Uwrt Topic Proposal 1
Uwrt Topic Proposal 1
Uwrt Topic Proposal 1
Jayson Ewell
UWRT 1104
9/27/2018
Introduction/Overview
I will be writing about the impact video games have had on players and society as a
whole. Violent video games have been blamed for many violent acts in real life, particularly in
the United States. While the idea of violent video games causing violent behavior is still being
debated, I believe that the relationship between the two is quite different. My belief is that
people with larger amounts of anger or are more exposed to real-life violence are more likely to
play violent video games, and that said video games are not the cause for acts of aggression in
real life.
Research from the UNCC Library suggests that I am correct. An article from Western
Michigan University states that “youth whose father lost his job, who experienced a family
member recently being in jail/prison, or who moved frequently also have an increased
probability of playing violent video games.” These situations can be anger-inducing, and people
seem to take out their out through video games instead of real-life violence. There’s also
multiple sources pointing out the fact that many countries that have higher amounts of violent
video games sold have lower homicide rates than the United States. I will continue to search for
Do violent video games cause real-life aggression? What types of people play violent
video games?
Playing video games is a major hobby of mine. Designing and programming video
games is what I hope to make to make a profession in the future. Naturally, because of these
factors, I would like to know more about video games and its possible effects on myself and
Next Steps
I have already gathered information from the UNCC library. I plan to use scholarly
articles from other colleges as well, such as the one from Western Michigan University. I will
also find statistics related to video game and real-life violence. I will ensure that studies I use
take into account different aspects of the participants’ lives prior to playing violent video games,