
tiple faces.
1. Select and an origin axis or extension line.
2. Click the Detail tab, and, from the Font group, choose your Font options.
The axis or line font changes automatically to update to your selection.
The images below show samples of hole tables with different fonts used for hole labels and X and Y
axis coordinates:
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Working with hole tables
Use the pull handles on the table or chart to size as needed. Use the round handle at the top
of the table to rotate the table or chart.
Just like a regular table, you can change the values in the Rows and Columns cells in the Prop-
erties panel1 to adjust the number, width, or height of a table element.>
You can change individual axis label text and text properties (text is a single line). For example,
you could have X-A coordinates instead of X-Y.
If you make changes to your design, select the table ( or X or Y axis)anduse the RMB to:
Show Hole Chart to create another chart.
Show Hole Tableto create an updated table.
Save Table As a Web (.htm, .html) or XML file.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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When you change the size of a hole, the values in the table update, and the table re-orders
and re-classifies the holes and rows of the table.
When you copy and paste a hole, the table updates to display a new row with the holes X, Y,
and Description values.
After you drag a label to another position on the design, the table updates to the size and pos-
ition of the new hole. To display your changes in a new table, right-mouse click and select
Show Hole Table.
To remove a table or chart, select the table, right-mouse click, and select Cut.
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Curve tables
Curve1 Tables contain information about selected curves. They apply to:
Sketched curves
Turn Profile2 curves
Deburring curves
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Curve Type: Line1 or Arc2
Start: The starting point of a curve
End: The end point of a curve
Center: The center point of arcs
Rotation: The rotation direction (CW or CCW)
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
4Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
include: Structure panel, Layers panel, Selection panel, Groups panel, Options panel, and Properties
panel. You can dock and detach these panels.
6Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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7. Place the table.
If all the curves are in the same plane, that plane is used for placement by default. If the curves
are in multiple planes, drag the cursor over the model to highlight planes and select one.
When working with Turn Profile curves, make sure you Alt-select an origin when
you create the Turn Profile. This ensures that the curves are in-plane and will gen-
erate rotations properly for Manufacturing-Focused Tables.
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Code: The rotation direction in machine code
G02 = CW
G03 = CCW
Feedrate: Feedrate is not generated automatically. It is an editable field where you can enter a
machine feedrate.
1Area of the user interface that enables you to modify functions specific to tools.
2 Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
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8. Place the table.
If all the curves are in the same plane, that plane is used for placement by default. If the curves
are in multiple planes, drag the cursor over the model to highlight planes and select one.
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To create a Snapshot curve table
1. Open the Detail tab.
2. Click Curve Table in the Annotation group.
3. Choose Snapshot in the Options panel.
4. Set a Maximum Deviation. this is the distance from the straight line segment of the curve to
the actual curve in areas of curvature. Its analogous to the deviation used for creating 3D tri-
angles in STL conversion.
5. Select an Origin for locating the curves.
6. Select one or more curves to include in the table.
Box-selection is available.
7. Click Complete.
8. Place the table.
If all the curves are in the same plane, that plane is used for placement by default. If the curves
are in multiple planes, drag the cursor over the model to highlight planes and select one.
Curve Ordering
The default ordering scheme comes from manufacturing turning operations, where the workpiece is
set up as shown in the image above. The Z-axis is aligned with the turning axis and the tool bit
moves from the most positive Z location to the most negative Z location. The start and end points in
curve chains begin at the largest positive Z value and move toward lesser Z values.
The default ordering scheme is used when you box-select the curves.
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Individually selected curves (using the Ctrl key), or curves selected by range (select the start curve
then Shift-select the end curve), are ordered in their selection order.
Randomly selected curves, that were selected without curve order in mind, will be ordered using the
default scheme.
Pre-selecting a curve in the Graphics Window highlights the curve's row in the table.
Selecting a Curve Table displays handles for modifying the table size and orientation.
Use the pull handles on the table to size as needed.
Use the round handle at the top of the table to rotate the table.
If you make changes to the curves, the Curve Table updates accordingly.
Select the tableanduse the RMB to Save Table As a Web (.htm, .html), XML file, or CSV file.
When you change the size of a hole, the values in the table update, and the table re-orders
and re-classifies the holes and rows of the table.
To remove a table, select the table, right-mouse click, and select Cut, or press the Delete key.
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Balloons
Use the Balloon1 tool to add BOM balloon notes. The content of the balloon updates when
changes are made to the BOM table.
The document must contain a BOM table for the Balloon tool to be enabled.
1Annotation consisting of content from the Bill of Materials. Balloon notes update when changes are
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To automatically add BOM balloon notes to a view
1. Right-click a view.
2. Select Autoballoon and then Item Number, Part Number, or Item Number and Quantity.
These menu options are only available when a view has a BOM.
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Bolt circles
Use the Bolt Circle toolfrom the Annotation1 ribbon group in the Detail2 tab to view inform-
ation aboutdiameter, angular, and radialdimensions for a circular pattern, as shown below:
1. Select the Bolt Circle toolfrom the Annotation ribbon group in the Detail tab.
In your circular pattern design, click the face of your design that holds the pattern member to
create a datum plane on which to place your Bolt circle.
2. SpaceClaim creates a datum plane for the Bolt circle.
3. Select a pattern member.
SpaceClaim automatically adds dimension call outs, arrows, and lines to the annotation plane. You
can click on an arrow or line to view or modify each dimension's values in the Properties panel3.
1Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Working with Bolt circles
You can create a Bolt circle for either one- or two-dimension circular patterns.
A Bolt circledisplays in the Structure treeas an Annotation Plane1. You can deselect the
Annotation Plane checkbox to hide the Bolt circle.
Bolt circle information does not update if you modifythe options for your pattern, such as Cir-
cular count or Angle.
The count and angular dimension are separate and can be deleted individually.
1Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Adding hyperlinks to annotations
Hyperlinks allow access to more content in your notes and dimensions. Some examples are:
Images
Web pages
Word documents
.scdocs
Once a Hyperlink is established, you can hover over theannotation text to display the link in the
status bar and Ctrl+Click to go to the link.
To edit a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the EditHyperlink option.
4. Edit the link in the Edit Hyperlink dialog box.
To open a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select theOpenHyperlink option.
4. The link opens in the appropriate media.
You can also hover over the annotation text and Ctrl+Click to open the link in the appropriate
media.
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To remove a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select theRemoveHyperlink option.
You can also edit the Hyperlink and click the Remove Hyperlink button in the dialog box.
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Drawing sheets
SpaceClaim helps you create drawing sheets. When you add a new drawing sheet to a design, views
of the design are created for you automatically. You can then add, remove, and edit these views, as
well as drag them to move them around on the sheet. Drawing sheets are saved within your design.
Normally, you will create the drawing sheet, set up the sheet, apply a format, add and modify views,
then annotate the views.
Drawing sheets and their views appear in the Structure tree1. You can place drawing sheet views on
layers.
You can edit a design directly while viewing the drawing sheet using the tools on the Design tab.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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contains the view outlines, with handles you can use to control the size and position of the view. You
can delete the handles and move the view using the outline.
If you began a design from an empty drawing sheet, you can right-click a design on the drawing
sheet and select Open Component1 to display the design in a new Design window.
Modifying one view changes the related views as appropriate.
1Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
2 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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selected, the sheet is oriented to the drawing window.
Flat View: Changes the view to head-on for the drawing sheet.
The Structure tree displays a mixed visibility state for any objects hidden in a view, as shown in the
figure below.
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Visibility in a drawing sheet is independent from the visibility of the model in the design window.
If you insert a model into a new document, the model appears with the visibility saved in the doc-
ument. After the model is inserted, the visibility of objects is independent of the saved document.
When you create a new view (general view, projected view, cross section, or detailed view) in a draw-
ing sheet from an existing view in your drawing sheet, the visibility of objects is copied to the new
view.
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Drawing sheet setup
You can format the drawing sheet using a template, orient the page, and select a paper size for the
sheet. When you select the format and size of the drawing sheet, SpaceClaim automatically sets the
scale, but you can modify it.
Use the following tools in the Sheet Setup group to change a drawing sheet:
Format: Select a default or custom format, or remove the formatting from the drawing sheet
with the Format tool.
Orientation: Select a portrait or landscape orientation for the page from the Orientation
drop-down list.
Size: Select the page size from the Size drop-down list.
Scale: Select a scale or type a ratio in the Scale field. For example, enter 1:1 to display views
Scale of your design at actual size. The values listed are the two most common ratios that are smal-
ler and larger than the current scale ratio.
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Formatting a drawing sheet
You can apply SpaceClaim formats to your drawing sheet or create your own custom formats. You
can show or hide the format lines on the sheet.
You can use different sheet size formats in a single document. The Format, Orientation, and Size
tools now have a Apply to All Sheets option that, when selected, applies your changes to all sheets
in the document. When not selected, the change is only applied to the sheet displayed in the Design
window1. The option is only available when the document contains more than one drawing sheet.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
3File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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Create a custom drawing sheet format
1. Create a new drawing sheet.
2. Set the orientation, size, and scale of the drawing sheet.
3. Draw on the drawing sheet using the Sketching and Annotation tools.
Tip If you insert fields based on document properties into annotations on the drawing sheet,
you can create a drawing sheet format that automatically updates when it is applied to a draw-
ing sheet in a design.
4. Save the drawing sheet into a support directory.
The drawing sheet appears as a format within the Format tool's drop-down list.
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
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Editing a drawing sheet
You can edit your design directly while viewing the drawing sheet using the tools on the Design tab.
When sketching on a drawing sheet, you can:
Click within the view boundary with a sketch tool to display a sketch grid.
Right-click a view and select Use Last Sketch Plane from the context menu.
Turn the mouse wheel to select a face of a solid in the drawing sheet when only the edge is
displayed.
Override colors for solids and surfaces. Changing the colors on the drawing sheet does not
affect the colors in the design.
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Drawing sheet views
You can add and remove views from the drawing sheet, move them around the sheet, and modify
their properties. You can create general views, projected views, cross-section views, and detail views.
These views are all related to the view used to create them, and inherit properties from that view.
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1. Select the component shown in the view.
2. Select the Move tool on the Design1 tab.
3. Use the Move handle to orient the component within the view.
Views related to the current view also change their orientation.
To modify a view
1. Select the view.
You can select multiple views to modify the properties they have in common.
2. Modify the view's properties in the Properties panel2 or right-click and modify the view using
the mini-toolbar.
3. Control the visibility of the view in the Structure tree.
To rename a view
1. Right-click a view in the Structure tree3 and select Rename.
The Rename drawing view labels dialog opens.
2. Change the following:
Name: The name of a view. By default, the name of a view is a number or letter.
Show prefix label: Display a descriptive prefix before the view name, such as Detail4,
Top View5, or Front View.
Structure tree name override: Use the text in the area below this option instead of the
name and prefix.
tially displayed on the lower left side of the screen, but can be moved.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
5Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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The combination of user input and checkboxes are shown in a preview of the view name in the
box at the bottom of the dialog.
To lock a view
1. Select one or more views.
2. Open the RMB menu
3. Choose Lock Position
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General views
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
2Area of the user interface that enables you to modify functions specific to tools.
32D or 3D model that contains at least one top-level component.
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The design window associated with the drawing sheet does not contain any geometry.
The Structure tree1 of the associated design window contains only the drawing sheet. Hover
over each view to display the file name of the external document.
Changes made to models in the drawing sheet update the external .scdoc once the drawing is
saved. Opening these models in a new design window shows the changes.
Geometry created in the associated design window can be placed in the drawing sheet with
the external views of other models.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
3 Mode available from the Properties panel for a view on a drawing sheet. Use Rendering mode to
change the Graphics style for the view. Select Inherit if you want to link the graphics style to the par-
ent view. See Graphics styles.
4 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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To create a view of a component on a drawing sheet
1. Select the General View tool .
2. Select the component from the Options panel.
As you move your cursor over the drawing sheet to place the view, the model you selected is
previewed at the cursor location.
3. Click to place the view of the selected component on the drawing sheet.
The component is repeated in the Structure tree as a root node. You can place multiple
internal components.
This is a separate view in the drawing sheet, with component positions independent of any other
views. With independent positions, the components can be moved freely within the view without
affecting any other views.
1One of the view selections for drawing sheets. General view makes the selected view independent
of the view used to create it. See Projected view, Cross-section view, and Detail view.
2 A tool used to translate or rotate geometry.
3 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Projected views
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4A tool used to translate or rotate geometry.
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highlighted, then click.
If dotted gray lines do not appear around the view, it is not selected. If this occurs, press Esc
and try again.
3. Move your mouse to preview the projected auxiliary view.
Auxiliary views are created as you move the mouse perpendicular to the highlighted edge.
4. Click to place the view on the drawing sheet.
5. Press Esc or S to exit the tool.
1One of the view selections for drawing sheets. General view makes the selected view independent
of the view used to create it. See Projected view, Cross-section view, and Detail view.
2 Mode available from the Properties panel for a view on a drawing sheet. Use Rendering mode to
change the Graphics style for the view. Select Inherit if you want to link the graphics style to the par-
ent view. See Graphics styles.
3 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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Cross section views
Planar cross-section views show interior details of your design. You locate a plane through the
details of interest and SpaceClaim creates the view.
To create a cross-section view, you must already have at least one view. You can add a cross-section
to any view type.
In some cases, you may want to only show the geometry that lies in the section plane. This is called
an Area section. In other cases, you may want to see the geometry behind the plane as well. This is
called a Total section. Both types are illustrated in the image below.
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The Detail1 section of SpaceClaim Options also has settings for Cross Sections. Refer to the View2
Options and Line3 Style Options.
Planar cross section views can be created in the following ways:
As a new view projected from an existing view.
By converting an existing view to a cross section.
1Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
2Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
4 Design mode in which you edit solids by working with their edges and vertices in cross-section.
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Create as Auxiliary View to link the orientation of the cross-section view to the
view containing the arrows.
4. Drag and place the section line on an existing view. If you chose Through Selected Geometry,
the section line will snap to highlighted objects and orient accordingly.
5. The new view is created and attached to the cursor for placement.
6. Click to position the new section view in your drawing sheet.
For an Auxiliary view, drag parallel to the section arrows to place the view.
A general view can be placed anywhere in the sheet.
7. Press Esc or S to exit the tool.
Alternate workflow
1. Sketch a single line in a drawing sheet view.
2. Select the single line.
3. Enter the Cross Section tool.
4. Move1 your mouse to place the planar cross section view.
In addition to Planar sections, you can also create Offset cross sections and Aligned cross sections.
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To modify a cross-section view
1. Move the cross-section indicator to change the cutting plane.
2. Select the cross-section view.
3. Modify the values in the Properties panel1, or right-click and select a style from the mini-tool-
bar. Change the value in:
Orientation Type to change the cross-section view to a General view2. This makes the
selected view independent of the view used to create it.
Rendering3 mode to change the graphics style for the view. Select Inherit if you want
to link the graphics style to the parent view.
Scale4 to magnify or shrink the view. When you change the scale, the Type property
changes to Independent from sheet. You can select Linked to sheet to set the scale to
be the same as the scale used for the drawing sheet.
Section Type to create a total or area cross-section. Select Total to display 3D geo-
metry not on the cross section plane. Select Area to display only the geometry on the
cross-section plane. You can select None to turn the view into a General view.
4. Select a region within the cross-section view.
5. Modify the values in the Properties panel. Change the value in the following Cross hatching
properties:
Exclude from sectioning to remove the selected region from the cross-section view.
Fill5 styles to add or removing hatching from the region.
Angle to modify the angle at which the hatching lines are drawn.
Spacing to modify the space between hatching lines.
Offset6 to modify the start point of the first hatching line.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2One of the view selections for drawing sheets. General view makes the selected view independent
of the view used to create it. See Projected view, Cross-section view, and Detail view.
3 Mode available from the Properties panel for a view on a drawing sheet. Use Rendering mode to
change the Graphics style for the view. Select Inherit if you want to link the graphics style to the par-
ent view. See Graphics styles.
4 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
5 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
6 Distance an edge, segment, or curve is moved or copied.
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To reverse the direction of a cross-section view
Right-click the cross-section arrow and select Flip Viewing Direction.
To publish a cross-section view to 3D
1. Right-click the cross-section view on the drawing sheet or in the Structure tree1.
2. Select Publish to 3D from the context menu.
A published section appears as a root node in the Structure tree.
You can right-click the published cross-section in a Design window2 and select Clip3 with
Plane4. You can also use the Move tool to move a published cross-section.
Examples
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3 Hide all geometry in a design above or below the grid or selected plane.
4 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Working with cross sections
When you select and drag an individual section line segment, the segment you are dragging
will snap to and merge with other sections as it moves across other segments on the drawing
sheet.
You can create an offset section from inside the tool. To view the cross-section cut indicator
(red diamond), select the Cut Existing Sections tool guide, then click a section line.
To create a cross-section from inside the tool, click the Cross Section tool, and then within the
drawing sheet, select a view. Use the Select Reference Geometry Inside Drawing View tool
guide to place the section line.
You can only divide a section on segments that are perpendicular to the principal direction; at
your cursor location you can right-click on a section line segment and select Split1 Section.
This right-click option is no longer available for segments that are parallel to the section dir-
ection.
To view a dotted-line preview of the principal direction of a cross section, scroll with the
mouse wheel onto the entire section line.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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Offset cross section views
Offset1 sections allow you to show interior details that lie on different section planes in one view.
In some cases, you may want to only show the geometry that lies in the section plane. This is called
an Area section. In other cases, you may want to see the geometry behind the plane as well. This is
called a Total section. Both types are illustrated in the image below.
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The Detail1 section of SpaceClaim Options also has settings for Cross Sections. Refer to the View2
Options and Line3 Style Options.
Offsetcross section views can be created in the following ways:
As a new view projected from an existing view.
By converting an existing view to a cross section.
Once a cross section view is created, you can reverse the viewing direction.
1. Right-click on a section line or arrow.
2. Select Flip Viewing Direction.
When you select and drag individual section line segments, the segment you are dragging will snap
to and merge with other sections.
Alternate workflow
1. Create a cross section view.
2. Right-click onthe section line.
1Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
2Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
4 Design mode in which you edit solids by working with their edges and vertices in cross-section.
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3. Select Split1 Section.
4. SpaceClaim creates a default offset.
5. Dragindividual section line segments to the desired locations.
When you select and drag individual section line segments, the segment you are dragging will
snap to and merge with other sections.
You can only divide segments that are perpendicular to the principal direction.
6. Continue until you establish all necessary offsets.
The new view will be projected perpendicular to the selected line segment, which can be slanted.
SpaceClaim will find the other connected segments to create the view.
If the tool cannot find an unambiguous chain of lines, a planar section will be created.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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1. Right-click the cross-section view on the drawing sheet or in the Structure tree1.
2. Select Publish to 3D from the context menu.
A published section appears as a root node in the Structure tree.
You can right-click the published cross-section in a Design window2 and select Clip3 with
Plane4. You can also use the Move tool to move a published cross-section.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3 Hide all geometry in a design above or below the grid or selected plane.
4 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Aligned cross section views
Aligned cross sections are similar to Offset1 cross sections but the segments are rotated about a
pivot point to be parallel to the sheet. So, the width of the section view will be greater than the
width of the parent view.
In some cases, you may want to only show the geometry that lies in the section plane. This is called
an Area section. In other cases, you may want to see the geometry behind the plane as well. This is
called a Total section. Both types are illustrated in the image below.
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The Detail1 section of SpaceClaim Options also has settings for Cross Sections. Refer to the View2
Options and Line3 Style Options.
Planar cross section views can be created in the following ways:
As a new view projected from an existing view.
By converting an existing view to a cross section.
Once a cross section view is created, you can reverse the viewing direction.
1. Right-click on a section line or arrow.
2. Select Flip Viewing Direction.
You can modify an aligned section byselecting and dragging individual section line segments, the
segment you are dragging will snap to and merge with other sections.
Segments can be deleted. If all segments are deleted, the section reverts to Planar.
1Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
2Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
3A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
4 Design mode in which you edit solids by working with their edges and vertices in cross-section.
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To create an aligned section with multiple cutter points
1. Create a cross section view and exit the tool.
2. Select the Cross Section tool.
3. Click theCreate Aligned Sections tool guide.
4. Click somewhere on the section line to set the pivot point, which also sets the cutter point.
5. Drag to move that portion of the section line.
6. Repeat to set additional cutter points.
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To add aligned section pieces to an existing cross section
1. Right click on a section line.
2. SelectSplit1 Aligned Section.
3. Click somewhere on the section line to set the pivot point, which also sets the cutter point.
4. The tool creates a default pivot.
5. Drag to move that portion of the section line.
6. Repeat to set additional points.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
4 Hide all geometry in a design above or below the grid or selected plane.
5 Construction geometry consisting of a flat surface. Planes can be used for a 2D sketch, section view
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Detail views
Detail views allow you to magnify a portion of another view to show more detail. To create a detail
view, you must already have at least one view on your drawing sheet.
If a detail view does not display correctly, make sure that you loaded any lightweight components
shown in the view.
You can change several options for detail views in the Detailing options, such as line weights and
note options.
1 Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
2 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Create Detail of Selected View to create a new detail view with the boundary drawn on
an existing view.
Convert Selected View to Partial to convert an existing view into the detail view.
3. Select the Sketch Boundary Type (circle, rectangle, or spline) from the Options panel1.
4. (Optional) Enter the Scale2 on the Options panel.
5. Click on the view that will create the detail to set the anchor point for scaling.
Usually, you will create an anchor point very close to the detail that you want to show in the
view.
6. Click to set the center of a boundary circle, a corner of a rectangle, or the first point of a
closed spline.
7. Click again to define the boundary circle or rectangle, or click multiple times to define the
boundary spline.
The detail view is displayed.
8. Click to place the detail view on the drawing sheet.
9. Press Esc or S to exit the tool.
1Area of the user interface that enables you to modify functions specific to tools.
2 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
4 Mode available from the Properties panel for a view on a drawing sheet. Use Rendering mode to
change the Graphics style for the view. Select Inherit if you want to link the graphics style to the par-
ent view. See Graphics styles.
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the scale used for the drawing sheet.
Orientation type to change the detail view to a General view1.
You can drag drawing views to different sheets in the Structure tree2. When you drag a detail view
to another sheet it remains linked with its parent view.
1One of the view selections for drawing sheets. General view makes the selected view independent
of the view used to create it. See Projected view, Cross-section view, and Detail view.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Displaying a modular grid
The modular grid is a coordinate system used to locate objects relative to an origin in 3D space. You
can display the modular grid on any view that is parallel to the world origin axes.
To customize a grid
1. Select the grid by clicking on a grid label or end point.
2. Drag the handles to expand or shrink the grid dynamically.
tially displayed on the lower left side of the screen, but can be moved.
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3. Modify the following values in the Modular grid section of theProperties panel:
Color: The color of the grid, labels, and the legend axis.
Font: The font and text height used for grid labels. Type the complete name for a font,
followed by a comma and the font height in units (mm, in, etc.). You can also click the ...
button and select a font and a size in points; the size will be converted to the current
units.
Grid interval: The distance between grid lines.
Horizontal text location: Show labels for the bottom of grid lines, the top of grid lines,
both, or neither.
Intervals per grid line: The number of rows between each grid line.
Show balloons around grid labels: Show circles around grid labels.
Show baselines only: Select True to only show the baselines. The default is False which
shows all grid lines.
Show origin: Show the legend axis on the lower left corner of the view.
Show when at least one direction is parallel to the sheet: Select True to automatically
display the grid if the X, Y, or Z axis in the view is parallel to the drawing sheet. Select
False if you want to hide the grid in this case.
Vertical text location: Show labels for the left end of grid lines, the right end of grid
lines, both, or neither.
Axis1 labels: Override X, Y, or Z with your own labels.
1 Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
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Negative and positive prefixes: A prefix shown before the distance on a grid label.
Negative, positive, and zero suffixes: A suffix shown after the distance on a grid label.
You can set the defaults for these values by changing the Modular grid options.
Modular grid properties are based on the sheet defaults and are not inherited by
child views.
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Broken views
Broken views are a way of foreshortening long views without changing the scale.
When you break a view, a new view is created and both the original and the new view are converted
to partial views. An alignment is set up to match the cut orientation.
1Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
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Cut Direction: Horizontal, Vertical, or Aligned to Geometry.
Break Line1: Set this to Straight Cut (Freehand Spline2 Cut is the other option)
Default Gap: Sets the initial gap between broken view pieces.
4. Pick a location for the first cut line. A blue line pre-highlights the cut location. If CutDirection
is Aligned toGeometry, the cut orientation will be perpendicular to the selected geometry.
5. Pick a location for thesecond cut line to create the view break. A blue line pre-highlights the
cut location. If CutDirection is Aligned toGeometry, the cut orientation will be parallel to the
first cut line.
6. The view is created with the default gap set in the Broken View3 Options.
7. Press Esc or strong>S to exit the tool.
1 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2A continuously curved line, without sharp boundaries (that is, without vertices). Create a spline by
defining a set of points using the Spline tool. A spline becomes an edge when you pull it with the
Pull tool.
3Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Working with broken views
Both break locations must be picked on the same view (this is automatically enforced by the
tool).
You can create multiple breaks in a view.
When inserting a new break in a view, the new break lines cannot intersect any existing break
lines.
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To move a set of broken views
1. Double-click on any view in the set.
2. All the view pieces are highlighted.
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Broken out section views
Broken out sections display internal details in a portion of an existing view. You select an attachment
point in the view, set the depth of the section, and sketch a section boundary. The area within the
boundary is cutout up to the section depth to expose the interior details.
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3. Choose the boundary type:
Circle
Spline
4. Sketch the section Boundary.
5. The view is created.
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3D markup
SpaceClaim allows you to create 3D markup1 slides so that you can highlight and communicate the
differences between versions of a design. 3D Markup2 slides display by name, such as Slide1, as
components in the Structure tree3.
Slides can be exported in PowerPoint and XPS formats.
Create a new 3D markup slide for the current design with the New Slide tool.
Display the dimensions of the previous version and the current version with the Original
Dimension Values tool.
Apply colors to the design that indicate the type of change that occurred with the Color
Changed Faces tool.
To create a 3D markup
1. Open the design you want to mark up in the Design window4.
2. Select Save As New Version from the File menu to create a new version of your design.
The new version is saved with a version number appended to the file name, and becomes the
active Design window.
3. Make changes to the new version of the design.
4. Select New > 3D Markup from the File menu to create the first 3D markup slide.
The slide is shown in the 3D Markup panel, the design window, and the Structure tree. In the
Structure tree, the version you created in step 2 is labeled Reference Design5.
5. Openthe Inserttab in the ribbon.
6. Click the File tooland browse to a previous version or the original versionto insert into the
1A document type that enables you to annotate and compare different versions of a design.
2Slides you can create to highlight and communicate the differences between versions of a design.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
5 2D or 3D model that contains at least one top-level component.
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slide.
The design appears in the Structure tree, labeled either Alternate Version or Original
Version. In the Design window, the previous version of the design is displayed in the wire-
frame transparent style and is placed directly on top of the new version. The Move1 tool is act-
ive.
7. (Optional) Move the alternate version to a new location by clicking on a Move handle axis and
dragging.
8. Customize the slide using the tools in the Markup ribbon group in the Detailing tab.
You can document the dimension changes with dimension annotations, color the faces based
on the type of changes made, and apply any other annotations using the tools in the Annota-
tion2 ribbon group in the Detailing tab. You can right-click a lightweight component and
select Load Component3 to load it.
9. Create as many slides as you need to effectively communicate your changes.
You can right-click a slide in the Structure tree and select Open Slide to display the slide.
10. Select Save As XPS or Save As PowerPoint from the File menu to export the 3D markup
slides to a separate document.
Because a slide is a component, when you delete a slide from the Structure tree you also delete all
of that slides objects. This feature allows you to organize your 3D Markup slides as you work
towards creating a design or finished assembly.
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Examples
The Structure tree shows contents of each slide. 3D Markup panel shows two slides in the slide show.
The Design window shows reference and original versions compared with dimensions and coloring
for changed faces.
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Creating a 3D markup
Use the New Slide tool in the Markup1 ribbon group on the Detailing tab to create a new 3D
markup2 slide.
1. Select the New Slide tool or right-click in the 3D Markup panel and select New Slide
from the context menu.
A new 3D markup slide appears in the 3D Markup panel containing the reference design. (The
reference design is the design that was active when you first created the 3D Markup doc-
ument.
2. Insert a previous version of the design for comparison.
1Slides you can create to highlight and communicate the differences between versions of a design.
2A document type that enables you to annotate and compare different versions of a design.
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Displaying changed dimensions
Use the Display Original Dimension1 Values tool to create dimension annotations for the current and
original dimensions in the 3D markup2 slide.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
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Coloring changed faces
Use the Color Changed Faces tool in the Markup1 ribbon group on the Detail2 tab to automatically
color the faces that changed from one version to another based on the nature of the change.
We recommend creating a legend on your slide similar to the following to help communicate the
meaning of each color:
New faces are colored green. Green faces did not exist in the previous version and will appear
only on the modified version of the design.
New topology is colored blue. Blue faces have changes to both the face and its edges, but the
face existed in the previous design.
Deleted faces are colored red. Red faces will appear only on the previous version of the
design.
Faces with changed edges are colored pink. Pink faces are in the same spatial location, but are
bounded differently because their edges have changed.
Faces with a changed spatial location are colored yellow. The edges of yellow faces have not
changed from the previous version.
If you want to manually color the faces, you can apply colors to the individual faces on your 3D
Markup slide.
1Slides you can create to highlight and communicate the differences between versions of a design.
2Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
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Measuring and analyzing
The Analysis tab contains the tools you use for measuring, displaying interference, and analyzing
quality in your design.
The analysis tools are grouped into the following ribbon groups:
Measure Tools for displaying measurements of the edges, faces, and solids in your design.
Tools for displaying edges where solids intersect each other or volumes created by
Interference
the intersection of solids, surfaces, and components in your design.
Tools for detecting anomalies or discontinuities in surfaces that shading cannot
Quality
show.
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Checking geometry
You can check the geometry for solids and surfaces. The geometry is checked for all possible ACIS1
errors. Select errors and warnings in the dialog to highlight the associated geometry in the Design
window2, as shown below.
1Modeling engine by Spatial Corporation. You can import and export ACIS files (.sat and .sab).
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Measuring
Select a tool from the Measure1 ribbon group to display measurements for the edges, faces, and
solids in your design.
Use the Measure tool to display measurements of the edges and faces in your design. Select
from this tool's menu to display edges and volumes of intersection.
Use the Mass Properties tool to display volume information for the objects in your design.
Use the Check Geometry tool to check geometry for common problems.
Use the Clearance tool to search an assembly for small gaps between parts.
1Tools for displaying measurement properties of the edges, faces, and solids in your design.
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Quick measurements
A simple measurement is displayed in the status bar when you select a single object or a pair of
objects. This measurement is displayed using the units and precision set in Units options for the cur-
rent document. The Measure1 tool also has a Units option to switch units for the measured values
without changing units for the document.
If the text in the quick measure area is cut off, move your mouse over the text area to show all of the
text.
To measure: Select:
Distance between two Two parallel linear objects (lines, edges, axes)
objects
Two parallel planar objects (faces, surfaces, planes)
Two points or vertices
One point or vertex and one curve or edge (curved or linear) - dis-
plays the shortest distance from the point to the curve or edge
One point and one analytic face, edge, or curve - displays the pro-
jected distance of point onto face, edge, or curve
Two parallel, but not concentric, cylindrical faces - displays the dis-
tance between the axes
Two non-concentric circular edges or arcs - displays the distance
between the centers
Length of an object A linear object (line, edge)
Radius of an object A circular object (circular edge or curve, cylinder, sphere)
Angle between two Two non-parallel linear objects (lines, edges, axes)
objects
Two non-parallel planar objects (faces, surfaces, planes)
Two analytic curves that share an end point - displays the angle
between the curves at the point where they meet
Offset2 Two concentric cylindrical faces
Two circular edges that are in the same plane
X, Y, Z coordinates A point or vertex
from the world origin
1Tools for displaying measurement properties of the edges, faces, and solids in your design.
2Distance an edge, segment, or curve is moved or copied.
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Mass properties
Use the Mass1 tool to display volume information for the solids and surfaces in your design.
If you use the tool on a surface, it will display the total surface area. If there are multiple surfaces on
the same plane, the tool displays the total surface area for all the surfaces. To display the surfaces
individual surface areas, use the Measure tool.
1Analysis tool used to display mass properties, or volume information for the solids and surfaces in
your design.
2Tools for displaying measurement properties of the edges, faces, and solids in your design.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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To measure the projected area of an object or objects
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Displaying measurements
Use the Measure1 tool to display measurements of the edges and faces in your design. Any values
displayed on screen are automatically copied into the Clipboard and can be pasted into another doc-
ument.
The Measure tool is accessible in the Ribbon and from within the Pull2 and Move3 tools. Meas-
urement values are selectable only when the tool is invoked within Pull or Move.
You can select units for measurement in the SpaceClaim Units options. You can also modify the Pre-
cision and Angular Precision values in the Measure Tool options.
The document origin is displayed by default. You can hold Alt and select the origin or its axes as ref-
erence objects, and the distance in that direction (or all three) is displayed.
If you hold Alt and select an origin, then you will see a preview of the X, Y, and Z distance from the
origin. This preview changes as you move your mouse over objects in the Design window4. If you
hold Alt and select any plane, then the preview shows the distance from the point under the mouse
to the plane. If you hold Alt and select a line or axis, then the preview shows the distance from the
point under the mouse to the line. Clicking on an object sets the dimensions in the results box.
Negative values are displayed for the results when you select an origin and the measurement is neg-
ative in the direction of one or more axes.
1Tools for displaying measurement properties of the edges, faces, and solids in your design.
2 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3 A tool used to translate or rotate geometry.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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To view a measurement
1. Click Measure in the Inspect Investigate group on the Measure Design1 tab.
Mouse over your design to preview the faces and edges eligible for measurement.
2. Select points, curves, edges, or faces to display measurement information.
Ctrl + Selecting multiple objects displays measurement between them as appropriate. The
value Min. distance between objects displays an exact measurement of the minimum dis-
tance between the objects you selected.
Selecting multiple faces displays their total area.
Triple-click on a body to display its total surface area.
3. (Optional) Hold Alt and select a reference object.
The reference can be a point, curve, edge, face, plane, axis, or origin.
You can measure to an axis of an origin object.
4. (Optional) Hover over a measurement value to display the Copy icon. Copy the value to the
clipboard for pasting into Notes, etc.
When measuring edges and curves, the Minimum and Maximum Curvature2 locations are
highlighted in the geometry when you hover over the result as shown below.
edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
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Selecting a mesh body in the Measure tool reports the total surface area of the body.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select objects to measure tool guide is active by default. This tool guide allows you to
select the object you want to measure.
The Select plane or origin tool guide allows you to set the measurement directions by select-
ing an origin, origin axis, line, or plane. You can hold Alt and select the origin to display the X,
Y, and Z coordinates from the origin to the object being measured or between the objects if
you select two objects. You can select a plane or origin in the Structure tree1 or the Design
window.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Examples
Measuring between two points, with a reference face Alt+selected, so the projected distance is
appended to the measurement.
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Measuring between two points, but the origin is Alt+selected as a reference, so the X, Y, and Z dis-
tances are shown.
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Measuring the angle between a sketch curve and a face. The sketch curve is extended until it inter-
sects the face. Angle to surface normal is the angle between the extended curve and a line that is
perpendicular to the surface at the intersection point. Angle to surface is the angle between the
extended curve and a plane tangent to the surface at the intersection point.
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Measuring a projected area
You can measure the projected area of one or more objects. The objects are projected onto a plane,
and the area of their silhouette is measured.
1 Analysis tool used to display mass properties, or volume information for the solids and surfaces in
your design.
2Tools for displaying measurement properties of the edges, faces, and solids in your design.
3Area of the user interface that enables you to modify functions specific to tools.
4 Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
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objects' silhouette projected on.
The projected area and estimated precision is displayed in the Design window1.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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Analyzing quality
The tools in the Quality1 ribbon group allow you to detect any anomalies or discontinuities in a sur-
face that shading cannot show.
Use the Normal tool to display the normal direction ("inside" or "outside") of faces or surfaces.
Use the Curvature tool to display a fringe graph of the curvature along curves or edges.
Use the Draft tool to display a fringe graph of the selected surfaces, where each value is an
angle measurement.
Use the Grid tool to display the curves that define any face or surface in your design.
Use the Dihedral tool to display a fringe graph of the angle between two faces along the selec-
ted edges.
Use the Stripes tool to reflect a virtual 3D cube "room" on the selected faces.
Use the Deviation tool to show the distance from a source, or reference, body to a selected
body or Mesh body.
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Displaying normal directions
This tool will display the normal direction of faces or surfaces in your design. The normal direction is
the "outside" of the face or surface. The normal can be flipped when you import models. Use this
tool to check and fix face normal directions.
Options
The following options are available with the Normal analysis tool:
Show face
Display the normal direction using an arrow.
normal
1 The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
2Tools for detecting anomalies or discontinuities in surfaces.
3Tools for displaying measurement properties of the edges, faces, and solids in your design.
4Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
5 Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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using
Arrow
Show face Display the normal direction using colors. Select colors for the front ("outside") and
normal back ("inside") using the drop-down menus. Use contrasting colors to make it easier
using Color to see which faces were incorrectly reversed on import.
Examples
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Displaying curvature
Use this tool to show curvature values along faces or edges. You can use this analysis to identify
areas with very tight curves that can be difficult to offset or turn into thin solids.
You can also use the visualization to evaluate curvature continuity along a set of faces or edges.
Curvature1 continuity is when the curvature values change in a smooth, continuous manner. You can
see continuous curves because the data points will gradually change length or the transition
between face coloring is even and smooth. Sudden changes in the length of the data points or color
on a face indicates non-continuous curvature.
1Analysis tool that displays a fringe graph or color shading to represent the curvature along curves or
edges. Values indicate how curvy or "swoopy" the curve or surface is at each point.
2Tools for detecting anomalies or discontinuities in surfaces.
3Tools for displaying measurement properties of the edges, faces, and solids in your design.
4Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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The visualization for edges shows lines at data points along the edge. The greater the curve's
radius, the longer the data point. Straight edges won't show any data points because they
don't have curvature.
Options
The following options are available with the Curvature analysis tool:
Show edge curvature using:
Color Select a color for the fringe graph from the drop-down menu.
Scale2 Slide the scale or click + or - to increase or decrease the relative size of the fringe graph.
Slide the scale or click + or - to increase or decrease the density of sampling (the number
Density
of lines created along the edge).
Select Shading to display face curvature using color. Select colors for Min and Max from
Shading
the drop-down menus.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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Examples
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Displaying draft angles
This tool will help you identify the amount of draft and direction on each face in a design.
You can use this tool to analyze parts that will be molded. Faces shown in red (the default color for a
negative draft angle) may not release properly from a mold. You should input the draft angle you
consider necessary for proper release. The draft angle may depend on a number of factors, including
material choice and design constraints.
To display draft
1 Angle or taper on an object that facilitates removal from a mold or die. You draft by pulling one or
more faces around about another face that you selected as the pivot. You can add or cut material as
you pull.
2Tools for detecting anomalies or discontinuities in surfaces.
3Tools for displaying measurement properties of the edges, faces, and solids in your design.
4Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
5Area of the user interface that enables you to modify functions specific to tools.
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Ctrl+click to select solids and surfaces, box-select or select objects in the Structure tree1.
A color graph of the selected surfaces is displayed. Each value is an angle measurement
between the surface and the selected plane.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Draft Select tool guide is active by default. Use it to select the face(s) for which you want
to display draft angles.
Use the Draft Direction tool guide or Alt+click to select an alternate reference for the draft dir-
ection.
Use the Draft Curve2 tool guide to select a temporary curve (created by the faces selected,
draft direction, and angle of one or both sides) to create the curve in the Structure tree. Curves
appear in the current layer color.
Options
The following options are available with the Draft analysis tool:
Direction Select One or Both to display the draft angle in one or both directions.
Angle Slide the scale or click - or + to set the minimum angle to display.
Color Select colors from the drop-down menus to indicate positive and negative draft angles.
Slide the scale or click - or + to adjust the color transition between sharp and smooth.
Color
The higher this setting, the more gradual the transition between positive and negative
Transition
faces.
Create
shadow Display shadow lines where the angle of the face is the same as the draft angle.
lines
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 In 3D, any line in space.
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Examples
The shadow line on these examples show where the angle of the curved face is the same as the draft
angle. The example on the left is shown with the Color Transition option set low, and the example
on the right shows the Color Transition set high.
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Displaying the UV grid of a face
Use the Grid1 tool to display the curves that define any face or surface in your design. This tool dis-
plays a visual representation of the mathematical expression of the surface. The grid lines represent
the mathematical expression used to generate the surface. You can use it to identify a low quality sur-
face. For example, a face may look fine, but the underlying mathematical representation is unne-
cessarily complicated or poorly parameterized. You would have problems changing the face using
other tools.
If you find a face with underlying problems, you can delete the face, then use the Fill2 tool with the
Patch Blend3 option or the Replace tool to generate a new face.
Options
The following option is available with the Grid analysis tool:
Select Grid or Checker from the Texture menu. Use this option to increase performance
Shading
with large or complex designs.
Wire Slide the scale or click - or + to set the scale of the grid.
Examples
selection. The selected region is filled in or healed with the surrounding surface or solid.
3Smooth and tangent transition between faces or edges; created using the Pull tool.
4Tools for detecting anomalies or discontinuities in surfaces.
5Tools for displaying measurement properties of the edges, faces, and solids in your design.
6Area in the user interface that displays your model or assembly. Also known as Workspace.
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Face grids displayed on a blended face and on a sphere
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Displaying a dihedral graph
This tool can be used to visualize tangency (or lack of tangency) between two faces. You won't see
any data points if you select an edge between two tangent faces. Non-tangent faces will show data
points because the angle is more than 0. The larger the angle between the faces, the longer the
fringe lines will be at each test point.
You can use the Repair dihedral tool guide to make the faces tangent. You should only use this tool
guide if the faces are already close to tangent. Neighboring edges are not modified to be tangent as
well, so the results can be unexpected if the faces are not close to tangent.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
tially displayed on the lower left side of the screen, but can be moved.
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Use the Repair dihedral tool guide to make the faces along the measured edge tangent. The
tool guide will slightly modify the two faces to create an edge whose dihedral angle is close to
zero. You should only use this tool guide for faces that are close to tangent.
Options
The following options are available with the Dihedral analysis tool:
1 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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Displaying stripes
This tool will reflect an infinite striped plane on the selected faces (or on all the faces of the selected
solid). This tool is useful to show how the smoothness of a surface.
Use this tool to visualize and check tangency and curvature continuity between faces. For example,
two surfaces may appear to have a smooth transition, but the Stripes tool will reveal an irregularity.
In the example above, the area marked with A has good continuity. The stripes line up almost per-
fectly across the edge. The area marked with B does not have good continuity. The stripes do not
quite line up at the edge.
If you find irregularities in your design, you can repair them using the following tools:
Tangency (on the Prepare tab)
Merge Faces (on the Prepare tab)
Fill1 with the Patch Blend2 option (on the Design3 tab)
To display stripes
1Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
2Smooth and tangent transition between faces or edges; created using the Pull tool.
32D or 3D model that contains at least one top-level component.
4Tools for detecting anomalies or discontinuities in surfaces.
5Tools for displaying measurement properties of the edges, faces, and solids in your design.
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object in the Structure tree1.
Options
The following options are available with the Stripes analysis tool:
Color Select light and dark colors for the pattern from the drop-down menu.
Slide the scale or click + or - to increase or decrease the stripe density (the number of
Density
lines in the pattern).
Examples
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Displaying deviation
Use this tool to show thedistance froma source, or reference, body to a selected body or Mesh
body. Use this analysisto see how closely thegeometry of two bodies match up. For example, you
would use the Deviation toolwhen you reverse engineer a design from mesh data to see how
closely your design matches the mesh.
To display deviation
Options
The following options are available with the Deviation analysis tool:
Show edge curvature using
Source body
Select the method for defining the sample point spacing.
sample spacing
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Body1 - Use body faceting vertices as samplingpoints
Percentage - Enter a percentage of the body's diameter to define
sample spacing
Length - Enter a length to use as the sample spacing
Show Display controls:
Shading - Use textured shading to indicate deviation
Porcupine - Use lines to indicate deviation
Sample points - Show sample points in the deviation display
Target2 - Show the target body in the display
Transparent Target - If the target body is displayed, show it as trans-
parent
Slide the scale or click + or - to increase or decrease the smothness of the
Color transition
transition between colors in the display.
Tolerance Display deviation results above a specified tolerance.
Colors Select colors for the display.
Inside distance - Choose a color for displaying distances to sample
points inside of the target body
Outside distance - Choose a color for displaying distances to sample
points outside of the target body
Distance within tolerance - Choose a color for displaying distances
within the specified tolerance
1 A solid or surface.
2 The object you want to cut, when using the Combine tool to split a solid or surface.
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Repairing problems
SpaceClaim can import a variety of native and neutral CAD formats, but you may need to clean up
and repair this data for use in SpaceClaim and for CAE. The Repairtab includes tools you can use to
repair imported models and prepare your designs for export and analysis.
The Repair tools are presented in the following groups:
Solidify
Fix
Fix Curves
Adjust
In general, when you need to repair geometryimported from another source, you use the tools in
the order they are presented in the ribbon (left to right).
Tools in theSolidify group fix problems that may exist in imported data, which prevent the model
from being solid.
Use the Stitch tool to combine surface part faces that are touching at their edges.
Tools in theFix group fix problems that may exist in imported data, which can exist in a solid model
but cause problems when you edit or modify the geometry.
Tools in the FixCurves groupfix problems that may exist in imported data, which cause problems
when working with curves.
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Use the Curve1 Gaps tool to detect and fix gaps between curves.
Use the Small Curves tool to detect and remove small curves and fix the resulting gaps.
Use the Duplicate Curves tool to detect and remove duplicate curves.
Use the Fit Curves tool to improve selected curves by replacing them with lines, arcs, or
splines.
Tools in theAdjust group help you modify characteristics of your design that will affect analysis.
Use the Merge Faces tool to combine two or more faces into a single face.
Use the Small Faces tool to remove small faces from your design.
Use the Tangency tool to change nearly tangent faces so they are tangent.
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Navigating through issues
The Navigate ribbon group allows you to quickly jump through all the problems identified by a tool
on this tab.
Click Select to convert the problem area into a selection and exit the tool for manual fixing.
Select Zoom to Fit to zoom in on each problem when you click next or back.
Select Clip1 Volume to put a Clip Volume spheres around the problem areas. You can then use the
Next and Back buttons to make them current.
1 Hide all geometry in a design above or below the grid or selected plane.
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Clip Volume places clipping spheres around the problem areas.
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Stitching adjacent faces
The Stitch tool combines surface part faces that are touching at their edges. When the merged faces
form a closed surface, a solid is automatically created. You can use this tool to repair multiple sur-
face parts that are in separate components. Coincident faces are detected and removed before
Stitch merges surfaces into a single body.
1Area of the user interface that enables you to modify functions specific to tools.
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Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces that were not automatically found.
Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
Options
The following options are available:
Maximum dis- The maximum distance between faces that is automatically detected by the
tance tool.
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Repairing gaps
The Gaps tool removes gaps between faces. These gaps are usually found on parts imported from
other CAD systems when the native format allows faces to fit together loosely.
This tool only works for edges that are paired. Paired edges are edges that are within the maximum
distance along their length or that share an end point and are within the maximum angle you set in
the tools options. Use the Missing Faces tool if you need to repair a part with edges that are not
paired. When a gap is adjacent to a larger hole, this tool only repairs the gap and not the hole.
To remove gaps
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Click Next or Previous to step through and highlight each identified problem.
Select Zoom to Fit if you want to automatically zoom in on the problem in the design
area when you click Next or Previous.
5. Click the Complete tool guide.
SpaceClaim adjusts neighboring faces to remove the highlighted gaps.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges that were not automatically found.
Hold Ctrl to select multiple edges or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide fills faces between all highlighted edges.
Options
The following options are available in the Options panel1:
Maximum The maximum angle between any neighboring edge pairs in the potential miss-
angle ing face edge loop.
Maximum dis- The maximum distance between any pair of edges in the potential missing face
tance edge loop.
1Area of the user interface that enables you to modify functions specific to tools.
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Missing faces
The Missing Faces tool automatically detects and fills missing faces on an object. This tool should be
used to find missing faces on imported designs.
Use the Fill1 tool to fill faces when you know where the edges of the new face should be. Use the
Missing Faces tool to identify missing faces and fill them automatically or choose which missing
faces you want created.
As a precaution, if your design includes any open edge loops, first be certain that the loop(s) are not
simply imported parts that may have been designed as a surface body with open regions.
1Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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The tool looks for missing faces that meet both of the minimum meas-
urements.
Fill: Fix the missing face by extending neighboring faces until they intersect.
Patch: Fix the missing face by creating a new face through the bounding edges of neigh-
boring faces. To repair edge loops, select Patch and insert a new blended face. This new
face will include each relevant tangent neighboring face, enabling you to close any selec-
ted edge loops with the smoothest possible inside surface, thereby creating a more real-
istic design..
Try both: Fix the missing face by extending neighboring faces. If that does not
work,SpaceClaim will attempt to fill by creating a patch.
Allow multiple faces: Fix a hole in the surface with two or more missing faces.
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you
fix it.
Click Next or Previous to step through and highlight each identified problem.
Select Zoom to Fit if you want to automatically zoom in on the problem in the design
area when you click Next or Previous.
5. Click the Complete tool guide.
SpaceClaim creates a new face using the method you selected in the Options panel1.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges between faces that were not auto-
matically found. Hold Ctrl to select multiple edges or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide creates new faces in areas that are highlighted.
1Area of the user interface that enables you to modify functions specific to tools.
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Options
The following options are available in the Options panel:
Minimum The minimum angle between all neighboring edge pairs in the potential missing face
angle edge loop.
Minimum
The minimum distance between all of edges in the potential missing face edge loop.
distance
Fill Fix the missing face by extending neighboring faces until they intersect.
Fix the missing face by creating a new face through the bounding edges of neighboring
faces.
Patch Faces with a high level of detail on a boundarymay haveone or more short edges. To
make a smooth patch on a boundary, short edges are automatically removed when
patching.
Fix the missing face by extending neighboring faces. If that does not work,SpaceClaim
Try both
will attempt to fill by creating a patch.
Allow
multiple Fix a hole in the surface with two or more missing faces.>
faces
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Split edges
The Split1 Edges tool detects and merges coincident edges that do not mark the boundaries of new
faces.
1Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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Options
Set the Maximum Length to search the model for split edges that are no
Maximum Length
longer than the specified length.
Use the Minimum Angle option to detect open edges on surfaces that are
close to tangent. An open edge is defined as an edge on the outside bound-
Minimum Angle
ary of a surface and not connected to another surface. This option must be
enabled for the tool to find the edges.
The image below shows an example of using the Minimum Angle option to find open edges that
are close to tangent. After fixing the edges found, they are made tangent, resulting in continuous tan-
gent edges.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select points that were not automatically found.
Hold Ctrl to select multiple points or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
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The Complete tool guide consolidates all highlighted areas.
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Inexact edges
The Inexact Edges tool finds and repairs edges that have been inaccurately defined and do not meet
precisely. These types of edges are usually found in designs imported from other CAD systems, par-
ticularly from conceptual design systems.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
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The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges that were not automatically found.
Hold Ctrl to select multiple edges or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide recalculates all the highlighted edges to increase the precision
between faces or surfaces.
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Extra edges
The Extra Edges tool works like Merge Faces but operates on edges. Instead of merging two
faces by selecting the faces, you select the edges between faces to remove the extra edge and
merge the faces.
You should only merge faces that are tangent or close to tangent; otherwise, the results may not be
what you expect.
The Extra Edges tool is only intended to be used as preparation for analysis. Mer-
ging faces simplifies the model by removing edges and makes the model more dif-
ficult to modify.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces that were not automatically found.
Hold Ctrl to select multiple objects or box select in the design area.
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The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
To remove edges
1. Open a model which needs edges removed.
2. Click the Extra Edges tool in the Fix group of the Repair tab.
3. Edges which can be removed are highlighted.
4. Click the Complete tool guide to remove all edges at once.
5. You can also select areas to be excluded from fixing.
SpaceClaim removes the edges and merges the faces.
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Duplicate faces
The Duplicates tool detects and fixes duplicate faces. SpaceClaim highlights the duplicates and will
remove them all, or you can select duplicates to exclude from being fixed.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces that were not automatically found.
Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
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5. You can also select areas to be excluded from fixing.
SpaceClaim removes the duplicate faces.
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Merging faces
The Merge Faces tool replaces two or more neighboring faces with a single new face that closely fits
the original faces. Use this tool to simplify a model before you export it for analysis. Merging faces
can result in a smoother mesh on the solid.
You should only merge faces that are tangent or close to tangent; otherwise, the results may not be
what you expect.
You can't select edges when using the Merge Faces tool. You should use the Fill tool on the Design1
tab when you need to select an edge and a face to fill in a missing face. The Missing Faces and Gaps
tools on the Prepare tab also perform this function.
The merge faces tool is only intended to be used as preparation for analysis. Mer-
ging faces simplifies the model by removing edges and makes the model more dif-
ficult to modify.
To merge faces
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Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. You can also select by drawing a box in the design
window.
The Maintain Tangency tool guide allows you to select faces with which you want to retain
tangency. The new face will be tangent to the face(s) you select. You can also use Alt+click to
select faces for tangency.
The Complete tool guide replaces the selected faces with a single face.
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Removing small faces
The Small Faces tool detects and removes small and sliver faces in your design. You may want to
remove these faces before you export the design for analysis if they will have a negligible impact on
the analysis accuracy but a significant impact on its speed.
If the small face is tangent to a neighboring face, the tool will merge the small face with the neigh-
boring face. If no neighboring face is tangent, the tool will extend neighboring faces to remove the
small face.
1Area of the user interface that enables you to modify functions specific to tools.
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for adjustment.
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you
fix it.
Click Next or Previous to step through and highlight each identified problem.
Select Zoom to Fit if you want to automatically zoom in on the problem in the design
area when you click Next or Previous.
5. Click the Complete tool guide.
SpaceClaim will remove the Selected faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. You must select objects that you want to
adjust in the Structure tree1 while this tool is active.
The Select Geometry tool guide allows you to select small and sliver faces that were not auto-
matically detected. The face will only be removed if it is smaller than the maximum area and/or
width in the Options panel.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide removes all the faces that are highlighted.
Options
The following options are available in the Options panel:
Maximum Faces that are smaller than the maximum or area will be found and highlighted for
area adjustment.
Maximum Faces that are thinner than the maximum width will be found and highlighted for
width adjustment.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Adjusting tangency
The Tangency tool detects edges between faces that are close to tangent and adjusts the faces so
they are tangent.
If a faces is near tangent with more than one neighboring face, you will get the best results if you
make all the edges tangent at the same time.
1Area of the user interface that enables you to modify functions specific to tools.
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Click Next or Previous to step through and highlight each identified problem.
Select Zoom to Fit if you want to automatically zoom in on the problem in the design
area when you click Next or Previous.
5. Click the Complete tool guide.
SpaceClaim adjusts the highlighted edges so their adjacent faces are tangent.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges between faces that were not auto-
matically found. Hold Ctrl to select multiple edges or box select in the design area. When you
hover over an edge, you can see the two faces that would be affected by the change.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
Options
The following options are available in the Options panel:
Maximum The maximum angle to detect for tangency. For best results, keep this angle as
angle small as possible.
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Simplifying a design
This tool examines a design and simplifies complex faces and curves into planes, cones, cylinders,
lines, arcs, etc. This automates the one-by-one Simplify capability found in the Replace tool.
To simplify a design
1. (Optional) Select the faces you want to simplify.
You may want to pre-select faces on large designs because it can be easier to simplify a
region at a time.
2. Click Simplify in the Adjust group of the Repair tab.
3. (Optional) Click the Select Geometry tool guide to select faces to simplify that aren't auto-
matically detected.
4. Click the Select Problem tool guide and click on a highlighted face to simplify the face or
click the Complete tool guide to simplify all highlighted faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces and curves that were not auto-
matically found. Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide replaces all the highlighted objects with simplified faces and curves.
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Relaxing surfaces
The Relax tool is used to look for surfaces that may have too many control points and reduce the
number of points. Reducing the number of control points 'relaxes' the surfaces and makes them
more stable.
To relax a surface
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces and curves that were not auto-
matically found. Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
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The Complete tool guide replaces all the highlightedsurfaces with new surfaces based on the
Fix Options.
Find Options
Maximum distance: Find faceswhose control points are less than the specified distance apart
in either direction.
Minimum points: Find faces with more than the specified number of control points in either
direction.
Fix Options
Density of points:Point1 density to applywhen relaxing the surface.
1Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an axis,
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Straightening faces
The Straighten tool is used to look forholes and planar faces that are inclined at angles less than a
specified value.
The examples below show how the tool straightens the faces.
The hole is adjusted equally relative to the center. So, the top edge shifts to the Left and the bottom
edge shifts to the Right.
The face is adjusted about its center. So, the left end adjusts Upward and the right end adjusts Down-
ward.
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automatically detected.
3. Click the Select Problem tool guide and click on a highlighted hole or planar face
tostraighten itor click the Complete tool guide to straighten all highlighted holes and planar
faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces and curves that were not auto-
matically found. Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide replaces all the highlightedsurfaces with new surfaces based on the
Fix Options.
The SelectPlaneOrOrigin tool guide allows you to select an origin, origin axis, line, or plane to
usefor the measurement direction.
Find Options
Maximum angle: Find faces inclined at less than the specified angle.
Fix Options
Snap1 faces to nearest: Angularly misaligned faces will be adjusted to the snap tolerance,
making it easier to put model dimensions to round numbers. The images below show an
example.
Precision is set to 3 decimal places with the trailing zeroes option turned on.
Snap faces to nearest is checked On.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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The top face will be straightened by rotating the right edge down and the left edge up.
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Curve gaps
The Curve1 Gaps tool finds any gaps between curves and closes them. It can extend and/or move
lines to close the gaps.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select geometry that were not automatically
found. Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
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3. Gaps within the maximum distance tolerance are highlighted.
4. Click on problem areas to fix them or click the Complete tool guide.
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Small curves
The Small Curves tool finds any curves smaller than a specified length.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select geometry that were not automatically
found. Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool removes the small curves and repairs the gaps they leave.
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Duplicate curves
The Duplicate Curves tool finds any overlapping curves and deletes any extra curves.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select geometry that were not automatically
found. Hold Ctrl to select multiple objects or box select in the design area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
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Fitting curves
The Fit Curves tool attempts to create fewer and better curves to replace selected curves which
may not be continuous or tangent. You can also replace a curve with simple line segments as in the
example above.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Geometry tool guide allows you to select geometry that were not automatically
found. Hold Ctrl to select multiple objects or box select in the design area.
The Complete tool fixes the curves.
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Lines
Arcs
Splines
Correct tangency: Check this option to make arcs tangent that are otherwise slightly
non-tangent.
5. Small curves are highlighted and new curve start and end points are indicated.
6. Click on problem areas to fix them or click the Complete tool guide.
The images below show the effect of the Check tangency option.
Without the Check tangency option checked, only one tangency is found.
With the Check tangency option checked, a slightly non-tangent arc is made tangent.
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Preparing designs for analysis
Use the tools in the Analysis group to create or subdivide bodies for analysis.
Use the Volume Extract tool to create a solid based on an enclosed region within a part.
Use the Midsurface tool to create a surface midway between two offset faces.
Use the Split by Plane tool to split a part based on a plane.
Use the Spot Weld tool to define points on two faces that represent weld points.
Use the Imprint tool to imprint coincident faces.
Use the Extend tool to extend surface edges or curves up to intersecting bodies.
Use the Enclosure tool to detect coincident faces, edges, or vertices and imprint them to
allow for mesh connections.
Tools in the Remove group help you easily remove elements to simplify your designs.
Tools in the Detect group help you easily find geometry problems in your designs.
Use the Short Edges tool to find edges shorter than a specified length that may impact mesh-
ing results.
Use the Overlap Faces tool to find faces that overlap.
Use the Clearance tool to find small gaps between parts.
Create and edit beam objects with the tools in the Beams group.
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Use the Profiles tool to select a profile for a beam object.
Use the Create tool to define a beam using a profile from the library.
Use the Extract tool to define a beam and profile from a solid.
Use the Orient tool to change the orientation or axis of the beam.
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Extracting volume
Use the Volume Extracttool in the Analysis group on the Prepare tab to create a
solid based on the volume enclosed by a single body or set of bodies (including
meshes). A solid named Volume is created in the Structure tree1, and the bodies
used to generate the volume are temporarily transparent when the volume is cre-
ated.
If a surface intersects all of the edges you select to enclose the region, it will be
used to cap the created volume. You can create cleaner caps by placing surfaces at
each of the edges you use to define the enclosed region.
If an edge will be removed when you use the Volume Extract tool,
that edge will flash red and you will receive a warning message. This
can happen when you select a capping edge that will be removed
when it is merged with the rest of the model. The highlight identifies
the problem so you can pick a different edge.
1. Click the Volume Extract tool in the Analysis group of the Prepare tab.
2. Click the Select Edges tool guide to select the edge loops that enclose the
volume of the area.
You can double-click to select more than one contiguous edge. You can also
click a selected edge to deselect it. Select edge loops only that you intended
to use to enclose the volume area. If you hover over a face that contains
internal edge loops, the edge loops are highlighted. Click the face to select
the highlighted edge loops.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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3. If necessary, click the Select Cap Faces tool guide to cap a face.
4. (Optional): Select the Preview inside faces checkbox to activate the Preview
slider. Your model immediately updates to paint a preview of the inner faces
shown in red at 100%. Move1 the slider to the left and right to preview the
faces, and see a progression of how the faces were captured.
When previewing the faces, all Select tools and context menu Select tools, as
well as all Volume Extract tool guides, are disabled until the Preview checkbox
is turned off.
5. Click the Select Seed Face2 tool guide and select a face inside the volume
area. The Select Seed Face tool guide is used to select a face to determine
the inside of the enclosed volume. You only need to use this tool guide if the
Volume Extract tool fails to correctly identify the inside of the volume.
6. Click the Complete tool guide.
SpaceClaim creates a surface part based on the volume you defined.
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Tool guides
The following tool guides help step you through the process. Use the Tab key to
cycle through them. As soon as the tool guide switches, the cursor may change to
reflect the active guide.
The Select Edges tool guide selects edge loops that enclose a region. Edges
are used to stop the propagation of face selection, emanating face-wise out-
ward, starting at the selected seeds.
The Select Faces tool guide activates by default when you select the Volume
Extract tool, and selects faces whose edges seal an enclosed region. This is a
shortcut to selecting all the edges that are detected in a face. You can Ctrl+
Select multiple seed faces, and then choose to click on a different tool guide.
Once you create a volume, the Select Faces tool guide resets by default.
The Select Cap Faces tool guide selects optional capping faces. This is import-
ant when an internal edge loop is either not simply fillable, or when you want
some non-standard fill geometry to be created.
The Select Seed Face tool guide selects a face that lies within the volume you
want to enclose. If this is not chosen, then SpaceClaim chooses an arbitrary
face to start from, and test whether any bounded volumes are created. If they
are not, another face will automatically be selected and the algorithm will re-
start. Select a face here to save this iteration time.
The Complete tool guide creates the volume solid based on the edges and
seed face you select.
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Creating midsurfaces
This tool creates a surface midway between two offset faces. The midsurface faces are automatically
extended or trimmed to adjacent faces, and the distance between the faces is stored as a thickness
property. You can use these surfaces for FE analysis.
Color highlighting shows you face pairs that have been selected, as shown below. The midsurface
face will be offset from the cyan faces. Green indicates that a face is paired with a cyan face. Unse-
lected faces and faces without offsets are shown in the original color.
The thickness of the original model face offsets are stored as a property named Thickness in the Mid-
surface section of the Properties panel1. This is a face property, so you must select the face in the
Design window2 rather than in the Structure tree3, even if it is a single face. You can change this
property, and it is included in the ANSYS data when it is sent out to ANSYS via the SpaceClaim add-
in.
The Midsurface tool detects and removes small faces of midsurfaces that are created when an edge
is equal to half of the part thickness.
If the Midsurface tool finds missing faces because neither side can be offset, you will receive an
error message in the error box that lists the faces. If the tool fails to create midsurface parts, the
problem faces or edges are highlighted.
Midsurfaces inherit the material properties of their parent components, but you can change the
material properties for the midsurface object.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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To create midsurface faces by selecting offset pairs
1. Click Midsurface in the Analysis group of the Prepare tab.
2. Select the Use selected faces option in the Options panel1.
This option automatically detects all offset face pairs on a body with one or more offset dis-
tances.
3. Click on a face for which you want to create a midsurface.
4. Click on a second face that makes an offset pair with the first face. All face pairs that have the
same offset distance will be added to the selection.
5. Click detected face pairs to remove them or click undetected face pairs to add them.
Two faces may be detected as a pair because they have the same offset distance as the face
pairs to be midsurfaced. Click on the blue face to remove the pair from selection.
A face pair that should be midsurfaced may not be detected because its offset pair is not a per-
fect offset of the first face. Click on the face you want offset to add it to the selection. Its mid-
surface will be offset using the thickness of neighboring detected face pairs.
6. (Optional) Click the Select Faces tool guide or hold the Ctrl key and select additional face
pairs with a different offset distance.
When you add face pairs, all face pairs with the same offset distance will be added to the
selection.
7. Click the Complete tool guide when you are finished selecting faces.
When you successfully create a midsurface, the solid will become semi-transparent and the sur-
face will be opaque until you select a different tool or clear your selection.
Midsurface bodies are created in a component in the Structure tree, and are named using the
name of the original object and appended with MidsurfaceN, where N is a unique number.
Midsurfaces are shown in the Structure Tree with a default name that includes the assigned thickness.
When you rename the surface, the thickness is appended to the new name.
1Area of the user interface that enables you to modify functions specific to tools.
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3. Click the body for which you want to detect offset face pairs.
4. Change the Minimum thickness and Maximum thickness values in the Options panel as
needed.
Face1 pairs within this range will be selected; face pairs outside this range will be removed
from the selection.
5. Click the Complete tool guide when you are finished selecting faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces tool guide is active by default. This tool guide allows you to select a pair of
offset faces, and all other face pairs with the same offset distance are automatically detected.
The Add/Remove Faces tool guide allows you to select additional faces to offset or remove
detected face pairs from the selection.
The Swap Sides tool guide allows you to switch the face pairs. You may need to do this when
you detect pairs with more than one offset distance, and the offset relationships are incorrectly
detected.
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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The Complete tool guide creates the midsurface faces.
Options
The following options are available in the Options panel:
Use selec-
Select this option to create midsurfaces for only the faces you select.
ted faces
Use range Select this option to create midsurfaces on all faces in the specified thickness range.
Thickness Change the value of this option to detect offset spline faces with an offset value
tolerance within the tolerance amount.
Select Same component to create the midsurfaces in the same component as the
Create mid-
part you selected for midsurfacing. Select Active component to create the mid-
surfaces in
surfaces in the active component.
Select this option to create midsurfaces in a new sub-component. Deselect the
Group mid-
option to create the midsurface objects in the component you select in the option
surfaces
above (same component or active component).
Examples
Selecting an additional face pair with the Use selected faces option and the Select Faces tool guide.
All face pairs with the same offset are added to the selection.
Removing a face that was automatically detected but not desired as a midsurface pair
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Weld points
The Spot Weld tool creates points on two faces that represent weld points. Each spot weld consists
of two points: one on each face that is to be welded together. Each point must lie on a face or edge.
For export to ANSYS, each point must lie on a different solid or surface part.
When spot weld points are found on another body, the set does not include points with mates
within the same body, as shown below. Weld points in a set that have mates are blue and points that
do not have mates are gray.
Spot welds are updated with changes to the guiding edges or base faces.
If a guiding edge disappears, the points created along it are removed.
If a mate face moves out of the search range the weld point, the pairs to that mate face will
disappear.
If the mate face moves back into the range, the point pairs will reappear.
If pairs cannot be found for all of the points on the base face, the spot weld is marked in the
Structure tree1 with an error icon showing that it is no longer valid.
Dimensions2 for spot weld point patterns are displayed in the Design window3. These dimensions
look the same as dimensions for other patterns.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
3Area in the user interface that displays your model or assembly. Also known as Workspace.
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Exporting to ANSYS
Spot welds defined for the design can be exported to ANSYS. ANSYS Design1 Modeler and ANSYS
Workbench recognize the weld points with the following limitations:
Only points with mates can be used for simulation.
You may place weld points between multi-body parts if the two bodies belong to different
parts. Spot welds defined between bodies in the same part are not transferred to simulation.
You can approximate seam welds by placing weld points on the guiding edge with an offset
of zero, if no mating face is found on either side of the base face.
SpaceClaim supports spot welds of more than two weld points (more than two components
are welded together at one location), but Simulation does not; Simulation ignores any weld
points after the first two supplied.
If a spot weld joint in SpaceClaim contains a spot weld with more than two weld points, then a
chain of pairs of weld points is transferred to Simulation as separate spot welds, and each two-
point spot weld is listed separately under the Connections node. For example, if a single
SpaceClaim spot weld connects parts A-B-C-D, this is transferred as three separate spots welds:
A-B, B-C, and C-D.
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You can select more than one face. Clicking on a mating face removes all previously selected
faces and holding Ctrl adds a face.
5. Set the following options:
Start offset: The distance of weld points from the beginning of the guiding edge.
Edge1 offset: The distance of weld points from the guiding edge.
End offset: The distance of weld points from the end of the guiding edge.
Number of points: The number of weld points to define for each edge chain.
Increment: The distance between weld points.
You can set either the number of points or the increment. The last value you enter will
be used. For example, if you change the number of points, the increment will auto-
matically update. If you then change the increment, the number of points will change.
Search range: The distance to search for mating faces from the guiding edge.
6. Click the Create spot weld tool guide to define the spot welds.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Base Faces tool guide to select the face or faces on which the weld points will
be defined. You should select a single face or a chain of tangent faces.
Use the Select Guiding Edges tool guide to define the edge along which the weld points will
be defined.
Use the Select Mating Faces tool guide to change the mating face from the face that is auto-
matically detected. You can select more than one face. Clicking on a mating face removes all
previously selected faces and holding Ctrl adds a face.
The Complete tool guide completes the spot weld definition.
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Options
The following options are available in the Options panel1:
Start off-
The distance of weld points from the beginning of the guiding edge.
set
Edge off-
The distance of weld points from the guiding edge.
set
End offset The distance of weld points from the end of the guiding edge.
Number
The number of weld points to define for each edge chain.
of points
The distance between weld points. You can set either the number of points or the incre-
ment. The last value you enter will be used. For example, if you change the number of
Increment
points, the increment will automatically update. If you then change the increment, the
number of points will change.
Search
The distance to search for mating faces from the guiding edge.
range
Example
Welds
You can weld surface bodies to other surface bodies or to solid faces.
1Area of the user interface that enables you to modify functions specific to tools.
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To weld surface bodies manually
1. Click the Weld tool in the Prepare tab
2. Click the Select Edges tool guide
3. Select edges where the Weld body will be created
Ctrl-select individual edges or select chains or loops
4. Click the Select Target1 Faces tool guide
5. Select a target face where the Weld body will attach
Use the Ctrl key to select multiple target faces
The edges can extend beyond the selected faces
The tool will determine the extent of the Weld
6. Click the Complete tool guide to create the Weld body
1The object you want to cut, when using the Combine tool to split a solid or surface.
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5. Weld sites are highlighted as in other Find/Fix tools
6. Select individual sites for Weld creation or click Complete to create Welds at all sites found
You can add a Thickness to a Weld by selecting it and editing its Properties.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is used for selecting sites found and creating welds at the sites.
The Select Edges tool guide is used for manually selecting edges where welds will be created.
The Select Target Faces tool guide is used for selecting the faces where welds will attach.
The Exclude Problem tool guide is used for excluding sites found.
Options
The following options are available in the Options panel1:
Maximum This is a length in model units that represents the maximum length for a weld. All poten-
Length tial welds that are equal to, or less than, the Maximum Length will be found.
Examples:
The following example shows how you can find potential Weld sites and create welds.
1Area of the user interface that enables you to modify functions specific to tools.
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Enter the Weld tool. By default, the tool will find any
sites that can be welded with a length less than, or
equal to, the Maximum Length specified in the tool
Options.
Any sites found are highlighted.
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The weld is created at the selected site.
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Enclosures
An enclosure is a solid around a body or bodies that has a cushion around the enclosed solid(s). The
enclosure can be a box, cylinder, or sphere, as shown below.
Enclosures are used by analysis tools to simulate fluid.
To create an enclosure
1. Click Enclosure in the Analysis section of the Prepare tab.
2. Select one or more solid or mesh bodies in the Design window1 or Structure tree2.
These bodies will be inside the enclosure.
3. Set the Default cushion amount.
This is a percentage of the minimum enclosure size, and determines the initial distance
between the enclosed object(s) and the closest point of the enclosure to the objects. You can
adjust the distances by typing in the fields in the Design window.
4. Select the shape of the enclosure in the Options panel3: Box, Cylinder, Sphere, or Custom
shape.
If you select Custom shape, you must use the Custom Shape tool guide to select a solid to
use as the enclosure shape.
5. (Optional) Click the Set Orientation tool guide and select a line, axis, or origin to change the
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Area of the user interface that enables you to modify functions specific to tools.
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orientation of the enclosure.
The enclosure is oriented with the world origin by default.
6. (Optional) Deselect the Symmetric dimensions option to set the cushion distance different for
dimensions that are opposite each other.
7. (Optional) Type a value to adjust the cushion values, if necessary.
Press Tab to move among the cushion values.
8. Click the Complete tool guide when you are finished.
The enclosure is created in a sub-component of the active part.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Bodies tool guide to select the bodies that will be enclosed.
Use the Set Orientation tool guide to change the orientation of the enclosure relative to your
design or the axis of a coordinate system.
Use the Custom Shape tool guide to select a solid to use as the custom shape when you set
the enclosure type to Custom in the Options panel.
Click the Complete tool guide when you are finished.
Options
The following options are available in the Options panel:
This is a percentage of the minimum enclosure size, and determines the distance
Default
between the enclosed object(s) and the closest point of the enclosure to the objects.
cushion
You can change adjust the distances by typing in the fields in the Design window.
Enclosure Select an enclosure shape from the list. If you select Custom shape, you must use the
type Custom Shape tool guide to select a solid to use as the enclosure shape.
Symmetric Forces the dimensions to remain symmetric. Deselect this option if you want to enter
dimensions values for dimensions and you don't want the opposite dimensions changed.
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Examples
Changing the cushion by typing in the field doesn't change the size of the opposite cushion. The
Symmetric dimensions option must be disabled.
Changing the orientation of the enclosure so it is aligned with the edge highlighted in yellow aligns
the enclosure with that edge.
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Split by plane
The Split1 by Plane2 tool splits parts based on a plane. It is intended to be used to split symmetrical
parts for analysis. This tool is similar to Split Solid3, except Split by Plane allows you to select an axis,
point, or edge, to use as splitting plane locations which are not allowed by Split Solid.
The part below has been split along the length of its handle. The purple and green parts are sym-
metrical, and can be analyzed faster than the whole part.
To split by plane
1. Click Split by Plane in the Analysis group of the Prepare tab.
2. Select the object(s) you want to split.
3. Select a plane to split the object:
To split the part on the same plane as a face, edge, or point, click Select Cutter and
select a reference face, edge, or point.
To define a temporary plane based on design elements, click Build Cutting Plane and
select faces, edges, or points to define the plane. You can select more than one face,
edge, or point, and the cutting plane will be created that bisects the elements. The
wrench in the image above is tapered. Using the Build Cutting Plane tool guide, you can
select the top and bottom of the wrench to create a plane that bisects the wrench along
its plane of symmetry.
4. To delete objects created by the split, click the Select Regions tool guide and mouse over the
parts created by the split. The regions will be highlighted. Click to delete the region.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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5. Click the Complete tool guide.
SpaceClaim splits the solid along the plane.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target1 tool guide is active by default. Use this tool guide to select the object that
will be split.
Use the Select Cutter tool guide to select a reference face, edge, or point with which to cut
the part. Use Ctrl to select more than one object. The plane is previewed in gray before you
select the reference object.
Use the Build Cutting Plane too guide to select faces, edges, or points to create a temporary
plane with which to cut the object. The temporary plane(s) are shown with a dashed line. Select
a temporary plane to complete the split.
Use the Select Regions tool guide to select regions that will be removed. You can move your
mouse over regions that were created and highlight them before you click to delete.
Options
The following options are available in the Options panel2:
Merge Select this option to merge all touching solids or surfaces when you exit the tool. Hidden
when objects are not merged. This saves you the extra step of selecting all the cut-up regions
done after you are done and manually merging them all back together.
1 The object you want to cut, when using the Combine tool to split a solid or surface.
2Area of the user interface that enables you to modify functions specific to tools.
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Extend
Use this tool to extend or trim surfaces and merge them with nearby parts, or to extend or trim
sketch curves. The tool automatically detects faces that can be extended or trimmed and highlights
them, as shown below. Click on a highlighted area to perform the extension or trimming. You can
also select a surface that wasn't automatically detected and attempt to extend or trim it. This tool
only works with surface parts and sketch curves.
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4. Click Complete if you want to extend or trim all highlighted surfaces.
Press Esc to cancel the operation.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces that were not automatically found.
Hold Ctrl to select multiple objects or box select in the design area.
The Complete tool guide merges or trims the highlighted surfaces.
Options
The following options are available in the Options panel1:
Maximum dis- The maximum distance between parts. The tool will search for adjacent faces
tance again if you change this value.
Trim surfaces Controls whether or not surfaces may be trimmed in addition to extended.
Partial inter-
Controls whether or not faces that partially intersect are detected.
sections
Allows a surface to be trimmed or extended by a face or edge on the same
Same body
body.
Finds surfaces to extend to curves when the curve is in the same plane as the
Extend to curves
surface.
Merge after Merges bodies, if possible, when you trim or extend an edge on one surface
extend or trim body up to a face or edge on another body.
Examples
1Area of the user interface that enables you to modify functions specific to tools.
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The edges of separate surfaces are merged when you select the Merge after extend or trim option.
You can extend curves to surfaces and surfaces to curves when you select the Extend to curves
option.
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Imprinting
The Imprint tool detects coincident faces, edges, and vertices between bodies and imprints them
onto the coincident face. The contact regions will be the same shape, and the resulting mesh on
each face will be similar. This can be helpful when analyzing stress between two parts.
Curves and Beams that intersect faces create imprinted Points that are converted to Pinned Datum1
Points.
1Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
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To imprint a part
1. Click Imprint in the Analysis group of the Prepare tab. The tool will automatically detect and
highlight coincident edges, as shown in the image above.
2. Select the object(s) you want to change:
Use the Select Problem tool guide to select highlighted areas that you want to change.
The cursor will change to a hand when you move the mouse over a problem area. This
tool guide is active by default.
Use the Select Geometry tool guide to select edges that were not automatically detec-
ted. You can use box, lasso, and paint select modes.
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you
fix it.
Click Next or Previous to step through and highlight each identified problem.
Select Zoom to Fit if you want to automatically zoom in on the problem in the design
area when you click Next or Previous.
4. Click the Complete tool guide.
SpaceClaim imprints the selected edges of the coincident faces.
There is an internal limit to the number of imprint sites found by the tool. The
limit is set to 1000 to optimize for performance.
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Options
1 Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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Beam/Curve1 finds intersections between curves/beams.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select problem
areas that are automatically found by the tool.
The Complete tool guide imprints all the highlighted edges.
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Removing rounds
The Rounds tool provides a quick and easy way to remove rounds from an object. It is similar
to the Fill tool, except with the Rounds tool, you can only select rounded edges.
The image below shows an example of well-formed rounds, on the left, and poorly formed rounds,
on the right:
To ensure accurate and complete round removal, remove the rounds in the reverse order in which
they were created, as shown in the example below of a model with colored rounds:
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To remove rounds
To split and partially remove a round:
1. Click Rounds from the Remove group on the Prepare tab.
Avoid splitting into a round. Instead, split on either side of it. You may need to split and par-
tially remove one or more rounds before adjacent rounds can be removed, especially when
two or more rounded faces meet along an edge or vertex. The rounded face is split and filled
in the middle. To select faces or capping faces, use the Faces tool.
2. Hover over one tangent edge of the rounded face to display the round's split lines. These lines
show you a visual indication of where the round will split, as shown below. You can move the
split lines by moving your mouse.
If necessary, from the Options panel1, change the Cap width option to adjust the percentage of the
round face that is removed.
Click on the edge to split the rounded face.
Select the rounds you want to remove:
1Area of the user interface that enables you to modify functions specific to tools.
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Click an object in the Structure tree1 to select all rounds on the object.
Select a round face in the design area. You can hold Ctrl and select faces or draw a box to
select multiple faces.
Ctrl+click to deselect a face.
From the context menu choose Select > Using Box. Move2 your mouse over the area you want
to remove to identify the parts you want to select. Draw the selection box around the area.
You can only select round faces while this tool is active.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Rounds to Remove tool guide is active by default. You can also select by drawing a
box in the design window. You can only select round faces while this tool is active.
The Complete tool guide finishes the operation. F or Enter are shortcuts for removing the
rounds.
Options
The following options are available in the Options panel:
Auto-shrink fill area: Select this option to split round faces where they can't be removed
when you select a chain of rounds and it cannot be filled in its entirety. The rounds will be par-
tially removed.
Cap width: The percentage of the width of a round that is removed when you click on an
edge of an existing round. The splits are previewed as the cursor is moved along the round
tangent edges.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2A tool used to translate or rotate geometry.
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Examples
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Progression using a face to remove a round
Try using the Sphere tool from the Insert group on the Design tab. Using this tool, you can cre-
ate a round sphere and place it at difficult geometry junctions. Once in place you can use the
sphere to split the junction in order to remove the round. In some cases, you may want to cre-
ate a chain of two or more spheres to help with removing larger or more complex rounds
areas.
To avoid trouble with removing spheres, it's good practice to fill the sphere immediately after
you remove the rounds on either side of a sphere or sphere chain.
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Displaying interference
Use the Curves tool to display the edges where solids intersect each other, as shown in the
example below with a block and a sphere.
Use the Volumes tool to display volumes created by the intersection of solids, surfaces, and
components in your design, as shown in the example below.
1Edges where solids intersect each other or volumes created by the intersection of solids, surfaces,
and components in your design; can be displayed using the Analysis tools.
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To display volumes of intersection
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Targets tool guide allows you to selectthe objects for which interference will be
shown.
The Create Volume tool guide allows you to select an area of interference and create a new
solid from the volume.
Options
The following options are available:
Collapse to parent component: All ofthe components sub-components are treated as part
of a single solid when performing the volume interference calculation. Select this option to
optimize performance.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Removing interference
The Interference1 tool detects and removes interference from clashing bodies. The interference is
removed from the body with the largest volume.
The tool searches all visible bodies for interference. Bodies that are hidden (turned off in the Struc-
ture tree2) are ignored.
If you want to remove an interfering region from one of the bodies, use the Interference Volumes
tool on the Measure3 tab to create a solid of the interfering region. You can then use the Combine4
tool to remove this solid from one of the parts.
To remove interference
1Edges where solids intersect each other or volumes created by the intersection of solids, surfaces,
and components in your design; can be displayed using the Analysis tools.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Tools for displaying measurement properties of the edges, faces, and solids in your design.
4A tool used to cut or glue geometry together.
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3. Click the Complete tool guide.
SpaceClaim removes the interference by merging the bodies into one part.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select prob-
lem areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges that were not automatically found.
Hold Ctrl to select multiple edges or box select in the design area.
The Complete tool guide merges the clashing objects.
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Removing faces
The Faces tool allows you to quickly remove faces from your design. Use it to simplify your design
by removing holes, protrusions, etc.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces to Remove tool guide is active by default. You can also select by drawing a
box in the design window. You can only select faces while this tool is active. Edges and vertices
will not be selected.
The Complete tool guide finishes the operation.
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Finding short edges
The Short Edges tool finds any edges smaller than a specified length. If the design needs to be
meshed for running simulations, short edges have an impact on the mesh quality.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix
problem areas that are automatically found by the tool.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool fixes all remaining problem areas or those that are currently selected.
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Bad faces
The Bad Faces tool detects faces that have corrupt rendering. It detects bad edges that get flagged
when faceting faces for graphics display.
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Overlapping faces
The Overlapping Faces tool detects faces that overlap. The example below shows an imported sur-
face model. The lower face extends past the point of tangency with the upper face.
Overlapping faces
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Checking clearance
The Clearance tool helps you easily find small gaps between faces.
Options
The following options are available in the Options panel:
Maximum distance: The maximum distance to detect for near faces.
1Area of the user interface that enables you to modify functions specific to tools.
2Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3A tool used to translate or rotate geometry.
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Show contact
Use thistool in theValidate group on the Prepare tab to display a preview of topology sharing.
Show Contactlets you see before sending to ANSYS exactly what topology would be shared.
To further define your share topology, and to help you identify any failed or missing connections or
parts, you can use the Edges and Vertices toggle check boxes in the Options panel2 to hide or show
edge junctions, laminar edges, free beams, and beam junctions and ends. This allows you to get an
isolated preview of the models face, edge, and vertex connections.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2Area of the user interface that enables you to modify functions specific to tools.
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Show Contact settings in
Display color Description
the Options Panel1
Edge options
control the
display of
connected
and dis-
Edge2 Options
connected
paths (i.e.
edges, sketch
curves, Beam
paths.
Shared edges
of solids or
Show Edge Junctions Blue
surfaces and
Beams
Edges of sur-
face bodies
Show Laminar Edges Red that are not
connected to
anything
Beams that
are not
entirely con-
nected (i.e.
Show Free Beams Orange
coincident to
an edge or
embedded
within a face.
Vertex
Vertex3 Options options con-
trol the dis-
1 Sections of the user interface that initially appear along the left side of the application window and
include: Structure panel, Layers panel, Selection panel, Groups panel, Options panel, and Properties
panel. You can dock and detach these panels.
23D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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play of con-
nected end-
points (Beam
endpoints
and inter-
sections).
Shared points
on Beams (i.e.
shared end-
Show Beam Junctions Blue
points or
interior inter-
sections).
Non-shared
Show Beam Ends Red endpoints of
Beams.
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Beams
A beam is a long, thin object with a constant cross-section. Defining objects as beams, rather than
modeling them as solid geometry, simplifies the model and analysis.
To create a beam
1. Create objects to define the beam path
One or more of the following methods can be used in the same design:
Sketch curves: Use any of SpaceClaim's sketching tools to create straight or curved seg-
ments and then assign beam profiles to them. These sketch curve beams can then be
modified just like any curve in SpaceClaim using the Move1, Pull2, Select, Scale3, Bend,
Extend, and Trim tools. This method is a straightforward, lightweight way to create beam
structures.
Edges of a solid or surface: Use this method when you have solid geometry that you
want to reference for the beams. For example, to create a simple rectangular cage of
beams, sketch a rectangle, pull it into a solid, and assign beams to all of the edges. If
you change the solid, then the beams will dynamically update to match the location and
length of the edges. Any of SpaceClaim's modeling tools can be used to create soph-
isticated geometry changes that drive changes to the beam structure.
For example, beams are assigned to the edges of the rectangular part shown below, and
then the edges are bent. The beams are automatically updated when the solid is
changed.
Two points or midpoints in a model: You can use any two points in a model to define a
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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straight beam segment. Planes can be used to create "stages" or additional locations for
defining beams to or from. A beam can be created to the intersection point of any plane
with any edge. When a defining plane is moved, any associated beams dynamically
update their locations. You can create sophisticated tower and truss structures using this
method, and the structures will be easily adaptable to unforeseen design changes.
In the example below, one end of each diagonal beam was created at the intersection of
the plane and the solid. The beams change when the plane is moved.
More than one beam can reference the same profile, so the characteristics of
all beams that use that profile will change if you edit the profile.
1File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
2 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Click the Select Point Pairs tool guide and then select a beginning and end point for
the path.
You can use intersection points and midpoints on edges and other beams. Click on the
small triangles on the ends and midpoint when you hover over an edge or beam.
See Creating a beam.
A Beams folder is created for the beams and a Beam Profiles folder is created for the profiles in the
Structure tree1:
The profile name is displayed in parentheses after the beam name in the Structure tree.
You can import groups from a beam profile into your design document, which makes them available
to drive changes within ANSYS. The groups are named based on the profile name, as <profile
name>_<group name>.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Line in space; outline of an object; used to describe objects when sweeping or blending.
3Property that you can assign to an object, consisting of material name and attributes such as density
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Beams and shared topology
Beams can share topology with surfaces when
The end point of the beam lies on the surface:
The beams and surfaces must be in the same component, the component must be set to share, and
the mixed import option in Workbench must be set to lines and surfaces. See Shared topology in
ANSYS for more information about shared topology.
Beam highlighting
The following table shows how beams, sketch lines, and edges look when they are highlighted and
selected:
Beam
Sketch
1 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
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Edge1
Copying beams
You can use Copy and Paste to make copies of beams.
In the same document, copies are pasted on top of the originals.
To move a copied beam, make sure that Maintain sketch connectivity is checked OFF
in the Selection tool's Sketch Options.
You can then use the Move tool to move the entire beam or use Vertex2 Dragging to
move an endpoint.
You Copy beams in one document and Paste them in another.
Beams can also be copied in the same way a Curves, by using Ctrl+Alt when dragging the endpoint.
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Creating beams
The library of standard profiles includes several basic beam profiles. You can use these profiles and
edit them to your own dimensions.
Create a beam
1. Click Create in the Beams group on the Prepare tab.
The Create tool won't be active until you select a profile, which adds the profile to your design
document.
2. Select edges or points to define the beam path:
Click the Select Point1 Chain tool guide and then select an edge or curve, or click on a
series of points to create the path.
Click the Select Point Pairs tool guide and then select a beginning and end point for
the path.
You can use intersection points and midpoints on edges and other beams. Click on the
small triangles on the ends and midpoint when you hover over an edge or beam.
The beam object is defined, and the Beams and Beam Profiles folders are created in the Structure
tree2. The profile name is displayed in parentheses after the beam name in the Structure tree.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Point Chain tool guide to create a beam along an edge or a series of points
that you select.
Use the Select Point Pairs tool guide to create a beam between two points.
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Extracting beams from solids
Examples
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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This is the Beam after using the Extract
tool.
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Midsurface geometry can also be used to
Extract a beam.
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Beam properties
Select a beam in the Beams folder and you can change the following properties, which are found in
the Beam section of the Properties panel1:
Profile2 Name
Orientation: The angle of the profile relative to the path.
Reversed: Changing this property flips the profile.
Section3 Anchor: Select the location where the profile intersects with the path of the beam:
Area Centroid, Shear Center, or Location. If you select Location, then you can enter the X and Y
coordinates of the anchor location. Area Centroid is the default.
Location: Correspond with the orientation arrows in the beam Orient tool.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Line in space; outline of an object; used to describe objects when sweeping or blending.
3 Design mode in which you edit solids by working with their edges and vertices in cross-section.
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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The Y coordinate of the centroid:
Product of inertia:
The warping constant, shear center and torsional constants are calculated from the warping function.
The warping function is the solution to the St. Venant boundary value problem for pure torsion:
Using the Trefftz definition, the shear center and warping constant are calculated purely as a prop-
erty of the section:
X coordinate of shear center:
Warping constant:
with
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Creating beam profiles
You can create your own beam profiles and save them as files.
To use these profiles, click Profiles, select More Profiles, and then browse to locate the SCDOC file1.
1File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
2 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
32D or 3D model that contains at least one top-level component.
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Beam profiles
Profiles are found in the Beam Profiles folder in the Structure tree1.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3You can select from the Materials Library in the Properties panel and add them to your Local Mater-
ials.
4Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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To edit a profile
1. Right-click the profile on the Structure tree.
2. Select Edit Beam Profile1.
The profile will open as a sketch in a new Design window.
3. Change the profile like you would a sketch.
Each profile has driving dimensions set up in the Groups2 panel, and each annotation dimen-
sion is labeled to show you which group it corresponds with. You can change these dimen-
sions to alter the profile. See Working with groups.
1 Line in space; outline of an object; used to describe objects when sweeping or blending.
2Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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Example
The labels of the annotation dimensions on a beam profile correspond with the group names.
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Orienting beams
Use this tool to change the direction of a beam, rotate it around its anchor point, and offset it from
its anchor point.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
3 Object that encloses volume. A surface becomes a solid if it encloses volume.
4 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
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Double-click the curved blue arrow to rotate the beam 90.
Drag the red or green arrows (Y and Z axes) to offset the beam.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. This tool guide allows you to select the beam object
that you want to reorient.
The Orient to Object tool guide allows you to select a face, edge, or axis and orient the beam
in that direction.
Example
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Moving beams
You can use the Move tool to move beams. The Move1 tool has a special Keep beam fixed option
for beams. This options causes the beam (shown in dark green) to be offset while the profile (shown
as a green semi-transparent 3D object) remains fixed.
When you move more than one beam at a time and select the Keep beam fixed option, the beam
profiles moving along a trajectory that can be reversed (normal to the trajectory) are moved and the
beam profiles that can't be reversed (along the trajectory) remain fixed. The beam is offset with
equal and opposite changes to the Location property and the location of the beam's section is main-
tained. You can see this in the preview geometry for the beam.
Moving the beams without the Keep beam fixed option moves all beams and profiles:
Moving the beams with the option selected moves the two beams that are normal to the trajectory,
but the two beams that aren't normal to the trajectory are offset:
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Beam display
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Object that encloses volume. A surface becomes a solid if it encloses volume.
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Working with sheet metal
You can use SpaceClaim to create sheet metal designs and components.
SpaceClaim recognizes a component as sheet metal if it consists of only planar, cylindrical, and con-
ical faces, and when faces are offsets of the same size.
Sheet metal parts are displayed in azure (blue) by default. Unfolded parts are displayed in purple, as
shown in the image below.
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Converting a design to sheet metal
Use the Convert tool in the Import ribbon group on the Sheet Metal tab to convert an existing
design to sheet metal within SpaceClaim. You may need to convert if you imported regular geo-
metry or if you moved a part to another component.
When you click the Convert tool and select a surface body of a design, the surface body auto-
matically thickens into a sheet metal body at the default sheet metal thickness. This enhancement
eliminates the need to redo a surface you may have sketched prior to converting the design to sheet
metal. After you convert the body, you can use the Identify tool to call out forms, joggles, hems, etc.
Walls, bends, junctions (only created, default-sized junctions, not imported junctions), and forms that
were made in Sheet Metal are identified by color: Faces are blue, junctions are purple, forms are
orange, partial bends are yellow, and edges of end faces that are not square are red. Identification is
important because it allows the element to be unbent or flattened when you unfold the part.
See Converting a solid to a sheet metal part tutorial for a hands-on example with additional steps
you may need to perform when you convert a part, such as adding reliefs and junctions.
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3. Click the Assign Objects tool guide.
4. Convert hard edges to junctions:
1. Select an option from the Junction tool in the Create group on the Sheet Metal tab.
2. Select the hard edges that you want to convert to the current junction type.
Clicking an edge shown in red creates a junction or squares up a sharp face. The edge
you click to square a face determines the final length of the sheet metal wall.
When you convert to sheet metal, faces that have problems are identified with error messages in the
Status Log. Clicking on each message will highlight the problem with red blinking. In the example
below,the message is selected and the problem is highlighted in the upper left corner of the left-
most image. A detailed view of the problem geometry is shown below in the rightmost image.
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Example
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Bodies tool guide to select the part(s) you want to convert to sheet metal.
Use the Assign Objects tool guide to assign or change the junction types, reliefs, and notches.
You can only select geometry that is appropriate for the tool guide.
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Identifying sheet metal
When you use the Convert tool to convert a body to sheet metal, or, are working with an existing
sheet metal body, only the sheet metal faces that are separated by the default sheet metal thickness
are shown in blue, but sheet metal that varies in thickness from the default, as shown in the image
below, does not display in blue:
After you haveconverted adesign to sheet metal, you can use the Identify tool in the Import
ribbon group on the Sheet Metal tab to call out sheet metal geometry such as forms, hems, joggles,
beads, notches, and gussets.
You can alsouse Select>Using Box to identify sheet metal geometry. Box selecting selects front and
back faces of the pre-identified sheet metal geometry.
Some geometry is automatically identified and other geometrymust be manually assigned. As the
geometry is identified, the highlighting color changes to indicate. the sheet metal object.
Objects in a converted sheet metal part must be identified before they can be unfolded.
1. Click the Identify tool in the Import group on the Sheet Metal tab.
2. Identify each of the followingobjects as needed by clicking the appropriate tool guide. Click
Complete when finished.
Beads: Select highlighted beads or select the faces to identify as a bead.
Forms: Select highlightedforms or select the faces to identify as a form.
Formed Bends: Select highlightedformed bendsor select the faces to identify as a
formed bend.
Gussets: Select highlightedgussets or select the faces to identify as a gusset.
Hems: Select highlightedhems or select the faces to identify as a hem.
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Joggles:Select highlightedjoggles or select the faces to identify as a joggle.
Notches: Select highlightednotches or select the faces to identify as a notch.
Tabs:Select highlighted tabs or select the faces to identify as a tab.
Examples
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Automatically identifying a hem.
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Unfolding a sheet metal design after identifying the geometry.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
Use theForms tool guide to find and identify formed sheet metal details on a part.
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Selecting sheet metal objects
The Select tool on the Sheet Metal tab works much like the standard Select tool, with the following
differences:
The tools on the Sheet Metal tab recognize junctions, bends, bend reliefs, and forms first, then
edges and points when you scroll the mouse wheel to select the underlying entities.
Your selection is now automatically converted from faces to junctions, bend reliefs, or forms
when you switch to the Sheet Metal tab and the Pull1, Select, or Move2 tool is active. The
selection is converted back to faces when you switch to a different tab.
You can box-selectsheet metal objects. For example, to selecta corner relief,box-select all of
the faces in the corner relief. If you box-select any of the faces from right to left, the entire
sheet metal object is also selected, even if you have not fully enclosed the object within the
selection box.
Only the tool guides and options that are appropriate for sheet metal are displayed.
Shortcut keys work for all of the tools on both tabs. For example, you can press S to activate the
Select tool from either the Design3 tab or the Sheet Metal tab.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A tool used to translate or rotate geometry.
32D or 3D model that contains at least one top-level component.
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Squaring up sheet metal faces
After you have converted a design to sheet metal, you can use the Square-Up tool in the Import
ribbon group on the Sheet Metal tab to find and fix edges and faces that are not square to the Sheet
Metal sheet.
The image below shows a simple example. The circular hole and right thickness face are not per-
pendicular to the sheet. Square-Up findsthis geometryand highlights it.
1. Click the Square-Up tool in the Import group on the Sheet Metal tab.
Geometry that can be squared-up is highlighted in red.
2. Click on highlighted geometry tofix
If you click an edge, that edge remains fixed and the opposite edge is moved to line up
with the selected edge
If you click on a face all edges misaligned on the opposite face are moved
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Sheet metal properties
You can modify the thickness, inner radius, and K-factor1 of sheet metal components in the Prop-
erties panel2. Modifying the component's properties affects all the objects in the component. Modi-
fied property values appear in bold. You can set the default values for sheet metal components by
setting sheet metal options. Delete a modified property value to return it to the default value.
The thickness of sheet metal is maintained with an offset relationship. A sheet metal component
retains its properties when you move it into a non-sheet metal component.
1Parameter of bends in a sheet metal part used to calculate the bend radius. K-factor is a percentage
of the metal thickness and depends on factors such as the material and type of bending operation.
Relates to the depth of the neutral axis; a line within the sheet where the length does not change
when the sheet is bent. The inside of the bend is under compression, the outside is under tension,
and the neutral axis occurs somewhere between the midpoint of the material (K-factor=0.50) and a
point closer to the inside of the bend (K-factor=0.25).
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
3Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Radius: The radius of a bend.
Type: Select Thickness Ratio or Absolute.
K-Factor: The K-Factor is used to calculate the bend radius, and is determined by the
material, the type of bend, and the ratio of the bend radius to the thickness of the metal.
Material1: You can set the gage for a material used in a sheet metal part. Assigning a
gage enables you to control the thickness of a sheet metal part at a more granular level.
Gage, or, gauge, is the thickness of the metal organized by numbers: the smaller the
number the thinner the metal. A sheet metal design or component of a design must be
assigned a material in order for the gage drop down to display. You cannot select a
gage for designs or components that are assigned the Unknown Material option.
To assign a material, from the Structure tree select the design at the top level, or select
the component for which you want to assign a material, and then click the Material
Name drop down from the Material group in the Properties panel. From the Thickness
group in the Properties panel, click the gage drop down, and select a gage.
Sheet Metal: True or false; determines whether or not the component is a sheet metal
part. All sheet metal properties and parameters are removed from a part when you turn
off the Sheet Metal property in the Properties panel. This includes things like junctions,
reliefs, forms, etc.
Thickness: The thickness of the sheet metal part.
You may need to change the inside radius of bends, change the bend or corner reliefs,
or alter the geometry after you change the thickness.
1 Property that you can assign to an object, consisting of material name and attributes such as density
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following properties.
Thickness
Area of the flattened part
Perimeter of the flattened part
Maximum X and Y extents of the flattened part
Number of Holes
Number of Bends
You must first Unfold the part to have the flat properties export.
Example
Changing the thickness of parts caused the S junctions to become no-overlap junctions because the
radius was too small for the new thickness. You would need to change the inside radius to convert
the junctions back to S junctions on these parts.
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Correcting a sheet metal component
SpaceClaim s sheet metal functionality can be used to fix components that are intended to be made
from sheet metal but which do not conform to the sheet metal standards required for production.
There are a number of typical errors in sheet metal creation that can be easily remedied in
SpaceClaim.
1Parameter of bends in a sheet metal part used to calculate the bend radius. K-factor is a percentage
of the metal thickness and depends on factors such as the material and type of bending operation.
Relates to the depth of the neutral axis; a line within the sheet where the length does not change
when the sheet is bent. The inside of the bend is under compression, the outside is under tension,
and the neutral axis occurs somewhere between the midpoint of the material (K-factor=0.50) and a
point closer to the inside of the bend (K-factor=0.25).
2Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
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To identify problems when unfolding parts
If an unfolded component has conflicting geometry, the conflicting geometry is made a separate sur-
face in the Structure tree1 and highlighted in red, as shown in the figure below. The edge that pre-
vents the unfold is also highlighted.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Sketching sheet metal parts
The tools in the Sketch group on the Sheet Metal tab are a little different from normal sketch tools:
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. See Sheet metal options to change the default wall thickness. Lines, splines,
and arcs are extruded when they form a closed profile.
Sketching in empty space creates new walls.
A preview is displayed as you sketch that shows you the wall thickness for each sketch curve:
Sketching perpendicular to an existing wall creates a new wall with a bend between the walls with
corner or rip reliefs where needed. The bend radius is created inside when the sketch is connected
to the top edge and outside when the sketch is connected to the bottom edge:
Sketching on an existing wall creates sketch curves on the wall that you can use with the Bend and
Split1 tools.
1Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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Sketching adjacent to or overlapping an existing wall adds material to the wall and may imprint the
overlapping curves on the wall:
In addition, you can choose the Profile1 option tocreate a wall that is perpendicular to the sketch
plane as you sketch:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro- When sketching an open profile (series of lines), a perpendicular wall is created.
1 Line in space; outline of an object; used to describe objects when sweeping or blending.
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file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
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Curve1 Fitter Options: If the Sketch plane passes through a Mesh object2, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
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Sheet metal lines
The Sheet Metal Line1 tool is primarily used to sketch freeform shapes and to draw lines that will
become bends. See Bending a sheet metal wall.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed
profile.You can change the default wall thickness in the sheet metal properties.
In addition, you can use the Profile2 option tocreate a wall that is perpendicular to the sketch plane
as you sketch.
When sketching lines for a profile wall, the attachment edge for determining inside or outside radius
follows the same paradigm as flat-sketched walls. In the images below, both lines start at the top
corner. Sketching vertically downward creates an outside wall, while sketching vertically upward cre-
ates an inside wall.
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2 Line in space; outline of an object; used to describe objects when sweeping or blending.
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To draw a line
1. Click on the Sheet Metal tab.
2. Click Line in the Sketch group or press L.
3. (Optional) Click the Profile optionif you want to create walls as you sketch.
4. Click to set the first point of the line.
You can dimension the points relative to other sketch objects.
5. Click to set the next points of the line.
If you want any section of the line to be an arc, right-click and select Switch to Arc1, then click
to set the radius. Right-click and select Switch to Line to return to drawing straight lines
between points. You must create at least one line segment before using this option.
6. End the line:
Double-click to set the end point of the line.
Right-click and select Finish Line.
Press Esc.
Connect the end point to the start point.
Click any tool (except the Clipboard and Orient tools).
Do it faster
Click and drag to draw one straight line.
Example
1 Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
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Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal tangent lines
Use the Sheet Metal Tangent1 Line2 tool to sketch lines that are tangent to curves in your design.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed
profile.You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile3 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
2 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
3 Line in space; outline of an object; used to describe objects when sweeping or blending.
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If you move your mouse over another curve, the line snaps so that it is tangent to the second
curve. Hold Alt to stop your cursor from snapping to curves.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal tangent arcs
Use the Sheet Metal Tangent1 Arc2 tool to sketch an arc that is tangent to a curve or line in your
design.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed
profile. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile3 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
2 Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3 Line in space; outline of an object; used to describe objects when sweeping or blending.
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6. Click to set the end point of the arc.
The arc cannot end on its start point to make a circle or end on the same line as its start point.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal rectangles
The Sheet Metal Rectangle tool is most often used to draw the base of a sheet metal part. After
you sketch a base, you can use the Pull tool to create walls perpendicular to the rectangle.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile1 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Line in space; outline of an object; used to describe objects when sweeping or blending.
2Area of the user interface that enables you to modify functions specific to tools.
3A tool used to translate or rotate geometry.
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Options
The following options are available in the Options panel:
Define rectangle from center: Select this option to sketch rectangles from their centers. Click
to define the center of the rectangle, then click again to set the length of the sides. You can
also drag to draw the rectangle. Hold the Alt key while drawing a rectangle to toggle this
option on-the-fly.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
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Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal Three-point rectangles
The Sheet Metal Three-Point1 Rectangle tool is used to draw a rectangle at any angle on the
sketch plane.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile2 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2 Line in space; outline of an object; used to describe objects when sweeping or blending.
3Area of the user interface that enables you to modify functions specific to tools.
4A tool used to translate or rotate geometry.
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You can dimension the points relative to other sketch objects.
6. Click to set the length of the second side.
Click and drag to draw the first side, then click to set the length of the second side.
Options
The following options are available in the Options panel:
Define rectangle from center: Select this option to sketch rectangles from their centers. Click
to define the center of the rectangle, then click again to set the length of the sides. You can
also drag to draw the rectangle. Hold the Alt key while drawing a rectangle to toggle this
option on-the-fly.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
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Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal ellipses
Use the Sheet Metal Ellipse1 tool to draw ellipses in sheet metal.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile2 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
1 Geometric shape described as a circle viewed at an angle; oval with two centers of equal radius.
2 Line in space; outline of an object; used to describe objects when sweeping or blending.
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Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
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Curve1 Fitter Options: If the Sketch plane passes through a Mesh object2, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
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Sheet metal sweep arcs
Use the Sheet Metal Sweep1 Arc2 tool to sketch an arc when you know the location of its center
and end points.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed
profile. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile3 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
2 Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3 Line in space; outline of an object; used to describe objects when sweeping or blending.
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Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal three-point circles
Use the Sheet Metal Three-Point1 Circle tool to draw circles when you know the location of the
edge of the circle but you don't know the location for its center, or when you want to draw a circle
that is tangent to two objects.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile2 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2 Line in space; outline of an object; used to describe objects when sweeping or blending.
3Area of the user interface that enables you to modify functions specific to tools.
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6. Click to set the second point on the circles edge.
If the circle disappears as you move your mouse over the sketch grid, then the cursor location
cannot be included in any circle drawn through the first two points and the current point. If
you click a curve or line, the circle will be drawn tangent to the curve or line unless you click
the midpoint or vertex.
7. Click to set the last point on the circles edge.
Options
The following options are available in the Options panel:
Three-point circle segment: Check this option to create an arc that is a segment of a three-
point circle. To create an arc with this option, click to set the first point, click to set the second
point, then enter the diameter or click to set the final point.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
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If you don't have a point selected, it shows you the angle and distance from the origin.
Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal circles
Use the Sheet Metal Circle tool to draw circles in sheet metal.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile1 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
1 Line in space; outline of an object; used to describe objects when sweeping or blending.
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When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal polygons
Use the Sheet Metal Polygon1 tool to draw a polygon with between 3 and 64 sides.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet
metal wall as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile2 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Complex object composed of three or more straight lines in a closed figure. Use the Polygon tool
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The sides of the polygon are all related, and act as one object. When pulled in 3D, the edges
and faces of the polygonal solid will also maintain this relationship.
Tip If you trim a polygon sketch with the Trim Away tool, you can drag the original sides of
the polygon with the Select tool to recreate the polygon.
Options
The following options are available in the Options panel:
Use internal radius: Select this option to dimension the polygon based on the diameter of a
circle inscribed within the polygon. Uncheck the option to dimension the polygon based on a
circumscribed circle. In the image below, the blue circle is inscribed within the polygon and
the orange circle is circumscribed around it.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
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Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal splines
Use the Sheet Metal Spline1 tool to draw curvy lines in sheet metal.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed
profile. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile2 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
To draw a spline
1. Click on the Sheet Metal tab.
2. Click Spline in the Sketch group.
3. (Optional) Click the Profile optionif you want to create walls as you sketch.
4. Click to set the first point of the spline.
5. Click to set the next points of the spline.
You can Dimension spline points by entering the coordinate distance from the start point to
each point, or dimension each point relative to another sketch object.
6. End the spline:
Double-click to set the end point of the spline.
Right-click and select Finish Spline.
Press Esc.
1 A continuously curved line, without sharp boundaries (that is, without vertices). Create a spline by
defining a set of points using the Spline tool. A spline becomes an edge when you pull it with the
Pull tool.
2 Line in space; outline of an object; used to describe objects when sweeping or blending.
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Connect the end point to the start point.
Click any other tool (except the Clipboard and Orient tools).
Once you have created a closed spline, you cannot edit it into an open spline.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
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Snap1 to grid: Select this option turn snapping on or off while sketching. The cursor will snap
to the minor grid spacing increment while you sketch. The defaults are 1mm for Metric and
0.125in for Imperial units. See Units options to change the minor grid spacing.
Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor
will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode2 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel3 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve4 Fitter Options: If the Sketch plane passes through a Mesh object5, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
3Area of the user interface that enables you to modify functions specific to tools.
4 In 3D, any line in space.
5Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Sheet metal three-point arcs
Use the Sheet Metal Three-Point1 Arc2 tool to sketch an arc when you know its chord angle and
the location of its start and end points.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed
profile. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile3 option tocreate a wall that is perpendicular to the sketch
plane as you sketch.
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2 Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3 Line in space; outline of an object; used to describe objects when sweeping or blending.
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You can dimension the chord angle or radius.
The arc will snap to tangent objects.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a
wall that is perpendicular to the sketch plane:
When sketching an open profile (series of lines), a perpendicular wall is created. When
Auto
sketching a closed profile (square, circle, etc.), a flat wall is created.
Flat Any closed sketch creates a flat wall.
Pro-
When sketching an open profile (series of lines), a perpendicular wall is created.
file
Auto- Use the starting location of the sketch to determine whether the inside or the outside
matic of the sheet is maintained when bending.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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will snap to the angular snap increment while you sketch. The default is 15 degrees. See Snap
options to change the angular increment used for snapping.
Create layout curves: The sketch curves are created as layout curves. If you move the design
to a drawing sheet, with Sketch mode1 selected you must select the Create layout curves
checkbox again in the Sketch Options group of the Options panel2 in order to create layout
curves on the drawing sheet. See Layout Curves.
Curve3 Fitter Options: If the Sketch plane passes through a Mesh object4, the system will fit
curves through the facet points. Lines are displayed green and arcs are displayed blue. The fol-
lowing options apply to the system-generated curves.
Fit curves - Uncheck this option if you do not want the system to fit curves through the
points.
Tolerance - Determines how many points will be found, which also determines how
many curves will be created. The smaller the tolerance, the more points will be found
and the curves will be generated.
Auto-merge - When checked On, the system will merge lines and arcs to form splines.
Splines are displayed pink.
1Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
2Area of the user interface that enables you to modify functions specific to tools.
3 In 3D, any line in space.
4Object created by importing an STL file lightweight (facets only). Mesh objects have the ability to
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Creating and editing sheet metal parts
Create a new sheet metal design using the tools on the Sheet Metal tab. See Converting a design to
sheet metal if you have already modeled the part.
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You can toggle highlighting on and off forjunctions, reliefs, notches, and other sheet metal objects.
You can customize the highlighting colors in the SpaceClaim Sheet Metal Options.
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Pulling sheet metal
Use the Pull1 toolin the Edit ribbon group on the Sheet Metal tab to change sheet metal parts.
Since Sheet Metal thickness faces are thin, and you are likely zoomed out, selecting a non-thickness
edge allows both edge and face Pull options. The image below shows that you can choose to pull
the edge (dimmed Pull arrow)or pull the face (active Pull arrow). In this case you also have a choice
of Extending the wall or creating a Joggle.
If you choose Joggle in the mini-toolbar , pulling the edge will create a Joggle.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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On cylindrical walls, the mini-toolbar has an option to create a Curved Joggle .
If you change Pull directions, the edge will be pulled up to make a new wall.
Junctions and bend reliefs are automatically created and are determined by the current settings of
the Junction and Relief tools. Pulling an edge on an inside contour creates a wall with a gap on both
sides if a circular or square bend relief is chosen at the standard bend relief width. If a Rip relief type
is selected, then the gap is equal to the rip width.
You can select an edge loop to pull multiple walls simultaneously, as shown below.
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When you pull walls up on a design, the side edges of the new wall will follow the angles of its
neighbors. This angle is usually 90, but can be almost any angle. If the neighboring walls are obtuse
angles, the neighbor wall must be less than 135 for the new wall to follow along the neighbors.
You can create conical bends by pulling one edge of a bend junction.
When pulling side edges with neighboring bend junctions, you can snap the resulting round radius
to the radius of the junction. Hold the Shift key while pulling to snap to the bend radius, inner or
outer, whichever is appropriate.
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Shortcut keys work for all of the tools on both tabs. For example, you can press P to activate the Pull
tool from either the Design1 tab or the Sheet Metal tab.
1. Click the Pull tool in the Edit group on the Sheet Metal tab.
2. Change the Junction and Relief tool settings in the Modify group, if necessary.
The settings of these tools are used when you pull. For example, if the Junction tool is set to
Sharp, then a sharp edge is created when you pull. The tools' icons change to represent their
current settings, so you can see them at a glance.
3. (Optional) Change the bend behavior in the Options panel2:
The bend options control where bend radii are created in relation to adjacent walls.
Use Edge3 Location: When you pull a sheet metal edge, the location of the bend
radius depends on the edge you select and the direction you pull.
When you pull away from the other edge (1), the selected edge becomes an inside
corner.
When you pull across the other edge (2), the selected edge becomes an outside corner.
Inside: The length of the inside surface of the wall is maintained, like 1 in the illus-
tration above.
Outside: The length of the outside surface of the wall is maintained, like 2 in the illus-
tration above.
Offset4: The amount of space to allow for the bend when pulling.
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Bend angle: The angle between the two walls.
Bend radius: The inside radius of the bend.
4. Select one of the following:
An edge to create a new wall with the default sheet thickness.
A thickness face to extend an existing wall.
A wall face to offset (or move) the wall in the direction of the Pull arrow.
A thickness edge to round or chamfer the edge. You cannot create a hem on a non-thick-
ness edge.
5. (Optional) Click the Pull Direction tool guide or hold Alt and select a reference element to set
the direction of the pull.
6. (Optional) Click the Up To tool guide or press U and select a face, edge, or point to pull up to.
7. Click a yellow Pull arrow and drag in the direction of the arrow.
Examples
Pulling a wall with an adjacent wall creates a matching angle in the end of the new wall.
Pulling one side of a wall moves the wall and changes adjacent walls.
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Pulling a wall up to an angled wall. The wall merges to the walls from which it extends. The exten-
sion and angled wall do not mergea small gap is maintained.
Creating swept sheet metal walls by selecting a tangent chain of edges and pulling them per-
pendicular to the chain (left). Swept sheet metal walls can be unfolded (right).
Pulling the edge of an inner loop to create a flange form. Edge reliefs are created automatically and
can be unfolded. (Reliefs are not highlighted in the figure because they are not yet classified as edge
reliefs).
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Pulling an angled sheet metal wall. The neighboring wall is modified so that it does not maintain the
junction.
1Move in a path around an axis. Use the Pull tool to revolve faces, edges, or a helix around an axis.
The axis may be a straight line, axis, or edge. See Subtractive revolve.
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1. Click Pull in the Create group on the Sheet Metal tab.
2. Select an edge on the first wall.
3. Click the Up To tool guide or press U.
4. Select an edge on the second wall.
The Pull handle previews the direction of the pull direction when you move your mouse over
an edge.
Bends are automatically added as needed.
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3. Click Round1 or Chamfer2 in the Pull options panel.
You can also select Round or Chamfer from the mini-toolbar.
4. Click a yellow Pull arrow and drag in the direction of the arrow.
1. Click the Pull tool in the Create group on the Sheet Metal tab.
2. Select the edge of a sheet metal wall.
3. Select aBend option in the Sheet Metal Options panel.
4. Pullalong the direction of the wall.
The wall will jog up one wall thickness and continue in the same direction, as shown below.
The bend faces becomejoggles.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. This tool guide allows you to select an object to pull.
The Revolve tool guide allows you to revolve instead of pulling in a direction.
1 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
2 Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
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The Pull Direction tool guide allows you to set the direction to pull.
Use Edge Location: When you pull a sheet metal edge, the location of the bend radius
depends on the edge you select and the direction you pull.
When you pull away from the other edge, the selected edge becomes an inside corner.
When you pull across the other edge, the selected edge becomes an outside corner.
Inside: The length of the inside surface of the wall is maintained, like 1 in the illustration
above.
Outside: The length of the outside surface of the wall is maintained, like 2 in the illustration
above.
Offset: The amount of space needed to offset the sheet, in orderto allow space for
pulling.
Dimension2 to Selected Edge: Uses the selected edge to automatically calculate the
dimension reference based on the subsequent pull direction.
Dimension to Inside Edge: Uses the inside edge as the dimension reference regardless of
the pull direction.
Dimension to Outside Edge: Uses the outside edge as the dimension reference regardless
of the pull direction.
Bend angle: Angle between the two walls.
Bend radius: Inside radius of the bend.
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Pull options
Add: Only add material when you pull. If you pull in a subtractive direction, no change will
occur. You can combine this option with other Pull options.
Cut: Only remove material when you pull. If you pull in an additive direction, no change will
occur. You can combine this option with other Pull options.
No merge: Pulls without merging into other objects even when the object pulled intersects
with an existing object.
Round: Create a rounded corner (fillet) on a thickness edge while pulling.
Chamfer: Create a chamfer on a thickness edge while pulling.
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Moving sheet metal
The Move1 tool on the Sheet Metal tab is similar to the standard Move tool, with the following
differences:
The tools on the Sheet Metal tab recognize junctions, bends, bend reliefs, and forms first, then
edges and points when you scroll the mouse wheel to select the underlying entities.
You can select a form with one click and move or rotate the form using the Sheet Metal Move
tool. The 2D Move handle is displayed for a form, and it is lined up with the frame of the form.
Your selection is automatically converted from faces to junctions, bend reliefs, or forms when
you switch to the Sheet Metal tab and the Pull2, Select, or Move tool is active. The selection is
converted back to faces when you switch to a different tab.
Only the tool guides and options that are appropriate for sheet metal are displayed.
The side of the wall you select determines how a bend changes when you rotate a wall. See
Rotating sheet metal walls. When you move a wall, any associated sheet metal objects asso-
ciated with that wall, such as junctions, edges, reliefs, corner reliefs, and bends, also move with
the wall.
Shortcut keys work for all of the tools on both tabs. For example, you can press M to activate the
Move tool from either the Design3 tab or the Sheet Metal tab.
Faces which have beads can be moved with the Move tool.
1. Click the Move tool in the Create group on the Sheet Metal tab.
2. Select the edge relief.
3. Click an axis and drag in that direction.
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
32D or 3D model that contains at least one top-level component.
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1. Click the Move tool.
2. Select a wall between joggles.
3. Click an axis and drag in that direction.
The wall is translated between the joggles.
You can move a joggle along a bend. If you have trouble moving a joggle, use the
sheet metal Select tool to select the joggle, then usethe Move tool in the Edit rib-
bon group of the Design tab to move it.
Example
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Rotating sheet metal walls
Select one face of the sheet metal wall and rotate it with the Move1 handle. If you select the inside
of a face to rotate around the inside bend center, or select the outside face to rotate around its
outer mold line
A default junction to rotate around is chosen based on which junction causes the smaller portion of
the part to rotate. To rotate around the other junction, drag the Move handle anchor (the center ball)
to an edge on the other junction.
Select the outer face to rotate around theoutside of the bend (the outer mold line):
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When a wall is rotated around the outer mold line, the size of the walls change. This type of
rotation is useful because the mold line is a measurable point for inspection.
If the face is connected to more than one junction, then the junction closest to the point
where you click is selected:
Example
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Rotating walls that are split on an edge around a bend junction and then translating tha base face
shared by the split walls.
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Bending sheet metal walls
The Sheet Metal Bend tool works similar to Split1, and is used to create bends in a sheet metal flat
or unfolded part. You can bend along a sketch curve on the sheet metal face, bend perpendicular to
an edge, or bend between two points.
You can also place multiple bend lines along a surface. Existing in-progress bends, that are not yet
bent (flipped) remain de-selected as you place one or more new, additional bend lines along the
sheet metal surface.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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Bend Allowance: Value to use for calculating the flat length of the bend.
Bend Deduction: Value to use for calculating the flat length of the bend.
3. Click on a sketch curve on the sheet metal face. The bend will be made across the full length
of the face, regardless of the length of the sketch curve.
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To reverse bend direction
Click the bend line to cycle through bending up and bending down.
The dashed lines to either side of the bend line show the extents of the bend allowance area, based
on the radius set by default or overridden by the user in the options area.
If necessary, you can click an empty location in the Design window1 while a tool guide is active to
clear the bend line and activate the Select Cutter Point2 tool guide.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Adding bend steps creates a bumped bend, whichinstructs the operator and machine to create a
large radius bend by bumping instead of "rolling" smoothly. The bendis hit with a sharp tool, cre-
ating closely spaced sharp bends that form a large bend.
To display the bend steps and bend dimension properties of the bend in anunfolded sheet metal
part, turn on the visibility in the Bends and Bend Dimensions1 layers in the Layers panel or in
theStyle ribbon group on the Display tab.
To create a joggle
1. Click the Bend tool in the Create group on the Sheet Metal tab.
2. Select the Create Joggle option in the Bend Options panel.
3. (Optional) Modify the following values in the Bend Options panel:
Bend angle: the angle for both bends of the joggle
Bend radius: the inside radius for both bends of the joggle
Joggle height: the measurement between the top of the sheet going into the bottom
bend and the top of the sheet coming out of the top bend.
Bend Allowance: Value to use for calculating the flat length of the joggle.
Bend Deduction: Value to use for calculating the flat length of the joggle.
4. Use the Select Cutter Point or Select Two Cutter Points tool guide to create the bottom
bend of the joggle.
5. Click to select thesecond bend of the joggle, which is previewed as you mouse over the sheet
metal face, as shown below.
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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If necessary, you can click an empty space in the Design windowto clear your selections and
activate the Select Cutter Point tool guide.
6. Use the Select Anchor Pointtool guide to select the face to remain fixed when the rest of the
body is bent to create the joggle.
7. Click the Complete tool guide to create the joggle.
You can move the walls between joggles.
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Joggles created using the Bend tool.
To create a bead using the Bend tool
1. Click the Bend tool in the Create group on the Sheet Metal tab.
2. Select the Create Bead option in the Bend Options panel.
3. (Optional) Modify the following values in the Bend Options panel:
Bead radius: Theradius of the bead, which is also the height of the bead. The minimum
bead radius is 0.25xT (sheet metalthickness).
Round1 radius: Radius of the round at the base of the bead that intersects with the sur-
face.
4. Click on a curve on the sheet metal face, or select a tool guide and select bend points based
on the tool guide you use.
5. Click the Bend tool guide to complete the bead.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Select Cutter Point tool guide is active by default. This tool guide creates a bend that is
perpendicular to the edge at the point you select.
The Select Two Cutter Points tool guide allows you to select a point on one edge and a point
on another edge to create a bend between the points.
The Select Anchor Point tool guide allows you to select the face that will be fixed when the
body is bent.
Click the Complete tool guide to create the bend.
1 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
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Bend Options
Use the Create Bend option to bend a sheet metal face along a line.
Use the Create Joggle option to create a joggle bend in a face.
Use the Create Bead option tocreate a bead along a curve on a face.
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Forms
Use the Forms tool in the Create group on the Sheet Metal tab to choose from a gallery of stand-
ard formed sheet metal details. Forms can be placed on any sheet metal face and can be placed on
the edge of a face.
Select Forms in the Highlight group on the Sheet Metal tab to highlight all forms in your sheet
metal design.
1Area of the user interface that enables you to modify functions specific to tools.
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To add a Swept Edge form to your design
1. Sketch a profile at an endpoint of the edge.
2. Enter the Pull1 tool.
3. Click the Sweep2 tool guide.
4. Click the Full Pull tool guide.
The vertical line will be swept along the arc to create the form.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2 Pull a surface or face along a line or edge using the Pull tool. You can sweep faces and edges, and
select straight or curved lines or edges along which to sweep. Sweeping along a spline is a pulling
technique for creating a smooth, swoopy shape. See Trajectory.
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Notice that the sweep profile is a single line and an Inside Radius arc is automatically added to the
profile, at the attachment point, to produce a bend. If you draw a tangent arc along with a line, then
that arc determines the bend radius and overrides any inside radius automation that is done in the
case of only a straight line.
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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To add a countersink or special form
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Distance: The distance that the section of wall will be offset.
Round1 radius: All edges that are created are automatically rounded to this radius. Set
the option to 0 if you don't want the edges to be rounded.
Draft2 angle: The angle of the inside wall of the embossed area. Set this value to 0 or
hold Alt and select the edges of the sketch area to prevent a draft. The draft is angled
inward from the profile you select.
Shift faces or Offset3 faces: In the illustration below, the embossed area on the left was
done with the Shift method and the embossed area on the right was done with the Off-
set method.
Remove top face: The top face is removed and the end faces are squared up.
Chamfer4 holes: Creates a chamfer on the top edge of inside holes.
4. Select a sketched region to use as the form shape.
Closed sketches inside the region you select will become holes, as shown in the example
below. The Chamfer holes option has been selected in this example:
5. (Optional) Use the Select Edges tool guide and select sides that you want open, like this:
1 Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
2 Angle or taper on an object that facilitates removal from a mold or die. You draft by pulling one or
more faces around about another face that you selected as the pivot. You can add or cut material as
you pull.
3 Distance an edge, segment, or curve is moved or copied.
4 Sloping corner between two edges created using the Pull tool; angle with equal setback; bevel.
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6. Click the Complete tool guide to create the form or double-click to select the face and com-
plete the form in one step.
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complete the form in one step.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
The Place the form tool guide is active by default. This tool guide allows you to place a form
on any sheet metal face.
The Place the form using a grid tool guide allows you to select a face for a sketch plane, and
then you can place the form on the plane using the grid. You may want to use this tool guide
to help accurately position your form. You can use any dimensioning methods normally avail-
able for a sketch grid.
The Select a face tool guide allows you to select the face that will become the form when you
create a user-defined form.
The Complete tool guide creates the form and allows you to place more forms until you exit
the tool.
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
22D or 3D model that contains at least one top-level component.
3Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Options
Each form has its own options for the form's dimensions. These dimensions are shown in the thumb-
nail illustration in the Options panel. Hover over the thumbnail with your mouse to see the full-size
image.
Most forms have the following options:
Rotation angle: Use this option to turn the form on the face where it is placed.
Create rounds: Use this option to round the edges of the form.
Examples
Creating a user-defined punch form on the edge of a face removes material from the edge.
You can create a pattern of forms, and the forms arerecognized by the Convert tool.
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Splitting sheet metal faces
Use the Split1 tool in the Create group on the Sheet Metal tab to divide sheet metal faces and
create partial rips.
You can use the Split tool and the Select Two Cutter Points tool guide and select a corner for either
or both points to make a miter junction, as shown below. Corner2 reliefs are automatically created
where needed.
You can only select a facenot a thickness edgewith this tool. You cannot split a bend face.
When creating multiple splits along a sheet metal part, regardless of whether you use one or two cut-
ter points or bend direction, the resulting bend spans the length of the sheet metal part across all
splits, and, on both sides of the split(s):
The Split face gap option in Sheet Metal options controls the width of a gap when you use the Split
tool.
1Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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To create a partial split or rip
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through
them. As soon as the tool guide switches, the cursor may change to reflect the active guide.
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The Select Cutter Point1 tool guide is active by default. This tool guide splits a face per-
pendicular to an edge at the point you select.
The Select Two Cutter Points tool guide allows you to select two points and a split is made
between the points. The snap radius from SpaceClaim Options > Snap2 is used.
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
2Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
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Beads
Use the Bead tool in the Create ribbon group on the Sheet Metal tab to create a bead on a face
of a sheet metal part.
You can create a bead using a line, spline, arc, tangent curve chain, layout curve, imprinted edge, or
other curve on a face. The curve must be completely on the face and must not self-intersect. The
curve can extend from an edge of the face or it can extend from edge to edge to create a full bead.
A dotted line previews the bead. If the preview extends beyond the edge of the face, or if the curve
is too tight, the bead will not be created. Faces which have beads can be moved with the Move1
tool.
The bead unfolds in the same way as a form unfolds.
Select Bead in the Highlight group on the Sheet Metal tab to highlight all the beads in your sheet
metal design.
To relocate beads on a face, select the Move tool.
Do it faster
Select the curve then click the Bead tool.
You can also create a bead using the sheet metal Bend tool.
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
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Options
Bead The radius of the bead, which is also the height of the bead. The minimum bead radius
radius is 0.25 x T (sheet metal thickness).
Round
Radius of the round at the base of the bead where it intersects with the surface.
radius
Examples
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Sheet metal markers
Use the Marker tool tocreate one or more bluecross-hair placeholder markers on planar sheets
or side walls (flat surfaces) of your sheet metal design.
To create a marker
To move a marker
When moving a marker, the only Move handles that display are those that allow you to move the
marker along the design's grid. Markers move along with the walls on which they are initially placed.
1. Click Move in the Edit group on the Sheet Metal tab.
2. Click the marker that you want to move.
Hold Ctrl and click to select multiple markers. Markers you select with Ctrl will move as a
group. You can also select one marker, then right-click and choose Select All to select all mark-
ers. To move a marker, you can also enter a new location value.
3. Move the marker to its new position.
Markers that are added to a sheet metal part remain in place if you bend the part.
When you unfold a sheet metal part, markers that appeared on the part will also dis-
play on the unfolded part.
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Double walls
Use the Double wall tool in the Create group on the Sheet Metal tabtocreate a folded full or
partial double wall in your sheet metal design, for example, in use with creating pipes, ducts and fit-
tings.
Examples
You can not only rotate double walls around a bend axis, but you can also click anywhere on the
model, such as a face, and rotate the double wall to change the models geometry. How the double
wall rotates depends on which face is selected, as shown in the examples below:
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When you move a double wall, the wall and any objects associated with it, such as
junctions and reliefs, also move..
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Gussets
Use the Gusset tool in the Create group on the Sheet Metal tabtool tocreategussetsin your
design.A gusset is a section of the metal inside a bend which is not bent, but rather forced into the
bend in order to reinforce or stiffen the piece. You can create flat or cylindrical gussets. Both types
are shown in the image set below:
To create a gusset
To move a gusset
When moving a gusset, the only Move handle that displays is simply the handle that allows you to
move the gussets along the bend axis on which the gusset is defined.
1. Click Move3 in the Edit group on the Sheet Metal tab.
2. Select the gusset that you want to move.
1Area of the user interface that enables you to modify functions specific to tools.
2Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
3A tool used to translate or rotate geometry.
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3. Move the gusset along the bend axis to relocate the gusset to a new position.
You can also enter a new location value for the gusset.
When you use the Fill tool to fill a gusset, the bend geometry on which the gusset
is defined remains intact.
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Tabs
Use the Tab tool in the Create group on the Sheet Metaltab tocreatetabs in your design.You
can create a tab on a sheet metal junction, such as a bend or split.
Overlap Full
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Overlap 1-sided partial
Length
Spacing
Clearance
Height
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Sharp Edges
Rounds
Chamfers
To create a tab
1. In your design,select the junction where you want to place the tab.
2. Click the Tab tool in the Sheet Metal tab Create group. The Select Edges tool guide activates.
The tab highlights in preview mode (blue) so you can see the tab's values and placement.
3. (Optional):Modify theoptions in theOptions panel1
Length
Spacing
Clearance
Height
Edge2 options:
Sharp Edges
Rounds
Chamfers
Flip: Checkbox to alternate the tabs in the opposite direction along the edge used to
create the hem.
4. Click Complete to create the tab.
With a Hem feature selected, the RMB has two Hem menu options.
1Area of the user interface that enables you to modify functions specific to tools.
23D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Flip: Alternate the tabs in the opposite direction along the edge used to create the hem.
Reverse: Switches the edge to the other body to create the hem.
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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Examples
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Hinges
Use the Hinge tool in the Sheet Metal tab Create tocreatehingesat junctions betweensheet
metal parts.
Pin diameter
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Pitch1
Knuckle
length
End play
Paint clearance
1 Unit of length that a helix face shifts per 360 rotation; distance from one point on a thread to the
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To create a hinge
1. Create one of the three overlap junctions, or create a split across a flat wall.
2. Select the junction where you want to place the hinge.
3. Click Hinge in the Sheet Metal tab Create group.
4. The Select Edges tool guide activates and thehinge highlights in preview modeto showthe
hinge's placement and size.
5. (Optional):Modify theHinge options in the Options panel1:
Pin diameter
Pitch
Knuckle length
End play
Paint clearance
Hinge direction can be flippedusing the Flip checkbox.
6. ClickComplete to create the hinge.
1Area of the user interface that enables you to modify functions specific to tools.
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Cross breaks
Cross breaks are a cost effective method for strengthening a thin piece of sheet metal. Typically, this
is done in an X shape, however two lines crossing at most angles will add strength.
1Area of the user interface that enables you to modify functions specific to tools.
2 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Sheet metal text
A note is text that is engraved or cut out of the sheet metal part when it is fabricated. The special
sheet metal note can only be created, edited, moved, or deleted in the flattened state, but you can
see it in the folded state. The text can cross bends, as shown in the example below.
You can only create lightweight notes, which means they are rendered simply and don't require as
many resources as normal rendering. Their faces cannot be edited directly; you can only change the
text by changing the note.
1 Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
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6. Right-click the note text and select Convert To Lightweight > Cutout or Engraving.
You can change the note text like a normal annotation note. See Formatting note text.
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Lightweight patterns
Lightweight patterns allow you to create patterns in sheet metal that contain hundreds of thousands
of members. They are displayed nearly as fast as one member because only the original member's
graphics facets are calculated and then translated into graphics according to the pattern dimensions.
You can't select the graphics-only members. All changes are driven from the pattern leader and all
pattern members move when you move the leader.
When you toggle from a real to a lightweight pattern, the hole that is selected as the pattern leader
remains selected. This allows you to convert a lightweight pattern to a regular pattern, change the
center of modification or the leader position, then convert the pattern back to lightweight for speed
purposes.
Lightweight patterns are automatically converted to regular patterns when you export a sheet metal
design.
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To convert a lightweight pattern to a normal pattern
Right-click the pattern leader and select Toggle Lightweight Pattern.
Flanges
Use the Flange tool in the Create group on the Sheet Metal tab to create a Complex Flange Form.
Flange forms get their shape from a separate, existing surface.
To create a flange
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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6. Select the Face to define the Flange.
7. Enter a Flange Radius, Flange Height, or
Bend Allowance in the Options panel1.
8. Click Complete.
9. Click Complete.
10. Enter a new Flange Height. Notice how it fol-
lows the shape of the selected face.
Options
The Flange tool has following options:
Flange Radius: Use this option to change the size of the Radius at the base of the Flange.
Flange Height: Use this option to change the Flange wall height.
Bend Allowance: Use this option to set the Bend Allowance for the Flange.
1Area of the user interface that enables you to modify functions specific to tools.
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Modifying sheet metal parts
SpaceClaim automatically creates reliefs, junctions, and other sheet metal features as you create a
sheet metal design or convert a design to sheet metal.
Use thefollowing tools in the Modify ribbon group on the Sheet Metal tab to change the type of
existing sheet metal features or to create additional features.
Junction
Edge relief
Corner relief
Notch
Hem
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Junctions
Use the Junction option tool to set the default junction type and to change the junction type of
an existing junction. The junction type can be changed for junctions with or without reliefs.
The icon on the Junction option tool changes to reflect the junction type. This setting is saved until
you close SpaceClaim. The junction type can also be found in the Sheet Metal section of the Prop-
erties panel1 when you select a junction.
Select Junctions in the Highlight group to highlight all junctions in your sheet metal design.
Full
One wall overlaps the other.
Overlap
Partial
One wall overlaps the other halfway.
Overlap
No
The walls meet but do not overlap.
Overlap
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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Removes rips and bends from the geometry and
returns it to a shell, where there is no inside or out-
Sharp
side radii. (You can also rotate a 180 "hem" to cre-
ate a 90 flange.)
One side of the junction is bent and the other is
Flange straight. Use Reverse to change the bent and
straight sides.
The junction will no longer be recognized by
None
SpaceClaim.
The junction type you select is saved as the default for the session, so any junctions created by Pull1
will be this junction type.
Examples
Selecting the edge of a corner junction to change the junction type from No Overlap to Full Overlap
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Changing a Bend to a Full Overlap junction
Using the junction mini-toolbar to change a junction type when Select and Pull tools are active
To remove a junction
1. Select an edge or face that belongs to one or more Full overlap, Partial overlap, or No overlap
bend junctions.
2. Ctrl+click toelect multiple edges.
3. Select theNone option from the Junction option tool.
You can also right-click the edge or face and click inthe junction mini-toolbar or
selectNoneas the Junction type in the Sheet Metal section of the Properties panel.
The geometry at the junction will not change, but the junction will no longer be recognized
by SpaceClaim. You may need to do this when you want to make changes that can't be made
to a recognized junction, such as creating a partial flange.
To reverse an overlapjunction
Right-clicka partial overlap or full overlap junction and selectReverse from the context menu.
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Edge reliefs
Edge1 reliefs are automatically created when you pull a partial wall.
The edge relief type is determined by the Edge Relief option tool in the Modify group on the
Sheet Metal tab. The default is round, but you can change it to another type. The icon on the Edge
Relief tool changes to reflect the relief type. This setting is saved until you close SpaceClaim.
The shape of the end of a partial split is also determined by the relief type you have set for the Edge
Relief tool. See Splitting a sheet metal face.
The dimensions of a relief are determined by the relief settings in Sheet metal options.
Dragging a yellow ball end point to pull a partial wall creates an edgerelief.
A message appears in the status bar if a relief cannot be created, such as when it is too close to the
side.
After you create a bend that has an edge relief, you can select the relief and change the type using
the Edge Relief tool, or you can change the type, depth, and width in the Properties panel2. You can
also move an edge relief along a sheet metal wall.
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
tially displayed on the lower left side of the screen, but can be moved.
3Rounded corner at the intersection of two lines or edges. Round refers to an exterior corner; an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
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Edge relief type Icon
Circular
Smooth
Smooth and Circular edge reliefs do not change the 3D geometry. Their effect is
seen in the unfolded part.
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Corner reliefs
Corner1 reliefs are created automatically when you create a sheet metal design or convert a design
to sheet metal.
The corner relief type is determined by the Corner Relief option tool in the Modify group on the
Sheet Metal tab. The default type is square, but you can change it to another type. The icon on the
Corner Relief option tool changes to reflect the corner relief type. This setting is saved until you
close SpaceClaim.
You can select a corner relief and view its propertiesin the Sheet Metal section of the Properties
panel2.
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tially displayed on the lower left side of the screen, but can be moved.
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Corner relief type Icon Application
Circular Any corner
Triangular Any corner
Rectangular Any corner
Oblong Any corner
Diagonal Corners between bends of unequal radius or angles
Laser Edge1 Any corner
Laser Symmetric Any corner
None Any corner
3. You can also select a corner relief type from the mini-toolbar or modify the following values
in the Sheet Metal section of the Properties panel:
Relief Type: Select a corner relief type.
Reference: Select Corner or Middle based on how you want the corner to be posi-
tioned.
Diameter, Offset2, Width, Height: Enter values for the selected relief type.
You may wish to rotate a wall. To achieve a solid rotation and retain cor-
rect geometry, before rotating a sheet metal wall face, you can auto-
matically convert the corner reliefs to a default corner relief (which is
purposely a bit over-sized). When finished with the rotation, the corner
reliefs will automatically restore to their original relief type.
Selecting the Smooth option from the Corner Relief tool for
unequal radius bends.
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Selecting the Smooth optionfor anon-90-degree corner.
The following examples show the effect of the Reference corner relief property in an unfolded sheet
metal part.
Adding a corner relief to a shelled part that was previously converted to sheet metal. This part will
need junctions and split faces before it can be unfolded.
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To change a corner relief type back to default
1. Select one or more corner reliefs.
You can select a Filled corner by selecting the vertex where the corner relief would be.
2. Select theDefault option from the Corner Relief tool.
You can alsomodify the Relief Type value in the Sheet Metal section of the Properties panel.
To remove by filling
1. Select one or morecorner reliefs.
2. Click theFill1 tool in the Edit section of the Design2 tab.
When a corner relief is filled, it will be filled with a radius to match the inside radius of the bend and
create acorner object.
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
22D or 3D model that contains at least one top-level component.
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Notches
Use the Notch option tool in the Modify ribbon group on the Sheet Metal tab to create a notch
in an edge of asheet metal wall. The notch type is also determined by this tool. The icon on the
Notch tool changes to reflect the type.
Click the Notches option in the Highlight group to highlight all the notches in your sheet metal
design.
When you convert a part that includes a notch, and then click the Identify tool and select the
Notches tool guide, notches are clearly identified by the cyan color in the sheet metal part.
To create a notch
To modify a notch
Select one or more notches and do any of the following:
Select an option from the Notch tool.
Select a notch type from the mini-toolbar. Use the Reverseoption to flip the sides of Rect-
angular and XY Bevel notches.
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Modify the Notch Type in the Sheet Metal section in the Properties panel1. Depending which
Notch Type you select, you can modify the Width, L1, L2, and Radius values.
To remove a notch
To remove by filling
1. Select the notch.
2. Click the Fill2 tool in the Edit section of the Design3 tab.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
32D or 3D model that contains at least one top-level component.
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Hems
Option Icon
Simple
Open
Teardrop
Rolled
None
If you move a wall with a hem, the hem moves with the wall.
Click the Hems option in the Highlight group to highlight all the hems in your sheet metal design.
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To create a hem using the Pull tool
1. Use the Hem tool dropdown menu to set the default Hem type
2. Enter the Pull1 tool
3. Select an edge
4. Choose the inline Pull arrow (not the arrow at 90 degrees from the face)
5. Choose Joggle or Hem from the mini-toolbar
6. Pull back over the face to create the Hem
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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1. Use the Hem tool dropdown menu to set the default Hem type
2. Enter the Pull tool
3. Select an edge
4. Drag the edge end handles (yellow balls)to size the length of the Hem
5. Choose the inline Pull arrow (not the arrow at 90 degrees from the face)
6. Choose Joggle or Hem from the mini-toolbar
7. Pull back over the face to create the Hem
1. Use the Hem tool dropdown menu to set the default Hem type
2. Enter the Pull tool
3. Double-click an edge to select an entire edge chain
4. Choose the inline Pull arrow (not the arrow at 90 degrees from the face)
5. Choose Joggle or Hem from the mini-toolbar
6. Pull back over the face to create the Hem
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To create a hem using theMove tool
To modify a hem
1. Selectone or more hems.
2. Select an option from the Hem tool.
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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You can also select a hem type from themini-toolbar or modify the Hem Type in the Sheet
Metal section in the Properties panel1. Dependingwhich hem type you select, you can
modify theLength, Height, Gap, and Diameter values.
With a hem selected, you can alsomodify the hems Inner Radius, Bend Steps, Bend Allowance
(BA) and Bend Deduction (BD) parameters in the Sheet Metal section of the Properties panel.
When you change a hems BA, the BD parameter also automatically updates, depending on the
hems other parameters, such as Inner Radius, Height, or Angle.
With a hem selected, you can alsomodify the hems Inner Radius, Bend Steps, Bend Allowance
(BA) and Bend Deduction (BD) parameters in the Sheet Metal section of the Properties panel.
When you change a hems BA, the BD parameter also automatically updates, depending on the
hems other parameters, such as Inner Radius, Height, or Angle.
To remove a hem
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
32D or 3D model that contains at least one top-level component.
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Miters
When you pull two Sheet Metal edges that form a corner, a Miter will be created. Miters are Sheet
Metal objects like Hems Notches, Reliefs, and Junctions.
To create a miter
1. Select two edges that form a corner.
2. Enter the Pull tool.
3. Pull the edges.
4. The miter is created as you pull.
You can also enter the Pull tool and then select the edges.
Tomodify a miter
1. Select a miter.
2. Choose one of the following options from the mini-toolbar.
1. Bisector: If the selected miter is Perpendicular, you can change it to Bisector.
2. Perpendicular: If the selected miter is Bisector, you can change it to Perpendicular.
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3. None: Remove the miter
4. Reverse: If the selected miter is Perpendicular, you can reverse the direction.
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Watertight corners
Watertight corners are sheet metal corners that don't have reliefs, so to make them you simply
remove the reliefs. Parts with watertight corners can be unfolded and modified just like any other
sheet metal part.
or
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
22D or 3D model that contains at least one top-level component.
3 See Fillet (interior corner) or Round (exterior corner)
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The corner now has a relief:
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2. The watertight corner is created.
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Partial flanges
The part shown below has partial flange junctionson the front and back corners:
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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7. Pull in the direction that isparallel with the adjacent wall, as shown below.
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Unfolding sheet metal
You can unfold a sheet metal design and changes appear simultaneously in the unfolded component
and in the original design.
The Unfoldbutton enables when you select a single face of a sheet metal part.
Unfolded parts are not exported with the solid when you export a sheet metal part; however, you
can explicitly export the unfolded part.
You can unfold the following types of walls, but you must right-click a planar face and not a cylinder
or a cone:
Planar walls
Cylindrical walls, including large diameter cylinders (roll bends)
Most conical walls, such as a part with variable radius round between arcs that was shelled and
converted to a sheet metal part. Parts that are made with blends between radii also unfold reli-
ably.
Z bends and S bends, even when they neighbor a cylindrical or conical wall.
Walls thatincludes holes that touch a bend or are included in an object that includes a bend.
Double-walled parts that include a complex unbending edge.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Overall dimensions on an unfolded part are measured based on the orientation of the sketch
grid. The inside angle of a bend is used to calculate dimensions. The two flat extent dimen-
sions are automatically displayed.
Bends are listed as objects in the Structure tree for the unfolded part. Bend lines and bend
dimensions are placed on a Bends layer with the visibility off. Turn the visibility on in the Lay-
ers panel to view the bend lines.
If a chamfer is recognized as a form, it unfolds based on the Flatten form as value in the
Sheet Metal section of the Properties panel for the design.
If an unfolded component has conflicting geometry, the conflicting geometry is made a sep-
arate surface in the Structure tree and highlighted in red, as shown in the figure below. The
edge that prevents the unfold is also highlighted.
If you save an unfolded sheet metal partwithin a component, opening that component in an
assembly displays a checkbox and icon for the unfolded part in the Structure tree. You can
toggle the visibility of the unfolded sheet metal part in the unfolded part design window.
Examples
1Area of the user interface that enables you to modify functions specific to tools.
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Unfolding a form. Outlines are shown on the unfolded part on the side on which they were placed.
Only the topmost outlines of forms are displayed. Form outlines are on the Bends layer, which is hid-
den by default.
To place views next to each other, click and drag the tab for a Design window and drop it next to
another view.
1 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Examples
Using the Pull tool and annotation dimensions to change the height of a wall on the unfolded part
(on top); the changes are reflected in the folded part (on the bottom).
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Using the Pull tool to put a hole in an unfolded cylinder also creates the hole in the folded part.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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With this option enabled, any changes made to the model will automatically update the drawing
sheet bend dimensions.
1 View mode in which all edges of the part or assembly are displayed.
2Software application for 2D and 3D design and drafting by Autodesk, Inc. AutoCAD's native file
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
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Calculating unfolded lengths
SpaceClaim can use sheet metal bend deduction to calculate unfolded lengths. You can set the
default Sheet Metal Options in the SpaceClaim Options window.
You can change the default bend properties for a specific component or bend by selecting the com-
ponent or bend and modifying the values in the Properties panel1:
The Bend Allowance property contains the length of the arc through the bend at the neutral
axis of the sheet metal wall being bent. Adding the Bend Allowance and the lengths of the two
sides give the unfolded length.
The Bend Deduction value for the selected bend represents2 times theOutside Set Back
(OSSB)minus the bend allowance.
Bend Allowance (BA)and Bend Deduction (BD) are linked. Modifying one value causes the other to
be automatically recalculated as follows.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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BD = 2 x OSSB - BA
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Bend allowances
Bend allowance1 calculations use what is known as a K-factor2. This is the ratio of the location of
the neutral line (t in the image below) to the material thickness (T). When metal is bent, the material
at the inside radius is put in a compressive state while the material at the outside radius is put in ten-
sion. The neutral line is the point of zero stress where the material transitions from compression to
tension.
K-factor = t/T
The K-factor is a geometric calculation and does not take into account physical factors for a given
bend process (material type, bend operation type, tools, etc.). Because of this, the only way to know
the actual K-factor for a given setup is to do a reverse calculation from an actual bend. In other
words, bend the metal, measure the result, and calculate the K-factor.
1Amount of material added to compensate for changes caused by bending sheet metal. Allowance is
required to correct for the change in length caused by bending a flat sheet.
2 Parameter of bends in a sheet metal part used to calculate the bend radius. K-factor is a percentage
of the metal thickness and depends on factors such as the material and type of bending operation.
Relates to the depth of the neutral axis; a line within the sheet where the length does not change
when the sheet is bent. The inside of the bend is under compression, the outside is under tension,
and the neutral axis occurs somewhere between the midpoint of the material (K-factor=0.50) and a
point closer to the inside of the bend (K-factor=0.25).
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SpaceClaim determines the correct K-factor curve so you have a more accurate result, without chan-
ging the K-factor or frequently change bend tables. The default bend allowance produces an accur-
ate result for normal bends made with normal tools and a normal press brake. For basic parts, you
should use the default allowances. For special cases, you can use a bend allowance table.
The curve for the default values used in SpaceClaim is shown below.
The point where the red and blue segments meet is important. It represents a bend radius equal to
the material thickness. For normal bends, a reverse calculation finds the K-factor to be:
K = (4-PI) / PI = 0.27324
This can be confirmed by press brake manufacturers. It is correct for normal bends because it is
based on the actual physical result.
You can build bend allowance tables for your materials and processes. When your tables are filled
(which is a one-time task), you can unfold with the tables, or use the default value.
With a sheet metal design selected at the top level of the Structure tree1, theK-Factor Typeoption
displays in the Sheet Metalgroup of thePropertiespanel. By default, the K-factor type is set to Vari-
able, but you can also set a constant K-factor.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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The Constant K-Factor type option allows you to enter a numerical value for the part. Using this
option, you can map the design to other mainstream CAD functionality, or, adjust the design to a
manufacturers unique standards or tolerance levels to achieve various unfolding results.
You should only change the K-factor so it corresponds to the working properties of
the metal.
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Additive manufacturing
SpaceClaim has tools that allow you to prepare models for Additive Manufacturing i.e. 3D Printing.
3D Printers use STL files to build up a model in layers. SpaceClaim's Facets tab contains tools for
working with meshes and preparing them for export to a 3D printer.
The ribbon is organized in groups of tools that, from left to right, step through the process of cre-
ating a mesh for the printer.
1. Cleanup has tools that remove defects which can cause problems for downstream operations.
2. Organize has tools for separating and joining disconnected mesh regions (e.g. shells).
3. Modify has tools for working with mesh geometry.
4. Adjust has tools smoothing the mesh, reducing the number of facets, and making the facets
more uniform.
5. Analyze has tools for measuring thickness and finding overhangs.
6. Create has tools for previewing the mesh and exporting it to an STL file1.
7. Edge2 Display has toggles for displaying:
Internal mesh edges are shared by two connected facets
Open mesh edges belong to one facet
Over-connected mesh edges are connected to three or more facets and cannot be
resolved by 3D printers
1File format native to the stereo lithography CAD software created by 3D Systems. You can export
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Mesh cleanup
3D Printing requires that the mesh be watertight and free of self-intersecting facets, or other defects.
The Cleanup tools identify and fix mesh defects.
Checking meshes
Use the Check Mesh tool to list problems with the Mesh that will adversely affect the3D Printing
process.
Problems detected include the following:
Multiple pieces (i.e mesh regions or shells)
Non-watertight mesh
Self intersections
Over-connected (i.e non-manifold) edges
To check a mesh:
1. Select a mesh in the Structure tree1
2. Click the Check Mesh tool
3. A dialog appears listing any issues found
The Check Mesh tool can also be used in an Action-Object2 workflow by entering the tool and then
selecting the mesh.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
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1. Fix self-intersections
2. Close holes using the methods described the find and fix example below.
If there is surrounding curvature, the hole is closed using the Patch method.
If the surrounding edges are approximately planar, the hole is closed using the Cap
method.
3. Recheck for self-intersections
4. Fix self-intersections
5. Remove void shells
6. Fix inverted normals
7. Fix non-manifold edges and vertices
Mesh intersections
Use the Intersections tool to highlight areas of self-intersection.
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To check for intersections:
1. Click the Intersections tool
2. Select a mesh in the Graphics window
3. Areas of self-intersection are highlighted
The model is also made transparent if any intersections are found
4. Click Complete to fix the intersections
Holes in meshes
You can find and fix holes using the Holes tool. It works like other Find-and-Fix tools in the Repair
tab.
In the mouse example below, the button needs a smooth fill and the bottom simply needs to be
capped.
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To find and fix holes in meshes:
1. Click the Holes tool to highlight holes in the mesh.
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6. The button is filled in smoothly and the bottom hole is highlighted again.
Mesh sharps
Meshes may contain sharp spikes that need to be flattened. You can use the Fix Sharps tool to find
and fix any sharps in the mesh. It works like other Find-and-Fix tools in the Repair tab.
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Convexity options specify which type of sharps to look for.
Both convex and concave: All types are found.
Convex: Only convex sharps are found. These are sharps that point outward.
Concave: Only concave sharps are found. These are sharps that point inward.
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4. Use the Select Problem tool guide to select and fix individual sharps.
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Organizing meshes
A single mesh body can have any number of mesh regions. A common example is a shelled mesh
which has both an inner and an outer mesh in one body. Another example can be created by saving a
SpaceClaim model, which contains several separate solid bodies, as an STL file1. It gets imported in
SpaceClaim as a single mesh body but has several separate mesh regions.
Use the Separate All Pieces tool to separate mesh regions into individual mesh bodies.
The image below shows a shelled mesh with interior and exterior mesh regions
After separation, there are two mesh bodies as shown in the image below, where the interior mesh
body has been moved outside.
1File format native to the stereo lithography CAD software created by 3D Systems. You can export
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To Separate a single mesh region:
1. Click the Separate tool.
2. Use the Select Shells tool guide for a shelled mesh body.
3. Use the Select Meshes tool guide for a mesh body with disconnected mesh regions.
4. In the Options panel1, choose:
Over-Connected to separate over-connected meshes (i.e. meshes joined at a single
edge or point)
Connected to separate normally connected meshes.
5. Select a mesh shell or mesh region.
6. The selection is then converted to a separate mesh body.
To Join meshes:
1. Click the Join tool.
2. Use the Select Meshes tool guide to join selected bodies one-by-one.
1Area of the user interface that enables you to modify functions specific to tools.
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3. Use the Select Target1 Mesh tool guide to join all mesh bodies to the selected target body.
1 The object you want to cut, when using the Combine tool to split a solid or surface.
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Mesh modification
The Modify group contains tools for combining, splitting, shelling, thickening, and scalingmesh bod-
ies. You can also modify the number of meshtriangles to optimize the 3D printing process (more tri-
angles means longer printing time).
To Merge meshes:
1. Click the Merge tool
2. Select the first mesh
The first mesh is highlighted in blue
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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3. Select the second mesh
4. The two meshes are merged into one
The Merge tool also works on two Open meshes to automatically create the union that produces a
single, closed mesh.
To Subtract meshes:
1. Click the Subtract tool
2. Select the first mesh
The first mesh is highlighted in blue
3. Select a second mesh to use as a cutter, or box-select multiple cutters
4. The second mesh is subtracted from the first
To Intersect meshes:
1. Click the Intersect tool
2. Select the first mesh
The first mesh is highlighted in blue
3. Select the second mesh
4. The two mesh bodies are intersected
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders
were made as a pattern. Highlighting one pattern member highlights the entire pattern.
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Use the Split1 tool to divide a mesh body using a cutter.
Use the Shell2 tool to add thickness on the inside or outside ofa mesh.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
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To Shell a mesh body:
1. Click the Shell tool
2. Choose options in the Options panel1.
Thicken direction - Inside or Outside
Thickness - Enter a shell thickness in model units
Keep original bodies - The original, unshelled mesh will be kept as a separate Design2
Mesh
Infill -Select None, Basic, or Custom. Refer to the Mesh Infill topic for more details.
3. Select a mesh body
4. Click Complete
5. The Shell is added and a new mesh body is shown in the Structure Tree
1Area of the user interface that enables you to modify functions specific to tools.
22D or 3D model that contains at least one top-level component.
3 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
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To scale a mesh body:
1. Click the Scale tool
2. (Optional) Toggle on/off the scaling directions in the Options panel to scale non-uniformly.
3. Select a mesh in the Graphics window
4. Select a point on the mesh to scale about
5. Drag to change the scale or press the Spacebar and enter a scale value
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Thicken direction
Inside
Outside
Thickness
Fix intersections: Fixes any intersection that result from thickening the facets.
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Adjusting meshes
The Adjust group contains tools for smoothing meshes, reducing the number of facets, and making
facets more uniform (Regularize).
Smoothing meshes
Mesh smoothing is done with the Smooth tool. You control how the smoothing is done through the
Smooth Options.
The Angle threshold option determines if an angle stays sharp or gets smoothed.Vertices on edges
with faces coming together at angles above the Angle Threshold will not be moved or changed. The
example below shows a block that has all 90 edges except for two which are 45. With an angle tol-
erance of 60, only the two 45 edges get smoothed and the 90 edges are left alone.
Smooth type determines which of the following algorithms is used to so the smoothing.
Approximate:
The original vertex positions and the new vertex positions are allowed to move.
The amount of movement depends on how smooth the surroundings are.
In sharp areas, the amount of movement will be large.
In smoother areas, the amount of movement may be barely noticeable.
Because of the movement, the Approximate option will, in general, produce smoother results.
The Approximate option can produce results that are very noticeable as shown in the example
below. The final result is achieved with several smoothing passes.
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Local:
Local does not change topology.
It mostly knocks down spikes.
The example below shows how Local smoothing works on slightly rough areas. The rough facets are
selected and then the Smooth tool is applied several times using the Local option. The number of
facets remains the same. The spiked areas are brought down closer to the surroundings.
To Smooth a mesh:
1. Click the Smooth tool.
2. In Smooth Options, set an Angle threshold and choose a Smooth type.
3. Select mesh facets or a mesh body.
4. Click Complete to smooth the selection.
5. You can continue to click Complete to further smooth the mesh.
You can also select mesh facets or a mesh body and then enter the Smooth tool.
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Reducing the number of facets
Use the Reduce tool to reduce the number of mesh triangles. You control the amount of reduction
through the Reduce Options.
Maximum deviation controls the distance between triangle edges and the actualedges of the part.
It influences the number of triangles used to approximate curved edges. See the images below.
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4. Click Complete.
5. The model or selection is re-meshed with fewer triangles.
6. You can continue to click Complete to reduce further.
You can also make your selection and then enter the tool.
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5. The model or selection is re-triangulated.
6. You can continue to click Complete to regularize further.
You can also make your selection and then enter the tool.
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Analyzing meshes
The Analyze group contains tools for checking the thickness of a mesh and checking for overhangs.
Thickness and the presence of overhangs are things that need to be considered for 3D printing.
Thickness
Thickness is important for planning 3D printing. The Thickness tool lets you measure the thickness
based on facet normals or relative to the printer vertical direction.
The results are shown shaded with areas that are less than the Minimum thickness shown in red. An
example is shown below.
1Area of the user interface that enables you to modify functions specific to tools.
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Overhangs
Overhanging geometry is an important consideration in 3D printing because it may require special
supports. This can add cost and setup time to the process.
The Overhangs tool detects and highlights areas of the mesh that protrude out at angles up to 90.
You can set the Overhang Angle option to look for any angle up to 90.
In the example below, the overhang is at 65. The Overhang Angle is set to 64.
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Creating a mesh
Use the Convert tool to convert solid bodies into mesh bodies.
Use the following Convert options to control the size and shape of the mesh facets in areas with
curvature.
Max distance
Max angle
Aspect ratio1
Max edge length
These are the same options (geometrically-speaking) as the ones that control STL export.
Regardless of thecontext in which these options are used, they control the facet creation required
by mesh modeling tools, whether it is for the explicit,user-directed Convert,or the behind-the-
scenes conversion required by other mesh modeling tools.
Max distance controls how far facet edges are away from model edges. The images below show the
effect of Max distance on the mesh of a cylinder. These examples keep the Aspect ratio fixed at 3
and the Max edge length set to 4 mm.
1 Ratio of the length to width of a rectangle or the height to width of an image. When resizing
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Max Distance = 0.75mm Max Distance = 0.01mm
Max angle = 20-degrees Max angle = 20-degrees
Notice how the settings change the facets along the edge of the circle. The intrerior is a flat plane,
so 45-degree triangles are the most efficient facets.
The example on the left shows the default Max distance of 0.75mm. This refers to the gap seen in
the zoomed-in (top) image. Decreasing the Max distance to 0.01mm results in more facets along the
edge, which brings the facet edgess closer to the cylinder edge, as seen in the example on the right.
Similarly, decreasing the Max angle will result in more facets along curved edges. This example
shows the result of decreasing the Max angle from 20 degrees to 1 degree.
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Max Distance = 0.75mm
Max angle = 1-degree
Without a fixed Aspect ratio and without a Max edge length, you can get more distorted triangles as
shown in the following images.
No set Aspect Ratio or Max- No set Aspect Ratio or Max- No set Aspect Ratio or Max-
imum Edge1 Length imum Edge Length imum Edge Length
13D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Max Distance = 0.75 mm Max Distance = 0.75 mm Max Distance = 0.01 mm
Max angle = 20-degrees Max angle = 1-degree Max angle = 20-degrees
The Convert tool also has a Progress Bar and a Stop button for meshes that take longer to generate.
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Exporting a mesh
Use the Export tool to writea mesh file for the 3D printer.
To export a mesh:
1. Select a mesh
2. Click the Export tool
3. The Save As dialog opens
4. Browse to a folder and enter a file name
5. Click Save
Shrinkwrap
Some faceted models contain gaps that will cause problems for 3D Printing. For example, assem-
blies have multiple parts fastened together but there are small gaps between the component parts.
The Shrinkwrap tool allows you to create a single, faceted model that can be sent to a 3D printer. As
the name implies, Shrinkwrap creates a faceted wrapper around the model that closes gaps.
The human foot shown below is a faceted model from scanned data. Notice that there are many tiny
meshes.
The following example describes how Shrinkwrap can be used on the foot model that can be prin-
ted.
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To create a shrinkwrap
1Area of the user interface that enables you to modify functions specific to tools.
2Simple triangular face used to describe surface geometry in STL (stereolithography) file format.
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wrapped into a single mesh body.
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Customizing SpaceClaim
You can customize SpaceClaim to best suit your working style. Most customization is done on the
SpaceClaim options window, accessible from the File menu.
To customize SpaceClaim
1. Select SpaceClaim Options from the File menu to display the SpaceClaim Options window.
2. Click the type of option you want to set from the navigation panel on the left.
You can use the up and down arrow keys to navigate the left panel.
3. Modify the options on the page.
4. Click OK to save all your changes and close the window.
If you try to enter a value that is out of the allowed range in the Options panel1 or
the SpaceClaim Options dialog, you will see a red exclamation mark icon next to
the field. You can hover over the icon to see a tooltip that will explain the valid val-
ues for the option.
Option types
You can set the following option types:
Popular Change your application color scheme, set file options for
importing and exporting, grid size, application performance
(speed vs. graphics quality), and customize the tools that are
displayed while you are working in the Design window2.
Detailing Change options for annotations and drawing sheets.
Color Change the color of the SpaceClaim application window.
Snap Change the objects snapped to while you are sketching and
editing solids.
Units Set the units for dimensions, the sketch grid, and text height.
Support Set the search path for support files, such as standard thread
Files size tables.
Sheet Set the thickness, bend, and relief defaults for sheet metal com-
Metal ponents.
1Area of the user interface that enables you to modify functions specific to tools.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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Advanced Modify how your design changes are displayed in the Design
window, whether tools and hints are displayed, enable back-
ground loading, change the language, customize the Spin1,
Select, and Undo tools, reset the layout of the panels, and
adjust the license warning.
Customize Add or remove tools and commands from the Quick Access
toolbar.
Change the keyboard/mouse actions used for common nav-
Navigation
igation tasks.
Add-Ins Include or remove SpaceClaim add-ins.
License View2 and activate SpaceClaim licenses.
Resources Download sample designs, check for updates, contact
SpaceClaim, or view information about this version of
SpaceClaim.
1Tool used to re-orient your design in any direction, allowing you to view it from any angle.
2Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Popular options
Set the startup options, interface, application performance (speed vs. graphics quality), and cus-
tomize the tools that are displayed while you are working with your design.
Startup options
Show splash screen: Select this option to display the splash screen when you start SpaceClaim.
Show welcome screen: Select this option to display the Welcome window with links to tutorials,
training videos, and other support resources when you start SpaceClaim.
Check for software updates: Select this option to use your internet connection to check for
updates each time you start SpaceClaim.
1 Mode available from the Properties panel for a view on a drawing sheet. Use Rendering mode to
change the Graphics style for the view. Select Inherit if you want to link the graphics style to the par-
ent view. See Graphics styles.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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Report performance information to SpaceClaim: Select this option to share data, based on per-
formance, to help improve product reliability, performance and functionality. Shared data does not
contain any model or design information.
Interface options
Show tooltips: Select this option to display hints when you hover over tools, tool guides, and other
icons. They briefly explain what will happen when you select the tool and provide some hints on
how to use the tool.
Showpopup messages in status bar: ON by default. Select this option to display popup
messagesin the statusbar area(the lower left corner of the SpaceClaim window). These messages
provide hints and feedback while you work in SpaceClaim.
Show popup progress messages: ON by default. Select this option to display progress
messageswhenimporting files or using the Volume Extract tool.
Show tool KeyTips: Select this option to enable keyboard shortcuts. Pressing and releasing the Alt
will display shortcuts that can be used to access the Quick Access toolbar, the Ribbon groups, and
the tools in the Ribbon groups.
Show scroll bars: Check this option ON to add scroll bars to the Design window for panning left-
right and up-down.
Control options
Tool Guide position: Select Left, Right, Top, Bottom, or Not Shown.
Show view orientation in design window: Default is OFF.When selected, this optiondisplays a
view orientation gizmo, as shown below,in the design window. You can click a linear gizmo arrow to
rotate the design to a new orientation in 3D, or a rotational arrow to rotate the design in 90-degree
increments in the plane of the screen.
Show mini-toolbar on selection: Select this option to display a small toolbar near your cursor when
you right-click. The contents of the mini-toolbar depend on the tool you are using. You can click or
scroll the middle mouse button to hide the mini-toolbar, and it fades as you move the mouse away
from it. The mini-toolbar is shown in the image below.
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Show radial menu: Allows you to use the radial menu to change select modes while other tools are
active, and gives you quick access to the Pull1, Move2, Fill3, and Combine4 tools. If you select this
option, you can select one or both of the following methods to open the radial menu:
Show after holding left mouse button for N ms
Show after clicking right mouse button, while holding left mouse button down
Show cursor arrows: Select this option to display arrows next to your cursor that indicate the dir-
ections in which you can move your mouse to edit the selected object. The arrows also convey the
change in size that will occur if you pull in that direction.
Arrow transparency: Adjust the slider to control the transparency of the cursor arrows. Move the
slider to the right to make the arrows more opaque; move it to the right to make them more trans-
parent. The arrows are set to opaque in the image below.
Move handle size: Move the slider to increase or decrease the size of the Move handle relative to
the size of the Design window, as shown in the image below.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A tool used to translate or rotate geometry.
3Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
4A tool used to cut or glue geometry together.
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Grid1 guide: Change the position and size of the toolbar displayed for the sketch grid. You can set
the Position (Bottom, or Corner2), and the Size (Large, or Small). The defaults are Bottom and Large.
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General detailing options
You can customize the style of your annotations in a single design or set a custom style as the
default for all designs. You can quickly customize the style to conform to ASME1 or ISO2/JIS3 stand-
ards, or you can create a style by customizing note leaders, dimensions, and geometric tolerances.
1American Society of Mechanical Engineers standards for engineering drawing practices. You can cus-
tomize the style of your annotations to conform to ASME standards. See ISO, JIS
2International Organization for Standardization standards for architectural and engineering drawing,
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
3Japanese Standards Association standards for technical drawings. You can customize the style of
your annotations to conform to JIS standards. JIS defaults are the same as ISO, except that JIS uses
third-angle views while ISO uses first-angle views. See ASME, ISO.
4Information you can add to a drawing, such as notes, dimensions, geometric tolerances, center
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This Document1 to set options for the current design only.
4. To reset all options to predefined defaults, click one of the Defaults buttons to set all doc-
ument options to the default.
5. Set the remaining options.
6. Click OK to save all your changes and close the window.
View options
Default view projection:
First Angle to label the view by the direction you are looking. For example, if you are looking
front, you see the back of an object. Therefore, the back of the object is the "Front view."
Third Angle to label the view by the object. For example, the front of the object is the "Front
view."
Section2 line arrow size - Enter the length of the arrow on section lines.
Section line length - Enter the length of section lines.
Detail view3 name text height ratio - Set the ratio of a character's height to width. For example, a
value of 1.4 sets the character height to 140% of its width.
Default view note layout - Select One Line4 to display the detail name and scale on one line.
Select Two Lines to display the scale below the detail name.
1 A model file (.scdoc) that may contain any combination of design versions, associated drawing
area, magnifying a portion to show more detail. You create a detailed view from one of the other
views on the drawing sheet. See General view, Projected view, and Cross-section view.
4 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Default detail name note prefix - Select how you want the detail label to appear on the drawing
sheet.
Default view scale note prefix - Select how you want the scale label to appear on the drawing
sheet.
Detail view boundary note placement - Select how you want the detail name and scale inform-
ation to be positioned relative to the detail boundary.
Section cut line extension distance - Enter the length.
Section line arrow direction - Choose either Away from cut line or Toward cut line.
Cosmetic thread display standard Select a value from the drop-down.
ISO Conventional
ASME Simplified
JIS Conventional
GB Conventional
ASME Simplified is the same as ISO and JIS Conventional display standards.
Default projected view arrow style - Select the style you want to use for the projected view arrow-
heads from the drop-down list.
Show projected view name - Check whether or not to show the projected view name.
Show projected view arrow - Check whether or not to show the projected view arrow.
Default projected view name prefix - Enter a new prefix or choose one from the dropdown list.
Show auxiliary view name - Check whether or not to show the auxiliary view name.
Show auxiliary view arrow - Check whether or not to show the auxiliary view arrow.
Default auxiliary view name prefix - Enter a new prefix or choose one from the dropdown list.
Projected/auxiliary view arrow length - Enter the length of the arrow on projected and auxiliary
views.
Annotation options
Default text height - Enter the height of the annotation text.
Leader circle size - Enter the size of the circle that connects note leaders to faces.
Leader arrow length - Enter the length of the arrow on note leaders.
Leader arrow width - Enter the size of the arrowhead on note leaders.
Leader shoulder length - Enter the length of the line from the note text to the note leader arrow.
Leader textbox gap - Enter the size of the margin between the note text and the beginning of the
note leader.
Center line extend- Enter the length that a center line will extend past the edge of the object.
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Default arrow fill style - Select the style you want to use for the arrowheads on note leaders from
the drop-down list.
Default dimension arrow shape - Select the shape you want to use for the arrowheads on dimen-
sions and leaders from the drop-down list.
Default dimension text location - Select how you want to align the note leader text with the note
leader line from the drop-down list.
Fallback font - Select the font you want to use if the new window font is not available.
Virtual sharps rendering style - Select the symbol you want to use to indicate the virtual sharp.
Datum symbol1 frame - Select the frame style for datum symbols.
Datum symbol attachment - Select the attachment style for datum symbols.
Show thread designation in thread diameter - Choose whether thread designations are shown
instead of thread diameters:
Never: Show the diameter and not the thread designation.
Always: Show the thread designation instead of the diameter.
Per thread table: Use the value for ShowThreadDesignationInDiameterDimensions in the
thread table XML file. The value can be set to true or false.
If units match: Show the thread designation if the system units match the units from the
thread table.
Per thread table if units match: Show the thread designation if the units match and if the
ShowThreadDesignationInDiameterDimensions value is true.
Datum2 Callout text height ratio: Controls how many times larger the callout circle should be com-
pared to the text height.
Datum Target3 default point size: Controls the point size used by datum target points, lines, and
circles. Default point size can be overridden on a per object basis.
Datum Target area default hatch spacing: Controls the hatch spacing for circular and rectangular
datum targets. Default spacing can be overridden on a per object basis.
Datum Target area default hatch angle: Controls the hatchangle for circular and rectangular
datum targets. The defaultangle can be overridden on a per object basis.
Datum callout leader arrow shape:Controls the arrow shape of leaders connected to datum tar-
gets.
Welding symbols standardChoose either AWS or ISO.
1 Symbol attached to a point, axis, or plane that must be referenced for machining and inspection.
2 Object that is assumed to be an exact size and shape, and be in an exact location, that is used to loc-
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Enforce dimension line - Check the box to use the European standard of keeping the dimension
line when the extension lines are shown.
Tight gap between dimension line and text - Check the box to shrink the gap between the dimen-
sion text and witness lines.
Horizontal dimension text - Check the box to keep all annotation text oriented horizontally.
Override layer color for annotations - Check the box to set all annotation text to the color selec-
ted shown in the Annotation color control. If you choose to override the layer color, select the color
used for the override from the Annotation color control.
Extension line gap - Enter the size of the margin between geometry and the end of dimension
lines.
Extension line extent - Enter the length that the dimension lines cross each other.
Dimension1 line extent - Enter the length of the arrow that appears outside the dimension lines.
Dimension text offset - Enter the distance between the dimension text and its leader line.
Foreshortened radial dimension center size - Enter the size of the cross shown to represent the
center.
Default chamfer dimension style - Choose either Linear or Normal2 to chamfer.
Default chamfer dimension text format - Choose between:
<length> X 45
C <length>
Show zero value for base ordinate dimension - Display the baseline dimension as a 0.
Show common dimension line for ordinate dimensions - Display all dimensions along the same
line.
Check Rotate3 text if you want the dimensions to be displayed along the line instead of per-
pendicular to the line.
Show datum target endpoints - Checkbox for showing or hiding the endpoint.
Hide annotations behind model - Checkbox to allow solid geometry to hide annotations that are
behind the geometry. For printing, set the Print as image to Yes in the Printing Options to show
annotations as hidden in the print.
1 Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
the vector that is perpendicular to the plane tangent to the surface at the selected point.
3 Design: Using the Rotate tool to spin a design 90 degrees in the plane of the screen. You can rotate
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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Linestyle options
Default thick lineweight - Enter the default width for thick lines.
Default medium lineweight - Enter the default width for medium lines.
Default thin lineweight - Enter the default width for thin lines.
Type of object - From the drop-down, select an object type, then select the Line style and Thick-
ness for that object.
Only a Thickness option is available for Crosshatching.
Options forDetail view clipping edges apply to all clipping edges of partial views. You can
also set a Color for the clipping edges.
Only a Thickness option is availablefor Area cross section border lines.
Only a Thickness option is available for Cross section arrow tips.
The values in the Trim back section control the line weight for side offset handles.
Thick-Empty-Thick lines look like this:
Thick-Thin-Thick lines look like this:
Line style: Selecta line style for the object. For example, when working with Wireframe1, Hidden
Line, or Hidden Line Removed visibility modes, you can now select a line style to show the edge(s)
of a designs partial view. This feature enables you to easily identify which parts of the model are cut
by the partial clipping boundary. Non-solid line styles can help to differentiate a detail view with
clipped edges when in wireframe mode.
To enable the display to view while workingwith your design:
Select Lineweight in the Show group in the Display tab
Select Hidden Line, Hidden Line Removed or Wireframe from the Graphics drop down in
the Style group in the Display tab
If you try to enter a value that is out of the allowed range in the Options panel2 or
the SpaceClaim Options dialog, you will see a red exclamation mark icon next to
the field. You can hover over the icon to see a tooltip that will explain the valid val-
ues for the option.
1View mode in which all edges of the part or assembly are displayed.
2Area of the user interface that enables you to modify functions specific to tools.
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Drawing sheet size and format options
The drawing sheet size and format options allow you to choose a drawing sheet layout.
To use a pre-defined drawing format that has been saved as an .scdoc file, select Use external
format and select a format from the list or click Browse to choose a file.
To create drawings without a format, select No format and select a size and orientation, or set
a custom width and height.
Deselect Show SpaceClaim -provided default formats in the user interface if you don't
want to list drawing sheet formats that were installed with SpaceClaim in the external formats
selection list.
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Modular grid options
Modular grid options allow you to change how modular grids appear by default in your drawings.
When you change these options, all new modular grids will use these settings; existing grids in your
drawings will not change.
Most of these options are also found in the properties for a grid. To change one instance of a mod-
ular grid, see Displaying a modular grid.
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Horizontal text location: Show labels for the bottom of grid lines, the top of grid lines,
both, or neither.
Vertical text location: Show labels for the left end of grid lines, the right end of grid
lines, both, or neither.
Axis1 labels: Override X, Y, or Z with your own labels.
Negative and positive prefixes: A prefix shown before the distance on a grid label.
Negative, positive, and zero suffixes: A suffix shown after the distance on a grid label.
Modular grid description label: A label shown next to the section line when you show a
modular grid on a cross section view.
Automatic creation for new views:Select an option for displaying modular gridsfor
all new views in drawing sheets.
Automatically show modular grid when two grid directions are parallelto the
sheet: Two of the X, Y, or Z axes in the view must be parallel to the drawing sheet
to display the modular grid.
Automatically show modular grid when at least one grid directions are par-
allelto the sheet:The X, Y, or Z axis in the view must be parallel to the drawing
sheet to display the modular grid.
Do not automatically show the modular grid
Automatically show modular grid description: If selected, then the description label is
displayed next to the section line for a cross section view.
Show balloons around grid labels: Show circles around grid labels.
Automatically show origin: Show the legend axis on the lower left corner of the view.
3. Click OK to save your changes.
1 Straight line that an object rotates around or that objects are regularly arranged around. See Align-
ment axis.
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Appearance options
You can adjust SpaceClaim's appearance, such as its menu bar style and color schemes. This options
page also contains placeholder elements for future color customization options.
General
Ribbon style: Choose between Fluent (Office 2007) or Scenic (Office 2010), or Windows 8 (Office
2013) style ribbon bar styles.With the Scenic style, the File menu provides a Recent menu item,
which displays Recent Documents (lists the name and location of all recently opened files) and
Recent Places (lists a history of all recently visited folders).
Color scheme: Select Silver, Blue, Black, or Custom Colorfrom the menu.
Reset Docking Layout1: Click this button to return the layout of the docking panels and SpaceClaim
windows to their original locations.
Show cross sections in sketch: Display selectable section curves at the intersection of the section
plane and bodies while in Sketch mode2.
Show coaxial face groups: Display faces that share an axis with blue shading.
Show arc centers: Display small crosses on the sketch grid at the centers of circles, ellipses, poly-
gons, and arcs.
1 2D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
2Mode for drawing in two dimensions using the sketching tools on the sketch grid. A sketch is a col-
lection of lines and other 2D objects on a sketch grid. Sketching creates regions that can be pulled
into 3D. When you pull your sketch into 3D with the Pull tool, regions formed by intersecting lines
will become solids and lines will become edges.
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Show section points: Toggle the display of points that represent tangent edges in Sketch and Sec-
tion modes.
Show occluded mesh selection: Show mesh selection highlighting through objects. When the
option is On, hidden mesh selections are shown. When it is Off, hidden mesh selections remain hid-
den.
Fill1 cross section: Display cross section area with a filled appearance in Section mode2 and Sketch
mode.
Add tool graphics to scene image: When copying the scene from a window, include the tool ele-
ments in the image.
Colors
Design3 color scheme: Select a color scheme from the menu. This option controls the color scheme
used in the Design window4. You can choose between two pre-set color schemes: White Back-
ground or Black Background. Elements displayed in the design area will change to colors that work
well for the background color.
You can change the colors for other elements. Click the color next to an individual element and
choose a new color from the drop-down. Select colors from the Custom, Web, or System palettes.
Click Reset to change all the colors back to the SpaceClaim defaults.
Highlight and Select scheme: Select a scheme from the drop-down menu. Classic and Default can-
not be modified. Custom allows you to modify color options to create your own scheme. Use
Ctrl+Shift+H to toggle through schemes in the following order: Classic; Default; Custom.
Mesh back face color: Enable or Disable the ability to show mesh back faces in a different color and
choose which color.
Mesh Highlight and Select scheme: Choose the Classic or Default scheme, or choose Custom and
set the following:
Highlighted mesh
Highlighted selected mesh
Selected mesh
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
2See Section
3 2D or 3D model that contains at least one top-level component.
4Area in the user interface that displays your model or assembly. Also known as Workspace.
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Selection options
You can adjust SpaceClaim's selection settings, such as the cursor Hit radiusand the tolerance used in
Power Selection.
To setselection options
1. Select SpaceClaim Options from the File menu to display the SpaceClaim Options window.
2. ClickSelection in the navigation panel on the left.
3. Modify the options on the page.
4. Click OK to save all your changes and close the window.
General
Hit radius: Type the number of pixels your cursor can be from the object you want to select.
Select edge loops using mouse scroll wheel: This option is ON by default. It allows you to hover
over an edge and use the mouse scroll wheel to cycle through the possible loops that include that
edge. You can click a pre-highlighted edge loop to select it. If you are using a multitouch machine,
you can select edge loops by double-clicking OR double-tapping the first edge of the edge loop
you want to select.
Show previous selections with prehighlight hint: This option is OFF by default. If it is enabled,
SpaceClaim will remember previous selections that were used for some operation. For example,
select several faces and moved them. The next time you select one of the faces, the others will pre-
highlight.
Power Selection
Automatically calculate Power Selection results: Select this option to automatically display objects
in the Selection panel. You do not need to click to search when power selecting. Objects similar
to the selected object are automatically displayed in the Related list. This option is on by default.
Power Selection relative tolerance: Type a percentage to change the relative tolerance used when
searching in the Selection panel. Enter a non-zero percentage to find objects with similar, but not
exactly the same dimensions when power selecting. For example, if you enter 10% in this option
field, select a 10 mm radius round in your design, then click in the Selection panel, rounds with a
radius between 9 mm and 11 mm will be returned in the All rounds equal to 10 mm results list. The
default is 1%. Adjust this value to 0% to detect perfect rounds exactly or increase it to find imported
rounds.
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Mesh
Mesh selection granularity: Allows you to control the scope of selection in meshes.
Fine: Shows the selection hot spot and allows selection of mesh facets, edges, and vertices.
Coarse: Allows selection of mesh facets only.
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Snap options
You can set snapping options for sketching and editing solids. Units for snap options are set by your
Units options for all new documents.
If you try to enter a value that is out of the allowed range in the Options panel2 or
the SpaceClaim Options dialog, you will see a red exclamation mark icon next to
the field. You can hover over the icon to see a tooltip that will explain the valid val-
ues for the option.
1 Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Area of the user interface that enables you to modify functions specific to tools.
3A tool used to translate or rotate geometry.
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Line1 - Snap points along lines (at intersections with sketch grid) indicated by rectangles
End point - Snap points at all end points indicated by squares
Midpoint - Snap point at center of lines indicated by triangles
Arc2/circle center - Snap points at center of arcs and circles indicated by circles
Tangent3 from end point - Snap points at tangent angle to end points indicated by tan-
gent guides
Perpendicular from end point - Snap points perpendicular angle to end points indicated
by perpendicular guides
Tangent/perpendicular from line - Snap points at tangent and perpendicular angles
along lines indicated by tangent and perpendicular guides
Parallel to line - Lines parallel to the sketched line indicated by highlighting
Parallel to grid - Snap enabled parallel to the grid when snap to grid is disabled
Grid4 - Snap enabled to the grid
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tangent arc.
3Line that touches a curve (arc or circle) at only one point, without crossing over, and is per-
pendicular to the radius at the point of tangency. You can sketch a line tangent to a curve or you can
sketch an arc tangent to a line or curve.
4See Sketch grid
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while editing solids:
Face1 parallel - Snap to a parallel face
Rotate2 parallel to face - Snap to a parallel face when rotating
Rotate perpendicular to face - Snap to a perpendicular face when rotating
Edge3 - Snap to any edge
Cylinder radius - Snap to the radius of a cylinder
Round4 radius - When creating a round, snap its radius the value of an existing round on
the component
1Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
33D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
5The vector that is perpendicular to a flat plane at the selected point. In the case of a non-flat plane,
the vector that is perpendicular to the plane tangent to the surface at the selected point.
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Examples
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Snapping to an existing diameter
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Units options
You can set the units for dimensions, the sketch grid, and text height.
To customize units
1. Select SpaceClaim Options from the File menu to display the SpaceClaim Options window.
2. Click Units from the navigation panel on the left.
3. Select one of the following from the Units settings for drop-down list:
All New Documents to create a default detailing style for all your designs. These set-
tings will not affect any currently open documents.
This Document1 to set options for the current design only.
4. Modify the options on the page.
5. Click OK to save all your changes and close the window.
If you try to enter a value that is out of the allowed range in the Options panel2 or
the SpaceClaim Options dialog, you will see a red exclamation mark icon next to
the field. You can hover over the icon to see a tooltip that will explain the valid val-
ues for the option.
Units
Type: Select Metric or Imperial from the menu.
Length: Select the default units used for length. Angles are always shown in degrees. For SCDM only,
a checkbox to Use project units when available will be active only when you are modifying settings
for all new documents. The option will be disabled by default.
Decimal/fraction: If you use Imperial units, you can select Decimal or Fraction to display distance
measurements that are less than 1 unit.
Angle: Select from the following options. For SCDM only, a checkbox to Use project units when
available will be active only when you are modifying settings for all new documents. The option will
1 A model file (.scdoc) that may contain any combination of design versions, associated drawing
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be disabled by default. Note1: When radians are chosen, their angle dimensions will show the appro-
priate values and unit suffix (rad).
Degrees
Degrees/Minutes/Seconds
Degrees/Minutes
Radians
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
your design.
3International Organization for Standardization standards for architectural and engineering drawing,
including guidelines for dimensioning and tolerancing. You can customize the style of your annota-
tions to conform to ISO standards. See ASME, JIS.
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Use Dual dimensions: Select this option to display annotation dimensions in both Metric and Imper-
ial. The unit type you have selected is displayed first and the other is displayed in square brackets.
You can see a preview of the display below this option category.
Secondary precision: The number of decimal places you want displayed for distance measurements
for the secondary units.
Show nearest fraction: Check this option to show the nearest fractional value Less Than the nominal
dimension and the nearest fractional value Greater Than the nominal dimension. It allows for Ruler-
style dimensions. For example, if you were to lay a ruler down and the distance falls between the
marks on the ruler, these values tell you the nearest marks on either side of the dimension value.
Fraction: Enter a fraction between 1/128 and 1/2. The default is 1/16, which is a common ruler
increment.
From both sides: Show fractions on both sides of the nominal dimension.
From closest: Only show the fraction that is closest to the nominal dimension regardless of
which side it is on.
Grid
Reset to Defaults: Click this button to reset the grid settings to the SpaceClaim defaults.
Minor grid spacing: Type the distance you want between the smallest grid lines.
Number of grid lines per major: Type the number of smaller grid lines between larger, darker grid
lines.
Text
Text height units: Select a unit type for note text.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
22D or 3D model that contains at least one top-level component.
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Sheet metal options
You can set the wall thickness, bend, and relief defaults for sheet metal components. These defaults
can be changed for each component or bend by selecting the component or bend and modifying
the property values in the Properties panel1. Units for sheet metal options are set by your Units
options for all new documents.
Options in the Basic Defaults section apply to all new designs, and persist after you close
SpaceClaim. Options in the Relief Defaults section apply only to new designs in the current session.
If you try to enter a value that is out of the allowed range in the Options panel2 or
the SpaceClaim Options dialog, you will see a red exclamation mark icon next to
the field. You can hover over the icon to see a tooltip that will explain the valid val-
ues for the option.
Basic Defaults
Thickness: Type a value for the default wall thickness of sheet metal parts.
Bend Table: Specify an existing Bend Table as the default for new parts.
K-Factor (for R=T): Type a value for the K-factor3. The K-factor is a value between .25 and .50 that
is used to calculate the bend radius. K-factor is a percentage of the metal thickness and depends on
factors such as the material and type of bending operation.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
2Area of the user interface that enables you to modify functions specific to tools.
3Parameter of bends in a sheet metal part used to calculate the bend radius. K-factor is a percentage
of the metal thickness and depends on factors such as the material and type of bending operation.
Relates to the depth of the neutral axis; a line within the sheet where the length does not change
when the sheet is bent. The inside of the bend is under compression, the outside is under tension,
and the neutral axis occurs somewhere between the midpoint of the material (K-factor=0.50) and a
point closer to the inside of the bend (K-factor=0.25).
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Bend radius: Type a value for the default bend radius. The value is a Thickness ratio by default, but
you can select Value to enter an absolute value.
Split1 face gap: Set the default gap created when you bend a split face, which is shown as C in the
image below.
Junction gap: Set the default gap created in Full, Partial, and No Overlap Junctions and Flanges.
Thickness ratio to change the gap based on the thickness of the wall.
Value to specify the exact width of the gap.
Junction overlap: Set the percentage of overlap in Partial Overlap Junctions. The default is 50%.
For individual Partial Overlap Junctions, you can change the Overlap Proportion property in
the Sheet Metal properties panel with the Junction selected.
When the Bend Radius is set to Thickness ratio and you change the sheet metal
part thickness for the part, the value for the Inner Radius now changes in the Sheet
Metal Properties panel. In other words, changing the part thickness property will
not change all the bend radii, but the displayed bend radius changes to show that
there is a problem for you to fix. You can fix them by selecting the desired bends
and changing their properties manually.
Relief Defaults
Bend Relief: These values are the defaults used when you create a bend. Select the default Type,
Width, and Depth from their menus. You can change this type for an individual bend relief by select-
ing the bend relief with the Pull2 tool and clicking a different option in the Options panel.
In the images below, A is the width and B is the depth of the bend relief.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
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Square relief Rounded relief
Corner1 relief: Set the default depth of corner reliefs, which is shown as D in the image below.
If you change the width or depth for these option you can select:
Thickness ratio to change the relief width and depth based on the thickness of the wall.
Value to specify the exact width and depth of the bend relief.
Export
Round2 all sharp corners at DXF3 export: Select this option to round all the edges in your design
whose neighboring faces are not co-planar when you export a DXF file. You can set the round radius
values if you select this option.
Colors
Select highlighting colors to use on sheet metal designs. To distinguish between corner reliefs and
edge reliefs, select two different colors. Colors on designs will appear more saturated than the col-
ors shown in the sheet metal options.
interior corner is known as a fillet. Rounds and fillets are both called rounds. See Fillet, Constant-
radius round, Variable-radius round.
3 Drawing Interchange Format or Drawing Exchange Format. CAD data file format developed by
Autodesk for enabling data interoperability between AutoCAD and other programs. You can open
and insert drawings, parts, and assemblies.Drawings can be inserted as layouts. You can export parts,
assemblies, drawing sheets, and 3D markup slides.
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Click Reset Colors to restore the default colors.
Unfold Layers
Assign default layer colors and linestyle for:
Bend Lines-Up
Bend Lines-Down
Forms
Overall Dimensions1 (color only)
Bend Dimensions (color only)
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
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Navigation options
SpaceClaim allows you to customize how you spin, pan, and zoom. You can customize which mouse
button/keypress combinations are used as shortcuts for these tools, or you can select a theme to
match another CAD application you are familiar with.
your design clockwise or counterclockwise. Object: Using the Move handle to spin an object around
an axis.
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8. Select your Clip1 with Volume, or, ClipView options:
Preview color: Select a ClipView preview color to set the preview color of the sphere
representing your selected ClipView.
Clip selection: Trims the visible and selected surfaces inside a Clip Volume by the Clip
Volume boundary. If you select this option, you are working in Clip Selection mode, and
you can toggle Clip selection and Zoom to fit from the Misc section of the Properties
panel2. If you do not select this option, you are working in Clip Interactive mode. In this
mode, you cannot modify options from the Misc section of the Properties panel. When
you select a face within the boundary, the entire face (unclipped) displays.
Zoom to fit: Changes the behavior of the ClipView>Locate function. If this option is
selected, then the Clip Volume is moved to the center of the graphics window and is
magnified for the user; when Zoom to Fit is chosen. If it is not set, then the Clip Volume
is only centered, and not magnified.
9. Click OK to save all your changes and close the window.
1 Hide all geometry in a design above or below the grid or selected plane.
2Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
3Object that encloses volume. A surface becomes a solid if it encloses volume.
43D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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To create a custom theme
Modify the key and mouse shortcuts shown in the Theme1 list for any theme. Custom is displayed as
the selected Theme. Your changes are saved immediately.
Modify the Spin, Pan, and Zoom settings to set the mouse and key shortcuts used for those actions.
You can also change the Zoom-in drag direction and the Zoom-in wheel direction to Upward
(turning the mouse wheel away from you zooms in) or Downward (turning the mouse wheel
towards you zooms in).
1Set of view navigation options used for spin, pan, and zoom.
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Advanced options
Modify how your design changes are displayed in the Design window1, whether tools and hints are
displayed, enable background loading, change the language, customize the Spin2, Select, and Undo
tools, reset the layout of the panels, and adjust the license warning.
If you try to enter a value that is out of the allowed range in the Options panel3 or
the SpaceClaim Options dialog, you will see a red exclamation mark icon next to
the field. You can hover over the icon to see a tooltip that will explain the valid val-
ues for the option.
General
Animate changes to view projection: Select this option to animate the steps when you select a
view.
Show previous selections with pre-highlight hint: Select this option to highlight all the geometry
you last acted on that includes the selected vertex, edge, or face. If you click again with the Select
tool, the previously selected group will be selected for you with that one click.
Auto-extrude/revolve sketches in Section mode4: Select this option to automatically extrude or
revolve in section mode. As you sketch in Section mode, lines that begin on an existing edge are
extruded to form surfaces, and closed surfaces form solids. If the line begins on a solid, the line is fin-
ished automatically when you click another point on the solid. To automatically revolve, the sketch
must be attached to a revolved face.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Tool used to re-orient your design in any direction, allowing you to view it from any angle.
3Area of the user interface that enables you to modify functions specific to tools.
4 See Section
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Maximum undo steps: Type the number of actions you want available for undo. We recommend
that this value be set to at least 50. To enable your changes, you must restart SpaceClaim.
Language: Select a language from the menu. The SpaceClaim user interface and online help display
in the selected language. For SCDM only, a check box will appear to Use Workbench Language Set-
ting; it will be enabled as default.
Reset All User Settings: Reset all modifiable user settings toa default state. To apply the updated
settings, you must restart SpaceClaim.
Export User Settings: Export a SpaceClaim user.config file (XML format) for editing and/or
future import.
Import User Settings:Apply non-default, customized selections that are unique to an individual
user.A valid SpaceClaim user.config file (XML format) must be available for import. User-
.config file location can vary depending on SpaceClaim installation, but generally, this file type is
stored in your local AppData directory. Once you locate theuser.config file you want to import,
or, enter the name of the user.config file in the File Name text box, click Open to import the
file.
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6. Select all the settings folders and delete them.
4. Open a new SpaceClaim session and see the results of your user.config file.
Once a user has a specified central config file, any changes they make will persist. However, set-
tings within tabsrestricted by 'panel.config' cannot be overridden.
1Constrain to objects, angular and linear increments, or grid points while you are sketching or edit-
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
2Modeling engine by Dassault Systmes. You can import and export CATIA files.
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<PanelName>Snap</PanelName>
<PanelName>FileOptions_CATIA</PanelName>
</PanelsToDisable>
All of the option panel names are listed below. Use them to customize panel.config as you like.
Place the file in the same location as the admin.config where your Environment variable points.
Popular
Detailing_General
Detailing_SizeAndFormat
Detailing_ModularGrid
Appearance
Snap
Units
SheetMetal
Navigation
Advanced
FileOptions_General
FileOptions_ACIS1
FileOptions_AutoCAD2
FileOptions_CATIA
FileOptions_IGES
FileOptions_JTOpen
FileOptions_OBJ
FileOptions_Parasolid3
FileOptions_PDF
FileOptions_ProEngineer
FileOptions_Rhino
FileOptions_SketchUp
FileOptions_STEP4
FileOptions_STL
1Modeling engine by Spatial Corporation. You can import and export ACIS files (.sat and .sab).
2Software application for 2D and 3D design and drafting by Autodesk, Inc. AutoCAD's native file
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
3Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
parts and assemblies.
4Standard for the Exchange of Product model data (ISO 10303). Defines a methodology for describ-
ing product data. You can select the STEP protocol when you export designs.
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FileOptions_VRML
SupportFiles
Customize
AddIns
License
Resources
SpaceClaim Labs
Pull Tool
Select Automatic, Add, Cut, or No Merge to set the initial state of Pull1. The Automatic option
selects by default.
Animate Full Pull: Select this option to animate all the steps when you select the Full Pull option to
revolve, sweep, or blend your design.
Behavior
Preview before modifying: Select when you want interim calculations performed when modifying
solids from the menu. If this option is turned on, the preview of a change is displayed as a rough
wireframe model rather than a rendered, 3D model. If you work with very large designs, a wireframe
preview can be faster than doing the calculations necessary to render the change as a shaded 3D
model. Select:
Auto to allow SpaceClaim to determine when to render the preview based on the size of the
component and the capabilities of your graphics card.
On to always display changes as rough wireframe previews rather than rendered previews.
Off to always render the preview instead of displaying it as a wireframe model.
Enable geometry convergence: Select this option if you want SpaceClaim to help you when you are
moving solids together so that the edges (such as rounds) converge perfectly. If this option is
enabled, when you are moving solids together, SpaceClaim will display a progress bar as it performs
the convergence steps. When the option is enabled, if the geometry fails while dragging (using the
Pull or Move2 tool) beyond a certain point, SpaceClaim will figure out the last value at which the
geometry can be created and will set it at that point. With the option disabled (default), you can
drag beyond the geometry failure when the geometry disappears.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A tool used to translate or rotate geometry.
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Show cross sections in sketch: Select this option to display cross sections of solids with hatching.
You might want to disable this option if you are working with complicated cross-sections.
Show coaxial face groups: Display faces that share an axis with blue shading.
Fill1 cross section: Controls the visualization of a cross-sectioned solid in Section mode. If this
option is on and you view a section through a body, the body is filled with color.
Show arc centers: Select this option to display small crosses on the sketch grid at the center of
circles, ellipses, polygons, and arcs.
Offset2 edges by geodesic calculation: With this option selected, all the points on the offset edge
are the same distance from the initial edge. In the examples below, the original edge is highlighted
in green, the regular offset is shown in orange, and the geodesic offset is shown in blue.
Top view direction: Allows you to change the top view to Z or Y. This setting is saved with the doc-
ument and only applies to new documents. You may want to change this setting when you import
drawings from other CAD applications that use a different upward direction. This option is auto-
matically set to Y when you run SpaceClaim with an ANSYS license. This gives your design the same
orientation in SpaceClaim and ANSYS.
Examples
1 Use the Fill tool to simplify or clean up geometry by extending surrounding faces to eliminate a
selection. The selected region is filled in or healed with the surrounding surface or solid.
2 Distance an edge, segment, or curve is moved or copied.
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Extruding while sketching in Section mode
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Import and export options
You can open and insert files from many other modeling applications into SpaceClaim for editing,
and save your SpaceClaim designs as many different file types. If you work frequently with non-
SpaceClaim files, we recommend that you set your file options to optimize the importing and
exporting process for your needs.
If you try to enter a value that is out of the allowed range in the Options
panel1 or the SpaceClaim Options dialog, you will see a red exclamation mark
icon next to the field. You can hover over the icon to see a tooltip that will
explain the valid values for the option.
1Area of the user interface that enables you to modify functions specific to tools.
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option is turned off.
Create multiple documents when importing assemblies to open or insert a non-
SpaceClaim assembly as multiple documents. When you save your design, click Refer-
ences to adjust where the documents are saved.
Use matching SpaceClaim documents for faster import if a design contains an
external component that was previously imported and converted to the SpaceClaim
.scdoc format,and you want to re-use that previously imported file.
When SpaceClaim is integrated with a manufacturing application, this option is
ignored. In the manufacturing use case, it is common to alter geometry to accom-
modate manufacturing processes and save the model with the same name. If this
option is on, it could cause the manufacturing version to be overwritten.
Automatically save imported documents to immediately save an opened or inserted
non-SpaceClaim file to an SCDOC file1. (If you do not select this option, then opened or
inserted files are not saved until you save the design.) Make sure that Save imported
document and load as lightweight is NOT checked if you do not want to save any
imported documents.
Improve imported data to improve a file when it is opened or inserted. You can
choose to have SpaceClaim Clean and simplify geometry, Stitch nearby surfaces
together, and Find coincident surfaces within a tolerance that you specify. De-select-
ing this option imports the file without improvements so the file appears more quickly,
but you may have to perform the improvements manually.
Use multi-threading: Improve performance when importing large CATIA2 V5,
Pro/ENGINEER, SolidWorks, or Solid3 Edge4 assemblies by running translation in mul-
tiple threads
Use lightweight assemblies for SpaceClaim documents: If you open a SpaceClaim doc-
ument with external components, the external components will be opened as light-
weight.
Use lightweight assemblies for imported documents: If you select this option, then
you can select one of the following load methods:
1File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
2Modeling engine by Dassault Systmes. You can import and export CATIA files.
3Object that encloses volume. A surface becomes a solid if it encloses volume.
43D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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Save imported document and load as lightweight: When this option is selected,
the imported file will be opened in memory. An SCDOC file will be created for
each part in the file, saved, and then loaded as lightweight, which frees the heavy-
weight data from memory. You will see an entirely lightweight assembly. If you
then right-click on one of the lightweight components and select Load Com-
ponent1, then the part will be fully loaded very quickly. Also, this method displays
the color of imported parts. The methods below do not. PMI2 information cannot
be imported with a lightweight model.
Lightweight assembly3 structure and geometry: This method imports the doc-
ument just like in the above option, creating lightweight parts in SpaceClaim, but
no SCDOC files are created or saved. As a result, this option uses less memory than
the above method when importing the document; however, if you use Load Com-
ponent on one of the lightweight components, the entire document must be re-
imported in order to get all of the data for the component. Loading the com-
ponent can be very slow. This method is recommended if you intend only to use
the lightweight facets and not the heavyweight geometry or if you are working
with smaller imported documents. Since an SCDOC is not created and saved, you
are able to toggle Off the display of these lightweight components using the
checkbox in the Structure Tree.
Assembly4 structure only: Only the component name and hierarchy is created.
No lightweight facets are created.
Allow import of hidden components and geometry to open or insert hidden
1 Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
2Product Manufacturing Information. You can import PMI if you check the Import Part Manufacturing
Enable lightweight assemblies option to load only the component's graphic information. This
improves performance of large and complex assemblies for quicker viewing. When you are ready to
work with the component, you can load the geometry information.
4 Hierarchy of components and subcomponents showing relationship within a design, as shown in
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
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components within CATIA v5, Parasolid1, SolidWorks, and SketchUp files, and turn off
their visibility in the Structure tree2.
Objects to be imported has checkboxes for:
Free curves
Points
Planes
Axes
Coordinate systems
Object3 names
Improve data on export to improve a file when it is exported. This allows you to turn
off the behavior if you don't want to merge faces and edges before a model is expor-
ted, such as exporting to Rhino.
Allow export of hidden components and geometryto save components that have
their visibility turned off in your design as hidden components when you save them as
any other file type. This option is supported for ACIS4, Rhino, SketchUp, and SAT/SAB
formats.
Select Import object names to import CATIA files with object names.
Select Export object names to export CATIA files with object names.
1Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
3Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
4Modeling engine by Spatial Corporation. You can import and export ACIS files (.sat and .sab).
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Split1 body name by the following characters to insert the character between the part
name and the body name, when the names are different. For example, with the character
set to a period, the name would be part.body. If you deselect this option, then the com-
ponent name of imported components and solids are the same in the Structure tree.
Export part manufacturing information
Version to set the format of exported designs.
1 Using the Combine tool to split solids or surfaces. You select a solid or surface to use as a Cutting
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
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Insert polyface mesh, 3DFace and Solidentities onto drawing sheets as: Select how
you want to importthese entitiesonto drawings sheets.
Insert hatch entities as: Select the behavior forhatch identities.
Center imported data: This is useful for AutoCAD files that have models positioned out-
side of the SpaceClaim modeling range (+/- 1km). The center of the bounding box for
the imported data is moved to world origin coordinates (0, 0, 0). This option is ON by
default.
Allow default code page conversion: This setting needs to be on in order to support
text entities and table names that require a code page conversion. The latest version of
Teigha has removed the need for this but the current version of RealDWG still needs it.
Associate dimensions to geometry: Import associated dimensions
Substitute font: Select a font to use when the original font in the DXF1 file is missing.
3. Set the Export options:
Version: Select the AutoCAD version to set the format of exported designs.
Save as Black and White: Remove color information from exported designs.
Associate Dimensions2 to Geometry: Select dimensions to associate with adjacent geo-
metry.
Include Drawing Format: On by default.
Scale3 Output 1:1: Off by default. Set the output of your AutoCAD files to a 1:1 ratio.
Export solids as: Choose either Solids or Hidden line curves
When saving a drawing as a DWG4 or DXF file, you can also access the last two
Exportoptions by choosing Save As from the File menu; from the Save As dialog
box, click the Options button.
1Drawing Interchange Format or Drawing Exchange Format. CAD data file format developed by
Autodesk for enabling data interoperability between AutoCAD and other programs. You can open
and insert drawings, parts, and assemblies.Drawings can be inserted as layouts. You can export parts,
assemblies, drawing sheets, and 3D markup slides.
2 Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
3 Solid or surface: Change the size of the selected object using the Pull tool. You can scale dynam-
ically or by entering a scale value. Drawing sheet or cross-section views: Magnify or shrink the view
by selecting a View in the Structure tree and editing the Properties panel.
4AutoCAD native drawing format. You can open and insert drawings, parts, and assemblies. Drawings
can be inserted as layouts. You can export parts, assemblies, drawing sheets, and 3D markup slides.
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Set the Translation technology for Import and Export:
Teigha (Associated Dimensions) to use Teigha 3.4.0 libraries.
Autodesk Real DWG to use Autodesk's translator. Importsupports associated
dimensionsin your design. Use this option to import DWG files with 3D bodies. For
export it will disconnect dimensions from the geometry in your design.
1 Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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1. Select IGES in the panel on the left.
2. Select an Import Method:
Use facewise connections to attempt to stitch everything together and make a solid if
possible. With this option selected, the import may fail if the model is corrupt.
Import faces independently to import models as a collection of individual surfaces,
skipping only the surfaces that are corrupt.
3. Set Export options
1. Export using JAMA IGES subset: Check option On or Off
2. Select an Export SpaceClaim body option:
Manifold Solid B-Rep Object (MSBO - Type 186): MSBO defines a manifold
body with all the necessary topology information like shells, faces, loops, edges
and vertices.
Trimmed surfaces (Type 144): The boundaries of these surfaces will be rep-
resented by Curve1 on a Parametric Surface2 Entity3 (Type 142).
Bounded surfaces (Type 143): The boundaries of these surfaces will be rep-
resented by Boundary Entity (Type 141). The boundary entity will refer to model
space curves and surface parametric curves, with preference set to model space
curves.
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Resolution
Coarse, Medium, Fine to use the deviation and angle preset values.
Custom to use the Deviation and Angle sliders to set a custom resolution.
Resolution indicates the number of sides of a polygon used to represent a circle.
The deviation is the difference in distance between the circles radius and the poly-
gons radius. The angle is the angle between the edge of the polygon and a tan-
gent drawn through the circle at the same point.
Default to use the system setting.
Use JT Open Toolkitconfiguration file to import/export JT files, which allows
you to control common translation parameters using a standard configuration file,
the format of which is defined by JT Open Toolkit. Using the toolkit also ensures
100% data compatibility and allows you to have more control over the number of
LODs (Levels of Detail1) and tessellation parameters for each LOD in an exported
JT file.
Export part manufacturing information: Check On or Off
Version: Select a JT version
1Aspects of a design incorporated to communicate with others or submit the design for review. Use
the tools on the Detailing tab to annotate designs, create drawing sheets, and review design
changes. You can customize detailing settings to conform to standards or create your own custom
style.
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Facet maximum edge length: Enter a value in current model units
Facet maximum aspect ratio: Enter a value in the range 1- 10
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1. Select STEP1 in the panel on the left.
2. Set Import options:
Import Method:
Use facewise connections to attempt to stitch everything together and make a
solid if possible. With this option selected, the import may fail if the model is cor-
rupt.
Import faces independently to import models as a collection of individual sur-
faces, skipping only the surfaces that are corrupt.
3. Set Export options:
Protocol: Choose a protocolto use to format exported designs.
1 Standard for the Exchange of Product model data (ISO 10303). Defines a methodology for describ-
ing product data. You can select the STEP protocol when you export designs.
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curvature:
Coarse, Medium, Fine use preset values for Deviation and Angle.
Customenables the Deviation and Angle sliders so you can use your own specific
values.
See below for a description of the effect of these options. Deviation is the dis-
tance between a chord drawn through a curved cross-section of the model and
the curves most distal point. The angle is the angle that the chord line makes with
a line tangent to the cross-section curve.
Facet maximum aspect ratio to change the triangle faceting ratio when you
export anSTL file1.
Facet maximum edge length to enter a desired edge length. The value you spe-
cify is the maximum value for the edges, however smaller edge lengths may be
created. The ACIS modeler attempts to meet your desired edge length setting,
but in some design scenarios, may create an edge length that is less than what you
specify as your facet maximum edge length setting, to best accommodate the
design.
Deviationcontrols how far facet edges are away from model edges. The images below show the
effect of Max distance on the mesh of a cylinder. These examples keep the Aspect ratio2 fixed at 3
and the Facet maximum edge length set to 4mm.
1File format native to the stereo lithography CAD software created by 3D Systems. You can export
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Max Distance = 0.75mm Max Distance = 0.01mm
Max angle = 20-degrees Max angle = 20-degrees
Notice how the settings change the facets along the edge of the circle. The intrerior is a flat plane,
so 45-degree triangles are the most efficient facets.
The example on the left shows the default Max distance of 0.75mm. This refers to the gap seen in
the zoomed-in (top) image. Decreasing the Max distance to 0.01mm results in more facets along the
edge, which brings the facet edgess closer to the cylinder edge, as seen in the example on the right.
Similarly, decreasing the Max angle will result in more facets along curved edges. This example
shows the result of decreasing the Max angle from 20 degrees to 1 degree.
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Max Distance = 0.75mm
Max angle = 1-degree
Without a fixed Aspect ratio and without a Max edge length, you can get more distorted triangles as
shown in the following images.
No set Aspect Ratio or Max- No set Aspect Ratio or Max- No set Aspect Ratio or Max-
imum Edge Length imum Edge Length imum Edge Length
Max Distance = 0.75mm Max Distance = 0.75mm Max Distance = 0.01mm
Max angle = 20-degrees Max angle = 1-degree Max angle = 20-degrees
To set VRML file options
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1. Select VRML in the panel on the left.
2. Select Override quality to change the print resolution options and tolerances.
Coarse, Medium, Fine to use the deviation and angle preset values.
Custom to use the Deviation and Angle sliders to set the resolution of the VRML mesh.
Deviation is the distance between a chord drawn through a curved cross-section of the
model and the curves most distal point. The angle is the angle that the chord line makes
with a line tangent to the cross-section curve.
Facet Aspect Ratio to change the triangle faceting ratio when you export a VRML file.
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Support file options
You can specify the directories in which you store support files, such as drawing sheet formats or
thread size tables. Drawing sheets contained in these directories are displayed within the Format
tool.
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Number of recent files to show: Set the number of files to show in the MRU list. The default is 8.
File Locations
Check the Initialize Open dialog to the following directory checkbox and specify a path. When
you choose to open an existing design, the Open dialog opens and displays files in this directory.
Check the InitializeSave dialog to the following directory checkbox and specify a path. When you
choose to saveyour design, the Save dialog opens and displays files in this directory.
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Quick access toolbar options
The Quick Access toolbar (QAT) is located on the title bar. The Ribbon is the menu bar that contains
all the tools in groups. You can add or remove tools from this toolbar and control the placement
and display of the Ribbon.
1 Tool icons that appear at the top of the user interface, next to the File menu, and include common
Windows commands such as Open, Save, and Undo. You can customize the toolbar so that it con-
tains the file-related shortcuts you use most often.
2Area in the user interface that displays your model or assembly. Also known as Workspace.
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To restore the ribbon bar
1. Click next to the Customize Quick Access toolbar.
2. Select Maximize the Ribbon.
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License options
You can view and activate SpaceClaim licenses. If you have questions about licensing, please
contactSpaceClaim customer support.
To change add-ins
The licensed add-ins that are available to you are listed. Select an add-in to activate the license.
When you try to activate an add-in, and a license is not available, you will receive a warning message.
Flex Licensing
If flex licensing is available for you, your license is stored on a server.You can check out a flex license
on a specific computer, and then go off the network and continue to use the borrowed license. You
borrow the license for a specified period of time, after which it is returned to the server on the date
and time you specify.
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To borrow the license
1. Do one of the following:
Check Specific Borrow Length and enter the number of days you want to borrow the
license.
The maximum number of days is determined when SpaceClaim is purchased.
Check Specify return date/time and enter the exact date and time.
Use this option if the borrow time is shorter than one day.
2. Select the Translator licenses to borrow.
3. Click BorrowLicense.
When the license if successfullyborrowed, Borrow License is disabled (grayed out) and title
bar shows the expiration date or the time remaining.
Node-locked Licensing
A node-locked licenseis intended to prevent unauthorized (repeated) use of the SpaceClaim applic-
ation, and requires that a serial number only works on a single machine. In SpaceClaim, node-locked
licenses can include, for example, Data Exchange Package I, Data Exchange Package II, JT Open,
TraceParts, and CATIA1 V5.
To use the same serial number on another machine, you must first deactivate the license on the first
machine. To do this, select the Deactivate License button in the License Options dialog box. The
Deactivate License button displays only if you have a node-locked serial number license, and is not
visible to Flex customers, or most serial number customers.
1Modeling engine by Dassault Systmes. You can import and export CATIA files.
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Multitouch options
The Multitouch options page is only visible if a multi-touch device is connected to your computer.
General
Enable multitouch: Enable or disable multi-touch functionality in SpaceClaim.
Use style: Select either of the following, then set the options in the Settings section.
Timing-based: This mode automatically chooses touch functions based on the amount of time
a touch signal is maintained. For example, using two fingers moving together to immediately
drag invokes panning, while holding two fingers down for a while, then moving them, invokes
what are normally right-mouse-button drag mouse gestures.
Gizmo-based: Existing mouse buttons and popular keyboard buttons are placed in an on-
screen gizmo, to clearly map existing functions onto the touch interface. This mode is inten-
ded to transition existing SpaceClaim users to the touch interface.
See Using a multitouch screen for more information about multitouch styles.
Show touch spots: Displays a red filled circle at the location of the recognized pen or touch loc-
ations on the screen. This was added to facilitate online demos, so the viewer can see where fingers
are touching on the remote screen.
Settings
The options in this section change depending on your Use style setting.
If you select Timing-based, then you can set Query next direction: Set the direction of flick-based
query. The default is up.
If you select Gizmo-based, then you can set Gizmo configuration: Select Switch buttons to reverse
the direction of the gizmo. The default gizmo is configured for right-handed use and the reversed
gizmo is configured for left-handed use.
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Displaying workspace tools
You can adjust the display of workspace tools and the display of your design in the Design window1
using the Show drop-down list of tools in theDisplay ribbon group on the Display tab, and by modi-
fying SpaceClaim options.
To customize the tools displayed while you are working with your design
SpaceClaim offers the following tools on the Display ribbon group on the Display tab to assist you
while creating, editing, and detailing your designs:
Check the World Origin2 box to display the axes that set the default orientation of the design
in the Design window.
Check the Spin3 Center box to mark the center of the spin when using the Spin tool. (This is
the same as the Show Spin CenterSpaceClaim option.)
Check the Lineweight box to switch the line style of lines (such as those displayed in Hidden
Line4, Hidden Line Removed, and Wireframe5 graphics styles) from thin to the thickness set
by the Lineweight tool in the Style ribbon group.
Check the Face6 Highlight box to enable pre-highlighting of faces.
Check the Face Spotlight box to show a spotlight attached to the cursor when passing over
faces.
Check the Adjacent Entities box to display faint highlighting on adjacent faces when you
hover over an edge and on adjacent edges when you hover over a vertex. Scrolling the mouse
wheel switches between adjacent entities. This feature is useful in selecting the correct edge
or face to extrude.
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2 Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
3 Tool used to re-orient your design in any direction, allowing you to view it from any angle.
4A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
5View mode in which all edges of the part or assembly are displayed.
6 Side or other surface of a solid. Some examples are the inside surface of a hole or the six sides of a
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Check the Layout1 Lines box to display sketch curves on layout planes.
Check the Offset2 Baseline Faces box to display offset relationships with blue shading.
Check the Standard Holes box display Standard Holes in blue. When unchecked, Standard
Hole faces display in the normal face color.
Check the Lightweight Components box to display Lightweight components. This also has a
flyout for setting Lightweight component3 transparency.
Check the Environment box to display according to the settings in the Appearance panel.
To display other workspace tools, modify the settings in the Popular SpaceClaim options.
You can also display journal-related tools by checking the Show Journal Tab option in the Popular
SpaceClaim options.
Examples
Hovering over an edge with Adjacent Entities highlights the faces shared by the edge
1 2D drawing mode that is most useful when you have no immediate need to generate 3D objects
from the lines in the layout. If you try to pull layout lines to 3D, they do not behave the same way
that sketched lines do. Think of a layout as a pencil drawing made on your design. When you are
ready to use your layout to create geometry, you must project the layout lines to a sketch. Projecting
a layout line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG file as a lay-
out.
2 Distance an edge, segment, or curve is moved or copied.
3See Lightweight assembly
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Configuring windows
SpaceClaim has several docking windows that are initially docked along the left side of the applic-
ation. You can minimize these panels, detach them, or dock them to different sides of the applic-
ation. You can also dock and detach your design windows.
To minimize a panel
Click the thumbtack icon to minimize the docked panel. Mousing over a minimized panel expands
the panel while the cursor is over it. Once the cursor leaves the expanded panel, it returns to its min-
imized state.
To maximize a panel
Click the thumbtack icon to "stick" the panel to the application window.
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Customizing the welcome window
The layout and contents of the SpaceClaim Welcome window can be customized by editing a single
XML file. You can add or remove buttons, edit the icon for a button, control the layout of buttons,
and determine the action executed when a button is pressed.
The following button actions are supported:
Launch a video any media format that the operating system of the computer displaying the
Welcome window can play
Launch a Web page uses the default browser
Launch a SpaceClaim Help page opens SpaceClaim s html-based help to a specific page of
its contents
Load a SpaceClaim model from any file format that SpaceClaim opens in the running
instance of SpaceClaim that the Welcome screen is attached to
Launch any other executable that the operating system can handle
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XML Elements
The following tags are used in Welcome.xml to specify the content and behavior of the Welcome
screen:
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File structure and versioning
When the Welcome screen launches, it looks first for the Welcome.xml file and uses that file to set
the layout and behavior of the buttons. It looks first in the %APPDATA%\SpaceClaim \Welcome dir-
ectory (typically C:\Documents and Settings\user\Application Data\SpaceClaim \Welcome\) and then
in SpaceClaim InstallDirectory\Library1\Welcome\ for the xml file.
The paths to files (example: <DocumentPath>folder\intro.scdoc</DocumentPath>) used in Wel-
come.xml should be relative paths from the location of welcome.xml. This means that in order to cre-
ate a custom Welcome screen, the Welcome.xml file should be placed in either of these locations
with the supporting files and images.
Once the Welcome screen has loaded, it checks the SpaceClaim server (if connected to the internet)
to see if a newer version of Welcome.xml exists. If it does, it automatically downloads it and replaces
the current Welcome screen display. This means that if a user wishes to have a custom Welcome
screen created and used by SpaceClaim, they should assign a large version number in the <Version>
tag in Welcome.xml so that SpaceClaim will not download and overwrite the custom version with a
newer version.
There is also an XML attribute to control whether or not the XML file can be updated automatically
from the server. The attribute is <Update>false</Update> and can be placed after the version num-
ber as shown below.
1You can select from the Materials Library in the Properties panel and add them to your Local Mater-
ials.
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Lastly, in order to minimize the size of files included with a SpaceClaim install, the Welcome screen
need not have the files referenced in the Welcome.xml. For example, if the xml file uses the link
<Link>Videos\intro.wmv</Link> (to a possibly large video file) and the video file is not present on
the users machine, when the button is pressed to watch the video (and only when the button is
pressed) the user will be prompted to download the video from the SpaceClaim server (if it exists).
This way large videos can be stored on a server and only accessed if and when the user tries to watch
them.
Additional notes
The <Link> tag can be used to open any executable or windows document.
The preferred button image type is .png with a transparent background. This approach pro-
duces the best highlighted appearance when the button is pressed.
The <Tooltip>, <Link>, <HelpId>, and <DocumentPath> tags are optional.
The <Name> tag for an item must be unique. This tag is used internally to identify buttons so
that they can use different translated text.
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Views
You can change the shortcut keys for standard views and create your own custom views to save set-
tings for object orientation and visibility.
User-created views will not auto-scale when they are moved.
1 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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3. Click Create View at the top of the panel.
4. Select from the following options:
Name: Enter a unique name for the view. The name will appear in the Structure tree1>.
Shortcut: Select a key combination from the drop-down list.
Orientation: Select if you want the current orientation to be saved in the view.
Object2 visibility: Select if you want the visibility of objects in the current view to be
saved in the view. Objects that are hidden when you create the view will be hidden
when you apply the view. Visibility is applicable to all types of geometry, planes, and
curves.
Visibility behavior for new objects: Select the visibility behavior you want to apply to
objects you create after you create the view.
Leave Unchanged: New objects will retain their visibility when you apply the
view.
Visible: New objects will be visible when you apply the view.
Hidden: New objects will be hidden when you apply the view.
5. Click OK.
Your custom view is added to the View tool menu.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2 Anything recognizable by the tools. 3D objects include vertices, edges, faces, surfaces, solids, lay-
outs, planes, axes, and origins. 2D objects include points and lines.
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The custom view is replaced with the current view.
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Creating custom shortcuts
You can continue to add more shortcuts or select an existing shortcut and click Edit to change it.
When you are done creating and editing shortcuts, click OK to exit.
Ribbon options
You can turn any of the following Ribbon Tabs on and off in the Ribbon Tabs page of SpaceClaim
Options.
Design
Insert
Detail
Display
Measure
Repair
Prepare
Sheet Metal
Facets
Keyshot
Journal
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Use the Reset button to return to the original tab configuration.
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Scripting
You can work with SpaceClaim programmatically using Python. A built-in script editor allows you to
create and run scripts to perform repetitive tasks and work with models and geometry.
When you exit SpaceClaim with an open script, you are asked if you want to save the existing script.
Script Editor
The Script Editor has the following functions.
Open Script -Loads a script from a file
Save Script -Saves the current script to a file
Save Script As - Saves the current script by specifying a destination
Clear - Clears the Script Editor
Record - Code for scriptable actions performed in SpaceClaim is written in the script window
Insert Code Snippet - Presents the Snippet dropdown at the cursor in the script window
Insert Selection - Pastes the current selection as script in the script window. The selection can
be identified by:
ID
Index
Ray
Find/Replace - Opens a Find and Replace dialog
Run Next Line - Executes the next line of the script
Run Script - Executes the entire script from the top.
Script is written in the main Script Window but can also be entered as single command in the com-
mand line.
Intellisense is included in the editor to assist with entering commands.
Results of running a script, including error and warnings, are written to the Output Window.
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Snippets
Snippets are chunks of code that can be inserted into your script. They are presented in a dropdown
folder browser with tooltip help describing the function of each Snippet.
You can write your own Snippets and add them to the Snippet directory, which is a collection of dir-
ectories and XML files.
XML files are plain text
Edit an existing Snippet to see how they are defined
Snippet directory:
... src\dev\SpaceClaim\SpaceClaim\bin\x64\Debug\Snippets
Snippet example
This example shows how to use a Code Snippet to create a simple gear.
The model already contains a cylindrical shaft, which could also be constructed using a script.
Open the Examples folder and select the gear Snippet.
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Click the Run Script button to build the gear.
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SpaceClaim add-ins
You must install and activate each add-in before you can use it. You will receive a warning message if
you try to activate an add-in and a license is not available. If you want to use an add-in, but it is not
available, contact SpaceClaim Customer Support.
To activate an add-in
1. Select SpaceClaim Options from the File menu then click Add-Ins.
2. Check the box next to the add-in to activate it.
3. Click OK.
4. Exit SpaceClaim and restart it.
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SpaceClaim API
The SpaceClaim Application Programming Interface (API) allows you to create add-in applications
that extend the functionality of SpaceClaim. An add-in application is a managed code DLL that uses
Microsoft .NET Framework 3.0 and the SpaceClaim API.
Information about the SpaceClaim API can be found in help files in a sub-folder in the SpaceClaim
installation folder. The sub-folder has a name of the form "SpaceClaim .Api.Vx", where "Vx" refers to
the version of the API. For example, information about API V4 can be found in the "SpaceClaim
.Api.V4" sub-folder.
The following documents are provided:
SpaceClaim_API.chm - the Developer's Guide to writing an add-in.
API_Class_Library1.chm - documentation for classes, structs, methods, and properties in the
API.
API Overview.pdf - an overview of the SpaceClaim API and its concepts.
These documents are written by developers for developers, and are available only in English.
1 You can select from the Materials Library in the Properties panel and add them to your Local Mater-
ials.
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Mastercam
The plugin for Mastercam allows geometry transfer back and forth between the two products. This is
beneficial for SpaceClaim users who need a CAM solution and Mastercam customers who need a
powerful geometry editing and preparation tool.
The plugin is supported in SpaceClaim versions SC2012 SP0 and later that are licensed for
Parasolid1 import/export.
Mastercam versions X6, X6 MU1, and X8 are supported.
After installing the plugin, there will be a new toolbar in Mastercam with an "Export to SpaceClaim "
Installation procedure
1. Download theMastercam zip file from http://www.space-
claim.com/en/Support/downloads.aspx
2. Extract the downloaded zip file.
Thezip file may be blocked by Windows, sinceit came from the internet. To
check:
Using Explorer, navigate to the directory containing thezip file
Right click on the file
1Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
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Select Properties
Click the "Unblock" button if it is there
3. Within the extracted file structure, copy the following files into the {Mastercam Installation}
\chooks directory (keep the original DLL's inside their SpaceClaim sub-directory):
SpaceClaim \MastercamSpaceClaim Plugin.6.0.dll
SpaceClaim \SpaceClaim AddInBridge.dll
SpaceClaim \SpaceClaim PlugInBase.dll
MastercamSpaceClaim Plugin.6.0.ft
The DLL files may be blocked by Windows, sincethey came from the internet.
To check:
Using Explorer, navigate to the directory containing the DLL's
Right click on the DLL file
Select Properties
Click the "Unblock" button if it is there
4. Launch Mastercam > Go to Settings > Customize > Toolbars:New Toolbar. Category:NETHook
5. Drag the SpaceClaim import/export icons onto the new toolbar
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6. Close and re-launch Mastercam. The new toolbar should appear with the SpaceClaim tools on
it.
1Standard for the Exchange of Product model data (ISO 10303). Defines a methodology for describ-
ing product data. You can select the STEP protocol when you export designs.
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Parasolidtext
STEP
Open the configuration file in a text editor and change the following settings:
FromSpaceClaim Format
ToSpaceClaim Format
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ESPRIT
The plugin forESPRIT allows geometry transfer back and forth between the two products. This is
beneficial for SpaceClaim users who need a CAM solution and ESPRITcustomers who need a power-
ful geometry editing and preparation tool.
The plugin is supported in SpaceClaim versions SC2012 SP0 and later that are licensed for
Parasolid1 import/export.
ESPRITversion 2012 issupported.
After installing the plugin, there will be a new toolbar in ESPRIT with an "Export to SpaceClaim " but-
1Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
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SpaceClaim PlugInBase.dll
Thezip file may be blocked by Windows, sinceit came from the inter-
net. To check:
Using Explorer, navigate to the directory containing thezip file
Right click on the file
Select Properties
Click the "Unblock" button if it is there
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Installation procedure for64 bit OS
1. Download the ESPRIT zip file from http://www.spaceclaim.com/en/Support/downloads.aspx
2. Extract the downloaded zip file and save the following ESPRIT plugin files in the {ESPRIT Install-
ation}\Addin directory:
ESPRIT directory with the SpaceClaim Addin icon files
ESPRITSpaceClaim PlugIn.dll
RegisterAddinToESPRITon64bitOS.reg
RegisterOn64BitOS.bat
SpaceClaim AddinBridge.dll
SpaceClaim PlugInBase.dll
3. When installing on64 bit OS, edit the RegisterOn64bitOS.bat file.
1. Set ESPRITSpaceClaim PlugInDllFilePath = {SpaceClaim install directory}
\ESPRITSpaceClaim PlugIn.Dll
4. Save and run the batch file. The batch file will first register the plug-in to the system using
RegAsm.exe, then call RegisterAddinToESPRITon64bitOS.reg to register the ESPRIT software to
find and load the SpaceClaim plug-in.
5. Launch ESPRIT.
6. To verify the plugin installation, go to Tools>Add-in>Add-in Manager.
Open the configuration file in a text editor and change the following settings:
1Standard for the Exchange of Product model data (ISO 10303). Defines a methodology for describ-
ing product data. You can select the STEP protocol when you export designs.
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FromSpaceClaim Format
ToSpaceClaim Format
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GibbsCAM
The plugin forGibbsCAM allows geometry transfer back and forth between the two products. This is
beneficial for SpaceClaim users who need a CAM solution and GibbsCAM customers who need a
powerful geometry editing and preparation tool.
The plugin is supported inSpaceClaim versions SC2014 SP0 and later that are licensed for
Parasolid1 import/export.
Gibbs CAM API version must be higher thanv10.5.0.
The GibbsCAM API only supports export of of selected bodies. If nothing is selected, all bodies are
exported.
Only export to Parasolid Text Format is supported.
Once installed, the UI appears in GibbsCAM under the Plug-Ins menu.
Import toSpaceClaim is used inGibbsCAM to receive models from SpaceClaim. This will import
the current active design from the currentSpaceClaim session. The model will be imported in the
sameGibbsCAM design window.SpaceClaim should already be running when using the import func-
tionality. Solids inSpaceClaim can be imported intoGibbsCAM and will retain their colors. Assem-
blies will be flattened when transferred.
Export toSpaceClaim is used to send models having one or more solids to SpaceClaim. If
SpaceClaim is not already running, this will start a new SpaceClaim session and load the model. If
SpaceClaim is already running, it will open the model in a new design window. Note2 that only
solids inGibbsCAM can be imported using this plugin.
1Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
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Installation procedure
1. Go tothe SpaceClaim installation directory
2. Copy the followingfilesto the {GibbsCAM Installation}\Plugins\SpaceClaim directory:
GibbsCAMSpaceClaimPlugIn.dll
SpaceClaimAddinBridge.dll
SpaceClaimAddinBridge.dll.config
SpaceClaimPlugInBase.dll
3. Optionally, copy the desired language folder(s) to the same location for translated versions of
the plugin
4. Launch GibbsCAM.
5. To verify the plugin, open the Plug-Ins menu and look for GibbsCAM-SpaceClaim Addin.
Depending on your Data Exchange License, some formats may not be available.
Open the configuration file in a text editor and change the following settings:
FromSpaceClaimFormat
ToSpaceClaimFormat
The GibbsCAM API only allows "ParasolidText" regardless of the value set in the config
file
1Standard for the Exchange of Product model data (ISO 10303). Defines a methodology for describ-
ing product data. You can select the STEP protocol when you export designs.
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Driving dimensions with Excel
The Excel add-in lets you control dimensions with an Excel spreadsheet.
When you create a spreadsheet in the Excel ribbon, Driving Dimension1 groups are automatically
added to an Excel spreadsheet. In the spreadsheet, you can enter new target values, or use Excel's for-
mulas to calculate new values.
1Annotation on a drawing showing measurement of an edge or face. Use the Dimension tool to add
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
3 A tool used to translate or rotate geometry.
4Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
5Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
6 The object you want to cut, when using the Combine tool to split a solid or surface.
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MakerBot Thingiverse
The MakerBot add-in allows you to upload models to MakerBot's Thingiverse design community.
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ANSYS add-in
SpaceClaim and ANSYS provide a combined solution that you can use to simplify CAD models for
analysis. With this add-in, you can send a model that was imported or created in SpaceClaim to
ANSYS Workbench, ANSYS Mechanical, ANSYS Design1 Modeler, or any other integrated ANSYS
products. The geometry is sent into ANSYS along with any driving parameters or analysis specific
attributes (spot welds, midsurfaces thicknesses, etc) that you have defined. Driving parameters can be
edited within ANSYS to run sets of iterative analyses.
The basic process is simple:
1. Import a CAD model into SpaceClaim.
2. Simplify and modify the model for analysis.
3. Define parameters and named selections that you can use in ANSYS.
4. Send data to ANSYS:
ANSYS 11.0, 12.0, and 12.1: Launch ANSYS from SpaceClaim, and then set up analysis con-
ditions and constraints using the powerful simulation tools in ANSYS.
ANSYS 13.0: Start ANSYS Workbench and create a geometry cell:
To work with an existing design,click Import Geometry in ANSYSand choose an
existing SCDOC file2, then use Edit Geometry to launch SpaceClaim with that doc-
ument loaded.
To start a new design, click New SpaceClaim Geometry in ANSYS to launch
SpaceClaim with an empty design.
5. Modify and send data between SpaceClaim and ANSYS, and rerun the tests as often as neces-
sary.
6. Return the validated design options or recommended changes to the designer when testing is
complete.
You can view the following video that demonstrates the process:
SpaceClaim ANSYS integration demonstration
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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Only visible objects are sent to ANSYS; hidden objects are not sent.
The following data is transferred to ANSYS:
Geometry
Solids
Surfaces
Line1 bodies (Beams)
When a Beam withSection2 Anchor type set toLocation is transferred to Workbench, its
Location becomes a Workbench Offset3 of type, User Defined. The X and Y offset com-
ponents will, in general, change to preserve the Beam cross-section position relative to
the Beam line. This coordinate transformation is necessary to account for differences
between SpaceClaim and Workbench reference frames.
Points
Origins
Named Selections (groups)
Driving dimensions (groups)
Ruler dimensions
Pattern count
Driving annotation dimensions
Shell4 thickness
Midsurface thickness values on surfaces
Spot welds
Material properties
1A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2Design mode in which you edit solids by working with their edges and vertices in cross-section.
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ANSYS demos and tutorials
You may want to view the following videos that feature the Prepare tools and the ANSYS add-in:
3D Direct Modeling Optimized for CAE
CAE Solution Demo
The following tutorials provide in-depth and hands-on examples to help you get started:
Spot welds tutorial
Midsurface tutorial
Shared topology tutorial
Using groups and dimensions in ANSYS tutorial
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Spot welds tutorial
This tutorial will teach you how to define spot welds on a part and analyze them in ANSYS Mech-
anical.
If you are using the online version of the help, the model will be downloaded
as a zip file. You need to save it to your disk and change the file extension
from ".zip" to ".scdoc"
2. Open the document in SpaceClaim.
The design looks like this:
Next
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Spot weld tutorial conclusion
Previous
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Midsurface tutorial
If you are using the online version of the help, the model will be downloaded as a
zip file. You need to save it to your disk and change the file extension from ".zip"
to ".scdoc"
Select Faces tool guide is active by default. This tool guide allows you to select a pair of offset
faces, and all other face pairs with the same offset distance are automatically detected.
Add/Remove Faces tool guide allows you to select additional faces to offset or remove detec-
ted face pairs from the selection.
Swap Sides tool guide allows you to switch the face pairs. You may need to do this when the
sets of detected colored faces are not grouped cleanly.
Complete tool guide creates the midsurface faces.
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Define midsurface faces
1. Click Midsurface in the Define group on the Prepare tab.
The Select Faces tool guide is active by default.
2. Select the face shown here:
After you select the first face, SpaceClaim will filter the selection and will only allow you to
click on parallel faces, or faces that produce an offset.
3. Select the offset face, shown here:
As you can see, one round does not have the same thickness and is not identified as an offset
pair. Faces that look like offset pairs might not be identified as a midsurface because of errors
in translation, or when the part was not modeled with an offset face.
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4. Click the Add/Remove Faces tool guide if it is not already active (it should be).
5. Select the round face:
The solid is temporarily transparent so you can see the newly-created midsurface.
2. For a better view of the midsurface, hide the solid and expand the Midsurface component in
the Structure tree2, like this:
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Midsurface tutorial: Step 4
Now let's try a more complicated example.
1. Click on the following link and save the file on your computer: Midsurfacing.scdoc.
2. Open the document in SpaceClaim.
The design looks like this:
If you are using the online version of the help, the model will be downloaded
as a zip file. You need to save it to your disk and change the file extension
from ".zip" to ".scdoc"
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5. Now select its offset pair:
The base side of an offset pair is highlighted in blue and the offset side is highlighted in
green. Midsurfaces are generated from the blue, or base, faces.
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Midsurface tutorial: Step 5
The inside ribs have a different thickness or offset from the outside walls, so we have to add them to
the selection. We can do this using the Select Faces tool guide.
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4. Continue selecting face pairs until your design looks like this:
1Area in the user interface that displays your model or assembly. Also known as Workspace.
2Area of the user interface that enables you to modify functions specific to tools.
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3. Click on the solid:
All face pairs with offsets between the minimum and maximum thickness are selected.
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Midsurface tutorial: Step 7
If you zoom in, you'll notice that the base and offset sides on the ribs are not highlighted correctly.
You can use the Swap Sides tool guide to change the base and offset sides. This is important
because the midsurfaces are created from the base (blue) face. The offset face (green) is only high-
lighted so you can see it as you define midsurfaces.
Swap sides
1. Click the Swap Sides tool guide.
2. Select the first incorrect face:
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3. Select the other incorrect face:
Now all inner faces are highlighted correctly as base and offset faces.
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Midsurface tutorial: Step 8
In addition to normal face properties, a midsurface has a thickness property that is sent to ANSYS
and applied to the shell element.
1Area of the user interface that displays editable details about the selected object(s). This panel is ini-
tially displayed on the lower left side of the screen, but can be moved.
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The Thickness property is in the Midsurface section of the panel.
Launch ANSYS
1. Click the ANSYS Workbench button in the ribbon bar to send the current model in SpaceClaim
to a new project in Workbench.
Everything that is visible in the Design window will be sent, so hide the solid so it will not be
sent to ANSYS.
2. Go to Workbench and click on one of the midsurfaces under Geometry in the project:
3. Look in the Properties panel (below the structure tree) and you will see that a thickness is
assigned to the midsurface. This is the thickness from the original solid in SpaceClaim.
4. Generate a mesh:
1. Right click Mesh under the project and select Generate Mesh.
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Workbench will use the thickness property assigned to it to give the model the proper
mesh.
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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thShared topology tutorial
ANSYS utilizes shared topology when bodies are grouped into multi-body parts and the solid(s) and
surface(s) are touching or intersecting. A component in SpaceClaim becomes a multi-body part in
ANSYS.
See Shared topology in ANSYS for more information.
If you are using the online version of the help, the model will be downloaded
as a zip file. You need to save it to your disk and change the file extension
from ".zip" to ".scdoc"
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Solids under the same component will be sent to ANSYS as a multi-body part if the Shared Topo-
logy property is set to true. In this case the solids are at the top level, and two midsurfaces are also
in their own components. See Shared topology in ANSYS for detailed information about how shared
topology propagates through the structure for designs sent to ANSYS 13.0 through ANSYS 15.0.
Only visible objects are sent to ANSYS; hidden objects are not sent.
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As you can see, the smaller parts that share the component with the blue part are not imprin-
ted. You do not need to imprint edges from one body to another to have a multi-body part. It
will be created automatically if the solids are in the same component.
2. Click the box next to Top_Level_Assy twice to hide and then unhide all of the objects in the
Design window1.
All objects should now be visible.
3. Click ANSYS Workbench on the ANSYS tab to launch Workbench and send the design.
Generate a mesh
1Area in the user interface that displays your model or assembly. Also known as Workspace.
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4. The solids should now be meshed. Take some time to view the mesh. Notice how it looks
around all of the components.
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2. Notice that the mesh has been formed around the solids that used to be there.
Also notice that the top face has been split into regions in order to use shared topology. No
imprinting of edges needs to be done in SpaceClaim to make this occur. Overlapping parts
also create shared topology.
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Put the solid or surface in its own component.
Set the Shared Topology property on the component.
For ANSYS 12.0 and 12.1, you must make sure the top level component has its Shared Topology
property set to False, and then change the property for each component as desired. Keep in mind
that the property is applied to everything below a component, including its sub-components.
In this exercise we will put the solids in sub-components and set the Shared Topology property
because this method works for all supported versions of ANSYS.
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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4. Put the remaining solids in a component:
1. Select the solids in the Structure tree.
2. Right-click and select Move to New Component.
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This will update the geometry in Workbench from SpaceClaim, so your change will be sent
over.
8. Notice that the bearing component is now in the structure tree in Workbench.
9. Right-click Mesh and select Generate Mesh.
1. Hide the bearings and notice that the small components are no longer split.
2. Hide the plug on top of the design to see that the solids that are still under the same com-
ponent are still using the same topology. This includes the midsurfaces.
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Note1: To make a multi-body part, the solids need to exist in the same component and the
Shared Topology property for the component must be set to True.
1Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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Using groups and dimensions in ANSYS tutorial
This tutorial will teach you how to create groups in SpaceClaim to drive changes in ANSYS Work-
bench.
If you are using the online version of the help, the model will be downloaded as a
zip file. You need to save it to your disk and change the file extension from ".zip"
to ".scdoc"
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
2Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Create named selections
1. Select the two cylindrical holes on the right side of the model:
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These names will make it easier to identify the groups when you are working with the design
in ANSYS.
1Ruler dimension created with the Move, Pull, or Select tool and saved within a group.
2 Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
32D or 3D model that contains at least one top-level component.
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Notice that there is a dimension on the screen. When a dimension is showing and you create a
group, you will usually create a driving dimension.
5. Click Create Group.
A group is created in the Driving Dimensions1 folder in the Groups panel.
6. Select the top face of the blue part:
1Values or expressions you enter for precise control during the creation or modification of a design.
You can dimension every element, from lines in sketches to faces of solids. See Ordinate dimensions,
Progressive dimensions, Ruler dimension.
2Area of the user interface that enables you to modify functions specific to tools.
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10. Select the opposite end of the model to make a ruler dimension that controls the total length
of the design:
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Launch ANSYS Workbench
1. Click ANSYS Workbench on the ANSYS tab.
2. Open the default geometry options dialog in ANSYS. See Configuring SpaceClaim and ANSYS
11 or Configuring SpaceClaim and ANSYS 12 and 12.1 for instructions.
The Default Geometry Options control how the named selections and parameters are trans-
ferred to ANSYS and are located in different places in ANSYS versions 11 and 12.
3. You must delete the NS and DS prefixes so all of your parameters and named selections are
sent to ANSYS.
4. Expand the Named Selections in the Workbench structure tree to view the named selection
groups sent over from SpaceClaim.
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Change a driving dimension
1. Change the values of the following CAD parameters:
round from 1 to 2
hole radius from 1.4 to 1
length from 35 to 38
In ANSYS 11, change the values directly in the properties panel.
In ANSYS 12, click each parameter you want to drive. A letter P should appear next to
each parameter. Go back to Workbench and edit the parameter values using the para-
meter group that appears in a new cell.
2. Send the changes back to SpaceClaim by clicking Update: Use Simulation Parameter Values.
This will change the model in ANSYS and in SpaceClaim.
Before: After:
Also notice that when you click on the groups in the Groups panel, you see the dimensions
specified in ANSYS.
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Driving changes with annotation dimensions
1. In SpaceClaim, click the box next to the annotation plane so it is visible.
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You must select an axis on the Move handle before you can use the dimensions to drive
changes. Clicking a handle tells the Move tool which direction the change will be made. The
sparks appear only after an axis is selected.
5. Click the spark next to the 38mm dimension and change it to 40:
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7. Go back to ANSYS and click Update: Use Geometry Parameter Value.
The model will update and the new parameter will be passed over. Now you can change the
length of the model by changing the location of the part or by stretching the model.
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SpaceClaim parts and properties in ANSYS
Workbench applications only support flat (single-level) assemblies. An ANSYS part is created for
each SpaceClaim part, at any level in the assembly. This part contains bodies that are visible and
match the user import filters set in ANSYS. The filters are Import Solid1 Bodies, Import Surface2 Bod-
ies, and Import Line3 Bodies.
In ANSYS Design4 Modeler, multi-bodied parts are parts (components) that contain more than one
body (solid, surface, or line body). For example, for two surface or two solids to share topology, they
must be placed in a multi-bodied part.
ANSYS Mechanical allows a maximum of two assembly levels. You can have components inside com-
ponents, but nothing deeper.
If you send a component with two or more bodies into ANSYS Mechanical, then it shows up as a part
with multiple bodies in it (multi-bodied part).
If you send a component with two or more bodies into ANSYS Design Modeler, then everything
becomes flat.
When you send a SpaceClaim assembly to ANSYS mechanical, it also gets flattened to 2 levels.
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
42D or 3D model that contains at least one top-level component.
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is only one body, no child nodes are shown. This is based on the number of bodies transferred,
which is subject to visibility and filters.
For a multi-body part ANSYS Mechanical displays the part name on the part node and the body
name on the body node, but for a single-body part ANSYS displays a combined name on the part
node, in the form <Part name> (<body name>). For example, Wheel (Solid).
The image above shows an assembly in SpaceClaim on the left and the same assembly in ANSYS on
the right. Component1 1 is displayed as a single-body part in ANSYS and component 3 is moved to
the root level.
Component instance names are not transferred.
Mass properties
ANSYS will calculate the volume, center of gravity, and moments of inertia of the part if these values
are not supplied. SpaceClaim supplies the volume and allows ANSYS to calculate the center of grav-
ity and moment of inertia.
1Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Using groups to drive changes in ANSYS
SpaceClaim and ANSYS have full round-trip associativity. This means that changes to the model can
be sent back and forth between SpaceClaim and ANSYS.
You can define groups to use as parameters and named selections. If the objects in the group are
similar or related, then a property is created that can be used to change a parameter in ANSYS. For
example, you could create a group of all faces that have the same offset and use this group to
change the offset in ANSYS.
See Using groups and dimensions in ANSYS tutorial for hands-on examples.
Note1: Negative dimension values can invert the direction vector of SpaceClaim operations that
they are associated with; this change is applied to the current and subsequent design point updates.
As a result, when a Workbench input parameter is used as a driving dimension for a SpaceClaim geo-
metry, negative dimension values may result in unexpected geometric changes.
1 Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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faces)
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Using Named selections in ANSYS
You can create named selections in the SpaceClaim Groups panel and then use these groups as
named selections in ANSYS.
See Using groups to drive changes in ANSYS for information about using groups to make changes to
the design in ANSYS.
1Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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Shared topology in ANSYS
SpaceClaim can share topology (face, edge, and vertex connections) between touching or inter-
secting bodies and surfacesin designs that are transferred to ANSYS.
Shared topology is the only way to achieve a conformal mesh where bodies meet, and is the only
way to be certain that the intersection of bodies is meshed perfectly.
Shared topology also applies to volume and surface bodies that are completely inside of other
volume or surface bodies. This situation is common in analyses involving fluid flow.
For ANSYS 15.0 and later, Shared Topologyset to Merged applies to the following cases:
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Bodies that are touching each other (same as Shared)
Surface1 bodies that are intersecting each other (same as Shared)
Volume bodies that are completely inside of other volume bodies. For example Solid2 A is
completely inside of Solid B which is completely inside of Solid C. Solid A will share topology
with Solid B and Solid B will share topology with Solid C.
Surface bodies that are completely inside of volume bodies. For example Surface A is com-
pletely inside of Solid B which is completely inside of Solid C. Surface A will share topology
with Solid B and Solid B will share topology with Solid C.
Any combination of the above four cases.
Not Supported - Cases where volume bodies partially intersect each other or surfaces extend-
ing outside of volume bodies.
For ANSYS 17.0 and later, Shared Topologyset to Group will group all bodies in a component into a
multi-body part in ANSYS/Workbench. It does NOT merge or share faces and edges of the bodies
with each other.
For legacy databases, the NONE option maps to Group in the latest version.
See the Shared topology tutorial for hands-on experience with shared topology. See ANSYS online
help for detailed information about how ANSYS handles multi-body parts and shared topology.
1Two dimensional object that has no thickness (as opposed to a face, which is part of a three-dimen-
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To set shared topology for ANSYS
Put the bodies anywhere under a component that has its Shared Topology property set to Shared
(or Merged in ANSYS 15.0 and 16.0), including a sub-assembly (regardless of the sub-assembly's
Shared Topology setting).
This property can be found in the properties panel when you select one or more components in the
Structure tree1.
The Shared Topology property on Parent component2 is set to true, so the solids inside the shaded
area are shared.
Examples
ANSYS meshes two blocks with shared topology. The blue block will gain a new imprinted face
which will be shared between the green and blue blocks. Notice how the nodes of the mesh line up
along the bottom of the smaller block.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
2A component upon which other components depend. For example, in a block with a hole, the block
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ANSYS creates separate meshes for two parts because they are in different components and the root
part has Shared Topology set to None.
The mesh for shared topology is not the same as merged geometry. Here the boxes are merged,
and you can see that the mesh is different than it is for two bodies with shared topology.
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ANSYS workbench settings
There are many user preferences in Workbench that control geometry transfer. The settings sup-
ported by SpaceClaim are explained below.
Workbench
Description
setting
The following parameters are transferred:
Part parameters: Only includes the sheet metal parameters for thickness, inner
radius, and kFactor if the part is a sheet metal part. These are transferred with
the names, Sheet.Thickness, Sheet.InnerRadius, and Sheet.kFactor.
Assembly1 parameters: Groups2 for the active window (belonging to the root
part) that have a dimension.
If you have more than one part occurrence for the same part master in SpaceClaim
Parameter (for example, 4 wheels in a car assembly), then part parameters are only transferred
Processing for the first occurrence. We do not transfer the parameters for each part node
because Simulation allows you to set contradictory parameters on different nodes,
even if they share the same geometry.
The Parameter Processing option also controls whether parameters are applied if
they have been changed in Simulation and then the Update: Use Simulation Para-
meter Values command has been executed.
New assembly parameters are applied in the order that dimension groups are listed
in the Groups panel in SpaceClaim. You can change this order by dragging a group
to a new location in the list.
Personal The Personal Parameter Key is a string that can match the start or the end of the
Parameter parameter name. You can specify more than one key separated by semicolons. By
Key default, SpaceClaim groups have no parameter prefixes.
Named SpaceClaim does not transfer vertex members because we do not support CAD Asso-
the Structure tree. In manufacturing, a unit fitted together from manufactured parts. See Assembly
tool, Component
2Sets of objects that appear in the Groups tab. You create a group from any set of selected objects.
Information such as Selection, Alt+selection, move anchoring, axis, and ruler dimension is all stored
with the group.
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Workbench
Description
setting
Selection
ciativity for vertices at this time.
Processing
Named
Selection Supported by SpaceClaim.
Prefixes
Materials
Property Supported by SpaceClaim.
Transfer
This option may slow things down, which is why there is a preference to turn it off.
CAD Asso-
With SpaceClaim, the performance difference should be negligible, so you should
ciativity
keep it enabled.
Import
Coordinate Coordinate systems belonging to the root part are transferred.
Systems
Import
Spot Welds are transferred.
Work Points
Simulation allows parts to share a B-Rep, which means transfer is faster and the B-Rep
only needs to be meshed once. Because spot weld points must be defined in terms
of special vertices created in the B-Rep (for example, a vertex in a face requires a
Import degenerate loop containing a single vertex), breps can only be shared if they are
Using identical in the spot welds that they have. SpaceClaim compares spot weld points
Instances and create instances that share a B-Rep for those part occurrences that have the same
spot weld requirements.
We recommend that you leave this option turned on.
Smart update will only re-transfer parts that have changed, which can save a lot of
time with a large assembly. Unfortunately, what constitutes a change in this case is an
all-or-nothing consideration, which means a part will need to be re-transferred,
along with any other parts that would share its B-Rep, if any of the following have
changed:
The placement of the part occurrence in the overall assembly has changed.
Do Smart
Update Bodies have changed geometry, or been added/removed, or been made vis-
ible/invisible, or the user filters have selected different bodies.
The name of the part or any of the bodies has changed.
Named selection members for this part occurrence have changed.
Spot weld points for this part occurrence have changed.
Parameters (currently only sheet metal parameters) for this part have changed.
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Workbench
Description
setting
If you save your work in Simulation as a "dsdb" file, the timestamps used for smart
update are saved with it, which means smart update continues to work in the next ses-
sion.
Attach File
Attach is what ANSYS calls a transfer. This preference uses a file for data transfer
Via Temp
rather than reading data streams directly. This may be faster for large assemblies.
File
Analysis
If this is set to 2D, then only surface bodies lying in the XY plane are transferred.
Type
Simulation does not support bodies of mixed dimensionality in a multi-body part.
They will transfer successfully, but they will fail to mesh. Mixtures of surface and line
bodies are supported, but mixtures of solid-surface or solid-line are not. Therefore, if
a part contains a mixture of solid and surface bodies, which is quite common in
Mixed SpaceClaim, Mixed Import Resolution can be used to specify whether solids bodies
Import Res- or surface bodies should be used.
olution If Mixed Import Resolution is set to None, a mixture of solid bodies and surface
bodies could be transferred, and as already mentioned, the part will fail to mesh. The
default setting is None, since most CAD systems do not support mixtures of solids
and surface bodies, but this setting should be set to Solid1 or Surface2 with
SpaceClaim.
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Working in AIM
Follow these steps to create and edit geometry within your physics simulation.
3. Click the Editing Geometry button at any time to return to your physics simulation
4. Right-click on the Geometry task and choose Edit Geometry to return to geometry modeling
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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A Guide to Using Geometry Modeling in AIM
Model Editing
A delay is expected upon the first use of the Geometry Modeler in AIM, while the modeler loads.
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For Structural and Thermal simulations, you can use contact detection with the Geometry Modeler.
Contact detection eliminates the need for share topology and is enabled by default in the templates.
For simulations involving fluid flow, there is typically only one body per flow region and it is not
affected by the limitation. In cases where there is more than one body in a given flow region, use
AIM physics to create interfaces between the multiple bodies in the single flow region. See Auto-
matically Generating Region1 Interfaces in the Physics Solution AIM documentation for more
details.
1 When you sketch shapes in 2D using the sketch tools, regions are formed by closed or intersecting
lines. The regions will become solids and the lines become edges when you pull your sketch into 3D
with the Pull tool.
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Dimension Value Tool
When you release the mouse button after pulling a face that is connected to an adjacent face, which
has a driving dimension (or ruler dimension, or parameter), the pop-up tool (used to enter the
dimension value and create a driving dimension) disappears. You can specify an exact value for the
dimension by pressing the spacebar before releasing the mouse button.
Geometry Parameters
AIM geometry parameters (driving/ruler dimensions) are not updated until Geometry Editing mode
is exited. If you switch to the Project tab while editing geometry and open the Parameter Set work-
space, the values of the geometry parameters may not match those in the geometry editor. Design1
point updates use the values in the Parameter Set workspace. To ensure consistency of your geo-
metry parameter values, exit the geometry editor before updating design points or changing geo-
metry parameter values outside of the geometry editor.
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Multiple Geometry Parameters
While modifying geometry with the Pull1 or Move2 tool, each click on the blue "[P]" button creates
a new geometry parameter (driving/ruler dimension). The "[P]" button will remain blue and this will
make it possible to create multiple geometry parameters for a single dimension. Only the last cre-
ated parameter is used when the model is updated from the Geometry Modeling task, Design Points
Dashboard or Parameter Set workspace. Only click once on the "[P]" button for each driving dimen-
sion and be sure to delete any parameters that may have been created by accident.
1Tool used to distort or deform geometry. Use the Pull tool to offset, extrude, revolve, sweep, draft,
and blend faces; or to round, chamfer, or extrude edges. When converting a sketch to 3D, pulling a
line creates a surface and pulling a surface creates a solid.
2A tool used to translate or rotate geometry.
3Software application for 2D and 3D design and drafting by Autodesk, Inc. AutoCAD's native file
format is DWG, its interchange file format is DXF, and its format for publishing CAD data is DWF.
4Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
ing product data. You can select the STEP protocol when you export designs.
6Object that encloses volume. A surface becomes a solid if it encloses volume.
73D object composed of a single outside boundary of a feature. A line sketched in 2D becomes an
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solid1 (*.x_t, *.x_b), STEP (*.stp, *.step)
SolidWorks 2015 or older, STEP (*.stp,
SolidWorks 2016 (all types)
*.step)
1Parasolid geometric modeling kernel. You can open and insert parts and assemblies and export
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redundant extracted volumes may result when that parameter's value is changed. Define your para-
meters on the surrounding geometry rather than the extracted volumes to avoid this.
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Working with ANSYS 13.0
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Connecting to ANSYS 13
1File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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Updating data with ANSYS 13
When you transfer geometry to ANSYS, only surface bodies are stitched. Other bod-
ies are fused, and a warning is issued if shared topology fails.
1A model file (.scdoc) that may contain any combination of design versions, associated drawing
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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To initiate changes from SpaceClaim
Click the File menu and select Save Project to save the Workbench project.
This is the same as clicking Save in Workbench. The entire project schematic is saved, includ-
ing any geometry cells, and design.wbpj and design_files folder are created, where design is the
name of your design. The .scdoc file for each geometry cell is saved in this folder.
You cannot currentlysave a Workbench project that is linked to an .scdoc file that contains
external documents. Workbench moves the .scdoc file, so the links to external files are broken.
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Working with ANSYS 15.0
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Connecting to ANSYS 15
1File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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Updating data with ANSYS 15
When you transfer geometry to ANSYS, only surface bodies are stitched. Other bod-
ies are fused, and a warning is issued if shared topology fails.
1A model file (.scdoc) that may contain any combination of design versions, associated drawing
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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To initiate changes from SpaceClaim
Click the File menu and select Save Project to save the Workbench project.
This is the same as clicking Save in Workbench. The entire project schematic is saved, includ-
ing any geometry cells, and design.wbpj and design_files folder are created, where design is the
name of your design. The .scdoc file for each geometry cell is saved in this folder.
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Working with ANSYS 16.0
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Connecting to ANSYS 16
1File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open Packaging Con-
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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Updating data with ANSYS 16
When you transfer geometry to ANSYS, only surface bodies are stitched. Other bod-
ies are fused, and a warning is issued if shared topology fails.
1A model file (.scdoc) that may contain any combination of design versions, associated drawing
vention, which is also used by Microsoft Office 2007. These files are actually zip archives with a spe-
cial structure, the contents of which are primarily XML data.
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To initiate changes from SpaceClaim
Click the File menu and select Save Project to save the Workbench project.
This is the same as clicking Save in Workbench. The entire project schematic is saved, includ-
ing any geometry cells, and design.wbpj and design_files folder are created, where design is the
name of your design. The .scdoc file for each geometry cell is saved in this folder.
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Collaborating with LiveReview
SpaceClaim LiveReview securely links a Host SpaceClaim session with other interested parties over
the internet. Models opened in the Host session can be viewed, manipulated, measured, and
marked-up by everyone connected.
To begin a shared session, the Host connects to the server. Secure invitations are then sent out for
Guests to connect to the server from their Client machines.
Models used in the session reside on the Host PC and are opened in the Host SpaceClaim session.
SpaceClaim LiveReview then distributes graphics information from the Host session to the Clients. In
other words, each Client sees graphics from the active model in the Host s SpaceClaim session.
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Monitoring participant status
When necessary, suspending client navigation for the group
SpaceClaim LiveReview provides enough graphics information for Clients to work independently with
the model and perform the following actions.
View1 navigation
Selection
Making measurements
Taking view Snapshots
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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Hosting a LiveReview session
Models used in the session reside on your PC. You control which models are in session and which is
the active model.
In SpaceClaim Options, the LiveReview panel allows you to specify the Server address.
1Slides you can create to highlight and communicate the differences between versions of a design.
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Send the invitation to as many guests as you need
Copy URL
Copies the session link to the clipboard
6. Once an invitation type has been chosen the session begins
The SpaceClaim graphics window is given a blue border
Session status is displayed in the upper left corner of the graphics window
Hovering over the session status will display the session ID
As guests join the session, their names are added to the Participant list in the LiveReview panel.
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Green Client graphics have finished loading and caught up to the current view on the Host
Red Client graphics are loading
While Red on the Host, the Client will see a progress bar
By default, all guests can independently navigate the model, i.e. perform view operations.
Spin1, Pan2, Zoom
Choosing standard views (Top, Front, etc.)
To make it easier for you to control the session, Host navigation takes precedence over that of the
Clients.
Also, updates from the Host are pushed to the Clients with a forced pause to their navigation.
At times, in order to focus the attention of the group, you can shut off all Client navigation with the
While Client navigation is blocked, the command button shows a Lock icon.
When you change your active window on the Host machine, the Clients view also changes.
Selecting
Selection is shared both ways, Host-to-Client and Client-to-Host, across multiple client sessions.
The following Selection Modes are available on the Client.
Single, Double and Triple-click
Ctrl+selection
Alt+selection
Box-selection
1Tool used to re-orient your design in any direction, allowing you to view it from any angle.
2Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
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The following Selection Modes are Not available on the Client.
Lasso
Polygon1
Paint
Using Boundary
When Selection Modes are used on the Host, the results are shared with the Client.
Chat
Use the Chat panel to type text messages to your guests.
Guests can also type text messages in their Chat window.
If a guest has their Chat window closed, a popup will notify them when a new chat message is sent.
Messages from both Host and Clients are displayed on all participants' machines.
Markup
LiveReview has a set of tools for marking up the graphics.
Pen Tool
Line2 Tool
Use the Line tool to draw straight lines and arrows on the model.
1Complex object composed of three or more straight lines in a closed figure. Use the Polygon tool
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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1. Click the Line tool
4. Choose an Arrow Style for the start and end points of the line
The top dropdown menu is for the start point
Thebottom dropdown menu is for the end point
Text Tool
Markups are broadcast to all clients, which allows simultaneous drawing on models by multiple
users.
Each client is assigned a different color
Markups on clients display on the Host and the other Clients
While anyone is marking up, all participants are prevented from spinning
Spinning is enabled when the markup is cleared
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In the example above, the image was taken on the Host machine. The green circle was sketched on
the client and the blue arrow was drawn on the Client.
Client markups are cleared on the Host when the session is disconnected.
Points of Interest
The Points of Interest tool to make text call outs that point to model geometry.
Simply click the tool button and then click on the geometry. A text balloon is created pointing to
the selected geometry.
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Snapshots
Snapshots allow you to snap images of the graphics window while connected to a shared session.
Clicking on a Snapshot in the Gallery restores the view to the as-snapped orientation and zoom
level.
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When you end the shared session, you will be asked if you want to save the Snapshots.
If you choose to save them, the Save As dialog opens for saving the Snapshots as PNG files.
Sending feedback
While in a LiveReview session, click the Feedback button to connect with the SpaceClaim Support
page.
There, you can enter information about your session experience.
Was the session useful
Were there any performance issues
What features would you like to see added
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LiveReview client sessions
As a Client, you connect to the secure server session initiated by the Host.
During the session you see graphics information from the active model in the Hosts SpaceClaim ses-
sion.
SpaceClaim LiveReview provides enough graphics information for you to independently work with
the model and perform the following actions.
View1 navigation
Selection
Make measurements
Markup2 the model
Take view Snapshots
Chat with the group using text
The Host provides a link to the secure session This will be by an email containing a direct link, or
some other method providing a link to paste into your browser.
When you arrive at the session site, you will see a login box.
1Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
2Slides you can create to highlight and communicate the differences between versions of a design.
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Before you can join the session, you must enter a username. This is the name that appears in the Par-
ticipant list on the Host machine.
When you join the session, the system reports your connection speed.
1Display in the Structure panel that shows you each of the objects in your design. You can expand or
collapse the nodes of the tree to view the objects. You can rename objects, create, modify, replace,
and delete objects, as well as work with components.
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Snapshots on the lower right
Session Status Log on the lower right
Includes Chat
When the Host loads a model, you will see a Progress bar on the Client.
Click the Play button to resume receiving broadcasts from the Host.
When a model comes up on the Client, it orients the same way as in the Host session.
Spin1, Pan2, and Zoom operations are done with the same mouse buttons as in SpaceClaim.
The table below summarizes other view functions available on the Client.
1Tool used to re-orient your design in any direction, allowing you to view it from any angle.
2Move a drawing around by dragging the drawing area around your screen; move the viewpoint lat-
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This is a Fly-out menu with the following options:
Display toggles in the Client Structure Tree can be used to toggle the display of Solids.
Shared with Host and Clients
No Component3 display toggles for components on Clients
Component displays toggled on the Host are shared with the Clients
Selecting
Selection is shared both ways, Host-to-Client and Client-to-Host, across multiple client sessions.
Single, Double and Triple-click
Ctrl+selection
Alt+selection
Box-selection
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
3Object in a design, including the top-level design component. Each component consists of any
number of objects, such as solids and surfaces, and can contain sub-components. You can think of a
component as a "part." Components can be saved as a separate file. An external component is
another design inserted as a component of your design. Making the component internal prevents
changes from being made to the external component file. You can also create an external com-
ponent by saving a component as a separate file. See Lightweight components, Assembly
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Since the LMB spins the model, you cannot click and drag to box-select on the Cli-
ent.
Instead, thereare buttonsto switch between Spin and Box-select modes.
When Selection Modes are used on the Host, they are shared with the Client.
Measuring
The following measurements can be made in the Client through selection (not using measurement
tools).
Radius
Point2-to-point distance
1Complex object composed of three or more straight lines in a closed figure. Use the Polygon tool
and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid. Points
are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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Length
Angle
As selections are made, the corresponding measurement is displayed in the lower left corner of the
screen.
On the Client, there is a Change Color command in the RMB to change the color of the whole body.
Color changes are shared among all Clients and the Host.
Chat
Use the Chat panel to type text messages to Host and other guests.
Type text messages in the Chat window.
Ifyour Chat window is closed, a popup will notify you when a new chat message is sent.
Messages from both Host and Clients are displayed on all participants machines.
Chat names are tied to the current user's annotation color.
The Chat button blinks when new messages and snapshots are received from the Host.
Markup
LiveReview has a set of tools for marking up the graphics.
Markups are broadcast to all clients, which allows simultaneous drawing on models by multiple
users.
Each client is assigned a different color
Markups on clients display on the Host and the other Clients
While anyone is marking up, all participants are prevented from spinning
Spinning is enabled when the markup is cleared
Pen Tool
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1. Click the Pen tool
2. Choose a Color from the dropdown list
Upon entering the Pen tool on the Client, the cursor changes to indicate drawing.
Pen markups are broadcast to the Host and to all clients, which allows simultaneous drawing on mod-
els by multiple users.
Each participant is assigned a different color
Markups on clients display on the Host and the other Clients
While anyone is marking up, all participants are prevented from spinning
Spinning is enabled when the markup is cleared
In the example below, the image was taken on the Host machine.
The green circle was sketched on the client and the blue arrow was drawn on the Client.
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While you draw on the model, you are listed as Marking in the Participant list on the Host.
Line1 Tool
Use the Line tool to draw straight lines and arrows on the model.
4. Choose an Arrow Style for the start and end points of the line
Theleft dropdown menu is for the start point
Theright dropdown menu is for the end point
Text Tool
Use the Text tool to add text box notes in the graphics.
1. Click the Text tool
2. Choose a Font from the dropdown list
3. Set the font Size
4. Set thefont Color
5. Click in the Graphics where you want to place thetext
6. Type text
Note2 text is broadcast as it is typed.
7. Exit the Text tool when you are done
1 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
2Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text or symbols that
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Erase markups using Clear All.
Points of Interest
The Points of Interest tool to make text call outs that point to model geometry.
Simply click the tool button and then click on the geometry. A text balloon is created pointing to
the selected geometry.
Snapshots
Snapshots allow you to snap images of the graphics window while connected to a shared session.
Snapshots are added to the Snapshot Gallery at the bottom of the page.
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Clicking on a Snapshot in the Gallery restores the view to the as-snapped orientation and zoom
level. Snapshots are associated with the model and can only be recalled if the associated model is
active.
All Snapshots taken on the Host and the other Clients are added to the Gallery.
When the Host ends the shared session, they are asked if they want to save the Snapshots.
They can be saved as PNG files in a directory on the Host machine.
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Viewer
SpaceClaim Web Viewer is a secure way to share visualization data of the current design with others.
From within your SpaceClaim session, you generate a secure link and share it with anyone who needs
to view the model. The link takes them to the server, which displays the models graphics in their
browser.
Viewing of the model is done independently of a SpaceClaim session. Graphics information used to
visualize the model resides on the secure server.
Sharing a model
To share a model, you create a link to the models graphics information on the server. Then you
share the link with anyone who needs to view the model.
Google Chrome is the preferred browser for the Beta version of SpaceClaim Web Viewer.
SpaceClaim Web Viewer has a simple interface for viewing SpaceClaim models.
The model is displayed in the browser window with tools on the left for changing the model view.
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This is a Fly-out menu with the following options:
Perspective On
Perspective
Perspective Off
This is a Fly-out menu with the following options:
Sections
Planar Drag the cursor over the model to view possible planes for a sec-
tion
ing solids. You can customize the snapping behavior in File>Options. Pressing Shift while dragging
snaps the tool based on your snap settings. You can use the Snap to grid tool to constrain or lock all
drawing to grid points only.
3 Orientation settings that you can apply to your design, including spin, pan, and zoom. You can
adjust these settings individually or you can apply one of the following preconfigured views: Tri-
metric, Isometric, Top, Bottom, Front, Back, Right, Left. You can also select Snap View and click a face
to view it head-on.
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XY Create a section through the World Origin1 XY-plane
1Zero point in coordinate system. You can insert an origin at any location in your design where you
can anchor the Move tool, enabling you to dimension from the origin or quickly move the sketch
grid to the origin. You can also insert an origin at a solid's center of mass or volume.
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XZ Create a section through the World Origin XZ-plane
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3-Point1 - Create a section using a plane defined by selecting three points
on the model
Clear Remove the current section and view the entire model
1 Single location in the sketch grid. 2-D object that has no height, width, or length. The origin, an
axis, and a vertex are examples of points. Use the Point tool to sketch a point on the sketch grid.
Points are useful as a dimensional reference, for splitting, and for creating a point on a line or curve
through which you want to draw a three-point circle.
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You can also use F9 to set the model spinning the for several revolutions. Frames per Second (FPS) is
reported in the upper right-hand corner of the screen for both desktop and tablet in real time.
You can also Markup1 the view using the Pen and Line2 tools.
Take snapshots of your marked up view using the Snapshot tool. Snapshots are displayed in a sep-
arate window for copying, printing, etc.
1Slides you can create to highlight and communicate the differences between versions of a design.
2 A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines have length but no
area. When you pull a sketch into 3D with the Pull tool, lines become edges.
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Printable Glossary
3D markup
A document type that enables you to annotate and compare different versions of
a design.
Absolute coordinates
See Coordinates
ACIS
Modeling engine by Spatial Corporation. You can import and export ACIS files
(.sat and .sab).
Alignment axis
Axis around which you can rotate a component using the Orient tool.
Anchor in Patterns
A member of a linear or rotational pattern that does not move with the pattern.
You can anchor one or more pattern members using the Fulcrum tool guide.
Anchor point
See Anchor
Angular reference
Starting point for dimensioning an angle.
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Angular ruler dimension
See Ruler dimensions
Annotation
Information you can add to a drawing, such as notes, dimensions, geometric tol-
erances, center marks, and Bills of Materials.
Annotation plane
Plane on which you can annotate designs, drawing sheets, and 3D markups. Use
the Create Note tool to select an annotation plane and enter text onto the plane.
Arc
Curved line of constant radius; part of a circle. See Sweep arc, Three point arc, Tan-
gent arc.
ASME
American Society of Mechanical Engineers standards for engineering drawing
practices. You can customize the style of your annotations to conform to ASME
standards. See ISO, JIS
Aspect ratio
Ratio of the length to width of a rectangle or the height to width of an image.
When resizing images, it can be important to maintain the aspect ratio to avoid
distortion.
Assembly
Hierarchy of components and subcomponents showing relationship within a
design, as shown in the Structure tree. In manufacturing, a unit fitted together
from manufactured parts. See Assembly tool, Component
Assembly tool
Use the Assembly tools to specify how components are aligned with each other,
that is, create a mating condition. You can Align, Center, and Orient components.
Association
Relationship between objects that enables you to edit them together. For
example, when you pull a polygon into 3D, the faces acquire a polygon
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relationship. If you act on one face or edge, it affects all the faces in the polygon.
Another example of an association is a mirror plane between two faces. See Mir-
ror, Remove associations
AutoCAD
Software application for 2D and 3D design and drafting by Autodesk, Inc.
AutoCAD's native file format is DWG, its interchange file format is DXF, and its
format for publishing CAD data is DWF.
Axial face
Face of a 3D object through which an axis extends. The axis displays when you
move the cursor over the axial face.
Axis
Straight line that an object rotates around or that objects are regularly arranged
around. See Alignment axis.
Balloon
Annotation consisting of content from the Bill of Materials. Balloon notes update
when changes are made to the BOM table.
Baseline faces
See Offset baseline faces
Bend allowance
Amount of material added to compensate for changes caused by bending sheet
metal. Allowance is required to correct for the change in length caused by bend-
ing a flat sheet.
Bend deduction
Value used to calculate unfolded lengths of sheet metal. Bend Deduction is twice
the distance from the outside mold line to the beginning of the bend (set back)
minus the bend allowance.
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Bend deduction table
CSV (comma-separated value) file used to calculate the developed lengths for
unfolded or flat patterns to be machined.
Blend
Smooth and tangent transition between faces or edges; created using the Pull
tool.
Blend plane
Sections that appears when you edit a face as a blend using the Edit as Blend
tool. You can create, move, and orient blend planes.
Blend surface
Faces you can edit using the Edit as Blend tool. If the face was originally created
as a blend, the original blend surfaces are available for editing. If the face is not
blended, the tool first converts the face to a blended surface.
Blended face
Face created by blending between two edges.
Body
A solid or surface.
Bounded line
Segment of a line bounded by one of more intersections with lines or edges. Use
the Trim Away tool to delete a bounded line.
CATIA
Modeling engine by Dassault Systmes. You can import and export CATIA files.
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Chamfer
Sloping corner between two edges created using the Pull tool; angle with equal
setback; bevel.
Chord
Straight line with both end points on a circle.
Chord angle
Degrees of a circle delineated by a chord. In a Swept arc, the starting point and
end point of the arc define the chord.
Clip
Hide all geometry in a design above or below the grid or selected plane.
Closed lines
Intersecting lines that enclose an area to form a region when you sketch shapes
in 2D. The regions will become solids and the lines become edges when you pull
your sketch into 3D.
Closed loop
Contiguous sketched lines or edges. Can be selected by double-clicking one of
the edges or lines.
Coaxial
Relationship between faces that share the same center of rotation. If you check
the Coaxial Face Groups box in the Display tab, faces that share an axis are indic-
ated with blue shading.
Combine
A tool used to cut or glue geometry together.
Component
Object in a design, including the top-level design component. Each component
consists of any number of objects, such as solids and surfaces, and can contain
sub-components. You can think of a component as a "part." Components can be
saved as a separate file. An external component is another design inserted as a
component of your design. Making the component internal prevents changes
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from being made to the external component file. You can also create an external
component by saving a component as a separate file. See Lightweight com-
ponents, Assembly
Constant-radius round
Default configuration for a fillet. The radius of the rounded corner is uniform
across the length of the line or edge. See Fillet, Variable radius round
Construction line
Shape drawn with a Sketch tool to help you create an accurate sketch. Con-
struction lines become axes in 3D. They are also useful for creating mirrors.
Context menu
In the user interface, a list of functions specific to the operation that you are per-
forming. Access the context menu by right-clicking in the design window.
Converging lines
Non-parallel lines. With the Dimension tool, you can annotate converging lines at
a virtual sharp.
Coordinates - Absolute
Method of inputting points based on distance and angle. Absolute coordinates
are measured from the origin (x and y for 2D and x, y, z for 3D).
Coordinates - Polar
Method of inputting points based on distance and angle. Polar coordinates are
measured by entering values for distance and angle.
Coordinates - Relative
Method of inputting points based on distance and angle. Relative coordinates are
measured from the selected point (x and y for 2D and x, y, z for 3D).
Corner
See Fillet (interior corner) or Round (exterior corner)
Cross-section mode
Mode used to edit solids by working with their edges and vertices in cross-sec-
tion. In this mode, pulling a line pulls a face, and pulling a vertex pulls an edge. To
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create a cross-section view, you select the face that will be used to set the cross-
section plane. Hatching is used to show the intersection of the cross-section
plane and a solid.
Cross-section view
One of the view selections for drawing sheets. Cross-section view shows a cross-
section through your design. You create a cross-section view from one of the
other views on the drawing sheet. See General view, Projected view, and Detail
view.
Curvature
Analysis tool that displays a fringe graph or color shading to represent the
curvature along curves or edges. Values indicate how curvy or "swoopy" the
curve or surface is at each point.
Curve
In 3D, any line in space.
Curve center
A small cross that appears on the sketch grid at the center of a circle, ellipse, poly-
gon, or arc.
Curved slot
A slot created by pulling a hole along the axis of a driving cylinder. A 360 degree
curved slot is a round cut. See Radial slot.
Cutter object
When using the Combine tool to split a solid or surface, the Cutter object is the
solid or surface you use to cut the target. Use the Select Cutter tool guide to
select the Cutter object.
Cylindrical face
The surface of a cylinder, formed by points at a fixed distance from the axis of the
cylinder.
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D
Datum
Object that is assumed to be an exact size and shape, and be in an exact location,
that is used to locate or establish geometric relationship of other objects.
Datum symbol
Symbol attached to a point, axis, or plane that must be referenced for machining
and inspection.
Design
2D or 3D model that contains at least one top-level component.
Design component
See component
Design window
Area in the user interface that displays your model or assembly. Also known as
Workspace.
Detach
Create separate surfaces from individual pieces of a sketch, or objects or faces in
3D. You can detach protrusions to move them with the Move tool's Detach First
option.
Detail
Aspects of a design incorporated to communicate with others or submit the
design for review. Use the tools on the Detailing tab to annotate designs, create
drawing sheets, and review design changes. You can customize detailing settings
to conform to standards or create your own custom style.
Detail view
One of the view selections for drawing sheets. Detail view creates an enlarged
view of a particular area, magnifying a portion to show more detail. You create a
detailed view from one of the other views on the drawing sheet. See General
view, Projected view, and Cross-section view.
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Dimension
Annotation on a drawing showing measurement of an edge or face. Use the
Dimension tool to add measurements to your design, drawing sheet, or 3D
markup.
Dimensional sketching
Precise sketching by entering measurement values for the current line or relative
to other lines and points. See Dimensions.
Dimensions
Values or expressions you enter for precise control during the creation or modi-
fication of a design. You can dimension every element, from lines in sketches to
faces of solids. See Ordinate dimensions, Progressive dimensions, Ruler dimen-
sion.
Document
A model file (.scdoc) that may contain any combination of design versions, asso-
ciated drawing sheets, and 3D markup slides.
Draft
Angle or taper on an object that facilitates removal from a mold or die. You draft
by pulling one or more faces around about another face that you selected as the
pivot. You can add or cut material as you pull.
Draft faces
See Draft
Driving cylinder
Shape used when pulling a hole to create a curved or radial slot. You select the
face or axis of the driving cylinder to guide the shape of the slot.
Driving dimension
Ruler dimension created with the Move, Pull, or Select tool and saved within a
group.
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Driving edge
Edge you select to drive the change when using the Pull tool. Select a driving
edge for revolves, directed extrusions, sweeps, and drafts. The driving edge is
shown in blue.
Driving face
Face you select to drive the change when using the Pull tool. Select a driving face
for revolves, directed extrusions, sweeps, and drafts. The driving face is shown in
blue.
DWG
AutoCAD native drawing format. You can open and insert drawings, parts, and
assemblies. Drawings can be inserted as layouts. You can export parts, assem-
blies, drawing sheets, and 3D markup slides.
DXF
Drawing Interchange Format or Drawing Exchange Format. CAD data file format
developed by Autodesk for enabling data interoperability between AutoCAD and
other programs. You can open and insert drawings, parts, and assem-
blies.Drawings can be inserted as layouts. You can export parts, assemblies, draw-
ing sheets, and 3D markup slides.
Eccentric
Not sharing the same center.
Edge
3D object composed of a single outside boundary of a feature. A line sketched in
2D becomes an edge when you pull your sketch into 3D.
Edge chain
Tangent chain; a continual series of edges that are connected edge-to-edge.
Double-clicking an edge in the chain selects the entire chain.
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Edge loop
All of the edges around a face; a continual series of edges that are connected
edge-to-edge forming a closed loop. Double-clicking an edge in the loop selects
the entire loop.
Edge tangency
When you blend between two faces, the blend surface begins tangent to the
edges of the initial faces and ends tangent to the edges of the end faces. By decid-
ing which edges you do not want to use for tangency, you can create a blend
with or without the effects of the edges.
Ellipse
Geometric shape described as a circle viewed at an angle; oval with two centers
of equal radius.
Entity
Term used to refer to any object in a 2D sketch or 3D drawing.
Exploded assembly
View of components in which objects are shown along an axis line.
Extents
The outer boundaries of the objects you have drawn.
Extrude
To pull a face along with its edges. The edges extend to bound the extruded face,
creating a new section defined by the edges.
Face
Side or other surface of a solid. Some examples are the inside surface of a hole or
the six sides of a rectangular solid. See Surface.
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Face grid
Horizontal and vertical lines, displayed using the Face Grid tool, that define any
face or surface you select in your design.
Face styles
Modes you can select for displaying a solid or surface. You can set the display to
be transparent, opaque, or metallic. See Graphics styles.
Facet
Simple triangular face used to describe surface geometry in STL (ste-
reolithography) file format.
Fade scene
Make the geometry under the sketch grid more transparent, by selecting Fade
Scene Under Grid in the Display tab. Selecting this option enhances the visibility
of your sketch.
Fill
Use the Fill tool to simplify or clean up geometry by extending surrounding faces
to eliminate a selection. The selected region is filled in or healed with the sur-
rounding surface or solid.
Fillet
Rounded corner at the intersection of two lines or edges; concave intersection
between two surfaces. Fillet refers to an interior corner; exterior corner is known
as a round. You can draw a fillet using the Create Rounded Corner tool or by
selecting the Fillet (Constant radius round) option from the Pull options. See
Round.
Filleted corner
See Fillet
Filter
See Selection filter
Flag note
See Note
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Fulcrum
Hinge; pivot point. When using the Move tool, you can select an object and use
the Fulcrum tool guide to move other objects around it.
Full pull
Pull tool option that enables you to revolve 360 degrees or to the next face,
sweep through the full trajectory, or blend through selected faces.
General view
One of the view selections for drawing sheets. General view makes the selected
view independent of the view used to create it. See Projected view, Cross-section
view, and Detail view.
Geometric tolerances
Annotation symbols used for dimensioning geometry in technical drawings;
usage is guided by ASME, ISO, and other standards.
Golden rectangle
A rectangle with ratio of side lengths (approximately 1:1.618) considered by
artists and architects to be aesthetically pleasing. As you sketch a rectangle, an
indicator line appears when the shape has the proportions of a square or golden
rectangle.
Graphics styles
Modes you can select for displaying a design. You can display geometry as
shaded, perspective shaded, wireframe, wireframe with hidden lines displayed in
light gray, and wireframe with hidden lines removed. You can apply styles to
your entire design or drawing sheet, to individual layers, or to individual views in
your drawing sheet. See Face styles.
Grid
See Sketch grid
Grid lines
See Face grid
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Groups
Sets of objects that appear in the Groups tab. You create a group from any set of
selected objects. Information such as Selection, Alt+selection, move anchoring,
axis, and ruler dimension is all stored with the group.
GTOL
See Geometric tolerance
Guides
See Tool guides
Heal
See Fill
Helix
Pull tool option that revolves the selected shape around an axis to create a screw
or drill shape. You control the height, direction, pitch, and taper.
Home view
Tool used to return the view to the Home settings. You can customize the Home
view tool so that it displays your design with a specific orientation, location, and
zoom level.
Imprinted edge
A line that does not define a corner. For example, you might create an imprinted
edge on a face of a cube, if you want to divide the face and pull different parts.
Imprinted edges are often created when importing designs.
Inking a line
See Project to sketch
Interference
Edges where solids intersect each other or volumes created by the intersection of
solids, surfaces, and components in your design; can be displayed using the
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Analysis tools.
Intersect
A tool used to split solids and faces.
Inverse selection
The inverse of the current selection in the active component. For example, if you
select the top face of a cylinder, right-click and select Select > Inverse Selection,
the entire cylinder except the top face will be selected.
ISO
International Organization for Standardization standards for architectural and
engineering drawing, including guidelines for dimensioning and tolerancing. You
can customize the style of your annotations to conform to ISO standards. See
ASME, JIS.
Isometric view
3D view of surfaces and edges, oriented to show the top, front, and side faces of
your design. The angles between the projection of the x, y, and z axes are all
equal at 120. See Trimetric view.
JIS
Japanese Standards Association standards for technical drawings. You can cus-
tomize the style of your annotations to conform to JIS standards. JIS defaults are
the same as ISO, except that JIS uses third-angle views while ISO uses first-angle
views. See ASME, ISO.
K-factor
Parameter of bends in a sheet metal part used to calculate the bend radius. K-
factor is a percentage of the metal thickness and depends on factors such as the
material and type of bending operation. Relates to the depth of the neutral axis; a
line within the sheet where the length does not change when the sheet is bent.
The inside of the bend is under compression, the outside is under tension, and
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the neutral axis occurs somewhere between the midpoint of the material (K-
factor=0.50) and a point closer to the inside of the bend (K-factor=0.25).
Layer
Grouping mechanism for visual characteristics such as visibility and color. You
can group objects on layers to organize your drawing. Layers are especially use-
ful when you want to show or hide annotation planes.
Layout
2D drawing mode that is most useful when you have no immediate need to gen-
erate 3D objects from the lines in the layout. If you try to pull layout lines to 3D,
they do not behave the same way that sketched lines do. Think of a layout as a
pencil drawing made on your design. When you are ready to use your layout to
create geometry, you must project the layout lines to a sketch. Projecting a layout
line to a sketch is like inking the line. You can import a 2D AutoCAD DXF or DWG
file as a layout.
Library
You can select from the Materials Library in the Properties panel and add them
to your Local Materials.
Lightweight assembly
Graphics-only representation of a design. When inserting an external file into a
design, select the Enable lightweight assemblies option to load only the com-
ponent's graphic information. This improves performance of large and complex
assemblies for quicker viewing. When you are ready to work with the com-
ponent, you can load the geometry information.
Lightweight component
See Lightweight assembly
Line
A straight line, arc, or spline drawn in Sketch mode or on a layout plane. Lines
have length but no area. When you pull a sketch into 3D with the Pull tool, lines
become edges.
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Local materials
See Library
Markup
Slides you can create to highlight and communicate the differences between ver-
sions of a design.
Mass
Analysis tool used to display mass properties, or volume information for the
solids and surfaces in your design.
Mass properties
See Mass
Material
Property that you can assign to an object, consisting of material name and attrib-
utes such as density and tensile strength.
Materials library
See Library
Mating condition
Attribute of components that specifies how they are aligned with each other. You
create mating conditions with the Assembly tools.
Measure
Tools for displaying measurement properties of the edges, faces, and solids in
your design.
Mesh object
Object created by importing an STL file lightweight (facets only). Mesh objects
have the ability to snap to the facets.
Mini-toolbar
Set of tool-specific options that appears when you right-click in the Design win-
dow. You can also access the options in the Options panel.
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Mirror
Associative relationship between two faces or planes mirrored about a centerline
plane or planar face. The second object is a copy of the original; if the geometry
of the original is changed, the mirrored copy is also updated. Use the Mirror tool
to designate a face or plane as a mirror, or to create a mirror plane between two
faces.
Mode
Three ways of designing: Sketch, Cross-section, or 3D. You can switch between
modes at any time.
Mouse up
See Zoom box in
Move
A tool used to translate or rotate geometry.
Non-planar edges
Edges that do not lie in the same plane. See Planar edges.
Normal
The vector that is perpendicular to a flat plane at the selected point. In the case of
a non-flat plane, the vector that is perpendicular to the plane tangent to the sur-
face at the selected point.
Note
Annotation placed on a design, drawing sheet, or 3D markup. Notes contain text
or symbols that you insert and can be connected to geometry by a note leader.
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O
Object
Anything recognizable by the tools. 3D objects include vertices, edges, faces, sur-
faces, solids, layouts, planes, axes, and origins. 2D objects include points and
lines.
Offset
Distance an edge, segment, or curve is moved or copied.
Offset relationship
A relationship between two faces that is maintained in the 2D and 3D editing
tools. Offset relationships are created when you define a relationship using the
Offset tool, create a sheet metal part, or Shell a solid.
Offsetting faces
Pulling a face without selecting the edges. The pull extends the neighboring faces
without creating an edge. The neighboring faces extend to bound the offset face,
creating a new section defined by the adjacent geometry.
Offsetting lines
Using the Offset Line tool to create an offset of any line or spline in the grid
plane. A new object is created at a specified distance from the selected object.
Options panel
Area of the user interface that enables you to modify functions specific to tools.
Ordinate dimensions
X or Y distances that originate from a single location, which is usually the lower
left corner of the object. Also known as datum dimensioning or baseline dimen-
sioning
Orientation angle
Property that you define when sketching a polygon. Orientation angle determ-
ines the polygons rotational position.
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Origin
Zero point in coordinate system. You can insert an origin at any location in your
design where you can anchor the Move tool, enabling you to dimension from the
origin or quickly move the sketch grid to the origin. You can also insert an origin
at a solid's center of mass or volume.
Origin Axis
Axis through the origin.
Orthogonal view
Projection that is constrained to regular 90 angles (top, bottom, left, and right of
the current view). When you create a projected view from one of the other views
on the drawing sheet, the available projections are orthogonal (orthographic).
Pan
Move a drawing around by dragging the drawing area around your screen; move
the viewpoint laterally relative to the drawing.
Panel
Sections of the user interface that initially appear along the left side of the applic-
ation window and include: Structure panel, Layers panel, Selection panel, Groups
panel, Options panel, and Properties panel. You can dock and detach these pan-
els.
Parasolid
Parasolid geometric modeling kernel. You can open and insert parts and assem-
blies and export parts and assemblies.
Parent component
A component upon which other components depend. For example, in a block
with a hole, the block is the parent and the hole is the child.
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Patch blend
Fill tool option that uses the initial tangency of the neighboring faces to fill the
selected edges. Faces are blended into a smooth, single-face patch, instead of
extending the faces attached to the edge until they intersect. Deselecting the Tan-
gent extension option ignores the tangency of the neighboring faces.
Periodic blend
Pull tool option used to go all the way around when blending faces.
Periodic face
A cylinder, cone, or other revolved surface.
Pitch
Unit of length that a helix face shifts per 360 rotation; distance from one point
on a thread to the corresponding point on the next thread.
Pivot line
Line around which a face is revolved using the Pull tool.
Plan view
Head-on view.
Planar edges
Two or more edges that lie in the same plane. You can select planar edges and
select the Plane tool from the Insert ribbon group to insert the plane defined by
the edges.
Planar face
Face that lies within a plane.
Plane
Construction geometry consisting of a flat surface. Planes can be used for a 2D
sketch, section view of a model, a neutral plane in a draft feature.
PMI
Product Manufacturing Information. You can import PMI if you check the Import
Part Manufacturing Information box when importing CATIA files.
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Point
Single location in the sketch grid. 2-D object that has no height, width, or length.
The origin, an axis, and a vertex are examples of points. Use the Point tool to
sketch a point on the sketch grid. Points are useful as a dimensional reference,
for splitting, and for creating a point on a line or curve through which you want
to draw a three-point circle.
Polar coordinates
See coordinates
Polygon
Complex object composed of three or more straight lines in a closed figure. Use
the Polygon tool to sketch a polygon with up to 32 sides.
Power selection
Advanced selection tool available from the Selection tab. Enables you to search
for and select all objects with geometry similar to the currently selected object.
Profile
Line in space; outline of an object; used to describe objects when sweeping or
blending.
Project to sketch
Tool used to convert 2D layout lines to a sketch so you can use the layout to cre-
ate geometry.
Projected view
One of the view selections for drawing sheets. You create a projected view from
one of the other views on the drawing sheet to show another side of the model.
See General view, Cross-section view, and Detail view
Properties panel
Area of the user interface that displays editable details about the selected object
(s). This panel is initially displayed on the lower left side of the screen, but can be
moved.
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Pull
Tool used to distort or deform geometry. Use the Pull tool to offset, extrude,
revolve, sweep, draft, and blend faces; or to round, chamfer, or extrude edges.
When converting a sketch to 3D, pulling a line creates a surface and pulling a sur-
face creates a solid.
Quality
Tools for detecting anomalies or discontinuities in surfaces.
Radial slot
A slot created by pulling a hole toward the axis of the driving cylinder. See
Curved slot.
Radiused corner
See Fillet (interior corner) or Round (exterior corner)
Reference line
Line used as the starting point for dimensioning.
Region
When you sketch shapes in 2D using the sketch tools, regions are formed by
closed or intersecting lines. The regions will become solids and the lines become
edges when you pull your sketch into 3D with the Pull tool.
Regular face
An unblended face. The face must be converted to a blended face before you can
edit the face as a blend. See Blend surface
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Relative coordinates
See Coordinates
Remove associations
Tool that removes an associative relationship. For example, removing a polygon
relationship enables you to make changes to only one face of the polygon solid
without affecting the other faces. See Associations.
Rendering
Mode available from the Properties panel for a view on a drawing sheet. Use Ren-
dering mode to change the Graphics style for the view. Select Inherit if you want
to link the graphics style to the parent view. See Graphics styles.
Revolve
Move in a path around an axis. Use the Pull tool to revolve faces, edges, or a helix
around an axis. The axis may be a straight line, axis, or edge. See Subtractive
revolve.
Revolve axis
A straight line, axis, or edge around which you revolve a face, edge, or helix.
Rotate
Design: Using the Rotate tool to spin a design 90 degrees in the plane of the
screen. You can rotate your design clockwise or counterclockwise. Object: Using
the Move handle to spin an object around an axis.
Rotational blend
Pull tool option used when blending faces to create cylinders and cones
whenever possible.
Round
Rounded corner at the intersection of two lines or edges. Round refers to an
exterior corner; an interior corner is known as a fillet. Rounds and fillets are both
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called rounds. See Fillet, Constant-radius round, Variable-radius round.
Round Group
Grouping that is created each time you fill a round. You can reattach a group of
rounds as long as some portion of the original edges (or faces that bordered the
edges) still exists in your design. See Group.
Ruler dimension
Option used to enter precise dimensions when pulling or moving. Dimensions
may be linear when moving or pulling, or angular when rotating.
Scale
Solid or surface: Change the size of the selected object using the Pull tool. You
can scale dynamically or by entering a scale value. Drawing sheet or cross-sec-
tion views: Magnify or shrink the view by selecting a View in the Structure tree
and editing the Properties panel.
SCDOC file
File format for SpaceClaim files (.scdoc). Files comply with the Microsoft Open
Packaging Convention, which is also used by Microsoft Office 2007. These files
are actually zip archives with a special structure, the contents of which are primar-
ily XML data.
Section
Design mode in which you edit solids by working with their edges and vertices in
cross-section. View is cut away to show interior detail.
Section mode
See Section
Selection filter
Drop-down control in the status bar that can be used to limit the selection of
objects. Only object types you check will be selected; for example, only faces and
edges.
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Selection tab
Area of the user interface where you can locate objects similar to the ones selec-
ted. See Power selection.
Shell
Solid or part that is hollowed out from a selected face, leaving a shell of des-
ignated thickness.
Shell relationship
Association that stays with a solid when it is moved to another component,
unless the relationship would link two components when it is moved. See Shell.
Silhouette edge
Edge that is rotated to conceal a 3D object and appears as a 2D line.
Sketch grid
Pattern of regularly spaced lines that guides you when sketching. The sketch grid
makes aligning and drawing objects easier.You can adjust the units and spacing
of the grid, as well as how solids are displayed when the grid appears.
Sketch mode
Mode for drawing in two dimensions using the sketching tools on the sketch
grid. A sketch is a collection of lines and other 2D objects on a sketch grid. Sketch-
ing creates regions that can be pulled into 3D. When you pull your sketch into 3D
with the Pull tool, regions formed by intersecting lines will become solids and
lines will become edges.
SLA
See Stereo lithography
Snap
Constrain to objects, angular and linear increments, or grid points while you are
sketching or editing solids. You can customize the snapping behavior in File>Op-
tions. Pressing Shift while dragging snaps the tool based on your snap settings.
You can use the Snap to grid tool to constrain or lock all drawing to grid points
only.
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Snap view
Tool used to display the head-on view of a face. You can also use the tool to
"throw" the highlighted face to the top, bottom, right, or left.
Solid
Object that encloses volume. A surface becomes a solid if it encloses volume.
Spin
Tool used to re-orient your design in any direction, allowing you to view it from
any angle.
Spin center
Axis about which you spin your design when you use the Spin tool.
Spline
A continuously curved line, without sharp boundaries (that is, without vertices).
Create a spline by defining a set of points using the Spline tool. A spline becomes
an edge when you pull it with the Pull tool.
Split
Using the Combine tool to split solids or surfaces. You select a solid or surface to
use as a Cutting tool to cut the target. See Cutter object.
STEP
Standard for the Exchange of Product model data (ISO 10303). Defines a meth-
odology for describing product data. You can select the STEP protocol when you
export designs.
Stereo lithography
Technology used for rapid prototyping, in which a laser hardens successive lay-
ers of a photopolymer to create a part with a shape defined by a computer
model.
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STL file
File format native to the stereo lithography CAD software created by 3D Systems.
You can export parts and assemblies (.stl).See Stereo lithography.
Structure tree
Display in the Structure panel that shows you each of the objects in your design.
You can expand or collapse the nodes of the tree to view the objects. You can
rename objects, create, modify, replace, and delete objects, as well as work with
components.
Subtractive
Manipulation (revolve, draft, pull, etc.) of a solid in which material is removed. In
editing tools performing subtractive operations, the cursor changes to - to indic-
ate that the edit is subtractive.
Surface
Two dimensional object that has no thickness (as opposed to a face, which is part
of a three-dimensional object). A surface has area but no volume. See Face.
Sweep
Pull a surface or face along a line or edge using the Pull tool. You can sweep
faces and edges, and select straight or curved lines or edges along which to
sweep. Sweeping along a spline is a pulling technique for creating a smooth,
swoopy shape. See Trajectory.
Sweep arc
Arc created by defining a center point and two end points; drawn using the
Sweep Arc tool.
Sweep circle
The circular path followed by a Swept arc. See Swept arc.
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Sweep trajectory
See Trajectory
Swept arc
See Sweep arc
Tangent
Line that touches a curve (arc or circle) at only one point, without crossing over,
and is perpendicular to the radius at the point of tangency. You can sketch a line
tangent to a curve or you can sketch an arc tangent to a line or curve.
Tangent arc
Arc that is sketched using the Tangent Arc tool, using a point on a line or curve as
the starting point.
Tangent chain
See Edge chain.
Tangent edges
Transition edge between rounded or filleted faces in hidden lines visible or hid-
den lines removed modes in drawings.
Tangent extension
See Patch blend
Tangent faces
Faces created by rounds or when edges are drawn on a face.
Taper
Angle of a helix or threads made on a conical surface. See Helix, Thread.
Target
The object you want to cut, when using the Combine tool to split a solid or sur-
face.
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Tessellation
An approach for data exchange between CAD programs. Tessellation represents
entities such as lines and surfaces in a CAD system with tiny triangles (polygonal
data representations). Data formats such as XML and VRML are examples of tes-
sellated data.
Theme
Set of view navigation options used for spin, pan, and zoom.
Thickness edge
Edge across the thickness of a sheet metal wall.
Thickness face
The end face of a sheet metal wall. The thickness face is shown highlighted in
orange in the image below.
Thread
Texture created on the surface of a cylinder, cone, or hole using the Annotation
tools.
Tool guides
Functions that are specific to the selected tool.
Torus
Doughnut-shaped object created using the Pull tool to sweep a sketched shape
around an axis on a circular path.
Trajectory
Straight or curved line or edge along which you sweep a face or an edge.
Translate
Move in a plane (x, y, or z).
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Trim away
Delete a line portion bounded by an intersection with a line or edge.
Trimetric view
3D view of surfaces and edges, oriented to show the top, front, and side faces of
your design. Compared to isometric view, trimetric view angles the front face
slightly towards you, shows less of the side face, and less of the top. This is the
default Home view. See Isometric view.
UV grid
See Face Grid
U-V lines
See Face Grid
Vee-die width
Sheet metal property; sets the width of the tooling that produces a bend.
Vertex
Point that terminates a line; point at which two or more lines or edges intersect.
Vertices can be selected for sketching, dimensioning, and other operations.
View
Orientation settings that you can apply to your design, including spin, pan, and
zoom. You can adjust these settings individually or you can apply one of the fol-
lowing preconfigured views: Trimetric, Isometric, Top, Bottom, Front, Back, Right,
Left. You can also select Snap View and click a face to view it head-on.
Virtual sharp
Point of intersection formed by extending converging lines.
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W
Wall face
The side face of a sheet metal wall. The two perpendicular wall faces are high-
lighted in orange in the image below.
Wireframe
View mode in which all edges of the part or assembly are displayed.
World origin
Axes that set the default orientation of the design in the Design window. Display
the World origin by checking the World Origin box on the Display tab.
Zoom box in
Tool used to pan and zoom until the design fits within a selected area.
Zoom extents
Tool used to enlarge or contract the view so that the selected face, the selected
edge, or the design fills the Design window. If you are working with a drawing
sheet, Zoom extents will fit the drawing sheet to the Design window.
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Index
3D markup 893
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Updating data with ANSYS 16 1374
Using groups to drive changes in ANSYS 1347
Using named selections in ANSYS 1349
ANSYS demos and tutorials 1310
ANSYS Workbench settings 1354
Appearance options 1229
Applying a graphics style 145
Applying a rendering style 158
Applying colors 149
archiving 173
Assembling 708
Aligning objects 720
Anchoring components 731
Assigning assembly conditions 708
Creating gear conditions 728
Locking the orientation and position of components 727
Making objects tangent 717
Moving parts in an assembly 732
Orienting objects 724
Assigning assembly conditions 708
Autosave 1248
Axis 529, 532
Balloon 844
Barcodes 798
Beam properties 1024
Beams 1015
Bend allowances 1180
Bending 315
Bending a sheet metal wall 1108
Bills of Materials (BOMs) 822
Blending 509
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Blending between edges 517
Blending between faces 512
Blending between points 522
Bolt circles 847
Bracket and knob tutorial 25
Broken out sections 891
Broken views 887
Brushed 158
www.SpaceClaim.com 1436
Configuring SpaceClaim and ANSYS 16 1372
Configuring windows 1279
Connecting to ANSYS 13 1365
Connecting to ANSYS 15 1369
Connecting to ANSYS 16 1373
Construction lines 266
Converting a design to sheet metal 1035
Converting a solid to a sheet metal part tutorial 26
Copying a sketch 246
Copying and pasting from other applications 204
Copying edges and faces 413
Correcting a sheet metal component 1047
Counterclockwise 129
Create Workpiece 624
Creating 3D markup slides 896
Creating a beam 1020
Creating a cylinder 581
Creating a double wall 1130
Creating a hinge (Sheet Metal) 1139
Creating a lightweight pattern 1145
Creating a new beam profile 1026
Creating a partial flange junction 1170
Creating a pattern 437
Creating a sheet metal gusset (Sheet Metal) 1132
Creating a sphere 585
Creating a spline 298
Creating a tab (Sheet Metal) 1134
Creating an offset relationship 563
Creating and changing corner reliefs 1154
Creating and changing edge reliefs 1152
Creating and changing hems 1160
Creating and changing notches 1158
www.SpaceClaim.com 1437
Creating and editing sheet metal 1090
Creating circular notes 744
Creating corners 308
Creating custom symbols 810
Creating dimension annotations 225
Creating enclosures 986
Creating gear conditions 728
Creating geometric tolerance annotations 771
Creating midsurface faces 973
Creating mirror relationships 567
Creating note leaders 749
Creating notes 736
Creating rounded corners 310
Creating slots 405
Creating, opening, and saving documents 171
Cross-section views 867
Curve Gaps 962
Custom symbols 809
Customizing 1214
Advanced options 1248
Appearance options 1229
Configuring windows 1279
Customizing SpaceClaim 1214
Customizing the Welcome window 1280
Drawing sheet size and format options 1226
File import and export options 1255
License options 1274, 1287
Modular grid options 1227
Multitouch options 1276
Navigation options 1245
Popular options 1216
Quick Access toolbar options 1272
www.SpaceClaim.com 1438
Selection options 1231
Setting general detailing options 1220
Sheet metal options 1241
Snap options 1233
SpaceClaim add-ins 1293
Support file options 1270
Units options 1238
Customizing a view 60, 1284
Customizing SpaceClaim 1214
Customizing the Welcome window 1280
Cutting, copying, and pasting 223
www.SpaceClaim.com 1439
Center marks and lines 770
Coloring changed faces 898
Creating 3D markup slides 896
Creating circular notes 744
Creating custom symbols 810
Creating dimension annotations 753
Creating geometric tolerance annotations 771
Creating note leaders 749
Creating notes 736
Cross-section views 867
Custom symbols 809
Datum and surface finish symbols 789
Datum targets 790
Detail views 881
Detailing 733
Dimension between virtual points 765
Displaying a modular grid 884
Displaying changed dimensions 897
Drawing sheets 850
Editing on a drawing sheet 857
Editing with annotation dimensions 333
Formatting a drawing sheet 855
Formatting note text 747
General views 862
Hole tables 834
Non-semantic geometric tolerances 772
Offset cross sections 873
Projected views 865
Semantic geometric tolerances 774
Setting up a drawing sheet 854
Surface finish symbols 796
Tables 828
www.SpaceClaim.com 1440
Threads 819
Using custom symbols 813
Welding symbols 800
Working with drawing sheet views 858
Dimension between virtual points 765
Dimensional sketching 255
Dimensions 753
Display a head-on view of the sketch grid 140
Displaying 125
Applying a graphics style 145
Applying a rendering style 158
Applying colors 149
Changing object transparency 153
Changing your display 125
Customizing a view 60, 1284
Display a head-on view of the sketch grid 140
Displaying edges 147
Displaying lightweight components 169
Displaying workspace tools 165, 1277
Displaying your design in multiple windows 161
Line styles 155
Maximizing the Design window 164
Orienting designs 127
Painting display properties from one object to another 156
Panning your design 134
Rotating your design 137
Selecting a view 141
Sketch grid styles 167
Snapping to a view 143
Spinning your design 129
Splitting the workspace window 162
Switching between windows in the workspace 163
www.SpaceClaim.com 1441
The Home view 138
Working with layers 52
Zooming in and out 135
Displaying a dihedral graph 924
Displaying a face (UV) grid 922
Displaying a modular grid 884
Displaying changed dimensions 897
Displaying curvature 916
Displaying deviation 928
Displaying draft angles 919
Displaying edges 147
Displaying interference 1003
Displaying lightweight components 169
Displaying mass 903
Displaying measurements 905
Displaying normal direction 914
Displaying stripes 926
Displaying workspace tools 165, 1277
Displaying your design in multiple windows 161
document tab 174
Documents 172
Copying and pasting from other applications 204
Creating, opening, and saving documents 171
Importing and exporting 176
Journals and logs 209
Printing drawing sheets and designs 205
Downloading CADENAS models 654
Downloading TraceParts 652
Drafting faces 403
Drawing sheet size and format options 1226
Drawing sheets 850
Duplicate curves 965
www.SpaceClaim.com 1442
E
Editing 331
Blending 509
Blending between edges 517
Blending between faces 512
Blending between points 522
Chamfering edges 374
Copying a sketch 246
Copying edges and faces 413
Creating a pattern 437
Creating slots 405
Cutting, copying, and pasting 223
Design modes 217
Detaching 229
Dimensions 225
Drafting faces 403
Editing 331
Editing in cross-section 219
Exploding an assembly 448
Extruding edges 360
Fill 469
Locking and unlocking objects 34
Moving 420
Moving in two dimensions 253
Moving protrusions and depressions 460
Moving symmetrically 434
Moving with the Fulcrum tool guide 458
Moving with the Select tool 450
Offsetting or extruding faces 357
Pivoting and pulling solids 449
Pivoting edges 379
Pivoting with the Select tool 417
www.SpaceClaim.com 1443
Pulling 339
Pulling with the Select tool 416
Removing rounds 489
Replacing faces 496
Revolving edges 383
Revolving faces 381
Revolving helices 387
Rounding between faces and surfaces 371
Rounding edges 364
Scaling solids and surfaces 410
Sweeping 389
Sweeping with an axis 398
Sweeping with multiple trajectories 394
The Move handle 430
Undo and redo 230
Using measure to drive move 461
Using measure to drive pull 418
Working with mesh objects 29
Editing a sketch 242
Editing a spline 302
Editing in cross-section 219
Editing on a drawing sheet 857
Editing with annotation dimensions 333
Ellipses 282
Ellipses (Sheet Metal) 1069
ESPRIT add-in 1299
Exploding an assembly 448
Exporting a mesh 1211
Extend adjacent faces 991
Extending or extruding surface edges 353
Extra Edges 946
Extracting a beam from a solid 1021
www.SpaceClaim.com 1444
Extracting volume 970
Extruding edges 360
GD&T 771
General information 19
Introduction 19
Mathematical expressions 337
SpaceClaim API 1294
SpaceClaim file format 211
SpaceClaim copyright information 16
General views 862
Getting Started 27
Designing 215
Internal, external, and independent components 702
Layout Curves 251
Lightweight components 707
SpaceClaim objects 27
Working with components 698
GibbsCAM 1303
Glossary 19
www.SpaceClaim.com 1445
Groups 55
Working with groups 55
GTOL 771
Hatched 158
Highlight 1038
Hole 831, 846
Hole Chart 831, 846
Hole table 831, 846
Hole Table origin 832, 846
Hole tables 834
www.SpaceClaim.com 1446
Inserting temporary points, axes, and planes 539
Moving the sketch grid 249
Relief 637
Wrap 640
Inserting a face curve 318
Inserting a plane 525
Inserting a standard hole 605
Inserting a video 659
Inserting an axis 529
Inserting an image 655
Inserting an origin 533
Inserting another design 572
Inserting points 532
Inserting shapes 581, 584, 586
Inserting temporary points, axes, and planes 539
Internal, external, and independent components 702
Intersecting 667
Capping a surface with a plane 676
Combining and splitting 662
Intersecting 667
Merging solids 670
Merging solids and surfaces 669
Merging surface protrusions 672
Projecting to a solid 694
Removing material from a solid 693
Splitting a face 688
Splitting a solid with a surface, plane, or another solid 679
Splitting a surface 692
Splitting bodies and surfaces 677
Using the Split Body tool 681
Introduction 19
www.SpaceClaim.com 1447
J
Keyboard shortcuts 72
Keyshot 159
www.SpaceClaim.com 1448
Displaying a face (UV) grid 922
Displaying curvature 916
Displaying deviation 928
Displaying draft angles 919
Displaying interference 1003
Displaying mass 903
Displaying measurements 905
Displaying normal direction 914
Displaying stripes 926
Measure a projected area 911
Measuring 901
Measuring and analyzing 899
Quick measurements 902
Measuring and analyzing 899
Merge faces 950
Merging solids 670
Merging solids and surfaces 669
Merging surface protrusions 672
Merging surfaces 673
Metallic 158
Midsurface tutorial 1313
Modifying sheet metal parts 1148
Modular grid options 1227
Move Body 620
Moving 420
Moving beams 1032
Moving in two dimensions 253
Moving parts in an assembly 732
Moving protrusions and depressions 460
Moving sheet metal objects 1103
Moving symmetrically 434
Moving the sketch grid 249
www.SpaceClaim.com 1449
Moving with the Fulcrum tool guide 458
Moving with the Select tool 450
Multitouch options 1276
www.SpaceClaim.com 1450
Prepare 968
Beam properties 1024
Beams 1015
Changing beam display style 1033
Changing beam orientation 1030
Changing beam profiles 1027
Create Workpiece 624
Creating a beam 1020
Creating a new beam profile 1026
Creating enclosures 986
Creating midsurface faces 973
Defining weld points 978
Extend adjacent faces 991
Extracting a beam from a solid 1021
Extracting volume 970
Identifying Holes 616
Imprinting 994
Move Body 620
Moving beams 1032
Orient Mesh 574
Overlapping Faces 1010
Preparing designs for analysis 968
Remove faces 1007
Remove interference 1005
Remove rounds 998
Short Edges 1008
Show Contact 1012
Splitting by plane 989
Unroll 648
Preparing designs for analysis 968
Preview Sharing 1012
Printing drawing sheets and designs 205
www.SpaceClaim.com 1451
Projected views 865
Projecting onto the sketch grid 323
Projecting to a solid 694
Properties 66
Pulling 339
Pulling sheet metal parts 1092
Pulling with the Select tool 416
Rectangles 269
Rectangles (Sheet Metal) 1063
Rectangular 790
reference letter 791
Relaxing surfaces 957
Remove faces 1007
Remove interference 1005
Remove rounds 998
Remove small faces 952
Removing material from a solid 693
Removing rounds 489
Repair 930
Adjust tangency 954
Bad Faces 1009
Curve Gaps 962
Duplicate curves 965
Duplicates 948
Extra Edges 946
Find and correct missing faces 938
Fit curves 966
www.SpaceClaim.com 1452
Merge faces 950
Navigate through issues 932
Relaxing surfaces 957
Remove small faces 952
Repair gaps 936
Repair inexact edges 944
Repair split edges 941
Repairing problems 930
Simplify a design 956
Small curves 964
Stitch adjacent faces 934
Straighten faces 959
Repair gaps 936
Repair inexact edges 944
Repair split edges 941
Repairing problems 930
Replacing faces 496
Revolving edges 383
Revolving faces 381
Revolving helices 387
rotate 129
Rotate 90 Clockwise 129
Rotate 90 Counterclockwise 131
Rotating sheet metal walls 1105
Rotating your design 137
Rounding between faces and surfaces 371
Rounding edges 364
www.SpaceClaim.com 1453
Selecting 93
Select components 123
Selecting 93
Selecting by drawing a box 108
Selecting by drawing a freeform shape (lasso) 113
Selecting by painting 118
Selecting using boundary 121
Selecting using polygon 116
Using Clip with Plane 99
Using Clip with Volume 103
Selecting a view 141
Selecting by drawing a box 108
Selecting by drawing a freeform shape (lasso) 113
Selecting by painting 118
Selecting sheet metal objects 1042
Selecting using boundary 121
Selecting using polygon 116
Selection options 1231
Selection panel 44
Semantic geometric tolerances 774
Setting general detailing options 1220
Setting up a drawing sheet 854
Shared topology in ANSYS 1352
Shared topology tutorial 1326
sharing 173
Sheet Metal 1034
Adding a Cross Break 1142
Adding a sheet metal bead 1127
Adding a sheet metal marker (SheetMetal) 1129
Adding engraved or cut-out text in sheet metal 1143
Adding sheet metal forms 1116
Bend allowances 1180
www.SpaceClaim.com 1454
Bending a sheet metal wall 1108
Calculating unfolded lengths 1178
Changing junction types 1149
Changing sheet metal part properties 1044
Circles (Sheet Metal) 1078
Converting a design to sheet metal 1035
Correcting a sheet metal component 1047
Creating a double wall 1130
Creating a hinge (Sheet Metal) 1139
Creating a lightweight pattern 1145
Creating a partial flange junction 1170
Creating a sheet metal gusset (Sheet Metal) 1132
Creating a tab (Sheet Metal) 1134
Creating and changing corner reliefs 1154
Creating and changing edge reliefs 1152
Creating and changing hems 1160
Creating and changing notches 1158
Creating and editing sheet metal 1090
Ellipses (Sheet Metal) 1069
Identifying sheet metal 1038
Lines (Sheet Metal) 1053
Making watertight corners 1167
Modifying sheet metal parts 1148
Moving sheet metal objects 1103
Polygons (Sheet Metal) 1081
Pulling sheet metal parts 1092
Rectangles (Sheet Metal) 1063
Rotating sheet metal walls 1105
Selecting sheet metal objects 1042
SheetMetal Miter 1165
SheetMetal Square Up 1043
Sketching sheet metal parts 1049
www.SpaceClaim.com 1455
Splines (Sheet Metal) 1084
Splitting a sheet metal face 1124
Sweep arcs (Sheet Metal) 1072
Tangent arcs (Sheet Metal) 1060
Tangent lines (Sheet Metal) 1057
Three-point arcs (Sheet Metal) 1087
Three-point circles (Sheet Metal) 1075
Three-point rectangles (Sheet Metal) 1066
Unfolding sheet metal components 1172
Working with sheet metal 1034
Sheet metal options 1108
SheetMetal Miter 1165
SheetMetal Square Up 1043
Shelling a solid 565
Show 1038
Show Contact 1012
Showing and hiding objects 126
Simplify a design 956
Sketch grid styles 167
sketch options 237
Sketching 234
Bending 315
Circles 275
Construction lines 266
Creating a spline 298
Creating corners 308
Creating rounded corners 310
Dimensional sketching 255
Editing a sketch 242
Editing a spline 302
Ellipses 282
Lines 259
www.SpaceClaim.com 1456
Offsetting curves 321
Points 256
Polygons 295
Projecting onto the sketch grid 323
Rectangles 269
Scaling sketches 326
Scaling sketches with Pull 330
Sketching 234
Splitting curves 307
Swept arcs 291
Tangent arcs 284
Tangent lines 264
The sketch plane 247
Three-Point arcs 288
Three-point circles 278
Three-point rectangles 272
Trimming lines 317
Working with sketch curves in 3D 232
Sketching sheet metal parts 1049
Small curves 964
Snap options 1233
Snapping to a view 143
SpaceClaim add-ins 1293
ESPRIT add-in 1299
GibbsCAM 1303
Mastercam add-in 1295
SpaceClaim API 1294
SpaceClaim file format 211
SpaceClaim objects 27
SpaceClaim parts and properties in ANSYS 1345
SpaceClaim copyright information 16
Spinning your design 129
www.SpaceClaim.com 1457
Splines (Sheet Metal) 1084
Splitting a face 688
Splitting a sheet metal face 1124
Splitting a solid with a surface, plane, or another solid 679
Splitting a surface 692
Splitting bodies and surfaces 677
Splitting by plane 989
Splitting curves 307
Splitting the workspace window 162
Status bar 63
Stitch adjacent faces 934
Straighten faces 959
Structure tree 39
Support file options 1270
Surface finish symbols 796
Sweep arcs (Sheet Metal) 1072
Sweeping 389
Sweeping with an axis 398
Sweeping with multiple trajectories 394
Swept arcs 291
Switching between windows in the workspace 163
Tables 828
Tangent arcs 284
Tangent arcs (Sheet Metal) 1060
Tangent lines 264
Tangent lines (Sheet Metal) 1057
The Home view 138
The Move handle 430
The sketch plane 247
The SpaceClaim interface 36
Threads 819
www.SpaceClaim.com 1458
Three-Point arcs 288
Three-point arcs (Sheet Metal) 1087
Three-point circles 278
Three-point circles (Sheet Metal) 1075
Three-point rectangles 272
Three-point rectangles (Sheet Metal) 1066
topology 1012
topology sharing 1012
Trimming lines 317
Turn Profile 634
Tutorials 23
Bracket and knob tutorial 25
Converting a solid to a sheet metal part tutorial 26
Tweak face display options 506
Tweak face editing methods 503
Tweak faces 500
Add a control curve 505
Tweak face display options 506
Tweak face editing methods 503
Tweaking a face 500
Tweaking a face 500
www.SpaceClaim.com 1459
Properties 66
Selection panel 44
Showing and hiding objects 126
Status bar 63
Structure tree 39
The SpaceClaim interface 36
Using a multitouch screen 76
Using the radial menu 87
Welcome window 21
Using a multitouch screen 76
Using Clip with Plane 99
Using Clip with Volume 103
Using custom symbols 813
Using groups and dimensions in ANSYS tutorial 1335
Using groups to drive changes in ANSYS 1347
Using measure to drive move 461
Using measure to drive pull 418
Using named selections in ANSYS 1349
Using the radial menu 87
Using the Split Body tool 681
Welcome window 21
Welding symbols 800
Working with components 698
Working with drawing sheet views 858
Working with groups 55
Working with layers 52
Working with mesh objects 29
Working with sheet metal 1034
Working with sketch curves in 3D 232
www.SpaceClaim.com 1460
Z
www.SpaceClaim.com 1461