Spencer Humphries Resume

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Spencer Humphries

512-350-9155 SpencerOHumphries@gmail.com Spencerhumphries.com

Professional Experience

Game Developer: VR Studios: Bellevue WA: 2016 May-Present


-Developed full titles from concept to completion -Designed major game systems through implementation
-Managed third party content development -Published 3 titles on out of home VR platforms
-Directed an art team in the creation of assets -Prototyped VR interactions and mechanics

OCCO Intern: EA: Redwood Shores CA: 2015 June-August


-Participated in high level game design activity -Created 2D and 3D art for multiple games and projects
-Worked with test groups to provide gameplay feedback -Presented current projects to large groups and executives

Game Designer/3D Artist: Chaotic Moon Studios: Austin TX: 2014 June-August
-Designed virtual reality experiences -Designed products for 3D printing
-Helped promote current projects -Created 3D assets for a variety of platforms

3D Artist: Team Chaos: Austin TX: 2013 June-August


-Managed and catalogued 3D assets -Created and prototyped modular 3D environments
-Created 3D assets from concept to completion -Used Unity to prototype gameplay

Projects
Terminal 17: Art Lead, Level Designer
Showdown in Ghost Town VR: Lead Developer, Co-Game Designer
PlanktosVR: Gameplay Lead
BroBot Beat Down: Team Lead, Design, Programing, Playtesting Manager, Video Editor
Death From Above (CM): Gameplay Design, Playtesting, Modeling, Texturing
Real Robot Rampage (HackGT): Design, Gameplay Programing, Networking
Raindance, Dragon Trials, Dragon Raders, Dragon Academy, Rooster Teeth vs. Zombians

Education
B.F.A. in Interactive Design and Game Development
Savannah College of Art and Design, Savannah GA, Class of 2016

Honors and awards


Winner E3 Student Game Competition - 2016 Finalist at HackGT (Sponsored by EA) - 2015
Finalist at SCAD Game Jam - 2016 Eagle Scout - 2012
SCAD Rising Star - 2011

You might also like