Memory Tiles: Design Document
Memory Tiles: Design Document
Memory Tiles: Design Document
MEMORY TILES
DESIGN DOCUMENT
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GAME OVERVIEW
Game Concept:
This game is designed to challenge the short term memory of the player. In
order to score the player has to be very observant of the tiles he clicks and the
letter that appears on the tiles. If the player clicks similar tiles consecutively the
tiles lock and he scores. If he clicks the wrong tile in his consecutive turn after
opening one of the tiles, he looses points and both the tiles get hidden again.
This way, the player has to remember what the letter on his recently clicked
tiles were, slowly improving his efficiency.
Look and Feel: The game has a tile based structure and feels like a standard
puzzle game.
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GAMEPLAY
Game progression: The game gets easier within a level with progress because
the user might have seen a fair few tiles to be able to remember the letters on
them (however, on the cost of points). But it gets tougher with each level, with
the board getting more complicated, and involving pictures in the following few
levels.
Mission/challenge Structure:
The mission and challenges are designed such that they aren’t too easy neither
are they too hard. The letters/objects are well distributed and spread while a few
of them might even be close to each other to maintain a little ease.
Puzzle structure:
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Following levels:
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MECHANICS
Objects:
The board, with tiles arranged in the form of a 2D matrix. The letters arranged
in the middle of the tiles. Each object has been programmed and assigned rules
to hide and show based on user actions.
Actions:
User actions include, clicking on the tile, guessing the object. User’s action of
clicking simulates game’s action of showing and hiding the tiles based on the
rules and program structure. Clicking action and matching action generates
sound effects.
Score pattern:
Choosing the right tiles increase the score by 15 marks while clicking on the
wrong ones decreases the score by 5. This way, the player would loose points,
the more he wastes his attempts.
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The game is not themed and hence, does not have a story. However it is set to
have a friendly interface and easy to understand settings for the player to be
comfortable while he focuses on the more important brain activity or challenge
the game presents to the user.
There aren’t any characters because the interaction is with directly with the tile
board, however, the player can customize his profile and in future version, he
will be allowed to be a top scorer among other players who play the game.
To make the game interesting in future levels, the guessing can go from
matching letters to matching concepts, characters, storylines, etc. This would
test user’s memory as well as conceptual knowledge.
LEVELS
There will be multiple levels, each of them improving the challenge and making
it a little harder and more interesting for the user as he progresses through the
game. Future level may include images to map, concepts to map, famous TV
show characters to match; matching based on relation other than just the way
the objects appear, etc.
The game will include bonus levels and abstract activities for the user to take
time off from all the guessing and indulge into more brain boosting features of
the game.
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INTERFACE
Visual System
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TECHNICAL
Target hardware: Any system, with an average graphic system can run the
game. The game requires about 30 mb of free space and a good sound system
for best performance.
Network requirements: For the future version of the game, network is required
for the player to compete with the rest of the world on the score leadership
board.
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