Agile Certified Professional: Study Guide Take The Certification Online
Agile Certified Professional: Study Guide Take The Certification Online
Agile Certified Professional: Study Guide Take The Certification Online
Study Guide
www.scrumprofessionals.org
Agile
Contents
1. AGILE – PRIMER .................................................................................................................................. 1
2. AGILE – MANIFESTO........................................................................................................................... 5
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Iteration ............................................................................................................................................... 10
Release ................................................................................................................................................ 10
Who is Involved?.................................................................................................................................. 11
Planning Data....................................................................................................................................... 12
Output ................................................................................................................................................. 12
Agenda................................................................................................................................................. 13
Who is Involved?.................................................................................................................................. 15
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1. AGILE – PRIMER
Roles in Agile
Scrum Master
A Scrum Master is a team leader and facilitator who helps the team members to follow
agile practices so that they can meet their commitments. The responsibilities of a scrum
master are as follows:
o Daily stand-ups, o
Planned meetings, o
Demo,
o Review,
o Retrospective Meetings, and
o To facilitate team meetings and decision-making process.
Product Owner
A Product Owner is the one who drives the product from business perspective. The
responsibilities or a Product Owner are as follows:
Cross-functional Team
Every agile team should be a self-sufficient team with 5 to 9 team members and an
average experience ranging from of 6 to 10 years. Typically, an agile team comprises of
3 to 4 developers, 1 tester, 1 technical lead, 1 product owner and 1 scrum master.
Product Owner and Scrum master are considered to be a part of Team Interface,
whereas other members are part of Technical Interface.
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Point
A Point defines how much a team can commit. A point usually refers to 8 hours. Each
story is estimated in points.
Capacity
Capacity defines how much an individual can commit. Capacity is estimated in hours.
During release planning, a rough estimate is given to a user story using relative scale as
points. During iteration planning, the story is broken down into tasks.
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A User Story,
With Acceptance Criteria, and
Tasks to implement the story.
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2. AGILE – MANIFESTO
In February 2001, at the Snowbird resort in Utah, 17 software developers met to discuss
lightweight development methods. The outcome of their meeting was the following Agile
Manifesto for software development:
4. Collaboration - Business people and developers must work together during the
entire life of a project.
7. Measure the Progress as per the Working Software - Working software is the
key and it should be the primary measure of progress.
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10. Simplicity - Keep things simple and use simple terms to measure the work that is
not completed.
11. Self-organized Teams - An agile team should be self-organized and should not
depend heavily on other teams because the best architectures, requirements, and
designs emerge from self-organized teams.
12. Review the Work Regularly - Review the work done at regular intervals so that the
team can reflect on how to become more effective and adjust its behavior accordingly.
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3. AGILE – CHARACTERISTICS
After demo, review comments are taken and are planned to be incorporated in the
working software as required.
Face-to-face Communication
Each agile team should have a customer representative such as a product owner in
scrum methodology. This representative is authorized to act on behalf of the
stakeholders and he can answer the queries of the developers in between iterations.
Feedback Loop
Daily stand-up is a common culture of any agile development; it is also known as daily
scrum. It is a kind of a brief session where each team member reports to each other
regarding the status of what they have done, what to do next, and any issues they are
facing.
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4. AGILE – DAILY STAND-UP
Daily stand-up, as the name suggests, is a daily status meeting among all the members
of an agile team. It not only provides a forum for regular updates but also brings the
problems of team members into focus so that it can be quickly addressed. Daily stand-up
is a must-do practice, no matter how an agile team is established regardless of its office
location.
The team can evaluate the progress on a daily basis and see if they can deliver as
per the iteration plan.
Each team member informs all about his/ her commitments for the day.
It provides visibility to the team on any delay or obstacles.
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Agile
Select a member on a rotational basis, who can attend the stand-up meeting of
teams located in different time zones.
Have a separate stand-up per team, update the status of the stand-up in a tool
such as Rally, SharePoint, Wikis, etc.
Have a wide variety of communication tools ready like conference call, video
conferencing, instant messengers, or any other third-party knowledge sharing
tools.
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5. AGILE – DEFINITION OF DONE
The definition of done for User Story, Iteration, and Release is given below.
User Story
A user story is a requirement which is formulated in a few sentences in everyday language of
a user and it should be completed within an iteration. A user story is done when
Iteration
An iteration is a time boxed collection of user stories / defects to be worked upon and
accepted within the release of a product. Iterations are defined during iteration planning
meeting and completed with an iteration demo and review meeting. An iteration is also
termed as a sprint. An iteration is done when
Release
A release is a major milestone that represents an internal or external delivery of
working, tested version of the product/system. A release is done when
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6. AGILE – RELEASE PLANNING
Release Planning
The purpose of release planning is to create a plan to deliver an increment to the product.
It is done after every 2 to 3 months.
Who is Involved?
Scrum Master - The scrum master acts as a facilitator for the agile delivery team.
Product Owner - The product owner represents the general view of the product
backlog.
Agile Team - Agile delivery team provides insights on the technical feasibilities
or any dependencies.
Stakeholders - Stakeholders like customers, program managers, subject matter
experts act as advisers as decisions are made around the release planning.
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Prerequisites of Planning
The prerequisites of release planning are as follows:
A ranked product backlog, managed by the Product Owner. Generally five to ten
features are taken which the product owner feels that can be included in a release
Team's input about capabilities, known velocity or about any technical challenge
High-level vision
Market and Business objective
Acknowledgement whether new product backlog items are needed
Materials Required
The list of materials required for release planning is as follows:
Planning Data
The list of data required to do release planning is as follows:
Output
The output of a release planning can be the following:
Release plan
Commitment
Issues, concerns, dependencies, and assumptions which are to be monitored
Suggestions to improve future release plannings
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Agenda
The agenda of a release planning can be:
3. Review previous releases - Discussion on any item which can impact the plan.
4. Release name / theme - Inspect the current status of roadmap themes and do
the required adjustments, if any.
5. Velocity - Present the velocity for the current release and of previous releases.
6. Release schedule - Review key milestones and decision on time boxes for release
and iterations within release.
7. Issues and concerns - Check any concerns or issue and record them.
8. Review and Update the Definition of Done - Review the definition of done and
make appropriate changes based on technology, skill, or changes in team members
since the last iteration / release.
9. Stories and items to be considered - Present the user stories and features from
the product backlog to be considered for scheduling in the current release.
10. Determine sizing values - If the velocity is unknown, then plan the sizing values
to be used in the release planning.
11. Coarse the size of stories - The delivery team determines the appropriate size of
the stories under consideration and splits the stories into multiple iterations if a
story is too large. The product owner and the subject matter experts clarify the
doubts, elaborate the acceptance criteria, and make proper story splits. The scrum
master facilitates the collaboration.
12. Map stories to iterations - The delivery team and the product owner move the
stories/defects in the iterations based on the size and velocity. The scrum master
facilitates the collaboration.
13. New concerns or issues - Check any new issues based on previous experience
and record the same.
15. Commit - The scrum master calls for the planning. Delivery team and Product
owner signal it as the best plan and then commit to move to the next level of
planning, that is, iteration planning.
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17. Parking lot - Process parking lot means all items should be either resolved or set
as action items.
18. Distribute Action items and action plans - Distribute the action items among
their owners, process the action plan.
19. Retrospect - Solicit feedback from participants to make the meeting successful.
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7. AGILE – ITERATION PLANNING
Iteration Planning
The purpose of iteration planning is for the team to complete the set of top-ranked
product backlog items. This commitment is time boxed based on the length of iteration
and team velocity.
Who is Involved?
Scrum Master - The scrum master acts as a facilitator for the agile delivery team.
Product Owner - The product owner deals with the detailed view of the product
backlog and their acceptance criteria.
Agile Team - Agile delivery defines their tasks and sets the effort estimates
required to fulfil the commitment.
Prerequisites of Planning
Items in product backlog are sized and have a relative story point assigned.
Ranking has been given to portfolio items by the product owner.
Acceptance criteria has been clearly stated for each portfolio item.
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Planning Process
Following are the steps involved in iteration planning:
Velocity Calculation
An agile team calculates velocity based on past iterations. Velocity is an average number
of units required to finish user stories in an iteration. For example, if a team took 12, 14,
10 story points in each iteration for the last three iterations, the team can take 12 as
velocity for the next iteration.
Planned velocity tells the team how many user stories can be completed in the current
iteration. If the team quickly finishes the tasks assigned, then more user stories can be
pulled in. Otherwise, stories can be moved out too to the next iteration.
Task Capacity
The capacity of a team is derived from the following three facts:
Suppose a team has 5 members, committed to work full time (8 hours a day) on a
project and no one is on leave during an iteration, then the task capacity for a two-week
iteration will be:
5 x 8 x 10 = 400 hours
Planning Steps
Product Owner describes the highest ranked item of product backlog.
Team describes the tasks required to complete the item.
Team members own the tasks.
Team members estimate the time to finish each task.
These steps are repeated for all the items in the iteration.
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If any individual is overloaded with tasks, then his/her task is distributed among
other team members.
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8. AGILE – PRODUCT BACKLOG
Product Backlog
A product backlog is a list of items to be done. Items are ranked with feature descriptions.
In an ideal scenario, items should be broken down into user stories.
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9. AGILE – USEFUL TERMS
Acceptance Criteria
It is the conditions set by the product owner or the customer in order to accept a feature
to be valid and adhering to their requirements.
Backlog Grooming
It is an ongoing process in which the product manager or the customer manages the
product backlog by getting feedback from agile teams. This process involves prioritizing
the portfolio items, breaking them in smaller items, planning them for future iterations,
creating new stories, updating acceptance criteria or elaborating acceptance criteria in
details.
Capacity
It is the amount of work a team can take to complete in one iteration.
Feature
An improvement done to a product or capability of value to stakeholder which can be
developed in a release.
Iteration
A theme-based work item that can be completed within a time box and accepted within
the release of a product. Iteration work is defined during iteration planning and it
finishes with demo and review meeting. It is also termed as Sprint.
Increment
An increment is the changing state of a product as it undergoes gradual development. It
is normally represented by milestones or number of fixed iterations.
Product Owner
The product owner is a member of the Agile delivery team, responsible to collect and
rank business requirements in the product backlog. A product owner communicates what
is to be done in a release/iteration. He/she sets the commitments and is responsible to
protect team from any change in requirements during an iteration.
Product Backlog
Set of functional and non-functional product requirements.
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Points
A common unit used to set the relative size of user stories, features, or any other
portfolio items.
Release
A time box where work is done to support delivery of testable increment to a software.
In scrum, a release consists of multiple iterations.
Requirement
A specification of a software product to satisfy a stated contract or functionality. User
stories and portfolio items are types of requirements.
Story Points
A unit used by the agile team to estimate relative sizes of user stories and features.
Sprint
Same as Iteration.
Timebox
A fixed duration of time in which a deliverable is to be developed. Normally, along with
fixing start and end date of a timebox, the number of resources is also fixed.
Task
It is a unit of work that contributes towards the completion of a user story within an
iteration. User stories are decomposed into multiple tasks and each task can be divided
between team members marking them as owner of the tasks. Team members can take
responsibility of each task, update estimates, log work done or to-do as desired.
User Story
A listed acceptance criteria to fulfil certain requirements of a user. It is normally written
from the perspective of an end-user.
Velocity
A measure to weight the accepted work in an iteration or timebox. Normally it is the sum
of story points accepted in an iteration.
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