MERP - Magic Ritual

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Middle-earth Role Playing
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Product Catalogue |

1st Edition
MERP System | Campaign Settings | Adventure Modules |
Ready-to-Run Adventure Modules | Cities | Fortress
Modules | Sourcebooks and Reference Works
2nd Edition
MERP System | Realms | Lands | Citadels | Peoples |
Sourcebooks / Other
Other
Lord of the Rings Adventure Game | Tolkien Quest Solo
Game Books | Middle-earth Quest Game Books |
Boardgames
Where to buy MERP Products online

this product page has been substantially updated or added


recently.
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provided on the covers (some of the early products didn't
provide much cover information).
a review for this product is provided.
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a scanned sample page from the product is provided.
indicates that I only have a description summary for this
product.

MERP System (1st Edition) rules

z Middle-earth Role Playing (1984, #8000 - replaced by 1986 Edition)


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z Middle-earth Role Playing (1986, #8000 - replaced by 2nd Ed. MERP)


z Middle-earth Role Playing (boxed set) (1986, 1985 UK, #8100)
z MERP Combat Screen (1984, 1989, #8001 - replaced by 2nd Ed.
Combat Screen)
Campaign Settings (1st Edition) give a sweeping overview of
large regions and come complete with campaign notes and color maps
z ANGMAR Land of the Witch King (1982, #2300 - replaced by
1st Ed. EMPIRE)
z COURT OF ARDOR in Southern Middle-earth (1982, 1983,
#2500)
z DUNLAND and the Southern Misty Mountains (1987, #3600)
z EMPIRE of the Witch King (1989, #4020 - revised 1st Ed.
ANGMAR, replaced by 2nd Ed. ANGMAR)
z ENTS of Fangorn (1987, #3500)
z FAR HARAD The Scorched Land (1988, #3800)
z GORGOROTH (1990, #3112)
z GREATER HARAD (1990, #3111)
z The GREY MOUNTAINS (1992, #3113)
z HAVENS of GONDOR (1987, #3300)
z ISENGARD and Northern Gondor (1983, 1987, #2800)
z LÓRIEN & the Halls of the Elven Smiths (1986, #3200)
z Lost Realm of CARDOLAN (1987, #3700)
z MIRKWOOD The Wilds of Rhovanion (1988, #4010 - combined
Northern & Southern Mirkwood, replaced by 2nd Ed. MIRKWOOD)
z MORIA The Dwarven City (1984, #2900 - replaced by 2nd Ed.
MORIA)
z MOUNT GUNDABAD (1989, #3110)
z Northern MIRKWOOD (1983, 1984, #2600 - combined with
Southern Mirkwood for 1st Ed. MIRKWOOD)
z RANGERS of the North (1984, #3000)
z RIDERS of ROHAN (1985, 1987, #3100)
z SEA-LORDS of GONDOR (1987, #3400)
z SHADOW in the SOUTH (1988, #3900)
z Southern MIRKWOOD (1983, #2700 - combined with Northern
Mirkwood for 1st Ed. MIRKWOOD)
z UMBAR Haven of the Corsairs (1982, #2400)
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Adventure Modules (1st Edition) provide a setting in one locality


and a variety of specific ready-to-run adventures based on that area
z BREE and the Barrow Downs (1984, #8010)
z BRIGANDS of Mirkwood (1987, #8090)
z DAGORLAD and the Dead Marshes (1984, #8020)
z DARK MAGE of Rhudaur (1989, #8013)
z Erech and the PATHS of the DEAD (1985, #8060)
z FOREST of Tears (1989, #8015)
z GHOST WARRIORS (1990, #8016)
z GOBLIN-GATE and Eagle's Eyrie (1985, #8070)
z HILLMEN of the Trollshaws (1984, #8040)
z Mouths of the ENTWASH (1988, #8011)
z RIVENDELL The House of Elrond (1987, #8080)
z ROGUES of the Borderlands (1990, #8014)
z THIEVES of THARBAD (1985, #8050)
z The Tower of Cirith Ungol and SHELOB'S LAIR (1984, #8030)
z WARLORDS of the Desert (1989, #8012)

Ready-to-Run Adventure Modules (1st Edition) designed to


be set up in a few minutes, played in a few hours, and require little or no
preparation
z ASSASSINS of Dol Amroth (1987, #8106)
z DENIZENS of the Dark Wood (1989, #8111)
z Gates of MORDOR (1987, #8105)
z GHOSTS of the Southern Anduin (1989, #8109)
z HAUNTED RUINS of the Dunlendings (1985, #8101)
z HAZARDS of the Harad Wood (1990, #8112)
z The Necromancer's Lieutenant (1990, #8113)
z PERILS on the Sea of Rhûn (1989, #8110)
z PHANTOM of the Northern Marches (1986, #8102)
z PIRATES of Pelagir (1987, #8104)
z RAIDERS of Cardolan (1988, #8108)
z RIVER RUNNING (1992, #8114)
z TROLLS of the Misty Mountains (1986, #8103)
z WOSES of the Black Wood (1987, #8107)

Cities (1st Edition) detailed overviews of the most famous and


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significant cities in Middle-earth with each package documenting the


history, design, layout, garrison, and inhabitants of the city, and
including painstakingly elaborate maps, floorplans, and perspectives
z MINAS ITHIL (1991, #8302)
z MINAS TIRITH / Hardcover (1988, #8301 - replaced by 2nd Ed.
MINAS TIRITH)
Fortress Modules (1st Edition) detailed overviews of individual
towers, castles, citadels, and other fortifications of particular note,
documenting the history, design, layout, and garrisons, and including
suggested adventure themes, painstakingly elaborate maps, floorplans,
and perspectives
z CALENHAD A Beacon of Gondor (1990, #8203)
z HALLS of the ELVEN-KING (1988, #8204)
z NÂZGUL'S CITADEL (1991, #8205)
z TEETH of MORDOR (1988, #8202)
z WEATHERTOP Tower of the Wind (1987, #8201)

Sourcebooks and Reference Works (1st Edition)


z Angus McBride's Characters of Middle-earth (1990, #8007)
z Campaign and Adventure Guidebook (1982, 1983 #2200)
z Creatures of Middle-Earth (1988, #8005 - replaced by 2nd Ed.
Creatures)
z LORDS of Middle-earth Vol I: The Immortals (1986, #8002 - split
for 2nd Ed. ELVES and VALAR AND MAIAR)
z LORDS of Middle-earth Vol II: The Mannish Races (1987, #8003)
z LORDS of Middle-earth Vol III: Hobbits, Dwarves, Ents, Orcs &
Trolls (1989, #8004)
z Middle-earth Adventure Guidebook II (1989, #2210)
z Poster/Map of Middle-earth (flat) (1982, #2100)
z Northwestern Middle-earth Campaign Atlas (199?, #4000 -
combined Gazetteer & Map)
z Northwestern Middle-earth Gazetteer (1992, #4002)
z Northwestern Middle-earth Map Set (1994, #4001)
z Poster/Map of Middle-earth (folded) (1982, #2100A)
z Treasures of Middle-Earth (1989, #8006 - replaced by 2nd Ed.
Treasures)

2nd Edition MERP material (slightly modified rules but compatible


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with previous publications) has been published since 1993 with


some of the original ICE supplements being re-released in a
revised and expanded form alongside larger and more
comprehensive new supplements.

MERP System (2nd Edition) rules


z MERP 2nd Ed. / Hardbound (Collectors Edition) (1993, #2000)
z MERP 2nd Ed. / Softbound (1993, #2001)
z MERP 2nd Ed. Accessory Pack / Boxed (1994, #2002)
z MERP 2nd Ed. Combat Screen (1993, #2004 - revised 1st Ed.
Combat Screen)
Realms (2nd Edition) document specific geographical regions or
political entities in Middle-earth, each volume being a comprehensive
compendium describing notable events, sites, and characters, in
addition to summaries and charts describing the region’s inhabitants,
sites and challenges
z ANGMAR (1995, #2018 - reprinted 1st Ed. EMPIRE)
z ARNOR (1994, #2005 - replaced by 2nd Ed. ARNOR: the Land & The
People)
z MIRKWOOD (1995, #2019 - reprinted 1st Ed. MIRKWOOD)
z The NORTHERN WASTE (1997, #2025)
z The SHIRE (1995, #2017)

Lands (2nd Edition)


z ARNOR: The Land (1997, #2023 - split from 2nd Ed. ARNOR)
z SOUTHERN GONDOR: The Land (1996, #2021)
Citadels (2nd Edition) detailed overviews of the most famous and
significant cities, strongholds, and havens in Middle-earth with each
package documenting the history, design, layout, garrison, and
inhabitants of the citadel, and including painstakingly elaborate maps,
floorplans, and perspectives
z DOL GULDUR (1995, #2014)
z LAKE-TOWN (1995, #2016)
z MINAS TIRITH (1994, #2007 - revised 1st Ed. MINAS TIRITH)
z MORIA (1994, #2011 - revised 1st Ed. MORIA)

Peoples (2nd Edition) document specific races or groups found in


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Middle-earth with each volume being a comprehensive compendium


describing all the notable characters from one of Endor’s varied races,
and including alphabetical listings covering the appearance,
motivations, characteristics, and background of each figure, in addition
to summaries and charts describing each character
z ARNOR: The People (1996, #2022 - split from 2nd Ed. ARNOR)
z ELVES (1994, #2013 - revised 1st Ed. split of Lords of Middle-earth Vol
I)
z SOUTHERN GONDOR: The People (1996, #2020)
z VALAR AND MAIAR (1993, #2006 - revised 1st Ed. split of Lords of
Middle-earth Vol I)
Sourcebooks / Other (2nd Edition)
z Creatures of Middle-Earth (1994, #2012 - reprinted 1st Ed. Creatures)
z Hands of the Healer (1997, #2026)
z Kin-Strife (1995, #2015)
z Lord of the Rings Poster Map (1997, #2024)
z Middle-earth Campaign Guide (1993, #2003)
z Middle-earth Role Playing Poster Maps (1994, #2008)
z Palantír Quest Adventures (1994, #2009)
z Treasures of Middle-Earth (1994, #2010 - revised 1st Ed. Treasures)
Lord of the Rings Adventure Game is a highly simplified
version of MERP for introducing first-timers to fantasy role playing
z Darker than the Darkness (1991, #LR1)
z Lord of the Rings Adventure Game / Boxed (1991, #LR0)
z Over the Misty Mountains Cold (1993, #LR2)

Tolkien Quest Solo Game Books solo adventure paperback


books, but this range was quickly withdrawn due to a copyright dispute
(and, according to Pete Fenlon, was a major contribution to the financial
troubles of ICE culminating in their loss of the MERP license)
z Night of the Nazgûl (1985, #101)
z The Legend of Weathertop (1985)
z Rescue In Mirkwood (1986) WAS THIS ACTUALLY PUBLISHED AS A
TOLKIEN QUEST? (SEE BELOW)
z Murder In Minas Tirith (1986) WAS THIS ACTUALLY PUBLISHED?
(POSSIBLY UK ONLY)
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Middle-earth Quest Game Books solo adventure paperback


books
z The Mines of Moria (1988, #3)
z Rescue In Mirkwood (1986)
z Search for the Palantír (198?, #?) WAS THIS ACTUALLY
PUBLISHED?
z A Spy In Isengard (1988, #1)
z Treason at Helm's Deep (1988, #2)
Boardgames based in Middle-earth
z The Battle of Five Armies (1984, #7200)
z The Fellowship of the Ring (1983, #7100)
z The Hobbit Adventure Boardgame (1994, #2222)
z Lonely Mountain (1984, #7300)
z Riddle of the Ring (198?, #7400)

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