Change Log
Change Log
Change Log
Changelog
Added new move animations: Dig
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# v4.2 #
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Added Gym Leader rematches
Stronger Elite 4 after Mt. Silver
Switched some abilities for balance
Added hotel in Violet City
Removed some less family-friendly dialogue.
Many bugfixes
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# v4.1 #
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## Fusion ###
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Changed how abilities are passed: Fused Pokemon now get the first ability from the
body and the second from the Abilities can now be chosen when fusing
head (head's first if it only has one)
Can be chosen while fusing
Switched the order of some abilities
Fusing is back to being based on levels with regular splicers.
based on order selected with super splicers
Added species for fused Pokemon in pokedex
Fused Pokemon can now be bred
Added color attribute in Pokedex for fusions
The exp curve for fused Pokemon is now the same as the base body Pokemon
Pokedex entry is now shown after fusing a new pokemon.
Removed double letters in middle of fusion names
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## Story / Maps ###
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Added Routes 26-27
Added Victory Road
Added Elite 4 + champion
Changed Celadon City gym
Added Goldenrod City (Accessible from the Magnet Train in Saffron City)
Added the following postgame cities areas
Azalea Town
Violet City
Cherrygrove City
Blackthorn City
New Bark Town
Ruins of Alph
Ilex Forest
Union Cave
Dark Cave
Routes 33, 32, 31, 30, 29,
Removed Mewtwo from the Team Rocket storyline
Changed the boss battle in Saffron City
Added event with Team Rocket in Goldenrod City before the 8th gym
Removed Giovanni event in Crimson City
ALtered Bill's dialogue
Added Navel Rock
Added Cerulean Cave
Added ways to obtain every legendary from gen 1 and 2
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## Battles ###
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Added 35 new Pok�mon from generations 3 and 4
some only available post-game
adjusted gym leaders levels
Made Meowth and Persian normal types again
Teleport now flees from the battle when used on or by a wild Pok�mon.
Removed in-battle visual effects from Sandstorm and Sunny Day
Hidden Power now always deals neutral damage when used by Unown
Gym Leaders and rival will now use healing items
Nerfed eviolite
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## Game mechanics / UI ###
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Added more options to customize random mode
the stats range can now be manually set in randomized mode.
added option to randomize wild pokemon to fused pokemon
Battle UI style can now be selected in options
Trainers now keep the same team during rematch in randomized mode
Gym leaders and trainers are still re-randomized each time
Minor visual changes to the Pokedex
Improved Pokedex entries navigation
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## NPCs ###
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Added npc that swap a Pokemon's Pokeball (Goldenrod)
Added NPC that makes traded pokemon not traded (postgame)
Added travelling npc who sells flutes
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## Items ###
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Miscellaneous
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Added tool for converting pokemon from a 3.0 or before savefile
Custom sprites can now be loaded directly from the CustomSprites folder
Gym Leaders say their randomized type in randomized mode
Gym Leader background changes according to type in randomized mode
Surf now requires 5 badges instead of 6
tiny mushrooms and big mushrooms are now rarer in viridian forest
Completing the Pok�dex (not counting fusions) unlocks Debug Mode
Coin case is now obtained at the caf� like in the original games
Removed footprints in pokedex entries
Added water effect when standing in shallow water
Additional storage box price now caps at $200 000
Removed ability to fish while surfing
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## BUG FIXES ##
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Learning moves after fusion now displays the correct Pokemon type
fixed Moltres not appearing at volcano
fixed music not playing after fusing
fixed eggs showing type in pc
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## OLDER CHANGES ###
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# v4.0 #
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-Added gen 2 Pok�mon and cross-generation evolutions (all fusable - 75 625 pok�mon
total)
-All Pok�mon also have new sprites
-Fusion is now determined by order selected
-Added DNA Reverser
-Made fusing animation a bit quicker
-Normal/Flying Pokemon now only pass on the flying type (again)
-When the two base Pokemon evolve at the same level, the two parts now evolve at
the same time.
-Fixed Sucker Punch
-Baby Pokemon have colored eggs
-Added several gen 2 Pok�mon in the wild
-Changed battle UI to use Elite Battle System (Luka SJ)
-Updated evolution screen (EBS)
-Added a few trades for some gen 2 Pok�mon
-Redid trainer teams to include more unfused Pokemon
-Added Ice stone (evolves Eevee and Sneasel)
-Hotel price lowered to 50
-You can now choose how long you want to sleep in hotels
-Changed how exp is calculated
-Added new Pokemon to the intro screen
-Tipping clowns raise your pokemon's happiness by a little bit
-Battles yield 10% more exp and money when battle style Set is used
2018-03-25
Bug fixes
Trainers and wild pokemon can now be randomized independantly. You may have to go
see the update man if you were already playing a randomized game (*Update man ->
Advanced game options -> Change randomizer options to change the settings)
Static encounters can now be randomized
Added Dubious Disc as a trainer house prize
2018-03-02
Added fairy wind + altered some movesets
Weather effects are now shown during battles
pokemon will not learn moves during fusion if A and B buttons are pressed
simultaneously (X and C).
Removed 25% stats boost to fused pokemon in order to make regular pokemon more
viable
Giovanni Mt. Moon fight is no longer randomized
Giovanni Silph Co. back to level 45.
Rival actually uses the other two pokemon fused together for the first battle in
randomized mode.
Added a way to buy Super Splicers (silph co. 8 badges)
Several bugs fixed
2018-02-19
Fixed missing Typhlosion fusions
Unfused pokemon now have their own sprite instead of using the sprite of the fusion
with themselves
item randomizer now only randomizes item balls and hidden items
fixed pokeballs positioning when catching pokemon
modified resizing ratio to limit bad compression
Added pagination to pokedex entries (still have to stop it from cutting words in
half, but at least now we get to read the full entries)
2018-16-02
Fixed some positioning issues
Subtle changes to the intro screen
2018-15-02
Added items and TM randomizer
Added stones NPC in Lavender Town
2018-12-02
Fixed Up-grade and Dubious Disc
Fixed legendary birds crash
OLDER VERSIONS
v3.1
Bugfixes and various tweaks
Changed legendary bird event at Cinnabar Island
Added seafoam Islands
Randomized Mode: Gyms are now assigned a random type (only works with a new game)
Added Surfboard
Other legendary birds can now be fought after the 8th gym
v3.0
-DNA Splicers can now unfuse Pok�mon
Cannot be used on Pok�mon obtained in a trade
-Added a preview screen before fusing Pok�mon
-Held items are now automatically returned to the bag when fusing
-Added weight and height fields to fusions
-Added prompt to select which moves to keep upon fusion
-Fainted Pok�mon cannot be fused anymore (duplication glitch)
-Added new intro
-Modified Mt. Moon Team Rocket sequence
-Added Crimson City, north of Cerulean Cape
-Expanded route 18
-Added Cycling Road
-Added Routes 19,20,21
-Added Saffron City
-Added Cinnabar Island
-Added Power Plant
-Added crys to fused Pokemon
-Meowth and Persian are now pure Dark types. All other Pok�mon are back to their
original typings
-Nerfed Teleport
-Added Rock Smash overworld
-Added Surf overworld
-Buffed Erika's gym team
-Added two more Fairy moves: Draining Kiss and Play Rough
-Poisonned Pokemon no longer faint in the field
-Starters now use their gen 3 movesets
-Added Exp. Share
-DNA Splicers now cheaper
-Pok�dex can now be used in battles to identify the opposing Pokemon's type. It
also gives your team a boost according to your badge count.
-Added Gender ball, Trade ball, Ability ball, Virus ball, Shiny ball and Perfect
ball
-Added HM items (Cut: Machete, Rock Smash: Pickaxe, Surf: Surfboard, Flash:
Lantern)
-Added chance to get items while using Rock Smash (like in hgss)
-Added a chance to get random items while fishing
-Pok�mon specific items (thick club, etc.) now work for fused Pokemon when they
have the right body
-Updated evolution cutscene
-Made night not as dark
-Changed Vermillion city tiles
-Changed Vermillion city music
-Added S.S. Anne outside deck
-New title screen background and logo (colour depends on version)
-Revamped the UI
-Made water an animated autotile
-Added support for perspective map view mode(3d mode)
-Changed town map graphic
-Added WonderTrade
-Added berry master npc
-Added maniacs that buy rare items in Pewter, Cerulean, Celadon, Saffron, Route 18
-Added trades in Viridian city, Pewter city, Vermillion City, Celadon City
-Added clefairy event at mt. moon square
-Added quests in Vermillion City, Cerulean City, Crimson City
-Added second clerk in pokemarts selling special pokeballs and gems
-Added several move tutors scattered everywhere
-Added IV checker in (Saffron City
-Added groomer in Fuchsia City)
-Added move deleter in (Vermillion City)
-Added happiness checker (Cerulean City)
-Added psychiatrist npc to change natures (Cinnabar Island)
-Added npc to increase number of storage boxes (Bill's Lighthouse)
-Viridian City mushrooms now respawn daily
-Rival can now be named by talking to his mom.
-Made it possible to go to Saffron early by paying a toll. Most events/buildings
are blocked until after badge 5.
-Rematches no longer give money
-Move relearner is now cheaper
-Added Fresh water guy in gyms
-Fixed glitch where some fusions had the wrong icon
-Removed 45k redundant icon files
-Fixed bug where fusions became monotype if p1's 1st type was the same as p2's 2nd
type.
-Fixed escape rope not working
-Capped stats at 255 to avoid overflow
-Fixed Flash glitch and made radius bigger
-Fixed wobbly bicycle
-Fixed repels ending too quickly
-Fixed several other minor glitches (and possibly created several more when adding
new shit)
-Divided the game into Red version and Blue version.
In Blue version, all trainer Pokemon fusions are reversed.
The rest is pretty much identical, except for a few trades. Encounters are
100% the same.
-Redid the internal name system for fusions to allow for eventually adding more
Pokemon
-Added optional Autosave option (Saves in Pokemon centers)
-Added screen to set controls
-Added randomizer mode
-Added turbo button
-Made HMs forgettable at any time (don't be stupid and you won't get stuck)
-Made time slower
-Increased number of characters allowed for nicknames
-Made bike a bit faster. Can be improved with a sidequest.