DM Screen
DM Screen
DM Screen
Armor: Roll armor dice and subtract sum of all results from
damage. Trauma against physical, projectile against projectiles.
Final loss: Summarize all damage rolls and subtract the armor
rolls. The subtract final damage from vitality.
Storyguide Screen v1.1
downloads & updates: http://rpg.beren.net Wound Levels (Wound level x Vitality):
Wound Level Vitality (10 points example) Penalty
COMBAT 0 Unhurt 0 0
Declare how many actions to take this turn, (only for charac- 5 Death's Door 41-50 Unconscious
ters with multiple):
6 Dead 51+ Dead
1 Action: No penalty
4. Damage
For ever 5 points higher in Combat Contest, get +1d on dam-
age roll (minimum is 1)
Weapons: Add Weapon Damage dice.
Strength Modifier for Fight or Armed Fight
1-3 -1d
4-7 0
8-9 +1d
10-11 +2d
12-13 +3d
14-15 +4d
2,3,4 - right side of target For Mech movement details, see Core Book, p.133.
5,6,7 - front of target
Lifting: 2 tons for every Mech Strength point.
8,9,10 - left side of target
If Strength challenge against vitality scale object: Multiply
Object Vitality score by 20.
Chair 2 Throwing: 200 lbs objects can be thrown 20 times the Mech's
Composite Window 2 strength value (min. 50 yards). For more info, see Core Book,
Wall 3 p.133.
Desk 3
Composite Door 3 OTHER INFO
Metal Door 5
Bullet-Proof Window 5 (2/2 Armor) Healing
4 (S)erious Damage 31-40 Insanity Points Level Disorders Insanity test mod.
* = professional skills, may not be used untrained Persuade (PRE) Influence, motivate person
† = when creating characters not restricted to Adapt maximum
Levels: Unskilled, 1 Student, 2 Novice, 3 Adept, 4 Expert, 5 Master Pilot (AGI) Operation of transport or army vehicles
AGI Agility, INT Intellect, PER Perception, PRE Presence, STR Strength,
TEN Tenacity Regional Knowledge (INT) Certain region for each skill level
Appraisal* (PER) Determine value, authenticity of famil- Savoir-Faire (INT) Etiquette, manners for social circles.
iar item Sport people that don't belong.
Arcanotechnician* (INT) Build & repair Arcanotech systems Science, Earth (INT) Geology, ecosystems, environment,
Requires: Adept Literacy, Technician weather, natural disaster & hazards
(Adept Munitions for Mech-Technology) Requires: Adept Education, Literacy.
Arcanotech Engineering (INT) Design & improve Arcanotech systems Science, Life (INT) Biomedical Engineering, Horticulture,
Requires: Adept Education, Literacy, Marine Biology, Pharma, Public Health
Physical Science Requires: Adept Education, Literacy.
Armorer* (INT) Repair & improve small arms, body ar- Science, Physical (INT) Physics. thermodynamics, astrophysics
mor Requires: Adept Education, Literacy.
Artist (PER) Talent for visual arts, photography... Security (INT) Set or disable alarms, traps, perimeters
Athletics (AGI/STR/TEN) Acrobatics, climbing, running... Seduction (PRE) Intimacy, sexual captivation...
Bureaucracy (INT) Government, military, organizational Stealth (AGI) Hide, move silently, shadow someone
structures. Diplomacy, manipulation.
Streetwise (INT) Street slang, find gangs & black market
Business (INT) Most return for investment, corporate
structure, marketing, finance planning Surveillance (INT) Room observation, bugs, cameras...
Communications* (INT) Com equipment, frequencies, encryp- Survival (TEN) Hunt, build shelter, know environment
tion, jam communication
Technician* (INT) Repair and sabotage hardware.
Computer* (INT) Operate, administrate, program, hack
Trivia (INT) Broad and random knowledge
Criminal (AGI) Lock & pocket picking, disable alarm &
surveillance, investigating crime scenes Combat Skills
Culture (INT) Costumes, etiquette, diplomacy Armed Fighting (AGI) Bash, slash, stab weapon
Education† (INT) Academic learning Marksman (PER) Hand-held (pistols, rifles, guns..) or
mounted weapons (vehicle mounted
Engineering (INT) Design, analysis, deployment for con- machinegun)
struction, city planning... Support Weapons* (PER) Secondary weapon systems, not held in
Requires: Adept Education, Literacy, hand (mobile artillery, mech rocket
Physical Science pods, battlecruiser weapons..)
Feat (½ attribute's dice) For situations not covered by skills Thrown Weapons (AGI) Toss a weapon (daggers, rocks,
grenades, cars if in mech...)
History (INT) History of human civilization
Intimidate (PRE) Affect by presence and torture Humanoid characters can move from 3 mph (7/1 ypt) to
27mph (67/15ypt).
Languages (INT) Spoken language, jargon, dialects
Time
Larceny (INT) Money laundering, forgery, plan infiltra-
tion or robbery, organized crime
Turns, Scenes, Episodes, Campaigns. Turn = 5 seconds.
Law Enforcement (INT) Arrest procedures, crime scene analysis
MP-6A1 Heckler Koch & Sig Machine Pistol 10 mm 10/20/40 +2 2 or 30C RA 1095
2/1-5/15
HKS-80 Gernade Launcher Heckler Koch & Sig Pistol Grip Gren Lnch 40mm 50/100/300 GT 1 1 R 310
M303 Grenade Launcher Colt Springfield Rifle Mount Gren Lnch 40mm 50/100/300 GT 1 4 R 450
RPG-7 Rocket Launcher Ultratech Anti-Mech Rkt Lnchr 40mm 100/300/500 RPG 1 1 R 1050
RPG-11 Rocket Launcher Ultratech Anti-Mech Rkt Lnchr 70mm 100/300/500 RPG 1 1 R 1495
RPG-27 Rocket Launcher Ultratech Anti-Mech Rkt Lnchr 105mm 100/300/500 RPG 1 1 R 1995
Vircator EMP-6 Armorcorp Anti-Mech Rkt Lnchr 105mm 100/300/500 EMP 1 1 R 2495
Phalanx II Security Shield (vs. front attack only) Hand-held kevtech composite polymer shield +1/+1 RA 450
Sentrytech Mk-IV Armor - Lt Concealable armored vest vs. ballistics +0/+1 G 400
Sentrytech Mk-V Armor -Hvy Concealable armored vest w/ trauma plates +1/+1 G 495
Spectrashield Combat - Lt Spectra fiber combat armor w/ light trauma plts +2/+2 RA 650
Spectrashield Combat - Hvy Spectra fiber combat armor w/ heavy trauma plts +3/+3 RA 795