Anno 2070 Universal Calculator 0.6.ods
Anno 2070 Universal Calculator 0.6.ods
Anno 2070 Universal Calculator 0.6.ods
Eco
Residences Population
Worker 0 0
Employee 0 0
Engineer 0 0
Executive 0 0
Total 0 0
Goods Buildings Tons/Min # Buildings Use
Fish Fishery 0.0 0
Tea Tea Plantation 0.0 0
Health Food Health Food Factory 0.0 0
Rice Farm 0
Farmhouse 0
Communicator Electronics Factory 0.0 0
Chip Factory 0
Sand Extractor 0
Copper Mine* 0
Copper Metal Converter* 0
Pasta Dishes Pasta Production 0.0 0
Flour mill 0
Grain Farm 0
Farmhouse 0
Bio Drinks Health Drink Factory 0.0 0
Fruit Plantation 0
Dairy Farm 0
3D Projector Beamer Plant 0.0 0
Rare-earth borer 0
Manganese Excavation Robot 0
Diamond Harvesting Station 0
Service Bots Robot Factory 0.0 0
Chip Factory 0
Sand Extractor 0
Copper Mine* 0
Copper Metal Converter* 0
Biopolymer Factory 0
Corn Farm 0
Aquafarm 0
*These are interchangeable alternatives, only one is needed
Page 1
Building Calculator (Consumables)
Tycoon
Residences Population
Worker 0 0
Employee 0 0
Engineer 0 0
Executive 0 0
Total 0 0
Goods Buildings Tons/Min # Buildings Use
Fish Fishery 0.0 0
Liquor Distillery 0.0 0
Convenience Food Food Supply Factory 0.0 0
Meat Factory 0
Flavor Lab 0
Plastics Plastic Factory 0.0 0
Oil Refinery 0
Oil Driller* 0
Oil Rig* 0
Luxury Meals Gourmet Factory 0.0 0
Lobster Farm 0
Truffle Farm 0
Champagne Champagne Cellar 0.0 0
Vineyard 0
Sugar Beet Plantation 0
Jewelry Jewelry Manufactory 0.0 0
Gold Smeltery 0
Gold Refinery* 0
Metal Converter* 0
Gold Metal Converter* 0
Rotary Excavator** 0
Coal Mine** 0
Diamond Harvesting Station 0
Pharmaceuticals Healthcare Office 0.0 0
Chemical Plant 0
Fat Factory 0
Aquafarm 0
Rare-earth borer 0
Manganese Excavation Robot 0
*These are interchangeable alternatives, only one is needed
**These are interchangeable alternatives, only one is needed
Page 2
Building Calculator (Consumables)
Tech
Residences Population
Assistant 0 0
Researcher 0 0
Total 0 0
Goods Buildings Tons/Min # Buildings Use
Fish Fishery 0.0 0
Functional Food Functional Food Factory 0.0 0
Aquafarm 0
Functional Drinks Energy Drink Factory 0.0 0
Coffee Plantation 0
Sugar Beet Plantation 0
Population Calculator
Eco or Tycoon
Residences Population
Total 0 0
Worker 0 0
Employee 0 0
Engineer 0 0
Executive 0 0
Tech
Residences Population
Total 0 0
Assistant 0 0
Researcher 0 0
Instructions
The Building Calculator for consumables is used to see how many buildings you need to
meet your population's need for consumable goods. To use it, simply enter the number of
each residence type you have in the yellow cells. You can also use the Population Calculator
to see how many of each residence type you can support. The Tons/Min column shows your
population's rate of consumption for each good in tons per minute. The # Buildings column
shows you the minimum number of buildings needed to produce enough tons per minute. If
you have any questions, comments or recommendations, please leave them at:
http://anno2070.wikia.com/index.php?title=User_talk:ZalmanW
Page 3
Building Calculator (Materials)
Eco
Goods Buildings Tons/Min # Buildings Use
Building Modules Smelter 0.0 0
Basalt Extraction 0
Tools Tools Workshop 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Wood Sawmill 0.0 0
Weapons Munitions Factory 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Glass Glassworks 0.0 0
Sand Extractor 0
Limestone Quarry 0
*These are interchangeable alternatives, only one is needed
**These are interchangeable alternatives, only one is needed
Page 4
Building Calculator (Materials)
Tycoon
Goods Buildings Tons/Min # Buildings Use
Building Modules Smelter 0.0 0
Basalt Crusher 0
Tools Tools Workshop 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Wood Sawmill 0.0 0
Weapons Munitions Factory 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Concrete Concrete Factory 0.0 0
Sand Extractor 0
Limestone Quarry 0
Steel Steelworks 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Heavy Weapons Arsenal 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Explosives Factory 0
Uranium Mine*** 0
Uranium Metal Converter*** 0
Fuel Rods Fuel element Factory 0.0 0
Uranium Mine* 0
Uranium Metal Converter* 0
*These are interchangeable alternatives, only one is needed
**These are interchangeable alternatives, only one is needed
***These are interchangeable alternatives, only one is needed
Page 5
Building Calculator (Materials)
Tech
Goods Buildings Tons/Min # Buildings Use
Building Modules Underwater Recycling Station 0.0 0
Carbon Carbon Factory 0.0 0
Rotary Excavator* 0
Coal Mine* 0
Oil Refinery 0
Oil Driller** 0
Oil Rig** 0
High-tech Weapons High-tech Weapons Factory 0.0 0
Iron Smelter 0
Rotary Excavator* 0
Coal Mine* 0
Iron Ore Mine** 0
Iron Metal Converter** 0
Chip Factory 0
Sand Extractor 0
Copper Mine*** 0
Copper Metal Converter*** 0
Kerosene Fuel Factory 0.0 0
Oil Refinery 0
Oil Driller* 0
Oil Rig* 0
*These are interchangeable alternatives, only one is needed
**These are interchangeable alternatives, only one is needed
***These are interchangeable alternatives, only one is needed
Instructions
The Building Calculator for materials shows you separate production chains for each good that isn't a
consumable. To use it, simply enter the number of each building you have that produces an end
product in the yellow cells. The Tons/Min column shows you how many of each material you produce
per minute. The # Buildings column shows you how many of each building you need to keep your
production chains running at full capacity.
Note: Only yellow input cells can be changed.
Page 6
Centralized Building Calculator
Eco
Goods Buildings Tons/Min # Buildings Use Goods
Fish Fishery 0.0 0 Rice
Tea Tea Plantation 0.0 0 Vegetables
Health Food Health Food Factory 0.0 0 Microchips
Communicator Electronics Factory 0.0 0 Sand
Pasta Dishes Pasta Production 0.0 0 Copper
Bio Drinks Health Drink Factory 0.0 0 Copper
3D Projector Beamer Plant 0.0 0 Pasta
Service Bots Robot Factory 0.0 0 Durum Wheat
Tycoon Fruits
Goods Buildings Tons/Min # Buildings Use Milk
Fish Fishery 0.0 0 Rare-earth Elements
Liquor Distillery 0.0 0 Manganese Nodules
Convenience Food Food Supply Factory 0.0 0 Diamonds
Plastics Plastic Factory 0.0 0 Biopolymers
Luxury Meals Gourmet Factory 0.0 0 Corn
Champagne Champagne Cellar 0.0 0 Algae
Jewelry Jewelry Manufactory 0.0 0 Meat
Pharmaceuticals Healthcare Office 0.0 0 Super Flavor
Tech Oil
Goods Buildings Tons/Min # Buildings Use Crude Oil
Fish Fishery 0.0 0 Crude Oil
Functional Food Functional Food Factory 0.0 0 Lobster
Functional Drinks Energy Drink Factory 0.0 0 Truffle
Grapes
Sugar
Gold
Gold Nuggets
Gold Nuggets
Coal
Coal
Secret Ingredients
Omega Acids
Caffeine
Granules
Granules
Iron
Iron Ore
Iron Ore
Page 7
Centralized Building Calculator
Limestone
Explosives
Uranium
Uranium
*These are interchangeable alte
**These are interchangeable alte
Page 8
Centralized Building Calculator
Total
0
0
0
0
0
0
Page 9
Centralized Building Calculator
Page 10
Centralized Building Calculator
Material Production
Goods Buildings Tons/Min # Buildings
Building Modules Smelter 0.0 0
Building Modules Underwater Recycling Station 0.0 0
Tools Tools Workshop 0.0 0
Wood Sawmill 0.0 0
Glass Glassworks 0.0 0
Concrete Concrete Factory 0.0 0
Steel Steelworks 0.0 0
Carbon Carbon Factory 0.0 0
Weapons Munitions Factory 0.0 0
Heavy Weapons Arsenal 0.0 0
High-tech Weapons High-tech Weapons Factory 0.0 0
Kerosene Fuel Factory 0.0 0
Population Calculator
Eco or Tycoon
Residences Population
Total 0 0
Worker 0 0
Employee 0 0
Engineer 0 0
Executive 0 0
Tech
Residences Population
Total 0 0
Assistant 0 0
Researcher 0 0
Instructions
This is a combination of the previous two calculators that
accommodates a centralized manufacturing strategy. This
assumes you will have all your factories on one island so
production chains are combined instead of showing
separate production chains as the last calculators did. Use
the yellow input areas to enter your values and see the
results.
Page 11
Consumption Rates
Page 12
Production Rates (Consumables)
Page 13
Production Rates (Consumables)
Page 14
Production Rates (Consumables)
aw Material Consumption
Divide By Ratios C Ratios
Raw Material 2 Tons/Min
2 1
1.5 1
Vegetables 3 3 1
3 1 1
1.5 2 1
2 1
Copper 2 2 1 1
6 0.33 0.5
4 0.5 1
4 0.5 1
Vegetables 1.5 1 1
2 0.5 1
0.67 1.5 1
1 1 1.5
Milk 1.25 1.25 1
0.63 2 1
1.25 1 1
Diamonds 0.75 1.5 1
1.33 1.13 0.5
2.67 0.56 1
2.67 0.56 0.5
Biopolymers 1 1 1
Copper 2 2 0.5 1
6 0.17 0.5
4 0.25 1
4 0.25 1
Algae 1 1 1 1
0.5 2 1
1 1 1
1 1
1 1 1
Sugar 1.25 1.25 1
1.25 1 1
1.25 1 1
1.5 1
Super Flavor 3 3 1
1.5 2 1
3 1 1
2 1
2 1 1
0.67 3 1.5
2 1 1.5
Truffle 1.5 1 1
2 0.5 1
0.5 2 1.5
Sugar 1.25 1.25 1
0.63 2 1
Page 15
Production Rates (Consumables)
1.25 1 1
Diamonds 1.33 1.33 1
Coal 2 1.33 1 1
1.33 1 1
3 0.44
1.5 0.89 1
1.33 1 1.5
2.67 0.5 1.5
1.33 1 1
Rare-earth Elements 1 1 1
Algae 1 1 1 1
0.33 3 1.5
1 1 1
0.67 1.5 1
1.33 0.75 1
Page 16
Production Rates (Materials)
Page 17
Production Rates (Materials)
Page 18
Production Rates (Materials)
aw Material Consumption
Ratios C Ratios
Raw Material 2 Tons/Min
1
1
1 1
1 1
1
Iron Ore 2 0.5 0.5
0.5 1
0.25 1
0.5 1
0.33 1
1
Limestone 2 1
0.33 0.5
1 1
Limestone 2 1
0.33 0.5
1 1
1
Iron Ore 2 2 2
2 1
1 1
2 1
1.33 1
1
1
0.17
Oil 2 1
1 1.5
0.5 1.5
1 1.5
3 1.5
1 1.5
1
Iron Ore 2 1 1
1 1
0.5 1
1 1
0.67 1
Explosives 2 1
Iron Ore 2 2 2
2 1
1 1
2 1
1.33 1
1 1
2 0.5
0.33 0.5
Page 19
Production Rates (Materials)
Microchips 4 1
Iron Ore 2 1 1
1 1
0.5 1
1 1
0.67 1
Copper 2 2 2
0.67 0.5
1 1
1 1
1
1 1
3 1.5
1 1.5
Page 20