Bugbear Bugbear Chief

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Name Name Name


Bugbear Bugbear Chief
Size Type Alignment Size Type Alignment Size Type Alignment
Medium Humanoid (golinoid) Chaotic Evil Medium Humanoid (golinoid) Chaotic Evil
AC AC AC
16 (hide armor, shield) 17 (chain shirt, shield)
HP Speed HP Speed HP Speed
27 (5d8+5) 30 ft. 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 14 13 8 11 9 17 14 14 11 12 11

+2 +2 +1 -1 +0 -1 +3 +2 +2 +0 +1 +0 -5 -5 -5 -5 -5 -5
Senses Senses Senses
Darkvision 60 ft. Darkvision 60 ft.
Passive Challenge XP Passive Challenge XP Passive Challenge XP
10 Perception 1 200 11 Perception 3 700 Perception

Languages Languages Languages


Common, Goblin Common, Goblin

Traits Traits Traits


Skills Stealth +6, Survival +2 Skills Intimidation +2, Stealth +6, Survival +3

Features Features Features


Brute. A melee weapon deals one extra die of its damage Brute. A melee weapon deals one extra die of its damage
when the bugbear hits with it (included in the attack). when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and Heart of Hruggek. The bugbear has advantage on saving
hits it with an attack during the first round of combat, the throws against being charmed, frightened, paralyzed,
target takes an extra 7 (2d6) damage for the attack. poisoned, stunned, or put to sleep.

Actions Surprise Attack. If the bugbear surprises a creature and


Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., hits it with an attack during the first round of combat, the
one target. Hit: 11 (2d8+2) piercing damage. target takes an extra 7 (2d6) damage for the attack.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach Actions


5 ft. or range 30/120 ft., one target. Hit: 9 (2d6+2) piercing Multiattack. The bugbear makes two melee attacks.
damage in melee or 5 (1d6+2) piercing damage at range.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 12 (2d8+3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach


5 ft. or range 30/120 ft., one target. Hit: 10 (2d6+3)
piercing damage in melee or 6 (1d6+3) piercing damage
at range.

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