Ultima Forsan - A Taste of Macabre SW
Ultima Forsan - A Taste of Macabre SW
Ultima Forsan - A Taste of Macabre SW
Variable Lethality
T he Plague is undoubtedly dangerous, and in game terms it is lethal.
However, Ultima Forsan full manual allows you to choose the lethality
level you prefer, to adapt Ultima Forsan to your preferences.
10
11
Race: Untainted
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d10, Lockpicking d4, Notice d4, Persuasion d4, Stealth d6, Streetwise
d4, Throwing d8,
Charisma: +3; Pace: 6; Parry: 7; Toughness: 7 (1)
Hindrances: Curious, Loyal, Stubborn
Edges: Attractive, Red Odalisque
Languages: Spanish, Arab, Tuscan vernacular
Weapons:
2 sabers (damage: Agility+d6)
4 throwing knives (range: 3/6/12; damage: d6+d4)
Armor:
Leather corselet, armlet and jamb (Armor 1)
Equipment:
Elegant dress of red veils (Charisma +1)
Bag containing: Last Hope hatchet, phial of Caution, soap, a small bottle of perfume,
lockpicking tools, 150 florins
Edge: Red Odalisque
Thanks to their training in the Blade Dance, the Red Odalisques can fight with two
scimitars or sabers, as if having the Ambidexterous and Two Fisted Edges, provided that
they have no Encumbrance penalties.
While free from Encumbrance penalties, Red Odalisques can also use Agility instead of
Strength to cause melee damage when using sabers or scimitars (they still have to follow
the Minimum Strength rule).
They get two free sabers, or scimitars, and elegant, custom-made gowns of red veils,
which add +1 to Charisma in those circumstances where status is important.
12
13
Race: Untainted
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Healing d4, Intimidation d8, Notice d4, Persuasion d4, Riding d8
Charisma: 0; Pace: 6; Parry: 7 (1); Toughness: 8 (2)
Hindrances: Overconfident
Edges: Knight (Paladin of the Holy Roman Empire), Brawny
Languages: French, Tuscan vernacular, Latin
Weapons:
Longsword (damage: Strength+d8)
Armor:
Augmented armlet (Armor +3 on the right arm, +1 to Strength rolls and melee
damage); chainmail corselet, left armlet and jambs (Armor 2), medium shield (+1
Parry, +2 Armor against ranged attacks), full helmet (Armor +3)
Equipment:
Bag containing: the Bible in Latin, 300 florins
Edge: Knight Paladin of the Holy Roman Empire
The Paladins of the Holy Roman Empire are an elite corps that answers directly to
the Pope, Constantin II. They are bound by a holy vow which implies obedience and
immediate answer to any call to arms, even if this might mean certain death. They get
a warhorse, full chainmail armor (corselet, armlets and jambs), steel helmet (enclosed),
long sword and medium shield with their orders coat of arms, plus an augmented
bracelet. They can ask for hospitality at any ecclesiastical facility belonging to the
Avignonnais Church, as well as at monasteries, convents and abbeys belonging to any
Christian religious order.
14
Race: Untainted
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Firing d8, Notice d4, Stealth d6, Streetwise d6, Survival d4, Tracking d4
Charisma: -2; Pace: 6; Parry: 6; Toughness: 6 (1)
Hindrances: Greedy (minor), Ugly
Edges: Steady Hands, Shot to the Head
Languages: Tuscan vernacular, German, Hungarian
Weapons:
Axe (damage: Strength+d6)
2 flintlock pistols (range: 5/10/20; damage: 2d6+1; 2 actions to reload; can be reloaded
in one round with a successful Agility roll)
Pouch containing 20 shots and black powder.
Armor:
Leather corselet, armlets and jambs (Armor 1), pot helmet (Armor 3, head protection
50%).
Equipment:
Bag containing: pouch of salamander wool, Last Hope hatchet, one phial of Caution,
rope, 30 florins.
Edge: Shot to the Head
The character is particularly adept at scoring a direct hit to the Deads head, and can
anticipate their movements and shuffling gait. This halves the penalty for called shots to
the head when the character attacks the Dead with a ranged weapon.
15
Race: Untainted
Attributes: Agility d6, Strength d6, Smarts d8, Spirit d4, Vigor d6
Skills: Fighting d6, Investigation d4, Notice d6, Taunt d6, Repair d6, Weird Science d8,
Shooting d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Hard of Hearing, Quirk (eats only raw food)
Edges: Arcane Background (Weird Science)
Languages: Tuscan vernacular, French, German, Latin, Ancient Greek
Powers: Armor (-1 to Weird Science roll; Armor +2/+4)
Weapons:
Bombard (loaded with iron ball: range: 14/28/56; damage: 2d10; PA 2, Heavy Weapon.
Loaded with 4 shots and black powder: conical model; damage 2d8; an opposed roll in
Agility neutralizes the damage)
Dagger (damage: Strength+d4)
Equipment:
10 iron balls
12 shots and black powder
Bag containing: rope, flint and steel, flask of oil, lantern, 25 florins.
16
17
18
19
20
21
22
23
24
25
26
A ll these creations are usually called Mechanical Devices, and include among others
mechanical Prosthesis, augmented Armors, Automatons which can be steered
through punched plates or not and Armillar Armors, out-and-out giant armors
hosting a pilot inside, who has to drive and use them in battle.
Here is a list of the most avant-garde Mechanical Devices exhibited at the Lucca Fair
of the Dead.
Each of them is a prototype, with only a few samples available, and therefore they all are
very expensive: 20,000 florins!
Ornithopter: Acc/Sp Max: 10/20; Climb: -1; Crew: 1; Toughness: 5; Note: Experimental
Contraption.
Airscrew: Acc/Sp Max: 2,5/12,5; Climb: -2; Crew: 1+5; Toughness: 8 (2); Note:
Experimental Contraption.
Assorted War Tanks: Acc/Sp Max: 2,5/15; Crew: 1+3; Toughness: 13 (3); Note:
Experimental Contraption.
27
28
Agility
Boating Shooting
Fighting Stealth
Lockpicking Swimming
Charisma Parry Edges
Riding Throwing
Strength Languages
Climbing
Seasoned
Torso