TR - Visual Graphic Design NC III
TR - Visual Graphic Design NC III
TR - Visual Graphic Design NC III
VISUAL GRAPHIC
DESIGN NC III
INFORMATION
TECHNICAL EDUCATIONAND COMMUNICATIONAND SKILLS DEVELOPMENT
TECHNOLOGY AUTHORITY(ICT) SECTOR
East Service Road, South Superhighway, Taguig City, Metro Manila
Technical Education and Skills Development Act of 1994
(Republic Act No. 7796)
Page No.
VISUAL GRAPHIC DESIGN NC III
SECTION 1 1
QUALIFICATION
ACKNOWLEDGEMENT 114
TRAINING REGULATIONS FOR
VISUAL GRAPHIC DESIGN NC III
This Qualification is packaged from the competency map of the Information and
Communication Technology Industry (Service sector) as shown in Annex A.
A person who has achieved this Qualification can be employed in any or more of
the following:
This section gives the details of the contents of the basic, common and core units
of competency required in VISUAL GRAPHIC DESIGN NC III.
BASIC COMPETENCIES
VARIABLE RANGE
1. Methods of 1.1. Non-verbal gestures
communication 1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
EVIDENCE GUIDE
VARIABLE RANGE
5.5 Safety
VARIABLE RANGE
1. Preparing for 1.1. Background information on other parties to the negotiation
negotiation 1.2. Good understanding of topic to be negotiated
1.3. Clear understanding of desired outcome/s
1.4. Personal attributes
1.4.1. self awareness
1.4.2. self esteem
1.4.3. objectivity
1.4.4. empathy
1.4.5. respect for others
1.5. Interpersonal skills
1.5.1. listening/reflecting
1.5.2. non- verbal communication
1.5.3. assertiveness
1.5.4. behavior labeling
1.5.5. testing understanding
1.5.6. seeking information
1.5.7. self-disclosing
1.6. Analytic skills
1.6.1. observing differences between content and process
1.6.2. identifying bargaining information
1.6.3. applying strategies to manage process
1.6.4. applying steps in negotiating process
1.6.5. strategies to manage conflict
1.6.6. steps in negotiating process
1.6.7. options within organization and externally for
resolving conflict
VARIABLE RANGE
4. Context for 4.1. In all workplace, it may be appropriate to assess this unit
Assessment concurrently with relevant teamwork or operation units.
UNIT OF COMPETENCY : USE MATHEMATICAL CONCEPTS AND TECHNIQUES
UNIT CODE : 500311113
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required in application of mathematical concepts and
techniques.
VARIABLES RANGE
1. Mathematical May include:
techniques 1.1 Four fundamental operations
1.2 Measurements
1.3 Use/Conversion of units of measurements
1.4 Use of standard formulas
EVIDENCE GUIDE
VARIABLE RANGE
1. Technology May include but are not limited to:
1.1. Office technology
1.2. Industrial technology
1.3. System technology
1.4. Information technology
1.5. Training technology
VARIABLE RANGE
1. Analytical techniques May include:
1.1. Brainstorming
1.2. Intuitions/Logic
1.3. Cause and effect diagrams
1.4. Pareto analysis
1.5. SWOT analysis
1.6. Gant chart, Pert CPM and graphs
1.7. Scattergrams
2. Problem May include:
2.1. Non – routine process and quality problems
2.2. Equipment selection, availability and failure
2.3. Teamwork and work allocation problem
2.4. Safety and emergency situations and incidents
3. Action plans May include:
3.1. Priority requirements
3.2. Measurable objectives
3.3. Resource requirements
3.4. Timelines
3.5. Co-ordination and feedback requirements
3.6. Safety requirements
3.7. Risk assessment
3.8. Environmental requirements
.
EVIDENCE GUIDE
VARIABLE RANGE
EVIDENCE GUIDE
VARIABLE RANGE
1. Diversity This refers to diversity in both the workplace and the
community and may include divergence in –
1.1 Religion
1.2 Ethnicity, race or nationality
1.3 Culture
1.4 Gender, age or personality
1.5 Educational background
EVIDENCE GUIDE
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The
unit also includes the application of relevant safety
procedures and regulations, organization procedures and
customer requirements.
VARIABLE RANGE
VARIABLE RANGE
1. Hardware and 1.1. Personal computers
peripheral devices 1.2. Networked systems
1.3. Communication equipment
1.4. Printers
1.5. Scanners
1.6. Keyboard
1.7. Mouse
4. Storage media Storage media include the following but not limited to:
4.1. diskettes
4.2. CD and DVDs
4.3. zip disks
4.4. hard disk drives, local and remote
6. Desktop icons Icons include the following but not limited to:
6.1. directories/folders
6.2. files
6.3. network devices
6.4. recycle bin
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EVIDENCE GUIDE
2. Method of assessment 2.1. The assessor may select two of the following
assessment methods to objectively assess the
candidate:
2.1.1. Observation
2.1.2. Questioning
2.1.3. Practical demonstration
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
CORE COMPETENCIES
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED
ELEMENT Italicized terms are elaborated in REQUIRED SKILLS
the Range of Variables KNOWLEDGE
3. Develop 3.1. Ideas for design concept of 3.1. Verbal 3.1. Artistic and
logo design the logo are generated communication creative skills
concepts through research. 3.2. Written 3.2. Design and
3.2. Different sketches and communication drawing skills
design style 3.3. Intellectual property 3.3. Visual
experimentation are 3.4. Behavioral Science communication
explored in accordance 3.5. Human and Animal skills
with logo design Anatomy 3.4. Computer
instructions 3.6. Principles of design application skills
3.3. Initial design concepts 3.7. Elements of design 3.5. Computer/
developed are toned down 3.8. Typography application
to align with design brief 3.9. Physics troubleshooting
parameters 3.10. Visual Design & skills
3.4. Appropriate font is used or communication 3.6. Critical thinking &
designed should this be a techniques analytical skills
part of the logo design 3.11. Computer 3.7. Researching
specifications. knowledge skills
3.5. Color combinations are 3.12. Familiarity in 3.8. Communication
experimented to different graphic skills
compliment concept software 3.9. Reporting skills
designs or to follow color applications 3.10. Software usage
specifications of the design 3.13. internet browsing/ skills
brief research 3.11. Documentation &
3.6. Visual design and 3.14. Practicing 3Rs – organizational
communication elements Reduce, Re-use, skills
are incorporated to the Recycle/recover 3.12. Practicing
concepts in line with the and environmental OSHS, EHSM,
direction of the design policies. 3RS
brief. 3.15. Trends
3.7. Best design sketch options 3.16. Geometry
are selected based on 3.17. Basic Math
design brief requirements. 3.18. Algebra
3.8. Final rough designs in the
format required are
prepared and submitted to
client and /or supervisor for
comments.
4. Edit / Revise 4.1. Comments received from 4.1. Verbal 4.1. Artistic and
logo design client and / or supervisor communication creative skills
are analyzed to revise 4.2. Written 4.2. Design and
initial logo concepts, communication drawing skills
designs and sketches. 4.3. Intellectual property 4.3. Visual
4.2. Adjustments are made to 4.4. Behavioral Science communication
produce final 4.5. Human and Animal skills
specifications as required Anatomy 4.4. Computer
by client and/ or supervisor 4.6. Principles of design application skills
4.3. Colors are enhanced & 4.7. Elements of design 4.5. Computer/
technically identified as per 4.8. Physics application
specified design directives. 4.9. Computer troubleshooting
4.4. Font selected or designed knowledge skills
is aligned and suggested 4.10. Familiarity in 4.6. Critical thinking
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED
ELEMENT Italicized terms are elaborated in REQUIRED SKILLS
the Range of Variables KNOWLEDGE
in places to fit the overall different graphic & analytical skills
look of the logo design software 4.7. Researching
4.5. Revised draft logo design applications skills
in the format required is 4.11. Practicing 3Rs – 4.8. Communicatio
prepared and submitted to Reduce, Re-use, n skills
client and/or supervisor for Recycle/recover 4.9. Reporting skills
final comments and environmental 4.10. Software
policies. usage skills
4.12. Trends 4.11. Documentation
4.13. Geometry & Organizational
4.14. Basic Math skills
4.15. Algebra 4.12. Practicing
OSHS, EHSM,
3Rs
5. Finalize logo 5.1. Client and/ or supervisor 5.1. Verbal 5.1. Artistic and
design final feedback are collected communication creative skills
and analyzed. 5.2. Written 5.2. Design and
5.2. Final revisions of the communication drawing skills
logo design are adjusted 5.3. Intellectual property 5.3. Visual
according to design 5.4. Behavioral Science communication
specifications 5.5. Human and Animal skills
5.3. Chosen or designed Anatomy 5.4. Computer
font and layout are 5.6. Principles of design application skills
adjusted to fit final logo 5.7. Elements of design 5.5. Computer/
design. 5.8. Computer knowledge application
5.4. Final colors are applied 5.9. Familiarity in different troubleshooting
to logo design as required graphic applications skills
in the feedback and 5.10. Printing Knowledge 5.6. Critical thinking &
design specifications 5.11. Geometry analytical skills
5.5. Final measurements, 5.12. Algebra 5.7. Communication
color codes and 5.13. Practicing 3Rs – skills
technicalities of the logo Reduce, Re-use, 5.8. Reporting skills
design are finalized and Recycle/recover 5.9. Software usage
documented for and environmental skills
appropriate usage. policies. 5.10. Documentation
5.6. Final logo design with 5.14. Trends & organizational
proper documentation of 5.15. Geometry skills
design details are 5.16. Basic Math 5.11. Practicing
prepared and submitted to 5.17. Algebra OSHS, EHSM,
client and/or supervisor for 3Rs
final approval.
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
RANGE OF VARIABLES
VARIABLE RANGE
1. design brief May include the following :
1.1. Project Statement
1.2. Project Objectives
1.3. Variables
1.4. Statistical Interpretation
1.5. Conclusions and Recommendations
1.6. Bibliography / References
2. Desired outcome May include the following logo design outcome :
2.1. Branding for a company
2.2. Branding for a product
2.3. Branding for a person/ Group
2.4. Branding for an ad campaign
2.5. Branding for a service
3. Resources May include :
3.1. Books / magazines
3.2. Internet
3.3. DVDs / Videos
3.4. Photographs
3.5. Images
4. Steps of May include the following steps:
submission 4.1. Submit sketches in paper/ scanned format
4.2. Submit sketches in digital format
4.3. Submit sketches first, color suggestions after
4.4. Submit in full color
4.5. Submit with specific number of sketches & designs
4.6. Submit with certain deadlines indicated
5. Relevant May include the following:
personnel 5.1. Creative/art director
5.2. Client
5.3. Head of department
5.4. Supervisor
6. Materials May include :
6.1. Paper / sketchpad / tracing paper
6.2. Lead & colored pencils
6.3. Colored pens / sign pen
6.4. Markers
6.5. USB / flash drive
6.6. Watercolor / poster color
6.7. Ruler
6.8. Compass
6.9. Scissors
6.10. Glue / tape
6.11. Paper clips
6.12. Design books / magazines
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
VARIABLE RANGE
7. Equipment May include :
7.1. Drawing table
7.2. Computer with peripherals
7.3. Removable hard drive
7.4. Chair
7.5. Internet
7.6. Drawing tablet
7.7. Mobile phone
7.8. Camera
7.9. Laptop
8. Software May include:
8.1. Adobe Photoshop
8.2. CorelDraw
8.3. Adobe InDesign
8.4. Adobe Illustrator
8.5. Paint tools SAI
8.6. Gimp / Krita ( open source )
8.7. MS Paint
9. Appropriate May include :
personnel 9.1. Technical person
9.2. IT person
9.3. Department Head
9.4. Administration Head
9.5. Supervisor
9.6. Production Manager
10. Design Style May include :
10.1. Minimalist
10.2. Goth
10.3. Classic
10.4. modern
10.5. Western
10.6. Asian etc.
11. Font May include the following :
11.1. Arial
11.2. Times Roman
11.3. Comic sans
11.4. Impact
11.5. Century Gothic
11.6. script
11.7. Courier
11.8. Lithos
11.9. Myriad etc.
12. Color codes May include :
12.1. HTML color codes
12.2. Hex color code
12.3. RGB color code
12.4. CMYK code
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VARIABLE RANGE
12.5. Pantone colors
13. Documentation May include the following :
13.1. Design Brief
13.2. Design measurements
13.3. Design layout
13.4. Color combination & codes
14. Visual Design & May include the following:
Communication 14.1. Colors
Elements 14.2. Composition
14.3. Proportion
14.4. Balance
14.5. Framing
14.6. Line
14.7. Texture
14.8. Shape
14.9. Form
14.10. Tone
14.11. Scale
14.12. Movement or animation
14.13. Fonts/typography:
14.13.1. Typeface
14.13.2. Type style
14.13.3. Point / font size
14.13.4. Tracking
14.13.5. Leading
14.13.6. Kerning
EVIDENCE GUIDE
1. Critical aspects of Assessment must show that the candidate:
competency 1.1. Interpreted and analyzed the design brief to generate
a feasible range of design and ideas
1.2. Selected and identified the appropriate software to
use in designing the logo
1.3. Developed and revised logo designs according to the
specified design requirements and feedback given
1.4. Finalized logo design to the specific format
specifications
2. Method of The assessor must assess the candidate through the ff:
assessment
2.1. Demonstration with oral questioning
2.2. interview
3. Resources required 3.1. Appropriate supplies and materials
for assessment 3.2. Applicable equipment
4. Context of 4.1. Assessment maybe conducted in the workplace or in
assessment a simulated environment
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UNIT TITLE: DEVELOP DESIGNS FOR PRINT MEDIA
UNIT CODE: ICT216314
UNIT DESCRIPTOR: This unit describes the skills and knowledge required to
conceptualize and design for posters, tarpaulin, magazine,
brochures, invitation and other kinds of design intended for
printed material output or format for personal, industrial and
commercial use.
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
of final design output. Recycle/recover
2.5. Page size, orientation, and environmental
appropriate resolution are policies.
selected based on the design 2.10. Trends
brief specifications 2.11. Basic Math
2.6. Non-functioning and missing
materials and equipment are
reported to appropriate
personnel
3. Develop 3.1. Ideas for design concepts of 3.1. Verbal 3.1. Artistic and
designs for the the specified print output are communication creative skills
specific print generated through research 3.2. Written 3.2. Communication
media output and sketches experimentation. communication skills
3.2. Appropriate Document / page 3.3. Intellectual 3.3. Computer
set up is applied based on property operation skills
the design brief requirements 3.4. Behavioral Science 3.4. Reporting skills
3.3. Different print or graphic 3.5. Human and Animal 3.5. Analytical and
design style options are Anatomy comprehension
explored and sketched basing 3.6. Principles of design skills
on the design parameters. 3.7. Elements of design 3.6. Software usage
3.4. Required text copy, words, 3.8. Graphic design skills
tagline or message for print is styles 3.7. Holistic design
prepared and analyzed for 3.9. Philosophy skills
appropriate layout placement. 3.10. Computer 3.8. Organizational
3.5. Font style, color and size are knowledge skills
carefully selected and placed 3.11. Familiarity in 3.9. Practicing
in a proper layout to fit overall different graphic OSHS, EHSM,
design output applications 3Rs
3.6. All Elements created are 3.12. Printing
organized on different Knowledge
comprehensive layout/ 3.13. internet browsing/
compre to experiment on the research
best arrangements for design 3.14. Practicing 3Rs –
presentation. Reduce, Re-use,
3.7. Graphic images, product Recycle/recover
shots, photographs and other and environmental
elements can be imported policies.
from other applications and 3.15. Trends
added to the comprehensive 3.16. Basic Math
layout. 3.17. Geometry
3.8. Color combinations are
experimented to compliment
concept designs
3.9. Final rough comprehensive
layout designs in the format
required are prepared and
submitted to client and /or
supervisor for comments and
revisions.
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
4. Finalize print 4.1. Comments and feedback from 4.1. Verbal 4.1. Artistic and
media design client and/ or supervisor are communication creative skills
layout analyzed to revise the 4.2. Written 4.2. Communication
elements of the proposed communication skills
comprehensive layouts 4.3. Intellectual 4.3. Computer
4.2. Combined elements in the property operation skills
comprehensive layout/ 4.4. Principles of design 4.4. Reporting skills
compre are imposed correctly 4.5. Elements of design 4.5. Analytical and
to suit specified sheet size. 4.6. Philosophy comprehension
4.3. Numerical sequence and lay 4.7. Computer skills
down of the product or mock- knowledge 4.6. Software usage
up is correctly identified to 4.8. Familiarity in skills
meet binding and finishing different graphic 4.7. Holistic design
requirements. applications skills
4.4. Bleed allowance is 4.9. Printing 4.8. Organizational
incorporated in margins and Knowledge skills
borders. 4.10. Internet browsing/ 4.9. Practicing
4.5. Text copy is reviewed for research OSHS, EHSM,
possible errors and omissions 4.11. Practicing 3Rs – 3Rs
and are discussed with client Reduce, Re-use,
and/ or supervisor. Recycle/recover
4.6. Alignment of the basic and environmental
elements are maintained policies.
based on the overall balance 4.12. Trends
of the layout and correct color 4.13. Basic Math
blends and gradients. 4.14. Geometry
4.7. Hard copy / progressive proof
is printed and rechecked for
errors, omissions to fit the
overall balance of the layout.
4.8. Necessary changes are made,
reviewed and proof read as
required while comprehensive
layout/ compre is still on
screen.
4.9. The project and/or work is
saved according to
organizational procedures.
4.10. A digital proof or file format
is created to present to client
and/ or Supervisor for final
comments and approval.
5. Prepare final 5.1. Approved final layout design 5.1. Verbal 5.1. Artistic and
print output & and /or project is prepared for communication creative skills
documentation printing. 5.2. Written 5.2. Communication
5.2. Correct Color profile are communication skills
selected carefully for standard 5.3. Intellectual 5.3. Computer
print output option property operation skills
5.3. File formats are chosen to 5.4. Physics 5.4. Reporting skills
best represent artwork styles. 5.5. Elements of 5.5. Analytical and
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
5.4. Compression options are Design comprehension
selected that keep the image 5.6. Principles of skills
quality high and the file size design 5.6. Printing skills
low. 5.7. Typography 5.7. Software usage
5.5. Export options of file are set 5.8. Computer skills
and saved to the best settings knowledge 5.8. Holistic design
for the final print output. 5.9. Familiarity in skills
5.6. The appropriate format for different graphic 5.9. Organizational
saving the images/ artworks/ applications skills
objects and layout are used as 5.10. Printing 5.10. Practicing
required in the specifications Knowledge OSHS, EHSM,
of the design brief. 5.11. internet browsing/ 3Rs
5.7. The resolution for effects and research
any filters are set based on 5.12. Practicing 3Rs –
image quality. Reduce, Re-use,
5.8. Document / page set up is Recycle/recover
checked to ensure correct and environmental
layout file has no non- policies.
printable elements. 5.13. Trends
5.9. Final high-resolution file is 5.14. Basic Math
checked for final approval of 5.15. Algebra
client and/or supervisor before
sending to print.
6. Color separate 6.1. The final and approved print 6.1. Verbal 6.1. Artistic and
artwork file for media artwork file is prepared communication creative skills
final printing for final printing 6.2. Written 6.2. Communication
6.2. The correct format for the communication skills
color separation is 6.3. Intellectual property 6.3. Computer
determined and checked 6.4. Principles of design operation skills
based on the final 6.5. Elements of design 6.4. Reporting skills
specifications on the design 6.6. Color Theory 6.5. Analytical and
brief. 6.7. Typography comprehension
6.3. Command preferences are 6.8. Physics skills
correctly set for print quality 6.9. Computer 6.6. Printing skills
and process. knowledge 6.7. Software usage
6.4. The color separation 6.10. Familiarity in skills
options are set according to different graphic 6.8. Holistic design
print requirements of the applications skills
design brief. 6.11. Printing Knowledge 6.9. Organizational
6.5. Correct Color profile is 6.12. Internet reseach/ skills
selected for the final output, browsing 6.10. Practicing
based on client 6.13. Basic Math OSHS, EHSM,
specifications. 6.14. Geometry 3Rs
6.6. Screen frequency with value 6.15. Practicing 3Rs –
& color preferences is Reduce, Re-use,
selected and saved which is Recycle/recover
appropriate for the print and environmental
quality policies.
6.7. Spreads and choke traps are 6.16. Trends
created to avoid
misregistration.
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PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
6.8. Overprint of objects are
checked and defined to avoid
ink trap.
6.9. A final proof is created,
separations checked and
completed based on the
approved final artwork
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RANGE OF VARIABLES
VARIABLE RANGE
1. Print media May include the following :
1.1. Print ads
1.2. Poster
1.3. Banners
1.4. Billboards
1.5. Brochures
1.6. Invitation
1.7. Annual reports
1.8. Flyers / pamphlets
1.9. Menu
1.10. Book / book covers
1.11. Comics
1.12. Magazines
1.13. Callcards etc.
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
VARIABLE RANGE
7. Materials May include the following :
7.1. Paper / sketchpad / tracing paper
7.2. Lead & colored pencils
7.3. Colored pens / sign pen
7.4. Markers color palettes
7.5. Paper grade palette
7.6. USB / flash drive
7.7. Watercolor / poster color
7.8. Ruler
7.9. Scissors
7.10. Glue / tape
7.11. Post it
7.12. Design books / magazines
10. Color scheme May include the following color scheme tools :
10.1. Color wheel
10.2. Adobe Kuler
10.3. Color Munki
10.4. Colorotate
10.5. Color Calculator
10.6. Copaso : Color Palette software
10.7. Mudcube Color sphere
11. Print palette May include the following print palette color combinations :
11.1. Cool Color scheme palette
11.2. Warm color scheme palette
11.3. Sweet color scheme palette
11.4. Exotic color scheme palette
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
VARIABLE RANGE
12. Appropriate May include :
personnel 12.1. Production Manager
12.2. IT/ software/ network person
12.3. Art / Creative Director
12.4. Supervisor
12.5. Department Head
12.6. Client
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VARIABLE RANGE
18. Organizational May include the following:
procedures 18.1. Organizational procedures for saving a document can
include the preferred format, naming preferences and the
location of file is saved to.
19. File format May include:
19.1. PDF
19.2. jpeg
19.3. tiff
20. Correct Color May include the following:
profile 20.1. CMYK color
20.2. Spot colors
20.3. Registration colors
20.4. Pantone color
21. Compression May include :
options 21.1. Lossless
21.2. Lossy
22. Command May include:
preferences 22.1. RGB
22.2. CMYK
22.3. Color management
22.4. Proof options
22.5. Document Information subjects
23. Color separation May include the following:
options 23.1. Process color
23.2. Spot color
23.3. Halftone
23.4. Resolution
23.5. Bleed
23.6. printer marks
24. Screen may include the following:
Frequency 24.1. Common - Mesh counts between 195 and 355
24.2. Halftone – dot frequencies are between 40 and 65 lpi.
24.3. Underbase – use a 195 mesh with a 45 to 50 lpi
halftone.
24.4. Black and Highlight – Use 305 to 355 Mesh with 50 to
65 lpi.
24.5. Colors – Use 230 to 305 mesh with 50 to 55 lpi.
25. Overprint To prevent final print out to come off the printing press with
misregistration, the following steps can be used:
25.1. Avoid Touching or Almost Touching Colors
25.2. Use Common Process Colors to Close Gaps
25.3. Overprint Black to Prevent Gaps
25.4. Use Chokes and Spreads to Fill the Gaps
25.5. Overprinting / Surprinting Avoids Need to Trap
25.6. Manual and Automatic Trapping
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EVIDENCE GUIDE
2. Method of The assessor must assess the candidate through the ff:
assessment
2.1. Demonstration with oral questioning
2.2. Interview
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
UNIT TITLE: DEVELOP DESIGNS FOR USER EXPERIENCE
UNIT CODE: ICT216315
UNIT DESCRIPTOR: This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the development of designs for user experience.
2. Select 2.1. Appropriate user behavior, user 2.1. Verbal 2.1. Artistic and
media/ goals, user motivations and user communication creative skills
materials for needs are identified and 2.2. Written 2.2. Computer
user selected based on the findings of communication application
experience the research. 2.3. Intellectual skills
design 2.2. Materials, hardware, and property 2.3. Computer/
software are gathered and 2.4. Behavioral application
sourced based on the Science troubleshooting
requirements 2.5. Elements of skills
2.3. Non-functioning equipment and design 2.4. Critical thinking
materials should be reported to 2.6. Principles of 2.5. Analytical skills
relevant personnel. design
2.7. Computer
knowledge
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PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
2.8. Familiarity in
different graphic
applications
2.9. Geometry
2.10. Algebra
2.11. Practicing 3Rs
–Reduce, Re-
use, Recycle/
recover and
environmental
policies.
2.12. Trends
3. Produce 3.1. A flow chart is created based on 3.1. Verbal 3.1. Artistic and
wireflow the findings of the research in communication creative skills
designs relation with the design 3.2. Written 3.2. Computer
requirements communication application
3.2. Clickable links are identified 3.3. Intellectual skills
based on the flowchart property 3.3. Computer/
3.3. Wireflow designs of the selected 3.4. Behavioral application
user experience media are Science troubleshooting
presented to relevant personnel 3.5. Human and skills
Animal Anatomy 3.4. Critical thinking
3.6. Elements of 3.5. Analytical skills
design
3.7. Principles of
design
3.8. Computer
knowledge
3.9. Familiarity in
different graphic
applications
3.10. Geometry
3.11. Algebra
3.12. Practicing 3Rs
–Reduce, Re-
use, Recycle/
recover and
environmental
policies.
3.13. Trends
4. Create page 4.1. Comments/feedbacks are 4.1. Verbal 4.1. Artistic and
template/ applied to selected wireflow communication creative skills
user design 4.2. Written 4.2. Computer
experience 4.2. Page template grid is set based communication application
wireframing on the delivery platform. 4.3. Intellectual skills
4.3. Layout is determined using property 4.3. Computer/
boxes and lines using 4.4. Behavioral application
appropriate software. Science troubleshooting
4.4. Information hierarchy is defined 4.5. Elements of skills
using typography. design 4.4. Critical thinking
4.5. Visual strength is determined by 4.6. Principles of 4.5. Analytical skills
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PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
using grayscale tonal values. design
4.6. Page template design is 4.7. Typography
evaluated for feedback based on 4.8. Computer
user experience usability, knowledge
functionality and errors 4.9. Familiarity in
different graphic
applications
4.10. Geometry
4.11. Algebra
4.12. Practicing 3Rs
–Reduce, Re-
use, Recycle/
recover and
environmental
policies.
4.13. Trends
5. Finalize 5.1. Feedbacks and comments are 5.1. Verbal 5.1. Artistic and
wireframe applied to final user experience communication creative skills
and design wireframe and design flow 5.2. Written 5.2. Computer
flow of the 5.2. When necessary, animation or communication application
selected effects are simulated using 5.3. Intellectual skills
user motion graphic software and property 5.3. Computer/
experience submitted for evaluation 5.4. Behavioral application
media 5.3. When necessary, approved Science troubleshooting
design flow is tested using 5.5. Elements of skills
simple coding tools and design 5.4. Critical thinking
submitted for evaluation 5.6. Principles of 5.5. Analytical skills
5.4. Generated designs are design
organized and submitted to 5.7. Typography
client and /or Supervisor for final 5.8. Computer
approval. knowledge
5.9. Familiarity in
different graphic
applications
5.10. Geometry
5.11. Algebra
5.12. Practicing 3Rs
–Reduce, Re-
use, Recycle/
recover and
environmental
policies.
5.13. Trends
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RANGE OF VARIABLES
VARIABLE RANGE
1. Visual elements May include the following:
1.1. Colors
1.2. Composition
1.3. Proportion
1.4. Balance
1.5. Framing
1.6. Line
1.7. Texture
1.8. Shape
1.9. Form
1.10. Tone
1.11. Scale
1.12. Movement or animation
1.13. Fonts/typography:
1.13.1. Typeface
1.13.2. Type style
1.13.3. Point/ font size
1.13.4. Tracking
1.13.5. Leading
1.13.6. Kerning
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VARIABLE RANGE
5.5. Mobile or hand-held
5.5.1. Smart phones
5.5.2. Digital Media Players
5.5.3. Tablets
5.5.4. Mobile apps
5.5.5. Smart watches
5.6. Smart TV
5.7. Automotive interfaces
5.8. Visual Presentations (Powerpoint)
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
EVIDENCE GUIDE
2. Method of The assessor must assess the candidate through the ff:
assessment
2.1. Demonstration with oral questioning
2.2. Interview
4. Context of 4.1. Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
UNIT TITLE : DEVELOP DESIGNS FOR USER INTERFACE
UNIT CODE : ICT216316
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication
into the development of designs for USER INTERFACE.
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PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
2.8 Computer
knowledge
2.9 Familiarity in
different graphic
applications
2.10 Geometry
2.11 Algebra
2.12 Practicing 3Rs
–Reduce, Re-
use, Recycle/
recover and
environmental
policies.
2.13 Trends
3. Generate and 3.1. Range of feasible design 3.1. Verbal 3.1. Artistic and
develop ideas and creative solutions communication creative skills
designs for are generated in response to 3.2. Written 3.2. Computer
user interface the design brief. communication application skills
3.2. Design ideas are discussed 3.3. Intellectual computer/
and collaborated with relevant property application
personnel. 3.4. Behavioral troubleshooting
3.3. Brand guidelines specified in Science skills
the design brief are applied to 3.5. Human and Animal 3.3. Critical thinking
the rough design outputs. Anatomy 3.4. Analytical skills
3.4. Creative ideas and solutions 3.6. Elements of
are reflected and assessed design
based on constraints to meet 3.7. Principles of
the design brief. design
3.5. User interface design studies 3.8. Computer
in the format required are knowledge
prepared and submitted to 3.9. Familiarity in
client and /or supervisor for different graphic
comments and revisions. applications
3.10. Geometry
3.11. Algebra
3.12. Practicing 3Rs –
Reduce, Re-use,
Recycle/ recover
and
environmental
policies.
3.13. Trends
4. Finalize user 4.1. Comments and feedback from 4.1. Verbal 4.1. Artistic and
interface client and/ or supervisor are communication creative skills
design analyzed to revise the 4.2. Written 4.2. Computer
elements of the proposed communication application skills
user interface design. 4.3. Intellectual computer/
4.2. Gathered media and content property application
is assembled based on the 4.4. Behavioral troubleshooting
technical specifications Science skills
4.3. Accurate dimensions are 4.5. Human and Animal 4.3. Critical thinking
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PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
considered appropriate to Anatomy 4.4. Analytical Skills
design brief requirements 4.6. Elements of
4.4. Media file size must be design
considered for accessibility 4.7. Principles of
and compatibility design
4.5. Media are placed in web- 4.8. Computer
based locations and external knowledge
links are generated for fast 4.9. Familiarity in
accessibility different graphic
4.6. Web safe colors are selected applications
based on the media 4.10. Geometry
requirements 4.11. Pixels conversion
4.7. Standard web fonts are 4.12. Practicing 3Rs –
considered based on delivery Reduce, Re-use,
platform requirements Recycle/recover
4.8. Selected design techniques and
and tools are applied in environmental
developing the design. policies.
4.9. Relevant personnel are 4.13. Trends
consulted to ensure harmony
and compatibility of the
design with the technical
requirements.
4.10. Responsive design is
considered based on media
output
4.11. Final UI design is tested
against media output for
possible errors
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
RANGE OF VARIABLES
VARIABLE RANGE
1. User interface 1.1. Web page
1.2. CD or DVD menu
1.3. Mobile or hand-held
1.3.1. Cellular and Smart phones
1.3.2. Media Players
1.3.3. Tablets
1.3.4. Mobile apps
1.4. TV (traditional and Smart)
2. Relevant personnel May include the following:
2.1. Creative/art director
2.2. Technical director
2.3. Designers
2.4. Developers/programmers
2.5. Copywriters/editors
2.6. Heads of department
2.7. User/audience
2.8. Other specialist creative and technical staff
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
VARIABLE RANGE
5. Tools May include design tools such as:
5.1. Adobe Photoshop
5.2. Adobe Illustrator
5.3. Adobe Flash/Animate
5.4. CorelDraw
_________________________________________________________________________________ 68
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
EVIDENCE GUIDE
2. Method of The assessor must assess the candidate through the ff:
assessment
2.1. Demonstration with oral questioning
2.2. Interview
4. Context of 4.1. Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________ 69
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
UNIT TITLE : DEVELOP DESIGNS FOR PRODUCT PACKAGING
UNIT CODE : ICT216317
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication
into the development of designs for product packaging.
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ELEMENT PERFORMANCE CRITERIA REQUIRED REQUIRED
Italicized terms are elaborated in the KNOWLEDGE SKILLS
Range of Variables
materials to be used are function 2.5. Analytical skills
properly considered based 2.9. Computer
OSHS and EHSM standard. knowledge
2.5. Designs developed are 2.10. Familiarity in
organized and submitted in the different graphic
format required to the client applications
and/or supervisor. 2.11. Printing
Knowledge
2.12. Product packaging
materials
2.13. Crafting
2.14. Geometry
2.15. Economics
(Pricing)
2.16. Practicing 3Rs –
Reduce, Re-use,
Recycle/recover
and environmental
policies.
2.17. Trends
3. Create 3.1. Selected design from initial 3.1. Verbal 3.1. Artistic and
specific ideas is developed based on communication creative skills
product production and design factors. 3.2. Written 3.2. Computer
packaging 3.2. Selected design is created into communication application
mockup a mockup using specified 3.3. Intellectual property skills
measurements and temporary 3.4. Behavioral Science 3.3. Computer/
package materials based on 3.5. Spatial Reasoning application
the product. 3.6. Elements of design troubleshooting
3.3. Package design functionality is 3.7. Principles of design skills
tested with collaboration and 3.8. Form follows 3.4. Critical thinking
refinement from relevant function 3.5. Analytical skills
personnel. 3.9. Basic
3.4. Final mockup selected and drafting/Technical
approved by client and/or drawing
supervisor is submitted for 3.10. Computer
approval. knowledge
3.11. Familiarity in
different graphic
applications
3.12. Printing
Knowledge
3.13. Geometry
3.14. Algebra
3.15. Trigonometry
3.16. Practicing 3Rs –
Reduce, Re-use,
Recycle/recover
and environmental
policies.
3.17. Trends
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
ELEMENT PERFORMANCE CRITERIA REQUIRED REQUIRED
Italicized terms are elaborated in the KNOWLEDGE SKILLS
Range of Variables
4. Finalize 4.1. Modifications and amendments 4.1. Verbal 4.1. Artistic and
design for are applied to the final product communication creative skills
specific package design. 4.2. Written 4.2. Computer
product 4.2. Accurate measurements and communication application
packaging die line are developed to 4.3. Intellectual property skills computer/
support product packaging 4.4. Behavioral Science application
design 4.5. Spatial Reasoning troubleshooting
4.3. Final design, mockup, die line 4.6. Elements of design skills
template and documentation 4.7. Principles of design 4.3. Critical thinking
are presented for approval to 4.8. Form follows 4.4. Analytical skills
relevant personnel. function
4.9. Computer
knowledge
4.10. Familiarity in
different graphic
applications
4.11. Printing Knowledge
4.12. Geometry
4.13. Algebra
4.14. Trigonometry
4.15. Practicing 3Rs –
Reduce, Re-use,
Recycle/recover
and environmental
policies.
4.16. Trends
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
RANGE OF VARIABLES
VARIABLE RANGE
1. Design brief May include the following :
1.1. Project Statement
1.2. Project Objectives
1.3. Variables
1.4. Statistical Interpretation
1.5. Conclusions and Recommendations
1.6. Bibliography / References
2. Relevant May include the following:
personnel 2.1. creative/art director
2.2. technical director
2.3. designers
2.4. developers/programmers
2.5. copywriters/editors
2.6. heads of department
2.7. client
2.8. buyers/customers
2.9. printers
2.10. other specialist creative and technical staff
3. Temporary May include:
package materials 3.1. Paper
3.2. Plastic
3.3. Cardboard
3.4. Cloth/Canvas
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
EVIDENCE GUIDE
4. Context of 4.1. Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________ 74
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
UNIT TITLE : DESIGN BOOTH AND PRODUCT WINDOW / DISPLAY
UNIT CODE : ICT216318
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitude required to
incorporate the principles of visual design and communication into
the design and production of booth and product window displays.
_________________________________________________________________________________ 75
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
applied to the rough design 2.12. Basic Carpentry
outputs. and Electrical
2.6. Location or space Installation
guidelines of the product 2.13. Trends
window / display is noted 2.14. Geometry
and measured to the design 2.15. Algebra
specifications. 2.16. Trigonometry
2.7. Final rough designs in the
format required are prepared
and submitted to relevant
personnel for comments and
revisions.
3. Finalize 3.1. Comments and feedback 3.1. Verbal 3.1. Artistic and
selected from client and/ or supervisor communication creative skills
design using are collected & analyzed to 3.2. Written 3.2. Computer
precise revise and edit the chosen communication application
specifications design concept. 3.3. Intellectual skills
provided 3.2. Multi-view Orthographic property 3.3. Computer
drawings of the selected 3.4. Elements of application
design are provided for design troubleshooting
arrangement & construction 3.5. Principles of skills
reference. design 3.4. Critical thinking
3.3. Booth or product window/ 3.6. Anthropometrics 3.5. Analytical skills
display size and dimensions 3.7. Ergonomics 3.6. Holistic skills
are accurately indicated on 3.8. Form follows
the final design. function
3.4. Materials & specifications 3.9. Computer
and construction items to be knowledge
used on the final output are 3.10. Familiarity in
identified and indicated over different graphic
the design parts. applications
3.5. Brand guidelines should be 3.11. Architecture and
clearly seen on the final Interior Design
booth design, as required in 3.12. Basic Carpentry
the design brief. and Electrical
3.6. A plan of the utilities Installation
location and installation 3.13. Geometry
should be clearly indicated in 3.14. Algebra
the final booth & product 3.15. Trigonometry
window/ display design, in
coordination with relevant
personnel.
3.7. Final design with proper
documentation of the design
details are prepared and
submitted to client and/or
supervisor for final approval.
_________________________________________________________________________________ 76
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
PERFORMANCE CRITERIA REQUIRED REQUIRED
ELEMENT Italicized terms are elaborated in the
Range of Variables KNOWLEDGE SKILLS
4. Produce 3D 4.1. Approved final booth design 4.1. Verbal 4.1. Artistic and
Model is created into a precise communication creative skills
images/ view colored 3D model images 4.2. Written 4.2. Computer
of the based on the multi-view communication application skills
approved orthographic drawings. 4.3. Intellectual property 4.3. Computer/
booth or 4.2. Brand, logo, color of overall 4.4. Elements of design application
product/ 3D model images are fully 4.5. Principles of design troubleshooting
window seen and reflected based on 4.6. Anthropometrics skills
display the approved final design & 4.7. Ergonomics 4.4. Critical thinking
design requirements. 4.8. Form follows 4.5. Analytical skills
4.3. Structure and functionality function 4.6. Holistic skills
are indicated with 4.9. Computer
collaboration and refinement knowledge
with relevant personnel. 4.10. Familiarity in
4.4. Required materials needed different graphic
for the design are applications
researched and indicated 4.11. Architecture and
based on approved design Interior Design
documentation & structure 4.12. Basic Carpentry
plan. and Electrical
4.5. Any electrical, lighting and Installation
other important utilities are 4.13. Geometry
indicated, and/or consulted 4.14. Algebra
with relevant personnel 4.15. Trigonometry
4.6. Final design, colored images
of 3D model and
documentation are
presented for approval by
relevant personnel.
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
RANGE OF VARIABLES
VARIABLE RANGE
1. Design brief May include the following :
1.1. Project Statement
1.2. Project Objectives
1.3. Variables
1.4. Statistical Interpretation
1.5. Conclusions and Recommendations
1.6. Bibliography / References
2. Relevant personnel May include the following:
2.1. Creative/art director
2.2. Technical director
2.3. Head designer
2.4. Carpenters
2.5. Architect
2.6. Department head
2.7. Client
2.8. Utility Head
2.9. Location / Venue Manager
3. Brand guidelines May include:
3.1. Standards
3.2. Signage
3.3. Brand identifier
3.4. Logo colors
4. Location or space May include:
guidelines 4.1. Space dimensions
4.2. Obstacles
4.3. Location of electrical outlet
4.4. Design style
4.5. Design constraints
4.6. Material constraints
4.7. Utilities constraints
5. Multi-view Orthographic May include :
drawings 5.1. Top view
5.2. Front view
5.3. Back view
5.4. Left side view
5.5. Right side view
6. Materials & May include the following:
specifications 6.1. Styrofoam
6.2. Tarpaulin
6.3. Electrical gadgets
6.4. Neon lights
6.5. Digital displays
6.6. Metallic materials
6.7. Wood materials
6.8. Plastic materials
6.9. Glass materials
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
VARIABLE RANGE
6.10. Actual product being displayed
6.11. Mannequins
6.12. Papers/cardboards
6.13. Textiles
6.14. Organic materials
6.15. Panel systems
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
EVIDENCE GUIDE
2. Method of The assessor must assess the candidate through the ff:
assessment
2.1. Demonstration with oral questioning
2.2. Interview
4. Context of 4.1. Competency may be assessed on the job, off the job or a
assessment combination of these. Off the job assessment must be
undertaken in a closely simulated workplace environment.
_________________________________________________________________________________ 80
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
SECTION 3 TRAINING STANDARDS
These standards are set to provide the technical and vocational education and
training (TVET) providers with information and other important requirements to consider
when designing training programs for Visual Graphic Design NC III.
Delivery of knowledge requirements for the basic, common and core units
of competency specifically in the areas of mathematics, science/technology,
communication/language and other academic subjects shall be contextualized. To
this end, TVET providers shall develop a Contextual Learning Matrix (CLM) to
include green technology, issues on health and drugs and catering to persons with
disabilities (PWD’s) to accompany in their curricula.
Course Description:
This course is designed to develop & enhance the knowledge, skills, &
attitudes of a Visual Graphic Design Provider in accordance with industry
standards. It covers the basic & common competencies in addition to the core
competencies such as to develop designs for logo, develop designs for print
media, develop designs for user interface and user experience as well as develop
designs for product packaging and booth & product window display.
The nominal duration of 501 hours covers the required units at Visual
Graphic Design NC III. TVET providers can however, offer a longer, ladderized
course covering the NC III basic, common and core units.
To obtain this, all units prescribed for this qualification must be achieved:
_________________________________________________________________________________ 81
TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
BASIC COMPETENCIES
(68 hrs)
Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
1. Lead workplace 1.1. Communicate Lecture and discussion on: Lecture Written Test 2 Hours
communication information o Effective verbal communication methods Demonstration Observation
about workplace o Sources of information Practical
processes Practice organizing information exercises
Identify organization requirements for written and Demonstration
electronic communication methods Role Play
Follow organization requirements for the use of
written and electronic communication methods
Perform exercises on understanding and conveying
intended meaning scenario
1.2. Lead workplace Lecture and discussion on: Group Oral 2 Hours
discussions o Organizational policy on production, quality and discussion evaluation
safety Lecture Written Test
o Goals/ objectives and action plan setting Demonstration Observation
Read effective verbal communication methods
Prepare/set action plans based on organizational
goals and objectives
1.3. Identify and Lecture and discussion on: Group Oral 2 Hours
communicate o Organizational policy in dealing with issues and discussion evaluation
issues arising in problems Lecture Written Test
the workplace Read effective verbal communication methods Demonstration Observation
Practice organizing information Role Play
Perform exercises on understanding and conveying
intended meaning scenario
2. Lead small 2.1. Provide team Lecture and discussion on: Group Oral 2 Hours
team leadership o Company policies and procedures discussion evaluation
Identify client expectations Lecture Written
Practice team building skills Demonstration examination
Perform exercises on communication skills required Role Play Observation
for leading teams
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
2.2. Assign Lecture and discussion on: Group Oral 2 Hours
responsibilities o Team member’s duties and responsibilities discussion evaluation
Identify client expectations Lecture Written
Practice negotiating skills Demonstration examination
Perform group exercises showing the skills and Role Play Observation
techniques in promoting team building
2.3. Set performance Lecture and discussion on: Group Oral 2 Hours
expectations for o Team member’s duties and responsibilities discussion evaluation
team members o How performance expectations are set Lecture Observation
Identify client expectations Demonstration Written
Perform group exercises in setting individual target/ Role Play examination
expectation
Read instruction and requirements in up to date
dissemination to members
2.4. Supervise team Discuss listening and treating individual team Group Oral 2 Hours
performance members concern discussion evaluation
Identify methods of Monitoring Performance Lecture Written
Perform group exercises showing the skills in Demonstration examination
monitoring team performance Observation
3. Develop and 3.1. Plan Lecture and discussion on: Group Oral 4 hours
practice negotiations o codes of practice and guidelines for the Discussion evaluation
negotiation organization Lecture Written
skills o differences between content and process Demonstration examination
Read: Observation
o Organizations policy and procedures for
negotiations
o Decision making and conflict resolution strategies
procedures
o Strategies to manage conflict
o Steps in negotiating process
Identify bargaining information
Apply strategies to manage process
Apply steps in negotiating process
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
3.2. Participate in Discuss/Describe the following strategies during Group Oral 4 Hours
negotiations negotiation: Discussion evaluation
o Decision making and conflict resolution strategies Case studies Observation
procedures Demonstration
o Problem solving strategies on how to deal with Simulation/
unexpected questions and attitudes during Role play
negotiation
Practice the following scenarios in a group activity:
o Perform interpersonal skills to develop rapport with
other parties
o Perform verbal communication and listening skill
o observation skills
o negotiation skills
Describe the Procedure in documenting negotiations
Apply a filing system in managing information
Demonstrate filing of documents
4. Solve workplace 4.1. Identify the Discussion on Normal operating parameters & Group Oral 2 Hours
problems problem product quality discussion evaluation
related to work Identify & clarify the nature of problem Lecture Written
activities Read: Demonstration examination
o Brainstorming Observation
o Cause and effect diagrams
o PARETO analysis
o SWOT analysis
o GANT chart
o PERT CPM & graph
o SCATTERGRAMS
Apply observation, investigation and analytical
techniques in solving problem in the workplace
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TR - Visual Graphic Design NC III (Version 01) Amended February 27, 2018
Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
4.2. Determine Discussion on Teamwork and work allocation problem Group Oral 2 Hour
fundamental Read: discussion evaluation
cause of the o Using range of formal problem solving techniques Lecture Written
problem o Enterprise goals, targets and measures Demonstration examination
o Enterprise quality, OHS and environmental Role Play Observation
requirement
o Non-routine process and quality problems
Perform group exercises showing safety in
emergency situations and incidents
Identify & clarify the nature of problem
Select relevant equipment and operational processes
4.3. Determine Discussion on principles of decision making strategies Group Oral 2 Hour
correct / and techniques Discussion evaluation
preventive Read: Lecture Written
action o Evaluating the solution Demonstration examination
o Devising the best solution Role Play Observation
Perform group exercise how to implement the
developed plan to rectify a problem
4.4. Provide Discuss industry codes and standards Group Oral 2 Hour
recommendation Apply enterprise information systems and data Discussion evaluation
to manager collation Demonstration Observation
Prepare recommendation letter
5. Use 5.1. Identify Discussion on the four fundamental operation Group Oral 2 Hour
mathematical mathematical (addition, subtraction, division, multiplication) Discussion evaluation
concepts and tools and Read: Lecture Written
techniques techniques to o Measurement system Demonstration examination
solve problems o Precision and accuracy Observation
o Basic measuring tools/devices
Apply mathematical computations
Demonstrate activities on:
o Use of calculator
o Use of different measuring tools
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Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
5.2. Apply Lecture and discussion on: Lecture Written 4 Hours
mathematical o Estimation Demonstration examination
procedures / o Problem-based questions Observation
solution Simulation/
o Mathematical techniques
Role play
Apply mathematical computations
Demonstrate activities on:
o Use of calculator
o Use of different measuring tools
o Use of mathematical tools and standard formulas
5.3. Analyze results Discussion on the four fundamental operation Group Oral 2 Hours
(addition, subtraction, division, multiplication) Discussion evaluation
Read: Lecture Written
o Measurement system Demonstration examination
o Precision and accuracy Observation
o Basic measuring tools/devices
Apply mathematical computations
Demonstrate activities on:
o Use of calculator
o Use of different measuring tools
6. Use relevant 6.1. Identify Discussion on company policy in relation to relevant Group Oral 2 Hour
technologies appropriate technology Discussion evaluation
technology Read: Lecture Written
o Awareness on technology and its function Demonstration examination
o Relevant technology application/ implementation Observation
Simulation/
o Operating instructions
Role Play
Practice basic communication skill in a group activity
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Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
6.2. Apply relevant Discussion on different management concepts Group Oral 4 Hours
technology Read: Discussion evaluation
o Relevant technology application/ implementation Lecture Written
o Technology adaptability Demonstration examination
o Different management concepts
Simulation/ Observation
o Health and safety procedure Role Play
o Communication techniques
o Apply software applications skills
Practice drills on installing application software
Practice basic communication skill in a group activity
6.3. Maintain/ Lecture and discussion on: Lecture Written 2 Hours
enhance o Repair and maintenance procedure Demonstration examination
relevant o Operating instructions Observation
technology Simulation/
Practice drills: Role Play
o Installing application software
o Basic troubleshooting skills
7. Apply critical 7.1. Identify the Lecture and discussion on Lecture Oral 2 Hours
thinking and problem o Processes, normal operating parameters, and Group evaluation
problem solving product quality to recognize nonstandard situations Discussion Written
techniques in o Enterprise goals, targets and measures Examination
the workplace o Analytical techniques
o Types of problems
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Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
7.3. Determine Lecture and discussion on Lecture Oral 2 Hours
corrective action o Identification and analysis of possible options for Group evaluation
problem resolution Discussion Written
o Corrective actions Examination
o Principles of decision making strategies and Observation
techniques
Layouting of action plans
7.4. Provide Using range of formal problem solving techniques Lecture Oral 2 Hours
recommendatio Preparation and presentation of sample Group evaluation
n/s to manager recommendation report Discussion Written
Examination
Presentation
8. Use information 8.1. Use technical Lecture and discussion on: Lecture Oral 4 Hours
creatively and information o Application in collating information Group evaluation
critically systems and o Procedures for inputting, maintaining and archiving Discussion Written
information information Hands on Examination
technology o Guidance to people who need to find and use Demonstration Presentation
information
Organizing information into a suitable form for reference
and use
Classify stored information for identification and
retrieval
Operate the technical information system by using
agreed procedures
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Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
8.2. Apply Lecture and discussion on: Lecture Oral 2 Hours
information o Attributes and limitations of available software tool Group evaluation
technology (IT) o Procedures and work instructions for the use of IT Discussion Written
o Operational requirements for IT systems Self-paced Examination
o Sources and flow paths of data handout/ module Presentation
o Security systems and measures that can be used Hands on
o Methods of entering and processing information Demonstration
Use procedures and work instructions for the use of IT
Extract data and format reports
Use WWW applications
8.3. Edit, format and Lecture and discussion on: Lecture Oral 2 Hours
check o Basic file-handling techniques Group evaluation
information o Techniques in checking documents Discussion Written
o Techniques in editing and formatting Self-paced Examination
o Proof reading techniques handout/ Presentation
Use different techniques in checking documents module
Edit and format information applying different Hands on
techniques Demonstration
Proof read information applying different techniques
9. Work in a 9.1. Develop an Lecture and discussion on: Lecture Oral 2 Hours
diverse individual’s o Enterprise policies and core values Group evaluation
environment cultural o Awareness on individual cultures and world Discussion Written
awareness and geography Examination
sensitivity o Different methods of verbal and non-verbal Presentation
communication in a multicultural setting
o Workplace Diversity Policy
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Unit of Learning Assessment Nominal
Learning Activities Methodology
Competency Outcomes Approach Duration
9.2. Work effectively Lecture and discussion on: Lecture Oral 2 Hours
in an o The value of diversity in the economy and society Group evaluation
environment in terms of Workforce development Discussion Written
that o Innovation Examination
acknowledges o Social justice Presentation
and values o Customer service excellence
cultural diversity o Teamwork and collaboration
Applying strategies for customer service excellence
9.3. Identify Lecture and discussion on: Lecture Oral 2 Hours
common issues o Diversity-related conflicts within the workplace Group evaluation
in a multicultural o Change management policies Discussion Written
and diverse o Advance strategies for customer service excellence Examination
environment Identifying and addressing workplace harassment Presentation
Applying advance strategies for customer service
excellence
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COMMON COMPETENCIES
28 hrs
1.2. Assess own work Perform workplace procedure in documenting Field trip Demonstration & 3 hours
completed work Symposium questioning
Perform fault identification and reporting Simulation Observation &
Observe safety and environmental aspects of On the job training questioning
production processes
Utilize workplace quality indicators
Document and report deviations from specified
quality standards
1.3. Engage in quality Participate in quality improvement processes Field trip Demonstration & 2 hours
improvement a. IEC/ISO standards Symposium questioning
b. Environmental and safety standards Simulation Observation &
Carry out work as per process improvement On the job training questioning
procedures
Monitor operation performance
Implement continuous improvement
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Unit of Assessment Nominal
Learning Outcomes Learning Activities Methodology
Competency Approach Duration
2. Perform 2.1. Plan and prepare Plan and prepare computer operation activity Lecture Written/Oral 4 hours
Computer for task to be Determine task requirements based on required Modular examination
Operations undertaken output Computer based Practical
Determine appropriate hardware and software training (e-learning) demonstration
Identify/Select types of computers and basic Project method
features of different operating systems On the job training
Interpret and follow client-specific guidelines &
procedures
Plan task as per data security guidelines
2.2. Input data into Apply basic ergonomics of keyboard and Lecture Written/Oral 4 hour
computer computer user Modular examination
Enter/Encode data using appropriate computer Group discussion Practical
programs/applications Project method demonstration
Check accuracy of encoded data/information On the job training
per SOP
Save and store inputted data in storage media
Discuss storage devices and basic categories
of memory
Identify and define relevant types of software
2.3. Access information Select correct program/ application based on Lecture Written/Oral 5 hours
using computer job requirements Computer based examination
Access computer data/files training (e-learning) Practical
Interpret general security, privacy legislation & On the job training demonstration
copyright
Use Productivity Application
o Microsoft office applications
Learn Business Application
o Introduction to Basic
Programming software
Apply basic ergonomics of keyboard and
computer user
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Unit of Assessment Nominal
Learning Outcomes Learning Activities Methodology
Competency Approach Duration
2.4. Produce/output Identify types and function of computer Lecture Written/Oral 5 hour
data using peripheral devices Group discussion examination
computer system Print and scan office documents and materials Modular Practical
Send office/ business documents through On the job training demonstration
facsimile
Transfer files or data between compatible
systems using computer software, hardware/
peripheral devices
Save documents in storage devices
o CD/DVD
o USB drives
o Hard disk drives
2.5. Maintain computer Perform computer equipment/ system basic Demonstration Written/Oral 2 hours
equipment and maintenance procedures Simulation examination
systems o Perform basic file maintenance Modular Practical
procedures Video clips demonstration
o Perform cleaning of PC parts/ Computer based
hardware components training (e-learning)
o Scan/Debug computer software
and applications
o Perform cleaning and
defragmentation of computer files
o Perform backup of computer files
Enumerate and define different types of
computer viruses
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CORE COMPETENCIES
(405)
Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
1. Develop 1.1. Receive and Discuss the elements of a Design Brief Lecture Written exam 4 hours
designs for a interpret the Interpret and determine the project Discussion Interviews /
logo logo design brief requirements based on the design brief Viewing Questioning
Conduct research on client/company Multimedia
56 hrs
culture, people, target audience and trends Actual
Discuss working against the mood demonstration
Plan tasks following design brief
specifications
1.2. Select materials Identify/Select appropriate hardware and Lecture/ Written exam 4 hours
& equipment to software needed to accomplish the tasks Discussion Practical Exam
develop logo Discuss the different industry standard Actual Interviews /
design vector software demonstration Questioning
Discuss different types of media
applications
1.3. Develop logo Discuss: Lecture/ Observation 16 hours
design concepts o Elements of design Discussion Practical
o Principles of design Practical exercises demonstration
Perform initial drawings/sketches for the Simulation Oral
logo Demonstration questioning
Select the best design among the
sketches
1.4. Edit / Revise Discuss: Practical exercises Observation 24 hours
logo design o Tools and techniques using an industry Simulation Practical
standard vector software Demonstration demonstration
o Difference between Vector and Raster Oral
images questioning
Revise logo design based on the logo
concepts and client feedback
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
1.5. Finalize logo Discuss: Practical exercises Observation 8 hours
design o Different logo applications Simulation Practical
o Different file format requirements Demonstration demonstration
Finalize logo design and test on different Oral
media applications questioning
2. Develop 2.1. Interpret and Discuss: Lecture Written exam 8 hours
designs for analyze the o Different types of print media Discussion Interviews /
print media print media o Relevance of schedule and milestones Viewing Questioning
design brief o Different type of print formats Multimedia
Conduct research appropriate to design Actual
72 hrs specifications of the brief demonstration
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
2.3. Develop designs Conduct planning and research Lecture/ Observation 16 hours
for the specific Apply appropriate page set up based on Discussion Practical
print media brief requirements Practical exercises demonstration
output Discuss: Simulation Oral
o Graphic design styles Demonstration questioning
o Importing and exporting from other
software
o RGB and CMYK
Perform design concepts by arranging
elements using software
2.4. Finalize print Discuss and perform: Lecture/ Observation 16 hours
media design o Producing a print mockup Discussion Practical
layout o Bleeding Practical exercises demonstration
o Printing settings and techniques Simulation Oral
Apply final revisions based on client Demonstration questioning
feedback
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
3. Develop 3.1. Receive and Identify design brief, and creative and Lecture Written exam 4 hours
designs for interpret the technical requirements including product Discussion Interviews /
user interface client brief specifications and references with relevant Viewing Questioning
personnel. Multimedia
Identify and prepare all necessary Actual
60 hrs equipment and required peripherals to be demonstration
used according to task to be undertaken.
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
4. Develop 4.1. Receive and Identify design brief, and creative and Lecture Written exam 4 hours
designs for interpret the technical requirements including product Discussion Interviews /
user client brief specifications and references with relevant Viewing Questioning
experience personnel. Multimedia
Identify and prepare all necessary Actual
79 hrs equipment and required peripherals to be demonstration
used according to task to be undertaken.
4.2. Select media/ Discuss: Lecture/ Written exam 16 hours
materials for o Importance of User behavior, goals, Discussion Practical Exam
user experience motivation and needs Actual Interviews /
design o Difference of UI and UX design demonstration Questioning
o Different software for UX design
4.3. Produce Discuss: Lecture/ Observation 15 hours
mockup of o Design flow Discussion Practical
screen flow o Clickable links Practical exercises demonstration
o Testing interactivity Simulation Oral
Demonstration questioning
4.4. Create Page Discuss: Lecture/ Observation 16 hours
template o Grid specifications Discussion Practical
(wireframing) o Wireframing techniques Practical exercises demonstration
o Media testing Simulation Oral
Demonstration questioning
4.5. Create page Discuss: Lecture/ Observation 20 hours
template/ user o Presenting UX with motion graphic Discussion Practical
experience software Practical exercises demonstration
wireframing o Presenting UX using code Simulation Oral
Refine the interactive and presentation Demonstration questioning
media based on client feedback.
Identify clearly and store securely all
designs and applications in accordance with
company procedures.
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
4.6. Finalize Discuss: Lecture/ Observation 8hours
wireframe and o Using After Effects for presenting Discussion Practical
design flow of animation Practical exercises demonstration
the selected o Simple coding for web and apps Simulation Oral
user experience Submit final design flow Demonstration questioning
media
5. Develop 5.1. Receive and Identify design brief, and creative and Lecture Written exam 4 hours
designs for interpret the technical requirements including product Discussion Interviews /
product brief specifications and references with relevant Viewing Questioning
packaging personnel. Multimedia
Identify and prepare all necessary Actual
equipment and required peripherals to be demonstration
68 hrs used according to task to be undertaken.
5.2. Develop design Identify client’s/company’s logo brand Lecture/ Observation 24 hours
concepts for specifications Discussion Practical
specific product Identify Practical exercises demonstration
packaging o Discuss: Simulation Oral
o Form follows function Demonstration questioning
o Spatial Reasoning
o Types of packaging
o Drafting techniques
o Safety standards
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
5.3. Create specific Identify and select appropriate industry Lecture/ Observation 24 hours
product standard vector or raster software including Discussion Practical
packaging computer-assisted techniques for Practical exercises demonstration
mockup sustainability. Simulation Oral
Discuss: Demonstration questioning
o Form follows function
o Spatial Reasoning
o Types of packaging
o Packaging Printing specifications
o What is a die line?
Create package design based on the
design brief, product specifications and
company brand specification, within the die
line.
Arrange the layout of the design within the
boundaries of the die line.
5.4. Finalize design Identify and select appropriate industry Lecture/ Observation 16 hours
for specific standard 3Dsoftware including computer- Discussion Practical
product assisted techniques for sustainability. Practical exercises demonstration
packaging Discuss: Simulation Oral
o 3D software tools and techniques Demonstration questioning
o Create a die line of the package
Create 3D model using industry standard
software based on the prototype and brief
requirements.
Place layout design on to the 3D model.
File save and export
Print and cut the layout design with die
line.
Assemble the final package design.
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
6. Design booth 6.1. Receive and Identify design brief, and creative and Lecture Written exam 4 hours
and product/ interpret the technical requirements including product Discussion Interviews /
window display brief specifications and references with relevant Viewing Questioning
personnel. Multimedia
Identify and prepare all necessary Actual
70 hrs equipment and required peripherals to be demonstration
used according to task to be undertaken.
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Unit of Learning Activities Assessment Nominal
Learning Outcome Methodology
Competency Approach Duration
6.4. Produce colored Discuss: Lecture/ Observation 18 hours
3D model o Scale modelling Discussion Practical
images & views Identify and select appropriate industry Practical exercises demonstration
of the approved standard software including computer- Simulation Oral
booth or assisted techniques for sustainability. Demonstration questioning
product/ window Create a precise colored 3D model
display design images.using industry standard software
based on the based on the approved multi-
view orthographic drawings
File save and export
Identify and select materials that is
appropriate for the design of the model.
Create a layout of each section scaled
down to appropriate size based on the
design specifications.
Print each view of the colored 3D images
created.
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3.2 TRAINING DELIVERY
1. The delivery of training shall adhere to the design of the curriculum. Delivery
shall be guided by the principles of competency-based TVET.
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2.2 Enterprise-Based:
2.3 Community-Based:
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TR-ICT (Visual Graphic Design NC III) Amended Month 2018
3.4 LIST OF TOOLS, EQUIPMENT AND MATERIALS
In cases where there are specialized tools, equipment and facilities that are
not generally considered standard requirements or not absolute requisites for training,
the industry working group or TESDA may provide guidelines or specific advice on such
matters.
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3.5 TRAINING FACILITIES
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SECTION 4 NATIONAL ASSESSMENT AND CERTIFICATION ARRANGEMENTS
4.1.2 The qualification of Visual Graphic Design NC III may be attained through:
4.1.3 Upon accumulation and submission of all COCs acquired for all the relevant
units of competency comprising this qualification, an individual shall be
issued the corresponding National Certificate.
4.1.4 Assessment shall cover all competencies, with basic and common integrated
or assessed concurrently with the core units of competency.
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4.1.5 Any of the following are qualified to apply for assessment and certification:
4.1.7 The guidelines on assessment and certification are discussed in detail in the
"Operating Procedures on Assessment and Certification" and "Guidelines on
the Implementation of the Philippine TVET Competency Assessment and
Certification System (PTCACS)".
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ANNEX A. ICT COMPETENCY MAP – VISUAL GRAPHICS DESIGN NC III
BASIC COMPETENCIES
COMMON COMPETENCIES
CORE COMPETENCIES
Produce over-all Produce key drawings Create 3D models Apply 3D texture and
Set character rigging
designs for animation for animation for animation lighting to 3D models
Produce cleaned-up Use an authoring
Create 2D digital Composite and render
and in-betweened tool to create an Animate character
animation animation sequence
drawings interactive sequence
Produce key drawings Utilize Software Develop Responsive Create Interactive Develop Website
for animation Methodologies Web Design Websites (Using JavaScript) Backend Systems
Develop designs for a Develop designs for Develop designs for Develop designs for Develop designs for
logo print media user experience user interface product packaging
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GLOSSARY OF TERMS
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26. Images or picture - is an artifact, usually two-dimensional, that has a similar
appearance to some subject—usually a physical object or a person. Images may be
two-dimensional, such as a photograph, screen display, and as well as a three-
dimensional, such as a statue. They may be captured by optical devices—such as
cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and
phenomena, such as the human eye or water surfaces.
27. Indexed Color - Indexed formats are formats which are mapped to a smaller color
palette - 256-colours or less. All GIF images - whose bit depths can range from 1 to 8
- are, by definition, indexed images. In an indexed image, colors are stored in a
palette, which is sometimes referred to as a color lookup table. The indexed image's
palette contains all of the colors that are available for the image.
28. Interaction design - is when we create engaging web interfaces with logical behaviors
and actions.
29. Layout - A sample of the original providing (showing) position of printed work
(direction, instructions) needed and desired.
30. Layered - In Photoshop, a layer is a section of information within a file. For example, a
RGB file consists of at least four layers: the combined RGB layer, a Red layer, a
Green layer, and a Blue.
31. Leading - Amount of space between lines of type.
32. Logo (Logotype) - A company, partnership or corporate creation (design) that denotes
a unique entity. A possible combination of letters and art work to create a "sole" entity
symbol of that specific unit.
33. Lossless Compression - The process of compressing a file such that, after being
compressed and decompressed, it matches its original format bit for bit.
34. Multichannel - Color mode in which each multiple channel in Photoshop uses 256
levels of gray.
35. Mockup - or mock-up, is a scale or full-size model of a design or device, used for
teaching, demonstration, design evaluation, promotion, and other purposes.
36. Objects – refers to the vector shapes, e.g rectangle, rounded shapes, ellipse and
other irregular shapes.
37. Page layout - is the part of graphic design that deals in the arrangement and style
treatment of elements (content) on a page.
38. Path - consists of the general outline of an object. Paths can be open or closed and
can be made up of a combination of straight and curved segments. Open paths are
straight or curved lines which can have varying thickness by stroking the path. Closed
paths are shapes which can have a stroked outline and a filled interior. Paths can also
be used to mask out or clip away portions of another image. These paths are referred
to as clipping paths. Paths in graphics software are generally creating using a pen
tool, Bézier curve tool, or less commonly, a spline or b-spline curve tool.
39. Printmaking is the process of making artworks by printing, normally on paper.
40. Process color - is a subtractive color model, used in color printing, also used to
describe the printing process itself. Though it varies by print house, press operator,
press manufacturer and press run, ink is typically applied in the order of the acronym.
41. Prototype - is an early sample, model, or release of a product built to test a concept or
process or to act as a thing to be replicated or learned from.
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42. Proof - Test sheet made to reveal errors or flaws, predict results on press and record
how a printing job is intended to appear when finished.
43. Raster graphics – see Bitmap definition.
44. Resolution - Sharpness of an image on film, paper, computer screen, disc, tape or
other medium.
45. Responsive Design - aims to build websites which provide an optimal viewing and
interaction experience.
46. RGB - Acronym for red-green-blue. The three colors of light which can be mixed to
produce any other color. Colored images are often stored as a sequence of RGB
triplets or as separate red, green, and blue overlays though this is not the only
possible representation (see CMYK).
47. Scale - To enlarge or reduce a graphic display, such as a drawing or a photographic
image, by adjusting its size proportionally.
48. Sharpening - In Photoshop, a variation of a traditional compositing technique used to
sharpen edges in an image. It is useful for images intended both for print and online.
49. Software – computer programs and procedures concerned with the operation of an
information system
50. Spot color – In offset printing, a spot color is any color generated by an ink (pure or
mixed) that is printed using a single run. The widely-spread offset printing process is
composed of four spot colors: Cyan, Magenta, Yellow and Key (black) commonly
referred to as CMYK. More advanced processes involve the use of six spot colors
(hexa-chromatic process), which add Orange and Green to the process (termed
CMYKOG). The two additional spot colors are added to compensate for the inefficient
reproduction of faint tints using CMYK colors only. However, offset technicians around
the world use the term spot color to mean any color generated by a non-standard
offset ink; such as metallic, fluorescent, spot varnish, or custom hand-mixed inks.
51. Stroke – refers to outline of an object.
52. Subtractive Color - Color produced by light reflected from a surface, as compared to
additive color. Subtractive color includes hues in color photos and colors created by
inks on paper.
53. Tint - Screening or adding white to a solid color for results of lightening that specific
color.
54. Trapping is a method of adjusting areas where two distinct, adjacent colors meet so
that press misregistration won't cause white spaces. Two kinds of trap process include
: a) spread - a lighter object overlaps a darker background and seems to expand into
the background and b) choke - a lighter background overlaps a darker object that
falls within the background and seems to squeeze or reduce the object.
55. UI (User Interface) Design – is the process of designing the look and feel of an
application.
56. UX (User Experience) Design - is the process of enhancing user satisfaction by
improving the usability, accessibility, and pleasure provided in the interaction between
the user and the product.
57. Vector image - is one of the two major graphic types (the other being bitmap). Vector
graphics are made up of many individual objects. Each of these objects can be
defined by mathematical statements and has individual properties assigned to it such
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as color, fill, and outline. Vector graphics are resolution independent because they can
be output to the highest quality at any scale.
58. Visual arts - are art forms that focus on the creation of works which are primarily
visual in nature, such as painting, photography, printmaking, and filmmaking. Those
that involve three-dimensional objects, such as sculpture and architecture, are called
plastic arts.
59. Wireflow - are a design-specification format that combines wireframe-style page
layout designs with a simplified flowchart-like way of representing interactions
60. Wireframe - also known as a page schematic or screen blueprint, is a visual guide that
represents the skeletal framework of a website.
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TRAINING REGULATIONS (TR)
DOCUMENT REVISION HISTORY
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ACKNOWLEDGEMENTS
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