Desolate v2
Desolate v2
Desolate v2
2. Draw three random Item cards and pick two to keep. Laboratory – Gain one Oxygen.
Place them face up near you, then return all remaining
Item cards to the box. Sickbay – Gain two Health.
3. Place the two stat cards together (forming a moon) in Storage – Gain one Small Crate.
front of you. Place one tracking cube on the starting
position for each of the three categories (Health 14, Once you’ve received resources from a Room, discard its
Ammo 7, and Oxygen 4). Exploration card.
4. Place the dice and five power cells nearby. You are OPENING CRATES
now ready to play!
To open a Crate, draw the next card from the Exploration
deck and rotate it 180 degrees to see your reward. There
will be two resource options shown, a bigger one and
smaller one.
When you choose to resolve an Exploration card NOTE: You may always choose to deliver a bare-fisted
featuring the title “Conflict!” - or you are forced to - reveal blow to the alien with a value of 1 that does not use any
the top Conflict card from the Conflict deck. Ammo. This may sometimes come in handy if an alien
has only one life remaining and you want to conserve
Each Conflict card features two squares in the top left Ammo.
corner. The top one will have a die value. Place a black
die in that spot with the shown value face up. Now look at - Ending a Level -
the alien card you drew from the Exploration deck. In the
top left corner there is also a die icon. Place another During a Level, when you draw the last card from the
black die on the Conflict card in the blank square that is Exploration deck, you must immediately shuffle the
equal to the value shown on the Exploration card. The discard pile to form a new draw pile. At this point you
sum of these two dice equate to the total health of the must also lower your oxygen level by two. If at any
alien you are engaging. The higher the value, the more point you have zero oxygen, you die and lose the game.
dangerous the foe.
LAST GASP!