Bandra

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Bandra Shelyn None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Fey 1, Sorcerer 5 Sprite / Fey Diminutive / 1 ft. 0' 6" / 1 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
6 (3) 15000 / 23000 26 Female Green Rose, Very long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 12 +1 12 +1 HP 60 2/cold iron


Walk 15 ft., Fly
hit points
Strength 60 ft.(Perfect)
DEX 24 +7 24 +7 AC 31 : 24 : 23 = 10 + 4 + 2 + 7 + 4 + 2 + 2 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 18 +4 18 +4 TOTAL FLAT TOUCH
BONUS BONUS
ARMOR TION

Constitution
INITIATIVE +7 =
+7 +
+0 0 +0 0 5 5
INT 10 +0 10 +0 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 10 +0 10 +0 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 16
SKILLS MAX RANKS: 6/6

CHA 22 +6 22 +6 SKILL NAME


KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 12 = 7 + 2 + 3
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Acrobatics (Jump) DEX 4 = 7 + 2 + -5
FORTITUDE +7 =
+1 +
+4 +
+2 +
+0 +
+0 +
✓ Appraise INT 5 = 0 + 2 + 3
(constitution)
✓ Bluff CHA 10 = 6 + 1 + 3
REFLEX +12 =
+3 +
+7 +
+2 +
+0 +
+0 +
✓ = + +
(dexterity) Climb STR 11 1 1 9
✓ Craft (Untrained) =
WILL +8 =
+6 +
+0 +
+2 +
+0 +
+0 + INT 0 0
(wisdom) ✓ Diplomacy CHA 11 = 6 + 2 + 3
✓ Disguise CHA 10 = 6 + 1 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Escape Artist DEX 15 = 7 + 8
MELEE +7 = +2 + +1 + +4 + +0 + 0 + ✓ Fly DEX 26 = 7 + 2 + 17
attack bonus
✓ Heal WIS 0 = 0
RANGED +13 = +2 + +7 + +4 + +0 + 0 +
✓ Intimidate CHA 10 = 6 + 1 + 3
attack bonus
Knowledge (Arcana) INT 5 = 0 + 2 + 3
CMB +5 = +2 + +7 + -4 + + +
✓ Perception WIS 0 = 0
attack bonus
BULL = + +
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Perform (Dance) CHA 12 6 3 3
CMB +5 +5 +5 +5 +5 +5 ✓ Perform (Untrained) CHA 6 = 6
Profession (Courtesan) WIS 5 = 0 + 2 + 3
CMD 18 18 18 18 18 18 =
✓ Ride DEX 7 7
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH ✓ Sense Motive WIS 0 = 0
UNARMED
(nonlethal only) +7 1d2+1 20/x2 0 ft. Spellcraft INT 5 = 0 + 2 + 3
✓ Stealth DEX 19 = 7 + 12
HAND TYPE SIZE CRITICAL REACH
*Crossbow, Light ✓ Survival WIS 0 = 0
Both P D 17-20/x2 0 ft.
+2 (Diminutive/Keen/Distance) ✓ Swim STR 1 = 1
Range: 30 ft. To Hit: +15 Damage: 1d3+2 = + +
160 ft. 320 ft. 480 ft. 640 ft. 800 ft. = + +
TH +15 +13 +11 +9 +7 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Dam 1d3+2 1d3+2 1d3+2 1d3+2 1d3+2
960 ft. 1120 ft. 1280 ft. 1440 ft. 1600 ft.
TH +5 +3 +1 -1 -3 Heavenly Fire
Dam 1d3+2 1d3+2 1d3+2 1d3+2 1d3+2 Uses per Day ❏❏❏❏❏ ❏❏❏❏
Special Properties: 10 hp/inch, hardness 5, range increment doubled, threat range doubled Heavenly Fire (Su):You can unleash a ray of heavenly fire as a standard action, targeting any foe within
30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+2 points of fire damage. This
HAND TYPE SIZE CRITICAL REACH
Morningstar (Diminutive/Mithral) damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals
them of 1d4+2 points of damage. A good creature cannot benefit from your heavenly fire more than once
Carried BP D 20/x2 0 ft. per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability 9 times per
TOTAL ATTACK BONUS DAMAGE day. [Paizo Inc. - Core Rulebook, p.74]
+8 1d3+1
Special Properties: 30 hp/inch, hardness 15

HAND TYPE SIZE CRITICAL REACH


Sword, Short +2 (Diminutive/Adamantine)
Carried P D 19-20/x2 0 ft.
TOTAL ATTACK BONUS DAMAGE
+9 1d2+3
Special Properties: ignore hardness less than 20

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Amulet of Natural Armor +2 +2 +0 0


*Bracers of Armor +4 (Light +4 +0 0
Fortification/Ghost touch)
armor and enhancement count vs. incorporeal attacks, 25%
chance to negate Critical and Sneak Attack bonus damage
*Ring of Force Shield +2 +0 0
*Ring of Protection +2 +2 +0 0

Character: Bandra PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:6 (CR:3)
Player: Created using PCGen v6.06.01 on Dec 2, 2017 at 1:37:30 AM Page 1
EQUIPMENT Resistance to Acid (Ex) [Paizo Inc. - Bestiary,
p.303]
ITEM LOCATION QTY WT / COST
You may ignore 5 points of Acid damage each time you take acid damage.
Amulet of Natural Armor +2 Equipped 1 0 / 8,000
Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Bracers of Armor +4 (Light Equipped 1 1 / 16,000
p.303]
Fortification/Ghost touch) You may ignore 5 points of Cold damage each time you take cold damage.
armor and enhancement count vs. incorporeal attacks, 25% chance to negate Critical and Sneak Attack bonus damage
Spell-Like Abilities (Sp) [Paizo Inc. - Bestiary 3]
Crossbow, Light +2 (Diminutive/Keen/ Equipped 1 0.2 / 32,321.5
(CL 5th; concentration +5) Constant-detect evil, detect good At will-dancing lights,
Distance) daze (DC 10) 1/day-color spray (DC 11)
10 hp/inch, hardness 5, range increment doubled, threat range doubled
Ring of Force Shield Equipped 1 0 / 8,500
Feats
Ring of Protection +2 Equipped 1 0 / 8,000
Additional Traits [Paizo Inc. - Advanced
Endless Bandolier Equipped 1 2 / 1,500 Player's Guide, p.150]
1.1 lbs., 6 Bolts, Crossbow (10) (Diminutive), 1 Morningstar (Diminutive/Mithral), 1 Sword, Short +2 (Diminutive/
Adamantine)
You have more traits than normal
Bolts, Crossbow (10) (Diminutive) Endless 6 0.1 (0.6) / Combat Casting [Paizo Inc. - Core
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Bandolier 0.5 (3) Rulebook, p.119]
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ You are adept at spellcasting when threatened or distracted.
❏❏❏❏❏ ❏❏❏❏❏ You get a +4 bonus on concentration checks made to cast a spell or use a spell-like
Morningstar (Diminutive/Mithral) Endless 1 0.3 / 304 ability when casting on the defensive or while grappled.
Bandolier Flyby Attack [Paizo Inc. - Bestiary,
30 hp/inch, hardness 15
p.315]
Sword, Short +2 (Diminutive/ Endless 1 0.2 / 11,005
Bandolier This creature can make an attack before and after it moves while flying.
Adamantine)
ignore hardness less than 20 When flying, the creature can take a move action and another standard action at any
Cloak of Resistance +2 Equipped 1 1 / 4,000 point during the move. The creature cannot take a second move action during a round
when it makes a flyby attack. Normal: Without this feat, the creature takes a standard
Heavyload Belt Equipped 1 3 / 2,000
action either before or after its move.
Handy Haversack Equipped 1 5 / 2,000 Eschew Materials [Paizo Inc. - Core
25 lbs., 1 Bag of Holding (Type II)
Rulebook, p.123]
Bag of Holding (Type II) Handy 1 25 / 5,000
You can cast many spells without needing to utilize minor material components.
Haversack
TOTAL WEIGHT CARRIED/VALUE 12.2 lbs. 98,633.5gp You can cast any spell with a material component costing 1 gp or less without needing
that component. The casting of the spell still provokes attacks of opportunity as normal.
WEIGHT ALLOWANCE If the spell requires a material component that costs more than 1 gp, you must have
the material component on hand to cast the spell, as normal.
Light 140 Medium 281 Heavy 422
Lift over head 422 Lift off ground 845 Push / Drag 2112
Proficiencies
MONEY Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,
Total= 0 gp Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain),
Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Hanbo,
MAGIC Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar,
Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells
Languages (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short), Unarmed
Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
Common, Sylvan

Other Companions
Special Attacks
Heavenly Fire (Su) [Paizo Inc. - Core
Rulebook, p.74]
You can unleash a ray of heavenly fire as a standard action, targeting any foe
within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+2
points of fire damage. This damage is divine and not subject to energy resistance or
immunity. Against good creatures, this ray heals them of 1d4+2 points of damage. A
good creature cannot benefit from your heavenly fire more than once per day. Neutral
creatures are neither harmed nor healed by this effect. You can use this ability 9 times
per day.

Special Qualities
Bloodline Arcana [Paizo Inc. - Core
Rulebook, p.74]
Whenever you cast a spell of the summoning subschool, the creature summoned
gain DR 2/evil. This does not stack with any DR the creature might have.
Cantrips [Paizo Inc. - Core
Rulebook, p.71]
You learn a number of cantrips, or 0-level spells. These spells are cast like any other
spells, but they do not consume any slots and may be used again.
Celestial Bloodline [Paizo Inc. - Core
Rulebook, p.74]
Your bloodline is blessed by a celestial power, either through having a celestial
relative or through divine intervention. Although this power drives you along the path
of good, your fate is your own to determine.
Celestial Resistances (Ex) [Paizo Inc. - Core
Rulebook, p.74]
Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Luminous (Su) [Paizo Inc. - Bestiary 3,
p.256]
A sprite naturally sheds light equal to that provided by a torch. A sprite can control the
color and intensity of the light as a swift action, reducing it to the dimness of a candle
or even extinguishing its luminosity entirely if it wishes.

Character: Bandra PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:6 (CR:3)
Player: Created using PCGen v6.06.01 on Dec 2, 2017 at 1:37:30 AM Page 2
Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 5 3 — — — — — — —
PER DAY at will 8 6 — — — — — — —
Concentration +11

LEVEL 0 / Per Day:0 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (35 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Disrupt Undead Necromancy 1 standard action Instantaneous Close (35 ft.) CR:p.273
[V, S] TARGET: Ray; EFFECT: You direct a ray of positive energy dealing 1d6 points of damage to Undead. [SR:Yes]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 5 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
❏❏❏❏❏ Prestidigitation Universal 1 standard action 1 hour 10 ft. CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:16, See text]
❏❏❏❏❏ Read Magic Divination 1 standard action 50 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.

LEVEL 1 / Per Day:8 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Bless Enchantment (Compulsion) [Mind-Affecting] 1 standard action 5 minutes 50 ft. CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
❏❏❏❏❏ Magic Missile Evocation [Force] 1 standard action Instantaneous Medium (150 ft.) CR:p.309
[V, S] TARGET: Up to five creatures, no two of which can be more than 15 ft. apart; EFFECT: 3 missiles that do 1d4+1 damage each. [SR:Yes]
❏❏❏❏❏ Ray of Enfeeblement Necromancy 1 standard action 5 rounds Close (35 ft.) CR:p.329
[V, S] TARGET: Ray; EFFECT: A coruscating ray springs from your hand, the subject takes a penalty to Strength equal to 1d6+2. [SR:Yes; DC:17, Fortitude half]
❏❏❏❏❏ See Alignment Divination 1 standard action 1/round per level Personal UC:p.243
[V, S, M] TARGET: You; EFFECT: Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
❏❏❏❏❏ Shocking Grasp Evocation, AirSchool [Electricity, MetalSchool] 1 standard action Instantaneous Touch CR:p.343
[V, S] TARGET: Creature or object touched; EFFECT: Your successful melee touch attack deals 5d6 points of electricity damage. [SR:Yes]

LEVEL 2 / Per Day:6 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Acid Arrow Conjuration, EarthSchool (Creation) [Acid] 1 standard action 2 rounds Long (600 ft.) CR:p.239
[V, S, M, F] TARGET: One arrow of acid; EFFECT: An arrow of acid springs from your hand and speeds to its target dealing 2d4 points of acid damage. [SR:No]
❏❏❏❏❏ Alter Self Transmutation (Polymorph) 1 standard action 5 minutes [D] Personal CR:p.240
[V, S, M] TARGET: You; EFFECT: You can assume the form of any Small or Medium creature of the humanoid type.
❏❏❏❏❏ Resist Energy Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action 50 minutes Touch CR:p.334
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
* =Domain/Speciality Spell

Character: Bandra PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:6 (CR:3)
Player: Created using PCGen v6.06.01 on Dec 2, 2017 at 1:37:30 AM Page 3
Bandra
Sprite
RACE
26
AGE
Female
GENDER
Low-Light Vision
VISION
Chaotic Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
0' 6"
HEIGHT
1 lbs.
WEIGHT
Green
EYE COLOUR
Fair
SKIN COLOUR
Rose, Very long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Shelyn
DEITY
Fey
Race Type

Race Sub Type

Description:
Biography:

Character: Bandra PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:6 (CR:3)
Player: Created using PCGen v6.06.01 on Dec 2, 2017 at 1:37:30 AM Page 4

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