Merfolk are aquatic humanoids with the upper body of a human and the lower body of a fish. They live in small, scattered tribes throughout the oceans due to the dangers of the sea and lack of technological development. Merfolk hunt fish and domesticate some varieties for food and materials. Their society remains tribal with diverse cultures among the different subraces that have adapted to various environments like coastal littoral merfolk, deep sea pelagic merfolk, and tropical merfolk.
Merfolk are aquatic humanoids with the upper body of a human and the lower body of a fish. They live in small, scattered tribes throughout the oceans due to the dangers of the sea and lack of technological development. Merfolk hunt fish and domesticate some varieties for food and materials. Their society remains tribal with diverse cultures among the different subraces that have adapted to various environments like coastal littoral merfolk, deep sea pelagic merfolk, and tropical merfolk.
Merfolk are aquatic humanoids with the upper body of a human and the lower body of a fish. They live in small, scattered tribes throughout the oceans due to the dangers of the sea and lack of technological development. Merfolk hunt fish and domesticate some varieties for food and materials. Their society remains tribal with diverse cultures among the different subraces that have adapted to various environments like coastal littoral merfolk, deep sea pelagic merfolk, and tropical merfolk.
Merfolk are aquatic humanoids with the upper body of a human and the lower body of a fish. They live in small, scattered tribes throughout the oceans due to the dangers of the sea and lack of technological development. Merfolk hunt fish and domesticate some varieties for food and materials. Their society remains tribal with diverse cultures among the different subraces that have adapted to various environments like coastal littoral merfolk, deep sea pelagic merfolk, and tropical merfolk.
overboard, and screamin' about folks underwater not just folks: women. I thought it had to be scurvy, or maybe just the heat; we hadn't made landfall in weeks, and it was sure getting' to the men. But then I looked over the bow and saw them for a split second: a trio, a lad and two lasses. Their gorgeous, serene shapes glided underwater, a long fish's tail propellin' them forward. Beautiful, incandescent hues danced on their skin as they neared the surface. Then, just as suddenly as they arrived, they plunged back down into the depths, and out of sight. We had good tides and saw many other wondrous things on our voyage, but we never did see their like again. - Zide, human sailor, on spotting merfolk
Merfolk are aquatic humanoids who can be found
throughout the seas and oceans of the world. Possessing the upper body of a human (albeit with webbed fingers and fins large, docile fish to use as sources of meat and leather, and instead of hair) and the lower body of a fish, they are at the sharks, seals, octopi and seahorses they keep as pets are home in the water, able to swim faster than most trained as well as any human's hunting dogs. humanoids can run and dive deep in search of food and treasure. Divergent Evolution One of the great strengths of the merfolk people is their Scattered Tribes adaptability. Their bodies quickly change in response to The sea is a dangerous place, filled with predators and changes in their environment, and isolated pockets of hostile peoples such as merrow and sahuagin. Moreover, merfolk can end up looking completely different from the technological developments that have helped humans to others of their race after just a few generations. conquer the lands are not available underwater. All of this means that merfolk society has remained tribal and Merfolk Names undeveloped, in small, scattered communities. Merfolk names sound like waves, rolling off the tongue. Although there are some merfolk cities, built into easily- Their tribe names, which are usually spoken before given defended mazes of rock and coral, there are relatively few names, generally refer to a great deed done by a historical locations in the world that are suitable for such figure, or else a location that is important or sacred to the development, and little incentive for merfolk to settle in tribe. one place. Generally, the tribes are at the mercy of the Tribe Names: Darkfathom, Deepreach, Lightbringer, tides, forced to follow the schools of fish they hunt - or flee Stormbinder, Waveseeker the monsters that prey on them. Male Names: Allaton, Aniel, Genaho, Hodaton, Kyron, Hunters and Herders Luniho, Nitono, Tiliel Female Names: Anu, Asahi, Callani, Jimani, Kosurai, Oru, Merfolk eat fish, both by hunting them in the wild and by Thinahi, Uluyu herding domesticated ones. Merfolk have selectively bred Merfolk Traits Merfolk have the following racial traits: Ability Score Increase. Your Dexterity score increases by 2. Age. Merfolk reach maturity at 16 and can expect to live for 80 or 90 years in optimal conditions. Alignment. Merfolk subscribe to a variety of alignments ad worldviews, and there is no universal merfolk culture. A good number tend towards neutrality, focusing only on the survival of themselves and their tribe. Size. A merfolk's body length is deceptive, since most of it is tail. On land, they are the same size as humans. Your size is Medium. Speed. Your base walking speed is 25 feet and your base swimming speed is 40 feet. Your tail transforms into a pair of legs while you are on dry land. Amphibious. You can breathe normally in either air or water. Watery Sanctuary. While you are swimming, you have advantage on saving throws against spells and magical Pelagic Merfolk effects. Often called deep merfolk, the pelagic live in the depths of Darkvision. Your large eyes are well-adapted to dark the ocean, and rarely approach the surface. Their dim scales and murky waters. You can see in dim light within 60 feet and large eyes have adapted to the scare sunlight, making of you as if it were bright light, and in darkness as if it were them excellent hunters in the dark. dim light. You cant discern color in darkness, only shades Ability Score Increase. Your Constitution score of gray. increases by 1. Languages. You can speak, read, and write Aquan and Bioluminescence. You are able to produce a small Common. amount of light using photophores in your skin. As a bonus Subrace. Many different subraces of merfolk exist. action, you can activate this ability in order to shed dim Choose either littoral, tropical or pelagic. light in a 10-foot radius. You can deactivate this ability with a further bonus action. Littoral Superior Darkvision. Your darkvision has a radius of Littoral, or coastal, merfolk live and hunt in the shallow 120 feet. waters near the shores of oceans and seas. Though they Sunlight Sensitivity. You have disadvantage on attack rarely stay on dry land for long, these merfolk are the most rolls and on Wisdom (Perception) checks that rely on sight likely to fraternize with surface-dwellers, bartering for when you, the target of your attack, or whatever you are useful tools with rare undersea treasures, like pearls and trying to perceive is in direct sunlight. seashells. Ability Score Increase. Your Wisdom score increases Tropical Merfolk by 1. Making their homes in the warm water around the equator, Shipwreck Scavenger. You are adept at making do with tropical merfolk are often more lighthearted and colorful whatever flotsam and jetsam the tides deliver to you. As an (often literally) than their follow merfolk. Their bright, action, you can assemble any simple weapon or piece of colorful scales serve as a defense mechanism, warning adventuring gear whose value is no more than 5 gp out of predators that their bodies are poisonous. whatever random junk is lying around. The item falls apart Ability Score Increase. Your Charisma score increases after 1 minute. by 1. Venomous Secretions. Your body produces exotic chemicals that help you to survive amongst the vicious predators found in tropical waters. Whenever a creature hits you with a melee attack, you can use your reaction to deal poison damage equal to your Constitution modifier to that creature. If you are swimming, this ability does not cost a reaction.