Crimdrac The Half Dragon

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Fighter (1) Dragon Slayer Dwyer

CLASS & LEVEL BACKGROUND PLAYER NAME


Crimdrac Half-Dragon (Human-Fire Dragon) Chaotic Neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

+3 +2 PROFICIENCY BONUS
16
ARMOR
CLASS
0
INITIATIVE
30
SPEED
Prideful

Greedy
16 PERSONALITY TRAITS

Hit Point Maximum 13



+5 Strength
DEXTERITY
0 Dexterity
To be the most renown
Half-Dragon and Dragon Slayer
0 ●
+5 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS

10 -1 Wisdom
-1 Charisma
Utmost self-preservation and the
protection of my belongings (My
CONSTITUTION SAVING THROWS Dragon Hoard)
TEMPORARY HIT POINTS BONDS

+3 0 Acrobatics (Dex) Total 1d10 SUCCESSES

16 -1 Animal Handling (Wis) FAILURES


Red Dragon Instincts
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+3 Athletics (Str)

+2 -1 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

14 -1 Insight (Wis)
+5
Longsword 1d8 + 3 slashing
Darkvision: 60 ft.
WISDOM


+1 Intimidation (Cha)
+4 Investigation (Int)
Handaxe +5 1d6 + 3 slashing
Damage
-1 Medicine (Wis) Resistances: fire
-1 +2 Nature (Int)

+1 Perception (Wis)
8
-1 Performance (Cha) (additional
CHARISMA
-1 Persuasion (Cha)
+2 Religion (Int)
features & traits
-1 0 Sleight of Hand (Dex) on last page)

+2 Stealth (Dex)
9 -1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

11 PASSIVE WISDOM (PERCEPTION)


CP Waterskin (1);
Bedroll (1);
SP
Weapon Proficiencies: Rations (1 day)
Martial; Simple EP
(10); Rope,
hempen (1);
Armor Proficiencies: Heavy; Tinderbox (1);
Light; Medium; Shields
GP
10
Mess kit (1);
Language Proficiencies:
PP
Backpack (1);
Common; Draconic; Chain mail (1);
Infernal Torch (10)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 6' 10" 385
AGE HEIGHT WEIGHT
Crimdrac Red Scarlet Red Red Dragon Horns
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).

-----------Other Traits------------
Blindsight. Radius of 10 feet

Using nonvisual senses, such as sensitivity to vibrations, keen


smell, acute hearing, or echolocation, a creature with blindsight
maneuvers and fights as well as a sighted creature. Invisibility,
darkness, and most kinds of concealment are irrelevant, though the
creature must have line of effect to a creature or object to discern
that creature or object. The ability’s range is specified in the
creature’s descriptive text. The creature usually does not need to
make Spot or Listen checks to notice creatures within range of its
blindsight ability. Unless noted otherwise, blindsight is continuous,
and the creature need do nothing to use it. Some forms of
blindsight, however, must be triggered as a free action. If so, this is
noted in the creature’s description. If a creature must trigger its
blindsight ability, the creature gains the benefits of blindsight only
during its turn.

Breath Weapon. Fire - 15 ft. cone (Dex. save)

You can use your action to exhale destructive energy. Your


draconic parentage determines the size, shape. and damage type
of the exhalation. When you use your breath weapon, each
creature in the area of the exhalation must make a saving throw,
the type of which is determined by your draconic parentage. The
DC for this saving throw equals 8 + your Constitution modifier +
your proficiency bonus. A creature takes 2d6 damage on a failed
save. and half as much damage on a successful one. The damage
increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th
level.

Draconic Parentage. Dragon - Red.

Two Weapon Fighting. When you engage in two-weapon fighting,


you can add your ability modifier to the damage of the second
attack.

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