Social Media Marketing 2014
Social Media Marketing 2014
Social Media Marketing 2014
ISBN 978-1-78304-162-6
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Contents
Executive Summary 1
1. Introduction 3
DEFINITION....................................................................................................................................5
2. Strategic Overview 8
MARKET DYNAMICS AND SEGMENTATION.......................................................................8
Market Sectors................................................................................................................................8
Total Market Value and Growth.................................................................................................9
Table 2.1: Top Ten Social Media Networking Sites in the UK
by Total Unique Visitors and Average Daily Visitors (000), 2013.......................................10
Figure 2.1: Top Ten Social Media Networking Sites in the UK
by Total Unique Visitors (000), 2013........................................................................................10
Internet Advertising Expenditure.............................................................................................11
Table 2.2: Total UK Internet Advertising Expenditure (£m), 2009-2013...........................11
Figure 2.2: Total UK Internet Advertising Expenditure (£m), 2009-2013.........................12
COMPETITIVE STRUCTURE......................................................................................................13
Table 2.3: Top Ten Web Properties by Total Unique Visitors
by Channel (000), December 2013............................................................................................13
THE CONSUMER.........................................................................................................................15
Use of the Internet......................................................................................................................15
Table 2.4: Household Internet Access in Great Britain (%), 2009-2013............................16
Table 2.5: Internet Activities by Age (%), 2013.....................................................................16
Reach of Social Networking by Device....................................................................................17
Table 2.6: Proportion of Adults That Access Social Networking by Device
(% of adults), April 2013............................................................................................................18
Social Media Marketing..............................................................................................................18
Table 2.7: Respondents That Have Purchased Goods and/
or Services as a Direct Result of Advertising on Social
Media in the Last 12 Months (% of respondents), March 2014.........................................19
BUSINESS USE OF SOCIAL MEDIA.........................................................................................21
Table 2.8: Proportion of Businesses Using Social Media by Type and Size of Business
(number and %), 2012................................................................................................................22
Table 2.9: Proportion of Businesses Using Social Media
by Industry Sector (%), 2012......................................................................................................23
3. Social Media 33
BACKGROUND ...........................................................................................................................33
THE SOCIAL MEDIA LANDSCAPE..........................................................................................34
Social Networking Sites..............................................................................................................34
Facebook........................................................................................................................................34
YouTube.........................................................................................................................................34
Pinterest.........................................................................................................................................35
Instagram.......................................................................................................................................35
Vimeo.............................................................................................................................................36
Flickr...............................................................................................................................................37
Others.............................................................................................................................................37
Professional/Niche Social Networks..........................................................................................38
LinkedIn.........................................................................................................................................38
DeviantART...................................................................................................................................39
XING................................................................................................................................................39
Spiceworks.....................................................................................................................................39
SunZu .............................................................................................................................................40
Biznik..............................................................................................................................................40
Micro-Publication Networks......................................................................................................40
Twitter............................................................................................................................................40
Tumblr............................................................................................................................................40
Aggregators..................................................................................................................................41
HootSuite.......................................................................................................................................41
FriendFeed (Facebook)................................................................................................................41
TweetDeck (Twitter)....................................................................................................................42
Flipboard........................................................................................................................................42
Stackla............................................................................................................................................43
Blogging Sites...............................................................................................................................43
WordPress......................................................................................................................................43
Blogger...........................................................................................................................................44
HubPages.......................................................................................................................................44
LiveJournal....................................................................................................................................44
Medium..........................................................................................................................................45
Bookmarking Sites.......................................................................................................................45
Reddit.............................................................................................................................................45
StumbleUpon................................................................................................................................46
Delicious.........................................................................................................................................46
WIDGETS, ADD-ONS, AFFILIATE ADS AND APPS............................................................46
Bitcoin News Widget...................................................................................................................47
Facebook Paper............................................................................................................................48
Official FIFA App..........................................................................................................................48
Greggs Rewards Mobile App.....................................................................................................48
Idealo Flight Finder Widget.......................................................................................................49
Spotify Play Button Widget.......................................................................................................49
CONSUMER RESEARCH............................................................................................................49
Penetration of Social Networking............................................................................................49
Table 3.1: Penetration of Users That Have Set Up Their Own Social Networking
Profile by Gender, Age and Social Grade (% of respondents), 2007, 2009-2012............50
Frequency of Visiting Social Networking Sites.......................................................................50
Table 3.2: Frequency of Visiting Any Social Networking Sites
(% of respondents), 2007, 2009-2012......................................................................................51
Uses of Social Networking Sites................................................................................................51
Table 3.3: Uses of Social Networking Sites (% of respondents), 2012..............................51
HOW TO ENGAGE ON SOCIAL NETWORKS......................................................................52
5. Social Brands 71
INTRODUCTION..........................................................................................................................71
TOP 20 BRANDS ON SOCIAL MEDIA...................................................................................71
Table 5.1: Top 20 Social Brands by Social Brand Score, 2013..............................................73
By Sector........................................................................................................................................74
Table 5.2: Top Social Brands in Each Sector by Social Brand Score, 2013.........................75
Social Networking Sites by Adoption Rates...........................................................................76
Table 5.3: Social Brand Adoption of Social Platforms (%), 2011-2013..............................77
Marketing Budgets......................................................................................................................77
Table 5.4: Proportion of Marketing Budgets Committed
to Social Media Activities (% of brands), 2013......................................................................77
WHAT MAKES A BRAND WORK ON SOCIAL MEDIA?...................................................78
Table 5.5: Reasons for Following Brands on Social Media
(% of respondents), September 2013......................................................................................79
Case Studies: Social Media Successes and Epic Fails..............................................................79
Social Media Successes................................................................................................................80
Epic Fails.........................................................................................................................................81
6. An International Perspective 83
OVERVIEW...................................................................................................................................83
Use of Social Networking Sites by Region..............................................................................84
Table 6.1: Total Social Network Users Worldwide by Region (number and %),
2011-2013......................................................................................................................................84
7. PEST Analysis 98
POLITICAL.....................................................................................................................................98
EU Proposes Data Protection Laws be Updated....................................................................98
Latest Snowdon Leaks Show GCHQ Spied on Social Media................................................99
Communications Data Bill Delayed........................................................................................100
Defamation Act to Provide Protection for Social Media Companies..............................100
ECONOMIC.................................................................................................................................101
Is the Tech Bubble About to Burst... Again?........................................................................101
SOCIAL.........................................................................................................................................102
Social Counterfeiting: A Danger to Brands..........................................................................102
The Rise of the Fake Social Media Follower.........................................................................103
Security Breach: Heartbleed....................................................................................................104
TECHNOLOGICAL.....................................................................................................................105
Superfast Broadband UK Roll Out..........................................................................................105
The Power of Video Advertising.............................................................................................106
Mobile Advertising Continues to Soar...................................................................................107
Executive Summary
The continued growth of social networks across the globe over the past decade
has opened up huge marketing potential to advertisers, with Facebook now
estimated to have approximately 1.23 billion users worldwide, while
micro-blogging site Twitter has approximately 500 million accounts and
LinkedIn has around 259 million members. The wide reach of social networks
has provided significant opportunities for brands the world over, while the
accessibility of such sites has opened up social media marketing (SMM)
possibilities for both large corporations and small- to medium-sized enterprises
(SMEs) alike. As a result, expenditure on SMM has continued to increase over
the past few years, with figures compiled by the Internet Advertising Bureau
(IAB) revealing that adspend on social media channels had increased nearly
three-fold over the past 3 years.
This growth has been stimulated by the continued expansion of such sites’ user
bases, as well as the ongoing development of more sophisticated advertising
tools and solutions by social networks and third-party software vendors. For
example, April 2014 saw both Twitter and Facebook launch their own mobile
advertising networks in direct competition with leading online advertising
platform Google; with Twitter, in particular, rumoured to be gearing up for a
number of new advertising product launches over the remainder of 2014. A
number of other newer, smaller social media properties, such as Google+,
Pinterest and Tumblr, have also begun to launch their own advertising
products. These developments have been instigated as part of such companies’
wider efforts to monetise their Web properties, with Twitter, Facebook and
LinkedIn all holding initial public offerings (IPOs) on the stock market in recent
years.
Social media as a marketing tool — although still drawing criticism from some
market analysts — has become increasingly powerful, with the majority of big
name brands investing in developing their social media presence. Phrases such
as ‘going viral’ and ‘trending’ have now become commonplace among
marketers as a result, with viral video advertising generating huge brand
awareness for some big name brands, such as Dove and Old Spice, in recent
years. Advertising on social media can have a number of benefits for brands;
for example, in increasing traffic to web and e-commerce sites, gathering
market research and intelligence, developing brand loyalty, improving
customer engagement, providing customer service and generating sales leads.
Social media tools designed specifically for internal use by businesses (also
known as social enterprise tools) have also become a common component of
customer relationship management (CRM) packages in recent years, with these
types of tools providing a range of solutions to businesses, such as internal
collaboration, document management, metrics analysis and providing rich site
summary (RSS) feeds to distribute company news. However, despite initial
growth in social enterprise tools following several high-profile acquisitions in
the market by large tech companies, such as Microsoft and Salesforce, recent
reports have suggested that capital funding in such systems has taken a
nosedive. In addition, estimations from IDC regarding market growth have
been downgraded, with some critics suggesting that social enterprise has not
yet lived up to its potential and, worst yet, may not ever do so.
Nonetheless, challenges remain for the industry, with some analysts predicting
that the technology market could soon be subject to another collapse — similar
to the dotcom bubble burst of 1999. Overly generous market valuations of
leading social networks, such as Facebook, Twitter and LinkedIn, following
their IPOs have effectively fanned the flames of such predictions, with many
critics voicing concerns that such valuations are not succinct with the platforms’
actual revenue. Despite this, investment in SMM activities are fast-becoming
an essential component of wider marketing strategies for the majority of big
name brands — a trend that has been fuelled by the continued development
of more sophisticated social media advertising tools. As such — tech bubble
burst or not — social media could soon become a crucial component of the
digital marketing mix in the near future.
1. Introduction
The past few years have born witness to a digital marketing revolution, with
figures compiled by the Advertising Association and Warc estimating UK
Internet advertising expenditure to have increased by 75% between 2009 and
2013. Much of this growth has been driven by increased penetration of
household Internet connections, with approximately 44.3 million adults (87%)
in the UK using the Internet in Q4 2013. The proliferation of mobile devices in
the UK has also served to speed up the migration of consumers onto digital
platforms in recent years and, as such, marketers have begun to invest an
increasing amount of money and time into developing their online presence
across a variety of Web-based channels, including social media networks.
The wide-spanning global reach and high penetration of such sites is of course
extremely appealing to marketers, many of which have begun to step up their
activities across social media in recent years. Indeed, the majority of large
advertising and public relations (PR) agencies invest in social SMM on a regular
basis, with many operating specialist divisions that provide expertise in this
particular channel. As a result of the increased attention being paid to social
media by marketers, social networking sites have also begun to develop more
accurate and efficient platforms in order to help advertisers monitor and
analyse key audiences that have a presence on such sites. Indeed, both
Facebook and Twitter have been extremely keen to develop their advertising
platforms, particularly those designed for mobile, in an attempt to monetise
their operations, with both sites going up for an initial public offering (IPO)
during the past couple of years.
Advertising on social media can have a number of benefits for brands; for
example, it can increase online exposure, drive traffic to core websites, improve
search engine rankings, gather marketplace intelligence, develop brand
loyalty, improve customer engagement and generate sales leads. Developing
a presence on such sites can also represent an affordable marketing
opportunity for brands and can help small- to medium-sized enterprises (SMEs)
to stay engaged and connected with their consumer base; although additional
investment is usually needed if a social media campaign is to succeed.
The widespread use of social media has also had a significant impact on
customer relationship management (CRM) tools in recent years, which are used
by businesses to streamline operations and provide customer engagement
solutions. Many CRM products now offer full integration with social media
sites, to enable organisations to improve customer engagement via social
networks and to monitor interactions in the online social space using social
media monitoring tools. Social enterprise tools have also begun to gain ground
in recent years, with many larger businesses now investing in their own internal
social networks in order to encourage collaboration and improve productivity.
Salesforce and SAP remain two of the largest enterprise software solutions
companies, while Microsoft has recently made inroads into this particular
market sector following its acquisition of social enterprise service Yammer in
2012. Other social enterprise networks such as Tibbr, Salesforce’s Chatter and
IBM Connections have also continued to see relatively strong uptake across the
business community in recent years.
Since the publication of the previous edition of this assessment, SMM has
moved on significantly, with a much wider base of marketers now using such
channels on a regular basis. Indeed, according to a study published by
eMarketer in July 2013, nearly four-fifths (78%) of UK marketers now use social
media for marketing purposes; with further data compiled by the IAB in early
2014 revealing that SMM budgets are expected to continue to grow over the
next year, with 46% of companies aiming to raise awareness of their brand by
engaging with customers via online platforms more frequently during 2014.
Despite this, SMM has continued to remain a relatively small sector of the wider
digital marketing mix, although such activities are likely to see strong growth
going forwards.
This Key Note Market Assessment examines how social media is utilised by
marketers for promotion purposes, and the potential benefits and pitfalls
faced of advertising in this way. All of the major social networking sites are
discussed in detail and an analysis has been provided of each network’s reach,
in terms of site membership and unique users. The reach of such sites among
marketers will also be discussed, as will the different methods employed by
marketing agencies in promoting brands via social networks. This assessment
also provides a virtual roundtable of opinion from industry experts and
professionals, which discussed key issues and trends currently impacting the
SMM sector in the UK. The findings of the roundtable can be found in Chapter
8 — Industry Dynamics.
DEFINITION
The primary focus of this report is on third-party social networking sites which
are used for marketing purposes. This does not include dating, gaming or
gambling sites (although many of these are used as part of larger social
networking sites and do include a networking or ‘chat’ element). The report’s
analysis also excludes proprietorial sites for brands or companies that include
a social or chat element.
Social networking sites are web platforms that are centred around
user-generated content, and refer to online forums where people go to
connect and share information with each other. Social networking sites
represent just one aspect of social media, which can include a range of other
platforms, such as blogs, forums and discussion boards, and social gaming,
among others (as listed below). For the purposes of this report, such aspects of
social media are discussed in terms of marketing.
This report’s analysis will cover a number of different social media platforms,
alongside the core social networking sites, including the following:
• Blogs — a web page or website on which users can post information about
personal experiences, advice, tips and/or reviews which can then be read for
free by other users. A number of blogs are hosted on dedicated blogging
sites, such as Blogger and Technorati, or can be created as a blog page for
free by users on sites such as WordPress.
• Link sharing — also known as ‘social bookmarking’, link sharing refers to the
sharing of links between online users. Examples of link-sharing sites include
Tumblr, Reddit, Twitter, delicious.com, StumbleUpon and Digg.
• Social gaming — sites that offer free online games that enable social
interaction, including card games; board games; multiplayer video games or
role-playing games (RPGs), e.g. World of Warcraft, Minecraft, etc.; and
alternate reality games. Examples of social gaming sites include Raptr,
Duxter, Playfire and Social Gaming Network (SGN).
• Virtual reality sites — these include online virtual reality games, such as
Second Life, There or Smeet, where users can create avatars of themselves
and interact with other users’ avatars in a customisable online virtual world.
There are also a number of online virtual worlds designed for children, such
as Disney’s Club Penguin, moshimonsters.com and online dress-up game,
Stardoll. These sites can be particularly useful to marketers, with many
well-known brands having established their own presence in virtual worlds
such as Second Life, e.g. Coca-Cola, Dell, Disney, Toyota, etc.
2. Strategic Overview
Market Sectors
Social media marketing (SMM) can be split into three main sectors, as follows:
• Owned — this refers to content that a brand has complete control over, such
as corporate websites, blogs, communities, e-mail newspapers and social
media channels, such as Facebook, Twitter and LinkedIn. Owned media
initiatives usually target a brand’s existing customers. Although this type of
SMM is generally thought of as free, the time and labour invested in
developing a corporate identity through owned media channels is not; and
it can often take a specialist in SMM to produce a highly successful online
presence across such channels.
Although a brand can chose to focus on one of the channels listed above,
success is generally achieved through the integration of two or more such
channels. This is referred to as ‘converged media’, which is focused on
combining the power of all media channels in order to produce a targeted,
content-driven campaign. In this way, brand messages can be delivered across
a range of platforms and can be linked to other more traditional advertising
activities, thus enabling brands to reach customers when, how and where they
want, regardless of channel, media format or device. This type of
multi-channel/multi-device marketing strategy has become increasingly
necessary to the marketers of today, particularly given the increasingly
fragmented way in which customers now consume media, both online and
offline.
Table 1.1 displays the top ten social media networking sites in the UK as of
2013. According to the ranking, compiled by comScore, Facebook continued
to heavily dominate the social media arena, with total unique visitors to the
site numbering 31.8 million in the UK during 2013. Twitter retained its position
as the second-largest social networking site in 2013, despite only attracting a
third of the total unique visitors registered by Facebook; and reporting an
average daily visitor rate of just 1.8 million — compared to 14.1 million for
Facebook. Professional networking site LinkedIn meanwhile registered total
unique visitors of 7.6 million; followed by link-sharing site Tumblr.com with a
total audience of 6.7 million and online art community DeviantART.com, which
attracted 2.7 million unique visitors during 2013.
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expenditure (£m) 3,541.1 4,097.5 4,784.1 5,416.1 6,198.3
% change year-on-year - 15.7 16.8 13.2 14.4
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Note: 2013 figure is Key Note estimate based on figures from The Advertising
Association/Warc Expenditure Report 2013
COMPETITIVE STRUCTURE
According to comScore’s latest UK Digital Market Overview, published in
February 2014, Google sites — which include social video streaming site
YouTube — ranked as the highest Web property in December 2013, with total
unique visitors of 45.4 million; followed by Amazon sites, with total unique
users of 37.4 million and Yahoo! sites with a unique audience of 36.2 million.
Meanwhile, leading social network Facebook was ranked fifth by comScore in
terms of unique visitors, with 33.8 million people visiting the site as of
December 2013; and leading wiki sites owned by the Wikimedia Foundation,
such as Wikipedia, ranked ninth with total unique visitors to such Web
properties numbering 26.2 million.
Despite the sharp growth in mobile uptake in the UK, the majority of traffic
achieved by the top ten Web properties was via PC only, with mobile/tablet
traffic still relatively low in comparison. Indeed, the only Web property to
observe higher mobile/tablet traffic than PC was Yahoo!, which registered 11.7
million unique visitors on mobile/tablet, compared to 8.7 million PC-only
unique users.
PC/ Mobile/
Mobile/ Tablet
PC Only Tablet Only Total
Wikimedia Foundation
sites 11,475 6,820 7,870 26,165
Apple Inc 10,400 5,068 8,838 24,306
While the sharp growth achieved by Facebook over the past 10 years has
indeed seen the site become the leading digital social media property across
the world, the site’s dominance has left little room for new competitors
entering the market. Although other sites, such as Twitter, YouTube and
LinkedIn, do have a growing membership, the share of online visitors attracted
by such sites is generally much lower than that achieved by market leader
Facebook. The highly competitive nature of the social media industry has also
seen a number of competitors come and go over the past few years, such as
Apple’s iTunes Ping, originally launched as a social network for music in 2010
but later shut down in 2012 after failing to catch on. Other sites which have
undergone similar closures have included Yahoo! Kickstart (closed in 2008);
Google Buzz (closed in 2011); European site Bahu (closed in 2009); Canadian
network Capazoo (closed in 2008); UK-based fitness network FitFinder (closed
in 2010); Friendster (closed in 2011); and Sixdegrees.com (closed in 2001).
Despite this, there have been a number of newcomers to the online social
media space in recent years, some of which have already seen strong growth
in membership. Pinterest, for example, which was originally launched in 2010,
had 53.3 million unique visitors as of March 2013, roughly double its traffic a
year earlier, with recent market valuations putting the company’s worth at
approximately $2.5bn. Google’s relatively new social network venture, Google
+, has also achieved relatively strong growth since its initial launch back in
2012, with Google announcing that its social venture had 300 million monthly
active users as of October 2013, up from 190 million in May of the same year.
The continued rise in mobile device ownership in recent years has also seen
several sites invest significant funds into developing their own
mobile-optimised sites and downloadable applications (apps); with all of the
key leading competitors within the market offering mobile access to their sites.
There have also been a number of mobile-only competitors that have entered
the market in recent years, such as location-based mobile app, Foursquare,
which is now thought to have an estimated 45 million users; and photo-sharing
and messaging social network Path, which was first launched back in 2010. The
rising popularity of mobile-only social networks has also seen existing
competitors such as Facebook and Twitter expand their own mobile offering
through acquisitions.
The majority of the leading social media sites — Facebook, Twitter and
LinkedIn — are US-owned; although there remain a number of smaller social
networking sites that are UK-based, such as Friends Reunited, which was
originally launched in 2000 and is now owned by DC Thomson’s subsidiary firm,
Brightsolid. The once-popular social network, which hit a peak of 15 million
members in 2005, has continued to see its share of the market decline after
being overtaken by Bebo, Myspace and finally Facebook. Despite being sold to
DC Thomson in 2009 for £25m, a recent valuation by the current owners
estimated the value of the site to have fallen to just $5m as of 2011. More
recently, DC Thomson revealed that it was considering strategic options for the
social media site, including bringing in additional investors or ‘re-incubating’
the site as a standalone business. Other UK-based social media sites include
parenting community, Mumsnet; social networking and forum site, Faceparty;
social game and review property, Snowglo; and social networking site
Faces.com.
THE CONSUMER
16 25 35 45 55 All
-24 -34 -44 -54 -64 65+ Adults
Sending/receiving emails 87 89 86 81 72 44 75
Finding information about
goods and services 65 77 77 74 69 41 66
Reading or downloading
online news, newspapers or
magazines 69 72 66 57 49 23 55
Social networking, e.g.
Facebook or Twitter 93 84 66 50 29 11 53
Using services related to travel
or travel-related
accommodation 46 65 58 56 51 29 50
Internet banking 55 76 62 50 43 23 50
Seeking health-related
information 46 59 56 41 41 21 43
Table continues...
...table continued
16 25 35 45 55 All
-24 -34 -44 -54 -64 65+ Adults
Consulting wikis 60 55 52 44 40 18 43
Looking for information about
education, training or course
offers 62 40 38 31 17 8 31
Downloading software (other
than games software) 55 47 35 27 18 10 31
Selling goods or services over
the Internet 33 45 34 31 19 10 28
Telephoning or making video
calls over the Internet via a
webcam 40 39 28 22 18 9 25
Looking for a job or sending a
job application 45 39 30 23 12 1 24
Participating in professional
networks 16 23 23 17 13 3 15
Posting opinions on civic or
political issues 13 15 12 8 8 5 10
Doing an online course 18 9 14 8 6 1 9
Taking part in online
consultations or voting on civic
or political issues 6 8 10 7 8 6 7
Laptop/Desktop Mobile
Facebook 69 57
Twitter 23 24
LinkedIn 20 7
Google+ 12 8
Myspace 4 1
Friends Reunited 2 1
Penetration (%)
Table continues...
...table continued
Penetration (%)
Standard Region (cont.)
South East 12.4
Greater London 13.2
South West 3.6
North West 11.5
Wales 17.2
Scotland 5.5
Size of Household
One person 5.4
Two person 8.3
Three person 14.4
Four person 15.4
Five person or more 15.8
Marital Status
Married/living as married 9.1
Single 18.1
Divorced 4.6
Widowed 2.6
Separated 0.0
Presence of Children
Aged 0-4 19.8
Aged 5-9 14.3
Aged 10-15 13.7
No children 8.3
Table continues...
...table continued
Penetration (%)
Tenure
Own home outright 11.9
Buying home 7.1
Rent from the council 6.1
Rent privately 12.9
Rent-free occupancy 23.7
Most enterprises (42.9%) were found to use social networks such as Facebook
and Twitter, with an additional 23.8% found to have a presence on business
blogs/microblogs. A further 15% of businesses utilised multimedia
content-sharing websites, while only 6.4% used wiki-based knowledge sharing
tools. In general, an increase in penetration was observed for all types of social
media alongside business employment size, with larger organisations generally
more likely to have access to the resources needed to ensure a significant
following on social media.
Content Sharing
Blog/Microblog
Social Network
Sharing Tools
Social Media
Multimedia
Knowledge
Wiki-Based
Business
Website
Any
Number of Employees
10-49 40.3 21.6 13.1 5.8 41.8
50-249 53.3 32.3 21.7 7.1 54.9
250-999 63.2 42.9 33.5 17.1 66.2
1,000+ 79.4 61.9 49.7 26.4 81.2
Blogs/Microblogs
Content Sharing
Social Networks
Sharing Tools
Social Media
Multimedia
Knowledge
Wiki-based
Websites
Business
Any
Information and
communication 76.0 53.1 43.6 25.8 77.0
Accommodation and
foodservices 57.5 29.0 10.0 6.9 57.5
Retail 44.3 26.7 14.0 3.4 44.8
Wholesale 40.6 22.1 18.1 4.9 42.9
Manufacturing 30.4 12.4 14.1 4.3 32.9
Utilities 26.3 17.6 7.3 3.4 27.0
Transport and storage 25.5 4.6 3.6 1.7 26.5
Construction 18.6 9.9 6.8 2.6 19.9
Other services 49.2 31.0 17.0 7.9 51.5
The most popular reason for using social media among businesses was to
develop the brand image or market products, with 33.1% of companies
surveyed agreeing that this was the case. Obtaining or responding to customer
opinions, reviews or questions was also cited as a popular reason for using
social media, with nearly a quarter (23.4%) of respondents using such sites for
this purpose. Other reasons cited by businesses for using social media included
involving customers in the development or innovation of goods and services
(11.6%); collaborating with business partners or other organisations (12.9%);
recruiting employees (11.8%); and exchanging views, opinions or knowledge
within the business (15.9%).
Larger businesses generally posted a much higher penetration rate across all
reasons analysed by the survey; for example, businesses with over 1,000
employees were four times more likely than the average business to recruit
employees via social media and were almost three times as likely to use social
media to involve customers in the development or innovation of goods or
services.
Development or Innovation
Exchange Views, Opinions
or Knowledge Within
Develop the Business
Reviews or Questions
Obtain or Respond to
Involve Customers in
of Goods or Services
Customer Opinions,
Recruit Employees
Partners or Other
Organisations
the Business
Number of Employees
10-49 30.2 21.5 14.6 12.0 9.9 10.7
50-249 45.2 29.6 20.2 15.6 18.7 14.2
250-999 54.7 41.3 31.3 24.5 28.3 22.2
1,000+ 67.1 58.2 41.9 30.7 44.0 29.6
Development or Innovation
Exchange Views, Opinions
Reviews or Questions
Obtain or Respond to
or Knowledge Within
Develop the Business
Involve Customers in
of Goods or Services
Customer Opinions,
Recruit Employees
the Business
Information and
communication 64.7 39.3 37.6 34.7 35.0 21.7
Accommodation
and foodservices 33.8 38.9 16.2 10.1 11.4 19.6
Retail 38.1 29.3 12.8 9.2 8.6 11.6
Wholesale 33.7 23.9 13.7 14.3 7.8 9.3
Manufacturing 24.3 14.3 9.8 9.5 5.1 7.4
Utilities 15.3 15.4 10.4 10.5 3.2 7.5
Transport and
storage 15.2 13.3 13.4 8.1 5.6 6.9
Construction 13.6 8.3 6.6 5.5 3.8 4.7
Other services 41.0 22.3 21.8 16.8 19.3 12.5
Over the next few years, business use of social media is only likely to increase,
fuelled by the ongoing development of advertising platforms provided by
leading social networks, such as Facebook and Twitter; with a recent survey
undertaken by StrongView in early 2014 revealing that approximately 46% of
‘business leaders’ planned to increase their social media budgets over the next
year.
Books
A number of books tailored to provide advice and commentary on current
trends in SMM are published every year. The following provides a small
selection of the most recent books published on the topic:
• Instagram Power: Build Your Brand and Reach More Customers with the
Power of Pictures by Jason Miles (published by McGraw-Hill Professional,
October 2013)
• Jab, Jab, Jab, Right Hook: How to Tell Your Story in a Noisy Social World by
Gary Vaynerchuk (published by HarperBusiness, December 2013)
• The New Rules of Marketing & PR: How to Use Social Media, Online Video,
Mobile Applications, Blogs, News Releases, and Viral Marketing to Reach
Buyers Directly by David Meerman Scott (published by John Wiley & Sons,
August 2013)
• Social Media Week London — since debuting in 2010 this event has brought
together thousands of people working for the biggest brands, agencies,
publishers, media companies and emerging technology start-ups. For 2014,
London will join 11 other cities to celebrate social media week, which
together will explore the global theme ‘The Future of Now: Always On,
Always Connected’. The next scheduled event is due to take place in London
between 22nd and 26th September 2014 and will include panel discussions,
presentations and networking opportunities for those operating within the
social media industry.
• Social Media World Forum — a leading social media and digital marketing
event which connects marketers, digital brand managers, agencies and social
tools and platforms. The event showcases the latest social media strategies
and is held in London and New York every year. The next UK-based event is
due to be held between 31st March and 1st April 2014, at The Brewery in
London.
• The Digital Marketing Show — provides insight and solutions into digital
marketing, with specific focus on affiliate marketing, Internet advertising,
Web analytics, social media, search marketing, mobile, e-mail marketing,
e-commerce, customer experience and content. The next exhibition is due to
held between 19th and 20th November 2014 at the Excel Campus in London.
• Internet World — provides advice and insight into digital strategy, from
online technology, business fulfilment and infrastructure to connectivity,
legislation and information security. Internet World also includes the Big
Data Show and Interop London. The next event is scheduled to take place
between 17th and 19th June 2014 at the ExCeL Centre in London.
Awards
A number of awards ceremonies are held in the UK every year which have a
specific focus on SMM. These awards are highly prestigious and sought after
by those operating within social media agencies, and celebrate excellence
across the field.
• Grand Prix — Surrey Police for ‘Oh, So the Police are Human After All’
• Best Use of Twitter — Surrey Police for ‘Oh, So the Police are Human After
All’
• Best Use of Video — Carat UK for Bodyform Responds: The Truth (Bodyform)
• Largest ROI — The Crocodile for Growing Online Business Through Social
(Ellisons)
• Low Budget — R/GA London for The Feed, by Getty Images (Getty Images)
• Best Use of Social Media Advertising — OMD for Pepsi Max Dynamo
#livefornow (PepsiCo)
• Best Innovation — R/GA London for The Feed, by Getty Images (Getty Images)
• Best Use of Mobile Campaign — R/GA London for O2 Priority Moments for
Independent Business (O2)
• Best Social Responsible Initiative — Poke for Global Rich List re-launch
• Best Integrated Campaign — Hope & Glory for True Brew of London aka Hops
in a Box (Meantime Brewing Company)
• Best Use of Facebook — NHS Blood and Transplant for 100,000 donors in 100
days
• Best Community Engagement — We Are Social for Heinz: Grow Your Own
• Best Use of Social Media to Research and Evaluate — MEC for Next
Generation Social Insight Initiative
• Public Sector — East Sussex County Council and Cobb PR for Go e-Sussex
• Best Social Media Campaign — Hope & Glory for Meantime’s True Brew of
London aka Hops in a Box
• Grand Prix Award — NHS Blood and Transplant for 100,000 donors in 100
days
• Best Use of Existing Social Media Platforms — Gold Nike (AKQA); Silver
Debenhams Spring (STEEL London); Bronze Doritos Mariachi (AMV BBDO);
and Bronze Turkcell (Wanda Digital).
MARKET FORECASTS
The continued recovery of the UK economy is expected to fuel business
confidence over the next 5 years, with the majority of marketers predicting an
upwards revision to budgets as a result. According to the latest quarterly
Bellwether Report, which is produced by the Institute of Practitioners in
Advertising (IPA) and Markit Economics, around 27% of marketing executives
registered an upwards revision to budgets in Q4 2013, while a net balance of
+47% was reported for firms that have become more optimistic and around
43% of the survey panel stated that they had grown more confident about
industry and financial prospects. Digital advertising is likely to continue to
represent the fastest-growing sector within the wider marketing mix, with Key
Note forecasting Internet advertising expenditure to rise by 51% over the next
5 years to reach £10.43bn in 2018. This growth in digital marketing budgets is
only expected to see further investment directed towards social media
marketing activities, with the majority of big brands now considering a
presence on social media channels to be an essential component of their wider
marketing strategies. SMM activities are also likely to become more integrated
with other content marketing initiatives in the future as brands seek to deliver
more cohesive, relevant and targeted campaigns.
SMM still represents an emerging sector within the wider digital marketing
mix and, as such, Key Note predicts expenditure on such marketing activities
will continue to observe relatively strong growth over the next 5 years. The
ongoing development of social media advertising platforms by leading
competitors such as Facebook, Twitter, LinkedIn and YouTube is likely to
stimulate future growth, and will further improve the accuracy and efficiency
of SMM methods. The sophistication of metrics tools within this field should
also help to ensure a more accurate return on investment (ROI) can be proven
to clients — an issue which has caused some problems for marketers
specialising in SMM in the past — with heightened interest in big data serving
to boost social media monitoring skills across the industry. Although a positive
outlook for the SMM industry is the most likely of options, recent media reports
have suggested that a second dotcom bubble could be about to burst,
following a global sell-off of technology shares in early April 2014, with the
value of Internet companies in both the US and UK, including Facebook and
Twitter, falling as a result. If this were to occur, the social media market could
potentially collapse, an event that would have severe consequences for
marketers operating within this particular area of the advertising industry.
3. Social Media
BACKGROUND
The development of social networking technologies over the past few decades
has dramatically changed the way in which people interact with each other
and the way in which the Web is now used. The popularisation of social
networks has been facilitated by the concept of Web 2.0, which surfaced in the
wake of the dotcom crash of 2001 and represented a shift away from software
companies that locked people into their products and traditional ‘static’ media,
and towards a digital culture built on public participation, user-generated
content and collaboration.
Although many social networks have come and gone since sites such as
GeoCities.com and sixdegrees.com first appeared back in the mid-1990s, the
sharp growth of current market leaders, such as Facebook, Twitter and
YouTube, which now count users in their millions (and, in the case of Facebook,
billions), underlines the fact that social media can no longer be considered —
as some critics have suggested in the past — a passing fad. According to an
eMarketer report published in June 2013, social networks have around 1.73
billion users worldwide — that’s just under a quarter (24.2%) of the global
population.
From the point of view of news organisations and marketers, the prolific
growth of social media and its vast reach has drastically altered the way in
which content is now published and shared on the Web, with online material
now being published ‘tailor-made’ in response to the current demands of the
Web-based audience. As digital analyst Brian Solis puts it:
The migration of consumers onto mobile devices in recent years has only served
to increase the power and reach of social media across the globe, with the
sharp increase in smartphones and tablet computers resulting in the inception
of an audience that is effectively ‘always on’. As a result, news updates and
brand messages can now be disseminated instantly and to the masses 24/7. Not
only this, but such devices have fuelled the utilisation of location-based
application (apps), allowing news organisations and marketers to target their
audiences more efficiently.
This section of the chapter will provide a brief overview of the main social
networking sites used by marketers and brands to engage with their customers.
Such sites are also generally the most popular among consumers. The chapter
will also focus on areas of social media other than social networking —
although generally such sites are the most popular in terms of marketing
activity — including micro-publication sites, niche social networking sites,
aggregators, blogs and bookmarking sites.
Facebook
A full company profile of Facebook has been provided in Chapter 9 —
Competitor Analysis.
YouTube
Video-sharing service YouTube is owned by search engine giant Google, which
also operates the social networking site Google+. A full company profile of
Google, detailing its range of social media services, can be found in Chapter 9
— Competitor Analysis.
Pinterest
Photo-sharing site Pinterest was originally launched in 2010. The site is
marketed as a ‘visual discovery’ tool, which allows users to organise and share
interest-specific content found on the Web using a ‘pinboard’ template. Users
are also able to browse other members’ pinboards and can view or locate
pinboards based on a particular subject, topic or theme. A ‘pin’, which can
include an image added to Pinterest, can also include captions and can be
‘repinned’ by other users.
Pinterest has continued to gain traction since its launch 4 years ago, and is now
thought to be the fastest-growing content-sharing social media platform in
the world. According to a new quarterly report published by ShareThis in
January 2014, sharing on Pinterest rose by 58% in 2013, ahead of Facebook’s
57% growth and far outpacing Twitter’s 15% growth. The site is estimated to
have around 50 million monthly active users worldwide, with a recent Pew
survey even going so far as to suggest the site has now become more popular
than Twitter. A recent market valuation of the site held in October 2013
estimated it to be valued at approximately $3.8bn, with this figure only likely
to increase over the coming years following the launch of various new
advertising products from the social network.
In late 2013, Pinterest announced the launch of its first advertising business
and began charging businesses to place content that is integrated with photos
already shown on users’ pinboards. The next year is likely to see further
advertising product launches from the company, with rumours already
circulating that the site is gearing up to launch an image-based ‘Promoted Pins’
service during 2014; as well as an application programming interface (API),
which will allow advertisers to create their own advertisements and plug them
directly into the company’s platform using targeting data towards the end of
the year. The image-based site has already garnered significant interest from
online retail firms, as it provides a perfect opportunity for e-commerce
businesses to showcase their goods online and engage with consumers directly.
This could see the site becoming an e-commerce portal for businesses in the
future, with brand pages acting as mini shop-fronts for online sellers.
Instagram
Instagram is an online photo- and video-sharing social networking service,
which enables users to upload pictures and videos onto the site and share them
on a variety of other social media platforms, such as Facebook, Twitter, Tumblr
and Flickr. Instagram was originally founded by Kevin Systrom and Mike
Krieger and launched in October 2010 before being acquired by social
networking giant Facebook in April 2012 for a consideration of approximately
$1bn. Since the acquisition, the mobile photo-sharing app has observed strong
growth, with a recent report published by GlobalWebIndex revealing that it
had seen 23% growth in active users during 2013 — compared to a 3% fall in
active users as registered by its sister site Facebook.
Vimeo
Video-sharing site Vimeo was originally founded in 2004 by Jake Lodwick and
Zach Klein, before being sold to InterActiveCorp (IAC) in 2006 as part of the
latter’s acquisition of Connected Ventures. Although the company has
struggled to compete with its much larger rival, YouTube, the site has a
relatively strong global following, with 102 million monthly viewers
worldwide. The company has also observed strong global growth after the past
year, and posted year-over-year global increases of 26.3% during 2013. Despite
this, the company has been reticent about offering interruptive advertising
services such as that provided by YouTube, and instead generates the majority
of its revenue through subscription-based products, with the company now
estimated to have around 400,000 paying subscribers in total. Instead, Vimeo
has channelled funds into developing the work submitted to the site by
filmmakers, with the company announcing that it would be providing funding
of $10m to allow filmmakers to sell their advertisement-free videos directly to
consumers. This positions the company somewhere between online social
media video-sharing services, such as YouTube, and on-demand content
platforms like Netflix.
Flickr
Flickr also operates as a photo- and video-sharing site on mobile platforms,
similar to Instagram. The company was originally founded in 2004 by Ludicorp,
a Canadian firm founded by Stewart Butterfield and Caterina Fake, before
being sold to Yahoo in 2005. Since then, Flickr has continued to grow its reach
and now has approximately 92 million users spread across 63 countries, who
contribute to almost 2 million groups and share around 1 million photos every
day. A recent report published by GlobalWebIndex also revealed that it was
the second-fastest growing global app for smartphone and tablet users during
2013 behind Twitter’s Vine, after seeing app downloads rise by 146% between
Q1 and Q3 2013.
Others
• Photobucket.com
• Badoo
• Tagged
Tagged is a social discovery network which enables users to meet and socialise
with new people by using enhanced browsing features and matching shared
interests. The site also allows users to browse the profiles of other members,
share tags and virtual gifts, and play games online. Tagged, which is based in
San Francisco, was originally founded in 2004 and claims to have been
profitable since 2008. Altogether, the site has over 300 million registered
members in 220 countries. The company also offers a range of advertising
products using the Google Display Network (GDN), which enables advertisers
to target their advertisements on Tagged by demographics and location.
• Foursquare
• Myspace
LinkedIn
A full company profile of LinkedIn has been provided in Chapter 9 —
Competitor Analysis.
DeviantART
DeviantART represents the largest online social network dedicated to the work
of artists and art enthusiasts, with over 30 million registered members
attracting 65 million visitors per month. The site allows emerging and
established artists to exhibit, promote and share their works within a peer
community dedicated to the arts. The site currently receives over 160,000
uploads of original art works, ranging from traditional paintings and sculpture
to digital art, films and anime. The site offers a range of advertising services to
brands seeking to engage with DeviantART’s community and also offers
discounted rates to users to help promote art-related topics.
XING
XING is a social networking site through which professionals can network, find
jobs, engage with colleagues, develop new assignments, meet up with new
co-operation partners and field experts, and generate business ideas and new
sales leads. The site is currently home to around 14 million members worldwide
— 7 million of which are based in German-speaking countries.
The company has continued to expand in recent years, with the company
posting total revenues of €84.8m in 2013, representing a 16% increase over
2012. The company’s e-recruiting division performed particularly well over the
past year, reporting growth of 42%; while its network/premium division
increased by 6% and its events division grew by 26%.
Spiceworks
Spiceworks was originally founded in 2006 as a specialist social networking site
for those working within the technology sector. The site enables users to
connect with other IT professionals, share content and access reviews and news
stories relating to the technology industry. Altogether, 5 million IT
professionals and 3,000 tech vendors use the site, which has a presence in over
200 countries. Spiceworks has benefitted from increased investment in recent
months, with the company announcing in February 2014 that it had closed a
$57m Series E round of funding led by Goldman Sachs, with participation from
existing investors. The new round of funding is expected to help drive future
growth for the professional social network in the near future.
SunZu
SunZu (formerly Ecademy) is a social network for the business community
which allows users to meet, share, learn and trade with other business owners.
The company was founded by Lyndon Wood and is based in Dublin in the
Republic of Ireland. During 2012, Sunzu acquired professional social network
Ecademy, which had 500,000 members and re-launched the business as Sunzu,
with the aim of growing the site’s customer base to 1 million by the end of
2013.
Biznik
Biznik is an online community specifically designed for independent business
people. The site offers support, referrals and advice to professionals across a
range of business sectors. Biznik was originally founded in 2005 by
husband-and-wife team Lara and Dan Feltin in response to growing demand
from entrepreneurs. Although users were originally given free access to the
site, in 2012 the company revealed that it would start charging for
membership.
Micro-Publication Networks
Twitter
A full company profile is provided for Twitter in Chapter 9 — Competitor
Analysis.
Tumblr
Tumblr is a microblogging and social networking platform, originally
established in 2007 by founders David Karp and Marco Arment. The site allows
users to post texts, quotes, links, music and videos from a range of devices; it
is also fully customisable to members. According to Tumblr’s homepage it now
hosts 180.7 million blogs, and has 82.7 billion posts in total.
In May 2013, it was announced that Internet corporation Yahoo! Inc had
agreed a deal to acquire the New York-based micro-blogging service for a cash
consideration of $1.1bn (£723m). Original founder David Karp will continue as
Chief Executive Officer (CEO) of the firm and will retain a 25% share in the
company. Over the past few years, Tumblr has continued to develop its
advertising service, introducing a number of different products since May 2012,
including Radar (a small promoted post space shown on the dashboard of every
user), Sponsored Radar, Sponsored Spotlight, Sponsored Web Post and
Sponsored Mobile Posts. The latter unit, introduced in April 2013, was Tumblr’s
first advertising product for mobile. The site also introduced Trending Blogs in
July, which is a selection of curated blogs from Tumblr editors which appear
on users’ dashboards. Placements for Trending Blogs are targeted
geographically (by country), but not demographically. In December 2013, Lee
Brown, Global Head of Brand Partnerships at Tumblr, revealed that the site
would now be offering a low, unspecified introductory flat fee, with a view to
introducing a charge on cost-per-engagement basis later in the future.
Advertisers for the beta program so far include Delta Airlines, 20th Century
Fox, Calvin Klein and Turner Broadcasting.
Aggregators
HootSuite
Hootsuite is a social media management tool for businesses and organisations
which allows integrations for a number of social networking sites, including
Twitter, Facebook, LinkedIn, Google+, Foursquare, Myspace, WordPress,
TrendSpottr and Mixi. Additional integrations are also available via Hootsuite’s
App Directory, including MailChimp, Instagram, Reddit, Tumblr, Storify, Vimeo
and YouTube. The company was first established in 2008 by founder Ryan
Holmes and now has over 9 million users worldwide.
FriendFeed (Facebook)
FriendFeed was originally founded by Bret Taylor, Jim Norris, Paul Buchheit
and Sanjeev Singh in 2007. The company is currently based in California and
had around 2 million unique visitors as of March 2011, according to data
compiled by comScore. In August 2009, the company was acquired by social
networking giant Facebook Inc for a consideration of $15m in cash and $32.5m
in Facebook stock.
FriendFeed allows users to share content across multiple social networks using
a single user interface, and view what their friends are doing on various
platforms. Users can also subscribe to updates from individuals and groups,
such as family or work colleagues, allowing everyone within a specific network
to comment on a shared stream of information.
TweetDeck (Twitter)
TweetDeck was originally conceived by founder Iain Dodworth in 2008, who
then went on to sell the company to micro-blogging site Twitter in 2011 for an
estimated consideration of between $40m and $50m. Following the acquisition
the service was renamed TweetDeck for Twitter. The app allows users to
undertake real-time tracking, organising and engagement across their Twitter
accounts. It also enables users to monitor multiple timelines; schedule future
tweets; turn on alerts; filter searches based on criteria such as engagement,
users and content type; build and export custom timelines; use shortcuts; mute
specific users or terms; and manage multiple accounts and tweets, all from a
single dashboard.
Despite the growth in mobile audiences, in May 2013 Twitter announced that
it would be closing down multiple TweetDeck apps in order to focus on the
product’s web-based version. Twitter revealed that Facebook integration
would also be removed from the service. The move saw the removal of
TweetDeck AIR, TweetDeck for iPhone and TweetDeck for Android from their
respective app stores during May 2013. However, TweetDeck’s Web and
Chrome apps will undergo several enhancements, while Mac and PC apps will
continue to evolve as well.
Flipboard
Flipboard is a social network aggregation service which allows users to browse
topic-related content from a range of social media sites and other Web
properties. This information is then aggregated into a magazine format, which
users can then ‘flip’ through and share with other users. The company is owned
by US-based start-up Flipboard Inc, which was originally founded in 2010 by
Mike McCure and Evan Doll. Since its inception, the company has continued to
grow, with recent announcements from the founders claiming that it had
received a $50m round of funding in October 2013. The company is now
estimated to have around 90 million users, with users ‘flipping’ a total of 7
billion pages per month. Although traditional publishers, such as The New York
Times and Vanity Fair number among the company’s top publishers, several
brands, such as Lexus, Levis, Samsung and Cisco, have also been cited by the
service to be among its most engaging brands, producing up to 40 flips from
a user visit. Such brands are integral to the growth of Flipboard, not only
through the publication of branded content, but also because they promote
their content within the site’s ecosystem.
Stackla
Stackla is a social network aggregator which aggregates content from sites
such as Facebook, Instagram, Flickr, YouTube, Pinterest and Twitter based on
specific user-generated criteria, such as an event, hashtag or topic. The service
allows users to moderate, publish, categorise and feature content in real time.
In addition, Stackla can be integrated with users’ own Web domains, enabling
them to drop in their own analytics codes and thus ensuring that all customer
interactions are captured. The service is also offered as a customisable widget,
which is powered by the Stackla moderation and curation engine to ensure
that only relevant content is provided.
Blogging Sites
WordPress
WordPress is the largest self-hosted blogging tool in the world, which allows
users to publish their own customisable blogs. The site was originally launched
in 2003 by founders Matt Mullenweg and Mike Little. The service first began
as a simple blogging tool but has since evolved into a full content management
system (CMS), with publishers now creating various sites beyond simple blogs,
such as company sites, magazines, social networks and sports sites. Users are
also able to monitor the success of their own blogging pages by using the site’s
integrated statistics systems.
WordPress blogs are available in over 120 languages, although the majority
(66%) are provided in English. As of March 2014, over 409 million were viewing
more than 14.7 billion pages on the WordPress site; with users producing more
than 44.5 million new posts and 56.7 million new comments each month.
Blogger
Blogger was originally setup by US-based startup Pyra Labs in August 1999
before being acquired by Google for an undisclosed sum in 2003. Blogger
allows users to create a customised blog, which is hosted by Google at a
subdomain of blogspot.com. The site is also integrated with Google’s social
network, Google+, which enables users to reach new readers and participate
in more conversations. Users are also able to generate income through various
Blogger tools, which enable them to show advertisements that are relevant to
specific followers and earn money with Google AdSense, which can be
integrated into users’ accounts. Blogger is currently available in 60 languages
and in countries across the world. As of October 2011, Blogger had more than
46 million unique US visitors.
HubPages
HubPages is an open online community designed for content sharing and
interaction. Users (also known as ‘hubbers’) can use the site to build audiences,
create articles and generate income through advertising revenue. According
to the site, over 35 million people explore HubPages every month and there
are now an estimated 864,474 published Hubs across the world, as well as
63,371 published users.
LiveJournal
LiveJournal was originally established in 1999 by US-based programmer Brad
Fitzpatrick as a way to keep in contact with his high-school friends. Since then,
the company has changed hands a number of times and is currently owned by
Russian media company SUP Media, which acquired the company in 2007. In
2009, the company also moved its operations to Russia, despite previously
being based in San Francisco in the US.
Medium
In 2012, it was announced that two of Twitter’s co-founders, Evan Williams and
Biz Stone, had launched a new self-publishing platform called Medium. The
aim of the site is to produce a blogging platform that is truly content-centric,
and which facilitates the publication of relevant user-generated writing. In
order to achieve this, Medium automatically curates a stream of posts that are
most relevant to its members, which also means that the authors of such posts
are reaching their target audience. Medium also separates the best content on
the site using a combination of algorithms and human guidance, which is then
promoted via official collections, such as ‘Front Page Picks’.
Bookmarking Sites
Reddit
Reddit is a social bookmarking service which enables users (also known as
‘redditers’ to vote on which current news stories and discussions are the most
important, thus allowing the biggest and most relevant content to rise to the
top. Users are also able to create a community (called ‘subreddits’), which is
independent and moderated by a team of volunteers.
Reddit was originally founded by Steve Huffman and Alexis Ohanian in 2005
before being acquired by Condé Nast Publications in October 2006. However,
as of September 2011, Condé Nast has spun out Reddit as an independent
company, although its’ holding firm — Advanced Publications — will still own
the firm. The move followed a period of significant growth for Reddit, which
now has around 115 million unique visitors every month, hailing from over 190
countries across the world. Since its inception, Reddit has shied away from
typical Internet advertising, instead allowing brands to sponsor links on both
the homepage and subreddit pages (topic-specific pages). The site is not
generally used by big brands for advertising purposes, but sells mainly to niche
marketers.
StumbleUpon
StumbleUpon was first established in 2002 by founders Garrett Camp, Geoff
Smith, Justin LaFrance and Eric Boyd. In 2007, the company was acquired by
eBay for approximately $75m, before being sold back to original founders
Garrett Camp, Geoff Smith and several other investors in early 2009.
Delicious
Delicious is a free social bookmarking service, which allows users to save and
share content via the Web. Users are able to build up a collection of links
relevant to them, essentially creating their own personal search engine, which
they can then organise.
Similar to widgets, apps can also help brands get closer to their customers by
providing immediate visibility and accessibility to branded websites. However,
it is necessary to distinguish between apps and widgets — the former is short
for application programme (but is often simply referred to as an app) and
indicates any software programme that has been designed for users, while the
latter is only one kind of application and generally refers to a stand-alone set
of code that can be posted independently in a variety of places.
In recent years, activity from brands has featured heavily on app development
rather than widgets, although the latter is still considered extremely useful by
marketers as a direct engagement tool. The rapid uptake of mobile devices
such as smartphones and tablet computers has driven the growth of branded
apps in recent year; with some marketers suggesting that brands should now
‘think apps, not ads’. Retailer-branded apps have achieved particular success,
and have increasingly been used by consumers to shop for goods directly.
According to an article published by mobilecommercedaily.com in January
2014, 34% of consumers made a purchase using a retailer-branded app during
the 2013 Christmas period, up from 23% in 2012.
Facebook Paper
In February 2014, Facebook announced that it had launched a new social
magazine app for iPhone devices called Paper. The app curates stories from a
user’s Facebook News Feed, as well as personalised content from across the
Web encompassing a range of topics (e.g. science, technology, food, sports,
etc.). Users are also able to compose their own ‘stories’ for the app. Although
the app has originally been launched without advertising, formats are likely to
be integrated into the programme at a future date. Paper represents the first
product created by Facebook’s Creative Labs team, which was set up to build
standalone mobile products.
CONSUMER RESEARCH
All adults 22 44 54 59 64
Sex
Male 21 40 51 55 61
Female 22 48 56 63 67
Age
16-24 54 77 86 90 92
25-34 27 65 70 81 84
35-44 12 40 58 58 67
45-54 7 30 32 48 47
55-64 8 11 27 24 35
65+ 3 7 11 19 25
Social Grade
AB 19 40 54 57 64
C1 24 46 52 62 65
C2 23 45 51 59 62
DE 20 46 58 59 66
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A number of ‘How To’ guides are available online to help businesses of all sizes
take advantage of the opportunities that social media marketing has to offer.
The Internet Advertising Bureau (IAB) publishes several guides and resources
regarding social media marketing for its members, as well as the free
publication Social Media & B2B Marketing: New Opportunities, which details
the uses of various social media sites for both business-to-consumer (B2C) and
B2B organisations. A number of organisations, such as the Chartered Institute
of Marketing (CIM), the Chartered Institute of Public Relations (CIPR) and
Econsultancy, offer courses and other training in social media marketing; there
is also a range of free online resources on the subject available from
marketingdonut.co.uk and smallbusiness.co.uk, as well as new
Government-funded organisation Enterprise Nation Marketplace. Trade
publications such as Marketing Week and The Marketer also provide news and
advice regarding current issues affecting the industry.
Online advice and resources provider Marketing Donut sets out a number of
key steps for businesses to follow in achieving a cohesive and effective social
media strategy, a brief overview of which has been provided below:
1. Focus on what you want your social media strategy to achieve — e.g.
strengthening communication with existing customers, reaching new
customers, raising the brand/company’s profile, improving reputation,
networking with peers, etc.
3. Assess costs, resources and benefits — bear in mind the time commitment
needed to manage and update social media profiles and give staff
responsibility to manage such profiles. However, businesses should keep
social media activities in perspective, as they generally constitute only one
aspect of wider marketing strategies.
4. Integrate social media into wider marketing plans — use social media as
an additional channel to existing activities and consider the unique
strengths of social media as part of the business’ wider marketing
planning.
5. Measure, review, revise — set targets and be patient, watch for trends and
do not be afraid to change the business’ social media activities to refine
its approach.
BACKGROUND
The continued growth and expansion of consumer-centric social media has also
led to the development of a range of social software tools designed for
enterprises, with a number of leading technology firms including SAP,
Salesforce, IBM, Microsoft and Oracle now offering a range of social enterprise
solutions. The development of such tools has been fuelled by the emergence
of a more mobile workforce, which has in turn been driven by the increased
uptake of mobile technologies by businesses. As such, demand for new tools
that ensure businesses remain connected and work collaboratively across their
operations has continued to increase, particularly among multinational
corporations. Social enterprise software is often referred to as social
networking and intranet designed for the corporation. Although the main
purpose of such tools is to facilitate collaboration among employees, social
enterprise solutions can also provide rich site summary (RSS) feeds to keep
employees informed of company events and activities; allow employees to
develop wikis collaboratively; provide measuring and monitoring tools for
sales and marketing departments to better analyse customer interactions; and
simplify integration with new business partners. Not only this, but social
enterprise tools have been applauded by many businesses for introducing a
more open culture and flat structure across company operations.
Just as consumer-centric social platforms were built around the concept of Web
2.0, social enterprise solutions have been constructed around the concept of
Enterprise 2.0 — which refers to a system of Web-based technologies that
provide rapid and agile collaboration, information sharing, emergence and
integration capabilities in the extended, mobile enterprise. The heightened
demand for such tools has also seen them become more integrated with wider
customer relationship management (CRM) platforms leading to the
development of social CRM (or sCRM) in recent years, expenditure on which
has continued to observe substantial growth during the past 5 years. CRM
solutions are utilised by organisations to help streamline operations, while also
providing expansive cost efficiencies — a factor that has become increasingly
important to businesses in recent years following the global financial crises,
which hit developed markets during 2008/2009.
Although Heuer argues that such problems are unlikely to be overcome and
that, in fact, the ‘Social Business’ time has come and is now gone’, others have
posited that the industry is only just getting off the ground and that what is
instead needed is better clarification from vendors as to the uses and payoffs
that social enterprise solutions can provide. Indeed, there has been a recent
flurry of activity around new social software startups and a shift towards niche
products that better suit the specific demands of organisations. The recent
launch of Google+ for enterprises and the ongoing expansion of Google’s
cloud-based productivity suite, Google Apps for Businesses, could also signal a
shift towards a more granular approach within the social enterprise services
sector, with around 5 million businesses now thought to be using Google Apps.
Oracle has also continued to expand its social offering through a number of
acquisitions including SaaS CRM firm Right Now (October 2011), social
management company Virtue (May 2012), cloud-based social intelligence
provider Collective Intellect (June 2012), social media management provider
Involver (July 2012) and cloud-based marketing automation firm, Eloqua
(December 2012), all of which have now become part of Oracle’s Social
Relationship Management (SRM) suite, which unifies social monitoring,
marketing and engagement. Meanwhile, SAP launched its own enterprise
social software, SAP Jam, in late 2012; IBM has also continued to develop and
enhance its social software provision through the acquisition recruitment and
talent management solutions provider Kenexa in December 2012, which has
further complemented IBM’s social business and HR business services
leadership and sits alongside the company’s main social enterprise product,
IBM Connections.
Several tech firms also offer open platform collaboration software tools, the
largest of which is Microsoft’s Sharepoint, which developers can use to set up
websites in order to share information with each other, collaborate with
colleagues and manage/publish documents. Several smaller firms, such as
Zimbra (formerly Telligent), Jive and Saba Software, also offer social
collaboration tools for enterprises; while search engine giant, Google, has
recently begun to expand its presence within the social enterprise market after
launching Google+ for enterprises during 2012, which has been facilitated
through the development of Google Apps for Business, a cloud-based
productivity suite aimed specifically at enterprises.
Brief company profiles of the leading vendors operating within the social
enterprise software solutions sector and the products and services that they
offer within this specific area have been provided below:
IBM
US-based multinational technology and consulting corporation IBM is currently
estimated by IDC to be the leading vendor of enterprise social software in the
world through its social software platform IBM Connections, the first version
of which was originally launched back in 2007. The IBM Connections platform
helps organisations to engage with clients and colleagues, integrates social
into business processes, and provides social analytics and metrics. It can also be
delivered across a range of mobile devices including tablets, and can be
extended using other IBM software and third-party applications (apps). In
addition, IBM Connections offers integration capabilities with Microsoft apps,
including Microsoft SharePoint, Microsoft Windows Explorer, Microsoft
Outlook and Microsoft Office.
The most recent edition of IBM’s social enterprise platform — IBM Connections
4.5 — was launched in September 2013, which featured a new content
manager add-on that can combine with social tools. In December 2013, IBM
also revealed that it had teamed up with social media management firm
HootSuite, which will enable users of IBM Connections to integrate content
from the platform into the HootSuite dashboard so that it can be viewed and
auctioned alongside social data from social networks, such as Twitter,
Facebook and LinkedIn.
Jive Software
Jive software is a leading provider of social business solutions and provides a
range of products that are designed to improve employee productivity,
alignment and innovation. The company, which is based in Palo Alto in
California, was originally founded in 2001 and currently has around 645
employees. Jive’s flagship product is also named Jive; the company also
provides social community software Jivex, as well as social task management
app Producteev, which the company acquired in November 2012. The same
month saw Jive purchase real-time communications platform, meetings.io,
which the company has since integrated into its social platform, further
enhancing its unified communications solution.
More recently, Jive announced that it had acquired community analytics firm
CLARA, and StreamOnce, which pulls information streams from various
platforms, including e-mail, CRM and content management systems (CMS).
Since the two acquisitions were completed, their business activities have been
integrated into the Jive platform, thus expanding its range of capabilities.
Despite rumours that the company had entered talks with software giant SAP
regarding a possible takeover, the latter has since decided not to buy the
company following a review which found that Jive’s products overlapped too
much with SAP’s range of services and would not add sufficient market share.
Microsoft
US multinational corporation Microsoft is a leading developer, manufacturer
and licensee of computer software, consumer electronics and personal
computers. The company is best known for its suite of office products,
including Windows, Microsoft Office and Internet Explorer. The company was
originally founded by Bill Gates and Paul Allen in 1975 and is now considered
to be the second-largest technology firm in the world, behind Apple.
In recent years, Microsoft has continued to gain market share within the social
enterprise software sector following its acquisition of enterprise social
networking company Yammer in July 2012, which it purchased for an
estimated $1.2bn. Yammer is a private social network designed to help
employees collaborate across departments, locations and business apps; it is
estimated to be used by over 200,000 companies worldwide. In addition to
Yammer, Microsoft offers a wide range of social enterprise tools, including its
collaboration and content management service SharePoint; hosted online
service Office 365; and CRM and enterprise resource planning (ERP) solution,
Microsoft Dynamics. A number of popular Microsoft services have also been
integrated into cloud-based unified communications service Office 365, such
as corporate instant messaging clients Microsoft Lync (formerly Microsoft
Office Communicator), Outlook, Word, Excel, PowerPoint and SharePoint.
Oracle
Oracle Corp is a multinational computer technology firm headquartered in
California in the US. The company was first founded in 1977 by Larry Ellison,
Bob Miner and Ed Oates as Software Development Laboratories. Oracle
provides a range of hardware and software solutions — in the cloud and in the
data centre — to customers located around the world. Altogether, the
company has over 400,000 customers based in more than 145 countries across
the globe.
Oracle first entered the social enterprise market in 2011 following the launch
of its own social networking tool, Oracle Social Network, which is offered as
part of the Oracle Social Cloud service. The Oracle Social Network enables
collaboration across the enterprise; enables real-time interactive
communication between participants; offers live stream updates from across
the enterprise; and provides Web-based document viewing and real-time
annotation. The product can also be integrated with other Oracle Applications,
such as Oracle Sales, Fusion CRM and Oracle Human Capital Management
(HCM), as well as existing infrastructure. The company also offers a range of
SRM tools through the Oracle Social Cloud, which integrates a number of SRM
components, including social listening, social engagement, social publishing,
social content and apps, and social analytics.
Salesforce
Salesforce is a leader in enterprise cloud computing solutions and provides a
range of social and mobile cloud technologies to approximately 100,000 clients
across the world. Alongside the company’s range of CRM solutions, Salesforce
also offers the social enterprise network, Salesforce Chatter, which is built on
the customer-centric service — Salesforce1 Platform — and was first released
in 2010. Salesforce Chatter enables employees to connect across their
organisation and provides an easy-to-use social feed which can be accessed
from every desktop and device. In July 2013, Salesforce announced the launch
of the fourth generation of Chatter Mobile, which allows employees to edit
records, view dashboards and take business actions using any mobile device.
New actions in Chatter Mobile are also fully customisable, and enable
companies to extend custom business processes, thus improving the
productivity of mobile workers. In addition, the company offers a range of
SMM apps through its Marketing Cloud service, which it has continued to
expand through acquisition activity in recent years. Recent purchases
undertaken by the company have included social media monitoring firm
Radian6 (March 2011) and social media marketing company Buddy Media
(October 2012); these sit alongside a number of other social media marketing
tools, including SocialPages, Social.com and SocialEngage.
SAP
SAP was first founded in 1972 in Weinheim, Germany, as an enterprise software
developer and vendor. The company is now a world leader in enterprise
software and software-related services, with over 235,500 customers in more
than 180 countries. SAP provides its range of software and services both
on-premise and in the cloud, via the SAP HANA platform.
SAP offers a range of content and collaboration solutions, including its flagship
social collaboration product, SAP Jam, which was first launched in October
2012. SAP Jam provides a range of tools for social collaboration across the
extended business network of customers, partners and employees; it includes
document sharing and annotation, link-sharing, and news feeds. The product
also allows users to streamline business processes across key departments such
as human resources (HR), learning and knowledge management; sales;
marketing; customer services; and IT. In addition, SAP Jam can also be
integrated with other third-party apps, such as Microsoft SharePoint, Google
Calendar, Twitter, YouTube and SlideShare.
Zimbra
In July 2013 leading enterprise social software firm Telligent revealed that it
had acquired the global assets of collaboration software provider Zimbra from
VMware. The two companies have since merged under the Zimbra brand to
form an enterprise software company offering a unified social collaboration
suite across multiple devices. Zimbra offers three main social enterprise
products which include:
CONSUMER RESEARCH
In April 2013, business technology solutions provider Avanade undertook a
survey which aimed to assess the impact of social technologies on enterprise
collaboration. The survey, which questioned 1,000 business and IT leaders and
4,000 employees, found that a large number of enterprises had not yet fully
adopted social technologies for collaboration at work. Currently, the majority
of IT decision-makers (87%), business leaders (67%) and end users (68%)
reported using social networking technologies, but most lacked true enterprise
collaboration capabilities.
Altogether, around eight in ten decision-makers (77%) and seven in ten end
users (68%) were found to be using enterprise social networking technologies.
Time savings (55%), productivity (54%) and employee happiness (54%) were
rated as the top benefits of such tools by users; internal collaboration (47%),
external collaboration (47%) and employee engagement (41%), were also
found to be important advantages. Nevertheless, a significant proportion of
businesses remain sceptical about the uses of social enterprise solutions, with
nearly a quarter of business and IT decision-makers (23%) stating that they had
not adopted social collaboration tools in the enterprise. In addition, of those
decision-makers that had adopted such tools, just short of a quarter (24%)
believed that their social collaboration tools wasted time or distracted
employees from their core jobs.
There are a number of services available that help marketers to shorten the
length of URLs, including Ow.ly, which is operated by social media
management firm hootsuite; Google-operated URL shortening service goo.gl;
and bitly. According to bitly, it now shortens over 1 billion links per month as
an integral part of social short messaging service (SMS) and e-mail efforts from
publishers, brands, government organisations, educational institutions,
non-profits and individual users; and processes more than 6 billion clicks on
those links every month.
• HowSociable — allows brands to measure their impact across the social Web
through the HowSociable magnitude score, which provides an indication of
the level of activity around a brand during a given week using a score from
zero to ten. The magnitude score is calculated by taking a sample of 1 week’s
activity across the social Web and analysing it to determine what portion of
activity references a brand. The company also offers a premium service called
HowSociable Pro, which was launched in 2011 and enables users to learn
more about their brand’s impact on the social Web by comparing brands,
viewing high-impact mentions, measuring metrics across 36 social sites and
loading historical data. Since being established in 2008, HowSociable claims
to have measured over 250,000 brands across the social Web.
• Klout — measures and tracks a brand’s influence online using a Klout Score,
which is based on a unique algorithm and ranges from one to 100
representing online influence. The score is calculated using multiple pieces
of data from several social networks, as well as data from other Web
properties, such as Bing and Wikipedia. In 2013, Klout introduced Klout for
Business, which provides users with analytics services, allowing companies to
see where their brands are being engaged across social media. The company
also provides influence-building solutions and offers several ways to bring
influencers and brands together, to help increase Klout Scores.
• Quintly — provides a range of social media analytics tools that enable users
to track and benchmark their social media performance. Quintly also
produces automated reports using social media data and can be integrated
with Facebook Insights data.
Another tool that can be particularly useful to marketers and brands are social
media application programming interfaces (APIs), which essentially allow
companies to integrate the services of major social media services into their
websites or applications. All of the major social networks provide their own
APIs: Facebook, for example, provides the Facebook Graph API — the primary
way that data is retrieved or posted to the site — which enables users to like
and share pages using Facebook while on a brand’s website or app. It also
provides site registration features and a Facebook-based commenting system.
Twitter offers a similar API, called Twitter Embedded Tweets, which allows
branded websites to take any tweet from their Twitter account and embed it
directly into the content of their site or on a particular webpage. These
embedded Tweets can also display with expanded media, such as photos or
videos, and real-time re-tweets; they are interactive on the webpage on which
they appear, allowing visitors to follow the author, reply or re-tweet the
message themselves, without have to leave the page. In this way, marketers
can further expand the reach of their brand messages across the Web.
The DMA Social Media Scorecard asked respondents to mark each social
networking site out of ten across three key areas — campaign performance,
campaign executive and campaign optimisation. While Facebook came top
across all categories, LinkedIn was found to be best for specific activities, such
as providing tools targeting individual users (5.2) and for tracking campaign
ROI (3.7), while Twitter also scored highly for campaign execution. The
scorecard also found that only a handful of marketers surveyed — fewer than
25 — were using image and video-based platforms, such as Pinterest,
Instagram, Vimeo and Snapchat, although the utilisation of these platforms is
expected to increase in the future.
% of Marketers
Unsurprisingly, when questioned about priorities for 2014, the vast majority
(81.2%) of marketers stated that they would be giving high priority to activities
on Facebook — the largest social networking site in the world. In contrast,
43.7% stated that activity on Twitter was of high priority, while 29.7% said the
same of YouTube. In contrast, the social sites that were found to be of the least
priority among marketers included Tumblr (60.9%), Pinterest (34.8%),
Instagram (23.3%) and Google+ (22.8%).
Time spent on SMM is also highly dependent on how the brand utilises social
networking sites. For example, if such sites are being used for customer service,
then it is important that such accounts are managed and monitored
throughout the day; however, if they are used for more general marketing
purposes, such as content distribution and offer promotions, then daily
engagement is generally recommended.
The study by Immediate Future also analysed the value that real-time social
engagement has to brands, the most notable being increased audience
engagement (76%), increased customer satisfaction, positive brand sentiment
(58%) and greater social media effectiveness (44%). Over a third (36%) of
respondents also stated that real-time social engagement had helped to
increase their brand’s reach and number of followers (36%), with a similar
proportion (35%) stating that it had increased customer retention and loyalty.
In addition, a quarter (25%) revealed that real-time social engagement had
resulted in better conversion and ROI, and one in five (22%) agreed that it had
increased their brand’s competitive advantage.
5. Social Brands
INTRODUCTION
This chapter examines the way in which established brands are using social
media channels and how effectively they are doing so. The majority of
well-known, global brands such as Coca-Cola, McDonalds and Nike now view
social media engagement as an essential component of their wider marketing
strategies, and many such brands invest heavily in maintaining their presence
across social networking channels. As a result, several social media campaigns
launched by top level brands have won awards in recent years for innovation
and effectiveness, with these brands tending to lead the way in terms of new
social media marketing (SMM) trends.
Brands nominated for Headstream’s top 100 ranking must adhere to three
main principles in order to be considered a social brand, as detailed below:
• Active listening — brands must monitor the social web, seeking out relevant
conversations and joining them in a timely and appropriate manner. Active
listening requires the capability and resource for activities such as community
management, customer service, employee engagement, product
development and business planning.
Altogether, Headstream analysed 715 brands for its 2013 report, which were
sourced from three main areas including brands nominated during January’s
crowdsourcing period; past nominees for the Social Brands 100; and UK brands
already being monitored by Socialbakers. Interactions with these brands were
then monitored by Socialbakers across three main social networking platforms
(Twitter, Facebook and YouTube) during a 6-week period in March
and April 2013 to calculate a Data Score. Social key performance indicators
(KPIs) assigned to interactions between brands and individuals for each
platform were also measured to estimate the degree to which each brand has
adopted the three social brand principles listed above.
According to Social Brands 2013, video game Battlefield achieved the highest
ranking during the year, after maintaining a solid and consistent social media
presence across Twitter, Facebook and YouTube. During 2013, the brand’s
social media activities centred around a video-based campaign launched by
owner Electronic Arts (EA), called the ‘Only in Battlefield’ challenge, which
encouraged fans to produce their own video content based on in-game action
which summed up moments that could only be found in the game. Overall, the
campaign generated over 1,200 entries from fans. EA also rewarded fans
participating in the campaign with additional content and invited some of the
best community people into its studio.
Third place in Headstream’s Social Brands 100 was taken by another travel
company — German brand Lufthansa — which is also estimated to be the
largest airline in Europe. Lufthansa currently has 1.2 million Facebook fans and
updates its page on almost daily basis. The brand has gained success on social
media by ensuring that it posts a wide variety of content, including
competitions, images and advertisements. Recent competitions launched by
Lufthansa have included the chance to win a business class flight to Europe,
which followers entered by submitting photos of themselves lying down in
awkward positions. The competition aimed to promote Lufthansa’s business
class service, which provides beds that lie totally flat. Another campaign run
by the airline on Facebook was undertaken in conjunction with Nivea and
aimed to highlight the romantic and amusing long-distance love stories of
followers, who were tasked with uploading their story plus a photo to
Lufthansa’s Facebook page to access a promotion code for their next flight. In
addition, Lufthansa uses both Facebook and Twitter as a customer service tool
to respond to customer queries.
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By Sector
Table 5.2 displays the top-ranking social brands by sector, as ranked by
Headstream for its Social Brands 2013 report. According to Headstream, the
top five industries in the 2013 ranking were retail, charity, travel, fast-moving
consumer goods (FMCG) and publishing and media — the same industry sectors
that dominated the previous year’s ranking. Publishing and media brands
accounted for 11% of Headsream’s analysis, but only 5% of the top 100. Heart
radio (one of only two radio stations to appear in the ranking) achieved the
highest datascore within the sector. The retail sector was the top scoring
industry within the ranking, outperforming other brands to make up 25% of
the list, despite representing only 16% of the original sample of brands
analysed by Headstream.
Three retail brands — Argos, Tesco and Dr Martens appear in the top ten —
with Argos ranking highest after achieving a datascore of 73.85 overall. Argos
has invested heavily in its digital marketing and sales strategy in recent years,
as part of a concerted effort to grow its e-commerce activities following weak
high-street sales. During 2013, Argos announced that it had entered into a trial
partnership with social commerce technology company, Buyapowa, which will
allow the retailer’s Facebook and Twitter followers to shop together to earn
better deals and discounts on favourite products. Further research from
Socialbakers, published in December 2012, revealed that Argos was the most
socially-devoted Facebook brand, replying to 94% of questions, with an
average response time of 127 minutes.
Newer social media platforms Google+ and Pinterest both observed growth in
adoption rates between 2012 and 2013, with the former now being utilised by
69% of social brands analysed by Headstream (compared to 49% in 2012);
while the latter saw adoption rates increase from 49% to 66% over the 2-year
period. These channels are also expected to observe further growth in the
future, with 70% of nominated brands revealing that they were planning to
increase activity on Pinterest and Google+ during 2013. Almost 70% of brands
surveyed by Headstream also revealed that they were planning to increase
activity on image-based social network site Instagram in the future, with the
platform’s popularity continuing to increase among marketers following its
acquisition by Facebook in 2012. Geo-location social network Foursquare has
also observed an uplift in adoption by brands, with 23% of brands surveyed by
Headstream now utilising the platform, up from 18% in 2012. However, it is
unlikely that the site will see any further significant growth in the future, with
only 10% of brands expressing an intention to increase their activity on
Foursquare in 2013, with the rest planning to decrease or maintain current
levels of activity on the platform.
Marketing Budgets
As part of its analysis, Headstream also questioned social brands on how funds
were allocated to social media activities. Although most brands reported an
intention to increase their activity on social media platforms, the majority
(66.1%) stated that social media budgets would remain at 10% or less of their
total marketing budgets for 2013. According to Headstream, this could mean
that social media teams could become increasingly stretched for resources,
which could in turn have a negative effect on engagement via social platforms.
In contrast, just 0.8% of brands surveyed indicated that they would be
allocating between 91% and 100% of their marketing budget to social media
activities.
% of Brands
Marketing Budget Committed to Social
0-10% 66.1
11-15% 17.7
16-30% 8.1
31-45% 1.6
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% of Brands
Marketing Budget Committed to Social (cont.)
46-60% 0.0
61-75% 1.6
76-90% 4.0
91-100% 0.8
Global brands, such as Oreo and Dove (further details of which have been
provided later in this chapter), have leveraged social media to their advantage
particularly successfully. While Oreo has achieved success by remaining agile
and responding quickly and creatively to current trends and events, Dove has
performed well by investing in high-quality online video advertising, resulting
in it topping the video viral charts during 2013. Other brands have achieved
success by utilising such channels to deliver customer service or by running
creative competitions via social platforms, in order to drive brand engagement
and customer loyalty.
Men Women
Dove’s ‘Real Beauty Sketches’ is a series of short films produced by Dove as part
of its wider marketing campaign promoting Real Beauty. The video first
debuted in April 2013 and has since become the most-viewed video ad
campaign ever, garnering nearly 135 million views in total. In the video series
a US Federal Bureau of Investigation (FBI) sketch artist asked individual women
participating in a study to describe themselves, which was then compared to a
sketch drawn using a stranger’s description of the woman in question. The
results showed very different images of the women, with self-descriptions
often revealing the women’s body insecurities. Such was the success of the
campaign, Unilever (which owns the Dove brand) won the Cannes Lions
International Festival of Creativity’s highest honour — the titanium Grand Prix
Award.
• Oreo
Cookie brand Oreo has continued to leverage social media to its benefit in
recent years, with the brand observing a massive 49% increase in online chatter
during 2012 compared to the previous year. The cookie brand has a strong
presence across a variety of social media sites, including Twitter, Instagram,
Pinterest and Vine. The brand has been lauded for its innovative and humorous
use of social media, from recipe ideas to fun videos that feature the Oreo
cookie. The success of Oreo’s SMM campaigns has also been driven by the time
dedicated by the brand to such activities, with Oreo launching a couple of
Instagrams a week — a move that has paid off, with the brand gaining around
107,997 followers on the site as a result.
One of the brand’s biggest successes was its ‘Daily Twist’ campaign which was
featured on Facebook, where Oreo has around 34 million followers. The
campaign was undertaken in honour of Oreo’s 100th birthday and saw the
brand publish a brand new picture for 100 successive days in 2012 to celebrate
a specific milestone of the day; for example, the Mars Rover landing, Elvis
Week, etc. The success of the Daily Twist campaign, which achieved 433 million
Facebook views and 231 million media impressions, won Oreo two Cyber Grand
Prix awards at the 2013 Cannes International Festival of Creativity.
The brand also achieved widespread success with a real-time marketing effort
which was launched during the 2013 US Superbowl following a blackout at the
football tournament, which led to Oreo tweeting ‘You Can Still Dunk in the
Dark’. The post garnered immediate reaction from fans, and was re-tweeted
almost 15,000 times and achieved nearly 20,000 likes on Facebook. The success
of Oreo’s quick thinking saw the brand gain an estimated 8,000 new followers
on Twitter and saw its Instagram following shoot up to 36,000, from just 2,000
prior to the game.
Epic Fails
In January 2013, HMV’s Twitter feed was temporarily taken over by a number
of disgruntled employees following the music retailer’s announcement that it
had called in the administrators, putting 4,500 jobs at risk. The Twitter takeover
saw a number of angry employees voicing their discontent with the company
and ‘tweet live from HR’ after being told that a number of people would be
losing their job. One such tweet stated that ‘There are over 60 of us being fired
at once! Mass execution of loyal employees who love the brand.
#hmvXFactorFiring’; while another explained, ‘Under usual circumstances,
we’d never dare do such a thing as this. However, when the company you
dearly love is being ruined...’. The angry Tweeters managed to send several
subversive Tweets before company bosses once again regained control of the
account and deleted the posts.
British Gas have suffered a number of SMM fails over the past year, with the
company continuing to receive a barrage of negative comments on social
networking sites following the announcement in October that it would be
raising its residential energy prices by nearly 10%. The company’s first mistake
came after it revealed that it would be hosting a question and answer (Q&A)
session on Twitter with its Customer Service Director Bert Pijls using the
hashtag #askBG. Angry customers were quick to hit out at the company, with
hundreds of negative tweets being posted using the hashtag #askBG, many of
which protested against the energy giant’s price increases, which were brought
in just ahead of winter. Although British Gas initially attempted to respond to
some of the comments, the conversation was quickly shut down after just an
hour. Only days after the Twitter debacle, British Gas met with social media
vitriol once again after one of its Sponsored Posts on Facebook received more
than 20,000 negative comments and over 2,700 shares, with a number of
damning outcries from customers calling the energy provider ‘thieves’ and
‘shysters’.
In April 2013 food and recipe website Epicurious got into trouble after sending
out a number of insensitive tweets regarding the Boston Bombings. One of the
tweets read ‘Boston, our hearts are with you. Here’s a bowl of breakfast energy
we could all use to start the day’, while another stated ‘In honor of Boston and
New England, may we suggest: whole-grain cranberry scones!’ — many Twitter
users voiced their anger and discontent with the website’s flagrant attempt to
cash in on trending keywords to do with the Boston bombing, with a number
of users sending a barrage of negative comments to the recipe site as a result.
Epicurious was soon forced to issue an apology to users via Twitter, which
stated: ‘Our food tweets this morning were, frankly, insensitive. Our deepest,
sincere apologies’; and removed the tweet from their social media feed.
Despite the negative backlash, Epicurious did not seem to lose any of its
385,000 Twitter followers, many of whom posted their satisfaction with the
site’s apology.
6. An International Perspective
OVERVIEW
The adoption of social networking sites has continued to increase across the
world in recent years, with recent data compiled by eMarketer suggesting that
nearly one-in-four people worldwide used social networks during 2013.
Furthermore, uptake of social networks is only expected to continue to grow
in the coming years, with eMarketer forecasting the number of social media
users around the world to rise from 1.73 billion in 2013 to 2.55 billion in 2017,
equating to an increase of 47.4% overall. The expansion of social networks
across the globe has and will continue to be driven by increased Internet
penetration and the migration of consumers onto mobile platforms, with the
majority of growth being driven by emerging markets such as Asia/Pacific, the
Middle East, Latin America and Africa.
In line with the continued rise in Internet connections across the globe, digital
advertising revenues have also increased, with figures compiled by Magna
Global estimating total digital adspend to have risen by 16% from $101bn in
2012 to $118bn in 2013, with Internet advertising now representing a 24%
share of total global adspend. Social media has remained a key growth channel
within the wider digital marketing mix, with social networks estimated to have
generated over $9bn in spend in 2013, after rising by 58% over the year. Social
media has also represented one of the main drivers in mobile advertising
revenues, which almost doubled in size after increasing by 85% in 2013 to reach
$16bn, equating to a market share of 14% within the digital advertising sector.
Table 6.2 shows the leading social networking sites in the world by monthly
active users, as of November 2013. Facebook currently leads in terms of
audience, with total monthly active users numbering 1.15 billion, although
video-based social network YouTube followed closely behind with a total
monthly audience of 1 billion. Qzone and Sina Weibo, which have a heavy
following in the PRC, where Facebook is currently banned, were ranked as the
third- and fourth-largest social networks in the world, with total monthly
audiences of 712 million and 500 million, respectively. In line with data
produced by eMarketer, statistics compiled by BI Intelligence revealed that
Asia/Pacific had more active social media users than any other region, with
South Asian markets showing particularly high penetrations in mobile social
media usage.
Facebook 1,150
YouTube 1,000
Qzone† 712
Sina Weibo† 500
WhatsApp 350
Google+ 327
Tumblr 300
LINE‡ 275
Twitter 240
WeChat† 236
Tencent Weibo† 220
LinkedIn 184
Youku† 175
Instagram 150
Tudou† 114
RenRen† 54
Pinterest 50
Badoo 45
Orkut 44
Foursquare 40
Table continues...
...table continued
Vine 40
vkontakte§ 31
Myspace 30
Snapchat†† 20
Source: BI Intelligence
Internet-Enabled
Handheld Music
Game Console
Mobile Phone
Television
Computer
Tablet
Player
Asia/Pacific 93 59 28 9 5 5
Europe 96 33 8 4 3 2
Middle East/Africa 91 48 10 9 2 2
Latin America 96 33 6 4 3 2
Note: results are based on a Nielsen survey of more than 28,000 global consumers with
Internet access.
Source: State of the Media: The Social Media Report, 2012 © Nielsen
Financial Products/Banking
Jewellery/Accessories
Travel and Leisure
Beauty/Cosmetics
Home Electronics
Clothing/Fashion
Food/Beverages
Entertainment
Restaurants
Appliances
Babycare
Toys
Asia/Pacific 74 72 72 75 69 74 69 63 48 62 48 43
Europe 46 48 38 48 47 39 37 29 25 33 20 18
Middle East/
Africa 67 57 59 63 57 58 56 52 41 43 41 42
Latin America 69 61 56 67 62 56 55 46 38 48 29 28
Note: results are based on a Nielsen survey of more than 28,000 global consumers with
Internet access.
Source: State of the Media: The Social Media Report, 2012 © Nielsen
EUROPE
Internet penetration in Europe remains relatively high, with approximately
three-quarters (77%) of Europeans accessing the Internet in 2013, according
to data compiled by Eurostat. Internet usage over the past 12 months was
found to be the highest in Iceland (97%) and lowest in Turkey (46%). Despite
this, the number of social media users in Iceland numbered just 220,000 as of
February 2014, according to statistics compiled by We Are Social. In contrast,
Russia reported the largest social media audience in Europe, with 47 million
users in total. However, it should be noted that the platform of choice across
Europe differs significantly. Facebook tends to dominate social media usage in
Western European nations, with 37 countries based in this region accounting
for a total of 232.2 million active users on the site, equating to approximately
19% of the platform’s total global user base. Eastern European users favoured
sites such as VKontakte, with users in Russia, Ukraine and Belarus accounting
for over 60 million active accounts on the site.
Russia 47,000
UK 36,000
France 28,000
Germany 28,000
Italy 26,000
Spain 20,000
Poland 12,000
Ukraine 12,000
Netherlands 8,800
Romania 7,000
Belgium 5,400
Portugal 5,200
Sweden 5,200
Hungary 4,800
Greece 4,400
Czech Republic 4,200
Serbia 3,800
Switzerland 3,400
Austria 3,200
Denmark 3,200
Bulgaria 3,000
Norway 3,000
Republic of Ireland 2,400
Finland 2,400
Belarus 2,200
Albania 1,400
Lithuania 1,200
Cyprus 560
Estonia 540
Table continues...
...table continued
Latvia 500
Iceland 220
Total 285,020
The most popular reason EU enterprises cited for using social media was for
the development of the enterprise’s image or to market products, with nearly
three quarters (73%) agreeing that this was the case; 50% stated that they
utilised such platforms as a customer service channel, i.e. to respond to
customers’ opinions, reviews or questions. A further 29% revealed that they
used social media to involve customers in the development or innovation of
goods and services. The findings from Eurostat also suggested that social
enterprise tools were relatively widespread across EU enterprises, with 29%
revealing that they used social media to collaborate with business partners or
other organisations, while 30% stated that they did so to recruit employees
and a further 30% agreed that they used such platforms to exchange views,
opinions or knowledge within the enterprise.
Table continues...
...table continued
Recruit employees 30
Exchange views, opinions or knowledge within the
enterprise 30
Involve customers in the development or innovation
of goods and services 29
Collaborate with business partners or other
organisations 29
Source: Eurostat
NORTH AMERICA
According to the Pew Research Center’s Social Media Update 2013, 73% of
online adults in the US now use a social networking site of some kind, while
42% use multiple social media sites. Facebook remained the dominant social
networking site in the US, with 71% of online adults accessing the site during
2013 — up from 61% the year before. Professional social network LinkedIn
reported the second-highest penetration at 22% in 2013; followed by Pinterest
(21%), Twitter (18%) and Instagram (17%). Despite Facebook’s continued
dominance within the US social media space, other social networks have begun
to develop their own unique user profiles. For example, Pinterest is particular
popular among female users, while LinkedIn is generally more widely used by
college graduates and Internet users belonging to higher income households.
Meanwhile, Twitter and Instagram tend to have more appeal among younger
adults and urban dwellers, with a significant overlap noticeable between the
Twitter and Instagram user bases.
2012 2013
Facebook 61 71
LinkedIn 20 22
Pinterest 15 21
Table continues...
...table continued
2012 2013
Twitter 16 18
Instagram 13 17
ASIA/PACIFIC
Table 6.8 displays the number of social media users in Asia/Pacific by country.
According to the data, the PRC currently has the largest social media audience
in the Asia/Pacific region, with localised sites such as Qzone and Sina Weibo
accounting for the majority of the 623 million social networking accounts
active in the country, as global networks such as Facebook and Twitter remain
banned. The second-largest country in terms of social media usage was India,
with an audience of 90 million; followed by Indonesia with 62 million and the
Philippines with 34 million.
Social media usage has continued to rise at a rapid rate across the Asia/Pacific
region over the past year, fuelled by the continued uptake of mobile
technology across countries such as Japan, the PRC, South Korea, Indonesia and
the Philippines, with an estimated 97.3% of active social media users in the
region accessing such sites through mobile devices. Chat apps, in particular,
remain popular across countries based in the Asia/Pacific region, with platforms
such as WeChat (Weixin), LINE and Kakaotalk reporting relatively high
penetration levels.
PRC 623,000
India 90,000
Indonesia 62,000
Philippines 34,000
Thailand 24,000
Japan 22,000
Vietnam 20,000
Malaysia 16,000
Taiwan 15,000
South Korea 13,000
Australia 13,000
Pakistan 11,000
Bangladesh 5,800
Hong Kong 4,400
Singapore 3,200
New Zealand 2,400
Sri Lanka 2,000
Mongolia 720
Papua New Guinea 260
Fiji 260
Maldives 174
Timor-Leste 76
Total 962,290
Recent activity within the area suggests a growing interest in SMM, with a
number of multinational agency networks extending activities across
territories such as the PRC, Singapore, India and the Philippines. For example,
in March 2013, Publicis revealed that it had acquired Indian digital consultancy
Convonix, which provides a range of digital services including SMM and search
engine optimisation (SEO); before going on to acquire Chinese social media
services provider Net@lk, which specialises in delivering bespoke social
influence marketing campaigns and building brands in a social context.
Meanwhile, leading global advertising agency WPP announced in 2013 that it
had entered a deal to acquire a majority stake in Vocanic Ptd Ltd, a leading
SMM firm based in Asia which has offices located in Singapore, Malaysia,
Indonesia and Thailand. The same year saw WPP acquire Vietnamese social
media agency ClickMedia in line with wider Group strategies to grow the
agency’s presence within the Asia/Pacific SMM sphere.
LATIN AMERICA
Similar to Asia/Pacific, Latin America has represented a significant growth
market for social media over the past couple of years, with the number of
monthly active Facebook users in Latin America and the Caribbean rising by
47% in 2012 to reach 168 million. According to statistics compiled by
Socialbakers, South America is now the fastest-growing Facebook continent,
with Brazil, Argentina, Columbia and Venezuela leading the way in terms of
uptake. The growth in social media usage within the region has been fuelled
by a sharp rise in Latin America’s Internet population, which rose by 12%
during 2013 — making it the fastest-growing region in terms of Internet
uptake. Not only this, but the Latin American social media audience is one of
the most engaged in the world, with consumers spending 10 hours browsing
social networking sites every month, double the global average time spent,
with five of the top ten most-engaged markets with social content worldwide
now located in the region, according to data published by comScore in 2013.
Unsurprisingly, the sharp growth in both online and social media usage in Latin
America has resulted in increased digital marketing expenditure within the
region in recent years, with Brazil in particular observing significant rises after
seeing online advertising increase by 97% in 2013 to 130 billion display
advertising impressions (as of March 2013). The number of enterprises based
in Latin America now investing in social media has also increased, with 65% of
businesses located in the region now estimated to be using at least one social
media platform, up from 49% in 2010, according to figures compiled by
Burson-Marsteller. Brazilian companies were the most likely to utilise social
media platforms for business purposes, with 88% doing so in 2012 — up from
63% in 2010; companies based in Venezuala (84%), Chile (76%), Colombia
(76%) and Mexico (76%) also showed high penetration rates during 2012.
2010 2012
Brazil 63 88
Venezuela 75 84
Chile 57 76
Colombia 48 76
Mexico 80 76
Argentina 25 64
Peru 40 60
Uruguay - 36
Puerto Rico 5 28
Over the past couple of years, Twitter has emerged as the social network of
choice among business users in Latin America, with 53% of companies based
in this region now using the micro-blogging platform for business purposes,
compared to 50% for Facebook. Video-sharing site YouTube has also seen
uptake among businesses increase over the past few years, with penetration
rising from 25% in 2010 to 31% in 2012. A fifth (20%) of Latin American
companies were also found to utilise Google+, while 12% used blogging sites
for business purposes.
2010 2012
Twitter 32 53
Facebook 39 50
YouTube 25 31
Google+ - 20
Blogs 11 12
MIDDLE EAST/AFRICA
The Middle East and Africa has represented the fastest growth region in the
world in terms of social media usage in recent years, with statistics compiled
by eMarketer in 2012 estimating the number of social network users in the
region to have increased by 31.8% in 2012, before rising by a further 23.6% —
outstripping growth in all other geographical regions. One of the key drivers
in social media uptake within the region has been the sharp uptake in mobile
technology, particularly within Africa, where mobile penetration is now
thought to be around 80% (as of December 2013), equating to approximately
802.4 million people. The continent has continued to represent the
fastest-growing region in terms of mobile uptake in the world, leading some
critics to dub the region a ‘mobile-only’ zone, with landline penetration and
household Internet infrastructure remaining relatively immature across the
majority of African countries.
Despite the growth in mobile connectivity across both Africa and the Middle
East, time spent online in the region is still well below the worldwide average.
According to figures compiled by comScore, Internet users in the Middle East
and Africa spent an average of 17.6 hours online in July 2013, trailing the
worldwide average by almost 7 hours. Nonetheless, online activity across the
region has been heavily skewed towards social channels, with further statistics
published by comScore revealing that Internet users in the Middle East and
Africa spent 29% of their time on social networks, compared to the global
average of 18%.
7. PEST Analysis
POLITICAL
• Easier access to personal data — a right to data portability, which will make
it easier for people to transfer their personal data between service providers.
• More freedom to decide how personal data is used — this will ensure that
an individual’s consent will be explicitly required before any of their data is
processed. It will also mean that businesses and organisations will need to
inform people about any data breaches that might adversely affect them.
• A right to know when personal data has been hacked — this proposal will
require companies and organisations to notify the national supervisory
authority of any serious data breaches as soon as possible so that users can
take appropriate measures.
Despite this, in May 2014, the European Court of Justice (ECJ), backed the EU’s
drive to introduce a ‘right to be forgotten’ on the Internet, after judges stated
that Internet search engine operators should be responsible for processing
personal data appearing on web pages published by third parties, such as
newspapers and magazines, and that this ruling must now be taken into
account by national courts across the EU. This means that, even if the
publication of information on webpages is legal, the search engines could still
be compelled by national regulators to remove links if published data breaches
EU privacy law. Although the proposals regarding the ‘right to be forgotten’
have now been adopted by the European Parliament, they will still need to be
scrutinised further by the European Council and its Member States.
Despite the proposals, however, Liberal Democrat leader and Deputy Prime
Minister (PM) Nick Clegg has continued to oppose the new regulations, after
stating that the Snoopers Charter was ‘not going to happen’ while his party
was still in Government. Although Mr Clegg has stated that he would support
changes to legislation that take into account the growth of new technology,
such as ensuring each mobile device has its own unique Internet Protocol (IP)
address, he has continued to challenge the proposals put forward regarding
the monitoring of digital communications. No doubt, Edward Snowden’s
revelations regarding the NSA and GCHQ’s undercover surveillance of digital
communications across the world has also served to build opposition against
the new Bill, with both the UK and US Government’s coming under heavy fire
from the public and other governments since the Snowden files were first
published during the summer of 2013; updates regarding the so-called
Snoopers Charter have been largely absent in the media since May of last year.
ECONOMIC
While the heightened acquisition activity currently being observed across the
technology industry is a sign that healthy growth is being achieved, the
valuations of such startups following billion-dollar acquisition deals are
generally thought to be overly optimistic when compared to actual balance
sheets. A recent downturn in tech stock prices has reflected this growing
uncertainty in the market, with Facebook observing a 16% fall in share prices
over the past month, while LinkedIn is down by 20% and Twitter by 27%. Even
search giant Google is estimated by Bloomberg to have fallen by 11% since the
end of February, following a complex stock split in early April. As such, several
technology companies coming to the market for the first time with IPOs have
been received with mixed reactions. King Digital, for example, which produces
the popular mobile game Candy Crush Saga, floated at just $22.50 and slipped
by 16% on its first day, with stock now thought to be down to just $17.61.
Meanwhile, in the UK, online takeaway service Just Eat saw its IPO price fall
from 260 pence (p) to 23 3p.
SOCIAL
Following the discovery of the bug, the OpenSSL software has been rapidly
patched by those affected and the problem is now thought to have been
resolved. In addition, over a dozen tech companies, including Facebook,
Google, Microsoft, Amazon and IBM, have joined forces in order to prevent
any similar security breaches in the future. Each of the tech companies has
agreed to commit $100,000 per year to a new a programme entitled the Core
Infrastructure Initiative, which has been designed to fund open source projects
that are critical for core computing functions. The Initiative will also work
alongside an advisory board of open source developers in order to identify and
fund any open source projects identified as in need.
TECHNOLOGICAL
The rapid growth of video advertising has been underpinned by sharp increases
in digital content uptake, with UK Internet users spending over 37 hours per
month consuming online digital media — more than those in any other
European country — according to a report published by BrightRoll in 2013.
Further findings from the report revealed that 37.5 million UK consumers had
watched videos on their computers in December 2013. ‘On-the-go’ viewing, in
particular, has continued to rise, with 11.2 million UK users watching videos on
their mobile devices in 2012 — up by 262% from 2011.
Its competitor, Twitter, has also ramped up its mobile advertising services in
recent years and recently announced the launch of its own mobile advertising
network — ahead of the unconfirmed launch of a similar product by Facebook,
which is expected to be announced towards the end of April or the beginning
of May. The development of these mobile advertising networks by the social
media giants have been undertaken in a bid to lure advertisers by promoting
the social platforms as one-stop shops to buy space across mobile and are
expected to help marketers target advertisements to users even when they are
not on social media apps. Twitter also recently announced that it had acquired
mobile startup MoPub, which helps mobile publishers manage their
advertising inventory, adding another dimension to the social network’s
existing advertising business, particularly across mobile platforms. Although
Twitter is much smaller than Facebook in terms of reach, the platform is much
more mobile-focused, with approximately 75% of its total advertising revenue
accounted for by mobile. Overall, however, it is Google that dominates in terms
of mobile advertising spend, with the search engine currently leading the
mobile display advertising space with its AdMob service, which it acquired back
in 2010 and has continued to update and integrate with its other advertising
services, such as Google Analytics.
8. Industry Dynamics
INTRODUCTION
As part of this Market Assessment, Key Note contacted a number of industry
professionals in order to gain a more comprehensive understanding of current
attitudes, trends and opinions relating to the social media marketing (SMM)
landscape in the UK. As part of this undertaking, contributors were asked a
number of questions relating to current market conditions, which aimed in
particular to assess the market’s strengths and weaknesses, current trends and
key issues, favoured social networking sites, SMM strategies, and analytics. The
opinions received have been collated within this chapter to form a virtual
roundtable.
VIRTUAL ROUNDTABLE
• You can interact directly with your audience and when I say interact, I don’t
mean tweet/post/comment at them, you need to interact with them.
Opening a social media channel opens up the opportunity to create genuine
dialogue.
• You can gain previously unheard of levels of customer insight if you know
how to look properly.
• It can be a black hole. Once you go down the social route, it is difficult to see
how you can get out. If it is working for you however, that is not a concern
but if it is not, extracting yourself is difficult.
• If it is not working for you it is highly likely it is because you have fallen foul
of the second disadvantage. It is not a cheap channel to manage properly
and treating it as such will only lead to disappointment.
• You can gain previously unheard of levels of customer insight if you know
how to look properly. If you do not look properly or misinterpret the data
however, you are heading for a fall.
Key metrics should always be created up-front and then the data needs to be
parsed in such a way that genuinely useful insight can be created, not just
pretty charts and graphs.
Do You Believe That Social Media Marketing Has a Clear and Direct
Impact on Sales? To What Extent?
The same happens on the opposite foot — if the majority of comments are
negative, sales tend to plummet as no one wants to be associated with
something negative. It may be fickle, but as social media allow us to be more
transparent we see this happening more readily.
9. Competitor Analysis
INTRODUCTION
This chapter provides profiles of the leading competitors operating within the
social media sphere that are used by marketers for promotional activities,
including LinkedIn, Facebook and Twitter. Search engine Google has also been
profiled due to its ownership of several social media properties such as
YouTube, Google+ and Blogger.
FACEBOOK INC
Company Structure
Facebook was originally founded in 2004 by entrepreneur Mark Zuckerberg,
along with his college roommate and fellow Harvard University students
Eduardo Saverin, Andrew McCollum, Dustin Moskovitz and Chris Hughes. The
website was originally accessible to only Harvard students, before being
expanded to other universities across the US as well as high-school networks
and international school networks; it was not until 2006 that Facebook was
released to the general public. During the same year, the company also
launched its first version of the Facebook Application Programming Interface
(API), which allowed users to share their information with third-party websites
and other applications (apps). The following year saw the company add
‘Business Pages’ — its first advertising product — which allows companies to
set up their own profiles on the site and promote their activities to customers.
The site’s other advertising facilities were also expanded, with the launch of
Facebook’s Marketplace app for classified listings, as well as a self-service
advertising platform. 2007 saw the launch of the social network’s first mobile
platform, while in 2008 the company introduced its first app for Apple’s mobile
operating system (iOS).
In 2010, the company launched its now-iconic ‘Like’ button, which allows users
to vote on whether they liked any posts, videos and other content shared via
the site. The following year saw the launch of the Facebook Timeline, which
categorised people’s activities from the time that they originally signed up to
the social network. The same year saw the release of the company’s first app
for the Apple iPad. During May 2012, the company held its initial public
offering (IPO) — one of the biggest IPOs in Internet history — with a peak
market capitalisation of around $104bn, with share prices initially offered at
$38 apiece, making it the most valuable US company at the time of its stock
market debut. Despite the initial promise of the IPO, however, the company’s
stock fell soon after it opened, with share prices crashing more than 50% over
the months following its entry on the stock market. Since then, however, share
prices in the company have begun to increase once again, following sharp
increases in the firm’s mobile advertising revenues.
Profitability
In the year ending 31st December 2013, Facebook Inc recorded total revenue
of $7.87bn, up by 54.7% from $5.09bn in 2012. The company also observed a
sharp increase in net income during the 2-year period, with figures rising from
$53m in 2012 to $1.5bn in 2013.
April of the same year saw Facebook launch a new Android home screen called
Facebook Home, which provides an immersive Facebook experience to mobile
users, featuring full-screen photos, status updates and notifications. The
company also revealed that a special version of Home would come pre-installed
on the new HTC First phone from AT&T. In October 2013, Facebook Home was
further expanded to include posts and content from several other social
networking sites, including Flickr, Pinterest, Tumblr and Instagram.
In July 2013, the social network began to roll out Embedded Posts across the
site, as well as additional enhancements including an improved mobile
experience and in-line video playback. Embedded Posts allow users to add
public posts from Facebook to their blog or website and can include content
such as pictures, videos, hashtags and other content. People can also like and
share posts directly from the embedded data.
In February 2014, the company revealed that it had acquired popular mobile
messaging app WhatsApp for a total consideration of approximately $16bn.
Over 450 million people across the world are currently thought to use
WhatsApp every month, around 70% of whom use the service every day. The
acquisition is expected to help accelerate the company’s growth and user
engagement across both platforms. The following month saw Facebook
further diversify its activities through the acquisition of virtual reality
technology startup Oculus Rift, which it purchased for a consideration of $2bn.
The acquisition will see Facebook enter the virtual reality technology market
for the first time, with the company also announcing future plans to extend
Oculus’ existing position in the gaming world to new vertical markets,
including communications, media and entertainment, education, and others.
Following the acquisition, Oculus is expected to retain its headquarters in
Irvine, California, and will continue to develop the Oculus Rift virtual reality
platform.
In April 2014, Facebook announced the launch of a new optional feature called
Nearby Friends, which allows users to see which of their friends are nearby or
on the go. The new feature will be available on Android and iPhone in the US
initially, before being rolled out to other territories in the coming months.
During the same month the company introduced a new newswire service to
the social network platform called FB Newswire, which is designed to help
journalists and newsrooms find, share and embed newsworthy content from
Facebook into their own stories. The newswire will be powered by leading
social content discovery and verification newsroom service, Storyful — it will
provide aggregated newsworthy content to journalists across the world,
including photos, videos and status updates from users on the frontlines of
major global events.
Over the past year, Facebook has also continued to update and upgrade its
photo-sharing platform Instagram, which it first acquired back in April 2012.
In June, it was announced that Video had been added on Instagram, allowing
users to upload 15-second clips to the site through the Instagram camera
option. The following month saw the launch of Web Embeds on the Instagram
site, which enables users to embed content from Instagram and publish onto
other platforms, such as blogs, websites or articles. In December 2013,
Instagram further expanded its service with new communications tool
Instagram Direct, which allows users to send photos or videos to specific
contacts directly.
In May 2014, Facebook announced the launch of its new advertising network,
which has been dubbed the Audience Network. The new product will allow
Facebook to begin serving advertisements to third-party mobile apps, and will
utilise the site’s vast reservoir of user-generated data in order to ensure
accurate and direct targeting. At the launch, Facebook claimed that the new
network would deliver better click-through rates than its rivals, because it was
more able to provide ‘relevant and interesting’ material to the public. The
move sees Facebook enter an extremely competitive market, in which Google’s
AdMob and Apple’s iAds platforms dominate and compete to provide the
advertisements shown on tablets and mobile phones. It also follows similar
moves by Twitter, which acquired the mobile advertising exchange MoPub last
year.
GOOGLE INC
Company Structure
Google was originally established in 1998 by founders Larry Page and Sergey
Brin, who met at Stanford University back in 1995. By 1996, the pair had built
a search engine which they initially called BackRub, which used links to
determine the importance of individual web pages. This service later became
Google — a play on the word ‘googol’, the mathematical term for a 1 followed
by 100 zeros.
In 2000, the company introduced its first advertising product, Google AdWords
— a self-service programme for creating online advertising campaigns. Since
then, the search giant has continued to develop its advertising product
portfolio to include display, mobile and video advertisements, as well as simple
text advertisements. The company’s first e-mail service, Gmail, was later
launched in 2004. During the same year, Google held its first IPO, which raised
$1.67bn and gave the company a market capitalisation of $23bn. During the
rest of the decade, Google continued to diversify and expand its service,
launching Google Maps and Google Earth in 2005, before going on to launch
its own open source net browser Google Chrome in 2008.
Profitability
In the year ending 31st December 2013, Google Inc posted total revenue of
$55.55bn, with 67.4% accounted for by Google-owned websites such as Google
and YouTube; 23.6% accounted for by Google Network Members’ websites;
and 9% represented by other revenues. Overall, the search company observed
a 20.6% rise in total revenue between 2012 and 2013, with figures rising from
$46.04bn to $55.55bn over the 2-year period.
In January 2014, Google announced the launch of AdSense Direct, a new tool
for publishers that want to sell advertisements directly. The new tool will
directly compete with alternative services such as iSocket and BuySellAds,
which are designed to make it easier for smaller publishers to sell advertising
directly. The move marks Google’s first foray into this particular area of
advertising. During the same month, the search engine firm revealed that it
had purchased London-based artificial intelligence (AI) firm, DeepMind, for a
rumoured consideration of $650m (£400m). The acquisition marks one of the
company’s largest European acquisitions to date and follows a number of AI
acquisitions by Google, such as smart fire alarm company Nest, which it
purchased earlier in January 2014. Google also acquired a string of robotics
firms in 2013, with eight out of its past 12 acquisitions involved in robotics
technologies, including Japanese firm Schaft Inc and military robotics firm
Boston Dynamics. These acquisitions have since been combined to form
Google’s new robotics division, called Google X — a semi-secret facility run by
the company that is dedicated to developing major technical advancements.
January also saw the company enter into a deal to sell off its Motorola Mobility
smartphone business to Lenovo. According to Google, the purchase price for
the deal was approximately $2.91bn. Following the deal, Google will maintain
ownership of the vast majority of the Motorola Mobility patent portfolio,
including current patent applications and invention disclosures. However, as
part of its ongoing relationship with Google, Lenovo will also receive a licence
to the search giant’s vast portfolio of patents and other intellectual property,
as well as an additional 2,000 patent assets, and the Motorola Mobility brand
and trademark portfolio.
The following month saw the company further expand its advertising offering
through the launch of a new Global Exchange — an advertising exchange
designed in conjunction with Time Inc, which provides marketers with access
to the latter’s global digital footprint of 116 million. With the inclusion of IPC
Media (Time Inc’s UK publishing business), the company will, for the first time,
merge its worldwide digital properties into a single global exchange that will
launch on Google’s programmatic platform, powered by the DoubleClick Ad
Exchange.
In March 2014, it was announced that Google had purchased gaming company
Green Throttle, which manufactures an Android-based gaming system and
controller. The acquisition has led to growing speculation that the search
engine giant could be gearing up to develop its own console or set-top box.
Two of the three founders of Green Throttle Gaming — Matt Crowley and Karl
Townsend — have joined the search engine as part of the deal as well.
LINKEDIN CORP
Company Structure
LinkedIn was first founded in 2003 by Reid Hoffman and several founding team
members from PayPal and socialnet.com as a business-orientated social
networking site designed for professionals. The company has also continued
to diversify its business model since being established, with revenue generated
from a range of services including talent solutions, marketing solutions and
premium subscriptions. Other specific services offered by LinkedIn include
online professional networking, job search, people search, company search,
address book, professional identity and group collaboration. In 2010, the
company opened its first international headquarters in Dublin in the Republic
of Ireland and announced its first major acquisition, Mspoke, a small startup
that aimed to make content more relevant through recommendation
technology. The following year saw the company file for an IPO, with stocks
originally priced at $45 per share, equating to an overall market valuation of
approximately $4.3bn; more recent estimations have put the company’s
current value at around $24bn (as of July 2013).
Profitability
For the year ending 31st December 2013, LinkedIn Corp registered a turnover
of $1.53bn, up by 57.4% from $972m in the previous year. Net income also
increased over the 2-year period, rising by 22.7% from $22m to $27m.
TWITTER INC
Company Structure
Twitter was first established as an internal micro-blogging service by the board
members of podcasting company Odeo, which included Jack Dorsey, Evan
Williams, Biz Stone and Noah Glass, in 2006. It was then rolled out as a full
service to the general public later that same year. The founders of the service
went on to acquire both Odeo and Twitter after forming Obvious Corporation
in October 2006, following which Twitter was spun-off as a separate company
in April 2007. The now popular social media tagging character — the hashtag
(#) — was first introduced on Twitter in August 2007, and allowed messages
to be grouped into conversations on the site according to topic.
Twitter also owns and operates the short-form video service Vine, which was
first launched in 2013, and currently has around 40 million users worldwide.
Altogether, Twitter has approximately 241 million monthly active users, with
500 million Tweets sent every day. The social networking platform is primarily
mobile, with 76% of its active users accessing the site through a mobile device,
and supports more than 35 languages. The company is headquartered in San
Francisco in California and currently employs around 2,700 people in offices
across the world. It has ten offices based in the US in total, as well as 14 offices
located internationally.
Profitability
In the year ending 31st December 2013, Twitter Inc reported revenues of
$664.9m, double the $316.9m registered in the previous year. However, the
company also posted a net loss of $645.3m in 2013, down from a loss of $79.4m
in the previous year. According to the company’s quarterly financial results
referring to the 3-month period ending 31st March 2014, Q1 revenue was up
by 119% year-over-year to $250m, although a net loss of $132m was also
registered.
More recently, in April 2014, Twitter announced that it had acquired Gnip, a
leading provider of social data and a long-standing Twitter partner. In the past,
Gnip has played a crucial role in collecting and measuring Twitter’s public data
and delivering essential Tweets to the site’s partners. Following the acquisition,
Twitter is expected to continue to develop the services offered by Gnip to
provide more sophisticated data sets and improved data enrichments. Twitter
is expected to continue to make its data available to Gnip’s growing customer
base, and will work in conjunction with the company’s existing team to extend
its data platform in the future. The same month saw the micro-blogging
platform unveil its new mobile advertising network, just weeks after the
rumoured launch of a similar service by social network giant Facebook. The
launch follows Twitters recent acquisition of advertising management service
MoPub, which it acquired in October 2013 in a deal worth $350m. Since then,
Twitter has continued to develop the advertising platform, which is now called
the MoPub Marketplace. The new mobile advertising network from Twitter
will enable marketers to display the same advertisements as a Promoted Tweet
on the social network site to people that do not use Twitter, on over 1,000
other apps available in the new Twitter publishing network. According to a
blog post published by Twitter at the time of the launch, the new advertising
network will give advertisers ‘unparalleled scale’ across mobile, with the
MoPub Marketplace estimated to reach over 1 billion unique devices, handling
more than 130 billion advertisements requests inside Android and iOS apps
every month, making it one of the largest mobile advertisment exchanges in
the world.
April also saw Twitter announce the debut of a number of new advertising
products, which are due to be released by the company over the next 6 months.
Altogether, Twitter is expected to introduce 15 types of new advertising
products and improved ways to target consumers, according to sources within
the company. The new launches are thought to have been developed with
mobile gaming and e-commerce companies in mind, with the current suite of
‘Promoted’ advertising products offered by Twitter generally not resonating
well with such brands as of yet. The micro-blogging site is already rumoured
to be beta-testing a mobile-app-install advertisement unit to rival similar
products offered by Facebook. It is thought that the app-install advertisement
unit will be delivered using Twitter’s ‘card’ technology — an expandable Tweet
that enables advertisers to include a button that lets users perform a certain
action, e.g. downloading apps directly from app stores, such as those offered
by Apple and Google. Twitter is also thought to be experimenting with other
uses of the ‘card’ technology, such as a ‘click-to-call’ button, which would allow
users to telephone businesses directly from the Twitter website. In addition,
rumours have circulated that the social networking platform has been in talks
with payments processor Stripe Inc to help users to purchase goods directly
through Twitter.
Twitter has also invested heavily in developing its other advertising services by
improving methods of targeting users based on its vast data store. In December
2013, Twitter revealed that it had signed expanded partnerships with large
third-party data marketers, such as Datalogix Inc and Acxiom Corp, which will
help advertisers to more effectively target users based on their consumer
behaviour outside of their activities on Twitter.
OVERVIEW
The outlook for social media paints a mixed picture, with forecasts from both
eMarketer and Forrester Research suggesting relatively strong growth in
global usage and advertising revenue over the next few years, despite some
analysts’ recent predictions that the technology market could be on the brink
of another collapse — similar to the dotcom bubble burst of 1999. According
to estimates published by Forrester Research, total social media advertising
expenditure in the EU is expected to continue to rise over the next 5 years,
boosted by increased mobile internet connectivity and a rise in the uptake of
mobile devices, as well continued consolidation within the social media
landscape in Europe and growth in the number of Western Europeans utilising
social networks. Forrester predicts social media marketing (SMM) expenditure
in Europe will observe a compound annual growth rate (CAGR) of 17.6%
between 2012 and 2017, with total expenditure on such activities in the region
expected to reach €3.2bn by 2017. An improved economic outlook across
Europe, particularly in Western countries such as the UK, France and Germany,
should also help to boost marketing budgets across the EU; these in turn will
serve to boost investment in SMM activities.
Further growth in SMM should be attainable in Europe given that social media
adoption has not yet reached saturation levels, with around 64.3% of the
online population currently thought to be using social networking sites — a
figure that Forrester expects to grow to 70% by 2017. However, the research
firm also warns that its predicted market growth could be under threat of new
European privacy legislation, which is expected to take effect from 2016
onwards and could result in total cuts of €880m being made to SMM budgets
in the future. In recent years, consumers have become increasingly aware of
the data about them being held by social networks and other online sites, a
situation that has worsened following the reports leaked by ex-National
Security Agency (NSA) computer contractor Edward Snowden during 2013
which shined a light on the mass online spying of public citizens by both the
UK and US governments. Continued problems surrounding the accuracy of
proving return on investment (ROI) of social media campaigns by agencies may
also serve to hamper growth in the future; as a result, marketers will need to
develop new methods and metrics in order to more efficiently define and
measure the success of such activities.
FORECAST GROWTH
According to figures compiled by eMarketer in December 2013, the number of
social network users in the UK is expected to continue to increase year-on-year
between 2013 and 2017, although growth is likely to slow slightly during the
5-year period. Overall, the number of social networking users in the UK is
forecast to rise by 14.3% between 2013 and 2017 to reach 36.7 million. This
growth in domestic social network membership should help to drive
expenditure on SMM, with advertisers keen to tap into the ever-widening
consumer base present on social networking sites. Social media still holds
significant potential for future growth, with the Internet Advertising Bureau
(IAB) estimating that social media advertising will represent just 8% of total
digital adspend as of the first half of 2013 (H1 2013).
Source: eMarketer
40
35
30
25
20
15
10
0
2013 2014 2015 2016 2017
Table continues...
...table continued
Twitter 1 14 44 97 171
% change year-on-year - 1,300.0 214.3 120.5 76.3
% of total digital adspend neg. 0.3 0.7 1.4 2.2
neg. — negligible
Note: totals may not sum due to rounding.
Source: eMarketer
FUTURE TRENDS
Mobile Technology
Mobile will represent one of the key growth areas within SMM over the next
few years, with recent data produced by the IAB revealing that social media
advertising expenditure on mobile had increased to £221.8m in 2013. As a
result, it is estimated that mobile now accounts for over a third (35%) of total
digital social media advertising. The continued uptake of ‘connected’ mobile
devices, such as smartphones and tablets, along with further roll outs of
fourth-generation (4G) mobile standards across the UK, is expected to help
drive mobile social media spending over the next few years. Consequently,
platforms such as Facebook, Twitter, YouTube and LinkedIn are all investing
heavily in developing and improving their mobile advertising products and
services in anticipation of heightened demand from advertisers in the future.
Facebook, for example, has continued to develop its mobile services through
the acquisition of image-centric social network Instagram and mobile
messaging application (app) WhatsApp; Twitter has continued to remain a
mobile-focused channel, with approximately 76% of the micro-blogging
platform’s active users accessing the site via mobile devices.
• Branch and Potluck — originally created by the people behind Twitter, both
platforms were recently acquired by Facebook following its purchase of
holding company Branch Media for $15m in January 2014. Although both
Branch, a hosting and publishing platform dedicated to invite-only
conversations, and Potluck, a mobile app specialising in link-sharing, are
expected to continue to exist as separate entities following the Facebook
deal, it is thought that Branch Media will be integrated into the company to
form a new group called Conversations, which is intended to help people
connect with others on interest-based topics.
The growing profiles of these new social networking sites has led many
advertisers to look beyond existing leaders within the field, with many new
platforms offering opportunities to target campaigns at a more specific online
audience; for example, Pinterest and We Heart It, both of which have a strong
female user base. This trend is only expected to continue to gain traction over
the coming years, particularly as SMM budgets grow. The development of new
and innovative advertising products and platforms by such sites should also
help to generate interest from marketers seeking to invest in social media
advertising activities.
The recent launch of the site’s Influencers programme, which has continued to
be enhanced since 2012, is also expected to help position the site as the leading
content creation and curation platform for professionals. The Influencer
blogging site was originally launched in 2012, with its prime focus revolving
around having industry thought leaders share their expertise. However, in
early 2014, LinkedIn announced that the publishing platform had been
extended to regular users as well, thus allowing any original content posted
by professional members to be shared across the site. According to a LinkedIn
spokesperson at the time of the roll out, the average Influencer post drives
more than 31,000 views and receives over 250 likes and 80 comments, with key
LinkedIn Influencers currently including entrepreneur Richard Branson, Prime
Minister (PM) David Cameron and Microsoft founder Bill Gates. More recently,
the professional networking site announced the launch of Showcase Pages —
an extension of Company Pages — which allows brands to develop content
marketing strategies on the platform. Showcase will enable companies to
create dedicated pages for their range of brands, businesses and initiatives,
and has been developed to instigate greater interaction with brands and
elements of the company.
Currently, the site has around 3 million Company Pages, suggesting that its
marketing potential remains vast. In addition, LinkedIn’s marketing solutions
division now accounts for around a quarter of revenue, while recruitment
represents over half and subscriptions make up about a fifth. According to Josh
Graff, Head of LinkedIn Marketing Solutions in Europe, the continued
development of the site’s professional services reflects that it is finally making
an impact in the B2B services market:
Several brands, such as Vodafone and Hewlett Packard (HP) have already
begun to use the products and services offered by LinkedIn to support B2B
marketing initiatives. For example, HP uses the site to target small businesses
through its Business Answers pages where firms can discuss areas of interest
such as tax, while Vodafone’s business division uses LinkedIn to promote its
Your Better Business website, which provides information and advice to
business people. As LinkedIn continues to grow and develop both its user base
and its portfolio of professional and marketing services, so will the potential
advantages offered by the site to B2B marketers increase. Although leading
social networking sites such as Facebook and Twitter will remain important in
terms of business-to-consumer (B2C) marketing, it is likely that LinkedIn will
fast become the first port of call for those seeking to promote their products
and services across the business community.
Big Data
The vast number of people now interacting and sharing content via social
networks means that there is an overwhelming amount of user-centric data
being stored by such channels which could hold huge potential for marketers
seeking to access information on audiences in real-time; for example, browsing
behaviour, social media interactions, mobile device usage, geo-location,
click-through rates, online purchasing patterns, etc. According to an article
published by Business Insider in March 2014, Facebook now ingests
approximately 500 times more data each day than the New York Stock
Exchange (NYSE), while Twitter stores at least 12 times more data. The
generation and analysis of such information by marketers in recent years has
led to the coinage of a new buzzword in the industry — ‘big data’.
A number of social media sites have also begun to investigate the possibilities
of big data in providing more accurate and effective targeted solutions to
advertisers using such platforms. For example, in 2013, Twitter announced that
it had entered into a partnership with Datalogix to help cross reference brand
interactions on the site with buying behaviour. This information is then
aggregated and offered to advertisers to how the efficacy of promotions on
the site, such as Promoted Tweets, for example. LinkedIn also offers a range of
analytics through its online tool LinkedIn Maps, which can be used to map
users’ professional networks to help better understand the relationships
between connections on the site. The growing interest in big data among
advertisers has also seen a number of software companies develop new tools
and strategies aimed at breaking down such data and deriving knowledge
from it; with vendors such as Oracle, SAS and IBM all offering a suite of big
data solutions and services.
Despite this, big data has remained a relatively new phenomenon for the
majority of advertisers, with many industry insiders still attempting to get to
grips with the sheer level of data available to them. A number of challenges
still remain for both advertisers and big data providers, such as social networks,
regarding the utilisation of such vast amounts of user-generated information,
particularly in regard to growing concerns over online user privacy as well as
the continued tightening of digital privacy regulations in Europe, which could
see a recently introduced ‘right to be forgotten’ being enforced across the EU
for the foreseeable future. Nonetheless, the vast proportion of the world’s
population now using and interacting across social networks means that the
data potentials being offered to marketers by such sites is becoming harder to
ignore, as are the huge possibilities that could be provided by successfully
harnessing such data to create more effective, targeted social media
campaigns.
Associations
Advertising Association Direct Marketing Association
http://www.adassoc.org.uk http://www.dma.org.uk
Publications
• Adults Media Use and Attitudes Forbes
Report, 2013 http://www.forbes.com
• Communications Market Report
2013 The Guardian
Ofcom http://www.theguardian.com
http://www.ofcom.org.uk
Huffington Post
• Bellwether Report Q4 2013 http://www.huffingtonpost.com
Institute of Practitioners in
Advertising
• In the Social Moment: Real-Time
http://www.ipa.co.uk Social Engagement, Benchmarking
Brands in Social Media 2014
Markit Economics Immediate Future
http://www.markiteconomics.com http://immediatefuture.co.uk
General Sources
NEMS Market Research Nielsen
http://www.nemsmr.co.uk http://www.nielsen.com
Government Publications
National Statistics
http://www.statistics.gov.uk
• ICT Activity of UK Business, 2013
• Internet Access — Households and
Individuals 2013
Other Sources
Addison Group Immediate Future
http://www.addison-group.net http://immediatefuture.co.uk
Avanade LinkedIn
http://www.avanade.com https://www.linkedin.com
GlobalWebIndex Socialbakers
https://www.globalwebindex.net http://www.socialbakers.com
NEMS Market Research is often commissioned by Key Note to conduct exclusive consumer
surveys among a representative sample of adults aged 16 and over in Great Britain.
Social Grade
This is normally based on the occupation of the Head of the Household, or if the Head of the
Household is retired, their former occupation. If this information is not available, social grade
is based on environmental factors such as type of dwelling, amenities in the home, presence of
domestic help, etc.
The following table broadly defines the six social grades used. The relationship between social
grade and net income of the Head of the Household is a complex one and readers should note
that income is not determinant of social grade.
Head of Household’s
Social Grade Social Status Occupation
A Upper middle class Higher managerial,
administrative or professional
B Middle class Intermediate managerial,
administrative or professional
C1 Lower middle class Supervisory or clerical and
junior managerial,
administrative or professional
C2 Skilled working class Skilled manual workers
D Working class Semi and unskilled workers
E Those at lowest levels of State pensioners or widows
subsistence (no other earner)
Standard Region
This is as defined by the Registrar-General.
Online searching is carried out by product code or free search method, and covers the period
from the last edition of the report to the current day.
Trade sources, such as trade associations, trade journals and specific company contacts, are
invaluable to the Key Note research process.
Secondary data are provided by Kantar Media (TGI) and Nielsen for consumer/demographic
information and advertising expenditure, respectively. In addition, various official publications
published by National Statistics, etc. are used for essential background data and market trends.
Interviews are undertaken by Key Note for various reports, either face-to-face or by telephone.
This provides qualitative data (‘industry comment’) to enhance the statistics in reports;
questionnaires may also be used.
Field research is commissioned for various consumer reports and market reviews, and is carried
out by NEMS Market Research.
Key Note estimates are derived from statistical analysis and trade research carried out by
experienced research analysts. Up-to-date figures are inserted where possible, although there
will be some instances where a realistic estimate cannot be made or external sources request
that we do not update their figures.
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1988.
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