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Carbon Race (5e)

Carbons are humanoid beings that are born from the world with robotic limbs and comparable biology to humans. They can integrate weapons and armor into their bodies, making them skilled diggers and fighters. While their origins are unknown, Carbons mature and age similar to humans. They tend to be heavier than humans due to their metallic components. Carbons are often chaotic and prideful due to their adventurous nature.

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0% found this document useful (0 votes)
152 views5 pages

Carbon Race (5e)

Carbons are humanoid beings that are born from the world with robotic limbs and comparable biology to humans. They can integrate weapons and armor into their bodies, making them skilled diggers and fighters. While their origins are unknown, Carbons mature and age similar to humans. They tend to be heavier than humans due to their metallic components. Carbons are often chaotic and prideful due to their adventurous nature.

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Dragg
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CARBONS

Carbons are mechanical


beings that are naturally
born from the world,
while their exact origins
are unknown, they appear human and have
comparable bodily systems. What set
Carbons apart are their robotic limbs,
allowing them to integrate weapons and
armor into themselves, making them
exceptional diggers.

MECHANICS
ASI. Your Constitution increases by 1.

Age. Carbons reach maturity at the same


age as humans, and they tend to live as
long.
Size. Carbon’s tend to be around the same
general size and build as humans, however,
they are often heavier due to their metallic
parts.

Alignment. Carbon’s are often chaotic in


nature due to their adventurous spirits.

Speed. Your base walking speed is 30 feet.

Metallic Armoring. You have a base AC of


13+ dex. (Doesn’t stack with armor)

Extended Breathing. Carbon’s can hold


their breath for up to 10 minutes, given that
they hadn’t breathed in any noxious gases
or poisons before hand.

SUBRACES
Combat Ready
ASI. Strength or Dexterity increases by 1.

Natural Weaponry. You were created with


a greater potential to fight, you have access
to an integrated weapon that is a part of
your body, this weapon can’t be disarmed,
however it can be removed if the limb the
weapon is attached too is removed. (Choose
1 below)

Buster Cannon. A weapon, typically


replacing the arm, that shoots out a
powerful energy blast. You are proficient
with this weapon, and you add your dex to
the attack roll. This blast does 1d6 damage,
Force or Radiant, this attack has a range of
30/60. (Properties, ranged)
Blade Arm. A weapon, typically replacing
the arm, that works much like a sword,
made out of energy from the internal
workings of the Carbon. You are proficient
with this weapon, and you add your strength
to the attack roll. This blade deals 1d8
slashing damage.

BETAS
Beta’s are more primitive versions of the
Carbon, they have far fewer robotics parts,
at least comparatively to the standard
Carbon.

ASI. Your Charisma score increases by 1.

Synthetic Voice. You are capable of


mimicking voices perfectly, once you’ve
spoken to somebody for at least 1 minute,
you can replicate their voice, sounding
completely identical.
Decoy
The Decoy, (Deh-koi), have enhanced
internal hardware, often making them savvy
mechanics.

ASI. Your intelligence increases by 1.

Curious Mind. Decoy are often naturally


inquisitive, you have proficiency in Tinker’s
Tools.

Fixer Upper. You may use your Tinker’s kit


to patch up the battle damage of you or
other Carbons, on a 12 or higher, you heal
for 5 HP, on a crit you heal by 10 HP, on a
Crit fail you deal 5 damage through it. You
may use this ability an amount of times
equal to your Intelligence modifier.

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