Delcam - ArtCAM Pro 2009 TrainingCourse EN - 2008 PDF
Delcam - ArtCAM Pro 2009 TrainingCourse EN - 2008 PDF
Delcam - ArtCAM Pro 2009 TrainingCourse EN - 2008 PDF
Training Course
Delcam plc,
Talbot Way, Small Heath Business Park, Birmingham, B10 0HJ.
www.delcam.com
Important Notice
Delcam does not accept responsibility for any personal belongings / valuables whilst on the
premises. Delegates are advised to keep their belongings on their person at all times.
Delcam plc. has no control over the use of the software described in this document and
cannot accept any responsibility for any loss or damage howsoever caused as a result of using
the software. Users are advised that all results from the software are checked by a competent
person in accordance with good quality control procedures.
The software described in this document is furnished under a license agreement and may be
used only in accordance with the terms of such license.
7. Extrude, Spin, Turn, and Two Rail Sweep Reliefs 7-1 to 7-25
Appendix
Font Creation
Machining Inlays
Multiple Plates
Nesting Vectors
Toolpath Panelling
Keyboard Shortcuts
1. Introduction
Introduction
ArtCAM Pro allows complex Reliefs (ArtCAM 3D models) to be created quickly and easily
from 2D vectors (ArtCAM Wireframe) or bitmaps (Image files). These vectors and
bitmaps can be generated within ArtCAM or imported from other systems. ArtCAM can
also import 3D Surface data, which is translated on entry as a Relief model.
ArtCAM Pro contains tools for editing and/or combining Reliefs. Once a Relief has been
created 3D toolpaths are easily generated for roughing, finishing and engraving. The
toolpaths can be simulated to allow complete visualisation of the product before manufacture.
2D Toolpaths can also be created based on 2D Vectors.
In the Delcam training department ArtCAM Training Course files to be used in conjunction
with the course notes are stored in: D:/users/training/ArtCAM_Data.
Double click the ArtCAM icon on the screen with the left mouse button.
The ArtCAM user interface will appear as shown above. To start working in ArtCAM the
user must first for simple components, create a New Model or for more complex assemblies,
a New Project. Projects will be covered later at a more advanced stage of the training course.
When working with bitmaps the resolution is inherited from the imported image file, as a
result it is important to use as higher quality image as possible.
Resolution
The dragon model shows the 2D view of the model broken up into a number of squares
(pixels). Each square is given a height in ArtCAM dependent upon the command used. The
first relief uses a low resolution, which means a loss of fine detail in the resulting 3D Relief.
If a high resolution is applied, the model is broken into more pixels, which is in turn reflected
in the definition and quality of the Relief model.
Set the Height and Width as 100 and the resolution as 796 x 796 points.
Select OK.
Menu Bar
2D View
Assistant
Layers
ArtCAM opens up displaying the 2D view, with the Relief displayed in the 3D View. You
can toggle the views by pressing the F2 or F3 shortcut key. ArtCAM commands are accessed
from the Menu Bar options or direct from the Assistant area.
Menu Bar
At the top of the Main window, there is a Menu Bar.
Clicking on a menu item opens a pull-down menu that contains submenus and commands. If a
menu item does not apply to the currently active view it will be greyed out.
Sub menus are indicated and selected via the arrow at the right hand side (where applicable).
You can see in the image below the top part of the Vectors menu as an example.
ArtCAM Assistant
The ArtCAM Assistant gives the most information and help. Information can be hidden or
shown by clicking the arrows up or down .
Relief Tools - these are the tools for generating the Relief.
Flyout menus
Some menu options are hidden within a fly out menu to save space. They are accessed via an
arrow located to the right of an existing icon. To lock them in position, click the pin at the end
of the fly out menu.
pin
Fly out menus will change dependant upon the last command you used in the menu. For
example, if you select a star, then the star moves to the left side of the menu, so when the fly -
out is closed, the star icon is the one shown.
2D and 3D Views
If required the 2D and 3D views can be shown side by side by selecting either Tile Vertically
or Tile Horizontally from the Window menu.
Status Bar
The Status Bar is at the bottom of the main window.
As the cursor moves over the 2D or 3D Views, the X, Y, Z co-ordinates of the current cursor
position are displayed in the Status Bar. If a Vector is selected, the current Width and
Height are also displayed here. If the cursor passes over a Relief model then the current Z
height of the Model at that position will be displayed.
Layers Assistant
The Layers Assistant contains 3 different types of Layer
categories that the user is able to assign Vectors, Bitmaps,
and Reliefs to. This is to assist selection or temporary visual
removal of entities displayed that are currently not required
and are in the way.
Help
By selecting Help - Index from the top Menu bar (or by
pressing the F1 shortcut key) a Help Page will open over
the graphics area.
A more direct form of Help is obtained while working in a form by clicking on the ? in the
top right corner. This expands the form with detailed explanation of each available option.
To exit the expanded help form click the ? again.
Some of the help options within a form include a video clip icon which if clicked
allows the user to observe the command as used in combat.
Select the No tab in the Would you like to save your changes? dialog box.
It is also possible to export specific entity types from the model independently from the whole
ArtCAM Model. These include:
For more advanced applications where it is required to create an assembled group of separate
Relief models an ArtCAM Project is first opened in which several ArtCAM Models can be
created and combined as required for an assembled item. When saved, the ArtCAM Project
is identifiable by a .3dp extension. To enable the Reliefs to co-exist together, the individual
components are converted within the Assembly as Triangle Mesh models.
This button is used for selecting items off the main pull down
menus, inputting data and selecting parts of the model.
Zooming :
Panning :
Rotating :
2. Generating Vectors
Overview
Vectors are mathematically defined shapes consisting of a series of points (nodes), which are
connected by lines, arcs or curves (spans) to form the overall shape.
Generated directly within ArtCAM by using the Vector Tools in the Assistant page;
Rectangles, Squares, Circles, Polylines, Ellipses, Polygons, Stars or Text that can
be edited if necessary to generate the final vectors to create a Relief from;
Imported from another drawing package, using the File Import menu option, or
copied and pasted from another package using the standard Windows commands.
Change the Width to 40mm, Height to 30mm, Corner Radii to 1mm and the
Centre Point to X0 and Y20.
Select Close.
You will Block/Copy this Ellipse to build the remainder of the key
vectors.
With the Ellipse selected, click on the Block Copy / Rotate icon from
Vector Tools area on the Assistants page.
Select both circles and select the Weld button from the Position,
Combine, Trim Vectors area on the Assistants page.
By merging the two Circle vectors youve generated a new single vector.
Press N to return to Select mode and click away from the vector.
You can offset vectors inwards, outwards or both and you can
at the junction between straight lines give a Chamfer or
Radius.
Select Copy the Original Vectors (Ctrl), select Bottom and then Close.
Youve copied and mirrored the vector. You will move the new
vector downwards. It can be nudged using the down arrow or
moved by a value using the Transform Vectors command.
Note: Polylines can also be created dynamically in the graphics area either by holding down
the left mouse key while freehand sketching a curve, or by using the left mouse key to click
individual points along the required route.
You will use the Polyline for mirroring the triangular buttons
across the component.
You will Wrap this Text around the outer vector, with the
text inside, using the Wrap text round a curve option.
Select Create Polyline and in the form select the option Draw smooth
polylines.
Left click 5 suitably positioned points to create a Smooth Polyline similar to the
one shown below and select Close.
Exercise A
Open a New Model of Height 150mm and Width 100mm.
Generate the vectors for this Apple Juice Model, using your own values.
Select File - Save As and save the model with the File name as apple in:
\COURSEWORK\ArtCAMPro-Jobs.
Exercise B
Open a New Model of Height 60mm and Width 40mm.
Generate the vectors for this Locket.
Save the model AS:\COURSEWORK\ArtCAMPro-Jobs\locket.
3. Vector Editing
Vector Editing
The following chapter will introduce several Vector Editing options.
Note:
You can move the origin position by using the option Set Model Position .
This allows you to position the zero datum to the Centre, one of the 4 corners or a typed
coordinate position.
The selected grid spacing value is mainly dependent on the size and
complexity of the component to be produced.
Enter a Fillet Radius of 5mm and select either side of the bottom point to
generate the fillet.
Change the Fillet Radius to 1mm and create a Fillet at the top two corners.
Change the Fillet Radius to 2.5mm and create a Fillet at the last two corners.
Select Close.
Guidelines are pulled from within the rulers located around the
border of the model. For accurate positioning they can be snapped
direct to Grid points or if the Grid is switched off once created they
can be precisely positioned via a Position Guide form.
Hold the left mouse button down within the top ruler and drag down a horizontal
Guideline.
Release the left mouse button, when it is near to the centre of the model (0 on
the vertical ruler).
Right mouse click on the Guideline.
There are now two Guidelines in the model. You can snap them onto
when creating or moving vectors or nodes.
The two new Polylines will be used to create Offset Copies by setting the on Both Sides
(Ridge) option.
Offset the horizontal Line vector both sides by 0.5mm selecting the Both Sides
(Ridge) option.
Offset the vertical Line vector both sides by 0.4mm.
Delete the original Polylines (if the Delete original vectors option was not set
during the offset operations).
Select Trim vector to intersections and trim the Polylines to fit within the
shield.
Vector Layers
Vector Layers provide a more ordered method of controlling the selection and display of
selected groups of vectors. In default mode ArtCAM Pro assigns all vectors produced to
a layer named Default Layer (which cannot be renamed or deleted). Any additional Vector
Layers can be Renamed, Deleted and Merged together. As new Layers are created specific
group of vectors are assigned to them as required.
You will move parts of this model to other Layers. You will also import
new vectors will into other Layers.
Double click on Vector Layer 1, overwrite as stars and select the green tick to
confirm.
Right mouse click on the selected star vector group and pick Move to Layer >
stars.
Switch off the Layer stars by clicking the light bulb.
The star vectors are now hidden. The other vectors on the
default level are still displayed.
Note: When a Layer is current any vectors that are pasted are
automatically placed on that layer.
Right mouse click on the selected button vector group and pick Move to Layer
> buttons.
Select the other shaped vectors as shown.
Right mouse click on the selected vector group and pick Move to Layer > holes.
Switch off the Default Layer, leaving on the layer stars and holes.
Make current the Layer called holes.
The colour form appears. This allows you to select the colour for the vectors on that layer.
All the vectors on this layer are now shown as green. Imported vectors are automatically put
on the current layer.
Make the Layer called Default layer current (by highlighting it).
Select Open .
From ArtCAM Data, select the file tel-insert.eps and select Open.
Youve placed the saved vectors onto the current Layer. When
they are input, they are placed at the same location they were
saved in, so if the model size has changed you may need to
zoom in or out to find them.
To save vectors, select the vectors you want and from the file
menu select Export.
Node Editing
Vectors are made up of nodes. To change a vector, the nodes are changed as the following
example shows.
Enamel-Pin Exercise
Create a New Model with a Width of 60mm and Height of 20mm.
Create a Guideline at X 0 and Y 0.
Right mouse click over the right bottom span of the Ellipse and select Remove
Span from the menu.
Right mouse click over the left bottom span of the Ellipse and select Remove
Span from menu.
You will subtract the smaller circle from the larger circle.
Select the larger circle and then shift select the smaller circle.
Select Subtract vectors .
Select Node mode .
Select each control point and move around as shown in the image below.
Select Vectors .
Select Create Polyline .
Select Draw smooth polylines.
Select several points on the model to make the shape as shown.
Click on the start point to finish off the vector.
Select Close.
When you are in the Node Editing mode the smooth point
shows as blue and a non-smooth point shows as black.
You can fill in the closed vectors with bitmap colour to give an idea of what the design will
look like before the Relief is made.
Select the new offset vector and select the gold coloured square at the bottom of
the 2D View with the left mouse button.
Select Flood Fill Vectors .
Select the petal vectors and select the red coloured square at the bottom of the
2D View.
Select Flood Fill Vectors .
Selecting X on the keyboard edits the selected points with the X coordinate of the last node.
Selecting Y on the keyboard edits the selected points with the Y coordinate of the last node.
The sizes do not really matter as long as there are a few stars
within the pentagon.
The vector clipping form appears with instruction on how to use the command and the
different results available with the options given.
Select the Polygon and then shift select all of the other vectors (can drag a box).
Select Clipping Direction as Inside and Overlaping Vectors as Trim.
Select Clip Vectors.
Try out the above example using the other Overlapping Vectors options.
Shift - Select both the closed vectors followed by the open (slicing) vector.
Select Slice Selected Vectors .
4. Generating a Relief
Relief
A Relief is the ArtCAM 3D model created either from vectors, bitmaps, imported CAD
surface models or existing stored Reliefs. One set of options operates by building a Relief
from one or more closed vectors using the Shape Editor. Double clicking on the selected
vector/s or pressing the F12 shortcut key will open the Shape Editor form.
There are 6 options to control how the Relief is combined with the existing ArtCAM model.
These comprise Add, Subtract, Merge High, Merge Low, Zero and Zero Rest.
Add ADD
This method Adds the new Relief on top of
the current Relief, producing the result as
shown right.
Subtract
This method Removes the new Relief SUBTRACT
Zero
By applying Zero, the Relief inside the
vector will have Z height of Zero.
MERGE HIGH
Merge High
The new Relief is Merged along Z
through the existing Relief.
MERGE LOW
Merge Low
The new Relief is Merged through the
existing Relief and any of the original
model form above it is removed.
In this case a Plane of a Start Height of 1mm was Merged Low through the Dome.
ZERO REST
Zero Rest
The new Relief is flattened to the Zero plane
outside of the vector area.
Note: with this option it does not matter what Relief shape was chosen, the area outside the
2D rectangle area was zeroed.
Reliefs are displayed in the 3D View and can be Exported from ArtCAM as individual (.rlf)
file.
The smoothness of a Relief is dependant on the Resolution. An option exists at the top of
the 2D View to display the Relief as a shaded image. This shaded image can if required be
used to create a bitmap, which in turn can be modified to exhibit photo realistic colours on
the 3D Relief model.
Anchor Exercise
Double left mouse click on the vector to bring up the Shape Editor.
Press F2.
De-select the bar vector.
Hold down shift and select the two vectors inside the bar.
Right mouse click and select Shape Editor from the menu.
Select the Dome option.
Right mouse click and select Shape Editor from the menu.
Select Merge High, followed by Close.
Select F3.
Right mouse click and select Shape Editor from the menu.
Select Merge High, followed by Close.
Press F3.
Right mouse click and select Shape Editor from the menu.
Select Merge High, followed by Close.
Press F3.
Spin the view of the Relief around by holding down the left mouse button.
Select File - Save As naming the model as training-anchor in:
D:\users\Training\COURSEWORK\ArtCAMPro-Jobs.
Select File Close Model.
This switches off the bitmap so that any vectors can be seen more clearly and as a result will
be easier to select.
The centre of the flower has been merged into the petals.
In the Shading Setup or Material areas select a down arrow (to the right of a current
settings tab) and select an alternative. (Note: the selection in the Material category or
adjustment to a slider will only update on clicking Apply).
You can now observe the change in style on the Relief to reflect the 2D bitmap colour
scheme.
In ArtCAM you can use a selected vector to distort the final Relief, allowing you to
interactively shape the final Relief.
You can clearly see the Grid in the 2D View. You can also
move individual Nodes around and change the angles.
Move the bottom left angle node until it snaps on the letter e.
Move the bottom right angle node until it snaps on the letter d.
Pyramid Exercise
Select File - Open File and load in the existing ArtCAM model file Teddy.art,
from: D:\users\training\ArtCAM Data.
Select the body vector using the left mouse button.
Select Draw Zero Plane at the top of the 3D View window to toggle the
display of the Relief form at Z0.
Select Low Detail .
This will speed up the refresh rate when displaying the Relief in the 3D View but will result
in the surface shape appearing visually rough.
Double click and select a Dome shape with No Limit, an Angle of 45 degrees with
a Start Height of 0.5 and select Add.
De-select the vectors in the 2D View and select the inner ears vectors.
Double click the selected group and select the Reset button.
Select a Flat Plane with a Start Height of 0.5 and select Merge High.
Select a Dome shape, with an Angle of 45 degrees with No Limit and select the
Merge High button.
Select a Dome shape with an Angle of 60 degrees with No Limit and select
Merge High.
Select a Dome shape of 15 degrees with a Start Height of 0, No limit and select
Add.
Once youve defined the Angled Plane correctly in the page, the
resultant Relief is generated with Add, Subtract, Highest or Lowest.
Select the Set Third Point option, followed by Start under the Use Cursor To
Select Points field.
Select the bottom point of the left vector with the mouse.
A dotted line shows the distance from the first point to the
second point. The Third point is midway between the
two vectors.
Set the First Point on Plane as 1.5mm, Second Point on Plane as 3.5mm and
Third Point on Plane as 2.75mm.
Select Highest, followed by Create.
Select a Dome shape with an Angle of 45 degrees, No Limit and select Add.
Select the eyes and nose vectors.
Select a Dome shape with an Angle of 45 degrees, No Limit and select Add.
Select Whole Layer, enter the number of Smoothing Passes as 5 and select
Apply.
Select the Relief Detail as High Detail (you can set it at the top of the 3D View
window).
Lettering will be added to the teddys tummy, using Constant Height Letters. The
Greyscale view of the Relief helps visualisation in the 2D View.
In the 2D View switch off Preview Relief Layer to display the inherent bitmap
image.
The higher the Relief the whiter it appears. This gives you a
better picture of the shape of the Relief from the 2D View.
Select Create Vector Text and set the Font as Times New Roman and a
Size of 2mm.
Select a suitable location point on the belly and type the text TED.
With the Text highlighted, select Constant Height Letters under the Relief
Tools area.
Give the letters a Top Height of 0.25mm and a Bottom Height of 0.25mm.
Select Circular Cross Section, followed by Add and OK.
Exercise 1
Exercise 2
5. Pictures
Introduction
Coloured Pictures can be generated or edited within ArtCAM using the Bitmap toolbar or
they can also be imported using any of the following formats bmp, .tif, .pcx, .gif, and .jpg.
The coloured areas of a Picture can be used directly with the Shape Editor to create a Relief
instead of using vectors. As with vectors the enclosed coloured area is formed of tiny
squares, which are given a height. In this case the smoothness of the Relief is directly,
dependant on the resolution of the picture. Where coloured areas are used the smoothness of
the Relief is not improved by changing the model resolution, as the number of bitmap
squares is inherent in the picture.
ArtCAM can also generate vectors around a selected colour. The vectors can in turn be
smoothed using such techniques as splining and Node Editing after which the actual model
resolution is used to control the smoothness of the Relief. ArtCAM has the power to
temporarily link colours together, which enables the user to combine different coloured areas,
without changing the original picture. This is called Colour Linking.
Click with the left mouse button on the yellow square at the bottom of the 2D
View.
Select the white square using the right mouse button. This is now assigned as
the secondary colour.
From the top pull down menu, select Bitmaps Colour - Link All Colours.
This will temporarily change all colours used, except the Secondary (white) to yellow as
shown with a link all of the original coloured squares in the 2D View. The main area of the
coin (yellow) can now be raised as one unit.
Double click with the left mouse button the yellow colour in the 2D View.
In the Shape Editor, select a Flat shape with a Height of 1.5mm, followed by
Add. Select Close.
Youve generated the coin shape. To produce the Rim, the colours need to be unlinked and
then re-linked to include only the purple text.
From the top pull down menu, select Bitmaps Colour - Reset All Links.
Double right mouse click on the dark purple square at the bottom of the 2D
View.
Note: there are more coloured boxes (including the dark purple one) below the
top row. Access them by using the slider to the right of the palette.
Double clicking with the right mouse button makes the colour become the secondary and
links it to the primary. So in this case the dark purple text becomes yellow.
Primary
Secondary
Double left mouse click on the dark green colour in the 2D View.
In the Shape Editor, select a Dome shape with an Angle of 10 degrees, Start
Height of 0, followed by Add.
Select Close.
The black is linked with the light blue to provide an area for the whole of the head.
Double left mouse click on the black area in the 2D View to assign as the
primary.
Double right mouse click on the light blue square at the bottom of the 2D
View to link it to the primary black colour.
In the Shape Editor, select a Dome shape with a Start Height of 0, an Angle
of 30 degrees, followed by Add. Select Close.
From the top menu bar, select Reset All Links.
Link the dark blue with the light blue, to make all of the antennae area have the same
colour.
Double left mouse click on the dark blue area in the 2D View.
Double right mouse click on the light blue square at the bottom of the 2D
View.
In the Shape Editor, select a Dome shape with an Angle of 45 degrees, Start
Height of 0, followed by Add. Select Close.
From the top menu select Reset All Links.
Colour linking can be used to highlight areas to obtain vectors, using the Bitmap To
Vector feature on the Bitmap Tools area. It allows you to calculate the vector
boundary of the primary colour in the bitmap image.
The following exercise will show the application of this feature.
For the body part of the toucan, the feet and the red
beak are not required, so they will be linked to the green.
Delete the square outside vector. Double left mouse click the bird vector to
open the Shape Editor.
Select a Dome shape with an Angle of 45 degrees, followed by Add. Select
Close.
Select Reset All Links.
Select the yellow colour using the left mouse button.
Select Bitmap To Vector , followed by Create Vectors.
Select the red colour using the left mouse button.
Select Bitmap To Vector , followed by Create Vectors.
Press F2.
Double left mouse click the white colour.
Select a Flat shape with a Start Height of 0.5mm and select Subtract.
Select bitmap on/off from the top 2D View controls.
Select the blue colour at the bottom of the wing with the left mouse button.
Double click the dark blue colour for the top part of the wing with the right
mouse button.
Double left mouse click the blue wing colour and set a Dome shape with an
Angle of 25 degrees.
Select Add, followed by Close.
Note: For pictures with many colours in, you can use the Reduce Number option from the
Bitmap - Colour pull down menu.
If can use the option Scanned d.p.i. (dots per inch) which allows you to decrease/increase the
resolution of the bitmap.
From the Bitmaps layer tab, select Create Relief from Image .
Enter a New Height of 1mm.
Select OK.
View the new Relief in the 3D View window.
This new scale will limit the height of the Relief generated where the light areas will be at the
highest level and dark areas at the lowest. As the height varies between Z0 and Z1, the Relief
will not provide a true perspective representation of the car. On the other hand the shallow
background detail such as the trees and grass etc should be ideal. The car must be defined
separately using Polyline Vectors around the key features displayed on the Bitmap. The
newly defined Vectors can then be used to locally create Reliefs, replacing the original model
areas with a more realistic perspective representation.
A Greyscale image is created of the LadyJustice Relief and placed on a New bitmap layer
(assigned with the same name as the original Relief).
Exercise
Use the available colours to create an outline vector of the LadyJustice.
Star Exercise
Open the model star-blend.art from: D:\users\training\ArtCam Data.
Select the Star vector and shift and select the Circle as well.
Select the Linear Profile option.
Enter a Border Height of 0 and an Inner Height of 5mm.
Select Inner Vector Edge and select the option Fill Inner Vector.
Select Highest, followed by Create Blend.
Press F3.
The next part of the chapter will compare the addition of different cross sectional, Selected
Vectors numbered 1 to 3 as shown below.
Each vector will produce a different shape when scaled across the relief to the defined
heights. The Selected Vector is always picked last.
Select the outer followed by the inner vector and with the 3D Blend page open,
select the Profile option Selected Vector.
Hold shift and select the cross section vector 1 from the 2D View window.
In Blend from Border to: set Inner Vector Edge and tick the box Fill Inner
Vector.
Select Highest, followed by Create Blend.
Fade Relief
This command will reduce a relief down by a percentage (100% is down to zero) within a
specified area.
Linear Fade, with fade the whole relief between the start
and end of a line.
With the Fade Strength at 100% and Linear selected, select Start.
Using the cursor, select the two points (1 and then 2) as shown.
Select Create.
Press F3.
Select Create.
Select Undo.
Select Reverse, followed by Create.
Select the option Between Boundaries, the shaped vector (marked 1) and the oval
vector (marked as 2). Leave Reverse ticked.
Extrude Relief
An Extruded Relief is produced using two or more vectors. The Relief is produced as a
swept form of the Start Profile vector along the Drive Curve vector. If you use different
End Profile vector, the Relief will change shape from one end to the other.
Create a New Model with Width and Height of 25 mm, resolution of 1078 x
1078 points and origin in the centre.
For this example the Drive Curve vector is made from creating a circle and removing some
Nodes. The Drive Curve vector must be a single vector.
Create a Rectangle of Width 4mm, Height 2mm and Corner Radii 0 at X-8 Y-4.
Select R and remove the lower span.
The Extrude page provides the options for the user to create the
required Extruded Relief shape.
Select the Drive Curve vector with the left mouse button, followed by Select.
Leave all options on the Drive Curve area of the page deselected.
Select the Rectangular vector with the left mouse button, followed by Select.
The start point is on the bottom left and the small lines
are inside (the same as the Rectangular vector). This
means that the Extrude will flow between each profile
without twisting or turning upside down half way
through.
The Z modulation vector will override any heights associated with the Start or End Profile
vectors. This vector proportionally changes the Relief height along the whole length of the
Drive Curve.
From the Bitmap menu, select Snap Grid Settings and enter a Grid Spacing of
1mm with the Draw Snap Grid and Snap To Grid both selected.
Use Polyline to create a modulation vector by snapping to the grid points.
Select Extrude .
Select the Drive Curve Pentagon vector with the left mouse button.
On the Drive Curve area and select Select.
Select the option Create square corners.
Make sure the small lines are displayed on the outside of the vector.
Select the original, open vector with the left mouse button.
On the Start Profile area, select Select.
Make sure the small lines are displayed on the inside of the vector.
The relief has been generated outside of the Drive Curve vector.
Select File - Save As, enter the File name as training-extrude and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
Spin Relief
A Spin Relief is produced, by spinning a single Cross Sectional vector around its own start
point.
Spin Exercise
Create a New Model with a Width and Height of 25mm, a resolution of 1078 x
1078 points and origin in the centre.
From Bitmaps - Views pulldown menu, select Snap Grid Settings and enter a
Grid Spacing of 1mm with the Snap To Grid selected.
Select Create Polyline to create a vector by snapping to the grid points.
The vector is selected. The start point green square is on the left hand side and the small lines
are pointing inside, indicating a positive Relief.
Press F3.
The 3D View shows the full relief. The next relief will be
spun around a partial angle.
This vector has a large flat area on the left. When this is spun, this will appear as a hole in the
middle.
Select Spin .
Select the snapped vector with the left mouse button.
On the Start Profile area, select Select.
Press F3.
Select File - Save As, enter the File name as training-spin and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
Turn Relief
The Turn command takes a vector and rotates it over itself to generate a Relief.
The axis of rotation is defined along the line between the start and end points of the vector.
Turn Exercise
To generate a Turn Relief a vector needs to be generated first.
Create a New Model with a Width and Height of 25mm, a resolution of 1078 x
1078 points and origin in the centre.
From Bitmaps - Views pulldown menu, select Snap Grid Settings and enter a
Grid Spacing of 1mm with the Snap To Grid selected.
Select Create Polyline to create a vector by snapping to the grid points.
With the vector selected the small lines appear. There are no options to
change the ticks, so whether or not they are on the inside or outside does
not matter.
If Add is used you will get a positive Relief and with Subtract a negative
Relief.
Press F3.
The Relief is turned out of the page and looks exactly the
same in the X and Y.
Press F3
Select File - Save As, enter the File name as training-turn and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
Select the Outer Drive Rail vector and shift select the Inner Drive Rail vector
followed by the Cross Section vector.
Fill in the page exactly as shown in the image below and select the options Sweep
between spans and Scale Height with Width.
Select a View Along Y to observe the scaling of the height along the Relief
relative to the width between the Drive Rails.
In the Two Rail Sweep page, select the same Outer, Inner and Cross Section
vectors exactly as before.
Select the above new vector.
Select the Z Control Vector button with the option Vector Controls Exact
Height deselected.
Select the options Sweep between spans and Scale Height with Width.
Select Add, followed by Calculate (do not Close the page).
Press F3.
The Two Rail Sweep is calculated as a combination of the width between the Drive Rails
and the linear drop along Z Control Vector. In this case at one end the Cross Section of
original height 2.5 has been adjusted to a height of 3.541 based on the width across the Drive
Rails. The Z Control Vector reduces the remaining values by a proportional linear value in
addition to the adjustment caused by the varying width between the Drive Rails up to the
other end (adjusted height 1.832).
Select Isometric View and move the cursor over the model, dwelling over the
positions (shown arrowed below).
The coordinate information displayed at the bottom right of the graphics area will update
accordingly providing the user with the X Y and more importantly the Z height of the model
at the cursor position.
Select Isometric View and move the cursor over the model, dwelling over the
positions at the top - centre of the ends.
You can see the maximum Z heights displayed to the bottom right of the graphics area. This
time the Z values should be in the region of 1.25 and 2.5mm.
Note that the options Scale Height with Width and Scale Final Height are now unavailable
(greyed out).
Select Isometric View and move the cursor over the model, dwelling over the
positions at the top - centre of the ends.
You can see the maximum Z heights displayed to the bottom right of the graphics area. This
time the Z values should be in the region of 5 and 10 (exact heights of the ends of the Z
Control Vector).
RAD 5
3 sided vector
This vector form is inserted as section number 1 as labelled on the Drive Rails.
Ensure that only the new semi-circular vector is selected and in the Two Rail
Sweep page select the Add Cross Section button a total of three times.
This vector form is inserted as section numbers 2 3 and 4 as labelled on the Drive Rails.
Note that the numbered positions of the Cross Sectional forms do not align to the span lines.
Ensure that only the new 3 sided vector is selected and in the Two Rail Sweep
page select on the Add Cross Section button.
This vector form is inserted as section number 5 as labelled at the end of the Drive Rails.
When 3 or more Cross Sectional vectors are input, the ends are positioned equidistant along
the Drive Rail vectors. Once specified the end points of the Cross Sectional vectors can, if
required, be repositioned on the Drive Rail vectors.
Zoom into the area around sections 2 3 and 4 on the Drive Rails.
Select the word Position adjacent to Cross Section 2 in the table on the page (the
word Position changes to 1st Rail in red text).
Select the end of the span crossing the Two Rails, first on the Outer rail (the word
Position changes to 2nd Rail in blue text) followed by the Inner rail.
Repeat the process to align Cross Sections 3 and 4 to the ends of the other
remaining marker spans.
In the Combine section of the Two Rail Sweep page, select Add, followed by
Calculate and then Close.
Press F3.
Select File - Save As, enter the File name as training-tworailsweep and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
8. Weaves
Weave Relief
A Weave Relief is generated from a series of overlapping vectors and a Section vector,
using the Weave Wizard.
Weave Exercise 1
Create a New Model with Width and Height of 25mm, resolution of 1078 x 1078
points and origin in the centre.
Create three vectors for the Drive Curves and a small vector for the Cross
Section, as shown in the image below.
You will use the overlapping vectors as the centrelines for the Drive Curve.
The smaller vector will be the Cross Section of the Weave pattern and must be an Open
vector. The small vectors section is actual size.
Shift select the Drive Curve vectors and the Cross Section vector last.
The vectors turn pink as they are selected and a box appears around the extents of the vectors
to show that they are selected.
Press F3.
Weave Exercise 2
Create the following vectors, including the small half Ellipse cross section
vector.
Create a New Model of Height 100mm and Width 100mm with a resolution of
800 x 800 points and the origin in the centre of the model.
From Bitmaps Views Snap Grid Settings, enter a Grid Spacing distance of
2mm and select Draw Snap Grid and Snap To Grid.
Create a vertical guide line at 0.
Create a horizontal guide line at 0.
Create the vectors shown in the top right hand corner.
Select the Rectangle vectors and then the small Section last.
Select Weave Wizard .
These vectors will be turned into a plate relief, using swept profiles.
Select the pineapple Dome vector and generate an Added Dome Relief with an
Angle of 45 degrees, Start Height of 0.4mm and with No Limit selected. Select
Close.
Press F3.
Use the diamond vectors and generate an Added Pyramid Relief with an Angle
of 25 degrees, Start Height of 0 and with No Limit selected. Select Close.
Double click the round pineapple vector and select Zero Rest. Select Close.
Use the left middle leaf vector and generate an Added Dome Relief with an
Angle of 45 degrees, Start Height of 0.1mm with No Limit selected. Select
Close.
Use the right middle leaf vector and generate a Highest Dome Relief with an
Angle of 45 degrees, Start Height of 0.2mm with No Limit selected. Select
Close.
Use the outer leaf vectors and generate a Highest Dome Relief with an Angle of
45 degrees, Start Height of 0.4mm with Limit to Height at 1mm. Select Close.
Select the three vectors for the banana and generate an Added Two Rail Sweep
Relief .
Select Close.
Generate an Extruded Relief using the line as a Drive Curve, the arch as the
first section and the angle as the end section. Select Highest.
Select the pear shape vector and generate an Added Turn Relief .
Use the leaf vectors and section to generate a Highest Two Rail Sweep Relief
.
From the Polyline vector, Add a Spin Relief , with the option Invert curve in
Z selected.
Select the grouped chain design of vectors and then the nearby small vector, as
shown below.
Add a Weave Relief with the following values and select OK.
Select the Text fruit and generate an Added Pyramid Relief with No limit at a
Start Height of 0 and an Angle of 60 degrees.
Lady Exercise
The model size and resolution is the same as the imported Relief
before it was originally exported from ArtCAM as a .rlf file.
The 3D Clipart form and a vector outline of the clipart appear in the 2D View.
Select Apply.
Move the cursor on the vector outline so that Move Cursor appears.
Select the Left mouse button and move the mouse to drag the Relief.
Release the button when the vector is suitably positioned.
Check that the Add mode is selected, click the Paste button, and then Close the
form.
The new Relief has been added to the original pendant adding an additional height value of
0.5mm to the model.
Texture Relief
Texture is required between the head and the outer frame. To define this area, a vector can be
created around the central mid-grey coloured area. There is already an exiting vector around
the profile of the head, created during the last clipart operation. The Texturing will be
created between the two vectors.
In the Model area of the Assistants page select Greyscale from Composite
Relief , to create a Bitmap from the Greyscale View.
In the Bitmap view, double click within the grey colour are to be textured and
assign to Primary.
The grey colour also applies to other tiny areas and as a result
several additional vectors are created, but these can just be
ignored.
Select the Pyramid shape, enter the Size as 0.5mm, the Truncation as 50% the Z
Height as 0.1mm and select the option Blend Edges, entering a value of 5mm and
select Add.
Press F3.
Without closing the above form, enter a Weave of Size 3mm, a Z Height of
0.5mm and a Bar Width of 50%.
Select Add, followed by Close.
Press F3.
Select a different Texture Relief style at your choice, followed by Subtract and
then Close.
Select File - Save As, enter the File name as lady head pendant and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
Fork Exercise
This model contains the vectors to generate the fork shape. It also
contains some additional vectors along which a Jewel Relief will be
pasted for the finer detail.
Select the oval vector and define a Dome profile with a Start Height of 1.5mm,
Angle of 30 degrees and Merge High.
Select the vector around the decal shown in the image below.
The Start size and Finish size define the sizes of the Relief at
the start and end of the curve. By making the sizes different,
ArtCAM will scale the clipart automatically from one size to
the other.
In the Paste along a curve page, set Spacing as 300%, Start and End size as
10% and select Adjust to fit exactly.
Select Paste.
Do not close either the Paste along a curve or the 3D Clipart dialog boxes.
The vectors indicate where the new Reliefs have been added to the
original Relief.
The fancy details have all been added. The curvature for the fork now
needs to be added into the relief.
This will Add the Z profile to the current fork shape relief.
Alternatively the fork shape could be Saved as a Relief (.rlf file). The
Relief can be Reset and the Extruded Relief can be generated as the first
stage of a new relief. The fork .rlf file can then be imported via the Load
Relief option and subsequently Added or Subtracted from the shape.
Press F3.
Motif Exercise
Use the File menu to Close any projects that you are working on.
Create a New Model with a Height of 25mm and a Width of 50mm.
Select Paste Relief From A File and open the Relief Leaves.rlf from
D:\users\training\ArtCAM Data.
Select the Scale tab on the 3D Clipart dialog and set the the New scale % field to
60%. Select Apply.
In the 2D View, select and drag the vector outline of the flower between the
leaves, as shown in the image below.
On the Mode tab, select a Start Height of 0.5mm and the Mode as Merge
Highest.
Click Paste and then Close.
Exercise
Note: On the ArtCAM CD there is a large folder called Clipart, which contains a variety of
reliefs broken into separate categories. The whole folder can be copied onto your computer or
the reliefs can be copied from the CD as and when required.
Relief Wrapping
When a Relief is added onto a surface it is normally projected down the Z-axis. A Relief can
also be wrapped onto a surface within the 3D Clipart or Vectors can be wrapped onto the
surface. The process of Wrapping will bend the Relief to wrap around the model without
changing its overall size.
On the left hand side, the vector is not wrapped but is simply projected down Z and
therefore the finished vector C is distorted as it goes over the curve.
On the Right hand side the vector is wrapped to produce vector D, which retains the same
dimensions along the 3D surface as the original 2D vector.
Wrapping Exercise
Create a New Model of size X 100 and Y 100 with the origin in the Centre and a
resolution of 860 x 860 points.
Create a Circle of Diameter 80mm with the Centre at X0 Y0.
Remove the left half of the circle.
Create a Turn Relief with a Z Scale Factor of 1.
Select Paste Relief From A File to Paste the Relief dolphin.rlf from
D:\users\training\ArtCAM Data.
Select the Scale tab on the 3D Clipart dialog and set a New Scale % of 125%.
Select Apply, followed by Paste.
Select the 3D View to view the Relief.
Lid Exercise
Create a New Model 100 x 100 with resolution 796 x 796 points and Origin in
the Centre of the model.
Create a vector Square of Height 65mm at the origin with a Corner Radius of
10mm.
Press F12 and select a Dome shape with an Angle of 90 degrees, Start Height of
5mm, Limit to height with a Height of 3mm. Select Add, followed by Close.
If a new Relief is created it will automatically be generated on the selected Relief Layer 1.
Generate a Star vector with 5 points, at the origin, First Radius of 20mm and
Second Radius of 8mm.
Press F12 and select a Pyramid shape with an Angle of 25 degrees, Start Height
of 0 with No Limit selected. Select Add and then Close.
Each time the combine icon is selected, the icon changes as a different option is selected and
the relief is automatically updated.
Create a vector Square of Height 55mm at the Origin with a Corner Radius of
5mm with Invert Corners option selected.
This is a result of Subtracting Relief Layer 2 and Adding Layer 3 to the current Layer.
Select File - Save As, enter the File name as relief-layers and save it in:
D:\users\training\COURSEWORK\ArtCAM-Jobs.
As well as being a Front Relief, there is also a Back Relief option. This is used when making
a complete .stl model or just for viewing purposes.
An exact copy of the selected layer is put on a New Relief Layer called Relief Layer 4
Copy. This can be switched to the Back Relief by using the command switch slides.
In the Assistant - Project Information note the currently displayed Relief - Max.
(Z 38.372).
Enter a New Height of 35mm, leave Preserve Detail unchecked and select OK.
Press F3.
Select File Save As and save the Relief with the File name - lizard-top.rlf in:
D:\users\training\COURSEWORK\ArtCAMPro-Jobs.
Select Invert Relief Z Only in the Relief Tools area.
Select Invert Relief Z Only and then select Invert Relief - Male/Female .
A Draft Angle can be added to the Relief. This command is found on the pull down Reliefs
menu.
Sculpting
Sculpting is used on 3D Reliefs to locally add, remove or smooth the model by dynamically
using the mouse in the 3D View.
The Revert option cancels the current Sculpting operations back to when Apply was last
selected. It is the same as Cancel except the page remains open.
The Cancel option has the same effect as Revert but automatically exits the form ignoring all
changes since the last time Apply was selected.
The Finish option exits Sculpting mode and applies all changes.
Sculpting exercise
This example will show you how to create an entire scene using the Scultping tools
available in ArtCAM.
If you hover over the relief you should see the dirt-dry cracked image showing through the
cursor.
Click with your left mouse button, let go, and move to the next location carving
over the entire mountain range.
Note: This technique will carve an imprint of the dirt on the mountains.
Once finished click the Revert button to try a different relief select Yes when
asked about losing changes.
Select Create Relief From Image and enter a New Height of 1.27mm.
Select the mountains relief layer and then Create GreyScale Bitmap .
Select the grass relief layer.
Toggle the Colour Shade on, in the 3D View.
Select Sculpting .
Note: This will add height to the grass by pushing the silk relief under it.
When you get near the tree line adjust the Strength to 5% to avoid damaging this
area.
Select Finish to apply the changes.
Toggle off the Colour Shade to verify the results.
Select Import reliefs from a relief clipart library .
Select Animals under Libraries.
Select Deer and Scale it to 50%, position it at the left side of the grass, set a Start
Height of 5.08 mm and select Merge Highest.
Select Paste and then Close.
Note: You may need to re-clone areas to remove the entire Deer.
Face Wizard
The Face Wizard simplifies the side profile of a face picture file to be used for generating a
3D Relief. Ideally, the picture should have a clear background and generally be of good
quality. The Face Wizard will guides the user through this process, finishing up in Sculpting
mode to allow fine changes to be made.
To start the Face Wizard, you must be aware of the following details:
The Step 2 of the Face Wizard appears in the Assistant and the picture is loaded into
ArtCAM, automatically creating a model.
Note: When creating the Polyline, make sure you pick just
inside the face because any part of the background can
produce a spike at the edge of the Relief.
Select the two points as indicated in red by the Face Wizard, followed by Next.
Step Four allows you to set the actual Relief and Model
Dimensions, which may be different to the initial picture. In
this case the picture has come in at around 500mm square.
The model is automatically generated and ArtCAM automatically opens up the sculpted
option with the 2D picture shown on top for clarity.
When Sculpting the control button can be used with the left
mouse button to rotate the Relief around. This allows you to
see the Relief from different angles to check the Smoothing.
Select Smudge with a Diameter of 100mm and Smudge the cheek area.
Select Smooth, Diameter of 50mm, Strength of 25% and Smooth the hair.
Exercise
Generate a Relief of the picture man.jpg.
Relief Distortion
Relief Envelope Distortion can be used with another Relief (in this case a textured square) to
create dramatic effects.
Fish Exercise
Open the model fish-scales.art from: D:\users\training\ArtCAM Data.
The Relief includes a fish shape created by the Two Rail Sweep relief tool, and a Textured
plane. We can add the textured plane to the fish shape, using the Relief Envelope Distortion
feature.
Note: If two curves are chosen there must be a gap at the end
of each curve to leave space for the distortion.
Select the Select Top Curve option and the top vector of the fish.
Select the Select Bottom Curve and the bottom vector of the fish.
In the Number of copies field select the option One - Stretch To Fit and Apply.
Select Add, followed by Paste and Finish.
A new session of ArtCAM needs to be opened, so you can easily switch between the two.
ArtCAM pastes in the Relief as a template for the Relief Envelope Distortion and opens up
the page in the Assistant.
The grey lines appear around the vector to indicate the area
where the Relief is to be implanted.
Exercise
Save the Grape vectors in a New Vector Layer, edit them till
you get a similar shape as shown in the centre of the image on
the right and create a Relief from that final shape.
Toolpaths page
The Toolpaths page is segregated into four main categories - Toolpath Operations, 2D
Toolpaths, 3D Toolpaths and Toolpath Simulation.
Note: It may be required to modify the origin of the model to a position more appropriate as a
machining origin. This is achieved by inputting suitable X Y Z values in the
Assistant - Model - Set Model Position dialog box .
As with all the Assistant pages the Show Help button can be
clicked to show or remove the help from the page.
Browse Metric tools, Steel, Roughing and 2D Finishing and then select End Mill
6mm.
Select Select.
Select the down arrow on the End Mill 6mm bar.
Leave the Feed Rate at 15mm/sec, Plunge Rate at 4mm/sec, Spindle at 15000
r.pm. and Tool Number as 1.
The Feed Rate, Plunge Rate and Spindle Speed are based on the tool manufacturer
recommendations but may need to be fine tuned to suit the machine tool, and material used
and how rigidly it is clamped down.
A unique Tool Number value must be input if the toolpath is for a machine tool with an
automatic tool changer. If not, the value can be left as 1.
Ramping Moves are applied to avoid plunging, especially where harder materials are being
machined. If Add Ramping Moves the user has access to a selection of ramping options to
control the Angle, Length, and incremental Height of ramp moves.
The Material has already been defined hence there is no need to open Setup.
Leave the Start/Surface Z at 0 (this is the initial height from where the first Step
Down value will be subtracted).
Set the Material Allowance to 0.5mm.
The Last Slice Z defaults to the height of the Material Allowance above Relief
base level. This value can be modified upwards to leave more material on the base
level if required.
Select Apply.
Safe Z is the user defined height in Z above the material where the tool can safely perform
rapid moves to and from plunge positions.
Note: do not forget to consider the heights of clamping and fixture components, if applicable.
The tool Home Position defines the Start (1st move) and End (last move) of the toolpath. It
is not permitted for the selected Z value that is less than the Safe Z value.
The next stage is to select a suitable Strategy from either Raster or Offset.
Raster Roughing
Offset Roughing
With the Offset strategy, the tool moves are
offset inwards from the shape of the
Complete Relief or limiting Vector, and
outwards from the shape of the Relief
contour. Individual tracks are separated by the
Step over distance.
Set the Strategy as Raster, Angle 0 with Profile Pass set to None and enter EM6-
Roughing for the toolpath name.
Select Now and then Close.
The Objects To Draw icon at the top of the 3D View opens a form in which the user can
select which entities are to visible.
If you need to modify a Toolpath the machining form is re-opened by double left clicking on
the named Toolpath in the top area.
You can then change the parameters etc but if a new, separate Toolpath is required, edit the
Name to be different from the original.
The edited settings are then Calculated to process the changes as the original or new
Toolpath.
The result is a 3D model of the part machined component which also within graphics
limitations will indicate the standard of surface finish.
Note: the ArtCAM model has already been Saved prior to the toolpath simulation.
3D Machining Exercise
The following example takes the user through the creation of semi-finishing and finishing
toolpaths as a continuation to the Z Level Roughing created in the previous chapter.
There is already a Z Level Roughing toolpath that was saved earlier in the ArtCAM model.
The Material Setup and basic Machining setup are already defined based on the Z Level
Roughing toolpath already saved in the ArtCAM model.
Select Composite Relief and a Raster strategy with a Raster Angle of 45 degrees,
Allowance of 0.25mm and Tolerance of 0.1mm.
In the Tool area, select the Select button to access the Tool database.
Select a Ball Nose 3mm from Aluminium 3D Finishing.
A Ball Nosed tool is normally used for finishing to track over the 3D model form more
effectively.
The semi-finishing toolpath is as shown with a relatively large Stepover set at a 45 degrees
Angle for a more consistent finish over the whole of the Relief. A final Stepover will be
applied in the finishing operation that follows next.
The 3mm Ball Nose tool has created a semi-finished form with a 0.25 mm thickness on the
Relief. The advantage of running a Semi Finishing toolpath is that it removes the steps left
by the Z Level Roughing, leaving a more consistent material removal rate for the final
finishing operations.
Press F2.
Select the Assistant tab.
Switch off the Preview Relief Layer icon on the 2D View top toolbar.
If a bitmap is displayed switch off the twin light bulbs in Bitmaps (Layers) to the
right of the graphics area.
The vector for the outside of the Relief form will be offset to allow for the tool radius and a
bit of overlap across the base area.
Select the option Selected Vector with a 3D Offset Spiral strategy with an
Allowance of 0.0 and Tolerance of 0.01mm.
In the Tools area, select the downward chevron and enter a Stepover of 0.05mm.
Name the toolpath as BN3-Finish.
Select Now, followed by Close.
Note: the final finishing toolpath creation using the 3mm Ball Nose tool has been limited to
within the Selected Vector.
Select File - Save but do not close the model as work will continue to create further
toolpaths in the next section.
Select the offset relief form vector used to limit the final Finishing toolpath
named BN3-Finish.
In the 3D Toolpaths area select 3D Rest Machining strategy.
In the Vectors part of the Layer options switch off the Layer named Default
Layer by selecting the adjacent light bulb icon.
The Offset - Rest boundary will allow the new finishing toolpath to blend more smoothly
over the form previously finished with the 3mm Ball Nose tool.
It will be easier to use a copy of the previous finishing toolpath as the basis for the new Rest
finishing strategy.
Select and double click on the stored BN3-Finish toolpath to open the Machine
Relief form to enable editing of the settings and parameters.
All of the parameters and settings will remain the same for the new toolpath apart from the
Tool selection and the toolpath Name.
The last toolpath is simulated which will produce sharper detail in the corners which were
previously inaccessible to the 3mm Ball Nose tool.
Exercise:
Note: This strategy does not collision check to the actual Relief and as a result material
Allowance does not apply down Z.
The outside form of the model will be profile machined in stages with the 3D Cut Out
machining strategy.
3D Cut Out uses vectors as the basis for creating a stacked toolpath offsetting either
Outside or Inside for the tool geometry and machining Allowance.
The Add Lead In/Out Moves form provides two main options,
Linear or Circular Arc.
Ramping is used for tools that do not cut at the base but
only around the edges.
Double left mouse click on the toolpath Name from the top of the toolpaths
page.
Select Add Ramping Moves.
Set the values as shown and select Now. Select Close.
Press F3.
Select Simulate Toolpath Fast .
Select File- Save As, enter the File name as BroochMachineTraining in
D:\users\training\COURSEWORK\ArtCAMPro-Jobs.
Creating Bridges
In some applications it is required to profile around a component within a block of material
leaving location lugs to keep it in position until such time as it is required to break it free.
To create suitable location lugs settings from the Bridges form is applied from the Proflile
Options.
In the 2D View select the toolpath profile, as shown in the image below.
Select the 2D View and at the top switch on Preview Relief View.
Create Vector Text using Font Times New Roman, Size - 12mm with a
Character spacing of 65% of the text TEXT.
Position near the top of the bottle as shown in the image below.
Use Block Copy/Rotate to create three copies incrementally offset by Y-
15 down the bottle as shown.
FEATURE ALLLOWANCE
Press F3.
The area inside the Feature has been
defined with a Raised offset of 1mm
above the existing Relief. The Feature
is represented internally in ArtCAM
and the effect will only be visible after
the toolpath has been created and
simulated.
Note, only toolpaths created after the Feature Machining operation will respect the settings
of a Feature vector. As a result of this the main finishing toolpath will be created next and
then manually moved to the top of the list of created toolpaths. This will result in the to
surface of the above text being an exact 1mm offset above the actual relief (It is currently
flush with the top of the material block as shown above).
The toolpath has machined over the Feature area to the specified offset Feature Height of
1mm.
Move the Finish-6BN toolpath to the top of the list, as shown in the image
below.
Corner sharpen
On checking the Corner Sharpen box ArtCAM will automatically move the tool in 3 axes
along intersecting regions, which require sharpening.
The following example shows the effect of corner sharpening on a letter M.
Multiple Z Passes
This option allows the chosen machining strategy to be repeated in a series of selected
incremental heights down Z.
Drop Tool
The tool geometry is taken into account when producing a gouge free toolpath in relation to
the Feature.
Project Tool
With this option the tool geometry is ignored and the tip of the cutter is projected directly onto
the Relief. This would create gouging of the Relief on inclined faces.
Double left mouse click the Feature Machining toolpath and change the Name
to Raised-1.5BN to initiate a copy.
Change the tool to a 1.5mm Ball Nosed.
Select Now and select OK on the ArtCAM warning form.
Select Close.
Exercises
If Feature Machining is of interest as a potential application then repeat the above process on
the central Text vector as a Recessed Feature and the lower Text vector as a Centre Line
Feature. The result would be this one for each Feature:
When the Save Toolpaths form is opened all existing toolpaths are listed in the
left hand window. If one of the toolpaths is selected prior to opening the Save
Toolpaths form it will appear in the right hand window. Toolpaths are selected
and transferred from one side to the other using the central Arrow buttons.
All the files in the right hand window will be included for output into one ncdata file. If the
machine tool uses a manual tool change then it will only be possible to include Toolpaths in
the ncdata file that share the same cutting tool. If the machine tool has an automatic tool
changer then any combination of the available toolpaths can be include in the ncdata file.
Select the toolpath Rough-em6 End Mill 6mm and then the right Black arrow
.
Deselect Save files to spool Directory (You will be prompted for the location
directory for outputting the current ncdata file).
From Machine Output, select Proma PPM 3Axis Flat.
Note: this machine does not support an automatic tool changer hence only Toolpaths that
use the same tool can be included in the ncdata output file.
Select Save and browse to select C:\temp, enter a File name as Em6-Rough-ted
and select Save.
Select the left black arrow (to move the toolpath to the left side).
Select the toolpath BN3-SemiFinish and then the right Black arrow .
Select the toolpath BN3-Finish and then the right Black arrow .
Set Machine output as Proma PPM 3Axis Flat.
Select Save, browse to select C:\temp, enter a File name as BN3-All-ted and
select Save.
Select the left Red arrow (to move all toolpaths to the left side).
Select Close on the Save Toolpaths dialog box.
Two post-processed Toolpaths have been saved outside ArtCAM and translated in the
format required for a Proma 3-Axis controller.
The Tool Number is essential to identify the location of an individual Tool in the tool
changer, carousel.
If a compatible Post Processor is selected but the individual Tools are not allocated a unique
Tool Number in the respective Toolpaths then again the operation will fail and an error
message will be displayed.
1. Entering the tool number within the defined tool of the toolpath.
This ArtCAM model contains five Toolpaths, two of which require closed vectors to control
the area to be machined. When a Template is Saved all toolpaths that exist in the model are
included in the output file.
It is a good idea to be as
descriptive as possible with the
template name.
The template can now be loaded into a different model or, if these toolpaths have been
deleted, they can be loaded back into the current model.
Select each toolpath and delete them using the Delete Toolpath feature.
Select Load Toolpath Template .
Select the file EM6-BN30-Bn1.5-Con0.75.tpl and Open.
Select the Start tab and when finished Close the dialog box.
All of the toolpaths have been calculated including the last two, which require the selection
of a suitable limiting vector. As the Toolpath Template is being applied to the same model
then the vectors will be remembered and selected automatically. If the Toolpath Template is
applied to a different model then these toolpaths will have to be opened on an individual
basis and suitable limiting vectors created and selected before applying Calculate Now.
Home Position: specifies the coordinates of the Start and End point of the toolpath.
The Tools List contains two different End Mills. When the toolpath is calculated, the larger
6mm End Mill is used first to perform the main 2D Area Clearance machining. Any
subsequent, smaller tools in the Tools List will only operate locally in areas that are out of
reach to the previous tool (Rest Milling).
Note: There are two options available for 2D Area Clearance machining strategies, Raster
which steps a linear cutterpath backwards and forwards across the component or Offset
which steps the cutterpath parallel to the selected vector(s).
Set up the Material to have a Thickness of 10mm, the Z Zero should be at the
top.
Select Now.
The 2D Area Clearance toolpaths will appear as shown above. As the primary tool (End
Mill 6mm) has a Stepdown value of 2.4mm, all of the machining has been performed at the
single depth of 2mm. If the above Stepdown value were 1mm then the machining would
have been performed at depths of both 1mm and 2mm.
Select Close.
This toolpath has machined the inner form leaving a 2D stock of 0.25mm to be finished by
the End Mill 1.5mm toolpath.
Select 2D Profiling .
A Profiling toolpath can be generated to the defined depth, on the Inside or Outside of a
closed vector. There is also the option to apply a Climb Mill or Conventional direction of
cut. For an open vector, Inside will offset the toolpath to the right of the vector direction
whereas Outside will offset the toolpath to the left of the vector direction.
The depth of cut for each profiling pass is defined by the tools stored parameters, for
example if the tool has a step down of 2mm maximum, it would take 5 profiling passes to get
down to a total depth of 10mm.
With a 2D Profiling toolpath the option is available to approach required profile with a
horizontal, arc Lead In and Lead Out. This would result in a tool plunge move occurring
away from the profile followed by a smooth, tangential transition onto the actual tool track.
When 2D Profiling around a component, a superior finish is achieved for most materials if
the direction of travel is the left of the vector (Climb Milling). There are however a few
materials (certain plastics) where a superior finish is achieved if the direction of travel is the
right of the vector (Conventional).
Select Close.
Select Simulate Toolpath Fast .
Bevel Carving
The 2mm high text FOREST on the sign will have a 1mm chamfer added by using the 2D
Toolpaths option called Bevel Carving.
The process requires the user to input a Bevel Carving Tool. The tool dimensions and/or
stored values of Stepdown and Stepover will determine if the chamfer is machined as a
series of stepped passes or in one hit.
Select Now.
Do not close the page.
Click the downward arrow to the right of the V bit tool and edit the Stepdown
value to 1.5mm as shown below.
(D:\users\training\COURSEWORK\ArtCAMPro-Jobs\TrainForestSign)
V Bit Carving
The following example illustrates the V-Bit Carving options.
Select Create New Model and input a Width and Height of 100mm with a
resolution of 2004 x 2004 points and set the origin in the centre.
From the top menu options select Vectors - Import and Open the file:
D:\users\training\ArtCAM Data\V-BitCarvingVectors.eps
In Sequencing select Limit tool maximum depth and enter a Maximum Depth
value of 5mm.
Select File - Save As and save the model with the File name VbitCarving in:
D:\users\training\COURSEWORK\ArtCAMPro-Jobs.
Note: the V-Bit tool will have to be copied and edited within the
Tool Database from an existing stored tool.
The machining calculations will take the vector to be the top edge of the chamfered detail.
For the End Mill 6mm tool set the tool Stepover to 4mm and the Stepdown to
5mm.
For the End Mill 3mm tool set the tool Stepover to 0.5mm and the Stepdown to
1mm.
For the Small V-Bit 12mm 90degrees tool set the tool Stepover to 0.1mm and
the Stepdown to 5mm.
Select Now to generate two Area Clearance, and one Engraving, within the
collectively named [Smart Engraving] toolpaths.
Close the page.
Select the 2D View and select the four triangular vectors and the text arc.
As these are only small indentations only one V-Bit tool will be
required.
Select Engraving .
Enter a Start Depth of 0, a Finish Depth of 3mm and a Tolerance of 0.01mm.
Select the Small V-Bit 6mm 90 degrees tool.
Change the Stepdown to 3mm.
Select Tool Clearance Strategy as Offset.
Select Do Corner Sharpening.
Select Now, followed by Close.
Select Simulate Toolpath Fast .
This 2D Toolpaths option directly traces along the selected vectors to a user defined depth.
A typical application would to mark a scribe line around the outside of a component form.
Select the Toolpaths tab and in the 2D Toolpaths area select Machine Along
Vector .
Select Now.
21. Drilling
Introduction
In the Toolpaths window, 2D Toolpaths section there is a Drilling option, which uses
selected vectors for defining the hole positions. The hole positions are defined either Central
to circle vectors, at vector Node points, at a vector dimensional Centre, or on the Plunge
Move positions of a selected 2D Toolpath.
For creating a Drill tool the V-Bit tool page is used as this has the same geometrical shape.
Select Close.
Before calculating the individual Drilling positions are previewed in the 2D View as shown
above left. The resultant Drilling Toolpath is as shown above right in the 3D View.
Simulate the Toolpath and observe the 4mm upward Pecking movements at
6mm incremental depths.
Select Drilling .
Select Simulate Toolpath Fast to observe the drill plunge directly to the full
depth of 6mm, central to the oval vector.
Simulate the Toolpath to observe the drill plunge directly to the full depth of
10mm, at the Node points of the 5 sided vector.
Select File - Save As and a enter a File name as Drilling Example in:
D:\users\training\COURSEWORK\ArtCAMPro-Jobs.
Select File Close Model.
22. Projects
Overview
An ArtCAM Project allows more than one model to co-exist as an assembly. A Project
enables the user to perform such tasks as to re-orientate and reposition separate model items
to put together a complete 3D Assembled Component. It is also possible to directly import
Surface data (converted as a Triangle Mesh) into a Project as a separate Assembly item.
Assembled Table
This will open a new Project window, the top of which is as shown above.
From the Project Tree on the left hand side right click on the Assembly and select
Import
In the Import 3D Model dialog box, change the File of type to Surface Models
and Open the File Table Leg.3dm from: D:\users\training\ArtCAM Data.
A copy of the table leg is required which will be rotated into a suitable orientation for
Toolpath creation.
In the Assembly Right mouse click on the Table Leg and select Copy.
In the Assembly Right mouse click and select Paste.
Right mouse click on the new Table Leg and Rename it as TableLeg-Machine.
As the new item is not required until later, it will be temporarily removed by applying Hide
from the Assembly Item menu options.
In the Assembly Right click on the item, Table Leg-Machine and from the menu
options select Hide (it will no longer be displayed in the graphics area)
In the Project Tree Right mouse click on Models, select New then Model.
In the Size for New Model form enter the values as shown in the image below.
Once the 3D Clipart dialog box and preview relief vectors are visible close the
Relief Clipart Library by selecting the arrow to the lower right of the page.
Select both the outer and inner rim circle vectors, and in the Shape Editor -
Merge High with a Plane Relief of height 30 to produce the rim form.
Finally select the inner most circle vector and in the Shape Editor - Merge High
with a Plane Relief of Height 30 to form the centre area.
Open the Create Triangle Mesh , select the option Close With A Flat Plane.
Select Create Triangles and then Add to Project before selecting Close
In the Project tree under the Assembly menu, expand the Untitled assembly,
Right click on it and Rename it to Top.
Under Models, Right mouse click on the (Untitled) model and Rename it to Top.
In the Project Tree Right click on Models, select New and then Model.
In the Size for New Model dialog box enter the values as shown in the image
below.
Create two Circle vectors about X0 Y0 with Diameters of 500mm and 200mm.
Select the outer circle vector and in the Relief Tools area open the Create 3D
Blend page.
Deselect Root Assembly so that the previously stored components are no longer
displayed.
Select Import reliefs from a clipart library and import the Round Pattern 2
Once the 3D Clipart window and preview relief vectors are visible close the
Relief Clipart Library by selecting the arrow to the lower right of the page.
Centre the preview Relief on the model using the F9 shortcut.
In the 3D Clipart form, set the following:
Enter a suitable Scale dynamically to the preview Relief so that it is just within
the outer circle vector (this will be a 2 stage process!). Select Apply.
Enter a new Z Range of 10 in the Size tab options, followed by Apply.
Set the Mode to Add.
Paste the preview Relief to the model.
Select a 2D View.
Select the inner most Circle vector, open the Shape Editor and select Zero to
remove the inner part of the Relief form.
Select the outer most Circle vector, open the Shape Editor and Add a Plane of
Height 20mm to the Relief form.
Open Create Triangle Mesh, select the option Close With A Flat Plane.
Select Create Triangles and when processed select Add To Project before
selecting Close.
In the 3D View select the Objects to draw icon and deselect Front Relief, this
will make the Assembly to be the only visible item.
In the Assembly tab select the bottom component named (Untitled), Right
mouse click and Rename it to BaseMesh.
In the Step field, enter a value of 630 and select the down arrow to move the
Base component into place.
In the Project tree under the model branch open the first model called Top by
double clicking on it.
Under the Toolpaths tab, open the Machine Relief toolpath.
Select Automatic Boundary and enter 12 in the Offset field.
In the Project tree under the model branch open the first model called Base by
double clicking on it.
From the Project tree, Right mouse click on the Table Leg Machine and select
Create Relief.
In the Relief Layer page change the layer to Table Leg Machine and turn on the
Preview Relief Layer.
Create a new Relief Layer and set it to Merge High.
Now you will add a border to the model so that you can create two block ends so that when
the model is flipped over for machining there are some reference points for correct alignment
of the material.
From the model section on the Assistant tab select Add Border
Deselect Symmetrical.
Select Left enter a value of 50.
Select Right enter a value of 50.
Create a new Relief Layer and name in Tabs.
Draw a box around either end of the model so that it looks like the image below.
Next you will drill the holes for the guides for when turn the model over to machine the
reverse side.
Select the two Circles and the Drilling strategy from the 2D Toolpaths area.
Enter a Start Depth 0 and Finish Depth of 200.
Select a 12mm End Mill tool.
Select Now and then Close the page
The assistant allows you to pick and rename and character of the
font.
In the 2D View all of the available characters appear within boxed guidelines.
As well as the character being enlarged and the Font Creator page updating, the Assistant tab
has appeared. This allows the use of the vector editing tools to change the character.
The character has now been substituted. The font can now be saved and then used in
ArtCAM.
Inlay Exercise
Create a New Model of Width and Height of 50mm, a resolution of 830 x 830
points and origin in the Centre.
Create Vector Text of the letter P using Arial, Western and a size of
25mm.
Position the text in the middle of the model.
With a pocket inlay, the depth to machine into the model has
to be entered.
Select Now.
The Inlay toolpath has been generated. Note at the corners the
toolpath has become rounded. This is to ensure that it will be able
to fit the Male insert inside.
This male insert will fit perfectly inside the female pocket.
Exercise
Select both vectors and select Create multiple plates from file data , from
the Vector Tools area.
The Multi-Plate Tool page appears. This has two pages. The geometry that has been selected
needs to be stored as the master template, by selecting Set Template.
Select Comma, Start at Row 2 and select First row is column headers.
Select OK.
The sheet layout has worked out that from the size of the sheet, and the number of columns
from the file, that it needs 2 sheets.
On the plate layout, enter a Plate Gap X as 25, Plate Gap Y as 25, X Sheet
Boundary as 10 and Y Sheet Boundary as 10.
Select the forward arrow.
On the matrix preview sheet select plate 1.
For housenumber, select House Number.
For streetname, select Streetname.
Select Create Plates.
The first sheet on layer 1 is displayed. The other sheets are on other layers.
However as the text size is fixed, the position of the number is altered and some signs do not
look central.
You could select the outer vector and choose centre in vector.
The multiplate page appears. This has two pages. The geometry that has been selected needs
to be stored as the master template.
Select OK.
On the plate layout, enter a Plate gap X as 5, Plate gap Y as 5, X boundary as 2
and Y boundary as 2.
Select the forward arrow.
For House Number, select House Number.
For Street Name, select Streetname.
Select Create Plates.
Select Create Toolpaths.
Exercise
Using the file bcard.eps and businesscards.csv, create a set of business cards
similar to as shown.
This page defines, what tool will be used and the Allowance
between the toolpaths, to stop them overlapping.
Select Close.
Create the Text 7, using font Bookman Old style, size 10mm.
Select the left over material vector and copy onto a different layer and then select
Ungroup.
Select the leftover vector on the right and the text 7.
Re-ordering Toolpaths
A profile toolpath, with a lot of tool lifts, around the model, will not necessarily move in the
order you require. A selected profile toolpath can be reordered where each lift appears.
Text Exercisecontinued
With the segment position set at 1 you can manually pick each sector in turn and starting
from one, renumber the segments. This can take some time if you have a lot of segments.
ArtCAM Cursors
Cursors:
Vector Selection mode cursor Standard cursor when in Vector Selection mode.
Move Vector cursor Vectors can be moved when this cursor is visible.
Node Editing mode cursor Standard cursor when in Node Selection mode.
Span cursor Available in Node Editing mode, when hovering over a span. It
has a specific right mouse click menu to edit spans.
Node cursor Available in Node Editing mode, when hovering over a node. It
has a specific right mouse click menu to edit nodes.
Snap to node.
Toolpath Panelling
Toolpath panelling will split the ArtCAM toolpaths into panels sizes to suit the users
machine limits. It is important that the datum is set at the lower corner of the sheet. If the
datum is elsewhere the model has to be move, the vectors moved and the toolpaths re-
calculated.
The panelling page appears. The sizes of the panels are set here
and are displayed by dashed lines in the 2D view and a number
in the middle of the panel.
Drag the panel borders around to miss going through the end of the side details.