Uwrt Topic Proposal 1

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 2

Ewell 1

Jayson Ewell

Professor Malcolm Campbell

UWRT 1104

9/27/2018

Video Games’ Relation to Violence

Introduction/Overview

I will be writing about the impact video games have had on players and society as a

whole. Violent video games have been blamed for many violent acts in real life, particularly in

the United States. While the idea of violent video games causing violent behavior is still being

debated, I believe that the relationship between the two is quite different. My belief is that

people with larger amounts of anger or are more exposed to real-life violence are more likely to

play violent video games, and that said video games are not the cause for acts of aggression in

real life.

Research from the UNCC Library suggests that I am correct. An article from Western

Michigan University states that “youth whose father lost his job, who experienced a family

member recently being in jail/prison, or who moved frequently also have an increased

probability of playing violent video games.” These situations can be anger-inducing, and people

seem to take out their out through video games instead of real-life violence. There’s also

multiple sources pointing out the fact that many countries that have higher amounts of violent

video games sold have lower homicide rates than the United States. I will continue to search for

scholarly articles online to find more information.

Initial Inquiry Question(s)

Do violent video games cause real-life aggression? What types of people play violent

video games?

My Interest in the Topic


Ewell 2

Playing video games is a major hobby of mine. Designing and programming video

games is what I hope to make to make a profession in the future. Naturally, because of these

factors, I would like to know more about video games and its possible effects on myself and

people who would play the video games I create.

Next Steps

I have already gathered information from the UNCC library. I plan to use scholarly

articles from other colleges as well, such as the one from Western Michigan University. I will

also find statistics related to video game and real-life violence. I will ensure that studies I use

take into account different aspects of the participants’ lives prior to playing violent video games,

which many studies fail to do.

You might also like