Cyberpunk 2020 - Datafortress 2020 - Hard Road
Cyberpunk 2020 - Datafortress 2020 - Hard Road
Cyberpunk 2020 - Datafortress 2020 - Hard Road
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The Traffic and Chase rules give detail to every possible aspect of overland travel, from random
traffic generators to the reactions of other drivers, to common road hazards. Obviously using all
the rules at once may bog down your game, feel free to pick and choose the rules as you see fit to
suite situational needs.
The following rules are meant to be used with any system, however for the purposes of these rules,
rounds are determined in 3 second intervals, many systems use different time allotments for round
duration, D20 uses 6 second rounds, Gurps, 1 second, Rifts ten seconds... It should be a relatively
simple matter to translate any game system to these rules, simply keep in mind that the traffic
increments by default and unmodified, should be equal to 10 rounds.
For every 20mph over 80, increase the difficulty At every city or rural side street encountered
modifier by one level. (add or reduce 10mph to the 80 roll 1D10
for every bonus or minus to maneuverability a vehicle
(If you are currently on a main thoroughfare, re-roll a
possesses. 3-5 once and keep result.)
65-72 Road changes size (even larger, odd smaller), Roll Quality Rating Chance of breakdown per day
1D6/2 to determine additional lane
Last Legs 20%
increase/decrease. Even numbers always result in
the lanes distributed equally to both outbound and Used and Abused 15%
inbound lanes, if the roll is odd, the GM determines
placement of the lane (if the road gets smaller and Normal 10%
decreases to 1 lane, the road becomes 1-way). Maintained 5%
73-78 Oil, Ice (15 difficulty to keep control, or glass, nails, Showroom Quality 1%
debris, etc.. (10% chance of blowout)
Other quality rating modifiers
79-84 Sharp Curve ahead, increases difficulty modifier by
one level. New vehicle (1 year old or less) - 10%
85-87 Driver from side street runs light or stop sign (24 Used (2-10 years old) +5%
difficulty to avoid)
Well Used (11-20 years old) +10%
88-93 Traffic Jam ahead, all traffic comes to a complete
stop Classic (21-30 years old) +15%
94-96 Oncoming traffic suddenly swerves into your lane Antique (31+ years old) +20%
(difficulty 26 to avoid)
Standard Maintenance 0
97-100 Vehicle broken down in middle of the road
Well Maintained -5%
Lovingly Maintained by Top Grade Professional -10%
mechanics
No Maintenance +10%
AV's, advanced hovers, and helicopters must A BRIEF WORD ON AERODYNES
adhere to the same penalties applied to
All AV's are equipped with a GPS linked Collision
ground level traffic when in an urban
Avoidance (CAV) system. This system is one of the
metropolis environment and involved in a most advanced navigation systems in the world and
chase. While aircraft have the luxury of monitors the activities (altitude, speed, and direction)
traveling above the rooftops in normal of all aerodynes, helicopters, dirigibles, and other
situations, when involved in a chase, to be aircraft within a 5 mile radius (the military version is
good to ten miles). Police Aerodynes and some ground
effective they must follow the streets that the
vehicles can scan for the system, and every landing
vehicles they are pursuing are on. This is pad in the city is set up to detect the CAV System as
really only important in a metropolis type well. Driving an AV in an urban environment
setting, where skyscrapers and other tall (defined by law as any population center with at least
buildings are prevalent. In a smaller town, 5,000 citizens in a ten mile radius) without the CAV
system is a felony punishable by up to 20 years in
or even in a heavily urbanized area where the
prison. Also, since all AV's are required to have the
buildings are rarely more than 4 stories tall, system installed during manufacture, it requires an
Aircraft are not constrained by these rules. illegal modification (High Difficulty) to remove it.
Alternatively, even in an urban metropolis, Though scratch building an AV without it is possible.
the Aircraft may gain elevation to escape the Due to powerlines, bridges, overpasses, streetlights,
walkways, and the like, it is extremely inadvisable for
close confines, but this will take him out of
any aircraft to even attempt to operate lower than 50
attack range of the ground, and it will add feet from the ground in an urban environment. Doing
two levels of difficulty to all rolls attempting so immediately raises the Difficulty Modifier level for
to spot and follow the ground vehicles due to the AV to Very Difficult, in addition to whatever
distance and altitude. If the chase is between modifiers it may be facing.
aircraft alone, then rules apply as normal.
All air traffic is to be treated as if having
rolled 1D6 less than the result on the random
traffic generator.
(Created and written by Deric Bernier, images by Deric Bernier)
http://datafortress2020.110mb.com/
To e-mail the author:
droc@mc2k.com