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Bag The Hun 2: Manoeuvres: Level Flight

This document provides information on various aerial maneuvers, including their speed, maneuverability, and altitude costs. It lists maneuvers like level flight, climbing, descending, jinking, and different types of turns. Hard maneuvers like spiraling climbs and Immelmans can only be performed once per turn. Formation tactics are also covered, including Thach weaves and defensive snap rolls against an enemy tailing the aircraft.
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100% found this document useful (1 vote)
564 views2 pages

Bag The Hun 2: Manoeuvres: Level Flight

This document provides information on various aerial maneuvers, including their speed, maneuverability, and altitude costs. It lists maneuvers like level flight, climbing, descending, jinking, and different types of turns. Hard maneuvers like spiraling climbs and Immelmans can only be performed once per turn. Formation tactics are also covered, including Thach weaves and defensive snap rolls against an enemy tailing the aircraft.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BAG THE HUN 2: MANOEUVRES

SPD +
EASY TRICKY HARD ALT
MAN
COST
- >=

LEVEL FLIGHT 1 0 0

CLIMB 3 +1 1

DESCEND 0 -1 0

JINKING +2 0 0

EASY TURN 3 0 0*

FULL MOVE
HARD DIVE +3 -3 0* STRAIGHT AHEAD

6 0* 3

CHANDELLE CLIMBING TURN


9 +1 3 FREE GAIN IN ALT.

BREAK TURN

4
* 3
LUFBERY
CIRCLE

SINGLE ENGINE:
INNER RING

>= 2 HEX BETWEEN


AIRCRAFT

LEADER FIRST THEN


FORMATION FOLLOW.
(SUBJ. STAYING TEST)

* FULL MOVE TO FORM


F* 0** 1
** ALT: OPTIONAL
-1 ALT / 2 MOVES
SPD +
MAN
HARD MANOEUVRES: ONLY ONE PER TURN COST ALT
>=
-

SPIRAL CLIMB NO OTHER MAN's


12 +2 5 THIS TURN

IMMELMAN
6 +1 4
TURN

SPLIT - S 7 -1* 4

OVERHEAD
ATTACK ENEMY: -1ALT
10, 12 OR 2 O'CLOCK
< = 4 HEXES

DET. FIRE SUCCESS


V* -2 4 @ DIVE START POINT
SHORT BURST MAX.

DIVE ALONG LINE


END: 2 HEXES, -1 ALT.

COST: START RANGE


+2 HEX
TIGHT ONLY MAN / TURN
CHANDELLE
NB: JETS = WIDER
8 +1 4 TURN CIRCLE

SNAP ROLL
EVADE 6 0* 5/*

ONLY IF TAILED:
N/A SPROGS, VETS
SNAP ROLL
F 0 5/* SNAP TEST: OPPOSED
ATTACK ROLL, 1D6+
+ 1 VET, + 2 J.ACE,
+ 3 T.ACE
+ A/C MAN DIFF TO
THACH WEAVE BETTER PILOT
SNAP PILOT RESULT: < TAIL = FAIL
=> x1 PASS: SNAP EVADE, LOSE TAIL*
=> x2 PASS: + TAIL* AGG. SNAP (SEE DIA.)
=> x3 PASS+TAIL*+SHOOT
* TAILER MOVES BASIC SPD FORWARD

ONLY: PAIR ABREAST IN FORMATION


LEADER TAILED: 1 HEX FWD, TURN &
+4 HEX FWD, & RETURN
WINGMAN: MANOEUVRE TEST:
PASS = FRONT DEFLECTION
SHOT @ 1 HEX RANGE
FAIL = WINGMAN ONLY
F 0 4 MOVE FWD BASIC &
LOSE FORMATION
V2

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