eCAADe2016 Volume1 Lowres
eCAADe2016 Volume1 Lowres
eCAADe2016 Volume1 Lowres
Volume 1 - eCAADe 34 | 1
Editors
Aulikki Herneoja
Toni Österlund
Piia Markkanen
Oulu School of Architecture
University of Oulu
Complexity & Simplicity - Proceedings of the 34th International Conference on Education and
Research in Computer Aided Architectural Design in Europe, Oulu, Finland, 24.-26. August
2016, Volume 1. Edited by Aulikki Herneoja, Toni Österlund and Piia Markkanen. Brussels: Ed-
ucation and Research in Computer Aided Architectural Design in Europe; Oulu: Oulu School
of Architecture, University of Oulu.
ISBN
9789491207105
978-94-91207-10-5
Copyright © 2016
Publisher: eCAADe (Education and Research in Computer Aided Architectural Design in Eu-
rope) and Oulu School of Architecture, University of Oulu.
All rights reserved. Nothing from this publication may be produced, stored in computerised
system or published in any form or in any manner, including electronic, mechanical, repro-
graphic or photographic, without prior written permission from the publisher.
2 | eCAADe 34 - Volume 1
eCAADe 2016
Edited by
Aulikki Herneoja
Toni Österlund
Piia Markkanen
Volume 1 - eCAADe 34 | 3
Sponsors of the eCAADe 2016 Conference
4 | eCAADe 34 - Volume 1
Theme
The theme of the 34th eCAADe Conference is Complexity & Simplicity. We invited the eCAADe
community to address the multifaceted notions of complexity and simplicity, which are en-
countered in architectural design processes. Approaches discussing the theme from the per-
spective of computer aided design education; design processes and methods; design tool de-
velopments; and novel design applications, as well as real world experiments and case studies
were welcomed. What is the role of complexity or simplicity as part of the design process?
Does the use of complex design methods offer simplicity to the design process itself? Is it
possible to design complexity with simple methods? Does the use of computation in design
necessitate complexity or offer means to control it?
Recent development in digital technologies and digital design tools enable us to address com-
plex situations in architectural environments, ranging in scale from structures and buildings
to urban contexts. We often expect technology to better help us manage the complexity of
life, to simplify our daily lives and tasks. However, these developments also raise the question
of whether design technologies encourage complexity at the expense of simplicity in both
the design process and lived environments. Does computation cause complexity? Or does it
enable simplicity?
In addition to the accepted papers, the first volume contains Keynote Papers, including keynote
speakers contribution concerning the themes of their keynote lectures and the Workshop Con-
tributions, including the papers summarizing the contents of workshops given.
Welcome to eCAADe 2016, the 34th eCAADe conference, in Oulu, Finland. It has been exactly
fifteen years since the previous eCAADe conference was held in Finland, hosted by Helsinki
University of Technology (HUT) in 2001. HUT was also in charge of organizing the 3rd eCAADe
conference in 1984. We are now very happy to welcome you back to Finland, this time to the
most northern architect school in the world, the Oulu School of Architecture, University of
Oulu.
The original idea of bringing the eCAADe conference to Oulu dates back to September
2012 after the eCAADe conference in Prague. Officially, the eCAADe Council granted us the
permission to organize the 34th eCAADe conference in Oulu in March 2013. Over the last four
years several people have helped us to make this conference happen. We thank especially
the former Dean of Oulu School of Architecture, now the Vice Rector for Education, University
of Oulu, Professor Helka-Liisa Hentilä and the present Dean of Oulu School of Architecture,
Professor Rainer Mahlamäki for their positive and supportive attitude.
During the lengthy process of organizing the eCAADe 2016 we have had the privilege to
experience the supportive and kind atmosphere of eCAADe Council, whose members have
helped us with all aspects of the organizing. We warmly thank both Presidents Johan Verbeke
(until 2016) and Joachim Kieferle (since 2016) for encouragement and unswerving support
during the organizing of this conference. We most warmly thank Bob Martens, the liaison with
the conference host and the previous conference organizer, for always kindly and patiently
guiding us through the multistage arrangement process of the conference. Also, we wish to
thank all the other previous conference organizers, Henri Achten, Rudi Stouffs and Emine Mine
Thompson, for sharing their experience and knowledge without hesitation.
Quality control is an emerging issue concerning the publishing of a conference proceed-
ings. We are grateful for eCAADe Council for being able to use the OpenConf system through-
out the publishing process. Authors uploaded their extended abstracts (length of 1000 to
1500 words and one optional image) for the double blind peer review process. Each abstract
Persons marked with (*) acted as session chair, in addition to their role as reviewer
Sherif Abdelmohsen - American University in Antonio Fioravanti* - Sapienza University of Rome,
Cairo, Egypt Italy
Henri Achten* - Czech Technical University in Pia Fricker* - ETH Zurich - Swiss Federal Institute of
Prague, Czech Republic Technology in Zurich, Switzerland
Asterios Agkathidis - University of Liverpool, Harald Gatermann - Bochum University of Applied
United Kingdom Sciences, Germany
Aleksander Asanowicz - Bialystok University of Evelyn Gavrilou - University of Thessaly,
Technology, Poland Department of Architecture, Greece
Daniel Baerlecken - Georgia Institute of David Gerber* - University of Southern California,
Technology, United States United States
Thomas Grasl - SWAP Architects, Austria
Guenter Barczik - Erfurt School of Architecture,
Germany Aulikki Herneoja* - Oulu School of Architecture,
University of Oulu, Finland
Jakob Beetz - Eindhoven University of Technology,
Netherlands Christiane M. Herr - Xi'an Jiaotong-Liverpool
Anand Bhatt - Architexturez Imprints, India University, China
Stefan Boeykens - KU Leuven - University of Jia Hu - Philips Research North America, United
States
Leuven, Belgium Patrick Janssen* - National University of
Johannes Braumann - Association for Robots in Singapore, Singapore
Architecture & University for Arts and Design
Linz, Austria Anja Jutraz - Institute CoLab, Slovenia
Peter Buš - Faculty of Architecture, Czech Technical Matevz Juvancic - University of Ljubljana, Faculty
University in Prague, Czech Republic of Architecture, Slovenia
Anetta Kepczynska-Walczak* - Institute of
Gulen Cagdas - Istanbul Technical University, Architecture and Urban Planning, Lodz
Faculty of Architecture, Turkey University of Technology, Poland
Gabriela Celani - School of Civil Engineering, Joachim B. Kieferle* - Hochschule RheinMain,
Architecture and Urban Design at the Germany
University of Campinas, Brazil Kristina Kiesel - TU Wien, Austria
Tomo Cerovsek* - University of Ljubljana, Slovenia Arto Kiviniemi - University of Liverpool, United
Angelos Chronis - Institute for Advanced Kingdom
Architecture of Catalonia, Spain Erik Kjems - Aalborg University, Denmark
Birgul Colakoglu* - İstanbul Technical University, Robert Klinc - University of Ljubljana, Slovenia
Turkey Michael Knight - University of Liverpool, United
Mahesh Daas - University of Kansas, United States Kingdom
Wolfgang Dokonal* - University of Technology Tuba Kocaturk - University of Liverpool, School of
Graz, Austria Architecture, United Kingdom
Dirk Donath - Bauhaus University, Germany Volker Koch - Karlsruhe Institute of Technology,
Jose Duarte - Faculty of Architecture, University of Germany
Lisbon, Portugal Branko Kolarevic - University of Calgary, Canada
Athanassios Economou - Georgia Insitute of Reinhard König - ETH Zurich - Swiss Federal
Technology, United States Institute of Technology in Zurich, Switzerland
21 KEYNOTES
23 Keynote Speakers
25 Simplexity (and Complicity) in Architecture
Branko Kolarevic
33 Complex Modelling
Mette Ramsgaard Thomsen
43 Structural Design
Toni Kotnik
51 WORKSHOPS
53 The Wave of Autonomous Mobility
Jaehwan Kim, Mathew Schwartz, Andrzej Zarzycki
59 Contextualized Digital Heritage Workshop - Oulu
Danilo Di Mascio, Anetta Kepczynska-Walczak, Nicholas Webb
63 Digital Leadership
Tadeja Zupancic, Johan Verbeke, Henri Achten, Aulikki Herneoja
69 Folding The Unfoldable
Ergun Akleman, Negar Kalantar, Alireza Borhani
73 Transformational Intelligent Systems
Pablo Baquero, Nelson Montas, Effimia Giannopoulou
77 Multi User Online Design Environment for Mass Housing
Lo Tian Tian, Marc Aurel Schnabel
Branko Kolarevic
Branko Kolarevic holds the Chair in Integrated Design and co-directs the Laboratory for Integrative De-
sign (LID). Prior to his appointment at the University of Calgary, he was the Irving Distinguished Visiting
Professor at Ball State University in Indiana. He has taught architecture at several universities in North
America, most recently at the University of Pennsylvania, and in Asia, in Hong Kong.
He has lectured worldwide on the use of digital technologies in design and production and has au-
thored, edited or co-edited several books, including the recently published “Manufacturing Material Ef-
fects: Rethinking Design and Making in Architecture” (with Kevin Klinger), “Performative Architecture:
Beyond Instrumentality” (with Ali Malkawi) and “Architecture in the Digital Age: Design and Manufac-
turing.” He is the past president of the Association for Computer Aided Design in Architecture (ACADIA)
and is the recipient of the ACADIA 2007 Award for Innovative Research.
Toni Kotnik
Toni Kotnik is Professor of Design of Structures at Department of Architecture in Aalto ARTS. Toni Kot-
nik (born 1969, Germany) received his Ph.D. degree (Dr. sc. Nat.) in mathematics from the Univ. of
Zurich, Switzerland, in 1999. After completion of his second degree in architecture he worked as se-
nior researcher at the Swiss Federal Institute of Technology (ETH) in Zurich and as studio master at the
Architectural Association (AA) in London. Dr. Kotnik was Ass. Professor at the Institute for Experimen-
tal Architecture at the University of Innsbruck and Associate Professor at the Singapore University of
Technology and Design. He is principal of d'HKL, a Zurich-based office focusing on experimental and
research-oriented architectural design, and has been lecturing worldwide including Harvard University,
Copenhagen Royal Academy of Fine Arts, Princeton University, The Bartlett School of Architecture, Oslo
School of Architecture and Design, Sydney University of Technology, the Guggenheim Museum Bilbao
The paper examines the interplay between simple and complex in contemporary
architecture. It discusses how complex-looking designs could arise out of simple
design and production strategies (i.e. through "simplexity") and likewise, how
simple-looking designs can be based on rather complex conceptual and tectonic
solutions (i.e. "complicity"). The paper focuses on simplexity as a conceptual
framework for architects to embrace complexity in design.
Figure 2
Serpentine Pavilion:
the
irregular-looking
pattern is based on
incremental scaling
and rotation of a
series of inscribed
squares.
Figure 4
Tower, Mette
Ramsgaard
Thomsen, Martin
Tamke, Anders
Holden Deleuran,
Ida Tinning Friis,
CITA and Christoph
Gengnagel, Michel
Schmeck, UDK The ideal of the unified model: The ambition to inte-
2015. In Tower grate all design phases and practices has proven dif-
highly ficult as different practices use different kinds of tools
interdependent to analyse and represent knowledge. BIM models are
system of active breaking their own modelling frameworks in terms
bent GFRP rods and of pure scale becoming bigger, wider and deeper The expectation of known design parameters: De-
tensile membranes in the sense that they encompass more information sign is process of discovery. Unknown opportunities
interact to create from more disciplines (bigger), they include more and limitation appear through the collective invest-
overall structural phases or design (wider) and they expand into new ment into the design phase. However, current infor-
performance. These scales of design concern (deeper). This is creating a mation modelling necessitates a priori understand-
interactions are bottle-neck that is impeding innovation and creativ- ing of key design parameters. When new parame-
simulated ity in architectural design practice. Instead of inte- ters appear, design models break and either need re-
employing light grating information into one containing model, we programming or become messy hacks (Davis 2013,
weight goal based need to build networked models that pass informa- pp 37-47). A central premise for the future of the in-
methods and tion between discreet part models that are dedicated formation model is therefore that it engenders open
correlated to FE to particular tasks and can be continuously tuned and topologies by which adaptive parametrisation can
analysis. changed. take place so that we can build models in which pa-
order parametric design. Here, new tools are being cess, allow an inherent flexibility in design by en-
prototyped for understanding multi objective opti- abling the activation of new - or the neglecting of
misation allowing architects to navigate the design obsolete - parameters. We need to build methods by
space along the Pareto-front and "...giving feedback which these can be steered and controlled so that we
on the best trade-offs that were found so far" (Vier- can move beyond random mutation and into much
linger 2014). These new tools support existing con- more deliberate progressions.
cepts for understanding design as 'optioneering' or In CITA recent work is exploring these concepts
'versioning', in which the singular design object, is through dynamic modelling tools including growth
seen as part of a larger space of possibility, that were algorithms and machine learning tools. Growth algo-
introduced already in early digital design processes. rithms introduce interesting ways of understanding
However, they often entail a fundamental fixing of the model as actively evolving through the design
the underlying topology onto which variation is pro- process. This firstly establishes a temporal dimen-
cessed. sion to the design model but also allow us to think of
To retain the flexibility of this new design space, topologies with changing body plans (Tamke 2013).
we need to embed the possibility for change of the This enquiry into open and adaptive modelling
topology of the design model. Open topologies, strategies has led to an interest in machine learn-
in which the dependencies between parameters are ing. Here, generative and evolutionary design strate-
emergent and open to change during the design pro- gies are coupled with tools for emergent classifica-
tion. In sketch projects such as "Learning to be a processes of expansion, increasing in number and in
vault" we have explore supervised as well as unsuper- complexity by each time step of evolution. The de-
vised learning methods for clustering large scale de- signer becomes part of a design cycle in which classi-
sign spaces into formal classification systems, guided fication, querying and management of data sets be-
both by the designer and allowed to emerge from come new design concepts.
a design model's underlying data structure (Stasiuk
2014). Multi Scale Modelling
Topological thinking has furthermore led to an In CITA, the interest in these new modelling
interest in graph modelling as a means to repre- paradigms is how they impact on the way we work
sent and manage the underlying interconnectivity with material systems. Where the above outlines
of design parameters and in new projects we are strategies for developing model landscapes com-
exploring neural networks methods such as NEAT posed of multiple dynamic and interacting part mod-
(NeuroEvolution of Augmenting Topologies) (Stanley els operating across different design phases and mul-
2002) by which to create evolutionary processes that tiple scales, the question becomes how inter-model
can change and optimise design topologies. communication is facilitated. The aim is feedback.
These processes present alternative strategies Rather than reducing the digital chain to adhere to
to the embedded reductionism of parametric mod- a traditional perception of design as a one-way pro-
elling. Here, models exist in multiples - in thou- cess of refinement consecutively encountering ever
sands of models - that are spawned by the generative smaller scales, our interest is in supporting inter scale
system to then be analysed by the learning system. relationships, in which design at the small scale is
Models are no longer singular end points but belong linked to design at the large scale.
The paper sketches out the idea of a systemic approach to structural design.
Starting with the notion of complexity as interweaving of feedback loops it
introduces a thermodynamic understanding of the problem of form-finding and
discusses some implications for the design of building structures.
This paper explains a method will be used during a workshop for constructing
complex-curved geometry with quad edge panels. In this workshop, we
demonstrate that quad-edge mesh data structure can efficiently be used to
construct complex large shapes. With hands-on experiments, we will show a vast
variety of shapes can be constructed using square, rectangular, parallelogram
and extruded-line shaped panels. In addition, using a system we have recently
developed to unfold polygonal mesh, we will demonstrate how desired shapes can
be constructed by using laser-cut quadrilateral panels. This approach is
particularly suitable to construct complicated sculptural and architectural shapes
from anisotropic materials that can only be bended in one direction.
vide all possible developable structures since they present such a framework for modeling the geome-
are anisotropic; i.e. they can bend only one (or few try of planar panels that can self-fold into the desired
directions) direction and almost rigid in the perpen- 3D shape and we demonstrate that these elements
dicular direction (or other directions) (Saunders et al. can be folded to create desired shapes.
2014). In other words, they can provide only gen-
eralized cylinders and cannot provide general devel- METHODOLOGY
opable structures such as cones. In this workshop, we consider physical shapes that
Therefore, the panels we can use can have only are constructed with panels corresponding to edges
a single bending direction. Moreover, since such ac- of the planar meshes. We assume that each edge of
tive materials are much more expensive than paper, initial planar mesh unfolded into a special type of flat
it is also important to reduce waste materials. In con- shaped panel, which we call quad-edge panels (See
clusion, there is now a need for a general framework Figure 3). Using these quad-edge panels, it is possible
that can facilitate economic construction with such to unfold any given polygonal mesh surface into a set
anisotropic planar materials. In this workshop, we of planar pieces that can efficiently be packed since
they consist of a series of trapezoids without even us- area. Therefore, it is possible to obtain efficient pack-
ing simple rectangular packing algorithms. ing even with anisotropic materials.
Another important problem is handling and as-
Figure 3 sembling the large number planar panels. This prob-
Examples of lem is like putting pieces of a large puzzle together.
Quad-edge panels However, unlike puzzles we do not want construction
that can allow process to be challenging to the construction peo-
anisotropic ple. Instead, we want to simplify the construction
materials to be used process in such a way that the construction people
in construction. In fact, one of the biggest expenses for construction who may not have extensive experience can assem-
Square, rectangle, of large shapes comes from packing large number ble the components with a minimum instruction. The
rhombus, planar panels. If the panels have irregular shapes, it quad-edge data structure is particularly suitable for
parallelogram and will be harder to pack them efficiently. If expensive construction since it provides a well-defined assem-
trapezoids are anisotropic materials, which have a preferred bend- bly process. The construction workers can simply as-
shown here. ing direction, need to be used, packing become a semble quad-edge panels checking identical corners,
bigger issue since we cannot freely rotate shapes for which are given a pair of face and vertex identifica-
more efficient packing. This restriction can cause sig- tion numbers.
nificant amount waste material. We have developed a multi-panel unfolding soft-
Quad-edge panels provide efficient packing with ware (Akleman et al. 2016). In our framework, we
anisotropic materials since they only need to be start with a polygonal mesh approximation of the
bended along parallel fold lines -- called scores desired 3D shape. Then, we unfold it into multiple
in laser cutting terminology -- forming generalized planar panels, which are simply 2D polygons. We
cylinders in the construction of large shapes. This have used our unfolding software in one architec-
property of quad-edge panels makes them suitable tural studio at Texas A&M University [1]. Students (de-
to be printed using anisotropic materials, which al- signed and) physically constructed a wide variety of
ready have a preferred bending direction. The quad- shapes that closely resemble the shapes of their orig-
edge panels can be packed efficiently along their pre- inal designs by demonstrating the feasibility of this
ferred bending direction that is given by a set of par- approach (Figure 1& 4 & 5).
allel lines. Moreover, a single quad-edge panel can fit
inside of a single rectangle without significant waste
an optional one, which is a more expensive one to conceptual frameworks used to address the design
accomplish. (see Figure 1) and decision-making processes towards the imple-
mentation and definition of kinetic, programmable
A FRINGE PARADIGM and shape shifting component applications. Which
As Skylar Tibbits et al. have stated, "if today we themselves will be drawn from a joint, intertwined
program computers and machines, tomorrow we design process regarding a Symbolic, top-down
will program matter itself" (Tibbits et al. 2014). logic, which is based on a combination of higher
This domain in material science has taken over re- level, ad hoc application and problem solving logics
search institutions over the last 5 years, with the and a Sub-symbolic, bottom-up logic which is de-
Self-Assembly Lab (SAL) at the Massachusetts Insti- rived from lower level traits and features that evolve,
tute of Technology (MIT) being one of its world lead- in open ended processes, as these systems grow or
ers. Programmable Matter (PM), a term coined by adapt to different multi-level situations and contexts.
the staff at SAL and Thomas Campbell on a project This suggests that material functionality and aesthet-
commissioned by the United States Defense Ad- ics, which from now on will be conflated together,
vanced Research Projects Agency (DARPA-with none will be developed from a small (millimeters) to an ar-
of them taking direct credit for the term's coining) is chitectural construction scale (meters) to meet spe-
what is called a "fringe science", sitting at the cross- cific building and environmental criteria acting as
disciplinary convergence of, at a general level, three design guidelines to be followed.
main research and design fields: material science, This article's definition of Material Design (MD),
computational design and digital fabrication. while aware that there are a number of authors that
Material Design, Programmable Matter and have coined slightly different ones on the subject,
Computational Design will be the three convergent will be the one that this paper's authors have coined,
Participatory design is not new, various design projects have included public
opinions, ideas, and suggestions to help architects to produce designs that fit the
desires and needs of the users or community. In the context of mass housing,
participation is seldom applied as the primary focus is on efficiency. Designs are
generated mainly based on architects' experiences or through data from
developers or government sectors that claim to reflect the needs and desires of the
occupants. In this workshop a digital platform called 'ModRule' is introduced to
provide a means for a participatory process in the connection with a virtual
environment software, 'Fuzor'. ModRule plays the role of a collaborative design
platform while Fuzor provides real-time visualisation and building information.
The aim of this workshop is to explore how a user participatory design set-up
allows for an active participation of stakeholders in the initial design phase of
mass housing.
INTRODUCTION MODRULE
This workshop aims to achieve design collaborations 'ModRule' (Figure 1) is a system [1] developed to fa-
between end users and architects to jointly generate cilitate the collaboration between the architects and
a mass housing design solution. Using a computa- the end users during the preliminary stage of mass
tional support system, the process can be facilitated housing design (Lo et al., 2015). This system takes ref-
and 'simplified' into design and interaction rules for erences from game design logic to develop a design
participants to engage with the process effortlessly. flow that allows architects to prepare a framework for
The participatory design experience of mass housing collaborative design with end users. The interface is
is enriched by an interactive gamified virtual environ- a step-by-step workflow that is very easy for partic-
ment that offers incentives for social design interac- ipants to get actively involved and be able to con-
tions. tribute to the process in an informed manner.
ANTICIPATED OUTCOMES
At the end, participants are able to generate an de-
sign outcome of a mass housing building that caters
for the need for all involved stakeholders. Partici-
pants gain a deeper understanding about the prepa-
rations required for participatory designs in general
and how technology can assist with this process.
ACKNOWLEDGEMENTS
ModRule has been supported by Kalloc Tech provid-
ing technical knowledge to develop the interoper-
ability of ModRule and Fuzor.
Computational design and digital fabrication have expanded the use of digital
manufacturing machineries for the realization of architecture, yet they have their
own limitations of material use. These limitations caused some materials like
cement, plaster and clay become marginal in this new digital context, despite
their vast use in the building industry. In this context, this paper will present a
research, focusing on the use of concrete through the development of a
custom-designed device, which is an adjustable digital mould. This digital mould
has been designed specifically for a project called Procrystalline Wall and has
been 'adapted' to the conditions of its agenda in terms of size, shape, typology,
and even technical matters. However, this adaptability means that the device is
not aimed to work for any other project and remain exclusive to this particular
design only. This paper will further discuss the validity and obstacles of the
presented method in a more global context.
Figure 5
Data flow in the
process of
fabrication.
for a small-scale project, yet maintenance would be helped to simplify it for easier implementation. This
needed during the work and some room should be means that upon certain research and development
considered for inaccuracies and error proofing. of systems, it could be strategic to implement such
Issues related to technical complexity are less methods in the design schemes of specific goals.
problematic today, because of the availability of While elaborating on techniques of digital fabri-
open-source knowledge and instructions for similar cation with concrete, especially the case of adaptive
works. It is easy to have access to ingredients like mould, one should know that choosing any method
electronic and mechanical parts and also fab-labs to of fabrication is a multi-criteria task that needs differ-
fabricate pieces, and it is as easy to find instructions ent information to be evaluated in order to come to
and tutorials to work with, program, assemble and a decision. This information are ranging from man-
run them. Although the challenge of expensive fa- agerial and authoritative aspects, up to technological
cility is still valid, it should be noticed that affordable and detailing. All such parameters have certain im-
components and machines become more and more pacts and could affect the methods of construction.
available. It is the design-research team's responsibility to con-
Graphical interfaces and node-based- sider all possible approaches and select one that best
programing languages are among the computa- suits the project's situation.
tional improvements that help to reduce the prob-
lems of procedure difficulty. These tools/services OUTLOOK: COMPLEXITY IN DESIGN, SIM-
are helping to facilitate the use of computers, pro- PLICITY IN CONSTRUCTION
graming languages, electronics, etc. for non-expert The objective of this paper was to use all current pos-
users (like architects), and for interdisciplinary ap- sibilities and technologies available in DIY/Maker do-
plications. This type of work would be really com- mains to see how they could help to develop sim-
plicated with manual procedures but digitalization ple techniques for fabrication. The budget of each
Figure 9
Final assembled
'Procrystalline Wall'
project.
REFERENCES
Gershenfeld, N. 2011, Fab: The Coming Revolution on Your
Desktop-From Personal Computers to Personal Fabri-
cation, Basic Books
Gramazio, F., Kohler, M. and Langenberg, S. (eds) 2014,
Fabricate: Negotiating Design and Making, gta ver-
lag, Zurich
Gramazio, F., Kohler, M. and Willmann, J. 2014, The
robotic touch : how robots change architecture, Park
Books, Zurich
A composite system, made from layers of perforated plywood and latex film,
together with ropes and rubber seals, performs as a flexible concrete formwork.
In our research we investigated whether such a system could yield more than only
one single repetitive concrete form. We sought to reduce the amount of material
consumed by conventional formwork and we conceived formwork as part of the
design process rather than a technical means during construction. We worked as
a team of architects, structural engineers and artists and through the confluence
of computational design, digital fabrication, material simulation and prototyping.
to conceive both formwork and its outcome plored and exceeded the limits of plywood thickness
as a design challenge. and pre-stressed the material with ropes to achieve
strength through curvature. We furthermore sim-
ulated the process of bending with particle-spring
models to quickly test the range of formal opportuni-
Decomposing Formwork
ties provided by the material system without actually
Instead of focusing on a particular form that we want
entering the cumbersome process of physical proto-
to cast, we start with a functional analysis of form-
typing.
work: What are the constituting elements and their
functional dependencies? Which functional require-
Designing with and through formwork
ments - such as withstand the hydrostatic pressure of
We reversed the conventional design process when
liquid concrete or the requirement of the formwork
working with concrete: instead of designing a form
to be watertight - can we extract from this analysis?
and subsequently transcend its ideal geometry into
Can we find new materials for certain elements? Can
concrete through whatever means, we reverse the
we re-program the dependencies?
process for the sake of research in formwork systems
focusing on the question: What are the forms we
Simulating and physically exploring form-
can achieve through the use of our formwork proto-
work
type? What forms could be found when the concrete
Our formwork is supposed to consume less mate-
in its liquid state impacts its forces on the fragile form-
rial. Instead of being massive it should rather balance
work?
the forces at work during casting and curing. We ex-
sulting forms change (Figure. 3, 7 showing different can be re-configured in different shapes. The upper
configurations), the formwork becomes dynamic. and the lower layer are either clamped or bolted to-
gether.
Latex film
The porous nature of slotted plywood requires a sec- DESIGNING FORMWORK
ond material layer to tighten the formwork. Latex Assembled from the above-described components
film proved most capable to follow the changing we explored the formal capacities of the formwork.
shapes of the plywood strips without creating wrin- The cast objects are rather results of this exploration
kles in the cast object. than a priori designed objects.
Under the hydrostatic pressure of the liquid con- Perforated plywood with its almost textile-like
crete the latex bulges into the plywood slots but ef- behaviour allows for large rotational movement
fortlessly withstands the forces. The material can be along the longitudinal axis of the strip. We tested
reused for multiple casts, however, silicon-coating the twisting shape with different rotational angles. A
wears off quickly through chemical reactions with wooden frame locks the twisted strips in precise po-
the concrete. While the first concrete objects have a sition.
glossy surface later casts are rather matte. The seal- Bolts between the two plywood layers clamp the
ing qualities of the latex are not affected. rubber seal, the latex film and the wood together and
form a precisely shaped edge of the concrete object.
Rubber seal However, the freshly cast concrete induces horizon-
Rubber profiles with rectangular cross-section seal tal bulging and reveals imbalance between the forces
off the perimeter of the formwork. The latex film is ei- at work during the process of becoming. Thus we
ther wrapped around the rubber or the different ma- dismissed the wooden frame that reduces the formal
terials are clamped together. The rubber is able to flexibility of the plywood to twisting. In the next iter-
follow the bent and twisted forms of the plywood. It ation pre-stressed ropes twist and bend the plywood.
furthermore defines the edge thickness of the con- Since ropes can be used to pull their fixing-points to-
crete object. gether but not to push them apart they have to be
All elements of the formwork are re-useable and placed on both sides of the formwork to create alter-
Figure 5
Rubber profiles as
flexible boundary
seal.
nating curvature. To bend a strip of plywood along could be examined. A crucial aspect is the calibra-
the short axis, the rope has to be mounted parallel tion of the digital simulation with the physical pro-
to the long side and to bend the plywood along the totype. Different thicknesses of the plywood as well
long axis, parallel to the short side respectively. To as varying incision patterns produce various bend-
introduce twisting through ropes is a rather challeng- ing behaviours that need to be analysed and the sim-
ing task but can be achieved through diagonal ropes ulation setup has to be adjusted accordingly. The
on both sides. impact of the hydrostatic pressure of liquid concrete
A computational particle-spring model sup- onto the formwork was neglected in this stage of for-
ported the investigation of the formal possibilities mal exploration.
through the simulation of the forces acting on the Curvature analyses of the digitally generated
material system and complemented the physical shapes are a first indication of their structural capaci-
testing. Proportions of the digital plywood sheets ties. The physical limitations of the actual perforated
could be adjusted and 'digital ropes' were quickly re- plywood sheets in regards to bending and twisting
configured. Thus a wide solution space of possible radii have to be kept in mind, since the 'digital ply-
formwork formats and bent and twisted geometries wood' does not break. Incorporating the sequence of
tensioning of multiple ropes increases the complex- ously congruent drill holes do not match anymore. A
ity exponentially. The order in which two or more parametric model would obviously allow for fast re-
ropes are pulled is however relevant for the resulting verse engineering of this geometrical problem and
geometry. The effect the use of our hands - even un- provide a precise alignment of holes. However, here
consciously - has in the physical prototypes cannot we decided to have slotted holes to maintain the flex-
be implement into a digital simulation. ibility of the formwork system since every change
The incision pattern changes the geometrical of the bending radius required a new alignment of
properties of the plywood strip: The elements can be holes (Figure 9). In one formwork prototype clamps
bent into forms impossible to achieve with continu- replace the bolts in a hanging formwork and sim-
ous material. Since the material properties are un- plified its reconfiguration. Moreover the clamps fa-
changed the novel forms cannot be called double- cilitate further minor shifting while the concrete is
curved. The slots rather allow for various regions of poured into the formwork, which was meant to de-
different curvature and with it for a global form un- form during casting in this case.
achievable with non-perforated sheet material. The
curvature changes are negotiated by the small-scale CASTING
saddles (Figure 7) between the slots that twist under While casting, the uncured concrete acts upon the
the external forces induced by the ropes. Bending led formwork system through hydrostatic pressure and
to additional curvature, which - together with a re- quickly reveals every imbalance between the forces
orientation of the formwork during casting - reduced involved. Calibrating the pre-stressing forces to with-
the bulging significantly. stand the pressure proved to be a challenging task
Bending the plywood requires a revision of the that could only be tested through prototyping. We
edge fixing detail. The strips are congruent as pla- used self-levelling screed to mimic free-flowing and
nar or twisted surfaces and allow for bolting through self-compacting concrete. We needed a material that
congruent holes. When bending, the offset between flows smoothly into narrow formwork and induces
the wooden strips that forms the cavity for the con- uniform dissipation of pressure.
crete, leads to two different bending radii and previ-
Figure 8
Strength through
curvature.
Exploration of the
formal potential of
the formwork
systems.
HYDROSTATIC PRESSURE AS DESIGN CRI- dependent on the height of the column of liquid
TERIA above. The magnitude of that pressure is linearly de-
A major criterion in designing any kind of formwork pendant from the self-weight of the poured liquid;
for concrete elements is the effect of the hydrostatic thus the magnitude of the pressure of concrete is 2,5
pressure. As described within the term, hydrostatic times bigger than water pressure.
pressure describes a static load derived from liquids Complementary to the hydrostatic dead loads
exerting pressure normal to its contacting surfaces dynamic loads may occur from the casting process,
depending on the pouring height. Since the concrete
Figure 10
Hanging formwork
sagging under the
load of liquid
concrete.
is casted from the top of any formwork the concrete sion pattern reappears as a relief in the concrete. De-
drops down a certain amount in a way that move- pending on the orientation of the formwork during
ments are happening from the clashing. casting the hydrostatic pressure reinforces or coun-
A second component of dynamic input may oc- teracts the curvature previously induces by tension
cur by compacting the concrete, which is dependant ropes. In the hanging formwork (Figure 10) the con-
from the choice of concrete mixture and composi- crete weight leads to increasing curvature, thus the
tion. initial form is exaggerated. The twisted concrete
Obviously there is a natural contradiction when lamella in contrast suffered from horizontal bulging
developing a flexible formwork: On the one hand a of the plywood (Figure 11).
formwork surface is wanted to be as flexible as possi-
ble to be able to deform its shape; on the other hand a COUNTER PRESSURE
rigid surface is required to resist the forces originated One of the main challenges in the present research
from the casting process. project is the handling of the hydrostatic pressure of
In our research approach we tried to take the ad- the liquid concrete. It is a distinct effect that the re-
vantage of the concrete pressure as a design criteria sults of the achieved form completely change when
and to take it into account in the form finding process - for instance - changing the casting direction from
rather than to spend the effort in stringently working standing to laying.
against the pressure (Figure 10). A promising approach is to work with counter
pressure applied via a non-curing material surround-
CONCRETE OBJECTS ing the formwork. A simple way to resist the static
The cast prototypes are invaluable means to identify load from the concrete in its liquid state is the build-
the potentials and the shortcomings of the formwork up of a bed of sand below a laying formwork. In
system. Their surface and overall form clearly incor- this manner a counter pressure can be achieved from
porate and reveal its process of becoming. The inci- both sides by placing the formwork in a box and, dur-
ing the casting process of the concrete element, the ity (Figure 12).
box outside of the formwork is filled up as well.
Such an approach was tested with a formwork CONCLUSION AND OUTLOOK
for double curved surfaces, which has a setup simi- The work presented in the paper is an on-going re-
lar to that of the dynamic formwork depicted above. search project. The preliminary results are rather
Only the perforated plywood was substituted with a seen as the starting point for the subsequent re-
woven formwork from strips of plastic sheet material search.
(PVC-foil with a material thickness of 0.5 mm). Lay- Further materials that act as counter pressure
ers of latex film and rubber seals were applied just as to the concrete in its liquid state will be tested.
before. Before casting the formwork was placed in a Reversible materials such as wax, soluble non-
box whereupon the gap between the formwork and hardening mortar or even water are to be considered.
the box was filled with sand. The woven formwork For weaker formworks it will be necessary to study
proved to be sound enough to withstand the pres- processes of casting concrete and fill-up material to
sure of the sand. The resulting cast - made from gyp- counter its pressure simultaneously.
sum in this case - validated the conceived procedure. Furthermore the relation between the incision
Other than the perforated plywood, the woven pattern and the deformation under pressure will be
formwork has only tiny openings between the indi- investigated. First tests have shown that a detailed
vidual strips. Therefore a further test was conducted understanding of this relationship allows exploiting
using a formwork with no latex film. Here the sand the hydrostatic pressure as a design driver in the
not only provided the counter pressure necessary, pattern generation. Such an approach will benefit
but it absorbed the minor leakages of liquid gypsum from the integration of hydrostatic pressure as a force
as well, resulting in a perfect cast without deforma- in our computational particle-spring model; another
tion of the overall geometry and a high surface qual- aspect that we will investigate further.
Participating Students:
KTH Stockholm: Lison Bader, Natalia Daukszewicz,
Uuf Edgren, Felipe Saul Franco Franco, Mimmi
Gustafsson, Benjamin Onoszko, Francesca Pernigotti
and Michelle Vallomy.
University of Kassel: Adrian Golab, Zijian Han,
Denitsa Koleva, Jannik Kratzenberg, Svenja Krieg, Flo-
rian Reichmann, Witali Suchan and Cynthia Ward.
Heidi Turunen1
1
Aalto University
1
http://www.aalto.fi/fi/
1
heidi.turunen@aalto.fi
The objective of this paper is to clarify how value creation can be a part of
architectural design and end-products when using the new emerging technology
of additive manufacturing. Different kinds of values that have emerged from the
research material have been analysed and summarised using selected case
studies of recent building-scale projects. In applying this technique to
architecture, the result can be visually and functionally novel, smarter and more
sustainable buildings or products. A new individually manufactured or
customised architecture can be created to serve different cultural and well-being
needs cost effectively and without any waste. This new production method can
lead to unique joint structures with the use of traditionally produced new or old
building parts to enhance architecture, prevent climate change or aid
environmental issues. However, most research projects and applications done by
commercial companies are at the early stages.
facturing method is flexible when creating complex The case of algorithm-based design. The Digi-
forms and variations in the visual elements. Surface tal Grotesque project (Figure 2) by two architects,
structures, colours, the haptic properties or material Michael Hansmeyer and Benjamin Dillenburger, illus-
consistencies can be controlled and defined at the trates a new aesthetic approach. During the design
design phase. The surface patterns are not depend- process, the architects used an algorithm based tech-
able on the original structural aesthetic of the mate- nique for generating complicated forms and highly
rial and the design can be very precise. Biomimicry, accurate surface structures. [2]
algorithm-based design or parametric design can be
a source of a new kind of detailed design, where the Material
scalability of the pattern can be almost unlimited. Almost all traditional raw materials in the construc-
tion industry have been applied somehow in 3D
printed prototypes. The printing material can be also Figure 2
a product itself, designed or developed as a commer- 3D printed Digital
cial material.The benefits of an artificial printing ma- Grotesque project,
terial mixture is that the material features can be con- architects Michael
trolled beforehand and the design can be material Hansmeyer and
driven. A deep understanding of the material fea- Benjamin
tures and physical behaviour opens up new possi- Dillenburger [1].
bilities in product design and architecture. The ad-
justable or controllable qualities of the printing ma-
terials can add extra value to the end products. When
adding smart components directly to the printing
Structure
The new manufacturing method in architecture can
be an enabler of novel visuality in design structures,
and can lead to the creation of structures that cannot
Figure 5
Left: Generation of
automatic vertical
supports for
overhanging parts
by the default 3D
printing software
(MakerBot Desktop
3.8). Right:
Illustration of
selective custom
support strategy for
FDM 3D printing.
Red-lined elements
require support as quality. These custom supports also follow the over- size of the light-emitting element. However, bigger
they exceed our hang design guidelines, inclined no more than 45 de- light sources produce more light rays, thus tending
overhang design grees. to project rather blurred shadow edges. Computer
guideline, while We use the previously described funnel-shaped, rendering (Rhino 5), by contrast, uses ideal 'point'
green-lined square-grid lantern to test the effectiveness of the fol- light sources that have no dimensions and which can
elements are lowing four support strategies: 1. without support, 2. therefore render crisp shadow patterns. As such, in
self-supported. automatic support, 3. custom support, and 4. selec- designing and selecting intense 'point' light sources,
Blue dotted lines tive custom support. Table 1 compares their printing we need to be mindful of the gap between computa-
indicate selective time and weight. While automated support requires tional models and physical prototypes.
custom support, 10 times more material than the actual lantern itself, Three types of light sources were empirically
which drastically the selective custom support strategy only increased tested. Firstly, a traditional incandescent light bulb
reduce the total total weight 43% to 2 kg (Simplify 3D). merely projected blurred, unrecognizable shadow
amount of patterns, perhaps because its light-emitting wire fil-
supporting material A QUEST FOR 'POINT' LIGHT SOURCE ament has a certain length, generating multiple light
required compared Identifying a suitable light source for the Groove Light rays from supposedly a single origin of light.
to the automatic installation required balancing between the bright- Secondly, we tested a High-intensity Discharge
vertical supports. ness of light and the crispness of shadows. Generally (HID) lamp, a type commonly used for vehicle head-
speaking, lighting power rises in proportion to the lights. The light-emitting part of the HID lamp is
much more compact than that of the incandescent
Figure 7
Left: Dynamic
shadow patterns
reflect various
interactions with
the observers.
Right: Illustration of
Pull mechanism.
(Design: Bek, T.K.,
Lim, B.W. and Tan,
Y.T.)
Figure 9
Groove Light at the
international
lighting festival in
Singapore, i Light
Marina Bay 2016,
which attracted
over 700,000
visitors.
ACKNOWLEDGEMENTS
We would like to express our sincere gratitude to the
following dedicated collaborators: the Urban Rede-
velopment Authority in Singapore and curator Randy
Chan for the invitation to the i Light Marina Bay 2016;
Pico Art International Pte Ltd for the installation and
Brick construction has a strong tectonic tradition in architecture, being used both
as a structural and as an expressive material. Despite several technological
innovations at the composition and production level, its application still relies on
talented craftsmanship, which has some natural human limitations and has
becoming harder to find in the present days. To overcome this problem, robotic
assembly technologies have been introduced in the field, opening new design and
construction possibilities. In this context, this paper intends to examine their
application but from a different perspective, by examining how they can be used
to connect with the traditions in brick construction. To do so, it presents and
analyses the work of Portuguese architect Raúl Hestnes Ferreira, and develops a
computational design and robotic fabrication research on the topics of corner,
column and dome bricks. The production of a column design at the 1:1 scale
using an automated process serves to reflect on the relevance of new technologies
to innovate in accordance to tradition.
Figure 2
Summary of the
computational
design exploration
developed on brick
corners, columns
and domes.
Figure 4
Manual assembly
experiment of part
of the Hestnes
Column to realize
the degree of
complexity of its
geometry.
ACKNOWLEDGMENTS
The work presented was co-financed by the Euro-
pean Regional Development Fund (ERDF) through
the COMPETE 2020 - Operational Programme Com-
petitiveness and Internationalization (POCI) and na-
tional funds by the FCT under the POCI-01-0145-
FEDER-007744 project, and the previous PTDC/ATP-
AQI/5124/2012 research project. The authors are also
greatful to industrial partner Cerâmica Vle da Gân-
dara and to architect Raúl Hestnes Ferreira.
REFERENCES
Duarte, J.P. 2001, Customizing mass housing: a discursive
grammar for Siza’s Malagueira houses, Ph.D. Thesis,
Massachusetts Institute of Technology, Department
of Architecture
Ferreira, R.H. 2002 'Conhecer o Tijolo para Construir a
Arquitectura', Seminário sobre Paredes de Alvenaria,
Porto, Portugal, pp. 111-132
Gramazio, F. and Kohler, M. 2007, Digital Materiality in Ar-
chitecture, Lars Muller Publishers, Baden
Hall, W. (eds) 2015, Bricks, Phaidon Press Limited, London
Beaver dams are formed by two main processes. One is that beavers select proper
woods for constructing. The other one is that streams aggregate those woods to
be assembled. Using this approach to construction structure is suitable for
natural environment. In this paper, we attempt to develop a construction process
which is suitable for all-terrain construction robot in the future. This construction
process is inspired by beavers' construction behavior in nature. Beavers select
proper sticks to make the structure stable. We predict that particular properties of
sticks contribute gravity-driven assembly of wood structure. Thus, we implement
the system with machine learning to find proper properties of sticks to improve
selection mechanism of construction process. During this construction process,
3D scanner on robotic arm scans and recognizes sticks on terrain, and then robot
will select proper sticks and place them. After placement, the system will scan
and record the results for learning mechanism.
tion, including beavers' construction skills and self- SYSTEM DESIGN AND PROTOTYPING
assembly mechanism of materials. Therefore, the sys- In this research, we investigate two key techniques of
tem contains two major parts. One part is to arrange biomimetic robotic construction process. One tech-
materials placements automatically. The other part nique is to make robotic arm know materials char-
is finding appropriate materials by machine learn- acteristics, including curvature, diameter, and length
ing mechanism. This mechanism can judge whether through 3D scanner. The robotic arm can also lo-
current materials are suitable. Unlike conventional cate the materials and grip them precisely. The other
industrial process, which involves processing raw technique is to sense the structure stability after plac-
materials, this biomimetic robotic construction pro- ing materials and activate machine learning mech-
cess can save mass resource by utilizing unprocessed anism. This mechanism will give priority to better
irregular-shaped natural materials like sticks (see Fig- material characteristics when selecting construction
ure 2). materials (see Figure 3).
Figure 2 Prototyping
Concept The prototype is established on common tools that
development of usually appear on academic and industrial fields.
biomimetic robotic Therefore, it is convenient to be modified by other
construction people. For instance, using 6 degrees of freedom
process. robotic arm (KUKA KR6R700) usually appearing in in-
dustrial production and common parametric design
Figure 3 software (Grasshopper) used in design field as devel-
The robotic arm can opment platform. In the tendency of architects using
also locate the digital design and fabrication, the workflow combin-
materials and grip ing parametric software and robotic fabrication be-
them precisely. came more and more popular, we expect that devel-
oping biomimetic robotic construction process in it
as open source can accelerate this construction pro-
cess practiced in real environment.
As a result, in later versions, the robot fist scans
all materials. Next, every time it places each stick,
it scans all materials again. This revision helps the
robot take instant reaction to environment changes.
Besides, in the beginning, we use computer vision
Components of system
Figure 7
The followings are components in the system of
Robotic arm and
biomimetic robotic construction process (see Figure
gripper assembly.
5).
Natural materials
The natural materials in this research are about 20-
centimeter long and irregular sticks (without any
branches). These sticks are used as scaled-down drift-
wood, which are common natural materials in Tai- Figure 8
wan. Typhoons and rivers erode driftwood into sticks Gripper assembly.
without any branches. If we can make good use of
these natural materials as construction materials in-
stead of throwing them away, we can save lots of re-
sources and provide design field with new possibili-
ties.
Figure 12
Sticks are stacked to
form a structure
step by step during
construction.
obtained from the analysis of point clouds distribu- area is, the more unstable the structure is (see Figure
tion (see Figure 10). Nearby points can be viewed as 11). All geometrical properties will be recorded and
a group. By analyzing whether the groups present analyzed during construction process.
a linear layout, the component can judge if an ob-
served object is a stick. The point clouds data can be Figure 13
further analyzed by Circle Fit (an algorithmic mecha- This process is
nism) to get the object's curvature. Its length comes similar to FDM.
from measuring point clouds distribution centerline,
whereas the radius is calculated from the distance be-
tween centerline and point clouds.
The component also finds a flat area as a proper Figure 14
construction site. By analyzing point clouds, it can A: This gripper can
test the stability of the structure when placing each grip sawdust and
material. For example, through comparing new sticks.B:Sawdust
scanned data (material's actual place) with previous mode.C:stick mode.
scanned data (material's expected place), the compo-
nent can calculate a swept area. The bigger the swept
Figure 15
Data recording
component will
record individual
material properties
and stability.
Figure 20
Any variety can
cause structures to
be different.
REFERENCES
Blersch, David M and Kangas, Patrick C 2014, 'Signatures
of self-assembly in size distributions of wood mem-
bers in dam structures of Castor canadensis. Global
Ecology and Conservation', ELSEVIER, 2, pp. 204-213
Bock, Thomas (eds) 2008, Robotics and Automation in
Construction, InTech, Rijeka, Coratia
Bunge, Eric and Hoang, Mimi (eds) 2008, Narchitects Eric
Bunge & Mimi Hoang 2000-2008, Damdi
Chen, I-Chin and Hou, June-Hao 2016 'DESIGN WITH
BAMBOO BEND', caadria2016
Erekpitan, Ola-Adisa, Yohanna, C. Sati and Ojonugwa,
Israel I. 2015, 'An Architectural Approach to Solid
Waste Management on Selected Building Construc-
tion Sites in Bauchi Metropholis', International Jour-
nal of Emerging Engineering Research and Technol-
ogy, 3( ), pp. 67-77
Janiszewski, Pawel, Gugolek, Andrzej and Lobanowska,
Anna 2006 'Use of shoreline vegetation by the Eu-
ropean beaver (Castor fiber L.)', Acta Scientiarum
The paper will discuss two projects which explore the territory of discrete or
digital material organisations in an architectural context. Taking inspiration from
the field of Digital Materials, this paper presents an approach to architectural
design which is fundamentally "digital" - not just in the process but also in its
physical organisation. The use of discrete and digital materials in architecture is
argued for from both an architectonic point of view, as well as from efficiencies
related to automation of construction. Experiments with robotic assembly are
caught between on the one hand the desire to increase speed, and on the other
hand increased complexity. This paper argues that robotic assembly on the scale
of architecture is only feasible and scalable in the context of digital materials and
discrete computation, which has a limited set of connectivity problems. The two
projects are a first attempt to translate the concept of Digital Materials to the
domain of architecture. The result is an architecture which is digital in its
physical organisation. It demonstrates how differentiated, complex and
heterogeneous spaces can be achieved with just serialised, discrete elements.
PROJECTS
Two projects, Blokhut (2015) and Diamond Strata
(2016) developed at Gilles Retsin Architecture, start
Figure 2 to explore the potential of digital materials in archi-
Digital model tecture. Both are based on a serialised building block.
indicating serialised The first project, Blokhut , still needs some degree of
versus customised customisation, where Diamond Strata is completely
areas in the Blokhut serialised.
prototype.
Blokhut
The Blokhut (2015) is a study for a villa in the Bel-
gian community of Wetteren. The term "Blokhut" is
a Dutch for Log Cabin - a hut built of whole or split
logs. As a response to budget constraints, and at the
same time a request for a differentiated and highly
articulated space, the project aimed to extensively
use serialised building elements. The Blokhut estab-
lishes a differentiated and adaptive architectural sys-
tem which consists for 90% of serially repeated, dis-
crete, prefabricated concrete elements, and for 10%
of unique, customized elements (Figure 2). To test
Figure 3 the design method, a large-scale prototype of 2 x
Blokhut, prototype 1.5 x 0.3m was developed. It was assembled using
for a villa using more than four thousand pre-cast plaster compo-
discrete assembly. nents, intersecting and joining around a number of
customized, 3D printed zones (Figure 4).
the elements is hollow and reserved for services and elements' weight has to be limited to 150 kg to be
cabling. feasible for assembly with large industrial robots. In
The resulting building is highly differentiated the case of the proposed projects, assembly could be
and complex, however none of the elements are cus- done with a gantry robot. This gantry robot could as-
tomised (Figure 8). The complexity is based solely on semble chunks or parts of the building off-site, which
part-part relations. The parts are not reducible to just can then be transported to the site on a normal truck.
parts of the whole, and as such also have an existence The inherent disadvantage of this method is the lack
and relevance outside of the proposal for this multi- of scalability: only one gantry robot can be used at
family residence. a time. The previously mentioned hierarchical digital
materials used in the Diamonds house take into ac-
6. TOWARDS DISCRETE ASSEMBLY count a certain degree of scalability, so a gantry struc-
Robotic assembly is only feasible and scalable in the ture could be feasible in this context. Distributed
context of digital materials and discrete computa- robots would become more desirable if the scale of
tion, which has a limited set of connectivity prob- the elements would be smaller, but bring more con-
lems. The high degree of serial repetition in the straints for the design. Next iterations of work should
projects presented make a robotic assembly pro- look into material efficiencies and structural optimi-
cess more feasible. Parts are organised in a grid or sation. Further research with robotics could test as-
voxel-like pattern, the connection between elements sembly sequences and optimise the proposed ge-
is repetitive, and the connection problems them- ometries for robotic handling.
selves are always discrete, neighbour-neighbour or This paper presented a series of arguments for
part-part problems. In contrast to projects based the use of discrete and digital materials in archi-
on continuous variation, these projects can be fab- tecture. This arguments come both from a archi-
ricated through very simple, serialised actions. The tectonic reasoning, as well as from an increased in-
REFERENCES
Bryant, L 2011, The Democracy of Objects, Open Human-
ities Press
Carpo, M 2011, The Alphabet and the Algorithm, MIT
press, Boston
Carpo, M 2014, 'Breaking the Curve', ArtForum, 52(6), pp.
168-173
Cheung, K 2012, Digital Cellular Solids: Reconfigurable
Composite Materials, Ph.D. Thesis, MIT
Gerschenfeld, N, Carney, M, Bennett, B, Calisch, S and
Wilson, S 2015, 'Macrofabrication with Digital Mate-
rials', Architectural Design, 85(5), pp. 122-127
Knaack, U 2012, Prefabricated Systems: Principles of Con-
struction, Birkhauser
Kohler, M, Gramazio, F and Willmann, J 2014, The Robotic
Touch, Park Books, Zurich
Leach, N 2014, 'There Is No Such Thing as Digital Design',
in Gerber, D and Ibanez, M (eds) 2014, Paradigms in
Computing, Evolo, New York
Sanchez, J 2014, 'Post Capitalist Design: Design in the
Age of Access', in Gerber, D and Ibanez, M (eds) 2014,
Paradigms in Computing, Evolo, New York
Simmons, P 2000, Parts: A Study in Ontology, Oxford Uni-
versity Press
Ward, J 2010, Additive Manufacturing of Digital Materials,
Ph.D. Thesis, MIT
INTRODUCTION Objectives
The CorkCrete Arch was developed as a design-based The proposed building system was tested through
research activity concerned with using robotic fab- the design and construction of an arch structure. Fea-
rication technologies in the production of a novel turing double-curved and textured cork panels com-
building system. By exploring the combination of bined with ruled-surface GRC elements, its geometry
two different materials - cork and Glass-fiber Rein- challenged the use of robotic fabrication technolo-
forced Concrete (GRC) - the goal was to merge the gies for its production. Since it was not a single ma-
sustainable and insulation properties of the first with terial installation, like in many actual robotic exper-
the structural efficiency of the second. The result is a iments, the process had to coordinate the different
lightweight and performative material system suited physical tolerances resulting from employing differ-
for customized prefabrication and easy on-site instal- ent materials and different fabrication processes, tak-
lation. ing place in different locations (i.e. laboratory, fac-
tory and on-site). Working in collaboration with in-
dustrial partners, from the cork and GRC fields, this
experience envisioned and tested a fabrication strat-
Figure 4
GRC production
process: spraying
and EPS core
positioning; center
arch component
after demolding.
Figure 5
Manual assembly
process and
finished arch
structure. A
continuous
geometrical
transition between
ruled surfaces and
the well defined
central crease
reflecting the
precision of the
robotic fabrication
process.
ACKNOWLEDGMENTS
The authors would like to thank our industrial
partner, Mota-Engil in the production of the GRC
components for the Corkcrete Arch. The work pre-
sented was co-financed by the European Regional
Development Fund (ERDF) through the COMPETE
2020 - Operational Programme for Competitiveness
and Internationalization (POCI) and national funds
by the FCT under the POCI-01-0145-FEDER-007744
project, the previous PTDC/ATP- AQI/5124/2012 re-
search project, and the SFRH/BD/79227/2011 PhD
scholarship.
Figure 2
Instances of
Processing
simulation
demonstrating the
applied forces to
the input mesh.
concrete mix with fiberglass additives which has en- concrete has been selected as the most suitable ma-
abled it to be cast, dried and held strongly in place terial for casting. The final concrete mixture is fast-
in a period of several hours without being limited by setting with fiberglass additives thus excluding con-
the constraints of applying conventional reinforcing ventional reinforcing systems such as rebar through-
systems such as rebar. The only location where rebar out the wall element, except along the bottom parts
has been used in the final fabrication has been along where it is linked to its foundation. The final assem-
the foundation of the wall, bearing a depth of 30 cm. bly stages have involved the casting of fast-setting
concrete in the EPS form-work, followed by the cur-
Figure 4 ing time of approximately 12 hours. With dimensions
A section of EPS of 2.2 meters height, 4 meters width, and a varying
form-work after it depth of 30 - 250 mm, the final wall assembly has
has been treated been developed, fabricated, and assembled in 7 days
with silicone and (Figure 5).
release agent.
CONCLUSIONS
While this research has been applied for the realiza-
tion of a wall in the context of the international pro-
gramme, it has future potentials applied on more
complex architectural elements. One of the limita-
Figure 5
tions during the fabrication stage has pertained to
Final wall structure,
the time constraints to produce the moulds; there-
overall perspective.
fore, the tooling path had to be comprised in order
to maintain realistic production times. The modular-
ity of the form-work was a challenge for the concrete
pouring of the entire structure as the final placement
of the form-work pieces caused a thinner space in-
between due to the milling pathways used. However,
due to the precision of the robotic milling the surface
continuity was achieved via specific markings on the
blocks. Due to the increased temperature of the fast-
setting concrete, the EPS blocks were fused with the
As the final structure would be placed outdoors, it thin partition rendering of the latex coating, making
has been crucial that it resists the cold and humid it highly challenging for the demoulding. Together
weather conditions of its environment; therefore, with the double-curved profile of the wall as well as
Figure 6
Graph of the
average values of
displacement
through
generations for
case A and B.
the form of a kinetic modular formwork, which, once quently influences manufacturing implementation.
is filled with concrete, produces successive concrete The design optimization process is achieved using
unit components, aiming to develop a single con- the Octopus software [3] (plug-in for Grasshopper)
crete wall system at the end of the repeated proce- based on a number of objectives that includes min-
dure. The end-effector tool adjusts its morphology imum displacement under vertical loads and mini-
through a number of kinetic behavior mechanisms mum material volume of the construction system.
that contain rotation in longitudinal axis of formwork The static analysis and the numerical results are ob-
and horizontal movement. For filling and construc- tained using the Millipede software [4] (plug-in for
tion of a single component, the assistance of con- Grasshopper). This provides a continuously iterated
structors is required. feedback loop process, where results are statically
evaluated against the morphology of the construc-
DESIGN OPTIMIZATION PROCESS tion systems and hence the modular formwork de-
The optimization process is implemented in digital sign.
design level via static performance criteria in order In this research investigation, the optimization
search for best fitting solutions, leading to results is defined as multi-objective since the static analysis
that will be manufactured in actual scale. Also, this and overall evaluation contains not only morpholog-
might initially assess the possible design solutions ical but also static performance objectives, formulat-
as regards the dimensions of modules and hence ing the overall range of criteria that are interrelated
the overall dimensions of the system, which subse- and interdependent with each other. The Octopus
plug-in, an evolutionary search engine based on ge-
PHYSICAL CONSTRUCTION DRIVEN BY physical environment where the assembly and disas-
ROBOTIC PRINCIPLES sembly of formwork modules occur, important fac-
The digital design and optimization parts of the pro- tors that influence robotic construction in various
cess influence decisions taken during the investiga- parts of investigation are also taken into considera-
tion of physical construction, especially in regard to tion. The aim is to automate the process and solve
the development of the modular formworks. The drawbacks as well as limitations of modular form-
results and best solutions derived from design op- work design so that this can be effectively executed
timization process are taken into account for both during the robotic construction implementation.
static performance reasons but mainly for the effec- For experimental purposes, the scale of modu-
tive execution of robotic construction process. In lar formwork assembly is determined by the work-
Figure 10
Robotically driven
assembly
procedure for case
B.
Figure 12
Investigation of
modular formwork
positioning and
material fill in case
B.
ing space of the robotic laboratory and the dimen- place procedure using an industrial end-effector is
sions of the end-effector tools. Also, due to the lim- used, while in case B (Figure 10) a custom made end-
ited movement of robotic arm within the working effector tool is applied, driven by the specific scenario
cell, the structure is placed in an appropriate position that requires special positioning of tools in combina-
in order to enable the robotic performance and espe- tion with material fill.
cially the assembly and disassembly of modular form- In this stage of investigation, where preliminary
works. In case A, the dimension of modules is also design and construction of both concepts are tested,
influenced by the dimension of gripper so that an ef- physical prototypes in scale 1:2 are produced. In case
fective pick-and-place procedure can be achieved. In A (Figure 11), identical modules are manufactured
case B, where a custom end-effector is applied, de- and assembled in order to evaluate the static perfor-
cisions are taken in regard the design of formwork mance, the errors occurred during construction pro-
that include dimension limits for kinetic behavior and cess as well as the morphological result and aesthet-
overall movement of robotic arm. ical aspect of the material fill procedure. In case B
In both case, the robotic construction behavior is (Figure 12), the proposed custom made tool is man-
simulated using the HAL software (Schwartz 2012) [5] ufactured and tested in regard to the assembly, ma-
(plug-in for Grasshopper). The simulation is applied terial fill and disassembly processes. In both cases, as
to assess the effectiveness of the concept, confirm- filling material a perlite mix with cement and water
ing in parallel the design configuration of the pro- is used, which results light mass and rapid curing in
posed modules and systems in regard to the required short time period.
movement. Also, possible collision and constrains of
movement of the robot are investigated. As it has
been mentioned, in case A (Figure 9), a pick-and-
INTRODUCTION architecture.
3D printing or additive manufacturing is a process of The founder of "D-Shape" (Dini 2010), Enrico Dini,
making three-dimensional solid objects from a digi- implemented a methodology to create structures
tal file. Usually they are created by laying down suc- and sculpturesin a big scale. He developed a strategy
cessive layers of material until the object is entirely to produce a monolithic, seamless geometry.
assembled. Each of these layers can be seen as a Two scientific works from the ETH Zurich show
thinly sliced horizontal cross-section of the final ge- that the scope for designing digitally developed
ometry. This technology is presently being used for walls is almost limitless. "Digital Grotesque" com-
a number of different materials. At the moment, a bines technology and nature in a very novel way
lot of research is being carried out in the area of 3D (Mayer 2013). The commonly recurring problem is
concrete printing. The main questions that need to the fragility of the material that the structures are
be investigated, deal with the process, the materials made of. They can only bear their own weight and
and the scale. There are already several documented no additional loads.
projects about the progression of 3D printing tech- The aim of "AMA - Additive Merged Appliance",
nology. (Bogue 2013) a modified version of the binder jetting process, is
The main focus of "Concrete Printing" (Lim et al. to bind the cement paste with the aggregates and in
2011) is the construction of buildings. One major this way to produce load-bearing architectural com-
topic is how to include reinforcement into the print- ponents.Due to the application of a binder and sup-
ing process. Once this is possible, it opens the door port material it is an economic and ecological manu-
to 3D printed, self-supporting, sustainable, free form facturing process (Figure 1).
Figure 9
Drawing of the
hollow cube. Using a printing area that is surrounded by casing
a multitude of different shapes are possible. Two
industrial robots, ABB IRB 140s, with different print
heads were applied (Figure 8). One tool was used
for filling up the layer with coarse aggregate. It is a
linear funnel, which leveled the surface of the aggre-
gate. The second print head was a cone shaped fun- The next consideration of the computer-aided fabri-
nel with a small round opening at the bottom. The cation was the automatization of the cement paste
cement paste was filled into the cone where it was supply. This was carried out using a sturdy printer
stored until the locking bar opened and the cement head and a booster pump (Figure 10).
paste could flow out of the tube onto the aggregate.
Figure 10
Tool path with an
alternative printer 1. The exact amount of aggregate for one layer
head. was filled into the casing and Robot 1 leveled
the aggregate.
2. Robot 1 returned to its waiting position.
3. Robot 2 then moved to the correct position
and opened the locking bar and placed the
cement paste where it was needed. DISCUSSION
Although one suitable cement paste mixture has
been found for the relationship between the aggre-
The path of Robot 2 changed for every layer. The gate size some parts of the manufacturing process
thickness of each layer was defined by the size of the still need to be fine tuned.
aggregate. The workability was defined depending The modified binder jetting process is depen-
on the size of the aggregate grain so as to provide dent on the aggregate size, the aggregate shape, the
the perfect bond between the layers. height of the layers and the workability of the cement
OUTLOOK
In comparison to other concrete 3D printing pro-
cesses, "Additive Merged Appliance" has demon-
strated great potential in fabricating complex geom-
etry for use as an architectural solution.
For example, modular structures consisting of
overhangs and unique parts can be produced with-
The integration of industrial robots in the creative art industry has increased in
recent years. Implementing both brick stacking robotic fabrication, following a
curved wall, and generating an image viewed from a single point, by rotating the
bricks around their centres, has yet to be studied. The goal of this research is to
develop a functional, parametric working model and a workflow that ensure easy
manipulation and control of the desired outcome via parameters. This paper
shows a workflow for the automatic generation of anamorphic structures on a
curved wall by utilizing modular brick-like elements. As a result, a code for the
robot controller and the position of the structure during fabrication are provided.
tating the bricks around their centres, has yet to be tion and height of the desired image plane (the plane
studied. The goal of this research is to develop a where the image is formed) and the grayscale image
functional, parametric working model and a work- used as a guide. In this research, a custom-scripted
flow that ensure easy manipulation and control of component for the Grasshopper programming lan-
the desired outcome via parameters. As a result, a guage is used to generate the missing code for the
code for the robot controller and the position of the robot's RAPID programming language. Once the pa-
structure during fabrication are provided. rameters are set, a single text file is generated and
prepared to be implemented into a code for the robot
METHODOLOGY controller. The workflow is explained in the following
This research's starting point is the early implementa- section.
tion of robotic fabrication and its insight into the de- Figure 2
sign process. Here, it is the robotic arm that is utilized The setup of the eye
to place brick-like elements in the form of a curved position, the image
surface. Additionally the bricks are rotated around plane and the
their central axis in order to form an anamorphic initially tessellated
raster image that can be input and this image is user surface before brick
defined. Hence the end result has to comply with the rotation and image
necessities and requirements this fabrication type guideline is
dictates, which is a code for the robot controller - a introduced.
set of instructions that a robot follows and executes.
The main parameters used for defining the anamor-
phic sculpture are: the input surface, to which the
brick-like elements are stacked, the size of the bricks,
the minimal distance between the bricks, their max-
imum and minimal rotations, the height and posi-
tion of the viewer's eye point, the position, orienta-
Figure 3
a) The first set of
vector, normal
surface vectors; b)
The second set of
vectors, connecting
the brick positions
to the eye point.
ence while moving from one side to the other, not has a different appearance in reference to the view-
honouring the viewpoint (Figure 6). ing. The result can be applied in fabricating various
The limitation of using this workflow are exhib- wall panels, where the expected result is a different
ited in the distortion and appearance change due to appearance depending on the viewing angle. The
the use of elongated brick shapes, the lack of sup- control can be achieved by changing the parame-
porting area and the instability given the large an- ters, (brick size, viewpoint and image plane), along-
gle rotations. Also, a lower number of bricks will side a desired raster image, generating a computa-
produce inadequate results in terms of similarity, be- tional working model.
tween the anamorphic structure and the desired im- This model can be used for further refinement,
age. Finally, the surface design and the position of utilizing the aforementioned parameters, with an in-
the eye point can cause the viewing directions to be- stant result in viewport. Furthermore, the model is
come tangent to the surface generating a smeared used as a base for generating a code for the robotic
appearance of the image, as seen in the Figure 6c. fabrication process. By manipulating a set of param-
Regarding the robotic fabrication application aspect eters in the above-mentioned workflow, the design
of this research, the size of the robot and the work- process is much more fluent and straight forward,
ing area it can service, limit the size of the structure; with a clear path from the design phase to the fabri-
hence, they must be taken into account at the start cation phase. Limitations of this workflow are the re-
of the workflow. strictions in brick shape, robot working area and the
influence of the wall curvature on the visibility of the
CONCLUSION bricks.
In this paper, a workflow for automatic generation of Future work will focus on fabricating the desig-
anamorphic structures is shown: a curved wall gener- nated structure and comparing the results in real-life
ated by modular brick-like elements. As opposed to conditions with the ones generated here. Also, the
the previous approaches when generating anamor- workflow can use an upgrade in the area of utiliz-
phic structures, the fabrication process is automated ing elongated brick shapes, with the similar results as
by utilizing an industrial robot. Furthermore, the sur- seen here.
face, the image is generated on, is curved. The main
characteristic of this structure, is that the end result
REFERENCES
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5, 2014, University of Bridgeport,, Bridgpeort, CT, USA.
Bartschi, B, Knauss, M, Bonewetsch, T, Gramazio, F and
Kohler, M 2010, The wiggled Brick Bond, Wien/New
York, Springer
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itally Fabricating Non-Standardised Brick Walls',
ManuBuild, 1st International Conference
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sign', Proceedings of the 31st Annual Conference of
the Association for Computer Aided Design in Architec-
ture, ACADIA
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sculpture', International Design Journal, 5, pp. 317-
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tion: A multi-functional robotic platform for digi-
tal design and fabrication', Robotics and Computer-
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Kang, M and Soo Han, C 2009, 'Feasibility verification
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and the laying pattern optimization', Automation in
Construction, 18, pp. 644-655
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'Anamorphic Projection: Analogical/Digital Algo-
rithms', Nexus Network Journal, 17, pp. 253-285
Rakovic, M, Jovanovic, M, Borovac, B, Tepavcevic, B,
Nikolic, M and Papovic, M 2014 'Design and Fabri-
cation with Industrial Robot as Brick-laying tool and
with Custom Script Utilization', , IEEE International
Conference on Robotics in Alpe-Adria-Danube Region
Vomhof, M, Vasey, L, Brauer, S, Eggenschwiler, K, Strauss,
J, Gramazio, F and Kohler, M 2014 'Robotic Fabrica-
tion of Acoustic Brick Walls', Proceedings of the 34th
Annual Conference of the Association for Computer
Aided Design in Architecture (ACADIA)
The design studio 'Flying Bricks' was held during the summer semester 2015. Its
main objective was to redesign an existing building with the use of facing bricks
algorithmically, utilizing algorithmic thinking and programming as a means for
form generation. The purpose of having students express their designs in terms of
code was to emphasize problem thinking over solution generation, which has
several advantages but also disadvantages which we would like to share in this
paper. Furthermore, we would like to show how our implementation process
worked, so that others can leverage that for their own algorithmic design courses.
Figure 2
‘Simply set bricks’
(a), ‘Viewpoints’
with rotation of
bricks (b) and 'Light
and shadows' (c).
Figure 3
‘Simulation as
input’ with noise
simulation (a) and
different colouring
of bricks (b), 'The
urge to turn' with
continuously
rotated bricks (c
and d).
Brick has been used in construction since ancient times and has been respected
among other tectonic materials through out the history. Novel technologies
recently have opened new horizons in using brick in architectural design. This
paper investigates innovative implementation of bricks in kinetic architecture.
Kinetic structures usually employ complex and high-cost mechanisms to come
into force and their movements might be limited to some conditions. By the use of
magnet in digital design, this research examines new methods for performing
simple and affordable kinetic structures so as to create interactive relations
between architecture and human being. Magnetic energy is applied in two ways
to move a roof made of brick which is considered a heavy and masonry material.
Consequently, it represents the hidden potentials of magnet as a renewable source
of energy.
DESIGN TO PERFORMANCE
Figure 3 It is believed that through implementation of para-
The interior of Spris metric design, we can create movement and rhythm
Café, facing the in brickworks making it much more dynamic. There-
roof. fore it was assumed that interactive approach to-
ward adoption of brick in architectural design pro-
cess might be pioneer answer to the design question.
The design team had two challenges concerning the
design process:
rent focus of magnetic architecture explores the de- the magnet would absorb them. After all, punching
sign opportunities of a new building process from the brick in minor section and reinforcing them with
phase one: simply using recycled iron-based material some iron-made bars seemed to be an appropriate
controlled with-in a magnetic field (Diaz and Dubor, solution.
2013). Magnetic architecture might be seen as a po- The design was modeled in Rhinoceros
tential to increase the flexibility of additive process to ((C)McNeel) with the parametric design plugin
reach the architectural scale. Grasshopper ((C)David Rutten/McNeel). The sur-
face was converted into a series of EPS bricks with
MECHANISM OF USING MAGNETS 250x100x50mm, which is one of the standard di-
mensions of commercial bricks. In total, the model
THROUGH KINETIC BRICKS
comprises 700 bricks placed vertically and ordered in
The idea of moving bricks is based on the interac-
one level. Firstly, each brick was punched from its mi-
tion between two energies: the electromagnetic en-
nor section and then a bar inserted and fixed within
ergy of the magnet and the weight of the brick. In
it to suspend the brick from the roof. Additionally, a
other word, magnet pulls the pieces of bricks up-
grid of holes was made within the roof as a base for
ward, while the weight of bricks pulls them to the
bars. The holes were created in the square shape and
ground. Using this interaction between these ener-
also bars were rectangular in order to fit in the holes
gies made the design objective to be focused on the
and avoid undesirable rotation while moving (Figure
Roof of the pavilion. Therefore, a specific detail was
4). The suspended structure of bricks enables them
needed to hang the pieces of brick from roof, so that
Alessio Erioli1
1
University of Bologna
1
alessio.erioli@unibo.it
INTRODUCTION AND BACKGROUND the role of the designer was that of a mastermind able
Complexity is undoubtedly one of the most powerful to conceive a complete model of the entire project;
paradigms of contemporary age; the idea of emer- an immediate consequence of such condition is that
gence and self-organization in particular, that com- the highest complexity achievable coincides with the
plexity can stem from the interaction and feedback one conceivable by the mind of the designer. Au-
over time governed by simple rules capable to pro- tomation of simple tasks (the hallmark of the indus-
duce stable, coherent organizations is of particular trial revolution) was only implemented in a linear
interest for its potential implications in architecture. fashion without the possibility of feedback, there-
Prior to the discoveries that led to the formula- fore precluding any form of endogenous adaptabil-
tion of this paradigm, it was taken for granted that ity or self-adjustment in the system, strengthening
Figure 2
The Red Queen
Hypothesis - thesis
project by Paolo
Alborghetti -
advisor: Alessio
Erioli.
vene on a more fundamental level if applicable. At munity. Students demonstrated the use of compu-
the beginning of the workshop an instructional ses- tational thinking on an internal level organising the
sion on using the parametric definitions was given to islands as independent entities with the internal rule
the students in groups of about 50, repeating the ses- set applied to the elements and on an external level
sion 6 times. Essentially the tools were templates that where they identified interdependencies between
the students could use. They could stay within the the autonomous islands and the environment artic-
confines and constraints of the template or as some ulated into a parametric system to be applied to dif-
did tweak and explore more outside the frameworks ferent situations. Architectonically the work was also
we provided. successful in terms of completeness and aesthetics.
The students of the 'Circular High Mobility City'
RESULTS (Figure 2) approached the task by introducing a
The project 'Floating City' (Figure 1) employed not twofold zoning with a commercial zone facing the
only the computational tools provided by the teach- land side and the residential zone facing the canal.
ing team but the students also developed their own This provided a systematic different urban quality
narrative of a floating city and a container gram- to the different zones, introduced a public space
mar. It was noted that the grammar works on two between the zones and allowed for different pat-
scales, in assembling the containers into islands as terns within the two zones to emerge. Although the
autonomous entities and on a second level into as- project was presented as a closed ellipse the poten-
sembling these islands into a city as a larger com- tial to be populated along the canal in different ex-
tensions is self-evident.
Figure 3
'Floating City 2'.
Flexible grid with
parameterised
container
deployment.
the basic principle remains the grid. This system here Inspired by the perforation of karst formations and
was conceived as an adaptable and controlled sys- anthills a student group developed a linear pattern
tem within the rigid grid, whereas the before men- which took into account daylight, topographic con-
tioned grid was adaptable to the found topology. ditions, functional aspects as well as density consid-
erations (Figures 5, 6). Based on a closed block defini-
Figure 6 tion the group loosened the block structure to aerate
'Nest City'. it but also extended it into a basically infinite ribbon
that could be knitted along the canal. The repetitive
pattern includes a conscious and also repetitive dis-
ruption formed by central public services. In terms
of computational thinking this represents an inter-
esting approach since the continuity is the standard
case and the disruption is the exception which takes
a deeper understanding since a continuous pattern
needs to be overlapped with a second layer defining
the disruptions.
We study the novel possibilities computer aided design and production open up
for the design of building systems. Such systems today can, via individualized
mass production, consist of a larger number and more complex parts than
previously and therefore be assembled into more complex wholes. This opens up
the possibility of designing specialized systems specifically for single buildings.
The common order of starting with a building system and designing a building
using this system can be reversed to designing a building first and then
developing a system specifically for that building. We present and discuss
research that incorporates students design projects into research work and fosters
links between research and teaching.
Systems not only allow us to think in an orderly fash- ularities and made more difficult by irregularities or
ion, following a certain plan, but to be able think at all. differences between the parts or components. So in
Georg Christoph Lichtenberg, 1776 a way, all building is systematic building and always
has been - starting from simple stone huts where
Introduction and Background: Monotony the individual stones are selected for similarity to
vs. Variety in Systematization straw huts where the strands of straw are as equal
Every building has to be assembled from parts that as possible, via the pyramids assembled from simi-
can be handled and transported. And bearing the lar stones. The question is not whether a building is
advent of large-scale on-site 3D printing or compa- systematic, but how much. In modern architecture,
rable building technologies, the assembly of build- much design started from industrialized production
ings from individual components (i.e. bricks, pan- methods, idealizing Henry Ford's automobile con-
els, beams, girders) will remain an integral part of veyor belts. Such Fordist mass production, though,
architectural production. More generally speaking, resulted in extremely regular, even monotone struc-
building designs have to be subdivided into com- tures, because only parts equal to one another could
ponents that can be produced, transported and as- be produced. Systematizing production and there-
sembled. The more those components are related to fore design meant minimizing variety, thereby maxi-
one another, the better, because production, trans- mizing monotony and anonymity. This, we propose,
port, handling and assembling is simplified by reg- was and is an important reason for the public dis-
Figure 1
Designing with
Systems:
Experimental
preliminary student
studies, Aachen
School of
Architecture.
The paper investigates the usability and effect of a ubiquitous digital repository in
the architectural design process. Acknowledging the post-digital era where
students work with diverse media either digital or analogue, the project explores
the suitability of a digital log in augmenting conceptual thinking, feedback
provision and intellectual exchange by means of a studio in an architectural
undergraduate course. Students integrate a digital log into their workflow
resolving a design task of an architectural studio. A server-based repository
serves as students' individual archive as well as a share-point for peer-students'
informal exchange and tutors' feedback. The conclusion of the study is that
sketching and organization habits from the analog media the students have
learned persist even with a more digitally inclined generation. The use of digital
tools that obliterate the analog-digital division, holding the best of both worlds
are still subject to the constraints of timely introduction in the curriculum,
cultural resistance in terms of organization of a project and more so void of
experimentation in their use by students.
have not identified a significant difference in their installed software accordingly. All students have in-
organisational model applied in previous physical stalled software to ease sketching on the pad. Some
repository to the now digital one. All emphasise have several applications other just went with the
again the ubiquitous and non-physical character of recommended one. 5 students admitted that they
the repository enabling easy transport and availabil- have installed also software for entertainment or per-
ity of the design material. All students have com- sonal use. Only 2 students have installed technical
plemented the tablet software selection according drawing software packages and only 1 person report
to their needs. Seven students explicitly report that on mind map software to support the structuring and
they have use the tablet for reading and therefore organisation of ideas and thoughts. Almost two third
Figure 2
The role of
sketching and
drawing in the
design process.
of the students (11) used the repository also for self- would take place. These uploads where mostly pa-
organising purposes such as to-do-lists, reminders or per sketches or photographs of models. Very seldom
timetables. 4 students even reported to use the dig- the sketches or photographs were worked over in the
ital repository not at all for self-organisation. The re- digital sketching application. We could also observe
maining 4 made use of the self-organising capacities that, despite the students' contrary confirmation in
only occasionally or seldom. On a scale from 1 to 5 the questionnaires, students had difficulties to actu-
("not helpful at all" to "extremely helpful") the aver- ally orient well in their repository. We have observed
age rating for the helpfulness of the proposed to the that in most cases the students had such difficulties
design process was established at 4 ("very helpful"). because of missing organisational structure where
Qualified comments on this question again empha- tags, titles and subject assignments were not used.
sise the feasibility and all time availability of the cre- A restricting factor in the whole process was indeed
ated material. Students who didn't rate high on the the internet connection. Since the sketches drawings
helpfulness unfortunately weren't able to articulate and pictures demand a minimum level of quality an
the shortcomings in a qualified way. Also sometimes immediate upload and editing process was mostly
qualitative comments are not or not completely in not possible. Only students who were well prepared
accordance to the qualitative numerical rating. An in advance, uploading their material constantly and
overall overview of how physical design utput was in- not just immediately before the tutorial could ben-
cluded into Evernote is presented in Figure 5. efit from direct comments, annotations and correc-
tions in the digital repository. Where digital interac-
TUTORIALS OBSERVATION tion was not possible, tutorials took place in a usual
As reported by most of the students in the ques- way on paper and the output was retroactively then
tionnaire the digital archive was foremost used as to scanned and fed into Evernote. This interruption in
share their work in progress with the tutors. It was the process and the reluctance of some students to
evident from discussions, the tutorial work, and con- actually continuously use the repository as a working
firmed by the questionnaires that students very often platform concluded in some cases in a fragmented
uploaded their work imminently before the tutorial record of works and feedback. The use of the tablet
Figure 5
How was physical
design output
included into
Evernote.
Recent trends in architectural education and practice have encouraged the use of
computational tools and methods for solving complex design problems. Newer
technology can augment the design process by applying progressively
more-advanced computational tools. However, the complex nature of these tools
can lead to students getting lost at the skill-building stage, they can become
trapped in computational design terminology, leading to designs of limited spatial
quality. This paper introduces a pilot study from Izmir University of Economics
(IUE) for the integration of computational design technology in the
undergraduate architectural curricula, based on a workshop series using a
top-down teaching strategy.
the holistic algorithm of a magnetic field. With a continued with parametric modeling as an augmen-
scenario borrowed from the more complex gradu- tation of the first workshop. This intensive one
ate level, we introduced the definition of magnetic day workshop focused on altering part of the Izmir
behavior with few contextual requirements or er- cityscape, the silhouette of the historical "Asansor"
gonomic concerns, within the Grasshopper VSE. Pre- region. This site is well-known for its urban elevator, a
cooked Grasshopper definitions and the given de- functional historical structure that connects two lev-
sign task allowed students to explore computational els of the city. Today, besides functional usage, the
analytical thinking and designing methods, while Asansor also serves as a touristic destination, but the
pushing them to experiment with forms by changing bare cliff still remains as a background to the site. The
parameters. The workshop would only accept digital objective of this study was to design vertical circu-
fabrications created with the CAD/CAM tools avail- lation elements in urban scale and to decide on the
able in the modeling lab. These constraints allowed level of intrusion with respect to topography, land-
students to focus on exploring iterations of the free- scape, urbanscape and historical cityscape (Figure 2).
form design, while introducing a level of freedom as For this workshop, requiring a little experience
the craft of model making would be augmented by in VSE's and digital fabrication tools, students were
the CAD/CAM tools (Figure 1). given a slightly more complex design problem. Us-
The second-year workshop "VERTICalgorithm" ing the same VSE as for the first workshop, the fo-
Figure 2
Design and
fabrication process
from the second
workshop.
INSTRUMENTS RESULTS
To observe the level of students' learning, data was The expected result of the first workshop was to
collected on their final products by four methods: equip students with analytic thinking through CAD/-
CAM tools, without colliding with their design skills.
• Observing students' work process This was achieved by a top-down teaching approach
• Completing questionnaires after students' fi- for computer tools and a bottom-up approach in de-
nal presentations signerly thinking. Simple design problems with few
• Conducting informal interviews with partici- constraints allowed students to concentrate on the
pants at the end of the desk critique skill building process. The second workshop concen-
• Having jury members evaluate students work trated on design thinking with relatively complex de-
sign problems. Thus, from complex to simple, the VSE
allows the flexibility of dealing with more complex
Figure 3
Keyword analysis
matrix based on the
questionnaire of
the second
workshop.
design problems in second year. could accurately infer that they used the keyword
Figure 4 shows the pre-cooked Grasshopper def- "force". The second group, resulted in an evolution to
inition given to two different groups. The first group the pre-cooked definition, and the reviewer students
(group 1 "blocks" in Figure 3) researched various al- were unable to say that they used the keyword force.
ternatives within the same pre-cooked definition, A further analysis was based on two keywords refer-
while the second group (group 5 "experience" in Fig- ring to the same concept, from basic design termi-
ure 3) used minimum modification to this definition nology and complex computational thinking respec-
by simply changing parameters and focusing on the tively. As expected, students were seen to use famil-
digital fabrication outcome. As a result, the first iar terminology rather than those newly learned or
group augmented the definition to a more spatial implemented from the workshops. In all, the tech-
level within the urban context, but had difficulty in nology helped produce fairly good computational re-
the digital fabrication stage. The second group tar- sults even if, at this initial stage, some students were
geted the outcome much faster but ended up with using the tools without appearing to build a great
poor spatial quality. Based on the learning outcomes deal upon the architectural discourse.
of the second workshop, the variety of the keywords
given lead to free-form exploration of design ideas, CONCLUSION
however creates no spatial diversity. By means of a series of one-day intensive workshops,
Later, the questionnaire proved that the first without prior training, groups were introduced to
group with little modification was a stronger exam- the basic concepts of parametric design thinking and
ple of targeting the keyword as the reviewer students CAD/CAM tools. These groups then had the opportu-
This paper describes some of the challenges of using a Massive Open Online
Course (MOOC) framework system with a variety of digital content. Situated in
the 'efficiency' paradigm of digital design methods and Computer Aided
Architectural Design (CAAD) education, we allow participants to set their own
schedules, meet demands that are appropriate for their abilities, and determine
their own path. The content within this framework motivates students through
life-like tasks and examples. This paper shares our experiences in CAAD
education through a course curriculum developed by applying a variety of digital
content. We have focused on resolving the problem of inefficient teaching of
CAAD systems by developing a blended learning curriculum.
INTRODUCTION not and falls behind, while the rest become bored.
In ancient Greece, pedagogues and tutors dealt with Moreover, this absurd situation cannot be solved by
only a few students, so they could tailor the schedule, traditional means, since we cannot place a teacher
the difficulty, and the focus of the curriculum to the beside every student.
students. This fully personalized education allowed With the latest technology, we are able to resolve
the students to return to a topic which was not clear this problem by developing blended learning - that is
enough and deal with it until it was completely un- to say, b-learning curriculum which may be the next
derstood. With the spread of public education, teach- stage in engineering education after getting to Com-
ers began to handle 20-30 students, which precluded puter Aided Design from pure geometry. (Szobos-
personalized education. The only goal could be to zlai et al. 2015) With a Massive Open Online Course
reach as high a percentage of the class as possible (MOOC) frame system and with a variety of digital
through knowledge transfer. This meant that those content (such as educational videos, tests, and other
who were less talented, as well as those who were interactive content), we can allow all participants to
above average, were left on their own. Another dif- set their own schedules, to meet challenges that are
ficulty arises in the university setting - namely, that appropriate for their abilities, and to determine their
members of a class come from vastly different back- own focus. This content motivates students through
grounds, so even fewer students can be reached effi- life-like tasks and examples. If the knowledge we
ciently by teaching, since they cannot all understand teach is too abstract, or if its practical value is unclear
at once. In practice, the instructor shows something for students, then only extrinsic motivation can urge
that one part of the class can follow, another part can- them to score more points or achieve better grades.
Figure 2
Modeling strategy
mind-map
Figure 5
Audience-retention
diagram of a
tutorial video
New lighting technologies may fulfill a need for holistic design methods by
offering opportunities for both architects and engineers to apply methods and
knowledge from media technology that combine daylight and interactive light, in
order to complement and deepen an understanding of context. The framework
combines daylight and interactive light and includes human needs analysis,
spatial understanding, qualitative analysis, qualitative tests and visual
assessments. A transdisciplinary model termed the "Architectural Experiment" is
applied in a specific case by combining serial, parallel and iterative processes
which include contextual analysis, architectural design, simulation, C++
programming, implementation of the dynamic smart-film diffuser, programming
of voltage ranges on Arduino boards, rapid prototype construction and lighting
technology.
AKNOWLEDGEMENTS
The student team comprised Tim Jesper Ivan Mag-
nusson, Andrei-Ducu Predescu, Joaquim André Mor-
eira Maia and Christian Henrik Ankerstjerne. Super-
visors for the project were assistant professor Paolo
Burelli and professor Marc Fontoynont.
REFERENCES
Baetens, R, Jelle, BP and Gustavsen, A 2010, 'Properties,
requirements and possibilities of smart windows for
dynamic daylight and solar energy control in build-
ings: A state-of-the-art review', Solar Energy Materi-
als and Solar Cells, 94(2), pp. 87-105
Hansen, EK and Mullins, MF 2014 'Lighting Design: To-
wards a synthesis of science, media technology and
architecture', Fusion: Proceedings of the 32nd eCAADe
Conference, Newcastle UK, pp. 613-620
Hansen, EK, Olesen, GGH and Mullins, MF 2013, 'Home,
Smart Home: A Danish Energy-Positive Home De-
signed with Daylight', Proceedings of the IEEE : Special
Issue: The Smart Home, 11, pp. 2436-2449
Magnusson, T, Predescu, A, Maia, J and Ankerstjerne, C
2015, 'Seeing the Light – Transforming with light.
Redefinition of a ceremonial space', in surname
missing, initials missing (eds) 2015, Report:, Aalborg
University Copenhagen
Simon, H 1962, 'The Architecture of Complexity', Proceed-
ings of the American Philosophical Society, 106(6), pp.
467-482
Yin, R 1994, Case Study Research, Sage, London
[1] http://www.light.aau.dk
WORKSHOPS - PAVILON P3
The first case study focuses on a workshop based de-
sign of a parametric pavilion. A group of students Figure 2
from Architecture field of study, driven by a need to Teamwork in
learn and explore new digital tools more and more groups.
commonly used in a worldwide architectural prac-
tice, organised a workshop and named it P3 - Pro-
cess Product Purpose. Its main goal was to learn para-
metric design methods and use that new knowledge
to create a full-scale pavilion not only virtually but
also in reality. The workshop was planned as a two
weeks long event, including building up the physical
1:1 scale model. However, due to the need to pro-
vide more introductory tutorials, and additionally, to
a technical delay, it was extended and lasted three The workshop began with an introduction to para-
weeks. During that time students experienced, in metric tools in the form of an intensive course of
a very intensive and compressed way, a whole de- Rhinoceros and Grasshopper (see Figure 1). The se-
sign process - from a design concept to realisation ries of tutorials were planned to cover a wide range of
on a building site. From the very beginning, a 15 differentiated knowledge of parametric design field
millimetre plywood was chosen as a basic material including basics of attractors, dynamic relaxation or
to construct the physical pavilion. The relatively low data managing. During the workshop students' cu-
price and easiness of tooling were the primary factors riosity led to more involving problems such as big
in decision making process. Another argument was data structures, complex geometry dependencies of
that the chosen material was highly accessible on manufacturing or tagging tasks. It is also worth to
the market as a standard construction material. The mention here that for majority of participants, this
budget provided for the workshop allowed to buy 78 workshop was the first opportunity of gaining knowl-
sheets 2,20 meters long and 1,20 meters wide. It gave edge about architectural design process driven by al-
over 200 square meters of plywood in total available gorithms.
Figure 4
Base form creation
process.
Figure 8
Assembly process.
COMPULSORY COURSE
A successful result, strong interest and high stu-
dents attendance at the parametric design workshop
confirmed the growing need to introduce a regular
course on advanced CAAD tools such as paramet-
ric design methods. The first trials to apply these
methods were made for the fourth year students of
the Bachelor degree. The participants of the course
Figure 12 were both, regular enrolled and Erasmus students.
Final result - detail. The whole course lasted fifteen weeks and was di-
vided into three parts. During the first three weeks
students were acquainted with new technologies
and approaches in architecture and prepared pre-
sentations on chosen topics. A wide-ranging vari-
ety of themes was covered, such as an application
of 3d printing technology in architecture, BIM pro-
cess, robotic's arm aiding fabrication etc. That part
Figure 13 aimed to introduce participants to a new environ-
Final result - ment of computational design, and make aware of
interior. recent trends in technologies. Then, subsequent six
weeks (the second part of the course) were dedicated
to a new software and tools exploration. Students
learned about NURBS modelling toolset provided by
Rhinoceros3D with additional plugin for Graphic Lin-
ear Programing named Grasshopper3D. During this
part many examples and practical exercises related
to architecture were conducted to make participants
With the help of the faculty surveyors and data gen- familiar with the computational process of design-
erated by Grasshopper, the pavilion was precisely ing. It is worth to mention, that none of students
marked out on the plot (see Figure 7). As soon as had any knowledge or skills in parametric, genera-
all panels, joints and wedges were cut out, students tive or computational design before. Last part of the
began pavilion assembly process (see Figure 8). The course contained a project task. The main assump-
construction took about five days to complete and tions were to design courtyard roofing in our main
RESULTS
The case studies represent different approaches in a
multifaceted meaning. Nevertheless, some aspects
are clearly observable. It is worth stressing here stu-
To sum up, the aim of the course was to make stu- dents' attitudes were highly diversified in both cases.
dents accustomed to a different way of thinking, to The participation in the workshop was free for all
open their minds to new approaches to design pro- faculty students who were interested in the partic-
cess and to demonstrate that by connecting pro- ular topic. That freedom attracted highly motivated
gramming skills with imagination capabilities. The and interested participants. In opposite to the work-
first task - a presentation of up-to-date technolo- shop, the compulsory course as a different pedagog-
gies was intended to be a preface to individual ap- ical method, gathered all students. The first case def-
proaches stated in a final design problem. Students initely demonstrated a high motivation of learning
presented their research to exchange knowledge and new tools for architectural design. Despite the atmo-
inspire each other with new solutions and opportuni- sphere of work with a slightly competing factor, par-
ties given by a modern technology to reveal how con- ticipants inspired and encouraged each other. What
temporary architectural design might be successfully is more, the aim of creating and building physical
aid by digital tools. 1:1 scale object occurred a significant incentive. The
From the authors' experience, the learning pro- second case revealed different conclusions, though,
cess of parametric design methods is much more re- it also gave a valuable feedback for teaching para-
quiring than traditional methods used before. The metric design methods. Not all participants per-
best results were possible to be achieved during formed an ability and developed logical or mathe-
solving individual problems appearing in a project. matical way of thinking to fully appreciate paramet-
Focusing on individual projects, students improved ric design. What is more, during working on their fi-
their consciousness of parametric design and devel- nal project, a majority of students was focused only
oped an ability to understand the whole logic be- on final result of their work (see Figure 15). The de-
CONCLUSIONS
Both case studies enriched authors didactic experi-
ence and allowed them to evaluate their teaching
methods. As the results of the workshop and com-
pulsory course show, students' predispositions to un-
derstand and use parametric designing methods ap-
peared highly diversified.Architecture as a field of
study, due to its combination of art and engineer-
ing, attracts people with varied skills and aptitudes.
Parametric tools require from the user to be more
conscious about designing as a process. From teach-
ing point of view, parametric design should be intro-
duced at Master degree program where students' at-
titude to learn complex tools and her/his design ma-
turity is highly developed. Moreover, it is suggested
parametric design classes should be only proposed
as elective courses.
REFERENCES
Aguiar, R and Goncalves, A 2015 'Programming for Ar-
chitecture: The Students’ Point of View', Real Time -
Proceedings of the 33rd eCAADe Conference - Volume
2, Vienna, pp. 159-168
Boeykens, S and Neuckermans, H 2009 'Visual Program-
ming In Architecture Should Architects be trained
as programmers?', Joining Languages Cultures and Vi-
sions: CAADFutures 2009 CD-Rom, PUM
Kepczynska-Walczak, A 2008 'Contemporary Renais-
sance Architect – Yet Architect?', eCAADe 2008 Artesis
University College, Antwerp, pp. 445-450
Kepczynska-Walczak, A 2014, 'The Act Of Design
– Beyond The Digital?', Architecturae et Artibus,
6(1/2014), pp. 24-28
Wurzer, G and Alacam, S. L. 2011 'How to Teach Archi-
tects (Computer) Programming: A Case Study', Re-
specting Fragile Places 29th eCAADe Conference Pro-
ceedings, 2011, pp. 51-56
Asterios Agkathidis1
1
University of Liverpool
1
a3lab@liv.ac.uk
Figure 1
Diagram of design
method applied in
the design
experimentations
presented.
Figure 8
DESIGN EXPERIMENTATION 04: BRANCHED
Finalized wall
installation. BLOCKS
This project analysed branching and growth algo-
rithms in trees. During morphogenesis, branching
algorithms appearing in nature were applied to dif-
ferent geometrical units, such as lines and cubic vol-
umes, by using a Grasshopper script (Figure 9). A
set of iterative models (digital and physical) was pro-
duced, exploring structure, organization, massing
and typology.
The final project proposal translates the typo-
logical prototypes produced during the form-finding
(Figure 10) exploration into a volumetric accumula-
edge has been acquired, as verified by external ex- phism and bionics for developing innovative solu-
aminers, enhanced by the acquisition of new skills tions and design-based research. They met all ac-
(e.g. digital design and fabrication). Such case stud- creditation requirements set by RIBA and ARB and
ies prove that undergraduate architectural education did not receive negative comments or remarks by
can move beyond the boundaries of classical curric- the external examiners, thus proved to be appropri-
ula and offer innovative design methodology that is ate for an undergraduate design studio module.
in tune with both the zeitgeist and with the evolving Meanwhile, the strict boundaries between terms
demands of the job market. In addition, simple, even such as biomimicry, biomorphism, zoomorphism,
playful, large-scale exercises like the Snakeskin in- geomorphism, anthropomorphism, organicism and
stallation wall prove that there is both metaphorical bionics are becoming ever blurrier. Emerging com-
and literal space for 1:1 scale constructions in under- putational tools and design techniques, such as gen-
graduate education. Traditional structures and hier- erative, algorithmic and parametric design, in combi-
archies in education, though, do present several bar- nation with digital technologies like CNC fabrication
riers to be overcome; this approach requires site sim- and 3D printing, are embracing nature as a source
plification, and teaching content must be adapted to of inspiration, and will allow constructive new syner-
the appropriate level, addressing antiquated and un- gies between biology and architecture in the years to
necessary health and safety requirements, and pro- come.
viding instruction in computational skills, an area
that is often ignored.
The projects featured in this paper clearly
demonstrate the enormous potential of biomor-
REFERENCES
Agkathidis, A 2015 'Generative Design Methods: Imple-
menting computational techniques in undergradu-
ate architectural education', Proceedings of eCAADe
2015, Vienna, pp. 47-55
Aldersey-Williams, H 2003, Zoomorphic: New Animal Ar-
chitecture, Laurence King Publishing, London
Gruber, P 2011, Biomimetics in Architecture: Architecture
of Life and Buildings, Springer, Vienna and New York
Kosinski, D 2001, Henry Moore, Sculpting the Twentieth
Century, Yale University Press, New Heaven
Kuhlmann, D (eds) 1998, ‘Biomorphism in Architecture:
Speculations on Growth and Form, Bauhaus Univer-
sity of Weimar Publishers, Weimar
Nachtigall, W 2005, Biologisches Design, Systematischer
Katalog für bionisches Gestallten, Springer, Heidel-
berg
Turnbull, J 2012, Toyo Ito: Generative Order (Kassler Lec-
tures), Princeton Architectural Press, Princeton
Figure 1
Comparision of
prerequisites of two
BIM courses.
The courses for Architecture Engineering students it requires a set of prerequisites not possible to ap-
focused more on civil engineering tasks and calcu- prehend in such a short time. Secondly, to under-
lations while students of Architecture learnt more stand BIM basics it is essential to learn building struc-
about building structures with the capacity essen- tures first. Until then we may speak about two di-
tial for architects. Additionally, students of Archi- mensional drafting or three dimensional modelling,
tecture benefited more since the "Computer Aided but it is not equal to building information modelling,
Design Studio II" course became complementary to however, often mistaken even by the teachers. An-
other courses provided at the third semester, viz. In- other conclusion is that BIM courses should be pro-
tegrated Architectural Design, General Building III, vided on several levels of education and should start
Building Installations, Building Physics and Timber as a course dedicated to certain study programme,
Structures. It was the initiative beyond the stiff cat- for example for architecture students, civil engineer-
alogue courses' descriptions. As a result, the de- ing students, environmental engineering students,
sign studio project benefited from the associated etc. The BIM course described earlier would stand
courses and students performed better understand- for the basic, introductory one. Then, an advanced
ing of complex knowledge. What is more, they were course should be proposed enabling working in mul-
able to develop also technical skills and apply them tidisciplinary teams and offering a simulation of the
in their final projects. real problems to be solved in a co-operative way. It
The observations allow to draw some conclu- is worth mentioning here, that among many defini-
sions. First of all, BIM is not suitable for the first tions, finally BIM is about working together.
semester or even the second semester students since To sum up, there is no doubt BIM process is com-
Vernelle A. A. Noel1
1
The Pennsylvania State University
1
vernelle@vernellenoel.com
In an effort to sustain and revitalize the dying craft of wire-bending, I present the
development of three novel approaches: Digital Crafting, Computational
Crafting, and Crafting Fabrication. Computation and digital technology were
integrated with traditional wire-bending principles to design and fabricate
artifacts. In this work, I present three artifacts resulting from these novel
approaches, and analyze how these methods may be used in design education and
practice. Our findings benefit the practice because it offers opportunities for
teaching computational and traditional skills to older and younger generations
through wire-bending.
Figure 1 INTRODUCTION
Wire-bender Traditional craft cultures and practices are disap-
performing pearing due to globalization, commercialization, and
wire-bending. techno-centric developments [1]. There has been in-
Photo (C) 2015 creasing concern around the world about the decline
Vernelle A. A. Noel. and potential disappearance of culturally significant,
traditional craft practices in Trinidad and Tobago, Sin-
gapore, Japan, and Indonesia, just to name a few.
Scholars have been looking to craft as a teaching tool,
leading to the introduction of crafting as a methodol-
ogy for teaching electronics, programming, and tool
development (Rosner and Ryokai 2009; Buechley and
Perner-Wilson 2012; Buechley and Eisenberg 2009; Wire-bending is a "specialized art, combining ele-
Jacobs and Buechley 2013; Zoran and Paradiso 2013). ments of structural engineering, architecture, and
This paper focuses on how preservation, education, sculpture" to create two-dimensional (2D) and three
and practice in the traditional craft of wire-bending dimensional (3D) forms [2]. This practice was devel-
can benefit from computational methods. oped in the 1930s in carnival in Trinidad and Tobago.
It became "one of the most highly developed of the
sign, and technology in a culturally-relevant manner means through which designers, sculptors, and oth-
into craft cultures to aid in their sustainment, revital- ers interested in wire-bending can begin to under-
ization, and advancement. stand the craft; and to teach computational princi-
The organization of this paper is as follows. This ples in a culturally-relevant manner (Figure 4).
section gives a brief introduction and background In Muslimin's study of a parametric approach to
to the problem, and the practice of wire-bending. fabrication for traditional ceramics, he tests the use
Section 2, presents related work that merges and of digital modeling and CNC routers to directly fab-
(re)configures traditional models of practice using ricate negative molds, in lieu of traditional mold-
computational approaches. In Section 3, I introduce making processes. He also reconfigures fabrication
three (3) crafting methodologies - Digital Crafting, devices based on digital methods of transformation,
Computational Crafting, and Crafting Fabrication - illustrating the versatility of computation in the form
for making artifacts based on wire-bending princi- of visual embedding and shape grammars (Muslimin
ples. In Section 4, I present the results of these ap- 2013). In his work on weaving, Muslimin analyzes
proaches. Section 5 concludes the paper and out- tacit knowledge embedded in traditional weavers to
lines future work. develop computational design rules, and combine
traditional principles with digital tools. Through this
RELATED WORK investigation into traditional weaving he develops a
In a previous study, Noel developed the Bailey- new assembly system and a weaving grammar, ex-
Derek Grammar, a computational design tool that de- tending the language of architectural weaving (Mus-
scribes the materials, connections, rules, and steps in limin 2010a; 2010b; 2014). In his work on hybrid bas-
wire-bending from Trinidad and Tobago (Noel 2015). ketry, Zoran attempts to merge the digital and the
This design tool was developed to aid expert wire- traditional by using hand weaving techniques to lace
benders in their practice and teaching; to provide a reeds through 3D printed structures he digitally de-
Figure 4
Application of the
Bailey-Derek
Grammar in the
wire-bending
process.
fore sending to the CNC wire bender (steps 2A and online. I designed algorithms to automate the gen-
2B). Since the resolution of the curve in Rhino 3D was eration of the connections and output information
higher than that able to be bent by the CNC wire needed for fabrication; used a 3D printer to digitally
bender, some points had to be deleted and others fabricate the connections; measured and cut rods;
moved until the new line was a best fit to the original. and assembled the artifact (See [3]).
Straight wire was inserted into the machine where it In the Computational Crafting approach to wire-
was bent according to the design (step 3). Each piece bending I drew the lines for my design in digital de-
of wire was cut and closed to form a loop with mask- sign software (Rhino 3D) to create a template; bent,
ing tape. All the components were then assembled measured and cut wires with hand tools; and fol-
to form the artifact with the Bailey-Derek Grammar lowed instructions on wire-bending based on the
providing fabrication instructions (steps 4, 5 and 6). Bailey-Derek Grammar [See 4]. In addition, after fabri-
cating and assembling the artifact, I documented the
RESULTS steps taken so the processes and knowledge could be
In this project, I develop three approaches to the tra- shared with others (Figure 9). I employed my knowl-
ditional craft of wire-bending: Digital Crafting, Com- edge of shape grammars and computational design,
putational Crafting, and Crafting Fabrication. to illustrate the rules and steps used to fabricate the
In the Digital Crafting approach, I reinterpreted artifact.
traditional wire-bending. I digitally modeled 3D con- In the Crafting Fabrication approach, I drew lines
nections and forms, wrote algorithms, and digital for constructing the artifact in digital design soft-
fabricated an artifact (Figure 8). I used 3D modeling ware, measured and cut wire; used a CNC wire-
skills to design and model the connections. In order bender to digitally fabricate those lines; and followed
to design these connections, I referred to previous the instructions shown in Figure 9 to assemble the ar-
literature and documentation on wire-bending in tifact. (See [5] and [6]).
Trinidad and Tobago, and searched for other projects
Figure 9
Instructions for
fabricating the
artifact.
Table 2
Affordances of the
different
approaches to
crafting in
wire-bending.
THE DEVICE
FlexiMold is a flexible formwork device which was de-
veloped at TUDelft Design Informatics master's pro-
gram in the previous semesters at the elective course HUMAN-NUMERIC CONTROL
that is titled Technoledge. It is developed by upgrad- Cross claims that design has its own distinct 'things
ing its precedents such as the Zero Waste Formwork to know, ways of knowing them, and ways of find-
(Oesterle et al. 2012), Flexible Mould for Precast Con- ing out about them' which remain largely tacit (Cross
crete Elements (Raun et al. 2010) and Formwork Ta- 1982). This indicates one of the critical challenges
ble (Spuybroek 2004). faced in teaching CAD to design students, as CAD
FlexiMold is constructed on a 70*70 cm wooden mostly requires to communicate explicit information
base. It has 49 steel rods, each of which can be in- which do not mostly overlap with the implicit realms
dependently moved up and down manually. These of design knowledge. Therefore, we need to develop
rods are placed in the base on a grid of 10*10 cm. educational tools and methods which enable the stu-
The formwork is shaped by adjusting all of the rods, dents to experience the digital workflows of CAD
and then, placing a flexible polyethylene sheet on practices through implicit, tacit and intuitive means.
top of them. The sheet is able to perform -almost- Latour and Yaneva (2008) claims that an archi-
any double-curved surface thanks to the grid pattern tect has to be equipped with diverse tools which are
which was CNC milled on both sides of the sheet (see the aids of imagination and instruments of thinking
Figure 1). tied to the body. This concept is rooted on the phe-
The user receives a data set from the digital nomenological perspective of Merleau-Ponty (1962),
model for shaping the formwork in order to cast each who have defined the concept of embodied percep-
surface. The data set consists of 49 numbers, each tion towards illustrating the instruments which are
of which refers to the position of each single rod. the extensions of one's bodily range and the bod-
The user adjusts all of the rods by following this in- ily synthesis. Within our hypothesis, FlexiMold is an
formation. Once all the rods are set in correct posi- instrument of thinking tied to the body which sup-
tions and the polyethylene sheet is firmly placed on ports imagination and it performs as the extension
the rods, the formwork is ready for casting the mate- of the student's bodily range and synthesis towards
rial. Therefore, we propose that this device is a hybrid enabling an embodied perception of the digital in-
medium, which is operated using both computerized formation.
Figure 5
Students
positioning the rods
on the formwork.
and polishing), while another group starts to adjust boundary of the formwork surface. Hence, it was pos-
the formwork for a new panel. By this means, the sible to calculate the positions of all 49 rods. Then,
students were able to produce one panel in down to a corner of the panel was matched with a reference
45 minutes (see Figure 6). Finally, they assembled all point on the formwork surface so that the panel fits
of the panels by using bolts on the flanges and built on the surface with correct location and orientation
the whole structure. Despite the complex shape of (see Figure 7).
the object and its panels, only moderate force was
needed to make all the panels fit together precisely. CONCLUSION
The workshop was concluded with a successfully
Figure 7
completed product (see Figure 8). On the other hand,
The panel being
its process was more important for us than the ob-
cured on the
ject itself. After this first collaborative teaching expe-
formwork.
rience which we practiced together, it is fair to claim
that the workshop process within the learning ob-
jectives was way more efficient than we expected it
to be. We were able to observe that certain learn-
ing outcomes were achieved during and at the end
of the workshop process. Also, it was able to provide
us input towards improving our strategies in teach-
ing CAD/CAM.
One of the most important difficulties which was The broadest thing is that design is highly related
faced during the fabrication was caused by the mis- with making; therefore, such hands-on experiences
match between the shape of the hexagonal panels in which the students are invited to build architec-
and the square shape of the formwork. Each panel tural objects in actual scale need to take place more
had to fit on a different group of rods. However, it common in architecture education. They encourage
was necessary to calculate the position of all 49 rods personal involvement for the students -which is a
in order to achieve the curve continuities on the sur- key aspect in learning. This experience has provided
face. This difficulty was overcome by the paramet- them opportunities to comprehend the strong rela-
ric model. For each panel, the model created ghost tionships between design thinking and the fabrica-
extensions to the surfaces so that the boundary of tion and material systems.
its projection onto the formwork was as same as the Another learning outcome is that the students
had the chance to understand the complex organiza-
Working with CNC routers and robots is widely used in architecture and
fabrication. Our paper describes ways to use these tools more intuitively yet
accurately and without a profound knowledge. We have developed a workshop
format, in which even inexperienced participants are able to quickly start
working with these tools by shaping the non-rigid material sand. Various
production methods and tools are incorporated such as "manual", "gestural",
"CNC" and "robotic" to create various 3D forms which are captured by methods
like 3D scanning, vacuum forming or glueing.
• 3D laser scanning
• casting with foam
• vacuum forming
• gluing the sand together with varnish and
other adhesives.
Figure 5
Vacuum forming
3D laser scanning worked well as expected and cre- process of sand
ated precise point clouds of the sand surfaces and the boxes.
plastic surface casts. Experiments with various foams
(e.g. expanding foam and insulation foam) did not
produce any useful results (Figure 4). Already when
applying the foam to the sand surface, the geometry
of the sand particles was altered by the expansion of
the foam. Minor details were flattened instantly.
In contrast, vacuum forming (Figure 5) over the
unstable sand forms quite unexpectedly showed to
be very effective and relatively precise. For the vac- Figure 6
uum forming, the sand box was placed on the vac- Design studio
uum machine table. Sheets of plastic with a thickness project using sand
of 1.5-2mm were heated in the machines oven un- form (student Talin
til they became soft and malleable. Then the sheets Hazer).
were dropped over the sandbox, the vacuum table
moved up and instantly the air was sucked out so
that the plastic covered and copied the whole top
and sides of the sand boxes. After 60-90 seconds
the plastic cooled down and became stable again.
Despite the relatively high forces and movement of
the vacuum, the sand forms were hardly flattened or Tests in gluing the sand at the surfaces together with
pressed and the original sand surface variations were varnish spray showed nice, very detailed but also very
maintained within reasonable tolerances. So for fur- fragile results and the outcome were only useful in
ther production steps like precast concrete elements, small model scale. As a follow up of the workshop, a
this method seemed to be most promising as a form- studio project was done by student Talin Hazer (Fig-
work for medium curved shapes without fine details. ure 6). She ran tests with injecting glue into the sand
And if the one-way plastic could be replaced by e.g. using the robot arm. However the use of scripted
an elastic, reusable material like rubber, hardly any robot movement to draw and spray adhesives and
waste for form work would be produced. glue on the sand surface to make it rigid created
In this paper, we introduce the Nip and Tuck Method, which provides a general
approach to construct complicated shapes without using high-level software
and/or without solving complex mathematical problems. Our framework is based
on discrete version of Gauss-Bonnet theorem, which states that the sum of vertex
angle defect in a given piecewise planar manifold or manifold with boundary
mesh surface is independent of the number of vertices, faces and edges. Based on
this property, architects and designers can simply introduce negative and positive
curvatures in the places they want to obtain desired shapes. We presented Nip
and Tuck Architecture to freshman students in beginning level design studios to
design arches with modular elements along with other methods. Several groups
of students, that chose to use Nip and Tuck approach to obtain individual
modules, were able to design and construct unusual small-scale arches.
givers." In this paper, we introduce such a form- tise (Sun and Fiume 1996, Mitani and Suzuki 2004).
finding approach that we have termed Nip and Tuck Presently, only a few architectural firms take full ad-
Method. vantage of the currently available graphics and mod-
Nip and Tuck Method is based on construction eling technology to construct more complex forms.
with developable surfaces. These types of surfaces However, in the long term it is reasonable to expect
are made out of thin sheets of flat materials that are that the design of complicated shapes will become a
rolled rather than stretched [1] ; they are widely used common practice, even in small architectural firms. It
for the physical construction of complicated shapes. is, therefore, important to introduce students to such
These flat sheets are excellent for teaching the design design and construction problems at the freshman
of complicated architectural forms because they can level.
easily be cut using laser cutters, one of the most com- One of the most significant challenges to do-
mon digital fabrication tools available to students of ing so, however, is that freshman students do not
architecture. Moreover, using widely available flat have the software expertise and math/physics knowl-
materials such as plywood panels can significantly re- edge necessary to properly engage with these types
duce manufacturing costs. of problems. In this paper, we will present the Nip
The design and construction of large-scale and Tuck method, a process that allows for the intro-
shapes with developable surfaces requires archi- duction of complicated shapes into freshman design
tectural, engineering, and computer science exper- studios. This Nip and Tuck Method permits the con-
• The design and fabrication of complicated Our approach is based on a discrete version of the
shapes using planner materials; Gauss-Bonnet theorem, which states that the sum
• The curvature control of planner panels with- of the vertex angle deflections in a given piecewise
out the need for extensive software expertise, planar manifold (or manifold with boundary) mesh
in order to make non-structural surfaces into surface is independent of the number of vertices,
self-supporting structures; and faces, and edges (Akleman and Chen 2006). Since pa-
• The introduction of strategies for bending per is a developable material, it can be considered a
rigid materials such as plywood, and fixing piecewise linear surface that consists of long strips of
them into their final forms. planes; therefore, our formula can be applied to de-
velopable surfaces such as curved paper.
Figure 5
Bending and
Folding were two
other strategies
that students used
to design
self-supporting
arches. Left project:
Madison Wilson
and Alexis Flores,
Right project:
Austin Madrigale,
Laura Zipps and
Madison Larmeu.
CASE STUDIES
Here, to exemplify the practical possibilities of nip-
ping, we have included several self-standing arch
projects built from thin plywood modules. Below,
we discuss how the different modules can be made
and how they might be connected together to form Figure 8
arches. In these examples, the main focus is on how Different methods
to create complex, double-curved modules out of de- of fixing parts
velopable surfaces, as well as how to find methods together.
that simplify the process of forming and bending ply-
wood.
Students made the double-curved modules by phys- Students cut 2D pieces while leveraging 3D models
ically constructing developable surfaces. Since nega- as masters, guaranteeing the accuracy and quality of
tive double-curved surfaces are difficult to construct their designs. Flattening and then laying the digital
from plywood, the students mainly investigated pos- models of their 3D surfaces onto their 2D materials
itive curved surfaces in their arch modules. helped students estimate the best connection holes
Although a number of different ways to make and angle cuts for the edges.
positive double curvatures were presented, the stu- Continuous arch structures were achieved by
dents typically began with a rectangular sheet. Based overlapping the surfaces of two neighboring mod-
on the vector-drawing files produced through the ules. Most of the arches did not follow a variable cur-
Rhinoceros platform, the students removed certain vature. Consequently, the convergence angles of the
angles as triangular pieces, and then joined the edges were, in some ways, alike.
neighboring edges of the angles together to create By fabricating three-dimensional structural sur-
convex regions. By turning the flat surface of their faces with strict two-dimensional cutting, students
plywood into a series of smaller cut pieces, the uncut were able to quickly grasp the possibilities and limits
surfaces were easily bent or twisted and the planes
Figure 11
Different arches
designed by
nipping methods.
Left project: Chesli
Nicole, Kathleen
Berger and Loryn
Taylor, Middle
project: Anna Cook
and Cynthia Castro,
Right project: Elise
Werner and Manuel
Duran.
Through the use of algorithmic design methods and an ever growing variety of
digital fabrication tools the complexity of process in the architectural discipline
seems to be increasing. As this statement might apply to a variety of different
areas of computational design and process management, this perceived growing
complexity does not have to be viewed as unnecessary complication of design
processes, if palpable and justifiable benefits occur. This paper intends to analyse
and investigate the potential arising from digital tools of fabrication, specifically
robots and 3D printers, and from open source platforms on exploring and
managing complexity while enabling both simplicity of process and simplicity of
implementation through emerging open source cultures. Building on this
assumptions, this paper explores the professional possibilities generated the
implementation of robotics as part of the academic curriculum. The theoretical
concept of Machinecraft will be introduced and showcased on two research
project, both focussing on advanced digital tools, additive manufacturing and
machine engineering. Please write your abstract here by clicking this paragraph.
Figure 7
Minibuilders, from
left to right: grip
robot, foundation
robot, vacuum
robot.
the crafts nature of the architectural discipline may cesses, adding an element of manageable complex-
arise.Through the means of open source platforms ity, so that the parallel development of hardware and
and programming new areas of competence, such software can sustain an intelligent network develop-
as product engineering, material development and ment of design, material, fabrication and machine.
mechanical engineering, but also influence can be
accessed by designers and architects alike. The im- Acknowledgements
portance of mastering these digital tools goes be- This paper and the presented theoretical part re-
yond just expanding a digital skill-set, but it demon- lies on the author's PhD thesis, completed under
strates the disciplinary relevance of advancing in par- the guidance of Professor Dott. Arch. Paolo Fusi,
allel design and fabrication strategies, which are in- conducted at the HafenCity University Hamburg and
trinsically connected to one another. The emerg- funded by the DFG, the German Research Foun-
ing digital tools of design and fabrication, specially dation.Minibuilders, the here described research
the generation of new desktop fabrication tools such project, was developed during the Open Thesis Fab-
as 3D printers, laser cutters or 3D scanners in com- rication program (OTF) 2013/2014 at the Institute for
bination with the developing open source culture Advance Architecture of Catalonia. The OTF program
have the potential to revolutionise and democratise is constructed on the idea of offering a suitable aca-
the discipline and thus initiate a new industrial rev- demic framework and guidance for its participants to
olution. (Anderson 2012) Digital fabrication prac- conduct individual or group research according to a
tices have the potential to expand the control of the self-imposed research agenda. Minibuilders was con-
maker, in this case architects and designers, over the ducted by a group consisting of six researchers, un-
design process and to overcome machine limitations. der the guidance and with the help of multiple staff
They can be seen as extensions of the traditional pro- members of the mentoring institute. Further infor-
Figure 9
Minibuilders during
on-site printing.
REFERENCES
Anderson, C. 2012, Makers : The New Industrial Revolu-
tion, Random House
Von Hippel, E. 1994, '"Sticky Information" and the Lo-
cus of Problem Solving: Implications for Innovation',
Management Science 40, 4, pp. 429-439
Von Hippel, E. 2005, Democratizing Innovation, MIT Press
Menges, A. 2008, 'Integral Formation and Materialisa-
tion: Computational Form and Material Gestalt', in
Kolarevic, B. and Klinger, K. (eds) 2008, Manufactur-
ing Material Effects: Rethinking Design and Making in
Architecture, Routledge, New York, p. pp. 195 – 210
Nan, C. 2015 'Architectural Robotics', Computer-Aided Ar-
chitectural Design Futures. The Next City - New Tech-
nologies and the Future of the Built Environment, 16th
International Conference, CAAD Futures, Sao Paolo
Ratti, C. and Claudel, M. 2015, Open Source architecture,
Thames and Hudson
Sennett, R. 2008, The Craftsman, Yale University Press.
Figure 4
The interpretation
of the Student S3
work done in Stage
4, with a small
change of the
design as it could
have ended,
referring to the
followed rules. A
shape rule relating
the extracted
sub-shapes of Stage
2.
3, as prescribed in Stage 4. The works of the same pre- rules of the design process of Student S3 in Figure 3,
vious students are illustrated in Figure 3, after being done retrospectively. Ignoring the different weights
introduced to visual rules. There is a clear improve- assigned to the shapes in composition, the student
ment from Stage 3 to Stage 4, in terms of the spatial work is redrawn as shown in Figure 4 and Figure 5.
relations defined. This view is relevant for more than The following stages of the study were set in sup-
half of the group participating in the workshop. port of the argument that rules help the external-
The comparison between the two groups of illus- isation of the design thinking process, hence shar-
trations points towards more responsible acts taken ing and accountability. The development of such
by the students from Stage 3 to Stage 4, as a result attitudes necessitates the inclusion of collaborative
of making use of visual rules in their personal de- learning similar to role playing. The design process
sign processes. Below follows an interpretation with was reversed at this point. Students were first asked
Figure 8
(from left to right)
Design work done
in Stage 4 by
Student S1; its
re-interpretation
done by her fellow
Student S2 in Stage
5; design work
done by Student S1
in Stage 6.
These statements show once more the potentials of DISCUSSION AND CONCLUDING REMARKS
including visual rules in the studio discussions. Stu- This study turns a spotlight on attitudes that ideally
dent S6 not only interpreted design actions with ref- complement the acquired knowledge and skills, but
erences to visual rules, but was also able to pro- are often left tacit. Contrary to the general view of
duce arguments for why some relations were good seeing attitude formation as a relevant competence
and why some were not. Although there is room for master graduates, the aim here is to make atti-
for improvement, there is a clear evidence that the tudes part of the learning process at the very begin-
interpretation of the second student on the first is ning, along with the gaining of basic knowledge and
more consistent with the original intentions. We re- skills. Our focus is on the formation of attitudes that
port that ten out of fifteen students developed more directly relate to the sharing of knowledge and the
aware and consistent interpretations for the work of accountability of the design decisions.
their fellow students. The students not only inter- Accountability is defined as the responsibility for per-
preted what they saw, but also reflected on the other formance, or the obligation to report to others, to
students' reflections while both extracting rules and explain, to justify the taken actions (Huisman and
reapplying them. Currie 2004). Our basic premise is that making stu-
dents see their designs as visual-spatial computa-
tions helps the students observe what they are doing,
how they are doing and more importantly, that they
reach an understanding of why they are doing things
Athina Papadopoulou1
1
Massachusetts Institute of Technology
1
athpap@mit.edu
and embodied perception. Moreover, research in the term suggests a pedagogical role for computa-
the cognition of space demonstrates that memory of tional tools in architecture and other the spatial dis-
spaces is mainly body-centric: people tend to recall ciplines focused on the senses and the physical ex-
spaces they have experienced relative to their bodily ploration of the built environment.
actions and movements (Papadopoulou 2015).
Alluding to Papert's objects-to-think-with, the THE DEVELOPMENT OF AN OBJECT-TO-
term objects-to-sense-with coined here refers to the
SENSE-WITH
use of objects that promote sensory-based learn-
When visiting architectural spaces of interest, archi-
ing by allowing knowledge to emerge through our
tects generally use photos, videos and quick hand
bodily actions in the physical environment in a self-
sketches to capture and document the form and ex-
directed manner. Tools for architectural represen-
perience of space. Even though perspective draw-
tation and documentation of space are traditionally
ings, images and videos express an experiential point
focused on the built environment and material ob-
of view of the building, they are usually based on
jects per se, excluding the body and the senses from
visual experience, having limited reference to ele-
the depiction of space. Using objects-to-sense-with
ments of the tactile, aural, olfactory and kinesthetic
to perceive and analyze space can lead to sensory-
experience of space. Thus, the motivation behind the
based architectural maps and drawings through the
object-to-sense-with developed by the author was
depiction of the interactions between the body, the
to suggest a tool that can offer multimodal body-
built environment and the objects within.
centric documentation of spatial experiences. This
As in the case of the LOGO Turtle, objects-to-
multimodal documentation of spatial experience can
sense-with can be body syntonic drawing tools that
allow architects and students to engage in a spatial
depict space based on one's own paths, trajectories
discourse beyond mere formal aspects. The depic-
and bodily actions. Objects-to-sense-with are not
tion and documentation of our bodily interactions
tied with specific technologies or aesthetics. Rather,
with space can allow a discussion on experiential out-
orientation due to rotations of the body in the same applicable in large setting or outdoor environments,
location and changes of orientation due to walking since students would need to freely navigate. There-
in space. fore, it is suggested here that objects-to-sense-with
can offer an alternative to traditional sensory isola-
Scenarios of use tion methods by allowing the users to filter their sen-
An important aspect in the education of the senses sory interactions in space through the tool.
as proposed by Montessori and Moholy-Nagy is the One way to filter the sensory information is
ability to focus on one of the senses by filtering out to control how and which sensory data are being
other sensory interactions. In the tactile and auditory recorded. For example, users could adjust the hard-
training exercises they propose, students are usually ware and software to output information regarding
blindfolded so that visual information does not inter- only touch, sound or movement, combinations of
fere with the training of the other senses. Although these, or all of these together. This flexibility would
being deprived of other senses so as to focus on a allow architecture students to study a built space
specific sense might be an appropriate method for through the lens of a specific sense. Moreover, in
small exercises in a studio setting, it would not be the interface where the data are being visualized stu-
INTRODUCTION with split second accuracy and without the need for
At the opening concert for the 2015 Melbourne In- notation. As researchers operating at the intersection
ternational Jazz Festival, jazz pianist Herbie Hancock of music and spatial design, this statement serves as
introduced his improvised performance with Chick the starting point for a conversation on the practice
Corea by telling the audience how they would 'start of improvisation within both domains.
with nothing and hopefully end up with something'. In our research we examine a digital drumming
Hancock and Corea are renowned improvisers with a generative improvisation exercise and explore how
capacity to generate incredibly complex and beauti- musicians bring into improvisations a complex reper-
ful music in the moment, with years of performance toire of patterns and phrases that have been learnt,
and practice informing their capacity to make design- copied and adapted over a period of playing expe-
erly decisions on timing, timbre, attack and duration rience. We expand the examination of musical im-
Figure 2
Model of Drum solo
in Plan, Elevation
and Isometric.
Figure 6
Processing
Interface: Reaper
DAW with 80 Drum
Solo's Overlaid in
MIDI Piano Roll
Format.
tional media by Bermudez and King (2000) wherein may well 'start with nothing' but a blank screen and
they found that 'analogue representations are far an empty pallet of referents.
more fluid and appropriate than digital media for ini- The development of a repository of parametric
tial and fast development of ideas, the stimulation referents acts to enable efficiencies in parametric de-
of the imagination, free inquiry, the intentional and sign processes. These referents, in the form of el-
random cross-reference of diverse sources', whereas ements of scripts, patches and code can be saved
'digital media are stronger for design development as and recalled digitally, then shared online thus cre-
they demand higher levels of geometrical definition ating hybridized multi-user referents (much in the
and abstraction'. For digital natives and expert users, same way as a band has its trademark 'licks'). Expert
mediating digital and physical media is natural, how- scripters, like expert drummers, can recall, cut, copy
ever the issue arises as to how novice users can best these with speed, accuracy and precision. The key is,
engage in improvisation. For them, the pencil and to refer again to Bermudez and King (2000), to de-
sketch pad may be the ideal spatial design improvi- velop a hybrid media process wherein each medium
sation tools- not the computer. Maybe, for novice facilitates the free flow of design. In both music and
spatial design improvisers, Tom Kvan was right: the spatial design, expert users find this natural and easy
computer is the problem (Kvan 2004) as novice users to the point of their skill and knowledge limitations,
The main aim of this study is to gain a better understanding of the role of verbal
concepts in the architectural design processes of the students in a studio context.
To serve this purpose, we carried out a 15-week studio in an urban architectural
masters design studio at KU Leuven Faculty of Architecture. We observed the use
of verbal concepts in time during this studio and analyzed the design processes of
the students based on their self-report logs on the studio web platform. Based on
these, we conducted a statistic analysis and a network mapping study. We found
that early concepts provide a starting point for developing fully-fledged
specialized design ideas. Furthermore, a higher number of links between
concepts indicated their importance during the process. In addition, the data
collection and research methods proved to be reliable for mapping the design
process of the students as well as revealing the evolution of the ideas in the studio.
announced which required the students to submit included in the count except the last one.
their work through the online platform. With ev- Identifying and Coding Novel and Leading Con-
ery submission, they were asked to provide up to cepts. Novel concepts are the concepts that are used
five keywords (open question, e.g. connection, in- for the first time in a student's submission. They are
tegration, productive) and choose at least one of counted as a novel concept only when they are first
the ten concept-couples suggested by the groups at used. For instance, 'diversity-uniformity' was identi-
the beginning of the semester (multiple choice, e.g. fied as a novel concept when it appeared in the first
density-uniformity, frontstage-sideline, foundspace- submission and categorized as a leading concept for
sterilespace). By doing so, students created self- the second submission.
reporting logs (concepts) on the platform as design
Identifying and Coding Unique Concepts. A
diaries which formed a basis for the source data for
unique concept is used for only one time during the
our research.
semester in the entire studio.
After a review of concept categories in literature,
After documenting all the concepts that are
we decided to focus on two types of concepts: lead-
used, we determined the quantity of the unique con-
ing and unique concepts. A repeating concept is
cepts and their distribution among students. Based
counted as a leading concept in all submissions and
Table 1
The 10 most
frequently used
concepts by the
students.
nodes and linked with edges to a former concept. gorithm with the following parameters: spring con-
Therefore, all related concepts are linked with edges stant (0.003), compatibility threshold (0.3), the num-
and repeated links are represented thicker. ber of handles (3), maximum iterations (100). With
Cytoscape software provides network analysis a network analysis, we achieved the rates of links be-
function as well as a variety of visual representa- tween nodes. Figure 2 shows that concepts that have
tions of the integrated data. With a network analy- higher rates of connection and more links are gath-
sis we achieved the edge betweenness rates (Girvan ered at the center, whereas concepts with fewer links
and Newman 2002) of links between nodes (Table 2). are in the periphery. Additionally, high rated links are
The concepts 'front stage-sideline' and 'found space- darker and thicker. Concepts with high rated links are
sterile space' are the highest rated concepts in terms used by more students and lead the main studio dis-
of their links; and they are concepts reported for the cussions.
first and third assignments. These results show that
final designs of the students use early concepts as a CONCLUSIONS
basis. We used the setting of an International Urban Archi-
Hypothesis H2: Higher number of links between tectural Design Master's Studio as a living laboratory
concepts indicate the criticality and importance and set an online research platform for collecting self-
of the ideas or concepts. In order to test the hypoth- reports of students as an objective data. We evalu-
esis of Goldschmidt and Tatsa (2005), we analyzed ated the keywords of assignments submitted every
all concepts used in the studio and their links dur- two weeks during the semester as verbal conceptual
ing the semester. We linked nodes of concepts that representations of their works.
are reported together in the same submission (thus We analyzed verbal conceptual representations
relating to a design stage) with edges in Cytoscape in design learning based on two hypotheses (Table 3).
software. Edges are bundled using the built-in al- Our results indicate that it is possible to follow the im-
plications of verbal concepts in the students' design method for collecting, visualizing and analyzing the
processes, and they demonstrate certain patterns: relations between the design concepts.
This paper looks into coding as a creative practice within architecture, more
specifically into textual and graphical coding as a practitioner during the design
process. It argues that coding is not a mere tool for designing but a particular
design medium, with its own affordances and resistances. Using code as a design
medium provides a specific form of feedback, it influences the design process and
its outcomes. Code is a technological and conceptual support for design thinking.
In other words, code and coding can be ascribed agency in architectural design.
This research is based on a number of cases from design practice and teaching,
ranging from small design experiments, developing software tools for specific
design projects and teaching workshops. The cases are grouped into three
metaphors, each describing a particular aspect of coding as a design medium.
Figure 3
Tool 2: Branching
The first tool (Figure 2) looked into the fabrication based on
and inflation of the material component, it was de- connecting logic.
veloped through iterative material testing and sim-
ulated using a particle spring model in Grasshopper
and Kangaroo. The components, consisted out of an
inflated tube were fabricated prior to the workshop
in three scales. The second tool (Figure 3) was coded
in Processing and explored different ways of connect-
ing the components, it allowed for exploring branch-
ing structures based on the logic of connecting the
different components. The user interface allowed for
control of the geometry of the components, the rules
of connection, the noise introduced by small devia- In the tools coded for Adaptive Aggregates work-
tions in the connecting system. The third tool (Fig- shop, simulations could be found on multiple scales.
ure 4) used a rigid body simulation to simulate the Through nesting different simulations, it becomes
pouring or packing aggregations, the user interface clear that each tool comes with its own assumptions
allowed for the position, type and number of compo- and its own requirements and limitations and all pro-
nents to be poured into the scene, an environment vide a different insight in the design task at hand. All
mesh could be used to simulate pouring over differ- of these simulations have their affordances and cap-
ent objects and obstacles. ture materiality in discrete encoded elements, from
In order to overcome the limits inherent in de- the particles and springs simulating the inflation to
sign software, we used different computational de- the compound shapes assembled out of convex parts
sign tools and strategies to develop a spatial propo- in the rigid body simulation. Furthermore, time is
sition. We chose to operate simultaneously in dif- encoded as explicit discrete steps: the algorithm
ferent software environments and use different com- that makes up the simulation computes the resulting
putational design techniques: explicit geometric world one iteration at a time.
modelling in Rhino, visual parametric modelling in Having access to the code that drives software
Grasshopper and text-based scripting in Processing. tools can allow for a deeper understanding of the de-
The preparation resulted in three design tools; com- sign issues at hand and uncover the assumptions in-
putational techniques were made available through herent in the tools. Actively developing this code
erative and cyclical by also including digital fabrica- In visual programming languages, such as
tion. Since the project required digital fabrication the Grasshopper, code is structured as a network of com-
workflow was based on Rhino and Grasshopper as a ponents, where each component computes an out-
more robust modelling environment, which was fur- put based on data it receives as an input. Different
ther extended with Kangaroo, a physics simulation than in text-based programming, the flow of exe-
add-on for Grasshopper and Anemone, which allows cution is explicitly visualised, which provides a clear
recursion within the Grasshopper environment. The feedback of the algorithm. When definitions become
Folded Strips Pavilion used a physics simulation to de- more complex, components can work on lists of data
rive the overall form of a pavilion . The design sim- and nested lists of data, or data trees, it becomes in-
ulated a particle-spring model based on hexagonal creasingly harder to understand what is happening
grid, the grid can be deformed to allow for denser or in the algorithm which necessitates clearly structur-
less dense areas. In order to be fabricated the data ing the definitions through grouping, naming and
tree of the hexagonal grid is reorganised as continu- clustering (Davis et al 2011).
ous folded strips rather than hexagonal cells.
Allianz Arena
Our second example is the Allianz Arena stadium in
Munich, designed by Herzog & de Meuron Architects
with ArupSport. As in the previous example, we had
to first define the overall shape of the stadium. There-
fore, in order to obtain this form we used the math-
ematical formula of the superellipse to produce the
We divided this example into two different stages. cloud of points that corresponded to the stadium's
Firstly, we created the inner glass surface with the shape. This was then used to produce, first, the un-
tower's shape and, then, we explored the outer skin, derlying surface of the model and, then, to distribute
which is composed by the triangular units. Before ex- the diamond shaped cells which characterize the fa-
ploring each stage, we had to define the set of points cade. Lastly, we produced each of these cells using:
that corresponded to the tower's geometry, which
together with a surface creation operation produced 1. an array of coordinates and a closed-line
the inner glass surface (Figure 1, on the left). More- defining the diamond-shaped curve of each
cell;
Figure 3
Allianz Arena
model: a print
screen of the
generated model,
visualized in
AutoCAD, and the
Rosetta IDE with
the corresponding
Processing code.
CAD tools, such as Rhino, AutoCAD, or SketchUp, the combination of Processing with the other sup-
among others. Using our solution, it is now possible ported programming languages such as Autolisp,
to (1) explore 3D architectural models using the Pro- Phyton, Racket and Javascript.
cessing programming language, since the modeling
operations required are already available, and (2) to RELATED WORK
visualize the obtained models in the different CAD or There are already some libraries that improved Pro-
BIM tools that are essential for architects. Moreover, cessing to deal with more 3D modeling extensions.
it allows the designer to easily change the CAD tool Shapes 3D [6] is a library that extends processing with
that he wants to use (Figure 6). a set of 3D shapes, including ellipsoids, toroids, he-
Finally, Rosetta also promotes portability across lixes, and others. iGeo [5] is a 3D modeling soft-
the supported programming languages, allowing ware library in Java, which has an interface special-
ized for processing called piGeon. This library in- the architecture community, mainly for those who do
cludes vector operations, NURBS curve and surface not have any programming experience. Both have
geometries, polygon meshes, and 3D model file I/O. the advantage of interacting with at least one of the
ANAR+ is a geometry library for Processing (Labelle et CAD or BIM tools that are used in architectural prac-
al. 2010) that was intended to be a programming in- tice.
terface supporting shape exploration based on para- Grasshopper is a visual programming language
metric variations. Toxiclibs [4] is an independent li- for Rhinoceros. This language is widely used by be-
brary collection for computational design tasks with ginners as it allows them to quickly develop, test and
Java and Processing, which supports 2D/3D vectors, visualise small programs due to the friendly and in-
spline curves, 4x4 matrices, intersection tests, mesh tuitive environment. Recently, it was also extended
container, and OBJ and STL exporters. Finally, Com- to interact with Revit and ArchiCAD via independent
putationalGeometry library [3] allows Processing to plug-ins. Unfortunately, Grasshopper has scalabil-
deal with dynamic mesh generation and rendering, ity problems: the more complex the user program
including isometric contours and surfaces, boundary gets, the more difficult it becomes to understand and
hulls and skeletons. maintain it. The use of clusters can mitigate this prob-
One of the problems with these libraries is that lem but, in practice, it is rare to see programs that take
none of them allows architects to directly interact advantage of the idea. The plug-ins for interacting
with the most used CAD/BIM applications. Therefore, with other tools besides Rhinoceros are very experi-
they have to resort to import procedures which, fre- mental and not yet widely used. For the purposes of
quently, loose some of the geometric information or this work, the major drawback of Grasshopper is that,
transform it into undesirable forms (e.g. converting although it also supports some textual programming
smooth surfaces into meshes). In addition, some 3D languages, the list does not include Processing.
operations are still missing, including Boolean oper- Similarly, Dynamo is a plug-in for Revit strongly
ations and shape transformation operations. Our so- influenced by visual programming languages. It is
lution, besides extending processing with 3D model- also based on a workflow of nodes and connections
ing operations and primitives, also allows the inter- that creates BIM objects in Revit. Dynamo share the
action between Processing and the CAD and BIM ap- same advantages of Grasshopper, but it also suffers
plications typically used by architects. from the same limitations, including the scalability
Dynamo [1] and Grasshopper [2] are program- problem and the fact that it does not support the Pro-
ming languages that are also quite popular among cessing language.
INTRODUCTION & BACKGROUND et al. 2008). This paper deals specifically with the
The methodology detailed in this paper is devel- problem of the architectural design of such a robotic
oped as part of the EU research project flora robot- system, and the question of how high-level architec-
ica (Hamann et al. 2015, [1]), which uses tightly cou- tural design requirements can be merged with low-
pled plant-robot bio-hybrids to form architectural level rules of robotic control.
artifacts that are self-organizing and evolving, with
distributed control mechanisms. In the flora robot- Active architectural elements
ica project, the robotic controllers incorporate ap- In this context, the architectural design problem
proaches from evolutionary robotics (Bongard 2013), at hand is that of designing controllers for ac-
distributed embodied evolution (Watson et al. 2002), tive/robotic architectural elements that have strong
and interactive evolutionary computation (Secretan self-organizing behaviors.
Figure 7
The 100th timestep
of 20 different
setups, with 5
separate simulation
runs shown for each
setup. Setups are
indicated by
number of states (s)
and size of
neighborhood
radius (r). This
side-by-side
comparison is
meant as a method
of visual analysis
exploring
dependencies in
the system through
changing variables.
CONCLUSION ACKNOWLEDGEMENTS
In conclusion, we have presented a design method- flora robotica has received funding from the Euro-
ology for applying phase space considerations to the pean Union's Horizon 2020 research and innova-
realm of architecture, as an alternative to methods of tion programme under the FET grant agreement no.
averaging and homogenization. We have presented 640959.
the framework of the florarobotica common encod- The authors would like to thank collaborators
ing and integrated projection. We have originated Heiko Hamann and Payam Zahadat for guidance in
the formation space, as a concept to deal with char- swarm robotics and artificial life, and Mohammad Di-
acteristics of active architectural artifacts at a scale vband Soorati for his idea of common encoding. The
that is pertinent to a specific design requirement. We authors would like to thank Yaneer Bar-Yam, Hiroki
have used the formation space as a framework for de- Sayama, and the NECSI Winter School for instruction
sign analysis of case study simulation results in the in complex systems and modelling. The paper relies
context of a specific design task, and used that anal- heavily on the example of Sayama's PyCX Project.
ysis to construct a probe study into evolving con-
trollers in simulation. The results of the probe point REFERENCES
toward the possibility of future work using the forma- Bar-Yam, Y 1997, Dynamics of complex systems, Addison-
tion space to evolve low-level control rules for high- Wesley, Reading, MA
level design tasks, with specificity to individual site. Bar-Yam, Y and Sayama, H 2006 'Formalizing the gene
In the context of the prior flora robotica work on evo- centered view of evolution', Unifying Themes in Com-
lutionary robotics and crossing the reality gap with plex Systems, Springer Berlin Heidelberg, pp. 215-
222
bio-hybrids, this shows the potential usefulness of
Beesley, P (eds) 2006, Responsive architectures: subtle
the formation space in looking at high-level architec- technologies, Riverside Architectural Press
tural design requirements and merging them with Bongard, JC 2013, 'Evolutionary robotics', Communica-
distributed control and distributed communication. tions of the ACM, 56(8), pp. 74-83
Future work includes pursuing substantiation of this Butkovskiy, AG 1990, Phase Portraits of Control Dynamical
specific potential usefulness, as well as general for- Systems, Springer Netherlands
Chan, MTK, Gorbet, R, Beesley, P and Kulič, D 2015
malization, development, and verification of the for-
'Curiosity-Based Learning Algorithm for Distributed
mation space concept.
bespoke) explicit functions into 'components' make simple example. A component pool is specified (a),
them similar to shape grammar rules, and the poten- which in addition to the genotype is used by the Em-
tial for combining both human and computer gen- bryo component (b) to generate a parametric model
erated DAGS and analysis tools under one platform (c). The metric genes are mapped directly to the nu-
make it an attractive choice. meric sliders. The functional (shown blue) and topo-
Constructing a graph in Grasshopper can be split logical (shown red) aspects of the genotype indicate
into three categories: External parameters (for exam- how each component is chosen and its inputs are
ple numeric sliders, external geometry, etc.), the pool then connected back to an output respectfully. A
of components in the graph (nodes) and the topolog- form of parameter datatype matching ensures wires
ical structure that forms associations between com- are connected to relevant inputs and outputs.
ponents (edges). These three categories form the ba- Further details on the method used can be found
sis of the genotype used by Embryo when construct- in Harding (2014) which includes the current limita-
ing a parametric model: tions with the approach. This include aspects such
as handling multiple associations per component in-
1. Metric genes: control the parameter values put which is yet to be included. Aspects such as deal-
for generated sliders and have a direct numer- ing with parameter datatype matching and more set-
ical mapping. These can be either integer or tings such as removing unsuccessful components is
floating point values. These metric parame- also discussed but will not be elaborated on here.
ters are the first things generated by Embryo. Clearly the combinatorial possibilities with such
2. Function genes: when a component is added a process is huge, hence a brute force approach for
to the graph, the function genes controls the exploring the design space meaningfully is difficult
type of component is selected from the pool. and other metaheuristics should be considered that
3. The topological genes are integer based and help counter bloat, a known problem when using GP
map the output location for each component (Miller 2001). The explicit embryogeny of the DAG
input when forming the graph. Altering these encoding makes it suitable for evolutionary methods
genes changes the topology of the graph. such as genetic algorithms (Kumar and Bentley 2000),
where evolvability is also a key concern.
If enough genes are not provided then genes are re- The CGP encoding method means that during
peated. Furthermore, if the value of genes are too mutation and crossover, aspects of the original def-
high for the current state of the system then modular inition are maintained. As the process is effectively
arithmetic is used. Using a large gene pool negates evolving a visual program itself, this essentially trans-
this but requires more memory. lates to a form of genetic programming.
Figure 1 gives an outline of the process with a
Figure 4
Three bespoke
Grasshopper
components for the
Tower Hamlets
project.
Figure 5
Six generations of
development.
Gross internal area
is shown for each
design.
Figure 6
Associated
parametric model
topology at each
generation.
block in the x-axis. Option B chosen due to in- Clearly these are simply massing models and some
teresting array of link bridges of the choices made are based on relatively simple
3. Option D again for the same reasons. Option criteria, but the potential for including graph devel-
(F3) with non-working components not se- opment as part of the search has potential if the leg-
lected. Parameter domains reduced and com- ibility of the graph can remain. The clean structure
ponent number increased to 16. Option G se- of machine generated parametric models can help
lected due to possible courtyard space at cen- with this. In reality there is a balance to be struck
tre. between having too few metric parameters to un-
4. Options D&E appear similar with slightly dif- derstand their influence and too many to keep track
ferent parameters. D selected. GIA needs of. As Davis (2013, 76) states: "An ideal parametric
reducing to brief requirement influencing model would encompass all the variations the de-
choice of H. signer wants to explore within the smallest dimen-
5. Heat losses getting quite high hence Option sionality possible."
H selected. Elevated elements providing in-
terest. Ramp on A a possible entrance to CONCLUSIONS
a centrally located building away from exist- This research shows how a combination of paramet-
ing massing. Courtyard created between new ric modelling tools with genetic programming can
buildings and existing. explore wider design spaces in architectural design
6. Option F now has ramps from one location whilst retaining a parametric definition. By opening
to two blocks. Heat loss performance has re- up the topology of the graph as part of the search,
covered. GIA is a little low but further adjust- parametric models are generated as opposed to ad-
ments can be made. justment of numeric parameters by the metaheurisic.
Using an interactive evolutionary algorithm, human-
The motivations during the search were both qual- computer interaction can be used to enhance the
itative and quantitative, and constantly subject to search even when the problem cannot be defined.
change. Once the final design was selected, a para- The example given has shown potential, but has
metric definition exists (as opposed to a CAD model) revealed a number of limitations that need address-
could be taken forward for further development. Fig- ing in future work:
ure 7 shows how the model was developed in terms
of parameter adjustment (a), alterations to the graph • At present only one parametric model can be
(b) and enhancing the massing model (c). The GIA viewed at a time (Grasshopper is not designed
could therefore be increased to the brief requirement for this type of use). Further interface devel-
parametrically. opment is therefore required to display mul-
This thesis research investigates the architectural and tectonic potential that can
stem from behavioral complexity of collective construction in biological systems
and its dynamic relations with the colony in terms of the continuous construction
and adaptation process over the time. The role model considered as a case study
regards the dynamics of honeycomb formation, and in particular three
fundamental behaviours have been extracted from this biological process:
stigmergic behavior, structural self-stabilization capacity and environmental
adaptability. All these features were then coded into a multi agent system
interacting in an heterogeneous environment and capable of selectively adding
elements to a particle-spring system that is periodically self-adjusting, simulating
material behavior. The outcomes, strongly rich and heterogeneous in their spatial
organization, are characterized by a continuous tectonic of emerging
singularities seamlessly flowing into one another.
INTRODUCTION gle elements that share the same shape and mate-
Homeorhetic Assemblies begins from the study of rial. The analyzed systems are characterized by the
self-organizing biological systems. The reason for ability to create highly organized structures and effi-
this interest is rooted in principles of ecology, here cient complexity from simple rules and a single ma-
intended as the study of the set of economies (ex- terial, harmonizing form with material organization
change relations) between an organism and its envi- and physiology in a condition of homeorhesis (a sta-
ronment, and efficient resource distribution patterns ble dynamic of development). Their morphological
are a cornerstone of evolutionary success of a sys- and physiological complexity are not the outcome of
tem. An ecology applied to design and contempo- a carefully thought and executed general plan, they
rary fabrication technology beyond mere formal im- rather emerge from the interaction in space and time
plications (i.e. imitating shapes) in the search for ar- of a large number of individuals with elementary be-
ticulated spatial complexity and heterogeneous per- haviors and their ability to perform acts of construc-
formance with a high-resolution fabric made of sin- tion (pick and place, pour, weave, etc.) engaging also
suitable material concentration for the system devel- possibilities for the system increasing its stability.
opment.
BEHAVIORAL MODELS
ENVIRONMENTAL ADAPTATION All the features of the bees' works were coded into
Another typical property of self-organizing systems, a multi agent system, based on a large number of
and fundamental characteristic of the beehive, is agents which shared behaviours can be divided into
their environmental adaptability. The colony, in fact, three families: physical and mechanical properties,
is able to interact with the environment and eval- stigmergy and environmental adaptation. Since the
uate the principal parameters for its development. final intent is to transfer the process to a different
Darchen and Darchen (1994) demonstrate this great scale and means of fabrication (robotic driven fil-
adaptability studying the system behaviors in rela- ament deposition) the cell as elementary unit for
tion to some essential environmental factors. The growth has been substituted with linear segments.
first one is temperature: bees are extremely suscepti-
ble to these parameter variations (especially larvae) PHYSICAL AND MECHANICAL PROPERTIES
and for this reason the hive is developed along ar- All the behaviors and properties used to simulate the
eas with very low thermal variation. Effect of airflow creation of physical structures and their features are
is the second environmental parameter considered: included into this family, and their influence on the
beehives, in fact, in the case of persistent flows, tend system is visible in Figure 2.
to follow the main directions of the wind; in this way
Material deposition and self-stabilization. Each
the currents are conveyed and thermal fluctuations
agent combines its movement with a continuous
reduced, while also limiting orthogonal stresses on
analysis of the environmental conditions. Whenever
the honeycombs. Another typical characteristic of
suitable conditions are met, it deposits a physical
many self-organizing systems is their ability to take
structure in which every particle is connected to the
advantage from the potentialities that the environ-
nearest among the already existing ones through
ment offers: bees, during the hive construction, are
springs. Thus, the structural system created (which
able to wrap, incorporate or attach to any part of
has specific physical and resilience characteristics)
the environment that is able to afford that operation,
has a tendency to continuous self-stabilization, tend-
thereby transforming them into anchor points for the
ing to a stable configuration. The structure, then,
structure. This behavior allows more development
Figure 6
Examples of
different structural
configuration
emerging from
variations in the
agents behavior
(with increasing
complexity).
FABRICATION SIMULATION
During the entire research we considered the possi- ARCHITECTURAL APPLICATION
bility to build a prototype through the use of a 6 axis To demonstrate the potentiality of homeorhetic as-
robotic arm and the realization of a nozzle for plas- semblies, the system described was applied to ar-
tic deposition. This step preceded by the study about chitectural scale. To do this it was necessary to de-
hardware (robot and extruder) and material (ABS and fine the boundary conditions. In addition to the
PLA) it required the reorganization of deposition pat- anisotropic space in which to run the simulation
tern through the following phases (see Figure 7). (characterized by scalar and vector fields similar to
those found in reality), two trajectories were de-
1. Initially all the springs have been ordered ac- signed. The mesh constructed from these curves rep-
cording to the Z coordinate of their starting resents the spaces to be respected, and to be left
point (the one on the lower level). empty. In this way, the fundamentals volumes for
2. Then the possible intersections were detected the generation of the pavilion are imposed by the
(between the elements and between ele- designer. The last required inputs were the start-
ments and the robotic arm during its move- ing points from which the structure starts to growth.
ment). After identifying the collisions, the During the growth of the system a lot of information
affected springs were divided at the critical emerge (in the form of data such as stiffness, defor-
points. mation, etc ...) and show the constant interactions
3. At this point all the springs (in an higher num- between the three main subjects involved: the envi-
ber) have been re-ordered according to the Z ronment, the agents and the structure that they re-
coordinate of the starting point. alize. The extraction of these data makes it possi-
4. At the end of this process, to restore the struc- ble to verify the emergence of stabilization pattern,
Figure 7
Above: principal
phases for the
reorganization of
the deposition
pattern. Sorting,
collision detection
and new sorting.
Under: digital
simulation of the
fabrication process
for the prototype.
Figure 9
Principal steps of
the growth of
system.
Figure 11
Side views of one of
the resulting
configurations.
which are fundamentals for the global development the system and the introduction of voids and spaces
(see Figure 8). At the end of the process (see Figure that will be observed by agents during the simula-
9) the coded system produces a morphology that is tion.The outcomes can be defined as high-res con-
not predictable, and it reveals interesting peculiari- tinuous tectonics that appear extremely redundant
ties from an architectural point of view (such as the and heterogeneous in their spatial organization. The
creation openings, cavities etc...) (see Figure 10). The heterogeneous density and the spatial organization
result is then a complex structure, redundant and or- emerge from the process of self-organization and en-
ganized from a material point of view, characterized tail the development of continuous tectonics, cre-
by a continuous tectonic and able to also generate ated for aggregation (and not for juxtaposition) of
a good spatial continuity (see Figure 11). The indi- many elements all similar to each other that undergo
vidual structural elements (all with same shape and a transformation so that the whole is characterized by
material) assume different values depending on their a set of emerging singularities (i.e. surface, column-
position generating different gradient of density and like and truss-like conditions), seamlessly flowing
permeability. into one another. High redundancy is a deliberate
choice, enabled by the possibilities of automating
CONCLUSION construction through the behavioral programming
At the design level, the process resulting from this of robots: a 6 axis robotic arm (for which a custom
research is an example of coexistence between nozzle for plastic deposition is currently being de-
bottom-up and top-down approach. Bottom-up veloped) will be used for prototyping. The introduc-
strategies are the main features: they are manifested tion of this further constraint required the reorgani-
by stigmergic self-organization, the morphogenetic zation of the deposition pattern and had consistent
capacity of material, the environmental adaptation feedback also in the computational simulation phase,
and they highlighting pattern of stability. The top- while not affecting the quality and complexity of the
down strategy, instead, allow us to influence the ex- outcomes. Possible future developments will cer-
pression of self-organization, through the setup of tainly be targeted at overcoming the two main issues
REFERENCES
Camazine, S, Deneuborg, JL, Franks, NR, Sneyd, J, Ther-
aulaz, G and Bonabeau, E 2003, Self-Organization
in Biological Systems, Princeton University Press,
Princeton
Darchen, B and Darchen, R 1994, Il fantastico mondo delle
api, Piccoli, Torino
Johnson, BR 2009, Pattern formation on the combs
of honeybees: increasing fitness by coupling self-
organization with templates, Division of Biological
Sciences, university of California, San Diego
Tautz, J 2004, 'Honeybee combs: construction through
a liquid equilibrium process?', The Science of Nature,
Naturwissenschaften(91), pp. 350-353
Tautz, J 2008, The Buzz about Bees: Biology of a Superor-
ganism, Springer Science & Business Media, Berlin
[1] http://rsif.royalsocietypublishing.org
[2] www.sawattsdesign.com
[3] www.flickr.com/photos/max_westby
[4] https://twitter.com/LondonBeeKeeper
This paper discusses our ongoing research into hierarchical volumetric modeling
and the external forces which are motivating a shift from the traditional boundary
representation (also known as BREP) that has thus far dominated design software
toward a more flexible voxel-based representation capable of describing complex
variable material distributions. We present Monolith; a volumetric modelling
application which explores hybrid forms of digital representations and new
design workflows that extend a designer's ability to describe the material
properties of a 3d model at the mesoscopic and even microscopic scales. We
discuss the inherent complexities in volumetric modelling and describe the design
opportunities which heretofore were unavailable using existing techniques.
DATA STRUCTURES
For the data structure, we opted to use a multichan-
nel voxel model. Similar to how an image contains
RGB channels, our data structure contains a series of
channels that define different geometric and mate-
With these as our two starting points, our research rial properties. Each channel represents one type of
and software development focuses on exploring the field that describes a scalar value that changes from
design possibilities of hybrid geometric representa- point to point in space.
tions and design workflows that combine the intu- The most basic channel is the shape channel
itive geometric definitions of existing CAD with the that will determine the solid/void boundary. From
fuzziness and fluidity of voxelized models, and the this field we will extract two nested isosurfaces that
flexibility of parametrized and associative definitions. will determine the outer and inner boundaries of the
In addition, we propose an integrated design envi- solid volume.
ronment where simulation is embedded into the de- A second channel will determine the material
sign process. Finally to realize the promise of hierar- mixing ratio and will be interpreted using three
chical material design that spans scales from the mi- dimensional typographic techniques into a micro-
cro to the macro we explore the possibilities of three pattern with desired porosity and anisotropy. Essen-
dimensional typography as a way to define varying tially, this channel describes the material mixing ra-
material properties. tio at each point in space. For example, a value of 0.0
would mean that the first material would be applied
at the corresponding voxel location while a value of Figure 2
0.5 would be interpreted as a 50% mixture of the two Monolith's user
materials; creating a composite of their color, elastic, interface.
or optical properties (see Figure 3).
Finally three extra channels describe the fields
for volumetric texture coordinates (U, V, and W) that
will enable arbitrary flow of micro-patterns within the
volume.
Figure 23
A chair model with
principal stress
aligned
reinforcement
pattern (top view).
REFERENCES
Bendsoe, M.P and Sigmund, O. 2004, Topology Optimiza-
tion, Springer
Blinn, J.F 1994, 'Image Compositing-Theory', IEEE Com-
puter Graphics and Applications, 14, pp. 32-33
Doubrovski, E.L., Tsai, E.Y., Dikovsky, D, Geraedts, J.M.P,
Herr, H and Oxman, N 2014, 'Voxel-based fabrica-
tion through material property mapping: A design
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Ebert, D.S., Peachey, F.K., Perlin, D. and Worley, K. 2002,
Texturing and Modeling, Third Edition: A Procedural
Approach (The Morgan Kaufmann Series in Computer
Graphics) 3rd Edition, Kaufmann
Hadwiger, M, Ljung, P, Salama, C.R and Ropinski, T 2008
'Course Notes Advanced Illumination Techniques for
GPU-Based Volume Raycasting', SIGGRAPHASIA2008
Jackson, T.R., Liu, H, Patrikalakis, N.M., Sachs, E.M. and
Cima, M.J. 1999, 'Modeling and Designing Function-
ally Graded Material Components for Fabrication
with Local Composition Control', Materials & Design,
20, pp. 63-158
Kaijima, S and Michalatos, P 2011, 'Intuitive material dis-
tributions', in Legendre, G (eds) 2011, Mathematics
of Space, Wiley
Lorensen, W.E and Cline, H.E 1987, 'Marching cubes: A
high resolution 3d surface construction algorithm',
ACM Computer Graphics, 21, pp. 163-169
and that span continuous open architectural spaces. prototype combines form-finding techniques using
The research contributes to the discourse where the a spring based mesh relaxation solver (Rhinoceros
complex is embraced as opposed to reduced. Here Grasshopper/Kangaroo), with environmental solar ra-
our hypothesis states that by combining interactive diation analysis (Rhinoceros Grasshopper/Ladybug,
form finding techniques with environmental analy- Radiance) in order to drive a multi agent system (Pro-
sis, via a MAS for design approach, designers can cessing, IGEO). Both the global geometry (shell) and
achieve the generation of alternative shell structures, the local (reciprocal frame) are conditioned based on
which perform better across multiple performance a set of user defined environmental parameters such
criteria when compared to purely deterministic and as: geo-location, footprint area, support conditions
or manual design exploration methods. The scope of and material . The research then studies the proper-
the work presented here includes, the defining and ties of the reciprocal frame design alternatives locally,
optimization of structural components, the environ- in terms of different number and shape of elements,
mental efficiencies gained, and, and a discussion of and explores which the relationship between each
the design decision making affordances for the de- design parameter and the structural analysis. Glob-
signer. Another critical objective is to evaluate and ally different support conditions and loading condi-
argue further for how the non-standard can be found tions are studied. The system uses the analyses (i.e.
to outperform the standard structural system. stress distribution, solar radiation maps) and the rela-
Our research methodology includes, the formu- tionships between different design parameters as in-
lation of an integrated workflow for the design of ef- puts for the behavior of a multi agent system (MAS),
ficient shell structures, which are based on the recip- which generates alternative morphologies of recip-
rocal frame structural system (see Figures 1-2). This is rocal frames (See Figure 4) . The morphology of the
developed through a custom MAS which is validated reciprocal frames is informed by the combination of
through a series of incremental experiments and the structural and environmental analyses via a MAS
comparisons. These experiments include the gener- driven optimization. The goal is the generation of
ation of a set of shell models, which are expressed more efficient structures, which span large areas with
and prototyped as reciprocal frames, which are not the use of short structural members (material econ-
solely driven by structural efficiencies but coupled omy) while providing improved environmental con-
with environmental considerations. The software ditions beneath them (energy economy).
Figure 4
Design parameters
for reciprocal frame
and stress
distribution of
different units
based on the
number of
elements.
Figure 5
Graphs showing
maximum element
stress in relation to
length, thickness
and geometry as
well as the
allowable stress.
Architecture has always followed the times and their innovations and, currently,
an architecture based on digital technologies has been emerging and has
increasingly explored architectural facades. In this paper we use DrAFT, a
computational framework for the generation and exploration of facade designs,
to explore a set of different examples of building skins. DrAFT includes a
classification of facades that helps in the identification of algorithms that best
suits each design intent. After combining the algorithms provided by this
framework, the designer can more easily explore the solution space of the
intended design.
DRAFT FRAMEWORK For each one, there is at least one categorical di-
DrAFT is a computational framework created to help mension in charge of producing the matching facade
designers in the algorithmic description of facade de- characteristic, which corresponds to a set of related
signs, during the design exploration stage. It is based computational functions.
on a classification of facades composed by different
categorical dimensions that we considered compu- Framework Goal
tationally relevant (Caetano et al. 2015). In practical Note that the goal of our framework is not to provide
terms, the designer combines the main characteris- functions and algorithms to cover an entire range
tics of the idealized design with the categorical di- of facade designs, and neither to limit the facades
mensions which, in turn, guide him in the selection that can be produced. It is rather to reduce the pro-
of the most appropriate algorithms. It is noteworthy gramming effort of the architects at the early stages
that this guiding process is not intended to replace of design, while speeding up the development of
the role of the designer, but to significantly reduce facades using an algorithmic approach. DrAFT al-
his programming effort and, therefore, improve his lows the reuse of algorithms that are already de-
design workflow. veloped and that are typically needed in the explo-
Thereafter, the selected algorithms are com- ration of new designs of facades. This means that,
bined using functional operators, also known as not only can architects generate new designs just
higher-order functions (HOF), i.e. functions that re- by using the selected algorithms, they can also com-
ceive other functions as arguments and/or compute bine these algorithms with some additional scripting
other functions as results (Leitão 2014). The combi- when needed. This often happens when the ideal-
nation of the algorithms produces the correspond- ized design is highly detailed and personalized, re-
ing facade design model which can be quickly modi- quiring a more specific algorithmic description. In
fied as many times as needed, allowing the designer these cases, the algorithms developed can then be
to more easily explore the solution space of his de- incorporated in the framework, thereby further im-
sign. Therefore, this allows designers to adapt their proving the matching process of subsequent facade
designs.
eral rectangular units (Figure 3-A). These units are an alternated grid. Finally, to create the HELLO ef-
then mapped into a regular-grid (Figure 3-B) and they fect of the facade we used an image with this word
are further subdivided into smaller units with a shape to control the placing of the perpendicular bricks. If
that randomly varies between a squared and rectan- the bricks were coincident with the area of the word
gular geometry (Figure 3-C). Lastly, the units depth HELLO, they were aligned with the facade axis. Oth-
and assigned material vary randomly from a certain erwise, they were placed so as to protrude.
height value of the building's facade (Figure 3-D and
E). Figure 3 synthetizes the combination process of Figure 4
the algorithms and shows an instance of the gener- Hello House model
ated model. produced using
DrAFT framework.
Hello House A. Pattern unit; B.
The following example is the Hello House facade by Unit distribution; C.
OFF! Architecture, visible in Figure 4, which is com- Picture to control
posed by several stacked white bricks placed in two the bricks
different positions: along the facade's surface or per- positioning; D. Final
pendicular to it. pictorial effect.
Firstly, we considered the set of two bricks as the
pattern unit, i.e. an horizontal and a perpendicular
brick (Figure 4-A). Secondly, we distributed them into
openings (Figure 7- C/D) and, finally, it was applied eration of a large variety of facades by reducing both
on the facade's surface. Nevertheless, we had to de- the programming effort and the time spent.
velop some additional scripting in order to produce
the Islamic units, as they have a more specific shape. OTHER APPLICATIONS
Figure 7 summarizes the generation process of In this section, we present other possible applications
the Yardmasters building, including the definition of of the DrAFT framework. We start by developing an
the surfaces and the pattern units. original facade.
In this example, although we had to develop the As an example, we will consider that we want a
algorithms to describe the Islamic pattern geometry, straight facade with pyramidal elements. To this end,
all the other design parts were produced using the we select the algorithms that respectively generate a
predefined functions. As a result, we can conclude (1) straight surface and (2) pyramidal elements. Let
that the DrAFT framework helps architects in the gen- us also assume that we want the height of the pyra-
signer from the limitations of any specific software. CAD system that supports .obj, .stl, .collada, and
Moreover, it allows the designer to easily change the .dxf file formats, already attempt to solve the prob-
CAD tool that he wants to use (Figure 11). lems here described. All of them are capable of cre-
Additionally, Rosetta also promotes portability ating grids of points on a surface, mapping elements
across the supported programming languages, al- in different ways, applying attractors to control ele-
lowing the exploration of the framework in different ments size, etc.
programming languages such as Autolisp, Phyton, However, when these tools are manually used
Processing and Javascript. As a result, in order to use in an iterative user-driven process, they can be tire-
our framework, designers can choose the program- some and error-prone. In addition, when they are
ming language that they are more familiarized with, used in an Application Programming Interface (API)
without forcing them to learn a new language. or as plug-ins to a domain-specific programming lan-
guage, such as Grasshopper, a certain level of au-
RELATED WORK tomation is obtained, however, the designer is al-
Some authors have already developed some work in- ways bound to the specific functionalities provided
spired by the wide variety of contemporary facades. by the tool, thus limiting its agency in exploring dif-
Pell (2010), Moussavi (2006) and Velasco et al. (2015) ferent combinations of operations and extending the
tried to organize this variety of designs and each one capabilities of the tool's pre-defined operations. Be-
created a classification of facades based on different sides that, these tools are more used for generic
concepts. Nevertheless, none of the previous classifi- panelization, subdivision, and population of surfaces
cations helps architects with the algorithmic descrip- thus, although they have been used to generate com-
tion of new facade designs. plex facade patterns, they are not fully architectural-
Su and Chien (2016) recognized the existence of oriented which means that they do not directly ad-
some algorithmic patterns in facade designs. These dress relevant concepts in facade design such as ma-
similar algorithmic structures can be reused later to teriality or the tectonic relation between the facade
generate further designs, one of the basic concepts elements.
of our framework. Dynamo for Revit and Grasshopper for Rhino
On the other hand, tools like the Paneling Tools also allow users to implement the functionalities pro-
plug-in for Rhino and Grasshopper, the Lunch Box posed in this paper. However, the freedom allowed
add-on to Grasshopper, and ParaCloud Gem, a stand- by these tools becomes difficult to manage in com-
alone toolkit that adds generative capabilities to any plex facades (Leitão et al. 2012). In these cases,
a more structured and systematic approach like the
one we propose is more manageable. geometries. In this paper we showed how the DrAFT
In summary, with these tools the architect is lim- framework can help designers generate different fa-
ited by their non-domain specificity or, in order to ex- cade designs. The current implementation was done
tend their capabilities, he needs to build from scratch using the Rosetta IDE (Lopes and Leitão 2011), allow-
the necessary functionalities or use a mix of different ing the exploration of facade designs in different pro-
tools that most of the time are not compatible. Our gramming languages and the generation of the cor-
work extends the state-of-the-art by systematizing responding models in different CAD and BIM applica-
and structuring, in an architectural-oriented frame- tions.
work, the parametric generation of a wide range of The framework uses a classification of facades
facade typologies, and by operationalizing it resort- that guides the selection of the appropriate algo-
ing to a simple algorithmic approach that uses and rithms for each type of facade design. The algo-
combines different functions that directly implement rithms might then be used directly, or might be com-
facade design concepts. bined using functional operators, promoting a sys-
tematic exploration of designs which ultimately aims
CONCLUSION to a higher productivity by improving the time spent
The exploration of architectural facades is not new. in scripting tasks, and adding flexibility to the de-
However, by resorting to recent digital technologies, signers' workflow. Due to the simplicity of the func-
architects can once again focus on facade design, tional composition, this framework accommodates
promoting the exploration of complex patterns and the ever-changing nature of a design process by fa-
REFERENCES
Barrios, C 2005 'Transformations on Parametric Design
Models: A Case Study on the Sagrada Familia
Columns', Proceedings of CAAD Futures 2005, Vienna
University of Technology, Austria
Caetano, I, Santos, L and Leitão, A 2015 'From Idea to
Shape, from Algorithm to Design: A Framework for
the Generation of Contemporary Facades', The Next
City - 16th CAADFutures, CCIS 527, Springer, São Paulo,
Brazil
Kolarevic, B (eds) 2003, Architecture in the Digital Age - De-
signing and Manufacturing, Spon Press, London, U.K
Leitão, A 2013 'Teaching Computer Science for Architec-
ture', Future Traditions - Proceedings of the 1st ecaade
Regional, FAUP Porto, Portugal
Leitão, A 2014 'Improving Generative Design by Com-
bining Abstract Geometry and Higher-Order Pro-
gramming', Proceedings of the 19th CAADRIA., Kyoto,
Japan
Leitão, A, Santos, L and Lopes, J 2012, 'Programming
Languages for Generative Design: A Comparative
Study', International Journal of Architectural Comput-
ing, 10(1), pp. 139-162
Lopes, J and Leitão, A 2011 'Portable Generative De-
sign for CAD Applications', ACADIA 11: Integration
Through Computation - Proceedings of the 31st ACA-
DIA, Calgary, Canada
Meredith, M 2008, 'Intro', in Sakamoto, T and Ferré, A
(eds) 2008, From Control to Design: Parametric/Algo-
rithmic Architecture, Actar
Moussavi, F 2006, The Function of Ornament, Actar
This paper presents the research completed in AA Greece Visiting School 2016 in
Thessaloniki. The work integrates computational design and digital fabrication,
focusing on aspects of complexity in the making of an architectural interactive
prototype. During this research, the use of computation accommodates the design
and fabrication of indeterminacy and complexity in different scales and levels .
The prototype, Eos, projects on itself the urban characteristics of the city of
Thessaloniki. The aim has been to enable a 1-to-1 scale structure to act as a hub
of information, capable of communicating with human users through interaction.
As the city of Thessaloniki is characterised by specific environmental and urban
conditions, the prototype has been set to express such properties.
RESULTS
Digital and physical modelling facilitated the explo-
ration of part-to-whole relationships between the
overall structure and its components. This process Figure 8
contributed in the understanding of complexity in Detail of
different levels and scales. These different scales in- interaction.
clude the translation of contextual conditions into
projections that influenced the form-finding of the
overall structure, the user oriented interactive trans-
formations of the components' fabric with the use
of mechatronics, the composition of the shell struc-
ture in relation to the components' geometry and
the structural and constructional aspects of the con-
nection system. The continuum of design process
between large and small scale, digital and physical
realm was explored with the use of a digital work-
Regarding the interactive aspect of Eos, distance sen-
flow of data. Laser-cutting and CNC manufacturing
sors were placed to read people's presence within
techniques enabled a hands�on experience on the
the prototype's area. The sensors were positioned in
diverse range of digital fabrication systems and for-
a strategic part on the structure covering a sensing
mulated the starting point for the physical tests prior
distance of 450 cm. On the computational part, this
to realisation of the final form. The physical tests pro-
distance was divided in 3 different zones; each zone
vided a direct feedback for the prototype's final con-
correlating to a different simulation by Eos as well as
struction methodologies and set the guidelines for
the triggering of its' kinetic parts. The zone which
the translation of the 3-dimensional form into pla-
is the furthest from the prototype acts as the sens-
Figure 1
An overview of web
access analysis for
CumInCAD from 1.
May 2015 to 30.
April 2016
Figure 3
Google Scholar
search results
containing
CumInCAD results
As illustrated in Figure 2, almost 18% of the traffic • Open access search engine friendly solution;
comes from US; in terms of use of the system per • Standalone portable system implementation;
capita, Austrians would be the most active end-users. • Cloud deployment of the system with backup.
We can also conclude that CumInCAD is truly interna-
tional. Open access search engine friendly solution.
The referral analysis also shows that the end- Preparation of a pre-porting review, including bib-
users did not come to CumInCAD from Google, but liographic measures and review of web access stats
they use direct referrals. This means that the imple- and impact. These steps included adjustments of
mentation of Google Scholar would make an impact. metadata. The indexing of the bibliography re-
Based on the use patterns we may also predict quired adjustments of the metadata system, in addi-
how scalable a technical solution should be. On the tion we had to prepare dedicated index files for web
other hand, we can use the Web analytics as an audit crawlers that connect bibliographic records. Testing
trail of the activities on the web systems and allows of the indexing on a Lucene Standalone Engine and
for the measure the affect the developments, and this on Google Scholar; implementation of a novel data
is what we did during the migration and final transi- model for indexing; preparation of initial indexing for
tion to CumInCAD 2.0. the whole repository using pre-processing and XML
records.
Testing the ported version on Amazon EC2 was siveness and robustness of operations. In this phase
a significant task in order to determine which con- we analysed CPU utilization, read/write activities and
figuration matched the user requirements of respon- network traffic (Figure 6).
ACKNOWLEDGEMENT
We gratefully acknowledge the initial work by prof.
Žiga Turk and the support of Robert Klinc before the
transition, as well as the work conducted by Darko
Malić during and after transition.
METHODOLOGY
In this study, in order to understand the interaction
Figure 2
and communication activities of the AR users, we de-
The pilot study: PM
veloped a marker-based mobile AR (MAR) platform,
(left) and MAR
as shown in Figure 1. In order to analyse and docu-
(right)
ment the collaborative behaviour of designers in two
environments-The
different design settings, the pilot study is conducted
tables’ view is
at the Department of Architecture in the Istanbul
projected on the
Technical University: 1) Co-design with the physical
glass table-top
modelling environment (PM), and 2) Co-design with
(bottom).
the enhanced marker-based mobile AR environment
(MAR). A pair of architects collaborating on two dif-
ferent design tasks with similar complexity are exam-
ined. The assumption of the study is that a compar-
ison of the same architects in two different environ-
ments would provide better indication of the impact
of the environment than using different designers
and the same design task. With these ideas in mind,
the pilot study with two design settings is conducted,
as shown in Figure 2.
Figure 4
The communication
content and the
interaction with the
external design
representation
actions in the PM
and the MAR
sessions.
This paper describes an experiment that took place as the last day of the elective
course "De Humani Corporis Fabrica - Fabricating Emotions through
Architecture". The goal of the Experiment was to evaluate the emotional
experience of 1:1 scale architectural settings. The Experiment was part of the
research for a PhD thesis which describes the relationship between architecture
and the body since Vitruvius until the current theories of embodiment. The
referred to thesis proposes the incorporation of the corporeal practices of
performance art in the teaching of Architecture and combines these with the use
of emotion measurement methodologies in order to evaluate the experience of
architectural space and design objects during the design process.
Psycho-physiological changes in the body's sensory perception during the
performances were evaluated through the combined use of biometric technology
(e-health platform), a Presence Questionnaire and a SAM chart. The course was
attended by 4 students who participated as subjects in the Experiment. The
Experiment had the technical support of the DFKI - Deutsches
Forschungszentrum für Künstliche Intelligenz, which provided the machinery
necessary to collect the biometric data during the Experiment and the knowledge
needed to process them.
Figure 3
Subject performing
two variations of 1:1
scale setting "Office
space".
REFERENCES
Bradley, M.M. and Lang, P.J. 1994, 'Measuring emotion:
the self-assessment manikin and the semantic dif-
ferential', Behavior Therapy and Experimental Psychi-
atry, 25(1), pp. 49-59
Figure 2
Hybrid Control
Model for a
responsive
architecture,
(adapted from
Sterk, 2006). It
combines
high-level
processes
(deliberative) and
emergence. Weinstock proposes application of this latest reference reinforces the need mentioned by
low (self-regulated).
theory (2004) to architecture to support a new mor- Sterk that architects need more extensive knowledge
From left to right: 1
phogenesis of form of various areas to define such systems.
Components of a
Henry Achten (2014) identifies an amount of
discrete model of
terms related to responsive buildings, such as: build- Generating responsive systems
architecture
ing automation system, smart home, sentient build- To support a responsive architecture, it is necessary
including the wants
ing, adaptive building, dynamic building, interac- to create systems that manage systems, i.e. meta-
and needs (n/w),
tive building, kinetic architecture, intelligent build- systems with the characteristics to be introduced into
with spaces (sp)
ing and portable building. Achten provides a def- these responsive systems. Pask, in the cybernetics
and structures (st);
inition for each of these terms, concluding there is theory, states that architects have to generate sys-
2 High-level user
no possibility of unanimous classification for each tems that generate buildings, rather than just de-
decisions (n/ w),
of these definitions, because each one is related to sign buildings. Alexander, analyzing systems archi-
space (SP) structure
a specific technological application. He states that tecture, agrees - arguing that, to generate systems, it
(ts) and , within
this may be related to the recent application of these is necessary to design generative systems that enable
each, there are
technologies, which have not been absorbed into the them. Authors from different fields of knowledge re-
low-level decisions;
common language. Achten seeks to characterise the fer to the need to define meta-systems and their gen-
3 Responsive
interaction of responsive systems with users. He ad- erative principles. Sterk draws attention to the point
architecture
vocates the use of recent developments in artificial that, to control these meta-systems, understanding
applied to network
intelligence, with the use of multi-agent networks ca- of different fields is needed. However, despite the
buildings, repeating
pable of supporting analysis, design and develop- model proposed by Sterk, it is not yet clear how this
the above
ment of complex systems in all project phases. This could be implemented.
combination, but
on a larger scale.
cess would enable refinement of the expected values RESULTS AND DISCUSSION
for each situation. Although this process is not yet This paper analyzed and synthesised contributions
implemented, it is expected that its use would allow seeking operational concepts for the development
the system to correct values and, in a way, "learn with of responsive architecture. A previous applied case
experience." study was analysed looking for a general method to
The meta-system has a dual nature, which is de- design responsive systems. Although the proposed
liberative and inductive, thereby creating space for task is complex and wide, the research aims to con-
possibilities ("state spaces") enabling solutions that tribute to this discussion. What becomes evident
are beyond the property of each part, but result from during this attempt is the importance of computa-
the interaction of the parts. Thus, both the meta- tion for the development and implementation of sys-
system, at different levels, as well as control algo- tems.
rithms, seek to enhance the immanent, the virtual, The creation of responsive systems requires
that only when explicit can become knowable, dis- meta-systems and the use of computation to con-
covering new uncharted possibilities. struct a formal model that can approach a proba-
bilistic model used in physics. While classical physics
ACKNOWLEDGEMENTS
My gratitude goes to everyone who contributed to
the development of the Tetra Script system. With-
out their support this system could not exist. Part of
this research was funded by grant no BD/39034/2007,
awarded from Fundação Ciência e Tecnologia (FCT),
Portugal. The author acknowledges Tristan d'Estrée
Sterk kind permission to cite and republish his work.
REFERENCES
Achten, H 2014 'One and Many: An Agent Perspective
on Interactive Architecture', Proceedings 34th Annual
Conference of the Association for Computer Aided De-
sign in Architecture (ACADIA), Los angeles, pp. 479-
486
Alexander, C 1968, 'System Generating #Systems', in
Alexander, C (eds) 1968, Original Architectural De-
sign, December Issue, No. 7/6, John Willey & Sons Ltd,
London
Bertalanffy, LV 1969, General System Theory: Founda-
tions, Development, Applications, George Braziller,
New York
The research builds on the relationship between matter and energy and the idea
of boundaries as sentient interfaces capable of affecting our bodily experience
and perception of space due to their inherent physical attributes. Two key issues
addressed are firstly, the revisiting of the architectural boundary as a
thermodynamic zone and secondly, the identification of material behaviour in
relation to energy stimuli. It is argued that the transient behaviour of materials
can offer an instrumental reconsideration on how architecture establishes spatial
articulation through boundaries and this is demonstrated through a design-led
project.
INTRODUCTION: MATERIALITY IN ARCHI- chitecture (Thomas 2007). In this binary relation mat-
TECTURE ter becomes a passive agent on which form is being
As architects one of our basic tools for organising imposed.
space is by constructing and distributing boundaries, Since the Renaissance and most recently in Mod-
defined by facades, doors, walls, and floors among ernism, architectural elements were conceived as
others. Those boundaries control, converge and dis- pure, texture less and geometrically recognisable ob-
seminate activities within an enclosed defined space jects. This perception has not changed a lot with the
that separates the inside from the outside. On the advent of postmodernism and the current more ex-
other hand, the boundary for physicists is a dynamic pressional architectural formations.
element, a transitional zone between matter and en- The introduction and utilisation of technology -
ergy, which remains changeable over time (Adding- such as the heating and air-conditioning systems- re-
ton and Schodek 2005). sulted in a consequent separation between building
According to Michelle Addington (2010), geom- performance and building morphology while ampli-
etry is privileged in architecture due to "an a priori be- fying architectural "discreteness" (Hensel 2013).
lief that perception is rooted in geometry". As a con- A primary assumption that this paper is mak-
sequence of that, the materiality of architecture be- ing is that any construct is not only the visible static
comes an "aesthetic artefact" rather than an "instru- form, but also the invisible heterogeneous space that
mental" agent intertwined with energy qualities. it conveys through matter-energy relationship. The
Indeed, both the concept of Aristotelian hylo- choice of materials in relation to the environment be-
morphism -morphing of matter- and Plato's theory comes an important task for the creation and mod-
on the purity of form are long-standing believes in ar- ulation of spatial characteristics informed by differ-
This paper describes the process of designing a prototype for a soft responsive
system for a kinetic building facade. The prototype uses lightweight materials
and mechanisms to generate a building facade skin that is both soft (less
dependent on hard mechanical systems) and responsive (dynamically and
simultaneously adapting to spatial and environmental conditions). By combining
concepts stemming from both tensegrity structures and folding mechanisms, we
develop a prototype that changes dynamically to produce varying facade patterns
and perforations based on sensor-network data and feedback. We use radiation
sensors and shape memory alloys to control the prototype mechanism and allow
for the required parametric adaptation. Based on the data from the radiation
sensors, the lengths of the shape memory alloys are altered using electric wires
and are parametrically linked to the input data. The transformation in the
resulting overall surface is directly linked to the desired levels of daylighting and
solar exposure. We conclude with directions for future research, including full
scale testing, advanced simulation, and multi-objective optimization.
Figure 3
Extract from
Grasshopper
definition used to
define the
transformation of
the 3-strut module
based on
manipulating its
tendons (color
coded).
Figure 5
Possible
transformations in
the surface of the
proposed
responsive facade
prototype. Left:
Open mesh, Center:
Semi-closed mesh,
Right: Closed mesh.
This paper describes and reflects about a workshop activity in the field of Digital
Manufacturing technologies to build responsive shelters that interact with their
users and the environment. It addresses a teaching strategy intended to overcome
tooling or the simple use of instruments and proposes instead to frame the
production of objects using a new language, or a new operative strategy, directly
linked to the production of the objects. It addresses a teaching strategy behind the
workshop two main levels: first, by the development of technical skills by means
of an operative action directly linked to the production of the object, and not
apart from the action of making it (as in learning first and applying later). And
second - and no less important -, it helped foster the maturation of critical
thinking arising from the creation of a dynamic object of architecture - with
moving parts and programmed to respond to its users.
Figure 1
Tools and devices
from the Workshop
"Sensitive Shelters".
rithmic concepts at its core. The design system com- and was affected via mouse (simulating data from
prises digital fabrication (CAM) on top of the simula- the environment); later the mouse was suppressed
tion of the mechanisms (CAE) and the design concep- in order to have actual readings from the sensors
tion (CAAD), simultaneously dealing with the parts trigger the responses on the computer screen. Fi-
and the whole. nally, when the models were built, the computer's
Each design was conceived using algorithms role was reduced to convert data from the environ-
written in visual language (Grasshopper software ment in instructions for the actual engines, operating
was used), taking into account the sensor's interfaces on a physical model, becoming thus an intermediate
that would trigger associated re-actions. Light and operator in a responsive product.
presence sensors were used to capture data from the The workshop lectures reinforced the construc-
environment so an Arduino-based interface could tive issues and possibilities of built projects, connect-
transmit this data and processes the date in the CPU. ing architectural theory and practice, showing the
The algorithm here is understood as a "soft" inter- generation, simulation, fabrication and (responsive)
face controlling the relationship between geome- interaction of project from the physical and techno-
tries and their becoming, while transmitting actions logical point of view of the maker. Each team then
to Arduino. From this moment on, Arduino reports tried to enhance their experiences with those solid
instructions as a "hard" interface to activate engines references acquired with the lectures, and the re-
that spin cogs in charge of the movements of the sult was a growing enthusiasm of the participants,
shelter. At first, the geometry resided only in the CPU even among those that did not master the mouse nor
the pliers. More than becoming proficient with new therefore should appear as an interaction between
tools, they dealt with new ideas reconfiguring them- the physical and digital worlds - and they even hap-
selves from an empirical process of trial and error. pened to extrapolate the original diagrams at times.
Instructors encouraged symbiotic actions be- G1 - The ÉFIRA ("Ephyra"; Figure 2 Left) is a mech-
tween physical and digital modes of creation and anism with a vertical axis in which dishes on both
production, while advising each workgroup. Each ends rotate in opposite directions. This movement
team proposed new solutions and developments creates a torsion in the exterior skin formed by stripes
and reviewed the results at a very fast pace as de- connecting the dishes. An Arduino presence sensor
signs were rapidly materialized thanks to digital fab- triggers the motion-controlling algorithm that acti-
rication. vates the rotation engine in reverse directions at each
extreme of the axis. The proximity of the user there-
DESIGN DISCUSSION: 5 DIAGRAMS, 5 fore causes the skin of the object to rotate and open
up so he or she can enter.
MECHANISMS
G2 - The ORIGAMI (Figure 2, right) describes a
The core strategy of the workshop derived from the
movement of simultaneous expansion from the cen-
five diagrams and derived mechanisms. The five di-
ter to the four borders in the face of a transparent
agrams presented were also named. As Picon (2004,
cube. A leap motion potentiometer detects human
118) stated, diagrams, in fact, are "inseparable from
presence and makes the folds open up using pulleys
courses of action" throughout "the world appears as
and cables activated by an engine. The system is me-
a field in which forces are manifest rather than static
diated by an Arduino board that manages commu-
geography", and the workshop presented the chal-
nication between sensors and the controlling algo-
lenge of designing the object as a re-action to the
rithm.
environment, as a kind of "live" diagram. The result
G3 - XTENSÃO ("Xtension"; Figure 3, left) is based
progressive development of knowledge and a huge the angel can no longer close them. The storm irre-
will to do so. This account reminds us Benjamin's "An- sistibly propels him into the future to which his back
gel of History" (2012 [1940]), in the sense that, as we is turned, while the pile of debris before him grows
look back, we perceive several modes of production skyward. This storm is what we call progress." (Ben-
becoming obsolete. Ours is a less nihilist point of jamin 1969)
view than Benjamin's, our Angel not looking back in
dismay but looking forward with enchantment. Future Work
(Note: cross-reference original text Angel of His- This workshop is part of a series that aims to im-
tory: "A Klee painting named Angelus Novus shows prove upon previous experiences and further refine
an angel looking as though he is about to move away the theoretical and technical framework along with
from something he is fixedly contemplating. His eyes practical constraints of time and materials. It has
are staring, his mouth is open, his wings are spread. already been followed by another workshop, called
This is how one pictures the angel of history. His "Defying Gravity" (Henriques and Passaro 2016). New
face is turned toward the past. Where we perceive a experiences should address more focused concepts,
chain of events, he sees one single catastrophe which allowing faster response time (and more experimen-
keeps piling wreckage upon wreckage and hurls it tation with algorithms and fabrication) from partic-
in front of his feet. The angel would like to stay, ipants. Other themes include temporary interven-
awaken the dead, and make whole what has been tions and tactical urbanism.
smashed. But a storm is blowing from Paradise; it
has got caught in his wings with such violence that
The paper presents the development of a design framework that aims to reduce
the complexity of designing and fabricating free-form inflatables structures,
which often results in the generation of very complex geometries. In previous
research the form-finding potential of actuated and constrained inflatable
membranes has already been investigated however without a focus on fabrication
(Otto 1979). Consequently, in established design-to-fabrication approaches,
complex geometry is typically post-rationalized into smaller parts and are finally
fabricated through methods, which need to take into account cutting pattern
strategies and material constraints. The design framework developed and
presented in this paper aims to transform a complex design process (that always
requires further post-rationalization) into a more integrated one that
simultaneously unfolds in a physical and digital environment - hence the term
cyber-physical (Menges 2015). At a full scale, a flexible material (extensible
membrane, e.g. latex) is actuated through inflation and modulated through
additive stiffening processes, before being completely rigidified with glass fibers
and working as a thin-shell under compression.
FROM PHYSICAL POST-PROCESSES TO qualities of the final product. Each piece needs to be
CYBER-PHYSICAL FORM GENERATION post-processed uniquely and separately (with differ-
The global design of a free-form inflatable structure ent offsets and resizings) in order to consider differ-
typically needs to be divided into developable strips ent assembly situations (different valences) and var-
(Figure 1 - left) or triangulated patterns in order to ious pressure conditions. This post-process - most
avoid any wrinkles that would diminish the aesthetic of the time partly empirical - often leads to an accu-
mulation of tolerances that are difficult to tackle and lations to fulfill contradictory purposes. The "steering
avoid during the assembly phase. The assembly pro- of form" is mostly used in a digital context. The pre-
cess also presents some logistical difficulties as it is sented research tries to translate it at full scale in a
necessary to sort all the pieces and find their respec- cyber-physical environment (Figure 1 - right), where
tive locations on the construction site. physical matter and digital analysis interact together
The aim of this research is to create a self- until the inflated membrane satisfies both structural
supporting structure that is not given and further dis- and spatial conditions.
cretized for fabrication purposes but generated from
the material behavior which is modulated by exter- A cyber-physical setup
nal constraints and forces applied iteratively on the To achieve the stated purpose, the global setup (Fig-
inflated membrane. Those local stiffening and mod- ure 2) consists of:
ulations would participate in the intricacy of the final
design that would allow creases and wrinkles.
• An extensible membrane (e.g. latex) clamped
Contrary to established methods where a given
to a steel frame (1x1 meter) that is fixed on a
form is meant to be perfectly approximated (Ant
vertical turntable KPF1-V500.
Farm 1971), those local deformations are not seen as
• An external 6-axis industrial robot arm KUKA
negative outputs but as positive ones, as they fully
KR 125/2 equipped with a carbon fiber ex-
participate in the formation process (Menges 2010).
truder as an end-effector that helps to modify
The form would be modulated and generated until
the stiffness of the inflated membrane.
it finds an equilibrium state between design targets
• A scanning device (Microsoft Kinect V1)
(set by the user at the beginning of the process) and
mounted near the rotating table that will
structural requirements and performances. We can
record and analyze in the current shape
speak here of a "steering of form" (Kilian 2014), a con-
adopted by the membrane.
cept introduced recently that argues for digital simu-
• An air compressor (connected to the steel
the membrane surface is under tension - the inverse 1964) and the Binishells (Bini 1978) were the first pro-
structural state of the final shell. If it fulfills both totypes that used shotcrete techniques for convert-
structural performance and design targets asked by ing tension based inflatable structures into compres-
the user, the process stops. If not, a new reinforce- sion based thin-shells.
ment path is created and a new specific pressure is re-
leased. This form generation process continues until MATERIAL EXPERIMENTS AND DIGITAL
all the conditions (spatial and structural) are fulfilled
SIMULATIONS
(Figure 7).
In order to calibrate the system, both digital simula-
Once the form generation process stops, the
tions and physical experiments have been made.
rigidification process starts. The latter consists of
Initial physical experiments (Figure 3 - right)
spraying chopped glass and/or carbon fibers impreg-
only involved material investigations which aimed to
nated with resin on the final physical shape. In the
prove the ability of the latex to shape itself under pre-
context of the present research, the spraying process
determined conditions (local stiffening) and to serve
has been achieved manually. However, the same
as a formwork during inflation. A small clamping de-
robot mounted with a different and suitable effec-
vice has been used to conduct those experiments
tor could realize the same operation. When the resin
(Figure 4).
dries, the inflated membrane starts working as a thin-
Parallel digital simulations (Figure 3 - left) proved
shell under compression.
the potential of representing precisely the behavior
Existing precedents already proved the ability of
of inflated latex membranes under predetermined
inflatable structures to work as compression shells af-
conditions. In order to achieve this, the Grasshopper
ter rigidification processes. The Bubble Houses (Neff
add-in Kangaroo (Piker 2013) has been used to set-
up differentiated stiffening strategies. First, the de- • Laying tape locally on top of the membrane.
sired surface to inflate is discretized into a square grid • Laying carbon fiber thread locally on top of
with each cell containing specific information related the membrane.
to its local stiffening condition (Otto 1983). A stiffness
gradient is then applied through all the mesh and is Laying carbon fiber threads directly on top of the
modulated with multiple attractor points. This same extensible membrane allows a direct, quick and very
gradient is partitioned through a K-Means clustering efficient differentiation of the material compared to
algorithm which outputs data for further fabrication the gluing processes that need long curing time in
strategy - in particular for the differentiated layering order to reiterate the process. Also, the third option
technique (Figure 3). caused a lot of problems related to the friction be-
In order to perform physical local stiffening, dif- tween the tape and the membrane, which often led
ferent methods have been used, such as: the latter to break. Thus, the last option - laying car-
bon fiber thread locally on top of the membrane -
• Spraying glue on top of the membrane. showed the best potential to differentiate iteratively
• Differentiated layering technique (Figure 3). and locally the extensible membrane. It has been
The different layers have been glued together chosen and used in the following experiments (Fig-
using latex gel. ures 5-6).
CONCLUSION REFERENCES
This paper presented the potential for an au- Augugliaro, FA, Lupashin, SL, Hamer, MH, Male, CM,
tonomous cyber-physical fabrication setup that can Henn, MH, Mueller, MWM, Willmann, JSW, Gramazio,
generate differentiated pneumatic membranes and FG, Kohler, MK and Andrea, RA 2014, 'The Flight As-
sembled Architecture Installation: Cooperative con-
analyze it during the process until the physical shape
struction with flying machines', IEEE Control Systems
satisfies both design and structural conditions. The Magazine, 34(4), pp. 46-64
membrane is further rigidified and finally acts as a Bini, DB and Morelli, GM 1978 'Cassaforme Pneumatiche
thin-shell structure. per la Costruzione di Cupole in Cemento Armato',
L'Industria Italiana del Cemento. Anno XLVIII, Giugno
Acknowledgement 1978
Dörstelmann, MD, Parascho, SP, Prado, MP, Achim
This paper presented the research development of
Menges, AM and Jan Knippers, JK 2014 'Integrative
a master thesis project realized within the Integra- computational design methodologies for modular
tive Technologies and Architectural Design Research architectural fiber composite morphologies', Pro-
(ITECH) master program at the University of Stuttgart. ceedings of ACADIA 2014 Design Agency
Ant Farm, AF 1971, Inflatocookbook, Ant Farm, Sausalito
With the rise of the digital in architecture and the availability of digital
fabrication tools, the interest in the material aspect of the model has intensified.
At the same time, the design space for exploration of material behavior and its
design potential has been extended from the physical into the digital. This has
resulted in a cyclic set of translations from the physical realm into the digital by
means of mathematical descriptions and back from the digital realm into the
physical by means of digitally controlled fabrication processes. Despite the
availability of more and more computational power and improvement of precision
in simulation, these translations from the physical into the digital and vice versa
can never be exact (Eco 2006), the translations from the physical model into a
digital model and from the digital into the physical are "spaces of instability"
(Evans 2000). The current paper explores in more detail this space of instability
between physical and digital models, its potential for architectural design, and the
central role of the mathematical description in this reciprocal set of translations.
Cardboard physical model turns into a digital mesh or the world, its geometry and structure, its physicality
a NURBS surface that is then 3D printed in a myriad of is continuously augmented by the necessary adapta-
plastic filaments, stuck together or formed out of liq- tions of the 'same' characteristics to different realms.
uid resin, which is exposed to UV light in order to so- Models are used to test concept, geometry,
lidify. And finally the building is built out of concrete structure, they do not merely represent what archi-
and steel. The translation from physical to digital to tecture could be or explain an idea or subjugate to
process to actual edifice means placing avatars of the buildings as by-products (Abruzzo et al. 2007). They
same model in different domains. Inevitably discrep- are often instrumental and generative and contribute
ancies arise. It occurs due to a variety of factors such enormously to the design process. So when a model
as physical conditions and requirements of the space plays an active part, its materiality (chosen material,
in which model is situated, or intended to be situated its properties and effects as well as physical forces in-
as well as material and its properties, actual and sim- fluencing model's behaviour) plays an active part too.
ulated. The way a model behaves and interacts with However, material qualities and their effects are often
ferent structures. The discrepancy came from mate- ceptable in the framework. Glitches occurring in the
rial properties. In order to achieve a comparable re- printing process were recorded, studied and brought
sult with a different material they had to change the under control in order to replicate the desired ge-
parameters of system. While both models were geo- ometry and be able to work with it further. In both
metrically similar, architecturally they created a gra- Gamazio's and Atwood's cases materials drove the
dient from an unstable, light, unitary structure to a apparatus even though in one instance the objec-
wall-like, heavy and stable formation. tive was to automate building process and in an-
Another example of utilising specific material other it was a form-finding exercise and an attempt
properties in conjunction with specific technique is to harness the unexpected by-product of rapid pro-
Monolithic process studies project by Andrew At- totyping. The difference between Gramazio's digital
wood. He worked with plastic deposition, which is model and both physical models is architecturally im-
the most common technique in 3D printing. Some- mense even though all three of them perform exactly
times during printing a glitch occurs and printer the same function. Atwood's process focused on the
pauses while plastic continues to pour out, thus cre- geometrical difference between initial digital model
ating thin strands stemming from the body of the and its erroneous 3D printed version, which became
model. That imperfection produced fascinating ge- the goal.
ometry and motivated Atwood to try and replicate
it in a controlled manner. In his studies (Figure 5) Experiments with materiality
Atwood manipulated calibration of material control, According to Sanford Kwinter (1993), form is an in-
fabrication precision and process fidelity through a stance of structural stability in a system as it seeks
formal technique of offsetting and material process homeostasis, thus all form is the result of growth
of layering of plastic filaments on top of each other and resistance, it is the convergence of material and
layer by layer. Atwood designed a custom simu- force. We set to explore the implications of materi-
lation engine for the purpose of modelling the ex- ality on reciprocal translations from digital to phys-
periment. This simulation was able to predict the ical. There is not a fully fledged hypothesis yet, as
material successes and failures within tolerances ac- experimentation is in early stages. What could po-
tentially be the focus is a technique, involving usage
Figure 8
Scale in fabrication
simulation, Ashish
Mohite.
Figure 10
Reverse engineered
geometry 01,
Ashish Mohite.
Figure 11
Reverse engineered
geometry 02,
Ashish Mohite.
Textiles are widely used in architecture for tensile structures, as they are
lightweight and can easily span large distances. These structures typically
require an external framework for a support. Inflatable structures are
self-supporting but are limited to relatively simple forms or require complex and
predetermined cut patterns. The development of an adaptive and programmable
textile system with an integrative method for pneumatic activation would create a
novel self-supporting structure with high degree of design and architectural
potential. This creates a highly integrative hybrid system where the generic
pneumatic membranes are constrained by the differentiated knitted textile skin
that is stretched in several directions under air pressure. This allows for an
innovative, lightweight, easily transportable design, where the preprogrammed
knitting pattern defines the structure, geometry and formation, activated under
pneumatic pressure.
SOFT BOUNDARIES ble boundary provides more freedom for the inflata-
Behavior of the individual inflatable unit under an air bles to rearrange in space and affect the global shape.
pressure could be described as an external expan- Both systems have an interdependent reciprocal re-
sion: latex material due to its isotropy and chemi- lationship and jointly determine global morphology.
cal structure stretches in outward direction as long The textile transitions from a flat fabric to a three di-
as there is air pressure applied and as long as mate- mensional volume, and balloons are constrained in
rial has a capacity to stretch. When the same units place rather than being dispersed.
are placed together they share only one tangential
point of contact and under air inflation would expand FABRICATION
outwards becoming larger in volume and remaining Physical prototyping was carried out with the com-
a single point of contact. When constrained within a puter programmed domestic electronic knitting ma-
fixed or flexible boundary, the inflatable aggregates chine Brother KH 930. Internal floppy disc of the ma-
behave differently. A solid boundary (e.g. rigid box) chine was exchanged with Arduino + AYAB Schield
will be directly affecting the balloons: they will take [2], which allowed to gain a high level of control
a shape of a solid boundary and the expandability of over the fabrication and apply custom generated pat-
balloon is limited to the free space between the rigid terns. The mentioned knitting machine is able to pro-
box and the inflatables. Shared contact area would duce a canvas up to 200 stitches in width (100 ± 10
transform from a single point to a planar surface: bal- cm) and unlimited in length. Continuity of the pro-
loons will try to negotiate any free unexplored space cess is the way to an articulated linearity which intro-
within the solid boundary. In the situation with a duces a linear design element.
soft boundary (e.g. textile membrane), the balloons In order to establish a connection between the
and the boundary skin are dynamically affecting each user and machine, a graphic interface was utilized
other. The soft boundary with the differentiated sur- and integrated into a digital workflow. The knit-
face elasticity property would deform under the pres- ting loop based mesh was abstracted into a quad-
sure of expanding balloons and will change in dimen- mesh.Each quad was represented as a correspond-
sions (Figure 1) and shape till the locking point of the ing pixel in a bitmap image (Figure 2). Each pixel
knit structure, which means that all loops reached would carry an information about the location and
their final state of the structural extension. A flexi- the position of the needle on the knitting bed during
Figure 4
Comparison of
various knitted
surface porosities
and respective
curvature sequence
during inflation.
the process. The fabrication setup utilized two nee- INITIAL PHYSICAL PROTOTYPING
dle beds, which could be used to create a variety of The series of empirical tests were carried out to un-
stitch configurationsand corresponding material be- derstand the relation between surface assigned knit-
haviors. Though several techniques were explored ting patterns and the performance of the geometry
and show potentialfor architectural exploration, the while inflated. The position and the ratio of the A
process explained in this paper utilizes this setup to and B stitches in the pattern would create areas in the
create variation in the stitch size. The pattern was inflated cushion that expand or keep initial stiffness.
programmed as a binary message containing two Therefore, the inflated geometry would perform a
types of information - A andB. Stitch A, the white bending action under the expansion of the fabric ar-
pixel, is a standard knit stitch, while stitch B, the black eas formed out of B stitches. That means, that lin-
pixel, is structurally the same as stitch A (knit stitch) early distributed expandable pattern along the can-
but twice as large in dimensions. Those two would vas will create linear expansion along the side of the
become the main variables for the pattern genera- inflated fabrics, which will lead to the single plane
tion. Combined together into a textile, the stitches equal bending of the geometry. Respectively, the
would create areas of expandable or constricted sur- more converging distribution of the B stitch pattern
face (Figure 3). would perform local sharper kink curvatures of the
geometry (Figure 4).
Figure 6
Top Down
approach in
representing hybrid
system: from target
curvature to 2D
pattern.
Figure 9
Design of 1:1 scale
prototype. A.
Perspective. B.Top.
C. Unrolled 2D pixel
map for fabrication.
Figure 11
1:1 Scale fabricated
textiles.
Figure 5
Changing pattern
within the element
for local
optimization.
Figure 9
LifeObject overall
structure.
Resilience
The resilient nature of fabrics is the combined prod-
uct of its internal material structure across levels of
Figure 10
material hierarchy and its material properties. At the
Finalised structure.
fabric level, the textile sleeve is composed out of a
Photo: Dacian
multitude of elements, the fibres, which are intercon-
Groza.
nected by friction in their spatial arrangement, while
maintaining some freedom and independent move-
ment. Going down in scale into the fibre itself, it is
also an assembly of filaments, interconnected by tor-
sion and friction while keeping relative freedom of
movement. At both levels, the single element - be
it the filament or the fibre - is light and weak, and
strength is achieved by multitude and spatial config-
uration. These principles of interconnected elements
with relative independence of freedom are reflected
1,2
{tcarl|stepper}@asl.uni-kassel.de
The complex nature of architecture requires often planning teams with specialists
from multiple disciplines. Architectural education however, addresses this
interdisciplinary modus operandi rarely. This paper presents the design and
production process of a real world solar façade installation realized at the
University of Kassel to illustrating the potentials of such an approach.
Interdisciplinary teamwork allowed students not only to solve complex problems,
but also to produce knowledge and to advance into design research. Student
exploration resulted in a unique fabrication technique, combining tensile fabric
and resin to facilitate the fabrication of multifunctional, monocoque shells;
combining all necessary technical components in a single building element. This
paper discusses the success of student collaboration and teaching strategies for
key parts of the design process at different scales. Moreover, it highlights the
importance of physical form-finding models and an analogue - digital workflow
for collaborative communication. The Free Skin project offers both insight into
applied use of interdisciplinary teamwork, and a proposal for incorporating such
collaboration into architectural education.
sign, construction and fabrication processes. Specif- achieve this goal the scope of the project had to be
ically for this reason, it was necessary to integrate well defined (project brief ); team setup had to allow
the other disciplines into the design process by en- for cross- pollination of ideas (integration of engi-
couraging interdisciplinary teamwork. For the suc- neering students) ; representation and communica-
cessful realization of this reactive installation, all team tion needed to be understandable for all team mem-
members involved had to define problems, gather bers (physical models). As there were only two stu-
information, and then progressively refine and ex- dents from electrical engineering participating in the
tend their initial ideas towards successful implemen- project, we formed three teams at the beginning of
tation. "A multifaceted view is only possible, if there is the project. The teams consisted at first only of ar-
a shared understanding of the problem and the vari- chitecture students and self-organized the division of
ous approaches to solve it" (Steinheider and Legrady). work with guidance form the instructors. The elec-
Strategies and methods to support this process are trical engineering students provided technical exper-
common in architectural practice, but not in edu- tise for the three teams, but conducted also their own
cation. Therefore, it was necessary to develop a research into lighting options. They presented the
common ground for communication and to define results at regular intervals to the teams, and started
tools and methods for the team. The psychologists to actively influence design decisions; the team owes
Brigitte Steinheider and George Legrady call this pro- for instance the utilization of fiber optic cables to the
cess knowledge sharing: "Teams must develop con- design interests of the electrical engineers. The me-
sensus about a project´s goals, have a clear under- dia artist Olaf Val acted as adviser to pollinate the
standing of team members´ diverse professional areas teams during informal pinups with ideas for reactive
of expertise and acquire a meta knowledge connecting design options. All students participated in short in-
the areas of expertise" (Steinheider and Legrady).To troductory workshops covering the basics for ana-
Figure 4
Showing visual
feedback analysis
for solar radiation.
also the phenomenological and conceptual implica- team member from the information science depart-
tions as it applied to the overall project. ment. As designers, we accept challenges without an
This dynamic served to demonstrate to students a priori solution and that it is the process of experi-
that the actions of one discipline within the team af- menting that generates knowledge and solves prob-
fected the actions of another as they coordinated the lems. Another important aspect of this approach is
production process and the integration of complex to understand that "any investigation which attempts
building components. Students focused not only on to challenge conventional notions of architectural form
their respective field to solve problems, but collabo- must also accept the importance of failure within the
rated with other disciplines for design decisions and process" (Enright 2009).
defined goals together. At the core of the reactive This is however fundamentally different than at-
concept was the idea, that solar generated energy tempting to teach technology through proven meth-
could be stored during the day and then used to ods and presented especially for the engineering
generate intricate lighting effects. As the Free Skin students a new way of learning. In the course of
installation was part of an outdoor Museum event, the project occurred several investigations, which
the team designed and programmed a slowly puls- started as failure, including 3D printed construction
ing light effect, which spectators could influence by knots, solar cell configuration and weather proofing,
varying their distance to the object. Most artists en- as well as electromagnetic sensor shielding. Never-
gaging with reactive installations value Arduino for theless, most failures led eventually to novel knowl-
its simple interface. However, the design decision edge production within the team and constituted an
to use 36 RGBW LED´s required programming the important learning model for all disciplines.
micro controllers in C language to compute signals
from the sensors and to handle the amount of out- DISCUSSION
put data. This posed a problem for the electrical en- Students managed to establish an interdisciplinary
gineering students, as the project was far more com- workflow across different scales and were able to ac-
plicated than their usual tasks and resulted in a new tivate realms of learning beyond their usual com-
fort zones. The inherent complexity of the Free Skin components to control interactive behavior and for
project was instrumental in challenging the students testing material effects on physical scale models.
to go beyond their knowledge of built form; ad- Consequently, the team negotiated differences in
vancing the skills of all participants. Categories typ- design cultures and knowledge through design ex-
ically associated with knowledge sharing resulted perimentation and made informed design decisions,
from this collaborative teamwork, including shared solving complex problems. In the end, an interdisci-
understanding of objectives and problems, shared plinary student team investigated a novel construc-
terminology, and adopting the other´s perspectives. tion process, combining tensile structures and GFRPs;
By hindsight, the schedule for the Free Skin installa- though significant post-production in sewing, edge
tion was rather tight, as it was taught in a research detailing and assembly needs still to be optimized.
seminar setting over the course of two semesters. The Free Skin installation will be placed on the roof of
This resulted for some team members committed to the department for Energy and Information Sciences
other projects in a lack of time, as they did not re- for further experimentation.
alize the complexity of integrating multiple require-
ments. Nevertheless, students were highly dedicated ACKNOWLEDGEMENTS
and applied multiple methods for design and fabrica- This project was made possible through the gen-
tion, including analogue form-finding experiments, erous support of the CDW Foundation, the Pfeiffer
off-the-shelf software for spring particle system mod- Foundation and 3M(TM). The seminar was co-taught
elling and solar optimization, physical computing by Vanja Juric, who deserves equal credit for the
REFERENCES
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thesis of Evolutionary Developments and Force
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and Neuman, E (eds) 2012, Performalism. Form and
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The abundance of vertical surfaces in urban environments and their use for green
installations have been of great interest in the architectural community. This
paper discusses how vertical gardens and urban farming can be spurred on and
enabled by two emerging fields of investigation: Material Science and the
Internet of Things (IoT). This paper discusses how two emerging strategies, smart
materials and novel sensing and actuation systems linked to the IoT, can facilitate
the creation of a stable environment or zone along architectural facades for the
creation of new ecosystems. Furthermore, this paper will contemplate future
trajectories for the integration of living matter into buildings and propose an
open source database that will facilitate the exchange of collected data and
knowledge to spur on further developments.
vert widely available resources such as CO2 and wa- to urban agriculture and food production (Specht et
ter into renewable fuels (Joya et al. 2013). al. 2014).
Rather than emulating biological processes,
other investigations are driven by bio-enabled strate- FROM HORIZONTAL TO VERTICAL INSTAL-
gies that directly integrate biologically derived mat-
LATIONS
ter or even living organisms. Examples, demonstra-
The same positive effects on cities that are attributed
tive of this strategy on the scale of products and de-
to green roofs, can also be true for green walls. One
vices, include another artificial leaf design that incor-
of the major challenges that green walls face in com-
porates biologically derived chlorophyll into a soft
parison to the horizontally planted structures is that
material matrix (Koo et al. 2011) or the Phillips' light
moisture retention is notoriously inadequate due to
fixture that is making use of bioluminescent bacteria
gravity induced runoff of water and nutrients. Ad-
that emit a soft glow in dark conditions [1].
vancements in the material science that have been
In Architecture we can build on a rich history
greatly spurred on by nanotechnology are offering
of both strategies for centuries. Biomimicry for es-
solutions for new green roof assemblies that can
thetic and decorative features have been mentioned
greatly influence the development of plant life.
in Vitruvius' deliberation on the origin of biomimetic
ornament design and the inspiring features of the Figure 2
acanthus plant (Vitruvius and Morgan 1960). First ex- Hydrogel
amples that are indeed integrating plant life into ar- Evaporation Study.
chitectural environments may be found referenced Credit: Material
as early as in the example of the Hanging Gardens Dynamics Lab.
of Babylon. Even though little references remain of
the description of the Hanging Gardens they have
been said to consist of a series of green roofs and ter-
races, resembling lush mountain surroundings (Clay-
Hydrogels that can hold between 400 to 1400
ton 2013).
times their own weight in water (Abedi-Koupai et al.
Contemporary green roofs are being praised for
2008) (see Figure 1) have been proven to support
their positive effects on urban ecologies. They are
plant life on green roofs especially during the early
being recognized to improve air quality (Speak et al.
growth stages (Savi et al. 2014) . In a series of stud-
2012) and boost the thermal performance of roof as-
ies that are currently conducted at the Material Dy-
semblies (Niachou et al. 2001) , and can alleviate the
namics Lab [2] at the New Jersey Institute of Technol-
urban heat island effect (Santamouris 2014). They
ogy, the application of these smart materials is being
provide green space for human use and support bio-
studied in order to sustain vegetation in vertical ar-
diversity and wild live in city settings (Brenneisen
rangements. While early test results seem promising,
2006). They also have a great potential to contribute
the hydrogels that expand in the presence of water
(Figure 1) have a bigger potential as a supporting fea- calls for careful consideration of all constituencies.
ture for vertical vegetation arrangements. Since nat- In architecture, we can build on a rich history of cli-
ural precipitation is rarely driven towards the vertical mate conscious building practices and special atten-
structures more elaborate irrigation systems are still tion has to be given to how buildings can mediate be-
necessary, even though the emergent material can tween the fluctuating conditions of the exterior sur-
assist in reducing the loss of moisture due to evapo- roundings and an ideally stable interior climate. The
ration. (see Figure 2) cyclical movement of the sun and insolation in par-
Successful green wall installations such as the ticular greatly influences many design decisions such
vertical plantings of Patrick Blanc's Mur Végétal [3], as location, orientation, or the shape of the building.
ensure the growing of ornamental plants through a With these passive techniques the building itself is in-
quite extensive irrigation system that has to be uti- strumental in shaping its own microclimates.
lized to maintain a livable environment for plant life The advent of HVAC (Heating, Ventilation and
(Gandy 2010). Blanc's work, akin to hydroponic sys- Air-Conditioning) systems has led to manufactured
tems, features continuously circulating water and nu- interior climates and environments that can be
trients through a vertically installed felt structure that mostly independent from the location of the build-
is substituting the earth and soil that plants usually ing, its climatic zone, or the time of day. One of the
rely on. first built examples that features a successful cooling
Water retention is only one of the challenges system was the New York Stock exchange (Nagen-
that we face when integrating living matter such as gast 1999), designed by Alfred Wolff in 1901. This
plant life into the architectural context. The difficul- building aspired to create an interior environment
ties lie in the placement of the organisms under new that is "superior in atmospheric conditions" in com-
and sometimes entirely artificially controlled envi- parison to anything that existed at the time (Wolff
ronmental conditions. Organisms that have evolved 1901). Since this early air-conditioning engineering
over millions of years, integrated in very specific milestone, the access to cheap energy from fossil
ecosystems, often resist being subjected to reloca- fuels and the further development of sophisticated
tion. In order to establish the conditions that are nec- HVAC systems play a significant role in the energy
essary to sustain life in a façade system the environ- consumption in buildings, which makes for roughly
ment has to be controlled quite precisely. 40% of all the energy that is being produced in the
United States (United States Energy Administration,
MICROCLIMATES AND CLIMATE CONTROL DOE 2014).
To establish a boundary layer ecosystem between the Through next generation façade technologies
surrounding climate and the human interior climate, that have the capability to control shading systems
and ventilation, we have been able to gain even more tuned supply of water, nutrients, light, and CO2 is
control over the interior environment without hav- of the utmost importance. Crop yields can also be
ing to rely as heavily on contemporary HVAC systems greatly influenced by temperature fluctuations or hy-
that are known to be energy intensive. Many of the drodynamic forces within the reactor.
early dynamic façade elements that can mediate be-
tween interior and exterior conditions are currently Figure 5
driven by pre-set schedules (Krietemeyer et al. 2015). Scenedesmus in
New technologies are being developed at the Uni- Bioreactor on Day
versity of Syracuse that hold the promise to not only 10 of a 14 Day Grow
stabilize the interior climate, but can also cater to the Cycle. Credit:
specific needs of the individual users (Krietemeyer et Material Dynamics
al. 2015). Besides the mitigation of heat gain, day- Lab.
light and views, the system would also have to ac-
commodate the needs of the integrated living matter
in a bio-enabled façade system. Green wall ecosys-
tems require for example specific temperatures, light
exposure, and supply of other resources such as nu-
trients, carbon dioxide, or oxygen. Human expecta- Emergent investigations are envisioning the benefits
tions on the other hand also have to be met on the of integrating microalgal photobioreactors directly
interior. The input parameters of both user groups into the constructed environment (Prokssh 2013) in
have to be in constant negotiation with climatic con- order to capitalize on the symbiotic potential be-
ditions that fluctuate seasonally and diurnally and tween the photosynthetic organisms and the human
have been increasingly hard to predict due to climate users. In closed loop systems, the carbon dioxide
change. contained in the building's exhaust can be utilized to
supply the bioreactor which in turn can provide the
MICROALGAE IN THE ARCHITECTURAL building with oxygen. Algae that is being said to sig-
nificantly contribute to earth's oxygen supply has the
CONTEXT
potential to bring us one step closer to carbon neu-
Photobioreactors (Singh 2012) that are used in the
tral architectures. A building's greywater can serve as
farming of microalgae (Figure 3) for example create a
the water and nutrient supply for algae in the biore-
very specific ecosystem that are slowly finding their
actor. Instead of being considered waste, the build-
way into the urban setting (Hemmrich et al. 2014).
ing's greywater can be utilized to purify water on site.
When the photosynthetic organisms are being culti-
Furthermore, much like the green walls, the algae re-
vated in architectural context a constant and finely
actor panels can serve as a thermal buffer when ap-
source an immediate drop of the light levels within DISCUSSION AND FUTURE OUTLOOK
the reactor is observed due to the specific geome- Architectural simulation software could have
try of the reactor frame. Furthermore, the light inten- brought on similar results if the bioreactor was an
sity inside the reactor was not even due to the frame inert and static material. This experimental set-up
details of the flat panel reactor as well as some algal is designed to achieve long term testing of the inte-
residue on the reactor's interior. The conditions on gration of living organisms. The long term studies
the interior of the test environment respond to the that are being currently conducted at the Material
panel rotation at first with a slight drop in the lux lev- Dynamics Lab is observing the growth of microalgae
els due to the opaque framing detail of the reactor, in the test environment, simulating a series of con-
which is followed by a rapid increase once the panel ditions that might arise in the architectural context.
is rotated by more than 40 degrees. Each test includes a full 14-day growth cycle from
The testing cycle was repeated during the vari- incubation to harvest. Various settings that are sim-
ous stages of the algae grow cycle as shown in Fig- ulating southern, northern, and western exposures
ure 10. The collected data clearly showed that the are going to be tested. This will help explore the algal
density of the algae colony had a great impact on the growth rate under the varying conditions and docu-
light levels inside the testing environment. ment the impact on interior spaces simultaneously.
The integration of the architectural prototypes with
terial Dynamics Lab is integrating prototypes into United States Energy Administration, DOE 2014 'Annual
the IoT as a first step in this development process Energy Outlook', Annual Energy Review
that will enable us to address the performance gap Brenneisen, S 2006, 'Space for urban wildlife: designing
green roofs as habitats in Switzerland', Urban Habi-
in complex building systems. Through publishing
tats, 4(1), pp. 27-36
the real time test results in the next testing phase Brownell, BE and Swackhamer, M 2015, Hypernatural :
this approach may become an invaluable tool for re- architecture's new relationship with nature, Princeton
searchers and practitioners and aid in the creation of Architectural Press, New York
new knowledge for the field of architecture. Clayton, PA and Martin, J 1990, Price. The Seven Wonders
of the Ancient World, New York: Routledge
Decker, M 2015 'Soft Robotics and Emergent Materials in
ACKNOWLEDGEMENTS Architecture', eCAADe 2015, Vienna, pp. 409-416
The research presented in this paper has been sup- Demanuele, C, Tweddell, T and Davies, M 2010 'Bridg-
ported by a NJIT URI grant as well as the NJIT Cen- ing the gap between predicted and actual energy
ter of Building Knowledge. The authors would like to performance in schools', World renewable energy
congress XI
thank Dr. Wen Zhang and Likun Hua from the Depart-
Gandy, M 2010, 'The ecological facades of Patrick Blanc',
ment of Civil and Environmental Engineering at NJIT, Architectural Design, 80(3), pp. 28-33
as well as Dr. Eric Fortune from the Department of Hemmrich, E, Blaschitz, M, Scholz, O and Wurm, J 2015,
Biology at NJIT, for their support, insights and advise Algenhaus: \"uber das erste Geb\"aude mit Bioreaktor-
throughout the research. We would also like to thank fassade, Niggli
Andrew Biron for his dedication to this project during Joya, KS, Joya, YF, Ocakoglu, K and van de Krol, R 2013,
'Water-Splitting Catalysis and Solar Fuel Devices: Ar-
the prototyping stage.
tificial Leaves on the Move', Angewandte Chemie In-
ternational Edition, 52(40), pp. 10426-10437
REFERENCES Koo, HJ, Chang, ST, Slocik, JM, Naik, RR and Velev, OD
Abedi-Koupai, J, Sohrab, F and Swarbrick, G 2008, 'Eval- 2011, 'Aqueous soft matter based photovoltaic de-
uation of hydrogel application on soil water reten- vices', Journal of Materials Chemistry, 21(1), pp. 72-79
tion characteristics', Journal of plant nutrition, 31(2), Krietemeyer, B and Godlewski, J 2012, 'The interior ex-
pp. 317-331 perience of daylighting technologies: Histories and
potential futures', Interiors: Design, Architecture, Cul-
ture , 3(1-2), pp. 59-84
This paper seeks to explore the process of elastic bending in furniture design and
presents a case study that demonstrates the creative and structural potential of
bending-active structures as possible improvement to the current state of the art.
This case study brings together design procedures, borrowed from declarative
design in software engineering, architectural design, and material science in
order to envision new applications for bending-active structures. It investigates
how bending can be used strategically for the design of furniture scale objects
and, particularly, an office chaise lounge for one person. Active-bending
implementation is the key for creating structures that achieve new milestones
beyond the perceived limits of material and process. Moreover, the project stands
as a great opportunity for the development of a pipeline for fabrication that
automates the translation of a given high-level description of a design, to the
production of the data required for fabrication via a particular material system.
Heat - Forming Bending Plywood Charles and Ray Eames, Lounge Molded Chair
One of the most suitable materials for heat bending (LCW). The first example is the Chaise Lounge and
applications was plywood. Plywood veneer offered the Molded Plywood Chair by Charles and Ray Eames.
designers the flexibility not only to explore more The Eames have pioneered in inventing strategies
complex forms but also allowed for manual post- to craft complex forms. They experimented with
processing and premium quality finish. Another ad- wood molding techniques and developed strategies
vantage of using plywood bending was the possi- to achieve curved complex forms out of planar, thin
bility to accommodate the comfort factor, as these sheets of plywood. One of their main design drivers
shapes were friendlier to the human body geometry was to develop a compound-curved chair that ei-
and usually had nice tactile qualities. The most com- ther consisted out of very few or even a single shell
mon heat-forming process was steam bending of a single-shell. To accomplish this goal, the Eames in-
dried piece of lumber or a multilayer arrangement of vented their own machine to press large-scale ply-
plywood veneers that are bound together with glue wood sheets, which enabled for example the mold-
with their grains perpendicular to each other. The ing of unprecedented large aircraft parts (Eames
shape is given when the structure is bent under pres- 2012). Prior to furniture, the Eames took advantage
sure with heat. Here, hot steam was a particularly of bending characteristics (elasticity, resilience), to
suitable medium since it was able to penetrate deep manufacture stretchers and crutches for the World
into the plywood to momentarily soften its fibers and War II. Later on, they implemented a similar strategy
are formed between the points of contact. lar shapes out of planar surfaces and examine their
structural performance. The method we resulted in
CASE STUDY: BENDING CHAISE LOUNGE is called pinching and it is described as the process
This section will delve into a more detailed analysis of strategically removing an internal part of a planar
of the processes that are engaged in the case study, surface and connecting the naked edges of the cut
from form-finding methodologies to fabrication and out shape, allowing the surface to bend accordingly
assembly. in three dimensions (Figure 6). The main motivation
for the pinching method lies in the simplicity of pro-
Form-Finding method: Pinching ducing complexly curved elements. This process ap-
pears to have two benefits: first, it produces intri-
cate shapes out of a single planar surface; second, it Figure 6
creates three-dimensional shapes that perform struc- Pinching as a
turally in the bended state. form-finding
technique.
Matter Compiler: Steps and Processes
Figure 7
Matter Compiler
steps.
Figure 9
Prototype chaise
lounge built to of
1:16" thickness
HDPE sheets, proof
of concept.
ACKNOWLEDGMENTS
This work was conducted as part of Studio One
2014/2015 and the Bending and Folding Seminar at
UC Berkeley's College of Environmental Design at the
Department of Architecture. The case study was a
Figure 5
Winding studies.
REFERENCES
Doerstelmann, M, Knippers, J, Koslowski, V and Vasey,
L 2015, 'ICD/ITKE Research Pavilion 2014-15: Fibre
Placement on a Pneumatic Body Based on a Water
Spider Web', Architectural Design, 85(5), pp. 60-65
Gramazio, F and Kohler, M 2014, The Robotic Touch: How
Robots Change Architecture, Park Books
Kudless, A 2013 'Formations of Digital Craft Culture', Pro-
ceedings of ACSA 2013, San Francisco, pp. 368-375
Reichert, S, Schwinn, T, La Magna, R and Menges, A
2014, 'Fibrous structures: An integrative approach
to design computation, simulation and fabrication
for lightweight, glass and carbon fibre composite
structures in architecture based on biomimetic de-
sign principles', Computer-Aided Design, 52, pp. 27-
39
The judgment of one over the other is not necessar- Waimer, F, La Magna, R, Reichert, S, Schwinn, T, Menges,
ily in cost effective time saved or in ad hoc artistic in- A and Knippers, J 2013 'Integrated design methods
spiration, but in the production of meaningful and for the simulation of fibre-based structures', Design
performative artifacts. As the rolyPOLY was a proto- Modelling Symposium 2013, Berlin
type in which to test the above-defined production, Wit, AJ, Eisinger, D and Putt, S 2015, 'Human Interaction-
the next step would be to gauge how well an occu- Oriented Robotic Form Generation', in Reis, LP, Mor-
eira, AP, Lima, PU, Montano, L and Munoz-Martinez,
pant is housed or sheltered within its enclosure. In V (eds) 2015, Robot 2015: Second Iberian Robotics
particular, the winding, as both core-less structural Conference, Springer International Publishing, pp.
shell and separating membrane between occupant 353-364
and the world, would need to respond to lighting, Wit, AJ, Kim, S, Ibanez, M and Eisinger, D 2016, 'Craft
views, privacy and safety. These questions and their Driven Robotic Composites', 3D Printing and Additive
compelling implications would be continued as the Manufacturing, 3(1), pp. 2-9
rolyPOLY expands in size, in color, and in connection
with other modules
RECONCILIATION OF APPEARANCE AND they might simultaneously retain their structural re-
PERFORMANCE LYING AT THE HEART OF silience and resistance. Through a geometric contri-
GEOMETRY bution to the inherent dynamic behavior of material,
In this paper, a primary point of departure is the its properties can be tailored to meet specific struc-
integration of geometry into the conception, com- tural and mechanical needs (Figure 1).
putation, materialization, and ultimate creation of This paper strives to understand some attributes
new material properties that are flexible yet rigid, ro- that cause the ability to change a material's appear-
bust yet light, simple yet complex. Therefore, this ance and performance into whatever specifications
paper lies at the confluence of various fields and the designer desires. For instance, rendering a deter-
seeks to pave a new path for the development of pli- minate material that is geometrically designed can
able materials, enabling them to self-organize so that reinforce the architectural form and spatial compo-
Figure 8
surfMORF, the
second category of
Flexible Textile
Structures.
Figure 9
Exploration of the
parametric
geometries of FTS.
This paper seeks to further the state-of-the-art knowledge on what a smart city is;
by analysing the smart cities across the world. It also seeks to find out how
different approaches to the smart city creation influence the city. This worked
based on the ongoing review on Smart Cities that was started in 2014. In
particular, it is structured as follows. First, definition of "smart city" are
reviewed, next typologies of smart cities were generated by analysing the different
types of smart cities across the world. Following this, case studies are reported.
Case studies are followed by a reflection. Paper drawn to conclusion following
this section by giving research directions to take this research further.
different aims: research and knowledge spreading for the technology driven concepts and tools such as
universities, business and profit for private companies, Open Data, Big Data, IoT, urban sensing, volunteered
local well-being and political consensus for public bod- geographic information, and electronic democracy.
ies (Dameri et al. 2016). And these concepts and tools are redefining the city
The scientific papers and practitioner reports re- and how to manage and govern the city. These re-
veal the presence of a triple helix concept of knowledge- cent explosions of ICT technologies within every as-
society even if each key player has different aims: re- pects of city life also altering the urban planner's
search and knowledge spreading for universities, busi- job description to where a planner needs to practice
ness and profit for private companies, local well-being smart urbanism with more awareness of the data-rich
and political consensus for public bodies (Dameri et al. city governance. Traditionally, the challenge for urban
2016). planners was the generation of meaningful and timely
information. Today, the urban planners' challenge is no
Smart City and Urban Planning longer the timely generation of urban data, rather, it is
In first account, it is obvious that smart cities, although in relation to how much information can be exploited
specifically developed as an idea during the past 20 and integrated successfully into the contemporary spa-
years, have a long history dating back to previous cen- tial planning and governance (Thompson et al. 2106).
tury's visions about urban futures. Although elusive, Luque-Ayala et al. (2016) points out smart urbanism
the visions were and continue to be an essential part is the consolidation and expansion of relatively novel
of urban planning and development discipline and they ways of knowing and thinking the city. They continue
have always been urging to move forward (Angelidou to tell us that in the interface between digital technolo-
2015). Urban planning as discipline is changing with gies and urbanism, the city comes to known through
Table 1
METHODOLOGY Six application
Since September 2014, data on smart cities, defini-
areas of Smart
tions, applications and locations have been collected
Cities.
for this ongoing project. This desktop survey in-
cluded:
of 311 cities in China have proposed or are embarking Cities, National New Urbanisation Plan (2014-2020),
on smart city developments, including all cities above and Guidance on Promoting the Sustainable Develop-
the sub-provincial level, 89% cities at the prefectural ment of Smart Cities (Yang et al. 2016).
level and above, and 47% cities at the country level India. Smart City Mission is the one of the most com-
and above. The 12th Fiver plan budgeted to spend ap- prehensive selection process of developing Smart
proximately 220 million Euros on its Smart Cities project Cities. The Mission's objective is to promote cities that
(Yanrong and Whyte 2014). It is speculated that the provide core infrastructure and give a decent quality of
Chinese government is more focused on the tech- life to its citizens, a clean and sustainable environment
nological issues in developing Smart Cities. With and application of 'Smart' Solutions. The focus is on sus-
this understanding in mind, as Li, Lin and Geert- tainable and inclusive development and the idea is to
man (2015) explains the technology is seen as the cen- look at compact areas, create a replicable model which
tral importance, and 'smart city' can be divided into will act like a light house to other aspiring cities (MoUD,
four layers, that is, sensor layer, network layer, plat- 2015). Each aspiring city needed to compete in two
form layer and application layer. Two types of fund- stages of the selection process. These are: Stage 1 of
ing approaches are set for Chinese Smart Cities: Fully the competition: Shortlisting of cities by States and
supported by government or PPPs (More informa- Stage 2 of the competition: The City Challenge round
tion can be found at Li et al. 2015). There are cur- for selection. The proposals needed to be modelled
rently no laws and regulations directly governing Smart on one of the strategic components, namely: city
Cities in China. The Chinese government has, how- improvements (retrofitting), city renewal (redevelop-
ever, introduced a number of guidance notices: No- ment), and city extension (greenfield development)
tice to Speed up the Project Implementation of Smart and a Pan-City initiative in which Smart Solutions are
Information on the sample cities are gathered from, Whether we are adding another layer of complex-
Yang et al. (2016), [3], [4], [5]. ity to the aging siloed structure of the city systems
or whether the utilization of data and technology
REFLECTIONS will prevail a more successful urbanism for the future
Increasingly, neither state intervention, nor neoliberal cities is still remain to be seen since many of smart
market solutions are seen as satisfactory approaches city initiatives are new and therefore it is hard to as-
to urban planning challenges. The former is criticised sess the outcomes yet. However, it should be pointed
for its managerial inefficiency while the latter is criti- here that smart city concept is not only for creating
cised for its neglect of external and community interests new holistic systems but also it is about improving
(Thompson et al. 2016). We believe that smart ur- current systems as well.
banism shapes and manages complex and multidi- The majority of strategies for becoming "smart" are
mensional places by engaging multiple stakeholders. not something that can be achieved here and now but
This integration enables better design, delivery, gov- they imply a strategic approach to fulfilling a long-term
ernance and maintenance of cities. aspiration The vision about the city of the future is an es-
sential driver of the smart city discourse, be it within, or
• As (Albino et al. 2015) points out the concept out of immediate grasp (Angelidou 2015). Recent lit-
of the smart city is far from being limited to the erature that explains the pillars of the smart city con-
application of technologies to cities. Cities and sist of connections (as networks and technological in-
"smart" cities for that matter, is for citizens and frastructures), Open data and Sensors (including citi-
therefore their involvement is a top priority. zens able to actively participate in a bottom-up way in
• Cities consist of many systems that inter- city activities). However we believe citizens will needs
act with each other continuously. Without to be considered as one of the fundamental support
Further Research
Future research will focus on maintaining the collect-
ing of data on smart cities across the world however
CONCLUSION apart from the quantitative analysis more in depth
qualitative analysis will be conducted to further this
Points to consider
research.
Smart city framework should have vision, people and
processes as the main drivers.
Political willingness and long-term commitment REFERENCES
is one of the key factors needs to be taken into ac- Albino, V, Berardi, U and Dangelico, RM 2015, 'Smart
count. Strategic vision is profoundly related to the cities: Definitions, dimensions, performance, and
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Tackling common and local challenges should be proach', Cities, 41, pp. 3-11
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influence the project selection process. stitution, London
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ordinate and consolidate needs to be in place and tions Technology 2014, Comparative Study of Smart
this needs to be backed up with concrete strategic Cities in Europe and China- Current Chinese Economic
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The impact of the smart city work on the city berg
Chourabi, H, Nam, T, Walker, S, Gil-Garcia, JR, Mellouli,
should not be underestimated. Necessary precau- S, Nahon, K, Pardo, TA and Scholl, HJ 2012 'Under-
tions in the form of public consultations, openness standing smart cities: An integrative framework',
and processes etc. need to be in place. And financial System Science (HICSS), 2012 45th Hawaii Interna-
and managerial challenges need to be considered at tional Conference, IEEE, USA, pp. 2289-2297
all stages. CRS, VUT Centre of Regional Science, Vienna UT 2007
Instead of creating another new silo for the city 'Smart cities – Ranking of European medium-sized
cities', report
processes, the understanding of that the smart city is
When thinking about the future vision of a city, having in mind recent
development in digital technologies and digital design tools we are inclined to
expect new building structures which incorporate this technology to better help us
manage the complexity of life, and to simplify our daily lives and tasks. The idea
behind this research paper lies in design of such structures, which could be put
inside an urban context and engage in creating a built environment that can add
more to the quality of life. For us Interactive architecture is architecture that is
responsive, flexible, changing, always moving and adapting to the needs of today.
The world is becoming more dynamic, society is constantly changing and the new
needs it develops need to be accommodated. As a result architecture has to
follow. Spaces have to become more adaptive, responsive and nature concerned,
while having the ability for metamorphosis, flexibility and interactivity. Taken as
a starting point of this idea is a specific module from graduation project in 2014
"The Unexpected city", where it was possible to test out first ideas about
interactive and flexible objects in an urban environment.
they can follow and change with us, they become House" from 2008 [2], many examples of media/in-
expendable. The challenge we are facing in this re- teractive facades, or the Spielbudenplatz in Hamburg
search is how to establish an environment that is part from 2006 (Schumacher et al. 2010, 204-205). The fu-
of developing human culture? ture is happening. And it looks pretty much similar as
"The world around us is evolving. We are living in- the one drawn back in 60s on the images of the Living
side an evolution. As a practicing architect I find noth- city.
ing more natural than to look around me and imple-
ment relevant changes in to my own profession." (Oost- VISION OF RESPONSIVE AND CHANGING
erhuis 2012)
ARCHITECTURE
In our view, architecture is more than the phys-
We as people change constantly. We are given free
ical realization of a space. Like for example Tschumi
will and free movement. We adapt and adopt the
(1994) we believe that the events which take place
spaces, thus why the buildings would not do the
in architectural space are as important as that space
same? Leon C. Megginson said: "It is not the strongest
itself. We can observe a proliferation of events in
of the species that survives, nor the most intelligent. It is
contemporary buildings that are contrary to mono-
the one that is most adaptable to change" (Megginson
functional types that have been favored in Modernist
1963, as cited in Seydel 2012).
approaches. Peter Cook said that cities should gen-
Adaptability in architecture may be an essential
erate, reflect and activate life, their structure orga-
component in creating sustainable architecture. Pre-
nized to precipitate life and movement. In short, the
serving and adaptive reuse of a building instead of
cities should breathe together with the people, turn-
demolishing it and erecting a new one in its place can
ing them into an alive organism . "The pulsation of the
contribute significantly to the environmental sus-
city life is fast, so why not that of its environment? It re-
tainability. However, adaptability comes as a cost
flects rise and fall, coming and going...change. So why
(the whole sum of the system that is capable to
not build for this?" (Cook 1972)
change may be more expensive than a passive op-
50 years after Archigram's visionary Living City
timized system). Therefore the return of the higher
project we see proposals and prototypes that refer-
cost of an adaptive building should lead ultimately to
ence back to the ideas from the Living city and its
a better solution. Highly dynamic systems such as lo-
way of above ground and diagonal transportation,
gistical nodes, places of events with large numbers of
such as in Elon Musk's ambitious 2013 whitepaper for
people, and so on may benefit in this way from adapt-
Hyperloop [1]. Other examples are N55's "Walking
New operation frameworks and user-oriented design methods are needed to make
better use of new innovative technologies within smart city contexts. This paper
addresses the design and research of intelligent lighting and user-oriented
services for smart city environments. It presents the problem setting and research
and development methods of the SenCity project. The project will pilot smart
lighting solutions in six Finnish cities in different kinds of urban environments. In
the pilots, the target is to employ lighting infrastructure as a service platform - an
Internet of Things backbone - in the intelligent city. Together, separate pilots in
different cities around Finland will create a living lab ecosystem for developing
and testing innovative solutions. The specific objective of this paper is to present
the concept of a platform as defined and applied in SenCity project. The
presented framework forms an operational model for creating intelligent lighting
and digital services in smart cities by integrating relevant technologies, users'
needs, and business into an interactive system. In the paper, the framework is
applied to a selection of pilot cases with specific themes to introduce its usability
in real world implementations.
plication, educational outdoor environment, as well Case 1: Smart applications for safe traffic
as guiding and informative route lighting. The pilots environment
vary in complexity level concerning both design and This case presentation (see Figure 3) combines fea-
research targets. In this section, three pilot contexts tures of three pilot projects, which will be conducted
are scrutinized through the aforementioned frame- in different kinds of traffic environments in three
work. The themes are Traffic environment and safety, cities. From a users' experience perspective, the fo-
Big data in road environments, and Smart lighting cus in all the pilots is enhancing traffic safety and en-
and services for educational outdoor environment. abling safe and comfortable moving by foot or by
bike. At the moment, energy savings are sought in on bicycle routes? The aim is to design and test
outdoor lighting by intelligent control and presence- optimal lighting behavior which saves substantial
sensing and this should not affect safety or sense of amounts of energy without lessening cycling safety
security negatively. or the sense of security of the route users during the
A pilot in Helsinki will approach intelligent light- dark. Two well-designed lighting behaviors will be
ing on the simplest level, setting a singular research tested: the one will be perceptible by route users
or development target: What kind of a detailed light- and the other imperceptible. Feedback of the real
ing behavior is suitable for presence-based lighting world pilot will be collected from cyclists and walk-
Also, there is an interest on testing the pilot imple- the pilot design.
mentation infrastructure as an installation site for fast To generate business and interest on smart ser-
data communication and computing for future digi- vices development beyond our own project activi-
tal services, for example, a virtual reality learning aid, ties, we will arrange an innovation competition for
which will have many users at the same time. Other Oulu area ICT start-ups. This is a method to boost lo-
technological research aspects, such as user recog- cal business activity with long tradition in ICT field.
nition, presence monitoring, and needed IoT cloud The competition will be arranged in collaboration
solutions, will be clarified during the continuation of with another project 6Aika which aims at develop-
Andrzej Zarzycki1
1
New Jersey Institute of Technology, USA
1
andrzej.zarzycki@njit.edu
INTRODUCTION life through play [2]. In this respect, the project re-
The investigation presented in this paper is a case lates to the notion of "urban acupuncture" (Lerner
study of a development - and a further performance 2014) which involves the actions that, through small-
- of an Urban Interactive Art Installation called "Ur- scale contributions, transform and revive forgotten
banimals" which was realised in Bristol, UK, in 2015 as and neglected places.
the winning proposition for the "Playable City Award As authors of "Urbanimals", we focused on the
(PCA)". The concept of the project and the "PCA" is spaces of transition in cities - spaces that only offer
built upon an idea of implementing small urban in- an opportunity to pass through. We wanted to try
terventions within cities to improve the appearance to transform them into more pleasurable and vibrant
and perception of their deprived areas, as well as places of public interest - into places that stimulate
to engage citizens in active participation in urban creative behaviour. By "spaces of transition" - follow-
was originally sealed with rubber gaskets. There- elements such as lamps, roof gutters or balustrades
for it was protected during the wet autumn months. in each location. In order to achieve the best area
Each of the boxes was attached to the rigid handle for sensing and displaying animations (roughly 3m x
made from perforated, steel C-profiles, mounted at 4m), the vast majority of the boxes were situated at
the sides of the box and fixed to the existing street least 3,5 meters above the ground.
ble backflip above the one who get close enough. for an extended site-recognition in order to select
In summary there were almost 800 such animations the place with characteristics formulated by the au-
developed for Urbanimals of which rabbit and Kan- thors of the installations. These characteristics were
garoo consisted of more than 250, dolphin of nearly among all: proper lighting conditions, access to the
150, and beetle of less than a 100. electricity or rich composition of the architectural el-
Simultaneously, a range of varying "bodies" for ements that the Urbanimal could play with. More-
Urbanimals was developed, aiming for the best qual- over, every location needed to be consulted with
ity of movement, but also maintaining the simplic- local authorities in order to obtain required agree-
ity of origami shaped creatures. The final outcome ments. This stage of the development was very de-
was a low-poly model which was using mainly tri- manding because: (1) preselected places had to meet
angular surfaces and which was corresponding with a strict constraints regarding their mono-functional
the paper style models most accurately. Both, move- and transitional character, in which no other activ-
ments of Urbanimals and their appearance (including ity could be normally performed and (2) they needed
a colour) was widely consulted with graphic design- to be a property of the public body to attain proper
ers and interaction designers to achieve the best re- permissions for installing the units. In this respect,
sults and most appealing and fluent outcome. Thus, it also involved a long term official correspondence.
the hole process of designing interactions required While granted with approval for specific location, the
dozens of on-site testing. In result, every Urbanimal insurance company needed to complete the secu-
gained its own personality that was easy to perceive rity checks on-site and recommended an external rig-
by interacting person. ging company to proceed with the assembling of the
Negotiating locations and logistics. The founda- units. It was due to securing the locations accord-
tional idea of the "Playable City Award" is to engage ingly to the local law.
citizens from all over the city into a play. Therefore, Designing hardware. This stage of development re-
the locations for Urbanimals were spread across ev- quired a to conduct a set of tests of devices antici-
ery district in the city of Bristol. Each area was visited pated to be used in the final unit. At the beginning
X
Xu, Wenfei 2-19
Y
Yan, Wei 2-621
You, Linlin 2-437
Z
Zali, Parastoo 1-213
Zarzycki, Andrzej 1-53, 1-681
Zhenyi, Lin 1-113
Zolfagharian, Samaneh 2-117
Zupancic, Tadeja 1-63
Zwierzycki, Mateusz 2-643, 2-673
Zünd, Daniel 1-261
Ä
Äikäs, Topi 1-93
Ç
Çolakoğlu, Birgül 2-41
Ö
Österlund, Toni 2-601
Özkar, Mine 1-357