100 Rules For The Visual Designer - 640x960 PDF
100 Rules For The Visual Designer - 640x960 PDF
100 Rules For The Visual Designer - 640x960 PDF
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100 rules
for the beginner
visual designer
2#
Netanel Kraus
http://visualdesignrules.blogspot.com
2#
100 rules for the beginner visual designer
The hundred rules aim to coordinate, present
and try to solve the major challenges that will
face every designer in their early years in the
eld. After almost a decade in the profession
forms an understanding about the design
labor market. There are so many options out
there, and with time and experience, many
doors open. Friends, contacts, expertise and
also challenges which some of them relates
to ethics.
P.s. In my opinion, the most important group
of rules is 65-73, concerning health at ofce
work is in front of the screen.
Netanel Kraus
[ Visual Communication, Tehc&Design Center of Ariel in Samaria ]
2 years in yehoshua/tbwa's (Israeli TBWA's
branch) digital department. 2 years of Art
Directing in a sector specialized agency.
Marketing department in a global HiTech
company. Branding studio. Back to HiTech
& Freelancing throughout the years.
In short.. got to know some of the system.
nat.kraus@gmail.com
http://bit.ly/Visual-Design-Rules-FB http://visualdesignrules.blogspot.com
Liked the book? Great!
Check out the Blog: http://visualdesignrules.blogspot.com
Hi, Im a business.
What does it mean "being a business". Some
learn full degrees in running business when
we are breaking into a saturated market and
offer our services. As a business we rst need
to dene and answer basic questions. How
are we called. What do we do. What do we
wish to do. What does successes means for
us. What will be a failure. Our prices. Ex-
pences. How do we look in the eyes of
people. How can we reach clients (Hint: Not
with a computer). And above all - What is our
advantage compare to other (price, abilities,
experience)?
Learn to search
one of the rst mistakes of almost every
designer is to keep materials without any
specic current project.
there's a few basic elements a designer
should keep and all the rest can be kept on
the web for time in needs
copyrights
Read about copyrights, what you can use or
not. A tedious though important subject.
Even in commercial stocks there are warning
on images which are for press, not
commercial (usually when pictures of
ordinary people, not models who agreed to
show in ads, were taken).
Editorial - Images allowed for press and not for commercial use
(such as ads).
Creative Commons license (CC) - Several types, check Wiki.
Public domain - Can be used for commercial, and beyond.
Commercial use - For commercial use, Sometimes ccompanied
by a request for credit.
Personal use - Only for personal use, not in order to make a
prot.
Attribution - Use and give Credit.
Five
Newsletters
Its comfortable, it comes to you in emails,
instead of endless browsing in facebook
you'll have something else to do inline ar the
supermarket. Sign up for a few newsletter
about design and every once a while erase
the boring ones. Don't try to cover it all,
because you won't be able but it's good
enough to ip through. You'll be able to go
back and read deeper when needed. Another
option is to sign up for design centered
facebook pages.
Six
Inspiration
Don't go through designed projects for more
than 15 minutes a day. It's recommended to
examine few projects and try to imitate them.
00:14:59.9
The Graphic Design Idea Book: Inspiration from 50 Masters
http://bit.ly/Inspiration50Masters
http://bpando.org/
Visit: http://visualdesignrules.blogspot.com
youtube.
and search each one on
take the speaker's list
interesting convention?
Secret trick: there's an
Resources:
www.ted.com/topics/design
www.creativemornings.com
Google Fonts
fonts.google.com
Buy Softwares
Work for a while, see if it's really what you do
with your life and then purchase. Softwares
cost, but just imagine how many tools a
handyman needs and how hard does he work.
It's not a must to renew softwares. many
proffetionals keep working with old programs.
Also, there is no need to purchase every
program since there are some free ones.
Adobe CC Education
http://bit.ly/adobe-cc-Guides
Visit: http://visualdesignrules.blogspot.com
A theoretical guide for a Computer
http://bit.ly/99-best-computer
Ten
Buy a PC
Some designers will rage at this point, but if
you wish for a strong machine to handle the
softwares, in a good price, PC is the thing.
When it comes to taste some will prefer Mac, no
matter the price. There are also who will take a
long breath before starting working on a Mac.
Important issues to consider:
The basic softwares: Photoshop, Illustrator, InDesign, Flash
(AnimateCC) require great computers but not super-computers.
On the other hand, video editing and 3d softwares require super
machines.
processor: i5 ts the mission. i7 will t more for video,
rendering, and 3d.
Graphics card: medium quality is enough for design softwares.
Internal memory (8 or 16): Will allow smooth work with a
number of programs at the same time.
SSD hard disk: based on ash technology. Relatively new and
extremely faster than the regular mechanical hard disk. For
example, a computer installed on an SSD hard disk starts in 10-15
seconds and you can start working when everything ies.
Power supplier: Keeps from power surge in the winter
11
Save
It might sound weird but you should learn to
save. Ive worked for a long time with Flash,
and that was a software which crashes a lot...
So we developed a habit, in the studio, to
save right before we publish a file to view it -
attaching a save habit to one of the most
common actions with flash (ctrl +s >
ctrl+enter). Its a good habit to attach save
act to a common act in every other software.
A type of OCD will be helpful in the matter,
especially over nding the program crashed
and nothing was saved.
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13
Copy
Youve probably met the saying of Picasso:
Good artists copy, Great artists steal". The
best way to improve as an creator is to copy.
One can try to go through the process
independently and self improve but it will
take time and it would be difcult to make a
huge progress. Attributed to Newton, "If I
have seen farther than others, it is because I
stood on the shoulders of giants". You should
learn from others and then nd your
expression.
14
Advance payment
Start working only after a transit of a partially
advance payment. That small ahead
payment testify that the customer commits
to the process. A plumber won't cover the
oor until the payment is arranged. You
won't come out of the grocery before you
paid for a product. See the Advance payment
as a Sketch fee. Until nal payment send only
non-quality les. Set up payment stages,
Payment after each stage. Transfer
high-quality les only after full payment. If
its a returning customer, and trust exists, Of
course, we can be more exible.
A customer who avoids the advanced
payment is, generally, a "customer" who wish
for a free work, while he can avoid payment
under various excuses.
www.vimeo.com/22053820
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15
Independent Designer
Its possible to work as an Independent
Designer while being an employee. The
process is not complicated and the best way
to start is to physically go to the authorities.
16
Learning
Ux, Onboarding, Case study, Dark social,
Branding, UI, GUI, BTL, ATL, etc.
Every day someone comes up with a new
term even when there is no need, and it starts
to resemble the Academy. In general, we have
to remember that, apart from songs, we can
nd on YouTube explanatory videos. Its
enough to write the name of a term and
nibble popcorn or a sweet popsicle during
explanations.
Secondly, it is possible to simplify any
subject. For example: What is UX > User
Experience > What he sees on the screen
and whether it meets what he wants to do
and what we want him to do > He needs to
enter a username and a password to Log in,
so here are two elds to ll up and our logo.
Oh... So why did you call it UX? exactly..
17
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Personal project
Many professional designers assign
themselves a personal project & advice
others to do so. One picture a day, Illustration
in two, A poster each week, Designing a series
of somewhat. Just aside, for fun, without
customers or criticizers. Something that is
just yours and can be shown.
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20
Learn code
Once I told a programmer HTML and
Programming in the same sentence, he
laughed and said something like "pftzzz". he
laughed because it is programming but it's
not really programming, that's the easy part,
the basic. It is most recommended to learn
HTML and CSS, and even to continue further
more to achieve more background
knowledge on different programming
languages. Designers work a lot with
programmers and it certainly helps to know
the code environment.
Codecademy
www.codecademy.com
w3schools
www.w3schools.com
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21
Try
Try things. Take upon yourself assignments
youre not sure you can do and try to deal
with them. Make it as a habit as employees
and as freelancers. In a few years your
strengths will reveal. Maybe its management,
creative or design, production or in a specic
eld like Video. How knows.
22
Personal marketing
Its good to keep on a weekly marketing plan.
To showcase a project before friends in the
social media, Post a blog, Update a site.
Participate in networking meetings,
contribute in forums, create freebies and
above all - Show yourself and your work to
others in different occasions. Marketing is a
cumulative activity. In the selling point we
will always use the marketing products. Self
marketing, especially at the beginning of the
professional way, will work best among
friends and acquaintances.
BE A NICE
ME MONSTER
The New Rules of Marketing
http://bit.ly/Marketing-rules
Visit: http://visualdesignrules.blogspot.com
23
Portfolio
Make yourself a website or open an account
in behance, icker or any service that will
allow you to showcase your work in a decent
way. Better to show few but great projects
than creating volume with mediocre projects.
It's best to send a link to a portfolio, a quality
PDF is also good. And of course, a portfolio
can and even should be assembled of
ctitious projects.
What should you have in a portfolio?
Branding, Wedding invitations, Flyers, Ads,
Rollups, Websites, Apps, Newsletters,
Landing pages, Email signatures, Branded
Facebook pages, Book covers, Packages,
Exhibition's boot designs etc.
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25
Go to conferences
Although the trouble, you denitely should
go, physically, to conferences. Not only
about design, in all kinds of things. The
thinking person needs triggers and free time
to think. During a talk the mind meets
information while oating out of boredom -
the outcome: Ideas.
Furthermore, the sitting itself makes us treat
the subject with a more serious way, and here
by bringing us to think deeper & evolve a
higher awareness. One of the most
interesting conferences I went to was about
Book design in Bezalel academy in
Jerusalem, Israel. And though the lectures
were lmed they were never uploaded to the
web - which is somewhat upsetting.
Visit: http://visualdesignrules.blogspot.com
26
Watch conferences
Who got the time to go to all of those amazing
conferences. Today, in the internet era, you
can watch full conferences from home,
during work or listen while running. There are
many available quality conferences, from
some years back. All we need is search a bit in
YouTube and vimeo until we reach a channel
full of goods in issues like marketing,
coaching, writing, creative and more. There's
no need to listen concetraited, it's enough to
semi-listen. Stroll back and forth, Open your
mind, Skip the noninteresting parts. It's good
to try entering an unfamiliar subject.
Denitely not just listening to design's talks,
we should be a bit more interesting than that.
So you can bright with a common knowledge
in the eld of the marketer - cars, cosmetics,
insurance or whatever it may be.
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S.W.O.T
Something We dOnt care much about buT we should
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Colleagues
Make a table somewhere and list the people
you know by professions. A few designers,
some programmers, copywriter, after effects
and 3d artists. Its good to know people, to
evolve together, knowing whom you can
contact in time of need, for yourself or for
others. Even if just for backup, in extreme
cases of an inability for some reason. In long
terms, It happens by itself, and many times it
even pays.
Leaders Eat Last: Some Teams Pull Together and Others Don't
http://amzn.to/2nbHhoP
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32
Be helpful
The rst customers will be friends or friends
of friends or friends of friends of friends. It's
always good to talk on the phone and receive
a vocal impression.Even if you choose to skip
the project, for whatever reason, it's good to
dedicate some time and advice some
guidance to the customer. Every person will
appreciate the time And will consider
contacting for future projects, for himself or
for friends of his. of course helping shouldn't
become using. If consulting happens to be
longer you can point on the matter and offer
a consulting hour. If the person continues
without any will to let go or pay the best
option is to use the "advice technique" -
wonder with him on off topic content, weird,
off budget and nonrealistic matters to
consider. Recommend on irrelevant sites and
talk freely on condential details like his
costs, etc.
Visit: http://visualdesignrules.blogspot.com
The Fine Art of Small Talk
http://amzn.to/2nbN0et
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Lior Frenkel
https://frnkl.co/eng/
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43
http://amzn.to/2mOnU2x
Google Fonts
fonts.google.com
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44
$ $ $
45
Negotiation
Read on the subject. A graphic designer
without a negotiation skill lacks a huge tool.
A basic principle is to ask more so you'll be
able to compromise for a price is good
enough. Sales and closing methods will help
too. Negotiation goes hand in hand with the
design process, at the start and also at
changes rounds.
46
Photo editing
Maybe we're not photographers but we
should know how to enhance, x, cut and
clean in a quality way. There's a lot of tricks
online on skin, hair, colors, etc.
47
Public domain
See Rule 4 48
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50
Eat Outside
If you work in a Studio or a similar ofce
environment, make an effort to get out at
least for lunch. Preferably on grass, and even
to lie down, a few minutes, on your back.
Creative
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51
Have a life
If there's no "life", if we don't go out enough,
have no normal relationship, it means
something isn't right. What kind of designers
are we if we won't go out and drink weird
things, won't go to exhibits or just wander
around in the streets, if we won't chat with
friends.
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www.vimeo.com/24302498
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54
The Obvious
Creative Condence
http://amzn.to/2mxRJCP
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55
Work in pulses
Like in martial arts, work impulses and don't
sink into the design process. It's hard to
upgrade during the design, its good to have a
quick break. go drink or doodle on a piece of
paper. Break the routine, even of for a couple
of minutes. Let go and return to work.
56
list of hobbies
www.discoverahobby.com
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57
Dear dairy
It's good to have an organized schedule.
Surely when there are parallel projects.
Getting used to schedule Gantt, Marking
deadlines, Payments, Summits or any
professional occasions, interviews and as
follow. Scheduling is convenient, easing and
important - especially as freelancers.
Dilberts calendar
http://amzn.to/2nt8x2u
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41 58
Paper to computer
the screen limits our thinking. rst, it's good
to sketch using a pencil or sculpting.
Meaning, whatever, just not rst on the
computer.
59
Rule 45...
http://bit.ly/45-Logo-Rules
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60
Case studies
If you're already watching other's projects,
you better watch case studies. To see the full
process instead of looking at the nal
product only. Hear the brief, listen to the rsts
ideas and the description of the process
overall. Usually the important stuff are not
shown because they don't look good on
screen.
STUDY CASE
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Wiki how
www.wikihow.com
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62
Skip forward
The idea Won't always come. Sometimes it's
better to move on, pass for the moment.
Sometimes it's better to just hop, In the
street, between events, books and over rules.
Why
Why-why-why, like an annoying little curious
child. Many times, that simple question, reveal
the lack of information. Why does the
customer want to write this in the ad, Why
does he wish to publish an ad there or at all.
Suddenly we found out things that should
have been known before. Usually, things are
"obvious" just because we got used to a
schematic way of thinking. When we'll ask,
some will laugh like it's a silly question - but
then, only after they'll get lost in trying to
answer, we might nd interesting information.
Or they'll simply answer.
And there always be those with the huge ego
that will say that they knew it all. Even what
they haven't known, like they have actually
known, but just wanted that we'll ask them so
we'll understand more...
Branding questions
http://goo.gl/DsjqkA
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Techniques for Analyzing Industries
http://amzn.to/2m8Rv9L
64
Previous research
Before any project, we have to learn the
subject. What have been done, what do you
think about what have been done. What did
the customer like or not. Don't accept
sentences like "I don't want to show you what
someone did before" and ask the client to
show you what he didn't like. Where we wish
to recreate, it helps to know what was done
previously. And sometimes the client ask for
new, but after seeing new stuff he'll go back
to the things he knows.
Health
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65
workspace
Designers work in an unnatural environment
for the body. Sitting in front a screen as
oppose to moving freely. As so we are about
to spend much time in a close space without
no fresh air, with limited movement,
surrounded with lots of snacks. The sense of
the ofce workspace can move from prison to
a place where we can express our creativity.
66
The wrist
Extended work with a mouse some may
cause sores in the wrist. One solution is
wearing a small cast which keeps a good
position of the wrist. A second solution is an
ergonomic weird-mouse who force us to hold
him in a certain, and much healthier, way.
Third solution: Using a mouse pad with a
small pillow or make a tiny cushion with a
sock lled with rice. Fourth solution: Using a
graphics tablet. Wacom's graphic tablets is an
excellent solution. Generally, the forearm
should rest on the table.
67
Eyes
Prolonged screen viewing is not good for the
eyes. One problem is the lack of a change in
focus. We are hard focused only in the short
length. Therefore, it's important every once a
while to look at various distances. Another
problem is that the light from the screen
dazzles the eyes. A third problem is that we
are, somehow, squinting less causing the
eyes to dry. The problems affect on the long
term and there are several steps you can and
should do. The most important step is to
take a hourly break for 10 minutes at least.
Step Two: Use eye drops. Third woeful step:
glasses, if we make an effort so we may need
glasses, There's no need to have them all the
time, but we can be aided and diversify. Step
Four: Gunnar Glasses.
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Gunnar glasses
After the use of glasses and eye drops, still,
the eye pain didn't stop. After reading an ad
that promises wonders using strange glasses
called Gunnar, I corresponded with two out
of four YouTubers who praised the Gunnars.
The Gunnars Glasses do work. It lters the
glare from the computer screen. The basic
models has a yellow tint but there are models
without a tint which ts more to Designers.
The Gunnars, has a tiny number, like a really
weak pair of reading glasses. The Gunnars
can be customized with prescription as well.
69
stress
The will to be available, do good work, combin-
ing management or/and bad time estimates
might lead to a bad work process. False time as-
sessments, Troubles with les, All kinds of small
requests along the project or plans that sud-
denly demand time. Then the work extended to
our late ours, taking parts of our personal life.
Phone calls in weird hours and the feeling that
we have to answer even if it's not convenience.
We can and should answer shortly, or not, or
send a text message with a reason. Even a hard
to work with person should understand that
22:00 is too late. We can ask a customer/boss to
sum all his request in an email instead of hold-
ing you on phone for 30 minutes or to meet just
for having a meeting. If that's OK with you, so
OK. But if a phone call causing stress, now is the
time to search for peace of mind.
Headspace Meditation
http://amzn.to/2mWdEqy
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Shape
Yoga, Pilates, Martial arts, Running,
Whatever. Keep in shape. If we were working
outside, in the elds, so we could've left the
matter aside, but we're not. So, it's highly
important, for our personal life, to maintain a
routine. There are plenty of online programs
we can do at home with a video guidance on
the computer. once every 2 days, half an hour
each day. something.
http://amzn.to/2ngoIQk
http://amzn.to/2mzidDT
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72
Chair
A chair is an investment for long term,
& there are great chair.
http://amzn.to/2mzjTgN
http://vimeo.com/71441709
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73
Screen
The height of the screen should be aligned in
a direct line with the eyes.
Recommendations
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74
Smashing magazine
Lots of materials about programming and
design. To keep up with changing trends and
technologies.
They also published some great books - see
here.
Smashing Magazine
www.smashingmagazine.com
http://amzn.to/2mWdFe0
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75
Duolingo
OK, it's not connected directly to design.. but
in case you know already know English quite
well, you can also meet other design cultures
by learning a second language.
Try it, it's free.
More resources - here.
Duolingo
www.duolingo.com
http://amzn.to/2n5npmZ
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76
Coftivity
Yep, it's kinda weird.. yet worth trying. Play
music + coftivity and click through work.
Coftivity
www.coftivity.com
http://amzn.to/2ngEJFU
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77
Magazines
Read interesting magazines, it's widening out
knowledge and inspire. Lots of researches and
articles about communication, scicology and
society. furthermore - Many layouts to
observe!
An awesome book about Editorial layouts -
watch some free examples here!
National Geographic
http://amzn.to/2mPW4mF
Wired
http://amzn.to/2m98Or6
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Photoshop Shortcuts Keyboard Skin
http://amzn.to/2mBXL63
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V
Holding Space Key
Ctrl+S
Ctrl+Z \ Ctrl+Shift+Z
Ctrl+-
Ctrl++
& more...
https://youtu.be/OnXHO8x8W3s
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79
www.adsoftheworld.com
Mid-Century Ads
http://amzn.to/2mWj7O6
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80
http://amzn.to/2nm4yo7
www.tomshburne.com
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81
Dilbert
We've mentioned "Ofce oriented
environment work" - and there for we read
the spectacular Dilbert's books. That is the
fastest and sober way to understand what is
an "Ofce hierarchy". It can also reduce
frustration.
Finding a Job
Visit: http://visualdesignrules.blogspot.com
82
Being different
Don't send a simple Word-made CV. You don't
need to edit a full-length documentary. You
can add, even into a simple doc le,
something small to shake the interviewer
before looking at your portfolio.
Boring
HR
According to Michel Scott (Ofce) - the "Evil".
Differentiate between interviews with an HR,
a professional designer, a department's
manager or a business owner who is not a
designer. A designer looks for professional
knowledge and you as being normal. A
business owner compares between cost and
prot. What does an HR look for?.. the ability
to t a social workplace - Loyalty, kindness,
stability and an impression of professionalism.
All of that is being based on the intuition that
the HR staff acquires with time. In general,
the HR personas looks for a condent gure
that will arrive on time and do the requested
work for a long term.
http://goo.gl/jErwKF
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84
Negotiation
The moment you've nished learning you are
not a work-seeker or unemployed, not even
graduates. Now you either continue for M.A
(Not really..) or a successful freelancer. You
have a profession and the toolbox to offer a
service that people pay for. When you'll look
for the rst job, you'll feel what is negotiation
and how "they" doing you a favor for even
willing to hire you. That's how the system
works. When youll be business owners and
wish for vital rookies lets hope that youll
make a fortune so you wont repeat the
behavior you might have experience.
However, when youll search again for a job
until youll nd it - you are actually a great
freelancer who work non-stop but looks for a
permanent job because you wish for a long
term stability.
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Income Vs benet
Sometimes its worth to work where you can
learn a lot or it will upgrade your resume even
in the salary is not high.
Sometime, and for a limited time.
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Saying NO
It's hard to imagine certain situation until
meeting those. Designers who create might
encounter different request - which wont t
with their values. What if youll be asked to
design an anonymous ad against a gure. If
youll be asked to work at the expense of your
family time. If youll be ordered to sabotage
les before sending them to the customer.
What if someone will try to use your access to
a database with personal details of
subscribers from a minisite. What if someone
will use you to know how to take advantage
of a young designer starting out. When
working with people we encounter bizarre
realities. Sometimes its hard to stick to
principles Becuase it might cause us out job
or hurt it. We need to know how to say no.
The Power of No
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http://amzn.to/2mfFnUF
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http://amzn.to/2mEbU20
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Ship it http://bit.ly/seth-godin-blog-2010
If someone wakes up last minutes with
changes so he's not OK. It doesn't matter
whether he is a manager or a client. But, in
real time, you're not gonna insist because
we'll rather nish the project instead of
continuing in endless discussions. The "Ship
it" principle by the guru Seth Godin
emphasize an important point while going
against perfection that draws us back from
the nish line. air the project, Publish, Show.
Afterward, update a version or edit once
more. call it a beta or not. Don't wait too long,
someone might reach your goal before you, it
can get lost, or maybe just because there's no
real reason to delay. Unless there is.
http://vimeo.com/5895898
Visit: http://visualdesignrules.blogspot.com
Honor credits
A designer deserves a credit for his work.
Creators remember everything they've made,
no one see herself as a tiny part. Respect
every designer, complement them, Excite by
their work (Exciting leads to learning).
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Visit: http://visualdesignrules.blogspot.com
http://amzn.to/2mEroTs
100
You've got a toolbox for making
the world better and happier.
Do it!