Ubiquity Sheet Collection
Ubiquity Sheet Collection
Ubiquity Sheet Collection
Archetype Motivation
Ubiquity
Roleplaying System Primary Attributes Secondary Attributes
Body Charisma Size Initiative
Dexterity Intelligence Move Defense
Strength Willpower Perception Stun
Sanity
10 5 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11
Skills
Skill Base + Level = Rating Skill Base + Level = Rating
Ammunition Notes
Ammunition Notes
Ubiquity
Roleplaying System
Gear Description
Age
Item # Wgt Notes Gender
Height
Eyes
Hair
Skin
Background
Encumbrance
Light Load Languages
Medium Load
Heavy Load
Vehicles
Vehicle Size Def Strc
Structure
10 5 0 -1 -2 -3 -4 -5
Notes Money
Continuous
Ubiquity
Roleplaying System Combat Schedule
Round # Notes Round # Notes
1 51
2 52
3 53
4 54
5 55
6 56
7 57
8 58
9 59
10 60
11 61
12 62
13 63
14 64
15 65
16 66
17 67
18 68
19 69
20 70
21 71
22 72
23 73
24 74
25 75
26 76
27 77
28 78
29 79
30 80
31 81
32 82
33 83
34 84
35 85
36 86
37 87
38 88
39 89
40 90
41 91
42 92
43 93
44 94
45 95
46 96
47 97
48 98
49 99
50 100
Player Character
Ubiquity
Roleplaying System Overview Sheet
Skills Base Levels Rating (Average) Skills Base Levels Rating (Average)
Talents Talents
Resources Resources
Flaws Flaws
Weapon Rating Size Attack (Average) Weapon Rating Size Attack (Average)
Notes: Notes:
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Health Health
Combat Actions
Maneuver Attack Defense Move
Aim +2/Turn aimed, Max +4 Passive only None
Autofire
Burst Fire +1 Normal Normal
Full Autolire +3 Passive only Normal
Strafing -2 / 5 feet distance Passive only Normal
Block None Special Normal
Called Shot
Vital Area -Opponents Defense Normal Normal
Held Object -Objects Defense Normal Normal
Shooting into Combat -Cover Normal Normal
Shooting into a Vehicle** -Cover Normal Normal
Specific Location -Target Area / Size Modifier Normal Normal
Cautious Attack -4 +2 Normal
Charge +2 Passive only Normal; only prior to attack
Shove +2 Passive only Normal; only prior to attack
Disarm -2 Normal Normal
Dodge None Special Normal
Feint Touch Normal Normal
Grapple Touch Normal Normal
Parry None Special Normal
Ready Weapon None Normal Normal
Reload Weapon None Normal Normal
Run None Normal 2x Normal
Shield Bash -2 + Shields Defense Rating Normal Normal
Sprint None Normal 4x Normal
Stand Up None Normal Normal
Throw Touch Normal Normal
Total Attack +2 Passive only Normal
Dual Wield -4 /-6 Passive only Normal
Flurry -4 each Passive only Normal
Rapid Fire -4 each Passive only Normal
Sweep -2 per target Passive only Normal
Total Defense None +4 Normal
Trip Touch Normal Normal
Use ltem None Normal Normal
Use Skill None Normal Normal
* May also be used in vehicular combat; see SotSW for differences from personal combat.
** Only used in vehicular combat.