Chess For Kids
Chess For Kids
Chess For Kids
for Kids
About the Author
Richard James has been teaching chess to children since the 1970s and
has worked with many future Grandmasters and International Masters.
Richard is the webmaster of chessKIDS academy, a website pioneering
online interactive chess instruction for young children:
www.chesskids.com
Acknowledgements
Thanks to ChessBase (www.chessbase.com) for providing the chess fonts
used in the diagrams, and to David Mostyn for his cartoons.
The right of Richard James to be identified as the author of this work has been asserted by him in
accordance with the Copyright, Designs & Patents Act 1988.
All rights reserved. This book is sold subject to the condition that it shall not, by way of trade or
otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other
than that in which it is published and without a similar condition including this condition being
imposed on the subsequent purchaser.
A copy of the British Library Cataloguing in Publication Data is available from the British Library
ISBN: 978-0-7160-2254-1
eISBN: 978-0-7160-2336-4
1 3 5 7 9 10 8 6 4 2
1. The Infantry
2. En Passant
3. The Chariot
4. The Elephant
5. The Queen
6. The Cavalry
7. The King
8. Check and Checkmate
9. Stalemate and Other Draws
10. Pawn Promotion and Castling
11. The Values of the Pieces
12. Fool’s Mate
13. Watching the Enemy
14. Looking for Captures
15. Safety First
16. The Guillotine
17. The Kiss of Death
18. Scholar’s Mate
19. The Queen Fork
20. The Knight Fork
21. The Pin
22. The Ambush
23. The Firing Squad
24. Alien Invasion
FOREWORD FOR PARENTS AND
TEACHERS
his book is part of a multi-media project teaching chess to young
* * * * *
* * * * *
“I’ve just thought of something, Alice. We need an excuse for why we’re
late home from school.”
“I know, Sam. Tell Mum we’ve joined the chess club. Chess is a nice
quiet game. Grownups like that.”
CHAPTER 1
THE INFANTRY
E’VE COME for our first lesson. When can we start fighting?”
“W
know first.
asked Sam.
“Be patient, Sam. There are some things you need to
“The battle with the Caïssans will be fought under the rules of
Intergalactic Warfare. In Intergalactic Warfare there are two armies,
White and Black. White starts the battle and then the two armies take it
in turns to move. That means that you have time to think about what
you’re going to do next. So you have to be very smart as well as very brave
to win a battle. The Caïssans call it CHESS, so that’s what we’ll call it as
well.”
“Is that the battlefield over there? Why is half of it red?”
“It’s stained with the blood of fallen warriors, Sam. One day it will be
stained with your blood as well.”
“It’ll serve you right for being so mean to me,” said Alice.
“Cool,” said Sam. “I’m not scared.”
“That’s enough. Any more from you and I’ll knock your heads together.
This isn’t school, you know. I’m not going to be nice to you like your
teachers.
“Stop arguing for a minute and look at the battlefield. There are 8 rows
and 8 columns, each with 8 squares. That makes 64 squares in total. If
you’re good at maths you’ll know that 8 × 8 = 64.
“The squares are light and dark: we also call the light squares the
WHITE SQUARES and the dark squares the BLACK SQUARES. Even if
they’re red.
“One very important thing to remember is that the corner square
nearest your RIGHT HAND must always be WHITE. WHITE ON THE
RIGHT – remember!
“The 8 rows of squares on the battlefield are called RANKS and the 8
columns of squares are called FILES. You can also make diagonal lines
containing squares of the same colour. These, amazingly enough, are
called DIAGONALS.
“If you look closely you’ll see some letters and numbers round the
outside of the battlefield. The letters go from a to h and the numbers from
1 to 8. Each square has a name made up of the letter of its FILE followed
by the number of its RANK. Like a1, e4 or h8.”
“Now you know all about the battlefield it’s time for your first battle.”
“Sounds good,” said Sam. “Do I get to kill any aliens?”
“Come out to the battlefield and I’ll show you what you have to do. In
this battle you’re going to join the INFANTRY. In chess the INFANTRY
are called PAWNS.”
“Prawns?” asked Sam.
“Not prawns, PAWNS,” corrected Alice.
“Each army starts with EIGHT PAWNS. The WHITE PAWNS start
from a2 to h2 and the BLACK PAWNS start from a7 to h7.
“Pretend you’re a white pawn, Sam. Stand there on the e2 square. And
Alice, you’ll be a black pawn so go and stand on e7. Now Sam, as you are
in charge of the white pieces, you make the first move. And you have a
choice. On your first move you can go forward either one or two squares.
What do you want to do?”
“After your first move you can only move one square forward, so Sam
now has to move to e5. And now there’s nothing Alice can do.”
“That doesn’t seem very exciting,” said Sam.
“Be patient, Sam. Now, Alice, suppose for a minute you’re on d6, not
e6. Now, in a game of chess, you could CAPTURE Sam.”
“You’re going to need guns for this. One for you, Alice, and one for you,
Sam. If you capture your enemy you get to shoot them.”
“Water guns! Great! This is going to be so much fun!” exclaimed Sam.
“Who’s going to start?”
“Ladies first!” said Alice. “I’ll start. That means I’m the white army,
doesn’t it?”
“Well remembered! Alice, you start on e2 and, Sam, you go to c7. Now
Alice, you can move forward either one or two squares.”
“Two squares. It’s nearer the end of the board,” said Alice.
Sam moved two squares, to c5. Now they could only move one square
forward each move. Alice moved to e5, Sam to c4, Alice to e6, Sam to c3,
Alice to e7, Sam to c2 and Alice to e8.
“Loser!” shouted Alice, opening fire at Sam.
“Hey, that’s not fair. I’m going first next time!” replied Sam.
“OK kids, this time Sam gets White. Sam, you start at e2 and Alice
starts at e7.”
“Hey, just a minute! If I copy your move this time you’ll get me!” Sam
thought for a bit. “So I’ll move one square instead, to d6. Now you have to
move to e5 and I get you. Yay! I win at last!” exclaimed Sam, opening fire.
“Let’s start again,” said Alice. “This time I’ll move one square, to e3.”
Sam thought again. Should he move to d6 or d5? Finally he made up
his mind. “I’m moving to d5. Now you have to move to e4 and again I
win. So in this game I can win if I do the opposite to you. If you move two
squares I move one square, and if you move one square I move two
squares.”
“For your homework I want you to practise playing some more games
like this. Try it out with two pawns against one, or two against two and
see what happens. If you look on our website you’ll find a lot more about
how to play these games.”
CHAPTER 2
EN PASSANT
HERE’S ONE more rule you have to learn before you can take part
“T in a real pawn battle. This is a VERY hard rule. Only the most
intelligent kids in the world can understand it. Alice, you’re a
white pawn. I want you to stand over there on e5. Sam, you go and stand
on d7. Note that you’re on the NEXT FILE to Alice and that you haven’t
moved yet. Now tell me this, Sam. What would happen if you moved
forward one square?”
“If I move to c3, Sam will shoot me. So I could move to c4 instead. But
Sam can hit me while I’m PASSING c3, can’t he?”
“Very good. I think you’ve got it. The rule is this. If you have a pawn on
YOUR FIFTH RANK (if you’re White that’s RANK number 5, and if
you’re Black that’s RANK number 4) and your opponent moves a pawn
on the NEXT FILE TWO SQUARES then you can TAKE the enemy pawn
just as you would if he moved one square, while he’s PASSING the first
square. But you can only do this on your next move. If you wait any
longer it’s too late.”
“I don’t think I can remember that,” said Sam.
“If I write down the words I could remember it like lines in a play,” said
Alice.
“If you can’t remember the words, Sam, try playing it out like a movie
in your head. And remember getting soaked when Alice fired her gun at
you.”
“I’ll try,” said Sam, uncertainly.
“Now you know enough for your first real pawn battle. This is a game of
CAPTURE THE FLAG with eight pawns on each side. Sam and Alice,
you’re both in the white army. Sam, you start on e2 and, Alice, you start
on c2. You won’t need your water guns this time. Take these instead.”
The battle started with Sam moving from e2 to e4 and the black pawn
on d7 moving to d5.
“I can take him, can’t I?” asked Sam. He opened fire and the enemy
soldier fell to the ground. Sam took his place on d5.
The black pawn on h7 moved to h5, and Alice joined in, moving from c2
to c4. Next, the black pawn on g7 moved to g5 and Alice moved up to c5,
alongside Sam. Now the black pawn on e7 moved forward one square, to
e6.
Sam saw that he was in danger and rushed forward to d6, but it was too
late. The soldier on c7 took aim and Sam fell to the ground.
“What’s happened?” screamed Alice. “Sam’s been shot. Is he dead?”
“No time to think about that. You can get your revenge.”
“I can’t do it. He might get hurt.”
“This is war, Alice. That’s what happens in war.”
Reluctantly, Alice shot the enemy soldier and took his place on d6.
Then she looked ahead and saw that the path was clear. In two moves
she’d be able to CAPTURE THE FLAG and win the battle for the white
army.
* * * * *
“I didn’t see him,” said Sam. “We lost, didn’t we? And it was all my
fault.”
“Actually, we won,” said Alice. “We won because you were a hero. You
gave up your life so that your army could win the battle. And we were
only using stun guns, so there was no harm done.”
“Hey, why don’t we play this game with Dad when we get home?” asked
Sam.
“Good idea, kids, but remember you should always let grownups win.
Grownups sometimes cry when they lose, you know. And if they don’t cry,
they get angry.”
“Dad’s too easy,” said Alice. “Isn’t there anyone better we could play?”
“Well, Alice. If you go onto our website you can take on the great
American general, FISHY BOBBER. FISHY will even give you a start if
you want, but of course you still have to let him win.
“And go through our online lesson on the EN PASSANT capture
EVERY DAY until you remember it. FISHY will use it against you, so you
have to make sure you know it really well.”
CHAPTER 3
THE CHARIOT
HAT SKATEBOARD over there looks really good,” said Sam. “When
“Come back,” shouted Alice. “It’s too dangerous.” But it was too late.
It seemed like a good idea for Sam to ride the chariot to h7 where he’d
be attacking all the enemy soldiers. The black soldier on b7 advanced two
squares, to b5. Sam turned right, knocking down the soldier on f7. As the
black soldier continued his advance down the b-file Sam knocked down
the other soldiers like a row of skittles. The black soldier moved to b4 and
Sam knocked down the man on e7. The black soldier moved to b3 and
Sam knocked down the man on d7. Now Sam had lost control. The black
soldier moved to b2 and Sam knocked down the man on c7. The black
soldier reached the end of the battlefield on b1, CAPTURING THE FLAG
as Sam crashed into the safety barrier.
“That was exciting,” said Sam. “I knocked down four men. Does that
mean I won?”
“No, Sam. I’m afraid you lost. The man you didn’t knock down
CAPTURED THE FLAG.”
“I couldn’t help it.”
“I think you could help it,” said Alice. “You know your problem. You
never stop and think before you do anything. Look here. This was when
you knocked down the guy on c7. You have to knock down the b2 guy
before he CAPTURES THE FLAG.”
“Stop and think this time, Sam. What should you have done here?”
“I could move to d2 and take the b2 guy next move, couldn’t I?”
“No, Sam. That’s not going to work. After you’ve moved to d2 it’s the
black army’s move. The soldier on b2 can still move to b1 and CAPTURE
THE FLAG safely. Think again.”
“I get it now. If I move to d1 instead, then I can knock him down when
he gets to b1 but before he CAPTURES THE FLAG.”
“You got there at last. Well done! So tell me kids, what did you learn
from that?”
“You have to stop and think before you make a move,” said Sam.
DON’T LIKE the idea of riding one of those elephants,” said Alice.
So the battle started. The white elephant was on f1. Alice started on a7
and Sam on b7, with Charlie, another trainee, on c7. The elephant moved
one square along the diagonal, from f1 to g2.
Sam looked along the diagonal. “I’m in danger, aren’t I? I’d better move
to b6. If we all keep on black squares there’s no way the elephant will be
able to get us.”
The elephant moved along the long diagonal from g2 to c6, right in
front of Charlie.
“Charlie can’t move,” said Sam, “and if I move I’ll get taken. Alice, you
have to move.”
“I don’t want to move too far,” thought Alice. “I’d better move one
square, to a6.”
The elephant moved to b7, putting Alice in danger.
“You’ve got to move again, Alice,” shouted Sam. Alice again moved one
square, from a6 to a5. The elephant returned to the c6 square.
“I’m not moving,” said Sam. “He’ll get me if I move to b5.”
“I’m not moving either,” said Alice. “He’ll get me if I move to a4.
Anyway I moved last so it’s your turn now.”
“No way,” said Sam. “Ladies first, remember.”
A fight broke out and, using his greater strength, Sam pushed Alice
forward to a4. The elephant advanced, trampling Alice into the ground.
Using his greater strength, Sam pushed Alice forward to a4.
“Sorry, Alice,” said Sam, “but I had no choice. Now, Charlie, you must
move to c5. We’ll still be safe if we stay on black squares.” Charlie moved
to c5 and the elephant moved to b5. (See next page.) Now Charlie had to
move to c4 where he was trampled by the elephant. Finally, Sam saw
what was happening but it was much too late. He had to move to b5
where he too was trampled. The elephant had won the battle.
“You set us up, didn’t you?” complained Sam. “You set it up so that
we’d lose.”
“Not true. I set it up so that you could win. But there was an error in
your thinking. You thought you’d be safe from the elephant by keeping on
black squares. The problem with that is that one of you had to move onto
an unsafe white square. Your mistake was your first move. If Charlie had
moved one square on the first move instead of you, you’d have won the
battle with best play. It’s a hard one, I know, but try it out again when you
get home and see for yourselves. You can also try out some CAPTURE
THE FLAG games with all the pawns to give you lots of practice with
using the bishop.”
CHAPTER 5
THE QUEEN
Time stood still while Alice considered her first move. “Hurry up,
Alice,” shouted Sam. “We haven’t got all day, you know. Why don’t you
hit the guy on d7?”
“There’s no hurry, Sam. Don’t forget that you take it in turns. It’s
sometimes a good idea to think carefully before making a move.”
Alice moved forward and knocked down the soldier on d7. The enemy
soldier on h7 moved to h5. Alice stopped to think again.
“Now I have a choice again,” thought Alice. “c7 or f7? Just a minute. If I
move diagonally backwards I can hit the guy on h4. Perhaps I’d better do
that before he gets to the end of the board.”
Alice knocked down the soldier on h4 and now the soldier on g7 moved
to g5.
“I’m under attack,” said Alice to herself. “But I could take him. I’ve
really got to think very carefully and make sure it’s safe. Yes, I think it is
safe so here goes.”
A fourth black soldier fell to the ground and this time the soldier on c7
moved to c5.
Alice looked carefully at the battlefield and noticed that it was safe to
hit the c5 guy. The soldier on f7 moved to f5.
Alice now worked out how she could win the battle. First she knocked
down the enemy on a7. The soldier on f5 moved forward again, to f4, and
Alice hit the soldier on b7. There was now only one black soldier left so he
had to move from f4 to f3. Alice looked down the long diagonal and saw
that she could hit him as well. With all eight black soldiers knocked out,
Alice had won the battle.
“Well done, Alice. We made it easy for you to give you some confidence.
Try playing it out against Sam on your chess set at home, but next time
start with a black pawn on d6 rather than d7 to make it harder.”
“Well done?” said Sam. “You tell her well done for doing something
easy. Why do you never say anything nice to me?”
“You quit, Sam. I don’t say anything nice to cowards. Winners never
quit, and quitters never win. And, Alice, when you’re sure you can take all
eight black pawns with your QUEEN, try a CAPTURE THE FLAG game
with a QUEEN and eight PAWNS each.”
CHAPTER 6
THE CAVALRY
“Sorry, Sam. You can’t do it. You can reach g8 or h7 if you want, but not
h8. Never mind, have another try.”
Sam kept on trying for some time. He could get there in six moves or
eight moves, but not seven moves.
Alice had been thinking. “I’ve worked out what’s happening, Sam,” she
said. “Remember that a KNIGHT always moves from a WHITE SQUARE
to a BLACK SQUARE and from a BLACK SQUARE to a WHITE
SQUARE? You started on a BLACK SQUARE so on your first move you
went to a WHITE SQUARE, then to a BLACK SQUARE. So you’re always
going to get to a WHITE SQUARE on your odd numbered moves and a
BLACK SQUARE on your even numbered moves. So it’s impossible to get
from a1 to h8 in seven moves.”
“You lost your bet, Sam. That’s a hundred press ups.”
“Hey! That’s so unfair. You made me lose,” protested Sam.
“No, Sam. You had a choice. You always have to make choices, both in
chess and in life. You have to think first if you want to make the right
choice.”
“You must admit it’s a good trick, Sam,” said Alice. “We could try it on
Dad when we get home.”
“Yes,” replied Sam. “I’d like to see him doing a hundred press ups.”
“There are some more things I’d like you to do at home, kids. See how
many pawns a KNIGHT can stop. What do you think? Two? Three? Four?
Does it make any difference if the enemy pawns are on the next files to
each other or on opposite sides of the board? When you’ve done that, try
some CAPTURE THE FLAG games with KNIGHTS and PAWNS. Knights
are tricky pieces so you’ll need a lot of practice to get really good at using
them.”
CHAPTER 7
THE KING
CAN’T WAIT to find out what the KING does,” said Sam. “I bet he’s
“You can if you like but it’s very dangerous. I think you’ll probably need
Alice to help you. To succeed in this task you have to cross a minefield. If
you land on a square where an enemy soldier can take you, you’ll be
blown up. You start at e1 and you have to reach the far end of the
minefield to survive.
“Before you start, Sam, what do you do before you cross the road?”
“Stop and look both ways,” replied Sam.
“And what happens if you don’t do that?”
“I get killed,” replied Sam.
“Well, it’s the same thing here. What you have to do is to look at every
square you can move to and work out whether or not it’s safe. Don’t move
until you’re sure you’ve found a safe square. After all, we don’t want you
having your legs blown off, do we?”
“Right, I’ll start off by moving to d2,” said Sam.
“No,” shouted Alice. “Look at the BISHOP on c1.”
“Thanks, Alice. I’ll try e2 instead.”
“No: there’s another BISHOP controlling e2. And there’s a KNIGHT on
c3 as well. I think f2’s safe though.”
“OK, I’ll move to f2. And now along the diagonal to g3, I think.”
“Don’t forget that PAWNS take diagonally, Sam!”
“Oh yes, I forgot. I’ll have to move to f3 instead. Now, is it safe to
capture the PAWN on f4?”
“Just a minute Sam, I’ll have a look. No, the BISHOP on c1 will get you.
Try again.”
“I think I can move to g4 safely. Yes, the PAWN on h3 is going the
other way so he can’t get me. Now where can I go from g4? Try moving
forwards: f5? No – PAWN on e6: g5? Yes, that looks safe.”
“Very good, Sam. You’re getting the idea of it now. You’ve nearly
reached the end of the board.”
“Where can I go next? I’d like to go forward so I’ll look at those moves
first. Now, f6 isn’t safe because of the KNIGHT on e8 or the PAWN on g7.
What about g6? Yes, PAWNS can’t take forwards so nothing can get me
there. I’ve got to be really careful now, though. Again I’d like to move
forwards. How about f7? I must stop and look at all the enemy pieces. The
PAWNS on e6 and g7 can’t get me. The KNIGHT and the ROOK can’t get
me so it must be safe.”
“You’ve just got to get to the eighth rank now, Sam. Whatever you do,
be very careful.”
“Right. I’ll start by trying to move forwards. Can I take the KNIGHT on
e8? No: the ROOK on h8 is stopping me. Come to think of it, he’s also
stopping me moving to f8 or g8. So I can’t move forwards. I’ll try moving
sideways instead. Can I go to e7? The KNIGHT can’t get me. The PAWN
can’t get me. Yes, e7 looks like it’s safe. Can I move forwards from e7? I
already know that e8 and f8 aren’t safe so I must look at d8. I think it’s
safe. The BISHOP can’t get me. The KNIGHT can’t get me. The ROOK
can’t get me because the KNIGHT’s in the way. Yes, I’m sure it’s safe.”
“Congratulations, Sam. You made it to the end of the battlefield
without stepping on a mine.”
“Phew!” exclaimed Sam. “For the first time I managed to do something
right.”
“Yes, although you needed some help from Alice at first. You know
what? With a lot of practice you might just make a very good KING in the
army.”
“Can we play a proper battle yet?” asked Sam.
“Not quite yet. You still need to learn more about KINGS. But you
could try some harder CAPTURE THE FLAG games to give you
experience of using the different pieces together. Have a go at these.”
CHAPTER 8
CHECK AND CHECKMATE
OU’VE REALLY GOT to pay attention in this lesson, kids. This is the
“Y most important lesson you’ve had so far, and also the hardest
lesson to understand.
“Now, Sam, you are the WHITE KING. I want you to stand there on e1.
Alice, you’re the BLACK QUEEN. Go and stand on c8. It’s your move so I
want you to move right down to c1. What do you see now?”
“Now suppose I’m a WHITE ROOK on d5. This time you have another
way to GET OUT OF CHECK. If you get me to move from d5 to d1 you
will BLOCK THE CHECK. The second way you can GET OUT OF CHECK
is to BLOCK THE CHECK BY MOVING A PIECE BETWEEN THE
CHECKING PIECE AND YOUR KING. You can only do this if you are IN
CHECK from a QUEEN, a ROOK or a BISHOP.
“Next, I’ll be a WHITE ROOK on c5. Now I can move to c1 and
CAPTURE Alice – sorry, Alice. This is the third way you can GET OUT OF
CHECK: CAPTURE THE PIECE THAT’S CHECKING YOU.
“Can KINGS make captures?” asked Sam.
“Yes, they CAPTURE the same way that they move. So if you’re on e1
and Alice is on d1 then you can CAPTURE her just as long as you won’t be
IN CHECK on that square.
“So remember, if your KING is ATTACKED you are IN CHECK. If you
are IN CHECK you must get out of CHECK at once. There are THREE
WAYS of getting out of CHECK. MOVE to a safe square, BLOCK with
another piece and CAPTURE the piece that’s CHECKING you.”
“What happens if you can’t get out of CHECK?” asked Alice.
“Good question. Alice, you move back to c1. This time I’ll be a BLACK
ROOK on b2. Sam, Alice has just moved to c1. How are you going to get
out of CHECK this time?”
AM, YOU’RE THE WHITE KING. Go and stand over there on a1, in
“That sounds really complicated,” said Sam. “I’m not sure I’ll be able to
remember it.”
“You’ll have to find a way, Sam, if you want to train to become a KING.
If you can’t remember the words, try to remember it as a picture instead.
Imagine you’re taking a photo of the position and then store it in your
memory. Then set up some more STALEMATE positions and store those
in your memory as well.”
“I’ll try,” said Sam uncertainly.
“Here’s another STALEMATE for you. Alice, you stay there on c2, and,
Sam, I want you to go and stand on a3. At the moment the only square
you can move to is b4. Now I’m the black king. If I stand on a square that
stops you moving there – that CONTROLS b4 – then it’s STALEMATE.
I’ll go and stand on c4 and you’ll see what I mean. It would still be
STALEMATE if I was on c5, b5 or a5 instead. Take a picture of this
position, Sam. Write the word STALEMATE on it and store it in your
memory.”
“Are there any other ways to DRAW a game of chess?” asked Alice.
“Yes, there are several other ways to DRAW a game. Suppose that all
the other pieces get taken and each army ends up with just a KING left.
There’s no way a KING can CHECKMATE another KING. In fact a KING
can’t even CHECK another KING. If they were on the next square to each
other they’d both be IN CHECK, which would be pretty silly. So, if that
happens, you just stop play and call it a DRAW. The same thing happens
if you end up with just KING AND BISHOP against KING or KING AND
KNIGHT against KING, for instance. You can try it out for yourself if you
like, but it’s impossible to get CHECKMATE even if you try all day. So
again you just call it a DRAW.”
“What about KING and PAWN against KING?” asked Alice. “That must
be a draw as well, because PAWNS are less powerful than KNIGHTS and
BISHOPS.”
“Actually that’s not a DRAW, Alice, because there’s something very
special that a PAWN can do. You’ll find that out in the next lesson.”
“Is that all?” asked Sam. “Can we have a game now”?
“You’re being impatient again, Sam. A real game of chess can last a
long time so you wouldn’t have time to finish. What would you do then?”
“Well, if the game was equal I suppose we could call it a draw,” said
Sam.
“Very good, Sam. Another way to DRAW a game of chess is just to
agree a draw with your opponent because you think it’s equal and neither
of you has much chance to win.”
“Are there any other ways to draw?” asked Alice.
“There are a couple of special rules, yes, but you don’t need to know
them unless you want to start playing in tournaments.”
“Tournaments?” asked Sam. “What are they?”
“In chess tournaments there are dozens, sometimes hundreds, of kids
just like you who all get to play chess together all day. The boys and girls
who win the most games get prizes, maybe big trophies or sometimes
even money! And everyone gets to make a lot of new friends who also
enjoy playing chess.”
“How cool is that!” exclaimed Sam. “We’d love to do that, wouldn’t we,
Alice?”
“Yes,” agreed Alice. “That sounds really exciting. When will we be good
enough to try?”
“Not for quite a long time yet. You still have a couple more rules to
learn. And then you need to play a lot of games and solve a lot of puzzles.”
“Should we play some games at home?” asked Alice.
“Yes. Play as many games as you can at home, and also play some more
games against KASPY and FISHY where they only start with a few pieces.
“Here’s some more advice for you. The best way to start your games is
to move your e-pawn, the pawn in front of your king, two squares. By
playing that move you open up lines for your queen and bishop to come
out. Try this. Play KASPY or FISHY when they only have their king and
pawns. On your second move, bring your queen out along the diagonal to
h5. Then use your queen to take as many enemy pawns as you can.
Whatever you do, though, make sure you don’t put your queen where she
can get taken. Then you can bring your other pieces into play and try to
get CHECKMATE. But don’t forget to watch out for STALEMATE as well.
If you don’t CHECK your opponent, make sure he has a move to play
next!”
CHAPTER 10
PAWN PROMOTION AND CASTLING
OU SAID THERE WAS another special rule for pawns,” said Alice.
“When you play FISHY or KASPY, or when you play each other, try to
CASTLE as quickly as you can. Move your e-pawn, then move your knight
on g1 to f3 and move out your bishop on f1. Then you’ll be ready to
CASTLE on the KING SIDE.”
“I’ll try to remember that,” said Sam. We could also try to PROMOTE
some pawns as well, couldn’t we?”
“Yes. That’s also a good idea. If you have a QUEEN and a ROOK, or,
even better, two QUEENS and the enemy KING is on the edge of the
board you’ll be able to get CHECKMATE easily. Put one of your pieces on
the next line to the edge of the board to stop the KING escaping, then
bring your other piece onto the same line as the KING.
“Look at the position below. You can start by moving your ROOK to a7.
Black has to move his KING to d8 and next move you move your QUEEN
to b8 which is CHECKMATE.”
“Could we do it the other way round as well?” asked Alice.
“Good question. You’re right: that’s just as good. Move your QUEEN to
b7 and then move your ROOK to a8. It’s still CHECKMATE.”
CHAPTER 11
THE VALUES OF THE PIECES
T WAS SAM’S FIRST battle as a KING. “Well, I could move any of the
The white pawns still all looked the same so Sam, tossing an eight-
sided coin, sent his g-pawn forward two squares to g4. The black king
ordered Alice to move all the way along the diagonal, from d8 to h4.
“CHECK!” he announced as Alice reached her destination.
“No problem,” said Sam. “I can move somewhere safe to get out of
check.” The only square seemed to be f2 so he set off in that direction.
“You can’t do that,” said Alice. I’ll still be checking you there. Maybe
you can block the check instead.”
“Or, better still, maybe one of my pieces can take you,” said Sam. He
looked round, asked the other pieces, but it seemed like Alice was safe
from capture. “Never mind, I’ll have to do what you said and put
something in the way.” He looked at each piece in turn but it seemed that
none of them could move to block the check.
“It’s CHECKMATE, I’m afraid, Sam. You’re dead.”
“I’m sorry, Sam,” said Alice. “I didn’t mean to kill, sorry, checkmate
you. If I’d known it was CHECKMATE I’d have done something else
instead.”
“Don’t be sorry, Alice. He may be your brother but in this battle he was
the enemy, so you had to kill him. That’s what happens in wars,
remember. Oh, and, Sam, you get killed twice. You made the mistake that
got yourself CHECKMATED so you get your head chopped off!”
“I couldn’t help it,” protested Sam. “It wasn’t my fault.”
“If you’re the king it’s always your fault, Sam. You’re the one who
makes the decisions. It was hard for you, though. There’s a lot you have to
learn before you’ll be able to make good decisions.
“But you actually did something very clever, Sam. You found the
quickest way to get CHECKMATED, in just two moves. It’s called FOOL’S
MATE. Anyone can make a mistake once, though. Only a fool makes the
same mistake twice.”
“How could I have stopped it?” asked Sam.
“First of all, it’s very dangerous to move the pawns on the f-, g- and h-
files at the start of the game. Moving those pawns can easily weaken your
defences. The second piece of advice is to start in the middle of the board.
If you do what the black army did and start by moving your e-pawn two
squares you open up paths for your queen and bishop to move into the
attack. I’ve told you that before: you must have forgotten.
“When both players have moved their e-pawns two squares, you can try
moving your queen out to h5 as I suggested you did against FISHY and
KASPY. But when you’re playing against the complete army, it’s
dangerous – for both sides. Most strong players prefer to move their
knight out to f3 to THREATEN the black pawn. Black usually DEFENDS
the pawn by moving his knight to c6. Then you have a choice. Now the
best ways to start games have been studied, sometimes for hundreds of
years, and have been given names. Would you like to have a look at a few
of them now?”
“Yes please,” said Alice. “We could try to remember the moves and
their names.”
“Number one: White could bring the other knight out, to c3, when
Black usually brings his other knight out to f6. This is called the FOUR
KNIGHTS GAME.
“Number two: White could bring his bishop out from f1 to b5 to
ATTACK the black knight. This is called the RUY LOPEZ or the SPANISH
GAME.”
“Ruy what?” asked Sam.
“RUY LOPEZ. He was a sixteenth century Spanish priest. Moving on to
numbers three and four, White could also move his bishop to c4, to
ATTACK the black pawn on f7. Then if Black plays knight to f6 it’s the
TWO KNIGHTS’ DEFENCE and if he plays bishop to c5 instead, it’s the
GIUOCO PIANO or ITALIAN GAME.”
“Giuoco who?” asked Sam.
“GIUOCO PIANO. It means QUIET GAME in Italian. Finally, number
5. White could move his pawn from d2 to d4 to challenge Black in the
centre. This is the SCOTCH GAME. Do you think you could remember
these moves and the names that go with them?”
“We’ll try,” said Alice. “Perhaps it would help if we practise them in our
games as well.”
“Good idea. And before you go, Sam, I’d like you to put your head on
that block. Now be a good boy and don’t move while I go and find my
axe!”
CHAPTER 13
WATCHING THE ENEMY
Game 2: Sam is the WHITE KING, Alice is the WHITE QUEEN.
HIS TIME SAM AND Alice were both in the white army. Sam tried to
T remember what he’d been told in the last lesson. Move your e-
pawn, the one in front of the king. Then you can bring your queen
and bishop into the attack. So he ordered the pawn right in front of him
to move forward two squares. The black e-pawn also moved two squares,
to e5, so now neither e-pawn could move. What next? Send Alice out to
h5? It worked well for the black army in the last battle, and it also worked
well against Fishy and Kaspy. So Alice moved to h5, on the side of the
board. The black pawn on g7 now moved one square, to g6. Without
looking or thinking, Sam instructed the bishop standing next to him to
travel to c4.
The black soldier on g6 took out his sword...
“Help!!” screamed Alice. “I’m in danger from that pawn. I’ve got to
move somewhere safe or I’ll be killed!”
But it was too late. Sam didn’t hear her and didn’t see the danger. The
black soldier on g6 took out his sword and Alice fell to the ground.
“I’m stopping the battle there, Sam, before you get anyone else killed.
It’s a win for the black army. And, Sam, you have to pay me £900.”
“It was all your fault,” protested Sam. “You made me lose. I did what
you told me to do. I moved the e-pawn, then brought out the queen and
the bishop. How was I to know that pawn was going to kill Alice? You’re
the one who should have to pay me £900!”
“Calm down, Sam, and let’s see what went wrong. Remind me. What do
you do before you cross the road?”
“I stop, look and listen.”
“And what happens if you don’t?”
“I get killed!”
“It’s exactly the same on the battlefield, Sam. You didn’t stop. You
didn’t look at what the enemy was doing. And you didn’t listen to Alice
when she told you she was in danger. But this time it was Alice, not you,
who got killed.”
“I couldn’t help it, though.”
“No, Sam. You could help it. You have to learn to concentrate and
watch your opponent’s move. Look very carefully at the piece he’s just
moved and see if there is a THREAT.”
“What do you mean by a THREAT?” asked Sam.
“A THREAT is a move that THREATENS to gain points. It can be an
ATTACK on an undefended piece. Or it can be an ATTACK by a weaker
piece on a stronger piece. So if a pawn ATTACKS anything other than a
pawn it’s a THREAT. If a bishop or knight ATTACKS a rook or a queen
it’s a THREAT. And if a rook ATTACKS a queen it’s a THREAT. But a
QUEEN can only THREATEN an UNDEFENDED piece.”
“That’s right, Sam. And to do that you really have to concentrate very
hard all the way through the game. You have to look at the board all the
time. If you don’t see your opponent’s move you won’t be able to look at
what he’s THREATENING. It’s hard enough when you’re playing a
human opponent, but it’s very easy not to notice when you’re playing a
computer. If you’re playing against FISHY or KASPY you can look at the
scoresheet on the right of the screen and it will tell you their last move.
But it’s much better if you can train yourself to concentrate all the time.
Try to clear all the other junk out of your head and focus only on what
you’re doing at the time. If you can learn to do this you’ll do better at
school as well.”
NCE AGAIN, SAM and Alice were both in the white army. The battle
O started the same way as last time. Sam ordered his e-pawn to
move to e4 and the black king sent his e-pawn to e5. Again, Sam
instructed Alice to travel to h5. And again the black g-pawn moved to g6.
“It worked last time,” thought the black king. “Perhaps it will work
again.”
“I’m in danger again, Sam,” shouted Alice.
This time Sam stopped, looked and listened. “You’d better move, Alice.
What do you want to do?”
Alice looked round. “I could capture the pawn on e5, I suppose. I think
that would be check as well. Do you want me to do that?”
“Yes, if you want,” replied Sam.
“CHECK!” Alice shouted, as her sword pierced the enemy soldier on e5.
In reply, the black bishop on f8 moved to e7, BLOCKING the CHECK.
Alice looked again. “I can kill the rook on h8 now, I think.”
“Good idea,” said Sam. “Go ahead!”
Alice moved to h8, and the black rook fell to the ground. The black
knight on b8 now moved to c6.
“Kill the knight on g8, Alice,” yelled Sam. Alice did as she was told.
“Right, I’m going to stop the battle there. I’ve never seen so much
carnage. It’s a win for the white army. Well played, Sam and Alice.”
“I’m not sure about killing all those soldiers,” said Alice. “Are you sure
they’ll be all right?”
“Yes, don’t worry about them. They were only slightly killed, not
seriously killed. They’ll recover in time for the next battle.”
“It’s not fair,” complained Sam. “Why does Alice get to do all the
killing? Why can’t I kill anyone?”
“You chose to train to be the king, Sam. You can still change your mind
and train to be a queen if you want.”
“No way!” replied Sam. “Only girls can become queens. But I still don’t
think it’s fair.”
“Anyway, you both learnt a very important lesson today. Always look
for captures. Every move. Every game. Don’t forget. It’s your job, Sam, to
look at every one of the pieces in your army – all sixteen of them – and
see what they can capture. If you can capture an UNDEFENDED PIECE –
remember what they are? – then it’s usually right to do so.”
“What if the piece is defended?” asked Alice.
“Then it depends which piece is more valuable. If you can take a more
valuable piece with a less valuable piece then you should usually do so.
Even if you get taken back you’ll still make a profit. So if one of your
pawns could take a knight, bishop, rook or queen you should usually do
so. If a bishop or knight could take a rook or a queen, again, you should
probably do it. And if a rook can take a queen, it will be worth it. Don’t
worry about losing one of your pieces if you can gain a more valuable
piece in return.”
HIS TIME, SAM AND Alice were in the black army. The white e-pawn
T advanced two squares, from e2 to e4, and Sam sent the black e-
pawn forward from e7 to e5, leaving the two pawns blocked in the
centre. Now the white knight moved out from g1 to f3.
Sam remembered what he’d been told and stopped to look at the
knight. It was attacking the pawn on e5, he noticed. “But who cares about
pawns?” thought Sam. “They’re only worth one point. Last time I sent
Alice out and she slaughtered most of the enemy army. I’ll do the same
thing again.”
So Sam sent Alice out along the diagonal to the h4 square. As soon as
she arrived there the horse on f3 leapt to h4. Its rider drew his lance and
pierced Alice through the heart.
“Let me tell you some more about knights. Take an empty chessboard
and put a knight on f3. Do you remember how many squares it can move
to from there?”
“Eight, isn’t it?” replied Sam.
“That’s right. And how many squares can it move to from h3?”
“Let me count – I think it’s four,” replied Sam again.
“Correct. So the knight is twice as good on f3 as on h3. Knights are
good pieces to bring out early in the game because they can jump over
everything in their way. And, because they like to be in the middle, the
white knights often go to f3 and c3, and the black knights to f6 and c6.”
“So that’s why the best way to defend the pawn is for the knight to
move to c6,” said Alice.
“Very good. That’s one reason anyway. But now we have to sort Sam
out. How do we get you to remember to check your move is safe before
playing it?”
“Do I get whacked nine times?” asked Sam.
“Whacking you doesn’t seem to work, does it? No. This time I want you
to do 900 lines. That’s 100 for every point you lost. ‘I MUST REMEMBER
TO CHECK THAT MY MOVE IS SAFE BEFORE PLAYING IT’. Bring it in
for me next week.”
“Why are you always so mean to me?” asked Sam.
“You have to learn how not to make mistakes if you want to beat the
Caïssans.”
“How long will that take?” asked Sam.
“Listen, Sam. Chess is a really hard game. Even the best players in the
world make mistakes. And the best way to improve is to understand your
mistakes and learn from them.”
“What do you think, Sam?” said Alice. “When Dad loses his queen,
should we fine him £900, whack him nine times or make him write 900
lines?”
“I think we should do all three,” replied Sam. “Otherwise he’ll never
learn.”
CHAPTER 16
THE GUILLOTINE
“W “My hand hurts so much from writing all those lines. The
doctor says I can’t use it for two weeks.”
“Why didn’t you use a computer instead? Cut and paste. Much quicker
and easier.”
“Oh. I didn’t think of that.”
“It’s the same in chess, Sam. The first move you think of might not be
the best. And that was what happened last week, wasn’t it?”
“He’s joking, you know,” said Alice. “What really happened was he fell
off his bike. That’s why he hasn’t done the lines.”
“Anyway, this week we’re going to look at some CHECKMATES. Sam,
as the king, you need to know all about CHECKMATES so you know what
to avoid. And, Alice, the queen is the piece that most often gives
CHECKMATE so you need lots of practice in doing CHECKMATES.”
“How many different CHECKMATES are there?” asked Alice.
“Thousands. Probably millions. But there are two sorts of
CHECKMATE which happen very often. The one we’re going to look at
today is the GUILLOTINE.
“Now, Sam. I want you to put your head on that block over there. When
Alice presses the button the blade will come down and chop your head
off.”
“Now, Sam. I want you to put your head on that block over there.”
Sam wasn’t very happy about this. “There’s no way I’m going to do that!
I don’t want my head chopped off!”
“Don’t worry, Sam. You can get a new one at the hospital. They do very
good artificial heads these days. Your mum will hardly notice the
difference.”
“You need a new head, you know,” added Alice. “The one you’ve got at
the moment isn’t much good. And it will go well with your new arm!”
“Don’t talk to me like that, Alice,” shouted Sam. “If my arm wasn’t in a
sling I’d knock your head off!”
“Now now, kids. Stop arguing and listen to me. You’ve seen something
like this before but I’ll show you again. Sam, you’re the black king. Go and
stand on g8. Alice, you’re the white queen on d1, and I’m a white rook on
a7. Now, Alice, you move right up the battlefield from d1 to d8. What can
you do, Sam?”
“I can’t move sideways because Alice will get me. And if I try to move
up the board you’ll get me. I’m in CHECK as well, so it’s CHECKMATE.”
“That’s right. The GUILLOTINE is a CHECKMATE where the king is
on the edge of the board, and a queen or a rook comes down to CHECK
him along the side. Sometimes it’s CHECKMATE because there’s another
piece stopping him escaping, like the rook here.
“Now, Alice, move back to d1 while I get three black pawns to stand on
f7, g7 and h7. You don’t need my help this time. Run up the battlefield
again, just like the GUILLOTINE blade coming down on Sam’s neck.
Don’t forget to shout ‘CHECKMATE’ when you get there. Why can’t you
escape this time, Sam?”
“Because the pawns are in the way,” answered Sam.
“Right again. There are also positions where some squares are blocked
by your pawns and other squares are attacked by enemy pieces. Have a
look at these positions and see if you can work out why they are all
CHECKMATE.”
“Can any other pieces do the GUILLOTINE?” asked Alice.
“You’re an intelligent girl. What do you think?”
“The rook can, can’t it? The knight can’t and the bishop can’t. And the
pawn certainly can’t.”
“Next time try to answer your own question before you ask me. You
can’t ask any questions when you’re playing chess, you know. Anything
else?”
“Yes,” said Sam. “What’s the best way to stop the GUILLOTINE?”
“Good question, Sam. First of all, if you’re on g1 or g8 because you’ve
CASTLED on the king side, try to keep a rook nearby, on f1 or e1 for
instance. If you can’t do that it’s a good idea to move up one of the pawns
in front of you so that you have an escape square.”
“We need to remember that CHECKMATE,” said Sam. “Then we can
use it next time we play Dad.”
“You can also use it next time you play FISHY or KASPY. If they have
their king on the edge of the board, put your queen on the next row to
stop him escaping: like this. See how the white queen traps the black king
on the BACK RANK. All White has to do is move his pawn to the end of
the board and PROMOTE it to a QUEEN or a ROOK and it’s
CHECKMATE. If you win some games like this, print off the moves and
bring them in to show me.”
CHAPTER 17
THE KISS OF DEATH
AST TIME YOU LEARNT about the GUILLOTINE. This time I want
“He can’t kill me now,” said Alice. “You can’t have two kings standing
together. So I think it’s CHECKMATE.”
“Indeed it is, Alice. This CHECKMATE is called the KISS OF DEATH.
What happens now is that you have to kiss the black king. It’s a poisoned
kiss so the king will die.”
“There’s no way she’s going to kiss me,” protested Sam. “I’d rather have
my head chopped off with the GUILLOTINE than have Alice kiss me.”
“I’m not going to kiss him either. He’s such an ugly frog,” said Alice.
“Then if you kiss him he’ll turn into a handsome prince. Or a handsome
king.”
“How dare you call me ugly!” yelled Sam. “Just you wait till my hand’s
better!”
“That’s enough, both of you. If you’re not careful, Sam, you’ll have both
arms in a sling by the time I’ve finished with you!
“Now pay attention to the lesson. Yes, Alice, you’re right. It’s
CHECKMATE. In the KISS OF DEATH the enemy king is on the side of
the board. Your queen, which is DEFENDED by another piece, is on the
next square away from the side. It would still be CHECKMATE if I was on
d6 or f6 instead. It doesn’t have to be the king holding the queen’s hand,
though. It could be a rook, a bishop, a knight, a pawn or even another
queen. Just as long as the queen is defended and cannot be taken by
another piece it will be CHECKMATE.
“Now, Alice, I want you to move to f7. Is it CHECKMATE now, Sam?”
Sam looked around. “I can move to d8, I think.”
“Yes, you can. But if there was a black queen on d8 then it would be
CHECKMATE again. And that’s another sort of KISS OF DEATH.”
“Yes, you are the only piece DEFENDING f7. So sometimes you can get
a quick attack at the start of the game by going for the f7 square. See if
you can work out for yourself which pieces you can use to do this.”
“Wicked!” said Sam. “We’ll try it out when we play Dad tonight.”
“Before you go, I’m going to give you both a worksheet with puzzles
where you have to find the CHECKMATE. All of them will be either the
GUILLOTINE or the KISS OF DEATH. And if that’s too easy for you there
are also some worksheets with all sorts of CHECKMATES on them. See
how many CHECKMATE worksheets you can complete by next week. The
more you can do the better I’ll like it!”
“Perhaps Dad could help us,” suggested Alice.
“No way. He’s too stupid. They’ll be much too hard for him,” replied
Sam.
CHAPTER 18
SCHOLAR’S MATE
Game 5: Sam is the WHITE KING, Alice is the WHITE QUEEN.
“W the battles?”
“That’s one reason, yes. It’s always a good idea to go
through your battles again so that you can learn from your mistakes. But
there’s also another reason. The camera is a CCTV – a Close Circuit
TeleVision. But CCTV stands for something else as well.
“The first C stands for CHECKS. Always look at every CHECK because
it might be CHECKMATE.
“The second C stands for CAPTURES. Always look to see if you can
make a CAPTURE that wins points – by taking an UNDEFENDED piece
or a stronger piece.
“The T stands for THREATS. Can I THREATEN one of his pieces? Is he
THREATENING one of my pieces?
“CHECKS, CAPTURES and THREATS are the three sorts of move you
always have to look for.”
“What does the V stand for?” asked Sam.
“The V stands for VIOLENCE, which is what I do to you if you get it
wrong! It also stands for VICTORY, which is what happens if you get it
right!”
“Cool,” said Sam. “Let’s try it out in a battle. We’re White this time,
then?”
Sam sent his e-pawn up to e4, and the black e-pawn moved to e5. Sam
ordered Alice up the diagonal to h5, and this time the black knight on b8
moved to c6.
“Look, Alice,” said Sam. “There are three pawns you could CAPTURE.
Two of them are CHECKS as well. Which one do you want to do?”
“I don’t think they’re safe, Sam,” Alice replied. “If I take on e5, the
knight will take me. If I take on f7, the king will take me. And if I take on
h7, the rook will take me. Ask the other pieces what they want to do.”
“Remember about getting a quick attack on f7,” said Sam. “Perhaps the
bishop on f1 could move to c4.”
So Sam sent his bishop to c4, and the black army replied by moving
their knight from g8 to f6.
Sam and Alice both looked at their enemy’s move closely. “I’m under
attack!” exclaimed Alice. “I need to find a safe square.”
“Remember the CCTV,” said Sam. “Can you play any CHECKS or
CAPTURES?”
“I could still take on e5, but it’s defended by the knight on c6. Wait a
minute. I think it’s safe to take on f7 now. The king wouldn’t be able to
take me because of the bishop on c4.”
“I could take the pawn on f7 as well,” interrupted the bishop on c4.
“Alice is worth more than me. She might be in danger. I think it would be
safer if I captured the pawn.”
“But I could do more damage because I’m more powerful,” exclaimed
Alice. “I think I should take the pawn.”
Sam was confused. “I don’t know what to do. What do you think?”
“You’re the king, Sam. Only you can make the decision. There are two
possible moves. Which one do you think is best? Think about it!”
Sam stopped to think. “Just a minute! It’s the KISS OF DEATH, isn’t it?
I think it’s CHECKMATE if Alice takes the pawn on f7. The king can’t take
Alice because the bishop on c4 is holding her hand. He can’t move
anywhere else. And I don’t think anyone else can take her.”
So Alice took the pawn on f7, and, at the same time, kissed the black
king. Her sword killed the pawn and her kiss killed the king.
Alice’s sword killed the pawn and her kiss killed the king.
“You could well be right, but then he might learn it and try it out on
you. In which case you’ll need to learn how to STOP SCHOLAR’S MATE
as well as how to do it! Moving the knight to f6 was a big mistake: the
black king didn’t look at your THREAT. Try to think which moves Black
could have played to DEFEND f7 again, or to BLOCK one of your
attacking pieces. If you need any help there’s a lesson on our website to
help you. After all, you might need to know this yourself when you come
to battle the Caïssans.”
CHAPTER 19
THE QUEEN FORK
Game 6: Sam is the BLACK KING, Alice is the BLACK QUEEN.
’VE GOT A NEW WEAPON for you, Alice. It’s called a FORK. If you
He told his c-pawn to go from c7 to c5. This would give Alice the chance
to move out and perhaps use her FORK.
Now the white pawn on d2 went to d4. Sam was watching carefully.
“Interesting,” he thought. “He’s trying to take our guy on c5, but we can
take him first.” So he ordered the black pawn on c5 to capture the white
pawn on d4. Now, instead of taking the pawn back with their queen, the
white army moved their knight from g1 to f3.
Sam again stopped to think. He looked at the knight and saw that he
was THREATENING the pawn on d4. He could get the e-pawn to defend
his friend by moving to e5.
The white knight moved again, jumping to the e5 square and capturing
the black footsoldier.
“Oh no!” exclaimed Sam. “I hadn’t seen that. I’d forgotten to check if
the move was safe. Now I’m going to be in trouble again.”
“Hold on!” shouted Alice. “I’ve got my FORK here. Perhaps I can use
it.”
“Don’t forget to look for CHECKS, CAPTURES and THREATS,” Sam
reminded her.
“I can move to a5,” said Alice. “That’s CHECK. And look! It’s
THREATENING the white knight on e5 as well. I’m using my FORK to
THREATEN two enemy pieces at the same time. I don’t think the knight
on e5 can BLOCK the check either.”
“Well played, Alice! You used your FORK to win the white knight. And
well done too, Sam. You set a very clever trap there!”
“A trap? I didn’t know I’d set a trap. I didn’t see they could take the
pawn.”
“In that case you were lucky as well as honest. You might not get away
with forgetting to check that your move was safe next time.
“By the way, Alice, it’s not the first time you’ve used a FORK. Here, take
a look at this. Do you remember this game? You were White. The game
started with White moving from e2 to e4 and Black moving from e7 to e5.
You moved to h5 and the black pawn moved from g7 to g6.”
“Yes, I think I remember. I captured the pawn on e5 next, didn’t I?”
“Well remembered! This is also a QUEEN FORK. You were CHECKING
the black king and also THREATENING the rook on h8. Black had to
BLOCK the CHECK by putting a piece in the way, leaving you free to
capture the rook next move.”
“Do QUEEN FORKS happen a lot?” asked Alice.
“Yes, they do. But because they often happen at a long distance they’re
very easy to miss. The queen always has to look very carefully at every
square just in case there’s a chance for a FORK. Why do you think queens
are so good at doing FORKS, Sam?”
“Is it because they’re very powerful?”
“Partly, yes. And also because they can move in eight directions,
remember. Apart from kings and queens, what other pieces can move in
eight directions?”
“A knight in the middle can move to eight squares,” answered Sam. “Is
that what you mean?”
“That’s right. So knights are also very good at doing FORKS. The king
has to make sure his queen and his knights know all about how to use
FORKS. Here’s another question for you. How can White win a bishop by
playing a QUEEN FORK in the position shown below? Don’t forget to
look out for CHECKS!”
“It’s easy,” said Alice. “The white queen can go to h5. It’s CHECK and it
also THREATENS the black bishop on c5.”
“Well done! If you look on our website you’ll find a QUEEN FORK quiz
to do at home. And remember to look out for them in your games against
FISHY, KASPY and DEEP RED.”
CHAPTER 20
THE KNIGHT FORK
Game 7: Sam is the BLACK KING, Alice is the BLACK QUEEN.
N THE NEXT BATTLE, Sam and Alice were again in the black army. The
I white king sent his pawn forward from e2 to e4 and Sam asked his e-
pawn to move from e7 to e5. The white knight on g1 went to f3 and,
remembering what he’d been taught, Sam ordered his knight on b8 to go
to c6 and DEFEND the e-pawn.
Next, the white bishop on f1 travelled to c4. Sam remembered to look at
this move carefully. The bishop was ATTACKING the black pawn on f7,
but Sam himself was defending the pawn. What now? He knew it was a
good idea to bring your knights into the centre at the start of the game, so
he sent his other knight out from g8 to f6.
The white knight on f3 now moved again, to g5. Sam took a quick look.
The knight was attacking the h7 pawn which was DEFENDED by a rook,
and he was DEFENDING the pawn on f7. He decided it would be a good
idea to THREATEN the knight and send him back again so he invited his
pawn to move from h7 to h6.
“Now, in a real battle Sam would have to move somewhere else himself
– if you touch a piece deliberately you have to move it. But as it’s only a
practice battle I’ll let you off. The black army has to make a different
move, though. What are you going to do, Sam?”
“Help! I’m being attacked!” shouted Alice.
“Help! I’m being attacked!” shouted the rook on h8, who had the
louder voice.
Sam, flustered by his mistake, only heard the rook, and commanded
him to move to g8.
The white knight gleefully leapt to d8, knocking Alice over as he did so.
“I’m sorry,” said Sam. “I wasn’t concentrating. My teacher says that if I
could concentrate better I’d be top of the class.”
“No way!” said Alice. “You’ll never be top of the class while I’m around.
Besides, everyone knows that girls are smarter than boys.”
“Leave it for now, Alice. Sam’s having a bad day. If I knew how to help
kids concentrate better I’d be rich. You really have to learn to switch off
everything else in your head and focus only on what you are supposed to
be doing.”
“It was another attack on f7, wasn’t it? But with a bishop and a knight
instead of a bishop and a queen. I think I’d have seen it if I’d been
concentrating.”
“And I think it was a KNIGHT FORK as well,” added Alice. “The knight
was THREATENING me as well as the rook. It would have been better if
I’d moved to e7 instead of the rook moving. I’ll have to shout louder next
time.”
“Listen, Sam. When your enemy uses a FORK, he creates two
THREATS. If you can’t meet both threats at once you have to work out
the most important threat.
“By the way, Alice, here’s the position after the white knight moved to
g5. What do you think would be the best move here?”
“If I moved to e7 I could DEFEND the pawn on f7.”
“Yes, but work out what would happen. Suppose his bishop captures
the pawn. Now, if you capture the bishop, the knight will capture you.
Then Sam could capture the knight. So you win a bishop and a knight but
lose a queen and a pawn. You’re good at maths Sam, so tell me how much
loss you’d make.”
“3 + 3 is 6, and 9 + 1 is 10, so I’d lose four points.”
“Yes, so Alice moving to e7 wouldn’t be the best move. You don’t have
any good way to DEFEND f7, so perhaps you could BLOCK the bishop
instead.”
“I’ve got it now,” said Alice. “I think we should have moved the pawn
on d7 to d5.”
“You’re quite right, Alice. That’s the only good way to DEFEND against
White’s THREAT.”
“I suppose I get another 900 lines for losing my queen,” said Sam.
“You could take back the knight, so it’s only 600 lines. But don’t forget
to use your computer. And just to make sure you understand all about
KNIGHT FORKS, what do you think White should do here?”
“I could play a check with my KNIGHT on c7,” said Sam. “I think it’s
safe.”
“And look,” said Alice. “It’s THREATENING the black queen and the
rook on a8 as well. That must be a TRIPLE FORK! KNIGHT FORKS are
really cool. Can we practise some more at home?”
“Certainly, Alice. If you look on the website you’ll find a lot more about
FORKS, including a KNIGHT FORK QUIZ. See if you can get all the
questions right before the next lesson.”
CHAPTER 21
THE PIN
Game 8: Sam is the BLACK KING, Alice is the BLACK QUEEN.
AM AND ALICE WERE again in the black army. The white e-pawn again
S moved forward two squares. This time Sam had an idea to try
something different. He could send his d-pawn to d5. True, he’d be
captured by the white pawn on e4 but then Alice would be able to get into
the game by capturing on d5.
So his d-pawn advanced two squares, and, sure enough, was captured
by the white e-pawn. Sam ordered his sister to travel to d5 and capture
the white pawn. Now the white knight moved out from b1 to c3.
“So I can’t move off the diagonal because that would leave Sam in
check,” said Alice.
“That’s right, and because you are more valuable than the bishop, and
the bishop is defended by the knight, the white army will win a queen in
exchange for a bishop.
“There are different types of PIN, though. Some, like this one, will win
points. Some are just a nuisance, while others are completely harmless.
“You already know that the knights will often come out to c3 and f3, c6
and f6 at the start of the game. Well, sometimes the bishops come out to
b5 and g5 for White, and to b4 and g4 for Black. Look at this position. All
four bishops are PINNED by knights. The knights on c3 and c6 CANNOT
move because they would leave the king IN CHECK. The knights on f3
and f6 CAN move but if they do so they would leave their queen to be
captured. And that, Sam, is a VERY easy mistake to make.”
“So PINS can be good, then, even if they don’t win a better piece?” said
Alice.
“Yes, so it’s often worth putting your bishops and rooks in line with
enemy kings and queens. Oh, and, Sam, that’s another 600 lines.”
Alice looked carefully at the position. “The enemy king and queen are
both on the e-file. I think I can do a PIN if I move my ROOK from f1 to e1.
Is that right?”
“Yes, Alice. That’s right. But there’s a lot more to learn about PINS.
Have a look at some of the lessons and quizzes on our website before the
next lesson. And that goes for you as well, Sam.”
CHAPTER 22
THE AMBUSH
Game 9: Sam is the BLACK KING, Alice is the BLACK QUEEN.
“G good idea about how we can win. All we do is copy the white
moves until they make a mistake. That way we can’t lose. Let’s
try it out.”
So the white pawn moved from e2 to e4, and Sam sent his black pawn
from e7 to e5. The white knight on g1 moved to f3, so Sam did the same
thing and invited the knight on g8 to go to f6.
Now the white knight on f3 captured the black pawn on e5. “No
problem,” said Sam. “We’ll do the same thing.” And the black knight on f6
captured the pawn on e4.
Next, the white queen moved from d1 to e2. Sam stopped and looked at
this move. “He’s THREATENING the knight on e4. I suppose I’d better
ask him to move back somewhere safe.” So Sam sent the black knight
back to f6.
The white king thought for some time about what to do next.
Eventually he asked the knight on e5 to move to c6.
Sam and Alice both looked surprised. “He’s THREATENING me,” said
Alice. “Don’t worry,” said Sam. “The pawn on d7 can take him. Oh, so can
the pawn on b7. And the knight on c6. Which one would be best?”
“CHECK!!” announced the white king.
“Check? What are you talking about?” said Sam. “He’s attacking the
queen, not the king.”
“Don’t you see?” said the white king. “You’re in CHECK from the
queen, not the knight. It’s a DISCOVERED CHECK!”
“Oh! I see it now. I can’t move anywhere so I have to BLOCK the check.
Alice, as you’re in danger you can BLOCK the check by moving to e7.”
“That’s no good!” said Alice. “The knight on c6 will take me there. What
can we do? How can I save myself?”
“I’m sorry, Alice, but there’s nothing you can do. It doesn’t matter
which piece BLOCKS the check. The knight will capture you next move,
either on e7 or d8.”
“I don’t understand what happened,” said Sam. “How could the queen
check me when the knight moved?”
“As the white king said, it’s DISCOVERED CHECK. When the knight
moved away he opened up the e-file for the queen to CHECK you. At the
same time he THREATENED Alice, so when you stopped to save yourself
he could capture Alice next move.
“Like a PIN you have an attacking piece, a queen, rook or bishop, lined
up against an enemy target. But this time there’s another attacking piece
– the white knight – in the way. So, like a FORK your enemy is
THREATENING two targets at the same time, but with two different
pieces. It’s like an AMBUSH. The knight who was hiding behind the white
queen jumps out to attack the black queen.”
“That’s so unfair,” complained Sam. “I’ve never seen anything like that
before. How was I to know?”
“You might have seen it coming, Sam, when you saw the white queen
land on e2. But your idea of copying the white army was really not very
sensible. Think about it, Sam. If they play a capture you may not be able
to copy them. If they play a check you certainly can’t copy them.”
The knight who was hiding behind the white queen jumped out to attack the black
queen.
“It’s too hard for me,” complained Sam. “How am I supposed to know
what my opponent’s going to do next?”
“Yes, Sam, I know it’s hard. Hard things are worth doing. Easy things
aren’t. What’s that camera up there?”
“It’s a CCTV.”
“Yes – so you have to ask yourself: if I play that move what CHECKS,
CAPTURES and THREATS does my opponent have? It needs a lot of
practice to get used to doing it. Even the best players in the world
sometimes get it wrong. But you still have another 600 lines to do
though.”
“I’m not going to do it. It’s not my fault if you expect me to do things
that are too hard for me. I’m quitting.”
“Think about it, Sam, and tell me again next week. Meanwhile, Alice,
have a look at this position. As Sam doesn’t want to be the king any more,
you’re in command of the black army. The white queen has just moved to
g4, and, if you look, you’ll see that she’s on the same DIAGONAL as your
BISHOP. What are you going to do about it?”
“I could move my pawn from d7 to d6,” suggested Alice.
“You could – and they might not notice that you’re THREATENING
their queen. But you can do better, you know. What else could the pawn
do?”
“It could move to d5, but it would be in danger there.”
“Don’t worry about that. If they take your pawn you’ll take their queen.
And if they move their queen you’ll take their bishop. You have to learn to
think about more than one thing at the same time when you play chess.”
“Should I get some practice before the next lesson?”
“Yes, get on the internet and learn more about AMBUSHES while your
brother’s sitting around sulking. See you next lesson!”
CHAPTER 23
THE FIRING SQUAD
“I “And?”
“It’s too hard for me. Every week I make a mistake and lose my
queen. I can’t help it. I’m giving up.”
“You’re being a coward, Sam.”
“I don’t care. I’ve made my mind up.”
“In that case you give me no choice. Soldiers who refuse to fight in
battles have to face the firing squad. Take the prisoner away.”
Sam found himself in the middle of the battlefield, facing two rooks
armed with rifles.
“You can’t kill him,” said Alice. “I know he’s annoying but he’s still my
brother.”
Sam found himself in the middle of the battlefield, facing two rooks armed with rifles.
’M AFRAID YOU LOST the toss, so you’re in the black army again,
“I could move to e7 or f6, I suppose, but it looks too scary. I’d much
rather stay where I am. I really don’t want them to kill me. Perhaps we
should BLOCK the attack by moving the pawn on g7 to g6.”
“Yes, good idea,” said Sam, inviting the g-pawn to advance one square,
THREATENING the enemy queen.
“They foiled our plan,” said the Caïssan king. “They were lucky. We’ll
move the queen back to f3. They won’t be lucky twice in a row.”
“Don’t forget to look at their move,” said Alice. “What are they
threatening?”
Sam looked at the enemy queen very carefully. “I think they’re trying to
get SCHOLAR’S MATE again. You could still move to e7 to DEFEND
against the threat.”
“It still might be too dangerous,” said Alice. Ask the other pieces if they
can help you.”
The knight on g8 said that he could BLOCK the threat by moving to f6.
That seemed like a good idea. Sam had been told it’s a good idea to move
your knights into the centre at the start of the game so he sent the knight
into battle.
“They’ve stopped us again,” said the Caïssan king. “How can we get that
knight to move again? I know. If our pawn moves from g2 to g4, then
next move he can go to g5, THREATENING the knight on f6. When it
moves away, victory will be ours. We’ll kill the feeble earthling army and
take over the planet.”
Sam was thinking really hard now. He’d never thought so hard in his
life. Why did they play that move? Is it THREATENING anything? What
are they planning to do next?
“They brought their queen out too soon. Perhaps we can attack her,”
suggested Alice.
Sam looked at the CCTV watching the game. “Looking for CHECKS,
CAPTURES and THREATS will lead to VICTORY. Can we THREATEN
the alien queen? Can anyone help?”
The knight on c6 told Sam he could THREATEN the queen by moving
to d4. Sam looked at that move and made sure it was safe, then ordered
the knight to advance. “The knight’s also THREATENING c2,” said Alice.
“If they move to e3 we can FORK their king, queen and rook!”
The Caïssan queen returned home to d1 to protect the pawn on c2,
leaving Sam to consider the next move.
“What CHECKS, CAPTURES and THREATS do I have here?” asked
Sam. “I think the knight on f6 could kill the pawn on e4 safely.” He asked
the knight, who agreed that it was a good idea.
The Caïssans were starting to get worried. The earthlings had made the
first kill, and those two knights were looking very strong in the centre of
the battlefield. In desperation, their king ordered the pawn on f2 to move
to f3.
Sam saw at once that the knight on e4 was in danger. “Where do you
want to move to?” he asked him.
“Wait a minute,” said Alice. “You haven’t looked at all CHECKS,
CAPTURES and THREATS yet. If you find a good move you should look
for a better one.”
“Yes,” replied Sam. “I must try to think before deciding on my move.
Hey, Alice. You could move to h4. That would be CHECK.”
“I’m too scared to move,” said Alice.
“You have to THINK AHEAD, Alice. Remember. Now if you moved to
h4 would it be safe?”
“Well I wouldn’t get taken there if that’s what you mean.”
“Right. Can they BLOCK the check? I don’t think so. So they’d have to
move the king. Let’s see where he could move to. Interesting! He’d have
to move to f1. Then what could we do?”
“I could play a CHECK on h3,” said Alice. “But that wouldn’t be safe
because of the knight on g1. Or I could CHECK on f2 but then the king
would kill me. No, wait a minute, I’d be DEFENDED by the knight on e4.”
“Alice!! It’s the KISS OF DEATH, isn’t it? He won’t be able to kill you
because the knight is holding your hand. And no one else can kill you
either. Move to h4 and check him.
Alice was really frightened but she knew that the future of the planet
was at stake. Moving to h4 was the bravest thing she’d ever done in her
life. The Caïssan king had no choice. He had to move to f1.
“Do it, Alice,” yelled Sam. “Move to f2 and kiss the king.”
“I can’t, Sam. He’s even uglier and smellier than you.”
“You have to, Alice. Be brave. If you don’t, we all die.”
So Alice moved to f2 and the Caïssan king fell to the ground. Without
their king the rest of the Caïssan army was powerless. Sam and Alice had
worked together to defeat the alien invasion.
Sam and Alice had worked together to defeat the alien invasion.
“I guess that makes me the smartest kid on the planet,” said Sam.
“And I must be the bravest kid on the planet,” said Alice.
* * * * *