Tc3d Manual

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Table of Contents

Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Registration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Installing the TurboCAD 3D Application . . . . . . . . . . . . . . . . . . . . .2
Running TurboCAD 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Reading the Online Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Screen Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Tool Bars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Drawing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Point Setting Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Editing Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Main and Alternate Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Prompt Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Position Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Moving the Cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Setting Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Setting the Drawing Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Drawing Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Selecting Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Moving Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Grouping and Ungrouping Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Editing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Saving Your Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Loading Your Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
TurboCAD 3D for Windows

Using Reference Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23


Printing Your Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Setting Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Saving and Loading the Drawing Options. . . . . . . . . . . . . . . . . . . . . . . . 31
Drawing an Office Chair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Step 1 - Setup the drawing environment. . . . . . . . . . . . . . . . . . . . . . . . . 33
Step 2 - Draw the center post . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Step 3 - Draw the legs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Step 4 - Draw seat and back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Step 5 - Draw back support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Tilting the Chair Back . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Shading the Office Chair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Using Background Bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Printing the Office Chair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Animating the Office Chair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Step 1 - Load the drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Step 2 - Save key frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Step 3 - Preview the animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Step 4 - Generate the animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Step 5 - Run the animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

Setting Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65


Drawing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Drawing Surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Making Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Working with Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Editing Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Setting Shades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Saving and Loading Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149

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Using Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Changing Viewpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Organizing Your Drawing into Layers . . . . . . . . . . . . . . . . . . . . . . . .183
Shading Surfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189
Using Solids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197
Generating Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205
Ray Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215
Surface Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Texture Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218

Error Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227


Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235

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TurboCAD 3D for Windows

iv
Introduction
Welcome to TurboCAD 3D

Welcome to TurboCAD 3D a powerful program that lets you draw 3-dimensional


models, or objects, using your computer. TurboCAD 3D shows you an outline, or
wireframe representation of the object you're drawing as you make changes to it.
You can also shade your drawing. Shading is the process where TurboCAD 3D
shines one or more lights on the object you've drawn and colors each surface, mak-
ing the object appear solid. Wireframe or shaded versions of your drawing can be
displayed, printed, or written to the Windows clipboard as a Metafile, so you can
use it in other Windows graphics programs.

TurboCAD 3D supports Constructive Solid Geometry (CSG) Solid Add, Solid Sub-
tract, and Solid Intersection commands. These let you add, subtract, or take the in-
tersection of two enclosed surfaces, or solids. This powerful feature lets you make
complex objects out of a combination of simpler objects.

The animation features in TurboCAD 3D bring your drawings to life! Using the
powerful concept of key frames, you specify the exact viewing angle, zoom factor,
and focal point at key points in the animation. Using this information, TurboCAD
3D automatically draws each frame in the animation and saves the resulting bitmaps
to disk. You can then play these animations using the Run Animation command.
These features are fully integrated into TurboCAD 3D, so you can create and ani-
mate your drawings all from the same program.

Before you start using TurboCAD 3D, be sure to read the next few pages. They tell
you what equipment you need to use the program and how to go about installing it.
TurboCAD 3D User Manual

Registration
After installation, take a few minutes to fill out the enclosed registration card to
register your product. You will then be entitled to free technical support and you
will receive the latest information about upgrades, new products, and special offers
as they become available.

System Requirements
To use TurboCAD 3D, you'll need the following hardware and software:

• An IBM® 386 SX, or better (or a 100-percent-compatible).


• Microsoft® Windows© 3.1 or higher (application in Windows95 compatible).
• 4 megabytes of RAM, 17 megabytes of free hard drive space and one 3.5-inch
drive with 1.44 MB capacity, or a CD-ROM drive.
• VGA, Super VGA, or other display adapter supported by Windows.
• Math co-processor is recommended.
• Microsoft® or 100% compatible mouse.

To print your drawings you'll also need a Windows compatible graphics printer.

Installing the TurboCAD 3D Application


To install TurboCAD 3D:

1. Insert the TurboCAD 3D disk #1 into drive A: (or B: if applicable), or insert


the CD-ROM into your CD-ROM drive.
2. If you are using Windows 3.1, choose Run from the File menu in the Win-
dows Program Manager; if you are using Windows 95 or higher, click Start,
then choose Run from the popup menu.
3. Type a:\setup (or substitute the letter of the drive you are installing from
drive for a:), then press Enter.

2
Introduction

If you are installing from CD-ROM, the Adobe Acrobat Reader will now be installed
on your computer. This program will enable you to read the TurboCAD 3D online
manual. Press Accept to continue the installation then follow the onscreen instruc-
tions, or press Decline if the Acrobat Reader is already installed on your system.

Running TurboCAD 3D
To run TurboCAD 3D, double-click on the TurboCAD 3D icon located in the IMSI
program group or Windows 95 folder.

Reading the Online Manual


To read the online manual, navigate to the Dir subdirectory in File Manager or Win-
dows Explorer and open the TC3D.pdf file.You must have installed Adobe Acrobat
Reader in order to open the manual.

3
TurboCAD 3D User Manual

4
1
Getting Started
Basics and Tutorial

If you are new to TurboCAD 3D, use this chapter to learn the basic concepts and
skills you'll need to use the program successfully. You should read this chapter first
to help you get started. At the end of the chapter are several tutorials which teach
you how to draw, edit, print, and animate 3-dimensional objects.

This guide assumes that you already know how to use a mouse and are familiar with
Microsoft Windows® 3.0, 3.1 or Windows95. Please refer to your Microsoft docu-
mentation or Windows' online help for any questions about Windows.

This chapter assumes that you've already installed TurboCAD 3D onto your com-
puter's hard disk. For installation instructions, please refer to the previous section.

Happy drawing!

Screen Layout
To start TurboCAD 3D, double-click on its icon. Once started, the following screen
appears:
TurboCAD 3D User Manual

Tool Bar Alt. View 1 Alt. View 2 Main View

Selected Primitive

No. of points set

Current Color
Command Cursor Position Prompt Current Layer Keyboard Mode

Figure 1-1. TurboCAD 3D Screen layout.

The top of the screen contains the name of the file being edited. In the case of a new
file, the default file name is "untitled.mdl", where ".mdl" stands for model. As with
most Windows programs, the program window can be resized, minimized, and
maximized. Regardless of the window size, however, drawings will maintain their
aspect ratio, although they may not fully fit on the screen. In other words, a circle
will not distort to an ellipse when you reduce the window width.

Tool Bars
The tool bar lets you select commonly used commands just by pressing a button.
You can use the menus instead of the tool bars, but the tool bars let you activate
commands more quickly and easily. (You can hide the tool bar if desired.)

One of three tool bars will appear, depending on what you're doing:

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Chapter 1 Getting Started

Drawing Tools
The drawing tools let you quickly select the next object you want to draw. Drawing
tools appear until you either select an object or start a command, after which either
the editing or point-setting tool bar appears.

Line Box Curve Circle Cone Hemi- Fixed Undo Pan


(diameter) sphere Text
Polygon Arc Circle Ellipse Sphere Cylinder Paste Redo Zoom
(radius)

Figure 1-2. The Drawing Tools tool bar.

NOTE: Using the menus, you can still draw objects even when the drawing tools do not appear.
See “Drawing Objects” on page 75 for a complete list of drawing commands.

Point Setting Tools


Whenever TurboCAD 3D prompts you to enter one or more points, the Point-Set-
ting tool bar appears. It helps you position the cursor at the desired location. The
big red X is identical to pressing the <Esc>> key and erases the last point, if any are
set, or cancels the command if no points are set. The big green check mark is iden-
tical to pressing the <Enter> key, and tells TurboCAD 3D you are through setting
points. See “Setting Points” on page 65 for a complete description of each point-
setting command.

Absolute Polar Snap to Midpoint Zoom Enter


line
Relative Snap to point Snap to plan Pan Erase last
point

Figure 1-3. The Point-Setting Tools tool bar.

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TurboCAD 3D User Manual

Editing Tools
Once you select one or more objects, the tool bar displays some common editing
and surface-generation commands that you can use. See “Drawing Surfaces” on
page 95 for a description of the available surfacing commands. Also see “Making
Changes” on page 107 for a description of each editing command.

Move to
Extrude Spiral Circular Fillet Move to Paste from current Ungroup Undo
repeat Clipboard Clipboard layer objects
Sweep Surface Linear Chamfer Copy to Set color Group Scale, Redo
patch repeat Clipboard objects Rotate,
Move
Figure 1-4. The Editing Tools tool bar.

Main and Alternate Views


TurboCAD 3D supports up to three simultaneous views, or viewports. The large
window on the right of the screen is called the main view. The two smaller windows
on the left are called alternate views and are numbered 1 and 2 from top to bottom,
respectively. These views are your "windows" into the 3-dimensional world where
you create and modify objects. You can adjust the apparent size of the object
(zoom), location (pan), and viewing angle of each view separately.

These features let you, for example, view the top, front, and side of an object while
you're creating it. Whenever you make changes to an object in the main view, Tur-
boCAD 3D automatically shows you the changes in each of the alternate views.
When you want to focus in on a part for greater detail, you can zoom in and make
the part as large as the screen, all without affecting the size or scale of the drawing.
When you complete the changes, you can zoom out and view the entire object
again.

The main view is different from the alternate views because it lets you easily select
and move 3D objects using techniques common in popular 2D paint programs. For
example, you can select an object by moving the cursor over it and clicking the left
mouse button. You can disable one or both of the alternate views. The main view
cannot be disabled and is always active.

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Chapter 1 Getting Started

As with all other options, TurboCAD 3D automatically saves the viewing options
with each drawing. Below is a list of the default viewing options that are active
when you first start the program:

Horizontal Vertical
View Angle Angle Zoom Description
Main 0 0 1.0 Front view
Alternate 1 0 90 .25 Top (plan) view
Alternate 2 90 0 .25 Side view

See “Changing Viewpoints” on page 165 for more information about changing the
viewpoint and setting viewing options.

Prompt Bar
The prompt bar (near the bottom of the window) contains the following fields:

Command The currently active command displays here. For example, when you
draw a line the command field reads "LINE."

Prompt This field is where TurboCAD 3D prompts you to enter one or more points.
For example, when drawing a line this field contains "Set line start point." Various
status messages also display here as well.

Points This field shows you how many points you've set so far. Some commands
allow you to enter the maximum number of points allowed (100). Other com-
mands limit the number of points that you can enter.

Selected This field tells you what objects are currently selected. It's important be-
cause some commands, such as Surface Patch, require you to select specific objects.
The Selected field can contain one of the following:

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TurboCAD 3D User Manual

Field Selected
(blank) nothing
TEXT Text primitive
LINE Line primitive
POLYGON Polygon primitive
CURVE Curve primitive
MULTIPLE Multiple primitives

Position Bar
The position bar contains the following fields:

X, Y, Z These fields show you the current cursor position in the XYZ coordinate sys-
tem. The units of measurement that these values represent are entirely up to you,
and can be changed using the Set Drawing Units command.

Layer This field shows you the current layer number. TurboCAD 3D will assign
the next object drawn to this layer. See “Organizing Your Drawing into Layers” on
page 183 for more information about layers.

Color This field contains the current color -- the color that will be given to the next
object drawn. The Edit Colors command can be invoked simply by clicking once
on the color portion of this field. See “Working with Color” on page 143 for more
information about setting and changing colors.

Moving the Cursor


TurboCAD 3D supports the XYZ coordinate system. When the viewing angles are
set to 0, X moves left and right, Y moves up and down, and Z moves in and out:

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Chapter 1 Getting Started

Figure 1-5. Movement of cursor using X, Y, and Z coordinates

The XYZ coordinate system is fixed, even when you change the viewing angles. For
example, when viewing the right side of an object (with a horizontal angle of 90 de-
grees), the cursor will move in and out of the Z axis as you move the mouse left and
right. In other words, moving the mouse left and right on the screen will always
move the cursor left and right in the drawing, and TurboCAD 3D will automatically
map that movement to the XYZ coordinate system.

The units of measurement that the cursor position represents are entirely up to you,
and are determined using the Set Drawing Units command.

You can move the cursor left, right, up, and down using the mouse and/or keyboard
arrow keys. You can also move the cursor using one of the point setting commands,
even when the point setting tools are not displayed. The cursor is snapped to each
point you set. If the point is off the screen then the cursor will be moved to the edge
of the screen. This prevents the cursor from getting "lost."

The distance the cursor moves when using the keyboard is determined by the cur-
rent Cursor Step Size. To set the cursor step size, select Cursor Step from the View
menu and enter the number of units you want the cursor to move with each key
press. These units are in the units of measurement you define with the Set Drawing
Units command. To move 10 times the cursor step size, press and hold the <Shift>
key while moving.

To move in and out, simply hold down the <Ctrl> key while moving up and down
(on the keyboard, use the up and down arrow keys). This works with both the
mouse and keyboard, although with the mouse the cursor will also move up and
down.

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TurboCAD 3D User Manual

You can move the cursor beyond the edge of the screen using the keyboard. How-
ever, when you move the cursor with the mouse it is restricted to the edge of the
main window.

To make it easier to set points at precise locations, TurboCAD 3D lets you enable a
snap grid. The cursor is snapped to this grid whenever you set a point or move an
object. You can change the grid size with the Grid Size command in the View menu.
You can toggle the snap grid on and off with the Snap Grid command in the View
menu. The snap grid is only used when the cursor is moved with the mouse, not
the keyboard.

Setting Points
Nearly all TurboCAD 3D commands allow (and often require) you to set one or
more points. Points are used for a number of reasons, such as determining where
a curve is to be drawn, setting an axis of rotation, specifying a point to zoom into,
and so forth. Whenever TurboCAD 3D is waiting for you to enter a point, it
prompts you for the point at the bottom of the screen and displays the point-setting
tools. Some commands, such as Cut and Paste, don't require any points so you can
just press <Enter> or click on the green check mark button.

To set a point, move the cursor to the desired location and click the left mouse but-
ton or press the <Ins> key. You can also use one of the point-setting commands to
set a point.

If you set a point mistakenly, you can erase it by either clicking on the red X button,
or by pressing <Esc>. If you do this while TurboCAD 3D is prompting you for the
first point of the command, you will cancel the command.

You can set up to 100 points in a single command, although many commands have
a much smaller limit. If you've reached the maximum number of points you can set
for the current command, TurboCAD 3D prompts you with the message, "Maxi-
mum points set. Press <Enter>."

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Chapter 1 Getting Started

When you're through setting points, press <Enter>. You can also push the green
check mark or press the right mouse button (whichever method you prefer).

You can have TurboCAD 3D display the distance between the last point you set and
the current cursor position by selecting the Show Distance Between Points option
from the View menu. This helps you set points an exact distance apart. When this
option is enabled, the position bar changes to show the distance along the X, Y, and
Z axes. It also shows the total distance between the two points.

Distance along X Disance along Y Distance along Z Total distance

Figure 1-6. Setting points with the "Show Distance Between Points" option.

TIP: You can use the "Show Distance Between Points" option to determine the distance between
any two points in the drawing. To do this, first select a command that prompts you for two or
more points, such as Line, and set the start point. Then, move the cursor to the second point --
the distance between the points is displayed at the bottom of the screen. (Don't set the second
point, however, or the distance will be set to 0.) You can then cancel the Line command.

You can immediately cancel a command when it is prompting for a point simply by
selecting another command. For example, if you start drawing a line and then de-
cide that you want a curve instead, you can simply choose Curve from the Draw
menu. This works regardless of the number of points you have set.

WARNING: You have to be careful not to accidentally cancel a command by prematurely selecting
a new command before the previous one has finished. This is especially important when using
the Cut, Copy, and Paste commands. In other words, remember to press <Enter> when through
setting points!

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TurboCAD 3D User Manual

Setting the Drawing Units


You determine the unit of measurement that makes sense for the drawing you're
working on. For example, if you're designing a house then you may want to work
in inches, in which case 1.0 represents one inch, 12 represents one foot, 0.5 repre-
sents 1/2 inch, and so forth. You should determine what these units are before start-
ing a drawing.

To set the drawing units:

1. Select Set Drawing Units from the View menu.


2. Set two points a known distance apart, such as from the left side of the main
view to the right.
3. Press <Enter>.
4. Enter the distance between the two points.
5. Press OK.

You can easily change drawing units at any point in your drawing simply by per-
forming the above steps. TurboCAD 3D will automatically scale your model as
needed.

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Chapter 1 Getting Started

Drawing Objects
To draw objects in TurboCAD 3D, you first select the object you want to draw (such
as a line, circle, or sphere) by either pressing the corresponding button on the tool
bar or by selecting the object from the Draw menu. TurboCAD 3D then prompts
you for one or more points to define the object. The following drawing commands
are supported:

Command Points
Line 1 through 100 - Points to draw line through
Polygon 1 through 100 - Points to draw polygon through
Box 1 - Corner 1
2 - Corner 2
Arc 1 - Center
2 - Start
3 - Plane (optional)
Curve 1 through 100 - Points to draw curve through
Circle 1 - Center
2 - Radius
3 - Plane (optional)
Circle 1,2 - Diameter
3 - Plane (optional)
Ellipse 1 - Center
2 - Height
3 - Width (and plane)
Cone 1 - Center
2 - Width
3 - Height and direction
Sphere 1 - Center
2 - Radius
3 - Plane (optional)

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TurboCAD 3D User Manual

Command Points
Hemisphere 1 - Center
2 - Radius
3 - Plane (optional)
Cylinder 1 - Center
2 - Radius
3 - Height and direction
Text 1 - Start point
2 - End point (optional)
3 - Plane (optional)

Selecting Objects
TurboCAD 3D automatically selects objects as soon as you draw them. Each select-
ed object is surrounded by a black rectangle in each of the three views. All of the
TurboCAD 3D editing commands require that you select at least one object; many
of the commands only work with certain types of objects. There are several ways
to select an object:

To select using a rectangle:

1. Move the cursor up and to the left of the object(s) that you want to select (in the
main view).
2. Press and hold down the left mouse button.
3. Drag the selection box that appears down and to the right of the object(s) you
want selected. The box must completely surround the object(s) as they appear
in the main view.
4. Release the left mouse button. A black rectangle will then appear around the
selected object(s).

To select by clicking:

1. Move the cursor over the object to be selected (as it appears in the main view).
2. Click the left mouse button. A black rectangle will then appear around the
selected object.

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Chapter 1 Getting Started

Normally, previously selected objects are automatically de-selected when new ob-
jects are selected. To prevent this, press and hold the <Shift> key while selecting
using either of the above methods.

Sometimes multiple objects overlap, making it difficult or impossible to select the


desired one. In cases like this, press and hold the ALT key while clicking on the
object. TurboCAD 3D cycles through the overlapping objects each time you click.

You can also select objects using a 3-dimensional boundary box.

1. Move cursor to upper left hand corner of boundary box.


2. Press and hold the left mouse button.
3. Move cursor to lower right hand corner of boundary box, using the <Ctrl> key to
move in the Z direction.
4. Release mouse button. All objects entirely enclosed by the boundary box will be
selected.

You can select all objects in the drawing by using the Select All command from the
Edit menu. To de-select all objects, click on an empty part of the drawing (in the
main view) or select the Deselect All command from the Edit menu.

TIP: When a drawing gets really dense and you find it difficult to select an object, move some of
the objects to another layer temporarily. See “Organizing Your Drawing into Layers” on page 183
for more information.

Moving Objects
TurboCAD 3D lets you move selected objects quickly and easily.

1. Move the cursor over the selected objects and press and hold the left mouse but-
ton.
2. Move the object to the desired location, using the <Ctrl> key if needed to move
in or out. A rectangle appears around the objects as you move them.
3. Release the left mouse button.

If you make a mistake, simply press Undo from the Edit menu.

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TurboCAD 3D User Manual

TIP: You can precisely move, scale, and rotate an object, all in a single step, using the Copy, Cut,
and Paste commands from the Edit menu. You can also interactively move, scale, and rotate and
object using the Virtual Trackball. See “Making Changes” on page 107 for more information.

Grouping and Ungrouping Objects


TurboCAD 3D lets you group multiple objects together and manipulate them as a
single object. This powerful feature lets you take a collection of objects and com-
bine them into a single object that you can easily select and modify. For example,
a wheel group could consist of the rim, hubcap, and tire. The wheel, in turn, could
itself be part of a group, such as a car. The car could then be part of yet another
group, such as a parking lot, and so forth.

To group multiple objects into a single group:

1. Select the objects you want to group.


2. Select Make Group from the Edit menu or press the GROUP button on the tool
bar.

To break a group into multiple objects:

1. Select object(s) you want to ungroup.


2. Select Break Group from the Edit menu or press the UNGRP button on the tool
bar.

The Break Group command only breaks top-level groups. To continue breaking
groups when more than one level are present, just continue selecting Break Group
(since all ungrouped objects are automatically selected).

Some of the drawing commands automatically group the objects they create to
make them easier for you to manipulate. For example, the Sphere command creates
a sphere which is composed of a group of polygons. You can break this group and
manipulate each individual polygon, if desired.

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Chapter 1 Getting Started

Editing Objects
The following is a list of the TurboCAD 3D editing commands:

Command Description
Undo Reverses last action.
Redo Restores last action.
Cut Moves the selected objects to the clipboard file.
Copy Copies the selected objects to the clipboard file.
Paste Pastes objects from the clipboard file into the drawing.
Copy To Copies the selected objects to the specified file.
Paste From Pastes objects from the specified file into the drawing.
Delete Deletes the selected objects.
Slice Slices the selected objects along a cutting plane, option-
ally deleting either side. Useful for making cross sec-
tions.
Make Group Combines one or more objects into a group that can be
easily selected.
Break Group Breaks selected groups into their associated objects.
Join Points Joins points of the selected objects and moves to a
specified location. Used when several points must
connect but do not due to entry error.
Move Points Moves points of the selected objects to a new location.
Rotate/Move/ Interactively rotates, moves, and/or scales the selected
Scale objects using a Virtual Trackball.
Fillet Rounds off the corner of two connected lines.
Chamfer Cuts off the corner of two connected lines with a
straight line.
Break Lines Breaks a single line into multiple segments. Also
breaks polygons into multiple single-line segments.
Combine Lines Combines multiple connected lines into a single line.

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TurboCAD 3D User Manual

Command Description
Convert Poly- Converts a polygon into a single line.
gon to Line
Convert Line to Converts a single line into a polygon.
Polygon
Edit Text Changes the selected text.
Convert Fixed Converts the selected text into lines that can be
Text to Lines individually edited.

Saving Your Drawing


To save your drawing to a disk file:

1. Select Save or Save As from the File menu.


2. TurboCAD 3D will then prompt you for a filename if needed. Once you enter a
valid file name and press OK, the file will be written to disk.

NOTE: TurboCAD 3D prompts you for verification before writing over a file that already exists.

Figure 1-7. Save File dialog box.

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Chapter 1 Getting Started

Dialog Box Fields


Filename You enter your drawing's file name in this field. You can also enter a di-
rectory name, in which case a list of files with the “.mdl” extension will appear in
the list of files shown.

Directory This field contains the current directory. To change the current directo-
ry, either type the directory name in the Filename field or double click on one of
the directories listed in the Directories field.

Files This field lists all files with the “.mdl” extension that are in the current direc-
tory.

Directories This field contains a list of directories that are in the current directory.

Saving DXF Files


You can also save your drawings in the AutoCAD® DXF (Drawing Interchange File)
format. This lets you transfer your drawings to any other 3D CAD program that
supports DXF files.

To save your drawing in the DXF file format:

1. Select Export to DXF from the File menu.


2. Enter the name of the file you wish to save to. If you do not supply an extension
then “.DXF” will be used.
3. Press OK.

Loading Your Drawing


To load a drawing from a disk file:

1. Select Open from the File menu to load a new drawing. Or, select Merge to
merge a drawing with an existing drawing.
2. TurboCAD 3D will then prompt you for a filename. Once you enter a valid file
name and press OK, the drawing will be loaded from disk.

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TurboCAD 3D User Manual

Figure 1-8. Load File dialog box.

Dialog Box Fields


Filename You enter the file name of the drawing you want to load in this field. You
can also enter a directory name, in which case a list of files with the “.mdl” exten-
sion will appear in the list of files shown.

Directory This field contains the current directory. To change the current directo-
ry, either type the directory name in the Filename field or double click on one of
the directories listed in the Directories field.

Files This field lists all files with the “.mdl” extension that are in the current direc-
tory.

Directories This field contains a list of directories that are in the current directory.

NOTE: When you load a drawing using the Open command, all options that were active when the
drawing was last saved are restored. If you want to load a drawing but want to keep the current
options the way they are, use the Merge command instead.

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Chapter 1 Getting Started

Loading DXF Files


You can also load drawings which are in the AutoCAD® DXF file format. This lets
you transfer drawings created in other CAD programs into TurboCAD 3D where
you can further modify and refine them.

To load a drawing in the DXF file format:

1. Select Import from DXF from the File menu.


2. Enter the name of the file you want to load. If you do not supply an extension
then “.DXF” will be used.
3. Press OK.

After the drawing is loaded, the viewing parameters are automatically adjusted to
make the drawing fit into each of the active viewports. When you later save the
drawing (using the Save command), the drawing will be saved in the TurboCAD 3D
file format with the “.mdl” filename extension.

Using Reference Points


When you cut or copy an object to the clipboard file, you can specify up to three
reference points. The first point specifies the location of the drawing. The second
point specifies the size. The third point specifies a reference plane. TurboCAD 3D
prompts you for these reference points when you later paste the object and auto-
matically scales, rotates, and positions the object so that the reference points are
aligned. For example, suppose you have drawn the following phone and have cop-
ied it (using the Copy command) with the indicated reference points.

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TurboCAD 3D User Manual

Figure 1-9. Reference points in a sample object.

• Reference point #1 specifies the phone's location in the XYZ coordinate system.
• Reference point #2 specifies the size of the phone as the distance between points
1 and 2.
• Reference point #3 specifies, along with points 1 and 2, a reference plane (flat
surface) on which the phone is aligned. Note that we could've chosen any point
along the bottom of the phone, as long as it's different from the first two points.

When you later paste the object, TurboCAD 3D will prompt you to enter up to three
reference points. If you enter just one point, then the drawing will be positioned so
that reference point 1 is aligned with the point you enter. If you enter two points,
then the object will be rotated, scaled, and positioned so that reference points 1 and
2 are aligned with the points you enter. To make sure the object is aligned with the
desired plane, you can enter a third point anywhere on the plane. (A plane is a flat
surface, such as a table top.)

The following drawing shows how the phone can be placed onto a table top using
reference points.

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Chapter 1 Getting Started

Figure 1-10. Pasted object with different reference points.

When you paste an object, TurboCAD 3D ignores any reference points that were
not originally entered. That is, if you do not specify any reference points when you
copy the object then any reference points you set when subsequently pasting the
object will be ignored. Likewise, if you only set one reference point when copying
the object then only one reference point will be used when you later paste the ob-
ject.

See page 110 for more information on the Cut, Copy, Copy To, Paste, and Paste
From commands.

Printing Your Drawing


TurboCAD 3D makes it easy to print your drawing because it lets you print exactly
what you see in one of the viewports. You simply specify which view you want to
print and whether you want to print with wireframe or with shaded surfaces. You
can also print to the Windows clipboard or to a Windows Metafile.

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TurboCAD 3D User Manual

To select which printer to use and configure its options:

1. Select Printer Setup from the File menu.


2. Select the printer you want to print to.
3. Press SETUP to set up the printer-specific options.
4. Press OK.

To print your drawing on the selected printer:

1. Select Print from the File menu. The Print dialog box appears (described
below).
2. Select the above options and press OK. The drawing will then be printed. If you
selected the “Windows Metafile” option (described on the next page), then you
will be prompted for the name of the metafile. You can cancel printing by press-
ing <Cancel>.

Figure 1-11. Print dialog box.

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Chapter 1 Getting Started

Dialog Box Fields


Main View Check this box to print the drawing as it appears in the main viewport.

Alternate View 1 Check this box to print the drawing as it appears in the first alter-
nate viewport.

Alternate View 2 Check this box to print the drawing as it appears in the second
alternate viewport.

Printer Check this box to print on the currently-selected printer.

Clipboard Check this box to print to the Windows clipboard (as a metafile). Use
this option to export your drawing to other Microsoft Windows programs such as
Microsoft Word that support metafiles from the clipboard.

Windows Metafile Check this box to print to a Windows Metafile. (TurboCAD 3D


will prompt you for the file name.) Use this option to export your drawing to other
Microsoft Windows programs that do not support metafiles in the clipboard (such
as Adobe Illustrator).

Shaded Check this box for a shaded representation of your drawing. When this
option is selected, the quality of the shaded surfaces depends on the “Shading Qual-
ity” option in the Preferences dialog box, described on the next page.

Wireframe Check this box for a wireframe representation of your drawing.

NOTE: Your printer must be properly configured for Windows and support graphics for proper
operation.

Setting Preferences
There are several miscellaneous options to help you customize TurboCAD 3D.
These are located in the Preferences dialog box.

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TurboCAD 3D User Manual

Figure 1-12. Preferences dialog box.

To set the options:

1. Select Preferences from the File menu.


2. Set the options as desired.
3. Press OK when done. To cancel any changes, press CANCEL.

Dialog Box Fields


Undo levels Enter the number of Undo levels, up to a maximum of 10. Enter 0 to
disable Undo support.

No. of circle segments Enter the number of lines that you want TurboCAD 3D to
use when generating circular shapes. This applies to Circles, Arcs, Cones, Spheres,
Hemispheres, and Fillets. The number you enter is adjusted to a multiple of 4. That
is, 17 is rounded down to 16. (This is done so that spheres and hemispheres can be
properly generated.) The minimum is 4 and the maximum is 96.

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Chapter 1 Getting Started

Shading quality When Draft is selected, TurboCAD 3D uses Windows polygon fill
routines. While this method is faster (especially when printing), it's also less accu-
rate and may leave gaps in the resulting image. When Final is selected, TurboCAD
3D uses its own high-precision (floating point) polygon fill routine, which takes
longer but produces a superior image.

Background bitmap (.BMP) This option lets you specify the name of a Windows-
compatible bitmap which will be used as the background during full screen shading
and animation. Pressing “Load Bitmap” brings up a standard file-open dialog box
which you can use to load the desired bitmap. Then select the “Stretch to fit”,
“Original size”, or “Tile” options. Select “Stretch to fit” when you want the bitmap
stretched (or compressed) to fit inside the window. Select “Original size” to keep
the bitmap its original size. Select “Tile” to tile (repeat) the bitmap across and down
until it fills the window.

Tool bar Select this option to display the tool bar.

Position bar Select this option to display the position bar.

Prompt bar Select this option to display the prompt bar.

Alt. view 1 Select this option to display alternate view 1.

Alt. view 2 Select this option to display alternate view 2.

Keyboard moves cursor along: This option controls how the cursor moves when
moved using the keyboard arrow keys. When Screen is selected, the cursor moves
consistent with the screen (just like the mouse). When Axes is selected, the cursor
moves along the X, Y, or Z axis in the world coordinate system. These options are
illustrated in the following diagram:

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TurboCAD 3D User Manual

Figure 1-13. Keyboard movement options.

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Chapter 1 Getting Started

Saving and Loading the Drawing Options


TurboCAD 3D saves all of the current options with your drawing when you save it
using the Save or Save As commands from the File menu. Since TurboCAD 3D does
not use a global options file, changes made to one drawing will not affect any other
drawings. The following lists the options saved with each drawing:

Options
All layer settings
All light settings
All viewing options
Color palette and shading information
Current color
Current font file name
Current layer
Current working plane (if active)
Cursor step size
Default text angle and size
Drawing units
All options in the Preferences dialog box
Snap grid size and enabled/disabled status
All animation key frames

TIP: When you are starting a new drawing but want to use the options from an existing drawing,
first load the existing drawing, delete all objects, and then save as a new drawing using the
Save As command. The new drawing will then have the same options as the original.

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TurboCAD 3D User Manual

Drawing an Office Chair


This section contains a tutorial to help you get started with TurboCAD 3D. We'll
first show you how to use TurboCAD 3D's drawing and editing features to draw an
office chair. We'll then explain how to shade and print your drawings. Finally,
we'll show you how to bring your drawings to life with TurboCAD 3D’s powerful
animation features.

This tutorial assumes you've already read the beginning of this chapter. It also as-
sumes that you're reasonably familiar with Microsoft Windows. While you don't
have to be an expert with Windows, you should be familiar with Windows features
-- using a mouse and keyboard, selecting menu commands, using dialog boxes, and
so forth.

Here's the chair that we'll be drawing:

Figure 1-14. Drawing of an office chair

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Chapter 1 Getting Started

We'll draw the chair using the following steps:

1. Setup the drawing environment


2. Draw the center post
3. Draw the legs
4. Draw the seat and back
5. Draw the back support

Step 1 - Setup the drawing environment


The first step when beginning any new drawing is to setup the drawing environ-
ment. This includes the viewing angles, zoom factors, drawing units, and so forth.
To do this, perform the following steps:

1. Select Preferences from the File menu. The following dialog box appears.

Figure 1-15. Preferences dialog box


2. Set the “No. of circle segments” field to 8. This specifies that we want 8 lines to
make up the circles that we draw. (We'll be increasing this number later on.)

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TurboCAD 3D User Manual

3. Enable both alternate viewports by making sure the “Alt. view 1" and “Alt. view
2" options are checked.
4. Set the “Keyboard moves cursor along:” option to “Axes”. With this option set,
the cursor will move along the X, Y, or Z axis when moved using the keyboard,
regardless of the viewing angles.
5. Press OK to save the changes.

Next, we'll setup our three viewports so that the Main viewport is looking at the
front of the chair, Alternate view #1 is looking at the top, and Alternate view #2 is
looking at the right side. This is the most common orientation for new drawings.

1. Select Adjust Main View from the View menu.


2. Enter 0 for the horizontal and vertical angles; 0 for the X, Y, and Z viewpoint
position; and 1.0 for the zoom factor.
3. Press OK.
4. Select Adjust Alt. View 1 from the View menu.
5. Enter 0 for the horizontal angle, 90 for the vertical angle; 0 for the X, Y, and Z
viewpoint position; and 1.0 for the zoom factor.
6. Press OK.
7. Select Adjust Alt. View 2 from the View menu.
8. Enter 90 for the horizontal angle, 0 for the vertical angle; 0 for the X, Y, and Z
viewpoint position; and 1.0 for the zoom factor.
9. Press OK.

The viewports are now oriented like this:

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Chapter 1 Getting Started

Figure 1-16. Setting up the viewing angles

We now need to establish the drawing units we want to use. For the chair, we'll
draw using inches. We'll make our drawing area 50 inches wide to give us plenty
of room to work in.

1. Select Set Drawing Units from the View menu.


2. Set a point all the way to the left of the main view. (To set a point using the
mouse, click the left mouse button. To set a point using the keyboard, press the
<Ins> key. If you set a point mistakenly, press <Esc> to erase it.)
3. Set a point all the way to the right of the Main view.
4. Press <Enter>. The following dialog box appears:

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TurboCAD 3D User Manual

Figure 1-17. Set Units dialog box


5. Enter 50 and press OK. The drawing area will now be 50 units wide.

Next, we'll enable the Snap Grid. The Snap Grid “snaps” the cursor to points on an
imaginary grid, making it easier to set points at predictable locations. We'll use a
grid size of 1.0 so the cursor will move in 1 inch increments. We'll also set the Cur-
sor Step to 1.0. Then, when we move the cursor using the keyboard arrow keys, the
cursor will also move 1 inch at a time.

1. Select Grid Size from the View menu. The following dialog box appears:

Figure 1-18. Snap Grid Size dialog box

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Chapter 1 Getting Started

2. Enter a grid size of 1.0 and press OK. (The Snap Grid option is automatically
enabled whenever you set the grid size and the Snap Grid option in the View
menu is preceded by a check mark.)
3. Select Cursor Step from the View menu. The following dialog box appears:

Figure 1-19. Cursor Step dialog box


4. Enter a cursor step of 1.0 and press OK. Now, whenever the cursor is moved
using the keyboard arrow keys, it will move 1 inch at a time. (To move 10 times
that amount, or 10 inches, hold down the SHIFT key while moving.)

Now that you've done all that work setting up your drawing environment, let's save
it for use in future drawings.

1. Select Save As from the File menu. The following dialog box appears:

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TurboCAD 3D User Manual

Figure 1-20. Save File dialog box


2. Enter the filename NEWFILE.MDL and press OK.
3. Select Save As from the File menu (again).
4. Enter the filename MYCHAIR.MDL and press OK. All future saves will then be
to MYCHAIR.MDL.

TurboCAD 3D saves not only the drawing but also all of the drawing options in the
file. This way, whenever you load a drawing, everything is exactly as you saved it.
(The one exception is the floating color palette, which is initially disabled.) Now,
whenever you start a new drawing, simply open NEWFILE.MDL, save as a new
name, and start drawing.

Step 2 - Draw the center post


We're now ready to start drawing our chair. Before we do, however, we'll briefly
explain how to set colors in TurboCAD 3D.

TurboCAD 3D comes with a default color palette that has already been set up for
you. You just need to select which color you want to draw with. The color you
select determines the color of the wireframe version of the object. During shading,
however, the entire range of colors is used. For example, if you select bright red

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Chapter 1 Getting Started

and then draw a sphere, the wireframe version of the sphere will be bright red.
When you shade the sphere, its surface will consist of several different shades of
red, depending on each surface's orientation to the light source(s). Selecting a dif-
ferent shade of red will only affect the wireframe version.

The currently selected color appears at the bottom of the screen.

Current Color

Figure 1-21. Current drawing color indicator

The color of an object is determined by the color that is selected at the time the ob-
ject is drawn. Selecting a different color using the Color Palette does not change
the color of any objects in the drawing. To change the color of an object to the cur-
rently-selected color, select the object and press the COLOR button on the tool bar.

We want the center post to appear black when viewing its wireframe and as shades
of gray when it's shaded. To set the color and draw the post:

1. If it's not already on the screen, select Color Palette from the View menu to
enable the floating color palette.
2. Select the indicated color by clicking on it:

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TurboCAD 3D User Manual

Click on this
color

Figure 1-22. Floating color palette


3. Move the color palette off the screen until you need it again later. (You can move
the palette like any other Windows dialog box -- by dragging its caption bar.)
4. Select Cylinder from the Draw menu.
5. Set a point at (0,3,0) for the center of the cylinder. This places it 3 inches above
the floor (along the Y axis, which points up). To set points in TurboCAD 3D,
move the cursor to the specified coordinates and click the left mouse button or
press the INS key. Or, if you already know the coordinates (as you do here), an
easier way is to use the Point Absolute command. To use this command, simply
press “a”. The following dialog box appears:

Figure 1-23. Point Absolute dialog box


6. Set a point for the radius at (2,3,0). This will make the cylinder 4 inches wide.
(The radius of a circle is 1/2 of its width.)

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Chapter 1 Getting Started

7. Set a point for the height at (2,18,0) and press ENTER. This makes the cylinder
15 inches tall. The cylinder is then drawn on the screen. (If you make a mis-
take, select Undo from the Edit menu to undo the last change you made.)

TIP: You'll notice that the brightest colors are all the way to the right of the palette. This lets
you move the palette off the left side of the screen, leaving just the right column exposed and
available for selecting colors. Normally, you would select the brightest shade of the desired col-
or for drawing, so this setup works fine. (Of course, don't draw using the background color since
it won't be visible.)

Step 3 - Draw the legs


Next, we'll draw the chair legs. To do this, we'll draw an arc at the end of one of the
legs and extrude, or “stretch”, it toward the center post while increasing its size at
the same time. We'll then add a caster (sphere) and use the Circular Repeat com-
mand to make a total of 5 legs.

1. Select red as the current drawing color (using the color palette).
2. Select Arc from the Draw menu.
3. Set points at (0,3,-17) and (1,3,-17) for the arc center and radius, respectively, and
press <Enter>. (Note: You can also click the right mouse button to tell Tur-
boCAD 3D you're through setting points.)
4. When prompted, enter 180 degrees for the arc angle and press OK.
5. Select Convert Line to Polygon from the Lines menu. This converts the arc into a
polygon that will show up during shading. (Shading only shades surfaces, not
lines or text.)
6. Select Extrude from the Surfaces menu.
7. Set points at (0,3,-17) and (0,3,-1) for the extrusion origin and offset, respectively,
and press <Enter>.
8. When prompted, enter 1.5 for the scale factor and press OK. This causes the arc
to increase in size as it's extruded. (The ending size will be 1.5 times larger than
the starting size.)

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TurboCAD 3D User Manual

9. We'll now draw the caster. Set the color to bright blue (by clicking on the color
palette) and select Sphere from the Draw menu.
10. Set points at (0,2,-16) and (1.5,2,-16) for the sphere center and radius, respec-
tively, and press <Enter>. When prompted, enter 8 for the polygon density.
(This number, in conjunction with the “Number of Circle Segments” option in
the Preferences dialog box, controls how many polygons are used to draw the
sphere. If you want a smoother sphere, enter 16 instead.)

Your screen should now look like this:

Figure 1-24. Screen after drawing the post, caster and leg.

1. The next step is to use the Circular Repeat command to make the remaining 4
legs. Select the leg and caster by drawing a rectangle around them in the main
view. Using the mouse, move the cursor to the upper left of the leg and press
and hold the left mouse button. Then drag the selection box to the lower right of
the caster and release the mouse button. (An object must be fully enclosed by
the selection box in order for it to be selected.) The selection box then disap-
pears and smaller boxes appear around the selected objects.
2. Select Circular Repeat from the Surfaces menu. (If the Circular Repeat com-
mand is dimmed then you don't have anything selected and you'll have to repeat
step 1.)

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Chapter 1 Getting Started

Selection box

3. Set points at (0,3,0) and (0,10,0) to define the axis of rotation and press <Enter>.
(An axis of rotation is an imaginary line which you want the selected objects to
be rotated around. The direction of the line is what counts, not its length. Set-
ting points at (0,3,0) and (0,4,0) would work just as well.) The following dialog
box appears:

Figure 1-25. Circular Repeat dialog box


4. There are several options in this dialog box, but for our purposes the defaults are
fine. Enter 5 for the number of copies and press OK. (Note: TurboCAD 3D
knows not to duplicate the last copy over the original when copying in a full cir-
cle (360 degrees). That's why we get a total of 5 legs, instead of 6 like you might
expect.)

Our work so far is shown on the next page:

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TurboCAD 3D User Manual

Figure 1-26. Result of the Circular Repeat command

Notice how the four legs are surrounded by a black rectangle. This tells you they
are currently selected. It also illustrates a powerful feature in TurboCAD 3D -- Ob-
ject Grouping -- where multiple objects can be grouped together and manipulated
as a single object. To learn more about the Group and Ungroup commands, see
Chapter 5, “Making Changes.”

It's a good idea to periodically save your work. Let's do that now.

1. Select Save from the File menu.

Step 4 - Draw seat and back


To draw the seat, we'll draw a polygon and then use the Fillet command to round
the corners. We'll then use the Extrude command to make it two inches thick.
Next, we'll use the Copy and Paste commands to make the chair back.

First, let's use the Pan command to “look up” a bit so we can see what we're working
on.

1. Select Pan from the View menu.


2. Set points at (0,0,0) and (0,-10,0) and press <Enter>.

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Chapter 1 Getting Started

3. When prompted, select the “Main View” and “Alt. View 2" options and press OK.

We'll draw the chair seat as a single polygon.

1. Select bright cyan from the color palette.


2. Select Polygon from the Draw menu.
3. Set points at (-12,18,12), (12,18,12), (12,18,-12), and (-12,18,-12), in that order.
Then press <Enter>.

A square seat is pretty boring. We'll round each corner using the Fillet command.
Before we do, however, we'll tell TurboCAD 3D to use more lines when creating cir-
cular shapes. This will make the corners smoother.

1. Select Preferences from the File menu.


2. Set the “Number of Circle Segments” to 16 and press OK.
3. Select Fillet from the Lines menu.
4. Set a point at (-12,18,12) and press <Enter>. This is the corner we want to fillet.
5. When prompted, enter 5 for the fillet radius and press OK.
6. Repeat steps 3 through 5 for the points (12,18,12), (12,18,-12), and (-12,18,-12),
except use a fillet radius of 7 for the last two points. This makes the front a bit
more rounded.

If a square seat is boring, a flat one is even worse. Lets give it some thickness using
the Extrude command.

1. Select Extrude from the Surfaces menu.


2. Set points at (0,18,0) and (0,20,0) for the extrusion origin and offset, respectively,
and press <Enter>. (Notice the 2 inch difference between the Y coordinates.
We're making the seat two inches thick.)
3. When prompted, enter 1.0 for the scaling factor and press OK.

Let's adjust the viewing angle to get a better look at the seat.

1. Select Adjust Main View from the View menu.


2. Enter 30 for the horizontal and vertical angles and press OK.

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Here's what you should see in the main view. (Although not shown here, your seat
should have a black rectangle around it to show that it's currently selected.)

Figure 1-27. The completed chair seat

The next step is to add the chair back. Instead of drawing it from scratch, we'll
make a copy of the seat.

1. Make sure the chair seat is selected. If it isn't, simply click on it.
2. Select Copy from the Edit menu.
3. Set points at (-12,18,12), (12,18,12), and (12,18,0). Then press <Enter>. These
points are called reference points and were described earlier in this chapter.
4. Select Paste from the Edit menu.
5. Set points at (-12,22,14), (12,22,14), and (12,23,14). Then press <Enter>. Notice
how TurboCAD 3D aligns the reference points, causing the back to be rotated
into position.

Let's use the Zoom command to bring the chair fully into view.

1. Select Zoom from the View menu.


2. When prompted to set a point, just press <Enter>.
3. Select all viewports and the “Fit model entirely within viewport” option.
4. Press OK.

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Chapter 1 Getting Started

Figure 1-28: After the chair back has been added.

Step 5 - Draw back support


The chair back is floating in space without anything holding it up. While this is fine
on screen, someone responsible for actually building the chair would have a hard
time. To fix this, we'll connect the chair back to the seat with a bent piece of metal.
We'll use the Zoom command to magnify the area we'll be working in.

1. Select Zoom from the View menu.


2. Set a point at (0,20,15) and press <Enter>. This is the point to zoom into.
3. Select all viewports and enter a zoom factor of 3.
4. Press OK.

Now we'll draw the back support as two straight pieces and a 45 degree elbow.

1. Select bright blue as the current color.


2. Select Box from the Draw menu.
3. Set points at (-2,30,16) and (2,20,17) and press <Enter>.
4. Select Box from the Draw menu.
5. Set points at (-2,18,14) and (2,17,4) and press <Enter>.

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We'll draw the elbow by drawing a rectangle and sweeping it 90 degrees.

1. Select Box from the Draw menu.


2. Set points at (-2,18,14) and (2,17,14) and press <Enter>.
3. Select Sweep from the Surfaces menu.
4. Set points at (2,20,14) and (-2,20,14) for the rotation axis. Then press <Enter>.
5. When prompted, enter 5 for the number of copies and 90 for degrees.
6. Press OK.

Now use the Zoom command to bring the chair into full view, then save.

1. Select Zoom from the View menu.


2. When prompted to set a point, just press <Enter>.
3. Select all viewports and the “Fit model entirely within viewport” option.
4. Press OK.
5. Select Save from the File Menu to save the drawing.

That's it! The completed chair is shown below:

Figure 1-29. After the chair back has been added

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Chapter 1 Getting Started

Tilting the Chair Back


This section shows you how to use the Virtual Trackball to tilt the chair back into
a more comfortable position. It is not necessary to complete this section before
moving on -- you can always come back to it later if desired.

You use the Virtual Trackball to interactively rotate, scale, and/or move objects. To
use it, you first need to select the object(s) that you want to modify. Next, you set
one or two reference points. The first point defines the “origin” when scaling and
moving. The second point, along with the first, defines the axis of rotation for ro-
tating the object(s). When you only specify one point, all rotations will be about
the Z axis.

If you haven't do so already, load MYCHAIR.MDL (or CHAIR.MDL if you didn't do


the tutorial). Next, you need to make the chair back and support bar into a group.
To do this:

1. Select the chair back and support bar pieces by drawing a 2D selection box
around them as shown:

Selection Box

Figure 1-30. Selection box surrounding chair back and support

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When you release the mouse button, boxes will appear around all of the selected
objects:

Selection boxes

Figure 1-31. Chair back and support selection boxes


2. Select Make Group from the Edit menu. This places all of the selected objects
into a group that will be easier to manipulate. The multiple selection boxes are
then replaced with a single selection box which surrounds the entire group.
3. Select Rotate/Move/Scale from the Edit menu.
4. Set points at (-2,17,4) and (2,17,4) and press <Enter>. These define the axis that
we want to rotate around. The following dialog box appears:

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Chapter 1 Getting Started

Figure 1-32. Dialog box with Virtual Trackball


5. Drag the dialog box to the lower center of the screen so you can fully see the
chair back and support in all three viewports.
6. Position the mouse cursor over the center of the trackball and press and hold the
left mouse button.
7. Drag the mouse in any direction and notice how the boundary box rotates for-
ward and backwards around the axis of rotation. You can also rotate by pressing
<Shift> and pressing the keyboard arrow keys.
8. Release the mouse button, enter 15 in the “Rotation angle” field, and press <Tab>.
(The entry isn't recognized until you move the cursor out of the entry field.)
The chair back and support are now rotated exactly 15 degrees.
9. Toggle the “Boundary box” option off by clicking on it. This replaces the bound-
ary box with a multicolor image of the chair back and support.
10. Again use the trackball to rotate the object. Notice that while you can see the
actual chair back and support being rotated, it's slower than the boundary box
because of all the extra lines that must be drawn. (In fact, if the object is too
complex then this option won't be available.)
11. Set the rotation angle to 15 and press <Enter>.

Alternate view 2 should now look like this:

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TurboCAD 3D User Manual

Figure 1-33. Office chair after back has been rotated.

Shading the Office Chair


Shading is the process of shining one or more lights onto a drawing and then deter-
mining what color each surface should be based its orientation to the light source.
The more a surface faces the light source the brighter the surface will be. You can
aim lights at different parts of the drawing to get different effects. While you can
adjust the number, intensity, and placement of these light sources, the default set-
tings in TurboCAD 3D are usually fine.

To shade our drawing of the office chair:

1. Select Open from the File menu.


2. Select MYCHAIR.MDL from the File menu. (If you haven't draw the chair yet,
select CHAIR.MDL.)
3. Press OK.
4. Select Shade All Views from the Shade menu.

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Chapter 1 Getting Started

The shaded chair looks like this:

Figure 1-34. Office chair after shading

There's an important option in the Preferences dialog box that controls shading
quality. Draft shading uses Windows' polygon fill routine to shade surfaces. While
this is okay for most drawings, it can leave gaps in the surface. Final shading using
a higher-precision (floating point) shading routine which never leaves gaps. The
disadvantage of using Final shading is that it takes longer, especially when printing.

Using Background Bitmaps


Tired of the same, boring white background? Use a bitmap instead! TurboCAD 3D
lets you specify a background bitmap in the Preferences dialog box for use during
full screen shading. Any bitmap will work, regardless of the size! Just select the
“Tile” option and the bitmap will be repeated as many times as needed to fill the
screen. Or, use the “Stretch to fit” option to make the bitmap fit on the screen,
stretching or compressing as required.

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1. Select Preferences from the File menu.


2. Press the “Load Bitmap” button.
3. Select any bitmap (.BMP) file and press OK. (There are usually several bitmaps
in the Windows directory.)
4. Select the “Tile” option.
5. Press OK.
6. Select Shade Full Screen from the Shade menu.
7. Press any key or click a mouse button to restore the screen.

TIP: To copy the resulting picture to the clipboard, press the PrintScreen key after shading is
complete. You can then paste the picture into any other Windows drawing program where you
can make changes and/or print it.

Printing the Office Chair


We'll now show you how to print both shaded and wireframe versions of the office
chair. TurboCAD 3D prints your drawing as it appears in one of the viewports. The
first step is to use the Adjust View command and orient the drawing the way you
want it to be printed.

1. Select Adjust Main View from the View menu.


2. Rotate, Scale, and Move the viewpoint as desired.
3. Press OK.

If you have multiple printers, the next step is to select which one you want to use.

1. Select Printer Setup from the File menu. The following dialog box appears:

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Chapter 1 Getting Started

Figure 1-35. Printer Selection dialog box


2. Select the printer you want to use and press “Setup Printer” to set its options, if
needed.
3. Press OK.

You're now ready to print.

1. Select Print from the File menu. The following dialog box appears:

Figure 1-36. Print dialog box


2. Select the Main View, Printer, and Wireframe options.

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3. Press OK. Once the printing completes, repeat the above steps and select the
Shaded option to print a shaded version of the chair.

IMPORTANT: Before you print with the Shaded option, you should first check and make sure the
Shading Quality (in the Preferences dialog box) is set the way you want it -- Draft or Final. This
is important because Final shading takes much longer to print and may not look any better than
Draft shading, depending on your printer.

Animating the Office Chair


The animation features in TurboCAD 3D bring your drawings to life! Using the
powerful concept of key frames, you specify the exact viewing angle, zoom factor,
and focal point at key points in the animation. Using this information, TurboCAD
3D automatically draws each frame in the animation and saves the resulting bitmaps
to disk. You can then play these animations using the Run Animation command.
These features are fully integrated into TurboCAD 3D, so you can create and ani-
mate your drawings all from the same program.

In this tutorial we'll show you how to generate an animation of the office chair.
We'll make the chair appear to do the following:

• Roll forward
• Spin around 1 1/2 times
• Do a flip
• Roll back

(Notice we said “appear” to do these things. We won't actually be moving the chair,
just our viewpoint.)

We'll generate the animation using the following steps:

1. Load the drawing.


2. Save key frames
3. Preview the animation
4. Generate the animation
5. Run the animation

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Chapter 1 Getting Started

Step 1 - Load the drawing


First, load the drawing you want to animate. In this tutorial we'll use the chair you
drew earlier, MYCHAIR.MDL. (If you don't have it, you can use CHAIR.MDL
which comes with the software.)

1. Select Open from the File menu.


2. Select MYCHAIR.MDL and press OK.

Step 2 - Save key frames


Next, you'll save a series of key frames. A frame is a single frame, or picture, in an
animation sequence. Key frames are where you specify the viewing parameters
(viewing angle, zoom factor, and focal point) at key points in the animation. Tur-
boCAD 3D automatically calculates the viewing parameters for each intermediate
frame, making animations much easier to create.

Before saving the key frames, we'll first clear out any old ones. You'll want to do
this whenever you start defining a new animation.

1. Select Edit Key Frames from the File|Animation menu. (File|Animation refers to
the Animation popup menu that is located in the File menu.)
2. Press the “Delete all frames” button.
3. Press OK.

Next we'll setup the viewing parameters so the chair is centered in the screen but
appears to be way off in the distance.

1. Select Zoom from the View menu.


2. Press <Enter> when prompted to set a point.
3. Select the “Main view” and “Fit model entirely within viewport” options.
4. Press OK. The chair should now fit inside the viewport.
5. Select Adjust Main View from the View menu.
6. Enter the following values: Horizontal angle=0, Vertical angle=20, Zoom=0.10.
Then press OK. (While you could use the trackball to set the angles, it's easier to
simply type in the desired values whenever you know what they are.)

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The chair should now be centered in the main view and appear to be way off in the
distance. This is how the animation will begin. Let's review what we want our en-
ergetic chair to do:

• Roll forward
• Spin around 1 1/2 times
• Do a flip
• Roll back

We're now ready to save the first key frame:

1. Select Save Key Frame from the File|Animation menu.


2. When prompted to set a point, just press <Enter>.

Now, to make the chair appear to move forward, we'll simply increase the zoom fac-
tor and save another key frame. Note that for each key frame we're just adjusting
the viewing parameters and not actually moving the chair.

1. Select Adjust Main View from the View menu.


2. Enter 0.7 for the zoom factor and press OK.
3. Select Save Key Frame from the File|Animation menu.
4. When you're prompted to set a point, just press <Enter>. The following dialog
box then appears:

Figure 1-37. Save Key Frame dialog box

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Chapter 1 Getting Started

5. Select the “Calculate change in viewpoint” option (the default) and enter 10 for
the number of intermediate frames.
6. Press OK.

Whenever you save a key frame, TurboCAD 3D needs to know if you want the an-
imation to smoothly change from the previous key frame to the one being saved. If
so, you also need to specify how many intermediate frames you want generated.
Specifying more frames will make the transition smoother, but will also take longer
to generate and use up more disk space.

You use the second option, “Reset to current viewpoint”, whenever you want the
animation to jump to the key frame being saved, without regard to the previous key
frame. This is useful when, for example, you are walking through a building and
immediately want to jump to an outside view. Key frame 0 always defines the be-
ginning of the animation, and therefore the initial viewpoint. Therefore, when you
save key frame 0, the “Reset to current viewpoint” option is automatically selected
and the dialog box does not appear.

For the remaining key frames, perform the above steps using the following viewing
parameters. Be sure to enter 10 for the number of intermediate frames. Also, don't
change any parameters other than the ones listed.

1. To spin around 1 1/2 times, set the horizontal angle to 540 (360 degrees for a full
circle plus 180 degrees for another half circle) and save a key frame.
2. To do the flip, set the vertical angle to 380 and save a key frame.
3. To roll away, set the zoom factor to 0.10 and save a key frame.

Step 3 - Preview the animation


Generating a complex animation can take some time to complete since each frame
must be individually rendered and saved to disk. To speed up the animation design
and test cycle, TurboCAD 3D supports an “Animation Preview” mode. This mode,
when combined with the “Wireframe” option, lets you quickly preview the anima-
tion and determine if any changes are needed.

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To preview the animation:

1. Select Generate Animation from the File|Animation menu. The following dialog
box appears:

Figure 1-38. Generate Animation dialog box


2. Select a frame size of 1/5 and set the Wireframe and Preview options.
3. Press OK. Note that when the Preview option is set you do not have to specify a
filename (since none of the frames will be saved).

Once you press OK, a small window appears in the center of your screen and a wire-
frame version of the animation is generated. We chose a small frame size so the an-
imation would run quickly, but you can select any size. You can also preview
shaded animations, but they take longer.

To cancel the animation preview, press any key or click anywhere inside the anima-
tion window.

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Chapter 1 Getting Started

Step 4 - Generate the animation


Now let's generate the animation and actually save each frame to disk. (You should
make sure you have at least 1 megabyte of available hard disk space before continu-
ing.)

1. Select Generate Animation from the File|Animation menu.


2. Set the frame size to 1/4, select the Shaded option, and enter the file name
“C:\CHAIR”.
3. Press OK.

This animation will generate 45 files with the names CHAIR.000 through
CHAIR.044. The size of each file will depend on the frame size and the type of video
adapter you're using. For a frame size of 1/4 on a standard 16 color VGA adapter,
each file will be 9582 bytes, making the total size of the animation 431,190 bytes
(45 * 9582). You will receive an error message if your hard disk fills up while gen-
erating the animation; even so, you can still view the portion of the animation that
completed successfully.

Normally each frame of the animation is displayed on top of a white background.


You can use a bitmap as the background instead, if desired. Although using a bit-
map slows down animation generation by a small bit, it does not have any affect on
the speed of the animation when you later run it.

1. Select Preferences from the File menu. The following dialog box appears:

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Figure 1-39. Preferences dialog box


2. Enter the name of the bitmap in the Background bitmap field. (Or, press the
Load Bitmap button if you don't know the exact file name.)
3. Select the “Stretch to fit”, “Original size”, or “Tile” options. Select “Stretch to fit”
when you want the bitmap stretched (or compressed) to fit inside the animation
window. Select “Original size” to keep the bitmap its original size. Select “Tile”
to tile (repeat) the bitmap across and down until it fills the animation window.
4. Press OK and regenerate the animation.

Step 5 - Run the animation


Finally, on to the fun part! Let's run the animation we just generated:

1. Select Run Animation from the File|Animation menu. The following dialog box
appears:

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Chapter 1 Getting Started

Figure 1-40. Run Animation dialog box


2. Enter the file name C:\CHAIR and press OK.

TurboCAD 3D then displays each frame in the animation one right after another
(CHAIR.000 to CHAIR.044). To stop the animation, press any key or click in the
animation window.

NOTE: To free up the hard disk space used by the animation, delete the files C:\CHAIR.000 through
C:\CHAIR.044.

Note that each file is a standard Windows bitmap that you can edit with any Win-
dows graphics editor (such as Microsoft Paintbrush). You could, for example, add
your company logo to each frame of the animation.

As you may have guessed, we have only touched on the animation capabilities of
TurboCAD 3D. With some practice and imagination, you can create some really
spectacular animations. Have fun and experiment!

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2
Setting Points
Points Menu and Tool Bars

Nearly all TurboCAD 3D commands require you to set one or more points. Points
are used for a number of reasons, such as determining where a curve is to be drawn,
setting an axis of rotation, specifying a point to zoom into, and so forth. Whenever
TurboCAD 3D is waiting for you to set a point, it will prompt you for the point at
the bottom of the screen and will display the point-setting tools.

Absolute Polar Snap to Midpoint Zoom Enter


line
Relative Snap to point Snap to plane Pan Erase last
point

Figure 2-1. Setting Points tool bar

Points are always set at a location in the XYZ coordinate system. The coordinate
(0,0,0) is called the origin. X increases as it moves to the right of the origin and de-
creases as it moves to the left. Y increases as it moves above the origin and decreases
as it moves below. Z increases at it moves outward from the origin and decreases
as it moves inward. The origin is at the center of the main and alternate views be-
fore you use the Pan or Zoom commands.
TurboCAD 3D User Manual

Origin (0,0)

Figure 2-2. X, Y, Z coordinate system.

You decide which unit of measurement to use. For example, if you decide to use
inches as your unit of measurement, then 1.0 would represent one inch, 12 would
represent one foot, 0.5 would represent 1/2 inch, and so forth. You do not actually
configure TurboCAD 3D to use inches; you simply decide what each unit stands for
and then it them consistently. You use the Set Drawing Units command to tell Tur-
boCAD 3D how to map your units to the main view.

TurboCAD 3D uses points to describe each object. The number of points in the ob-
ject and the location of each point is determined by the type of object. Although
these points are not visible on the screen, they are usually easy to find.

Line There is one point at the start and end of the line. When a line has multiple
segments, there is also one point at each vertex (corner). When you draw a line you
are setting the line start, end, and vertex points.

end

start
vertices

Figure 2-3. Line vertices.

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Chapter 2 Setting Points

Polygon There is one point at each vertex of the polygon. When you draw a poly-
gon you are setting the polygon vertices.

vertices

Figure 2-4. Polygon vertices.

Curve Curves are defined by control points; that is, points through which the curve
is drawn. When you set the points for a curve you are setting the control points.

control points

Figure 2-5. Curves are defined by control points.

NOTE: When you cut a curve using the Slice command, TurboCAD 3D converts the curves into a line with
multiple segments.

Text TurboCAD 3D uses three control points to define text location, size, and ori-
entation. The first point determines the text location. The second point, along with
the first, determines the text size and angle. The third point, along with the first
two points, determines the plane. When you draw text, you can enter one, two, or
all three of these points. If you enter less than three points then TurboCAD 3D will
automatically calculate the remaining points using the default text size and angle.

1 T E XT
location
size
2

Figure 2-6. Control points used for text.

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Everything you draw in TurboCAD 3D uses one or more of the above objects (also
called primitives). For example, a circle is really a polygon, a sphere is a group of
polygons, and so forth.

To set a point, move the cursor to the desired location and click the left mouse but-
ton or press the <Ins> key. You can also set a point using one of the point-setting
commands described in this chapter.

If you set a point mistakenly, you can erase it by either clicking on the red X button,
or by pressing <Esc>. If you do this while TurboCAD 3D is prompting you for the
first point of the command, you will cancel the command.

You can set up to 100 points in a single command, although many commands have
a much smaller limit. If you have reached the maximum number of points you can
set for the current command, TurboCAD 3D prompts you with the message, “Max-
imum points set. Press <Enter>.”

When you are through setting points, press <Enter>. You can also push the green
check mark or press the right mouse button -- whichever method you prefer.

You can have TurboCAD 3D display the distance between the last point you set and
the current cursor position by selecting the Show Distance Between Points option
from the View menu. This helps you set points an exact distance apart. When this
option is enabled, the position bar changes to show the distance along the X, Y, and
Z axes. It also shows the total distance between the two points. (You can toggle
this option on and off by pressing the “d” key.)

Distance along X Distance along Y Distance along Z Total Distance


Figure 2-7. Setting points with the “Display Distance Between Points” option.

The point-setting commands can also be accessed by pressing the corresponding


keyboard key.

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Chapter 2 Setting Points

Absolute
Menu: Points|Absolute Hotkey: <a>

You use the Point Absolute command to set a point at the specified XYZ coordinate.
This is useful when you know exactly where you want the point to be set. You can
even set points outside the viewport, although you won't be able to see them.

1. Select the Point Absolute command.


2. Enter the desired XYZ coordinates.
3. Press OK. TurboCAD 3D will then set a point at the specified coordinates.

Figure 2-8. Point Absolute dialog box.

Dialog Box Fields


X Y Z You enter the coordinates of the point you want to set in these fields. By
default, these fields contain the coordinates of the last point you set.

For example, to set a point at coordinates (10, 100, -20.05), you would enter 10 for
X, 100 for Y, and -20.05 for Z.

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Relative
Menu: Points|Relative Hotkey: <r>

This command lets you set a point a specified distance along the X, Y, and Z axes
from the last point that you set.

1. Select the Point Relative command.


2. Enter the desired distance to move from the last point that was set, as shown in
the dialog box.
3. Press OK. TurboCAD 3D will then calculate the new coordinates (by adding the
values you enter to those of the last point that was set) and set a point there.

Figure 2-9. Point Relative dialog box.

Dialog Box Fields


X Y Z You enter the new coordinates relative to the last point that was set in these
fields. You can leave a field blank if you do not want to “move” in that direction.

Last point was set at X Y Z These fields show you where the last point was set.

For example, if the last point was set at (10, 15, 20) and you want to set a point 50
units below that point, you would enter -50 for Y and leave the X and Z fields blank.

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Chapter 2 Setting Points

Polar
Menu: Points|Polar Hotkey: <o>

This command lets you set a point that is rotated around the X, Y, or Z axis, using
the last point as a reference. This is useful when you want to set points in a circular
fashion. TurboCAD 3D takes the distance you enter, adds it to either the X, Y, or Z
coordinate of the last point that was set, rotates the point by the specified number
of degrees, and sets a point at that location.

+Y +Z

-X +X

-Z
Rotation about the X axis Rotation about the Z axis

-Y
Rotation about theY axis

Figure 2-10. Rotation about the various axes.

1. Select the Point Polar command.


2. Set the rotation axis (X, Y, or Z).
3. Enter the distance from the last point that you want the new point to be located.
(The coordinates of the last point are shown in the dialog box.)
4. Enter the number of degrees to rotate. A positive value will cause the point to be
rotated counter-clockwise; a negative value will cause the point to be rotated
clockwise.
5. Press OK. TurboCAD 3D will then calculate a point using the values you entered
and set a point there.

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Figure 2-11. Point Polar dialog box.

Dialog Box Fields


Rotation Axis Axis of rotation. TurboCAD 3D uses the last point as the center of
rotation.

Distance from Last Point You enter the distance from the last point set to establish
the position of the new point.

# of degrees Number of degrees the point is to be rotated around the specified axis
of rotation.

For example, say the last point was set at the origin (0, 0, 0) and you want to set a
point 10 units to the right of the origin and have it rotated about the Y axis by 45
degrees. You would select Y as the axis of rotation, enter a distance of 10, and enter
45 for the degrees. TurboCAD 3D will then set a point at (7.071, 0, 7.071).

TIP: Visualize yourself looking down the axis of rotation, with your eye positioned at the negative end and
looking toward the positive end. A positive rotation angle will then rotate the point counter-clockwise
around the axis; a negative rotation angle will rotate the point clockwise.

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Chapter 2 Setting Points

+Y

-Y

Eye

Figure 2-12. Visualizing the view down the axis of rotation.

Closest Point
Menu: Points|Closest Point Hotkey: <p>

This command takes the last point you set and moves it to the closest point in the
drawing. You should use this command whenever you want a point to coincide pre-
cisely with another point in the drawing. Just because two points appear to coincide
on the screen does not necessarily mean they are at exactly the same coordinates.
While this may look okay initially, it could result in discontinuities (gaps between
lines) when the drawing is zoomed or printed. This command is also important be-
cause some TurboCAD 3D commands, such as Fillet, Chamfer, and Surface Patch,
require that lines and other objects connect at a common point.

1. Set a point near the point you want to snap to.


2. Select the Closest Point command. The point you set will be moved to the clos-
est point in the drawing, even if that point is off the screen.

NOTE: If you happen to discover discontinuities in your drawing, they can be easily corrected using the Join
Points command. See “Joining Points” on page 117.

TIP: The snap grid makes it easier to set points at more predictable locations. See page 12 for more infor-
mation.

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Closest Line
Menu: Points|Closest Line Hotkey: <l>

This command takes the last point you set and moves it to the closest line in the
drawing. This makes it easy to set a point exactly on a line and prevents gaps from
appearing when you zoom or print the drawing.

1. Set a point near the line you want to set a point on.
2. Select the Closest Line command. The point you set will be moved to the closest
line in the drawing, even if the line is off the screen.

Closest Plane
Menu: Points|Closest Plane Hotkey: <n>

This command moves the last point you set to the closest plane (polygon) in the
drawing. This makes it easy to set a point exactly on the surface of a polygon.

1. Set a point near the polygon you want to set a point on.
2. Select the Closest Plane command. The point you set will be moved to the sur-
face of the closest polygon in the drawing, even if the polygon is off the screen.

Line Midpoint
Menu: Points|Line Midpoint Hotkey: <i>

This command takes the last point you set and moves it to the middle of the closest
line in the drawing. This makes it easy to set a point exactly in the middle of a line
and prevents gaps from appearing when you zoom or print the drawing.

1. Set a point near the line you want to set a point on.
2. Select the Line Midpoint command. The point you set will be moved to the
middle of the closest line in the drawing, even if the line is off the screen.

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3
Drawing Objects
Draw Menu and Tools

You design things with TurboCAD 3D by drawing and editing various shapes, or
objects. These basic shapes provide the building blocks you need to design compli-
cated drawings, such as cars, airplanes, buildings, and so forth. You can even de-
sign your own objects and save them in a disk file for later use using the Copy To
and Paste From commands.

Figure 3-1. Building drawn using multiple objects.


TurboCAD 3D User Manual

To draw objects in TurboCAD 3D, you first select the object you want to draw (such
as a line, circle, or sphere) by either pressing the corresponding button on the tool
bar or by selecting the object from the menu. You will then be asked to set one or
more points to define the object. All new objects are assigned the current color and
layer settings. TurboCAD 3D automatically selects each object after you draw it so
you can quickly proceed to make changes to it, if desired.

The following drawing commands are supported:

Command Points
Arc 1 - Center
2 - Start
3 - Plane (optional)
Box 1 - Corner 1
2 - Corner 2
Circle 1 - Center
2 - Radius
3 - Plane (optional)
Circle 1,2 - Diameter
3 - Plane (optional)
Cone 1 - Center
2 - Width
3 - Height and direction
Curve 1 through 100 - Points to draw curve through
Cylinder 1 - Center
2 - Radius
3 - Height and direction
Ellipse 1 - Center
2 - Height
3 - Width (and plane)
Hemisphere 1 - Center
2 - Radius
3 - Plane (optional)
Line 1 through 100 - Points to draw line through

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Command Points
Polygon 1 through 100 - Points to draw polygon through
Sphere 1 - Center
2 - Radius
3 - Plane (optional)

NOTE: You can control how many line segments TurboCAD 3D uses to construct the circles used in arcs,
circles, ellipses, cones, cylinders, spheres, and hemispheres with the “Number of Circle Segments” option
in the Preferences dialog box. Increasing this value increases the quality of the object but also adds more
points to the drawing. Changing this value only affects new objects that you draw -- existing objects are
not affected.

Drawing an Arc
Menu: Draw|Arc
Point 1: Arc center
Point 2: Start point
Point 3: Plane (optional)

This command lets you draw an arc; that is, a portion of a circle.

To draw an arc:
1. Select the Draw Arc command.
2. Set a point at the center of the imaginary circle that you want the arc drawn on.
3. Set a point at the location where you want the arc to start.
4. If you want the arc to lie on a plane other than the XY plane, set a third point
anywhere on the desired plane. (The plane is defined by all three points.)
5. Press <Enter>.
6. TurboCAD 3D will then prompt you for the arc angle in degrees. Enter a posi-
tive value to sweep the arc counter-clockwise. Enter a negative value to sweep
the arc clockwise.
7. Press OK. TurboCAD 3D will then draw an arc (as a polyline) and automatically
select it.

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TIP: Depending on what you're working on, it may be easier to draw a circle of the desired size and then
cut off an arc using the Slice command. See “Slicing Objects” on page 114.

Point 3 - Plane
optional

Point 1 - Center Point 2 - Start

Figure 3-2. Example of the Arc command. This arc was drawn using an angle of 270 degrees.

Drawing a Box
Menu: Draw|Box
Point 1: Corner 1
Point 2: Corner 2

This command lets you draw a box. The two points you set are the opposite corners
of the box. TurboCAD 3D draws the box using six polygons, one for each side, and
then makes the polygons into a group. If the points you set have the same Z coor-
dinate (meaning the box has no depth), then TurboCAD 3D will draw a single poly-
gon.

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When you draw using different Z coordinates (that is, when the box has depth), the
box is a solid object that can be used with the Solid Add, Solid Subtract, and Solid
Intersection commands without modification.

To draw a box:

1. Select the Draw Box command.


2. Set a point at one corner of the box.
3. Set a point at the opposite corner of the box.
4. Press <Enter>. TurboCAD 3D will then draw the box and automatically select
it.

Point 2 - Corner 2

Point 1 - Corner 1

Figure 3-3. Example of the Box command.

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Drawing a Circle (Center & Radius)


Menu: Draw|Circle (center & radius)
Point 1: Center
Point 2: Radius
Point 3: Plane (optional)

TurboCAD 3D supports two circle-drawing commands. The first command lets


you specify a circle by its center and radius points. The second command lets you
specify a circle by its diameter. Both commands draw a circle using a single poly-
gon.

To draw a circle using center and radius points:

1. Select the Draw Circle (center & radius) command.


2. Set a point at the center of the circle.
3. Set a point anywhere on the edge of the circle. The distance from the second
point to the first point determines the radius of the circle.
4. If you want the circle to lie on a plane other than the XY plane, set a third point
anywhere on the desired plane. (The plane is defined by all three points.)
5. Press <Enter>. TurboCAD 3D will then draw the circle and automatically select
it.

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Chapter 3 Drawing Objects

Point 3 - Plane

Point 1 - Center

Point 2 - Radius

Figure 3-4. Example of a circle drawn using the Circle (center & radius) command.

Drawing a Circle (Diameter)


Menu: Circle (diameter)
Point 1: Diameter 1
Point 2: Diameter 2
Point 3: Plane (optional)

To draw a circle using two diameter points:

1. Select the Draw Circle (diameter) command.


2. Set a point on the edge of the circle.
3. Set a point on the opposite edge of the circle. The distance from the second
point to the first point determines the diameter of the circle.
4. If you want the circle to lie on a plane other than the XY plane, set a point any-
where on the desired plane. (The plane is defined by all three points.)
5. Press <Enter>. TurboCAD 3D will then draw the circle and select it.

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Point 3 - Plane

Point 1 - Diameter Point 2 - Diameter

Figure 3-5. Example of a circle drawn using the Circle (diameter) command.

Drawing a Cone
Menu: Cone
Point 1: Center
Point 2: Width of base
Point 3: Height and direction

This command lets you draw a cone. You specify three points: one for the center of
the base circle, one for the width of the base circle, and one to specify the height
and direction. The distance from the second point to the first point determines the
radius of the base circle. TurboCAD 3D draws the cone as a series of polygons and
then automatically makes the polygons into a group.

The cone is a solid object that can be used with the Solid Add, Solid Subtract, and
Solid Intersection commands without modification.

To draw a cone:

1. Select the Draw Cone command.

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2. Set a point at the center of the cone base.


3. Set a point at the width (radius) of the cone base.
4. Set a point for the cone height and direction.
5. Press <Enter>. TurboCAD 3D will then draw the cone and select it.

Point 3 - Height and Directions

Point 2 - Width
Point 1 - Center

Figure 3-6. Example of the Cone command.

Drawing a Curve
Menu: Draw|Curve
Point 1 - 100:Points to draw curve through

This command lets you draw a smooth curve. You set three or more points, called
control points, through which you want a curve to be drawn. Like all other Tur-
boCAD 3D drawing commands, you can draw the curve anywhere in 3D space; that
is, you are not limited to drawing on a flat surface. The curve will pass through each

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of the points that you set. The more points you set, the more control you have over
the curve. TurboCAD 3D stores only the control points in memory, not each point
on the curve. This not only saves memory, but also lets you move the control points
at a later time, thus letting you change the shape of the curve without forcing you
to re-draw it.

To draw a curve:

1. Select the Draw Curve command.


2. Set three or more control points.
3. Press <Enter>. TurboCAD 3D will then draw the curve and automatically
select it.

NOTE: TurboCAD 3D automatically converts curves to lines when split with the Slice command. See “Slicing
Objects” on page 114.

Points 1 - 100 Control Points

Figure 3-7. Example of the Curve command.

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Chapter 3 Drawing Objects

Drawing a Cylinder
Menu: Cylinder
Point 1: Center
Point 2: Radius
Point 3: Height and direction

This command lets you draw a cylinder. You specify three points: one for the cen-
ter, one for the radius, and one to specify the height and direction. The distance
from the second point to the first point determines the radius of the cylinder. Tur-
boCAD 3D draws the cylinder as a series of polygons and then automatically makes
the polygons into a group.

The cylinder is a solid object that can be used with the Solid Add, Solid Subtract,
and Solid Intersection commands without modification.

To draw a cylinder:

1. Select the Draw Cylinder command.


2. Set a point at the center of the base circle. (The base circle is at the starting end
of the cylinder.)
3. Set a point at the radius of the base circle.
4. Set a point for the cylinder height and direction.
5. Press <Enter>. TurboCAD 3D will then draw the cylinder and automatically
select it.

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Point 3 - Height and Direction

Point 2 - Width

Point 1 - Center

Figure 3-8. Example of the Cylinder command.

Drawing an Ellipse
Menu: Draw|Ellipse
Point 1: Center
Point 2: Width
Point 3: Height and plane

TurboCAD 3D lets you draw an ellipse (oval) anywhere you want and at any orien-
tation. Unlike circles, you always enter three points for an ellipse. The first point
determines the center of the ellipse. The second point defines the radius (width),
and the third point defines the height. The radius is determined by the distance be-
tween the first and second points. The height is determined by the distance be-
tween the first and last points. The plane is determined by all three points.

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Chapter 3 Drawing Objects

To draw an ellipse:

1. Select the Draw Ellipse command.


2. Set a point at the center of the ellipse.
3. Set a point for the width of the ellipse.
4. Set a point for the height and plane of the ellipse.
5. Press <Enter>. TurboCAD 3D will then draw the ellipse and automatically
select it.

Point 3 - Height

Point 1 - Center

Point 2 - Width

Figure 3-9. Example of the Ellipse command.

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Drawing a Hemisphere
Menu: Hemisphere
Point 1: Center
Point 2: Radius
Point 3: Direction (optional)

You use this command to draw a hemisphere (half a sphere). You specify two or
three points. The first two points define the center and radius. The third point de-
fines the direction of the top. TurboCAD 3D draws the hemisphere as a series of
polygons and then automatically makes the polygons into a group.

To draw a hemisphere:

1. Select the Draw Hemisphere command.


2. Set a point at the center of the hemisphere base.
3. Set a point for the hemisphere radius.
4. Set a point for the direction (optional).
5. Press <Enter>. TurboCAD 3D then prompts you for the polygon density. The
number you enter determines how many polygons will be generated around the
hemisphere, and therefore how dense the resulting surface will be.
6. Press OK. TurboCAD 3D will then draw the hemisphere and automatically
select it.

NOTE: The hemisphere is not a solid object since it is drawn without a bottom. To make it into a valid solid,
simply add a circle to the base.

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Chapter 3 Drawing Objects

Point 3 - Direction (optional)

Point 2 - Radius
Point 1 - Center

Figure 3-10. Example of the Hemisphere command.

Drawing a Line
Menu: Draw|Line
Points 1 - 100: Line points

This command lets you draw a line with one or more segments (also called a
polyline). When you draw the line you set a point at each position you want a line
drawn through. TurboCAD 3D stores only the endpoints you enter, not each point
on the line. This not only saves memory, but also lets you change the shape of the
line without forcing you to re-draw it.

While the wireframe representation of lines and polygons may look identical on the
screen, there is an important difference. Lines are infinitely thin, while polygons
represent surfaces. Lines therefore do not appear when you shade the drawing. For
this reason, you should use lines only when building surfaces with commands such
as Extrude and Sweep. See page 95 for more information.

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TurboCAD 3D considers each line drawn using this command as a single line, even
when the line has multiple segments. To break each segment of the line into a sep-
arate line, use the Break Lines command. To combine several connected line seg-
ments into a single line, use the Combine Lines command. See page 132 and 133
for more information on these commands.

To draw a line:

1. Select the Draw Line command.


2. Set two or more points on the line.
3. Press <Enter>. TurboCAD 3D will then draw the line and automatically select it.

NOTE: The Convert Polygons into Lines command can be used to convert polygons into lines. Conversely,
the Convert Lines into Polygons command can be used to convert lines into polygons. See “Converting Poly-
gons into Lines” on page 135.

1 2

2
1

3 4

Points 1 - 100: Line Endpoints

Figure 3-11. Two lines drawn using the Line command.

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Chapter 3 Drawing Objects

Drawing a Polygon
Menu: Draw|Polygon
Points 1 - 100: Polygon vertices

This command lets you draw a polygon; that is, a many sided figure. A polygon can
have up to 99 sides (100 vertices). When you draw a polygon you specify each ver-
tex. Polygons are always closed -- TurboCAD 3D will automatically close the poly-
gon by connecting the last vertex to the first, if needed. Although polygons look
identical to lines when viewing their wireframe representation, they are different
from lines in that they can be shaded, while lines cannot. That is, polygons repre-
sent flat surfaces, while lines are infinitely thin. Polygons should be as flat (planar)
as possible, in order for them to be properly rendered during shading.

To draw a polygon:

1. Select the Draw Polygon command.


2. Set a point at each polygon vertex. (A minimum of three points is required.)
3. Press <Enter>. TurboCAD 3D will then draw the polygon and automatically
select it.

During shading, polygons are not drawn if they are completely on edge with respect
to the viewport. This is because polygons represent infinitely flat surfaces and
therefore have no “thickness.” However, you can extrude polygons to the desired
thickness with the Extrude command. See “Drawing an Extruded Surface” on
page 96.

NOTE: The Convert Polygons into Lines command can be used to convert polygons into lines. Conversely,
the Convert Lines into Polygons command can be used to convert lines into polygons. See “Converting Poly-
gons into Lines” on page 135.

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Points 1 -100: Polygon Vertices

Figure 3-12. Example of the Polygon command.

Drawing a Sphere
Menu: Draw|Sphere
Point 1: Center
Point 2: Radius
Point 3: Direction

You use this command to draw a sphere (ball). You specify two or three points: one
for the center, one for the radius, and one for the direction. The distance from the
first point to the second determines the radius of the sphere. The third point deter-
mines the direction of the top. TurboCAD 3D draws the sphere as a series of poly-
gons and then automatically makes the polygons into a group.

The sphere is a solid object that can be used with the Solid Add, Solid Subtract, and
Solid Intersection commands without modification.

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To draw a sphere:

1. Select the Draw Sphere command.


2. Set a point at the center of the sphere.
3. Set a point for the sphere radius (width).
4. Set a point for the sphere direction (optional).
5. Press <Enter>. TurboCAD 3D then prompts you for the polygon density. The
number you enter determines how many polygons will be generated around the
sphere, and therefore how dense the resulting surface will be.
6. Press OK. TurboCAD 3D will then draw the sphere and automatically select it.

NOTE: The sphere is a complex object and may take some time to draw and shade, especially on slower
systems.

Point 3 - Direction (optional)

Point 2 - Radius

Point 1 - Center

Figure 3-13. Example of the Sphere command.

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4
Drawing Surfaces
Surfaces Menu and Tools

TurboCAD 3D provides several commands that let you make complex surfaces out
of simple objects.

The Extrude command takes simple objects, such as lines and polygons, and ex-
pands them out into a 3-dimensional surface. For example, you can take a rectangle
with rounded corners and stretch it into a chair seat. The Extrude command also
lets you define multiple extrusion offsets and scale factors. This lets you design
complex objects such as gears and pulleys that might otherwise be difficult to draw.

The Sweep command sweeps objects around an arbitrary axis and connects each
part with a surface. This lets you take the 2-dimensional profile of a glass, for ex-
ample, and turn it into a full 3-dimensional object, all in one easy step! The surfaces
formed by this command are also called surfaces of revolution.

The Spiral command is similar to the Sweep command, except that it lets you spec-
ify the distance to move along the axis of rotation. This lets you draw complex ob-
jects like springs and screws.

The Surface Patch command lets you connect a true 3-dimensional surface patch
between any four boundary lines or curves. This lets you draw complex surfaces
such as airplane wings and car fenders.
TurboCAD 3D User Manual

To use these commands, you first select one or more objects that you want turned
into a surface. These objects can be lines, curves, and/or polygons. It doesn't matter
if the objects are grouped or ungrouped. TurboCAD 3D will prompt you for any
additional information and then draw the surface. If you make a mistake and want
to try again, simply select Undo from the Edit menu. Feel free to experiment with
these commands, they're fun! (Due to the complex calculations performed by these
commands and the number of data points that they can generate, you'll find that a
math coprocessor will speed things up considerably.)

NOTE: Before you can use these commands with fixed text, you must convert the text into lines using the
Convert Fixed Text to Lines command. (This restriction does not apply if you added your text as lines.) See
“Converting Text to Lines” on page 155.

Drawing an Extruded Surface


Menu: Surfaces|Extrude
Point 1: Origin
Point 2 - 100: Extrusion offsets

This command lets you extrude (stretch) lines, polygons, and/or curves into a 3-di-
mensional surface. You can enter multiple extrusion offsets, each with their own
scale factor, to control the shape and direction of the extruded surface.

To use the Extrude command:

1. Select one or more objects that you want to extrude.


2. Select the Extrude command.
3. Set a point at the object's origin. TurboCAD 3D will scale the selected object
around this point and use it to determine the distance to the first extrusion off-
set.
4. Set a point at each extrusion offset. These are the locations where you want Tur-
boCAD 3D to place a copy of the selected object.

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Chapter 4 Drawing Surfaces

5. Once you press <Enter>, TurboCAD 3D will prompt you for a scaling factor for
each extrusion offset that you specified in the previous step. A scale factor of less
than 1.0 will cause the object to shrink. A scale factor of greater than 1.0 will
cause the object to grow. For example, enter 0.5 for an object 1/2 size of the orig-
inal; or enter 2.0 for an object twice the size of the original. Enter 1.0 for an
object that is the same size as the original.

Figure 4-1. Example of the Extrude command.

Drawing a Spiraled Surface


Menu: Surfaces|Spiral
Point 1: Start of axis of rotation
Point 2: End of axis of rotation

This command lets you sweep lines, polygons, and/or curves in a circle around an
axis of rotation (an imaginary line) to form a surface. It is very useful for making
things like springs and screws. You enter an offset and scale factor which controls

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how far down the axis of rotation the surface is generated and what its ending size
will be. You also enter the total number of degrees to sweep and the number of cop-
ies you want generated. These parameters control how the surface will look and
how dense the resulting surface will be.

This command prompts you to enter two points for the axis of rotation. These two
points will form an imaginary line in 3-dimensional space around which the surface
will be generated. The placement of this line and its distance from the object to be
swept controls how the surface will look. While the length of the line is not impor-
tant (although it cannot be zero), the direction is important because it controls
which direction the surface will sweep. When looking down the line with your eye
placed at its start point, a positive rotation angle will cause the surface to sweep
counter-clockwise; a negative rotation angle will cause the surface to sweep clock-
wise.

End

Axis of Rotation
Start

Eye

Figure 4-2. Viewing the Axis of Rotation.

To draw a spiraled surface:

1. Select one or more objects that you want to spiral.


2. Select the Spiral command.
3. Set the start point of the axis of rotation.
4. Set the end point of the axis of rotation.
5. Press <Enter>. TurboCAD 3D will then prompt you for the number of copies,
total # of degrees, total offset, and total scale factor and generate the surface.

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Figure 4-3. Spiral dialog box.

Dialog Box Fields


Number of copies Enter the number of copies to make of the selected objects. Tur-
boCAD 3D will place each copy around the axis of rotation at the calculated posi-
tion, rotation angle, and scale factor. A surface will then be generated between each
copy.

Total # of degrees Enter the total number of degrees around the axis of rotation that
you want the objects to be swept. TurboCAD 3D divides the number you enter here
by the number of copies in order to determine how far around the axis of rotation
to rotate each copy. Enter 360 degrees to loop once around the axis of rotation, 720
degrees to loop twice, 540 degrees for 1 1/2 loops, and so forth. Enter a positive
number to sweep in the counter-clockwise direction, or a negative number to sweep
in the clockwise direction.

Total offset Enter the total distance down the axis of rotation that you want the sur-
face to be generated. TurboCAD 3D divides this number by the number of copies
to determine the distance between each copy.

Total scale factor Enter the total amount you want the surface scaled from begin-
ning to end. TurboCAD 3D divides this number by the number of copies to deter-
mine the scale factor for each copy. If you enter a value greater than 1 then the
surface will increase in size. If you enter a value of less than 1 (but greater than 0)
then the surface will decrease in size. If you enter a value of 0 then the surface will
decrease to a point. Enter 1.0 to disable scaling.

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Figure 4-4. Example of the Spiral command.

Drawing a Swept Surface


Menu: Surfaces|Sweep
Point 1: Start of axis of rotation
Point 2: End of axis of rotation

This command lets you sweep lines, polygons, and/or curves in a circle around an
axis of rotation (an imaginary line) to form a surface, or surface of revolution. It is
very useful for making all kinds of things such as glasses, lamp vases, and dough-
nuts. You specify the axis of rotation, scale factor, and number of copies. These
parameters control how the surface will look and how dense the resulting surface
will be.

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This command prompts you to enter two points for the axis of rotation. These two
points will form an imaginary line in 3-dimensional space around which the surface
will be generated. The placement of this line and its distance from the object to be
swept controls how the surface will look. While the length of the line is not impor-
tant (although it cannot be zero), the direction is important because it controls
which direction the surface will sweep. When looking down the line with your eye
placed at its start point, a positive rotation angle will cause the surface to sweep
counter-clockwise; a negative rotation angle will cause the surface to sweep clock-
wise.

End

Start Axis of Rotation

Eye

Figure 4-5. Axis of Rotation used in Sweep command.

To draw a swept surface:

1. Select one or more objects that you want to sweep.


2. Select the Sweep command.
3. Set the start point of the axis of rotation.
4. Set the end point of the axis of rotation.
5. Press <Enter>. TurboCAD 3D will then prompt you for the number of copies
and total # of degrees. Once you enter these values and press OK, TurboCAD 3D
will generate the surface.

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Figure 4-6. Sweep dialog box.

Dialog Box Fields


Number of copies Enter the number of copies to make of the selected objects. Tur-
boCAD 3D will place each copy around the axis of rotation at the calculated rota-
tion angle and scale factor. A surface will then be generated between each copy.

Total # of degrees Enter the total number of degrees that you want the object to be
swept around the axis of rotation. TurboCAD 3D divides the number you enter
here by the number of copies to determine how far around the axis of rotation to
rotate each copy. Enter 360 degrees to form a full circle, 180 degrees for half a cir-
cle, 90 degrees for one quarter of a circle, and so forth.

TIP: Use the Spiral command if you want to sweep a surface and control its scale factor. Be sure to specify
an offset of zero to indicate that you don't want the surface to move down the axis of rotation.

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Chapter 4 Drawing Surfaces

Figure 4-7. Example of the Sweep command.

Drawing a Surface Patch


Menu: Surfaces|Patch

This command forms a surface out of four boundary lines or curves. It is very useful
in drawing non-geometric shapes such as car fenders, airplane wings, and table-
cloths. The boundary lines or curves can exist anywhere in 3-dimensional space.
In other words, the surface patch doesn't have to be flat. You can control the den-
sity of the surface patch and therefore how smooth it will be.

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You must select exactly four lines or curves with this command, and the lines or
curves must be connected. TurboCAD 3D provides several commands to help you
meet these requirements:

• Use the Join Points command to join points that aren't quite connected.
• Use the Combine Lines command to combine one or more connected lines or
curves into a single line.
• Use the Break Lines command to break a single line, curve, or polygon into mul-
tiple lines.
• Use the Slice command to cut lines, curves, or polygons.

See “Making Changes” on page 107 for more information about each of the above
commands.

The surface patch is generated using formulas developed by the late Steven A.
Coons. It is also referred to as a Coons Surface Patch.

To draw a surface patch:

1. Select exactly four connected lines or curves.


2. Select the Surface Patch command.
3. TurboCAD 3D will then prompt you to enter the polygon density. This number
determines how many polygons will be used in the surface patch, and therefore
how dense the patch will be. (The total number of polygons that this command
will generate is [Polygon Density - 1]2.)

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Four Boundary Lines

Surface Patch
(Polygon Density - 30)

Figure 4-8. Example of the Patch command.

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5
Making Changes
Edit Menu and Tools

TurboCAD 3D features many powerful editing commands to help you make objects
exactly as you want them. To make changes to an object, first select the object(s)
you want the changes applied to and then select one of the editing commands from
the tool bar or menu.

Move to
Extrude Spiral Circular Fillet Move to Paste from current Ungroup Undo
repeat Clipboard Clipboard layer objects
Sweep Surface Linear Chamfer Copy to Set color Group Scale, Redo
patch repeat Clipboard objects Rotate,
Move

Figure 5-1. Editing tools


TurboCAD 3D User Guide

Editing Command Description


Undo Reverses last action.
Redo Restores last action.
Cut Moves the selected objects to the clipboard file.
Copy Copies the selected objects to the clipboard file.
Paste Pastes objects from the clipboard file into the drawing.
Copy To Copies the selected objects to the specified file.
Paste From Pastes objects from the specified file into the drawing.
Delete Deletes the selected objects.
Slice Slices the selected objects along a cutting plane, optionally delet-
ing either side. Also useful for making cross sections.
Make Group Combines one or more objects into a group for easy selection.
Break Group Breaks selected groups into their associated objects.
Join Points Joins points of the selected objects and moves them to the speci-
fied location. Used when several points must connect but do not
due to inaccurate entry.
Move Points Moves points of the selected objects to a new location.
Rotate/Move/Scale Rotates, scales, and/or moves selected objects using the Virtual
Trackball.
Fillet Rounds off the corner of two connected lines.
Chamfer Cuts off the corner of two connected lines with a straight line.
Break Lines Breaks a single line into multiple segments. Also breaks polygons
into multiple single-line segments.
Combine Lines Combines multiple connected lines into a single line.
Convert Polygon to Line Converts a polygon into a single line.
Convert Line to Polygon Converts a single line into a polygon.
Edit Text Changes the selected text.
Convert Fixed Text to Converts selected text into lines that can be individually edited.
Lines

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Undoing and Redoing Changes


Menu: Edit|Undo
Menu: Edit|Redo

To undo the last change you made, either to the model or to the drawing options,
select the Undo command. If you want to redo the changes, select the Redo com-
mand. You can continue undoing and redoing changes as desired.

TurboCAD 3D's Undo command takes a snapshot of the entire drawing and all
drawing options after each command. This lets you undo changes to both drawing
options as well as the drawing itself. However, this method does have its draw-
backs. If the combined memory space of the drawing and options exceeds 64K
bytes of memory, then TurboCAD 3D writes the undo information to a disk file. If
you are working on a large drawing, your system is low on memory, or your com-
puter has a slow (or fragmented) hard disk, then you may want to disable Undo
support.

You can specify the number of Undo levels you want TurboCAD 3D to support with
the Preferences command from the File menu. The maximum number of levels al-
lowed is 10. You can enter 0 to disable Undo support, in which case you should
save your drawing before making any major changes. You cannot undo changes
made prior to changing the number of undo levels.

If you make any changes after selecting Undo, then the changes you made cannot
be redone. For example, if you draw a polygon, select Undo to remove it, and then
draw a box, you will not be able to redo the polygon.

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Cutting, Copying,
and Pasting Objects
Menu: Edit|Cut Hotkey: <Shift>+<X>
Menu: Edit|Copy Hotkey: <Ctrl>+<C>
Menu: Edit|Paste Hotkey: <Ctrl>+<V>
Menu: Edit|Copy To
Menu: Edit|Paste From

These commands let you copy portions of your drawing to a disk file for later use.
They are useful in setting up libraries of symbols (objects). They are also useful be-
cause they let you quickly and easily rotate, scale, and move one or more selected
objects around in the drawing.

The Cut command copies the selected objects to the disk file “_clipbrd.mdl” and de-
letes the objects from the drawing.

The Copy command also copies the selected objects to the disk file “_clipbrd.mdl”
but leaves the objects in the drawing.

The Copy To command is similar to the Copy command except that you can specify
which file you want the objects copied to.

The Paste command copies objects in the disk file “_clipbrd.mdl” into the drawing.

The Paste From command is similar to the Paste command except that you can
specify the file you want the objects pasted from.

Each of these commands prompts you to enter one or more reference points. The
first point specifies the location of the object. The second point specifies the rela-
tive size and orientation of the object. The third point, along with the first two,
specifies a reference plane. When you use the Paste or Paste From commands, Tur-
boCAD 3D uses these reference points to automatically scale, rotate, and position
the object being pasted so that the reference points are aligned. Using the example
from Chapter 1, suppose you have drawn the following chair and have copied it
with the indicated reference points.

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3
1
2

Figure 5-2. Using reference points.

• Reference point #1 specifies the chair's location in the XYZ coordinate system.
• Reference point #2 specifies the size of the chair as the distance between point 1
and point 2.
• Reference point #3 specifies, along with points 1 and 2, a reference plane (flat
surface) on which the chair is aligned. In this case the reference plane is the
floor.

When you later paste the chair into your drawing, TurboCAD 3D prompts you to
enter up to three reference points. If you enter just one point, then the object will
be positioned so that reference point 1 is aligned with the point you enter. If you
enter two points, then the object will be rotated, scaled, and positioned so that ref-
erence points 1 and 2 are aligned with the points you enter. To make sure the object
is aligned with the desired plane, you can enter a third point anywhere on the plane.

Now let's add a table to the drawing and paste four copies of the chair around it.
Notice where the reference points are placed and how they control the position and
orientation of each chair.

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Figure 5-3. Copying and pasting objects.

Here's the same drawing after you shade it:

Figure 5-4. Figure 5-3 after shading has been applied.

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The Cut, Copy, Copy To, Paste, and Paste From commands work with standard
TurboCAD 3D model files (with the “.mdl” extension). When you use the Copy To
command, for example, TurboCAD 3D writes the selected objects to a model file
just as if you were to save them using the File Save command. In other words, Tur-
boCAD 3D doesn't have two different file formats, one for clipboard objects and one
for drawings -- the two are exactly the same. In fact, objects saved using the Copy
To command can be loaded using the Open File command just like any other draw-
ing. Since the drawing options are also saved, the drawing options would also be
loaded. (When you use the Merge, Paste or Paste From commands, however, the
drawing options in the file are ignored.)

These commands do not use Windows' clipboard facility to store objects. To write
objects to the Windows clipboard, select the Print command and specify the clip-
board as the destination. TurboCAD 3D will then write whatever is in the specified
viewport to the Windows clipboard as a Windows Meta File (WMF). The drawing
can then be pasted into any other Windows program that supports metafiles, such
as Microsoft Word. (All 3-dimensional drawings in this document were produced
in this manner.)

IMPORTANT: When you paste an object, TurboCAD 3D ignores any reference points that were not originally
entered. That is, if you do not specify any reference points when you cut, copy, or save the object then any
reference points you set when subsequently loading or pasting the object will be ignored. Likewise, if you
only set one reference point when saving the object then only one reference point will be used when you
later load the drawing, and so forth.

Deleting Objects
Menu: Edit|Delete Hotkey: <Del>

The Delete command removes the selected objects from the drawing and frees up
all associated memory.

To use the Delete command:

1. Select the object(s) to delete.


2. Select the Delete command.

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Slicing Objects
Menu: Edit|Slice
Points 1 - 3: Cutting plane (3rd point optional)
Point 4: Side of cutting plane to delete (optional)

The Slice command lets you slice through one or more objects with a cutting plane.
You can think of the cutting plane as a knife you align with a flat surface that only
cuts the selected objects. If desired, you can specify that you want one side of the
cutting plane to be deleted. This is useful for making a cross section of your draw-
ing.

To use the Slice command:

1. Select one or more objects to slice.


2. Select the Slice command.
3. Set two or three points to define the cutting plane.
4. If you entered three points in the previous step, you can also set a fourth point
on the side of the plane you want erased. If you do not set a fourth point (or
only set two points in the previous step), then neither side will be erased.
5. Press <Enter>. The selected objects will then be sliced.

This command prompts you to set two or three points to define the cutting plane.
If you only enter two points then TurboCAD 3D orients the cutting plane in the
+/- Z direction. In other words, if you have the viewing angles set to zero, then the
cutting plane will extend in front and behind you. (This is the same as setting two
points and then setting the third point directly in front or back of either point.)

The following diagram shows a star that has been sliced in half. (We moved the top
half up a bit so you can see where it was cut.) The viewing angles were set to zero
and the cutting plane was specified using only two points.

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Original Object After Slice Command

Figure 5-5. Example of the Slice command where two points are specified.

The following diagram shows a 3-dimensional example of the Slice command where
all four points have been specified:

Cutting Plane

3
2
Side to Erase

44

Original Object After Slice Command

Figure 5-6. Example of the Slice command where 4 points are specified.

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TurboCAD 3D converts curves into lines when they are cut by this command. There-
fore, you will not be able to change the shape of a curve (without redrawing it) after
it is sliced.

NOTE: Fixed text must first be converted to lines before it will be affected by this command. (It's okay to
have text selected while using the Slice command, but the text won't be sliced.) See “Converting Text to
Lines” on page 155.

Making and Breaking Groups


Menu: Edit|Make Group Hotkey: <m>
Menu: Edit|Break Group Hotkey: <b>

TurboCAD 3D lets you group multiple objects together and manipulate them as a
single object. This powerful feature lets you take a collection of objects and com-
bine them into a single object that you can easily select and modify.

To group multiple objects into a single group:

1. Select objects to be grouped.


2. Select the Make Group command.

To break a group into multiple objects:

1. Select groups to be ungrouped.


2. Select the Break Group command.

The Break Group command only breaks top-level groups. To continue breaking
groups when more than one level is present, just continue selecting Break Group
(since all ungrouped objects are automatically selected).

Many of TurboCAD 3D's commands automatically group objects. For example, the
Sphere command builds a sphere out of polygons and then groups the result. You
can ungroup these objects using the Break Group command just like any other ob-
ject, letting you manipulate each individual polygon or line. The following chart
lists each TurboCAD 3D command that automatically groups objects:

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Command Description
Slice Groups objects on each side of the cutting
plane. If a side is erased then only one
side is grouped.
Break Lines Breaks groups of all selected objects.
Convert Polygon to Line Breaks groups of all selected objects.
Convert Line to Polygon Breaks groups of all selected objects.
Box, Cone, Cylinder, Builds object out of polygons and groups
Sphere, Hemisphere, the result.
Surface Patch, Extrude,
Sweep, Spiral, Solid Add,
Solid Subtract, Solid
Intersection
Linear/Circular Repeat Copies objects and groups the result. If
the original objects are themselves part of
a group, then those groups are preserved.

Joining Points
Menu: Edit|Join Points
Point 1: First corner of boundary box
Point 2: Opposite corner of boundary box
Point 3: Destination

You use this command to move multiple points to a single location. This command
is useful when points that must connect do not because of an entry or rounding er-
ror (or errors caused when converting corners to fillets). Just because points appear
to connect on the screen does not guarantee they actually share the same coordi-
nates in the drawing. While this may look okay initially, it could cause gaps to ap-
pear when you shade or print the drawing.

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Also, several TurboCAD 3D commands require that certain points are connected.
For example, all four lines used with the Surface Patch command must connect at
their endpoints. If for some reason they do not, you could use the Join Points com-
mand to make them connect.

This command prompts you for three points. The first two points define a bound-
ary box around the points you want joined. The third point specifies where you
want the points to be joined. Only the points of the selected objects that fall inside
the boundary box will be moved. In other words, it is okay for the points of unse-
lected objects to fall inside the boundary box since they will be ignored.

To use the Join Points command:

1. Select the objects containing the points you want to join.


2. Select the Join Points command.
3. Set two points to define a 3D boundary box around the points you want joined.
4. Set a point for the destination.
5. Press <Enter>. TurboCAD 3D will then move all points that are within the
boundary box to the destination point.

Boundary Box
1

Original Object After Join Points Command

Figure 5-7. Example of the Join Points command.

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Moving Points
Menu: Edit|Move Points
Point 1: Point(s) to move
Point 2: Destination

You use this command to move one or more points from one place in the drawing
to another. This lets you quickly and easily make minor changes to an object with-
out redrawing it. For example, you can adjust the shape of a curve by moving one
or more of its control points. Likewise, you can change the orientation, size, and
plane of fixed text simply by adjusting its control points. This command works
equally well with lines and polygons. (See “Setting Points” on page 65 for more in-
formation about where control points are located for each type of object.)

This command prompts you for two points. You set the first point on the point(s)
to move. You then set a second point at the location where you want the points to
be moved. Only the points belonging to the selected objects will be moved.

The first point must be set precisely on the point(s) to move. You might want to use
the Closest Point command to make sure.

NOTE: If the points you want to move aren't at the same location, use the Join Points command to move
them to the same location before using this command.

To use the Move Points command:

1. Select the objects containing the points you want to move.


2. Select the Move Points command.
3. Set a point directly on the point(s) to move. (Use the Closest Point command to
make sure.)
4. Set a point at the location where you want the points to be moved.
5. Press <Enter>. TurboCAD 3D will then move the selected points to the new
location.

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Point 2 - Destination
Point 1 - Point to Move

Original Object After Move Points Command

Figure 5-8. Example of the Move Points command.

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Rotating, Moving, and Scaling Objects


Menu: Edit|Rotate/Move/Scale
Point 1: Reference point
Point 2: Axis of rotation (optional)

This command lets you rotate, move, and/or scale the selected objects either by en-
tering the desired values or interactively using a Virtual Trackball. When you select
this command, you'll be asked to set up to two points. These points have slightly
different meanings, depending on whether you want to rotate, move, or scale.
When rotating, the first and second point define the axis of rotation, an imaginary
line around which the selected objects are rotated. When moving, the first point
serves as a reference point to help you move the object to the desired coordinates.
When scaling, the first point serves as an anchor point and determines which direc-
tion the object is scaled.

The Virtual Trackball lets you interactively rotate, scale, and/or move the selected
objects quickly and easily. To use it, position the cursor over the center of the ball
and press and hold the left mouse button. Then drag the mouse in any direction,
watching the object on the screen as well as the numbers in the dialog box. If you
reach the edge of the screen, release the mouse button and repeat the process.
When the object has been rotated, moved, and/or scaled appropriately, press OK.
You are never required to use the trackball; you can simply enter the desired values
directly into the appropriate fields in the dialog box.

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Figure 5-9. Rotate/Move/Scale dialog box with the Virtual Trackball

Dialog Box Fields


Rotate Select this option to rotate the object.

Move Select this option to move the object.

Scale Select this option to scale the object.

Rotation angle This field contains the rotation angle, in degrees.

Boundary box Select this option to surround the object with a 3D boundary box.
The sides of the box are labeled for use as a reference:

Label Meaning Direction


F Front -Z axis
B Back +Z axis
L Left -X axis
R Right +X axis
T Top +Y axis
(blank) Bottom -Y axis

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For simpler objects, you can deselect this option to display a rubber-band image of
the object. For more complicated objects, the rubber-band image will not be avail-
able due to the excessive screen-redraw time that would be required.

Axes Select the axes you want to scale and/or move about. (These options aren't
used when rotating.)

X, Y, Z When rotating and moving, these fields contain the coordinates of the ref-
erence point (point #1). When scaling, these fields contain the scale factor, which
is initially 1.0.

Rotating Objects
To rotate objects:

1. Select the object(s) you want to rotate.


2. Select Rotate/Move/Scale from the Edit menu.
3. Set one or two points for the axis of rotation. If you only set one point then the
Z axis is used as the axis of rotation.
4. Press <Enter>. TurboCAD 3D then displays the Rotate/Move/Scale dialog box.
5. Select the Rotate option.
6. If you know the exact rotation angle, enter it in the Rotation Angle field and
press OK. Otherwise, use the trackball to interactively rotate the object around
the axis of rotation.
7. Press OK.

You can think of the axis of rotation as a line that extents infinitely in each direc-
tion. The two points you set can be anywhere on this line. While the location of
points and the distance between them are not important, the order in which you set
them is. Visualize yourself looking down the axis of rotation, with your eye posi-
tioned at the first point you enter and looking toward the second point. A positive
rotation angle will then rotate the object counter-clockwise around the axis; a neg-
ative rotation angle will rotate the object clockwise.

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Point 2

Point 1

Eye

Figure 5-10. Point of view as you look down the axis of rotation.

The distance between the object and the axis of rotation is also important. The fur-
ther the object is from the axis of rotation, the further it will move when rotated.
In other words, the object is rotated around the axis of rotation as if it was connect-
ed to it by a string. The length of the string, and therefore the distance between the
object and axis of rotation, remains the same.

TIP: If you just want to look at your drawing from different angles, just change the viewing angles instead
of using the Rotate/Move/Scale command. The Rotate command changes the objects in your drawing,
while changing the viewing angles does not -- it merely changes your view of the object. See “Changing
Viewpoints” on page 165 for more information.

TIP: Consider using the Set Working Plane command to rotate objects temporarily to the XY plane. That
way you can work on your drawing and then use the Reset Working Plane command when done. For ex-
ample, if you wanted to lay out dinnerware on a table top, you could rotate the table surface toward you,
lay out the dinnerware, and then rotate everything back. Or, you could use the Set Working Plane command
to rotate the table top toward you, lay out the dinnerware, and then use the Reset Working Plane command
to rotate everything back. The advantage is that the Set/Reset Working Plane commands calculate the ex-
act rotation angles for you.

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Axis
of
Rotation

Original Object Rotated - 45 Degrees

Figure 5-11. Example of the Rotate command.

Scaling Objects
Scaling lets you shrink or expand the size of objects along the X, Y, and/or Z axis.
This is very useful because it lets you modify the size of an object without redrawing
it. It also lets you take stock objects such as spheres and cylinders and deform them
to make shapes that would otherwise be difficult to draw. For example, you can
take a sphere and compress it into a tire; turn a cylinder into a helicopter blade, or
take a hemisphere and expand it into the nose cone for a rocket. The only limit is
your imagination!

To scale objects:

1. Select the object(s) you want to scale.


2. Select the Rotate/Move/Scale command.
3. Set a point to scale about.
4. Press <Enter>. TurboCAD 3D then displays the Rotate/Move/Scale dialog box.
5. Select the Scale option.
6. If you know the exact scaling factors, enter those and press OK. Otherwise,
select which axes you want to scale about (X, Y, and/or Z).

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7. Using the trackball, adjust the scaling factors as desired. Rolling the ball left and
right adjusts the X scale factor. Rolling the ball up and down adjusts the Y scale
factor. Rolling the ball up and down while holding down the <Ctrl> key adjusts
the Z scale factor. To expand the object along an axis, use a scale factor of greater
than 1.0. To shrink the object along an axis, use a scale factor of less than 1.0 (but
greater than 0). To maintain the current size of the object along an axis, use a
scale factor of 1.0.
8. When the object is the desired size, press OK.

The point to scale about is very important because it controls the direction of scal-
ing for each axis (X, Y, and Z). You can think of this point as an anchor point; that
is, a point that won't move during scaling. For example, if you double the size of a
square (by setting the scale factors to 2.0) and set a point in the middle of the
square, then each corner of the square will grow outward. However, if you scale the
square using the same scale factors but set a point on the lower left-hand corner of
the square, then the square will grow upward and to the right.

Point to Scale About

Original Object Result After Scaling

Point to Scale About

Original Object Result After Scaling

Figure 5-12. Example of scaling about different points.

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X Scale -1.0
Y Scale - 8.0
Point 1 - Z Scale - 1.0
to Scale About

Original Object Scaled Result

Figure 5-13. Example of the Scale command.

Moving Objects
To move objects:

1. Select the object(s) you want to move.


2. Select the Rotate/Move/Scale command.
3. Set a point to use as a reference. That is, if there is a point on the object that you
know needs to be moved to some specific coordinates, set a point there. Other-
wise, set a point anywhere near or on the object.
4. Press <Enter>. TurboCAD 3D then displays the Rotate/Move/Scale dialog box.
5. Select the Move option.
6. If you know exactly where you want to move the object to, enter the coordinates
and press OK.
7. Using the trackball, adjust the X, Y, and/or Z coordinates as required to move the
object to the desired location. Rolling the ball left and right moves along the X
axis. Rolling the ball up and down moves along the Y axis. Rolling the ball up
and down while holding down the <Ctrl> key moves along the Z axis. To move
using the keyboard, press and hold down the <Shift> key while moving. To
move in the Z direction, press and hold down the <Ctrl> key (as well as the
<Shift> key) while moving.
8. Press OK.

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You can also move the selected objects by simply dragging them with the mouse.
See “Getting Started” on page 5 for more information.

D 3D
o CA
b
Tur

Figure 5-14. Blast off into the third dimension with TurboCAD 3D!

Using Fillet to Round Corners


Menu: Edit|Fillet
Point 1: Corner of two joined lines
The Fillet command lets you round off the corner of any two lines that meet at a common point.

To fillet a corner:

1. Select one of the following:


• One line with two or more segments (polyline)
• Two lines connected at a single point
• One polygon

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Chapter 5: Making Changes

2. Select the Fillet command.


3. Set a point on the corner you want rounded. This point must be set exactly on
the point where the two lines are joined. Or, in the case of a polygon or polyline,
you must set the point precisely on the corner that you want rounded. (The
Closest Point command is really useful in cases like this.)
4. Press <Enter>. TurboCAD 3D will then prompt you for the radius (described
below).
5. Enter the radius and press OK. TurboCAD 3D will then round off the corner
with an arc of the specified radius.

The radius you enter in Step 5 is the radius of an imaginary circle that TurboCAD
3D will use to round off the corner and create the fillet. In other words, it's the size
of the arc that will replace the corner, as shown on the next page.

Original Object

Point to Fillet

Circle with Radius - 5 Resulting Object

Figure 5-15. Example of the Fillet command.

The fillet radius was set to 5 in the above diagram. As you can see, the radius de-
termines how big of an arc TurboCAD 3D should use to replace the corner. So, if
you were to draw a circle with a radius of 5 and then move it so that its sides touch
both lines, then you would see how much the corner would be rounded. However,
unless you need a corner that is mathematically exact, you may find that determin-
ing the radius by trial and error is the easiest approach.

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Figure 5-16. Text rounded using the Fillet command.

Using Chamfer to Cut off Corners


Menu: Edit|Chamfer
Point 1: Corner of two joined lines

The Chamfer command lets you cut off the corner of any two lines that meet at a
common point. It is similar to the Fillet command except that it replaces the corner
with a straight line instead of an arc.

To chamfer a corner:

1. Select one of the following:


• One line with two or more segments (polyline)
• Two lines connected at a single point
• One polygon

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2. Select the Chamfer command.


3. Set a point on the corner you want to cut off. This point must be set exactly on
the point where the two lines are joined. Or, in the case of a polygon or polyline,
you must set the point precisely on the corner that you want rounded. (The
Closest Point command is really useful in cases like this.)
4. Press <Enter>. TurboCAD 3D will then prompt you for the chamfer radius
(described below).
5. Enter the radius and press OK. TurboCAD 3D will then cut off the corner with a
line.

The radius you enter in Step 5 is the radius of an imaginary circle that TurboCAD
3D will use to cut off the corner. The corner will be cut off where the circle touches
each line, as shown below:

Original Object

Corner to Chamfer

Circle with Radius - 5 Resulting Object

Figure 5-17. Example of the Chamfer command.

The chamfer radius was set to 5 in the above diagram. If you were to draw a circle
with a radius of 5 and then move it so that its sides touch both lines, then you would
see how much the corner would be cut off. However, unless you need a corner that
is mathematically exact, you may find that determining the radius by trial and error
is the easiest approach.

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Figure 5-18. More examples of the Chamfer command.

Breaking Lines and Polygons


Menu: Edit|Combine Lines

The Break Lines command breaks, or separates lines, curves, and polygons into in-
dividual line segments. This command is usually used in conjunction with the
Combine Lines command to add or remove lines from an object.

To use the Break Lines command:

1. Select the objects containing the lines you want to break.


2. Select the Break Lines command.

IMPORTANT: Use this command with caution because it breaks polygons into lines, and lines don't appear
when shaded. It will also be difficult to convert the lines back into polygons if they share common edges
(since each edge will consist of two identical lines). In addition, when you break curves into lines you can
no longer control the shape of the curve simply by moving the control points.

The Break Lines command is especially useful when building the four boundary

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lines for a surface patch. For example, suppose you want to use a circle as one of
the boundary lines. However, a circle cannot be used as a boundary line because it
doesn't have unique start and end points. To work around this restriction, you
could break the circle into lines, remove a small portion of the line, and then com-
bine the lines back into a (partial) circle using the Combine Lines command. This
technique was used in the following diagram.

Boundary Lines Resulting Surface Patch

Figure 5-19. Using the Break Lines command to modify a circle so it can be used with the Patch command.

Combining Multiple Lines into a Single Line


Menu: Edit|Combine Lines

The Combine Lines command combines multiple line segments into a single line
with multiple segments, called a polyline. This command is often used in conjunc-
tion with the Break Lines command to add or remove lines from an object.

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To use the Combine Lines command:

1. Select the lines you want to combine. The lines must all be connected.
2. Select the Combine Lines command. TurboCAD 3D will then combine the lines
into a single line with multiple segments.

This command is useful when you have multiple lines that you want to convert into
a polygon. You first make sure the lines are connected to each other and then com-
bine them into a single line using the Combine Lines command. You then select
the Convert Line into Polygon command to convert the line into a polygon. (The
Combine Line into Polygon command requires that the selected object is a single
line.)

This command is also useful when working with surface patches because it helps
you to meet the four-line requirement. You simply draw the boundary lines using
whatever tools you want without worrying about how many lines you end up with.
Once you have drawn the boundary lines, you can combine them into four separate
lines (using the Combine Lines command four separate times) and then use the
Patch command. The following object was drawn in this manner:

Boundary Lines Resulting Surface Patch

Figure 5-20. Using the Combine Lines command to meet the four-line restriction of surface patches.

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Converting Polygons into Lines


Menu: Edit|Convert Polygon to Line

This command converts each selected polygon into a line with multiple segments
(that is, a polyline). This command is useful when working with the Extrude,
Sweep, and Spiral commands because if you extrude, sweep, or spiral a polygon,
then the polygon will be copied to each end of the resulting surface. However, if
you first convert the polygon into a line then each end of the resulting surface will
be open.

To convert a polygon into a line:

1. Select one or more polygons. (It's okay to select non-polygons since TurboCAD
3D will ignore them.)
2. Select the Convert Polygon to Line command.

IMPORTANT: Use this command with caution because it breaks polygons into lines, and lines don't appear
when shaded.

Figure 5-21. Results of extruding with polygons (left) and lines (right).

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Converting Lines into Polygons


Menu: Edit|Convert Line to Polygon

This command converts each selected polyline into a polygon. It is useful when
working with surfaces because lines are not shaded, while polygons are. This com-
mand only works with polylines -- that is, single lines with multiple segments. If
needed, you can use the Combine Lines command to combine multiple lines into a
single line for use with this command.

To convert a line into a polygon:

1. Select one or more polylines. (It's okay to select non-polylines since TurboCAD
3D will ignore them.)
2. Select the Convert Line to Polygon command.

NOTE: Although not enforced by TurboCAD 3D, you should try to keep your polygons as flat, or planar, as
possible. In other words, if you placed the polygon on a flat surface, then all the edges would touch the
surface. This is important because non-planar polygons may not shade properly and could cause improper
results when used with the Closest Plane and Solid Modeling commands.

Copying Objects in a Straight Line


Menu: Edit|Linear Repeat
Point 1: Start point of reference axis
Point 2: End point of reference axis

This command lets you copy objects in a straight line. This is useful whenever you
want to make evenly-spaced copies of an object, such as steps, columns in a build-
ing, cars in a parking lot, windows in an airplane, and so forth. You can also specify
a scale factor to evenly enlarge or decrease the size of the copies.

This command prompts you to set two points on a line called the reference axis. The
distance between these points determines the distance between each copy. The di-
rection of these points (that is, the direction of the line formed by the start and end
points), determines the direction of the copies.

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To copy objects in a straight line:

1. Select the object(s) you want to copy.


2. Select the Linear Repeat command.
3. Set a point at the start of the reference axis.
4. Set a point at the end of the reference axis.
5. Press <Enter>. TurboCAD 3D will then prompt you for the number of copies
and a total scale factor.
6. Enter these values and press OK. TurboCAD 3D will then make and automati-
cally group the copies.

Figure 5-22. Linear Repeat dialog box.

Dialog Box Fields


Number of copies Enter the number of copies of the selected objects that you want
to make.

Total scale factor Enter the scale factor of the last copy. TurboCAD 3D evenly
scales each copy up (or down) starting at 1.0 to the total scale factor you enter here.
Enter a number greater than 1.0 if you want the copies to progressively increase in
size. Enter a number less than 1.0 (but not 0) if you want the copies to progressive-
ly decrease in size. Enter 1.0 if you want all the copies to be the same size as the
original.

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Original Object

1 2
Number of Copies - 2
Reference Axis Total Scale Factor - 1.0

Result of the Linear Repeat Command

Figure 5-23. Example results of using the Linear Repeat command without scaling.

Original Object

1 2
Number of Copies -3
Reference Axis
Total Scale Factor - 0.25

Result of Linear Repeat C ommand

Figure 5-24. Example of the Linear Repeat command with scaling.

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Copying Objects in a Circle


Menu: Edit|Circular Repeat
Point 1: Start point of Axis in Rotation
Point 2: End point of Axis in Rotation

This command lets you copy objects in a circle, helping you make objects like gear
teeth and helicopter blades. You can specify a scale factor to evenly enlarge or de-
crease the size of the copies. You can also specify an offset which causes the copies
to move down the axis of rotation. This helps you quickly and easily make circular
staircases and other objects that would otherwise be difficult to draw.

This command prompts you to set two points for an axis of rotation. (For a descrip-
tion of what an axis of rotation is, see the section “Rotating Objects” in this chap-
ter.) This command also prompts you to enter the number of copies, total # of
degrees, total offset, and total scale factor. The “total” means that the value is dis-
tributed evenly amongst all the copies. If you specify a scale factor of 2.0, for ex-
ample, then TurboCAD 3D will scale each copy evenly starting with 1.0 and ending
with 2.0. For two copies that would mean the scale factor for the first copy would
be 1.5 and the scale factor for the second copy would be 2.0. For three copies, the
scale factor for the first copy would be 1.3333, 1.6666 for the second, and 2.0 for
the third.

To copy objects in a circle:

1. Select the object(s) you want to copy.


2. Select the Circular Repeat command.
3. Set two points for the axis of rotation.
4. Press <Enter>. TurboCAD 3D will then prompt you for the number of copies,
total # of degrees, total offset, and total scale factor (described below).
5. Enter these values and press OK. TurboCAD 3D will then make and automati-
cally group the copies. (The original objects will not be included in the group,
however.)

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Figure 5-25. Circular Repeat dialog box.

Dialog Box Fields


Number of copies Enter the number of copies of the selected objects that you want
to make.

Total # of degrees Enter the # of degrees in which to rotate the copies. TurboCAD
3D divides the number of copies by the total number of degrees to determine how
much each copy needs to be rotated. The last copy is always rotated by the total
number of degrees. If you specify a total offset of other than 0, then you can enter
more than 360 degrees to make more than one revolution around the axis of rota-
tion.

Total offset This field specifies how far down the axis of rotation you want the cop-
ies moved. TurboCAD 3D divides the number of copies by the total offset to deter-
mine how far to move each copy. The total offset determines the distance between
the last copy and the original. All other copies are evenly spaced in-between.

Total scale factor Enter the scale factor of the last copy. TurboCAD 3D evenly
scales each copy up (or down) starting at 1.0 to the total scale factor you enter here.
Enter a number greater than 1.0 if you want the copies to progressively increase in
size. Enter a number less than 1.0 (but not 0) if you want the copies to progressive-
ly decrease in size. Enter 1.0 if you want all the copies to be the same size as the
original.

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Figure 5-26. These gears were made using the Circular Repeat command.

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6
Working with Color
Shade Menu

TurboCAD 3D gives you complete control over the wireframe and shaded color of
each object. This is done using an innovative approach that lets you specify a base
color and a range of shades. TurboCAD 3D uses the base color when drawing the
wireframe representation of an object. During shading, TurboCAD 3D selects the
shade to use based on each polygon's orientation to the light source. The more the
polygon faces the light source, the brighter the surface will be.

TurboCAD 3D supports up to 256 simultaneous colors. If your video adapter is ca-


pable of supporting 256 colors or more, then most or all of the colors will appear
solid. Otherwise, TurboCAD 3D uses dithering to simulate the actual colors. (A
dithered color is a color displayed as a patterned mixture of two colors.) Dithered
colors look somewhat grainy compared to solid colors, but extend the range of col-
ors that can be used. Since lines cannot be dithered, TurboCAD 3D uses the closest
solid color when drawing the wireframe representation of each object.

Setting the Current Color


Menu: Shade|Edit Colors
Menu: Shade|Color Palette

TurboCAD 3D colors each object you draw using the current color. The current col-
or appears in a small box at the bottom of the screen.
TurboCAD 3D User Manual

Current Color
Figure 6-1. Color box at the bottom of the screen.

When you draw an object, the current color becomes the object's base color. Tur-
boCAD 3D uses the base color (or the closest solid color if the base color is dith-
ered) whenever it draws a wireframe representation of the object. When you later
shade the object, TurboCAD 3D uses the base color to determine which range of
shades to use, if any have been defined.

To make color selection easy, TurboCAD 3D provides a floating color palette with
all 256 colors. (Floating means you can move it around by dragging its caption bar.)
To hide or show the floating palette, select Color Palette from the View menu.

Figure 6-2. Floating color palette.

To set the current color, simply click once on the desired color in the color palette.
To edit a color, double click on it. If you've hidden the color palette, you can also
set the current color by selecting Edit Colors from the View menu.

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Changing Colors
Menu: Shade|Set Color

Setting the current color does not by itself change the color of any objects in your
drawing. You must also use the Set Color command.

To change an object's color:

1. Set the current color using the floating palette or Edit Colors command.
2. Select the objects whose color you want to change.
3. Select the Set Color command from the View menu or press the COLOR button
on the tool bar.

Editing Colors and Shades


Menu: Shade|Edit Colors

TurboCAD 3D gives you complete control over each color and shade in your draw-
ing. To edit these colors and shades, select the Edit Colors command from the View
menu. You can also select this command by clicking once on the color box at the
bottom of the screen, or by double-clicking on any color in the floating palette.
Once you do this the following dialog box appears:

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Figure 6-3. Dialog box to edit colors.

Dialog Box Fields


OK Press this button to exit the color editor and save any changes.

Cancel Press this button if you want to cancel any changes.

Help Press this button for on-line help.

Base Color This box shows the currently selected color. The currently selected
color is also surrounded by a black rectangle.

Shades This box shows the range of shades that are defined for the base color cur-
rently selected. If there are no shades defined, then this box will be empty.

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Red, Green, Blue These sliders let you control how much of each primary color to
use in the base color. You can also enter the exact amount in the entry boxes to the
right of the sliders. These values range from 0 to 255, with 0 the darkest and 255
the brightest.

Save... This button lets you save the palette to a disk file.

Load This button lets you load a previously saved palette from a disk file.

Shade This button lets you associate a range of shades with a base color.

Spread This button lets you make a range of shades between two colors.

Each option is described in the following sections.

Editing Colors
You can change the red, green, and blue components of each color to make it look
the way you want. All objects using the old color will be automatically redrawn us-
ing the new one. When you assign a color to an object, you're really assigning a
position in the color palette. When TurboCAD 3D draws the object, it uses what-
ever color is in the specified palette position. For example, if the first color position
in the palette contains green, then all objects drawn using that palette position will
appear green. If you change the color in that position to blue, then the objects will
be subsequently drawn as blue. Likewise, if you load a new palette from disk then
all objects will be drawn using the new palette. This lets you make global changes
to any color without forcing you to re-select and change the color of each object in-
dividually.

To edit a color:

1. Select the color you want to edit by clicking on one of the small color boxes.
TurboCAD 3D will confirm your selection by drawing a black rectangle around
it. The Base Color box will also be updated with the selected color and any
shades associated with it will be drawn in the Shades box.
2. Change the red, green, and/or blue components of the color by dragging the slid-
ers or by entering a value in the adjacent entry field. TurboCAD 3D automati-
cally updates the Base Colors box as you edit the color. (When changing the
color components using an entry field, the changes will not be updated until you
move the cursor out of the entry field.)

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3. Repeat steps 1 and 2 for each color you want to edit. When you are satisfied
with the changes, press OK. To cancel the changes, press Cancel.

TIP: To quickly select the current color and edit it in one step, simply double click on the desired color in
the floating color palette.

Setting Shades
TurboCAD 3D uses the object's base color when drawing a wireframe representa-
tion of the object. Additionally, you can associate a range of shades with the base
color for use during shading. When TurboCAD 3D shades each surface (polygon),
it first checks if there are any shades associated with the polygon's base color. If
there are, then TurboCAD 3D calculates which shade to use based on the polygon's
orientation to the light source. The more the polygon faces the light source, the
brighter the shade. Likewise, the less the polygon faces the light source, the darker
the shade. More concisely, the more the polygon faces the light source, the higher
the shading index will be. When you associate shades with a base color you usually
select a range of colors that progressively increase in brightness. TurboCAD 3D will
use the first color in the range when it determines that little or no light from the
light source is falling on the polygon. Likewise, TurboCAD 3D will use the last color
in the range when it determines that the polygon is facing the light source directly.

To spread colors:

1. Position the cursor over the starting (darkest) color.


2. Press and hold the left mouse button.
3. Drag the cursor down to the ending (brightest) color. TurboCAD 3D will sur-
round each color in the range with a black rectangle as you drag the cursor.
(The starting color must appear before the ending color.)
4. Release the left mouse button.
5. Press Spread. TurboCAD 3D will then evenly spread the colors.

To set a range of shades:

1. Position the cursor over the first color in the range.


2. Press and hold the left mouse button.

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3. Drag the cursor down to the ending color. TurboCAD 3D will surround each
color in the range with a black rectangle as you drag the cursor. (The first color
must appear before the last color.)
4. Release the left mouse button.
5. Press Shade. TurboCAD 3D will then update the Shades box with the range of
shades you just selected.

If you no longer want shades to be associated with a particular base color, you can
remove the association:

1. Click on the base color that you no longer want any shades associated with.
2. Press Shade. TurboCAD 3D will then clear the Shades box, indicating that there
are no longer shades associated with the selected base color. When you subse-
quently shade surfaces using this base color, the surfaces will always have the
same color regardless of their orientation to the light source.

The more colors in a range, the smoother the surface will appear when shaded. You
can create some interesting effects by spreading two totally different colors. For ex-
ample, try spreading from red to green and shade a hemisphere with the result.
Have fun and experiment!

Saving and Loading Palettes


You can save and load color palettes for use in other drawings using the Save and
Load buttons. TurboCAD 3D automatically saves the current color palette along
with the other drawing options when the drawing is cut, copied, or saved. These
commands let you work with color palettes as separate files.

To save the color palette:

1. Press Save.
2. Enter the name of a file you want to save the color palette to.
3. Press OK.

To load a color palette:

1. Press Load.

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2. Enter the file name of the color palette you want to load.
3. Press OK.

When TurboCAD 3D starts, it loads the default palette from the file “default.pcx”.
You can change the default palette simply by copying the new one over “de-
fault.pcx”. When TurboCAD 3D loads a drawing, however, the default palette is
replaced with the one from the drawing.

TurboCAD 3D saves color palettes in the PCX format, hence the “.pcx” file name
extension. The PCX format is supported by nearly all popular drawing programs as
a means of storing pictures and color palette information in a disk file. This means
you can load a color palette from any other PCX file and use it in TurboCAD 3D.
(TurboCAD 3D supports both 16 and 256 color formats.) As another option, you
could shade your drawing using TurboCAD 3D, take a screen shot of the resulting
image (using any one of several popular screen capture programs), and save it as a
PCX file. You could then use your favorite drawing program to enhance the image,
add a background, and so forth, all using the same color palette.

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7
Using Text
Text Menu

TurboCAD 3D lets you add text to your drawing at any location, in any size, and at
any orientation. This lets you annotate your drawing, add numbers to race cars, do
special effects for use in presentations, and so forth. You can modify TurboCAD
3D's default font and even design your own.

Figure 7-1. TurboCAD 3D's default font.


TurboCAD 3D User Manual

Drawing Text
Menu: Text|Text
Menu: Text|Text (as lines)

When you select the Text command, TurboCAD 3D prompts you for one or more
points, called control points. The first point determines where the text will start.
The second point, which is optional, specifies the text size and angle. The third
point (also optional) defines, along with the first two points, the plane on which the
text lies flat.

When you set two or three points, TurboCAD 3D scales and rotates the text so that
it fits exactly in-between the first two points. This is important when you know ex-
actly how big you want the entire block of text to be.

TurboCAD 3D uses the default text size and angle whenever you set only one point.
For example, if you want each character to be 100 units wide, you would set the
default text size to 100. If you want the text to be oriented straight up and down,
you would set the default text angle to 90 degrees. These defaults can be changed
with the Options command and only apply when you set one point.

You can only draw one line of text at a time. To draw multiple lines, draw each line
separately and then move them to the desired position.

The following diagram shows text entered with one, two, and three points.

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Figure 7-2. Sample text drawn using the Text command.

When you add text, you have the choice of adding it as either text primitives (called
fixed text) or lines. Fixed text uses a lot less memory and disk space because only
the characters representing the text are stored. Only when TurboCAD 3D draws
the fixed text does it convert it to lines (using the current font). Other advantages
of fixed text include the following:

• Fixed text can be edited, while text as lines cannot.


• Fixed text can be re-oriented by moving the control points, while text as lines
must be re-oriented using the Cut and Paste commands.
• When you load a different font all fixed text will automatically use the new font,
while text as lines will not.

In other words, when you draw text as lines, the text becomes just that -- more lines
in the drawing. Fixed text, however, is a specially-supported graphics primitive in
TurboCAD 3D and is treated differently.

Fixed text has some disadvantages, however:

• Fixed text cannot be extruded, swept, spiraled, or sliced.


• The lines making up the fixed text cannot be edited directly.
• You cannot use the point snap or line snap commands to set a point on the text
itself. (The points will snap to the control points instead.)
• When you load a different font, all fixed text will automatically use the new font.
This is listed as a disadvantage because you may not want that to happen.

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You can convert fixed text to lines any time you want to. You cannot, however, con-
vert lines back into fixed text.

To draw fixed text:

1. Select the Text command from the Text menu or press the Text button on the tool
bar.
2. Set one, two, or three control points.
3. Press <Enter>.
4. TurboCAD 3D will then prompt you to enter the text. Type up to 300 characters
and press OK. TurboCAD 3D will then draw the text and automatically select it.

To draw text as lines:

1. Select the Text (as lines) command from the Text menu.
2. Set one, two, or three control points.
3. Press <Enter>.
4. TurboCAD 3D will then prompt you to enter the text. Type up to 300 characters
and press OK. TurboCAD 3D will then draw the text as lines and automatically
select it.

Editing Text
Menu: Text|Edit Text

This command lets you edit fixed text. This command only works with text prim-
itives. Text added as lines are just that, lines in the drawing, and therefore cannot
be edited as text using this command.

To edit fixed text:

1. Select the text that you want to edit. (The word “Text” will appear in the
Selected box on the lower right-hand corner of the screen when you select a text
primitive. If the text is part of a group then you'll need to break the group and
select just the text you want to edit.)

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2. Select the Edit Text command from the Text menu.


3. Using the keyboard arrow keys, position the cursor at the start of the text you
want to delete and press the Del key to delete each character. Then type in the
new text. To replace all the text, simply start typing as soon as the dialog box
appears.
4. Press OK.

TurboCAD 3D then replaces the old text with the new text using the current control
points. If the new text has more characters than the old, then each character in the
new text will be smaller than the original. Likewise, if the new text has fewer char-
acters than the old, then each character in the new text will be larger than the orig-
inal. In other words, the new text is scaled so that it continues to fit inside the
control points you set when you originally added the text.

Converting Text to Lines


Menu: Text|Convert Fixed Text to Lines

You must convert fixed text to lines before using it with the Extrude, Sweep, Spiral,
or Slice commands. When you convert fixed text to lines you lose the ability to edit
the text using the Edit Text command. However, once you convert the text to lines
you can manipulate the text using all of TurboCAD 3D's editing commands.

This command replaces the selected text primitives with the line, curve, and/or
polygon primitives that were used when the text was originally created. (The text
is not really limited to just lines.) See “Customizing Fonts” at the end of this chap-
ter for more information.

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To convert fixed text to lines:

1. Select the text you want to convert to lines.


2. Select the Convert Fixed Text to Lines command from the Text menu. Tur-
boCAD 3D will then replace the text primitive with the line, curve, and/or poly-
gon primitives from the currently-loaded font.

Setting Text Options


Menu: Text|Options

This command lets you set the default text size and angle. These values are only
used when you draw text using only one point. (When you draw text using two or
three points the scale factor and angle are calculated automatically.) The default
size controls how big each character will be. The size you enter is relative to the
unit of measurement you're using in the drawing. For example, if you've decided
that 1 unit represent one inch, then a default size of 5 would make each character
5 inches wide (including the small gap between characters). The default angle is
used whenever you want the text to be rotated about the starting point. For exam-
ple, you would specify an angle of 90 degrees to make the text extend straight up.

To set the default text size and angle:

1. Select Options from the Text menu. The following dialog box will then appear:

Figure 7-3. Text Options dialog box.

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Chapter 7 Using Text

2. Enter the default text size and angle.


3. Press OK.

NOTE: Whenever you draw text using just one or two points, TurboCAD 3D orients the text with the XY
plane. This is true regardless of the current viewing angles. Therefore, to avoid confusion, we recommend
that you place text using one or two points with the main viewing angles set to 0.

Figure 7-4. Text at various sizes and angles.

Customizing Fonts
You can modify the default font that comes with TurboCAD 3D and even design
your own. A font in TurboCAD 3D is a standard model (.mdl) file that you can edit
like any other model. The difference is that you place each character in a different
layer, where the layer number corresponds to the character's ASCII code. This lets
you define fonts that have up to 255 characters. When you design or modify a font
file, you simply open the file, enable the layer that corresponds to the character you
want to work on, and make the desired changes. Each layer, and therefore each
character, can look any way you want and consists of polygons, lines, curves, ex-
truded or swept surfaces, surface patches -- anything except text primitives them-
selves.

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The following table shows each character’s corresponding ASCII codes:

Character ASCII Character ASCII Character ASCII


Space 32 @ 64 a 97
! 33 A 65 b 98
` 34 B 66 c 99
# 35 C 67 d 100
$ 36 D 68 e 101
% 37 E 69 f 102
& 38 F 70 g 103
' 39 G 71 h 104
( 40 H 72 i 105
) 41 I 73 j 106
* 42 J 74 k 107
+ 43 K 75 l 108
' 44 L 76 m 109
- 45 M 77 n 110
. 46 N 78 o 111
/ 47 O 79 p 112
0 48 P 80 q 113
1 49 Q 81 r 114
2 50 R 82 s 115
3 51 S 83 t 116
4 52 T 84 u 117
5 53 U 85 v 118
6 54 V 86 w 119
7 55 W 87 x 120
8 56 X 88 y 121
9 57 Y 89 z 122

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Character ASCII Character ASCII Character ASCII


: 58 Z 90 { 123
; 59 [ 91 | 124
< 60 \ 92 } 125
= 61 ] 93 ~ 126
> 62 ^ 94
? 63 _ 95

Due to the way TurboCAD 3D calculates scaling factors, upper case characters
should be about 0.70 units wide and all other characters should be about 0.55 units
wide. TurboCAD 3D automatically handles inter-character spacing (the gap be-
tween characters) by adding 0.15 units after each upper case character and 0.30
units after all other characters. (The space is added to the X coordinate before the
text is rotated.) We recommend that you use the following guidelines when mod-
ifying or creating fonts:

• You should use the Set Drawing Units command to make the entire screen about
3 units wide.
• You should disable the alternate viewports and leave the Z coordinate at 0.
• For proper operation, the lower left corner of the text should be located at the
origin (0,0,0).

TurboCAD 3D's default font comes with a template in layer 0 that you can use as a
drawing aid. This template shows you what size to make upper case and other char-
acters. It also shows you where to place the descenders used in lower case charac-
ters. (The template is part of the drawing so you'll have to be careful not to select
it when making changes to the font.)

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Uppercase
Origin (0,0,0) width (0.7,0,0)
Descenders go here Lowercase
width (0.55,0,0)

Figure 7-5. Using the template with upper case characters.

Uppercase
Origin (0,0,0) width (0.7,0,0)
Descenders go here Lowercase
width (0.55,0,0)

Figure 7-6. Using the template with lower case characters.

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The easiest way to go about designing your own fonts is to start off by loading the
one included with TurboCAD 3D, “default.fnt”. Once you've loaded it (using the
Open command from the File menu), you can use the Save As command to save it
as a new file. This way the drawing units are set up properly and you can use the
template in layer 0 to get started.

You work on one character at a time by enabling the layer that corresponds to the
character's ASCII code. For example, to work on the letter A you would enable lay-
er 65. (See Chapter 9, “Organizing Your Drawing into Layers,” for instructions on
how to use layers.) When you are done, disable the layer you're working on before
selecting a new one. Otherwise you'll see both characters on the screen at once. Re-
member to set the current layer number to the layer number of the character you're
working on, or the message “Current layer must always be active” will be displayed.

You can do some really neat things with custom fonts. For example, you could cre-
ate a set of extruded characters that can be shaded, as shown below:

Figure 7-7. Example of an extruded font.

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Loading Fonts
Menu: Text|Load Font

When you're ready to try out your new font, you'll need to load it using the Load
Font command from the Text menu. This command prompts you for the name of
the file containing the font and then loads it into memory. You can have only one
font loaded at a time -- the previous font, if any, will be replaced by the new one.
When you load a new font, TurboCAD 3D will regenerate your drawing and update
the display. All fixed text primitives will be redrawn using the new font. Any text
you either converted to lines or originally added as lines will remain the same.

During program start up, TurboCAD 3D attempts to load the font “default.fnt”. If
the file cannot be loaded, then an error message will be displayed and you will be
prompted to enter the name of another font file, if desired. (If your system is low
on memory and you don't want to use fonts in your drawing, you can rename “de-
fault.fnt” to something else and then press Cancel when prompted for a file name.)
If you want TurboCAD 3D to use your font as the default, first make a backup copy
of “default.fnt” and copy your file over it. TurboCAD 3D will then use your font
the next time you run it.

TurboCAD 3D saves the file name of the last font you loaded with your drawing
when you save it. When you later load the drawing, TurboCAD 3D will attempt to
load the corresponding font file. If it cannot find it, then an error message will be
displayed and you will be given the opportunity to load a different font.

When TurboCAD 3D updates the display, any characters that are not defined in the
currently loaded font will be displayed as spaces. If you do not have a font loaded
then TurboCAD 3D won't display any text, although the text primitives themselves
won't be affected (they'll just be invisible). As soon as you load a font, TurboCAD
3D will update the display and draw the text.

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Dimensioning
Menu: Text|Dimension Line
Point 1: Start point
Point 2: End point
Point 3: Plane (optional)

TurboCAD 3D allows you to create dimension lines in your drawing that indicate
the size of objects or distances. TurboCAD 3D uses drawing units to determine the
numeric part of the dimension; see page 33 for information on how to set the draw-
ing units in your drawing.

To create a dimension line:

1. Choose the Dimension line command from the Text menu.


2. Set two points that define the distance the dimension line will measure.
3. Set a third point to define a plane to place the line and text on, or press Return to
place the line and text in the current plane.
4. Set the Dimension Line options and press OK.

Dialog Box Options


Label The text that will appear in the dimension line is display here. You can edit
this text to create custom labels, or to manually adjust the measurement.

Measurement system The measurement system selected here tells TurboCAD 3D


how to interpret the drawing units. As you change the measurement system, the la-
bel text will change to reflect the new interpretation.

Line end options Select one of these options to define how the end of dimension
lines will appear.

Precision For most measurement systems, you can make a choice from the Decimal
Precision pop-up to set the number of decimals places of accuracy you want repre-
sented in the numerical part of dimension. TurboCAD 3D will automatically round
the value to the selected number of decimal places. As you change the precision, the
label text will be updated.

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For the Feet, Inches and Feet/inches measurement systems, you can also choose to
use a fractional representation of the measured value. In these cases, select a value
for denominator from the Fractional pop-up menu.

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8
Changing Viewpoints
View Menu

TurboCAD 3D gives you several different ways of changing how your drawing ap-
pears on the screen without actually modifying the drawing itself.

The Adjust Viewpoint commands let you set the viewing angles, zoom factor, and
focal point so you can look at your drawing from any point of view. The Virtual
Trackball feature helps you to do this quickly and easily.

The Zoom command makes your drawing appear as large or as small as you want.
You can zoom all viewports at once or each one individually. This command also
has an option to automatically zoom and pan the drawing so it fits entirely within
the specified viewport(s).

The Pan command moves your drawing across the screen so you can work on dif-
ferent parts of it. You can pan all viewports at once or each one individually.

The Set Working Plane command temporarily rotates the drawing to align a surface
with the XY plane, making it easier to work on.

The Reset Working Plane command undoes the rotation caused by the Set Working
Plane command.
TurboCAD 3D User Guide

Adjusting Viewpoints
Menu: View|Adjust Main View
Menu: View|Adjust Alt. View 1
Menu: View|Adjust Alt. View 2

This command gives you direct control over a viewport's viewing angles, zoom fac-
tor, and focal point. Use these commands whenever you want to:

• Look at your drawing from a different point of view.


• Set the zoom factor to make the drawing appear larger or smaller.
• Set the focal point to adjust the location of the drawing on the screen.

To use these commands:

1. Select Adjust Main View from the View menu. (Or, select Adjust Alt. View 1 or 2
to adjust one of the alternate viewports.) TurboCAD 3D then displays the Adjust
Viewpoint dialog box and draws a rotation box in the middle of the viewport.
2. Adjust the viewing angles, focal point, and/or zoom factor as desired.
3. Press OK.

Figure 8-1. Adjust Viewpoint dialog box with a Virtual Trackball.

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Dialog Box Fields


Rotate Select this option to use the trackball to adjust the viewing angles.

Move Select this option to use the trackball to move the focal point.

Horizontal This field contains the horizontal viewing angle, in degrees.

Vertical This field contains the vertical viewing angle, in degrees.

Zoom This field contains the zoom factor. Increasing the zoom factor increases the
apparent size of the drawing so you can make detailed changed. Decreasing the
zoom factor decreases the apparent size of the drawing. The zoom factor must be
greater than 0.

Fit box around model Normally, changes to the focal point and zoom factor do not
affect the location or size of the rotation box. When viewing the entire drawing,
however, select this option to fit the rotation box around the drawing. Changes to
the focal point and zoom factor will then be illustrated by the rotation box.

X, Y, Z These fields contain the coordinates of the viewing position, or focal point.
The focal point controls which part of the drawing is centered in the viewport.

The rotation box helps you visualize changes to the viewing angles. You can also
use it to help you visualize changes to the focal point and zoom factor by selecting
the “Fit box around model” option (as described above).

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Figure 8-2. 3D Rotation Box

The sides of the rotation box are labeled for use as a reference:

Label Meaning Direction


F Front -Z axis
B Back +Z axis
L Left -X axis
R Right +X axis
T Top +Y axis
(blank) Bottom -Y axis

The Virtual Trackball lets you interactively adjust the viewing angles and/or focal
point quickly and easily. To use it, position the cursor over the center of the ball
and press and hold the left mouse button. Then drag the mouse in any direction,
watching the rotation box as well as the numbers in the dialog box. If you reach the
edge of the screen, release the mouse button and repeat the process (called rolling
the ball). When you are through, press OK to update the viewport.

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Chapter 8 Changing Viewpoints

The horizontal and vertical angles control how the drawing is oriented in the view-
port. You can enter the desired values directly or use the trackball. To use the
trackball, first select “Rotate”. Then, roll the ball left or right to adjust the horizon-
tal angle; roll the ball up or down to adjust the vertical angle. To adjust the angles
using the keyboard, hold down the <Shift> key while pressing the cursor movement
keys.

The focal point controls which part of the drawing is placed in the center of the
viewport. You can enter the desired values directly or use the trackball. To use the
trackball, first select “Move”. Then, roll the ball left or right to move along the X
axis; roll the ball up and down to move along the Y axis. To move along the Z axis,
roll the ball up and down while holding down the <Ctrl> key. To adjust the focal
point using the keyboard, hold down the <Shift> key while pressing the cursor
movement keys.

To understand how to set the viewing angles, it helps if you imagine yourself setting
the object you're drawing on a transparent table. When you walk around to the
right you increase the horizontal viewing angle. When you walk around to the left,
you decrease the horizontal viewing angle. When you lean over the object, you in-
crease the vertical viewing angle. Likewise, when you bend down and look at the
bottom of the object, you decrease the vertical viewing angle. See the following di-
agram:

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Figure 8-3. The viewing angles control which part of the object is viewed.

Following is a drawing of a table and chair as seen from different viewpoints:

Figure 8-4. Front (horizontal angle=0, vertical angle=0).

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Figure 8-5. Right (horizontal angle=90, vertical angle=0).

Figure 8-6. Left (horizontal angle=-90, vertical angle=0).

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Figure 8-7. Upper right (horizontal angle=30, vertical angle=30).

Figure 8-8. Upper left (Horizontal angle=-30, vertical angle=30).

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Chapter 8 Changing Viewpoints

Zooming In and Out


Menu: View|Zoom
Point 1: Point to zoom into (optional)

This command lets you make your drawing appear larger or smaller without chang-
ing it. You can magnify your drawing, making it easier to make detailed changes.
You can also reduce the size of the drawing, making it as small as you want. This
command also has an option to automatically zoom and pan as required to fit the
entire drawing in the viewport.

This command prompts you for a point to zoom into. This lets you specify exactly
which part of the drawing you want to zoom into or out of. That is, the location of
the drawing where you set the point will be centered in the viewport after zooming.

To use the Zoom command:

1. Select Zoom from the View menu.


2. Set a point to zoom into. This point is optional; if you do not set it then Tur-
boCAD 3D will zoom into the origin (0,0,0).
3. Press <Enter>. The Zoom dialog box will appear (described below)
4. Set the zoom options and press OK. TurboCAD 3D will then redisplay the
drawing using the new options.

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Figure 8-9. Zoom dialog box.

Dialog Box Fields


Alternate View 1 Apply zoom to alternate viewport #1.

Alternate View 2 Apply zoom to alternate viewport #2.

Main View Apply zoom to main viewport.

Return to origin Reset viewpoint to (0,0,0) and zoom to 1.0 in the selected
viewports.

Fit model entirely within viewport Pan and zoom as needed to fit the drawing en-
tirely within the selected viewports.

Zoom factor Amount to zoom. Use 2.0 to double current size, 0.5 to decrease cur-
rent size by 1/2, etc. This value is not used when the “Return to origin” or “Fit mod-
el entirely within viewport” options are specified.

Unless the “Return to origin” or “Fit model entirely within viewport” options are
set, this command performs a relative zoom. In other words it modifies, not replac-
es, the current zoom factor. For example, if you specify a zoom factor of 0.5, then
the current zoom factor will be reduced by one half. Likewise, if you specify a zoom
factor of 2.0, then the current zoom factor will be doubled. (You can set the current
zoom factor using one of the Adjust Viewport commands.)

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Below are some examples to help clarify the operation of the Zoom command:

Figure 8-10. Original size.

Figure 8-11. Zoom into origin (zoom factor = 2.0).

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Point 1 -
Point to Zoom into

Figure 8-12. Zoom into period of exclamation mark (zoom factor = 5).

Figure 8-13. Zoom with “Fit model entirely within viewport” option set.

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Figure 8-14. Zoom with “Return to origin” option set.

Panning the Drawing


Menu: View|Pan
Point 1: Source
Point 2: Destination

This command lets you change your viewpoint in the X, Y, and/or Z direction with-
out modifying the drawing. You can therefore draw objects that are larger than the
viewport and then move the viewport as necessary to work on different parts of it.

This command prompts you for two points, one for the source and one for the des-
tination. The Pan command will move the viewpoint in the direction of the first
point to the second. The distance between the two points determines the distance
the viewpoint will be moved.

To use the Pan command:

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1. Select the Pan command from the View menu.


2. Set a point at the source.
3. Set a point at the destination.
4. Press <Enter>. TurboCAD 3D will then ask you which viewports you want to
pan:

Figure 8-15. Pan dialog box prompts you for the viewports you want to Pan.

Check each viewport you want the Pan command applied to and press OK. Tur-
boCAD 3D will then calculate the new viewing position and update the display.

NOTE: To return the viewpoint back to the origin, use the Zoom command and check the “Return
to origin” option.

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Point 2 - Destination

Point 1 - Source

Figure 8-16. Before Pan command.

Figure 8-17. After Pan command.

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Setting the Working Plane


Menu: View|Set Working Plane
Points 1 - 3: Working Plane
Point 4: Side to View (optional)
Menu: Reset Working Plane

This command temporarily rotates your drawing so that the specified surface is
aligned with the XY plane, making it easier to work on. To add text to a flat surface,
for example, you would use this command and set three points anywhere on the
surface. TurboCAD 3D will then rotate the surface to the XY plane, making it easy
to add the text using just one or two points. When you are done, you can select the
Reset Working Plane to undo the rotation.

This command prompts for up to four points. The first three points define the
plane. These points do not actually have to lie on the surface you want to work on.
The fourth point is optional and defines which side of the plane you want to face
the viewport. TurboCAD 3D rotates and moves the drawing so that the first point
you set is at the center of the screen and the second point is aligned with the X axis.
In other words, the points you set not only determine how the drawing is rotated,
but also where it is positioned.

To set the working plane:

1. Select the Set Working Plane command from the View menu.
2. Set three points anywhere on the surface you want to work on.
3. Set a point on the side of the plane that you want to face the viewport (optional).
4. Press <Enter>. Your entire drawing will then be rotated so that the surface is
oriented with the XY plane.

To reset the working plane:

1. Select the Reset Working Plane command from the View menu. The rotation
caused by the previous Set Working Plane command will then be undone. Any
other changes, such as rotations done using the Rotate command, moves, pans,
etc. will not be undone.

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You must select Reset Working Plane before using Set Working Plane a second
time. That is, there can only be one active working plane at a time.

You do not have to reset the working plane before saving the drawing. TurboCAD
3D saves the status of the working plane along with the drawing. If you save the
drawing while a working plane is active, then it will be active the next time you load
it. The following diagrams show how the Set Working Plane command was used to
add some extruded text and a star to the side of a pyramid.

Point 3

Point 1

Point 2

Figure 8-18. Setting points for the Working Plane command.

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Figure 8-19. Adding detail to the surface.

Figure 8-20. Result after Reset Working Plane and Shade commands.

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9
Organizing Your Drawing
into Layers

TurboCAD 3D lets you organize your drawing into layers. A layer is simply a por-
tion of the drawing that can be temporarily disabled, or “hidden.” Working in 3D
can be confusing, especially when the drawing becomes complicated. Using layers,
you can determine which parts of your drawing you want to work on and disable
all the rest. This also reduces processing time because TurboCAD 3D ignores dis-
abled layers while processing all commands (except saving and loading).

TurboCAD 3D supports up to 256 layers, each of which can be enabled or disabled.


You can assign a name to each layer to help you remember what it contains.

When you use the Save command, TurboCAD 3D saves the entire drawing, even if
one or more layers are disabled. The layer information is also saved. When you
load a drawing using the Open command, the layer settings are restored to the way
they were when the file was saved. Therefore, you may not see all of the drawing
because some layers may have been disabled when the drawing was saved.

When you shade the drawing, only the enabled layers are shaded. This lets you
quickly test light settings by shading a small portion of your drawing. Likewise,
when you print the drawing, only the enabled layers are printed. To shade or print
the entire drawing, you must first enable all layers that are used.
TurboCAD 3D User Guide

When you use the Select All command, only objects in the enabled layers are select-
ed. If you want to use a command and have it affect the entire drawing, you must
first enable each layer that is used. For example, to rotate the entire drawing you
would first enable all layers used by the drawing, select all objects using the Select
All command, rotate the objects, and then disable the layers you don't want to work
on.

At least one layer must be enabled at all times. You must also specify that a layer is
the current layer. All objects you draw are placed into the current layer. The cur-
rent layer is displayed at the bottom of the screen:

Current Layer Number

Figure 9-1. Status bar indicating current layer number.

Changing Layer Settings


Menu: Change Layer Settings

This command lets you change the layer settings. You can enable and disable lay-
ers, change the current layer, and change the name of each layer. We recommend
that you separate large drawings into layers because it makes them easier to work
on. You can enable just the layers you want to work on and disable the rest.

To change the layer settings:

1. Select Change Layer Settings from the View menu. The Change Layer Settings
dialog box then appears, described on the next page.
2. Select the layer you want to change either by entering the layer number in the
Layer field or by using the scroll bars. Valid layer numbers are 0 through 255.
3. Change the layer settings as desired.

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Chapter 9 Organizing Your Drawing into Layers

4. Continue selecting and changing layers as desired. When done, press OK. If the
current layer is not enabled then TurboCAD 3D will display the message “Cur-
rent layer must always be active.” You will then need to either enable the layer or
enter a different one.

Figure 9-2. Dialog box for editing layers.

Dialog Box Fields


Current Layer This field contains the number of the current layer. All new objects
drawn are placed into the current layer. The Set Layer command moves the selected
objects into the current layer. The current layer must always be enabled.

Layer Number of the layer currently being edited.

Name Name of the layer currently being edited. You can name each layer to help
you remember what you placed into it. You can change the name at any time.

Enable Check this option to enable the layer.

Disable Check this option to disable the layer.

Enable All Press this button to enable all layers.

Disable All Press this button to disable all layers.

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Moving an Object into the Current Layer


Menu: Set Layer

You can move objects from one layer to another at any time:

1. Select the Change Layer Settings command from the View menu.
2. Change the Current Layer field to the desired layer. (Make sure the layer is
enabled or the “Current layer must always be enabled” message will appear.)
3. Press OK.
4. Select the objects you want to move to the current layer.
5. Select the Set Layer command from the View menu.

NOTE: You must enable all layers if you want a command to modify the entire drawing. This ap-
plies to moves, rotates, scales -- any command you want applied to the entire drawing and not
just to the enabled layers. Also remember that the Select All command only selects the objects
in the enabled layers.

Following is a drawing where each part is placed into a different layer.

Figure 9-3. All layers enabled.

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Chapter 9 Organizing Your Drawing into Layers

Figure 9-4. Layer containing columns enabled.


.

Figure 9-5. Layer containing dome supports enabled.

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Figure 9-6. Shading with all layers enabled except those containing the columns and dome supports.

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10
Shading Surfaces
Shade Menu

The Shade command shades the surfaces (polygons) in your drawing with light
from up to 8 simulated light sources. This process, called hidden surface removal,
calculates which polygons are visible based on the current viewpoint and shades
them accordingly. Lines and curves, however, cannot be shaded.

When TurboCAD 3D shades each polygon, it first checks if there are any shades as-
sociated with the polygon's base color. If there are, then TurboCAD 3D calculates
which shade to use based on the polygon's orientation to the light sources. The
more the polygon faces the light sources, the brighter the shade. Likewise, the less
the polygon faces the light sources, the darker the shade. More concisely, the more
the polygon faces the light sources, the higher the shading index will be. When you
associate shades with a base color you usually select a range of colors that progres-
sively increase in brightness. TurboCAD 3D will use the first color in the range
when it determines that little or no light is falling on the polygon. Likewise, Tur-
boCAD 3D will use the last color in the range when it determines that the polygon
is facing one or more light sources directly.

For more information about colors and shading, see “Working with Color” on
page 143.
TurboCAD 3D User Manual

Shading Views
Menu: View|Shade All Views
Menu: View|Shade Main View
Menu: View|Shade Alt. View 1
Menu: View|Shade Alt. View 2
Menu: View|Shade Full Screen

These commands let you shade one or all viewports. When you select one of these
commands, or when you print with the “Shaded” option enabled, TurboCAD 3D
shades the polygons using the following steps:

A Sort polygons. This step sorts the polygons so they can be shaded in the
proper order. This step is only performed once even when all three view-
ports are being shaded.
B Calculate shades. This step calculates the amount of light hitting each
polygon.
C Display background bitmap (full screen shading only). The background
bitmap is defined in the Preferences dialog box.
D Shade polygons. TurboCAD 3D draws each polygon in the proper order
and colors it with the calculated shade.

Step A requires a lot of complex operations and may therefore take a while to com-
plete. Sorting the polygons in a complicated drawing may take anywhere from a
couple of minutes to an hour or more depending on the size of the drawing and the
speed of your computer. (A math coprocessor will speed things up considerably.)
TurboCAD 3D displays a status box during this step so you can monitor its progress
and cancel if desired:

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Chapter 10 Shading Surfaces

Figure 10-1. This is the status box you see when you shade views.

Dialog Box Fields


Sorted Total number of polygons sorted so far.

Splits Number of splits caused by the hidden surface algorithm. (The algorithm
resolves ambiguities by dividing, or “splitting” polygons into two or more pieces.)

Total Total number of polygons produced during sorting.

IMPORTANT: TurboCAD 3D does not automatically redraw the display after shading. This is done to give
you the opportunity to view the image and capture the screen if desired. This can be confusing, however,
because lines are not shaded and therefore the screen may appear to “blank out” if you do not have any
polygons defined. To redraw the display after shading, select the Select All command followed by the De-
select All command.

Setting the Shading Quality


Menu: View|Preferences

When TurboCAD 3D fills each polygon with color, it can either use its own high-
precision fill routine or the low-precision one included with Windows. Windows'
fill routine is faster but tends to produce gaps in the final image. This is not really
a problem with Windows, but more of a side effect of the hidden surface algorithm
used by TurboCAD 3D. (Windows uses integers to represent polygon vertices
while TurboCAD 3D uses floating point.)

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You can select which fill routine to use with the Preferences command from the File
menu:

Draft When this option is set, TurboCAD 3D will use Windows' polygon fill routine
to fill each polygon. Selecting this option will speed up shading at the expense of
quality. The increase in speed is especially noticeable when printing.

Final Set this option when you want the shading quality to be as high as possible.
(The quality, of course, will depend on the resolution and number of colors sup-
ported by your display or printer.) TurboCAD 3D will then use its own high pre-
cision polygon fill routine to fill each polygon. This process is slower, especially
when printing, but produces a higher-quality image.

NOTE: TurboCAD 3D uses Draft mode when printing to the clipboard or to a Windows Meta File. This is
required because graphics applications that import data from the clipboard or metafile use Windows' fill
routine, not TurboCAD 3D'. However, you can always press the Print Screen key on your keyboard to write
a copy of the display to the clipboard as a bitmap, even when you shade the image with the Final option set.

Changing the Light Settings


Menu: View|Change Light Settings

You can aim up to 8 lights at your drawing for use during shading. You aim each
light by specifying a horizontal and vertical viewing angle and by setting the inten-
sity (0-100). You can also set the background, or ambient, light to control the over-
all brightness of the shaded image.

To change the light settings:

1. Select Change Light Settings from the Shade menu. The Edit Lights dialog box
then appears, described below.
2. Change the light settings as desired.
3. Press OK.

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Figure 10-2. Edit Lights dialog box.

Dialog Box Fields


On Click on this box to toggle the corresponding light source on and off.

Horizontal Horizontal angle of the light with respect to the viewport.

Vertical Vertical angle of the light with respect to the viewport.

Intensity This number determines how bright the light is. Think of it as a "dim-
mer" control for the light -- 0 is all the way off and 100 is all the way on. 50 is half
way in-between.

Background Light This number controls the overall brightness of the shaded image.
It controls how much light is used to shade polygons that don't directly face one of
the lights. Enter a lower number for a darker image or a higher number for a bright-
er one. If you enter 0 then the polygons will only be shaded using the light from
the enabled light sources. If you enter 100 then each polygon will be shaded as
brightly as possible. (More specifically, each polygon will be shaded using the last
shade in the range that is associated with the polygon's base color.)

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You aim lights the same way you set the viewing angles. The horizontal angle de-
termines the position of the light around the drawing. The vertical angle deter-
mines the angle of the light above and below the drawing. To understand how to
set these angles, it helps if you imagine yourself setting the object you're shading on
a transparent table and aiming a flashlight at it. When you walk around to the right
you increase the horizontal viewing angle. When you walk around to the left you
decrease the horizontal viewing angle. When you lean over the object, you increase
the vertical viewing angle. Likewise, when you bend down and look at the bottom
of the object, you decrease the vertical viewing angle.

Figure 10-3. Aiming light sources for shading.

You can think of the light sources as being attached to each viewport. For example,
if you define a forward-facing light (with the horizontal and vertical angles set to
0), then whichever part of your drawing faces forward will receive the most light.
In other words, the drawing is shaded after it is rotated by the viewing angles, not
before.

On the following pages are some examples of a sphere that was shaded using differ-
ent light settings:

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Figure 10-4. Front (light #1: horiz=0, vert=0, intensity=100).

Figure 10-5. Top (light #1: horiz=0, vert=90, intensity=100).

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Figure 10-6. Upper right (light #1: horiz=30, vert=30, intensity=100).

Figure 10-7. Upper right and lower left (light #1: horiz=30, vert=30, intensity=100;
light #2: horiz=-30, vert=-30, intensity=60).

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11
Using Solids
Solids Menu

TurboCAD 3D supports Constructive Solid Geometry (CSG) commands Add


(union), Subtract (difference), and Intersection. These powerful commands let you
create complex objects by combining simpler objects like cubes, spheres and cylin-
ders. The resulting solids can then be used to construct even more complex objects.

The Solid Add command combines two solids. The resulting solid will consist of
the original solid minus the part that resides in the area where the two solids over-
lap. This command is especially useful when working with large drawings because
it removes the background portion of objects that will never be seen (and are there-
fore unnecessary).

The Solid Subtract command subtracts one solid from another. For example, you
can punch a bolt hole through a bracket by subtracting a cylinder from it.

The Solid Intersection command returns the solid that corresponds to the intersec-
tion (overlapping area) of the two original solids.

A “solid” object is an object that is completely enclosed by polygons. This means


that there should not be any gaps in the surface. It is up to you to make sure the
objects you select are valid solids. If you use these commands with invalid solids
then the resulting object may be incorrect. A solid should only consist of polygons
-- any other primitives (text, curves, and lines) are not used and will be deleted.
TurboCAD 3D User Manual

The Box, Cylinder, Cone, and Sphere commands automatically form valid solids.
The Extrude, Sweep, and Spiral commands, however, do not necessarily form valid
solids. For example, if you sweep a single line 360 degrees then the resulting object
will not have a bottom or top.

Sweep

A
B
C

Sweep

D E

Figure 11-1. Objects A, B, and C are not valid solids; objects D, E, and F are.

In the above figure, objects A, B, and C are examples of objects that are not valid
solids. Object A is missing a front. Object B has been sliced using the Slice com-
mand and is therefore missing a top. Object C is a result of the Sweep command
and is missing a bottom and top.

Objects D, E, and F are examples of valid solids. Object D is a result of the Box com-
mand. Object E is an extruded ellipse. (It's valid because the Ellipse is a polygon.)
Object F is the result of the Sweep command. Notice how the extra line at the bot-
tom and top are used to form the bottom and top of the object.

To use these commands, you first select exactly two groups, one for each solid.
These objects should consist only of polygons -- any other primitives will be deleted
from the resulting object. In addition, the Solid Subtract command lets you specify
which solid you want to subtract.

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During processing, TurboCAD 3D displays a status box and gives you the opportu-
nity to cancel. You can also switch to other Windows programs during this time
(using ALT-ESC), but you'll notice that your system will operate more slowly than
before. While it is not necessary that you understand these status messages, it is
helpful to know what they are so you can better judge how far the operation has
progressed.

Figure 11-2. Status box displayed during processing.

Setting normals The surface normals in the solid are being calculated and set.

Determining boundaries The boundaries of each solid are being calculated and
stored.

Classifying polygons Each polygon is being classified as to whether it is inside, out-


side, or on the boundary of the other solid.

Combining polygons Polygons that were split are now being recombined.

The last step reduces the number of polygons in the resulting solid. While most
polygons can be recombined, some cannot. This means that the resulting object
may appear to have one or more “out of place” lines. These only affect the wire-
frame representation of the object and do not affect shading.

NOTE: Solid Modeling uses some very complex mathematics and can be time consuming, especially on
slower systems. You'll find that a math coprocessor will speed things up considerably.

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Solid Add
Menu: Solids|Solid Add

This command adds together two solids. The resulting solid consists of the original
solids minus the part that resides in the overlapping area (shared volume). While
the shaded result will look the same, this command is especially useful when work-
ing with large drawings because unnecessary objects are deleted.

This command requires that you select exactly two groups, one for each solid. Each
solid must be valid or the resulting object will be incorrect. See the beginning of
this chapter for more information.

To use the Solid Add command:

1. Select exactly two groups.


2. Select the Solid Add command. TurboCAD 3D will then process the solids.

Solid 1

Solid 2

Original Solids Result of Solid Add command

Figure 11-3. Example of the Solid Add command.

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Solid Subtract
Menu: Solids|Solid Subtract

This command subtracts one solid from another. Select the solid you want to sub-
tract by setting a point on it. You can think of the solid being subtracted as a “drill,”
where any part of it that overlaps the other solid will be removed. For example, you
could use this command to subtract a cylinder from a bracket, making a hole.

Select exactly two groups, one for each solid. Each solid must be valid or the result-
ing object will be incorrect. See the beginning of this chapter for more information.

To use the Solid Subtract command:

1. Select exactly two groups.


2. Select the Solid Subtract command.
3. Set a point on the solid you want to subtract. This point must be unique to the
solid being subtracted (it shouldn't be shared by both solids). Use the Closest
Point command to make sure the point is set exactly.
4. Press <Enter>. TurboCAD 3D will then process the solids.

Solid 1

Solid 2

Original Solids Result of Solid Subtract command

Figure 11-4. Example of the Solid Subtract command.

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Solid Intersection
Menu: Solids|Solid Intersection

This command returns a solid which is the intersection of two solids. That is, the
resulting solid consists of the portion of the original solids that overlap. You can
make some pretty interesting things with this command.

This command is also useful in determining if two solids overlap. If they do, then
the resulting solid will show you where. (Be sure to save your drawing first because
the original solids will be deleted.)

You must select exactly two groups, one for each solid. Each solid must be valid or
the resulting object will be incorrect. See the beginning of this chapter for more in-
formation.

To use the Solid Intersection command:

1. Select exactly two groups.


2. Select the Solid Intersection command. and the intersection will be processed.

Solid 2
Solid 1

Original Solids Result of


Solid Intersection command

Figure 11-5. Example of the Solid Intersection command.

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Figure 11-6. This part was made using the Solid Subtract
and Solid Add commands.

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12
Generating Animations

The animation features in TurboCAD 3D bring your drawings to life! Using the
powerful concept of key frames, you specify the exact viewing angle, zoom factor,
and focal point at key points in the animation. Using this information, TurboCAD
3D automatically draws each frame in the animation and saves the resulting bitmaps
to disk. You can then play these animations using the Run Animation command.
These features are fully integrated into TurboCAD 3D, so you can create and ani-
mate your drawings all from the same program.

Generating an animation consists of the following steps:

• Save two or more key frames


• Edit the key frames
• Generate the animation
• Run the animation

Each of these steps are described below. Also see “Animating the Office Chair” on
page 56 for a tutorial on how use TurboCAD 3D's animation features.
TurboCAD 3D User Manual

Saving Key Frames


Menu: File|Animation|Save Key Frame

TurboCAD 3D uses two or more key frames to control the animation sequence. A
frame is a single frame, or picture, in the animation. Key frames are where you spec-
ify the viewing parameters (viewing angle, zoom factor, and focal point) at key
points in the animation. TurboCAD 3D automatically calculates the viewing pa-
rameters for each intermediate frame, making animations much easier to create.

To save a key frame:

1. Select the Save Key Frame command from the File|Animation menu.
2. Set a point for the focal point and press ENTER. When generating the anima-
tion, TurboCAD 3D places this point of the drawing in the center of the screen
and uses it as the origin for all rotations and zooms. If you want to use the cen-
ter of the screen as it currently appears in the main view, just press <Enter>
without setting a point.
3. Unless you're saving the very first key frame, the following dialog box appears:

Figure 12-1. Save Key Frame dialog box.

Select “Calculate change in viewpoint” if you want the animation to smoothly


change from the previous key frame to the key frame being saved. If you select

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this option, you also need to enter how many intermediate frames you want Tur-
boCAD 3D to use to make the transition. Specifying more frames will make the
transition smoother, but will also take longer to generate and use up more disk
space.
Select “Reset to current viewpoint” if you want TurboCAD 3D to reset the view-
point without regard to the last key frame. This is necessary, for example, if you
are walking around a building and want to quickly switch to an aerial view.
When you select this option the “Number of intermediate frames” field is
ignored.
When saving the first key frame (#0), the above dialog box does not appear and
the “Reset to current viewpoint” option is automatically selected.
4. Press OK. You can save a maximum of 100 key frames (numbered 0-99).

You can edit all of the parameters associated with each key frame using the Edit Key
Frames option, described below.

Editing Key Frames


Menu: File|Animation|Edit Key Frames

TurboCAD 3D gives you complete control over the key frames that you save. You
are not limited to just the key frames you save using the Save Key Frame command.
The Edit Key Frames command gives you direct control over each key frame param-
eter so you can fine tune the animation sequence. You can add key frames, delete
key frames, and even save your key frames to disk.

To edit key frames:

1. Select Edit Key Frames from the File|Animation menu.


2. Edit key frames.
3. Press OK to save the changes. Or, press CANCEL to cancel any changes you may
have made.

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Figure 12-2. Edit Key Frame dialog box.

Dialog Box Fields


Key Frame No. This field contains the number of the key frame that you're currently
editing. To edit a particular key frame, enter the number here or select it from the
list box. (As with all entry fields, you need to press TAB or click in another entry
field before the entry will be recognized.)

Number of intermediate frames This field contains the number of intermediate


frames that you want TurboCAD 3D to generate between the current and previous
key frames. This field does not apply to key frames where the “Reset to these val-
ues” option is checked.

Insert new frame Pressing this button inserts a new key frame after the key frame
currently being edited.

Delete current frame Pressing this button deletes the key frame currently being ed-
ited.

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Delete all frames Pressing this button deletes all key frames.

Save This button lets you save your key frames to a file. Note that all key frames
are automatically saved when you save your drawing. Use this option to explicitly
save the key frames to a different file so you can use them in another drawing. It's
also useful when you want to define multiple animations for the same drawing.

Load This button lets you load a set of key frames from disk. Any existing key
frames will be erased.

Change in Viewing Angles These fields specify how much the viewing angles will
change from the previous key frame to the key frame being edited. The horizontal
and vertical angles correspond to the viewing angles as set with the Adjust Main
View command. The bank angle lets you bank, or “spin” the viewing angle to the
left or right. These fields take on a different meaning when the “Reset to these val-
ues” option is set (described below).

Change in Focal Point These fields specify how much the focal point will change
from the previous key frame to the key frame being edited. These fields take on a
different meaning when the “Reset to these values” option is set (described below).

Change in Zoom Factor This field specifies how much the zoom factor will change
from the previous key frame to the key frame being edited. Use a positive value to
increase the zoom factor (making objects appear closer), or a negative zoom factor
to decrease the zoom factor (making objects appear farther away). This field takes
on a different meaning when the “Reset to these values” option is set (described be-
low).

Reset to these values This option specifies that the viewing angles, focal point, and
zoom factor are to be reset to the specified values. This is useful when you want to
reset the viewing parameters in the middle of an animation. For example, when
walking through a building, you may at some point want to jump to an exterior
view and then continue walking.

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Generating Animations
Menu: File|Animation|Generate Animation

TurboCAD 3D generates animations by calculating and drawing each frame in the


animation and optionally saving the resulting pictures to disk. An animation pre-
view mode is provided so you can preview animations before actually saving them.

To generate an animation:

1. Select Generate Animation from the File|Animation menu.


2. Set the animation options and press OK.
3. TurboCAD 3D then generates the animation one frame at a time. Press any key
to abort.

Figure 12-3. Generate Animation dialog box.

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Dialog Box Fields


Filename Enter the file (and optionally the directory name) here. It is not neces-
sary to enter the file extension. TurboCAD 3D save each frame with the extension
".nnn", where "nnn" is the frame number (starting at 000). For example, entering
"C:\CHAIR" would result in the files "C:\CHAIR.000" for frame 0, "C:\CHAIR.001"
for frame 1, and so forth.

Frame size Select the frame (window) size using these radio buttons. The smaller
the frame the faster the animation, but the less detail you'll be able to see.

Options Select either Wireframe or Shaded. Wireframe drawings are faster to gen-
erate but are not nearly as realistic as shaded drawings. However, lines and text do
not show up in shaded drawings (unless the text has been extruded).

Use the Preview option to preview the animation without saving it. When you se-
lect this option any file name you enter, if any, is ignored.

Once you press OK, TurboCAD 3D draws each frame in the animation and saves
the resulting picture to disk as a Windows Device Independent Bitmap (.BMP) file.
You can edit these bitmaps using any Windows drawing program, such as Microsoft
Paintbrush.

Normally each frame of the animation is displayed on top of a white background.


You can use a bitmap as the background instead, if desired. Although using a bit-
map slows down animation generation by a small bit, it does not have any affect on
the speed of the animation when you later run it.

To define which bitmap you want to use:

1. Select Preferences from the File menu. The following dialog box appears:

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Figure 12-4. Preferences dialog box.

2. Enter the name of the bitmap in the Background bitmap field. (Or, press the
Load Bitmap button if you don't know the exact file name.)
3. Select the "Stretch to fit", "Original size", or "Tile" options. Select "Stretch to
fit" when you want the bitmap stretched (or compressed) to fit inside the anima-
tion window. Select "Original size" to keep the bitmap its original size. Select
"Tile" to tile (repeat) the bitmap across and down until it fills the animation
window.
4. Press OK and then generate the animation.

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Running Animations
Menu: File|Animation|Run Animation

Each frame in an animation sequence is saved in a separate file by the Generate An-
imation command. The file's extension indicates the frame number (starting with
".000"). To run the animation, TurboCAD 3D loads and displays each frame, one
right after another.

To run an animation:

1. Select Run Animation from the File|Animation menu.


2. Enter the name of the animation you want to run, the number of seconds to
delay between frames, and the total number of iterations.
3. Press OK.

Figure 12-5. Run Animation dialog box.

Dialog Box Fields


Filename Enter the filename (and optionally the directory) of the animation you
want to run. For example, type "C:\CHAIR" to run the animation CHAIR starting
with frame C:\CHAIR.000".

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Delay between frames This option lets you specify the delay between frames. Se-
lect "None" for no delay, "Key" to wait for a keypress, or "Seconds" to wait the spec-
ified number of seconds.

Use the "Key" option to wait for one of the following keys after each frame. This is
useful when you want to display a slide show.

• Press <Enter> to show the next frame.


• Press <Backspace> to show the previous frame.
• Press any other key to end the animation.

Number of iterations Select "Continuous" to run the animation continuously. Or,


enter the number of times you want to run the animation and select "Specified". Re-
gardless of which option you select, the animation stops when you press a key or
click a mouse button.

Since each frame is a standard Windows bitmap file, you could replace one or more
frames with your own pictures. For example, in a slide show you might want to
replace certain frames with information about your company, introductions, statis-
tics, and so forth; all of which could be drawn using any Windows drawing pro-
gram. The only restriction is that you keep all frames consecutively numbered
(chair.000, chair.001, chair.002) since the first missing frame signals the end of the
animation.

NOTE: To delete an animation from your hard disk, delete the files filename.000 through
filename.999, where filename is the name of the animation.

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13
Ray Tracing

Ray tracing is a way of turning the models you create in TurboCAD 3D into realistic
images you can use for presentations, documentation or simply artistic enjoyment.
It takes a fair amount of time to ray trace an image, however ray tracing produces
images that far exceed the quality of simple shading techniques. Ray tracing will ac-
curately handle transparency, refraction, mirrored surfaces and textured surfaces,
giving your drawing the potential for photo-realism.

Ray tracing uses a sophisticated set of mathematical equations to follow a ray of


light through a drawing to determine the color of each dot in the image. In the real
world, rays of light start at a source (such as the sun) and eventually find their way
to the viewer’s eye. In ray tracing, the algorithm starts with dots on the screen and
works its way back to the light source. As it does this, the ray tracing routines watch
the light wave bounce off or pass through objects. This is how the color and inten-
sity of each dot are determined.

As the light waves hit each object in a drawing, the algorithm needs to know the
color of the object at that point, how reflective the object is, how transparent the
object is, etc. All of these properties are defined by the material the object is “made”
of. You can define materials in TurboCAD 3D and apply those materials to objects
in the same way you apply color.

This section tells you how to use TurboCAD 3D to create materials, assign them to
objects and then use ray tracing to create a final image in one of several popular
graphics file formats.
TurboCAD 3D User Manual

Create Materials
Menu: View|Edit Color/Material

You create a material by picking a bitmap or algorithm that defines the color of the
material, as well as a set of surface attributes describing how light behaves when it
strikes the material. The materials that you create can be viewed by applying them
to objects and then ray tracing.

To create material:

1. Choose Edit Color/Material from the View menu.


2. Select a color from the color palette.
3. Select a material to edit from the pop-up menu.
4. Click Edit to change the material name and attributes.
5. Enter values for the surface attributes.
6. Choose the type of texture mapping an select options.
7. Click OK to save the material.

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Surface Attributes
When you define a material, keep in mind that there are very few objects in the real
world that are at the extremes of these properties. For example, a mirror most of the
light that falls on it, but not all of it. A glass allows light to pass through it, but some
of it shines on the surface or reflects onto other objects. By experimenting with
these different characteristics, you can achieve some very realistic effects in your
drawings.

Diffuse Diffuse reflection is the amount of light that reflects off the material in many
directions scattering. This diffused light then illuminates other objects. In the real
world, diffused light is everywhere. You can see what’s in the shadow of a tree be-
cause there is some amount of light that gets diffused by other objects. Similarly,
you might point a light at the ceiling in your home to illuminate the room using
indirect lighting. Light is usually diffused from comparatively rough surfaces, or
from surfaces that are lightly colored such as walls or buildings.

Specular Specular reflection is the amount of light that is directly reflected off of a
material. When light is specularly reflected, it bounces directly off the material in
exactly one direction instead of diffusing. An example of a highly specular surface
would be a mirror or a piece of polished metal.

Shine You can control how glossy a material appears, or how much glare a partic-
ular surface has, by changing the shininess of the material. A small amount of glare
on curved objects lends realism to the drawing, but too much glare can hide detail
on the surface of the object. A value of zero in this field indicates that the object is
not at all shiny (no glare); larger values in this field make the object increasingly
shiny.

Transparency Transparency describes the amount of light that passes through a ma-
terial. Specifying a value of 1 in this field indicates that the material is completely
transparent (the object becomes invisible); a value of zero indicates that no light
passes through the material.

Index of Refraction When light rays pass through different materials they are bent,
or refracted. This property of a material is what causes objects to look distorted
when you look through a drinking glass. You can tell TurboCAD 3D how to refract
light through a material by entering a value in the Index of Refraction field.

The index of refraction describes the way light waves bend as they pass from one
material into another. This value is defined as the ratio of the trigonometric sine of
the angle of a light ray falling on a surface, to the trigonometric sine of the angle the

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same light ray makes after it passes into the material. An index of refraction of 1
means the light is not bent at all; values greater than one correspond to progressive-
ly more bending. The index of refraction for a few common materials is listed be-
low.

water 1.330
glass 1.550
quartz crystal 1.575
amber 1.546
Jell-O 1.530
obsidian 1.485
diamond 2.417

Texture Mapping
The texture of the material defines the color of different points of the object during
ray tracing. These colors can come from any Windows bitmap, or you can choose
one of three algorithmically generated textures. When you use a bitmap texture, the
bitmap is stretched across the objects surface. Algorithmic textures permeate the
body of the object, which makes them good for creating realistic wood grains or
other materials that don’t look them same on each edge.

None Specifying no texture at all is equivalent to the shading that gets performed
when TurboCAD 3D creates a shaded preview. If you were simply creating colored
spheres, like Christmas tree ornaments, this would be the appropriate texture selec-
tion.

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Bitmap
TurboCAD 3D will allow you to use any Windows bitmap file (.bmp) as a texture
for a material. This bitmap is stretched across the surface of the object to define the
color of different points during ray tracing. Ideally, the bitmap should be “tileable”
so that they can be repeatedly placed next to each other to make a continuous im-
age. Windows desktop patterns are tileable bitmaps that can be used as textures.

You will probably use bitmaps more often than any other type of texture. Several
textures are included with TurboCAD 3D that allow you to create materials such as
brick, wall paper and other common surfaces. Third parties sell texture libraries, or
you can create your own using a draw or paint program. You can view bitmap files
by choosing View Bitmap File from the File menu.

Select a bitmap file to use as a texture by pressing the Options button on the Edit
materials dialog box.

Dialog Box Fields


File Name The options dialog displays the name and path of the bitmap file used
for this texture. To change the path, press Load bitmap.

Number in “up” and “across” direction You can control the scale of the texture as it
is stretched across the object surface by specifying different values in these fields.

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Checker
The checker texture is an algorithmic texture used to create materials like tile floors
by alternating cubes of two different colors throughout an object.

Scale You can control the scale of the texture by specifying a different value in this
fields.

Alternate Color The checker texture alternates between the material color and the
alternate color selected here to create a pattern of color for the material.

Turbulence You can roughen up the edges of the squares by specifying a value in
the turbulence field. A small amount of turbulence will remove the sharp edges that
make objects in your drawing look “too perfect.” A lot of turbulence can give you
an effect anywhere from splatter paint to a mottled mess.

Axes When the checker texture is used on a curved surface, you may notice “band-
ing” when the object passes through successive layers of the texture. You can force
the checker texture to extend through any two dimensions by turning off one of the
axes.

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Circular
The checker texture is an algorithmic texture used to create materials like wood
grain by alternating cylinders of two different colors throughout an object.

Scale You can control the scale of the texture by specifying a different value in this
fields.

Turbulence You can roughen up the edges of the circles by specifying a value in the
turbulence field. A small amount of turbulence will remove the sharp edges that
make objects in your drawing look “too perfect.” A lot of turbulence can give you
an effect anywhere from splatter paint to a mottled mess.

Color The circular texture alternates between the material color and the color se-
lected here to create a pattern of color for the material.

Center These coordinates define the center from which the circular pattern spreads
out.

Axis Click the desire axis for the pattern to spread on.

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Water
The water texture is an algorithmic texture used to create by creating a wavy surface
across an object.

Number of Wave Centers The number of wave centers sets how many patterns of
waves there are in the texture. A single wave center produces a texture similar to
the circular texture; more than one wave center will create more complex, interfer-
ing wave patterns.

Wave Height The wave height field defines how “thick” the waves are as they move
through the material.

Wave Frequency The wave frequency controls how closely waves are spaced
together.

Assigning a Material to an Object


Menu: View|Edit Color|Material

Before an object can be ray traced, you must assign it a material. When you assign
a material, you won’t actually see how the material affects the object until ray trac-
ing. Wen in wire frame and shade views, the object will appear without textures.
This is because ray tracing is the only way TurboCAD 3D can accurately display the
effects of light on the material.

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You assign a material by selecting a material from the pop-up list in the Edit Color/
Material dialog and then choosing the Set Color/Material command from the View
menu.

To assign an object a material:

1. Select Edit Color/Material from the View menu or click on the color box on the
status line.
2. Click on the desired color.
3. Select a material from the pop-up list.
4. Click OK to close the Edit Color/Material dialog.
5. Select one or more objects in the drawing view.
6. Choose Set color/Material from the View menu to apply the current color/mate-
rial to the selected objects.

If you want to view the object with the texture, go through the steps in the next sec-
tion to create a ray traced image.

Ray Tracing
Menu: Shade|Ray Trace

This command takes the completed model, with the assigned materials, and creates
a ray traced image in a one of several graphics file formats.

To use the Ray Trace command:

1. Choose Ray Trace from the Shade menu.


2. Set a point to be the center of focus. Selecting an alternate center of focus has the
effect of panning the ray traced image so that the center of focus is in the middle
of the image. This point is optional; TurboCAD 3D will use the current view if
you don’t set a point.
3. Set the Ray Trace options and press OK.
4. Enter a file name for the final ray traced bit map, choose a file format to save the
image in and press OK.

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5. TurboCAD 3D will ray trace the drawing, save the image in the file you speci-
fied, and display the final image on the screen. Click the mouse button when
you’re done viewing the final image.

IMPORTANT: For faster operation, select a File Type which corresponds to the video mode you’re currently
running in For example:

Video Mode Recommended File Type


16 color BMP 4-bit
256 color BMP 8-bit
True color BMP 24-bit

Figure 13-1. Ray Trace options.

Dialog Box Fields


Size Select the size of the final image by clicking on of the Image size buttons. The
amount of time it takes to ray trace the drawing is directly related to the number of
dots in final image. All things the same, ray tracing a full screen image takes four
times as long as ray tracing a half screen image since a full screen contains four
times as many dots and as a half screen. When previewing, you should preview the
smallest size that will let you preview at the level of detail required.

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Shadows, Reflections and Textures When you are proofing a ray traced image, you
may want to turn off shadows, reflections or textures. This will save a significant
amount of work as each one of these features requires a reasonable amount of pro-
cessing power, but the final image will lack the corresponding element of realism.

Quality The ray tracing algorithms approximate the reflections of light off curved
objects. Higher quality images make better approximations, just as drawing a
sphere with a higher polygon density makes for a smoother surface. You can adjust
the quality of the ray traced image depending on whether you are proofing an image
or creating a finished product.

Background Color Press the Background Color button to select a background color
for the image.

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Error Messages

This appendix describes each error message that could be displayed by TurboCAD
3D. You can quickly view a description of the error by pressing the F1 key while
the message is being displayed (before closing the message box). Only TurboCAD
3D's messages are listed, not Windows'. Please refer to your Windows
documentation for information about error messages generated by Windows.

Animation generation canceled


This is an informational message telling you that animation generation was
canceled either due to an error (which would have been previously displayed), or
by a key press or mouse click.

Animation not found


The specified animation was not found. Animation files have the extension ".000"
for the first frame, ".001" for the second frame, and so forth. This message indicates
that the first frame could not be opened. Verify the file exists and try again. Also
make sure that the file is not already in use by another application.

Animation preview canceled


The animation preview was canceled either due to an error (which would have been
previously displayed), or by a key press or mouse click.
TurboCAD 3D User Guide

Cannot continue Undo support due to a disk write error


An error occurred while attempting to write Undo information to a disk file, usually
because the disk is full. The number of Undo levels is automatically set to 0 when
this happens. See “Undoing and Redoing Changes” on page 109 for information
about resetting the number of undo levels.

Cannot continue UNDO support due to a disk read error


An error occurred while attempting to read Undo information from a disk file. The
number of Undo levels is automatically set to 0 when this happens. See “Undoing
and Redoing Changes” on page 109 for information about resetting the number of
undo levels.

Cannot use fixed-text


You cannot use this command with fixed text. You will first need to convert the text
to lines using the Convert Fixed Text to Lines command.

Current layer must always be active


You attempted to close the Change Layer Settings dialog box but the current layer
is not active. Either activate the layer (by checking "Enabled") or by selecting a
different (and enabled) Current Layer.

Error creating file


The file could not be created, usually due to an invalid directory name. Verify the
directory name and try again. Also make sure the destination drive has enough
available storage and that the file is not in use by another application.

Error loading file -- invalid file format


The file is not in a format recognized by TurboCAD 3D. Specify a valid file and try
again.

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Appendix Error Messages

Error opening file


The file could not be opened for the specified reason, usually because it wasn't
found. Verify the file exists and try again. Also make sure that the file is not already
in use by another application.

Error writing file


The file could not be written, usually because the disk is full. Free up some disk
space and try saving the file again. Also make sure the file isn't being used by
another application.

File does not contain a valid palette


You attempted to load a .PCX file that does not contain a valid 16 or 256 color
palette.

File already exists -- Overwrite?


You selected a file that already exists. TurboCAD 3D wants to know if you want to
overwrite the existing file with the file you are saving. Press YES to erase the
existing file, or NO to select another file name. Press CANCEL to cancel the
command.

File has changed -- save changes?


You selected a command (such as Exit, New, or Open) that will cause changes to
the current drawing to be lost. TurboCAD 3D wants to know if you want to save
the drawing first. Press YES to save the drawing, NO to discard changes, or
CANCEL to cancel the command.

Font files cannot contain text primitives


The font you attempted to load contains fixed-text primitives, which is not allowed.
See “Loading Fonts” on page 162 for information on how to create font files.

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Input out of range


You entered a number that was either too large or too small. Enter a number that
is within the displayed range.

Invalid input
You entered a number that was either out of range or contains one or more invalid
characters. The number entered must be greater than -99999999.0 and less than
99999999.0. There may be other restrictions on the value as well. Refer to the
command's documentation for more information.

Key frame not defined


You attempted to edit a key frame that has not yet been defined.

Layer # must be 0-255


TurboCAD 3D supports up to 256 layers, numbered 0 through 255.

Lines must be connected


You attempted to combine lines that are not connected. Use the Zoom command
to closely examine each connection. You can also use the Join Points command (see
page 117) to connect the endpoints.

Maximum of 16000 polygons exceeded -- rest ignored


You attempted to shade a drawing that contains over 16,000 polygons. To work
around this restriction:

1. Save the drawing to a temporary file (using the Save As command).


2. Set the viewing angles so that the drawing is oriented as desired for shading.
3. Delete "hidden" polygons -- that is, those polygons that will be covered up dur-
ing shading. For example, slice off the back half of all spheres.
4. Shade the drawing. If you still get this error then repeat step 3 and try again.

230
Appendix Error Messages

Maximum of 200 points exceeded


The command you selected attempted to build a primitive (such as a line or
polygon) that contained over 200 points. Simplify the primitive(s) and try again.

No. circle segments out of range


The number of circle segments must be no less than 4 and no more than 196.

Not enough memory


There was not enough memory to complete the requested command. You can do
the following to increase available memory:
1. Close other applications.
2. Disable Undo support by setting the number of undo levels to 0 using the Prefer-
ences dialog box.
3. Add additional memory to your computer.

Not enough memory to fully update display


There was not enough memory to fully update the display. You should save your
drawing and exit TurboCAD 3D. Increase available memory (either by closing
other applications or by adding additional memory to your computer) before
running TurboCAD 3D again.

Not enough memory to print to clipboard


There was not enough memory to print the drawing to the clipboard. This could
also occur if the drawing is too large to fit in the clipboard. Try printing to a
Metafile instead.

Out of memory!
There was not enough memory to perform a critical function inside TurboCAD 3D.
You must free up some memory before continuing. TurboCAD 3D has already
flushed Undo information to disk and freed the safety pool, but enough memory is
still not available. You need to do the following:

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TurboCAD 3D User Guide

1. Close all other applications (except, of course, the Program Manager). To switch
between applications, press ALT-ESC.
2. Switch back to TurboCAD 3D.
3. Press RETRY to retry the memory allocation.

IMPORTANT: Pressing CANCEL will exit TurboCAD 3D and all changes to your drawing will be
lost.

Please define two or more key frames


You need to define at least two key frames in order to generate an animation. To
add a key frame, select Add Key Frame from the File|Animation menu.

Please select at least two connected lines


You need to select at least two connected lines with the Fillet and Chamfer
commands. You can also select a single polygon or a single line with multiple
segments.

Please select one or more viewports


You need to specify which viewport(s) you want the pan or zoom command applied
to.

Please specify a smaller radius


You entered a radius that would create an arc that would be too large for the
selected lines. Try again using a smaller radius.

Patch requires exactly 4 connected lines or curves


You must select exactly 4 connected lines or curves for use with the Patch
command. See “Drawing a Surface Patch” on page 103 for more information.

232
Appendix Error Messages

Printer initialization error


An error occurred while attempting to initialize the printer. Verify the printer is
configured properly and that Windows has the correct printer driver loaded.

Points must all be unique


The command you selected requires that you set each point at a different location.

The Copy command is currently active. Do you want to cancel it?


You attempted another drawing or editing command before completing the last
Cut, Copy, Copy To, Paste, or Paste From command. Press YES if you want to
cancel the previous command. Press NO if you want to finish it first.

The point you set is not used by one of the selected objects
This message is displayed when the point you set for the Solid Subtract command
does not match a point used by one of the selected solids. Try the command again
and use the Closest Point command to make sure the point is set precisely. It
doesn't matter which point you use, as long as the point is unique to the solid you
want to subtract. See “Closest Point” on page 73 for more information about setting
points and where they are located.

Working plane is already active


You selected the Set Working Plane command but the working plane is already
active.

Working Plane is not active


You selected the Reset Working Plane command but the working plane is not
active.

You cannot add any more key frames


You cannot add any more key frames because the maximum number (100) has
already been reached.

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TurboCAD 3D User Guide

You must select exactly two groups for this command


You must select exactly two groups for use with the solid modeling commands.
Each solid must be a single group. See Chapter 1, "Getting Started," for information
on making and breaking groups. Also see “Making and Breaking Groups” on
page 116.

234
Index
3D Boundary Box Surface Patching, 104
Selecting Objects with, 17 Breaking Lines and Polygons, 132

A C
Adjust Alt. View 2 Command, 166 Chamfer Command, 19
Adjust Main Alt. View1 Command, 166 Changing Colors, 145
Adjust Main View Command, 166 Changing Layer Settings, 184
Adjusting Viewpoints, 166 Changing the Light Settings, 192
Alternate View 1 Field Changing Viewpoints, 165
Print, 27 Circle Command, 76
Alternate View 2 Field Circle, Drawing, 80
Print, 27 Circle, Drawing, 81
Ambient Lighting, 192 Circular Repeat Command
Animations Effect on Grouped Objects, 117
Deleting, 214 Clipboard
Saving Key Frames, 206 Draft Mode, 192
Summary, 205 Clipboard Field
Arc Command, 76 Print, 27
Arc, Drawing, 77 Clipboard, Windows, 113
ASCII Codes, 158 Color
Base, 189
B Colors
Background Light Field Maximum Number Supported, 143
Edit Lights, 193 Combine Lines Command, 19
Base Color, 143, 189 Surface Patches, 134
Box Command, 76 Surface Patching, 104
Effect on Grouped Objects, 117 Combining Multiple Lines into a Single
Box, Drawing, 79 Line, 133
Break Group Command, 18, 19 Combining Objects into a Group, 18
Break Lines Command, 19, 90, 132 Cone Command, 76
Caution, 132 Effect on Grouped Objects, 117
Effect on Grouped Objects, 117 Cone, Drawing, 82
TurboCAD 3D for Windows

Control Points, 83, 152 Dithering, 143


Convert Fixed Text to Lines Command, 20 Draft Field
Convert Line to Polygon Command, 20 Preference, 192
Effect on Grouped Objects, 117 Drawing a Box, 78
Convert Polygon to Line Command, 20 Drawing a Circle (Center & Radius), 80
Effect on Grouped Objects, 117 Drawing a Circle (Diameter), 81
Convert Text to Lines, 154 Drawing a Cone, 82
Converting Curves into Lines, 116 Drawing a Curve, 83
Converting Lines into Polygons, 136 Drawing a Cylinder, 85
Converting Polygons into Lines, 135 Drawing a Hemisphere, 88
Converting Text to Lines, 155 Drawing a Line, 89
Coons, Steven A., 104 Drawing a Polygon, 91
Copy Command, 19 Drawing a Sphere, 92
Copy To Command, 19 Drawing a Spiraled Surface, 97
Copying Objects in a Circle, 139 Drawing a Surface Patch, 103
Current Color, 143 Drawing a Swept Surface, 100
Current Layer Field Drawing an Arc, 77
Editing Layers, 185 Drawing an Ellipse, 86
Curve Command, 76 Drawing an Extruded Surface, 96
Curve, Drawing, 84 Drawing an Office Chair, 32
Customizing Fonts, 157 Drawing Objects, 75
Cut Command, 19 Drawing Surfaces, 95
Cutting Plane, 114 Drawing Text, 152
Cylinder Command, 76
Effect on Grouped Objects, 117 E
Cylinder, Drawing, 85 Edit Menu
Break Group, 18
D Break Group, 116
Default Font, 151, 157 Deselect All, 17
DEFAULT.FNT, 162 Make Group, 116
Delete Command, 19 Select All, 17
Deleting Objects, 113 Undo, 17
Deselect All, 17 Edit Text Command, 20
Designing Your Own Fonts, 161 Editing Objects, 19
Disable All Field Editing Text, 154
Editing Layers, 185 Ellipse Command, 76
Disable Field Ellipse, Drawing, 86, 87
Editing Layers, 185

236
Chapter

Enable All Field I


Editing Layers, 185 Installing TurboCAD 3D, 2
Enable Field Intensity Field
Editing Layers, 185 Edit Lights, 193
Errors Messages, 227
Extrude Command
Defined, 95
J
Effect on Grouped Objects, 117 Join Points Command, 19
Text, 161 Significance of, 117
Surface Patching,, 104
F Joining Points, 117
File Menu
Save As, 20
K
Save, 20 Key Frames, 205
Fillet Command, 19 Saving, 206
Final Field
Preference, 192 L
Fixed Text Limitations, 153 Layer
Fixed Text, 153 Current, 184
Fonts Defined, 183
Designing, 161 Layer Field
Guidlines for Creating, 159 Editing Layers, 185
Fonts, Customizing, 157 Layers
Full Screen Shading, 190 Loading a Saved File, 183
Number Supported, 183
G Selecting an Object Using, 17
Generating Animations, 205 Shading, 183
Getting Started, 5 Light
Grouping and Ungrouping Objects, 18 Ambient, 192
Grouping Objects, 18 Light and Shading, 189
Light Source, 143
H Light Sources
Aiming for shading, 194
Hemisphere Command, 76 Line Command, 76
Effect on Grouped Objects, 117 Line, Drawing a, 90
Hemisphere, Drawing, 88 Linear Repeat Command
Hidden Surface Removal, 189 Copying Objects in Straight Line, 137
Horizontal Field Effect on Grouped Objects, 117
Edit Lights, 193

237
TurboCAD 3D for Windows

Lines Pan Command


Used Only for Building Surfaces, 89 Defined, 165
Loading Fonts, 162 Paste Command, 19
Paste From Command, 19
M Pasting Objects with Reference Points, 24
Main View Field Polygon
Print, 27 Difference Between Lines, 91
Make Group Command, 19 Polygon Command, 77
Making and Breaking Groups, 116 Polygon Density, 104
Making Changes, 107 Polygon, Drawing a, 91
Math Coprocessor, 96, 190, 199 Polyline, 89, 133, 135
Memory Print Dialog Box, 26
Delete Command, 113 Printer Field
Microsoft Windows, 113 Print, 27
Microsoft Word, 113 Printing Your Drawing, 25
Move Points Command, 19
Moving an Object to the Current Layer, 186 R
Moving Objects, 17, 121 Redo Commad, 19
Moving Points, 119 Reference Axis, 136
Reference Points
N Slice Command, 114
Name Field Registration, 2
Editing Layers, 185 Reset Working Plane Command
Number of Copies Field Defined, 165
Circular Repeat, 140 Rotate/Move/Scale Command, 19
Linear Repeat, 137 Rotating Objects, 121
Sweep, 99, 102 Rounds, 129

O S
Offset Factor, 97 Saving and Loading the Drawing Options,
On Field 31
Edit Lights, 193 Saving Your Drawing, 20
Open Command Scaling and Text, 159
Layers, 183 Scaling Factor, 97
Extrude, 97
P Scaling Objects, 121
Palette Select All Command, 17
Color, 144 Layers, 184

238
Chapter

Selected Object Solid Modeling


Appearance, 16 Add Command, 197
Selecting an Object Constructive Solid Geometry (CSG), 1
Procedure for, 16 Intersection Command, 197
Selecting from Overlapping Objects, 17 Subtract Command, 197
Selecting Multiple Objects, 17 Solid Subtract Command, 201
Selecting Objects, 15 Sorted Field
Set Working Plane Command Shade Views, 191
Defined, 165 Speeding Up Calculations, 96, 199
Setting Points, 65 Sphere, 77
Setting Text Options, 156 Drawing, 92
Setting the Current Color, 143 Effect on Grouped Objects, 117
Setting the Shading Quality, 191 Sphere, Drawing a, 93
Setting up the drawing environment, 33 Spiral Command, 97
Shade Menu Defined, 95
Change Light Settings Command, 192 Effect on Grouped Objects, 117
Shaded Field Splits Field
Print, 27 Shade View, 191
Shading Surfaces, 189 Surface Commands, 96
Calculate Shades, 190 Surface Patch, 103
Capturing the Screen, 191 Selection of Lines or Curves, 104
Full Screen, 190 Defined, 95
Index, 189 Effect on Grouped Objects, 117
Preferences, 191 Sweep, 97
Restrictions, 189 Sweep Command
Shade Polygons, 190 Defined, 95
Sort Polygons, 190 Effect on Grouped Objects, 117
Using a Background Bitmap, 190 System Requirements, 2
Shading Views, 190
Shading, Defined, 1 T
Slice Command Text
Effect on Grouped Objects, 117 Angle of, 152
Surface Patching, 104 As Lines, 153
Slice Command, 19 Fixed, 153
Slicing Objects, 114 Scaling Factors, 159
Solid Add Command, 200 Size of, 152
Solid Intersection Command, 202 Convert into Lines, 96

239
TurboCAD 3D for Windows

Time W
Decreasing Amount of, 96 Windows
Length of when Creating Sphere, 93 Metafile, 113
Requirement for Shading, 190 Windows Clipboard, 113
Total # of Degrees Field Windows Metafile Field
Circular Repeat, 140 Print, 27
Sweep, 99, 102 Wireframe Field
Total Field Print, 27
Shade View, 191 Working with Color, 143
Total Offset Field
Circular Repeat, 140
Sweep, 99
Z
Total Scale Factor Field Zoom Command
Circular Repeat, 140 Defined, 165
Linear Repeat, 137
Sweep, 99

U
Undo, 17
Undo Command, 19
Using Chamfer to Cut off Corners, 130
Using Solids, 197
Using Text, 151

V
Vertex
Polygons, 91
Vertical Field
Edit Lights, 193
View Menu
Change Layer Settings, 186
Viewing the Axis of Rotation, 98
Viewports
Printing, 25
Shading, 190

240

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