The Teacher's Magazine #218
The Teacher's Magazine #218
The Teacher's Magazine #218
com
● Scissors
● Glue
Tasks
1) Write on the board the phrase: “Universal Children’s
Day”. Tell students to find information about this date Yesica Galliano
and answer the following questions:
2
T
Dear colleagues, Contents
his month, The Teacher’s Magazine presents the first part of a crazy
ABC, with poems to read to children and to use as decoration for the Page 2:
classroom. You will also find activities to work with pirates for Global Culture Corner:
different ages and levels. Universal Children’s Day
In our Phonics for Kids section, a new sound is introduced with a Pages 4 to 7:
story called Brook the Woodpecker. Phonics for Kids: Brook the
Woodpecker
The school year is coming to an end, and you will find a Student Self-reflection
Sheet, for learners to reflect on their learning process. Gamification in the EFL Page 8 to 9:
Gamification in the EFL
Classroom presents different apps with which students can revise concepts in a fun
Classroom
way.
Pages 10 to 11:
There is the life of Julieta Lanteri, the first woman to vote in Argentina, to use not
Pirate Fun
only as a comprehension and writing activity, but also as a starting point for a
debate on women’s rights and discrimination. Page 12:
Pirate Jason’s Adventures
I hope you enjoy this issue and make the most of it.
Pages 13 to 14:
Karina Uzeltinger
Crazy Pirates!
Editor-in-Chief
Page 15:
A Pirate!
Pages 16 to 17:
Comparing
Pages 18 to 19:
Working with Short Films: Lou
Pages 20 to 23:
Julieta Lanteri
Page 24:
Comparatives
Page 26:
Student Self-reflection Sheet
Pages 28 to 30:
Who Goes ARGH?!
Download another
photocopiable activity
from www.ediba.com
Directora: Karina Uzeltinger / Dirección general: Adrian Balajovsky / Diseño y diagramación: Cristina Baridón / Colaboradores: Geraldina Salaberry Serrano, Agustina Negretti, Mónica Buzada, Yesica
Galliano, Sabrina De Vita, María Paula Miner, Carla Mattioli, Carla Allende, Fabricio Inglese, Daiana Agesta / Administración: Claudia Traversa, Sergio Vicente / Asistente de dirección general: Darío Seijas /
Archivo digital: Cecilia Bentivegna / Ilustración: Alberto Amadeo, Fernando Cerrudo, Emmanuel Chierchie, Gabriel Cortina, Mariano Martín / Color digital: Mónica Gil, Natalia Sofio /Comunicación y
ISSN: 1514-142X
atención al cliente: Carlos Balajovsky, Maia Balajovsky / Corrección español: Elisabet Álvarez, Marcelo Angeletti, Liliana Vera / Recursos humanos: Mariana Medina / Recursos multimedia: Martín
Asteasuain, Francisco Del Valle, Aldana Meineri , Pablo Yungblut, / Fotografía: Fernando Acuña, Mónica Falcioni, Patricia Perona / Marketing y publicidad: Favio Balajovsky, Fernando Balajovsky, Juan Meier
AÑO XX - Nº 218 / Recepción: Consuelo Pérez Fernández / Sistemas y web: Leandro Regolf, Bruno Meineri / Servicio técnico: José Celis / Taller de manualidades: Valentina Di Iorio, Luciana Sabatini.
NOVIEMBRE 2018
Editora Responsable y Propietaria: EDIBA SRL, Pascual de Rogatis 80, Bahía Blanca, Buenos Aires. Argentina.
ESTA ES UNA
PUBLICACIÓN DE: Impresión: IPESA Magallanes 1315 Ciudad Autonoma de Buenos Aires. / Distribución: Argentina-Interior: D.I.S.A.,Luis Sáenz Peña 1832, (1135) CABA, Tel. 011-4304-2532 / 4304-2541 Argentina/CABA: Vaccaro Hnos. Representantes
de Editoriales S.A.; Av.Entre Ríos 919 1° piso (1080) C.A.B.A.; CUIT 30-53210748-9 - República del Uruguay: Niliway S.A, Paraguay 1924, Montevideo, Tel. 0059-82-9240766, Fax 0059-82-9240761
Podés acceder a esta revista y otras ediciones desde cualquier dispositivo con www.player.ediba.com
3
PHONICS
FOR KIDS
T
it is spelled. to discover which words to paint. Activity B is only for
• To gain exposure to spellings <u> and <oo>. groups of students that have advanced in their reading
• To make associations between spelling and and writing process and are able to read utterances and
pronunciation. decode their meanings. If your class has not reached that
• To predict accurate spelling and pronunciation of level of literacy, you may present the task yourself, help
words given. students read word by word and, with the aid of the
flashcards and the words that appear in the previous
he tasks aim at practising the short vowel activities, guide them towards the elicitation of the
/ʊ/ and build associations with its most drawing they are expected to achieve.
common spellings, <u> and <oo>. Once you have worked with the photocopiable activities,
Although presenting such an easy sound it would be a good idea to share a gooseberry pudding,
may appear fatuous, it is necessary to and make the class memorable by engaging all the
point out its existence and realisations to senses and learning styles in the process.
help learners build the complete sound-spelling system.
Enjoy working with this sequence!
To frame the activities suggested to practise the sound,
Agustina Negretti
the story of Brook the Woodpecker was developed. In it,
rhyme and repetition of the segment appear interwoven
to better appeal to the young ones and encourage
them to memorise the tale.
If you usually tell stories following a certain
routine (adjusting lighting in the classroom to A woodpecker stoood on a gooseberry bough;
create a more intimate atmosphere, arranging Brook, the woodpecker stood tall and proud.
cushions on the floor for students to sit in a
Without wood to peck, she could try with some eggs.
circle, or simply moving to a more comfortable
area in the room), it is suggested that you do Look! That could bring peace to my mouth.
the same with this one. Remember that these
customary actions give kids a sense of security
in a world where “everything is new” and may Mr. Wolsey baked pudding with sugar.
appear overwhelming at times. Delicious all over, as good as nougat,
To enhance the experience, a comic strip is the gooseberry pudding
available on page 5, which you may show as
you tell Brook's tale; but before you start, it is
looked better that wooding.
suggested that you present just the first image
and elicit vocabulary (woodpecker, wood, Brook hid in a bush,
gooseberry bush, pudding). Once you have
made sure everyone understands what the story she looked, and looked,
is going to be about, tell it. Then, ask questions took a chance
to check understanding: Who made the
pudding? Who ate the pudding? What is the
and flew like a lance.
usual diet of a woodpecker? What happened to
Brook when she ate the pudding? Full of pudding,
Tell the story as many times as necessary, and she could no longer fly.
encourage children to repeat after you, finish
lines and, in the end, tell the story themselves. She took a cushion
It is now time to do some writing activities. and slept all night.
Activity B on a page 6 helps develop fine motor
skills, as it aims at tracing as well as recognising
4
Level: A1 Age: Very Young Learners/Young Learners
PHOTOCOPIABLE 5
Level: A1 Age: Very Young Learners/Young Learners
WOODPECKER GOOSEBERRY
PUDDING LOOK
CUSHION BUSH
6
Level: A1 Age: Very Young Learners/Young Learners
O D
D GO
OO
GAR
G W SU UTH
EG MO
O K
LO
BUSH
B) Draw.
IN G. BROOK LOOKS.
OLSEY IS F U LL OF PUDD
MR. W
C__
PHOTOCOPIABLE 7
A
Gamification in the
ccording to Wikipedia, gamification is • Students are more motivated to participate.
“…the use of game design and • There is more social interaction among the students.
mechanics to enhance non-game
contexts…”. When it is applied to There are many ways in which we can start gamifying
education, it implies translating gamers’ our classrooms; the best one being the one that creates
experience to an educational context, in sustained engagement in your class, considers the
order to facilitate learning and influence positively unique needs of your learners and does more than just
students’ behaviour. Gamers can spend countless hours use points to motivate uninterested students. In this
playing video games. Researchers and teachers have article, we will provide some ideas, so that you can come
become aware of this fact, and are trying to incorporate up with an engaging way of gamifying your own
game elements to education to motivate students in their classroom:
learning process. Some of these elements are: narrative, • Adapting grades: Instead of just using letter or
immediate feedback, fun, challenges that increase in numerical grades, create a ladder of experience points
difficulty, progress indicators (badges, points, etc.), that the students should climb. The points are translated
social connection and player control. into grades at the end of the term. In this way, students
The advantages of incorporating gamification into are progressing towards levels of mastery, as one does in
education are: games, making assignments and tests feel rewarding.
• Students become more active as they get more • Changing the classroom language and modifying the
ownership over their learning process. structure of the classroom: For example, completing an
assignment can be referred to as “embarking on a
• They become more relaxed and less stressed as regards quest”, students may be divided into “guilds” or
failure, since they can always try again. “leagues” that cooperate to complete quests and get
• It is more fun. points, etc. Narratives can work as a strong motivator, if
• Their learning process becomes visible through they fit the learning content (A geography lesson can be
progress indicators. transformed into an exploration of unknown places.)
8
EFL Classroom
• Awarding students with badges: It is very
important to add value to these badges: skill
levels, bonus points, etc.
• Integrating educational videogames in your
classes.
• Implementing a whole-class rewards system:
In order to encourage teamwork, the teacher may
set up a reward system in which students achieve
something as a team. For example: set a goal of
80 % of class passing a test with flying colours
and, as a reward, they may have a picnic the
following class. In this way, students will
cooperate and not compete against each other.
platform for kids, teachers and parents to be connected video you can watch a webinar explaining how it works.
to each other. Teachers can provide students with instant
feedback on their performance. Students earn points
when it is positive. Parents can also receive reports on Gamifying may sound a bit scary at the beginning, but I
their children’s performance. The tool is user-friendly. can assure you, it is going to transform your teaching
The graphics are appealing to young kids. and your students’ relationship with their own learning.
• Socrative: https://www.socrative.com/ It is one of the Games are important, they can even change the world.
https://www.ted.com/talks/jane_mcgonigal_gaming_can_
most popular game-based classroom platforms, which Listen to Jane McGonigal in this TED talk:
Pirate Fun!
A) Match words and pictures.
SWORD TREASURE MAP HAT SHIP PEG LEG PIRATE FLAG BOTTLE EYEPATCH
10 PHOTOCOPIABLE
Level: A1 Age: Young Learners
Pirate Fun!
C) Listen to or read the story.
PAT PIRATE AND POPPY PARROT ARE FRIENDS. THEY SAIL THE SEAS TO FIND TREASURES. ONE
DAY, POPPY FINDS A BOTTLE WITH A MAP. PAT LOOKS AT THE MAP. POPPY PUTS UP THE PIRATE
FLAG, AND OFF THEY GO.
Pat Pirate has got an eyepatch and a map. Poppy Parrot has got an eyepatch and a scarf.
PHOTOCOPIABLE 11
Level: A2 Age: Young Learners/Teenagers
shave his beard – have a hamburger and chips for lunch – find the treasure - buy a new telescope and an
eyepatch – meet some old pirates – talk to his parrot Ulysses – examine some skulls and bones – fire the
cannon.
B) Now imagine you are a pirate and found a buried treasure on an island. Draw a map, write the name of the
island, and what you did before you found the treasure. Use vocabulary from the word bank to enlarge your
description and the connectors used above in exercise A.
Word bank:
PEG LEG-CAPTAIN-SHIP-PIRATE FLAG-HOOK-CUTLASS-COMPASS-HAMMERHEAD
SHARK – ANCHOR –TREASURE CHEST
12 PHOTOCOPIABLE
Crazy Pirates!
General Aims
• To teach vocabulary used to
describe a pirate’s face, hair and
eyes.
• To boost students’ imagination
when creating characters
Linguistic Contents
• Parts of the face, including eyes,
hair, beard, moustache and
eyepatch.
• Adjectives to describe different hair
colour.
• Colours.
• Have/has got.
Introduce or revise parts to the face.
Present the picture of the pirates on
poster 2. Encourage kids to describe
them. Introduce eyepatch, beard and
moustache. Describe their hair using
long/short and curly/straight.
Introduce words to describe hair
colour.
Students look at the poster and do
activity B on page 14. Focus on the
forms have got and has got. Relate
the descriptions of the characters to
yourself. Write on the board. Rosy you yes/no questions to guess your foam, pens and glue sticks.
has got long straight blonde hair. pirate. Model questions learners may Encourage learners to write short
They have got trousers. Explain need and write them on the board if descriptions of their characters. Paste
usage of the verb have got. Finally, necessary. Once students are familiar learners’ creations on a Fantastic
students do activity C from the with the game, a kid chooses a pirate Pirate Board.
photocopiable page. and everybody asks questions to If students are familiar with items of
guess who their pirate is. You may clothing, you may use the poster to
Play Guess Who! Tell each kid to
also ask kids to write a description revise them.
draw a pirate face and give them a
of their favourite pirate.
name. Collect the pictures and place Have fun with pirates.
them on the board. Demonstrate the Students make their own pirates.
They may need fabric, cardboard, Carla Mattioli
game. Choose a pirate, children ask
Level: A1 Age: Young Learners
Crazy Pirates!
A) Match.
2) “Red Cheeks” Rosy has got long / short, straight / curly ___________ hair. She has got green / blue / brown eyes.
C) Complete with have got and has got. Match the descriptions to the pictures.
1) “Black Teeth” Griselda _____________ long curly hair. She _____________ an eyepatch.
14 PHOTOCOPIABLE
Level: A1 Age: Young Learners
A Pirate!
A) Colour.
2 1
8
5
6
2 1
2
3
7
5 7
3
7
6 6 8
1 PURPLE
8
2 GREEN 8 4 6
3 RED
5
6 3
4 BLACK 8 8
1 8
5 ORANGE 5 8
8 8
4 4
8 4
6 BLUE
7 BROWN
8 8 8
8 YELLOW 8
8 8
3 8
4
PHOTOCOPIABLE 15
Level: A1+ Age: Young Learners/Teenagers
Comparing
A) Your language school is innovating and investing in technology for the classrooms. Look at this leaflet with
different options and complete the statements below with a comparative or superlative.
1) The Optimal L Home Projector is _______________(expensive) item but it is also _________(good) gadget in terms
of use and portability.
2) Pantanomic Led TV 55 inches is ____________(heavy) than the Smart TV Sunlight 3.0, and it is actually
_____________(heavy) gadget.
3) In general, LED TVs have a ___________(long) warranty than smart TVs.
4) The Smart TV Sunlight 3.0 is ___________(new) gadget.
5) Pantanomic LED TV 55 inches has ___________(many) HDMI ports as the TG LED 32 inches.
16 PHOTOCOPIABLE
Level: A1+ Age: Young Learners/Teenagers
Comparing
c) Grammar Quiz. Choose the correct answer.
1) 5)
a) That was the crazier day of my life. a) There aren't as many women in soccer as men, but it
b) That was the craziest day of my life. is a growing field.
c) That was as crazy day of my life. b) There aren't as much women in soccer as men, but it
2) is a growing field.
a) Ana is a lot short than you. c) There aren't as many women in soccer like men, but
b) Ana is a lot shortest than you. it is a growing field.
c) Ana is a lot shorter than you. 6)
3) a) It's more difficulter if you don't study.
a) Piazza Bella is the worst pizza place in town. b) It's more difficultest if you don't study.
b) Piazza Bella is the worse pizza place in town. c) It's more difficult if you don't study.
c) Piazza Bella is worse pizza place in town. 7)
4) a) What is the cheaper disco to go?
a) Messi is the good player in the world. b) What is the cheapest disco to go?
b) Messi is the best player in the world. c) What is as the cheapest disco to go?
c) Messi is the better player in the world.
D) Work in groups. Prepare quiz questions with options for another group. Then, swap quizzes and complete the
one you have been assigned. Finally, use the poster to correct your partners.
Note: You can only see the poster when it is time to prepare questions and then check. But you cannot see the poster
while you are completing your partner's quiz.
Spelling rules
When you have consonant + vowel + consonant, double the
final consonant before –er/–est.
BIG (CONSONANT + VOWEL + CONSONANT) -bigger-the
biggest
Your cell phone case is bigger than mine, where did you get it?
• Use “Than” before the second item in a comparison.
Some Irregular Adjectives
Key: A) 1) the most expensive, best, 2) heavier, the heaviest, 3) longer, 4) the newest, 5) as many C) 1b, 2c, 3a, 4b, 5a, 6c, 7b
PHOTOCOPIABLE 17
Level: A1/A2 Working with Short Films Age: Teenagers
Lou
A) Look at these pictures. In small groups, imagine and write the sequence of events.
D) Stop it at 00:24.
- Describe the playground. What can you see?
- Is it similar or different from your school’s playground? How? Watch the rest of the film.
18 PHOTOCOPIABLE
Level: A1/A2 Working with Short Films Age: Teenagers
Lou
E) Choose the correct options to answer the questions.
1) Where does the story take place? 2) What happens when the children go back to class?
a) In a square. a) The toys are collected by a strange being.
b) In the school playground. b) There is a person who collects the toys.
c) In a theme park. c) The toys are thrown away.
1) When the other break begins, children pick their toys from the box and start playing again.
2) A boy comes and steals some kids’ toys. He bullies them.
3) The break is over and children go back to class.
4) To get his dog back, J.J. has to return all the stolen toys and all the other lost toys, clothes and glasses as well.
5) The strange being steals this child’s school bag and hides behind the bushes.
6) A strange being collects the toys that are left behind and puts them in the Lost-and-Found box.
7) The bully and the strange monster fight over the bag for a while.
8) J.J. goes to play with the other boys.
9) The being sees the boy’s name, J.J., and remembers a lost stuffed dog that belongs to him.
10) J.J. remembers when he was little and how much he liked his toy.
I) Poster Production
In small groups, make a poster that shows both girls and boys playing different games and/or sports. You can use
illustrations or pictures taken from newspapers, magazines, the Internet and/or make your own. Include sentences
to support your ideas.
For example:
Girls and boys like boxing/can box. // Girls box as well as boys.
E) 1) b, 2) a, 3) b; F) 3, 6, 1, 2, 5, 7, 9, 10, 4, 8. Key: B) 1) monster, 2) short, 3) directed, 4) 2017, 5) Film, 6) box, 7) children, 8) USA;
PHOTOCOPIABLE 19
Level: A2/A2+ Age: Teenagers/Adults
Julieta Lanteri
A) Make a list of people who fought for women civil rights. Who was the first woman to vote in your country?
3) CIVIL RIGHTS
C) SOMETHING YOU MUST DO OR SOMETHING
YOU MUST HAVE.
4) LIBERAL
PROFESSIONS
D) WHEN A CAR HITS A PERSON OR ANIMAL.
5) SHAWL
E) WHEN A DICTATOR OR A GROUP WHICH WAS
NOT ELECTED IN ELECTIONS RULES A COUNTRY
BY FORCE.
6) REQUIREMENT
G) LAW, MEDICINE.
20 PHOTOCOPIABLE
Level: A2/A2+ Age: Teenagers/Adults
Julieta Lanteri
C) Listen to the story and follow it on the pictures below. What parts of the story are not included in the poster?
PHOTOCOPIABLE 21
Level: A2/A2+ Age: Teenagers/Adults
Julieta Lanteri
D) Put these events in order.
E) Imagine you are Julieta, and you want to enter high school. Write a letter to the authorities. Include: greetings,
who you are, why you want to attend high school, why you think they should allow you to attend.
Dear Sir,
F) Find out about women who fought for civil rights in your country. In groups, choose one and write her story for
the school magazine or for Wikipedia if they are not included in English Wikipedia!
Correct order: c, h, g, b, d, i, j, f, a, k, e.
Key: B) 1) b, 2) e, 3) f, 4) g, 5) a, 6) c, 7) d; C) When Julieta travels on the ship from Italy, when she got married, when the car runs her over; D)
22 PHOTOCOPIABLE
Level: A2/A2+ Age: Teenagers/Adults
Julieta Lanteri
Story:
PHOTOCOPIABLE 23
Level: A1/A2 Age: Young Learners/Teenagers
Comparatives
SAME OR DIFFERENT?
A) Look at the picture, and make sentences comparing the children.
SIMILES ON ANIMALS
Similes are figures of speech, often introduced by as or like. They are used to compare two objects or actions. They are
commonly found in literature and in everyday conversation as well.
BAT, BEAR, BEAVER, BIRD, BULL, COW, GOOSE, LAMB, LION, MONKEY, MULE, OWL, PEACOCK, PIG, SNAIL
1) As gentle as a ...................................................................... 9) As funny as a ......................................................................
2) As strong as a ...................................................................... 10) As cross as a ......................................................................
3) As busy as a .......................................................................... 11) As blind as a ......................................................................
4) As wise as a .......................................................................... 12) As dirty as a ......................................................................
5) As slow as a .......................................................................... 13) As silly as a ........................................................................
6) As stubborn as a ................................................................ 14) As proud as a ....................................................................
7) As stupid as a ...................................................................... 15) As free as a ........................................................................
8) As brave as a ........................................................................
10) bear, 11) bat, 12) pig, 13) goose, 14) peacock, 15) bird.
Mike is the youngest of them all, 7) Mike is younger than Vicky; B) 1) lamb, 2) bull, 3) beaver, 4) owl, 5) snail, 6) mule, 7) cow, 8) lion, 9) monkey,
Key: A) Possible answers: 2) Kevin is taller than Mike, 3) Mike is the youngest boy, 4) Sally is shorter than Vicky, 5) Vicky is taller than Martin, 6)
24 PHOTOCOPIABLE
Level: B1/B2 Age: Teenagers/Adults
Name: Date:
Unit:
Topic:
Grammar:
Vocabulary:
Listening skills:
I can identify and distinguish main ideas. 1 2 3 4 5
I can take notes briefly and comprehend short passages. 1 2 3 4 5
I can make predictions and inferences about the speaker. 1 2 3 4 5
Reading skills:
I can use strategies to get main ideas. 1 2 3 4 5
I can summarise or paraphrase information in the text. 1 2 3 4 5
I can infer meanings of unfamiliar words. 1 2 3 4 5
Writing skills:
I can use pre-writing strategies to plan writing
(brainstorming, clustering, free writing, outlining). 1 2 3 4 5
I can use grammatical structures. 1 2 3 4 5
I can use teacher and peer feedback to edit writing. 1 2 3 4 5.
26 PHOTOCOPIABLE
Level: A2/B1 Age: Teenagers
The image that most of us have about pirates has been constructed over a long period of time.
Photographs did not exist in the golden era of pirates. The few drawings or paintings that began to
circulate in Europe and North America during the 18th Century are related to the publication of
the first book about pirates: “A General History of the Robberies and Murders of the most
notorious Pyrates” written in 1724 by Captain Charles Johnson (the pen-name chosen by the
publisher or writer). The book became so famous, that within two years, a fourth edition was
released. It primarily described the most notorious English and American pirates that were active
in the Caribbean Sea. However, specialists agree that the author embellished their stories, or even
took the liberty of inventing many of them.
Compare the six characters. Look at how they are dressed, their physical characteristics and the objects they carry
with them. What things do they have in common?
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28 PHOTOCOPIABLE
Level: A2/B1 Age: Teenagers
Taking into account that the characteristics that come to our minds when we think about a pirate may
have been invented or exaggerated, others have a connection with the reality of the late 17th and early 18th
Century. As a result, there are facts about the image of pirates that are possible and others that are rather
impossible.
Possible facts:
Tricornes and/or bandannas. Pirates always had headwear. Since they were at sea for long periods of time
and almost always exposed to the Caribbean sun, bandannas could have been useful for avoiding heat
exhaustion. In addition, tricornes were the typical hats used in naval uniforms in the 18th Century.
Flintlock and cutlass. Flintlock pistols were the most used firing weapons during those times, but could
malfunction in wet conditions. As a result, the cutlass was the typical weapon during the Age of Sail, used
with a flintlock as a backup. Consisting of a short and broad blade, they were considerably easy to handle.
Earrings. They were very common among sailors, and were used to indicate that the seamen had crossed
the Equator or sailed around the world. Besides, jewels were common items in the loots pirates got.
Rotten or missing teeth. Scurvy is a disease that consists of a persistent lack of vitamin C. One of its
symptoms is the swelling of the gums and the eventual decay and loss of teeth. It was very common among
sailors, until it was discovered that the ingestion of lemon juice prevented the disease.
Alcohol abuse. On ships, fresh water became putrid in very little time, as there were no ways of keeping
it in ideal conditions. As a result, alcoholic drinks were the main means of hydration. Bumbo and grog, both
derived from rum were the most common beverages.
West Country accent. South West England has been a major contributor to fishermen and sailors for
centuries. An important number of pirates were born in this area, so this accent is usually linked to the
notion of “pirate accent”.
Jolly Roger. The typical pirate black flag (consisting of a white skull and crossbones) was indeed used by
many pirates during the 18th Century. Although not always the same (many versions existed), the Jolly
Roger was only used as a means of communicating with merchant ships. Once raised, the sailors of the
merchant ship knew they were going to be attacked and had the possibility to surrender. If not, the Jolly
Roger was removed and a red flag showed that the pirates would have no mercy.
Questionable facts
Eyepatch. These were used to cover an injured or missing eye, but apart from one or two known cases,
most examples come from fictional characters.
Hook or peg leg. Hooks or peg legs were prostheses for missing hands or legs. The only known example is
that of François Le Clerc (who was nicknamed “Peg Leg”), a French pirate who was usually the first to board
enemy ships, and lost one leg during a fight.
Hidden treasure chest. The idea of pirates burying treasure chests on islands and afterwards using maps
to look for them is inconsistent. Pirates’ treasures were food, fresh water, alcohol, weapons or clothing; and
in some cases the ships they attacked, that could be later sold to other merchants.
“Walking the plank”. This method of execution of prisoners consisted of bounding the victims’ hands and
forcing them to walk along a wooden plank or ladder until they fell and drowned. Although there is evidence
of this practice, its description is so astounding that it probably became mythical and part of the imaginary
of piracy.
Parrot pet: Fictional pirate Long John Silver had a parrot named Captain Flint as a companion. Probably
since the publication of “Treasure Island”, his parrot has also been immortalised. In the present time,
fictional pirate Hector Barbossa (from “Pirates of the Caribbean”) has a monkey as a pet.
PHOTOCOPIABLE 29
Level: A2/B1 Age: Teenagers
2) When pirates raised the Jolly Roger, this meant they would have no mercy towards the
sailors on the merchant ship.
4) Gold and jewels were not the most important items pirates sought in the attacked ships.
5) A pistol and a short sword were the typical weapons a pirate carried with him.
8) In some cases, pirates could make money by selling the ships they assaulted.
10) When prisoners were forced to “walk the plank”, they jumped into the sea and escaped
by swimming afterwards.
F) Try to find in the text the words or phrases that fit the following definitions.
1) A way of pronouncing the sounds and words of a language that is found in the 1
speech of a particular person, group or locality.
2) Artificial devices which substitute a missing or poorly functioning part of the body. 2
5) A severe health condition caused by the loss of water through sweating in hot, 5
sunny and humid weather.
6
6) Being in a state of foul decay.
7) A small piece of furniture, usually made of wood and with a safe, used for storing 7
valuable items.
8) A curved piece of metal, shaped in this way in order to catch, pull or hold things. 8
9) An alcoholic liquor distilled from fermented sugar-cane. 9
5) Heat exhaustion, 6) Putrid, 7) Chest, 8) Hook, 9) Rum, 10) Mercy, 11) Loot.
Key: E) 1) True, 2) False, 3) False, 4) True, 5) True, 6) True, 7) False, 8) True, 9) False, 10) False. F)1) Accent, 2) Prostheses, 3) Surrender, 4) Bandanna,
30 PHOTOCOPIABLE