MC Weapons
MC Weapons
MC Weapons
Clip
Weapons Cost Acc Md Range Type Damage Actions Cost JF STR Hide L Mass Avail Range DAM Special Qualities
Size
(CC)
Handguns (MRW-pistol)
Sherman .74 Model 13 Bolter 1,900 CC 0 F 6/12/40 HI/O d6w/d6+1w/d6m 3 18 19 4 8 +2 36 2.2 Com 30/45 1d6+1(+3) opt TS
Sherman .55G Model 15 Ironfist 2,700 CC 0 F/A 6/12/50 HI/O d4+2w/d4+3w/d4+2m 3 25 27 3 9 +2 39 2.5 Con 40/60 1d6+1(+3) int GL
.45AP No. 3 Ronin 3,000 CC 0 F 8/16/60 HI/O d4+1w/d4+2w/d4+1m 3 15 30 8 4 +3 30 1.5 Com 50/75 1d6(+2) opt TS
P1000 6,200 CC -1 F/B/A 10/20/80 HI/O d4+1w/d4+2w/d4+1m 4 20 62 7 6 +2 43 1.4 Res 60/90 1d6(+2) opt CB, opt TS
PSA Mk. XIV Aggressor 2,400 CC +1 F/A 5/10/30 HI/O d4+1w/d4+2w/d4+1m 4 26 24 4 8 +3 34 2.3 Com 20/30 1d6(+2)
MP-105 7,200 CC 0 F/A 8/16/60 HI/O d4+2w/d4+3w/d4+2m 4 58 72 9 6 +1 31 1.9 Con 50/75 1d6+1(+3) opt TSS, opt GL, opt TS
P60 Punisher 8,400 CC 0 F/A 15/30/90 HI/O d6+1w/d6+3w/d4+2m 3 13 84 7 11 +2 32 2.5 Con 70/105 1d6+2(+3) Hide: loaded/unloaded
Piranha Handgun 19,900 CC -1 F 15/30/90 HI/O d4w/d4+1w/d4m 3 11 19 3 6 +4 40 1.0 Con 70/105 1d4+1(+2) concealable
HG-12 5,400 CC +1 F 6/12/40 HI/O d4w/d4+1w/d4m 3 6 54 7 4 +5 12 1.0 Com 30/45 1d4+1(+2)
HG-25 Equalizer 3,000 CC 0 F 6/12/50 HI/O d6+1w/d6+3w/d4+2m 3 6 30 8 8 +2 27 1.5 Com 40/60 1d6+2(+3)
MP-21 Nemesis 13, 500 CC 0 F/A 20/50/100 HI/O d4+2w/d4+3w/d4+2m 3 40 135 8 9 +2 38 2.2 Mil 100/150 1d6+1(+3) det. TSS, opt GL, op TS
MP-210 Nemesis Stealth 17,500 CC +1 F 5/10/30 HI/O d4+1w/d4+2w/d4+1m 3 40 175 8 10 +1 43 2.3 Res 20/30 1d6(+2) opt TSS, opt TS, silenced
Enforcer 1,000 CC +1 F 15/30/90 HI/O d4w/d4+1w/d4m 3 6 10 8 7 +3 27 1.0 Com 70/105 1d4(+1)
FGA-100 Freedom 4,700 CC 0 F 10/20/80 HI/O d4+2w/d4+3w/d4+2m 3 16 47 6 10 +2 30 1.5 Com 60/90 1d6+1(+3) opt TS
Avalanche Handgun 9,500 CC +1 F/A 8/16/60 HI/O d6+1w/d8+1w/d6+1m 2 13 95 3 12 +1 40 3.2 Res 50/75 1d6+4(+4) opt TS, only lasts 1d4+1 mags
Submachineguns (MRW-SMG)
CAR-24 4,600 CC +1 F/B/A 25/50/100 HI/O d4+2w/d4+3w/d4+2m 3 30 46 3 12 +1 65/53 3.6 Con 120/180 1d6+2(+3) TSS, int GL, opt TS
Tambu No. 4 Windrider 5,500 CC 0 F/B/A 30/60/120 HI/O d4+1w/d4+2w/d4+1m 4 22 55 3 7 +1 51 2.7 Con 160/240 1d6+1(+3) det GL
CAW2000 7,800 CC -1 F/B/A 30/60/120 HI/O d4+2w/d4+3w/d4+2m 4 30 78 7 8 +1 63 3.0 Res 180/270 1d6+2(+3) int GL, opt CB, opt TS
SMG MK IVP Plasma Intruder 7,100 CC +1 F/B/A 20/40/100 HI/O d4+2w/d4+3w/d4+2m 3 20 71 2 12 0 64 4.0 Mil 100/150 1d6+2(+3) opt TSS, spec GL, opt TS
SMG MK III Interceptor 6,200 CC +1 F/B/A 20/40/100 HI/O d6+1w/d6+3w/d4+2m 3 40 62 5 13 +1 56 4.6 Con 100/150 1d6+3(+3) opt TSS, int GL, opt CB
MP-105GW 9,400 CC 0 F/B/A 25/50/100 HI/O d4+2w/d4+3w/d4+2m 4 58 94 8 10 +2(+1) 65/52 2.8 Mil 120/180 1d6+2(+3) det TSS, det GL, opt TS
MP-103 Hellblazer 9,000 CC 0 F/B/A 20/40/100 HI/O d4+2w/d4+3w/d4+2m 4 34 90 9 8 +1 46 2.6 Mil 80/120 1d6+2(+3) opt GL
Eliminator 10,200 CC +2 F/A 20/40/100 HI/O d4+2w/d4+3w/d4+2m 3 20 102 1 10 +1 50 3.0 Mil 100/150 1d6+2(+3) Silenced
Shotguns (MRW-rifle)
M516S 8,200 CC -1 F 6/12/30 HI/O d4w/d6w/d4m 3 6 82 3 13 -2 94 6.4 Com 14/21 d4(2)(+3)
M516D 9,600 CC -1 F/B/A 6/12/30 HI/O d4+1w/d6+1w/d4+1m 4 12 96 3 15 -2 88 7.7 Mil 10/15 d4+1(2)(+4)
Tambu 50/50 Airbrush 6,500 CC -1 F 6/12/30 HI/O d4w/d6w/d4m 3 14 65 1 14 0 67 5.0 Con 20/30 d4(2)(+3) opt CB
SA-SG7200i 13,500 CC -1 F 10/20/50 HI/O d4+1w/d6+1w/d4+1m 3 6 135 9 10 -1 78 5.0 Res 40/60 d6(2)(+4) opt CB
SG7200 14,700 CC -1 F/B/A 10/20/50 HI/O d4+1w/d6+1w/d4+1m 4 12 147 2 11 -1 78 6.1 Res 40/60 d6(2)(+4) opt CB
B&G Mk. XIV Mandible 11,400 CC -1 F/A 8/16/40 HI/O d6w/d8w/d6m 4 19 114 5 15 -2/0 81/64 7.5 Con 24/32 d6+1(2)(+5) int TSS
HG-14 Hagelsturm 14,000 CC -1 F 8/16/40 HI/O d6w/d8w/d6m 2 5 140 8 15 -2/0 82/66 6.0 Con 30/45 d6+1(2)(+5) int TSS, opt TS
HG-14 Street Version varies -1 F 5/10/20 HI/O d4+1w/d6+1w/d4+1m 2 5 140 2 10 +1 64 4.6 Com 6/19 d6(2)(+4)
Clip Clip
Weapons Cost Acc Md Range Type Damage Actions JF STR Hide L Mass Avail Range DAM Special Qualities
Size Cost
Assault Rifles (MRW-rifle)
M50 6,500 CC 0 F/B/A 80/160/500 HI/O d6+1w/d6+3w/d6+1m 3 30 65 3 14 -3/-1 100/79 6.1 Mil 300/450 1d8+2(+3) TSS, int GL, opt TS
Tambu No. 1 Shogun 7,100 CC 0 F/B/A 70/150/400 HI/O d6+1w/2d4w/d4+2m 3 26 71 8 10 -1 67 3.8 Mil 240/360 1d8+1(+3) det GL
AR3000 12,800 CC -1 F/B/A 90/180/600 HI/O d6+1w/d6+3w/d6+1m 4 25 128 7 10 -2 86 5.2 Res 360/540 1d8+2(+3) int GL, opt CB, opt TS
BAR MK XIB Invader 11,600 CC +1 F/B/A 70/150/400 HI/O d6+2w/2d4+3w/d6+2m 3 30 116 5 16 -2 83 7.1 Mil 260/390 1d8+3(+4) opt TSS, int GL, opt CB, opt TS
L&A Mk. 43 Plasma Carbine 20,000 CC +1 F/B/A 60/150/400 HI/O d8+2w/2d6+2w/d8+2m 3 36 200 9 15 0 61 6.0 Mil 200/300 1d8+4(+4) opt CB, opt TS
AG-17 Panzerknacker 12,400 CC 0 F/B/A 80/160/500 HI/O d6+1w/d6+3w/d6+1m 4 48 124 7 13 -3/-1 90/72 4.7 Mil 300/450 1d8+2(+3) TSS, det GL, opt TS
Calix Carbine 6,100 CC 0 F/B 90/180/600 HI/O d6+2w/2d4+3w/d6+2m 3 28 61 8 16 0 68 5.8 Mil 400/600 1d8+3(+4) x6 TS
AG-11 8,000 CC 0 F/B/A 80/160/500 HI/O d6+2w/2d4+3w/d6+2m 3 24 80 7 13 -2 81 5.2 Mil 300/450 1d8+3(+4) opt TS
Assault Rifle Mk 43 Intruder 6,500 CC 0 F/B/A 70/150/400 HI/O d6+2w/2d4+3w/d6+2m 3 30 65 3 13 -1 72 5.0 Mil 250/375 1d8+3(+4) opt TSS, opt CB, opt TS
R75 Retributor Carbine 16,400 CC -1 F/B/A 60/150/400 HI/O d8+2w/2d6+2w/d8+2m 3 30 164 7 12 +1 30 5.8 Res 200/300 1d8+4(+4) det TSS, x4-x12 TS
AC-19 Volcano Assault Carbine 22,000 CC -1 F/B/A 90/180/600 HI/O d6+2w/2d4+3w/d6+2m 3 20 220 7 12 -3 116 6.2 Res 400/600 1d8+3(+4) opt GL, opt CB, x2-x4 TS
HAC-20 Eruptor Heavy Carbine 27,750 CC -1 F/B/A 100/200/800 HI/O d8+2w/2d6+2w/d8+2m 3 12 277 7 14 -4 128 8.0 Res 600/900 1d8+4(+4) opt GL, opt CB, x2-x4 TS
Mk 43P Intruder Assault Rifle 15,300 CC 0 F/B/A 70/150/400 HI/O d6+2w/2d4+3w/d6+2m 3 20* 153 5 14 -1 72 5.2 Mil 250/375 1d8+3(+4) opt TSS, opt CB, opt TS
* When not using Plasma Ammo in the same magazine, normal ammo MC is 30
Light Machineguns (Heavy Weapons-direct fire) MBL
M606 10,500 CC 0 A 150/500/1000 HI/O d6+2w/2d4+3w/d6+2m 4 400 105 4 15 - 109 7.2 Mil 900 1d8+3(+4) opt TS
Tambu No. 11 Kensai 12,500 CC 0 A 90/180/600 HI/O d6+1w/d6+3w/d6+1m 4 250 125 7 14 - 89 5.6 Mil 750 1d8+2(+3) int BIP
TSW4000 18,000 CC -1 A 200/600/1200 HI/O d6+2w/2d4+3w/d6+2m 4 750 180 8 15 - 97 7.0 Res 1200 1d8+3(+4) int BIP, opt CB, opt TS
LMG Mk XXIII Destroyer 19,000 CC +1 A 150/500/1000 HI/G d6+1w/d6+3w/d6+1m 4 2000 190 5 16 - 109 9.1 Mil 900 1d8+4(+4) opt BIP, opt CB, opt TS
MG-40 21,500 CC 0 A 90/180/600 HI/O d6+2w/2d4+3w/d6+2m 4 300 215 7 14 - 90 6.3 Mil 700 1d8+3(+4) opt BIP, opt TS
AC-40 Justifier 24,000 CC +1 A 60/150/400 HI/O d6+1w/2d4w/d4+2m 4 400 240 8 10 - 101 6.2 Mil 100/150 1d8+1(+3) int CB
Bergdahl Stonecleaver 42,000 CC 0 A 90/180/600 HI/O d6+2w/2d4+3w/d6+2m 4 -- 420 9 17* - 93 22.1 Mil 700 1d8+3(+4) opt TS
Recoil
None (Lasers only) Autofire penalties are +0/+0/+1 (+2 for a 4th attack)
Light Autofire penalties are +0/+1/+2
Heavy Autofire penalties are +2/+3/+4, Burst provides no bonus; F weapons have a
further +1 per shot in consecutive phases (including Double/Multishot)
Reliability
Standard Normal reliability
Verify Reroll skill check, only malfunctions if reroll fails
Veriy (Critical) Reroll skill check, only malfunctions if reroll is a Critical Failure
Poor/XX XX is the number (or higher) on which the weapon will malfunction