Chapter 2 Review of Related Studies
Chapter 2 Review of Related Studies
This chapter, the review related literature will help the readers to further understand
Related Literature
Foreign Literature
has experienced much expansion in recent years. There has been a rise in the number of
children who use video games in many parts of the world, particularly in the United States
(Hagan, et al.). Violent video games among children in the United States, playing hours for
videogames have increased from 4 hours every week in the 1980’s, to about 13 hours per
they tend to increase their aggression and decrease their empathy. Other researchers have
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indicated that playing videogames among children does not lead to significant aggressive
behavior since the magnitude of the effect in the meta-analysis may be an outcome of
publication bias. Despite pressure from various societies, many videogames contain a
games provide pain relief. Video games don't just provide relief from emotional pain. They
can also help those who are suffering from physical pain. Psychologists at the University
of Washington developed a game that helps hospital patients suffering from immense
physical pain by using an age-old mental trick: distraction. The virtual reality game "Snow
World" put patients in an arctic wonderland in which they throw an endless arsenal of
snowballs at a series of targets, such as penguins and snowmen. Military hospitals found
the experience helped soldiers recovering from their battlefield wounds. The soldiers who
played "Snow World" required less pain medicine during their recuperation.
games can improve your vision. One of the developmental psychologist found it actually
beneficial to the vision. Dr. Daphne Maurer of the Visual Development Lab of Ontario’s
McMaster University found out that people suffering from cataracts can improve their
vision by playing first person shooter games like Metal Slug, CONTRA, Medal of Honor
and Call of Duty. Dr. Maurer believes these games are so fast paced that the game requires
an extreme amount of attention, training the visually impaired to view things sharper.
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While playing, the body produces higher levels of dopamine and adrenaline that will
games are therapeutic for children with chronic illnesses. The University of Utah released
a study last year that examined the effects of regular gaming on children diagnosed with
illness like autism, depression, and Parkinson’s disease. Kids who played certain games,
including one designed just for the study, showed signs of improvement in “resilience,
empowerment, and a fighting spirit”. Researchers believe that the games’ ability to act on
“neuronal mechanisms that activate positive emotions and the reward system” helped
improve kids’ condition as they faced on the daily challenges of their illnesses.
games improve your decisions-making skills. Most video games require fast reactions and
split-second decisions that means the difference between virtual life and virtual death.
Cognitive neuroscientists as the University of Rochester in New York found these games
give players’ brains plenty of practices for making decisions in the real world. Researchers
suggest that action-oriented games act as a simulator for the decision-making process by
giving players several chances to infer information from their surroundings and forcing
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Related Study
Foreign Studies
The Benefits of Playing Video Games, 2014. Isabela Granic, Adam Lobel, and
Rutger C. M. E. Engels. Video games improve your social interaction. More than 70% of
games play with a friend, and millions of people worldwide participate in massive virtual
worlds, through video games such as “Farmville” and “World of Warcraft”. Multiplayer
games become virtual social communities, where decisions need to be made quickly about
whom to trust or reject and how to lead a group, the authors said.
life Violence, 2006. Nicholas Carnagey, Craig Anderson and Brad Bushman. Their
research shows that violent video game exposure increases violent behaviors and decreases
helpful behaviors. However, no research has done experiments in regards with the effects
physiological arousal to violence in the real world after exposure to video game violence
The Positive and Negative Effects of Video Game Play, 2014. Sara Prot, Craig
research tells that more recent research has also shown that violent video game play leads
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to desensitization to violence (Bartholow, Bushman, & Sestir, 2005), diminished empathy,
pathological for some people when video games start producing negative life consequences
(Sim et al., 2012). As of now, video game addiction is not yet classified as a formal disorder
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