Instructional Design Model The ADDIE Model

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Name : Nurul Qodriah Royani

Class : 3A (PAI)
NIM : 2017510078

Instructional Design Model


The ADDIE model

For many years now, educators and instructional designers alike


have used the ADDIE Instructional Design (ID) method as a framework in
designing and developing educational and training programs. “ADDIE”
stands for Analyze, Design, Develop, Implement, and Evaluate. This
sequence, however, does not impose a strict linear progression through
the steps. Educators, instructional designers and training developers find
this approach very useful because having stages clearly defined facilitates
implementation of effective training tools. As an ID model, Addie Model
has found wide acceptance and use.

The concept of Instructional Design can be traced back to as early


as the 1950s. But it wasn’t until 1975 that ADDIE was designed. Originally
developed for the U.S. Army by the Centre for Educational Technology at
Florida State University, ADDIE was later implemented across all branches
of the U.S. Armed Forces.

The ADDIE model was based on an earlier ID model, the Five Step
Approach, which had been developed by the U.S. Air Force. The ADDIE
model retained this five-step feature, and included many sub-stages within
each of the five broad phases. Due to the hierarchical structure of the
steps, one had to complete the process in a linear fashion, completing one
phase before starting the next.

Practitioners over the years have made several revisions in the


stages of the original hierarchical version. This has made the model more
interactive and dynamic. It was in the mid-1980s that the version similar to
the current version appeared. Today, the influence of the ADDIE method
can be seen on most ID models being used.
Addie: Stages

The five components of the Addie Model are:


A= Analysis

The Analysis phase can be considered as the “Goal-Setting Stage.”


The focus of the designer in this phase is on the target audience. It is also
here that the program matches the level of skill and intelligence that each
student/participant shows. This is to ensure that what they already know
won’t be duplicated, and that the focus will instead be on topics and
lessons that students have yet to explore and learn. In this phase,
instructors distinguish between what the students already know and what
they should know after completing the course.
Several key components are to be utilized to make sure analysis is
thorough. Course texts and documents, syllabi and the internet are to be
employed. With the help of online materials such as web courses, a
structure can be determined as the primary guide for the syllabus. At the
end of the program, instructional analysis will be conducted to determine
what subjects or topics are to be included. The Analysis Phase generally
addresses the following issues and questions:

1. What is the typical background of the students/participants who will


undergo the program? Personal and educational information such
as age, nationality, previous experiences and interests should be
determined. What is the target group? What are the educational
goals, past knowledge levels, experiences, ages, interests, cultural
background etc. of the learners?

2. What do the students need to accomplish at the end of the program?


What are the learner’s needs?

3. What will be required in terms of skills, intelligence, outlook and


physical/psychological action-reaction? What are the desired
learning outcomes in terms of knowledge, skills, attitudes, behavior
etc.?

4. Determining popular methods being used around the subject and


taking a look at what needs to be developed and improved. Review
of existing instructional strategies employed. Are they adequate?
What aspects need to be added, clarified and improved upon?

5. Determining target objectives of the project. What instructional


goals does the project focus on?

6. Determining the various options available with respect to learning


environment. What is the most conducive learning environment? A
combination of live or online discussions? What are the Pros and
Cons between online- and classroom-based study? What delivery
option is to be chosen? What type of learning environment is
preferred? Does one opt for online or face-to-face or a blend of both?
If online is preferred what will be the difference in learning
outcomes between classroom-based learning and web-based
learning?

7. Determining limiting factors to the overall goal of the project. What


limiting factors exist with respect to resources, including technical,
support, time, human resources, technical skills, financial factors,
support factors.
D= Design

This stage determines all goals, tools to be used to gauge


performance, various tests, subject matter analysis, planning and
resources. In the design phase, the focus is on learning objectives,
content, subject matter analysis, exercise, lesson planning, assessment
instruments used and media selection.

The approach in this phase should be systematic with a logical,


orderly process of identification, development and evaluation of planned
strategies which target the attainment of the project’s goals. It should
follow a very specific set of rules, and each element of the instructional
design plan must be executed with attention to detail. Being a stickler for
the details is crucial to the success of the design stage. This systematic
approach makes sure that everything falls within a rational and planned
strategy, or set of strategies, that has the ultimate goal of reaching the
project’s targets. During the design stage, the IDs need to determine:

1. Different types of media to be used. Audio, Video and Graphics are


prime examples. Are third party resources going to be utilized or will
the IDs create their own? Will you prepare the teaching learning
material?

2. Various resources at hand required to complete the project. What


are the available resources at your disposal for completing the
project?

3. Level and types of activity to be generated during the study. Is it


going to be collaborative, interactive or on a per participant basis?
4. Using a teacher’s style approach, how will you implement the parts
of the project (i.e. behaviorist, constructivist, etc.)?

5. Time frame for each activity. How much time is to be assigned to


each task, and how will learning be implemented (per lesson,
chapter, module, etc.)? Do the topics require a linear progression in
presentation (i.e. easy to difficult)?

6. The different mental processes needed by the participants in order


to meet the targets of the project. What are the prescribed cognitive
skills for students to achieve the project’s learning goals?

7. Knowledge and skill developed after each task. Do you have a way
of determining that such values have indeed been achieved by the
students? What is the method adopted by you to determine the
acquisition of desired competencies by the students?
8. The roadmap of how the study or project will appear on paper. Will
it be advantageous to the ID to create a map of the different
activities to see if they are in line with the goal of the project?

9. If the project is web-based, what kind of user interface will you


employ? Do you already have an idea on how the site will look like?

10. The feedback mechanism you will use to determine if the


participants are able to digest the lessons. What is the mechanism
designed by you to obtain the learners’ feedback on material learnt?

11. Given the wide variety of student preferences and learning styles,
what method will you implement to make sure that the program fits
their wants? How will you design your project activities so as to
appeal to diverse learning styles and interests of students? Will you
opt for variety in delivery options and media type?
12. Pinpoint the main idea of the project (training activity)

D= Development

The Development stage starts the production and testing of the


methodology being used in the project. In this stage, designers make use
of the data collected from the two previous stages, and use this
information to create a program that will relay what needs to be taught to
participants. If the two previous stages required planning and
brainstorming, the Development stage is all about putting it into action.
This phase includes three tasks, namely drafting, production and
evaluation..

Development thus involves creating and testing of learning


outcomes. It aims to address the following questions:

1. Is the time frame being adhered to in relation to what has been


accomplished in terms of material? Are you creating materials as
per schedule?

2. Do you see team work across various participants? Are the


members working effectively as a team?
3. Are participants contributing as per their optimal capacity?

4. Are the materials produced up to task on what they were intended


for?
I= Implementation

The implementation stage reflects the continuous modificatiothe


program to make sure maximum efficiency and positive results are
obtained. Here is where IDs strive to redesign, update, and edit the course
in order to ensure that it can be delivered effectively. “Procedure” is the
key word here. Much of the real work is done here as IDs and students
work hand in hand to train on new tools, so that the design can be
continuously evaluated for further improvement. No project should run its
course in isolation, and in the absence of proper evaluation from the IDs.
Since this stage gains much feedback both from IDs and participants alike,
much can be learned and addressed.

Design evaluation is done in the implementation phase. Designers


play a very active role in this stage, which is crucial for the success of the
project. Developers should consistently analyze, redesign and enhance
the product to ensure effective product delivery. Meticulous monitoring is a
must. Proper evaluation of the product, course or program, with necessary
and timely revisions, is done in this phase. When instructors and learners
actively contribute during the implementation process, instantaneous
modifications can be made to the project, thus making the program more
effective and successful.
The following are examples of what can be determined:
1. Advise on your preferred method of record keeping, as well as the
actual data you would like to mine from the experience of students
interfacing with the project.

2. What is the emotional feedback given to you by teachers and


students during initial demonstration of the project? Are they
genuinely interested, eager, critical or resistant?

3. As the project proceeds, do you see that IDs are able to grasp the
topic immediately or do they need help?

4. Explain how you are going to deal with any possible errors during
testing. What will your response be if, after presenting activities to
students, things do not go as planned?

5. Did you prepare a back-up tool in the event of initial failure of the
project? When technical and other problems arise do you have a
back-up strategy?
6. Will you go for implementation on a small scale or a large scale?
7. When the student group gets the material can they work
independently, or is constant guidance required?

E= Evaluation

The last stage of the ADDIE method is Evaluation. This is the stage
in which the project is being subjected to meticulous final testing regarding
the what, how, why, when of the things that were accomplished (or not
accomplished) of the entire project. This phase can be broken down into
two parts: Formative and Summative. The initial evaluation actually
happens during the development stage. The Formative phase happens
while students and IDs are conducting the study, while the Summative
portion occurs at the end of the program. The main goal of the evaluation
stage is to determine if the goals have been met, and to establish what will
be required moving forward in order to further the efficiency and success
rate of the project.

Every stage of the ADDIE process involves formative evaluation.


This is a multidimensional—and essential—component of the ADDIE
process. Evaluation is done throughout the implementation phase with the
aid of the instructor and the students. After implementation of a course or
program is over, a summative evaluation is done for instructional
improvement. Throughout the evaluation phase the designer should
ascertain whether problems relevant to the training program are solved,
and whether the desired objectives are met.

While often overlooked due to time constraints and monetary


reasons, Evaluation is an essential step of the whole ADDIE method as it
aims to answer the following questions:

1. Determine the categories that will be established to evaluate the


effectiveness of the project (i.e. improved learning, increased
motivation etc.) On what factors or criteria will the effectiveness of
project be determined?

2. Determine the way you will implement data collection, as well as the
timing at which it will be effectively made. When will the data related
to the project’s overall effectiveness be collected and how?
3. Determine a system for analyzing participant feedback.

4. Determine the method to be used if some parts of the project need


to be changed prior to full release. On what basis will you arrive at a
decision to revise certain aspects of the project before its full
implementation?

5. Determine the method by which reliability and content validity can


be observed.

6. Determine the method by which you will know if instructions are


clear. How is the clarity of instructions assessed?

7. Determine the method by which you can analyze and grade the
response of the participants on the project.

8. Determine who gets to receive your final output regarding the


project. Who will prepare this report on the results of the evaluation?

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