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IGI2 Manual [UK] v1.

12 1/8/03 4:39 PM Page A

Stuck on a Mission?
An Objective blocking your way?
Is your strategy just not bringing success?

You need professional help from IGI HQ.


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the Full Game Walkthrough.

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PIGICDUK05
IGI2 Manual [UK] v1.12 1/8/03 4:39 PM Page C

Precautions Contents:
Do not touch the surface of the disc when handling hold it by the edge. To keep the disc clean, wipe gently

with a soft cloth. Keep the disc scratch free. Keep the disc away from extremes of temperature, direct sunlight or Introduction ........................................................................2
exposure to excessive moisture. Never use a cracked or warped disc or one that has been repaired using
adhesives. This could lead to operating problems. Characters ..........................................................................3

Installation .........................................................................5
Epilepsy Warning
Controls ..............................................................................6
WARNING: READ BEFORE USING YOUR COMPUTER GAME. A very small percentage of individuals may experience
epileptic seizures when exposed to certain patterns or flashing lights. Exposure to certain light patterns or Main Menu ............................................................................8
backgrounds on a monitor while playing computer games may induce an epileptic seizure in these individuals.
Certain conditions may induce undetected epileptic symptoms even in persons who have no prior history of prior Game Screen ........................................................................9
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to Movement ...........................................................................12
playing. If you experience any of the following symptoms while playing a video game: dizziness, altered vision, eye
or muscle twitches, loss of awareness, disorientation, any involuntary movement, or Observational Tools ........................................................13
convulsions, IMMEDIATELY discontinue use and consult your physician before resuming play.
Map Computer ...................................................................14
Piracy Notice Pausing your Mission .......................................................15
Copying commercial games such as this, is copyright infringement and is a criminal offence. Strategy & Tactics............................................................16
Copying and re-supplying games can lead to a term of imprisonment.
Weapons .............................................................................17
Think of a copied game as stolen property.
Multiplayer ........................................................................23
This Codemasters game is protected by the FADE protection system. If you purchase an illegal copy of the game, Configuration Menu..........................................................28
you will be able to play it - but not for long. As you play, the gameplay of a pirated copy will degrade.
Technical Support ............................................................29
Make sure this doesnt happen to you. Credits ...............................................................................30
Purchase only genuine software at legitimate stores.

If you are aware of illegal copying or illegal distribution of games and want to help stamp out piracy,
please telephone the ELSPA HOTLINE in strictest confidence on
0990 133405

or provide information anonymously at


www.elspa.com

2003 Innerloop Studios and The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters" is a
registered trademark owned by Codemasters. "Covert Strike" and "GENIUS AT PLAY" are trademarks of Codemasters. "IGI" is a
trademark of Innerloop Studios. Developed by Innerloop Studios. Published by Codemasters. This product contains software technology licensed
from GameSpy Industries, Inc. 1999-2002 GameSpy Industries, Inc. All rights reserved.All other copyrights or trademarks are the property of
_C
their respective owners. Chapter 1 Land of Fire extracted from Land of Fire by Chris Ryan. Chris Ryan 2002. Published by Century. _1
IGI2 Manual [UK] v1.12 1/8/03 4:39 PM Page 2

Introduction: Characters:
The War Continues David Jones
In 1995, the Cold War was nothing more than a memory. The struggle for supremacy between East and West had Born in Cardiff 1965, Joness troubled early years led him to juvenile detention. Upon his
been consigned to the history books. Nightmares of nuclear holocaust were buried in the past. release, he immediately joined the Army, but after a prominent nine-year career (three of
which were spent in the Special Air Service regiment), a parachuting injury invalided him out
Quietly, however, the War blossomed anew. Though the armies were scaled down and the fighters returned to their of the military.
homes, there were some who could not forget those for whom the state of peace meant loss of profit and lack of
influence. For them the War would continue underground. On making a complete recovery, Jones was recruited into IGI. After many victorious missions
and promotions, hes now the premier man on the ground for the elite IGI
With conventional military forces sidelined, the War was taken up by the private sector - the corporations, the big strike force.
businesses and those whose fanatical fervour prevented peace while terrorism remained an option.
Jones is an extremely careful (and therefore successful) operative. His mission completion rate
No longer was this a War over landmasses or principles or politics. This was about plain, simple power. is substantially higher than any other front line agent, a fact which has as much to do with his
mindset as his exceptional soldiering skills.
So in the middle of the 90s, when peace seemed nearer than it had been for decades, global conflict was in fact
closer to erupting than anyone knew. Only a few people understood the real danger. And one of them, Senator Pat
Lenehan, decided to fight back.
Major Rebecca Anya
Lenehan created the Institute for Geotactical Intelligence (IGI) - a select private-sector squad of highly trained solo
operatives, committed to the covert suppression of aggression, the confiscation of power and the dissolution of An expert in the field of communications and satellite surveillance, Rebecca Anya was a key
terrorism. This group would undertake an ongoing mission to keep all hands off the global detonator. member of the US Forces during the Gulf War. Following the end of that conflict, her research
into digital battlefield and TIDA (Target Identification Designation and Acquisition) systems
And so far, the strike force has been a success. The War continues, and once in a while the pot has boiled over - brought her to the notice of Lenehan and her consequent acceptance of a vital role in private
but massive worldwide destruction has so far been averted. sector warfare. Injuries sustained in a recent field mission have confined Anya to desk duties
until she is declared fit for active duty again.
For that, thank the brave men and women of IGI.

Senator Pat Lenehan (Republican)


Senator Lenehans early path to the House of Representatives was not an easy one. As a 1st
Lieutenant (Artillery) in the Vietnam War, he led a direct assault against encircling enemy forces
an action which ended the lives of the rest of his platoon. Though their sacrifice led to the
successful evacuation of the remainder of his company, the resultant trauma turned Lenehan
away from direct conflict and into the world of politics. As a long-serving Senator, he was
ideally positioned to found IGI, suppressing the outbreak of conflict and the threat of terrorism
through both overt and covert means.

_2
_2 _3
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 4

Characters: Installation:
Jach Priboi Place IGI2: Covert Strike Disc 1 in your CD drive and close the disc tray. Wait a few seconds for the drive to
initialise. If you have Autorun enabled on your PC, IGI2: Covert Strike will automatically begin to install.
The "smiling Russian who sells many many guns" was last heard from immediately following
If you dont have Autorun enabled, go to the Start Menu and select RUN. Type D:\setup (replace D with the drive
his involvement with an insane KGB officer and the supply of a US W-88 nuclear warhead.
letter of your CD) and hit [ENTER].
Though deeper underground, there is no doubt that Priboi is still in business, as new
The installation program will initialise; follow the on-screen instructions to progress through the Installation.
stockpiles of his trademark hi-tech weaponry have recently been located in both the Middle and
IGI2: Covert Strike requires the presence of DirectX 8.1 on your system. You will be given an option to set up
Far East. Although his convoluted distribution network makes it near impossible to pin down his
DirectX 8.1 during installation.
location, current intelligence places him somewhere within North Africa
During installation, you will also be given the opportunity to register your game online. This is not a requirement
you can register your game at any time following installation at www.codemasters.com.
If you are using a dialup connection to access the Internet, but do not have this configured to activate automatically
Lt. Phillip White on request, you may need to initiate your connection prior to beginning installation if you want to register online.
Phillip White, an undergraduate from Harvard Business School, has been described by
It is advisable to have no other programs (other than those required to access the Internet) running on your PC
his professors as "an exceptional genius when dealing with covert behaviour". Shortly after
during installation.
leaving Harvard, White joined the USMC and graduated from West Point with flying colours.
Subsequent action in Cambodia saw White, Robert Quest and their platoon ambushed. Though
most of his men were slaughtered, White was captured and tortured, while Quest escaped to
return and rescue White six months later.

Sgt. Robert Quest


Quests hallmarks are his combative skills and fierce loyalty. His formative years learning field
craft in the woodlands of Virginia and in-born skill at hunting and shooting led him naturally
through to USMC, which he joined in 1971. Upon graduating, his strong sense of survival,
marksmanship and physical prowess led Quest to be selected as a Sniper in Whites platoon.
Those skills saved his life through the same ambush that resulted in Whites capture.

Prevented by conscience from leaving his commanding officer to swelter in a Vietnamese


camp, Quest returned to successfully find and rescue White, cementing the bond that has
carried over into civilian life. Quest now works as Whites protector and personal bodyguard.

_4 _5
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 6

Controls:
Action Controls A Controls B Action Controls A Controls B

Movement Combat
Forwards N w Fire LEFT Mouse Button C LEFT
Backwards S s Fire Secondary Weapon Mode RIGHT Mouse Button
Move Left (Strafe) W a Reload Current Weapon R r
Move Right (Strafe) E d
Turn Left Mouse LEFT x Select Primary Weapon (quick key) 1 1
Turn Right Mouse RIGHT c Select Sidearm (quick key) 2 2
Jump 0 (number pad) Knife (quick key) 3 3
Crouch C RIGHT LEFT Select Grenades (quick key) 4 number pad 4
Raise Stance I q Select C4 Bomb (quick key) 5 or keyboard 5
Lower Stance D z Select Proximity Mine (quick key) 6 6
Toggle Walk / Run F L Select Laser Designator (quick key) 7 7
Select Medical Syringe (quick key) 9 9
Actions & Equipment Next Weapon ] f
Action RIGHT e Previous Weapon \ v
Cycle Action / Zoom In Mouse Wheel UP h Drop Weapon P g
Cycle Action / Zoom Out Mouse Wheel DOWN n Show / Hide inventory / (number pad) 0
Peek `
Binoculars H b Multiplayer
Thermal Imaging Device U t Buy Menu (number pad) j
Map Computer m Buy Primary Ammo
Buy Secondary Ammo
View Log (Map Computer) l l Player Radio Call Menu (number pad) y
View Objectives (Map Computer) o o Squad Radio Call Menu - (number pad) u
Connect To IGI HQ
i i Multiplayer Global Chat . .
(Save Through map Computer)
Multiplayer Team Chat / /
Pause Menu (access when dead) Change Teams k k
Quick Load Show / Hide Multiplayer Scores B T
Menu Navigation 09 10 Console
(number pad) (keyboard)
Note: to reset the controls to their default bindings, go to Configuration>Controls.

_ _7
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 8

Main Menu Game Screen


Get Into The Action
Select Play IGI2 to get straight into the Single Player action.
Select your mission and click OK.
8
Alternatively, select Multiplayer to connect to the Internet or LAN
and pit your covert combat skills against other real players (see
Multiplayer later in this manual).

Scores 9 10
To review your scores for completed missions, check out the mission
list on the Select Mission screen.

Scores are given at the end of each completed mission in terms of


various aspects of your performance. The figure shown on the left is 5
your actual score; the figure on the right is your target score. You
4
12 7
must match or beat each of your target scores if you ever expect to
receive a promotion. (Some ranks are only available through
36
excellent performance on certain difficulty levels.)

_1. Health Meter


Select Player _ 2. Visibility Meter
_3. Stance Icon
IGI2: Covert strike allows you to set up players at various levels of _ 4. Action Icon
skill. To add a player, click in the Add Player box, then type a name _ 5. Action Timer
for that player. _ 6. Weapon Swap
_ 7. Current Weapon
This player is now available in the Select Player box at the top of the _ 8. Inventory
screen; click the left or right scroll arrows until the player name is _9. Buy Point (Multiplayer only)
shown in the box. _10. Targeting Reticule (Sights)

Next, select a difficulty (easy / normal / hard) for the player in the
Select Difficulty Level box.

Finally, click OK to return to the Main Menu. The selected player


now stars as the lead character in your single player games. Return
to Select Player to change your character at any time.

_8 _9
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 10

_Health Meter _Action Timer


The bars filling the soldier outline indicate how healthy you are. When the meter is empty, you are dead and your Some Actions such as picking locks will take some time to complete. If this is the case, the Action Timer will appear
mission is a failure. Regain health with the Medical Syringe by selecting it (as you would a weapon) and pressing on-screen and the view will switch to 3rd person. Hold the Action Key until the Action is complete. Remember
the Fire button. Alternatively make sure your tactical approach is sufficiently well considered that you dont get hit. though, you are vulnerable while you are performing a timed Action. You can keep a check on the absence of
enemies by moving the mouse to look around while the Action is in progress. Its wise to make sure you cant be
_Visibility Meter seen or the area is clear first as being shot while performing a timed Action will not only injure you, but will also
interrupt your progress and cancel the Action.
The Visibility Meter indicates how visible Jones thinks he is and is affected both by the current light level and your
stance (lower stances are less visible). Compare the rating on the Visibility Meter to the range finding reading on _Weapon Swap
your binoculars to estimate how detectable (and therefore vulnerable) you actually are (see Binoculars).
Occasionally you will get access to extra weapons by breaking into an armoury or as supplies from HQ; more often
When you are spotted for the first time in a mission by the enemy, the eye of the Visibility Meter will turn red. though youll loot them from your kills. To pick up a new weapon, simply walk over it.

_Stance Icon You can only carry a limited number of weapons. If a new weapon is in reach but a weapon you already have is
already occupying the inventory slot for that class of weapon, the Weapon Swap icons appear on screen. Press the
The Stance Icon indicates your current stance. Press the Raise Stance or Lower Stance keys to get up or down Action button to pick up the new weapon and drop the current one (indicated by a red cross through the icon);
(stand / crouch / lie flat) and the Toggle Walk / Run key to switch between movement speeds. alternatively, press the Drop Weapon key.

_Action Icon _Current Weapon


If you are near enough to an object to use it such as a door or an alarm button, an Action Icon will appear on-screen. Select the weapons in your inventory using the (default) numbered Quick Keys or cycle through them with the Next
To use the nearby object, press the Action Key. For example, if you are near a computer terminal, the Hack Action Weapon and Previous Weapon keys. Below the Current Weapon icon are two numbers, the first indicates the
Icon may appear on-screen, or if you creep up behind an enemy guard, you may be able to snap his neck number of shots you have remaining in your current clip, the second number indicates the amount of ammo you
providing your target hasnt spotted you. have left in total. Obtain extra ammo from dropped weapons simply by running over them provided the dropped
weapon is the same model as one in your inventory (see also Weapons and Attacking).
Occasionally more than one Action will be available. If so, all available Actions will be shown on screen. Select the
one you want to use with the Cycle Action / Zoom keys before pressing the Action Key itself.
_Inventory
At any time, press the Inventory key to display (or hide) the items and weapons that you have equipped. For
convenience and speed, the Inventory also displays the appropriate Quick Key used to select that weapon.

_10 _11
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 12

Movement Observational Tools


Getting around is very simple, press the Forward key to move forward and the Back key to move back. To move left _Binoculars
or right while still facing forward (strafing) press the Left or Right key. Move the mouse left or right or press the The best way to defend against nasty surprises is to ensure that you have all the
turn keys to turn, or move the mouse in all directions to look around. information you can possibly glean about your situation. Whilst your support team may be
able to feed you data about your situation via the satellite uplink (see Map Computer), you
_Peeking are still alone in the field; the only way to gather reliable on-the-ground intelligence is
Keeping your eyes open is going to save your skin many times through observation. This is why youre supplied with IGI standard issue high-power light
throughout your mission. To take a sneak look around a corner or an enhancement binoculars. Take every opportunity for a good look around and assess your
obstacle, move to the corner you want to look around, hold the Peek position, especially at the beginning of a mission. Press the Binoculars key to activate
key and move the mouse in the direction you want to sneak a look. them and Zoom In or Zoom Out to get a closer or broader picture of the terrain.

If you are crouched (holding the Crouch key) behind an obstacle, you _Thermal Imaging Device
can get a quick look over the top by also holding the Peek key and
moving the mouse up. Cutting edge technology is in your hands with the Thermal Imaging Device. Precisely
calibrated to detect only human thermal signatures within your field of vision, the TID is
vital for night-time reconnaissance. As the TID depends on specific frequencies of
_Swimming
radiation to compile its data, it is also of use where that radiation is capable of
If you land in or enter a body of water, you will automatically stow penetrating solid barriers, even in the most minute amount.
your weapon and begin to swim. Use the forward and backward
keys to swim and the mouse or the strafe keys to turn. Consequently the TID can detect the heat images of humans even through solid walls,
provided the warm body is close enough to the wall for its heat to seep through.
Note: although you cannot fire when youre in the water, you will
generally be less visible (single-player only). Make sure you use However, certain materials such as steel or heavy shielding, are either too conductive
this to your advantage as your point of emergence could be crucial (dissipating heat before it can pass through) or too dense to permit a reliable thermal
to your tactical success. signature reading. Be aware that the TID disregards such low-level emissions as
background radiation and provides no imaging in such situations.
_Climbing
_Laser Designator
When you discover a ladder and you want to climb it, move to its
base and you will see the Climb Action icon appear on-screen. The Laser Designator provides the facility to call in an airstrike to obliterate your target
Press the Action key and you will grab hold of the ladder; next use (make sure you lock onto the right one). To use the Designator, equip it as a weapon by
the Forward key to climb up or the Backward key to climb down. pressing Quick Key 7 or the Next / Previous Weapon keys, then press the Primary Fire
Note: you will make less noise and attract less attention by climbing button. If within Lock Range (approx 50m from target) as shown in the view finder, hold
slowly but quietly (walk/run key) see also Strategy & Tactics. the Primary Fire button to begin the lock-on sequence. Hold still as the device sends the
co-ordinates of your target via the IGI satellite to the bomber awaiting instruction. This
If you need to get off the ladder quickly, hit the Action key again and process takes about 20 seconds note the countdown on the Designator display. Once
you will slide to the bottom. complete, the pilot will notify you that a lock has been achieved.
You are then free to move on to your next objective as the bomber begins its run.

_12 _13
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 14

Map Computer Pausing Your Mission


Another vital source of information is your personal Zimo-Tech
Map Computer. Press the Map Computer key at any time during
combat to access this uplink to the IGI satellite. Once booted-up you
can examine the map in detail or in overview by zooming in or out
see Controls for default keys. Alternatively, double-click the left
mouse button to zoom in by increments or the right mouse button to
zoom out. Click and drag with the left mouse button to pan the map,
or use the cursor keys.

In this way you can access all of the intelligence visible to the IGI
satellite. Use the Map Computer to familiarise yourself with the lay of the land, the layout of structures and the
position of (detected) enemies before you launch your one-man strike force. See Multiplayer for further Map
Computer functions available in team missions.
At any time during your mission, press ESCAPE to halt the action and access the Pause Menu:
_Objectives
Resume Return to your mission.
Each sub-goal of your mission is listed in order under the Objectives Menu on your Map Computer screen. Click Load Saved Game Load a previously saved mission.
Objectives on-screen or press O to access them. Restart (Single-player only) This restarts the current level in play from the beginning.
Graphics Adjust graphics settings.
IGI Intelligence is extremely thorough. In most cases a precise location is indicated on the main map showing you Sound Adjust the volume settings for in-game music and sound effects.
where each objective must be actioned. Click the button next to each Objective in the list to switch to its location on Controls Access and customise the controls (see Options Menu).
the Map. Quit to Main Menu Quit without saving.

_Log
The Log gives you a complete rundown of Objectives you have completed and all read messages from base. Look
here if you are unsure of your progress. Click Log on-screen or press L to access your Log.

_IGI HQ (Saving & Loading Your Progress)


You can save your progress at any time throughout your missions, however it takes time to connect to Major Anya
at IGI HQ via the satellite and upload your current GPS data. During this time you are vulnerable to enemy fire,
so make sure that your position is secure before diverting your attention from potential incoming assaults
(see Action Timer).

To save your sortie, press I or access your Map Computer and select IGI HQ at any time whilst you are in the field,
and select Upload.

To load a saved position, log onto IGI HQ and select Download. Choose the game you want to load and click OK. To
quickload your last saved mission hit F7 during play. Note: employ caution - loading a mission using Quickload will
erase your current state of play. Alternatively, load a mission from the Main Menu following the on-screen options.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 16

Strategy & Tactics Weapons


Remember, the covert operatives best friends are darkness and stealth. Avoid close confrontation if at all possible. You can carry one weapon from each class (melee, sidearms and primary weapons) at a time, though you can carry
Stay in shadow, present as small a target as possible and use any cover you can find. Where you can, attack from a two proximity mines and two of each of the three types of grenade, plus one Medical Syringe. Press the Inventory key to
distance a dot on the horizon is far harder to spot and retaliate against than a muzzle-flash from a gunman see what weapons you have equipped and which weapon slots are available; press the Inventory key again to hide it.
crouching behind a crate.
_Firing your Weapon
Always look for the devious path and think laterally. Not every obvious route is going to be the most effective; if one
door is heavily guarded, can you get to another that has not been considered a liability by the enemy? If security To fire the currently equipped weapon, place your sights over the target and press Fire or Secondary Fire
systems keep a beady eye over an approach to your target, are there blindspots that you can take advantage of? depending on the weapon. For many weapons with only one firing mode, Secondary Fire allows you to hit your
target with the stock of your weapon.
At all times keep your eyes open. Make the most of the equipment at your disposal to make sure you have as much
intelligence to hand as possible. Refer to your Map Computer for long range information; scopes and binoculars for Note: some weapons are not equipped with any Secondary Fire attack, instead they are equipped with an extra
medium range surveillance; and thermal imaging (not forgetting the naked eye) for close range. Above all, dont get facility, such as a scope or a laser sight. For these weapons, press Secondary Fire to activate the extra function,
spotted while youre assessing enemy positions; peek from behind an obstacle so you wont be seen, or use the then press Fire to attack with the added accuracy. Press Secondary Fire again to deactivate the function.
Thermal Imaging Device to find warm bodies behind walls.
_Sights
When you are trying to be stealthy, always be aware of the noise you are making. Boot heels on steel plate can be
heard much more easily than footfalls on grass; likewise your feet drive into the ground much harder when youre Your sights assist you in targeting your weapons and placing a hit with maximum efficiency. While some weapons
running than when youre creeping along crouched low. are naturally more accurate than others (E.g. SVD Dragunov vs M-16), there are techniques to improve your
accuracy whatever the weapon. Remember that stability is the key to accurate targeting the more solid a
If you are spotted, or once you have given away your location (muzzle-flash, direction of shot, etc), keep moving. weapons position, the more on-target your shots will be. If you are standing still, youll be able to aim more
Become a hard target and youll be much harder to take down. steadily than if youre walking or running; if youre crouching youll be more accurate still. Lying prone will give
you the greatest level of stability and the most accurate aim. To your advantage youll be very difficult to spot and
Dont underestimate the value of your knife or a simple neck-snap, as the silent kill is often the most professional; retaliate against from a distance, though your relative immobility will make you vulnerable from close range.
its quick, its clean and it doesnt attract attention (unless the body is discovered).
Your sights will change on-screen depending on the equipped weapon and how accurate your shot is likely to be.
Of course a knife is no use if youve been spotted and the well-armed enemy is out for your blood. If youve got The space enclosed by the crosshairs indicates the area within which your shot will strike. The type of sight you
nowhere to run and no hiding place available, pull out something with a longer range and a wider field of fire, see is dependent on all those variables that affect your accuracy: movement, weapon type, stance, etc.
eg. your M16.

Above all, use the right weapon for the right situation. If your quarry is someway distant, you may well be able to
take him out with your M16, but it could take several shots which is likely to alert the enemy. Instead creep closer
with your Glock 17 and achieve the objective with a single, silenced shot (remember, a headshot will take down
your target cleanly, quietly and with the minimum of fuss). For armoured targets or where enemy units are densely
packed, consider the advantages of the grenade or rocket launcher. Very Accurate Medium Accuracy Poor Accuracy

If your recon shows that you are likely to come face-to-face with an enemy soldier, have your Glock at the ready.
One silenced bullet between the eyes will stop him alerting his comrades.

Finally, when youve considered the strategy of getting round the troops in your way, make sure you havent left the
hardware out of the equation: are there any cameras that are likely to spot you? Is an alarm button in reach of your
targets comrades? Make sure youve taken EVERY factor into account.

_16 _17
IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 18

_Throwing Projectiles _Melee Weapons


Once youve equipped a grenade or similar, press and release Fire to pull the pin and throw. Alternatively, to make There are over 30 weapons you will come across through your covert exploits. Some of them are:
the most of the fuses delay (e.g. for an air-burst) hold Fire to pull the pin then release Fire to throw. DONT leave it
too long before you throw unless you want to lose your arm. Combat Knife

Your sights work slightly differently for projectiles than from other weaponry. Instead of targeting the approximate Primary Fire: Slash.
point where your shot will land, the projectile sight indicates the path your projectile will take through the air. Secondary Fire: Stab.
Use this to judge the angle of your throw to ensure it lands in the right place. Pros: Quiet, good for close combat, very light.
Cons: Not a ranged weapon.
_Placing and detonating Mines
There are two major applications for the mine, as a proximity-activated device or as a remote controlled explosive. _Sidearms
To place a mine without its proximity function activated, first equip it as a weapon by pressing the relevant G-17SD
Quick Key, then press the Secondary Fire button to plant it. Mines dropped in this way can then be detontated either
by shooting them with a firearm, or through the Map Computer. Non-proximity mines are shown as an icon on the Type: Semi-automatic pistol.
Map Computer screen. Simply click the icon to detonate the mine/s. Primary Fire: Single-shot.
Secondary Fire: Pistol whip.
To activate the mine for detonation when its sensor system detects a warm body within its blast radius, get to the Calibre: 9mm
location you want to place the mine, equip the mine as a weapon with the relevant Quick Key and press the Fire Clip Capacity: 17
button. Now you have a few seconds grace to get out of the mines proximity field back off QUICKLY; the mine is Pros: Silenced, accurate for type, fast firing, low recoil, fast reload.
no less sensitive to your own body heat than that of the enemy. You will hear a quiet bleep from the mine when it Cons: Low power & penetration.
switches to armed status.
makarov
Note: proximity-armed mines can also be detonated with a direct shot or remotely through the Map Computer,
Type: Semi-automatic pistol.
although no icons are shown on screen for these.
Primary Fire: Single-shot.
Secondary Fire: Pistol whip.
Calibre: 9mm
Clip Capacity: 8
Pros: Accurate, fast reload, low recoil.
Cons: Limited clip size, low power & penetration.

Primary Weapons

MP5A3
Type: Sub-machine gun.
Primary Fire: Fully automatic.
Secondary Fire: Cycle single shot, 3 shot burst, full auto fire modes.
Calibre: 9mm
Clip Capacity: 30
Pros: Accurate, low recoil, multiple fire modes.
Cons: Low power & penetration.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 20

UZI SVD Dragunov


Type: Sub-machine gun. Type: Sniper rifle.
Primary Fire: Fully automatic. Primary Fire: Single shot.
Secondary Fire: Club with Stock. Secondary Fire: 3x & 9x scope.
Calibre: 9mm Calibre: 7.62mm
Clip Capacity: 25 Clip Capacity: 10
Pros: Good power for type, fast fire rate & reload. Pros: Larger clip, high power & penetration,
Cons: Inaccurate, noisy. low recoil, scope.
Cons: Slow rate of fire & reload, noisy.

AK-47 M1014
Type: Assault rifle. Type: Combat shotgun.
Primary Fire: Fully automatic. Primary Fire: Semi automatic.
Secondary Fire: Club with stock. Secondary Fire: Club with stock.
Calibre: 7.62mm Calibre: 12 gauge.
Clip Capacity: 30 Clip Capacity: 6
Pros: High power & penetration. Pros: High power.
Cons: Strong recoil, inaccurate, noisy. Cons: Inaccurate, slow reload, strong recoil,
noisy, short range.

M16/M203 RPG-7
Type: Assault rifle. Type: Reloadable RPG.
Primary Fire: Fully automatic. Primary Fire: Single shot.
Secondary Fire: Fire grenade launcher. Secondary Fire: Scope
Calibre: 5.56mm Calibre: N/A
Clip Capacity: 30 Clip Capacity: 1 (Reloadable).
Pros: Grenade launching capabilities, accurate. Pros: Accurate, high power & penetration,
Cons: Noisy. can be reloaded.
Cons: Slow rate of fire & reload.

PSG-1 FN Minimi (SAW)


Type: Sniper rifle. Type: SAW (Squad Automatic Weapon).
Primary Fire: Single shot. Primary Fire: Fully automatic.
Secondary Fire: Cycle between 3x, 6x & 12x scope. Secondary Fire: N/A
Calibre: 7.62mm Calibre: 5.56mm
Clip Capacity: 5 Clip Capacity: 200
Pros: Accurate, fast rate of fire, low recoil. Pros: High power & penetration,
high power / penetration, scope. fast rate of fire.
Cons: Small clip, noisy. Cons: Slow reload, noisy.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 22

_Grenades Multiplayer
High Explosive Grenade To get into a Multiplayer game start IGI2: Covert Strike as normal, then click on MULTIPLAYER on the Main Menu.
Type: Thrown Weapon. Next, click START SERVER or JOIN GAME.
Primary Fire: Throw grenade.
Secondary Fire: Throw grenade. _Start Server
Power: High
To host a game, click START SERVER on the Multiplayer Menu then define the parameters and rules that will govern
Max Carried: 2
your game as follows:
Pros: High power, area affect, arcing trajectory.
Cons: Noisy, slow rate of fire. Select Maps: Choose the series of maps that will be played on your server.
Server Name: The name of the game as it will appear to players joining your game.
Flashbang Server Port: The port number the server will use to connect to the Internet.
Type: Thrown Weapon. Server Password: Set a password for players joining your server (optional).
Primary Fire: Throw grenade. Announce on Internet: Set whether or not your game is visible to players across the Internet.
Secondary Fire: Throw grenade. Player Name: Set your in-game name.
Power: N/A. When thrown, creates a blinding flash disorienting and Max Players: Though there is no upper limit to the number of players in one Multiplayer game,
dazzling any without eye protection. only 16 players (8 per side) are officially supported.
Max Carried: 2 Team Damage: Allow damage to be received from team-mates fire.
Pros: Area affect, non-destruction of materiel and buildings. Team Score Limit: Number of wins required to emerge as the victor.
Cons: Noisy, slow rate of fire. Map Time Limt: Maximum amount of time allowed for the game. If no team has achieved the
winning score when the time expires, the team with the highest score is
Smoke Grenade pronounced the winner.
Auto Balance Teams: If checked, players will be assigned to the opposing team if the team they select
Type: Thrown Weapon. has two players more than the opposition.
Primary Fire: Throw grenade. Kick Idle Time: Specify the time lapse before idle players are removed from game. Set this to 0 to
Secondary Fire: Throw grenade. prevent players from being kicked at all.
Power: N/A. When thrown, creates a dense smoke field that Allow Spectate Views: Select which camera options are available to spectating players.
obscures vision.
Max Carried: 2
When youve completed your choices, click OK to start the game server, or CANCEL to return to the Multiplayer
Pros: Area affect, cover providing.
Menu your choices will not be saved and will reset to the default settings.
Cons: No direct effect on personnel or materiel.
Once you have clicked OK, if using a dialup connection, your computer will automatically connect to the Internet
Proximity Mine and your game will become available to other players.
Type: Explosive device.
Note: if your dialup is not configured to connect to the Internet on demand, you may need to activate it prior to
Primary Fire: Place on object/surface - proximity sensor activated.
starting IGI2: Covert Strike.
Secondary Fire: Place mine and detonate with shot or via Map Computer
(single player mode only).
Power: Extremely damaging. _Join Game
Max Carried: 2
To join a game running on a Local Area Network (LAN) or Internet, click MULTIPLAYER on the Main Menu, then click
Pros: High power.
JOIN. Next, click LAN GAMES (for games running on Local Area Network) or INTERNET GAMES (for games running on
Cons: Noisy.
the Internet). IGI2: Covert Strike searches the selected network and displays a list of all available games. If you
want to join a game on a specific server, enter the servers IP Address in the IP Address box.
To sort the list by any of the criteria displayed (game name, ping, etc), click the column heading. Finally, click the
game you want to get involved in and click OK.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 24

Beginning Play _Shops


You can also buy weapons and ammo at your teams Spawn Points within the combat zone (shown as yellow points
_Navigation on your HUD Radar). When you reach a Shop you will see Shop Open on screen press the BUY key to open the
Throughout character setup and weapon selection, the mouse and/or the keyboard are used to make your Weapons Menu. Next purchase weapons as normal, then select Exit to return to the action.
selections. Click the item or press the appropriate number key on the keyboard or the number pad the number
corresponds to the number of the item shown on-screen. Note: If you buy more than one Sidearm or Primary Weapon in Spectator Mode, the weapon you first bought and the
funds spent on it will be lost on purchasing a second weapon in the same category. However, if purchasing
In all selection screens, clicking Cancel or hitting the ESCAPE key will return to the previous screen (no changes weapons at a Spawn Point, the first weapon you purchased will be dropped on the ground and can be used by a
you have made will be saved). lesser-equipped teammate.

_Selection _Spawning
First choose your team. Each team consists of up to 8 players and can represent either the IGI OPERATIVES or the When youre ready to enter the combat zone, select Spawn to go to the Spawn Screen.
CONSPIRACY, or choose AUTOSELECT to allow the server to choose your side for you.
As combat may well be in progress when you enter the battle, you will probably want to tactically decide where you
Next select your personal appearance from the models and faces on the Appearance Select screen that follows. will re/spawn. Press the Jump and Crouch keys to cycle between views of the available spawn sites. Attackers can
only spawn local to current or completed objectives, whereas Defenders can spawn at any site. When youre happy
_The Spectator Screen with the situation on the ground, press Fire to spawn. Press Secondary Fire to return back to the Spectator Screen.

After setting up your in-combat character, you enter Spectator Mode. Even though you are not currently _Cost
participating, you still can see what is occurring in the battle while you buy your weapons. Use the Jump/Crouch
keys to cycle through other players perspectives and the Action key to switch between 1st and 3rd Person Views. Purchasing weapons and spawning into combat costs you money. This is awarded at the beginning of your first
incursion, on completion of an objective, for opposition kills and at the end of your mission.
_Buying Weapons
The value of each weapon is shown next to the weapon name on the Weapons Menu while the cost of spawning into
In Spectator Mode, select SHOP to enter the Weapons Menu. combat is shown at the bottom middle of the Spawn Screen.

Here purchase your weapons by selecting the weapon category, then choosing the firearm from the popup menu Youll notice that the cost of spawning gradually reduces over time. If you want to get back into the fray as quickly
providing you have enough cash (see Cost). as possible, you may have to purchase lower value weapons so that you can afford the spawn cost. If you want to
buy the best weapons available, you may have to wait until the spawn cost matches the remainder of your funds.
Although you can only carry one of each main category of weapon, you can hold two of each of the Grenades,
two Proximity Mines, and one Medical Syringe. Note: Spawning costs more for attackers than for defenders.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 26

_Bombs _Multiplayer Communications


Many multiplayer missions involve the planting or interception (depending on your team) of an explosive device. If Once you are into a Multiplayer game, you will certainly need to communicate with the rest of your team in order to
your team is charged with planting the bomb, bombs and bomb carriers are indicated by a red point on your HUD decide on your strategy & tactics or co-ordinate your whole assault or defence. There are two ways of achieving this:
Radar and by a red B on your Map Computer. If you are on the opposing team, bombs and bomb carriers are not
visible on the HUD Radar. _Radio
Bomb planting is the same as executing a Timed Action. When you see the Bomb Action Icon, hold the Action key (or At any time during multiplay combat, press the Squad Radio key or the Player Radio key to activate your team
press the C4 Bomb Quick Key to select the bomb and hold the Fire button) until the device is set. Dont forget that Radio. All Radio messages are given using the number keys or the number pad on your keyboard (this overrides
the action will be halted if you are interrupted in the process of programming the detonator. You should either make any other command that may otherwise be assigned to those keys). To cancel a Radio Call, press the Radio key or
sure the area is clear of enemies before commencing, or rely on your teammates to maintain security and coverage the Cancel key again.
while you handle this task. The bomb is on a timer so once set, your entire team should retreat to a safe distance
before the inevitable blast. 1. Player Radio Menu 2. Squad Radio Menu
1. Affirmative 1. Go Go Go!
To defuse a bomb, get near enough for the Action Icon to appear on screen, then hold the Action key until the bomb
2. Negative 2. Stick together!
is rendered inactive. This is a tricky operation if the bombs timer expires while you are attempting to power it
3. I see 'em! 3. Defend this area
down, you will be caught in the explosion.
4. Need assistance 4. Area Secure
If you are killed while carrying the bomb, the explosives pack will be dropped on the ground for retrieval by a 5. Grenade! 5. Regroup!
teammate. Opposing team members are not able to handle the bomb except to defuse it. To voluntarily drop the 6. Flashbang! 6. This way!
bomb, press the C4 Bomb Quick Key to select it then press the Drop Weapon Key. 7. I'll take care of this 7. Move ahead, I'll cover you.
8. I'm in position 8. Cover Me!
_HUD Radar 9. Be quiet 9. Head for next objective
0. Cancel 0. Cancel
In addition to the intelligence supplied through your Map Computer, the HUD Radar provides vital information on the
locations of your team, objectives, spawn points and (if required by your current mission objectives) the bomb. Use _Multiplayer Chat
the Zoom keys in normal view to Zoom the HUD Radar in and out. In addition to the Radio Call system, you can also send your own text messages to your team-mates, or to every
player in the game. Press the Global Chat key (to talk to everyone), or the Team Chat key (to talk to those on your
Note: the locations of opposing team members (other than bomb carriers) are not shown on your HUD Radar, though
side), type your message in the message box on-screen and press Return. Your message is broadcast to the
you may be able to locate them with careful scrutiny of your Map Computer.
selected players.

Indicators:
Blue = Mission Objectives (also indicated by Objective Number on your Map Computer screen).
Note: there may be more than one location where each objective can be achieved.
Yellow = Team Spawn Points / Shops.
Red = Bomb / Bomb Carrier (also indicated by a red B on your Map Computer screen).
White = Fellow teammates.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 28

Configuration Menu Technical Support


Codemasters Website
To adjust the performance of IGI2: Covert Strike, enter the Configuration Menu from the Main Menu:
www.codemasters.com
Graphics Codemasters website contains game upgrades, FAQs and an online version of our technical support
Click the left and right pointers either side of each option to alter it. If you experience problems with in-game knowledgebase. It also has a technical support request form that you can use to request assistance with this or any
graphics (low frame rate, stilted action, etc) try reducing the screen resolution and/or detail levels so that your other Codemasters game.
system and graphics accelerator card will find them easier to maintain.
Email
Note: the individual graphic elements options (Texture Detail, LOD Bias, Stencil Shadows, etc) become available
when Graphics Detail is set to Custom. The Graphics Detail High/Medium/Low settings provide preset graphics custservice@codemasters.com
options and should be suitable for most users.
Please include your Dxdiag.txt file with a description of your problem. To obtain this, click the START button on your
For further information on fine tuning your graphic settings for optimum quality and performance on your machine, Windows Taskbar, then click RUN. Type Dxdiag in the dialog box that opens and click OK. This will display the
see the README file included on your IGI2 game disc. DirectX Diagnostics screen. To send the results, simply click the "SAVE ALL INFORMATION" button and save this as a
text (.txt) file. Now attach this file to your email.
Sound Configuration Telephone / Fax
Adjust the volume levels of in-game music and sound effects.
Before calling, ensure that you have checked our website for a possible solution and have read the IGI2: Covert
Strike help file which can be found on the IGI2: Covert Strike CD-ROM.
Controls
The Controls screen gives you a complete run-down of all the controls used in IGI2: Covert Strike. To change a To access the help file:
control binding, click one of the controls in either column, then press the control you want to assign to that action.
1. Double-click on MY COMPUTER on your Windows Desktop.
Note: if you assign a control that was already bound to another action, you will need to assign a new control for that 2. Right-click on your CD-ROM drive.
action or it will not be available in game. 3. Left-click on EXPLORE.
4. Double-click on README.
Language Tel: 01926 816044 Fax: 01926 817595
Select the in-game language from English, French, German, Italian or Spanish.
Lines are open between
0900-1730 Monday, 0800-2000 Tuesday to Friday, 1000-1600 Saturday.
Content Control
IGI2: Covert Strike is extremely realistic in terms of the physical effects of combat. To turn off these effects, set Please ensure that you are in front of your PC before calling. Your PC should also be on and in a running state
Blood Enabled to No. You can also enter a password that will be required before these effects can be re-enabled. (ie. not having just crashed).

Codemasters postal address


Codemasters
Technical Support / Customer Services, PO Box 6,
Leamington Spa, Warwickshire, CV47 2ZT, UK

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 30

Credits Chris Ryan


Innerloop Studios The One That Got Away
Team Lead: Additional Animator:
Stein Pedersen Programming: Tim Evison Former SAS hero, Chris Ryan was part of the crack eight-man team chosen
Anders Dybdahl
Lead Designer: Henrik Holmdahl Character Models: for the Bravo Two Zero mission, dropped behind Iraqi enemy lines. Three of
Jolyon Leonard Ole Marius Liab Artplant the team were killed in action and four were captured. Only Ryan escaped,
Paul Endresen
Lead Programmer: Thomas Hagen Additional Art: following an eight-day trek across the desert, often in full view of enemy
Morten Ofstad Bjrnar Johansen patrols, always in danger. It was a harrowing but heroic escape, later
Multiplayer Game Olav Vorren
Lead Artist: Design: recounted by Ryan himself in his book, The One That Got Away, which
Waqas Zia Chaudhry Ole Marius Kohmann Audio Director: became a immediate best-seller in 1995.
Kim Jensen
Programmers: Level Designers:
Alexey Kryazhev Bjrn Rsten Cutscene Director: Chris Ryan, Newcastle-born, joined the regular Regiment of the 22nd SAS in 1984
Anders Topper Ole Marius Kohmann Olav Vorren and served for ten years. He completed three tours which took him to many parts of the
Bjrn Stensrud Peder Fuglerud world on operations and exercises. He also worked extensively in the counter-terrorist field, serving as an
Johan verbye Scriptwriters:
Martin Gram Additional Design: Jolyon Leonard assaulter, sniper and finally Sniper Team Commander on the SP or Special Projects team. For his escape from Iraq
Pl Holmberg Gavin Skinner Terje Johansen in January 1991 he was awarded the Military Medal.
Stein Pedersen
Art Director: Managing Director:
Kjetil Nystuen Henning Rokling The first chapter of his latest blockbuster,
Artists: Team Mother: Land of Fire* is included in this pack.
Kjetil Nystuen Anne Schelvan
Pekka Jrventaus

Team Codemasters
Senior External Special Thanks to: Cinematics
Producer: Carl Owens Consultants:
Richard Blenkinsop Charlotte Brown Jake Thomas
Christopher Hines Len Parr-Ferris
Lead Game Designer: David Felton
James Brown Gerald McAuley Voice Actors:
Greg James Boris Sosna
Additional Design: Kevin Bruce Chris Fairbank
Justin Forrest Laura Peterson Dan Russell
Mark Stevens Khaled Al Malki
Associate Producer: Nick McAuliffe Kuei Lin Hsu
Simon Humphreys Raymond Tong Larissa Murray
The Beta Testers Steffan Ashton Frank
QA Team Leader:
Anthony Cooper Military Consultant: Server Development
Chris Ryan Advisors:
QA & Compatibility: Nick Hatton & Multiplay
Jason Leppard Literary Agent for Russ Mein & Barrysworld
Michael Rowland Chris Ryan:
Paul Frary Barbara Levy

* Chris Ryan 2002. Published by Century.

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IGI2 Manual [UK] v1.12 1/8/03 4:40 PM Page 32

The Codemasters Software Company Limited


Software License Agreement
IMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION
IN PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW, WHICH CONSTITUTES A LEGAL AGREEMENT BETWEEN YOU AND THE
CODEMASTERS SOFTWARE COMPANY LIMITED. ("CODEMASTERS"). BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE PROGRAM, YOU
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