Inkling Language Guide
Inkling Language Guide
Inkling Language Guide
This was undertaken out of love and respect for Nintendo and their fantastic and
imaginative third-person shooter. We hope that all Splatoon fans worldwide can
understand our very simple conlang and use this for their own creative fun projects from
comics to posters to apparel to whatever their minds can cook up. The language nerds of
Squidboards extend to everyone a hearty and fresh welcome to our Inkling conlang!
Looking for a particular word? Ctrl + F and type it in! Otherwise, we have organized all of
our content into manageable units and lessons for easy consumption and optimal
relevance. There are eight Units, each containing two Lessons. Each Lesson teaches one
set of Vocabulary and one bit of Grammar. At the end, there are more sections with
supplementary material.
Find a mistake? Did I make a typo somewhere? If there’s some sort of error in this guide
that you find, please notify me (Piyoz) immediately so I can iron that out. You can
contact me through the email form on the website where you downloaded this guide.
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TABLE OF CONTENTS
Pronunciation Guide………………………………………PG
Syllabary…………………………………………………...SY
Unit 1: “Life in Inkopolis”……………………………….U1
Lesson 1A – Turf Wars…………………………………...S1
Lesson 1B – Subject Pronouns………………………….S2
Lesson 2A – Urban Living………………………………..S3
Lesson 2B – Prepositions………………………………..S4
Unit 2: “Meet the Inklings”……………………………...U2
Lesson 3A – Family……………………………………….S5
Lesson 3B – Conjunctions……………………………….S6
Lesson 4A – People………………………………………S7
Lesson 4B – Formatilies………………………………….S8
Unit 3: “Staying Fresh~!”…………………………….....U3
Lesson 5A – Starter Verbs……………………………….S9
Lesson 5B – Verb Tense…………………………………S10
Lesson 6A – Basic Descriptors………………………….S11
Lesson 6B – Possessive Particle………………………..S12
Unit 4: “Being Social”……………………………………U4
Lesson 7A – Shooting the Breeze……………………….S13
Lesson 7B – Questions…………………………………...S14
Lesson 8A – Numbers…………………………………….S15
Lesson 8B – Geometry……………………………………S16
Unit 5: “Out to Lunch”…………………………………...U5
Lesson 9A – Food…………………………………………S17
Lesson 9B – Imperatives…………………………………S18
Lesson 10A – Colors………………………………………S19
Lesson 10B – Comparisons………………………………S20
Unit 6: “Afternoon Plans”………………………………..U6
Lesson 11A – Sundries and Hobbies……………………S21
Lesson 11B – Negation…………………………………...S22
Lesson 12A – Time………………………………………..S23
Lesson 12B – Time, Date and Age………………………S24
Unit 7: “The Natural World”……………………………..U7
Lesson 13A – Weather and Geography………………...S25
Lesson 13B – Demonstratives…………………………...S26
Lesson 14A – Creatures………………………………….S27
Lesson 14B – Interjections……………………………….S28
Unit 8: “Hard Science”…………………………………..U8
Lesson 15A – Science and Anatomy……………………S29
Lesson 15B – Passive Particle…………………………..S30
Lesson 16A – Derived Verbs……………………………..S31
Lesson 16B – Affixes…….……………………………….S32
Helpful Phrases……………………………………………S33
Idioms ………..…………………………………………….S34
Splatoon Maps.……………………………………………S35
Signatures………………………………………………….S36
Sample Sentences………………………………………..S37
Calamari County Dialect..………………………………..S38
Inkopolis Dialect…………………………………………..S39
Translations………………………………………………..S40
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PG..……….…..PRONUNCIATION GUIDE
This language guide uses a notation system to translate the Inkling characters
into letters than can be easily read and spoken for everyone’s convenience. The
symbols on the left in {brackets} are the letters you will see throughout this guide.
The symbols on the right in /slashes/ are the International Phonetic Alphabet
sounds that each letter can make.
Vowels
{a} = /a/, /ɑ/, /ä/, /ɐ/ Varying from an American “cob” to a British “hat”.
{e} = /e/, /ɛ/, /æ/ As in “play” and similar vowels.
{i} = /i/, /I/ The vowels of “flee” and “fit”. May vary by placement in a word.
{o} = /o/ Just like in “go”.
{u} = /u/ As in a hearty “booyah”!
Consonants
{ž} = /d͡ʒ/, /ʒ/, /d͡ʑ/, /ʑ/ Sounds like “jump” and “vision” are both acceptable.
{r} = /r/, /ɹ/, /ɾ/ Sounds like “red” and the Japanese “心” or “kokoro” are acceptable.
{š} = /ʃ/, /ɕ/, /ʂ/ Think of “shoot”.
{ŧ} = /t͡s/ Put simply, take “rats” but put that noise at the front of a syllable.
{č} = /͡tʃ/, /͡tɕ/ Let’s stick with the start of “charger”.
Stress
The acute accent marks in the notation indicate the beginning of the syllable that
receives the accent. Or the “stress”. Or the “emphasis”. For example, the word
for “squid” is {diú} as in (dee-OO). The word for “good” is {beóta}, which is said like
(bay-OH-ta). Think of it like “ADvertisement” and “adVERtisement” in English.
So keep an eye out accented vowels like {ú}, {ó}, {í}, {á}, {é}.
Another thing to keep in mind is this: Sometimes the end of one letter will match
the beginning of the next letter. In the case of {bu uyo}, those two {u} noises
assimilate together to create, essentially, {buyo}.
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-Words with assimilated vowel sounds stress the last assimilated vowel-
{zaíse} {waíya} {bihúyo} {žubeyáti}
SY………………………..….SYLLABARY
The following is the complete Inkling syllabary. You will surely notice that there
are more letters seen in Splatoon that aren’t seen here. For starters, many letters
seen in game belong to the Octarian language. Let’s not bother with that.
The Inkling alphabet contains one hundred and twenty-seven letters. Some are
flipped vertically, flopped horizontally, or otherwise modified. Any Inkling
character that you come across is some variation of the letters shown below.
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{gai}
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{žie}
{kai} {koi}
{mai}
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{nai} {noi}
{pai} {pie}
{rai} {rie}
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{sai}
{šai}
{tai}
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-PUNCTUATION-
Punctuation is not something that many Inklings think about in their busy, day-to-
day speech. Here’s a brief rundown of other symbols in the Inkling’s written
language.
.
Full Stop/Period Question Mark Exclamation Mark
Parantheses Hyphens
(here used surrounding quotes) (here used surrounding words for emphasis à la italics)
“ ” ...
Translation Cues Ellipsis
(surrounds text from another language) (indicates an omission of words)
Inkling has no equivalent of a comma (despite what I may have written in that
comic), an “at sign” (@), an ampersand (&), an asterisk (*), a colon (:), a semicolon
(;) or /slashes\.
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UNIT ONE – U1
S1……………………………….Turf Wars
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{gobikói} {bohomikói}
To Strike, to Blast To Cluster, to Gather Together
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{tičakói} {čimukói}
To Put on Clothes To Map out, to Plan
S2……………………Subject Pronouns
FIRST PERSON SECOND PERSON THIRD PERSON
S
I
N
G
U
L {i} {pa} {zói}
A
R
I, Me You He, She, It
P
L
U
R
{nói} {enápa} {búyo}
A
L We, Us You, Y’all They
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S3……………….…………..Urban Living
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{wagukói} {ritakói}
To Party To Trade
S4……………………………Prepositions
Prepositions are a part of speech used to describe where a verb or noun exists in
relation to something else. The following prepositions function in Inkling pretty
much the same way as they do in English. Refer to the video guides for examples.
Generally, it’s “Verb + Prep + Noun” or “Noun + Prep + Noun”.
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UNIT TWO – U2
S5……………………………………Family
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S6…………………………..Conjunctions
Conjunctions are used to string words together to form bigger and more informative sentences.
They create compound sentences (one or more sentences strung together) and complex
sentences (one independent idea and at least dependent idea) in nearly the same way that
English does. Refer to the Inkopolis University video lesson Number Four for semi-clear examples.
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S7……………………………………People
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{šipuzói} {kidozói}
Soldier Actor
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{žomogikói} {dobóe}
To Be Cumbersome, To Be Obtrusive, To Get in the Way To Confuse
{funokói} {kidokói}
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To Desire To Perform
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S8……………………………..Formalities
Urban Inklings interacting with strangers on the street have a system of titles for
their peers. When one Inkling doesn’t know the name of another in conversation,
they use some of the following terms to address passersby in a polite manner.
They are specific to a male who is older than the speaker, a male who is younger
than the speaker, a female Inkling older than the speaker, and a female younger
than the speaker.
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UNIT THREE – U3
S9………………………….Starter Verbs
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{súine} {bióda}
To Follow To Lead
S10………….………………..Verb Tense
-Past Tense-
{rutú}
(indicates that a verb started and ended in the past)
-Future Tense-
{huró}
(indicates that a verb will happen in the future)
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-Present Progressive-
{kué}
(indicates that a verb’s action is still in progress)
S11………………….Basic Descriptors
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{žunágo}
Beyond Compare, Second to None
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S12……………….Possessive Particle
To let your woomies know that something is yours, you need the possessive.
The particle pronounced differently in this case as {ya} is used to denote that
an object in the sentences belongs to the mentioned person. Use the following
structure:
(Person + {ya} + object)
This grammar point is very similar to using “’s” in English or “の” in Japanese.
UNIT FOUR – U4
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{náika} {atisáne}
To Grant (giving and wishes) To Be Known as, to Be Considered as
{žoiyužikói} {ayoanikói}
To Trap, Imprison, Incarcerate To Believe in, Have Faith in
{čakíbu} {hočikói}
To Derive To Inform
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{óimo} {iyuwašái}
Funny Passionate
S14……………………………..Questions
Inklings have three ways of asking questions. One is to just say a
statement with a rising intonation like you would in English. Another is to
form a “full interrogation”. That is a full sentence with a subject and
predicate and one of the following question words. The placement of these
questions words may differ from how they’re used in English. See the video
lesson on Questions for samples.
The third way to ask questions in Inkling is with a question particle. Add {óide}
after a noun phrase or a verb phrase to ask if that thing or action is really
happening.
{óide}
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S15……………….………………Numbers
{enazái}
The numbers system of Inkling consists of ten base numbers. They can be written
out in Inkling characters or in the numbers shown below.
For two-digit numbers, one says {de ziéga za} for “forty-eight” (48).
For numbers in the hundreds, one says {ke ziédu ča u} for “six hundred
thirty one” (631). The word for “ten” ({ziéga} ) is sometimes omitted.
For numbers in the thousands, one says {fa zietái šobí u we} for “five
thousand nine hundred seventeen” (5,917). The words for “ten” ({ziéga} ) and
“hundred” ({ziédu} ) are sometimes omitted.
5 6 7 8 9
2508: {íyo zietái fa ziédu za} “two thousand five hundred eight”
2580: {íyo zietái fa za ziéga} “two thousand five eight ten”
Inkling has an “ordinal quantifier”, used after a number to describe position, rank,
or sequence.
Inkling also has a “cardinal quantifier”, used after a number to describe a number
of occurrences.
S16……………………………..Geometry
To begin with how to talk about shapes and angles, we need to lay down some prefixes and
suffixes. For further information on how to construct the words for specific geometric forms,
please refer to the original post from contributor piboy430:
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UNIT FIVE – U5
S17…………………………………….Food
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{zaiyapái} {zeakétu}
Dining Room Blender
{mamekói} {nainakói}
To Ferment into alcohol To Milk, to Produce Milk
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{fuzaíyo} {kinešái}
Gluttonous Fruity
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S18…………………………..Imperatives
Imperative sentences are commands. To tell someone what to do, just raise your
voice and try your best to sound like a bossy pants. To encourage another or
others to join you in an action, simply add this particles after a verb phrase.
{tóya}
In formal Inkling, {toya} is used for all commands. But often in spoken Inkling,
{toya} is reserved for times of supplication. E.g.: “Please help.” “Please come in.”
“Please go away.”
S19…………………………………..Colors
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S20…………………………Comparisons
The Comparative is used to, well….compare objects or people. Use this particle
and attach it to the front of a descriptor to tell us that one thing fits the bill better
than another.
{pi}
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The Superlative is used to indicate that an object has reached the highest degree of
quality. Pop this in front of a descriptor to tell us that your thing is the most, best, worst,
etc. at something.
{zi}
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Finally, in comparisons, we’ll sometimes need to say that both Entity A and
Entity B are equal. Of the same quality, same size, same color. To say that A is
just as good as B, Inklings use the word {góna}.
UNIT SIX – U6
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S22………………………………Negation
To create a negative verb phrase, simply add the negation particle {žo} before the
verb. This can also be done to adjectives and adverbs to create negative
descriptors.
{žo}
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S23…………………………………….Time
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of the week, add the number of the day to the word {gái} for Sunday through
Saturday (starting with Monday as the beginning of the week).
{dáoyu}
・・・
{zíuyo si óyene} {zíuyo si…}
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These three fractions mentioned above can also be used to tell time.
Add these words after (Number + {dáoyu}) as you would with numbers.
UNIT SEVEN – U7
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-GEOGRAPHY-
{šaenága}
Geographical Barrier
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{téze} {dóze}
Here There
S26…………………….Demonstratives
As descriptors: As pronouns:
S27………………………..……Creatures
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S28…………………………Interjections
UNIT EIGHT – U8
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-ANATOMY-
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S30…………………….Passive Particle
Sometimes you need to describe an event that happened to you, or to someone.
This is called “passive voice”. In Inkling, the grammar particle to indicate this
tense is {áti}. It is added before verbs to indicate that the action is happening to
the subject of the sentence.
{áti}
S31……………………….Derived Verbs
{nežuzukói} {edakói}
To Grasp, Pluck, Wrap Around To Cross Out, Strike Out
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{wafikói}
To be Surprised
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S32…………………………..……..Affixes
{šái} Turns nouns, verbs, and adverbs into adjectives.
{uyosežešái} “mechanical”
{sanešái} “knowledgeable”
{ro} Turns verbs, adjectives, and adverbs into nouns.
{páfuro} “memory”
{gónaro} “similarity”
{be} Turns nouns, adjectives, and verbs into adverbs.
{sofúbe} “successfully”
{ŧudíbe} “daily”
{kói} Turns nouns, adjectives, and adverbs into verbs.
{dutikói} “to team up”
{ženisikói} “to simplify”
{gái} Indicates a day in which a word takes place.
{nežogái} “birthday”
{suražegái} “pay day”
{zói} Indicates a person belongs to a noun, verb, or descriptor.
{muyozói} “Inkling”
{sofuzói} “winner”
{tu} Indicates an object that performs the action of a verb.
{papátu} “shooter”
{šúmetu} “cooler”
{pai} Indicates a location where an action is performed.
{nežopái} “birthplace”
{gepaipái} “destination”
{re} Indicates that an action is performed again.
{regewéyu} “rejoin”
{rešušé} “to review”
{go} Indicates that an action is performed to completion.
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S33…………………….Helpful Phrases
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・・・ ・・・
{héi}…{wúi}… {héi zaŧadíu wúi pu fíyo}
“Even….” Example: “Even a Kraken can die.”
[DESCRIPTOR] + [SUBJECT]
In Inkling, placing the subject of your sentence right after a descriptor is a casual
way to tell your listener that that person or object strongly meets the criteria of
your descriptor:
・・・ ・・・
{da badáido} {žo ráiyo} {wúi mibói}
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・・・
{i koiwái} {raisíka} {zamó kiyokáno}
“I’m afraid (that)…” “Welcome.” “I don’t care.”/“Who cares?”
・・・ ・・・
{žo gigái…}(zamó/šuáti/wáibo/óyene/sesó/etc.) {tezé pa bihé…}
“No matter (what/who/where/when/how/etc.)…” “For example,…”
・・・
{i funó bíe} {beóta móye} {ŧunú i}
“By the way,…” “Well done!” “What a shame.”
・・・
{žozói wafí} {žo žamá} {mímu óide}
“No wonder…” “No big deal.” “What the heck?”
・・・ ・・・
{tabé} {a fe} {dižé?}
“Perhaps…” “Anyway,…” “…Right?/…Don’t you think?”
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S34………………………………….Idioms
{nočibói}
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{hunepokói káota}
To Tell a Story
(lit. “to paint for a long time”)
S35…..………………….Splatoon Maps
{ayoriewána ayoríta} {husái muóna šáoyu}
Arowana Mall Blackbelly Skatepark
(lit. “black chest bowl”)
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This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
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S36………………..…………………..Signatures
Ever look around Inkopolis and see those name tags (“Hello, my name is…”) plastered all over the
walls and ground? The ones with text that looks like a bunch of lines and curves jumbled into one
shape? Just like all the text in the game, it’s nonsense. But what if that’s actually Inkling but a
form of writing that’s just very different from how Inklings normally write? What if that’s how
Inklings write their signature?
S37…………………….Sample Sentences
Staring at huge walls of vocab and grammar particles is all well and good, but
what does Inkling look like when it’s written? How do whole Inkling sentences
read out? To give you a better idea of a completed conlang, this section contains
a few whole sentences in Inkling with their pronunciation and English meaning.
…
{ne…fatáyo muyozói édu si že fukozéa!} {hofúa! pa si že táimu uyáwa!}
“Ugh…purple Inklings are all just crazy.” “No way! You are simply too boring!”
{édu anéna ya patá háoka táika oéi! Ánošo sáodo ya husái patá si hudó nedanašái.}
“All of Annie’s hats look super fresh! However, Spyke’s knock-off hats are less
expensive.”
The following video will let you listen to the previous ten samples:
This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
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Phonology Differences
-{u} is pronounced just like how it is in Japanese: /ɯᵝ/ is a close approximation.
-{u} at the end of a sentence is often devoiced. This devoicing is extremely arbitrary and can distinguish native speakers
from non-natives.
-The same often applies with {i} at the end of a sentence.
-[sh*] is closer to /ɕ/, and similar shifts happen to [ch*] and [j*].
- In terms of [j*], it can never be represented by /ʑ/.
-[r*] is always represented with the same sound as it is in Japanese: /ɾ/
Orthographic Differences
-The following characters do not exist in Calamari: {jie}, {zie}, {eyo}, {eyu}, {uye}, {uyo}, {ayu}, {oye}, {oya}, {iya}, and
{oyu}. The characters existed at a time when the language was close together, but when the dialectal differences went
east, the East took the characters, but the West retained phonology. Some Barrier dialects retain these characters and
the phonology.
Phonetic Shifts
These phonetic shifts carry on to the respective characters in the orthography, and respectively to the words that make
them. Exceptions exist.
-{eya} becomes {ya}, {uya} becomes {ye}, {iyu} becomes {yu}, and {iyo} becomes {yo}. Any case of vowel-ya is
represented with two separate characters.
-{uno} becomes {un}.
-{ise} becomes {sen}.
-{ena} becomes {en}.
-{ane} becomes {an}.
-{ota} becomes {tan}.
-{ati} becomes {dan}.
-However, the passive particle is {eta} instead of {dan} or {ati}.
-[*oi] becomes [*on].
-Because moraic {n} is a sound frequently occurring in Calamari, a character has been made specifically for it: something
like the Japanese Katakana ko「コ」(sans the half-square brackets) with a stroke under.
-{*ie} is mutated into {*ya} (e.g. {pie} becomes {pya}). This does not occur with {zie} and {jie}, characters removed due to
assimilation with {ja}.
-{hu} becomes {hi}. Some instances of {hu} in the East are instead {fu} in the West, while others are {hi}.
-Placing an {*i} after a {y*} character assimilates them into a palatalized consonant followed by the appropriate vowel,
due to soft sounds occurring frequently in Calamari.
Vocabulary Changes
These are words that resulted from the phonetic differences between the East and West.
-The local short form of a verb is the verb minus the last sounding vowel. For verbs ending in *n, the *n merges with the
first vowel. This form is only used for verb-tense particle contractions.
-The present progressive particle {kue} in Standard is {chu} in Calamari.
-{zon} is the third person pronoun, but {zoi}] is the personal suffix.
-The imperative particle becomes {toye}. Contracted into + {oye}.
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Vernacular Vocabulary
Most of the words of this list are not considered slang locally; they are only a vernacular form.
-Calamari speakers often add the filler particle [ya] after a verb, like so: “Dan su ya nori 7 bimizu tan ziyo!” (That is only
seven minutes from now!). In other cases, it can appear at the end of a sentence.
-{hiyahiya} is a very informal term meaning “I’m worn out.”
-{dekai}: Vernacular term for “giant.”
-{chichai}: vernacular term for “tiny.”
-{arui}: obnoxious.
-{pyazon}: Inkopolis local. A jab at how their speech has shifted significantly. Any combination of shifted sounds would
have the same connotation.
-{gonami}: Octoling. This arised from the fact that the languages are relatively close in terms of phonetics, sans the
unique sounds the Octoling language has (lit. “equal speech”).
-{baikara} is a very offensive term, akin to English “motherf*ker” and Japanese “kisama.”
-{wanwai} and {turashii} are used so much in the context of talking down to others.
-{shindo}: Worked up.
-{hachiko}: servant (faithful person). Originally a colloquialism to describe the character archetype.
-{yapu}: “to push”
-{hika}: “to pull”
-{echapo}: “to fight”
-{buraige}: “to bring”
-{faiguri}: “coward”
-{hozon}: “save”
-{mado}: “more”
-{mada}: “Not yet.” Purposely loaned as a native-non-native distinguishing factor.
-{purizento}: “to present” (as in a sponsor of a program).
-{neji}: “friend”
-{zetai}: “ludicrous”
-{yotai}: “inconceivable”
-{fiya}: “speed.” One of the few words that carried over in the Inkopolis dialect.
-{tonte}: “very”
-Inkopolis slanguage does not carry over in this dialect, and such terminology is virtually scoffed at when heard locally.
-Several other vernacular forms of certain words exist; this list is a summary of some notable occurrences.
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Grammar
-Standard register is virtually unchanged from Inkopolis.
-Some informal registers can alter this word order.
Another big difference was the objective. The standard turf war Inkopolis kids perform for their battles is almost
nonexistent west of the Barrier. Instead, Western battles are set up in a manner like a symmetrical "defend your fort"
type game. The primary objective was to overrun the enemy's fort and capture an artifact (usually a Zapfish) and present
it to win. The only thing standing between their way was the heavy fortifications of the fort. Respawning was also still a
feature. Because of this setup, matches have an indefinite length (the longest recorded match under professional
constraints lasted 84 minutes straight). The only other way to end is through gentleman's agreement.
Reliance on Squid Form was also downplayed (some orgs rule against this). Instead, the game presented an emphasis on
the equipment a player uses - hardcores would spend ridiculous amounts of time and money to tune their gear to
perfection. The first person to discover techniques and setups which proved beneficial in combat would, in general, be
unstoppable. This near-non-reliance of an Inkling's natural abilities meant that other species were open to participate
(this is especially popular among Highlander folk). Pro orgs would inspect each team's player's gear before a match and
establish rules for players to conform in order to balance competitive WTW.
In general, recreational groups slide by relatively quick. The average time for such a match is seven minutes (though
some games can last shorter or longer depending on the skill of the player). Professional games last slightly longer, and,
for the most part, would have faster-paced standoffs. In-game, the apex of achievement would be killing all five
members of a team in rapid succession, and this would be known as |pentakiru| to the locals. If witnessed by and/or
performed against someone of high standing, this is the highest honor a Calamarin can have in the sport, and usually
was the first step to his or her team being signed in top tier.
Another distinguishing featurette of CalTurfWar was the fact that the press did not directly monitor the sport, like in
Inkopolis - their purpose is to cover it.
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S39……..……………….……Inkopolis Dialect
For a proper explanation of the differences between the “schoolhouse Inkling”
and the dialect of Inkopolis (also known as “Inkopolitan”), I turn it over to
Squidboards contributor TheFIZZYnator. He performed the official English
translation for an article written by the famed Inkopolis University Linguistics
Professor Hačinoe Ŧugaru from his landmark publication The
Inkopolis Dialect: a Comprehensive Look, 2nd Edition.
1. Introduction
Inkopolis is a city central to many. An array of species interact and spend their days and nights. Some
come to work by day on the railroad, and recede to their dwellings at night. Turf Battle-loving Inklings
there can generally speak Common Speech, but there is a relatively new dialect that the youngsters speak
to each other, the one broadcasted most often on television: the Inkopolis Dialect, also known as urban
Inkling.
Learning the Inkopolis Dialect can facilitate communication within Turf War circles, follow up with
personal blogs of the trendiest fashion leaders in Inkling society, and understand Inkling television dramas.
Translator's note: All Inkling example text is notated in the Inkling Received Alphabet. Those not
familiar with the notation should just keep in mind that stress is notated by the acúte áccent, and the
letters č, š, ŧ, and ž sound like “ch”, “sh”, “ts”, and “zh”, respectively.
2. Overview
The Inkopolis Dialect is characterized by smoothly flowing accent patterns and simplified
pronunciations. This simplifies vocabulary, and is perfect for obviating word borders in quick utterances mid-
Turf Battle.
The Inkopolis Dialect started relatively recently, about 70 years ago, when the Great Turf War ended.
Though Inklings won the war, the Inkling stronghold of Inkbury had been razed from the significant damage
done by the Octoling side, and needed to be reconstructed.
The reconstruction of the settlement was, fortunately, quickly done, thanks to many other species,
prominently Jellyfish, lending their workforces to rebuild Inkbury into what is now Inkopolis. It began to
function as a city in a little less than 5 years, and became a multispecial metropolis in 20 years, home to those
species who contributed to the reestablishment.
As a byproduct of these immigrants rebuilding and then settling in the city, a centralized and simplified
dialect was created, partially from a créole-like assimilation and simplification of pronunciation and grammar,
and partially from the quick rate of language mutation from the large amount of conversation in the city.
3. Summary of Differences
Stress pattern - Other forms of Inkling, such as Schoolhouse Inkling and the Calamari and Barrier
Dialects, have an irregular and unpredictable accent specified per word. Urban Inkling has a completely
regular stress pattern applicable to every word in the language.
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Vowels - One prominent element of Urban Inkling is the way they pronounce the “u” sound; it is
pronounced with a slightly wider and taller mouth, the tongue further up in the mouth, staying at around the
middle.* In addition, every occurrence of “i” is pronounced prominently.†
Omission of Question Particle - In Schoolhouse Inkling, a question can be notated with the addition of
{óide} at the end of a noun, verb or descriptor phrase; in the Calamari dialect, it is mutated into {óida}. In
Urban Inkling, the particle is omitted altogether, and questions are notated by a rising accent and a question
mark.
Omission or Contraction of Imperative Particle - In Schoolhouse Inkling, a command is notated with
the addition of {tóya} at the end of a sentence; in the Calamari dialect, it is mutated into {tóye}. In Urban
Inkling, the particle is contracted into {ča}, or omitted altogether; commands are instead notated by omitting
the pronoun “you”.
Pronoun Omission and Contraction - Forms of {si} “to be” are sometimes morphed to save time. {i si}
“I am” simply becomes {si}; {pa si} “you are” becomes {pi}; {zoipi} “he is” becomes {zi}. {noi si} “we are”
becomes {ni}; {énapa si} “you (pl) are” becomes {ési}; {búyo si} “they are” becomes {bi}.
Possessive Ommision and Contraction - Instead of {ya}, Urban Inkling prefers the shortened {e}, which
may be weakened (to a schwa) if the preceding vowel is {-i} or {-e}. Similar to {si}, possessives of pronouns
have a specific shortened form: {i e} “my” becomes {ye} (written {ie}); {pa e} “your” becomes {pe}; {zoi e} “his”
becomes {ze}; {noi e} “our” becomes {ne}; {énapa e} “your (pl)” becomes {éne}; {búyo e} “their” becomes {be}.
Gerunds - When it is clear from the context that the action is happening at an exact moment, and not
in general, Urban Inkling speakers often drop the present progressive particle. e.g. {I zíuyo (kúe) ža no
seisérai.} “I am going to the arena now.” where {kúe} is optional.
Miscellaneous - {iyoši} is respelled {ióši} to preserve the accent on ó.
* Translator's note: In IPA, it can be approximated with /ɯᵝ/. It is equivalent to the Japanese “u”.
† Translator's note: The author likely refers to /i/ not weakening to /ɪ/.
4. Stress Pattern
In this section, I will explain the simplified stress pattern rules present in Urban Inkling.
Multisyllabic moži - When a moži with two syllables takes stress, the first vowel is pronounced
prominently.
One-moži words - Words with one moži do not take stress. Exceptions include stressing a pronoun for
emphasis, as in “I did that.”, or common nouns habitually stressed, such as {bói} (language). e.g. {si} “to be; I
am”, {ža} “to go” {ota} “from”
Two-moži words - Words with two moži have penultimate stress (i.e. on the second-to-last moži), even
when it ends with a suffix. e.g. {pó·gai} “day”, {éyu·mai} “boy”, {dí·u} “squid”
Three-moži words or more - Words with three moži or more have penultimate stress, unless it ends
with a suffix, in which case the accent is on the second-to-last moži excluding said suffix. e.g.
{ŧu·ró·ži}“charger”, {ma·é·zi} “everything”, but {ŧú·di·be} “daily”
Prefixes and Suffixes - As briefly mentioned above, prefixes and suffixes do not take stress.
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S40………….…….………………..Translations
John Lennon - “Imagine” [translated by PiyozR]
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This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
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This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
- 87 -
This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
- 88 -
I just pull over, boy, and get your ticket {i že tabái ko sukaié ágo
right. (Speed demon)
biké (konámi)}
Pull over, boy, and get your ticket right. {sukaié tabái ko ágo biké
(Speed demon)
(konámi)}
I just pull over and eat your ticket right. {i že tabái ko sukaié wúze
(Pull over, boy)
biké (sukaié)}
Pull over boy and get your ticket right. {sukaié tabái ko ágo biké}
Pull over, boy. Get your ticket right. {sukaié ko ágo biké}
Pull over, boy. Get your ticket right. {sukaié ko ágo biké}
Pull over, boy. {sukaié}
Pull over, boy, and… {sukaié wa}
Get your ticket. Eat your ticket. {ágo bike. wúze biké}
Eat yo’, Get yo’… {wúze ágo}
Get your ticket right. {ko ágo biké}
This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
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This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
- 91 -
Jerry: {žerái}
See, now to me, that button is in the worst {da i pa ya hekátu si ri ziriúno
possible spot. The second button literally anéro. iyozái hekátu že si
makes or breaks the shirt. Look at it! It’s zidúyo ko tičá. bihé zói!
too high! It’s in no man’s land! You look táimu waišé! žo žiné šiwáro!
like you live with your mother. pa iyóči ki ayotái?}
George: {gére}
Are you through? {šariéno oide?}
Jerry: {žerái}
You do, of course, try on when you buy. {pa kédiho šárie póye rugá.}
George: {gére}
Yes, it was purple. I liked it. I don’t recall {one si fatáyo. i šidé rutú.
considering the button. i žo pafú žizái hekátu.}
Jerry: {žerái}
Oh, you don’t recall. {o pa žo pafú a!}
George: {gére}
No, not at this time. {žuyo žo ri gižéro.}
Jerry: {žerái}
Well, Senator, I’d like to know what you {kaié i fúno sáne pa sáne zamó wa pa
knew and when you knew it. sáne óyene.}
Claire: {káine}
Mr. Seinfeld. Mr. Costanza. {safédo. kotáza.}
George: {gére}
Are you sure that one’s decaf? Where the {pa sáne šihú si ŧunóe? homáo kaibó
orange indicator? si wáibo?}
Claire: {káine}
It’s missing. I have to do it in my head. {žo tusái. i subí ri riépo fešósa. žo
Decaf left. Regular right. Decaf left. ŧunóe gió. óyo ŧuó. žo ŧunóe gió. óyo
Regular right. It’s very challenging work. ŧuó. henú žiréa enára.}
Jerry: {žerái}
Can you relax? It’s a cup of coffee. Claire {súya tóya. káine si gigái enára zói.}
is a professional waitress.
Claire: {káine}
Trust me, George. No one has any {gére taisikói. žo zóiyo
interest in seeing you on caffeine. zoi fúno bihé pa gáizo ŧunóe.}
George: {gére}
How come you’re not doing the {ŧunigái kói pa žo móye
second show tomorrow? iyozái fešosáro?}
Jerry: {žerái}
Well, there’s this woman might be {bihé zóiyo tokái ayomái
coming in. báiya kíse.}
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George: {gére}
Wait a second. Wait a second. What coming in? {uya donéi. uya donéi. kíse oide? šihú
What woman is coming in? ayomái kíse?}
Jerry: {žerái}
I told you about Laura. The girl I met in {i bíe gáeyu raeru. i bihé rutú zoi ri
Michigan. míšiga.}
George: {gére}
No, you didn’t. {pa žo bíe.}
Jerry: {žerái}
I thought I told you about her. She teaches {i žo bíe rutú? zoi mišaiyakói iyaepai
political science. I met her the night I did that šušá. ri ránusi zoi časáiga rutú i ya
show in Lansing. There’s no milk in here. What’s fešosáro. téze žo zóiyo náina. séso
the story? What- zóiyo? séso… }
George: {gére}
Wait. Wait. Wait. What is she like? {ho. ho. ho. zoi si séso?}
Jerry: {žerái}
Oh, she’s really great. She’s got a real warmth {o zoi henú tokái. zoi si henú uyaŧakó
about her. And she’s really bright and really baiáne. si henú nočí wa kášino wa noi
pretty and uh and the conversation, though, I ya mibóiro si…si háoka i wa pa mibói
mean it was…talking with her is like talking to ži henú pibéota.}
you but, you know, obviously much better.
George: {gére}
So what happened? {zamó anéra rutú?}
Jerry: {žerái}
Oh, nothing happened, you know. But it was {žo anéra. že si béota.}
great.
George: {gére}
Oh, nothing happened, but it was…well that’s {a žo anéra rutú. one. one si táika. bo
great. So, you know, she called and she said she si čidú zoi bíe pa ko bíe zoi fúno
wanted to go out with you tomorrow night? God ŧunigái henái ža náipie. wa! za šanái
bless. Devil, you. pa!}
Jerry: {žerái}
Yeah, well, not exactly. I mean she said…you {e…žo si kodú. zoi bíe rutú…one zoi
know, she called this morning and said she had to ziuyogái zaománi bíe rutú ko bíe zoi
come in for a seminar and maybe we’d get subí kíse ko dóya fešosáro bo teníŧa si
together. So… noi bohomikói. žo žamá.}
George: {gére}
Yo! Whoa whoa whoa! “Had to”? “Had to come {oyé! zamó zóiyo? (subí)? (subí
in”? kíse)?}
Jerry: {žerái}
Yeah, but… {one si…}
George: {gére}
“And maybe we’d get together”? “Had to” and {(bo teníŧa si noi bohomikói)? (subí)
“maybe”? wa (teníŧa)?}
Jerry: {žerái}
Yeah. {one.}
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George: {gére}
No. No. No. I hate to tell you this. You’re not {žúyo. žúyo. žúyo. i koiwái bíe pa. i ya
going to see this woman. náizi pa žo ža huró ki téna ayomái.}
Jerry: {žerái}
What? Are you serious? Why? Why did she call? {e? pa bíe zamó? kói? zoi kói gigé i?}
George: {gére}
What do I know? Maybe she wanted to be polite. {i séso sáne? teníŧa si zoi fúno
márupi.}
Jerry: {žerái}
To be polite? You are insane. {fúno márupi? pa že fukozéa!}
George: {gére}
Alright. Alright. I didn’t want to tell you this. {tabé tabé i žo fúno bíe pa. pa fúno
You want to know why she called? You’re a sáne zoi ya zuféi? pa si župáiro. pa si
back-up. You’re a second line. A just-in-case. A iyozái. wuišái čímu. iyokái runái.}
“b” plan. A contingency.
Jerry: {žerái}
Oh, I get it. This is about the button. {a i dížu. pa že si gáeyu pa ya hekátu.}
George: {gére}
Claire. Claire, you’re a woman, right? {káine. káine pa si ayomái one?}
Claire: {káine}
What gave it away, George? {gére pa séso fatéa?}
George: {gére}
I’d like to ask you to analyze a hypothetical {i gigé pa ŧubí noi ya ayomái hážiešai
phone call from a female point of view. sigušái óta ayomái žizaipái.}
Jerry: {žerái}
Oh, come on now. What are you asking her for? {ne su i! kói pa se káine? zoi sáne
Now what is she going to know? zamó?}
George: {gére}
A woman calls me and says she has to come to {noi ya hážiešai ayomái bíe rutú i ko
New York on business… bíe zoi subí kíse no zíni éyoka gusáio
enára.}
Jerry: {žerái}
Oh, this is beautiful. {iyo a! tokái čidú!}
George: {gére}
…And maybe she’ll see me when she gets here. {bíe teníŧa si zoi bihé i óyene pa gepái.
Does this woman intend to spend time with me? noi ya ayomái šiwána ki i tahéya
dáoyu?}
Claire: {káine}
I’d have to say…uh…no. {i ferái rébie…ena…žúyo.}
George: {gére}
So why did she call? {zoi bo kói rébie rutú?}
Claire: {káine}
To be polite. {ko háoka márupi.}
This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.
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George: {gére}
To be polite. I rest my case. {ko háoka márupi. žekáti rutú!}
Jerry: {žerái}
Good, good. Did you have fun? You have no idea {ha beóta. si beóta. pa si biwái? pa
what you’re talking about. Now come on, come sáne maná. noi ža. kíse tóya. pa ki i. i
with me. I gotta go get my clothes out of the subí muŧá i ya tičá zo uyoséže.}
dryer anyway.
George: {gére}
I am not going to watch you do laundry. {i žo ža ki pa saiyakói tičá.}
Jerry: {žerái}
Come on. Be a “come with” guy. {kíse tóya. pa žo si gigái náizi?}
George: {gére}
Come on, I’m tired. {me…i zíuyo si mayušái.}
Claire: {káine}
Don’t worry. I gave him a little caffeine. He’ll {žo žamá. zoi ya kefá gáfu ŧunóe. i
perk up. éyose huró.}
George: {gére}
I knew I felt something. I did. {i úya gápie! zári a!}
This guide and this language are the creation of Piyoz Rmnkolmz and Splatoon fans at Squidboards.com. Splatoon is the property of Nintendo.