Facebook & Oculus VR Inc
Facebook & Oculus VR Inc
Facebook & Oculus VR Inc
OCULUS VR INC.
Step into the world of infinite possibilities
provided by virtual reality
Table of contents
1- Introduction
2- Getting to know your dance partner
3- Why engage in a dance?
4- Contract dissection
5- Where does the synergy stand today
6- Facebook v. Zenimax: The Oculus VR lawsuit
7- The role of Technology in the world of M&A
Contract Dissection
Risk Present
Considerat Mechanics Performan
-ion Allocation Representa -ce
Structure of Access to Financial
the Deal -tion &
information
Warranties Analysis
Termination
Scope of the
& FB v. Zeni
Purchase & Authority
Price Indemnifica Max
-tion
Other Third Party
Ongoing Consents and
Financial Boiler Plate
Regulatory
Relationships Approvals
Dispute
resolution &
Litigation
Employees
and RB Plans
Meet the "Next Media Platform"
2 – Getting to Know Your Dance Partner
Facebook Inc. (California)
Facebook is an online social networking service that allows its users to share and connect
with each other
AMU 1.2 billion users
Mission: Give people the power to build community and bring the world closer together.
Founders: Mark Zuckerberg, Dustin Moskovitz, Eduardo Saverin, Andrew McCollum, Chris
Hughes
Subsidiaries: Oculus VR, Onavo, Atlas Solutions, WhatsApp Inc., among others
2 – Getting to Know Your Dance Partner (continued)
Oculus VR Inc. (Delaware)
Oculus VR was initially formed as a California limited liability company in June 2012
Was later converted into a California corporation in September 2012
Reincorporated as a Delaware corporation in May 2013
Technology company that develops a virtual reality headset for immersive gaming
It also offers PC, mobile, and audio for developers;
It operates a platform that allows users to download and submit content, and obtain
services related to products
3 – Why Engage in a Dance?
Oculus VR Inc.
In evaluating the Merger, the Oculus VR Board consulted with Oculus VR's management
and legal advisors
Oculus VR's lack of operating history,
Difficulty of predicting future performance & acceptance
The absence of any established consumer market for VR products
Anticipated competition from established companies (Sony, HTC, among others)
Lack of substantial investment necessary to bring a consumer version of Oculus VR’s Oculus
Rift product to market
General risks associated with Oculus VR's ability to continue to execute its financial plan;
and
The likelihood of creating stockholder value in excess of the Merger consideration being
offered by Facebook;
3 – Why Engage in a Dance? (continued)
Facebook
Oculus will be the first step towards developing immersive VR gaming later to include all
sorts of virtual experiences, including social networking
Opportunity to diversify services and sources of revenue (from advertising to consumer
products)
Producers can reuse components mass-produced for phones that can render a world quickly
enough to not make a person feel motion sickness
Aligns with Facebook's long term strategy
The next media platform
Endless possibilities
List of Documents Exchanged between the parties:
The acquisition took place in the form of 2 mergers in order to effect a Reorganization
per the definition of "368(a) of the Internal Revenue Code"
"§368(a)(1)(A): Type "A" Reorganization, Statutory Merger
In a type "A" reorganization one corporation acquires the assets and assumes the liabilities
of another corporation. The target corporation transfers its assets and liabilities in
exchange for the acquiring company's stock.
The target corporation goes out of existence in the merger or consolidation transaction
under state law.
At a minimum, at least 40% of the proceeds of the sale must come in the form of stock in
the acquiring corporation; the remaining 60% can be in cash.
If cash is paid to the target's shareholders, then some gain may be recognized.
4.A.1 – Structure of the deal (continued)
There are five types of acquisitive tax-free reorganizations. To qualify for any of them,
the Code outlines requirements that must be present in the transaction structure:
To effect "Reorganization" under the acceptable definition of 368 (a) as well as benefit
from the free taxation, a two- step merger was effected to include:
Facebook, Inc. (Delaware) – "Acquirer"
Oculus VR, Inc. (Delaware) – "The Company"
Inception Acquisition Sub, Inc. (Delaware) – "Merger Sub I" wholly owned by
Facebook
Inception Acquisition Sub II, LLC. (Delaware) – "Merger Sub II" wholly owned by
Facebook
Summary of the Reorganisation & Acquisition
Merger Sub I merges with and into
Oculus VR, as a result of which Oculus
VR becomes a wholly- owned subsidiary
of Facebook
The Acquirer, Facebook underwent a stock purchase acquisition plan of Oculus VR.
Inc. The resultant subsidiary is in the form of a limited liability company registered in
Delaware fully owned by Facebook Inc.
Research indicates that Facebook had its strategic plans oriented in the direction of the
intellectual property owned by Oculus
Neither joint ventures nor licenses would have served Facebook's long term growth
plans and strategy to acquire both talents and intellectual property.
"Total Consideration" is USD 460,000,000 in cash and 26,532,083 shares of Facebook
Common Stock (Class B), of which $60,000,000 in cash (the “Contingent Cash
Payment Consideration") and 3,460,706 shares of Facebook Common Stock (the
"Contingent Stock Payment Consideration") are payable and issuable, respectively,
following the Closing and upon the achievement of certain milestones (the "Contingent
Payment").
4.A.2 – Scope of the Purchase & Price (continued)
The calculation for the stock purchase was through the following:
Estim ated
%Own ersh ip Sh ares of Estim ated Sh ares % of Total
CS of Ocu l u s VR
of Ocu l u s VR Facebook Con sideration ) Con sideration
Com m on
Class A Com m on Stock 754,667 36% 8,383,339 1,242,107 35.89%
Class B Com m on Stock 66,025 3% 733,449 108,671 3.14%
Series A Preferred Stock 573,066 27% 6,365,996 943,210 27.26%
Series B-1 Preferred Stock 683,124 32% 7,588,593 1,124,354 32.49%
Vested Options 25,739 1% - 42,364 1.22%
Facebook will have to file the proper documents with NASDAQ to issue the shares
relating to the merger and set them aside (Class B)
Both parties will have to file the proper documents for the review with the Federal
Trade Commission under Hart – Scott – Rodino Act.
Tax Matters:
The acquirer, stockholders' agent and the Company will do their reasonable best to
cooperation and file all the required tax returns or legal proceedings relating to the tax.
Furthermore, the companies will do their reasonable best to ensure to limit, mitigate or
eliminate the taxes relating to the transaction.
Acquirer, the Company, the Stockholders' Agent and the Company Security holders agree to
retain all books and records with respect to Tax matters pertinent to the Company
relating to any taxable period beginning before the Closing Date until expiration of the
statute of limitations of the respective taxable periods, and to abide by all record retention
agreements entered into with any Tax Authority.
4.A.4 – Post Closing Adjustments
The acquirer during the period from the Agreement Date and continuing until the
earlier of the termination of this Agreement and the Effective Time Oculus shall afford
Acquirer and its Representatives reasonable access during business hours to the
Company’s complete properties, information and personnel among others
(Article 5.7).
4.B.2– Authority
Authority:
Subject to obtaining the Company Stockholder Approval, the Company has all
requisite corporate power and authority to enter into this Agreement and to
consummate the Transactions.
4.B.3 – Third party Consents and other regulatory Matters
Provides the Federal Government with the chance to assess the impact of M&As on the
economy
All parties to a transaction submit completed filings and pay the filing fee (generally
$45,000 per transaction imposed upon the acquiring person),
30 day waiting period before the transaction may be completed
The Act aims to provide stability and predictability in the US market and economy
The Company and each Subsidiary has full title and ownership of, or is duly
licensed under or otherwise authorized to use, all Intellectual Property
necessary to enable it to carry on the Business, free and clear of any Encumbrances
and without any conflict with or infringement upon the rights of others.
The Company Intellectual Property collectively constitute all of the intangible
assets, intangible properties, rights and Intellectual Property necessary for
Acquirer’s conduct of, or that are used in or held for use for, the Business without :
The need for Acquirer to acquire or license any other intangible asset,
intangible property or Intellectual Property Right . This clause is to ensure that
Acquirer has full right to use the IPs without prerequisites or approvals from other
parties
The breach or violation of any Contract: Neither the Company nor any
Subsidiary has transferred ownership of, or granted any exclusive rights in,
any Company Intellectual Property to any third party. This clause aims to redeem the
Acquirer from any litigation under the pretense of violation or breach of contracts and
places the liability on Oculus to resolve such matters before the agreement.
4.B.4 – Intellectual Property (continued)
No third party has any ownership right, title, interest, claim in or lien on any
of the Company-Owned Intellectual Property.
Company Registered Intellectual Property: Schedule 2.9(c) of the Company
Disclosure Letter lists all Company Registered Intellectual Property, the
jurisdictions in which it has been issued or registered or in which any application for
such issuance and registration has been filed or the jurisdictions in which any
other filing or recordation has been made and all actions that are required to be taken
by the Company or any Subsidiary within 120 days following the Agreement Date in
order to avoid prejudice to, impairment or abandonment of such
Intellectual Property Rights.
4.B.4 – Intellectual Property (continued)
Founders: All rights in, to and under all Intellectual Property created by the
Company’s founders for or on behalf or in contemplation of the Company or any
Subsidiary (i) prior to the inception of the Company or (ii) prior to their
commencement of employment with the Company have been duly and
validly assigned to the Company
Intellectual Property: Transfer or license from any Person any rights to any
Intellectual Property, or transfer or license to any Person any rights to any Company
Intellectual Property, etc.
Patents: Take any action regarding a patent, patent application or other Intellectual
Property right, other than filing continuations for existing patent applications or
completing or renewing registrations of existing patents, domain names, trademarks or
service marks in the ordinary course of business consistent with past practice.
Material Contract: Contract that grants exclusive rights under any Company-Owned
Intellectual Property to any third party, including any Contract that restricts the Company
from licensing or selling Company Products or Services or Company-Owned Intellectual
Property for use in any given vertical market or application.
4.B.5 – Dispute resolution and Litigation:
Arbitration – Submission to Jurisdiction
In the event of termination of this Agreement as provided above, this Agreement shall
forthwith become void and there shall be no Liability on the parties; provided that
(i) Section 5.3 (Confidentiality; Public Disclosure), Section 5.9 (Expenses), this Section
7.2 (Effect of Termination), Article IX (General Provisions) and any related definition
provisions in or referenced in Exhibit A and the Confidentiality Agreement shall
remain in full force and effect and survive any termination of this
Agreement and
(ii) nothing herein shall relieve any party hereto from Liability in
connection with an intentional misrepresentation of any representation or
warranty, or a willful breach of any covenant, agreement or obligation, made by or of
such party herein.
4.C.2– Termination and Indemnification
Indemnification: For example
Assignment: Neither this Agreement nor any of the rights and obligations under this
Agreement may be assigned or delegated, in whole or in part, by operation
of law or otherwise by any of the parties hereto without the prior written consent
of the other parties.
Severability: In the event that any provision of this Agreement, or the application
thereof, becomes or is declared by a court of competent jurisdiction to be illegal,
void or unenforceable, the remainder of this Agreement shall continue in full
force and effect and shall be interpreted so as reasonably necessary to effect the
intent of the parties hereto.
4.C.1 – Closing Date
Closing Date of the Transaction: September 23, 2014 (article 7)
FINANCIAL ANALYSIS
Where does the synergy stand today
5 – Financial Analysis
The following table summarizes the allocation of estimated fair values of the net assets
acquired during the year ended December 31, 2014, including the related estimated
useful lives, where applicable:
5 – Financial Analysis (continued)
Results of Operations: The following tables set forth our consolidated statements of
income data:
5 – Financial Analysis (continued)
Revenue in 2015 increased $5.46 billion , or 44% compared to 2014 . The increase
was primarily due to an increase in advertising revenue.
Payments and other fees revenue in 2015 decreased $125 million , or 13% , compared
to 2014 relating to revenue generated from games on personal computers.
5 – Financial Analysis (continued)
Cost of revenue in 2015 increased $714 million , or 33% , compared to 2014. .
The increase was primarily due to an increase in operational expenses related to the
Company's data centers and technical infrastructure of $480 million,
compared to 2014.
Amortization of intangible assets in 2015 also increased $100 million compared to
2014 , mostly due to the full year impact of acquisitions completed in the second half
of 2014.
5 – Financial Analysis (continued)
In the short run we notice no immediate boost in earnings accompanied by an
increase in costs associated with the acquisition, R&D, and infrastructure.
The Dilemma of long v. short term investments and shareholders' demands for
tangible evidence that justifies such capital expenditures arises.
6- FACEBOOK V. ZENIMAX:
The Oculus VR lawsuit
Summary of Facts & Findings
Oculus to pay $500 million in ZeniMax lawsuit Executives violated a ZeniMax non-
disclosure agreement in the early days of building the Oculus Rift VR headset.
The award is composed of $200 million for NDA violation, plus $50 million for
copyright infringement, a $50 million award against both Oculus and co-founder
Palmer Luckey for false designation, and $150 million against former CEO Brendan
Iribe for false designation and $50 million for false designation.
The complaint argued that he had created a barely functioning prototype that Carmack
greatly refined — among other things, it said the Rift's software development kit was
adapted from ZeniMax technology
7- THE ROLE OF TECHNOLOGY IN
THE WORLD OF M&A
The Role of Technology in the World of M&A
Certain software enabled companies to conduct huge portions of the due diligence
process
"BIG DATA" can be analysed through a series of algorithms to pin point discrepancies.
Facebook was able to feed all the information it got from Oculus into a system which
generated the valuation in less than 24 hours
This did not negate the fact that due diligence had been an integral step of the
interaction between the parties
Due diligence started from the late 2013 and continued until the agreement was
consummated
Conclusion
Thank you