Relgas HONSHU (EN)
Relgas HONSHU (EN)
Relgas HONSHU (EN)
Honshu is a trick-taking, map building card game set in feudal Japan. Players
are lords and ladies of Noble houses seeking new lands and opportunities for
fame and fortune.
One game of Honshu lasts 12 rounds, and each round is divided into two phases.
First, Map cards are played in a trick and the player who played the highest
valued card gets to pick first from those played. Then the players use the Map
cards picked to expand their personal maps. Each player must expand their
personal maps to maximise their scoring possibilities.
Manipulating your position in the player order is crucial for mastering Honshu.
ВМІСТ
40 Resources (10 blue, 10 brown, 10 grey, and 10 yellow)
6 Starting Province cards (The A-sides are identical and guarantee an equal setup
while the B-sides provide an asymmetric setup for the players)
60 Map cards numbered 1 through 60
8 End of Game Scoring cards
5 Player Order cards
6 5 Scoring Summary cards
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MAP PHASE
In the Map Phase, the players expand their maps by placing the card they
57
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acquired in the previous Trick-Taking Phase. Each player must place their
Map card in their respective map in such a way that at least one square of the
new card is either on top of or hidden under a previously placed Map card,
and at least one square of the new card remains visible. 13
Exception: Lake squares must always be visible and cannot be hidden. Honshu_card-FRONT_2016-08-18.indd 48 24.8.2016 16.35.35
A single matching resource is placed on each production square of the newly placed
Map card. If a player places a card on top of a production square which still
has a resource, that resource is discarded to the common pool.
CONSECUTIVE ROUNDS
The player with the Player Order card #1 starts the Trick-Taking Phase of
a new round by playing a Map card from their hand.
Exceptions:
• After the third round, the remaining three Map cards in the players’ hands are given to the
player on the left.
• After the sixth round, deal six Map cards from the draw pile to each player face-down as
their new hand.
• After the ninth round, the remaining three Map cards in the players’ hands are given to the
player on the right.
• After 12 rounds the game ends and the final scoring takes place.
Town:
In the final scoring, each town square is worth a , but only the biggest town
district of each player is counted.
Production squares:
During the Map Phase, each new production square receives a matching resource
on its space. Resources can be used in the Trick-Taking Phase to increase the card
value by 60, or delivered to matching factories during the final scoring.
Factory:
In the final scoring, each unused resource can be scored by moving it to a matching
factory for / / . Only one resource per factory.
Lake:
In the Map Phase, lakes cannot be placed under another Map card and must
always be visible. In the final scoring, each lake district is counted. The first
lake square in each lake district is worth 0 , while each consecutive square
in the district is worth .
Fallow:
Fallows have no effect on the gameplay. They are only used as a tie-breaker in
the final scoring.
24.8.2016 16.35.29
• For each factory which can be given a resource
from a matching production square the
dd 63
players score / / .
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• The first lake square of each lake district is
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1 16
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fallows wins the game.
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CREDITS
Designer: Kalle Malmioja Art Director: Jere Kasanen Illustrator: Ossi Hiekkala
© 2016 Lautapelit.fi
Urho Kekkosen katu 1
lautapelit.fi 00100 Helsinki, Finland
info@lautapelit.fi
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