NetLogo User Manual
NetLogo User Manual
NetLogo User Manual
Table of Contents 2
What is NetLogo? 26
Features 26
Copyright and License Information 28
How to reference 28
Acknowledgments 28
NetLogo license 28
Commercial licenses 28
NetLogo User Manual license 28
Open source 29
Third party licenses 29
Scala 29
MersenneTwisterFast 29
Colt 30
Config 30
Apache Commons Codec (TM) 30
Flexmark 30
JHotDraw 31
JOGL 31
Matrix3D 32
ASM 32
Log4j 33
PicoContainer 33
Parboiled 33
RSyntaxTextArea 34
JCodec 34
Java-Objective-C Bridge 34
Webcam-capture 35
Guava 35
Gephi 35
R Extension 35
JNA 36
What's new? 37
Version 6.1.0 (May 2019) 37
Feature Changes 37
Bugfixes 37
Extension Changes 38
Documentation Changes 38
Model Changes 38
Version 6.0.4 (June 2018) 40
Feature Changes 40
Bugfixes 40
Documentation Changes 41
Model Changes 41
Version 6.0.3 (March 2018) 41
Feature Changes 41
Documentation Changes 42
Bugfixes 42
Extension Changes 42
Documentation Changes 43
Model Changes 43
Version 6.0.2 (August 2017) 45
Feature Changes 45
Bugfixes 45
Extension Changes 45
Documentation Changes 46
Model Changes 46
Version 6.0.1 (March 2017) 47
Feature Changes 47
Bugfixes 47
Extension Changes 47
Documentation Changes 47
Models 48
Version 6.0 (December 2016) 48
Feature Changes 48
Bugfixes 49
Language Changes 49
Extension Changes 50
Operating System Support 50
Documentation Changes 50
Internationalization Changes 51
Models 51
Version 5.3.1 (February 2016) 52
Feature Changes 53
Extension Changes 53
Bugfixes 53
Version 5.3 (December 2015) 53
Feature Changes 53
Extension Changes 53
Version 5.2.1 (September 2015) 53
Extensions 53
New features 54
Bug fixes 54
Model changes 54
Version 5.2.0 (April 2015) 54
Extensions 54
New features 55
Bug fixes 55
Model changes 55
Version 5.1.0 (July 2014) 56
Version 5.0.4 (March 2013) 56
Version 5.0 (February 2012) 56
Version 4.1.3 (April 2011) 57
Version 4.1 (December 2009) 57
Version 4.0 (September 2007) 57
Version 3.1 (April 2006) 57
Version 3.0 (September 2005) 57
Version 2.1 (December 2004) 58
Version 2.0.2 (August 2004) 58
Version 2.0 (December 2003) 58
Version 1.3 (June 2003) 58
Version 1.2 (March 2003) 58
Version 1.1 (July 2002) 58
Version 1.0 (April 2002) 58
System Requirements 59
Application Requirements 59
Windows 59
Mac OS X 59
Linux 59
3D Requirements 59
32-bit or 64-bit? 59
Contacting Us 61
Web site 61
Feedback, questions, etc. 61
Reporting bugs 61
Open source 61
Sample Model: Party 62
At a Party 62
Challenge 64
Thinking with models 64
What’s next? 65
Tutorial #1: Models 66
Sample Model: Wolf Sheep Predation 66
Controlling the Model: Buttons 67
Controlling speed: Speed Slider 67
Adjusting Settings: Sliders and Switches 68
Gathering Information: Plots and Monitors 70
Plots 70
Monitors 70
Controlling the View 70
Models Library 74
Sample Models 74
Curricular Models 74
Code Examples 74
HubNet Activities 75
What’s Next? 75
Tutorial #2: Commands 76
Sample Model: Traffic Basic 76
Command Center 76
Working with colors 79
Agent Monitors and Agent Commanders 80
What’s Next? 84
Tutorial #3: Procedures 85
Agents and procedures 85
Making the setup button 85
Switching to tick-based view updates 87
Making the go button 87
Experimenting with commands 88
Patches and variables 88
Turtle variables 89
Monitors 90
Switches and labels 91
More procedures 92
Plotting 93
Tick counter 94
Some more details 95
What’s next? 95
Appendix: Complete code 96
Interface Guide 98
Menus 98
Chart: NetLogo menus 98
Tabs 102
International Usage 102
Character sets 103
Languages 103
Support for translators 103
Interface Tab Guide 104
Working with interface elements 104
Chart: Interface Toolbar 104
The 2D and 3D views 105
Manipulating the 3D View 107
Command Center 109
Reporters 109
Accessing previous commands 110
Clearing 110
Arranging 110
Plots 110
Plot Pens 110
Sliders 111
Agent Monitors 112
Info Tab 114
Editing 114
Headings 115
Input 115
Paragraphs 116
Example 116
Formatted 116
Italicized and bold text 116
Example 116
Formatted 116
Ordered lists 116
Example 116
Formatted 117
Unordered lists 117
Example 117
Formatted 117
Links 117
Automatic links 117
Links with text 117
Local links 118
Images 118
Example 119
Formatted 119
Local images 119
Block quotations 120
Example 120
Formatted 120
Code 120
Example 120
Formatted 121
Code blocks 121
Example 121
Formatted 121
Superscripts and subscripts 121
Example 121
Formatted 122
Notes on usage 122
Other features 122
Code Tab Guide 123
Checking for Errors 123
Find & Replace 123
Automatic Indentation 124
More Editing Options 124
Included Files Menu 125
Programming Guide 126
Agents 126
Procedures 126
Variables 128
Tick counter 129
When to tick 129
Fractional ticks 129
Colors 130
Ask 132
Agentsets 133
Special agentsets 135
Agentsets and lists 135
Breeds 135
Link breeds 136
Buttons 137
Lists 138
Math 142
Random numbers 144
Auxiliary generator 145
Local randomness 145
Turtle shapes 145
Link shapes 145
View updates 146
Continuous updates 146
Tick-based updates 146
Choosing a mode 147
Frame rate 147
Plotting 148
Plotting points 148
Plot commands 148
Other kinds of plots 149
Histograms 149
Clearing and resetting 150
Ranges and auto scaling 150
Using a Legend 150
Temporary plot pens 150
set-current-plot and set-current-plot-pen 151
Conclusion 151
Strings 151
Output 152
How Output Primitives Differ 153
File I/O 153
Movies 154
Perspective 155
Drawing 155
Topology 156
Links 159
Anonymous procedures 161
Anonymous procedure primitives 161
Anonymous procedure inputs 162
Anonymous procedures and strings 162
Concise syntax 162
Anonymous procedures as closures 162
Nonlocal exits 162
Anonymous procedures and extensions 162
Limitations 163
What is Optional? 163
Code example 164
Ask-Concurrent 164
User Interaction Primitives 165
What does “Halt” mean? 165
Tie 165
Multiple source files 166
Syntax 166
Colors 166
Notice 166
Keywords 166
Identifiers 166
Scope 167
Comments 167
Structure 167
Commands and reporters 167
Compared to other Logos 168
Transition Guide 169
Changes for NetLogo 6.1.0 169
CF Extension Removal 169
ifelse-value Precedence Change with Infix Operators 169
Changes for NetLogo 6.0.3 169
Arduino Extension Changes 169
CF Extension Changes 170
Changes for NetLogo 6.0 170
Tasks replaced by Anonymous Procedures 170
Link reporters overhauled to be more consistent and flexible 170
Removal of Applets 172
Changes to the NetLogo User Interface 172
Nobody Not Permitted as a Chooser Value 172
Breeds must have singular and plural names 173
Removal of “Movie” Prims 173
Improved Name Collision Detection 173
Removal of hubnet-set-client-interface 174
Improved & Updated Extensions API 174
Add range primitive 174
Changes for NetLogo 5.2 175
hsb primitives 175
GoGo extension 175
Changes for NetLogo 5.0 175
Plotting 175
Tick counter 176
Unicode characters 177
Info tabs 177
Model speed 177
List performance 178
Extensions API 178
Changes for NetLogo 4.1 179
Combining set and of 179
Changes for NetLogo 4.0 180
Who numbering 180
Turtle creation: randomized vs. “ordered” 180
Adding strings and lists 180
The -at primitives 181
Links 181
New “of” syntax 182
Serial ask 182
Tick counter 183
View update modes 183
Speed slider 185
Numbers 185
Agentset building 186
RGB Colors 186
Tie 186
Changes for NetLogo 3.1 186
Agentsets 186
Wrapping 187
Random turtle coordinates 187
Extension Manager Guide 188
Authoring and Sharing 188
Interface 188
Shapes Editor Guide 190
Getting started 190
Importing shapes 190
Creating and editing turtle shapes 192
Tools 192
Previews 192
Overlapping shapes 193
Undo 193
Colors 193
Other buttons 193
Shape design 193
Keeping a shape 193
Creating and editing link shapes 193
Changing link shape properties 194
Using shapes in a model 194
BehaviorSpace Guide 196
What is BehaviorSpace? 196
Why BehaviorSpace? 196
How It Works 197
Managing experiment setups 197
Creating an experiment setup 197
Special primitives for BehaviorSpace experiments 199
Running an experiment 199
Advanced Usage 201
Running from the command line 201
Setting up experiments in XML 203
Adjusting JVM Parameters 204
Controlling API 204
System Dynamics Guide 205
What is the NetLogo System Dynamics Modeler? 205
Basic Concepts 205
Sample Models 205
How it Works 206
Diagram Tab 206
Code Tab 208
The System Dynamics Modeler and NetLogo 208
Tutorial: Wolf-Sheep Predation 208
Step 1: Sheep Reproduction 208
Step 2: NetLogo Integration 211
Step 3: Wolf Predation 212
HubNet Guide 214
Understanding HubNet 214
NetLogo 214
HubNet Architecture 214
Computer HubNet 214
Activities 214
Clients 215
Requirements 215
Starting an activity 215
HubNet Control Center 216
Troubleshooting 216
Known Limitations 217
Teacher workshops 218
HubNet Authoring Guide 218
Running HubNet in headless mode 218
Getting help 218
HubNet Authoring Guide 219
Coding HubNet activities 219
Setup 219
Receiving messages from clients 220
Sending messages to clients 221
Examples 222
How to make a client interface 222
View updates on the clients 223
Clicking in the view on clients 223
Customizing the client’s view 223
Plot updates on the clients 224
Modeling Commons Guide 225
Introduction 225
Modeling Commons Accounts 225
Uploading Models 225
Upload A New Model 226
Upload A Child Of An Existing Model (“forking”) 227
Updating An Existing Model 227
Logging 229
Starting logging 229
Mac OS X or Windows 229
Linux and others 229
Using logging 229
Where logs are stored 229
How to configure the logging output 231
Advanced Configuration 232
Controlling Guide 233
Mathematica Link 234
What can I do with it? 234
Installation 234
Usage 235
Known Issues 236
Source code 236
Credits 236
NetLogo 3D 237
Introduction 237
3D Worlds 237
The observer and the 3D view 238
Custom Shapes 238
Tutorial 239
Step 1: Depth 239
Step 2: Turtle Movement 241
Step 3: Observer Movement 242
Dictionary 244
Commands and Reporters 244
Built-In Variables 244
Primitives 244
at-points4.1 244
distancexyz4.1 distancexyz-nowrap4.1 245
dz4.1 245
face facexyz4.1 246
left4.1 246
link-pitch4.1.2 246
load-shapes-3d4.1 246
max-pzcor4.1 min-pzcor4.1 246
neighbors4.1 neighbors64.1 247
orbit-down4.1 orbit-left4.1 orbit-right4.1 orbit-up4.1 247
__oxcor __oycor __ozcor 248
patch4.1 248
patch-at4.1 248
patch-at-heading-pitch-and-distance4.1 248
pitch 249
pzcor 249
random-pzcor4.1 249
random-zcor4.1 250
right4.1 250
roll 250
roll-left4.1 251
roll-right4.1 251
setxyz4.1 251
tilt-down4.1 tilt-up4.1 251
towards-pitch4.1 towards-pitch-nowrap4.1 252
towards-pitch-xyz4.1 towards-pitch-xyz-nowrap4.1 252
turtles-at4.1 <breeds>-at 252
world-depth4.1 253
zcor 253
zoom4.1 253
Extensions Guide 254
Authoring and Sharing 254
Using Extensions 254
Where extensions are located 254
Extension Authoring Introduction 256
Technical Details 256
Sharing Extensions with the Extension Manager 256
NetLogo Arduino Extension 257
Using 257
Notes 257
Compatibility 258
Questions 258
Primitives 258
arduino:primitives 258
arduino:ports 258
arduino:open 258
arduino:close 258
arduino:get 259
arduino:write-string 259
arduino:write-int 259
arduino:write-byte 259
arduino:is-open? 259
arduino:debug-to-arduino 259
arduino:debug-from-arduino 259
NetLogo Array Extension 260
Using 260
When to Use 260
Example use of Array Extension 260
Primitives 260
array:from-list 260
array:item 261
array:set 261
array:length 261
array:to-list 261
NetLogo Bitmap Extension 262
Using 262
What does the Bitmap Extension do? 262
Getting started 262
Primitives 262
bitmap:average-color 262
bitmap:channel 262
bitmap:copy-to-drawing 263
bitmap:copy-to-pcolors 263
bitmap:difference-rgb 263
bitmap:export 263
bitmap:from-view 263
bitmap:to-grayscale 263
bitmap:height 263
bitmap:import 263
bitmap:scaled 264
bitmap:width 264
NetLogo Csv Extension 265
Common use cases and examples 265
Read a file all at once 265
Read a file one line at a time 265
Read a file one line per tick 265
Write a file 265
Primitives 265
Formatting NetLogo data as CSV 265
Parsing CSV input to NetLogo data 265
csv:from-row 265
csv:from-string 266
csv:from-file 266
csv:to-row 267
csv:to-string 267
csv:to-file 267
NetLogo Gis Extension 269
Using 269
How to use 269
Known Issues 270
Credits 270
Primitives 270
RasterDataset Primitives 270
Dataset Primitives 270
VectorDataset Primitives 270
Coordinate System Primitives 271
Drawing Primitives 271
gis:set-transformation 271
gis:set-transformation-ds 271
gis:set-world-envelope 272
gis:set-world-envelope-ds 272
gis:world-envelope 272
gis:envelope-of 273
gis:envelope-union-of 273
gis:load-coordinate-system 273
gis:set-coordinate-system 274
gis:load-dataset 274
gis:store-dataset 274
gis:type-of 275
gis:patch-dataset 275
gis:turtle-dataset 275
gis:link-dataset 275
gis:shape-type-of 275
gis:property-names 275
gis:feature-list-of 276
gis:vertex-lists-of 276
gis:centroid-of 276
gis:location-of 276
gis:property-value 276
gis:find-features 276
gis:find-one-feature 277
gis:find-less-than 277
gis:find-greater-than 277
gis:find-range 277
gis:property-minimum 277
gis:property-maximum 278
gis:apply-coverage 278
gis:coverage-minimum-threshold 278
gis:set-coverage-minimum-threshold 278
gis:coverage-maximum-threshold 278
gis:set-coverage-maximum-threshold 279
gis:intersects? 279
gis:contains? 279
gis:contained-by? 279
gis:have-relationship? 280
gis:relationship-of 281
gis:intersecting 282
gis:width-of 282
gis:height-of 283
gis:raster-value 283
gis:set-raster-value 283
gis:minimum-of 283
gis:maximum-of 283
gis:sampling-method-of 283
gis:set-sampling-method 284
gis:raster-sample 284
gis:raster-world-envelope 285
gis:create-raster 285
gis:resample 285
gis:convolve 285
gis:apply-raster 286
gis:drawing-color 286
gis:set-drawing-color 286
gis:draw 287
gis:fill 287
gis:paint 287
gis:import-wms-drawing 287
NetLogo Gogo Extension 288
Usage 288
Changes 288
Primitives 288
Other Outputs 288
Utilities 288
General 288
Sensors 288
Outputs and Servos 289
gogo:primitives 289
gogo:howmany-gogos 289
gogo:talk-to-output-ports 289
gogo:set-output-port-power 289
gogo:output-port-on 289
gogo:output-port-off 289
gogo:output-port-clockwise 290
gogo:output-port-counterclockwise 290
gogo:set-servo 290
gogo:led 290
gogo:beep 290
gogo:read-sensors 290
gogo:read-sensor 290
gogo:read-all 291
gogo:send-bytes 291
NetLogo Ls Extension 292
LevelSpace fundamentals 292
Headless and Interactive Models 292
Keeping Track of Models 292
A general use case: Asking and Reporting 292
A general use case: Inter-Model Interactions 293
A general Usecase: Tidying up “Dead” Child Models 293
Citing LevelSpace in Research 294
Primitives 294
Commanding and Reporting 294
Logic and Control 294
Opening and Closing Models 294
ls:create-models 294
ls:create-interactive-models 294
ls:close 295
ls:reset 295
ls:ask 295
ls:of 296
ls:report 296
ls:with 296
ls:let 296
ls:assign 297
ls:models 298
ls:show 298
ls:show-all 298
ls:hide 298
ls:hide-all 298
ls:path-of 298
ls:name-of 298
ls:model-exists? 298
ls:random-seed 299
NetLogo Matrix Extension 300
Using 300
When to Use 300
How to Use 300
Example 300
Primitives 300
Matrix creation and conversion to/from lists 300
Advanced features 300
Matrix data retrieval and manipulation 301
Math operations 301
matrix:make-constant 301
matrix:make-identity 301
matrix:from-row-list 301
matrix:from-column-list 301
matrix:to-row-list 301
matrix:to-column-list 301
matrix:copy 301
matrix:pretty-print-text 302
matrix:get 302
matrix:get-row 302
matrix:get-column 302
matrix:set 302
matrix:set-row 302
matrix:set-column 302
matrix:swap-rows 302
matrix:swap-columns 302
matrix:set-and-report 303
matrix:dimensions 303
matrix:submatrix 303
matrix:map 303
matrix:times-scalar 303
matrix:times 303
matrix:* 304
matrix:times-element-wise 304
matrix:plus-scalar 304
matrix:plus 304
matrix:+ 304
matrix:minus 304
matrix:- 304
matrix:inverse 305
matrix:transpose 305
matrix:real-eigenvalues 305
matrix:imaginary-eigenvalues 305
matrix:eigenvectors 305
matrix:det 305
matrix:rank 305
matrix:trace 305
matrix:solve 305
matrix:forecast-linear-growth 306
matrix:forecast-compound-growth 306
matrix:forecast-continuous-growth 306
matrix:regress 307
NetLogo Nw Extension 308
Usage 308
Special agentsets vs normal agentsets 308
A note regarding floating point calculations 310
Performance 310
Primitives 310
Generators 310
Path and Distance 310
Clusterer/Community Detection 310
Context Management 310
Import and Export 310
Centrality Measures 310
Clustering Measures 310
nw:set-context 311
nw:get-context 311
nw:with-context 312
nw:turtles-in-radius 312
nw:turtles-in-reverse-radius 313
nw:distance-to 313
nw:weighted-distance-to 313
nw:path-to 313
nw:turtles-on-path-to 314
nw:weighted-path-to 314
nw:turtles-on-weighted-path-to 314
nw:mean-path-length 315
nw:mean-weighted-path-length 315
nw:betweenness-centrality 315
nw:eigenvector-centrality 316
nw:page-rank 316
nw:closeness-centrality 316
nw:weighted-closeness-centrality 316
nw:clustering-coefficient 316
nw:modularity 317
nw:bicomponent-clusters 317
nw:weak-component-clusters 317
nw:louvain-communities 317
nw:maximal-cliques 318
nw:biggest-maximal-cliques 318
nw:generate-preferential-attachment 318
nw:generate-random 318
nw:generate-watts-strogatz 319
nw:generate-small-world 319
nw:generate-lattice-2d 319
nw:generate-ring 319
nw:generate-star 320
nw:generate-wheel 320
nw:save-matrix 320
nw:load-matrix 320
nw:save-graphml 321
nw:load-graphml 322
nw:load 323
nw:save 324
NetLogo Palette Extension 325
Using the Palette Extension 325
Getting Started 325
What colors should I use ? 325
Should I use a continuous color gradient or just a discrete color set ? 325
Example Models 325
Further Reading 325
Primitives 326
palette:scale-gradient 326
palette:scale-scheme 326
palette:scheme-colors 326
palette:scale-gradient 327
References 327
NetLogo Profiler Extension 328
Using the Profiler Extension 328
How to use 328
Example 328
Primitives 328
profiler:calls 328
profiler:exclusive-time 328
profiler:inclusive-time 329
profiler:start 329
profiler:stop 329
profiler:reset 329
profiler:report 329
NetLogo Py Extension 331
Using 331
Error handling 331
Configuring 331
Primitives 332
py:setup 332
py:python 332
py:python2 333
py:python3 333
py:run 333
py:runresult 334
py:set 334
NetLogo R Extension 335
Using 335
Some Tips 335
Installing 337
Installing R 337
Configuring the R extension 337
Determining r.home and jri.home.paths 338
Windows-Specific Installation Steps 338
Primitives 338
r:clear 338
r:clearLocal 339
r:eval 339
r:__evaldirect 339
r:gc 339
r:get 339
r:interactiveShell 340
r:put 340
r:putagent 340
r:putagentdf 341
r:putdataframe 341
r:putlist 341
r:putnamedlist 341
r:setPlotDevice 341
r:stop 342
Troubleshooting 342
Loading R packages fails 342
After changing the working directory in R (e.g. with setwd()) NetLogo doesn’t find the extension 342
Specific error code list 342
Citation 342
Copyright and License 342
NetLogo Rnd Extension 344
Usage 344
A note about performance 344
Primitives 345
AgentSet Primitives 345
List Primitives 345
rnd:weighted-one-of 345
rnd:weighted-n-of 345
rnd:weighted-n-of-with-repeats 346
rnd:weighted-one-of-list 346
rnd:weighted-n-of-list 347
rnd:weighted-n-of-list-with-repeats 347
NetLogo Sound Extension 349
Using 349
How to Use 349
MIDI support 349
Primitives 349
sound:drums 349
sound:instruments 350
sound:play-drum 350
sound:play-note 350
sound:play-note-later 350
Drum Names 350
Instrument Names 351
NetLogo Table Extension 353
Using 353
When to Use 353
Example 353
Manipulating Tables 353
Key Restrictions 354
Primitives 354
table:clear 354
table:counts 354
table:group-agents 354
table:group-items 354
table:from-list 354
table:get 354
table:get-or-default 355
table:has-key? 355
table:keys 355
table:length 355
table:make 355
table:put 355
table:remove 355
table:to-list 355
table:values 355
NetLogo Vid Extension 356
Concepts 356
Video Source 356
Source Lifecycle 356
Video Recorder 356
Primitives 356
vid:camera-names 356
vid:camera-open 356
vid:camera-select 357
vid:movie-select 357
vid:movie-open 357
vid:movie-open-remote 358
vid:close 358
vid:start 358
vid:stop 358
vid:status 359
vid:capture-image 359
vid:set-time 359
vid:show-player 360
vid:hide-player 360
vid:record-view 360
vid:record-interface 361
vid:record-source 361
vid:recorder-status 361
vid:start-recorder 362
vid:save-recording 362
NetLogo View2.5d Extension 363
How to Use 363
Incorporating Into Models 363
Feedback 363
Primitives 363
view2.5d:patch-view 363
view2.5d:decorate-patch-view 363
view2.5d:undecorate-patch-view 364
view2.5d:turtle-view 364
view2.5d:update-all-patch-views 364
view2.5d:update-patch-view 364
view2.5d:update-turtle-view 365
view2.5d:get-z-scale 365
view2.5d:set-z-scale 365
view2.5d:set-turtle-stem-thickness 365
view2.5d:get-observer-angles 365
view2.5d:set-observer-angles 365
view2.5d:get-observer-xy-focus 365
view2.5d:set-observer-xy-focus 365
view2.5d:get-observer-distance 366
view2.5d:set-observer-distance 366
view2.5d:remove-patch-view 366
view2.5d:remove-turtle-view 366
view2.5d:remove-all-patch-views 366
view2.5d:remove-all-turtle-views 366
view2.5d:count-windows 366
FAQ (Frequently Asked Questions) 367
General 367
Why is it called NetLogo? 367
How do I cite NetLogo or HubNet in a publication? 367
How do I cite a model from the Models Library in a publication? 367
Where and when was NetLogo created? 367
What programming language was NetLogo written in? 367
What’s the relationship between StarLogo and NetLogo? 367
Under what license is NetLogo released? Is the source code available? 367
Do you offer any workshops or other training opportunities for NetLogo? 368
Are there any NetLogo textbooks? 368
Is NetLogo available in other languages besides English? 368
Is NetLogo compiled or interpreted? 368
Has anyone built a model of <x>? 368
Are NetLogo models runs scientifically reproducible? 368
Will NetLogo and NetLogo 3D remain separate? 368
Can I run NetLogo on my phone or tablet? 369
Downloading 369
Can I have multiple versions of NetLogo installed at the same time? 369
I’m on a UNIX system and I can’t untar the download. Why? 369
How do I install NetLogo unattended? 369
Running 369
Can I run NetLogo from a CD, a network drive, or a USB drive? 369
Why is NetLogo so much slower when I unplug my Windows laptop? 369
Why does NetLogo bundle Java? 370
How come NetLogo won’t start up on my Linux machine? 370
When I try to install NetLogo on Windows, I see “Windows protected your PC” 370
When I try to start NetLogo on Windows I get an error “The JVM could not be started”. Help! 370
NetLogo won’t start on Mac OS Sierra (or later) 370
NetLogo won’t start on Windows or crashes suddenly on Mac OS Sierra 371
Can I run NetLogo from the command line, without the GUI? 371
Does NetLogo take advantage of multiple processors? 371
Can I distribute NetLogo model runs across a cluster or grid of computers? 371
Is there any way to recover lost work if NetLogo crashes or freezes? 371
Why is HubNet Discovery Not Working? 371
Usage 372
When I move the speed slider all the way to the right, why does my model seem to stop? 372
Can I use the mouse to “paint” in the view? 372
How big can my model be? How many turtles, patches, procedures, buttons, and so on can my model contain?
Can I use GIS data in NetLogo? 373 372
My model runs slowly. How can I speed it up? 373
Can I have more than one model open at a time? 373
Can I change the choices in a chooser on the fly? 373
Can I divide the code for my model up into several files? 373
Programming 373
How does the NetLogo language differ from other Logos? 373
How come my model from an earlier NetLogo doesn’t work right? 373
How do I take the negative of a number? 373
My turtle moved forward 1, but it’s still on the same patch. Why? 373
How do I keep my turtles on patch centers? 374
patch-ahead 1 is reporting the same patch my turtle is already standing on. Why? 374
How do I give my turtles “vision”? 374
Can agents sense what’s in the drawing layer? 374
I’m getting numbers like 0.10000000004 and 0.799999999999 instead of 0.1 and 0.8. Why? 374
The documentation says that random-float 1 might return 0 but will never return 1. What if I want 1 to be included?
Why is the number value in my monitor widget changing even though nothing is happening in my model? 375 374
How can I keep two turtles from occupying the same patch? 375
How can I find out if a turtle is dead? 375
Does NetLogo have arrays? 375
Does NetLogo have hash tables or associative arrays? 376
How can I use different patch “neighborhoods” (circular, Von Neumann, Moore, etc.)? 376
How can I convert an agentset to a list of agents, or vice versa? 376
How do I stop foreach? 376
I’m trying to make a list. Why do I keep getting the error “Expected a constant”? 376
BehaviorSpace 376
Why are the rows in my BehaviorSpace table results out of order? 376
How do I measure runs every n ticks? 376
I’m varying a global variable I declared in the Code tab, but it doesn’t work. Why? 376
NetLogo 3D 377
Does NetLogo work with my stereoscopic device? 377
Extensions 377
I’m writing an extension. Why does the compiler say it can’t find org.nlogo.api? 377
NetLogo Dictionary 378
Categories 378
Turtle-related 378
Patch-related 378
Link-related 378
Agentset 378
Color 378
Control flow and logic 378
Anonymous Procedures 378
World 378
Perspective 378
HubNet 378
Input/output 378
File 379
List 379
String 379
Mathematical 379
Plotting 379
BehaviorSpace 379
System 379
Built-In Variables 379
Turtles 379
Patches 379
Links 379
Other 379
Keywords 379
Constants 379
Mathematical Constants 379
Boolean Constants 379
Color Constants 379
A 380
abs1.0 380
acos1.3 380
all?4.0 380
and1.0 380
any?2.0 380
approximate-hsb4.0 381
approximate-rgb4.0 381
Arithmetic Operators +1.0 *1.0 -1.0 /1.0 ^1.0 <1.0 >1.0 =1.0 !=1.0 <=1.0 >=1.0 381
asin1.3 382
ask1.0 382
ask-concurrent4.0 382
at-points1.0 382
atan1.0 382
autoplot?1.0 383
auto-plot-off1.0 auto-plot-on1.0 383
B 383
back1.0 bk1.0 383
base-colors4.0 383
beep2.1 383
behaviorspace-experiment-name5.2 383
behaviorspace-run-number4.1.1 383
both-ends4.0 384
breed 384
breed 384
but-first1.0 butfirst1.0 bf1.0 but-last1.0 butlast1.0 bl1.0 384
C 385
can-move?3.1 385
carefully2.1 385
ceiling1.0 385
clear-all1.0 ca1.0 385
clear-all-plots1.0 385
clear-drawing3.0 cd3.0 385
clear-globals5.2 386
clear-links4.0 386
clear-output1.0 386
clear-patches1.0 cp1.0 386
clear-plot 386
clear-ticks5.0 386
clear-turtles1.0 ct1.0 386
color 386
cos1.0 387
count1.0 387
create-ordered-turtles4.0 cro4.0 387
create-<breed>-to create-<breeds>-to create-<breed>-from create-<breeds>-from create-<breed>-with create-
<breeds>-with create-link-to4.0 create-links-to4.0 create-link-from4.0 create-links-from4.0 create-link-with4.0
create-links-with4.0 387
create-turtles1.0 crt1.0 388
create-temporary-plot-pen1.1 388
D 389
date-and-time3.0 389
die1.0 389
diffuse1.0 389
diffuse41.0 389
directed-link-breed 390
display1.0 390
distance1.0 390
distancexy1.0 390
downhill1.0 downhill41.0 391
dx1.0 dy1.0 391
E 391
empty?1.0 391
end 391
end14.0 391
end24.0 392
error5.0 392
error-message2.1 392
every1.0 392
exp1.0 392
export-view3.0 export-interface2.0 export-output1.0 export-plot1.0 export-all-plots1.2.1 export-world1.0 392
extensions 393
extract-hsb1.0 393
extract-rgb1.0 393
F 394
face3.0 394
facexy3.0 394
file-at-end?2.0 394
file-close2.0 394
file-close-all2.0 394
file-delete2.0 394
file-exists?2.0 394
file-flush4.0 395
file-open2.0 395
file-print2.0 395
file-read2.0 395
file-read-characters2.0 395
file-read-line2.0 396
file-show2.0 396
file-type2.0 396
file-write2.0 396
filter1.3 396
first1.0 397
floor1.0 397
follow3.0 397
follow-me3.0 397
foreach1.3 397
forward1.0 fd1.0 398
fput1.0 398
G 398
globals 398
H 398
hatch1.0 398
heading 398
hidden? 399
hide-link4.0 399
hide-turtle1.0 ht1.0 399
histogram1.0 399
home1.0 399
hsb1.0 399
hubnet-broadcast1.1 400
hubnet-broadcast-clear-output4.1 400
hubnet-broadcast-message4.1 400
hubnet-clear-override4.1 hubnet-clear-overrides4.1 400
hubnet-clients-list5.0 400
hubnet-enter-message?1.2.1 400
hubnet-exit-message?1.2.1 400
hubnet-fetch-message1.1 400
hubnet-kick-client5.0 400
hubnet-kick-all-clients5.0 401
hubnet-message1.1 401
hubnet-message-source1.1 401
hubnet-message-tag1.1 401
hubnet-message-waiting?1.1 401
hubnet-reset1.1 401
hubnet-reset-perspective4.1 401
hubnet-send1.1 401
hubnet-send-clear-output4.1 401
hubnet-send-follow4.1 402
hubnet-send-message4.1 402
hubnet-send-override4.1 402
hubnet-send-watch4.1 402
I 402
if1.0 402
ifelse1.0 402
ifelse-value2.0 403
import-drawing3.0 403
import-pcolors3.0 404
import-pcolors-rgb4.0 404
import-world1.0 404
in-cone3.0 404
in-<breed>-neighbor? in-link-neighbor?4.0 405
in-<breed>-neighbors in-link-neighbors4.0 405
in-<breed>-from in-link-from4.0 405
__includes4.0 405
in-radius1.0 405
insert-item6.0.2 406
inspect1.1 406
int1.0 406
is-agent?1.2.1 is-agentset?1.2.1 is-anonymous-command?6.0 is-anonymous-reporter?6.0 is-boolean?1.2.1 is-
directed-link?4.0 is-link?4.0 is-link-set?4.0 is-list?1.0 is-number?1.2.1 is-patch?1.2.1 is-patch-set?4.0 is-string?1.0
is-turtle?1.2.1 is-turtle-set?4.0 is-undirected-link?4.0 406
item1.0 407
J 407
jump1.0 407
L 407
label 407
label-color 407
last1.0 407
layout-circle4.0 408
layout-radial4.0 408
layout-spring4.0 408
layout-tutte4.0 408
left1.0 lt1.0 409
length1.0 409
let2.1 409
link4.0 409
link-heading4.0 409
link-length4.0 410
link-set4.0 410
link-shapes4.0 410
links4.0 410
links-own 410
list1.0 410
ln1.0 411
log1.0 411
loop1.0 411
lput1.0 411
M 411
map1.3 411
max1.0 411
max-n-of4.0 412
max-one-of1.0 412
max-pxcor3.1 max-pycor3.1 412
mean1.0 412
median1.0 412
member?1.0 413
min1.0 413
min-n-of4.0 413
min-one-of1.0 413
min-pxcor3.1 min-pycor3.1 413
mod1.0 414
modes2.0 414
mouse-down?1.0 414
mouse-inside?3.0 414
mouse-xcor1.0 mouse-ycor1.0 414
move-to4.0 414
my-<breeds> my-links4.0 415
my-in-<breeds> my-in-links4.0 415
my-out-<breeds> my-out-links4.0 415
myself1.0 415
N 416
n-of3.1 416
n-values2.0 416
neighbors1.1 neighbors41.1 416
<breed>-neighbors link-neighbors4.0 416
<breed>-neighbor? link-neighbor?4.0 417
netlogo-version3.0 417
netlogo-web?5.2 417
new-seed3.0 417
no-display1.0 417
nobody 417
no-links4.0 418
no-patches4.0 418
not1.0 418
no-turtles4.0 418
O 418
of4.0 418
one-of1.0 418
or1.0 419
other4.0 419
other-end4.0 419
out-<breed>-neighbor? out-link-neighbor?4.0 419
out-<breed>-neighbors out-link-neighbors4.0 419
out-<breed>-to out-link-to4.0 420
output-print2.1 output-show2.1 output-type2.1 output-write2.1 420
P 420
patch1.0 420
patch-ahead2.0 420
patch-at1.0 421
patch-at-heading-and-distance2.0 421
patch-here1.0 421
patch-left-and-ahead2.0 patch-right-and-ahead2.0 421
patch-set4.0 421
patch-size4.1 421
patches1.0 422
patches-own 422
pcolor 422
pen-down1.0 pd1.0 pen-erase3.0 pe3.0 pen-up1.0 pu1.0 422
pen-mode 422
pen-size 422
plabel 422
plabel-color 423
plot1.0 423
plot-name1.0 423
plot-pen-exists?4.0 423
plot-pen-down1.0 plot-pen-up1.0 423
plot-pen-reset1.0 423
plotxy1.0 423
plot-x-min1.0 plot-x-max1.0 plot-y-min1.0 plot-y-max1.0 423
position1.0 423
precision1.0 424
print1.0 424
pxcor pycor 424
R 424
random1.0 424
random-float2.0 424
random-exponential1.2.1 random-gamma2.0 random-normal1.2.1 random-poisson1.2.1 425
random-pxcor3.1 random-pycor3.1 425
random-seed1.0 425
random-xcor3.1 random-ycor3.1 425
range6.0 426
read-from-string1.1 426
reduce1.3 426
remainder1.2.1 427
remove1.0 427
remove-duplicates1.0 427
remove-item2.0 427
repeat1.0 428
replace-item1.0 428
report1.0 428
reset-perspective3.0 rp3.0 428
reset-ticks4.0 428
reset-timer1.0 428
resize-world4.1 428
reverse1.0 429
rgb1.0 429
ride3.0 429
ride-me3.0 429
right1.0 rt1.0 429
round1.0 429
run1.3 runresult1.3 429
S 430
scale-color1.0 430
self1.3 430
; (semicolon) 430
sentence1.0 se1.0 430
set1.0 431
set-current-directory2.0 431
set-current-plot1.0 431
set-current-plot-pen1.0 431
set-default-shape1.0 431
set-histogram-num-bars1.0 432
__set-line-thickness 432
set-patch-size4.1 432
set-plot-background-color6.0.2 432
set-plot-pen-color1.0 432
set-plot-pen-interval1.0 432
set-plot-pen-mode1.0 432
setup-plots5.0 433
set-plot-x-range1.0 set-plot-y-range1.0 433
setxy1.0 433
shade-of?1.0 433
shape 433
shapes2.1 433
show1.0 434
show-turtle1.0 st1.0 434
show-link4.0 434
shuffle2.0 434
sin1.0 434
size 434
sort1.0 434
sort-by1.3 435
sort-on5.0 435
sprout1.0 435
sqrt1.0 436
stamp1.0 436
stamp-erase3.1 436
standard-deviation1.0 436
startup 436
stop1.0 436
stop-inspecting5.2 437
stop-inspecting-dead-agents5.2 437
subject3.0 437
sublist2.1 substring1.0 437
subtract-headings2.1 437
sum1.0 437
T 438
tan1.0 438
thickness 438
tick4.0 438
tick-advance4.0 438
ticks4.0 438
tie4.0 438
tie-mode 439
timer1.0 439
to 439
to-report 439
towards1.0 439
towardsxy1.0 439
turtle1.0 440
turtle-set4.0 440
turtles1.0 440
turtles-at1.0 440
turtles-here1.0 440
turtles-on2.0 441
turtles-own 441
type1.0 441
U 441
undirected-link-breed 441
untie4.0 442
up-to-n-of6.1 442
update-plots5.0 442
uphill1.0 uphill41.0 442
user-directory3.1 442
user-file3.1 443
user-new-file3.1 443
user-input1.1 443
user-message1.1 443
user-one-of3.1 443
user-yes-or-no?2.0 444
V 444
variance1.0 444
W 444
wait1.0 444
watch3.0 444
watch-me3.0 444
while1.0 444
who 445
with1.0 445
<breed>-with link-with4.0 445
with-max2.1 445
with-min2.1 446
with-local-randomness4.0 446
without-interruption1.1 446
word1.0 446
world-width3.1 world-height3.1 446
wrap-color1.0 447
write2.0 447
X 447
xcor 447
xor1.0 447
Y 447
ycor 447
-> 447
->6.0 447
What is NetLogo?
NetLogo is particularly well suited for modeling complex systems developing over time.
Modelers can give instructions to hundreds or thousands of “agents” all operating
independently. This makes it possible to explore the connection between the micro-level
behavior of individuals and the macro-level patterns that emerge from their interaction.
NetLogo lets students open simulations and “play” with them, exploring their behavior under
various conditions. It is also an authoring environment which enables students, teachers and
curriculum developers to create their own models. NetLogo is simple enough for students and
teachers, yet advanced enough to serve as a powerful tool for researchers in many fields.
NetLogo has extensive documentation and tutorials. It also comes with the Models Library, a
large collection of pre-written simulations that can be used and modified. These simulations
address content areas in the natural and social sciences including biology and medicine,
physics and chemistry, mathematics and computer science, and economics and social
psychology. Several model-based inquiry curricula using NetLogo are available and more are
under development.
NetLogo is the next generation of the series of multi-agent modeling languages including
StarLogo and StarLogoT. NetLogo runs on the Java Virtual Machine, so it works on all major
platforms (Mac, Windows, Linux, et al). It is run as a desktop application. Command line
operation is also supported.
Features
System:
Free, open source
Cross-platform: runs on Mac, Windows, Linux, et al
International character set support
Programming:
Fully programmable
Approachable syntax
Language is Logo dialect extended to support agents
Mobile agents (turtles) move over a grid of stationary agents (patches)
Link agents connect turtles to make networks, graphs, and aggregates
Large vocabulary of built-in language primitives
Double precision floating point math
First-class function values (aka anonymous procedures, closures, lambda)
Runs are reproducible cross-platform
Environment:
Command center for on-the-fly interaction
Interface builder w/ buttons, sliders, switches, choosers, monitors, text boxes,
notes, output area
Info tab for annotating your model with formatted text and images
HubNet: participatory simulations using networked devices
Agent monitors for inspecting and controlling agents
Export and import functions (export data, save and restore state of model, make a
movie)
BehaviorSpace, an open source tool used to collect data from multiple parallel
runs of a model
System Dynamics Modeler
NetLogo 3D for modeling 3D worlds
Headless mode allows doing batch runs from the command line
Display and visualization:
Line, bar, and scatter plots
Speed slider lets you fast forward your model or see it in slow motion
View your model in either 2D or 3D
Scalable and rotatable vector shapes
Turtle and patch labels
APIs:
controlling API allows embedding NetLogo in a script or application
extensions API allows adding new commands and reporters to the NetLogo
language; open source example extensions are included
Copyright and License Information
NetLogo 6.1.0 User Manual
How to reference
If you use or refer to NetLogo in a publication, we ask that you cite it. The correct citation is:
Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected
Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
For models in the Models Library, the correct citation is included in the "Credits and
References" section of each model's Info tab.
Acknowledgments
The CCL gratefully acknowledges two decades of support for our NetLogo work. The original
support came from the National Science Foundation -- grant numbers REC-9814682 and
REC-0126227. Further support has come from REC-0003285, REC-0115699, DRL-0196044,
CCF-ITR-0326542, DRL-REC/ROLE-0440113, SBE-0624318, EEC-0648316, IIS-0713619,
DRL-RED-9552950, DRL-REC-9632612, and DRL-DRK12-1020101, IIS-1441552, CNS-
1441016, CNS-1441041, CNS-1138461, IIS-1438813, IIS-1147621, DRL-REC-1343873, IIS-
1438813, IIS-1441552, CNS-1441041, IIS-1546120, DRL-1546122, DRL-1614745 and DRL-
1640201. Additional support came from the Spencer Foundation, Texas Instruments, the
Brady Fund, the Murphy fund, and the Northwestern Institute on Complex Systems.
NetLogo license
This program is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program;
if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
Commercial licenses
Commercial licenses are also available. To inquire about commercial licenses, please contact
Uri Wilensky at netlogo-commercial-admin@ccl.northwestern.edu.
Open source
Scala
Much of NetLogo is written in the Scala language and uses the Scala standard libraries. The
license for Scala is as follows:
MersenneTwisterFast
For random number generation, NetLogo uses the MersenneTwisterFast class by Sean Luke.
The copyright for that code is as follows:
Colt
Parts of NetLogo (specifically, the random-gamma primitive) are based on code from the Colt
library (http://acs.lbl.gov/~hoschek/colt/). The copyright for that code is as follows:
Config
NetLogo uses the Typesafe "Config" library. Copyright (C) 2011-2012 Typesafe Inc.
http://typesafe.com The Config library is licensed under the Apache 2.0 License. You may
obtain a copy of the license at http://www.apache.org/licenses/LICENSE-2.0.
The NetLogo compiler uses a digest method from the Apache Commons Codec (TM) library.
Apache Commons Codec (TM) is copyright and trademark 2002-2014 the Apache Software
Foundation. It is licensed under the Apache 2.0 License. You may obtain a copy of the license
at http://www.apache.org/licenses/LICENSE-2.0.
Flexmark
NetLogo uses the Flexmark library (and extensions) for the info tab. The copyright and license
are as follows:
Copyright (c) 2015-2016, Atlassian Pty Ltd All rights reserved. Copyright (c)
2016, Vladimir Schneider, All rights reserved. Redistribution and use in
source and binary forms, with or without modification, are permitted provided
that the following conditions are met: * Redistributions of source code must
retain the above copyright notice, this list of conditions and the following
disclaimer. * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution. THIS
SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
JHotDraw
For the system dynamics modeler, NetLogo uses the JHotDraw library, which is Copyright (c)
1996, 1997 by IFA Informatik and Erich Gamma. The library is covered by the GNU LGPL
(Lesser General Public License). The text of that license is included in the "docs" folder which
accompanies the NetLogo download, and is also available from
http://www.gnu.org/copyleft/lesser.html .
JOGL
For 3D graphics rendering, NetLogo uses JOGL, a Java API for OpenGL, and Gluegen, an
automatic code generation tool. For more information about JOGL and Gluegen, see
jogamp.org/. Both libraries are distributed under the BSD license:
For 3D matrix operations, NetLogo uses the Matrix3D class. It is distributed under the
following license:
ASM
For Java bytecode generation, NetLogo uses the ASM library. It is distributed under the
following license:
For logging, NetLogo uses the Log4j library. The copyright and license for the library are as
follows:
PicoContainer
For dependency injection, NetLogo uses the PicoContainer library. The copyright and license
for the library are as follows:
Parboiled
For reading models, NetLogo uses the Parboiled library. The copyright and license for
Parboiled are as follows:
This software is licensed under the Apache 2 license, quoted below. Copyright
© 2009-2013 Mathias Doenitz http://parboiled2.org Copyright © 2013 Alexander
Myltsev Licensed under the Apache License, Version 2.0 (the "License"); you
may not use this file except in compliance with the License. You may obtain a
copy of the License at [http://www.apache.org/licenses/LICENSE-2.0] Unless
required by applicable law or agreed to in writing, software distributed under
the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
RSyntaxTextArea
The NetLogo editor uses the RSyntaxTextArea library. The copyright and license are as
follows:
JCodec
The NetLogo vid extension makes use of the JCodec library. The copyright and license for
JCodec are as follows:
Java-Objective-C Bridge
NetLogo on Mac OS X makes use of the Java-Objective-C Bridge library. This library was
created by Steve Hannah and is distributed under the Apache 2.0 license, available at
https://www.apache.org/licenses/LICENSE-2.0.
Webcam-capture
The NetLogo vid extension makes use of the Webcam-capture library. The copyright and
license for Webcam-capture are as follows:
The MIT License (MIT) Copyright (c) 2012 - 2015 Bartosz Firyn and Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright
notice and this permission notice shall be included in all copies or
substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Guava
The NetLogo ls extension makes use of the Guava library. Guava is released under the
Apache License 2.0 (http://www.apache.org/licenses/LICENSE-2.0)
Gephi
The nw extension makes use of the Gephi library. Gephi is licensed under the following terms:
R Extension
The R extension is Copyright (C) 2009-2016 Jan C. Thiele and Copyright (C)
2016 Uri Wilensky / The Center for Connected Learning. NetLogo-R-Extension is
free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version. This
program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details. You
should have received a copy of the GNU General Public License along with
NetLogo-R-Extension (located in GPL.txt). If not, see
http://www.gnu.org/licenses.
JNA
The NetLogo R Extension makes use of the JNA library. The JNA library is licensed under the
following terms:
This copy of JNA is licensed under the Apache (Software) License, version 2.0
("the License"). See the License for details about distribution rights, and
the specific rights regarding derivate works. You may obtain a copy of the
License at: http://www.apache.org/licenses/
What's new?
NetLogo 6.1.0 User Manual
For help running models made in old versions, see the Transition Guide.
Feature Changes
The premier feature for this release is an Extension Manager for installing and updating
extensions, which is available under the Tools menu. Using extensions with NetLogo could be
a painful process: manually finding them, downloading them, and getting them correctly
installed in the NetLogo application. The extensions manager addresses these issues by
automating the installation of many 3rd-party extensions, and the updating of the bundled
extensions between NetLogo releases. All done easily from within the application. In fact, if
you open a model that requires an extension you don’t have installed that it knows about, the
Extension Manager will ask if you’d like to download and install it right on the spot, without
any extra effort
We welcome external contributions to the extensions library! If you have developed a NetLogo
extension and want to make it available to NetLogo users in the Extension Manager, see
these instructions: https://github.com/NetLogo/NetLogo-Libraries#submitting-pull-requests
The primitives ifelse and ifelse-value now take a varying number of clauses, making
selecting a single case from a variety of options much simpler.
Added a new primitive, up-to-n-of, which gives as many items from a list as possible up
to some limit, without causing an error if it cannot get all of them. Previously, to safely
use n-of when you were unsure of the number of agents in an agentset would require
some verbose code like ask n-of (ifelse-value (count turtles-here < 10) [count
turtles-here] [10]) turtles-here [ fd 10 ], but now you can simple write ask up-to-
n-of turtles-here [ fd 10 ] to get the same effect.
Added new hotkeys: Command-U for “Show Usage” of a term, Command-E for “Jump
to Declaration” of a procedure, and Command-Option-S for “Save All” when using
included NetLogo code files. Or Ctrl-U, Ctrl-E, Ctrl-Alt-S for Windows and Linux users.
Multiline input widgets are now directly editable on the interface tab.
Runtime optimizations for the in-radius and in-cone primitives.
Bugfixes
When a model that has a compile-time error is saved, its sliders will not reset their
values to 0 when it is reloaded.
The procedures search dropdown on the Code tab gives better results with inexact
search terms.
Plot pen names with quotes in them are properly stored and loaded.
Plot pen names are now case-insensitive, just like other items in NetLogo.
When a plot is deleted and the action is undone, the plot continues to work afterward.
2D NetLogo models saved in NetLogo 3D can be opened back into 3D, or de-converted
by re-opening in NetLogo 2D.
Widgets can no longer be re-sized to be completely outside the interface tab.
Code comments can be used as normal within an __includes keyword file list.
The error message for getting the mean of an empty list should now make more sense.
Double-clicking an empty experiment list in BehaviorSpace will not cause an error.
BehaviorSpace experiments are better about warning when there are astronomical
numbers of run combinations.
Anonymous procedures can be given in the conditional reporter blocks of ifelse-value .
Slight changes to how color values are calculated, for smoother interoperability with
NetLogo Web.
Extension Changes
The Python extension, py, is now bundled with NetLogo. If you have Python installed on
your computer, you can use it from inside a NetLogo model.
The Control Flow extension, cf, has been removed from NetLogo in favor of the new
variadic ifelse and ifelse-value behavior. The cf extension is still available from the
extensions library if needed for any existing models.
The CSV extension, csv, had some minor documentation updates.
The GoGo board extension, gogo, should work more reliably on Windows 10.
The Network extension, nw, now loads data in a predictable order when imported, and it
correctly handles preferential attachment.
The Table extension, table, had some minor documentation updates.
The View 2.5D extension, view2.5d, now does not throw an error when trying to use a
turtle-based view.
Documentation Changes
Added documentation around using primitives like mean and variance along with
agentsets producing slightly different results due to floating point arithmetic.
Add an extension authoring introduction page with links to the technical documentation.
Clarify what clear-ticks is meant to do.
Clarify that clear-globals doesn’t affect interface globals.
Fixed various formatting errors and typos.
Model Changes
Ant Adaptation
Braess’ Paradox
py Extension
Python Basic Example
Python Flocking Clusters
PNoM Curriculum
PNoM 1 Diffusion Sandbox
PNoM 2 Diffusion Sensor Sandbox
PNoM 3 Virtual Syringe
PNoM 4 Virtual Syringe Force Graph
PNoM 5 Virtual Syringe Temperature Graph
PNoM 6 Particle Sandbox Gravity
PNoM 7 Particle Sandbox Intermolecular
Sample Model Updates:
Acids & Bases Models: Dissociations now result in random headings for resulting
particles.
Mandelbrot: Exposed max-iterations parameter and updated Info Tab.
Peppered Moths: Increase size of moth agents.
Perceptron: Fix weight visualization bug.
Raindrops3D: Remove unused procedure.
Reactor X-Section: Fix typo and extend manual rod depth.
Rock Paper Scissors: Minor Info tab updates.
Sandpile: Minor Info tab updates.
Simple Kinetics 1,2: Dissociations now result in random headings for resulting particles.
SmoothLife: Allows NLW compatibility by skipping some plot drawing.
Tumor: Prevent ask nobody bug when using
Wolf Sheep Predation: Fix typos in Code tab.
Segregation Simple Models (Simple & Extensions 1 - 3): Reworded comment in Code
tab.
LS Parent Example: Change button display name to avoid confusion with setup button.
Mouse Drag Multiple Example: The model has been rewritten to be NLW compatible.
Mouse Drag One Example: The model has been updated to be NLW compatible
We’ve introduced a new subfolder in the Sample Models/Social Science folder: Economics.
With this new folder, several models have been moved. The following models are now in the
Social Science/Economics folder:
Bidding Market
Hotelling’s Law
Oil Cartel HubNet
Sugarscape
Bank Reserves
Cash Flow
Wealth Distribution
With the introduction of the new variadic ifelse and ifelse-value primitives, the Models
Library has been updated to reflect this new functionality. These updates are divided into
three major sections:
Code Examples:
Beatbox
HSB and RGB Example
NW General Examples
Curricular Models:
Curricular Models:
HubNet Activities:
IABM Textbook:
Sample Models:
Feature Changes
Bugfixes
Updated the bundled Java 8, which should resolve an issue with NetLogo failing to start
on Windows computers.
Fixed a bug with the nw extension preferential attachment generation and initialization.
Fixed a numerical error with the range primitive.
Fixed a bug with link lookup when using more than two link breeds.
Comment and uncomment code hotkeys should work with NetLogo include source files.
Added a better error message when a web browser couldn’t be launched for any reason.
Documentation Changes
Document that resize-world only kills all turtles when coordinates really change.
Model Changes
Feature Changes
Documentation Changes
Add a table to the Output section of the Programming Guide specifying how the various
output primitives differ in whether they print the calling agent, whether they print a
newline, and whether they can be read back into NetLogo.
Bugfixes
Anonymous procedures appearing inside ask blocks inside repeat blocks now close
over unique copies of let-variables introduced in the repeat block.
Fix a longstanding HubNet bug in which HubNet would sometimes crash as a large
number of users joined.
Fix HubNet discovery when the HubNet server is run on a Mac.
When switching from the code tab to the interface tab, the cursor switches to the
command center. This prevents typed commands or copy/paste keyboard shortcuts
from affecting the code tab.
Turtles draw trails when moving backwards (regression in NetLogo 6.0.1).
Smooth Code Tab scrolling.
BehaviorSpace now only applies standard CSV string escaping (doubling of double
quotes) to string outputs in result files. It used to apply NetLogo style string escaping
(backslashes in front of special characters) and then apply CSV escaping on top of that.
The new behavior is consistent with the RFC 4180 specification and the current
behavior of the csv extension.
The Behaviorspace dialog appears centered in the NetLogo window.
Due to changes introduced in Java, certain dialogs in NetLogo 6.0.1 would appear
under the dialog that created them instead of on top. These dialogs now appear on top
of the dialog that created them.
Non-code changes to the System Dynamics modeler are pulled in on every recompile
(prior to this, changes like newly-disconnected flows were sometimes not taken into
account on recompiles).
The system dynamics code tab adjusts itself to match the size of the system dynamics
window.
NetLogo 3D loads and saves system dynamics.
Fixes an error raised in 3D when the world was cleared following setting a patch-color
to an RGB list.
Miscellaneous small changes to the format of exported worlds. NetLogo 6.0.3 should be
able to import worlds exported by older versions of NetLogo and older versions of
NetLogo should be able to import worlds exported by NetLogo 6.0.3.
The “others” execute bit is set for the netlogo-headless.sh script in the Linux installer
package.
Extension Changes
Documentation Changes
Model Changes
Bidding Market
Blood Sugar Regulation
Rock Paper Scissors
Vision Evolution
arduino Extension: The example model and sketch have been updated to reflect new
features in the extension
sound Extension – Sound Workbench: Minor GUI updates
sound Extension – Percussion Workbench: Minor GUI updates
File Input Example: Fixed a bug in the save-patch-data template procedure
Lottery Example: Corrected Related Models from Preferential Attachment to the Rnd
Example Model in the Info Tab
Info Tab Example: Corrected reference from pegdown to flexmark in the Info Tab
Revised Curricular Models:
BEAGLE Evolution - Fish Tank Genetic Drift: Update duplicate plot-pen names and
resize plots
GenEvo - GenEvo 4: Replaced usage of cf:when with nested ifelses
Lattice Land - Lattice Land Explore: Fixed bug when deleting a segment that didn’t
exist.
Lattice Land - Lattice Land Triangles Dissection: Fixed bug when deleting a segment
that didn’t exist.
NIELS - Electrostatics: All turtles are now particles and each particle has a charge;
Changed particle coloring; Updated Info Tab and some variable names to reflect later
NIELS models
Urban Suite - Tijuana Bordertowns: Minor Info Tab updates.
Arduino Example: The example model and sketch have been updated to reflect new
features in the extension (same as above)
Segregation Simple Extension 1: Update broken URLs in Info Tab
Segregation Simple Extension 2: Update broken URLs in Info Tab
Segregation Simple Extension 3: Update broken URLs in Info Tab
Segregation Simple: Update broken URLs in Info Tab
Feature Changes
Bugfixes
The 6.0.1 autoconverter would error when converting tasks with exactly one argument
(from 5.3.1 and earlier models only). The conversion would be correct, but it was
confusing. This has now been remedied and the autoconverter will correctly convert
models from 5.3.1 and earlier without erroring on single-argument tasks.
Fix a bug where extensions weren’t located properly when in a path relative to the
model.
Help browser now opens in 64-bit Windows.
Fix a speed regression for the import-world primitive introduced in 6.0.
If an unexpected reporter block is passed to with when used with other, the error will
now reflect that the block is unsuitable for with instead of other.
When sort-by receives an unsuitable reporter block from the user it now shows a useful
error instead of a cryptic stack trace.
String representations of anonymous procedures now show the arguments of those
anonymous procedures
When working in an nls file, switching to a different tab will compile the nls file.
Display error label on nls file when the code it contains causes an error.
Some users were unable to open NetLogo 6 and 6.0.1 in Mac OS Sierra. We’ve
changed our signing process in 6.0.2 to attempt to fix this problem. We are continuing to
track this issue to determine whether our fix was effective. More information (including a
partial workaround for the problem) is available here.
Extension Changes
Documentation Changes
Clarify when various parts of the anonymous procedure syntax are optional.
Fix a few small documentation bugs around foreach .
Clarify relationship between speed and update modality in the “View Updates” section of
the programming guide.
Model Changes
Chaos in a Box
Fairy Circles
SmoothLife
Connected Chemistry:
Connected Chemistry 1: Fix NetLogo Web incompatibility.
Connected Chemistry 3: Update minimum number of particles to 2.
Connected Chemistry 8: Minor code updates. Small change to default values.
Feature Changes
Brackets are required around anonymous procedure reporters only when there are two
or more arguments. For instance [ [x] -> x ] can now be written [ x -> x ] . Note this
change makes it possible to create models in NetLogo 6.0.1 that will not run in NetLogo
6.0. If you plan to use your model in NetLogo 6.0, be sure to include brackets around
anonymous procedure arguments. For a short period after the release, models which
use unbracketed lambda arguments may not work on netlogoweb.org.
Bugfixes
The NetLogo code editor navigates and indents models much more quickly and
efficiently than in NetLogo 6.0.
The NetLogo 5-to-6 autoconverter now ignores commented-out code.
The behavior of layout-radial in NetLogo 6 did not match the 5.3.1 behavior. This has
been corrected and layout-radial should be identical between NetLogo 6.0.1 and
NetLogo 5.3.1
NetLogo 6 raised a NullPointerException when numbers became too large for NetLogo
to handle. This is now properly displayed to the user as a number out of bounds error.
Improved performance of models which use let and anonymous procedures together.
Reloading a model now clears global variables.
Clearer warning dialogs when opening an older version of a NetLogo 2D file in NetLogo
3D.
Using foreach improperly in the Command Center will display the same error as it would
if used improperly in the code tab.
Extremely long anonymous procedures no longer cause an exception when compiled.
in-radius is no longer pathologically slow on agentsets created using with.
Extension Changes
Documentation Changes
The system dynamics tutorial now instructs the user to set the dt to a value which gives
stable behavior
The documentation for follow, ride, and watch has been clarified to indicate that calling
one undoes highlights and perspective changes caused by the other
The documentation for = and != indicates that they work with extension objects.
Several examples have been added to sort clarifying the behavior of sort on lists
featuring different types of objects.
A new section on User Interface primitives has been added to the programming guide
which discusses the behavior of the “Halt” button in the various user interaction dialogs.
Incorrect example code for foreach and reduce has been corrected.
Models
All models have been updated to reflect the new optional nature of brackets for zero/one
argument anonymous procedures. This resulted in changes to 108 models.
All models have been updated to reflect the availability of the new range primitive. This
resulted in changes to 12 models.
GenJam - Duple
PD 2 Person Iterated: info tab updates and extensive fixes for the code.
Party: fixed bug where a monitor covered a plot.
Signaling Game: info tab updates.
GenEvo curriculum:
GenEvo 1 Genetic Switch: info tab updates and new graduated method of
displaying lacZ concentration.
GenEvo 2 Genetic Drift: info tab updates and interface tweaks. New model
preview.
GenEvo 3 Genetic Drift and Natural Selection: info tab updates and interface
tweaks.
GenEvo 4 Competition: info tab updates.
Genetic Switch - Synthetic Biology has been renamed and is now Synthetic
Biology - Genetic Switch. It also received info tab updates and a few interface
changes.
Feature Changes
The NetLogo code editor now offers autocompletion support. Simply press the Control
key and the spacebar at the same time while typing a word and you will see a list of
similar NetLogo primitives as suggestions.
The NetLogo code editor offers the option to “fold” procedures to make navigating large
models simpler.
NetLogo supports multi-level agent-based modeling with the LevelSpace extension
Line numbering can be enabled in the NetLogo code editor by choosing “Show Line
Numbers” from the “Preferences” dialog. This dialog can be opened by selecting
“NetLogo” > “Preferences” in Mac, or “Tools” > “Preferences” on Linux or Windows.
The view resizing arrows have been removed and the tick counter has been relocated
under the speed slider.
When editing NetLogo code, users can right-click a variable name or primitive and
choose “Show Usage” to see all usages of that name in the file.
When editing NetLogo code, users can right-click a variable name and choose “Jump to
Declaration” to see where in the file that variable is declared.
The NetLogo interface editor now supports “Undo” for widget addition, deletion, and
movement.
NetLogo can export code to HTML with code-colorization by choosing “Export Code” in
the “Export” section of the “File” menu.
The look and feel of NetLogo on Mac OS X has changed significantly. NetLogo is now
using the Oracle-supplied Java look and feel as opposed to a third-party look and feel
used in prior versions.
Plots use a random number generator independent of the main-model random number
generator.
Model Preview Commands can be edited through the GUI by choosing “Preview
Commands Editor” in the “Tools” menu. Those commands generate the preview image
that appears when you upload your model to the Modeling Commons.
NetLogo displays a more helpful error message when a program fails due to an “out of
memory” error.
NetLogo and its bundled extensions are now compiled against Java 8 and Scala 2.12.
NetLogo has upgraded the ASM bytecode library to enable generation of Java 8
bytecode.
Bugfixes
*-link-neighbor? primitives now work the same way for breeded and unbreeded links.
Resizing the world in NetLogo 3D no longer causes a black view.
Fixed error caused by right-clicking a widget while dragging.
Improved error message when a user-defined procedure shadows a breed procedure.
neighbors4 and neighbors no longer report agentsets containing the same patch more
than once.
Language Changes
Support for plural-only breed names (e.g., breed [mice] ) has been removed. Write breed
[mice mouse] instead.
Tasks have been replaced by anonymous procedures. Tasks made use of ? variables
which were confusing for novices and difficult to read for experts. Additionally, tasks
could not refer to the task variables of a containing task. Anonymous procedures may
have named arguments which can be accessed by inner anonymous tasks. Upon first
opening a NetLogo 5 model in NetLogo 6, tasks like task [ ?1 + ?2 ] will be
automatically converted to [ [?1 ?2] -> ?1 + ?2 ] . See the the transition guide for
more information.
Link reporters have been overhauled to be more consistent and flexible
The task primitive is no longer supported.
Breed names that conflict with language primitives are now disallowed. For instance,
breed [strings string] is now disallowed since it makes is-string? ambiguous.
The compiler errors on duplicated breed singular names.
The compiler detects a greater number of type errors, for instance not pxcor now raises
a compiler error instead of erroring at runtime.
set-plot-pen-color now accepts RGB lists as arguments.
The hubnet-set-client-interface primitive has been removed.
The various primitives starting with movie- have been removed, as has the movie
encoder. They have been replaced with the new vid extension. The transition guide
provides more details and information.
The __change-language primitive has been removed. You can now change the User
Interface Language through the preferences dialog, which can be found by choosing
“Preferences…” in the “NetLogo” menu (Mac OS X) or in the “Tools” menu (all other
platforms).
The string representation of anonymous procedures displays the body of the
anonymous procedure.
Extension Changes
NetLogo 6.0 comes with three new, bundled extensions: LevelSpace ls, the vid
extension for video manipulation, and the enhanced visualization extension view2.5d.
ls enables multi-level agent-based modeling in NetLogo.
The Extensions API has been updated from 5.0 to 6.0. This means that all non-bundled
extensions will need to be updated to use the new API. Extensions written for NetLogo
5 will not work in NetLogo 6. If you’re an extension author, see the extension author
transition guide for 6.0 for more information. If you regularly use extensions you may
want to contact their authors to inform them a new version of NetLogo is on the way and
they may want to update their extensions.
arduino:get (in the arduino extension) correctly reports values from Windows 64-bit
machines. In prior versions it would only report some values correctly.
Several new features have been added to the nw extension:
Added community detection using the Louvain method
Added modularity measurement
Added Watts-Strogatz small-world network generation
Made other network generation algorithms easier to layout
Weighted primitives now take symbolic variable names instead of strings. See the
transition guide for more information.
The qtj extension is no longer bundled with NetLogo. Users are encouraged to make
use of the new vid extension.
The new vid extension is now bundled with NetLogo, combining features of the late qtj
extension and the movie primitives.
The network extension is no longer bundled with NetLogo. Users are encouraged to use
the nw extension (https://ccl.northwestern.edu/netlogo/docs/nw.html), which has been
bundled with NetLogo for some time.
The gogo-serial extension is no longer bundled with NetLogo. Users are encouraged to
transition to the newer gogo extension, which uses HID to communicate with the GoGo
board.
NetLogo will now be used to open .nlogo links in PowerPoint and other programs on
Microsoft Windows.
The NetLogo binaries on Mac OS X are installed as runnable by any user.
NetLogo in Mac OS X will not use “App Nap” while running. This keeps simulations
running at full speed when NetLogo is in the background.
The NetLogo controlling API has changed since NetLogo 5. Programs that rely on the
controlling API (such as BehaviorSearch) will not work until they have been changed to
match the new API.
Documentation Changes
New documentation for anonymous procedures
The NetLogo tutorial screenshots have been updated to correspond to the new Mac OS
X Look and Feel.
The NetLogo dictionary displays the version in which each primitive was introduced next
to that primitive.
A Spanish translation of the NetLogo dictionary is available here
Internationalization Changes
A new Spanish translation of the NetLogo dictionary is available as part of the NetLogo
manual.
Language preferences can be changed by using the new “Preferences” menu instead of
the __change-language primitive.
A Japanese localization for NetLogo is now available and included with the standard
download.
The Chinese translation for NetLogo has been updated.
Models
Kicked Rotator
Kicked Rotators
Mammoths, a legacy StarLogoT model, has been converted to NetLogo.
ProbLab Genetics
Traffic 2 Lanes
Bug Hunters Competition HubNet, Critter Designers HubNet, Fish Spotters HubNet:
removed unnecessary call to hubnet-set-client-interface .
Gridlock HubNet, Gridlock Alternate HubNet: revised info tab.
DNA Replication Fork: fixed a a monitor and runtime error when using a time limit.
Demoted model:
El Farol Network Congestion, a previously “unverified” model, has been moved to the
NetLogo User Community Models
Mathematica Link is now included and has been tested to work with Mathematica 10.
A link to Introduction to Agent-Based Modelling has been added to the “Help” menu.
Extension Changes
The gogo extension now prompts the user for the location of Java upon opening. This
version of Java is used to launch the gogo hid daemon.
The correct version of the network extension is now bundled, which will open properly
Bundles the cf extension, which adds match, case, and select primitives.
Bugfixes
Corrects a bug where turtles wrapping around a torus-shaped world with pen down
would sometimes cause NetLogo to loop infinitely.
Fixes a bug where buttons would appear to remain pressed after a right click on Mac.
Fixes a bug where pressing the right mouse button while dragging would confuse the
mouse-down? primitive.
Fixes agent type-checking of tasks (bug appeared in 5.2.1).
link-neighbor? now returns true if and only if the neighbor is connected through an
undirected link.
Documentation fixes for my-links and mean primitives.
Feature Changes
Java 8 is now bundled with all versions of NetLogo, this removes the need for a
separate Java 6 installation on Mac OS X
Separate 32-bit and 64-bit versions are available for both Windows and Linux
The Windows installer is now an msi instead of an exe
javax.media.opengl is no longer supported in Java 8, it has been replaced by
com.jogamp.opengl
Mathematica Link is not distributed due to Java version changes
Extension Changes
Extensions
Bug fixes
New Sample Models: Artificial Anasazi, Bacteria Food Hunt, Bacteria Hunt Speeds,
BeeSmart - Hive Finding, Bug Hunt Disruptions, Bug Hunt Environmental Changes, Bug
Hunt Predators and Invasive Species - Two Regions, Hydrogen Diffusion 3D, Lennard-
Jones, Paths
There are 46 new models in the new IABM Textbook folder: Turtles Circling Simple,
Ants Simple, Heroes and Cowards, Life Simple, Simple Economy, 4 DLA extensions, 4
El Farol Extensions, 4 Fire Extensions, 4 Segregation Extensions, 5 Wolf Sheep
Extensions, Agentset Efficiency, Agentset Ordering, Communication-T-T Network
Example, Preferential Attachment Simple, Random Network, Traffic Basic Adaptive,
Traffic Basic Utility, Traffic Grid Goal, Spread of Disease, Voting Component
Verification, Voting Sensitivity Analysis, Arduino Example, Disease With Android
Avoidance HubNet, Example HubNet, Run Example, Run Result Example, Simple
Machine Learning, Simple Viral Marketing, Ticket Sales, Sandpile Simple
New models in the new Alternate Visualizations folder: Ethnocentrism - Alternative
Visualization, Flocking - Alternative Visualizations, Heat Diffusion - Alternative
visualization, Virus - Alternative Visualization, Virus - Circle Visualization
Promoted models: Honeycomb, Minority Game
Many other bugfixes and upgrades
Model changes
Extensions
An included CSV extension to read and write CSV files
An included Palette extension to map different values to colors
The previous gogo extension has been removed. It has been replaced with two different
gogo extensions, gogo and gogo-serial. The extensions work with different hardware.
The gogo extension works with the new style HID-interface gogo boards and the gogo-
serial extension works with the old-style serial-interface gogo boards
Upgrade to the network extension including the following changes:
Support for many more file types, including GEXF, GDF, GML, Pajek NET,
UCINET DL, and Netdraw VNA
Fixed bugs with GraphML support
Improved documentation
New features
New primitive netlogo-web? added to test whether you are currently running in NetLogo
Web
New primitive behaviorspace-experiment-name added allowing you to get the name of
the currently running experiment
New primitive stop-inspecting to stop inspecting agents
New primitive stop-inspecting-dead-agents and menu item to stop inspecting dead
agents
__includes keyword now enables the Includes button when given an empty
hooks added for extensions to write custom log messages
Bug fixes
user-one-of will now signal an error earlier when provided an empty list of choices
hsb, extract-hsb, and approximate-hsb have been updated to represent true hsb
conventions
new deprecated primitives __hsb-old, __extract-hsb-old, and __approximate-hsb-old
work as the old hsb primitives did when older models using the hsb primitives are
opened in NetLogo 5.2, they will be auto-converted to use the deprecated primitives
extract-hsb – fixed bug where it didn’t work correctly on rgb lists
Model changes
New Sample Models: Artificial Anasazi, Bacteria Food Hunt, Bacteria Hunt Speeds,
BeeSmart - Hive Finding, Bug Hunt Disruptions, Bug Hunt Environmental Changes, Bug
Hunt Predators and Invasive Species - Two Regions, Hydrogen Diffusion 3D, Lennard-
Jones, Paths
There are 46 new models in the new IABM Textbook folder: Turtles Circling Simple,
Ants Simple, Heroes and Cowards, Life Simple, Simple Economy, 4 DLA extensions, 4
El Farol Extensions, 4 Fire Extensions, 4 Segregation Extensions, 5 Wolf Sheep
Extensions, Agentset Efficiency, Agentset Ordering, Communication-T-T Network
Example, Preferential Attachment Simple, Random Network, Traffic Basic Adaptive,
Traffic Basic Utility, Traffic Grid Goal, Spread of Disease, Voting Component
Verification, Voting Sensitivity Analysis, Arduino Example, Disease With Android
Avoidance HubNet, Example HubNet, Run Example, Run Result Example, Simple
Machine Learning, Simple Viral Marketing, Ticket Sales, Sandpile Simple
New models in the new Alternate Visualizations folder: Ethnocentrism - Alternative
Visualization, Flocking - Alternative Visualizations, Heat Diffusion - Alternative
visualization, Virus - Alternative Visualization, Virus - Circle Visualization
Promoted models: Honeycomb, Minority Game
Many other bugfixes and upgrades
Version 5.1.0 (July 2014)
features:
open source (GPL license; source code online at
https://github.com/NetLogo/NetLogo)
new license for Sample Models and Curricular Models is Creative Commons
Attribution-NonCommercial-ShareAlike
international characters (Unicode) supported throughout application
GUI is localized in Spanish, Russian, and Chinese (volunteer translators wanted)
rich formatting and images in Info tabs using Markdown
plotting code goes inside plots instead of in code tab
authorable model speed (target frame rate setting)
buttons optionally disable until ticks start
translucent colors in 3D view and NetLogo 3D (for RGB colors only)
language changes:
“tasks” store code to be run later
aka first-class functions, closures, lambda
new primitives: task, is-command-task?, is-reporter-task?
these primitives accept tasks: run, runresult, foreach , map, reduce, filter, n-
values, sort-by
improved overall list performance (many operations take near-constant time
instead of linear time)
you must use reset-ticks to start the tick counter before using tick or tick-
advance
new primitives setup-plots and update-plots
new primitive sort-on lets you say e.g., sort-on [size] turtles
new primitive error causes a runtime error
random-normal rejects negative standard deviations
HubNet:
activities can run headless
new primitives hubnet-clients-list, hubnet-kick-client , hubnet-kick-all-
clients
hubnet-set-client-interface no longer required
other fixes and changes:
tabs renamed to Interface/Info/Code
Command Center allows reporters, adds show command automatically
NetLogo 3D uses .nlogo3d suffix, not .nlogo
import-world is much faster
startup no longer runs headless or in background BehaviorSpace runs
fixed 3D rendering bug where small turtles were too bright
Mac app runs in 64 bit mode by default
upgraded Windows installer
GoGo extension getting-started experience now smoother on all platforms
models:
new Sample Models: Sandpile, Lightning, Osmotic Pressure, Robby the Robot,
Preferential Attachment 3D
new Curricular Models: Bug Hunt Consumers, Bug Hunt Predators and Invasive
Species, Plant Speciation, epiDEM Basic, epiDEM Travel and Control, Connected
Chemistry Atmosphere
new Code Examples: Info Tab Example, GoGoMonitorSimple
matrix extension
behaviorspace-run-number
parallel BehaviorSpace
controlling API allows embedding
automatic code indenter
searchable Models Library
translucent colors
mini-views in agent monitors
resize-world , set-patch-size
bitmap, QuickTime extensions
individualized HubNet client views
browser-based HubNet client
link agents
tick counter
view update modes (tick-based, continuous)
speed slider fast forwards
input boxes in interface tab
include multiple source files
RGB colors
slider bounds may be reporters
HubNet client editor
Mathematica-NetLogo link
array, table, profiler, GIS extensions
models run faster (partial compilation to JVM byte code)
logging
Applets
If you have any trouble with NetLogo not working, see Contacting Us.
Application Requirements
Windows
NetLogo runs on Windows 10, Windows 8, Windows 7 and Vista. NetLogo 5.2.1 was the last
version to support Windows XP and Windows 2000.
The NetLogo installer for Windows includes Java 8 for NetLogo’s private use only. Other
programs on your computer are not affected.
Mac OS X
Mac OS X 10.8.3 or newer is required. (NetLogo 5.1 was the last version to support 10.5 and
10.4; NetLogo 5.2.1 was the last version to support 10.6 and 10.7)
The NetLogo application contains a distribution of the Java 8 runtime for NetLogo’s private
use only. Other programs on your computer will not be affected.
Linux
NetLogo should work on standard Debian-based and Red Hat-based Linux distributions. The
NetLogo tarball includes a copy of the Java 8 runtime.
3D Requirements
Occasionally an older, less powerful system is not able to use the 3D view or NetLogo 3D.
Try it and see.
Some systems can use 3D but can’t switch to full-screen mode. It depends on the graphics
card or controller. (For example, the ATI Radeon IGP 345 and Intel 82845 probably will not
work.)
32-bit or 64-bit?
For most users on Linux or Windows, the 32-bit version of NetLogo is the simplest way to a
working NetLogo installation. Advanced users will want to understand the advantages of 64-
bit NetLogo as well as how to determine whether their machine meets the requirements.
The primary advantage of the 64-bit version is the ability to add additional heap space by
changing the “-Xmx” JVM option. For more information, see How big can my model be. You
may also find it helpful to browse Oracle’s documentation on the performance characteristics
of the 64-bit JVM
To run 64-bit NetLogo, you must be running 64-bit Windows. To determine whether your
version of Windows is 64-bit, see Is my PC running the 32-bit or 64-bit version of Windows if
you’re using Windows Vista, or Windows 7, or Which Windows operating system am I
running? if you are running any other version of Windows.
For Linux users, the easiest way to determine whether your operating system is 64-bit is
checking the output of
uname -m
If the output shows “x86_64” or “amd64”, you should be able to run the 64-bit version.
Contacting Us
NetLogo 6.1.0 User Manual
Feedback from users is essential to us in designing and improving NetLogo. We’d like to hear
from you.
Web site
Our web site at http://ccl.northwestern.edu/ includes our mailing address and phone number.
It also has information about our staff and our various research activities.
Reporting bugs
When submitting a bug report, please try to include as much of the following information as
possible:
Open source
For discussion of NetLogo API’s and the development of NetLogo itself, try
https://groups.google.com/group/netlogo-devel.
Sample Model: Party
NetLogo 6.1.0 User Manual
This activity gets you thinking about computer modeling and how you can use it. It also gives
you insight into NetLogo itself. We encourage beginning users to start here.
At a Party
Have you ever been at a party and noticed how people cluster in groups? You may have also
noticed that people don’t just stay in a group. As they circulate, the groups change. If you
watched these changes over time, you might notice patterns.
For example, in social settings, people may exhibit different behavior than at work or home.
Individuals who are confident within their work environment may become shy and timid at a
social gathering. And others who are reserved at work may be the “party starter” with friends.
These patterns can depend on the type of gathering. In some settings, people are trained to
organize themselves into mixed groups; for example, party games or school-like activities. But
in a non-structured atmosphere, people tend to group in a more random manner.
Let’s take a closer look at this question by using the computer to model human behavior at a
party. NetLogo’s “Party” model looks specifically at the question of grouping by gender at
parties: why do groups tend to form that are mostly men, or mostly women?
What to do:
1. Start NetLogo.
2. Choose “Models Library” from the File menu.
In the view of the model, you will see pink and blue groups with numbers:
These lines represent mingling groups at a party. Men are shown as blue, women pink. The
numbers are the sizes of the groups.
Do all the groups have about the same number of each sex?
Let’s say you are having a party and invited 150 people. You are wondering how people will
gather together. Suppose 10 groups form at the party.
Instead of asking 150 of your closest friends to gather and randomly group, let’s have the
computer simulate this situation for us.
What to do:
1. Press the “go” button. (Pressing “go” again will stop the model manually.)
2. Observe the movement of people until the model stops.
3. Watch the plots to see what’s happening in another way.
4. Use the speed slider if you need to slow the model down.
Originally, you may have thought 150 people splitting into 10 groups, would result in about 15
people in each group. From the model, we see that people did not divide up evenly into the 10
groups. Instead, some groups became very small, whereas other groups became very large.
Also, the party changed over time from all mixed groups of men and women to all single-sex
groups.
There are lots of possible answers to this question about what happens at real parties. The
designer of this simulation thought that groups at parties don’t just form randomly. The groups
are determined by how the individuals at the party behave. The designer chose to focus on a
particular variable, called “tolerance”:
Tolerance is defined here as the percentage of people of the opposite sex an individual is
“comfortable” with. If the individual is in a group that has a higher percentage of people of the
opposite sex than their tolerance allows, then they become “uncomfortable” and leave the
group to find another group.
For example, if the tolerance level is set at 25%, then males are only “comfortable” in groups
that are less than 25% female, and females are only “comfortable” in groups that are less
than 25% male.
As individuals become “uncomfortable” and leave groups, they move into new groups, which
may cause some people in that group to become “uncomfortable” in turn. This chain reaction
continues until everyone at the party is “comfortable” in their group.
Note that in the model, “tolerance” is not fixed. You, the user, can use the tolerance “slider” to
try different tolerance percentages and see what the outcome is when you start the model
over again.
1. If the “go” button is pressed (black), then the model is still running. Press the
button again to stop it.
2. Adjust the “tolerance” slider to a new value by dragging its red handle.
3. Press the “setup” button to reset the model.
4. Press the “go” button to start the model running again.
Challenge
As the host of the party, you would like to see both men and women mingling within the
groups. Adjust the tolerance slider on the side of the view to get all groups to be mixed as an
end result.
To make sure all groups of 10 have both sexes, at what level should we set the
tolerance?
Can you see any other factors or variables that might affect the male to female
ratio within each group?
As you are testing your hypotheses, you will notice that patterns are emerging from the data.
For example, if you keep the number of people at the party constant but gradually increase
the tolerance level, more mixed groups appear.
How high does the tolerance value have to be before you get mixed groups?
Using NetLogo to model a situation like a party allows you to experiment with a system in a
rapid and flexible way that would be difficult to do in the real world. Modeling also gives you
the opportunity to observe a situation or circumstance with less prejudice, as you can
examine the underlying dynamics of a situation. You may find that as you model more and
more, many of your preconceived ideas about various phenomena will be challenged. For
example, a surprising result of the Party model is that even if tolerance is relatively high, a
great deal of separation between the sexes occurs.
This is a classic example of an “emergent” phenomenon, where a group pattern results from
the interaction of many individuals. This idea of “emergent” phenomena can be applied to
almost any subject.
To see more examples and gain a deeper understanding of this concept and how NetLogo
helps learners explore it, you may wish to explore NetLogo’s Models Library. It contains
models that demonstrate these ideas in systems of all kinds.
For a longer discussion of emergence and how NetLogo helps learners explore it, see
“Modeling Nature’s Emergent Patterns with Multi-agent Languages” (Wilensky, 2001).
What’s next?
The section of the User Manual called Tutorial #1: Running Models goes into more detail
about how to use the other models in the Models Library.
If you want to learn how to explore the models at a deeper level, Tutorial #2: Commands will
introduce you to the NetLogo modeling language.
Eventually, you’ll be ready for Tutorial #3: Procedures. There you can learn how to alter and
extend existing models to give them new behaviors, and you can start to build your own
models.
Tutorial #1: Models
NetLogo 6.1.0 User Manual
If you read the Sample Model: Party section, you got a brief introduction to what it’s like to
explore a NetLogo model. This section will go into more depth about the features that are
available while you’re exploring the models in the Models Library.
Throughout all of the tutorials, we’ll be asking you to make predictions about what the effects
of making changes to the models will be. Keep in mind that the effects are often surprising.
We think these surprises are exciting and provide excellent opportunities for learning.
You may want to print out the tutorials to make them easier to refer to while you’re using
NetLogo.
We’ll open one of the Sample Models and explore it in detail. Let’s try a biology model: Wolf
Sheep Predation, a predator-prey population model.
Choose “Wolf Sheep Predation” from the Biology section and press “Open”.
The Interface tab will fill up with lots of buttons, switches, sliders and monitors. These
interface elements allow you to interact with the model. Buttons are blue; they set up, start,
and stop the model. Sliders and switches are green; they alter model settings. Monitors and
plots are beige; they display data.
If you’d like to make the window larger so that everything is easier to see, you can use the
Zoom menu.
When you first open the model, you will notice that the “view” (the graphical display of the
agents in the model) is empty (all black). To begin the model, you will first need to set it up.
When a button is pressed, the model responds with an action. A button can be a “once”
button, or a “forever” button. You can tell the difference between these two types of buttons
by a symbol on the face of the button. Forever buttons have two arrows in the bottom right
corners, like this:
Once buttons do one action and then stop. When the action is finished, the button pops back
up.
Forever buttons do an action over and over again. When you want the action to stop, press
the button again. It will finish the current action, then pop back up.
Most models, including Wolf Sheep Predation, have a once button called “setup” and a
forever button called “go”. Many models also have a once button called “go once” or “step
once” which is like “go” except that it advances the model by one tick (time step) instead of
over and over. Using a once button like this lets you watch the progress of the model more
closely.
Stopping a forever button is the normal way to pause or stop a model. After pausing you can
make it resume by pressing the button again. (You can also stop a model with the “Halt” item
on the Tools menu, but you should only do this if the model is stuck for some reason. Using
“Halt” may interrupt the model in the middle of an action, and as the result the model could
get confused.)
If you like, experiment with the “setup” and “go” buttons in the Wolf Sheep
Predation model.
Do you ever get different results if you run the model several times with
the same settings?
The speed slider allows you to control the speed of a model, that is, the speed at which turtles
move, patches change color, and so on.
When you move the slider to the left the model slows down so there are longer pauses
between each tick (time step). That makes it easier to see what is happening. You might even
slow the model down so far as to see exactly what a single turtle is doing.
When you move the speed slider to the right the model speeds up. NetLogo will start skipping
frames, that is, it won’t update the view at the end of every tick, only some ticks. Updating
takes time, so fewer view updates means the model progresses faster.
Note that if you push the speed slider well to the right, the view may update so infrequently
that the model appears to have slowed down. It hasn’t, as you can see by watching the tick
counter race ahead. Only the frequency of view updates has lessened.
A model’s settings let you explore different scenarios or hypotheses. Altering the settings and
then running the model to see how it reacts can give you a deeper understanding of the
phenomena being modeled.
Switches and sliders give you access to a model’s settings. Here are the switches and sliders
in Wolf Sheep Predation:
Let’s take a look and see what would happen to the sheep if we change a setting.
Turning the “grass?” switch on affected the outcome of the model. With the switch off, the
amount of grass available always stayed the same. This is not a realistic look at the predator-
prey relationship; so by setting and turning on a grass regrowth rate, we were able to model
all three factors: sheep, wolf and grass populations.
Besides switches, a model may also have sliders. While a switch has only two values, on and
off, a slider has a whole range of numeric values. For example, the “initial-number-sheep”
slider has a minimum value of 0 and a maximum value of 250. The model could run with 0
sheep or it could run with 250 sheep, or anywhere in between. Try this out and see what
happens. As you move the marker from the minimum to the maximum value, the number on
the right side of the slider changes; this is the number the slider is currently set to.
Change from the Interface to the Info tab to learn what each of this models’
sliders represents.
The Info tab offers guidance and insight into the model. Within this tab you will find an
explanation of the model, suggestions on things to try, and other information. You may want
to read the Info tab before running a model, or you might want to just start experimenting,
then look at the Info tab later.
What would happen to the sheep population if there were more sheep and
less wolves initially?
Did this outcome surprise you? What other sliders or switches can be
adjusted to help out the sheep population?
(Note: in addition to sliders and switches, some models have choosers and input boxes. The
Wolf Sheep Predation doesn’t have any of these, though.)
The view lets you see what’s going on in a model. NetLogo also provides has other ways of
giving you information about model run, such as plots and monitors.
Plots
The plot in Wolf Sheep Predation contains three lines: sheep, wolves, and grass / 4. (The
grass count is divided by four so it doesn’t make the plot too tall.) The lines show what’s
happening in the model over time. The plot legend shows what each line indicates. In this
case, it’s the population counts.
When a plot gets close to becoming filled up, the horizontal axis is compressed and all of the
data from before gets squeezed into a smaller space. In this way, more room is made for the
plot to grow.
If you want to save the data from a plot to view or analyze it in another application, use the
“Export Plot” item on the File menu. It saves the plot data in a format that can by read back by
spreadsheet and database programs such as Excel. You can also export a plot by right-
clicking it and choosing “Export…” from the popup menu.
Monitors
Monitors are another means of displaying information from a model. Here are the monitors in
Wolf Sheep Predation:
The monitors show us the population of sheep and wolves, and the amount of grass.
(Remember, the amount of grass is divided by four to keep the plot from getting too tall.)
The numbers displayed in the monitors change as the model runs, whereas the plots show
you data from the whole course of the model run.
In the Interface tab, you’ll see a toolbar of controls. Some of these control aspects of the view.
What happens?
This slider is helpful if a model is running too fast for you to see what’s going on in
detail.
What happens?
Fast forwarding the model and turning off view updates are useful if you’re impatient and want
a model to run faster. Fast forwarding (moving the speed slider to the right) drops view
updates so the model can run fast, since updating the view takes time that could be used for
running the model itself.
When view updates are off completely, the model continues to run in the background, and
plots and monitors still update. But if you want to see what’s happening, you need to turn view
updates back on by rechecking the box. Many models run much faster when view updates
are off. For others, it makes little difference.
The size of the view is determined by five separate settings: min-pxcor, max-pxcor, min-
pycor, max-pycor, and patch size. Let’s take a look at what happens when we change the
size of the view in the “Wolf Sheep Predation” model.
There are more model settings than there’s room for in the toolbar. The “Settings…” button
lets you get to the rest of the settings.
A dialog will open containing all the settings for the view:
What are the current settings for min-pxcor, max-pxcor, min-pycor, max-
pycor, and patch size?
Press “cancel” to make this window go away without changing the settings.
Place your mouse pointer next to, but still outside of, the view.
Hold down the mouse button and drag the crosshair over the view.
The view is now selected, which you know because it is now surrounded by a gray
border.
Drag one of the square black “handles”. The handles are found on the edges
and at the corners of the view.
Unselect the view by clicking anywhere in the white background of the
Interface tab.
Press the “Settings…” button again and look at the settings.
The NetLogo world is a two dimensional grid of “patches”. Patches are the individual squares
in the grid. In Wolf Sheep Predation, when the “grass?” switch is on the individual patches are
easily seen, because some are green, others brown.
Think of the patches as being like square tiles in a room with a tile floor. By default, exactly in
the middle of the room is a tile labeled (0,0); meaning that if the room was divided in half one
way and then the other way, these two dividing lines would intersect on this tile. We now have
a coordinate system that will help us locate objects within the room:
How many tiles away is the (0,0) tile from the right side of the room?
How many tiles away is the (0,0) tile from the left side of the room?
In NetLogo, the number of tiles from right to left is called world-width. And the number of tiles
from top to bottom is world-height. These numbers are defined by top, bottom, left and right
boundaries.
Let’s look at the effect of changing the minimum and maximum coordinates in the world.
Using the Settings dialog that is still open, change max-pxcor to 30 and max-
pycor value to 10. Notice that min-pxcor and min-pycor change too. That’s
because by default the origin (0,0) is in the center of the world.
Now you can see the new patches you have created.
What happened to the size of the view? Did its shape change?
Editing the view also lets you change other settings. Feel free to experiment with these.
Once you are done exploring the Wolf Sheep Predation model, you may want to take some
time just to explore some of the other models available in the Models Library.
Models Library
The library contains four sections: Sample Models, Curricular Models, Code Examples, and
HubNet Activities.
Sample Models
The Sample Models section is organized by subject area and currently contains more than
200 models. We are continuously working on adding new models to it, so come visit this
section at a later date to view the new additions to the library.
Some of the folders in Sample Models have folders inside them labeled “(unverified)”. These
models are complete and functional, but are still in the process of being reviewed for content,
accuracy, and quality of code.
Curricular Models
These are models designed to be used in schools in the context of curricula developed by the
CCL at Northwestern University. Some of these are models are also listed under Sample
Models; others are unique to this section. See the Info tabs of the models for more
information on the curricula they go with.
Code Examples
These are simple demonstrations of particular features of NetLogo. They’ll be useful to you
later when you’re extending existing models or building new ones. For example, if you wanted
to add a histogram to your model, you’d look at “Histogram Example” to find out how.
HubNet Activities
This section contains participatory simulations for use with groups. For more information
about HubNet, see the HubNet Guide.
What’s Next?
If you want to learn how to explore models at a deeper level, Tutorial #2: Commands will
introduce you to the NetLogo modeling language.
In Tutorial #3: Procedures you can learn how to alter and extend existing models and build
new ones.
Tutorial #2: Commands
NetLogo 6.1.0 User Manual
So far you’ve successfully navigated your way through opening and running models, pressing
buttons, changing sliders and switches, and gathering information from a model using plots
and monitors.
In this section, the focus will start to shift from observing models to manipulating models. You
will start to see the inner workings of the models and be able to change how they look.
In this model, you will notice one red car in a stream of blue cars. The stream of cars are all
moving in the same direction. Every so often they “pile up” and stop moving. This is modeling
how traffic jams can form without a specific cause like an accident.
You may alter the settings and observe a few runs to get a fuller understanding of the model.
As you are using the Traffic Basic model, have you noticed any additions
you would like to make to the model?
Looking at the Traffic Basic model, you may notice the environment is fairly simple; a black
background with a white street and number of blue cars and one red car. Changes that could
be made to the model include: changing the color and shape of the cars, adding a house or
street light, creating a stop light, or even creating another lane of traffic. Some of these
suggested changes are visual, to enhance the look of the model, while others are more
behavioral. We will be focusing more on the simpler or cosmetic changes throughout most of
this tutorial. (Tutorial #3 will go into greater detail about behavioral changes, which require
changing the Code tab.)
Command Center
The Command Center is found in the Interface tab. It allows you to enter commands or
directions to a model. Commands are instructions you can give to NetLogo’s agents: turtles,
patches, links, and the observer.
In Traffic Basic:
You may have noticed the background of the View has turned all yellow and the
street has disappeared.
Looking back at the command that was written, we asked only the patches to
change their color. In this model, the cars are represented by a different kind of
agent, called “turtles”. Therefore, the cars did not receive these instructions and thus
did not change.
You may have noticed that the command you just typed is now displayed in the
Command Center as shown below:
Type in the bottom of the Command Center the text shown below:
The view should have a yellow background with a line of brown cars in the middle:
The NetLogo world is a two dimensional world that is made up of turtles, patches, links, and
an observer. The patches are the ground over which the turtles move. Links are connections
between turtles. And the observer is a being that oversees everything that is going on. (For
more specifics, refer to the NetLogo Programming Guide.)
In the Command Center you can give commands to any of these types of agents. You choose
which type to talk to by using the popup menu located in the bottom left corner. You can also
use the tab key on your keyboard to cycle through the different types.
In the Command Center, click on the “observer>” in the bottom left corner:
Do you notice any differences between these two commands and the
observer commands from earlier?
The observer oversees the world and therefore can give a command to the patches or turtles
using ask. Like in the first example (observer> ask patches [set pcolor yellow] ), the
observer has to ask the patches to set their pcolor to yellow. But when a command is directly
given to a group of agents like in the second example (patches> set pcolor white), you only
have to give the command itself.
Press “setup”.
What happened?
Why did the View revert back to the old version, with the black background and white road?
Upon pressing the “setup” button, the model will reconfigure itself back to the settings outlined
in the Code tab. The Command Center doesn’t permanently change the model. It allows you
to manipulate the NetLogo world directly to further answer those “What if” questions that pop
up as you are investigating the models. (The Code tab is explained in the next tutorial, and in
the Programming Guide.)
Now that we have familiarized ourselves with the Command Center, let’s look at some more
details about how colors work in NetLogo.
You may have noticed in the previous section that we used two different words for changing
color: color and pcolor.
Choose “turtles” from the popup menu in the Command Center (or use the tab
key).
Type set color blue and press return.
Think about what you did to make the cars turn blue, and try to make the patches
turn red.
If you try to ask the patches to set color red, an error message occurs:
We call color and pcolor “variables”. Some commands and variables are specific to turtles
and some are specific to patches. For example, the color variable is a turtle variable, while
the pcolor variable is a patch variable.
Go ahead and practice altering the colors of the turtles and patches using the set command
and these two variables.
To be able to make more changes to the colors of turtles and patches, or shall we say cars
and backgrounds, we need to gain a little insight into how NetLogo deals with colors.
In NetLogo, colors have a numeric value. In all of the exercises we have been using the name
of the color. This is because NetLogo recognizes 16 different color names. This does not
mean that NetLogo only recognizes 16 colors. There are many shades in between these
colors that can be used too. Here’s a chart that shows the whole NetLogo color space:
To get an intermediate shade, you refer to it by a number instead, or by adding or subtracting
a number from a name. For example, when you type set color red, this does the same thing
as if you had typed set color 15 . And you can get a lighter or darker version of the same
color by using a number that is a little larger or a little smaller, as follows.
Choose “patches” from the popup menu in the Command Center (or use the
tab key).
Type set pcolor red - 2 (The spacing around the “-” is important.)
You can use this technique on any of the colors listed in the chart.
In the previous activity, we used the set command to change the colors of all the cars. But if
you recall, the original model contained one red car amongst a group of blue cars. Let’s look
at how to change only one car’s color.
The mini-view at the top of the agent monitor will always stay centered on this agent. You can
zoom the view in and out using the slider below the view and you can watch this turtle in the
main view by pressing the “watch-me” button.
Taking a closer look at this turtle monitor, we can see all of the variables that belong to the
red car. A variable is a location that holds a value.
This turtle monitor is showing a turtle who that has a who number of 0, a color of 15 (red –
see chart above), and the shape of a car.
There are two other ways to open a turtle monitor besides right-clicking. One way is to
choose “Turtle Monitor” from the Tools menu, then type the who number of the turtle you
want to inspect into the “who” field and press return. The other way is to type inspect turtle
0 (or other who number) into the Command Center.
You close a turtle monitor by clicking the close box in the upper left hand corner (Mac) or
upper right hand corner (other operating systems).
Now that we know more about Agent Monitors, we have three ways to change an individual
turtle’s color.
One way is to use the box called an Agent Commander found at the bottom of an Agent
Monitor. You type commands here, just like in the Command Center, but the commands you
type here are only done by this particular turtle.
In the Agent Commander of the Turtle Monitor for turtle 0, type set color
pink.
A second way to change one turtle’s color is to go directly to the color variable in the Turtle
Monitor and change the value.
What happened?
The third way to change an individual turtle’s or patch’s color is to use the observer. Since,
the observer oversees the NetLogo world, it can give commands that affect individual turtles,
as well as groups of turtles.
In the Command Center, select “observer” from the popup menu (or use the
tab key).
Type ask turtle 0 [set color blue] and press return.
What happens?
Just as there are Turtle Monitors, there are also Patch Monitors, which work very
similarly.
Can you make a patch monitor and use it to change the color of a single
patch?
If you try to have the observer ask patch 0 [set pcolor blue] , you’ll get an error message:
To ask an individual turtle to do something, we use its who number. But patches don’t have
who numbers, therefore we need to refer to them some other way.
Remember, patches are arranged on a coordinate system. Two numbers are needed to plot a
point on a graph: an x-axis value and a y-axis value. Patch locations are designated in the
same way as plotting a point.
The monitor shows that for the patch in the picture, its pxcor variable is -19 and its
pycor variable is 0. If we go back to the analogy of the coordinate plane and wanted
to plot this point, the point would be found on the x axis left of the origin, where x=-
19 and y=0.
In the bottom of the patch monitor, enter set pcolor blue and press return.
Typing a command in a turtle or patch monitor addresses only that turtle or patch.
You can also talk to a single patch from the Command Center:
In the Command Center, enter ask patch -19 0 [set pcolor green] and
press return.
What’s Next?
At this point, you may want to take some time to try out the techniques you’ve learned on
some of the other models in the Models Library.
In Tutorial #3: Procedures you can learn how to alter and extend existing models and build
your own models.
Tutorial #3: Procedures
NetLogo 6.1.0 User Manual
This tutorial leads you through the process of building a complete model, built up in stages, with every step explained along the way.
In Tutorial #2, you learned how to use the command center and agent monitors to inspect and modify agents and make them do things.
Now you’re ready to learn about the real heart of a NetLogo model: the Code tab.
You’ve seen that agents in NetLogo are divided into patches, turtles, links, and the observer. Patches are stationary and arranged in a
grid. Turtles move over that grid. Links connect two turtles. The observer oversees everything that’s going on and does whatever the
turtles, patches and links can’t do for themselves.
All four types of agents can run NetLogo commands. All four can also run “procedures”. A procedure combines a series of NetLogo
commands into a single new command that you define.
You will now learn to write procedures that make turtles move, eat, reproduce, and die. You will also learn how to make monitors,
sliders, and plots. The model we’ll build is a simple ecosystem model not unlike Wolf Sheep Predation from Tutorial #1.
To start a new model, select “New” from the File menu. Then begin by creating a setup button:
Click the “Add” icon in the toolbar at the top of the Interface tab.
On the menu next to Add, select Button (if it isn’t already selected).
Click wherever you want the button to appear in the empty white area of the Interface tab.
A dialog box for editing the button opens. Type setup in the box labeled “Commands”.
Press the OK button when you’re done; the dialog box closes.
Now you have a setup button. Pressing the button runs a procedure called “setup”. A procedure is a sequence of NetLogo commands
that we assign a new name. We’ll define that procedure soon, but we haven’t yet. The button refers to a procedure that doesn’t exist, so
the button turns red:
If you want to see the actual error message, click the button.
Now we’ll create the “setup” procedure, so the error message will go away:
to setup
clear-all
create-turtles 100 [ setxy random-xcor random-ycor ]
reset-ticks
end
Your procedure begins with to and ends with end. Every procedure begins and ends with these words.
Let’s look at what you typed in and see what each line of your procedure does:
When you’re done typing, switch to the Interface tab and press the setup button you made before. You will see the turtles scattered
around the world:
Press setup a couple more times, and see how the arrangement of turtles is different each time. Note that some turtles may be right on
top of each other.
Think a bit about what you needed to do to make this happen. You needed to make a button in the interface and make a procedure that
the button uses. The button only worked once you completed both of these separate steps. In the remainder of this tutorial, you will
often have to complete two or more similar steps to add another feature to the model. If something doesn’t appear to work after you
completed what you thought is the final step for that new feature, continue to read ahead to see if there is still more to do. After reading
ahead for a couple of paragraphs, you should then go back over the directions to see if there is any step you might have missed.
Switching to tick-based view updates
Now that we’re using the tick counter (with reset-ticks), we should tell NetLogo that it only needs to update the view once per tick,
instead of continuously updating it.
Find the view updates menu. It’s above the view and by default says “continuous”.
Choose “on ticks” instead.
This makes your model run faster and ensures a consistent appearance (since the updates will happen at consistent times). See the
Programming Guide for a fuller discussion of view updates.
Now make a button called “go”. Follow the same steps you used to make the setup button, except:
The “Forever” checkbox makes the button stay down once pressed, so its commands run over and over again, not just once.
The “Disable until ticks start” prevents you from pressing go before setup.
to go
move-turtles
tick
end
But what is move-turtles ? Is it a primitive (in other words, built-in to NetLogo)? No, it’s another procedure that you’re about to add. So
far, you have introduced two procedures that you added yourself: setup and go.
to go
move-turtles
tick
end
to move-turtles
ask turtles [
right random 360
forward 1
]
end
Note there are no spaces around the hyphen in move-turtles . In Tutorial #2 we used red - 2 , with spaces, in order to subtract two
numbers, but here we want move-turtles , without spaces. The “-” combines “move” and “turtles” into a single name.
ask turtles [ ... ] says that each turtle should run the commands in the brackets.
right random 360 is another command that uses a reporter. First, each turtle picks a random whole number between 0 and 359.
(random doesn’t include the number you give it as a possible result.) Then the turtle turns right this number of degrees.
forward 1 makes the turtle move forward one step.
Why couldn’t we have just written all of these commands in go instead of in a separate procedure? We could have, but during the
course of building your project, it’s likely that you’ll add many other parts. We’d like to keep go as simple as possible, so that it is easy to
understand. Eventually, it will include many other things you want to have happen as the model runs, such as calculating something or
plotting the results. Each of these things to do will have its own procedure and each procedure will have its own unique name.
The ‘go’ button you made in the Interface tab is a forever button, meaning that it will continually run its commands until you shut it off (by
clicking on it again). After you have pressed ‘setup’ once, to create the turtles, press the ‘go’ button. Watch what happens. Turn it off,
and you’ll see that all the turtles stop in their tracks.
Note that if a turtle moves off the edge of the world, it “wraps”, that is, it appears on the other side. (This is the default behavior. It can be
changed; see the Topology section of the Programming Guide for more information.)
Type commands into the Command Center (like turtles> set color red), or add commands to setup, go, or move-turtles .
Note that when you enter commands in the Command Center, you must choose turtles>, patches>, links>, or observer> in the popup
menu on the left, depending on which agents are going to run the commands. It’s just like using ask turtles or ask patches, but saves
typing. You can also use the tab key to switch agent types, which you might find more convenient than using the menu.
You might try typing turtles> pen-down into the Command Center and then pressing the go button.
Also, inside the move-turtles procedure you can try changing right random 360 to right random 45 .
Play around. It’s easy and the results are immediate and visible – one of NetLogo’s many strengths.
When you feel you’ve done enough experimenting for now, you’re ready to continue improving the model you are building.
Now we’ve got 100 turtles aimlessly moving around, completely unaware of anything else around them. Let’s make things a little more
interesting by giving these turtles a nice background against which to move.
to setup
clear-all
setup-patches
setup-turtles
reset-ticks
end
The new definition of setup refers to two new procedures. To define setup-patches , add this:
to setup-patches
ask patches [ set pcolor green ]
end
The setup-patches procedure sets the color of every patch to green to start with. (A turtle’s color variable is
color; a
patch’s is pcolor.)
The only part remaining in our new ‘setup’ that is still undefined is setup-turtles .
to setup-turtles
create-turtles 100
ask turtles [ setxy random-xcor random-ycor ]
end
Did you notice that the new setup-turtles procedure has most of the same commands as the old setup procedure?
Voila! A lush NetLogo landscape complete with turtles and green patches appears:
After seeing the new setup procedure work a few times, you may find it helpful to read through the procedure definitions again.
Turtle variables
So we have some turtles running around on a landscape, but they aren’t doing anything with it. Let’s add some interaction between the
turtles and the patches.
We’ll make the turtles eat “grass” (the green patches), reproduce, and die. The grass will gradually grow back after it is eaten.
We’ll need a way of controlling when a turtle reproduces and dies. We’ll determine that by keeping track of how much “energy” each
turtle has. To do that we need to add a new turtle variable.
You’ve already seen built-in turtle variables like color. To make a new turtle variable, we add a turtles-own declaration at the top of the
Code tab, before all the procedures. Call it energy:
turtles-own [energy]
to go
move-turtles
eat-grass
tick
end
Let’s use this newly defined variable (energy) to allow the turtles to eat.
to go
move-turtles
eat-grass
tick
end
to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
set energy energy + 10
]
]
end
We are using the if command for the first time. Look at the code carefully. Each turtle, when it runs these commands, compares the
value of the patch color it is on (pcolor) to the value for green. (A turtle has direct access to the variables of the patch it is standing on.) If
the patch color is green, the comparison reports true, and only then will the turtle run the commands inside the brackets (otherwise it
skips them). The commands make the turtle change the patch color to black and increase its own energy by 10. The patch turns black
to signify that the grass at that spot has been eaten. And the turtle is given more energy, from having just eaten.
Next, let’s make the movement of turtles use up some of the turtle’s energy.
to move-turtles
ask turtles [
right random 360
forward 1
set energy energy - 1
]
end
As each turtle wanders, it will lose one unit of energy at each step.
Switch to the Interface tab now and press the setup button and the go button.
You’ll see the patches turn black as turtles travel over them.
Monitors
Next you will create two monitors in the Interface tab with the toolbar. (You make them just like buttons and sliders, using the Add icon
on the toolbar.) Let’s make the first monitor now.
Create a monitor by clicking the Add icon on the toolbar, selecting Monitor next to it, and clicking on an open spot in
the Interface.
Create a monitor by clicking the Add icon on the toolbar, selecting Monitor next to it, and clicking on an open spot in
the Interface.
In the Reporter section of the dialog box type: count patches with [pcolor = green] (see image below).
In the Display name section of the dialog box type: green patches
Press the OK button to close the dialog box.
Here we’re using count again to see how many agents are in an agentset. patches is the set of all the patches, but we don’t just want to
know how many patches there are total, we want to know how many of them are green. That’s what with does; it makes a smaller
agentset of just those agents for whom the condition in the brackets is true. The condition is pcolor = green , so that gives us just the
green patches.
Now we have two monitors that will report how many turtles and green patches we have, to help us track what’s going on in our model.
As the model runs, the numbers in the monitors will automatically change.
Use the setup and go buttons and watch the numbers in the monitors change.
The turtles aren’t just turning the patches black. They’re also gaining and losing energy. As the model runs, try using a turtle monitor to
watch one turtle’s energy go up and down.
It would be nicer if we could see every turtle’s energy all the time. We will now do exactly that, and add a switch so we can turn the extra
visual information on and off.
Click on the Add icon on the toolbar (in the Interface tab).
Select Switch from the menu next to Add.
Click on an open spot in the interface.
Now go back to the ‘go’ procedure using the Code tab with the Toolbar.
Rewrite the eat-grass procedure as follows:
to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
set energy energy + 10
]
ifelse show-energy?
[ set label energy ]
[ set label "" ]
]
end
The eat-grass procedure introduces the ifelse command. Look at the code carefully. Each turtle, when it runs these new commands,
checks the value of show-energy? (determined by the switch). If the switch is on, comparison is true and the turtle will run the commands
inside the first set of brackets. In this case, it assigns the value for the energy to the label of the turtle. If the comparison is false (the
switch is off) then the turtle runs the commands inside the second set of brackets. In this case, it removes the text labels (by setting the
label of the turtle to be nothing).
(In NetLogo, a piece of text is called a “string”, short for string of characters. A string is a sequence of letters or other characters, written
between double quotes. Here we have two double quotes right next to each other, with nothing in between them. That’s an empty string.
If a turtle’s label is an empty string, no text is attached to the turtle.)
Test this in the Interface tab, by running the model (using the setup and go buttons) switching the show-energy?
switch back and forth.
When the switch is on, you’ll see the energy of each turtle go up each time it eats grass. You’ll also see its energy going down whenever
it moves.
More procedures
Now our turtles are eating. Let’s make them reproduce and die, too. And let’s make the grass grow back. We’ll add all three of these of
these behaviors now, by making three separate procedures, one for each behavior.
Go to the Code tab.
Rewrite the go procedure as follows:
to go
move-turtles
eat-grass
reproduce
check-death
regrow-grass
tick
end
Add the procedures for reproduce, check-death, and regrow-grass as shown below:
to reproduce
ask turtles [
if energy > 50 [
set energy energy - 50
hatch 1 [ set energy 50 ]
]
]
end
to check-death
ask turtles [
if energy <= 0 [ die ]
]
end
to regrow-grass
ask patches [
if random 100 < 3 [ set pcolor green ]
]
end
Each of these procedures uses the if command. Each turtle, when it runs check-death it will check to see if its energy is less or equal to
0. If this is true, then the turtle is told to die (die is a NetLogo primitive).
When each turtle runs reproduce, it checks the value of the turtle’s energy variable. If it is greater than 50, then the turtle runs the
commands inside the first set of brackets. In this case, it decreases the turtle’s energy by 50, then ‘hatches’ a new turtle with an energy
of 50. The hatch command is a NetLogo primitive which looks like this: hatch number [ commands ]. This turtle creates number new
turtles, each identical to its parent, and asks the new turtle(s) that have been hatched to run commands. You can use the commands to
give the new turtles different colors, headings, or whatever. In our case we run one command. We set the energy for the newly hatched
turtle to be 50.
When each patch runs regrow-grass it will check to see if a random integer from 0 to 99 is less than 3. If so, the patch color is set to
green. This will happen 3% of the time (on average) for each patch, since there are three numbers (0, 1, and 2) out of 100 possible that
are less than 3.
Switch to the Interface tab now and press the setup and go buttons.
You should see some interesting behavior in your model now. Some turtles die off, some new turtles are created (hatched), and some
grass grows back. This is exactly what we set out to do.
If you continue to watch your monitors in your model, you will see that the count turtles and green patches monitors both fluctuate. Is
this pattern of fluctuation predictable? Is there a relationship between the variables?
It’d be nice if we had a easier way to track the changes in the model behavior over time. NetLogo allows us to plot data as we go along.
That will be our next step.
Plotting
To make plotting work, we’ll need to create a plot in the Interface tab and put some commands inside it.
The commands we put in the plots will run automatically when our setup procedure calls reset-ticks and when our go procedure calls
tick.
Create a plot by clicking the Add icon on the toolbar, selecting Plot next to it, and clicking on an open spot in the
Interface.
Set its Name to “Totals” (see image below)
Set the X axis label to “time”
Set the Y axis label to “totals”
Change the name of the “default” pen to “turtles”.
Enter plot count turtles under Pen Update Commands.
Press the “Add Pen” button.
Change the name of the new pen to “grass”.
Enter plot count patches with [pcolor = green] under Pen Update Commands.
When you’re done, the dialog should look like this:
Note that when you create the plot you can also set the minimum and maximum values on the X and Y axes. You’ll want to leave the
“Auto Scale” checkbox checked, so that if anything you plot exceeds the minimum and maximum values for the axes, the axes will
automatically grow so you can see all the data.
Note that we used the plot command to add the next point to a plot. This command moves the current plot pen to the point that has an
X coordinate equal to 1 greater than the previously plotted X coordinate and a Y coordinate equal to the value given in the plot
command (in the first case, the number of turtles, and in the second case, the number of green patches). As the pens move they each
draw a line.
You can now watch the plot being drawn as the model is running. Your plot should have the general shape of the one below, though
your plot might not look exactly the same.
Remember that we left “Auto Scale?” on. This allows the plot to readjust itself when it runs out of room.
If you forget which pen is which, you can edit the plot and check the “Show legend?” checkbox.
You might try running the model several times to see what aspects of the plot are the same and which are different from run to run.
Tick counter
To make comparisons between plots from one model run and another, it is often useful to do the comparison for the same length of
model run. Learning how to stop or start an action at a specific time can help make this happen by stopping the model at the same point
each model run. Keeping track of how many times the go procedure is run is a useful way to cue these actions. That’s what the tick
counter does.
You’re already using the tick counter in your model, with the reset-ticks and tick commands, which also trigger plotting.
You can also use the tick counter for other things, such as to set a limit on the total length of a run.
Change the go procedure:
to go
if ticks >= 500 [ stop ]
move-turtles
eat-grass
check-death
reproduce
regrow-grass
tick
end
The graph and model won’t keep running forever. They should stop automatically when the tick counter in the Interface tab’s toolbar
reaches 500.
The tick command advances the tick counter by 1. ticks is a reporter which reports the current value of the tick counter. reset-ticks, in
your setup procedure, takes care of restarting the tick counter at 0 when a new run is set up and ready to begin.
First, instead of always using 100 turtles, you can have a varying number of turtles.
Create a slider named “number”: click the Add icon on the toolbar, select Slider next to it, and click on an open spot
in the interface.
Try changing the minimum and maximum values in the slider.
Then inside of setup-turtles , instead of create-turtles 100 you can type:
to setup-turtles
create-turtles number [ setxy random-xcor random-ycor ]
end
Test this change and compare how having more or fewer turtles initially affect the plots over time.
Second, wouldn’t it be nice to adjust the energy the turtles gain and lose as they eat grass and reproduce?
to eat-grass
ask turtles [
if pcolor = green [
set pcolor black
set energy (energy + energy-from-grass)
]
ifelse show-energy?
[ set label energy ]
[ set label "" ]
]
end
to reproduce
ask turtles [
if energy > birth-energy [
set energy energy - birth-energy
hatch 1 [ set energy birth-energy ]
]
]
end
Finally, what other slider could you add to vary how often grass grows back? Are there rules you can add to the movement of the turtles
or to the newly hatched turtles that happen only at certain times? Try writing them.
What’s next?
So now you have a simple model of an ecosystem. Patches grow grass. Turtles wander, eat the grass, reproduce, and die.
You have created an interface containing buttons, sliders, switches, monitors, and a plot. You’ve even written a series of procedures to
give the turtles something to do.
That’s where this tutorial leaves off.
If you’d like to look at some more documentation about NetLogo, the Interface Guide section of the manual walks you through every
element of the NetLogo interface in order and explains its function. For a detailed description and specifics about writing procedures,
refer to the Programming Guide. All of the primitives are listed and described in the NetLogo Dictionary.
Also, you can continue experimenting with and expanding this model if you’d like, experimenting with different variables and behaviors
for the agents.
Alternatively, you may want to revisit the first model in the tutorial, Wolf Sheep Predation. This is the model you used in
Tutorial #1. In
the Wolf Sheep Predation model, you saw sheep move around, consume resources that are replenished occasionally (grass),
reproduce under certain conditions, and die if they ran out of resources. But that model had another type of creature moving around –
wolves. The addition of wolves requires some additional procedures and some new primitives. Wolves and sheep are two different
“breeds” of turtle. To see how to use breeds, study Wolf Sheep Predation.
Alternatively, you can look at other models (including the many models in the Code Examples section of the Models Library) or even go
ahead and build your own model. You don’t even have to model anything. It can be interesting just to watch patches and turtles forming
patterns, to try to create a game to play, or whatever.
Hopefully you have learned some things, both in terms of the NetLogo language and about how to go about building a model. The entire
set of procedures that was created above is shown below.
The complete model is also available in NetLogo’s Models Library, in the Code Examples section. It’s called “Tutorial 3”.
Notice that this listing is full of “comments”, which begin with semicolons. Comments let you mix an explanation the code right in with the
code itself. You might use comments to help others understand your model, or you might use them as notes to yourself.
In the Code tab, comments are gray, so your eyes can pick them out easily.
This section of the manual explains the function of each element in NetLogo’s user interface.
In NetLogo, you have the choice of viewing models found in the Models Library, adding to
existing models, or creating your own models. The NetLogo interface was designed to meet all
these needs.
The interface can be divided into two main parts: NetLogo menus, and the main NetLogo
window. The main window is divided into tabs.
Menus
On a Mac, if you are running the NetLogo application, the menu bar is located at the top of the
screen. On other platforms, the menu bar is found at the top of the NetLogo window.
The functions available from the menus in the menubar are listed in the following chart.
File
Recent Files Re-opens any previously model opened with "File -> Open"
Save Save the current model, or the currently selected source file.
Save the current model, or the currently selected source file, using a
Save As…
different name.
Save the current model and all open source files. This option is only
Save All
available when one or more source files are open.
Upload to
Modeling Uploads the model to Modeling Commons. See Modeling Commons
Commons
Save As
Saves a web page, in HTML format, containing NetLogo web running
NetLogo
your model.
Web…
Saves all variables, the current state of all turtles and patches, the
Export World… drawing , the plots, the output area and the random state information
to a file.
Export All
Saves the data in all the plots to a file.
Plots…
Save a picture of the current view (2D or 3D) to a file (in PNG
Export View…
format).
Export
Save a picture of the current Interface tab. ( in PNG format )
Interface…
Export Save the contents of the output area or the output section of the
Output… command center to a file.
Export Code… Save the model's code to an HTML file, preserving colors.
Import Patch
Load an image into the patches; see the import-pcolors command.
Colors…
Import Patch Load an image into the patches using RGB colors; see the import-
Colors RGB… pcolors-rgb command.
Import
Load an image into the drawing, see the import-drawing command.
Drawing…
Import HubNet
Client Load the interface from another model into the HubNet Client Editor.
Interface…
Print… Sends the contents of the currently showing tab to your printer.
Quit Exits NetLogo. On a Mac, this item is on the NetLogo menu instead.
Edit
Cuts out or removes the selected text and temporarily saves it to the
Cut
clipboard.
Find… Finds a word or sequence of characters within the Info or Code tabs.
Find the next occurrence of the word or sequence you last used Find
Find Next
with.
Comment / Used in the Code tab to add or remove semicolons from code
Uncomment (semicolons are used in NetLogo code to indicate comments).
Available only in the Interface Tab. When enabled new widgets stay
Snap to Grid on a 5 pixel grid so it is easier to line them up. (Note: this feature is
disabled when zoomed in or out.)
Available only in an ".nls" code tab. Treats the code in this tab as
though it were written in 5.3.1 and converts it to run in NetLogo 6.
Convert from
Note that this will not take into account code defined in the main
5.3.1 to 6.0
code tab. "Undo" doesn't take this operation into account, so you
won't want to save unless you're satisfied with the changes.
Tools
Opens the Extension Manager, where you can discover and manage
Extensions…
Extensions. See the Extension Manager Guide for more information.
Stops all running code, including buttons and the command center.
(Warning: since the code is interrupted in the middle of whatever it
Halt was doing, you may get unexpected results if you try to continue
running the model without first pressing "setup" to start the model
run over.)
Globals
Displays the values of all global variables.
Monitor
Close All
Closes all open agent monitor windows.
Agent Monitors
Close Monitors
for Dead Closes all open agent monitor windows targeting dead agents.
Agents
Opens the 3D view. See the Views section of the Interface Tab
3D View
Guide for more information.
Color Opens the Color Swatches. See the Color Section of the
Swatches Programming Guide for details.
Turtle Shapes Draw turtle shapes. See the Shapes Editor Guide for more
Editor information.
Link Shapes
Draw link shapes. See the Shapes Editor Guide for more information.
Editor
Runs the model over and over with different settings. See the
BehaviorSpace
BehaviorSpace Guide for more information.
System
Opens the System Dynamics Modeler. See the System Dynamics
Dynamics
Modeler Guide for more details.
Modeler
HubNet Client Opens the HubNet Client Editor. See the HubNet Authoring Guide
Editor for more details.
HubNet Disabled if no HubNet activity is open. See the HubNet Guide for
Control Center more information.
Zoom
Larger Increase the overall screen size of the model. Useful on large
monitors or when using a projector in front of a group.
Normal Size Reset the screen size of the model to the normal size.
This menu offers keyboard shortcuts for each of the tabs. On a Mac,
it's Command 1 through Command 3. On Windows, it's Control 1
Tabs
through Control 3. Additional numbers are used for tabs containing
".nls" files.
Help
Look Up In Opens a browser with the dictionary entry for the selected command
Dictionary or reporter. (You may also use the F1 key for this.)
NetLogo User
Opens this manual in a web browser.
Manual
NetLogo
Opens the NetLogo Dictionary in a web browser.
Dictionary
NetLogo Users
Opens the NetLogo Users Group site in a web browser.
Group
Introduction to
Opens the MIT Press page for "Introduction to Agent-Based
Agent-Based
Modeling" (by Uri Wilensky and William Rand) in a web browser.
Modeling
About NetLogo Information on the current NetLogo version you are running. On a
6.1.0… Mac, this menu item is on the NetLogo menu instead.
Tabs
At the top of NetLogo’s main window are three tabs labeled “Interface”, “Info” and “Code”. Only
one tab at a time can be visible, but you can switch between them by clicking on the tabs at the
top of the window.
Right below the row of tabs is a toolbar containing a row of controls. The controls available vary
from tab to tab.
International Usage
Character sets
NetLogo always saves and loads models in the UTF-8 character encoding, which includes a
wide range of international characters.
If you are in a locale other than U.S. English, let us know if you have any trouble using your local
character set.
The Transition Guide has advice on converting models containing international characters from
earlier NetLogo versions.
Languages
Most of NetLogo’s GUI, and some of its error messages, are now “internationalized”. This
means that it is now possible to display NetLogo in different languages.
We say “possible” here because the current release of NetLogo only supports English, Spanish,
Chinese, Russian, and Japanese.
The work on internationalization is not complete. We are asking for help from the user
community in helping us localize items such as the menus and error messages.
Default language
By default, NetLogo uses the same language your operating system is set to, if available. (If
unavailable, you get English.)
You can record a preference for a different language by changing the “User Interface Language”
option in the preferences dialog. Once a new language is chosen you will have to restart
NetLogo.
We hope NetLogo will become available in many different languages. If you would like to
translate NetLogo to your language, see this wiki page for instructions.
Interface Tab Guide
NetLogo 6.1.0 User Manual
The Interface tab is where you watch your model run. It also has tools you can use to inspect and alter
what’s going on inside the model.
When you first open NetLogo, the Interface tab is empty except for the view, where the turtles and
patches appear, and the Command Center, which allows you to issue NetLogo commands.
The toolbar on the Interface tab contains buttons that let you edit, delete, and create items in the
Interface tab and a menu that lets you select different interface items (such as buttons and sliders).
Adding: To add an interface element, select the element from the drop down menu. Note that the Add
button stays down. Then click on the white area below the toolbar. (If the menu is already showing the
right type, you can just press the Add button instead of using the menu again.)
Selecting: To select an interface element, drag a rectangle around it with your mouse. A gray border
with black handles will appear around the element to show it is selected.
Selecting multiple items: You can select multiple interface elements at the same time by including
them in the rectangle you drag. If multiple elements are selected, one of them is the “key” item, which
means that if you use the “Edit” or “Delete” buttons on the Interface Toolbar, only the key item is
affected. The key item’s border is darker gray.
Unselecting: To unselect all interface elements, click the mouse on the white background of the
Interface tab. To unselect an individual element, right-click the element and choose “Unselect” from the
popup menu.
Editing: To change the characteristics of an interface element, select the element, then press the “Edit”
button on the Interface toolbar. You may also double click the element once it is selected. A third way to
edit an element is to right-click it and choose “Edit” from the popup menu. If you use this last method, it is
not necessary to select the element first.
Moving: Select the interface element, then drag it with your mouse to its new location. If you hold down
the shift key while dragging, the element will move only straight up and down or straight left and right.
Resizing: Select the interface element, then drag the black “handles” in the selection border.
Deleting: Select the element or elements you want to delete, then press the “Delete” button on the
Interface toolbar. You may also delete an element by right-clicking it and choosing “Delete” from the
popup menu. If you use this latter method, it is not necessary to select the element first.
To learn more about the different kinds of interface elements, refer to the chart below.
Sliders are global variables, which are accessible by all agents. They are used in
models as a quick way to change a variable without having to recode the
procedure every time. Instead, the user moves the slider to a value and observes
what happens in the model.
Switches are a visual representation for a true/false global variable. You may set
the variable to either on (true) or off (false) by flipping the switch.
Choosers let you choose a value for a global variable from a list of choices,
presented in a drop down menu. The choices may be strings, numbers, booleans,
or lists.
Input Boxes are global variables that contain strings or numbers. The model author
chooses what types of values you can enter. Input boxes can be set to check the
syntax of a string for commands or reporters. Number input boxes read any type of
constant number reporter which allows a more open way to express numbers than
a slider. Color input boxes offer a NetLogo color chooser.
Monitors display the value of any reporter. The reporter could be a variable, a
complex reporter, or a call to a reporter procedure. Monitors automatically update
several times per second.
Plots show data the model is generating.
The output area is a scrolling area of text which can be used to create a log of
activity in the model. A model may only have one output area.
Notes lets you add informative text labels to the Interface tab. The contents of notes
do not change as the model runs.
The other controls in the Interface toolbar allow you to control the view updates and various other model
properties.
The slider lets you control how fast the model runs. Slower can be valuable since some models run
so fast they’re hard to follow. You can also fast-forward the model by moving the slider to the right,
reducing the frequency of view updates.
The view updates checkbox controls whether view updates happen at all.
The update mode menu allows you to switch between continuous and tick-based updates.
The “Settings…” button allows you to change model settings.
“Continuous” updates means that NetLogo updates (that is, redraws) the view many times a second,
regardless of what is going on in the model. “Tick-based” updates means that the view only updates
when the tick counter advances. (For a fuller discussion of view updates, see the Programming Guide.)
There are a number of settings for the View (accessible by editing the View, or by pressing the
“Settings…” button in the Interface Toolbar):
Notice that the settings are broken up into three groups. There are world, view, and ticks counter
settings. World settings affect the properties of the world that the turtles live in (changing them may
require resetting the world). View and tick counter settings only affect the appearance, changing them
will not affect the outcome of the model.
The world settings allow you to define the boundaries and topology of the world. At the top of the left
side of the world panel you can choose a location for the origin of the world either “Center”, “Corner”,
“Edge”, or “Custom”. By default the world has a center configuration where (0,0) is at the center of the
world and you define the number of patches from the center to the right and left boundaries and the
number of patches from the center to the top and bottom boundaries. For example: if you set Max-Pxcor
= 10, then Min-Pxcor will automatically be set to -10, thus there are 10 patches to the left of the origin
and 10 patches to the right of patch 0 0, for a total of 21 patches in each row.
A Corner configuration allows you to define the location of the origin as one of the corners of the world,
upper left, upper right, lower left, or lower right. Then you define the far boundary in the x and y
directions. For example if you choose to put the origin in the lower left corner of the world you define the
right and top (positive) boundaries.
Edge mode allows you to place the origin along one of the edges (x or y) then define the far boundary in
that direction and both boundaries in the other. For example if you select edge mode along the bottom of
the world, you must also define the top boundary, as well as the left and the right.
Finally, Custom mode allows you to place the origin at any location in the world, though patch 0 0 must
still exist in the world.
As you change the settings you will notice that the changes you make are reflected in the preview on the
right side of the panel which shows the origin and the boundaries. The width and height of the world are
displayed below the preview.
Also below the preview there are two checkboxes, the world wrap settings. These allow you to control
the topology of the world. Notice when you click the check boxes the preview indicates which directions
allow wrapping, and the name of the topology is displayed next to the world dimensions. See the
Topology section of the Programming Guide for more information.
The view settings allow you to customize the look of the view without changing the world. Changing view
settings will never force a world reset. To change the size of the 2D View adjust the “Patch Size” setting,
measured in pixels. This does not change the number of patches, only how large the patches appear in
the 2D View. (Note that the patch size does not affect the 3D View, as you can simply make the 3D
View larger by making the window larger.)
The font size setting lets you control the size of turtle, patch, and link labels.
The frame rate controls how often the view gets updated. This can have a dramatic effect on the default
speed at which a model runs. For more details, see the view updates section of the Programming Guide.
The “Smooth edges” checkbox controls the use of anti-aliasing in the 3D view only and only appears
when editing from the 3D view. Unchecking it makes lines appear more jagged but may speed up
rendering.
Tick counter settings control the appearance of the tick counter which is visible (or not) in the view
control strip.
Turtle, patch and link monitors are easily available through the View, just right-click on the turtle or patch
you want to inspect, and choose “inspect turtle …” or “inspect patch …” from the popup menu. You can
also watch, follow or ride a turtle by selecting the appropriate item in the turtle sub-menu. (Turtle, patch
and link monitors can also be opened from the Tools menu or by using the inspect command.)
Some NetLogo models let you interact with the turtles and patches with your mouse by clicking and
dragging in the View.
At the bottom of the window there are buttons to move the observer, or change the perspective from
which you are looking at the world.
A blue cross appears at the current focus point as you adjust these settings. The little blue triangle will
always point along the y-axis in the positive direction, so you can orient yourself in case you get lost.
To look at the world from a different angle, press the “rotate” button, then click and drag the mouse. The
observer will continue to face the same point as before (where the blue cross is) but its position in the
relation to the xy-plane will change.
To move closer or farther away from the world or the agent you are watching, following or riding, press
the “zoom” button and drag up and down. Note when you are in follow or ride mode zooming will switch
you between ride and follow, since ride is just a special case of follow where the distance at which you
are following is 0.
To change the position of the observer without changing the direction it is facing select the “move”
button and drag the mouse inside the 3D View while holding down the mouse button.
To allow the mouse position and state to be passed to the model select the “interact” button and it will
function just as the mouse does in the 2D view.
To return the observer and focus point to their default positions press the “Reset Perspective” button (or
use the reset-perspective command).
Fullscreen Mode
To enter fullscreen mode, press the “Full Screen” button, to exit fullscreen mode, press the Esc key.
Note: Fullscreen mode doesn’t work on every computer. It depends on your graphics card. See the
System Requirements for details.
3D Shapes
Some shapes are automatically mapped to true 3D counterparts in the 3D view. For example, the 2D
circle shape becomes a sphere in the 3D view.
circle sphere
dot small sphere
square cube
triangle cone
line 3D line
cylinder 3D cylinder
line-half 3D line-half
car 3D car
All other shapes are based on their 2D forms. If a shape is a rotatable shape, it is assumed to be a top
view and it is extruded as if through a cookie cutter and oriented parallel to the xy-plane, as in Ants.
Or, if a shape is non-rotatable, it is assumed to be a side view, and it is drawn always facing the
observer, as in Wolf Sheep Predation.
Command Center
The Command Center allows you to issue commands directly, without adding them to the model’s
procedures. This is useful for inspecting and manipulating agents on the fly.
The smaller box, below the large box, is where you type a command. After typing it press the Return or
Enter key to run it.
To the left of where you type is a popup menu that initially says “observer>”. You can choose either
observer, turtles, or patches, to specify which agents run the command you type.
Tip: a quicker way to change agent types is to use the Tab key.
Reporters
If you enter a reporter into the Command Center, the show command will be inserted before it
automatically.
Accessing previous commands
After you type a command, it appears in the large scrolling box above the command line. You can use
Copy on the Edit menu in this area to copy commands and then paste them elsewhere, such as the
Code tab.
You can also access previous commands using the history popup, which is the small downward pointing
triangle to the right of where you type commands. Click on the triangle and a menu of previously typed
commands appears, so you can pick one to use again.
Tip: a quicker way to access previous commands is with the up and down arrow keys on your keyboard.
Clearing
To clear the large scrolling area containing previous commands and output, click “clear” in the top right
corner.
To clear the history popup menu, choose “Clear History” on that menu.
Arranging
You can hide and show the command center using the Hide Command Center and Show Command
Center items on the Tools menu.
To resize the command center, drag the bar that separates it from the model interface. Or, click one of
the little arrows on the right end of the bar to make the command center either very big or hidden
altogether.
To switch between a vertical command center and a horizontal one, click the button with the double-
headed arrow, just to the left of “Clear”.
Plots
When the mouse pointer is over the white area of a plot, the x and y coordinates of the mouse location
appear. (Note that the mouse location might not correspond exactly to any actual data points in the plot.
If you need to know the exact coordinates of plotted points, use the Export Plot menu item and inspect
the resulting file in another program.)
When you create a plot, as with all widgets, the edit dialog automatically appears.
Many of the fields are fairly self-explanatory, such as the name of the plot, labels for the x and y axes,
ranges for the axes, and the “Show legend?” checkbox.
If Auto Scale? is checked the x and y changes will automatically readjust as points are added to the plot
if they are outside the current range.
Under “Plot setup commands” and “Plot update commands” you can enter commands that will
automatically be run at appropriate times. Click the little triangle to open the text box for the commands.
Plot commands are explained in more detail in the Plotting section of the Programming Guide.
Plot Pens
In the plot pens section of the dialog, you can create and customize your plot’s pens. Each table row
represents a pen. By default there is one pen named “default”. (You may wish to change it to a name
that has meaning in your model.)
To edit the color of a pen click the colored rectangle to the left of the pen’s name. This will bring up a
dialog that allows you to set the color to one of the NetLogo base hues or a custom color using the color
swatches.
In the “Pen Update Commands” column you can enter commands that will be run when reset-ticks,
tick, or update-plots commands are run. This is explained in more detail in the Plotting section of the
Programming Guide.
The last column has two buttons. Clicking the pencil icon will bring up an edit dialog with additional pen
settings. The trash can button deletes the pen.
Mode allows you to change the appearance of the plot pen: line, bar (for a bar chart), or point (a
scatter plot of individual points).
Interval is the amount by which x advances every time you use the plot command.
If the “Show in legend” checkbox is checked the selected pen will be a part of the legend in the
upper right hand corner of the plot.
In the “Setup commands” field you can enter commands that will be run when reset-ticks or
setup-plots runs.
In the “Update commands” field you can enter commands that will be run when tick or update-
plots runs. This field reappears in the advanced dialog to provide space for editing lengthier sets
of commands.
For more detailed information on how each of these features works you can see the Plotting Section of
the Programming Guide.
Sliders
A slider has an associated global variable. Moving the slider changes the variable’s value.
When you place a slider in the Interface tab the edit dialog automatically opens, as with all widgets. Most
of the fields will be familiar. However, it is important to notice the minimum, maximum and increment
fields will take any reporter, not just constants. So, for example, you could make the minimum min-pxcor
and the maximum max-pxcor and the slider bounds will automatically adjust when you change the size of
the world.
Agent Monitors
Agent monitors display both the values of all the variables for a particular agent and a mini-view that
shows the agent and a small area around it.
You can open agent monitors through the Tools menu or the inspect command.
You can zoom in or out using the slider beneath the view and you can watch the agent in the main view
using the watch-me button.
Below the slider the current value of each agent variable is displayed. You can enter a new value. It will
be as if, for example, the code set pcolor ... had run.
Below the agent variable area there is a mini-command center. Rather than running code as the
observer, or talking to all of the turtles, patches, or links, the code entered in this command center is run
only by this agent.
You can close an agent monitor by clicking the box in the upper left corner, or by pressing the Esc key. If
you hold down shift while you click the box all open agent monitors will close or you can close all the
agent monitors using the “Close All Monitors” option in the Tools Menu.
Info Tab
NetLogo 6.1.0 User Manual
The Info tab provides an introduction to a model. It explains what system is being modeled, how
the model was created, and and how to use it. It may also suggest things to explore and ways to
extend the model, or call your attention to particular NetLogo features the model uses.
You may wish to read the Info tab before starting a model.
Editing
The normal, formatted view of the Info tab is not editable. To make edits, click the "Edit" button.
When done editing, click the "Edit" button again.
You edit the Info tab as unformatted plain text. When you're done editing, the plain text you
entered is displayed in a more attractive format.
To control how the formatted display looks, you use a "markup language" called Markdown. You
may have encountered Markdown elsewhere; it is used on a number of web sites. (There are
other markup languages in use on the web; for example, Wikipedia used a markup language
called MediaWiki. Markup languages differ in details.)
Headings
Paragraphs
Italicized and bold text
Ordered lists
Unordered lists
Links
Images
Block quotations
Code
Code blocks
Superscripts and subscripts
Notes on usage
Other features
Headings
A heading begins with one or more hash marks (#). First level headings get one hash, second
level headings get two, and so on up to four levels.
Input
# First-level heading
## Second-level heading
Paragraphs
Example
Formatted
This is another paragraph. The first line has two sentences. The entire paragraph has two lines
and three sentences.
Line breaks in the input, Make line breaks in the output, Like this.
Example
Formatted
Ordered lists
Example
Formatted
Unordered lists
Example
Formatted
Links
Automatic links
Example
http://ccl.northwestern.edu/netlogo/
Formatted
http://ccl.northwestern.edu/netlogo/
If you want to use your own text for the link, here’s how:
[link text here](link.address.here)
Example
[NetLogo](http://ccl.northwestern.edu/netlogo/)
Formatted
NetLogo
Local links
It is also possible to link to a page on your computer, instead of a page somewhere on the
Internet.
[alt text](file:path)
Any spaces in the path must be converted to %20. For example, this:
file:my page.html
file:my%20page.html
The path is relative to the directory that the model file is in.
Example
The easiest way to link to files on your computer is to put them into the same directory as your
model. Assuming you have a file named index.html in the same directory as your model, the link
would look like this:
[Home](file:index.html)
Example
Here is another example where the file lives in a directory called docs, and docs is in the same
directory as your model:
[Home](file:docs/index.html)
Images
Images are very similar to links, but have an exclamation point in front:

(The alternate text is the text that gets displayed if the image is not found.)
Example

Formatted
Local images
Also very similar to links, it is possible to display an image on your computer instead of an image
somewhere on the Internet. Assuming you have an image named image.jpg, local images look
like this:

The path is relative to the directory that the model file is in.
As with local links, any spaces in the name of the file or the path must be converted to %20.
Example
Like local links, the easiest way to display images on your computer is to put them into the same
directory as your model. This example displays the image “Perspective Example.png”, which
resides in the same directory as this model (Info Tab Example).

Formatted
Block quotations
Consecutive lines starting with > will become block quotations. You can put whatever text you like
inside of it and you can also style it.
Example
> Let me see: four times five is twelve, and four times six is thirteen,
> and four times seven is --- _oh dear!_
> I shall never get to twenty at that rate!
Formatted
Let me see: four times five is twelve, and four times six is thirteen, and four times seven
is — oh dear! I shall never get to twenty at that rate!
Code
Example
Code blocks
It is also possible to have blocks of code. To create a code block, indent every line of the block by
4 spaces. Another way is to surround it with a three backticks line before and after the block. (If
you don’t want your code to be colored as NetLogo code, add text after the first three backticks.)
Example
or:
Formatted
About to start the code block. Leave a blank line after this one, and then put the code block:
; a typical go procedure
to go
ask turtles
[ fd 1 ]
tick
end
Superscripts and subscripts are useful for writing formulas, equations, footnotes and more.
Subscripts appear half a character below the baseline, and are written using the HTML tag <sub>.
Superscripts appear half a character above the baseline, and are written using the HTML tag
<sup>.
Example
H<sub>2</sub>O
2x<sup>4</sup> + x<sup>2</sup>
WWW<sup>[1]</sup>
Formatted
H 2O
2x4 + x2 + 42
WWW[1]
Notes on usage
Paragraphs, lists, code blocks and other features should be separated from each other with
a blank line. If you find that something isn’t formatted the way you expected, it might be
because you need to add a blank line before it.
To prevent a special character from being treated as markup, put a backslash (\) before it.
Other features
We have tested the features shown above on a variety of systems. If you use other Markdown
features, you may find that they work on your computer, or not. Even a feature that works on your
computer might work differently, or not work at all, for someone with a different operating system
or Java virtual machine.
If you want all NetLogo users to be able to read your Info tab, use only the features shown above.
The Code tab is where the code for the model is stored. Commands you only want to use
immediately go in the Command Center; commands you want to save and use later, over and
over again, are found in the Code tab.
To determine if the code has any errors, you may press the “Check” button. If there are any
syntax errors, the Code tab will turn red, the code that contains the error will be highlighted,
and an error message will appear.
Switching tabs also causes the code to be checked, so if you just switch tabs, pressing the
Check button first isn’t necessary.
You may enter a word or phrase to find, and optionally also a new word or phrase to replace it
with. The “Ignore case” checkbox controls whether the capitalization must be the same to
indicate a match.
If the “Wrap around” checkbox is checked, the entire Code tab will be checked for the phrase,
starting at the cursor position. When it reaches the end it will return to the top, otherwise only
the area from the cursor position to the end of the Code tab will be searched. The “Next” and
“Previous” buttons will move down and up to find another occurrence of the search phrase.
“Replace” changes the currently selected phrase with the replace phrase and “Replace &
Find” changes the selected phrase and moves to the next occurrence. “Replace All” will
change all instances of the find phrase in the search area with the replace phrase.
Automatic Indentation
When the Indent Automatically checkbox is selected, NetLogo will automatically attempt to
align your code in a logically structured format. For example, when you open a set of square
brackets “[” (perhaps after an if statement), NetLogo will automatically add spaces so that
the following lines of code are two spaces further indented than the bracket. When you close
the square brackets the closing bracket will be lined up with the matching open bracket.
NetLogo will try to indent the code as you type, but you can also press the tab key anywhere
on any line to ask NetLogo to indent the line immediately. Or, you can select a whole region of
code and press the tab key to re-indent all of it.
To find a particular procedure definition in your code, use the “Procedures” popup menu in the
Code tab. The menu lists all procedures in the order they appear in the file. To search for a
particular procedure, use the search field at the top of the popup. It will filter the list of
procedures using fuzzy matching as you type. Fuzzy match will include procedures whose
names contain the characters that you type in the order that they appear in the search field,
but the characters do not have to be right next to each other. For instance, “fnn” will
match"find-nearest-neighbors" and “wolf-down-neighbor” but not “nearest-wolf-neighbor”.
You may use the arrow keys or mouse to select a particular procedure and enter or click to
jump to it. This can be a very convenient way to navigate your file. To facilitate this, you can
use the shortcut ctrl-g (cmd+g on Mac OS) to access the procedures menu.
The “Shift Left”, “Shift Right”, “Comment”, and “Uncomment” items on the Edit menu are used
in the Code tab to change the indentation level of your code or add and remove semicolons,
which mark comments, from sections of code.
For more information about writing procedures, read Tutorial #3: Procedures and the
Programming Guide.
When you add the __includes keyword to a model a menu to the right of the procedures menu
appears. This is the “Included Files” menu which lists all the NetLogo source files (.nls)
included in this file. You can make this menu always visible using the Preferences dialog.
You can choose a file name from the menu to open a tab for that file, or you can open a new
or existing file using New Source File and Open Source File, respectively.
Once you’ve opened new tabs they become accessible from the Tabs menu, and you can use
the keyboard to move from tab to tab (Command + number on Mac, Control + number on
other operating systems).
Programming Guide
NetLogo 6.1.0 User Manual
The Code Example models mentioned throughout can be found in the Code Examples section of the
Models Library.
Agents
The NetLogo world is made up of agents. Agents are beings that can follow instructions.
In NetLogo, there are four types of agents: turtles, patches, links, and the observer.
Turtles are agents that move around in the world. The world is two dimensional and is divided up into a
grid of patches. Each patch is a square piece of “ground” over which turtles can move. Links are agents
that connect two turtles. The observer doesn’t have a location – you can imagine it as looking out over
the world of turtles and patches.
The observer doesn’t observe passively – it gives instructions to the other agents.
When NetLogo starts up, there are no turtles. The observer can make new turtles. Patches can make
new turtles too. (Patches can’t move, but otherwise they’re just as “alive” as turtles.)
Patches have coordinates. The patch at coordinates (0, 0) is called the origin and the coordinates of the
other patches are the horizontal and vertical distances from this one. We call the patch’s coordinates
pxcor and pycor. Just like in the standard mathematical coordinate plane, pxcor increases as you move
to the right and pycor increases as you move up.
The total number of patches is determined by the settings min-pxcor, max-pxcor, min-pycor and max-
pycor. When NetLogo starts up, min-pxcor, max-pxcor, min-pycor and max-pycor are -16, 16, -16, and 16
respectively. This means that pxcor and pycor both range from -16 to 16, so there are 33 times 33, or
1089 patches total. (You can change the number of patches with the Settings button.)
Turtles have coordinates too: xcor and ycor. A patch’s coordinates are always integers, but a turtle’s
coordinates can have decimals. This means that a turtle can be positioned at any point within its patch; it
doesn’t have to be in the center of the patch.
Links do not have coordinates. Every link has two ends, and each end is a turtle. If either turtle dies, the
link dies too. A link is represented visually as a line connecting the two turtles.
Procedures
In NetLogo, commands and reporters tell agents what to do. A command is an action for an agent to
carry out, resulting in some effect. A reporter is instructions for computing a value, which the agent then
“reports” to whoever asked it.
Typically, a command name begins with a verb, such as “create”, “die”, “jump”, “inspect”, or “clear”. Most
reporter names are nouns or noun phrases.
Commands and reporters built into NetLogo are called primitives. The NetLogo Dictionary has a
complete list of built-in commands and reporters.
Commands and reporters you define yourself are called procedures. Each procedure has a name,
preceded by the keyword to or to-report, depending on whether it is a command procedure or a
reporter procedure. The keyword end marks the end of the commands in the procedure. Once you
define a procedure, you can use it elsewhere in your program.
Many commands and reporters take inputs – values that the command or reporter uses in carrying out
its actions or computing its result.
to go
ask turtles [
fd 1 ;; forward 1 step
rt random 10 ;; turn right
lt random 10 ;; turn left
]
tick
end
Note the use of semicolons to add “comments” to the program. Comments can make your code easier
to read and understand, but they don’t affect its behavior.
In this program,
setup and go can be called by other procedures, or by buttons, or from the Command Center.
Many NetLogo models have a once button that calls a procedure called setup and a forever button that
calls a procedure called go.
In NetLogo, you may specify which agents – turtles, patches, or links – are to run each command. If you
don’t specify, the code is run by the observer. In the code above, the observer uses ask to make the set
of all turtles run the commands between the square brackets.
clear-all and create-turtles can only be run by the observer. fd , on the other hand, can only be run
by turtles. Some other commands and reporters, such as set and ticks, can be run by different agent
types.
Here are some more advanced features you can take advantage of when defining your own procedures.
Procedures can take inputs, just like many primitives do. To create a procedure that accepts inputs, put
their names in square brackets after the procedure name. For example:
Elsewhere in the program, you might use the procedure by asking the turtles to each draw an octagon
with a side length equal to its who number:
Reporter procedures
Just like you can define your own commands, you can define your own reporters. You must do two
special things. First, use to-report instead of to to begin your procedure. Then, in the body of the
procedure, use report to report the value you want to report.
to-report absolute-value [number]
ifelse number >= 0
[ report number ]
[ report (- number) ]
end
Variables
Agent variables
Agent variables are places to store values (such as numbers) in an agent. An agent variable can be a
global variable, a turtle variable, a patch variable, or a link variable.
If a variable is a global variable, there is only one value for the variable, and every agent can access it.
You can think of global variables as belonging to the observer.
Turtle, patch, and link variables are different. Each turtle has its own value for every turtle variable. The
same goes for patches and links.
Some variables are built into NetLogo. For example, all turtles and links have a color variable, and all
patches have a pcolor variable. (The patch variable begins with “p” so it doesn’t get confused with the
turtle variable, since turtles have direct access to patch variables.) If you set the variable, the turtle or
patch changes color. (See next section for details.)
Other built-in turtle variables including xcor, ycor, and heading . Other built-in patch variables include
pxcor and pycor. (There is a complete list here.)
You can also define your own variables. You can make a global variable by adding a switch, slider,
chooser, or input box to your model, or by using the globals keyword at the beginning of your code, like
this:
globals [score]
You can also define new turtle, patch and link variables using the turtles-own, patches-own and links-
own keywords, like this:
These variables can then be used freely in your model. Use the set command to set them. (Any variable
you don’t set has a starting value of zero.)
Global variables can be read and set at any time by any agent. As well, a turtle can read and set patch
variables of the patch it is standing on. For example, this code:
causes every turtle to make the patch it is standing on red. (Because patch variables are shared by
turtles in this way, you can’t have a turtle variable and a patch variable with the same name.)
In other situations where you want an agent to read a different agent’s variable, you can use of.
Example:
You can also use of with a more complicated expression than just a variable name, for example:
Local variables
A local variable is defined and used only in the context of a particular procedure or part of a procedure.
To create a local variable, use the let command. If you use let at the top of a procedure, the variable
will exist throughout the procedure. If you use it inside a set of square brackets, for example inside an
“ask”, then it will exist only inside those brackets.
Tick counter
In many NetLogo models, time passes in discrete steps, called “ticks”. NetLogo includes a built-in tick
counter so you can keep track of how many ticks have passed.
The current value of the tick counter is shown above the view. (You can use the Settings button to hide
the tick counter, or change the word “ticks” to something else.)
In code, to retrieve the current value of the tick counter, use the ticks reporter. The tick command
advances the tick counter by 1. The clear-all command clears the tick counter along with everything
else.
When the tick counter is clear, it’s an error to try to read or modify it. Use the
reset-ticks command
when your model is done setting up, to start the tick counter.
If your model is set to use tick-based updates, then the tick command will usually also update the view.
See the later section, View Updates.
When to tick
to setup
clear-all
create-turtles 10
reset-ticks
end
to go
ask turtles [ fd 1 ]
tick
end
Fractional ticks
In most models, the tick counter starts at 0 and goes up 1 at a time, from integer to integer. But it’s also
possible for the tick counter to take on in-between floating point values.
To advance the tick counter by a fractional amount, use the tick-advance command. This command
takes a numeric input specifying how far to advance the tick counter.
A typical use of fractional ticks is to approximate continuous or curved motion. See, for example, the
GasLab models in the Models Library (under Chemistry & Physics). These models calculate the exact
time at which a future event is to occur, then advance the tick counter to exactly that time.
Colors
NetLogo represents colors in different ways. A color can be number in the range 0 to 140, with the
exception of 140 itself. Below is a chart showing the range of such colors you can use in NetLogo.
Some of the colors have names. (You can use these names in your code.)
Every named color except black and white has a number ending in 5.
On either side of each named color are darker and lighter shades of the color.
0 is pure black. 9.9 is pure white.
10, 20, and so on are all so dark they are very nearly black.
19.9, 29.9 and so on are all so light they are very nearly white.
Code Example: The color chart was made in NetLogo with the Color Chart Example model.
If you use a number outside the 0 to 140 range, NetLogo will repeatedly add or subtract 140 from the
number until it is in the 0 to 140 range. For example, 25 is orange, so 165, 305, 445, and so on are
orange too, and so are -115, -255, -395, etc. This calculation is done automatically whenever you set
the turtle variable color or the patch variable pcolor. Should you need to perform this calculation in
some other context, use the wrap-color primitive.
If you want a color that’s not on the chart, more exist between the integers. For example, 26.5 is a shade
of orange halfway between 26 and 27. This doesn’t mean you can make any color in NetLogo; the
NetLogo color space is only a subset of all possible colors. It contains only a fixed set of discrete hues
(one hue per row of the chart). Starting from one of those hues, you can either decrease its brightness
(darken it) or decrease its saturation (lighten it), but you cannot decrease both brightness and saturation.
Also, only the first digit after the decimal point is significant. Thus, color values are rounded down to the
next 0.1, so for example, there’s no visible difference between 26.5 and 26.52 or 26.58.
Color primitives
There are a few primitives that are helpful for working with colors.
shade-of? will tell you if two colors are both “shades” of the same basic hue. For example,
shade-of?
orange 27 is true, because 27 is a lighter shade of orange.
NetLogo also represents colors as RGB (red/green/blue) lists and RGBA (red/green/blue/alpha) lists.
When using RGB colors the full range of colors is available to you. RGBA colors allow all the colors that
RGB allows and you can also vary the transparency of a color. RGB and RGBA lists are made up of
three or four integers, respectively, between 0 and 255 if a number is outside that range 255 is
repeatedly subtracted until it is in the range. You can set any color variables in NetLogo (color for turtles
and links and pcolor for patches) to an RGB list and that agent will be rendered appropriately. So you
can set the color of patch 0 0 to pure red using the following code:
Turtles, links, and labels can all contain RGBA lists as their color variables, however, patches cannot
have RGBA pcolors You can set the color of a turtle to be approximately half transparent pure red with
the following code:
You can convert from a NetLogo color to RGB or HSB (hue/saturation/brightness) using extract-hsb
and extract-rgb. You can use rgb to generate rgb lists and hsb to convert from an HSB color to RGB.
Since many colors are missing from the NetLogo color space, approximate-hsb and approximate-rgb
often can’t give you the exact color you ask for, but they try to come as close as possible.
Example: you can change any turtle from it’s existing NetLogo color to a half transparent version of that
color using:
Code Examples: HSB and RGB Example (lets you experiment with the HSB and RGB color
systems), Transparency Example
The Color Swatches dialog helps you experiment with and choose colors. Open it by choosing Color
Swatches on the Tools Menu.
When you click on a color swatch (or a color button), that color will be shown against other colors. In the
bottom left, the code for the currently selected color is displayed (for example, red + 2 ) so you can copy
and paste it into your code. On the bottom right there are three increment options, 1, 0.5, and 0.1.
These numbers indicate the difference between two adjacent swatches. When the increment is 1 there
are 10 different shades in each row; when the increment is 0.1 there are 100 different shades in each
row. 0.5 is an intermediate setting.
Ask
NetLogo uses the ask command to give commands to turtles, patches, and links. All code to be run by
turtles must be located in a turtle “context”. You can establish a turtle context in any of three ways:
In a button, by choosing “Turtles” from the popup menu. Any code you put in the button will be run
by all turtles.
In the Command Center, by choosing “Turtles” from the popup menu. Any commands you enter
will be run by all the turtles.
By using ask turtles, hatch, or other commands which establish a turtle context.
The same goes for patches, links, and the observer, except that you cannot ask the observer. Any code
that is not inside any ask is by default observer code.
Because agentset members are always read in a random order, when ask is used with an agentset each
agent will take its turn in a random order. See Agentsets for more information.
to setup
clear-all
create-turtles 100 ;; create 100 turtles with random headings
ask turtles
[ set color red ;; turn them red
fd 50 ] ;; spread them around
ask patches
[ if pxcor > 0 ;; patches on the right side
[ set pcolor green ] ] ;; of the view turn green
reset-ticks
end
The models in the Models Library are full of other examples. A good place to start looking is in the Code
Examples section.
Usually, the observer uses ask to ask all turtles, all patches or all links to run commands. You can also
use ask to have an individual turtle, patch or link run commands. The reporters turtle, patch, link and
patch-at are useful for this technique. For example:
to setup
clear-all
crt 3 ;; make 3 turtles
ask turtle 0 ;; tell the first one...
[ fd 1 ] ;; ...to go forward
ask turtle 1 ;; tell the second one...
[ set color green ] ;; ...to become green
ask turtle 2 ;; tell the third one...
[ rt 90 ] ;; ...to turn right
ask patch 2 -2 ;; ask the patch at (2,-2)
[ set pcolor blue ] ;; ...to become blue
ask turtle 0 ;; ask the first turtle
[ ask patch-at 1 0 ;; ...to ask patch to the east
[ set pcolor red ] ] ;; ...to become red
ask turtle 0 ;; tell the first turtle...
[ create-link-with turtle 1 ] ;; ...make a link with the second
ask link 0 1 ;; tell the link between turtle 0 and 1
[ set color blue ] ;; ...to become blue
reset-ticks
end
Every turtle created has a who number. The first turtle created is number 0, the second turtle number 1,
and so forth.
The turtle primitive reporter takes a who number as an input, and reports the turtle with that who
number. The patch primitive reporter takes values for pxcor and pycor and reports the patch with those
coordinates. The link primitive takes two inputs, the who numbers of the two turtles it connects. And the
patch-at primitive reporter takes offsets: distances, in the x and y directions, from the first agent. In the
example setup procedure above, the turtle with who number 0 is asked to get the patch east (and no
patches north) of itself like this: ask turtle 0 [ ask patch-at 1 0 [ set pcolor red ] ] .
You can also select a subset of turtles, or a subset of patches, or a subset of links and ask them to do
something. This involves using agentsets. The next section explains them in detail.
When you ask a set of agents to run more than one command, each agent must finish before the next
agent starts. One agent runs all of the commands, then the next agent runs all of them, and so on. For
example, if you write:
ask turtles
[ fd 1
set color red ]
first one turtle moves and turns red, then another turtle moves and turns red, and so on.
ask turtles [ fd 1 ]
ask turtles [ set color red ]
first all the turtles move, then they all turn red.
Agentsets
An agentset is exactly what its name implies, a set of agents. An agentset can contain either turtles,
patches or links, but not more than one type at once.
An agentset is not in any particular order. In fact, it’s always in a random order. And every time you use
it, the agentset is in a different random order. This helps you keep your model from treating any
particular turtles, patches or links differently from any others (unless you want them to be). Since the
order is random every time, no one agent always gets to go first.
You’ve seen the turtles primitive, which reports the agentset of all turtles, the patches primitive, which
reports the agentset of all patches and the links primitive which reports the agentset of all links.
But what’s powerful about the agentset concept is that you can construct agentsets that contain only
some turtles, some patches or some links. For example, all the red turtles, or the patches with pxcor
evenly divisible by five, or the turtles in the first quadrant that are on a green patch or the links
connected to turtle 0. These agentsets can then be used by ask or by various reporters that take
agentsets as inputs.
One way is to use turtles-here or turtles-at, to make an agentset containing only the turtles on my
patch, or only the turtles on some other patch at some x and y offsets. There’s also turtles-on so you
can get the set of turtles standing on a given patch or set of patches, or the set of turtles standing on
the same patch as a given turtle or set of turtles.
Once you have created an agentset, here are some simple things you can do:
And here are some more complex things you can do:
Pick a random agent from the set using one-of. For example, we can make a randomly chosen
turtle turn green:
Use the max-one-of or min-one-of reporters to find out which agent is the most or least along some
scale. For example, to remove the richest turtle, you could say
Make a histogram of the agentset using the histogram command (in combination with of).
Use of to make a list of values, one for each agent in the agentset. Then use one of NetLogo’s list
primitives to do something with the list. (See the “Lists” section below.) For example, to find out
how rich turtles are on the average, you could say
Use turtle-set, patch-set and link-set reporters to make new agentsets by gathering together
agents from a variety of possible sources.
This only scratches the surface. See the Models Library for many more examples, and consult the
NetLogo Dictionary for more information about all of the agentset primitives.
More examples of using agentsets are provided in the individual entries for these primitives in the
NetLogo Dictionary.
Special agentsets
The agentsets turtles and links have special behavior because they always hold the sets of all turtles
and all links. Therefore, these agentsets can grow.
The following interaction shows the special behavior. Assume the Code tab has globals [g]. Then:
observer> clear-all
observer> create-turtles 5
observer> set g turtles
observer> print count g
5
observer> create-turtles 5
observer> print count g
10
observer> set g turtle-set turtles
observer> print count g
10
observer> create-turtles 5
observer> print count g
10
observer> print count turtles
15
The turtles agentset grows when new turtles are born, but other agentsets don’t grow. If I write turtle-
set turtles, I get a new, normal agentset containing just the turtles that currently exist. New turtles don’t
join when they’re born.
Breed agentsets are special in the same way as turtles and links. Breeds are introduced and
explained below.
Earlier, we said that agentsets are always in random order, a different random order every time. If you
need your agents to do something in a fixed order, you need to make a list of the agents instead. See
the Lists section below.
Breeds
NetLogo allows you to define different “breeds” of turtles and breeds of links. Once you have defined
breeds, you can go on and make the different breeds behave differently. For example, you could have
breeds called sheep and wolves, and have the wolves try to eat the sheep or you could have link breeds
called streets and sidewalks where foot traffic is routed on sidewalks and car traffic is routed on streets.
You define turtle breeds using the breed keyword, at the top of the Code tab, before any procedures:
You can refer to a member of the breed using the singular form, just like the
turtle reporter. When
printed, members of the breed will be labeled with the singular name.
Some commands and reporters have the plural name of the breed in them, such as create-<breeds>.
Others have the singular name of the breed in them, such as <breed> .
The order in which breeds are declared is also the order in which they are layered in the view. So
breeds defined later will appear on top of breeds defined earlier; in this example, sheep will be drawn
over wolves.
When you define a breed such as sheep, an agentset for that breed is automatically created, so that all of
the agentset capabilities described above are immediately available with the sheep agentset.
The following new primitives are also automatically available once you define a breed: create-sheep ,
hatch-sheep, sprout-sheep , sheep-here, sheep-at , sheep-on , and is-a-sheep?.
Also, you can use sheep-own to define new turtle variables that only turtles of the given breed have. (It’s
allowed for more than one breed to own the same variable.)
A turtle’s breed agentset is stored in the breed turtle variable. So you can test a turtle’s breed, like this:
Note also that turtles can change breeds. A wolf doesn’t have to remain a wolf its whole life. Let’s
change a random wolf into a sheep:
The set-default-shape primitive is useful for associating certain turtle shapes with certain breeds. See
the section on shapes below.
Who numbers are assigned irrespective of breeds. If you already have a frog 0, then the first mouse will
be mouse 1 , not mouse 0 , since the who number 0 is already taken.
Link breeds
Link breeds are very similar to turtle breeds, however, there are a few differences.
When you declare a link breed you must declare whether it is a breed of directed or undirected links by
using the directed-link-breed and undirected-link-breed keywords.
Once you have created a breeded link you cannot create unbreeded links and vice versa. (You can,
however, have directed and undirected links in the same world, just not in the same breed)
Unlike with turtle breeds the singular breed name is required for link breeds, as many of the link
commands and reports use the singular name, such as <link-breed>-neighbor? .
The following primitives are also automatically available once you define a directed link breed: create-
street-from create-streets-from create-street-to create-streets-to in-street-neighbor? in-
street-neighbors in-street-from my-in-streets my-out-streets out-street-neighbor? out-street-
neighbors out-street-to
And the following are automatically available when you define an undirected link breed: create-
friendship-with create-friendships-with friendship-neighbor? friendship-neighbors friendship-
with my-friendships
Multiple link breeds may declare the same -own variable, but a variable may not be shared between a
turtle breed and a link breed.
Just as with turtle breeds the order in which link breeds are declared defines the order in which the links
are drawn, so the friendships will always be on top of streets (if for some reason these breeds were in
the same model). You can also use <link-breeds>-own to declare variables of each link breed
separately.
You can change the breed of a link with set breed. (However, you cannot change a breeded link to an
unbreeded one, to prevent having breeded and unbreeded links in the same world.)
set-default-shape may also be used with link breeds to associate it with a particular link shape.
Buttons
Buttons in the interface tab provide an easy way to control the model. Typically a model will have at
least a “setup” button, to set up the initial state of the world, and a “go” button to make the model run
continuously. Some models will have additional buttons that perform other actions.
A button contains some NetLogo code. That code is run when you press the button.
A button may be either a “once button”, or a “forever button”. You can control this by editing the button
and checking or unchecking the “Forever” checkbox. Once buttons run their code once, then stop and
pop back up. Forever buttons keep running their code over and over again.
A forever button stops if the user presses the button again to stop it. The button waits until the current
iteration has finished, then pops up.
A forever button can also be stopped from code. If the forever button directly calls a procedure, then
when that procedure stops, the button stops. (In a turtle or patch forever button, the button won’t stop
until every turtle or patch stops – a single turtle or patch doesn’t have the power to stop the whole
button.)
Normally, a button is labeled with the code that it runs. For example, a button that says “go” on it usually
contains the code “go”, which means “run the go procedure”. (Procedures are defined in the Code tab;
see below.) But you can also edit a button and enter a “display name” for the button, which is a text that
appears on the button instead of the code. You might use this feature if you think the actual code would
be confusing to your users.
When you put code in a button, you must also specify which agents you want to run that code. You can
choose to have the observer run the code, or all turtles, or all patches, or all links. (If you want the code
to be run by only some turtles or some patches, you could make an observer button, and then have the
observer use the ask command to ask only some of the turtles or patches to do something.)
When you edit a button, you have the option to assign an “action key”. This makes that key on the
keyboard behave just like a button press. If the button is a forever button, it will stay down until the key is
pressed again (or the button is clicked). Action keys are particularly useful for games or any model
where rapid triggering of buttons is needed.
More than one button can be pressed at a time. If this happens, the buttons “take turns”, which means
that only one button runs at a time. Each button runs its code all the way through once while the other
buttons wait, then the next button gets its turn.
In the following examples, “setup” is a once button and “go” is a forever button.
Example #1: The user presses “setup”, then presses “go” immediately, before the “setup” has popped
back up. Result: “setup” finishes before “go” starts.
Example #2: While the “go” button is down, the user presses “setup”. Result: the “go” button finishes its
current iteration. Then the “setup” button runs. Then “go” starts running again.
Example #3: The user has two forever buttons down at the same time. Result: first one button runs its
code all the way through, then the other runs its code all the way through, and so on, alternating.
Note that if one button gets stuck in an infinite loop, then no other buttons will run.
There is a subtle difference between putting commands in a turtle, patch or link forever button, and
putting the same commands in an observer button that does ask turtles, ask patches or ask links. An
“ask” doesn’t complete until all of the agents have finished running all of the commands in the “ask”. So
the agents, as they all run the commands concurrently, can be out of sync with each other, but they all
sync up again at the end of the ask. The same isn’t true of turtle, patch and link forever buttons. Since
ask was not used, each turtle or patch runs the given code over and over again, so they can become
(and remain) out of sync with each other.
At present, this capability is very rarely used in the models in our Models Library. A model that does use
the capability is the Termites model, in the Biology section of Sample Models. The “go” button is a turtle
forever button, so each termite proceeds independently of every other termite, and the observer is not
involved at all. This means that if, for example, you wanted to add ticks and/or a plot to the model, you
would need to add a second forever button (an observer forever button), and run both forever buttons at
the same time. Note also that a model like this cannot be used with BehaviorSpace.
Code Example: State Machine Example shows how Termites can be recoded in a tick-based
way, without using a turtle forever button.
At present, NetLogo has no way for one forever button to start another. Buttons are only started when
you press them.
Lists
In the simplest models, each variable holds only one piece of information, usually a number or a string.
Lists let you store multiple pieces of information in a single value by collecting that information in a list.
Each value in the list can be any type of value: a number, or a string, an agent or agentset, or even
another list.
Lists allow for the convenient packaging of information in NetLogo. If your agents carry out a repetitive
calculation on multiple variables, it might be easier to have a list variable, instead of multiple number
variables. Several primitives simplify the process of performing the same computation on each value in
a list.
The NetLogo Dictionary has a section that lists all of the list-related primitives.
Constant lists
You can make a list by simply putting the values you want in the list between brackets, like this:
set
mylist [2 4 6 8]. Note that the individual values are separated by spaces. You can make lists that
contain numbers and strings this way, as well as lists within lists, for example [[2 4] [3 5]] .
The empty list is written by putting nothing between the brackets, like this: [].
If you want to make a list in which the values are determined by reporters, as opposed to being a series
of constants, use the list reporter. The list reporter accepts two other reporters, runs them, and
reports the results as a list.
If I wanted a list to contain two random values, I might use the following code:
This will set random-list to a new list of two random integers each time it runs.
To make longer or shorter lists, you can use the list reporter with fewer or more than two inputs, but in
order to do so, you must enclose the entire call in parentheses, e.g.:
Some kinds of lists are most easily built using the n-values reporter, which allows you to construct a list
of a specific length by repeatedly running a given reporter. You can make a list of the same value
repeated, or all the numbers in a range, or a lot of random numbers, or many other possibilities. See
dictionary entry for details and examples.
The of primitive lets you construct a list from an agentset. It reports a list containing each agent’s value
for the given reporter. (The reporter could be a simple variable name, or a more complex expression –
even a call to a procedure defined using to-report.) A common idiom is
and so on.
You can combine two or more lists using the sentence reporter, which concatenates lists by combining
their contents into a single, larger list. Like list, sentence normally takes two inputs, but can accept any
number of inputs if the call is surrounded by parentheses.
Technically, lists can’t be modified, but you can construct new lists based on old lists. If you want the
new list to replace the old list, use set. For example:
set mylist [2 7 5 Bob [3 0 -2]]
; mylist is now [2 7 5 Bob [3 0 -2]]
set mylist replace-item 2 mylist 10
; mylist is now [2 7 10 Bob [3 0 -2]]
The replace-item reporter takes three inputs. The first input specifies which item in the list is to be
changed. 0 means the first item, 1 means the second item, and so forth.
To add an item, say 42, to the end of a list, use the lput reporter. (fput adds an item to the beginning of
a list.)
But what if you changed your mind? The but-last (bl for short) reporter reports all the list items but the
last.
Suppose you want to get rid of item 0, the 2 at the beginning of the list.
Suppose you wanted to change the third item that’s nested inside item 3 from -2 to 9? The key is to
realize that the name that can be used to call the nested list [3 0 -2] is item 3 mylist . Then the replace-
item reporter can be nested to change the list-within-a-list. The parentheses are added for clarity.
If you want to do some operation on each item in a list in turn, the foreach command and the map
reporter may be helpful.
foreach is used to run a command or commands on each item in a list. It takes an input list and a
command name or block of commands, like this:
foreach [1 2 3] show
=> 1
=> 2
=> 3
foreach [2 4 6]
[ n -> crt n
show (word "created " n " turtles") ]
=> created 2 turtles
=> created 4 turtles
=> created 6 turtles
In the block, the variable n holds the current value from the input list.
map is similar to foreach , but it is a reporter. It takes an input list and a reporter name or reporter block.
Note that unlike foreach , the reporter comes first, like this:
map reports a list containing the results of applying the reporter to each item in the input list. Again, use
the variable named in the anonymous procedure (x in the examples below) to refer to the current item in
the list.
Besides map and foreach , other primitives for processing whole lists in a configurable way include
filter, reduce, and sort-by .
These primitives aren’t always the solution for every situation in which you want to operate on an entire
list. In some situations, you may need to use some other technique such as a loop using repeat or
while, or a recursive procedure.
The blocks of code we’re giving to map and foreach in these examples are actually anonymous
procedures. Anonymous procedures are explained in more detail in Anonymous procedures, below.
Some commands and reporters involving lists and strings may take a varying number of inputs. In these
cases, in order to pass them a number of inputs other than their default, the primitive and its inputs must
be surrounded by parentheses. Here are some examples:
show list 1 2
=> [1 2]
show (list 1 2 3 4)
=> [1 2 3 4]
show (list)
=> []
Note that each of these special primitives has a default number of inputs for which no parentheses are
required. The primitives which have this capability are list, word, sentence, map, foreach , run, and
runresult.
Lists of agents
Earlier, we said that agentsets are always in random order, a different random order every time. If you
need your agents to do something in a fixed order, you need to make a list of the agents instead.
There are two primitives that help you do this, sort and sort-by .
Both sort and sort-by can take an agentset as input. The result is always a new list, containing the
same agents as the agentset did, but in a particular order.
If you use sort on an agentset of turtles, the result is a list of turtles sorted in ascending order by
who
number.
If you use sort on an agentset of patches, the result is a list of patches sorted left-to-right, top-to-bottom.
If you use sort on an agentset of links, the result is a list of links, sorted in ascending order first by
end1
then by end2 any remaining ties are resolved by breed in the order they are declared in the Code tab.
If you need descending order instead, you can combine reverse with sort, for example reverse sort
turtles .
If you want your agents to be ordered by some other criterion than the standard ones sort uses, you’ll
need to use sort-by instead.
Here’s an example:
This returns a list of turtles sorted in ascending order by their turtle variable size.
There’s a common pattern to get a list of agents in a random order, using a combination of
of and self,
in the rare case that you cannot just use ask:
[self] of my-agentset
Once you have a list of agents, you might want to ask them each to do something. To do this, use the
foreach and ask commands in combination, like this:
This will ask each turtle in ascending order by who number. Substitute “patches” for “turtles” to ask
patches in left-to-right, top-to-bottom order.
Note that you can’t use ask directly on a list of turtles. ask only works with agentsets and single agents.
Performance of lists
The data structure underlying NetLogo’s lists is a sophisticated tree-based data structure on which most
operations run in near-constant time. That includes fput, lput, butfirst, butlast , length, item, and
replace-item.
One exception to the fast-performance rule is that concatenating two lists with sentence requires
traversing and copying the whole second list. (This may be fixed in a future version.)
Technically, “near-constant time” is actually logarithmic time, proportional to the depth of the underlying
tree, but these trees have large nodes and a high branching factor, so they are never more than a few
levels deep. This means that changes can be made in at most a few steps. The trees are immutable, but
they share structure with each other, so the whole tree doesn’t need to be copied to make a changed
version.
The actual data structure used is the immutable Vector class from the Scala collections library. These
are 32-wide hash array mapped tries, as implemented by Tiark Rompf, based in part on work by Phil
Bagwell and Rich Hickey.
Math
All numbers in NetLogo are stored internally as double precision floating point numbers, as defined in
the IEEE 754 standard. They are 64 bit numbers consisting of one sign bit, an 11-bit exponent, and a
52-bit mantissa. See the IEEE 754 standard for details.
An “integer” in NetLogo is simply a number that happens to have no fractional part. No distinction is
made between 3 and 3.0; they are the same number. (This is the same as how most people use
numbers in everyday contexts, but different from some programming languages. Some languages treat
integers and floating point numbers as distinct types.)
If a number with a fractional part is supplied in a context where an integer is expected, the fractional part
is simply discarded. So for example, crt 3.5 creates three turtles; the extra 0.5 is ignored.
The range of integers is +/-9007199254740992 (2^53, about 9 quadrillion). Calculations that exceed this
range will not cause runtime errors, but precision will be lost when the least significant (binary) digits are
rounded off in order fit the number into 64 bits. With very large numbers, this rounding can result in
imprecise answers which may be surprising:
show 2 ^ 60 + 1 = 2 ^ 60
=> true
Calculations with smaller numbers can also produce surprising results if they involve fractional
quantities, since not all fractions can be precisely represented and roundoff may occur. For example:
show 1 / 6 + 1 / 6 + 1 / 6 + 1 / 6 + 1 / 6 + 1 / 6
=> 0.9999999999999999
show 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9 + 1 / 9
=> 1.0000000000000002
Any operation which produces the special quantities “infinity” or “not a number” will cause a runtime
error.
Scientific notation
Very large or very small floating point numbers are displayed by NetLogo using “scientific notation”.
Examples:
show 0.000000000001
=> 1.0E-12
show 50000000000000000000
=> 5.0E19
Numbers in scientific notation are distinguished by the presence of the letter E (for “exponent”). It means
“times ten to the power of”, so for example, 1.0E-12 means 1.0 times 10 to the -12 power:
show 3.0E6
=> 3000000
show 8.123456789E6
=> 8123456.789
show 8.123456789E7
=> 8.123456789E7
show 3.0E16
=> 3.0E16
show 8.0E-3
=> 0.0080
show 8.0E-4
=> 8.0E-4
These examples show that numbers with fractional parts are displayed using scientific notation if the
exponent is less than -3 or greater than 6. Numbers outside of NetLogo’s integer range of -
9007199254740992 to 9007199254740992 (+/-2^53) are also always shown in scientific notation:
show 2 ^ 60
=> 1.15292150460684698E18
When entering a number, the letter E may be either upper or lowercase. When printing a number,
NetLogo always uses an uppercase E:
show 4.5e20
=> 4.5E20
Because numbers in NetLogo are subject to the limitations of how floating point numbers are
represented in binary, you may get answers that are slightly inaccurate. For example:
This is an inherent issue with floating point arithmetic; it occurs in all programming languages that use
floating point numbers.
If you are dealing with fixed precision quantities, for example dollars and cents, a common technique is
to use only integers (cents) internally, then divide by 100 to get a result in dollars for display.
If you must use floating point numbers, then in some situations you may need to replace a
straightforward equality test such as if x = 1 [ ... ] with a test that tolerates slight imprecision, for
example if abs (x - 1) < 0.0001 [ ... ] .
Also, the precision primitive is handy for rounding off numbers for display purposes. NetLogo monitors
round the numbers they display to a configurable number of decimal places, too.
Random numbers
The random numbers used by NetLogo are what is called “pseudo-random”. (This is typical in computer
programming.) That means they appear random, but are in fact generated by a deterministic process.
“Deterministic” means that you get the same results every time, if you start with the same random
“seed”. We’ll explain in a minute what we mean by “seed”.
In the context of scientific modeling, pseudo-random numbers are actually desirable. That’s because it’s
important that a scientific experiment be reproducible – so anyone can try it themselves and get the
same result that you got. Since NetLogo uses pseudo-random numbers, the “experiments” that you do
with it can be reproduced by others.
Here’s how it works. NetLogo’s random number generator can be started with a certain seed value,
which must be an integer in the range -2147483648 to 2147483647. Once the generator has been
“seeded” with the random-seed command, it always generates the same sequence of random numbers
from then on. For example, if you run these commands:
random-seed 137
show random 100
show random 100
show random 100
You will always get the numbers 79, 89, and 61 in that order.
Note, however, that you’re only guaranteed to get those same numbers if you’re using the same version
of NetLogo. Sometimes when we make a new version of NetLogo the random number generator
changes. (Presently, we use a generator known as the Mersenne Twister.)
To create a number suitable for seeding the random number generator, use the new-seed reporter. new-
seed creates a seed, evenly distributed over the space of possible seeds, based on the current date and
time. It never reports the same seed twice in a row.
Code Example: Random Seed Example
If you don’t set the random seed yourself, NetLogo sets it to a value based on the current date and time.
There is no way to find out what random seed it chose, so if you want your model run to be reproducible,
you must set the random seed yourself ahead of time.
The NetLogo primitives with “random” in their names (random, random-float, and so on) aren’t the only
ones that use pseudo-random numbers. Many other operations also make random choices. For
example, agentsets are always in random order, one-of and n-of choose agents randomly, the sprout
command creates turtles with random colors and headings, and the downhill reporter chooses a
random patch when there’s a tie. All of these random choices are governed by the random seed as well,
so model runs can be reproducible.
In addition to the uniformly distributed random integers and floating point numbers generated by random
and random-float , NetLogo also offers several other random distributions. See the dictionary entries for
random-normal , random-poisson , random-exponential , and random-gamma .
Auxiliary generator
Code run by buttons or from the command center uses the main random number generator.
Code in monitors uses an auxiliary random generator, so even if a monitor does a calculation that uses
random numbers, the outcome of the model is not affected. The same is true of code in sliders.
Local randomness
You may want to explicitly specify that a section of code does not affect the state of the main random
generator, so the outcome of the model is not affected. The with-local-randomness command is
provided for this purpose. See its entry in the NetLogo Dictionary for more information.
Turtle shapes
In NetLogo, turtle shapes are vector shapes. They are built up from basic geometric shapes; squares,
circles, and lines, rather than a grid of pixels. Vector shapes are fully scalable and rotatable. NetLogo
caches bitmap images of vector shapes size 1, 1.5, and 2 in order to speed up execution.
A turtle’s shape is stored in its shape variable and can be set using the set command.
New turtles have a shape of “default”. The set-default-shape primitive is useful for changing the default
turtle shape to a different shape, or having a different default turtle shape for each breed of turtle.
The shapes primitive reports a list of currently available turtle shapes in the model. This is useful if, for
example, you want to assign a random shape to a turtle:
Use the Turtle Shapes Editor to create your own turtle shapes, or to add shapes to your model from our
shapes library, or to transfer shapes between models. For more information, see the Shapes Editor
section of this manual.
The thickness of the lines used to draw the vector shapes can be controlled by the __set-line-
thickness primitive.
Link shapes
Link Shapes are similar to turtle shapes, only you use the Link Shape Editor to create and edit them.
Link shapes consist of between 0 and 3 lines which can have different patterns and a direction indicator
that is composed of the same elements as turtle shapes. Links also have a shape variable that can be
set to any link shape that is in the model. By default links have the “default” shape, though you can
change that using set-default-shape. The link-shapes reporter reports all the link shapes included in
the current model.
The thickness of the lines in the link shape is controlled by the thickness link variable.
View updates
The “view” in NetLogo lets you see the agents in your model on your computer’s screen. As your agents
move and change, you see them moving and changing in the view.
Of course, you can’t really see your agents directly. The view is a picture that NetLogo paints, showing
you how your agents look at a particular instant. Once that instant passes and your agents move and
change some more, that picture needs to be repainted to reflect the new state of the world. Repainting
the picture is called “updating” the view.
When does the view get updated? This section discusses how NetLogo decides when to update the
view, and how you can influence when it gets updated.
NetLogo offers two updates modes, “continuous” updates and “tick-based” updates. You can switch
between NetLogo’s two view update modes using a popup menu at the top of the Interface tab.
Continuous updates are the default when you start up NetLogo or start a new model. Nearly every
model in our Models Library, however, uses tick-based updates.
Continuous updates are simplest, but tick-based updates give you more control over when and how
often updates happen.
It’s important exactly when an update happens, because when updates happen determines what you
see on the screen. If an update comes at an unexpected time, you may see something unexpected –
perhaps something confusing or misleading.
It’s also important how often updates happen, because updates take time. The more time NetLogo
spends updating the view, the slower your model will run. With fewer updates, your model runs faster.
Continuous updates
Continuous updates are very simple. With continuous updates, NetLogo updates the view a certain
number of times per second – by default, 30 times a second when the speed slider is in the default,
middle setting.
If you move the speed slider to a slower setting, NetLogo will update more than 30 times a second,
effectively slowing down the model. On a faster setting, NetLogo will update less than 30 times a
second. On the fastest setting, updates will be separated by several seconds.
At extremely slow settings, NetLogo will be updating so often that you will see your agents moving (or
changing color, etc.) one at a time.
If you need to temporarily shut off continuous updates, use the no-display command. The display
command turns updates back on, and also forces an immediate update (unless the user is fast-
forwarding the model using the speed slider).
Tick-based updates
As discussed above in the Tick Counter section, in many NetLogo models, time passes in discrete
steps, called “ticks”. Typically, you want the view to update once per tick, between ticks. That’s the
default behavior with tick-based updates.
If you want additional view updates, you can force an update using the display command. (The update
may be skipped if the user is fast-forwarding the model using the speed slider.)
You don’t have to use the tick counter to use tick-based updates. If the tick counter never advances, the
view will update only when you use the display command.
If you move the speed slider to a fast enough setting, eventually NetLogo will skip some of the updates
that would ordinarily have happened. Moving the speed slider to a slower setting doesn’t cause
additional updates; rather, it makes NetLogo pause after each update. The slower the setting, the longer
the pause.
Even under tick-based updates, the view also updates whenever a button in the interface pops up (both
once and forever buttons) and when a command entered in the Command Center finishes. So it’s not
necessary to add the display command to once buttons that don’t advance the tick counter. Many
forever buttons that don’t advance the tick counter do need to use the display command. An example in
the Models Library is the Life model (under Computer Science -> Cellular Automata). The forever
buttons that let the user draw in the view use the display command so the user can see what they are
drawing, even though the tick counter is not advancing.
Choosing a mode
1. Consistent, predictable view update behavior which does not vary from computer to computer or
from run to run.
2. Continuous updates can confuse the user of your model by letting them see model states they
aren’t supposed to see, which may be misleading.
3. Since setup buttons don’t advance the tick counter, they are unaffected by the speed slider; this is
normally the desired behavior.
Continuous updates are occasionally useful for those rare models in which execution is not divided into
short, discrete phases. An example in the Models Library is Termites. (See also, however, the State
Machine Example model, which shows how to re-code Termites using ticks.)
Even for models that would normally be set to tick-based updates, it may be useful to switch to
continuous updates temporarily for debugging purposes. Seeing what’s going on within a tick, instead of
only seeing the end result of a tick, could help with troubleshooting. After switching to continuous
updates, you may want to use the speed slider to slow the model down until you see your agents
moving one at a time. Don’t forget to change back to tick-based updates when you are done, as the
choice of update mode is saved with the model.
Changing the update mode also affects model speed. Updating the view takes time; often enforcing a
single update per tick (by using tick-based updates) will make your model faster. On the other hand,
continuous updates will be faster when running a single tick is faster than drawing a frame of the model.
Most models run faster under tick-based updates, but for an example of a model which is faster with
continuous updates see the “Heroes and Cowards” library model.
Frame rate
One of the model settings in NetLogo’s “Settings…” dialog is “Frame rate” which defaults to 30 frames
per second.
The frame rate setting affects both continuous updates and tick-based updates.
With continuous updates, the setting directly determines the frequency of updates.
With tick-based updates, the setting is a ceiling on how many updates per second you get. If the frame
rate is 30, then NetLogo will ensure that the model never runs faster than that when the speed slider is
in the default position. If any frame takes less than 1/30 of a second to compute and display, NetLogo
will pause and wait until the full 1/30 of a second has passed before continuing.
The frame rate settings lets you set what you consider to be a normal speed for your model. Then you,
or the user of your model, can use the speed slider to temporarily get a faster or slower speed.
Plotting
NetLogo’s plotting features let you create plots to help you understand what’s going on in your model.
Before you can plot, you need to create one or more plots in the Interface tab. For more information on
using and editing plots in the Interface tab, see the Interface Guide.
Plotting points
The two basic commands for actually plotting things are plot and plotxy.
With plot you need only specify the y value you want plotted. The x value will automatically be 0 for the
first point you plot, 1 for the second, and so on. (That’s if the plot pen’s “interval” is the default value of 1;
you can change the interval.)
The plot command is especially handy when you want your model to plot a new point at every time
step. Example:
If you need to specify both the x and y values of the point you want plotted, then use plotxy instead.
This example assumes that a global variable called time exists:
Plot commands
Each plot and its pens have setup and update code fields that may contain commands (usually
containing plot or plotxy). These commands are run automatically triggered by other commands in
NetLogo.
Plot setup commands and pen setup commands are run when the either reset-ticks or setup-plots
commands are run. If the stop command is run in the body of the plot setup commands then the pen
setup commands will not run.
Plot update commands and pen update commands are run when the either reset-ticks, tick or
update-plots commands are run. If the stop command is run in the body of the plot update commands
then the pen update commands will not run.
Here are the four commands that trigger plotting explained in more detail.
setup-plots executes commands for one plot at a time. For each plot, the plot’s setup commands
are executed. If the stop command is not encountered while running those commands, then each
of the plot’s pens will have their setup code executed.
update-plots is very similar to setup-plots. For each plot, the plot’s update commands are
executed. If the stop command is not encountered while running those commands, then each of
the plot’s pens will have their update code executed.
tick is exactly the same as update-plots except that the tick counter is incremented before the
plot commands are executed.
reset-ticks first resets the tick counter to 0, and then does the equivalent of setup-plots followed
by update-plots .
to setup
clear-all
...
reset-ticks
end
to go
...
tick
end
Note that in this example we plot from both the setup and go procedures (because reset-ticks runs plot
setup and plot update commands). We do this because we want our plot to include the initial state of the
system at the end of setup. We plot at the end of the go procedure, not the beginning, because we want
the plot always to be up to date after the go button stops.
Models that don’t use ticks but still want to do plotting will instead use setup-plots and update-plots . In
the previous code, replace reset-ticks with setup-plots update-plots and replace tick with update-
plots.
By default, NetLogo plot pens plot in line mode, so that the points you plot are connected by a line.
If you want to move the pen without plotting, you can use the plot-pen-up command. After this
command is issued, the plot and plotxy commands move the pen but do not actually draw anything.
Once the pen is where you want it, use plot-pen-down to put the pen back down.
If you want to plot individual points instead of lines, or you want to draw bars instead of lines or points,
you need to change the plot pen’s “mode”. Three modes are available: line, bar, and point. Line is the
default mode.
Normally, you change a pen’s mode by editing the plot. This changes the pen’s default mode. It’s also
possible to change the pen’s mode temporarily using the set-plot-pen-mode command. That command
takes a number as input: 0 for line, 1 for bar, 2 for point.
Histograms
A histogram is a special kind of plot that measures how frequently certain values, or values in certain
ranges, occur in a collection of numbers that arise in your model.
For example, suppose the turtles in your model have an age variable. You could create a histogram of
the distribution of ages among your turtles with the histogram command, like this:
The numbers you want to histogram don’t have to come from an agentset; they could be any list of
numbers.
Note that using the histogram command doesn’t automatically switch the current plot pen to bar mode. If
you want bars, you have to set the plot pen to bar mode yourself. (As we said before, you can change a
pen’s default mode by editing the plot in the Interface tab.)
Like other types of plots, histograms can be set to auto scale. However, auto scaled histograms do not
automatically resize themselves horizontally like other plot types do. To set the range programmatically,
you can use the set-plot-x-range primitive.
The width of the bars in a histogram is controlled by the plot pen’s interval. You can set a plot pen’s
default interval by editing the plot in the Interface tab. You can also change the interval temporarily with
the set-plot-pen-interval command or the set-histogram-num-bars. If you use the latter command,
NetLogo will set the interval appropriately so as to fit the specified number of bars within the plot’s
current x range.
You can clear the current plot with the clear-plot command, or clear every plot in your model with
clear-all-plots. The clear-all command also clears all plots, in addition to clearing everything else in
your model.
If you want to remove only the points that a particular pen has drawn, use plot-pen-reset.
When a whole plot is cleared, or when a pen is reset, that doesn’t just remove the data that has been
plotted. It also restores the plot or pen to its default settings, as they were specified in the Interface tab
when the plot was created or last edited. Therefore, the effects of such commands as set-plot-
background-color, set-plot-x-range and set-plot-pen-color are only temporary.
The default x and y ranges for a plot are fixed numbers, but they can be changed at setup time or as the
model runs.
To change the ranges at any time, use set-plot-x-range and set-plot-y-range. Or, you can let the
ranges grow automatically. Either way, when the plot is cleared the ranges will return to their default
values.
By default, all NetLogo plots have the auto scaling feature enabled. This means that if the model tries to
plot a point which is outside the current displayed range, the range of the plot will grow along one or
both axes so that the new point is visible. Histogram plots, however, do not auto scale horizontally.
In the hope that the ranges won’t have to change every time a new point is added, when the ranges
grow they leave some extra room: 25% if growing horizontally, 10% if growing vertically.
If you want to turn off this feature, edit the plot and uncheck the “Auto Scale?” checkbox. At present, it is
not possible to enable or disable this feature only on one axis; it always applies to both axes.
Using a Legend
You can show the legend of a plot by checking the “Show legend” checkbox in the edit dialog. If you
don’t want a particular pen to show up in the legend you can uncheck the “Show in Legend” checkbox
for that pen also in the advanced plot pen settings (the advanced plot pen settings can be opened by
clicking the pencil button for that pen in the plot pens table in the plot edit dialog).
Most plots can get along with a fixed number of pens. But some plots have more complex needs; they
may need to have the number of pens vary depending on conditions. In such cases, you can make
“temporary” plot pens from code and then plot with them. These pens are called “temporary” because
they vanish when the plot is cleared (by the clear-plot, clear-all-plots, or clear-all commands).
To create a temporary plot pen, use the create-temporary-plot-pen command. Typically, this would be
done in the Code tab, but it is also possible to use this command from plot setup or plot update code (in
the edit dialog). By default, the new pen is down, is black in color, has an interval of 1, and plots in line
mode. Commands are available to change all of these settings; see the Plotting section of the NetLogo
Dictionary.
Before you can use the pen, you’ll have to use the use the set-current-plot and set-current-plot-pen
commands. These are explained in the next section.
Before NetLogo 5, it was not possible to put plot commands in the plot itself. All of the plot code was
written in the Code tab with the rest of the code. For backwards compatibility, and for temporary plot
pens, this is still supported. Models in previous versions of NetLogo (and those using temporary plot
pens) have to explicitly state which plot is the current plot with the set-current-plot command and
which pen is the current pen with the set-current-plot-pen command.
To set the current plot use the set-current-plot command with the name of the plot enclosed in double
quotes, like this:
The name of the plot must be exactly as you typed it when you created the plot. Note that later if you
change the name of the plot, you’ll also have to update the set-current-plot calls in your model to use
the new name. (Copy and paste can be helpful here.)
For a plot with multiple pens, you can manually specify which pen you want to plot with. If you don’t
specify a pen, plotting will take place with the first pen in the plot. To plot with a different pen, the set-
current-plot-pen command was used with the name of the pen enclosed in double quotes, like this:
set-current-plot-pen "distance"
Once the current pen is set, then commands like plot count turtles can be executed for that pen.
Older models with plots usually had their own do-plotting procedure that looked something like this:
to do-plotting
set-current-plot "populations"
set-current-plot-pen "sheep"
plot count sheep
set-current-plot-pen "wolves"
plot count wolves
set-current-plot "next plot"
...
end
Once again, this is no longer necessary in NetLogo 5, unless you are using temporary plot pens.
Conclusion
Not every aspect of NetLogo’s plotting system has been explained here. See the Plotting section of the
NetLogo Dictionary for information on additional commands and reporters related to plotting.
Many of the Sample Models in the Models Library illustrate various advanced plotting techniques. Also
check out the following code examples:
Code Examples: Plot Axis Example, Plot Smoothing Example, Rolling Plot Example
Strings
The empty string is written by putting nothing between the quotes, like this: "".
Most of the list primitives work on strings as well:
A few primitives are specific to strings, such as is-string?, substring, and word:
Strings can be compared using the =, !=, <, >, <=, and >= operators.
If you need to embed a special character in a string, use the following escape sequences:
\n = newline
\t = tab
\" = double quote
\\ = backslash
Output
This section is about output to the screen. Output to the screen can also be later saved to a file using
the export-output command. If you need a more flexible method of writing data to external files, see the
next section, File I/O.
The basic commands for generating output to the screen in NetLogo are print, show, type, and write.
These commands send their output to the Command Center.
For full details on these four commands, see their entries in the NetLogo Dictionary. Here is how they
are typically used:
A NetLogo model may optionally have an “output area” in its Interface tab, separate from the Command
Center. To send output there instead of the Command Center, use the output-print , output-show,
output-type, and output-write commands.
The output area can be cleared with the clear-output command and saved to a file with export-output .
The contents of the output area will be saved by the export-world command. The import-world
command will clear the output area and set its contents to the value in imported world file. It should be
noted that large amounts of data being sent to the output area can increase the size of your exported
worlds.
The print, show, type, and write primitives differ on the following facets:
File I/O
In NetLogo, there is a set of primitives that give you the power to interact with outside files. They all
begin with the prefix file-.
There are two main modes when dealing with files: reading and writing. The difference is the direction of
the flow of data. When you are reading in information from a file, data that is stored in the file flows into
your model. On the other hand, writing allows data to flow out of your model and into a file.
When working with files, always begin by using the primitive file-open. This specifies which file you will
be interacting with. None of the other primitives work unless you open a file first.
The next file- primitive you use dictates which mode the file will be in until the file is closed, reading or
writing. To switch modes, close and then reopen the file.
The primitives for writing are similar to the primitives that print things in the Command Center, except
that the output gets saved to a file. They include file-print, file-show, file-type, and file-write. Note
that you can never “overwrite” data. In other words, if you attempt to write to a file with existing data, all
new data will be appended to the end of the file. (If you want to overwrite a file, use file-delete to
delete it, then open it for writing.)
When you are finished using a file, you can use the command file-close to end your session with the
file. If you wish to remove the file afterwards, use the primitive file-delete to delete it. To close multiple
opened files, one needs to first select the file by using file-open before closing it.
;; Open 3 files
file-open "myfile1.txt"
file-open "myfile2.txt"
file-open "myfile3.txt"
Or, if you know you just want to close every file, you can use file-close-all.
Two primitives worth noting are file-write and file-read . These primitives are designed to easily save
and retrieve NetLogo constants such as numbers, lists, booleans, and strings. file-write will always
output the variable in such a manner that file-read will be able to interpret it correctly.
The user-directory, user-file, and user-new-file primitives are useful when you want the user to
choose a file or directory for your code to operate on.
Movies
The resolution specified in the call to vid:start-recorder width height if you specified the
resolution. These are optional parameters.
The resolution of the view if you did not specify a resolution in the call to
vid:start-recorder and
call vid:record-view before calling vid:record-interface
The resolution of the interface if you did not specify a resolution in the call to
vid:start-recorder
and call vid:record-interface before calling vid:record-view
Note that if the resolution of a recorded image doesn’t match the resolution of the recording it will be
scaled to fit which can result in images which look blurry or out-of-focus.
When you’re done adding frames, use vid:save-recording. The filename you provide should end with
.mp4, the extension for MP4-encoded movies (playable in QuickTime and other programs).
A movie will play back at 25 frames per second. To make the movie playback faster or slower, consider
using a video postprocessing tool.
To check whether or not you are recording, call vid:recorder-status, which reports a string that
describes the state of the current recorder.
NetLogo movies are exported as H.264-encoded MP4 files. To play an MP4 movie, you can use the VLC
Player, a free download from the VideoLAN organization.
Movies can take up a lot of disk space. You will probably want to compress your movies with third-party
software. The software may give you a choice of different kinds of compression. Some kinds of
compression are lossless, while others are lossy. “Lossy” means that in order to make the files smaller,
some of the detail in the movie is lost. Depending on the nature of your model, you may want to avoid
using lossy compression, for example if the view contains fine pixel-level detail.
Perspective
The 2D and the 3D view show the world from the perspective of the observer. By default the observer is
looking down on the world from the positive z-axis at the origin. You can change the perspective of the
observer by using the follow, ride and watch observer commands and follow-me , ride-me and watch-me
turtle commands. When in follow or ride mode the observer moves with the subject agent around the
world. The difference between follow and ride is only visible in the 3D view. In the 3D view the user can
change the distance behind the agent using the mouse. When the observer is following at zero distance
from the agent it is actually riding the agent. When the observer is in watch mode it tracks the
movements of one turtle without moving. In both views you will see a spotlight appear on the subject and
in the 3D view the observer will turn to face the subject. To determine which agent is the focus you can
use the subject reporter.
Drawing
In the view, the drawing appears on top of the patches but underneath the turtles. Initially, the drawing is
empty and transparent.
You can see the drawing, but the turtles (and patches) can’t. They can’t sense the drawing or react to it.
The drawing is just for people to look at.
Turtles can draw and erase lines in the drawing using the pen-down and pen-erase commands. When a
turtle’s pen is down (or erasing), the turtle draws (or erases) a line behind it whenever it moves. The
lines are the same color as the turtle. To stop drawing (or erasing), use pen-up.
Lines drawn by turtles are normally one pixel thick. If you want a different thickness, set the pen-size
turtle variable to a different number before drawing (or erasing). In new turtles, the variable is set to 1.
Lines made when a turtle moves in a way that doesn’t fix a direction, such as with setxy or move-to , the
shortest path line that obeys the topology will be drawn.
Here’s some turtles which have made a drawing over a grid of randomly shaded patches. Notice how
the turtles cover the lines and the lines cover the patch colors. The pen-size used here was 2:
The stamp command lets a turtle leave an image of itself behind in the drawing and stamp-erase lets it
remove the pixels below it in the drawing.
To erase the whole drawing, use the observer commmand clear-drawing . (You can also use clear-all,
which clears everything else too.)
Importing an image
The observer command import-drawing command allows you to import an image file from disk into the
drawing.
import-drawing is useful only for providing a backdrop for people to look at. If you want turtles and
patches to react to the image, you should use import-pcolors or import-pcolors-rgb instead.
There is no window command. This is used in some other Logos to let the turtle roam over an
infinite plane.
There is no flood or fill command to fill an enclosed area with color.
Topology
The way the world of patches is connected can change. By default the world is a torus which means it
isn’t bounded, but “wraps” – so when a turtle moves past the edge of the world, it disappears and
reappears on the opposite edge and every patch has the same number of “neighbor” patches. If you’re
a patch on the edge of the world, some of your “neighbors” are on the opposite edge.
However, you can change the wrap settings with the Settings button. If wrapping is not allowed in a
given direction then in that direction (x or y) the world is bounded. Patches along that boundary will have
fewer than 8 neighbors and turtles will not move beyond the edge of the world.
The topology of the NetLogo world has four potential values, torus, box, vertical cylinder, or horizontal
cylinder. The topology is controlled by enabling or disabling wrapping in the x or y directions. The default
world is a torus.
A torus wraps in both directions, meaning that the top and bottom edges of the world are connected and
the left and right edges are connected. So if a turtle moves beyond the right edge of the world it appears
again on the left and the same for the top and bottom.
A box does not wrap in either direction. The world is bounded so turtles that try to move off the edge of
the world cannot. Note that the patches around edge of the world have fewer than eight neighbors; the
corners have three and the rest have five.
Horizontal and vertical cylinders wrap in one direction but not the other. A horizontal cylinder wraps
vertically, so the top of the world is connected to the bottom. but the left and right edges are bounded. A
vertical cylinder is the opposite; it wraps horizontally so the left and right edges are connected, but the
top and bottom edges are bounded.
When coordinates wrap, turtles and links wrap visually in the view, too. If a turtle shape or link extends
past an edge, part of it will appear at the other edge. (Turtles themselves are points that take up no
space, so they cannot be on both sides of the world at once, but in the view, they appear to take up
space because they have a shape.)
Wrapping also affects how the view looks when you are following a turtle. On a torus, wherever the turtle
goes, you will always see the whole world around it:
Whereas in a box or cylinder the world has edges, so the areas past those edges show up in the view
as gray:
Code Example: Termites Perspective Demo (torus), Ants Perspective Demo (box)
The topology settings also control the behavior of the distance(xy), in-radius, in-cone, face(xy), and
towards(xy) primitives. The topology controls whether the primitives wrap or not. They always use the
shortest path allowed by the topology. For example, the distance from the center of the patches in the
bottom right corner (min-pxcor, min-pycor) and the upper left corner (max-pxcor, max-pycor) will be as
follows for each topology given that the min and max pxcor and pycor are +/-2:
Torus - sqrt(2) ~ 1.414 (this will be the same for all world sizes since the patches are directly
diagonal to each other in a torus.)
Box - sqrt(world-width^2 + world-height^2) ~ 7.07
Vertical Cylinder - sqrt(world-height^2 + 1) ~ 5.099
Horizontal Cylinder - sqrt(world-width^2 + 1) ~ 5.099
All the other primitives will act similarly to distance. If you formerly used -nowrap primitives in your model
we recommend removing them and changing the topology of the world instead.
If your model has turtles that move around you’ll need to think about what happens to them when they
reach the edge of the world, if the topology you’re using has some non-wrapping edges. There are a few
common options: the turtle is reflected back into the world (either systematically or randomly), the turtle
exits the system (dies), or the turtle is hidden. It is no longer necessary to check the bounds using turtle
coordinates, instead we can just ask NetLogo if a turtle is at the edge of the world. There are a couple
ways of doing this, the simplest is to use the can-move? primitive.
can-move? merely returns true if the position distance in front of the turtle is inside the NetLogo world,
false otherwise. In this case, if the turtle is at the edge of the world it simple goes back the way it came.
You can also use patch-ahead 1 != nobody in place of can-move?. If you need to do something smarter
that simply turning around it may be useful to use patch-at with dx and dy.
if patch-at dx 0 = nobody [
set heading (- heading)
]
if patch-at 0 dy = nobody [
set heading (180 - heading)
]
This tests whether the turtle is hitting a horizontal or vertical wall and bounces off that wall.
In some models if a turtle can’t move forward it simply dies (exits the system, like in Conductor or
Mousetraps).
if not can-move? distance[ die ]
If you are moving turtles using setxy rather than forward you should test to make sure the patch you are
about to move to exists since setxy throws a runtime error if it is given coordinates outside the world.
This is a common situation when the model is simulating an infinite plane and turtles outside the view
should simply be hidden.
Several models in the Models Library use this technique, Gravitation, N-Bodies, and Electrostatics are
good examples.
The diffuse and diffuse4 commands behave correctly in all topologies. Each patch diffuses and equal
amount of the diffuse variable to each of its neighbors, if it has fewer than 8 neighbors (or 4 if you are
using diffuse4), the remainder stays on the diffusing patch. This means that the overall sum of patch-
variable across the world remains constant. However, if you want the diffuse matter to still fall off the
edges of the world as it would on an infinite plane you still need to clear the edges each step as in the
Diffuse Off Edges Example.
Links
A link is an agent that connects two turtles. These turtles are sometimes also called nodes.
The link is always drawn as a line between the two turtles. Links do not have a location as turtles do,
they are not considered to be on any patch and you cannot find the distance from a link to another point.
There are two link designations: undirected and directed. A directed link is out of, or from, one node and
into, or to, another node. The relationship of a parent to a child could be modeled as a directed link. An
undirected link appears the same to both nodes, each node has a link with another node. The
relationship between spouses, or siblings, could be modeled as an undirected link.
There is a global agentset of all links, just as with turtles and patches. You can create undirected links
using the create-link-with and create-links-with commands; and directed links using the create-
link-to , create-links-to , create-link-from, and create-links-from commands. Once the first link has
been created directed or undirected, all unbreeded links must match (links also support breeds, much
like turtles, which will be discussed shortly); it’s impossible to have two unbreeded links where one is
directed and the other is undirected. A runtime error occurs if you try to do it. (If all unbreeded links die,
then you can create links of that breed that are different in designation from the previous links.)
In general, link primitive names indicate what kind of links they deal with:
Primitives that have “out” in their name utilize outgoing and undirected links. You can think of these
as “the links I can use to get from the current node to other nodes.” In general, these are probably
the primitives you want to use.
Primitives that have “in” in their name utilize incoming and undirected links. You can think of these
as “the links I can use to get to the current node from other nodes.”
Primtives that do not specify “in” or “out”, or have “with” in their name utilize all links, both
undirected and directed, incoming and outgoing.
A link’s end1 and end2 variables contain the two turtles the link connects. If the link is directed, it goes
from end1 to end2. If the link is undirected, end1 is always the older of the two turtles, that is, the turtle
with the smaller who number.
Link breeds, like turtle breeds, allow you to define different types of links in your model. Link breeds
must either be directed or undirected, unlike unbreeded links this is defined at compile time rather than
run time. You declare link breeds using the keywords undirected-link-breed and directed-link-breed.
Breeded links can be created using the commands create-<breed>-with and create-<breeds>-with for
undirected breeds and the commands create-<breed>-to , create-<breeds>-to , create-<breed>-from,
and create-<breeds>-from for directed links.
There cannot be more than one undirected link of the same breed (or more than one unbreeded
undirected link) between a pair of agents, nor more than one directed link of the same breed in the
same direction between a pair of agents. You can have two directed links of the same breed (or two
unbreeded directed links) between a pair if they are in opposite directions.
Layouts
As part of our network support we have also added several different primitives that will help you to
visualize the networks. The simplest is layout-circle which evenly spaces the agents around the center
of the world given a radius.
layout-radial is a good layout if you have something like a tree structure, though even if there are some
cycles in the tree it will still work, though as there are more and more cycles it will probably not look as
good. layout-radial takes a root agent to be the central node places it at (0,0) and arranges the nodes
connected to it in a concentric pattern. Nodes one degree away from the root will be arranged in a
circular pattern around the central node and the next level around those nodes and so on. layout-
radial will attempt to account for asymmetrical graphs and give more space to branches that are wider.
layout-radial also takes a breed as an input so you use one breed of links to layout the network and
not another.
Given a set of anchor nodes layout-tutte places all the other nodes at the center of mass of the nodes
it is linked to. The anchor set is automatically arranged in a circle layout with a user defined radius and
the other nodes will converge into place (this of course means that you may have to run it several times
before the layout is stable.)
layout-spring is useful for many kinds of networks. The drawback is that is relatively slow since it takes
many iterations to converge. In this layout the links act as springs that pull the nodes they connect
toward each other and the nodes repel each other. The strength of the forces is controlled by inputs to
the primitives. These inputs will always have a value between 0 and 1; keep in mind that very small
changes can still affect the appearance of the network. The springs also have a length (in patch units),
however, because of all the forces involved the nodes will not end up exactly that distance from each
other.
Anonymous procedures
Anonymous procedures let you store code to be run later. Just like regular NetLogo procedures, an
anonymous procedures can be either a command (anonymous command) or a reporter (anonymous
reporter).
Anonymous procedures are values, which means they may be passed as input, reported as a result, or
stored in a variable.
In other programming languages anonymous procedures are known as first-class functions, closures, or
lambda.
The -> creates an anonymous procedure. The anonymous procedure it reports might be a command or
a reporter, depending on what kind of block you pass it. For example [ -> fd 1 ] reports an
anonymous command, because fd is a command, while [ -> count turtles ] reports an anonymous
reporter, because count is a reporter.
These primitives require anonymous procedures as input: foreach , map, reduce, filter, n-values , sort-
by . When calling these primitives, using an -> is optional if your anonymous procedure contains a single
primitive which has requires no more inputs than are are provided by the primitive. For example one
may write simply foreach mylist print instead of foreach mylist [ [x] -> print x ] , though the
latter is also accepted. Depending on the anonymous procedure, various parts of the anonymous
procedure syntax can be omitted. For a summary of optional syntax, see the table below.
An anonymous procedure may take zero or more inputs. The inputs are referenced the variables
declared before the arrow. For instance, in the anonymous reporter [ [a b] -> a + b ] , a and b are
inputs.
Creating and running anonymous procedures is fast. To use run or runresult on a new string for the first
time is about 100x slower than running an anonymous procedure. Modelers should normally use
anonymous procedures instead of running strings, except when running strings entered by the user.
Concise syntax
Simple uses of foreach , map, reduce, filter, n-values , and sort-by can be written with an especially
concise syntax. You can write:
Anonymous procedures are “closures”; that means they capture or “close over” the bindings (not just the
current values) of local variables and procedure inputs. They do not capture agent variables and do not
capture the identity (or even the agent type) of the current agent.
Nonlocal exits
The stop and report commands exit from the dynamically enclosing procedure, not the enclosing
anonymous procedure. (This is backward-compatible with older NetLogo versions.)
The extensions API supports writing primitives that accept anonymous procedures as input. Write us for
sample code.
Limitations
We hope to address at least some of the following limitations in future NetLogo versions:
What is Optional?
There are several different ways of writing anonymous procedures which allow users to omit part or all
of the anonymous procedure syntax. These are summarized in the table below.
Code example
Ask-Concurrent
NOTE: The following information is included only for backwards compatibility. We don’t recommend
using the ask-concurrent primitive at all in new models.
In very old versions of NetLogo, ask had simulated concurrent behavior by default. Since NetLogo 4.0
(2007), ask is serial, that is, the agents run the commands inside the ask one at a time.
The following information describes the behavior of the ask-concurrent command, which behaves the
way the old ask behaved.
ask-concurrent produces simulated concurrency via a mechanism of turn-taking. The first agent takes a
turn, then the second agent takes a turn, and so on until every agent in the asked agentset has had a
turn. Then we go back to the first agent. This continues until all of the agents have finished running all of
the commands.
An agent’s “turn” ends when it performs an action that affects the state of the world, such as moving, or
creating a turtle, or changing the value of a global, turtle, patch, or link variable. (Setting a local variable
doesn’t count.)
The forward (fd) and back (bk) commands are treated specially. When used inside ask-concurrent,
these commands can take multiple turns to execute. During its turn, the turtle can only move by one
step. Thus, for example, fd 20 is equivalent to repeat 20 [ fd 1 ] , where the turtle’s turn ends after
each run of fd. If the distance specified isn’t an integer, the last fraction of step takes a full turn. So for
example fd 20.3 is equivalent to repeat 20 [ fd 1 ] fd 0.3 .
The jump command always takes exactly one turn, regardless of distance.
To understand the difference between ask and ask-concurrent, consider the following two commands:
ask turtles [ fd 5 ]
ask-concurrent turtles [ fd 5 ]
With ask, the first turtle takes five steps forward, then the second turtle takes five steps forward, and so
on.
With ask-concurrent, all of the turtles take one step forward. Then they all take a second step, and so
on. Thus, the latter command is equivalent to:
Code Example: Ask-Concurrent Example shows the difference between ask and ask-
concurrent.
The behavior of ask-concurrent cannot always be so simply reproduced using ask, as in this example.
Consider this command:
ask-concurrent turtles [ fd random 10 ]
In order to get the same behavior using ask, we would have to write:
turtles-own [steps]
ask turtles [ set steps random 10 ]
while [any? turtles with [steps > 0]] [
ask turtles with [steps > 0] [
fd 1
set steps steps - 1
]
]
To prolong an agent’s “turn”, use the without-interruption command. (The command blocks inside
some commands, such as create-turtles and hatch, have an implied without-interruption around
them.)
Note that the behavior of ask-concurrent is completely deterministic. Given the same code and the
same initial conditions, the same thing will always happen (if you are using the same version of NetLogo
and begin your model run with the same random seed).
In general, we suggest you not use ask-concurrent at all. If you do, we suggest you write your model so
that it does not depend on the exact details of how ask-concurrent works. We make no guarantees that
its semantics will remain the same in future versions of NetLogo, or that it will continue to be supported
at all.
NetLogo features several primitives which allow a model to interact with the user. These primitives
include user-directory, user-file, user-new-file, user-input, user-message, user-one-of, and user-yes-or-
no?.
These primitives differ in precisely what interaction they take with the user. user-directory, user-file,
and user-new-file are all reporters which prompt the user to select an item from the file system and
report the path of the selected item to NetLogo. user-yes-or-no?, user-one-of, and user-input all
prompt the user to provide input in the form of text or a selection. user-message simply presents a
message to the user.
Note that all active forever buttons will pause when one of these primitives is used and will resume only
when the user completes the interaction with the button.
The primitives which prompt the user for input, as well as user-message all provide a “Halt” button. The
effect of this button is the same for all of these primitives - it halts the model. When the model is halted
all running code is stopped, including buttons and the command center. Since halting stops code in the
middle of whatever it happened to be doing at the time it was halted, you may see strange results if you
continue to run the model after a halt without setting it up again.
Tie
Tie connects two turtles so that the movement of one turtles affects the location and heading of another.
Tie is a property of links so there must be a link between two turtles to create a tie relationship.
When a link’s tie-mode is set to “fixed” or “free” end1 and end2 are tied together. If the link is directed
end1 is the “root agent” and end2 is the “leaf agent”. That is when end1 moves (using fd , jump, setxy, etc.)
end2 also moves the same distance and direction. However when end2 moves it does not affect end1.
If the link is undirected it is a reciprocal tie relationship, meaning, if either turtle moves the other turtle
will also move. So depending on which turtle is moving either turtle can be considered the root or the
leaf. The root turtle is always the turtle that initiates the movement.
When the root turtle turns right or left, the leaf turtle rotates around the root turtle the same amount as if
a stiff were attaching the turtles. When tie-mode is set to “fixed” the heading of the leaf turtle changes by
the same amount. If the tie-mode is set to “free” the heading of the leaf turtle is unchanged.
The tie-mode of a link can be set to “fixed” using the tie command and set to “none” (meaning the
turtles are no longer tied) using untie to set the mode to “free” you need to: set tie-mode "free".
The __includes keyword allows you to use multiple source files in a single NetLogo model.
The keyword begins with two underscores to indicate that the feature is experimental and may change
in future NetLogo releases.
When you open a model that uses the __includes keyword, or if you add it to the top of a model and hit
the Check button, the includes menu will appear in the toolbar. From the includes menu you can select
from the files included in this model.
When you open included files they appear in additional tabs. See the Interface Guide for more details.
You can have anything in external source files (.nls) that you would normally put in the Code tab:
globals , breed, turtles-own, patches-own, breeds-own, procedure definitions, etc. Note though that these
declarations all share the same namespace. That is, if you declare a global my-global in the Code tab
you cannot declare a global (or anything else) with the name my-global in any file that is included in the
model. my-global will be accessible from all the included files. The same would be true if my-global were
declared in one of the included files.
Syntax
Colors
In the Code tab and elsewhere in the NetLogo user interface, program code is color-coded by the
following scheme:
Notice
The remainder of this section contains technical terminology which will be unfamiliar to some readers.
Keywords
The only keywords in the language are globals , breed, turtles-own, patches-own, to, to-report, and end,
plus extensions and the experimental __includes keyword. (Built-in primitive names may not be
shadowed or redefined, so they are effectively a kind of keyword as well.)
Identifiers
All primitives, global and agent variable names, and procedure names share a single global case-
insensitive namespace; local names (let variables and the names of procedure inputs) may not shadow
global names or each other. Identifiers may contain any Unicode letter or digit and the following ASCII
characters:
.?=*!<>:#+/%$_^'&-
Some primitive names begin with two underscores to indicate that they are experimental and are
especially likely to change or be removed in future NetLogo releases.
Scope
NetLogo is lexically scoped. Local variables (including inputs to procedures) are accessible within the
block of commands in which they are declared, but not accessible by procedures called by those
commands.
Comments
The semicolon character introduces a comment, which lasts until the end of the line. There is no multi-
line comment syntax.
Structure
Every procedure definition begins with to or to-report, the procedure name, and an optional bracketed
list of input names. Every procedure definition ends with end. In between are zero or more commands.
Commands take zero or more inputs; the inputs are reporters, which may also take zero or more inputs.
No punctuation separates or terminates commands; no punctuation separates inputs. Identifiers must be
separated by whitespace or by parentheses or square brackets. (So for example, a+b is a single
identifier, but a(b[c]d)e contains five identifiers.)
All commands are prefix. All user-defined reporters are prefix. Most primitive reporters are prefix, but
some (arithmetic operators, boolean operators, and some agentset operators like with and in-points) are
infix.
All commands and reporters, both primitive and user-defined, take a fixed number of inputs by default.
(That’s why the language can be parsed though there is no punctuation to separate or terminate
commands and/or inputs.) Some primitives are variadic, that is, may optionally take a different number
of inputs than the default; parentheses are used to indicate this, e.g. (list 1 2 3) (since the list
primitive only takes two inputs by default). Parentheses are also used to override the default operator
precedence, e.g. (1 + 2) * 3 , as in other programming languages.
Sometimes an input to a primitive is a command block (zero or more commands inside square brackets)
or a reporter block (a single reporter expression inside square brackets). User-defined procedures may
not take a command or reporter block as input.
There is no agreed-upon standard definition of Logo; it is a loose family of languages. We believe that
NetLogo has enough in common with other Logos to earn the Logo name. Still, NetLogo differs in some
respects from most other Logos. The most important differences are as follows.
Surface differences
The precedence of mathematical operators is different. Infix math operators (like +, *, etc.) have
lower precedence than reporters with names. For example, in many Logos, if you write sin x + 1 ,
it will be interpreted as sin (x + 1) . NetLogo, on the other hand, interprets it the way most other
programming languages would, and the way the same expression would be interpreted in
standard mathematical notation, namely as (sin x) + 1 .
The and and or reporters are special forms, not ordinary functions, and they “short circuit”, that is,
they only evaluate their second input if necessary.
Procedures can only be defined in the Code tab, not interactively in the Command Center.
Reporter procedures, that is, procedures that “report” (return) a value, must be defined with to-
report instead of to . The command to report a value from a reporter procedure is report, not
output.
When defining a procedure, the inputs to the procedure must be enclosed in square brackets, e.g.
to square [x] .
Variable names are always used without any punctuation: always foo, never :foo or "foo. (To
make this work, instead of a make command taking a quoted argument we supply a set special
form which does not evaluate its first input.) As a result, procedures and variables occupy a single
shared namespace.
The last three differences are illustrated in the following procedure definitions:
Deeper differences
NetLogo’s local variables and inputs to procedures are lexically scoped, not dynamically scoped.
NetLogo has no “word” data type (what Lisp calls “symbols”). Eventually, we may add one, but
since it is seldom requested, it may be that the need doesn’t arise much in agent-based modeling.
We do have strings. In most situations where traditional Logo would use words, we simply use
strings instead. For example in Logo you could write [see spot run] (a list of words), but in
NetLogo you must write "see spot run" (a string) or ["see" "spot" "run"] (a list of strings)
instead.
NetLogo’s run command works on anonymous procedures and strings, not lists (since we have no
“word” data type), and does not permit the definition or redefinition of procedures.
Control structures such as if and while are special forms, not ordinary functions. You can’t define
your own special forms, so you can’t define your own control structures. (You can do something
similar using anonymous procedures, but you must use the ->, run, and runresult primitives for
that, you cannot make them implicit.)
Anonymous procedures (aka function values or lambda) are true lexically-scoped closures. This
feature is available in NetLogo and in modern Lisps, but not in standard Logo.
Of course, the NetLogo language also contains other features not found in most Logos, most importantly
agents and agentsets.
Transition Guide
NetLogo 6.1.0 User Manual
Many models created in earlier versions of NetLogo also work in NetLogo 5.0. However,
some models will need changes. If an old model isn’t working, this section of the User Manual
may be able to help you.
What issues may arise depends on what version of NetLogo the model was created with.
This guide only covers changes most likely to cause issues for users. See the release notes
for more complete details on differences between versions.
CF Extension Removal
The CF extension is no longer bundled with NetLogo. The multi-conditional cf:ifelse and
cf:ifelse-value primitives are now now supported directly in NetLogo without an extension
by ifelse and ifelse-value . Simply remove the cf: from the primitives in your models and
they should work as they did before with CF.
In previous versions, ifelse-value expressions would be parsed before infix expressions they
were a part of, like + or -. Now ifelse-value has a lower precedence to let it work with a
variable number of clauses.
This used to work, but will now complain about finding a block or list where it wanted a
number, since the + is parsed before the ifelse-value :
Now you just need to wrap your ifelse-value in parenthesis to tell NetLogo that you want to
add the separate expressions:
The arduino extension has substantially changed the way it receives values from Arduino
boards. Please consult the arduino example sketch (included within the “models” folder under
Chapter 8 of the IABM textbook) for an updated sketch compatible with the Arduino example
model. If you have an existing arduino sketch, you will need to adjust the format used to send
values to NetLogo. Old sketches will have code which sends back messages like “;A,2.5;”. For
the new version of the arduino extension to receive the same message, sketches should
send “;A,D,2.5;” instead. The added ‘D,’ informs Netlogo that the value being sent is a
number and not a string.
CF Extension Changes
All primitives have been removed from the cf extension and replaced by the cf:ifelse and
cf:ifelse-value multi-branch primitives. We encourage existing cf users to adjust their code
to use these new primitives. Over time, we hope to use these primitives as an example on
which to remodel NetLogo’s existing ifelse and ifelse-value primitives. Because this would
be a relatively large language change, we would love to hear any feedback address you may
have from using these cf extension primitives.
In NetLogo 6.0, tasks have been replaced by anonymous procedures. This means that task is
no longer a primitive, it’s been replaced by the new arrow syntax for creating anonymous
procedures. Similarly, question mark variables like ?, ?1, and ?2 are now just ordinary names
in NetLogo and can be used to name procedure variables, let variables, or anonymous
procedure variables. Finally, is-reporter-task? and is-command-task? have been replaced by
is-anonymous-reporter? and is-anonymous-command?.
To make this transition easier, we’ve added an automatic conversion step which should allow
most models saved in NetLogo 5 to be converted to use the new syntax automatically. The
autoconverter has been a substantial piece of effort and we’ve tested it on all the models in
the models library. To use it, ensure the model compiles and run properly in NetLogo 5 or
later, then save it from NetLogo 5 or later. Then, simply open the model in NetLogo 6. If all
goes well, you’ll see the converter has changed code like task [?1 + ?2] to [ [?1 ?2] -> ?1
+ ?2 ]. The question marks are meant to serve as temporary placeholders for conversion.
They enable your model to run, but you can (and should) replace these variables with
meaningful names. If you open a model with tasks and it has not been converted, the
autoconverter wasn’t able to convert your model. Rather than attempt to autoconvert your
model and break something, the model will open, you will be shown the appropriate errors
and given a chance to edit your model.
While we have tested the autoconverter thoroughly, we expect there to be some cases it
doesn’t cover.
If you make use of extensions that aren’t yet compiled for NetLogo 6, the autoconverter
will not work until those extensions have been updated.
If your code uses run or runresult to evaluate strings containing tasks, the
autoconverter will not change those strings to be anonymous procedures. To make run
and runresult work as expected, look at strings in your model and change any which
rely on task or ?-variables to instead rely on anonymous procedures
If your model doesn’t fall into the above categories and doesn’t convert or converts
incorrectly, please email our feedback address and we’ll be happy to offer whatever
assistance we can.
To alleviate these issues, the link primitives have been overhauled in 6.0. These changes
only affect existing models that use both directed and undirected links while also using the
unbreeded link primitives.
Link reporters that contain the word “out” now utilize both directed, outgoing links and
undirected links. That is, they now specify links that can be used to get from the current
node to other nodes. For example, out-link-neighbor? will report true if the current
turtle is connected to the given turtle by either an outgoing directed link or an undirected
link. If you only want directed, outgoing links, you can use a breed-specific reporter or
my-out-links with [ is-directed? self ]. Generally, when working with models that
have both directed and undirected links, you will probably want to use the “out”
primitives for most things now.
Link reporters that contain the word “in” now utilize both directed, incoming links and
undirected links. That is, they now specify links that can be used to get to the current
node from other nodes. For example, in-link-neighbor? will report true if the current
turtle is connected to the given turtle by either an incoming directed link or an undirected
link. If you only want directed, incoming links, you can use a breed-specific reporter or
my-in-links with [ is-directed? self ].
Link reporters that do not specify “out” or “in” utilize all links.
Furthermore, there are no longer restrictions regarding which reporters can be used with
which breeds. For unbreeded links, this makes it possible to use the same primitives
regardless of whether your network ends up being directed or undirected.
The new behavior (including all changed primitives) is summarized by the following table,
where “un” refers to undirected links, “out” refers to directed, outgoing links, and “in” refers to
directed, incoming links.
Removal of Applets
Oracle, the company behind Java, has announced that Java applets are deprecated (see this
blog post for more information). This comes as the major browsers have removed support for
plug-ins (like java applets) or announced that they plan to do so.
Instead of using applets to distribute your model, NetLogo offers the option to export to
NetLogo Web. While NetLogo Web doesn’t yet offer the full functionality of desktop NetLogo
(in particular, extensions aren’t supported), it is now capable of running most of the models in
the NetLogo models library and we hope that most model distributors will find that it meets
their needs. To export to NetLogo Web, choose the “Save As NetLogo Web” option from the
“File” menu.
Users will notice several tweaks to the NetLogo User interface when opening NetLogo 6 for
the first time. We’ve removed the bar border above the view. To open the 3D View in 6.0, you
can right click on the view and choose “Switch to 3D View”, or choose the same option from
the “Tools” menu. Ticks are now displayed in the interface tab toolbar beneath the speed
slider. To adjust the label used for “ticks” and other view properties, you can choose the
“Settings” button at the far right of the interface tab toolbar or right-click on the view and
choose “Edit…” from the context menu that appears.
In NetLogo 6.0, nobody is no longer a valid chooser value. Just as you can’t put turtle 0 or
turtles , nobody refers to a non-literal value which isn’t supported in choosers. As part of this
transition, choosers containing nobody (or nobody within a nested list) will have all uses of
nobody changed to "nobody" when opened in NetLogo 6.0.
In NetLogo 6.0, you must specify both plural and singular breed names. In prior versions,
declarations like breed [mice] were legal, but this support has been removed in 6.0. If you
have models which use only plural breed names, it is recommended that you convert them to
specify both names before opening in 6.0 since doing so will permit the NetLogo converter to
work most effectively on any other code in your model which needs conversion.
The NetLogo movie prims hadn’t been updated in quite some time and generated invalid
quicktime movie files. They have been replaced by prims in the new vid extension. The full
documentation for the vid extension is available in the Vid Extension section of the manual.
As with all extensions, users will need to include vid in the extensions section of their
NetLogo model.
Many of the movie primitives have direct parallels in the vid extension which can be found in
the following table:
movie-grab-view vid:record-view
movie-grab-interface vid:record-interface
movie-status vid:recorder-status
When you first open a file in NetLogo 6.0, your file will be automatically converted to use the
new primitives. This will include adding a new global variable - _recording-save-file-name to
track the name of the active recording, as well as adding the vid extension to the model. You
should verify that the conversion took place correctly. There is no replacement for movie-set-
frame-rate. The vid extension records frames at 25 per second, slightly more than the default
15 frames-per-second of the movie prims. If your recording is sensitive to framerate, consider
recording each existing frame twice (2/25 is fairly close to 1/15) or consider using a
postprocessing tool (like gstreamer or ffmpeg) to adjust the video playback speed.
In NetLogo 6.0, expanded error-checking in the NetLogo compiler causes models which
define undirected-link-breed [ undirected-links undirected-link ] and/or directed-
link-breed [ directed-links directed-link ] to error for redefining a primitive reporter
(either is-directed-link? or is-undirected-link?). If your model doesn’t use is-directed-
link? or is-undirected-link? at all, simply changing the breed names should resolve the
error.
If you used either of the is-<directedness>-link? prim, there are several ways you might
modify your model to account for this change. If your model has no other breeded links,
consider removing the link breed and using the built-in link primitives. If your model has other
breeded links, but only of different directedness, simply changing the breed name (and all
related primitive names) should resolve the problem. Note that in this case is-directed-link?
and/or is-undirected-link? continue to behave the same as before. If your model has other
breeded links of the same directedness, the change will vary depending on your model. The
breed name(s) must be changed, but you must decide whether you used is-directed-link? /
is-undirected-link? to check link directedness or to check that link breed membership. If you
used it to check link directedness leaving it as-is should keep the current behavior of the
model. Otherwise, it can simply be replaced by is-<breed>?.
Removal of hubnet-set-client-interface
One of our goals in NetLogo 6.0 has been to make it easier to develop extensions and easy
to develop more powerful extensions. To that end, we’ve bumped the extension API from 5.0
to 6.0. Existing extensions will need to recompile changing the “NetLogo-Extension-API-
Version” in their jar’s MANIFEST.MF from 5.0 to 6.0.
org.nlogo.api.Context now allows access to the current world and workspace objects
without requiring a cast to an org.nlogo.nvm.ExtensionContext.
org.nlogo.api.Workspace has been introduced as a stable API for extensions to depend
on.
A NetLogo jar is now available from BinTray.
For a full list of changes between 5.0 and 6.0, please visit our Extension Transition Guide on
GitHub.
In service of making it easier to build extensions, we’ve expanded and improved the NetLogo
Extension Plugin for sbt, the Scala Build Tool. Sbt is a powerful tool for building JVM projects
and can be used in projects that use Scala, Java, or a combination of the two. We’re now
using the Extension Plugin to build all of the bundled extensions and we strongly recommend
extension authors take advantage of the plugin as it makes configuring a NetLogo extension
build extremely straightforward. The plugin handles fetching the NetLogo jar which extensions
compile against as well as generation of a jar for the extension containing the appropriate
metadata.
A new range primitive was added in NetLogo 6. As “range” may appear in existing models as
a procedure or variable name, we have added an autoconversion step which will ensure that
these models continue to operate immediately upon opening in NetLogo 6. Existing uses of
range in models authored before NetLogo 6 will be converted to _range upon first opening in
NetLogo 6. Once the model opens, you can rename _range to suit your model.
Changes for NetLogo 5.2
hsb primitives
In 5.2, the hsb primitives have been changed to work with the standard scale values of 360
for hue, and 100 for saturation and brightness. This affects the primitives hsb, extract-hsb
and approximate-hsb.
The old primitives, scaled to 255, are automatically transitioned to and have been renamed
__hsb-old, __extract-hsb-old and __approximate-hsb-old.
GoGo extension
The GoGo extension has been upgraded to use newer GoGo boards with the HID interface.
Many of the older primitives no longer work, and will alert you to upgrading your GoGo
board’s firmware.
If you need to continue to use a serial interface, you can use the bundled gogo-serial
extension. Change your model to use gogo-serial as opposed to gogo. More details here.
If you cannot upgrade to use the new HID extension nor the new serial extension, the original
extension can be found at https://github.com/NetLogo/GoGo-RXTX-Extension
Plotting
In 5.0, you don’t have to put your plotting code in the Code tab anymore. Instead, you can put
it inside the plots themselves, in the Interface tab.
Nonetheless, the old style and all of the existing plotting primitives are still supported. We
recommend changing your model to use the new style, but if you don’t, it should still work.
The following example shows how to change a model to use the new style. Suppose you
have a typical NetLogo 4.1 model with one plot called “populations” and two pens called
“robots” and “humans”. The old code might look like:
to setup
clear-all
...
do-plotting
end
to go
...
tick
do-plotting
end
to do-plotting
set-current-plot "populations"
set-current-plot-pen "robots"
plot count robots
set-current-plot-pen "humans"
plot count humans
end
Here are the steps to make the transition:
Copy the plot count robots command and paste it into the Update Commands field for
the robots pen in the plot edit dialog. Remove it from the do-plotting procedure.
The plot count humans command can be moved in the same way for the humans pen.
After those lines are removed from the do-plotting procedure, it doesn’t actually do
anything anymore! Remove it.
The final step is to replace the do-plotting procedure calls in setup and go. In setup, the
do-plotting call should be changed to reset-ticks. In go , the do-plotting call should be
changed to tick. reset-ticks and tick will both cause plotting to happen automatically.
to setup
clear-all
...
reset-ticks
end
to go
...
tick
end
For more details on how plotting works in NetLogo 5.0, see the Plotting Sections of the
Programming Guide and the Interface Guide. For details on how plotting interacts with the tick
counter, read on.
Tick counter
The way the tick counter works has changed in 5.0. Instead of being initially set to 0, the tick
counter is initially blank.
reset-ticks
You must use reset-ticks to start the tick counter at 0 before using ticks, tick or tick-
advance for the first time.
reset-ticks should go at the end of your setup procedure. Putting it there will allow your
model to work with 5.0’s new plotting features.
In 5.0, you don’t have to put your plotting code in the Code tab anymore. Instead, you can put
it inside the plots themselves, in the Interface tab. Code inside plots is triggered by reset-
ticks and tick. Resetting the tick counter runs plot setup code, and then it also runs plot
update code to plot the initial state of the model. The initial state of the model won’t be in
place until the end of setup, so that’s why reset-ticks should go at the end.
__clear-all-and-reset-ticks
In order for models from previous NetLogo versions to work in 5.0 without changes, when an
old model is opened in 5.0, any occurrences of clear-all (or ca) are automatically changed to
__clear-all-and-reset-ticks, which combines the effects of clear-all and reset-ticks. The
two underscores on the name indicate that this is not a normal primitive, but exists only for
backwards compatibility.
You should remove __clear-all-and-reset-ticks from your code, replace it with clear-all,
and put reset-ticks at the end of your setup procedure. (This doesn’t happen automatically
because the structure of NetLogo models is too free-form for an automatic converter to
reliably make the change for you.)
Unicode characters
NetLogo 5.0 fully supports international characters cross-platform, using the Unicode
character set. NetLogo 5.0 model files always represent Unicode characters using the UTF-8
encoding.
When opening an existing model in NetLogo 5.0, if the model contains international or other
non-ASCII characters, the characters may be interpreted incorrectly, because they were
originally written in a platform-specific encoding, but then read back in in UTF-8.
If only a few characters are affected, you might find it easiest just to fix them manually.
But if you expect a large number of characters to be affected, and you want them translated
automatically, you can use a third party utility to re-encode your .nlogo file from its original
encoding into UTF-8. After conversion, open the model in NetLogo 5.0 and all characters
should be correct.
Info tabs
NetLogo 5.0 uses the Markdown markup language to allow you to format your Info tab,
including headers, bold and italics, images, and so forth.
Earlier versions of NetLogo used a custom markup language with much more limited
capabilities.
When opening a model from an older version, NetLogo 5.0 translates your old markup into
Markdown. Most of the time this produces good results, but you may want to check the
results yourself and make sure that your Info tab still looks good.
Model speed
In NetLogo 5.0 every model has a “target frame rate” which affects the default speed at which
the model runs, when the speed slider is in the middle, on the “normal speed” setting.
The default target frame rate for new models, and for models that were created in earlier
versions of NetLogo, is 30 frames per second. If you are using tick-based updates, as we
recommend for most models, then that translates to 30 ticks per second.
If your model runs slower in 5.0 than it ran in 4.1, it’s probably just because its speed is being
limited by this rate. If you want, you can press the Settings button in the Interface tab and
change the frame rate to a higher number.
Some old models used the every command to set a default speed. In most case this can be
now removed from the code, and the target frame rate setting used instead.
List performance
In NetLogo 4.1, a NetLogo list was represented internally as a singly linked list. Some
operations on singly linked lists are fast (such as first and butfirst) but others are slow
because they could require traversing the whole list (such as item and last).
In NetLogo 5.0, lists are now actually trees internally. As a result, some operations are a little
slower, but other operations are drastically faster on long lists. See the Lists section of the
Programming Guide for details.
Some models may run a little slower with the new data structure, especially if you make
heavy use of short lists. But other models will run faster – perhaps dramatically faster.
Some special ways of writing list-processing code that were useful in NetLogo 4.1 are no
longer needed in 5.0. For example, since in 4.1 fput was fast and lput was slow, modelers
sometimes built up lists in reverse order using fput, perhaps calling reverse later to restore
the intended order. In NetLogo 5.0, you don’t need to code that way anymore. fput and lput
are the same speed.
Extensions API
If you are the author of an extension, you will need to recompile it against the 5.0 NetLogo.jar
and lib directory for it to work with 5.0.
Syntax constants
The code for specifying the syntax of a primitive has changed slightly, for example
Syntax.TYPE_STRING is now Syntax.StringType(). (From Java, the pair of parentheses at the
end is required. In Scala, you can omit them.)
LogoList construction
If you have a java.lang.Iterable, you can copy the contents into a fresh LogoList by passing
it to the static method LogoList.fromJava(). See the array extension source code for a
sample usage.
Or, to build up a new list one item a time, use org.nlogo.api.LogoListBuilder. The
Extensions Guide has sample code showing the use of LogoListBuilder.
Primitive classes
In prior NetLogo versions, the extensions API required that each extension primitive have its
own separate top-level class with a no-argument constructor. These limitations have now
been lifted. Also, api.Primitive objects are now made only once, when the extension is
loaded, instead of every time the Code tab was recompiled.
Or, if the new value must be computed by the asking agent and not by the agent whose
variable is being set:
It is not necessary to use let or myself since red is red from the point of view of both agents.
However, this:
or
Who numbering
Prior to NetLogo 4.0, a dead turtle’s who number (stored in the who turtle variable) could be
reassigned to a later newborn turtle. In NetLogo 4.0, who numbers are never reused until who
numbering is reset to 0 by the clear-all or clear-turtles command. This change in behavior
may break a few old models.
NetLogo 4.0 provides two different observer commands for creating turtles, create-turtles
(crt) and create-ordered-turtles (cro).
crt gives the new turtles random colors and random integer headings. cro assigns colors
sequentially and gives the turtles sequential equally spaced headings, with the first turtle
facing north (heading of 0).
Prior to NetLogo 4.0, the crt command behaved the way cro does now. If your old model
depends on the “ordered” behavior, you will need to change your code to use cro instead of
crt.
It is common for old models that used crt to contain extra commands to randomize the new
turtles’ headings, for example rt random 360 or set heading random 360 . These commands
are no longer necessary when used inside crt.
Prior to NetLogo 4.0, the + (addition) operator could be used to concatenate strings and join
lists. In current NetLogo, + only works on numbers. To concatenate strings, use the word
primitive; to join lists together, use the sentence primitive. This language change was made to
increase the speed of code that uses +.
Old code:
New code:
This change is not handled automatically when converting old models; users will need to
change their code by hand.
We know this change will be awkward for users who are used to the old syntax. We have
made this change for efficiency and consistency. We can implement an addition operator that
only adds numbers much more efficiently than one that handles several different data types.
Because addition is such a common operation, NetLogo’s overall speed is affected.
The observer may no longer use patch-at , turtles-at, and BREEDS-at . Use patch, turtles-on
patch, and BREEDS-on patch instead. Note that patch now rounds its inputs (before it only
accepted integer inputs).
Links
NetLogo 3.1 had supports for using links to connect turtles to make networks, graphs, and
geometric figures. The links were themselves turtles.
In NetLogo 4.0, instead of links being turtles, links are now an independent fourth agent type,
right alongside observer, turtles, patches. The primitives involving links are no longer
considered experimental; they are now fully part of the language.
Models that use the old, experimental turtle-based link primitives will need to be updated to
use link agents. The differences are not huge, but hand updating is required.
Links are documented in the Links section of the Programming Guide, and in the NetLogo
Dictionary entries for the link primitives. See the Networks section of the Models Library for
example models that use links. There are also some link-based Code Examples.
First you will need to remove any breeds called “links” if you are only using one type of links
then you will not have to use breeds at all. If you are using multiple types of links see
undirected-link-breed and directed-link-breed. Commands and reporters that contain the
word “links” (like __create-links-with, etc.) will automatically be converted to the new form
without underscores (create-links-with ). However, primitives that use a different breed
name (such as “edges”) will not be converted. You will need to remove the underscores by
hand and unless you are declaring a link breed with that name you will need to change the
breed designation to “links”.
The commands remove-link(s)-with/from/to no longer exist. Instead you should ask the
links in question to die.
For example:
becomes
Several of the layout commands have slightly different inputs, the first two inputs are
generally a turtle agentset and a link agentset to perform the layout on. See the dictionary
entries for details. layout-spring , layout-radial and layout-tutte
You may also need to rearrange the declaration of turtles-own variables, since links were
once actually turtles. Any variables that apply to links should be moved into a links-own block.
Since links are no longer turtles they no longer have the built-in turtle variables (though some
of the link variables are the same such as color and label. If you formerly used the location of
link turtles you will now need to calculate the midpoint of the link. This is fairly simple in a
non-wrapping world.
to-report link-xcor
report mean [xcor] of both-ends
end
to-report link-ycor
report mean [ycor] of both-ends
end
to-report link-xcor
let other-guy end2
let x 0
ask end1
[
hatch 1
[
face other-guy
fd [distance other-guy] of myself / 2
set x xcor
die
]
]
report x
end
If you used either the size or heading of the link turtles you can use the reporters link-length
and link-heading instead.
We have replaced three different language constructs, -of (with hyphen), value-from, and
values-from with a single of construct (no hyphen).
old new
`color-of turtle 0` `[color] of turtle 0`
When of is used with a single agent, it reports a single value. When used with an agentset, it
reports a list of values (in random order, since agentsets are always in random order).
Note that when opening old models in the new version, -of , value-from, and values-from will
automatically be converted to use “of” instead, but some nested uses of these constructs are
too complex for the converter and must be converted by hand.
Serial ask
The ask command is now serial rather than concurrent. In other words, the asked agents will
run one at a time. Not until one agent completely finishes the entire body of the ask does the
next agent start.
Note that even the old ask was never truly concurrent; we simulated concurrent execution by
interleaving execution among the agents using a turn-taking mechanism described in the
NetLogo FAQ.
We have made this change because in our experience, users often wrote models that
behaved in unexpected ways due to the simulated concurrency, but rarely wrote models that
benefited from the simulated concurrency. Models exhibiting unexpected behavior could
usually be fixed by adding the without-interruption command in the right places, but it was
difficult for users to know whether that command was needed and if so, where.
In NetLogo 4.0, without-interruption is no longer necessary unless your model uses ask-
concurrent (or a turtle or patch forever button containing code that depends on simulated
concurrency). In most models, all uses of without-interruption can be removed.
The simulated concurrency formerly employed by “ask” is still accessible in three ways:
You may use the ask-concurrent primitive instead of ask to get the old simulated
concurrency. (We don’t recommend this, though.)
Commands issued in the Command Center directly to turtles, patches, or links have an
implied ask-concurrent.
Turtle, patch, and link forever buttons have an implied ask-concurrent as well.
Note that ask itself is always serial regardless of the context in which it is used, however.
In our own Models Library, models that make use of this concurrency are rare. A prominent
example, though, is Termites, which uses a concurrent turtle forever button.
Tick counter
NetLogo now has a built-in tick counter for representing the passage of simulated time.
You advance the counter by one using the tick command. If you need to read its value,
there’s a reporter called ticks. The clear-all command resets the tick counter; so does
reset-ticks.
In most models the tick counter will be integer-valued, but if you want to use smaller
increments of time, you can use the tick-advance command to advance the tick counter by
any positive amount, including fractional amounts. Some Models Library models that use
tick-advance are Vector Fields and the GasLab models.
The value of the tick counter is displayed in the toolbar at the top of the Interface tab. (You
can use the Settings… button in the toolbar to hide the tick counter, or change the word
“ticks” to something else.)
In the past, NetLogo always tried to update the view about 20 times a second. We’re now
calling that “continuous” view updates. The biggest problem with it was that you usually want
updates to happen between model ticks, not in the middle of a tick, so we had a checkbox on
buttons that (by default) forced a display update after every button iteration. That made sure
updates happened between ticks, but it didn’t get rid of the intermediate updates. You had to
use no-display and display to lock them out.
We still support continuous updates. They are the default when you start up NetLogo. But
most Models Library models now use tick-based updates. With tick-based updates, updates
happen only when the tick counter advances. (The display command can be used to force
additional updates; see below.)
1. Consistent, predictable view update behavior which does not vary from computer to
computer or from run to run.
2. Intermediate updates can confuse the user of your model by letting them see things
they aren’t supposed to see, which may be misleading.
3. Increased speed. Updating the view takes time, so if one update per tick is enough, then
enforcing than there is only one update per tick will make your model faster.
4. Instead of having a “force view update” checkbox in every button like in NetLogo 3.1, we
only need one choice which applies to the entire model.
5. Using the speed slider to slow down a model now just inserts pauses between ticks. So
with tick-based updates, setup buttons are no longer affected by the speed slider. This
was a real annoyance with the old speed slider. (The annoyance persists for models
that use continuous updates, though.)
As mentioned above, most models in our Models Library now use tick-based updates.
Even for models that would normally be set to tick-based updates, it may be useful to switch
to continuous updates temporarily for debugging purposes. Seeing what’s going on within a
tick, instead of only seeing the end result of a tick, could help with troubleshooting.
If you switch your model to use tick-based updates, you’ll also need to add the tick
command to your code, otherwise the view won’t update. (Note that the view still always
updates when a button pops up or a command entered in the command center finishes,
though. So it’s not like the view will just stay frozen indefinitely.)
Here are the steps to follow to convert your model to use ticks and tick-based updates in
NetLogo 4.0:
1. In the Interface tab toolbar, on the right hand side where it says “update view:”, change
the setting from “continuously” to “on ticks”.
2. Add the tick command to your go procedure, at or near the end. In Models Library
models we always put tick after the agents move but before any plotting commands.
That’s because the plotting commands might contain something like plotxy ticks ...
and we want the new value of the tick counter used, not the old one. Most models don’t
refer to the tick counter in their plotting commands, but nonetheless, for consistency and
to avoid mistakes we suggest always putting tick before the plotting commands.
1. If your model already has a global “ticks” or “clock” or “time” variable, get rid of it. Use
the tick command and ticks reporter instead. (If your model uses fractional increments
of time, use tick-advance instead of tick.) If you had a monitor for that variable, you can
get rid of it; there’s now a tick counter in the toolbar.
2. clear-all resets the tick counter to zero. If you don’t use clear-all in your setup
procedure, then you may need to add reset-ticks to reset the counter to zero.
3. If you used no-display and display to prevent view updates from happening in the
middle of go, you can get rid of them.
4. If your model needs to update the view without advancing the tick counter (examples:
Party, Dice Stalagmite, network models with animated layout, models with mouse
interaction buttons), use the display command to force additional view updates so the
user can see what is going on.
Speed slider
Previous versions of NetLogo had a speed slider that could be used to make models run
slower, so you can see what’s going on.
In NetLogo 4.0, the slider can be used to speed up models as well. It does this by updating
the view less frequently. Updating the view takes time, so the fewer updates, the faster the
model runs.
The default position of the slider is in the center. When you’re at the center, the slider says
“normal speed”.
As you move the slider away from the center position, the model will gradually run faster or
slower.
At very high speeds, view updates become very infrequent and may be separated by several
seconds. It may feel like the model is actually running slower, since the updates are so
infrequent. But watch the tick counter, or other indicators such as plots, and you’ll see that
yes, the model really is running faster. If the infrequent updates are disconcerting, don’t push
the slider so far over.
When using tick-based updates, slowing the model down does not cause additional view
updates. Rather, NetLogo simply pauses after each tick.
When using continuous updates, slowing the model down means view updates become more
closely spaced. If you push the speed slider more than halfway to the left, the model will be
running so slowly that you can watch turtles moving one at a time! This is new in NetLogo 4.0;
in previous NetLogo versions, no matter how slowly you ran a model, you would never see the
agents in an ask moving one at a time; all the agents in an ask always appeared to move
together.
Numbers
NetLogo no longer maintains an internal distinction between integers and floating point
numbers. So for example:
Old:
observer> print 3
3
observer> print 3.0
3.0
observer> print 1 + 2
3
observer> print 1.5 + 1.5
3.0
observer> print 3 = 3.0
true
(The last line shows that although the distinction between integer 3 and floating point 3.0 was
maintained, the two numbers were still considered equal.)
New:
observer> print 3
3
observer> print 3.0
3
observer> print 1 + 2
3
observer> print 1.5 + 1.5
3
observer> print 3 = 3.0
true
We expect that only rare models will be negatively impacted by this change.
A benefit of this change is that NetLogo now supports a much larger range of integers. The
old range was -2,147,483,648 to 2,147,483,647 (around +/- 2 billion); the new range is +/-
9,007,199,254,740,992 (around +/- 9 quadrillion).
Agentset building
NetLogo 3.1 (and some earlier versions) included primitives called turtles-from and patches-
from that were occasionally useful for building agentsets. In NetLogo 4.0, these primitives
have been replaced with new primitives called turtle-set and patch-set that are much more
flexible and powerful. (link-set exists as well.) See the entries for these primitives in the
NetLogo Dictionary. Models that use the old turtles-from and patches-from will need to be
altered by hand to use the new primitives.
RGB Colors
In NetLogo 3.1 RGB and HSB colors could be approximated as NetLogo colors using the rgb
and hsb primitives. These have been renamed to approximate-rgb and approximate-hsb and
now expect inputs in the range 0-255, not 0-1.
The full RGB spectrum is now available in NetLogo so it may no longer be necessary to use
these primitives at all. You can set any color variable to a three-item RGB list, with values in
the 0-255 range, and get that exact color. See the Color section of the Programming Guide
for details.
Tie
In previous versions __tie was provided as an experimental feature. As of NetLogo 4.0 links
have a tie-mode variable which can be set to "none", "free", or "fixed" . In 4.0 tie is now a
link-only primitive. This means that to tie turtle 1 to turtle 0 you write:
Agentsets
If your model is behaving strangely or incorrectly, it may be because since NetLogo 3.1,
agentsets are now always in random order. In prior versions of NetLogo, agentsets were
always in a fixed order. If your code depended on that fixed order, then it won’t work anymore.
How to fix your model to work with randomized agentsets depends on the details of what your
code is doing. In some situations, it is helpful to use the sort or sort-by primitives to convert
an agentset (random order) into a list of agents (fixed order). See “Lists of agents” in the Lists
section of the Programming Guide.
Wrapping
If you are seeing pieces of turtle shapes wrapping around the view edges, it’s because
NetLogo 3.0 allowed you to turn off such wrapping in the view without affecting the behavior
of the model. Since NetLogo 3.1, if you don’t want the view to wrap you must make it so the
world doesn’t wrap, using the new topology feature. Making this change may require other
changes to your model, though. See the Topology section of the Programming Guide for a
thorough discussion of how to convert your model to take advantage of this new feature.
Many models made in NetLogo 3.0 or earlier use setxy random world-width random world-
height to scatter turtles randomly, using either random or random-float . It only works if world
wrapping is on.
(Why? Because when wrapping is on, you can set coordinates of turtles to numbers beyond
the edge of the world and NetLogo will wrap the turtle to the other side. But in worlds that
don’t wrap setting the x or y coordinates of a turtle to a point outside the bounds of the world
causes a runtime error. The world wrap settings were added in NetLogo 3.1. See the
Topology section of the Programming Guide for more information.)
To fix your model so that it works regardless of the wrapping settings, use one of these two
commands instead:
The two commands are a bit different. The first command puts the turtle on a random point in
the world. The second command puts the turtle on the center of a random patch. An even
more concise way to put a turtle on the center of a random patch is:
The Extension Manager is a tool for discovering and managing extensions. Extensions
provide additional NetLogo language primitives that can be used in NetLogo models, for doing
any of a wide variety of things, from programming with more sophisticated data structures
(like networks and tables) to capturing video from a webcam. With the Extension Manager,
you can easily browse through dozens of extensions and install them instantly. You can also
update extensions whenever a new version is available, to ensure that you have the latest
features and bug fixes.
Interested in adding some new functionality to NetLogo by creating your own extension?
Have an extension you made and want to add it to the Extension Manager? See the extension
authoring page to get started.
Interface
The Extension Manager can be shown by choosing “Extensions…” from the Tools menu.
On the left side of the Extension Manager window, you can see a list of all available
extensions. Extensions that are already installed and up-to-date have a green checkmark
next to them. Extensions that are installed but have a newer version available are marked
with an orange arrow. Extensions that are not installed have no indicator. Extensions have an
orange exclamation point next to them if any installation of that extension through the
Extension Manager (past or future) would be overridden by a version of the extension that is
present in the NetLogo installation’s extensions directory or in the current model’s directory.
When an extension is selected, the text on the right side provides a detailed description of the
extension. Above the description are buttons for various context-sensitive operations, such as
installing, updating, and uninstalling. The “Add to Code Tab” button will add the extension to
the list of your model’s extensions (for example, changing the line of code extensions [array
table] to extensions [array table web] when used for the Web extension). The
“Homepage” button will open documentation in your web browser, which will provide you with
information about the extension, a list of its primitives, and how to use them.
At the top of the window, there is a text box that can be used to filter down the list of
extensions based on what you type. Along the bottom of the Extension Manager window is a
button that will allow you to instantly update all of your extensions to their latest versions (if
any updates are available). If NetLogo detects any extensions that have been installed
outside of the Extension Manager, a “View Conflicting Libraries” button will appear at the
bottom of the window, allowing you to display all of the other extensions and their locations on
your computer.
Note that you can also select multiple extensions in the list with your operating system’s
standard keys for performing multi-item selections (e.g. Ctrl, Shift, Command). This feature
can be used to, for example, install multiple extensions all at once.
Shapes Editor Guide
NetLogo 6.1.0 User Manual
The Turtle and Link Shape Editors allows you to create and save turtle and link designs.
NetLogo uses fully scalable and rotatable vector shapes, which means you can create
designs by combining basic geometric elements, which can appear on-screen in any size or
orientation.
Getting started
To begin making shapes, choose Turtle Shapes Editor or Link Shapes Editor in the Tools
menu. A new window will open listing all the shapes currently in the model, beginning with
default, the default shape. The Shapes Editor allows you to edit shapes, create new shapes,
and borrow from another model. You can also import turtle shapes from a library of pre-
existing shapes.
Importing shapes
Every new model in NetLogo starts off containing a small core set of frequently used shapes.
Many more turtle shapes are available by using the Import from library… button. This brings
up a dialog where you can select one or more shapes and bring them into your model. Select
the shapes, then press the Import button.
Similarly, you can use the Import from model… button to borrow shapes from another
model.
Default shapes
Here are the turtle shapes that are included by default in every new NetLogo model:
Shapes library
And here are the shapes in the shapes library (including all of the default shapes, too):
By default there is only one Link shape in a model, that is “default”. This shape is simply a
single straight line with a simple arrowhead (if the link happens to be directed).
Creating and editing turtle shapes
Pressing the New button will make a new shape. Or, you may select an existing shape and
press Edit.
Tools
In the upper left corner of the editing window is a group of drawing tools. The arrow is the
selection tool, which selects an already drawn element.
When using the polygon tool, click the mouse to add a new segment to the polygon. When
you’re done adding segments, double click.
After you draw a new element, it is selected, so you can move, delete, or reshape it if you
want:
Previews
As you draw your shape, you will also see it in five smaller sizes in the five preview areas
found near the bottom of the editing window. The previews show your shape as it might
appear in your model, including how it looks as it rotates. The number below each preview is
the size of the preview in pixels. When you edit the view, patch size is also measured in
pixels. So for example, the preview with “20” below it shows you how your shape would look
on a turtle (of size 1) on patches of size 20 pixels.
The rotatable feature can be turned off if you want a shape that always faces the same way,
regardless of the turtle’s heading.
Overlapping shapes
New elements go on top of previous elements. You can change the layering order by
selecting an element and then using the Bring to front and Send to back buttons.
Undo
At any point you can use the Undo button to undo the edit you just performed.
Colors
Elements whose color matches the Color that changes (selected from a drop-down menu –
the default is gray) will change color according to the value of each turtle’s color variable in
your model. Elements of other colors don’t change. For example, you could create cars that
always have yellow headlights and black wheels, but different body colors.
Other buttons
The “Rotate Left” and “Rotate Right” buttons rotate elements by 90 degrees. The “Flip
Horizontal” and “Flip Vertical” buttons reflect elements across the axes.
These four buttons will rotate or flip the entire shape, unless an element is selected, in which
case only that element is affected.
These buttons are especially handy in conjunction with the “Duplicate” button if you want to
make shapes that are symmetrical. For example, if you were making a butterfly, you could
draw the butterfly’s left wing with the polygon tool, then duplicate the wing with the “Duplicate”
button, then turn the copy into a right wing with the “Flip Horizontal” button.
Shape design
It’s tempting to draw complicated, interesting shapes, but remember that in most models, the
patch size is so small that you won’t be able to see very much detail. Simple, bold, iconic
shapes are usually best.
Keeping a shape
When the shape is done, give it a name and press the Done button at the bottom of the
editing window. The shape and its name will now be included in the list of shapes along with
the “default” shape.
Managing link shapes is very similar to managing turtle shapes. So, you can create a new
shape by pressing the New button or you can edit existing shapes. When you are done
editing a shape press Done if you want to keep it.
Changing link shape properties
There are several different properties for each link shape that you are allowed to change:
Name - link shapes can have the same name as turtle shapes but must be unique
among link shapes.
Direction Indicator - the direction indicator (the little arrow on directed links) is just like
the turtle vector shapes, you can edit it using the same editor by pressing the Edit
button.
Curviness - this is the amount of bend in a link expressed in patches (this is particularly
useful if you have directed links going in both directions so you can discern both links)
Number of lines: You can have 1, 2, or 3 lines in each link shape, you control this by
selecting line patterns in the “left line”, “middle line”, and “right line” selection boxes.
Dash pattern of lines: There are several dashed line patterns available in the selection
boxes so not all lines need be solid.
In the model’s code or in the command center, you can use any of the shapes that are in the
model (though only turtles can have turtle shapes and only links can have link shapes). For
example, suppose you want to create 50 turtles with the shape “rabbit”. Provided there is
some turtle shape called rabbit in this model, give this command to the observer in the
command center:
observer> crt 50
And then give these commands to the turtles to spread them out, then change their shape:
turtles> fd random 15
turtles> set shape "rabbit"
Voila! Rabbits! Note the use of double quotes around the shape name. Shape names are
strings.
Similarly, you can set the shape variable of links. Assuming there is a link shape called “road”
in this model:
The set-default-shape command is also useful for assigning shapes to turtles and links.
BehaviorSpace Guide
NetLogo 6.1.0 User Manual
What is BehaviorSpace?: A general description of the tool, including the ideas and
principles behind it.
How It Works: Walks you through how to use the tool and highlights its most commonly
used features.
Advanced Usage: How to use BehaviorSpace from the command line, or from your
own Java code.
What is BehaviorSpace?
BehaviorSpace is a software tool integrated with NetLogo that allows you to perform
experiments with models.
BehaviorSpace runs a model many times, systematically varying the model’s settings and
recording the results of each model run. This process is sometimes called “parameter
sweeping”. It lets you explore the model’s “space” of possible behaviors and determine which
combinations of settings cause the behaviors of interest.
If your computer has multiple processor cores, then by default, model runs will happen in
parallel, one per core.
Why BehaviorSpace?
The need for this type of experiment is revealed by the following observations. Models often
have many settings, each of which can take a range of values. Together they form what in
mathematics is called a parameter space for the model, whose dimensions are the number of
settings, and in which every point is a particular combination of values. Running a model with
different settings (and sometimes even the same ones) can lead to drastically different
behavior in the system being modeled. So, how are you to know which particular
configuration of values, or types of configurations, will yield the kind of behavior you are
interested in? This amounts to the question of where in its huge, multi-dimension parameter
space does your model perform best?
For example, suppose you want speedy synchronization from the agents in the Fireflies
model. The model has four sliders – number, cycle-length, flash-length and flashes-to-reset –
that have approximately 2000, 100, 10 and 3 possible values, respectively. That means there
are 2000 * 100 * 10 * 3 = 6,000,000 possible combinations of slider values! Trying
combinations one at a time is hardly an efficient way to learn which one will evoke the
speediest synchronization.
BehaviorSpace offers you a much better way to solve this problem. If you specify a subset of
values from the ranges of each slider, it will run the model with each possible combination of
those values and, during each model run, record the results. In doing so, it samples the
model’s parameter space – not exhaustively, but enough so that you will be able to see
relationships form between different sliders and the behavior of the system. After all the runs
are over, a dataset is generated which you can open in a different tool, such as a
spreadsheet, database, or scientific visualization application, and explore.
By enabling you to explore the entire “space” of behaviors a model can exhibit,
BehaviorSpace can be a powerful assistant to the modeler.
How It Works
To begin using BehaviorSpace, open your model, then choose the BehaviorSpace item on
NetLogo’s Tools menu.
The dialog that opens lets you create, edit, duplicate, delete, and run experiment setups.
Experiments are listed by name and how by model runs the experiment will consist of.
Experiment setups are considered part of a NetLogo model and are saved as part of the
model.
In the new dialog that appears, you can specify the following information. Note that you don’t
always need to specify everything; some parts can be left blank, or left with their default
values, depending on your needs.
Experiment name: If you have multiple experiments, giving them different names will help
you keep them straight.
Vary variables as follows: This is where you specify which settings you want varied, and
what values you want them to take. Variables can include sliders, switches, choosers, and
any global variables in your model.
Variables can also include max-pxcor, min-pxcor, max-pycor and min-pycor, world-width,
world-height and random-seed. These are not, strictly speaking, variables, but BehaviorSpace
lets you vary them as if they were. Varying the world dimensions lets you explore the effect of
world size upon your model. Since setting world-width and world-height does not necessarily
define the bounds of the world how they are varied depends on the location of the origin. If
the origin is centered, BehaviorSpace will keep it centered so the values world-width or
world-height must be odd. If one of the bounds is at zero that bound will be kept at zero and
the other bound will move, for example if you start with a world with min-pxcor = 0 max-pxcor
= 10 and you vary world-width like this:
min-pxcor will stay at zero and max-pxcor will set to 11, 12, and 13 for each of the runs. If
neither of these conditions are true, the origin is not centered, nor at the edge of the world
you cannot vary world-height or world-width directly but you should vary max-pxcor, max-
pycor, min-pxcor and min-pycor instead.
Varying random-seed lets you repeat runs by using a known seed for the NetLogo random
number generator. Note that you’re also free to use the random-seed command in your
experiment’s setup commands. For more information on random seeds, see the Random
Numbers section of the Programming Guide.
You may specify values either by listing the values you want used, or by specifying that you
want to try every value within a given range. For example, to give a slider named number
every value from 100 to 1000 in increments of 50, you would enter:
["number" [100 50 1000]]
Or, to give it only the values of 100, 200, 400, and 800, you would enter:
Be careful with the brackets here. Note that there are fewer square brackets in the second
example. Including or not including this extra set of brackets is how you tell BehaviorSpace
whether you are listing individual values, or specifying a range.
Also note that the double quotes around the variable names are required.
You can vary as many settings as you want, including just one, or none at all. Any settings
that you do not vary will retain their current values. Not varying any settings is useful if you
just want to do many runs with the current settings.
What order you list the variables in determines what order the runs will be done in. All values
for a later variable will be tried before moving to the next value for an earlier variable. So for
example if you vary both x and y from 1 to 3, and x is listed first, then the order of model runs
will be: x=1 y=1, x=1 y=2, x=1 y=3, x=2 y=1, and so on.
Repetitions: Sometimes the behavior of a model can vary a lot from run to run even if the
settings don’t change, if the model uses random numbers. If you want to run the model more
than once at each combination of settings, enter a higher number.
Measure runs using these reporters: This is where you specify what data you want to
collect from each run. For example, if you wanted to record how the population of turtles rose
and fell during each run, you would enter:
count turtles
You can enter one reporter, or several, or none at all. If you enter several, each reporter must
be on a line by itself, for example:
If you don’t enter any reporters, the runs will still take place. This is useful if you want to
record the results yourself your own way, such as with the export-world command.
Measure runs at every step: Normally NetLogo will measure model runs at every step,
using the reporters you entered in the previous box. If you’re doing very long model runs, you
might not want all that data. Uncheck this box if you only want to measure each run after it
ends.
Setup commands: These commands will be used to begin each model run. Typically, you
will enter the name of a procedure that sets up the model, typically setup. But it is also
possible to include other commands as well.
Go commands: These commands will be run over and over again to advance to the model
to the next “step”. Typically, this will be the name of a procedure, such as go, but you may
include any commands you like.
Stop condition: This lets you do model runs of varying length, ending each run when a
certain condition becomes true. For example, suppose you wanted each run to last until there
were no more turtles. Then you would enter:
If you want the length of runs to all be of a fixed length, just leave this blank.
The run may also stop because the go commands use the stop command, in the same way
that stop can be used to stop a forever button. The stop command may be used directly in the
go commands, or in a procedure called directly by the go commands. (The intent is that the
same go procedure should work both in a button and in a BehaviorSpace experiment.) Note
that the step in which stop is used is considered to have been aborted, so no results will be
recorded for that step. Therefore, the stopping test should be at the beginning of the go
commands or procedure, not at the end.
Final commands: These are any extra commands that you want run once, when the run
ends. Usually this is left blank, but you might use it to call the export-world command or
record the results of the run in some other way.
Time limit: This lets you set a fixed maximum length for each run. If you don’t want to set any
maximum, but want the length of the runs to be controlled by the stop condition instead, enter
0.
Running an experiment
When you’re done setting up your experiment, press the “OK” button, followed by the “Run”
button. A dialog titled “Run options” will appear.
The run options dialog lets you select the formats you would like the data from your
experiment saved in. Data is collected for each run or step, according to the setting of
Measure runs at every step option. In either case, the initial state of the system is recorded,
after the setup commands run but before the go commands run for the first time.
Table format lists each interval in a row, with each metric in a separate column. Table data is
written to the output file as each run completes. Table format is suitable for automated
processing of the data, such as importing into a database or a statistics package.
Spreadsheet format calculates the min, mean, max, and final values for each metric, and then
lists each interval in a row, with each metric in a separate column. Spreadsheet data is more
human-readable than Table data, especially if imported into a spreadsheet application.
(Note however that spreadsheet data is not written to the results file until the experiment
finishes. Since spreadsheet data is stored in memory until the experiment is done, very large
experiments could run out of memory. So you should disable spreadsheet output unless you
really want it. If you do want spreadsheet output, note that if anything interrupts the
experiment, such as a runtime error, running out of memory, or a crash or power outage, no
spreadsheet results will be written. For long experiments, you may want to also enable table
format as a precaution so that if something happens and you get no spreadsheet output you’ll
at least get partial table output.)
After selecting your output formats, BehaviorSpace will prompt you for the name of a file to
save the results to. The default name ends in “.csv”. You can change it to any name you want,
but don’t leave off the “.csv” part; that indicates the file is a Comma Separated Values (CSV)
file. This is a plain-text data format that is readable by any text editor as well as by most
popular spreadsheet and database programs.
The run options dialog also lets you select whether you want multiple model runs to happen in
parallel, and if so, how many are allowed to be simultaneously active. This number will default
to the number of processor cores in your computer.
First, if multiple runs are active, only one of them will be in the “foreground” and cause the
view and plots to update. The other runs will happen invisibly in the background.
Second, invisible background runs can’t use primitives that only work in the GUI. For
example, a background run can’t make a movie.
Third, since parallel runs progress independently of each other, table format output may
contain interleaved, out-of-order results. When you analyze your table data, you may wish to
sort it by run number first. (Spreadsheet format output is not affected by this issue, since it is
not written until the experiment completes or is aborted.)
Fourth, using all available processor cores may make your computer slow to use for other
tasks while the experiment is running.
Fifth, doing runs in parallel will multiply the experiment’s memory requirements accordingly.
You may need to increase NetLogo’s memory ceiling (see this FAQ entry).
Observing runs
After you complete the run options dialog, another dialog will appear, titled “Running
Experiment”. In this dialog, you’ll see a progress report of how many runs have been
completed so far and how much time has passed. If you entered any reporters for measuring
the runs, and if you left the “Measure runs at every step” box checked, then you’ll see a plot of
how they vary over the course of each run.
You can also watch the runs in the main NetLogo window. (If the “Running Experiment” dialog
is in the way, just move it to a different place on the screen.) The view and plots will update as
the model runs. If you don’t need to see them update, then use the checkboxes in the
“Running Experiment” dialog to turn the updating off. This will make the experiment go faster.
If you want to stop your experiment before it’s finished, press the “Abort” button. Any results
generated so far will still be saved.
When all the runs have finished, the experiment is complete.
Advanced Usage
It is possible to run BehaviorSpace experiments “headless”, that is, from the command line,
without any graphical user interface (GUI). This is useful for automating runs on a single
machine or a cluster of machines.
No Java programming is required. Experiment setups can be created in the GUI and then run
later from the command line, or, if you prefer, you can create or edit experiment setups
directly using XML.
How to use it
Run NetLogo using the included command line script. This is found in the root directory of
your NetLogo installation and is named netlogo-headless.sh on Mac and Linux and netlogo-
headless.bat on Windows. The netlogo-headless script supports the following arguments:
--model is required. If you don’t specify --experiment , you must specify --setup-file . By
default no results are generated, so you’ll usually want to specify either --table or --
spreadsheet, or both. If you specify any of the world dimensions, you must specify all four.
Note: The remainder of this guide uses netlogo-headless.sh to refer to the NetLogo
Headless launch script. If you are using Windows, please substitute netlogo-headless.bat for
netlogo-headless.sh in each example.
Examples
It is easiest if you create your experiment setup ahead of time in the GUI, so it is saved as
part of the model. To run an experiment setup saved in a model, here is an example
command line:
netlogo-headless.sh \
--model Fire.nlogo \
--experiment experiment1 \
--table -
For this to work, Java (version 1.8 or later) must be available. You can make Java available to
headless in either of two ways
1. Set the JAVA_HOME environment variable to the path to the Java installation. This is the
directory of the Java installation which contains a “bin” directory.
2. Add the directory containing the Java executable to the PATH environment variable
If JAVA_HOME is defined, netlogo-headless will run NetLogo using the Java that it points to,
ignoring the version of Java available on the path.
After the named experiment has run, the results are sent to standard output in table format,
as CSV. (“-” is how you specify standard output instead of output to a file.)
When running netlogo headless, it forces the system property java.awt.headless to be true.
This tells Java to run in headless mode, allowing NetLogo to run on machines when a
graphical display is not available.
The required --model argument is used to specify the model file you want to open.
The --experiment argument is used to specify the name of the experiment you want to run.
(At the time you create an experiment setup in the GUI, you assign it a name.)
netlogo-headless.sh \
--model Fire.nlogo \
--experiment experiment2 \
--max-pxcor 100 \
--min-pxcor -100 \
--max-pycor 100 \
--min-pycor -100
Note the use of the optional --max-pxcor, --max-pycor, etc. arguments to specify a different
world size than that saved in the model. (It’s also possible for the experiment setup to specify
values for the world dimensions; if they are specified by the experiment setup, then there is
no need to specify them on the command line.)
Since neither --table nor --spreadsheet is specified, no results will be generated. This is
useful if the experiment setup generates all the output you need by some other means, such
as exporting world files or writing to a text file.
netlogo-headless.sh \
--model Fire.nlogo \
--experiment experiment2 \
--table table-output.csv \
--spreadsheet spreadsheet-output.csv
The optional --table <filename> argument specifies that output should be generated in a
table format and written to the given file as CSV data. If - is specified as the filename, than
the output is sent to the standard system output stream. Table data is written as it is
generated, with each complete run.
The optional --spreadsheet <filename> argument specified that spreadsheet output should
be generated and written to the given file as CSV data. If - is specified as the filename, than
the output is sent to the standard system output stream. Spreadsheet data is not written out
until all runs in the experiment are finished.
Note that it is legal to specify both --table and --spreadsheet , and if you do, both kinds of
output file will be generated.
Here is one final example that shows how to run an experiment setup which is stored in a
separate XML file, instead of in the model file:
netlogo-headless.sh \
--model Fire.nlogo \
--setup-file fire-setups.xml \
--experiment experiment3
If the XML file contains more than one experiment setup, it is necessary to use the --
experiment argument to specify the name of the setup to use.
In order to run a NetLogo 3D experiment, run headless with the --3D argument, for example:
netlogo-headless.sh \
--3D \
--model "Mousetraps 3D.nlogo3d" \
--experiment experiment1 \
--table -
Note that you should supply a 3D model and there are also 3D arguments --max-pzcor
<number> and --min-pzcor <number>.
The next section has information on how to create standalone experiment setup files using
XML.
We don’t yet have detailed documentation on authoring experiment setups in XML, but if you
already have some familiarity with XML, then the following pointers may be enough to get you
started.
The easiest way to learn what setups look like in XML, though, is to author a few of them in
BehaviorSpace’s GUI, save the model, and then examine the resulting .nlogo file in a text
editor. The experiment setups are stored towards the end of the .nlogo file, in a section that
begins and ends with a experiments tag. Example:
<experiments>
<experiment name="experiment" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<exitCondition>not any? fires</exitCondition>
<metric>burned-trees</metric>
<enumeratedValueSet variable="density">
<value value="40"/>
<value value="0.1"/>
<value value="70"/>
</enumeratedValueSet>
</experiment>
</experiments>
In this example, only one experiment setup is given, but you can put as many as you want
between the beginning and ending experiments tags.
Between looking at the DTD, and looking at examples you create in the GUI, it will hopefully
be apparent how to use the tags to specify different kind of experiments. The DTD specifies
which tags are required and which are optional, which may be repeated and which may not,
and so forth.
When XML for experiment setups is included in a model file, it does not begin with any XML
headers, because not the whole file is XML, only part of it. If you keep experiment setups in
their own file, separate from the model file, then the extension on the file should be .xml not
.nlogo, and you’ll need to begin the file with proper XML headers, as follows:
The second line must be included exactly as shown. In the first line, you may specify a
different encoding than UTF-8, such as ISO-8859-1.
Opening the NetLogo Headless launcher script will show the options used to launch java
when running NetLogo Headless. You can adjust various JVM parameters in this script. You
may also pass in Java properties starting with -D to the launcher.
Note the use of -Xmx to specify a maximum heap size of one gigabyte. If you don’t specify a
maximum heap size, you will get your VM’s default size, which may be unusably small. (One
gigabyte is an arbitrary size which should be more than large enough for most models; you
can specify a different limit if you want.)
Note the use of -Dfile.encoding=UTF-8. This forces all file I/O to use UTF-8 encoding. Doing
so ensures that NetLogo can load all models consistently, and that file-* primitives work
consistently on all platforms, including models containing Unicode characters.
Controlling API
If BehaviorSpace is not sufficient for your needs, a possible alternative is to use our
Controlling API, which lets you write Java code that controls NetLogo. The API lets you run
BehaviorSpace experiments from Java code, or, you can write custom code that controls
NetLogo more directly to do BehaviorSpace-like things. See the Controlling section of the
User Manual for further details on both possibilities.
System Dynamics Guide
NetLogo 6.1.0 User Manual
What is the System Dynamics Modeler?: A general description of the tool, including the ideas and
principles behind it.
How It Works: Describes the interface and how you use it.
Tutorial: Wolf-Sheep Predation (aggregate): Walks you through creating a model with the System
Dynamics Modeler.
System Dynamics is a type of modeling where you try to understand how things relate to one another. It is a little
different from the agent-based approach we normally use in NetLogo models.
With the agent-based approach we usually use in NetLogo, you program the behavior of individual agents and
watch what emerges from their interaction. In a model of Wolf-Sheep Predation, for example, you provide rules
for how wolves, sheep and grass interact with each other. When you run the simulation, you watch the emergent
aggregate-level behavior: for example, how the populations of wolves and sheep change over time.
With the System Dynamics Modeler, you don’t program the behavior of individual agents. Instead, you program
how populations of agents behave as a whole. For example, using System Dynamics to model Wolf-Sheep
Predation, you specify how the total number of sheep would change as the total number of wolves goes up or
down, and vice versa. You then run the simulation to see how both populations change over time.
The System Dynamics Modeler allows you to draw a diagram that defines these populations, or “stocks”, and
how they affect each other. The Modeler reads your diagram and generates the appropriate NetLogo code –
global variables, procedures and reporters – to run your System Dynamics model inside of NetLogo.
Basic Concepts
A System Dynamics diagram is made of four kinds of elements: Stocks, Variables, Flows and Links.
A Stock is a collection of stuff, an aggregate. For example, a Stock can represent a population of sheep, the
water in a lake, or the number of widgets in a factory.
A Flow brings things into, or out of a Stock. Flows look like pipes with a faucet because the faucet controls how
much stuff passes through the pipe.
A Variable is a value used in the diagram. It can be an equation that depends on other Variables, or it can be a
constant.
A Link makes a value from one part of the diagram available to another. A link transmits a number from a
Variable or a Stock into a Stock or a Flow.
The System Dynamics Modeler figures out how the value of your Stocks change over time by estimating them
over and over. The estimation isn’t always perfect, but you can affect its accuracy by changing the value of dt. As
dt decreases, you estimate the model more frequently, so it gets more accurate. However, decreasing dt also
makes the model slower.
Sample Models
There are four basic models in the Sample Models section of the NetLogo Models Library that demonstrate the
use of the System Dynamics Modeler. All four basic models explore population growth (and, in models with
predation, population decline).
Exponential Growth and Logistic Growth are simple examples of growth in one stock.
Wolf Sheep Predation (System Dynamics) is an example of a system with multiple stocks influencing one
another. It models a predator-prey ecosystem using the System Dynamics Modeler.
Wolf Sheep Predation (Docked Hybrid) is an example of a model that runs both the a System Dynamics model
and an agent-based model side-by-side. It runs the System Dynamics implementation of Wolf-Sheep Predation
next to the agent-based Wolf Sheep Predation model from the Biology section of Sample Models.
How it Works
To open the System Dynamics Modeler, choose the System Dynamics Modeler item in the Tools menu. The
System Dynamics Modeler window will appear.
Diagram Tab
The Diagram tab is where you draw your System Dynamics diagram.
The toolbar contains buttons to edit, delete and create items in your diagram.
A System Dynamics diagram is made up of four kinds of components: Stocks, Variables, Flows and Links.
Stock
To create a Stock, press the Stock button in the toolbar and click in the diagram area below. A new Stock
appears. Each Stock requires a unique name, which becomes a global variable. Stocks also require an
**Initial value**. It can be a number, a variable, a complex NetLogo expression, or a call to a NetLogo
reporter.
Variable
To create a Variable, press the Variable button and click on the diagram. Each Variable in the System
Dynamics Model requires a unique name, which becomes the name of a procedure, or a global variable.
Variables also require an **Expression**. This expression can be a number, a variable, a complex NetLogo
expression, or a call to a NetLogo reporter.
Flow
To create a Flow, press the Flow button. Click and hold where you want the Flow to begin -- either on a
Stock or in an empty area -- and drag the mouse to where you want the Flow to end -- on a Stock or in an
empty area. Each Flow requires a unique name, which becomes a NetLogo reporter. Flows require an
**Expression**, which is the rate of flow from the input to the output. This expression can be a number, a
variable, a complex NetLogo expression, or a call to a NetLogo reporter. If the value is negative, the flow is
in the opposite direction.
When more than one Flow is connected to a Stock, it is important to consider how they should interact with
one another. NetLogo will not enforce that the Flows out of a stock occur in any particular order. Also,
NetLogo will not ensure that the sum of Flows out of a Stock are less than or equal to the value of the
Stock. These behaviors can be implemented explicitly when creating the Expression for a Flow.
For example, if the Flow is defined as a constant value, 10, you can ensure it never draws more than the
value of the Stock by using the min primitive: min (list stock 10). If I want Flow A to deplete a Stock
before Flow B is calculated, I can link Flow A to Flow B and modify Flow B to subtract Flow A’s value from
the stock: min (list (max (list 0 (stock - flow-a))) 10) .
Link
To create a Link, click and hold on the starting point for the link -- a Variable, Stock or Flow -- and drag the
mouse to the destination Variable or Flow.
When you create a Stock, Variable, or Flow, you see a red question-mark on the element. The question-mark
indicates that the element doesn’t have a name yet. The red color indicates that the Stock is incomplete: it’s
missing one or more values required to generate a System Dynamics model. When a diagram element is
complete, the name turns black.
Selecting: To select a diagram element, click on it. To select multiple elements, hold the shift key. You can also
select one or more elements by dragging a selection box.
Editing: To edit a diagram element, select the element and press the “Edit” button on the toolbar. Or just double-
click the element. (You can edit Stocks, Flows and Variables, but you can’t edit Links).
Moving: To move a diagram element, select it and drag the mouse to a new location.
Editing dt
On the right side of the toolbar is the default dt, the interval used to approximate the results of your System
Dynamics model. To change the value of the default dt for your aggregate model, press the Edit button next to
the dt display and enter a new value.
Errors
When you click the “check” button or when you edit a stock, flow, or variable the modeler will automatically
generate the NetLogo code the corresponds to your diagram and try to compile that code. If there is an error the
Code tab will turn red and a message will appear, and the portion of the generated code that is causing the
trouble will be highlighted.
This should give you a better idea which element in the diagram is causing the problem.
Code Tab
The System Dynamics Modeler generates NetLogo variables and procedures based on the contents of your
diagram. These procedures are what make the diagram actually perform calculations. The Code tab in the
System Dynamics Modeler window displays the NetLogo procedures generated from your diagram.
You can’t edit the contents of the Code tab. To modify your System Dynamics mode, edit the diagram.
Let’s take a closer look at how the generated code relates to the diagram:
Stocks correspond to a global variable that is initialized to the value or expression you provided in the
Initial value field. Each Stock will be updated every step based on the Flows in and out.
Flows correspond to a procedure that contains the expression you provided in the Expression field.
Variables can either be global variables or procedures. If the Expression you provided is a constant it will
be a global variable and initialized to that value. If you used a more complicated Expression to define the
Variable it will create a procedure like a Flow.
The variables and procedures defined in this tab are accessible in the main NetLogo window, just like the
variables and procedures you define yourself in the main NetLogo Code tab. You can call the procedures from
the main Code tab, from the Command Center, or from buttons in the Interface tab. You can refer to the global
variables anywhere, including in the main Code tab and in monitors.
There are three important procedures to notice: system-dynamics-setup, system-dynamics-go , and system-
dynamics-do-plot.
system-dynamics-setup initializes the aggregate model. It sets the value of dt , calls reset-ticks, and initializes
your stocks and your converters. Converters with a constant value are initialized first, followed by the stocks with
constant values. The remaining stocks are initialized in alphabetical order.
system-dynamics-go runs the aggregate model for dt time units. It computes the values of Flows and Variables
and updates the value of Stocks. It also calls tick-advance with the value of dt. Converters and Flows with non-
constant Expressions will be calculated only once when this procedure is called, however, their order of
evaluation is undefined
system-dynamics-do-plot plots the values of Stocks in the aggregate model. To use this, first create a plot in the
main NetLogo window. You then need to define a plot pen for each Stock you want to be plotted. This procedure
will use the current plot, which you can change using the set-current-plot command.
The diagram you create with the System Dynamics Modeler, and the procedures generated from your diagram,
are part of your NetLogo model. When you a save the NetLogo model, your diagram is saved with it, in the same
file.
Let’s create a model of Wolf-Sheep Predation with the System Dynamics Modeler.
Our model will have a population of wolves and a population of sheep. Let’s start with the sheep. First, create a
Stock that holds a population of Sheep.
Click on the Flow button in the toolbar and press the mouse button in an empty area to the left
of the sheep Stock. Drag the Flow to the right until it connects to the sheep Stock and let go.
Edit the Flow and name it sheep-births .
For now, enter a constant, such as 1, into the Expression field.
The number of sheep born during a period of time depends on the number of sheep that are alive: more sheep
means more reproduction.
The rate of sheep births also depends on some constant factors that are beyond the scope of this model: the
rate of reproduction, etc.
Our diagram has the correct structure but we aren’t yet finished because it the amount of sheep flowing into the
stock doesn’t depend upon the number of sheep and sheep birth rate.
Edit the sheep-births Flow and set the expression to sheep-birth-rate * sheep .
We now have a complete diagram. To see the NetLogo code generated by our diagram, you can click on the
Code tab of the System Dynamics Modeler window. It looks like this:
Step 2: NetLogo Integration
Once you create an aggregate model with the System Dynamics Modeler, you can interact with the model
through the main NetLogo interface window. Let’s build our NetLogo model to run the code generated by our
diagram. We’ll need a setup and go buttons which call the system-dynamics-setup and system-dynamics-go
procedures created by the System Dynamics Modeler. And we’ll want a monitor and a plot to watch the changes
in sheep population.
to setup
ca
system-dynamics-setup
end
to go
system-dynamics-go
system-dynamics-do-plot
end
Notice what happens. The sheep population increases exponentially. After four or five iterations, we have an
enormous number of sheep. That’s because we have sheep reproduction, but our sheep never die.
To fix that, let’s finish our diagram by introducing a population of wolves which eat sheep.
Add one more Flow from the wolves Stock to the Flow that goes out of the Sheep stock.
Fill in the names of the diagram elements so it looks like this:
Adjust the dt of the system dynamics model by selecting “Edit” next to dt in the toolbar of the
system dynamics modeler. In the dialog that appears, enter 0.01.
This section of the User Manual introduces the HubNet system and includes instructions to
set up and run a HubNet activity.
HubNet is a technology that lets you use NetLogo to run participatory simulations in the
classroom. In a participatory simulation, a whole class takes part in enacting the behavior of a
system as each student controls a part of the system by using an individual device, such as a
networked computer.
For example, in the Gridlock simulation, each student controls a traffic light in a simulated city.
The class as a whole tries to make traffic flow efficiently through the city. As the simulation
runs, data is collected which can afterwards be analyzed on a computer.
For more information on participatory simulations and their learning potential, please visit the
Participatory Simulations Project web site.
Understanding HubNet
NetLogo
In traditional NetLogo simulations, the simulation runs according to rules that the simulation
author specifies. HubNet adds a new dimension to NetLogo by letting simulations run not just
according to rules, but by direct human participation.
Since HubNet builds upon NetLogo, we recommend that before trying HubNet for the first
time, you become familiar with the basics of NetLogo. To get started using NetLogo models,
see Tutorial #1: Running Models in the NetLogo Users Manual.
HubNet Architecture
HubNet simulations are based on a client/server architecture. The activity leader uses the
NetLogo application to run a HubNet activity. When NetLogo is running a HubNet activity, we
refer to it as a HubNet server. Participants use a client application to log in and interact with
the HubNet server.
While HubNet is only supported via the Java Desktop clients at the moment, we hope to add
support for other types of clients such as tablets and phones in the future.
Computer HubNet
Activities
The following activities are available in the Models Library, in the HubNet Activities folder.
Information on how to run the models and activities can be found in the Info tab of each
model. Additional discussion of educational goals and ways to incorporate many of the
activities into your classroom in the Participatory Simulations Guide on the Participatory
Simulations Project web site.
Clients
To use the client application you simply need to launch the HubNet client application that is
bundled with NetLogo.
Requirements
To use Computer HubNet, you need a networked computer with NetLogo installed for the
server. When using the client application you will also need a networked computer with
NetLogo installed for each participant. When using in classroom settings we also suggest an
attached projector for the leader to project the entire simulation to the participants.
Starting an activity
You’ll find the HubNet activities in NetLogo’s Models Library, in the HubNet Activities folder.
We suggest doing a few practice runs of an activity before trying it in front of a class.
Open a Computer HubNet model. NetLogo will prompt you to enter the name of your new
HubNet session. This is the name that participants will use to identify this activity. You may
also see a broadcast network selection dropdown for which more extensive documentation is
available in the FAQ. For now, just enter a name and press Start.
NetLogo will open the HubNet Control Center, which lets you interact with the HubNet server.
You, as the leader, should then notify everyone that they may join. To join the activity,
participants launch the HubNet Client application and enter their name. They should see your
activity listed and can join your activity by selecting it and pressing Enter. If the activity you
started is not listed the student can enter the server address manually which can be found in
the HubNet Control Center.
The HubNet Control Center lets you interact with the HubNet server. It displays the name,
activity, address and port number of your server. The “Mirror 2D View on clients” checkbox
controls whether the HubNet participants can see the view on their clients, assuming there is
a view in the client setup. The “Mirror plots on clients” checkbox controls whether participants
will receive plot information.
The client list on the right displays the names of clients that are currently connected to you
activity. To remove a participant from the activity, select their name in the list and press the
Kick button. To launch your own HubNet client press the Local button, this is particularly
useful when you are debugging an activity. The “Reset” button kicks out all currently logged in
clients and reloads the client interface.
The lower part of the Control Center displays messages when a participant joins or leaves the
activity. To broadcast a message to all the participants, click on the field at the bottom, type
your message and press Broadcast Message.
Troubleshooting
Note: The technical details on this are as follows. In order for the client to detect the server,
multicast routing must be available between them. Not all networks support multicast routing.
In particular, networks that use the IPsec protocol typically do not support multicast. The
IPsec protocol is used on many Virtual Private Networks (VPNs).
If your computer or network has a firewall, it may be impeding the HubNet server from
communicating. Make sure that your computer and network are not blocking ports used by
the HubNet server (ports 9173-9180).
Verify that the “Mirror 2D view on clients” checkbox in the HubNet Control Center is
selected.
Make sure that the display switch in the model is on.
If you have made changes to the size of the view on the server you may need to press
the “Reset” button in the Control Center to ensure the clients get the new size.
Some activities don’t have a view on the client. If you want to add a view simply select
“HubNet Client Editor” from the Tools Menu and add a view like any other widget. Make sure
to press the “Reset” button before having clients log in.
You will have to force the client to quit. On OS X, force quit the application by selecting Force
Quit… in the Apple menu. On Windows, press Ctrl-Alt-Delete to open the Task Manager,
select HubNet Client and press End Task.
My computer went to sleep while running a HubNet activity. When I woke the
computer up, I got an error and HubNet wouldn’t work anymore.
The HubNet server may stop working if the computer goes to sleep. If this happens, quit the
NetLogo application and start over. Change the settings on your computer so it won’t sleep
again.
Known Limitations
HubNet has not yet been extensively tested with large numbers of clients (i.e. more
than about 25). Unexpected results may occur with more clients.
Out-of-memory conditions are not handled gracefully
Sending large amounts of plotting messages to the clients can take a long time.
NetLogo does not handle malicious clients in a robust manner (in other words, it is likely
vulnerable to denial-of-service type attacks).
Performance does not degrade gracefully over slow or unreliable network connections.
If you are on a wireless network or sub-LAN, the IP address in the HubNet Control
Center is not always the entire IP address of the server.
Computer HubNet has only been tested on LANs, and not on dial-up connections or
WANs.
Teacher workshops
For information on upcoming workshops and NetLogo and HubNet use in the classroom,
please contact us.
To learn about authoring or modifying HubNet activities, see the HubNet Authoring Guide.
To learn about running HubNet activities from the command line, with no GUI on the server,
see the HubNet section in the Controlling Guide.
Getting help
If you have any questions about HubNet or need help getting started, contact us.
HubNet Authoring Guide
NetLogo 6.1.0 User Manual
This guide shows how to understand and modify the code of existing HubNet activities and
write your own new ones. It assumes you are familiar with running HubNet activities, basic
NetLogo code and NetLogo interface elements. For more general information about HubNet
see the HubNet Guide.
Many HubNet activities will share bits of the same code. That is the code that it used to setup
the network and the code that is used to receive information from and send information to the
clients. If you understand this code you should be able to easily make modifications to
existing activities and you should have a good start on writing your own activities. To get you
started we have provided a Template model (in HubNet Activities -> Code Examples) that
contains the most basic components that will be in the majority of HubNet activities. You
should be able to use this activity as a starting point for most projects.
Setup
To make a NetLogo model into a HubNet activity you must first initialize the network. In most
HubNet activities you will use the startup procedure to initialize the network. startup is a
special procedure that NetLogo runs automatically when you open any model. That makes it a
good place to put code that you want to run once and only once (no matter how many times
the user runs the model). For HubNet we put the command that initializes the network in
startup because once the network is setup we don’t need to do so again. We initialize the
system using hubnet-reset , which will ask the user for a session name and open up the
HubNet Control Center. Here is the startup procedure in the template model:
to startup
hubnet-reset
end
Now that the network is all setup you don’t need to worry about calling hubnet-reset again.
Take a look at the setup procedure in the template model:
to setup
cp
cd
clear-output
ask turtles
[
set step-size 1
hubnet-send user-id "step-size" step-size
]
end
For the most part it looks like most other setup procedures, however, you should notice that it
does not call clear-all. In this model, and in the great majority of HubNet activities in the
Models Library, we have a breed of turtles that represent the currently logged in clients. In this
case we’ve called this breed students. Whenever a client logs in we create a student and
record any information we might need later about that client in a turtle variable. Since we don’t
want to require users to log out and log back in every time we setup the activity we don’t want
to kill all the turtles, instead, we want to set all the variables back to initial values and notify
the clients of any changes we make (more on that later).
During the activity you will be transferring data between the HubNet clients and the server.
Most HubNet activities will call a procedure in the go loop that checks for new messages from
clients in this case it’s called listen clients:
to listen-clients
while [ hubnet-message-waiting? ]
[
hubnet-fetch-message
ifelse hubnet-enter-message?
[ create-new-student ]
[
ifelse hubnet-exit-message?
[ remove-student ]
[ execute-command hubnet-message-tag ]
]
]
end
As long as there are messages in the queue this loop fetches each message one at a time.
hubnet-fetch-message makes the next message in the queue the current message and sets
the reporters hubnet-message-source, hubnet-message-tag and hubnet-message to the
appropriate values. The clients send messages when the users login and logout any time the
user manipulates one of the interface elements, that is, pushes a button, moves a slider,
clicks in the view, etc. We step through each message and decide what action to take
depending on the type of message (enter, exit, or other), the hubnet-message-tag (the name
of the interface element), and the hubnet-message-source of the message (the name of the
client the message came from).
On an enter message we create a turtle with a user-id that matches the hubnet-message-
source which is the name that each user enters upon entering the activity, it is guaranteed to
be unique.
to create-new-student
create-students 1
[
set user-id hubnet-message-source
set label user-id
set step-size 1
send-info-to-clients
]
end
At this point we set any other client variables to default values and send them to the clients if
appropriate. We declared a students-own variable for every interface element on the client
that holds state, that is, anything that would be a global variable on the server, sliders,
choosers, switches and input boxes. It is important to make sure that these variables stay
synchronized with the values visible on the client.
When the clients logout they send an exit message to the server which gives you a chance to
clean up any information you have been storing about the client, in this case we merely have
to ask the appropriate turtle to die.
to remove-student
ask students with [user-id = hubnet-message-source]
[ die ]
end
All other messages are interface elements identified by the hubnet-message-tag which is the
name that appears in the client interface. Every time an interface element changes a
message is sent to the server. Unless you store the state of the values currently displayed in
the client interface will not be accessible in other parts of the model. That’s why we’ve
declared a students-own variable for every interface element that has a state (sliders,
switches, etc). When we receive the message from the client we set the turtle variable to the
content of the message:
if hubnet-message-tag = "step-size"
[
ask students with [user-id = hubnet-message-source]
[ set step-size hubnet-message ]
]
Since buttons don’t have any associated data there is generally no associated turtle variable,
instead they indicate an action taken by the client, just as with a regular button there is often
procedure associated with each button that you call whenever you receive a message
indicating the button has been pressed. Though it is certainly not required, the procedure is
often a turtle procedure, that is, something that the student turtle associated with the message
source can execute:
As mentioned earlier you can also send values to any interface elements that display
information: monitors, sliders, switches, choosers, and input boxes (note that plots and the
view are special cases that have their own sections).
There are two primitives that allow you to send information hubnet-send and hubnet-
broadcast. Broadcast sends the information to all the clients; send sends to one client, or a
selected group.
As suggested earlier, nothing on the client updates automatically. If a value changes on the
server, it is your responsibility as the activity author to update monitors on the client.
For example, say you have a slider on the client called step-size and a monitor called Step
Size (note that the names must be different) you might write updating code like this:
if hubnet-message-tag = "step-size"
[
ask student with [ user-id = hubnet-message-source ]
[
set step-size hubnet-message
hubnet-send user-id "Step Size" step-size
]
]
You can send any type of data you want, numbers, strings, lists, lists of lists, lists of strings,
however, if the data is not appropriate for the receiving interface element (say, if you were to
send a string to a slider) the message will be ignored. Here are a few code examples for
different types of data:
data
hubnet-broadcast example hubnet-send example
type
hubnet-broadcast "user-names"
list of hubnet-send "teacher" "user-names"
[["jimmy" "susie"] ["bob"
strings [["jimmy" "susie"] ["bob" "george"]]
"george"]]
Examples
Study the models in the “HubNet Activities” section of the Models Library to see how these
primitives are used in practice in the Code tab. Disease is a good one to start with.
Open the HubNet Client Editor, found in the Tools Menu. Add any buttons, sliders, switches,
monitors, plots, choosers, or notes that you want just as you would in the interface tab. You’ll
notice that the information you enter for each of the widgets is slightly different than in the
Interface panel. Widgets on the client don’t interact with the model in the same way. Instead
of a direct link to commands and reporters the widgets send messages back to the server and
the model then determines how those messages affect the model. All widgets on the client
have a tag which is a name that uniquely identifies the widget. When the server receives a
message from that widget the tag is found in hubnet-message-tag.
For example, if you have a button called “move left”, a slider called “step-size”, a switch called
“all-in-one-step?”, and a monitor called “Location:”, the tags for these interface elements will
be as follows:
interface
tag
element
all-in-one-step? all-in-one-step?
Location: Location:
Note that you can only have one interface element with a specific name. Having more than
one interface element with the same tag in the client interface will result in unpredictable
behavior since it is not clear which element you intended to send the information to.
View mirroring lets views of the world be displayed in clients as well on the server. View
mirroring is enabled using a checkbox in the HubNet Control Center.
When mirroring is enabled, client views update whenever the view on the server does. To
avoid excessive network traffic, the view should not update more often than necessary.
Therefore we strongly recommend using tick-based updates, rather than continuous updates.
See the View Updates section of the Programming Guide for an explanation of the two types
of updates.
With tick-based updates, updates happen when a tick or display command runs. We
recommend using these commands only inside an every block, to limit the frequency of view
updates and thus also limit network traffic. For example:
every 0.1
[
display
]
If there is no View in the clients or if the Mirror 2D View on Clients checkbox in the HubNet
Control Center is not checked, then no view updates are sent to the clients.
If the View is included in the client, two messages are sent to the server every time the user
clicks in the view. The first message, when the user presses the mouse button, has the tag
“View”. The second message, sent when the user releases the mouse button, has the tag
“Mouse Up”. Both messages consist of a two item list of the x and y coordinates. For example,
to turn any patch that was clicked on by the client red, you would use the following NetLogo
code:
if hubnet-message-tag = "View"
[
ask patches with [ pxcor = (round item 0 hubnet-message) and
pycor = (round item 1 hubnet-message) ]
[ set pcolor red ]
]
When view mirroring is enabled, by default clients see the same view the activity leader sees
on the server. But you can change this so that each client sees something different, not just a
literal “mirror”.
You can change what a client sees in two distinct ways. We call them “client perspectives”
and “client overrides”.
Changing a client’s perspective means making it “watch” or “follow” a particular agent, much
like the watch and follow commands that work with ordinary NetLogo models. See the
dictionary entries for hubnet-send-watch , hubnet-send-follow , and hubnet-reset-perspective .
Code Example: Client Perspective Example
Client overrides let you change the appearance of patches, turtles, and links in the client
views. You can override any of the variables affecting an agent’s appearance, including the
hidden? variable causing a turtle or link to be visible or invisible. See the dictionary entries for
hubnet-send-override, hubnet-clear-override, and hubnet-clear-overrides .
If plot mirroring is enabled (in the HubNet Control Center) and a plot in the NetLogo model
changes and a plot with the exact same name exists on the clients, a message with that
change is sent to the clients causing the client’s plot to make the same change. For example,
let’s pretend there is a HubNet model that has a plot called Milk Supply in NetLogo and the
clients. Milk Supply is the current plot in NetLogo and in the Command Center you type:
plot 5
This will cause a message to be sent to all the clients telling them that they need to plot a
point with a y value of 5 in the next position of the plot. Notice, if you are doing a lot of plotting
all at once, this can generate a lot of plotting messages to be sent to the clients.
Modeling Commons Guide
NetLogo 6.1.0 User Manual
Introduction
By uploading your NetLogo models to the Modeling Commons, you make it easy for others to see,
review, and comment on your work. You can optionally keep the model private, either to yourself or
to a group of your choice, if you aren’t comfortable with letting everyone see the model. You can
always change the permissions associated with a model, if you change your mind later on.
NetLogo now makes it possible to save models to the Modeling Commons, just as you can save
them to .nlogo files on your own computer. You can access this functionality by selecting “Upload to
Modeling Commons” from the “File” menu.
Use of the Modeling Commons is free of charge. You may use it for your own personal work, for
your research group or company, or for a class in which you are a student or teacher. The Modeling
Commons is sponsored by the CCL, the same group that develops and distributes NetLogo.
In order to upload models to the Modeling Commons, you must first be a registered user.
Unregistered users can view and download models, but cannot upload, edit, or comment on them.
The first time that you invoke “Save to Modeling Commons” in NetLogo, you will be prompted to
enter your e-mail address and password. If you already have an account, then you can enter this
information and click on the “Login” button.
If you don’t yet have an account with the Modeling Commons, then you will need to create one.
Click on the “Create Account” button, and enter the requested information. Once you have done so,
click on the “Create Account” button. If there are no errors, then you will be prompted to upload a
NetLogo model. Alternatively, you may go to the Modeling Commons itself and register with your
Web browser.
Uploading Models
There are three ways to upload a model to the Modeling Commons: Uploading, updating, and
creating a child (“forking”). The following sections describe these in detail.
A new model will be created in the Modeling Commons, with its own page, description, and forum.
You should use this function the first time that you save a model to the Modeling Commons.
You must give your model a name. Model names are not required to be unique; you could have 2 or
more models with the same name, though we recommend that you not do this.
By default, anyone can view, fork, and update your model. You can restrict the ability to view and
fork your model by changing the visibility permission. You can restrict the ability to update your
model by changing the changeability permission. In order to set permissions for multiple people,
assign your model to a group, and then restrict visibility or changeability to members of that group.
Groups can be created from the Modeling Commons. Once you have uploaded your model, you can
edit the permissions from the model’s Modeling Commons page.
You can optionally upload a preview image to your model. The preview image will be displayed
alongside your model whenever it is shown on the Modeling Commons. While uploading a preview
image is optional, we highly recommend that you do so, in one of the following three ways:
The “Use current image” option tells NetLogo to use the current view as your preview. We
recommend that you first run the model, such that it shows off the key visual features.
The “Auto-generate image” feature auto-generates a preview image by running random-seed 0
setup repeat 75 [ go ] . This option will only be enabled if you have defined setup and go
procedures for NetLogo to run.
The “Image from file” feature allows you to upload any PNG image. Preview images work best
when they are square.
Saving a model in this way, sometimes known as “forking,” does not change or overwrite the
original model. Rather, it creates a new model on the Modeling Commons, much as a plain “save”
would do, simultaneously creating a parent-child relationship between the old model and the new
one. This relationship can be seen on the “family” tab for a given model. You may fork any model for
which you have “view” permissions, including one that you cannot change. You may wish, for
example, to create a variation on a model in the NetLogo models library.
To fork a model, you must give your new child a name, as well as select an existing model to fork.
To indicate the existing model, start typing the name of the model that you would like to fork. Select
its name from among the search results.
Finally, you must enter a description about what you are changing in your child model, and how it
relates to its parent.
Use this option if you have improved a model that already exists in the Modeling Commons. Existing
attachments, discussions, and social tags will be preserved, but the model that users can display,
run, and download will be updated. You may only update a model for which you have “write”
permissions.
All versions of a model are saved in the Modeling Commons, so you should feel free to experiment
with new ideas. If something goes wrong, you can always refer to an old version from the “history”
tab on a model’s page.
To indicate which model should be updated, start typing the name of the model. Select the name
that pops up with the search results. Finally, enter a description about what you are changing in
your new version.
Logging
NetLogo 6.1.0 User Manual
NetLogo’s logging facility allows researchers to record student actions for later analysis.
Logging in NetLogo, once initiated, is invisible to the student. The researcher can choose the
type of events logged through a configuration file.
NetLogo uses the log4j package for logging. If you have previous experience with this package
you’ll find logging in NetLogo familiar.
Starting logging
Mac OS X or Windows
There is a special logging launcher in the NetLogo directory called NetLogo Logging. Double
click on the icon.
On Windows, the NetLogo directory can be found at C:\Program Files, unless you chose a
different location when you installed NetLogo.
You could also modify the script to include these flags, or copy the script and modify the copy.
You can replace netlogo_logging.xml with any valid log4j XML configuration file, which will be
discussed in more detail later.
Using logging
When NetLogo starts up it will ask for a user name. This name will appear in all the logs
generated during this session.
Logs are stored in the OS-specific temp directory. On most Unix-like systems that is /tmp. On
Windows Vista the logs can be found in c:\Users\<user>\AppData\Local\Temp, where <user> is
the logged in user. On Mac OS X, the temp directory varies for each user. You can determine
your temp directory by opening the Terminal application and typing echo $TMPDIR > at the
prompt.
There are two convenience commands that will help you manage the logs. __zip-log-files
filename will gather all the logs in the temp directory and put them in one zip file, at the
location specified. After doing __zip-log-files the existing logs are not deleted, you can do
so explicitly by using __delete-log-files.
The following is a chart describing the name of the loggers available, the type of events each
logs, at what level, and provides a sample output using the XMLLayout. All the loggers are
found in org.nlogo.log.Logger. When referring to the loggers in the configuration file you
should use the fully qualified name. So, for example, the logger GLOBALS would actually be
org.nlogo.log.Logger.GLOBALS
<event logger="org.nlogo.log.Logger.GLOBALS"
timestamp="1177341065988"
a global variable info, level="INFO"
GLOBALS type="globals">
changes debug <name>FOO</name>
<value>51.0</value>
</event>
<event logger="org.nlogo.log.Logger.GREENS"
timestamp="1177341065988"
sliders, level="INFO"
switches, type="slider">
<action>changed</action>
choosers, input <name>foo</name>
GREENS boxes are info <value>51.0</value>
changed <parameters>
<min>0.0</min>
through the <max>100.0</max>
interface <inc>1.0</inc>
</parameters>
</event>
code is
<event logger="org.nlogo.log.Logger.CODE"
compiled, timestamp="1177341072208"
including: level="INFO"
command type="command center">
CODE info <action>compiled</action>
center, Code <code>crt 1</code>
tab, slider <agentType>O</agentType>
<errorMessage>success</errorMessage>
bounds, and </event>
buttons
<event logger="org.nlogo.log.Logger.WIDGETS"
a widget is timestamp="1177341058351"
added or level="INFO"
WIDGETS info type="slider">
removed from <name></name>
the interface <action>added</action>
</event>
<event logger="org.nlogo.log.Logger.BUTTONS"
timestamp="1177341053679"
a button is level="INFO"
type="button">
BUTTONS pressed or info <name>show 1</name>
Logger released
<action>released</action>
Events Level Example
<releaseType>once</releaseType>
</event>
<event logger="org.nlogo.log.Logger.SPEED"
timestamp="1177341042202"
the speed slider level="INFO"
SPEED info
changes type="speed">
<value>0.0</value>
</event>
<event logger="org.nlogo.log.Logger.TURTLES"
timestamp="1177341094342"
level="INFO"
turtles die or type="turtle">
TURTLES info
are born <name>turtle 1</name>
<action>born</action>
<breed>TURTLES</breed>
</event>
<event logger="org.nlogo.log.Logger.LINKS"
timestamp="1177341094342"
level="INFO"
links die or are type="link">
LINKS info
born <name>link 2 7</name>
<action>born</action>
<breed>LINKS</breed>
</event>
NetLogo defines 8 loggers, all descend directly from the root logger, which means unless you
explicitly set the properties (appender, layout, and output level) in the configuration they will
inherit them from the root. In the default configuration the root is set to level INFO, the
appender is org.nlogo.log.XMLFileAppender and layout is org.nlogo.log.XMLLayout. Together
these generate a nicely formatted XML file as defined in the netlogo_logging.dtd which is
based on the log4j dtd. If the appender is a FileAppender (including the XMLFileAppender) a
new file is start each time the user opens a model.
<category name="org.nlogo.log.Logger.WIDGETS">
<priority value="off" />
</category>
<category name="org.nlogo.log.Logger.TURTLES">
<priority value="off" />
</category>
<category name="org.nlogo.log.Logger.LINKS">
<priority value="off" />
</category>
<root>
<priority value ="info" />
<appender-ref ref="A1" />
</root>
</log4j:configuration>
This configuration, first defines an appender named “A1” of type XMLFileAppender with an
XMLLayout. The appender defines where the logging data goes, in this case the data goes
into a file. In fact, if NetLogo is given a FileAppender it will automatically start a new file every
time the user opens a new model. The XMLFileAppender also does some formatting and
writes the appropriate headers to the file. The layout defines how to write each individual
message. Unless you are an advanced user there is no need change (or worry about) the
appender or the layout.
At the end of the configuration notice the definition of the root logger. All of the other loggers
descend from the root logger and, thus, inherit the properties of the root unless explicitly set.
This case is fairly simple, having set up the appender A1 we make that the default appender
for the root (and all other loggers) and make the default priority “INFO”. Messages that are
logged at the INFO level or higher will be written, messages logged at lower levels will not.
Note that with only one exception NetLogo always logs at level INFO. Sets to globals that don’t
change the value of the global are logged at level DEBUG. Which means that these messages
are disabled by default, since debug is lower level than info. The rest of the body of the
configuration file overrides properties of the root logger in a few specific loggers (or categories
as they are known in the configuration file, the terms can be assumed to be synonymous for
the proposes of this document). That is it turns off the WIDGET, TURTLES, and LINKS
loggers, by default. To re-enable them you can changes the priority from off to info, like this:
<category name="org.nlogo.log.Logger.TURTLES">
<priority value="info" />
</category>
or you can simply remove the entire reference to the category from the configuration file, as it
is not serving any other purpose.
Advanced Configuration
This is only a basic introduction to configuration files for logging in NetLogo. There are many
more configuration options available through the log4j framework. See the log4j
documentation.
Controlling Guide
NetLogo 6.1.0 User Manual
NetLogo can be invoked and controlled by another program running on the Java Virtual
Machine. For example, you might want to call NetLogo from a small program that does
something simple like automate a series of model runs. Or, you might want to embed
NetLogo models in a larger application.
The NetLogo-Mathematica link provides modelers with an easy to use, real-time link between
NetLogo and Mathematica. Together, these tools can provide users with a highly interactive,
self-documenting work flow that neither can provide alone.
Mathematica includes many of the tools that agent-based modelers rely on throughout the
research process: advanced import capabilities, statistical functions, data visualization, and
document creation. With the NetLogo-Mathematica link, you can run all of these tools side-by-
side with NetLogo.
The basic functionality of the link is much like the NetLogo Controlling API: you can load
models, execute commands, and report back data from NetLogo. Unlike the Controlling API,
which is based on Java, all interactions with the link are interpreted, making it ideal not only
for rapidly designing custom BehaviorSpace-like experiments, but also as a companion to
NetLogo in debugging your model.
For more information about Mathematica, please visit the Wolfram Research web site.
Here are a few examples of what you can do with the Mathematica-NetLogo link.
Installation
You can either install the NetLogo link in your user base directory or in the system-wide
directory. If the NetLogo link is installed in the user base directory, other users on the system
must also go through the NetLogo-Mathematica link installation process to use it. This option
might be preferable if you do not have permission to modify files outside of your home
directory. Otherwise, you can install NetLogo-Mathematica link in the system-wide
Mathematica base directory.
Usage
This section will very briefly introduce how to use the NetLogo-Mathematica Link. It will show
you how to load the NetLogo-Mathematica Link package, start NetLogo, execute commands,
and retrieve data from NetLogo.
Loading the package: Once the NetLogo-Mathematica link is installed, you can load the
package by entering the following into your Mathematica notebook:
<<NetLogo`
where your netlogo path is the directory that netlogo is located in. Typically on a Mac this will
be “/Applications/NetLogo 6.1.0/”
Loading a model: To load a model, you must specify the full path of the model. In this
example we will load the Forest Fire model, and the path will be given using the typical Mac
install location.
Reporting information from NetLogo: NetLogo data can be reported back to Mathematica
using NLReport[]. This includes numbers, strings, boolean values, and lists.
NLReport["count turtles"];
NLReport["[(list pxcor pycor)] of n-of 10 patches"]
For more information, see the NetLogo-Mathematica Tutorial notebook included with
NetLogo. The notebook walks you through the process of using the link, with many examples
along the way. If you do not have Mathematica, but are considering using the link, you can
find a PDF of the notebook included with NetLogo in the “Mathematica Link” directory.
Known Issues
A NetLogo session cannot be quit without exiting J/Link (the Java-Mathematica link)
entirely. This may disrupt other packages that make use of J/Link.
If a model loaded with the NetLogo-Mathematica link uses a NetLogo extension, the
extension must be located in the same directory as the model itself. If the extension is
located in NetLogo’s application-wide extensions directory, it will not be found.
Calls to NetLogo, such as NLCommand[] and NLReport[], cannot be aborted.
Source code
The source code for the NetLogo-Mathematica link is in the public domain. It is hosted on line
at https://github.com/NetLogo/Mathematica-Link.
Credits
To refer to this package in academic publications, please use: Bakshy, E., Wilensky, U.
(2007). NetLogo-Mathematica Link. http://ccl.northwestern.edu/netlogo/mathematica.html.
Center for Connected Learning and Computer-Based Modeling, Northwestern University,
Evanston, IL.
NetLogo 3D
NetLogo includes the NetLogo 3D application that allows you to create 3D worlds.
Notice: NetLogo's support for 3D is less developed than NetLogo 2D. Models created with
this release may not be compatible with future versions. While we've made efforts to
ensure a quality product, NetLogo 3D has not been subject to the same level of quality
control as the main application.
Introduction
Tutorial
Dictionary
Introduction
To get started using NetLogo 3D, launch the NetLogo 3D application and check out the
Sample Models in the 3D section of the Models Library.
When you're ready to write your own 3D model, look at the Code Examples in the 3D
section of the Models Library.
Code Example: Turtle Perspective Example 3D helps you learn about the different
perspectives.
Code Example: Turtle and Observer Motion Example 3D helps you understand how
turtles and the observer move in 3D. You can also step through this model with the tutorial
below.
3D Worlds
An unspeakable horror seized me. There was a darkness; then a dizzy, sickening
sensation of sight that was not like seeing; I saw a Line that was no Line; Space that was
not Space: I was myself, and not myself. When I could find voice, I shrieked loud in agony,
"Either this is madness or it is Hell."
"It is neither," calmly replied the voice of the Sphere, "it is Knowledge; it is Three
Dimensions: open your eye once again and try to look steadily."
-- Edwin A. Abbott, Flatland: A romance in many dimensions
NetLogo 3D's world has width, height and depth. Patches are cubes. In addition to pxcor
and pycor, patches have pzcor.
Turtles have three Cartesian coordinates, instead of two, to describe position. In addition
to xcor and ycor, turtles have zcor.
A turtle's orientation is defined by three turtle variables, heading , pitch and roll. You can
imagine the turtle as having two vectors to define its orientation in 3D space. One vector
comes straight out of the nose of the turtle, this is the direction the turtle will travel when it
moves forward. The second vector is perpendicular to the forward vector and comes out
of the right side of the turtle (as if the turtle were to stick its right arm straight out from its
body). Heading is the angle between the forward vector of the turtle projected onto the xy-
plane and the vector [0 1 0]. Pitch is the angle between the forward vector of the turtle and
the xy-plane and finally roll is the angle between the right vector of the turtle and the xy-
plane. When turtle turns right or left in 3D space it rotates around the down vector, that is
the vector that is perpendicular to both the forward and right vectors. Depending on the
orientation of the turtle more than one of the internal turtle variables may change as the
result of a turn.
The point of view that you see the world from is considered the location and orientation of
the observer. This is similar to the 3D view in NetLogo 2D. However, there are a few more
ways to control the observer. You can set the point that the observer is facing by using
face and facexyz which work the same way as the turtle commands, the observer turns so
the center of the view is on the given point or the location of the given agent at the time it
is called. You can change the location of the observer using setxyz. The observer will
move to view the world as if standing on the given location, the point the observer faces
will stay the same. For example create a new model and observer will be located at (0, 0,
49.5), that is, on the z-axis 49.5 patch units away from the origin and the observer is
facing the origin, (0, 0, 0). If you setxyz 0 49.5 0 the observer will move so it is on the
positive y-axis but it will keep the origin at the center of the view. You can also move the
observer using the rotation primitives that will allow you to move the observer around the
world as if on the surface of a sphere where the center is the location the observer is
facing. You may notice from the above examples that the observer is not constrained to
be within the bounds of the world.
Custom Shapes
NetLogo automatically interprets 2D shapes so they are extruded, like a cookie cutter
shape in the 3D view. You can also use the primitive load-shapes-3d to load shapes
described in an external file in a custom format described here. Currently we do not import
shapes in any standard formats.
For each shape in a custom 3D shape file, a 2D shape of the same name must exist as
well. You can create the 2D shape in the Turtle Shapes Editor.
The input file may contain any number of shapes with any number of rectangular or
triangular surfaces. The format of the input file should be as follows:
Each surface is defined by a unit normal vector and the vertices listed in clockwise order,
tris should have three vertices and quads should have four.
normal: xn yn zn
x1 y1 z1
x2 y2 z2
x3 y3 z3
x4 y4 z4
A file declaring just a two dimensional, patch-sized, square in the xy-plane centered at the
origin would look like this:
1
square
quads
normal: 0 0 1
0.15 0.15 0
-0.15 0.15 0
-0.15 -0.15 0
0.15 -0.15 0
normal: 0 0 -1
0.15 0.15 0
0.15 -0.15 0
-0.15 -0.15 0
-0.15 0.15 0
stop
end-shape
Tutorial
Step 1: Depth
One of the first things you will notice when you open NetLogo 3D is that the world is a
cube instead of a square.
You can open up the Model Settings, by clicking on the "Settings..." button at the top of
the 3D View. You'll notice in addition to max-pxcor, min-pxcor, max-pycor, and min-pycor,
there is also max-pzcor and min-pzcor.
The z-axis is perpendicular to both the x-axis and the y-axis, when you reset-perspective
it is the axis that comes straight out of the screen. In the default position max-pzcor is the
face of the cube nearest to you and min-pzcor is the face farthest from you. As always
min-pxcor is on the left, max-pxcor on the right, min-pycor on the bottom, and max-pycor on
the top.
You'll also notice on the left side of the Model Settings that there are options for wrapping
in all three directions, however, they are all checked and grayed out. Topologies are not
yet supported in NetLogo 3D, so the world always wraps in all dimensions.
In a 3D world the number of patches grows very quickly since count patches = world-
width * world-height * world-depth. It's important to keep this in mind when you are
building your model. Lots of patches can slow your model down or even cause NetLogo to
run out of memory.
Type ask patch 1 2 3 [ set pcolor red ] into the Command Center.
Use the mouse in the 3D view to rotate the world.
Notice the shape of the patch and its position in relation to the edges of the world. You'll
also notice that you now need three coordinates to address patches in a 3D world.
Open the Models Library in the File menu. (If you are on a Mac and you don't have a
File menu, click on the main NetLogo window first and it should reappear.)
Open Turtle and Observer Motion Example 3D in 3D/Code Examples
Take a moment to look for the controls and monitors. In the bottom left you'll notice a
group of monitors that describe the location and orientation of the turtle, though until you
press the setup button they'll all say "N/A".
Heading, pitch, and roll are turtle variables that represent the orientation of the turtle.
Heading is absolute in relation to the x/y plane; it is the rotation of the turtle around the z-
axis.
Pitch is the angle between the nose of the turtle and the xy-plane. It is relative to heading.
Roll is the rotation around the turtle's forward vector. It is relative to heading and pitch.
When turtles are created with create-turtles or create-ordered-turtles , their initial
headings vary but their initial pitch and roll are always zero.
How does the turtle move? Is is the same or different from 2D NetLogo? Which of
the turtle variables change?
How does the turtle move? Which of the turtle variables change?
How does the turtle move? Is it different than the last time you pressed the "left 1"
button?
Take a little time to play with the Turtle Movement buttons, watching both how the turtle
moves and which of the turtle variables change.
You probably noticed that often more than one of the turtle variables may change for a
single turn. For this reason we suggest that you use the turtle commands rather than
setting the orientation variables directly.
At the bottom of the interface you will see Orbit, Zoom, and Move buttons. If you have
ever used the 3D view in NetLogo 2D or if you have been using the mouse controls in the
3D view through this tutorial you have been moving the observer. Changing the point of
view in the 3D view is actually moving and changing the orientation of the observer. The
observer has x, y and z coordinates, just like a turtle or patch, while turtles and patches
are constrained to be inside the world the observer can be anywhere. Like a turtle the
observer has a heading, pitch and roll, these variables control where the observer is
looking, that is, what you see in the view.
Move to the 3D view, and make sure "Orbit" is selected in the bottom left corner of the
view.
Click and hold the mouse button in the middle of the view, move the mouse left, right,
up, and down.
How does the view change? How do the observer variables change?
After you are done exploring the world using the mouse controls you can take a look at the
observer control buttons in the lower left portion of the interface.
You may already be familiar with the first three buttons in the observer group from your
experience with NetLogo 2D. Watch, follow, and ride, are special modes that automatically
update the position and orientation of the observer. When in follow or ride mode, the
observer position and orientation are the same as the turtle's. Note that follow and ride are
functionally exactly the same, the difference is only visual in the 3D view. When in watch
mode the observer does not move but updates to face the target agent.
Press the "setup" button again so you are back to the default orientation.
Press the "orbit-right" button.
How did the view change? Was it what you expected? How is it similar or different
from using the mouse controls?
Take a little time to experiment with orbit, roll and zoom buttons; notice similarities and
differences to the mouse controls.
The direction of the orbit commands refer to the direction that the observer moves. That is,
imagine that the observer is on the surface of a sphere, the center of the sphere is the
point that the observer is facing represented by the blue cross, by default (0,0,0). The
observer will always face the center of the sphere and the radius of the sphere will remain
constant. The directions, up, down, left, and right, refer to moving along the lines of
latitude and the lines of longitude of the sphere. When you zoom the radius of the sphere
changes but the center and the observer's orientation in relation to the center of the
sphere will remain the same.
How does the view change? How do the observer variables change?
How does the view change? How do the observer variables change?
When you setxyz the center of the sphere remains the same (so the observer
automatically keeps that point in the center of the view.) However, the radius of the sphere
may change as well as the observer's orientation in relation to the center. When you
facexyz or face, the center of the sphere changes but the observer does not move. The
radius of the sphere may change, as well as the orientation of the observer.
Dictionary
Turtle-related primitives
Patch-related primitives
Agentset primitives
World primitives
Observer primitives
face facexyz orbit-down orbit-left orbit-right orbit-up __oxcor __oycor __ozcor setxyz zoom
Link primitives
link-pitch
Built-In Variables
Turtles
Patches
pzcor
Primitives
Reports a subset of the given agentset that includes only the agents on the patches the
given distances away from this agent. The distances are specified as a list of three-item
lists, where the three items are the x, y, and z offsets.
If the caller is the observer, then the points are measured relative to the origin, in other
words, the points are taken as absolute patch coordinates.
If the caller is a turtle, the points are measured relative to the turtle's exact location, and
not from the center of the patch under the turtle.
3D versions of distancexy.
Reports the distance from this agent to the point (xcor, ycor, zcor).
The distance from a patch is measured from the center of the patch.
distancexyz-nowrap always reports the in world distance, never a distance that would
require wrapping around the edges of the world. With distancexyz the wrapped distance
(around the edges of the world) is used if that distance is shorter than the in world
distance.
if (distancexyz 0 0 0) < 10
[ set color green ]
;; all turtles less than 10 units from
;; the center of the screen turn green.
dz Since 4.1
dz
Reports the z-increment (the amount by which the turtle's zcor would change) if the turtle
were to take one step forward at its current heading and pitch.
NOTE: dz is simply the sine of the turtle's pitch. Both dx and dy have changed in this case.
So, dx = cos(pitch) * sin(heading) and dy = cos(pitch) * cos(heading).
face agent
facexyz x y z
Set the caller's heading and pitch towards agent or towards the point (x,y,z).
If the caller and the target are at the same x and y coordinates the caller's heading will not
change. If the caller and the target are also at the same z coordinate the pitch will not
change either.
left number
The turtle turns left by number degrees, relative to its current orientation. While left in a 2D
world only modifies the turtle's heading, left in a 3D world may also modify the turtle's
pitch and roll.
link-pitch
load-shapes-3d filename
Loads custom 3D shapes from the given file. See the 3D guide for more details. You must
also add a 2D shape of the same name to the model using the Turtle Shapes Editor.
Custom shapes override built-in 3D shapes and converted 2D shapes.
These reporters give the maximum and minimum z-coordinates (respectively) for patches,
which determines the size of the world.
Unlike in older versions of NetLogo the origin does not have to be at the center of the
world. However, the minimum z-coordinate has to be less than or equal to 0 and the
maximum z-coordinate has to be greater than or equal to 0.
Note: You can set the size of the world only by editing the view -- these are reporters
which cannot be set.
neighbors
neighbors6
orbit-down number
orbit-left number
orbit-right number
orbit-up number
Rotate the observer around the last point faced. Imagine the observer is on the surface of
a sphere, the last point face is the center of that sphere. Up and down orbit along the lines
of longitude and right and left orbit along the lines of latitude. The observer will remain
facing the last point faced so the heading and pitch may change as result of orbiting.
However, because we assume an absolute north pole (parallel to the positive z-axis) the
roll will never change.
See also setxyz, face and zoom
__oxcor
__oycor
__ozcor
__oxcor
__oycor
__ozcor
3D version of patch.
Given three integers, reports the single patch with the given pxcor, pycor and pzcor.
pxcor, pycor and pzcor must be integers.
patch-at dx dy dz
3D version of patch-at.
Reports the single patch at (dx, dy, dz) from the caller, that is, dx patches east, dy patches
north and dz patches up from the caller.
pitch
pitch
This is a built-in turtle variable. Pitch is the angle between the "nose" of the turtle and the
xy-plane. Heading and pitch together define the forward vector of the turtle or the direction
that the turtle is facing.
This is a number greater than or equal to 0 and less than 360. 0 is parallel to the xy-plane,
90 is parallel to the z-axis. While you can set pitch we recommend that you use the
primitives to turn the turtle. Depending on the position more than one relative angle
(heading, pitch and roll) may change at once.
Example:
pzcor
pzcor
This is a built-in patch variable. It holds the z coordinate of the patch. It is always an
integer. You cannot set this variable, because patches don't move.
pzcor is greater than or equal to min-pzcor and less than or equal to max-pzcor.
All patch variables can be directly accessed by any turtle standing on the patch.
random-pzcor
Reports a random integer ranging from min-pzcor to max-pzcor inclusive.
ask turtles [
;; move each turtle to the center of a random patch
setxyz random-pxcor random-pycor random-pzcor
]
random-zcor
Reports a random floating point number from the allowable range of turtle coordinates
along the z axis.
Turtle coordinates range from min-pzcor - 0.5 (inclusive) to max-pzcor + 0.5 (exclusive).
ask turtles [
;; move each turtle to a random point
setxyz random-xcor random-ycor random-zcor
]
right number
The turtle turns right by number degrees, relative to its current orientation. While right in a
2D world only modifies the turtle's heading, right in a 3D world may also modify the turtle's
pitch and roll.
roll
roll
This is a built-in turtle variable. Roll is the angle between the "wing-tip" of the turtle and the
xy-plane.
This is a number greater than or equal to 0 and less than 360. You can set this variable to
make a turtle roll. Since roll is always from the turtle's point of view, rolling right and left
only only change roll regardless of turtle orientation.
Example:
roll-left number
The wingtip of the turtle rotates to the left number degrees with respect to the current
heading and pitch.
roll-right number
The wingtip of the turtle rotates to the right number degrees with respect to the current
heading and pitch.
setxyz x y z
3D version of setxy.
The agent, a turtle or the observer, sets its x-coordinate to x, its y-coordinate to y and its z-
coordinate to z. When the observer uses setxyz it remains facing the same point so the
heading, pitch, and roll, may also change.
For turtles equivalent to set xcor x set ycor y set zcor z, except it happens in one time
step instead of three.
setxyz 0 0 0
;; agent moves to the middle of the center patch
tilt-down number
tilt-up number
The nose of the turtle rotates by number degrees, relative to its current orientation.
Depending on the orientation of the turtle more than one of the relative angles (heading,
pitch, and roll) may change when a turtle turns.
towards-pitch agent
towards-pitch-nowrap agent
If the wrapped distance (around the edges of the screen) is shorter than the on-screen
distance, towards-pitch will report the pitch of the wrapped path. towards-pitch-nowrap
never uses the wrapped path.
Note: In order to get one turtle to face another you need to use both towards-pitch and
towards.
Note: asking for the pitch from an agent to itself, or an agent on the same location, will
cause a runtime error.
towards-pitch-xyz x y z
towards-pitch-xyz-no-wrap x y z
If the wrapped distance (around the edges of the screen) is shorter than the on-screen
distance, towards-pitch will report the pitch of the wrapped path. towards-pitch-nowrap
never uses the wrapped path.
Note: In order to get a turtle to face a given location you need to use both towards-pitch-
xyz and towardsxy.
Note: asking for the pitch from an agent to the location it is standing on will cause a
runtime error.
turtles-at dx dy dz
<breeds>-at dx dy dz
Reports an agentset containing the turtles on the patch (dx, dy, dz) from the caller
(including the caller itself if it's a turtle).
world-depth
zcor
zcor
This is a built-in turtle variable. It holds the current z coordinate of the turtle. This is a
floating point number, not an integer. You can set this variable to change the turtle's
location.
This variable is always greater than or equal to (- screen-edge-z) and strictly less than
screen-edge-z.
zoom number
Move the observer toward the point it is facing, number steps. The observer will never
move beyond the point it is facing so if number is greater than the distance to that point it
will only move as far as the point it is facing.
Extensions Guide
NetLogo 6.1.0 User Manual
NetLogo extensions allow users to write new commands and reporters in Java and other
languages for use in NetLogo models. This section of the User Manual introduces extensions
and shows how to use an extension in your model once you have obtained or made one.
Note that, in addition to the numerous extensions bundled with NetLogo, there are many
other extensions that can be installed through the Extension Manager.
Interested in adding some new functionality to NetLogo by creating your own extension?
Have an extension you made and want to add it to the Extension Manager? See the extension
authoring page to get started.
Using Extensions
To use an extension in a model, add the extensions keyword at the beginning of the Code
tab, before declaring any breeds or variables.
extensions is followed by a pair of square brackets containing a list of extension names. For
example:
Using extensions instructs NetLogo to make the specified extensions’ commands and
reporters available in the current model, just as if they were built-in NetLogo primitives.
The easiest way to install new extensions is to use the Extension Manager. If an extension
you want to use is not available through the Extension Manager, you will have to manually
download it and place it into a location described by Item 1 or Item 2 above. Manually
modifying the contents of Item 3 and Item 4 above is not supported.
The order listed above is the priority the Extension Manager will use. This means that if the
Extension Manager finds a requested extension for a model manually installed in the
extensions folder, it will not check the extensions library to see if there are any updated
versions to install. As such, you’re locked in to the manually installed version until you decide
to remove it. Also, any extensions you install through the Extension Manager will override the
bundled extensions that come with NetLogo. This means you can update the bundled
extensions if fixes for them come out after the NetLogo release with which they were bundled,
you don’t have to wait for a full NetLogo release to get updates.
Each NetLogo extension consists of a folder with the same name as the extension, entirely in
lower case. This folder must contain a JAR file with the same name as the folder. For
example, the sound extension is stored in a folder called sound with a file inside called
sound.jar.
Some extensions depend on additional files. These files will be in the extension’s folder along
with the JAR file. The folder may also contain other files such as documentation and example
models.
Extension Authoring Introduction
NetLogo 6.1.0 User Manual
NetLogo supports extensions as a way of adding functionality that it does not already provide.
Here are a few common reasons you might want to make an extension:
There can be hardware you want NetLogo to talk to that it doesn’t already support.
Examples of this include the Sound extension and the Arduino extension.
There can other programming languages that provide functionality you want to use from
inside NetLogo code, such as R’s statistical calculations or Python’s machine learning
libraries. Examples here are the R extension and the Python extension.
There can be data structures or algorithms that are hard to support with NetLogo, like
matrix manipulation or key/value stores for program data. The Matrix extension and the
Table extension are examples that solve these problems.
You may want to expose NetLogo internal data that’s not otherwise available, or in a
different way than the built-in primitives do. Examples here are the Profiler extension,
the Reflection extension, and the ExportThe extension.
You may want to make functionality that works identically between NetLogo desktop
and NetLogo Web. For example, the file-* prims built in to NetLogo work great for
desktop, but they cannot be reproduced in NetLogo Web due to the differences in how
web browsers interact with files. So the Fetch extension and the SendTo extension were
created to operate identically in both environments.
NetLogo desktop extensions can be easily written in any programming language that targets
the Java Virtual Machine (JVM). This includes Java, Scala, and Kotlin, among others.
Here is a very brief outline of the process to get your project setup and producing an
extension you can run with NetLogo (see below for technical details):
Get a dependency on the NetLogo jar file and make sure its on available to your build
tool and your IDE (such as IntelliJ) if you’re using one.
Create an extension manifest file to include in your extension’s jar file.
Make sure your extension’s packaged jar file name matches the in-code name you’ll be
using (so table will have a table.jar).
Make sure any dependencies for your extension (libraries besides NetLogo) are
included alongside your jar also.
Create a ClassManager for your extension, and create Primitive classes for each
extension primitive you’re making.
NetLogo and many of its bundled extensions are written in Scala and so use the Scala build
tool (SBT). We’ve created a NetLogo extension plugin for SBT that handles many of the
above steps automatically, once it’s configured through the build.sbt file.
Technical Details
For more technical information on creating your own extensions, including tutorials and
samples, please see this page on the NetLogo repository wiki. It also includes ways to get
help or to discuss NetLogo extension development.
To share an extension you’ve made with the built-in Extension Manager, you’ll need to have it
added to our NetLogo-Libraries repository. See the instructions on the repository website for
more information.
NetLogo Arduino Extension
Using
1. Acquire the NetLogo software. The Arduino extension comes pre-installed with
NetLogo 5.2.1 and later.
3. Use the Arduino IDE to edit the Sketch (if desired) and send to the board. (See
elaborate comments in the sketch for recommendations about what to comment
out/leave in depending on your setup & circuit on the board.)
4. Once the Arduino has the sketch loaded on it, it will run that sketch whenever it is
powered on.
5. Open the test “Arduino Example” model in the NetLogo Models library (it’s in the
“IABM Textbook” > “Chapter 8” folder)
6. Connect the Arduino to a USB port on the computer if it is not still connected from
step 3.
7. Press OPEN to choose the port to communicate with and establish the connection.
8. Use the buttons to send byte commands; use the interface to inspect variable
value(s) that your sketch is sending.
9. Note that by typing arduino:primitives you can get a list of the available commands
in the extension.
Notes
A NetLogo model using this extension must work in conjunction with an Arduino Sketch.
These two endpoints communicate by way of an application protocol that they define. For
example, if the NetLogo model sends a byte ‘1’ over the wire this may mean something to
the Arduino Sketch, which will respond accordingly. The Arduino Sketch for its own part
may send name-value pairs over the serial port, which then can be looked up
asynchronously by the NetLogo model.
The modeler is free to build as simple or as complex an application protocol on top of this
raw communication mechanism.
arduino:write-byte b
show arduino:get "varname"
You are likely to get the value of varname from the PRIOR command represented by
writing the byte b. This is because the second line of NetLogo code will execute while the
Arduino is off generating a new value for varname .
There are ways of getting around this (simulating a blocking interface by polling on a value
to indicate fresh “news” on varname ). But this extension works best in settings where the
Arduino Sketch is “chatty” and the NetLogo model samples this stream when it needs
data.
Compatibility
This code has been tested on Windows 7 and 10 with 32-bit NetLogo and on Mac OS X.
You are likely to encounter issues when running this with 64-bit NetLogo in Windows 8 or
Windows 10, so if you have Windows 8 or 10, please download the 32-Bit version of
NetLogo if you plan on using the Arduino extension. We strive for cross-platform
compatibility across Mac, Win, and Linux. So if you have troubles, please let us know.
Questions
If you run into problems or have questions about the extension, please email ccl-feedback
or cbrady@inquirelearning.com.
Primitives
arduino:primitives
arduino:primitives
Reports a list of primitives available in the extension, with basic hints about their syntax.
arduino:ports
arduino:ports
arduino:open
arduino:open port-name
arduino:close
arduino:close
arduino:get var-name
Reads and reports the value associated with var-name on the Arduino board. If there is no
value associated with var-name, returns false. Note: var-name is case insensitive.
arduino:write-string
arduino:write-string string-message
arduino:write-int
arduino:write-int int-message
arduino:write-byte
arduino:write-byte byte-message
arduino:is-open?
arduino:is-open?
arduino:debug-to-arduino
arduino:debug-to-arduino
Reports a list of the last messages sent from NetLogo to the Arduino, up to a maximum of
5 messages. Each entry in this list is a string beginning with “s:” if the message sent was a
string, “i:” if the message sent was an int, and “b:” if the message sent was a byte.
arduino:debug-from-arduino
arduino:debug-from-arduino
Reports a list of lists containing any errant messages sent from NetLogo to the Arduino, up
to a maximum of 10 errant messages. Each sublist contains the raw message as its first
element and a message describing the error as the second element.
NetLogo Array Extension
Using
To use the array extension in your model, add a line to the top of your Code tab:
extensions [array]
If your model already uses other extensions, then it already has an extensions line in it, so
just add array to the list.
For more information on using NetLogo extensions, see the Extensions Guide
When to Use
In general, anything you can do with an array in NetLogo, you could also just use a list for.
But you may want to consider using an array instead for speed reasons. Lists and arrays
have different performance characteristics, so you may be able to make your model run
faster by selecting the appropriate data structure.
Arrays are useful when you need a collection of values whose size is fixed. You can
quickly access or alter any item in an array if you know its position.
Unlike NetLogo’s lists and strings, arrays are “mutable”. That means that you can actually
modify them directly, rather than constructing an altered copy as with lists. If the array is
used in more than one place in your code, any changes you make will show up
everywhere. It’s tricky to write code involving mutable structures and it’s easy to make
subtle errors or get surprising results, so we suggest sticking with lists and strings unless
you’re certain you want and need mutability.
Primitives
array:from-list
array:from-list
array:from-list list
Reports a new array containing the same items in the same order as the input list.
array:item
Reports the item in the given array with the given index (ranging from zero to the length of
the array minus one).
array:set
Sets the item in the given array with the given index (ranging from zero to the length of
the array minus one) to the given value.
Note that unlike the replace-item primitive for lists, a new array is not created. The given
array is actually modified.
array:length
array:length array
Reports the length of the given array, that is, the number of items in the array.
array:to-list
array:to-list array
Reports a new list containing the same items in the same order as the given array.
NetLogo Bitmap Extension
Using
The bitmap extension is pre-installed in NetLogo. For instructions on using it, or for more
information about NetLogo extensions, see the NetLogo User Manual.
The Bitmap Extension allows you to manipulate and import images into the drawing and
patches. It offers features not provided by the NetLogo core primitives, such as: scaling,
manipulation of different color channels, and width and height reporters.
Getting started
To import and manipulate images you will need to include the bitmap extension in your
NetLogo model.
extensions[ bitmap ]
The image file formats supported are determined by your Java virtual machine’s imageio
library. Typically this is PNG, JPG, GIF, and BMP. PNG is a good, standard choice that is
likely to work everywhere.
If the image format supports transparency (alpha), that information will be imported as
well.
Primitives
bitmap:average-color
bitmap:average-color image
bitmap:channel
Extracts either the alpha, red, green, or blue channel from an image. The input channel
should be an integer 0-3 indicating the channel to remove (alpha=0, red=1, green=2,
blue=3). The resulting image is a grayscale image representing specified channel.
bitmap:copy-to-drawing
bitmap:copy-to-drawing image x y
Imports the given image into the drawing without scaling the image at the given pixel
coordinates.
bitmap:copy-to-pcolors
Imports the given image into the pcolors, scaled to fit the world. The second input
indicates whether the colors should be interpreted as NetLogo colors or left as RGB
colors. false means RGB colors.
bitmap:difference-rgb
Reports an image that is the absolute value of the pixel-wise RGB difference between two
images. Note that image1 and image2 MUST be the same width and height as each other,
or errors will ensue.
bitmap:export
bitmap:from-view
bitmap:from-view
bitmap:to-grayscale
bitmap:to-grayscale image
bitmap:height
bitmap:height image
bitmap:import
bitmap:import filename
bitmap:scaled
Reports a new image that is image scaled to the given width and height
bitmap:width
bitmap:width image
For really big files, you may not want to store the entire file in memory, but rather just process it a line at a
time. For instance, if you want to sum each of the columns of a numeric CSV file, you can do:
Here’s an example model that reads in a file one line per tick:
globals [ data ]
to setup
clear-all
file-close-all % Close any files open from last run
file-open "data.csv"
% other setup goes here
reset-ticks
end
to go
if file-at-end? [ stop ]
set data csv:from-row file-read-line
% model update goes here
tick
end
Write a file
Just use csv:to-file "/path/to/myfile.csv" my-data! See to-file for more information.
Primitives
csv:from-row
csv:from-row string
csv:from-row string delimiter
Parses the given string as though it were a row from a CSV file and returns it as a list of values. For example:
You can put two quotes in a row to put an actual quote in an entry. If the entry is not quoted, you can just use
one quote:
observer> foreach (csv:from-row "he said \"hi there\",\"afterwards, she said \"\"hello\"\"\"") print
he said "hi there"
afterwards, she said "hello"
To use a different delimiter, you can specify a second, optional argument. Only single character delimiters are
supported:
csv:from-string
csv:from-string string
csv:from-string string delimiter
Parses a string representation of one or more CSV rows and returns it as a list of lists of values. For example:
csv:from-file
csv:from-file csv-file
csv:from-file csv-file delimiter
Parses an entire CSV file to a list of lists of values. For example, if we have a file example.csv that contains:
1,2,3
4,5,6
7,8,9
10,11,12
Then, we get:
observer> show csv:from-file "example.csv"
observer: [[1 2 3] [4 5 6] [7 8 9] [10 11 12]]
The parser doesn’t care if the rows have different numbers of items on them. The number of items in the rows
list will always be <number of delimiters> + 1 , though blank lines are skipped. This makes handling files with
headers quite easy. For instance, if we have header.csv that contains:
My Data
2/1/2015
Parameters:
start,stop,resolution,population,birth?
0,4,1,100,true
Data:
time,x,y
0,0,0
1,1,1
2,4,8
3,9,27
This gives:
csv:to-row
csv:to-row list
csv:to-row list delimiter
csv:to-string
csv:to-string list
csv:to-string list delimiter
csv:to-file
Writes the given list of lists to a new CSV file. For example:
Using
The extension supports vector data in the form of ESRI shapefiles. The shapefile (.shp)
format is the most common format for storing and exchanging vector GIS data. The
extension supports raster data in the form of ESRI ASCII Grid files. The ASCII grid file
(.asc or .grd) is not as common as the shapefile, but is supported as an interchange
format by most GIS platforms.
How to use
In general, you first define a transformation between GIS data space and NetLogo space,
then load datasets and perform various operations on them. The easiest way to define a
transformation between GIS space and NetLogo space is to take the union of the
“envelopes” or bounding rectangles of all of your datasets in GIS space and map that
directly to the bounds of the NetLogo world. See GIS General Examples for an example of
this technique.
You may also optionally define a projection for the GIS space, in which case datasets will
be re-projected to match that projection as they are loaded, as long as each of your data
files has an associated .prj file that describes the projection or geographic coordinate
system of the data. If no associated .prj file is found, the extension will assume that the
dataset already uses the current projection, regardless of what that projection is.
Once the coordinate system is defined, you can load datasets using gis:load-dataset. This
primitive reports either a VectorDataset or a RasterDataset, depending on what type of file
you pass it.
There are several things you can do with a VectorDataset: ask it for the names of the
properties of its features, ask it for its “envelope” (bounding rectangle), ask for a list of all
VectorFeatures in the dataset, search for a single VectorFeature or list of VectorFeatures
whose value for a particular property is less than or greater than a particular value, or lies
within a given range, or matches a given string using wildcard matching (“*”, which
matches any number of occurrences of any characters). If the VectorFeatures are
polygons, you can also apply the values of a particular property of the dataset’s features to
a given patch variable.
There are also several things you can do with a VectorFeature from a VectorDataset: ask
it for a list of vertex lists, ask it for a property value by name, ask it for its centroid (center of
gravity), and ask for a subset of a given agentset whose agents intersect the given
VectorFeature. For point data, each vertex list will be a one-element list. For line data,
each vertex list will represent the vertices of a line that makes up that feature. For polygon
data, each vertex list will represent one “ring” of the polygon, and the first and last vertex
of the list will be the same. The vertex lists are made up of values of type Vertex, and the
centroid will be a value of type Vertex as well.
There are a number of operations defined for RasterDatasets as well. Mostly these involve
sampling the values in the dataset, or re-sampling a raster to a different resolution. You
can also apply a raster to a given patch variable, and convolve a raster using an arbitrary
convolution matrix.
Code Example: GIS General Examples has general examples of how to use the
extension
Known Issues
Values of type RasterDataset, VectorDataset, VectorFeature, and Vertex are not handled
properly by export-world and import-world . To save datasets, you must use the
gis:store-dataset primitive.
Credits
The GIS extension makes use of several open-source software libraries. For copyright and
license information on those, see the copyright section of the manual. The extension also
contains elements borrowed from My World GIS.
This documentation and the example NetLogo models are in the public domain. The GIS
extension itself is free and open source software. See the README.md file in the
extension/gis directory for details.
We would love to hear your suggestions on how to improve the GIS extension, or just
about what you’re using it for. Post questions and comments at the NetLogo Users Group,
or write directly to Eric Russell and the NetLogo team at ccl-gis@ccl.northwestern.edu
Primitives
RasterDataset Primitives
Dataset Primitives
VectorDataset Primitives
gis:shape-type-of gis:property-names gis:feature-list-of gis:vertex-lists-of
gis:centroid-of gis:location-of gis:property-value gis:find-features gis:find-one-
feature gis:find-less-than gis:find-greater-than gis:find-range gis:property-minimum
gis:property-maximum gis:apply-coverage gis:coverage-minimum-threshold gis:set-
coverage-minimum-threshold gis:coverage-maximum-threshold gis:set-coverage-maximum-
threshold gis:intersects? gis:contains? gis:contained-by? gis:have-relationship?
gis:relationship-of gis:intersecting
Drawing Primitives
gis:set-transformation
Defines a mapping between GIS coordinates and NetLogo coordinates. The gis-envelope
and netlogo-envelope parameters must each be four-element lists consisting of:
The scale of the transformation will be equal to the minimum of the scale necessary to
make the mapping between the ranges of x values and the scale necessary to make the
mapping between the ranges of y values. The GIS space will be centered in NetLogo
space.
For example, the following two lists would map all of geographic (latitude and longitude)
space in degrees to NetLogo world space, regardless of the current dimensions of the
NetLogo world:
However, if you’re setting the envelope of the NetLogo world, you should probably be
using set-world-envelope.
gis:set-transformation-ds
Does the same thing as set-transformation above, except that it allows the scale for
mapping the range of x values to be different than the scale for y values. The “-ds” on the
end stands for “different scales”. Using different scales will cause distortion of the shape
of GIS features, and so it is generally not recommended, but it may be useful for some
models.
Here is an example of the difference between set-transformation and set-transformation-
ds:
gis:set-world-envelope
gis:set-world-envelope gis-envelope
A shorthand for setting the transformation by mapping the envelope of the NetLogo world
to the given envelope in GIS space, while keeping the scales along the x and y axis the
same. It is equivalent to:
This primitive is supplied because most of the time you’ll want to set the envelope of the
entire NetLogo world, rather than just a part of it.
gis:set-world-envelope-ds
gis:set-world-envelope-ds gis-envelope
A shorthand for setting the transformation by mapping the envelope of the NetLogo world
to the given envelope in GIS space, using different scales along the x and y axis if
necessary. It is equivalent to:
See the pictures above for the difference between using equal scales for x and y
coordinates and using different scales.
gis:world-envelope
gis:world-envelope
Reports the envelope (bounding rectangle) of the NetLogo world, transformed into GIS
space. An envelope consists of a four-element list of the form:
[minimum-x maximum-x minimum-y maximum-y]
gis:envelope-of
gis:envelope-of thing
Reports the envelope (bounding rectangle) of thing in GIS coordinates. The thing may be
an Agent, an AgentSet, a RasterDataset, a VectorDataset, or a VectorFeature. An
envelope consists of a four-element list of the form:
gis:envelope-union-of
Reports an envelope (bounding rectangle) that entirely contains the given envelopes. An
envelope consists of a four-element list of the form
No assumption is made about the coordinate system of the arguments, though if they are
not in the same coordinate system, results will be unpredictable.
gis:load-coordinate-system
gis:load-coordinate-system file
Loads a new global projection used for projecting or re- projecting GIS data as it is loaded
from a file. The file must contain a valid Well-Known Text (WKT) projection description.
WKT projection files are frequently distributed alongside GIS data files, and usually have a
“.prj” filename extension.
Relative paths are resolved relative to the location of the current model, or the user’s
home directory if the current model hasn’t been saved yet.
The GIS extension does not support all WKT coordinate systems and projections. Only
geographic ("GEOGCS") and projected ("PROJCS") coordinate systems are supported. For
projected coordinate systems, only the following projections are supported:
Albers_Conic_Equal_Area
Lambert_Conformal_Conic_2SP
Polyconic
Lambert_Azimuthal_Equal_Area
Mercator_1SP
Robinson
Azimuthal_Equidistant
Miller
Stereographic
Cylindrical_Equal_Area
Oblique_Mercator
Transverse_Mercator
Equidistant_Conic
hotine_oblique_mercator
Gnomonic
Orthographic
See remotesensing.org for a complete list of WKT projections and their parameters.
gis:set-coordinate-system
gis:set-coordinate-system system
Sets the global projection used for projecting or re- projecting GIS data as it is loaded. The
system must be either a string in Well-Known Text (WKT) format, or a NetLogo list that
consists of WKT converted to a list by moving each keyword inside its associated brackets
and putting quotes around it. The latter is preferred because it makes the code much more
readable.
The same limitations on WKT support apply as described above in the documentation for
load-coordinate-system
gis:load-dataset
gis:load-dataset file
Loads the given data file, re-projecting the data as necessary if a global projection is
defined and if the data file itself has an associated .prj file, then reports the resulting
dataset.
If no “.prj” file is present, then load-dataset assumes that the projection of the data being
loaded is the same as the current global coordinate system.
Relative paths are resolved relative to the location of the current model, or the user’s
home directory if the current model hasn’t been saved yet.
“.shp” (ESRI shapefile): contains vector data, consisting of points, lines, or polygons.
When the target file is a shapefile, load-dataset reports a VectorDataset.
“.asc” or “.grd” (ESRI ASCII grid): contains raster data, consisting of a grid of values.
When the target file is an ASCII grid file, load-dataset reports a RasterDataset.
gis:store-dataset
Saves the given dataset to the given file. If the name of the file does not have the proper
file extension, the extension will be automatically appended to the name. Relative paths
are resolved relative to the location of the current model, or the user’s home directory if
the current model hasn’t been saved yet.
Currently, this primitive only works for RasterDatasets, and it can only save those datasets
as ESRI ASCII grid files.
gis:type-of
gis:type-of dataset
Reports the type of the given GIS dataset: either “VECTOR” or “RASTER”
gis:patch-dataset
gis:patch-dataset patch-variable
Reports a new raster whose cells correspond directly to NetLogo patches, and whose cell
values consist of the values of the given patch variable. This primitive is basically the
inverse of apply-raster; apply-raster copies values from a raster dataset to a patch
variable, while this primitive copies values from a patch variable to a raster dataset.
gis:turtle-dataset
gis:turtle-dataset turtle-set
Reports a new, point VectorDataset built from the turtles in the given agentset. The points
are located at locations of the turtles, translated from NetLogo space into GIS space using
the current coordinate transformation. And the dataset’s properties consist of all of the
turtle variables common to every turtle in the agentset.
gis:link-dataset
gis:link-dataset link-set
Reports a new, line VectorDataset built from the links in the given agentset. The endpoints
of each line are at the location of the turtles connected by each link, translated from
NetLogo space into GIS space using the current coordinate transformation. And the
dataset’s properties consist of all of the link variables common to every link in the
agentset.
gis:shape-type-of
gis:shape-type-of VectorDataset
Reports the shape type of the given dataset. The possible output values are “POINT”,
“LINE”, and “POLYGON”.
gis:property-names
gis:property-names VectorDataset
Reports a list of strings where each string is the name of a property possessed by each
VectorFeature in the given VectorDataset, suitable for use in gis:property-value.
gis:feature-list-of
gis:feature-list-of VectorDataset
gis:vertex-lists-of
gis:vertex-lists-of VectorFeature
Reports a list of lists of Vertex values. For point datasets, each vertex list will contain
exactly one vertex: the location of a point. For line datasets, each vertex list will contain at
least two points, and will represent a “polyline”, connecting each adjacent pair of vertices
in the list. For polygon datasets, each vertex list will contain at least three points,
representing a polygon connecting each vertex, and the first and last vertices in the list will
be the same.
gis:centroid-of
gis:centroid-of VectorFeature
Reports a single Vertex representing the centroid (center of gravity) of the given feature.
For point datasets, the centroid is defined as the average location of all points in the
feature. For line datasets, the centroid is defined as the average of the locations of the
midpoints of all line segments in the feature, weighted by segment length. For polygon
datasets, the centroid is defined as the weighted sum of the centroids of a decomposition
of the area into (possibly overlapping) triangles. See this FAQ for more details on the
polygon centroid algorithm.
gis:location-of
gis:location-of Vertex
Reports a two-element list containing the x and y values (in that order) of the given vertex
translated into NetLogo world space using the current transformation, or an empty list if
the given vertex lies outside the NetLogo world.
gis:property-value
Reports the value of the property with the given name for the given VectorDataset. The
reported value may be a number, a string, or a boolean value, depending on the type of
the field in the underlying data file.
For shapefiles, values from dBase CHARACTER and DATE fields are returned as strings,
values from NUMBER and FLOAT fields are returned as numbers, and values from LOGICAL
fields are returned as boolean values. MEMO fields are not supported. DATE values are
converted to strings using ISO 8601 format (YYYY-MM-DD).
gis:find-features
gis:find-features VectorDataset property-name specified-value
Reports a list of all VectorFeatures in the given dataset whose value for the property
property-name matches specified-value (a string). Value comparison is not case sensitive,
and the wildcard character “*” will match any number of occurrences (including zero) of
any character.
gis:find-one-feature
Reports the first VectorFeature in the dataset whose value for the property property-name
matches the given string. Value comparison is not case sensitive, and the wildcard
character “*” will match any number of occurrences (including zero) of any character.
Features are searched in the order that they appear in the data file that was the source of
the dataset, and searching stops as soon as a match is found. Reports nobody if no
matching VectorFeature is found.
gis:find-less-than
Reports a list of all VectorFeatures in the given dataset whose value for the property
property-name is less than the given value. String values are compared using case-
sensitive lexicographic order as defined in the Java Documentation. Using a string value
for a numeric property or a numeric value for a string property will cause an error.
gis:find-greater-than
Reports a list of all VectorFeatures in the given dataset whose value for the property
property-name is greater than the given value. String values are compared using case-
sensitive lexicographic order as defined in the Java Documentation. Using a string value
for a numeric property or a numeric value for a string property will cause an error.
gis:find-range
Reports a list of all VectorFeatures in the given dataset whose value for the property
property-name is strictly greater than minimum-value and strictly less than maximum-
value. String values are compared using case-sensitive lexicographic order as defined in
the Java Documentation. Using a string value for a numeric property or a numeric value for
a string property will cause an error.
gis:property-minimum
Reports the smallest value for the given property over all of the VectorFeatures in the
given dataset. String values are compared using case-sensitive lexicographic order as
defined in the Java Documentation.
gis:property-maximum
Reports the largest value for the given property over all of the VectorFeatures in the given
dataset. String values are compared using case-sensitive lexicographic order as defined
in the Java Documentation.
gis:apply-coverage
Copies values from the given property of the VectorDataset’s features to the given patch
variable. The dataset must be a polygon dataset; points and lines are not supported.
For each patch, it finds all VectorFeatures that intersect that patch. Then, if the property is
a string property, it computes the majority value by computing the total area of the patch
covered by VectorFeatures having each possible value of the property, then returning the
value which represents the largest proportion of the patch area. If the property is a
numeric property, it computes a weighted average of property values from all
VectorFeatures which intersect the patch, weighted by the proportion of the patch area
they cover.
If the total percentage of a patches’ area covered by VectorFeatures is less than the
coverage-minimum-threshold, the target patch variable is set to Not A Number.
By default, the minimum threshold is 10% and the maximum threshold is 33%. These
values may be modified using the four primitives that follow.
gis:coverage-minimum-threshold
gis:coverage-minimum-threshold
gis:set-coverage-minimum-threshold
gis:set-coverage-minimum-threshold new-threshold
gis:coverage-maximum-threshold
gis:coverage-maximum-threshold
gis:set-coverage-maximum-threshold
gis:set-coverage-maximum-threshold new-threshold
gis:intersects?
gis:intersects? x y
Reports true if the given objects’ spatial representations share at least one point in
common, and false otherwise. The objects x and y may be any one of:
a VectorDataset, in which case the object’s spatial representation is the union of all the
points, lines, or polygons the dataset contains.
a VectorFeature, in which case the object’s spatial representation is defined by the
point, line, or polygon the feature contains.
A turtle, in which case the spatial representation is a point.
A link, whose spatial representation is a line segment connecting the two points
represented by the turtles the link is connecting.
A patch, whose spatial representation is a rectangular polygon.
An agentset, whose spatial representation is the union of the representations of all of
the agents it contains.
A list containing of any of the items listed here, including another list. The spatial
representation of such a list is the union of the spatial representations of its contents.
gis:contains?
gis:contains? x y
Reports true if every point of y’s spatial representation is also a part of x’s spatial
representation. Note that this means that polygons do contain their boundaries. The
objects x and y may be any one of
a VectorDataset, in which case the object’s spatial representation is the union of all the
points, lines, or polygons the dataset contains.
a VectorFeature, in which case the object’s spatial representation is defined by the
point, line, or polygon the feature contains.
A turtle, in which case the spatial representation is a point.
A link, whose spatial representation is a line segment connecting the two points
represented by the turtles the link is connecting.
A patch, whose spatial representation is a rectangular polygon.
An agentset, whose spatial representation is the union of the representations of all of
the agents it contains.
A list containing of any of the items listed here, including another list. The spatial
representation of such a list is the union of the spatial representations of its contents.
gis:contained-by?
gis:contained-by? x y
Reports true if every point of x’s spatial representation is also a part of y’s spatial
representation. The objects x and y may be any one of:
a VectorDataset, in which case the object’s spatial representation is the union of all the
points, lines, or polygons the dataset contains.
a VectorFeature, in which case the object’s spatial representation is defined by the
point, line, or polygon the feature contains.
A turtle, in which case the spatial representation is a point.
A link, whose spatial representation is a line segment connecting the two points
represented by the turtles the link is connecting.
A patch, whose spatial representation is a rectangular polygon.
An agentset, whose spatial representation is the union of the representations of all of
the agents it contains.
A list containing of any of the items listed here, including another list. The spatial
representation of such a list is the union of the spatial representations of its contents.
gis:have-relationship?
gis:have-relationship? x y
Reports true if the spatial representations of the two objects have the given spatial
relationship, and false otherwise. The spatial relationship is specified using a
Dimensionally Extended Nine- Intersection Model (DE-9IM) matrix. The matrix consists
of 9 elements, each of which specifies the required relationship between the two objects’
interior space, boundary space, or exterior space. The elements must have one of six
possible values:
x
Interior Boundary Exterior
Interior T * *
y Boundary * * *
Exterior F F *
would return true if and only if some part of object x’s interior lies inside object y’s interior,
and no part of object x’s interior or boundary intersects object y’s exterior. This is
essentially a more restrictive form of the contains? primitive; one in which polygons are
not considered to contain their boundaries.
The matrix is given to the have-relationship? primitive as a string, whose elements are
given in the following order:
1 2 3
4 5 6
7 8 9
gis:have-relationship? x y "T*****FF*"
A much more detailed and formal description of the DE-9IM matrix and the associated
point-set theory can be found in the OpenGIS Simple Features Specification for SQL.
a VectorDataset, in which case the object’s spatial representation is the union of all the
points, lines, or polygons the dataset contains.
a VectorFeature, in which case the object’s spatial representation is defined by the
point, line, or polygon the feature contains.
A turtle, in which case the spatial representation is a point.
A link, whose spatial representation is a line segment connecting the two points
represented by the turtles the link is connecting.
A patch, whose spatial representation is a rectangular polygon.
An agentset, whose spatial representation is the union of the representations of all of
the agents it contains.
A list containing of any of the items listed here, including another list. The spatial
representation of such a list is the union of the spatial representations of its contents.
gis:relationship-of
gis:relationship-of x y
y Boundary 1 0 1
Exterior 2 1 2
A much more detailed and formal description of the DE-9IM matrix and the associated
point-set theory can be found in the OpenGIS Simple Features Specification for SQL.
a VectorDataset, in which case the object’s spatial representation is the union of all the
points, lines, or polygons the dataset contains.
a VectorFeature, in which case the object’s spatial representation is defined by the
point, line, or polygon the feature contains.
A turtle, in which case the spatial representation is a point.
A link, whose spatial representation is a line segment connecting the two points
represented by the turtles the link is connecting.
A patch, whose spatial representation is a rectangular polygon.
An agentset, whose spatial representation is the union of the representations of all of
the agents it contains.
A list containing of any of the items listed here, including another list. The spatial
representation of such a list is the union of the spatial representations of its contents.
gis:intersecting
Reports a new agent set containing only those members of the given agent set which
intersect given GIS data, which may be any one of: a VectorDataset, a VectorFeature, an
Agent, an Agent Set, or a list containing any of the above.
gis:width-of
gis:width-of RasterDataset
Reports the number of columns in the dataset. Note that this is the number of cells from
left to right, not the width of the dataset in GIS space.
gis:height-of
gis:height-of RasterDataset
Reports the number of rows in the dataset. Note that this is the number of cells from top to
bottom, not the height of the dataset in GIS space.
gis:raster-value
gis:raster-value RasterDataset x y
Reports the value of the given raster dataset in the given cell. Cell coordinates are
numbered from left to right, and from top to bottom, beginning with zero. So the upper left
cell is (0, 0), and the bottom right cell is (gis:width-of dataset - 1, gis:height-of dataset
- 1).
gis:set-raster-value
Sets the value of the given raster dataset at the given cell to a new value. Cell coordinates
are numbered from left to right, and from top to bottom, beginning with zero. So the upper
left cell is (0, 0), and the bottom right cell is (gis:width-of dataset - 1, gis:height-of
dataset - 1).
gis:minimum-of
gis:minimum-of RasterDataset
gis:maximum-of
gis:maximum-of RasterDataset
gis:sampling-method-of
gis:sampling-method-of RasterDataset
Reports the sampling method used to compute the value of the given raster dataset at a
single point, or over an area smaller than a single raster cell. Sampling is performed by the
GIS extension primitives raster-sample, resample, convolve, and apply-raster. The
sampling method will be one of the following:
"NEAREST_NEIGHBOR": the value of the cell nearest the sampling location is used.
"BILINEAR": the value of the four nearest cells are sampled by linear weighting,
according to their proximity to the sampling site.
"BICUBIC": the value of the sixteen nearest cells are sampled, and their values are
combined by weight according to a piecewise cubic polynomial recommended by
Rifman (see Digital Image Warping, George Wolberg, 1990, pp 129-131, IEEE
Computer Society Press).
"BICUBIC_2": the value is sampled using the same procedure and the same polynomial
as with BICUBIC above, but using a different coefficient. This method may produce
somewhat sharper results than BICUBIC , but that result is data dependent.
For more information on these sampling methods and on raster sampling in general, see
this wikipedia article.
gis:set-sampling-method
Sets the sampling method used by the given raster dataset at a single point, or over an
area smaller than a single raster cell. Sampling is performed by the GIS extension
primitives raster-sample, resample, convolve, and apply-raster. The sampling method must
be one of the following:
"NEAREST_NEIGHBOR"
"BILINEAR"
"BICUBIC"
"BICUBIC_2"
See sampling-method-of above for a more specific description of each sampling method.
gis:raster-sample
Reports the value of the given raster over the given location. The location may be any of
the following:
A list of length 2, which is taken to represent a point in netlogo space ([xcor ycor]) of
the sort reported by location-of Vertex. The raster dataset is sampled at the point of that
location.
A list of length 4, which is taken to represent an envelope in GIS space, of the sort
reported by envelope-of. The raster dataset is sampled over the area of that envelope.
A patch, in which case the raster dataset is sampled over the area of the patch.
A turtle, in which case the raster dataset is sampled at the location of that turtle.
A Vertex, in which case the raster dataset is sampled at the location of that Vertex.
If the requested location is outside the area covered by the raster dataset, this primitive
reports the special value representing “not a number”, which is printed by NetLogo as
“NaN”. Using the special “not a number” value as an argument to primitives that expect a
number may cause an error, but you can test the value reported by this primitive to filter
out “not a number” values. A value that is not a number will be neither less than nor
greater than a number value, so you can detect “not a number” values using the following:
gis:raster-world-envelope
gis:raster-world-envelope RasterDataset x y
Reports the GIS envelope needed to match the boundaries of NetLogo patches with the
boundaries of cells in the given raster dataset. This envelope could then be used as an
argument to set-transformation-ds.
There may be more cells in the dataset than there are patches in the NetLogo world. In
that case, you will need to select a subset of cells in the dataset by specifying which cell in
the dataset you want to match with the upper-left corner of the NetLogo world. Cells are
numbered from left to right, and from top to bottom, beginning with zero. So the upper left
cell is (0, 0), and the bottom right cell is (gis:width-of dataset - 1, gis:height-of dataset
- 1).
gis:create-raster
Creates and reports a new, empty raster dataset with the given number of columns and
rows, covering the given envelope.
gis:resample
Reports a new dataset that consists of the given RasterDataset resampled to cover the
given envelope and to contain the given number of columns and rows. If the new raster’s
cells are smaller than the existing raster’s cells, they will be resampled using the method
set by set-sampling-method. If the new cells are larger than the original cells, they will be
sampled using the "NEAREST_NEIGHBOR" method.
gis:convolve
Reports a new raster whose data consists of the given raster convolved with the given
kernel.
The values of the kernel matrix are given as a list, which enumerates the elements of the
matrix from left to right, top to bottom. So the elements of a 3-by-3 matrix would be listed
in the following order:
1 2 3
4 5 6
7 8 9
The key element is specified by column and row within the matrix. Columns are numbered
from left to right, beginning with zero. Rows are numbered from top to bottom, also
beginning with zero. So, for example, the kernel for the horizontal Sobel operator, which
looks like this:
1 0 -1
0
2 -2
(key)
1 0 -1
gis:apply-raster
Copies values from the given raster dataset to the given patch variable, resampling the
raster as necessary so that its cell boundaries match up with NetLogo patch boundaries.
This resampling is done as if using resample rather than raster-sample, for the sake of
efficiency. However, patches not covered by the raster are assigned values of “not a
number” in the same way that raster-sample reports values for locations outside the
raster.
gis:drawing-color
gis:drawing-color
Reports the color used by the GIS extension to draw vector features into the NetLogo
drawing layer. Color can be represented either as a NetLogo color (a single number
between zero and 140) or an RGB color (a list of 3 numbers). See details in the Colors
section of the Programming Guide.
gis:set-drawing-color
gis:set-drawing-color color
Sets the color used by the GIS extension to draw vector features into the NetLogo drawing
layer. Color can be represented either as a NetLogo color (a single number between zero
and 140) or an RGB color (a list of 3 numbers). See details in the Colors section of the
Programming Guide.
gis:draw
Draws the given vector data to the NetLogo drawing layer, using the current GIS drawing
color, with the given line thickness. The data may consist either of an entire
VectorDataset, or a single VectorFeature. This primitive draws only the boundary of
polygon data, and for point data, it fills a circle with a radius equal to the line thickness.
gis:fill
Fills the given vector data in the NetLogo drawing layer using the current GIS drawing
color, using the given line thickness around the edges. The data may consist either of an
entire VectorDataset, or a single VectorFeature. For point data, it fills a circle with a radius
equal to the line thickness.
gis:paint
Paints the given raster data to the NetLogo drawing layer. The highest value in the
dataset is painted white, the lowest is painted in black, and the other values are painted in
shades of gray scaled linearly between white and black.
The transparency input determines how transparent the new image in the drawing will be.
Valid inputs range from 0 (completely opaque) to 255 (completely transparent).
gis:import-wms-drawing
Imports an image into the NetLogo drawing layer using the Web Mapping Service
protocol, as defined by the Open Geospatial Consortium.
The spatial reference and layers inputs should be given as strings. The spatial reference
input corresponds to the SRS parameter to the GetMap request as defined in section
7.2.3.5 of version 1.1.1 of the WMS standard. The layers input corresponds to the
LAYERS parameter to the as defined in 7.2.3.3 of version 1.1.1 of the WMS standard.
You can find the list of valid spatial reference codes and layer names by examining the
response to a GetCapabilities request to the WMS server. Consult the relevant standard
for instructions on how to issue a GetCapabilities request to the server and how to
interpret the results.
The transparency input determines how transparent the new image in the drawing will be.
Valid inputs range from 0 (completely opaque) to 255 (completely transparent).
NetLogo Gogo Extension
Usage
The GoGo Extension comes preinstalled when you download and install NetLogo. To use
the extension in your model, add this line to the top of your Code tab:
extensions [ gogo ]
If your model already uses other extensions, then it already has an extensions line in it, so
just add gogo to the list.
After loading the extension, you can see whether one or more HID-based gogos are on
and attached to the computer by typing the following into the command center:
gogo:howmany-gogos
Changes
Improved robustness. With prior versions of the GoGo extension, crashes were fairly
common due to problems in the USB-Serial stack across platforms. The switch to HID
improved robustness, and the new extension also uses a “daemon” architecture which
shields NetLogo from any problems that may occur in direct communication with the
GoGo board. The result is a substantial reduction in the number of crashes of NetLogo.
No Installation of Drivers. Because the new GoGo firmware presents the board as an
HID device, the extension could be written so as not to require installing drivers. This
means there is no need for the user to have administrator rights on the computer.
Directionality for Motors. The board now has polarity-ensuring output connectors, so
that “counterclockwise” or “clockwise” can now be specified in code.
Primitives
Other Outputs
gogo:led gogo:beep
Utilities
gogo:read-all
General
gogo:primitives gogo:howmany-gogos
Sensors
gogo:read-sensors gogo:read-sensor
Outputs and Servos
gogo:primitives
gogo:primitives
gogo:howmany-gogos
gogo:howmany-gogos
Reports the number of USB HID devices visible to the computer and having the correct
vendor and product ID to be a GoGo board. A board will only be detected if it is both
connected and powered on. Using this primitive is one way to determine quickly whether a
GoGo board has the HID firmware loaded. (A USB-Serial version of the board will not be
detected.).
gogo:talk-to-output-ports
gogo:talk-to-output-ports list-of-portnames
Establishes a list of output ports that will be controlled with subsequent output-port
commands. See below…
gogo:set-output-port-power
gogo:set-output-port-power power-level
gogo:output-port-on
gogo:output-port-on
Turns on the output ports which have been indicated with talk-to-output-ports. If none have
been set with talk-to-output-ports, no ports will be turned on.
gogo:output-port-off
gogo:output-port-off
Turns off the output ports which have been indicated with talk-to-output-ports. If none have
been set with talk-to-output-ports, no ports will be turned off.
gogo:output-port-clockwise
gogo:output-port-clockwise
Sets the polarity of the output port(s) that have been specified with talk-to-output-ports, so
that a motor attached to one of these ports would turn clockwise.
gogo:output-port-counterclockwise
gogo:output-port-counterclockwise
Sets the polarity of the output port(s) that have been specified with talk-to-output-ports,
so that a motor attached to one of these ports would turn counterclockwise.
gogo:set-servo
gogo:set-servo number
Sets the Pulse-Width Modulation (PWM) proportion of the output port(s) that have been
specified with talk-to-output-ports. Note that the servo connectors are the male pins next
to the standard motor connectors. Different servos respond to different PWM ranges, but
all servos read PWM proportions and set the position of their main gear accordingly.
gogo:led
gogo:led on-or-off
Turns the user-LED on or off, depending on the argument. gogo:led 1 turns the LED on;
gogo:led 0 turns it off.
gogo:beep
gogo:beep
gogo:read-sensors
gogo:read-sensors
Reports a list containing the current readings of all eight sensors ports of the GoGo.
gogo:read-sensor
gogo:read-sensor which-sensor
Reports the value of sensor number which-sensor, where which-sensor is a number
between 0-7.
gogo:read-all
gogo:read-all
Reports all data available from the board, in a raw-list form useful for debugging.
gogo:send-bytes
gogo:send-bytes list
Sends a list of bytes to the GoGo board. Useful for debugging or for testing any new or
future functionality that is added to the GoGo board with new firmware updates.
NetLogo Ls Extension
LevelSpace fundamentals
LevelSpace must be loaded in a model using extensions [ls] at the top of your model.
Once this is done, a model will be able to load up other models using the LevelSpace
primitives, run commands and reporters in them, and close them down when they are no
longer needed.
Asking and reporting in LevelSpace is conceptually pretty straight forward: You pass blocks
of code to child models, and the child models respond as if you had typed that code into
their Command Center. LevelSpace allows you to report strings, numbers, and lists from a
child to its parent. It is not possible to directly report turtles, patches, links, or any of their
respective sets. Further, it is not possible to push data from a child to its parent - parents
must ask their children to report. This mimicks the way in which turtles cannot “push” data
to the observer, but rely on the observer to ask them for it.
In general, the LevelSpace syntax has been designed to align with existing NetLogo
primitives whenever possible.
LevelSpace has two different child model types; headless models and interactive models.
They each have their strengths and weaknesses:
Interactive models * are full-fledged models that give full access to their interface and
widgets, * run a bit slower, and use more memory * are visible by default
Headless Models * only give you access to their view and command center * are faster and
use less memory than interactive models. * are hidden by default
Typically you will want to use headless models when you are running a large number of
models, or if you simply want to run them faster. Interactive models are good if you run a
small amount of models, if you are writing a LevelSpace model and need to be able to
debug, or if you need access to widgets during runtime.
Child models are kept track of in the extension with an id number, starting with 0, and all
communication from parent to child is done by referencing this number, henceforth referred
to as model-id .
The easiest way to work with multiple models is to store their model-id in a list, and use
NetLogo’s list primitives to sort, filter, etc. them during runtime.
Keeping track of models is important: Most LevelSpace primitives will fail and cause a
runtime interruption if provided a model-id to a non-existing model. You can use ls:model-
exists? model-id to check if model-id refers to an existing model.
This use case is based on the Model Visualizer and Plotter Example-model from the
NetLogo Models Library.
A simple thing we can do is to open up some models, run them concurrently, and calculate
the average of some reporter. Let’s say that we are interested in finding the mean number
of sheep in a bunch of Wolf Sheep Predation models. First we would open up some of
these models, and set them up:
to setup
ls:reset
ca
ls:create-models 30 "Wolf Sheep Predation.nlogo"
ls:ask ls:models [ set grass? true setup ]
reset-ticks
end
We then want to run all our child models, and then find out what the mean number of
sheep is:
to go
ls:ask ls:models [ go ]
show mean [ count sheep ] ls:of ls:models
end
This use case is based on the Model Interactions Example-model from the NetLogo Models
Library.
Let’s imagine that we have two models: a Wolf Sheep Predation-model called WSP, and a
Climate Change model called CC. Now let’s imagine that we want the regrowth time in the
wSP model to depend on the temperature in the CC model. Using LevelSpace’s primitives,
we could do something like this:
; remove decimals, pass it to the wolf sheep predation model and change the time
ls:ask WSP [
set grass-regrowth-time round new-regrowth-time
]
; finally ask both models to go
ls:ask ls:models [ go ]
As previously mentioned, it is important to keep track of “living” and “dead” models when
you dynamically create and dispose of models. Let us imagine we have some lists of
models of different kinds, and we want to make sure that we only keep the models that are
alive. After running code that kills child models we can use the ls:model-exists? primitive
to clean up our list of models like this:
Primitives
ls:create-models
Create the specified number of instances of the given .nlogo model. The path can be
absolute, or relative to the main model. Compared with ls:create-interactive-models , this
primitive creates lightweight models that are hidden by default. You should use this
primitive if you plan on having many instances of the given model. The models may be
shown using ls:show ; when visible, they will have a view and command center, but no
other widgets, e.g. plots or monitors.
If given a command, LevelSpace will call the command after loading each instance of the
model with the model-id as the argument. This allows you to easily store model ids in a
variable or list when loading models, or do other initialization. For example, to store a
model id in a variable, you can do:
let model-id 0
(ls:create-models "My-Model.nlogo" [ [id] -> set model-id id ])
Child model RNGs are seeded from the parent models RNG when they are created. Thus,
if you seed the parent’s model RNG before child model before child models are created,
the simulation as a whole will be reproducible. Use the ls:random-seed primitive to seed the
model system’s RNGs after child models have been created.
ls:create-interactive-models
ls:create-interactive-models number path
ls:create-interactive-models number path anonymous command
Like ls:create-models, creates the specified number of instances of the given .nlogo
model. Unlike ls:create-models, ls:create-interactive-models creates models that are
visible by default, and have all widgets. You should use this primitive if you plan on having
only a handful of instances of the given model, and would like to be able to interact with the
instances through their interfaces during runtime.
Child model RNGs are seeded from the parent models RNG when they are created. Thus,
if you seed the parent’s model RNG before child model before child models are created,
the simulation as a whole will be reproducible. Use the ls:random-seed primitive to seed the
model system’s RNGs after child models have been created.
ls:close
ls:close model-or-list-of-models
ls:reset
ls:reset
Close down all child models (and, recursively, their child models). You’ll often want to call
this in your setup procedure.
ls:ask
Ask the given child model or list of child models to run the given command. This is the
primary of doing things with child models. For example:
You can also ask a list of models to all do the same thing:
You may supply the command with arguments, just like you would with anonymous
commands:
let turtle-id 0
let speed 5
(ls:ask model-id [ [t s] -> ask turtle t [ fd s ] ] turtle-id speed)
Note that the commands cannot access variables in the parent model directly. You must
either pass information in through arguments or using ls:let.
ls:of
Run the given reporter in the given model and report the result.
ls:of is designed to work like NetLogo’s inbuilt of : If you send ls:of a model-id , it will
report the value of the reporter from that model. If you send it a list of model-ids, it will
report a list of values of the reporter string from all models. You cannot pass arguments to
ls:of, but you can use ls:let.
ls:report
Run the given reporter in the given model and report the result. This form exists to allow
you to pass arguments to the reporter.
let turtle-id 0
(ls:report model-id [ [a-turtle] -> [ color ] of turtle a-turtle ] turtle-id)
ls:with
Reports a new list of models containing only those models that report true when they run
the reporter block.
ls:let
Creates a variable containing the given data that can be accessed by the child models.
ask turtles [
ls:let my-color color
ls:ask my-model [
ask turtles [ set color my-color ]
]
]
ls:let works quite similar to let in that the variable is only locally accessible:
ask turtles [
ls:let my-color color
]
;; my-color is innaccessible here
ls:let is very similar to let, except in a few cases.
If you do
ls:let my-var 5
ls:let my-var 6
If you do
ls:let my-var 5
ask turtles [
ls:let my-var 6
ls:ask child-model [ show my-var ]
]
ls:ask child-model [ show my-var ]
ls:let my-var 5
show my-var
This is intentional. ls variables are meant to be used for sharing data with child models. The
parent model already has access to the data.
Furthermore, changing the value of an ls let variable in a child model will not affect it in any
other model. For example:
ls:let my-var 0
ls:ask ls:models [
set my-var my-var + 1
show my-var
]
ls:assign
Sets the given global variable in child model to given value. For instance
sets the global variable glob1 in all models to the parent’s model count turtles .
ls:models
ls:models
ls:show
ls:show model-or-list-of-models
ls:show-all
ls:show-all model-or-list-of-models
ls:hide
ls:hide model-or-list-of-models
Hide all of the given models. Hiding models is a good way of making your simulation run
faster.
ls:hide-all
ls:hide-all model-or-list-of-models
Hide all of the given models and their descendents. Hiding models is a good way of making
your simulation run faster.
ls:path-of
ls:path-of model-or-list-of-models
Report the full path, including the .nlogo file name, of the model. If a list of models is given,
a list of paths is reported.
ls:name-of
ls:name-of model-or-list-of-models
Reports the name of the .nlogo file of the model. This is the name of the window in which
the model appears when visible. If a list of models is given, a list of names is reported.
ls:model-exists?
ls:model-exists? model-or-list-of-models
Report a boolean value for whether there is a model with that model-id. This is often useful
when you are dynamically generating models, and want to ensure that you are not asking
models that no longer exist to do stuff.
ls:random-seed
ls:random-seed seed
Behaves exactly like NetLogo’s built-in primitive random-seed, except that child models have
their RNGs seeded based on the given seed as well (as well their child models, and their
child models’ child models, and so forth). This primitive should almost always be used
instead of NetLogo’s built-in one for seeding RNG when using LevelSpace.
NetLogo Matrix Extension
Using
The matrix extension adds a new matrix data structure to NetLogo. A matrix is a mutable 2-dimensional array containing
only numbers.
When to Use
Although matrices store numbers, much like a list of lists, or an array of arrays, the primary reason to use the matrix data
type is to take advantage of special mathematical operations associated with matrices. For instance, matrix multiplication
is a convenient way to perform geometric transformations, and the repeated application of matrix multiplication can also
be used to simulate other dynamic processes (for instance, processes on graph/network structures).
If you’d like to know more about matrices and how they can be used, you might consider a course on linear algebra, or
search the web for tutorials. The matrix extension also allows you to solve linear algebraic equations (specified in a
matrix format), and even to identify trends in your data and perform linear (ordinary least squares) regressions on data
sets with multiple explanatory variables.
How to Use
To use the matrix extension in your model, add a line to the top of your Code tab:
extensions [matrix]
If your model already uses other extensions, then it already has an extensions line in it, so just add matrix to the list.
Example
Primitives
Advanced features
Math operations
matrix:make-constant
Reports a new n-rows by n-cols matrix object, with all entries in the matrix containing the same value (number).
matrix:make-identity
matrix:make-identity size
Reports a new square matrix object (with dimensions n-size x n-size), consisting of the identity matrix (1s along the main
diagonal, 0s elsewhere).
matrix:from-row-list
matrix:from-row-list nested-list
Reports a new matrix object, created from a NetLogo list, where each item in that list is another list (corresponding to
each of the rows of the matrix.)
matrix:from-column-list
matrix:from-column-list nested-list
Reports a new matrix object, created from a NetLogo list containing each of the columns of the matrix.
matrix:to-row-list
matrix:to-row-list matrix
matrix:to-column-list
matrix:to-column-list matrix
matrix:copy
matrix:copy matrix
Reports a new matrix that is an exact copy of the given matrix. This primitive is important because the matrix type is
mutable (changeable). Here’s a code example:
print m2
=> {{matrix: [ [ 100 2 3 ][ 4 5 6 ][ 7 8 9 ] ]}}
;;Notice that m2 was also changed, when m1 was changed!
print m3
=> {{matrix: [ [ 1 2 3 ][ 4 5 6 ][ 7 8 9 ] ]}}
matrix:pretty-print-text
matrix:pretty-print-text matrix
Reports a string that is a textual representation of the matrix, in a format that is reasonably human-readable when
displayed.
matrix:get
Reports the (numeric) value at location row-i (second argument), col-j (third argument), in the given matrix given in the
first argument
matrix:get-row
Reports a simple (not nested) NetLogo list containing the elements of row-i (second argument) of the matrix supplied in
the first argument.
matrix:get-column
Reports a simple (not nested) NetLogo list containing the elements of col-j of the matrix supplied in the first argument.
matrix:set
Changes the given matrix by setting the value at location row-i, col-j to new-value
matrix:set-row
Changes the given matrix matrix by replacing the row at row-i with the contents of the simple (not nested) NetLogo list
simple-list. The simple-list must have a length equal to the number of columns in the matrix, i.e., the matrix row length.
matrix:set-column
Changes the given matrix matrix by replacing the column at col-j with the contents of the simple (not nested) NetLogo list
simple-list. The simple-list must have a length equal to the number of rows in the matrix, i.e., the matrix column length
length.
matrix:swap-rows
Changes the given matrix matrix by swapping the rows at row1 and row2 with each other.
matrix:swap-columns
matrix:swap-columns matrix col1 col2
Changes the given matrix matrix by swapping the columns at col1 and col2 with each other.
matrix:set-and-report
Reports a new matrix, which is a copy of the given matrix except that the value at row-i,col-j has been changed to new-
value. A NetLogo statement such as set mat matrix:set-and-report mat 2 3 10 will result in mat pointing to this new
matrix, a copy of the old version of mat with the element at row 2, column 3 being set to 10. The old version of mat will be
“lost”.
matrix:dimensions
matrix:dimensions matrix
Reports a 2-element list ([num-rows,num-cols]), containing the number of rows and number of columns in the given
matrix
matrix:submatrix
matrix:submatrix matrix r1 c1 r2 c2
Reports a new matrix object, consisting of a rectangular subsection of the given matrix. The rectangular region is from
row r1 up to (but not including) row r2, and from column c1 up to (but not including) column c2.
Here is an example:
matrix:map
Reports a new matrix which results from applying reporter (an anonymous reporter or the name of a reporter) to each of
the elements of the given matrix. For example,
would take the square root of each element of matrix. If more than one matrix argument is provided, the reporter is given
the elements of each matrix as arguments. Thus,
This reporter is meant to be the same as map, but for matrices instead of lists.
matrix:times-scalar
As of NetLogo 5.1, matrix:times can multiply matrices by scalars making this function obsolete. Use matrix:times
instead.
Reports a new matrix, which is the result of multiplying every entry in the original matrix by the given scaling factor.
matrix:times
matrix:times m1 m2
matrix:times m1 m2 ...
Reports a matrix, which is the result of multiplying the given matrices and scalars (using standard matrix multiplication –
make sure your matrix dimensions match up.) Without parentheses, it takes two arguments. With parentheses it takes
two or more. The arguments may either be numbers or matrices, but at least one must be a matrix.
matrix:*
m1 matrix:* m2
Reports a matrix, which is the result of multiplying the given matrices and/or scalars (using standard matrix multiplication
– make sure your matrix dimensions match up.) This is exactly the same as matrix:times m1 m2
matrix:times-element-wise
matrix:times-element-wise m1 m2
Reports a matrix, which is the result of multiplying the given matrices together, element-wise. All elements are multiplied
by scalar arguments as well. Note that all matrix arguments must have the same dimensions. Without parentheses, it
takes two arguments. With parentheses it takes two or more. The arguments may either be numbers or matrices, but at
least one must be a matrix.
matrix:plus-scalar
As of NetLogo 5.1, matrix:plus can add matrices and scalars making this function obsolete. Use matrix:plus instead.
Reports a matrix, which is the result of adding the constant number to each element of the given matrix.
matrix:plus
matrix:plus m1 m2
matrix:plus m1 m2 ...
Reports a matrix, which is the result of adding the given matrices and scalars. Scalars are added to each element.
Without parentheses, it takes two arguments. With parentheses it takes two or more. The arguments may either be
numbers or matrices, but at least one must be a matrix.
matrix:+
m1 matrix:+ m2
Reports a matrix, which is the result of adding the given matrices and/or scalars. This is exactly the same as
matrix:plus
m1 m2
matrix:minus
matrix:minus m1 m2
matrix:minus m1 m2 ...
Reports a matrix, which is the result of subtracting all arguments besides m1 from m1. Scalar arguments are treated as
matrices of the same size as the matrix arguments with every element equal to that scalar. Without parentheses, it takes
two arguments. With parentheses it takes two or more. The arguments may either be numbers or matrices, but at least
one must be a matrix.
matrix:-
m1 matrix:- m2
Reports a matrix, which is the result of subtracting the given matrices and/or scalars. This is exactly the same as
matrix:minus m1 m2
matrix:inverse matrix
Reports the inverse of the given matrix, or results in an error if the matrix is not invertible.
matrix:transpose
matrix:transpose matrix
matrix:real-eigenvalues
matrix:real-eigenvalues matrix
matrix:imaginary-eigenvalues
matrix:imaginary-eigenvalues matrix
matrix:eigenvectors
matrix:eigenvectors matrix
Reports a matrix that contains the eigenvectors of the given matrix. (Each eigenvector as a column of the resulting
matrix.)
matrix:det
matrix:det matrix
matrix:rank
matrix:rank matrix
Reports the effective numerical rank of the matrix,obtained from SVD (Singular Value Decomposition).
matrix:trace
matrix:trace matrix
Reports the trace of the matrix, which is simply the sum of the main diagonal elements.
matrix:solve
matrix:solve A C
Reports the solution to a linear system of equations, specified by the A and C matrices. In general, solving a set of linear
equations is akin to matrix division. That is, the goal is to find a matrix B such that A * B = C. (For simple linear systems,
C and B can both be 1-dimensional matrices – i.e. vectors). If A is not a square matrix, then a “least squares” solution is
returned.
matrix:forecast-linear-growth data-list
The forecast is the predicted next value that would follow in the sequence given by the data-list input, based on a linear
trend-line. Normally data-list will contain observations on some variable, Y, from time t = 0 to time t = (n-1) where n is the
number of observations. The forecast is the predicted value of Y at t = n. The constant and slope are the parameters of
the trend-line
Y = *constant* + *slope* * t.
The R 2 value measures the goodness of fit of the trend-line to the data, with an R
2 = 1 being a perfect fit and an R2 of 0
indicating no discernible trend. Linear growth assumes that the variable Y grows by a constant absolute amount each
period.
matrix:forecast-compound-growth
matrix:forecast-compound-growth data-list
Whereas matrix:forecast-linear-growth assumes growth by a constant absolute amount each period, matrix:forecast-
compound-growth assumes that Y grows by a constant proportion each period. The constant and growth-proportion are
the parameters of the trend-line
Y = constant * growth-proportion t .
Note that the growth proportion is typically interpreted as growth-proportion = (1.0 + growth-rate). Therefore, if
matrix:forecast-compound-growth returns a growth-proportion of 1.10, that implies that Y grows by (1.10 - 1.0) = 10%
each period. Note that if growth is negative, matrix:forecast-compound-growth will return a growth-proportion of less than
one. E.g., a growth-proportion of 0.90 implies a growth rate of -10%.
NOTE: The compound growth forecast is achieved by taking the ln of Y. (See matrix:regress, below.) Because it is
impossible to take the natural log of zero or a negative number, matrix:forecast-compound-growth will result in an error if
it finds a zero or negative number in data-list.
matrix:forecast-continuous-growth
matrix:forecast-continuous-growth data-list
Y = constant * e (growth-rate * t)
matrix:forecast-continuous-growth is the “calculus” analog of matrix:forecast-compound-growth. The two will normally
yield similar (but not identical) results, as shown in the example below. growth-rate may, of course, be negative.
NOTE: The continuous growth forecast is achieved by taking the ln of Y. (See matrix:regress, below.)
Because it is impossible to take the natural log of zero or a negative number, matrix:forecast-continuous-growth
will result in an error if it finds a zero or negative number in data-list.
matrix:regress
matrix:regress data-matrix
All three of the forecast primitives above are just special cases of performing an OLS (ordinary-least-squares) linear
regression – the matrix:regress primitive provides a flexible/general-purpose approach. The input is a matrix data-matrix,
with the first column being the observations on the dependent variable and each subsequent column being the
observations on the (1 or more) independent variables. Thus each row consists of an observation of the dependent
variable followed by the corresponding observations for each independent variable.
The output is a Logo nested list composed of two elements. The first element is a list containing the regression constant
followed by the coefficients on each of the independent variables. The second element is a 3-element list containing the
R 2 statistic, the total sum of squares, and the residual sum of squares. The following code example shows how the
matrix:regress primitive can be used to perform the same function as the code examples shown in the matrix:forecast-*-
growth primitives above. (However, keep in mind that the matrix:regress primitive is more powerful than this, and can
have many more independent variables in the regression, as indicated in the fourth example below.)
Usage
The first thing that one needs to understand in order to work with the network extension is how to tell the extension
which network to work with. Consider the following example situation:
Basically, you have bankers and clients. Clients can have accounts with bankers. Bankers can probably have
account with other bankers, and anyone can be friends with anyone.
Now we might want to consider this whole thing as one big network. If that is the case, there is nothing special to do:
by default, the NW extension primitives consider all turtles and all links to be part of the current network.
We could also, however, be only interested in a subset of the network. Maybe we want to consider only friendship
relations. Furthermore, maybe we want to consider only the friendships between bankers. After all, having a very
high centrality in a network of banker friendships is very different from having a high centrality in a network of client
friendships.
To specify such networks, we need to tell the extension both which turtles and which links we are interested in. All
the turtles from the specified set of turtles will be included in the network, and only the links from the specified set of
links that are between turtles of the specified set will be included. For example, if you ask for bankers and
friendships, even the lonely bankers with no friends will be included, but friendship links between bankers and
clients will not be included. The way to tell the extension about this is with the nw:set-context primitive, which you
must call prior to doing any operations on a network.
Some examples:
nw:set-context turtles links will give you everything: bankers and clients, friendships and accounts, as one big
network.
nw:set-context turtles friendships will give you all the bankers and clients and friendships between any of
them.
nw:set-context bankers friendships will give you all the bankers, and only friendships between bankers.
nw:set-context bankers links will give you all the bankers, and any links between them, whether these links are
friendships or accounts.
nw:set-context clients accounts will give you all the clients, and accounts between each other, but since in our
fictional example clients can only have accounts with bankers, this will be a completely disconnected network.
It must be noted that NetLogo has two types of agentsets that behave slightly differently, and that this has an impact
on the way nw:set-context works. We will say a few words about these concepts here but, for a thorough
understanding, it is highly recommended that you read the section on agentsets in the NetLogo programming guide.
The “special” agentsets in NetLogo are turtles , links and the different “breed” agentsets. What is special about
them is that they can grow: if you create a new turtle, it will be added to the turtles agentset. If you have a bankers
breed and you create a new banker, it will be added to the bankers agentset and to the turtles agentset. Same goes
for links. Other agentsets, such as those created with the with primitive (e.g., turtles with [ color = red ] ) or the
turtle-set and link-set primitives) are never added to. The content of normal agentsets will only change if the
agents that they contain die.
To show how different types of agentsets interact with nw:set-context , let’s create a very simple network:
clear-all
create-turtles 3 [ create-links-with other turtles ]
Let’s set the context to turtles and links (which is the default anyway) and use nw:get-context to see what we
have:
As expected, the context is updated to reflect the death of the turtle and of the two links that died with it:
create-turtles 1
show map sort nw:get-context
Since our context is using the special turtles agentset, the new turtle is automatically added:
Now let’s demonstrate how it works with normal agentsets. We start over with a new network of red turtles:
clear-all
create-turtles 3 [
create-links-with other turtles
set color red
]
And we set the context to turtles with [ color = red ]) and links
Nope:
Neither JGraphT nor Jung, the two network libraries that we use internally, use strictfp floating point calculations.
This does mean that exact reproducibility of results involving floating point calculations between different hardware
architectures is not fully guaranteed. (NetLogo itself always uses strict math so this only applies to some primitives of
the NW extension.)
Performance
In order to be fast in as many circumstances as possible, the NW extension tries hard to never calculate things
twice. It remembers all paths, distances, and centralities that it calculates. So, while the first time you ask for the
distance between turtle 0 and turtle 3782 may take some time, after that, it should be almost instantaneous.
Furthermore, it keeps track of values it just happened to calculate along the way. For example, if turtle 297 is closer
to turtle 0 than turtle 3782 is, it may just happen to figure out the distance between turtle 0 and turtle 297 while
it figures out the distance between turtle 0 and turtle 3782. It will remember this value, so that if you ask it for the
distance between turtle 0 and turtle 297, it doesn’t have to do all that work again.
There are a few circumstances where the NW extension has to forget things. If the network changes at all (you add
turtles or links, or remove turtles or links), it has to forget everything. For weighted primitives, if the value of the
weight variable changes for any of the links in the network, it will forget the values associated with that weight
variable.
If you’re working on a network that can change regularly, try to do all your network calculations at once, then all your
network changes at once. The more your interweave network calculations and network changes, the more the NW
extension will have to recalculate things. For example, if you have a traffic model, and cars need to figure out the
shortest path to their destination based on the traffic each tick, have all the cars find their shortest paths, then
change the network weights to account for how traffic has changed.
There may be rare occasions in which you don’t want the NW extension to remember values. For example, if you’re
working on an extremely large network, remembering all those values may take more memory than you have. In that
case, you can just call nw:set-context (first nw:get-context) (last nw:get-context) to force the NW extension to
immediately forget everything.
Primitives
Generators
Clusterer/Community Detection
Context Management
Centrality Measures
Clustering Measures
nw:clustering-coefficient nw:modularity
nw:set-context
Specifies the set of turtles and the set of links that the extension will consider to be the current graph. All the turtles
from turtleset and all the links from linkset that connect two turtles from turtleset will be included.
This context is used by all other primitives (unless specified otherwise) until a new context is specified. (At the
moment, only the generator primitives and the file input primitives are exceptions to this rule.)
See the usage section for a much more detailed explanation of nw:set-context .
nw:get-context
nw:get-context
Reports the content of the current graph context as a list containing two agentsets: the agentset of turtles that are
part of the context and the agentset of links that are part of the context.
Let’s say we start with a blank slate and the default context consisting of turtles and links, nw:get-context will
report a list the special turtles and links breed agentsets:
observer> clear-all
observer> show nw:get-context
observer: [turtles links]
If we add some turtles and links to our context, we’ll still see the same thing, even though turtles and links have
internally grown:
If you had set your context to normal agentsets instead (built with turtle-set, link-set or with) here is what you
would see:
observer> clear-all
observer> nw:set-context turtle-set turtles link-set links
observer> show nw:get-context
observer: [(agentset, 0 turtles) (agentset, 0 links)]
If you then create new turtles and links, they are not added to the context because normal agentsets don’t grow (see
Special agentsets vs normal agentsets):
But if you construct new agentsets and set the context to them, your new agents will be there:
If you want to see the actual content of your context, it is easy to turn your agentsets into lists that can be nicely
displayed. Just use a combination of map and sort:
Finally, you can use nw:get-context to store a context that you eventually want to restore:
extensions [ nw ]
to store-and-restore-context
clear-all
crt 2 [
set color red
create-links-with other turtles with [ color = red ] [
set color yellow
]
]
crt 2 [
set color blue
create-links-with other turtles with [ color = blue ] [
set color green
]
]
nw:set-context turtles with [ color = red ] links with [ color = yellow ]
show map sort nw:get-context
let old-turtles item 0 nw:get-context
let old-links item 1 nw:get-context
nw:set-context turtles with [ color = blue ] links with [ color = green ]
show map sort nw:get-context
nw:set-context old-turtles old-links
show map sort nw:get-context
end
observer> store-and-restore-context
observer: [[(turtle 0) (turtle 1)] [(link 0 1)]]
observer: [[(turtle 2) (turtle 3)] [(link 2 3)]]
observer: [[(turtle 0) (turtle 1)] [(link 0 1)]]
nw:with-context
Executes the command-block with the context temporarily set to turtleset and linkset. After command-block finishes
running, the previous context will be restored.
For example:
If you have NW extension code running in two forever buttons or loop blocks that each need to use different
contexts, you should use nw:with-context in each to make sure they are operating in the correct context.
nw:turtles-in-radius
nw:turtles-in-radius radius
Returns the set of turtles within the given distance (number of links followed) of the calling turtle in the current
context, including the calling turtle.
nw:turtles-in-radius form will follow both undirected links and directed out links. You can think of turtles-in-
radius as “turtles who I can get to in radius steps”.
If you want the primitive to follow only undirected links or only directed links, you can do it by setting the context
appropriately. For example: nw:set-context turtles undir-links (assuming undir-links is an undirected link
breed) or nw:set-context turtles dir-links (assuming dir-links is a directed link breed).
Example:
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 ]
ask turtle 0 [ create-link-with turtle 2 ]
ask turtle 1 [ create-link-with turtle 3 ]
ask turtle 2 [ create-link-with turtle 4 ]
ask turtle 0 [
show sort nw:turtles-in-radius 1
]
Will output:
nw:turtles-in-reverse-radius
nw:turtles-in-reverse-radius radius
Like nw:turtles-in-radius, but follows in-links instead of out-links. Also follow undirected links. You can think of
turtles-in-reverse-radius as “turtles who can get to me in radius steps”.
nw:distance-to
nw:distance-to target-turtle
Finds the shortest path to the target turtle and reports the total distance for this path, or false if no path exists in the
current context. Each link counts for a distance of one.
Example:
to go
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 ]
ask turtle 1 [ create-link-with turtle 2 ]
ask turtle 0 [ create-link-with turtle 3 ]
ask turtle 3 [ create-link-with turtle 4 ]
ask turtle 4 [ create-link-with turtle 2 ]
ask turtle 0 [ show nw:distance-to turtle 2 ]
end
Will output:
(turtle 0): 2
nw:weighted-distance-to
Like nw:distance-to, but takes link weight into account. The weights cannot be negative numbers.
Example:
links-own [ weight ]
to go
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ]
ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ]
ask turtle 0 [ create-link-with turtle 3 [ set weight 0.5 ] ]
ask turtle 3 [ create-link-with turtle 4 [ set weight 0.5 ] ]
ask turtle 4 [ create-link-with turtle 2 [ set weight 0.5 ] ]
ask turtle 0 [ show nw:weighted-distance-to turtle 2 weight ]
end
Will output:
nw:path-to
nw:path-to target-turtle
Finds the shortest path to the target turtle and reports the actual path between the source and the target turtle. The
path is reported as the list of links that constitute the path.
If no path exist between the source and the target turtles, false will be reported instead.
Note that the NW-Extension remembers paths that its calculated previously unless the network changes. Thus, you
don’t need to store paths to efficiently move across the network; you can just keep re-calling one of the path
primitives. If the network changes, however, the stored answers are forgotten. Example:
links-own [ weight ]
to go
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 ]
ask turtle 1 [ create-link-with turtle 2 ]
ask turtle 0 [ create-link-with turtle 3 ]
ask turtle 3 [ create-link-with turtle 4 ]
ask turtle 4 [ create-link-with turtle 2 ]
ask turtle 0 [ show nw:path-to turtle 2 ]
end
Will output:
nw:turtles-on-path-to
nw:turtles-on-path-to target-turtle
Like nw:path-to, but the turtles on the path are reported, instead of the links, including the source turtle and target
turtle.
Example:
to go
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 ]
ask turtle 1 [ create-link-with turtle 2 ]
ask turtle 0 [ create-link-with turtle 3 ]
ask turtle 3 [ create-link-with turtle 4 ]
ask turtle 4 [ create-link-with turtle 2 ]
ask turtle 0 [ show nw:turtles-on-path-to turtle 2 ]
end
Will output:
nw:weighted-path-to
Example:
links-own [ weight ]
to go
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ]
ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ]
ask turtle 0 [ create-link-with turtle 3 [ set weight 0.5 ] ]
ask turtle 3 [ create-link-with turtle 4 [ set weight 0.5 ] ]
ask turtle 4 [ create-link-with turtle 2 [ set weight 0.5 ] ]
ask turtle 0 [ show nw:weighted-path-to turtle 2 weight ]
end
Will output:
nw:turtles-on-weighted-path-to
links-own [ weight ]
to go
clear-all
create-turtles 5
ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ]
ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ]
ask turtle 0 [ create-link-with turtle 3 [ set weight 0.5 ] ]
ask turtle 3 [ create-link-with turtle 4 [ set weight 0.5 ] ]
ask turtle 4 [ create-link-with turtle 2 [ set weight 0.5 ] ]
ask turtle 0 [ show nw:weighted-path-to turtle 2 weight ]
end
Will output:
nw:mean-path-length
nw:mean-path-length
Reports the average shortest-path length between all distinct pairs of nodes in the current context.
Example:
links-own [ weight ]
to go
clear-all
create-turtles 3
ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ]
ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ]
show nw:mean-path-length
create-turtles 1 ; create a new, disconnected turtle
show nw:mean-path-length
end
Will ouput:
observer: 1.3333333333333333
observer: false
nw:mean-weighted-path-length
nw:mean-weighted-path-length weight-variable
Example:
links-own [ weight ]
to go
clear-all
create-turtles 3
ask turtle 0 [ create-link-with turtle 1 [ set weight 2.0 ] ]
ask turtle 1 [ create-link-with turtle 2 [ set weight 2.0 ] ]
show nw:mean-path-length
show nw:mean-weighted-path-length weight
create-turtles 1 ; create a new, disconnected turtle
show nw:mean-path-length
show nw:mean-weighted-path-length weight
end
Will ouput:
observer: 2.6666666666666665
observer: false
nw:betweenness-centrality
nw:betweenness-centrality
To calculate the betweenness centrality of a turtle, you take every other possible pairs of turtles and, for each pair,
you calculate the proportion of shortest paths between members of the pair that passes through the current turtle.
The betweenness centrality of a turtle is the sum of these.
nw:eigenvector-centrality
nw:eigenvector-centrality
The Eigenvector centrality of a node can be thought of as the amount of influence a node has on a network. In
practice, turtles that are connected to a lot of other turtles that are themselves well-connected (and so on) get a
higher Eigenvector centrality score.
In this implementation, the eigenvector centrality is normalized such that the highest eigenvector centrality a node
can have is 1. This implementation is designed to agree with Gephi’s implementation out to at least 3 decimal
places. If you discover that it disagrees with Gephi on a particular network, please report it.
The primitive respects link direction, even in mixed-directed networks. This is the one place where it should disagree
with Gephi; Gephi refuses to treat directed links as directed in mixed-networks.
nw:page-rank
nw:page-rank
The page rank of a node can be thought of as the proportion of time that an agent walking forever at random on the
network would spend at this node. The agent has an equal chance of taking any of a nodes edges, and will jump
around the network completely randomly 15% of the time. In practice, like with eigenvector centrality, turtles that are
connected to a lot of other turtles that are themselves well-connected (and so on) get a higher page rank.
Page rank is one of the several algorithms that search engines use to determine the importance of a website.
The sum of all page rank values should be approximately one. Unlike eigenvector centrality, page rank is defined for
all networks, no matter the connectivity. Currently, it treats all links as undirected links.
nw:closeness-centrality
nw:closeness-centrality
The closeness centrality of a turtle is defined as the inverse of the average of it’s distances to all other turtles. (Some
people use the sum of distances instead of the average, but the extension uses the average.)
Note that this primitive reports the intra-component closeness of a turtle, that is, it takes into account only the
distances to the turtles that are part of the same component as the current turtle, since distance to turtles in other
components is undefined. The closeness centrality of an isolated turtle is defined to be zero.
nw:weighted-closeness-centrality
nw:weighted-closeness-centrality link-weight-variable
This is identical to nw:closeness-centrality, except that weights provided by the given variable are treated as the
distances of links.
nw:clustering-coefficient
nw:clustering-coefficient
Reports the local clustering coefficient of the turtle. The clustering coefficient of a node measures how connected its
neighbors are. It is defined as the number of links between the node’s neighbors divided by the total number of
possible links between its neighbors.
nw:clustering-coefficient takes the directedness of links into account. A directed link counts as a single link
whereas an undirected link counts as two links (one going one-way, one going the other).
The global clustering coefficient measures how much nodes tend to cluster together in the network in general. It is
defined based on the types of triplets in the network. A triplet consists of a central node and two of its neighbors. If its
neighbors are also connected, it’s a closed triplet. If its neighbors are not connected, it’s an open triplet. The global
clustering coefficient is simply the number of closed triplets in a network divided by the total number of triplets. It can
be calculated from the local clustering coefficient quite easily with the following code
to-report global-clustering-coefficient
let closed-triplets sum [ nw:clustering-coefficient * count my-links * (count my-links - 1) ] of turtles
let triplets sum [ count my-links * (count my-links - 1) ] of turtles
report closed-triplets / triplets
end
Note that the above will only work with the default context, and may need to tweaked if you’ve set the turtles or links
in the network to something other than turtles and links.
The average local clustering coefficient is another popular method for measuring the amount of clustering in the
network as a whole. It may be calculated with
nw:modularity
nw:modularity
Modularity is a measurement of community structure in the network. It is defined based on the number of in-
community links versus the number of between-community links. This primitive takes as input a list of agentsets,
where each of the agentsets is one the communities that you’re separating the network into.
This measurement works on undirected, directed, and mixed-directedness networks. In the case of mixed-
directedness, undirected links are treated essentially the same as two opposing directed links. It does not take
weight into account.
Example:
nw:modularity (list (turtles with [ color = blue ]) (turtles with [ color = red ]))
nw:bicomponent-clusters
nw:bicomponent-clusters
Reports the list of bicomponent clusters in the current network context. A bicomponent (also known as a maximal
biconnected subgraph) is a part of a network that cannot be disconnected by removing only one node (i.e. you need
to remove at least two to disconnect it). The result is reported as a list of agentsets, in random order. Note that one
turtle can be a member of more than one bicomponent at once.
nw:weak-component-clusters
nw:weak-component-clusters
Reports the list of “weakly” connected components in the current network context. A weakly connected component is
simply a group of nodes where there is a path from each node to every other node. A “strongly” connected
component would be one where there is a directed path from each node to every other. The extension does not
support the identification of strongly connected components at the moment.
The result is reported as a list of agentsets, in random order. Note that one turtle cannot be a member of more than
one weakly connected component at once.
nw:louvain-communities
nw:louvain-communities
Detects community structure present in the network. It does this by maximizing modularity using the Louvain method.
The communities are reported as a list of turtle-sets.
Often you’ll want to tell turtles about the community that they are in. You can do this like so:
turtles-own [ community ]
...
You can give each community its own color with something like this:
nw:maximal-cliques
nw:maximal-cliques
A clique is a subset of a network in which every node has a direct link to every other node. A maximal clique is a
clique that is not, itself, contained in a bigger clique.
The result is reported as a list of agentsets, in random order. Note that one turtle can be a member of more than one
maximal clique at once.
The primitive uses the Bron–Kerbosch algorithm and only works with undirected links.
nw:biggest-maximal-cliques
nw:biggest-maximal-cliques
The biggest maximal cliques are, as the name implies, the biggest cliques in the current context. Often, more than
one clique are tied for the title of biggest clique, so the result is reported as a list of agentsets, in random order. If you
want only one clique, use one-of nw:biggest-maximal-cliques .
The primitive uses the Bron–Kerbosch algorithm and only works with undirected links.
nw:generate-preferential-attachment
Generates a new network using a version of the Barabási–Albert algorithm. This network will have the property of
being “scale free”: the distribution of degrees (i.e. the number of links for each turtle) should follow a power law.
Generation works as follows turtles are added, one by one, each forming min-degree links to a previously added
turtles, until num-nodes is reached. The more links a turtle already has, the greater the probability that new turtles
form links with it when they are added.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
nw:generate-random
Generates a new random network of num-nodes turtles in which each one has a connection-probability (between 0
and 1) of being connected to each other turtles. The algorithm uses the G(n, p) variant of the Erdős–Rényi model.
The algorithm is O(n²) for directed networks and O(n²/2) for undirected networks, so generating more than a couple
thousand nodes will likely take a very long time.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
nw:generate-random turtles links 100 0.5 [ set color red ]
nw:generate-watts-strogatz
The algorithm begins by creating a ring of nodes, where each node is connected to neighborhood-size nodes on
either side. Then, each link is rewired with probability rewire-prob.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. Furthermore,
the turtles are generated in the order they appear as in create-ordered-turtles . So, in order to lay the ring out as a
ring, you can do something like:
nw:generate-small-world
Generates a new small-world network using the Kleinberg Model. Note that nw:generate-watts-strogatz generates a
more traditional small-world network.
The algorithm proceeds by generating a lattice of the given number of rows and columns (the lattice will wrap around
itself if is-toroidal is true). The “small world effect” is created by adding additional links between the nodes in the
lattice. The higher the clustering-exponent, the more the algorithm will favor already close-by nodes when adding
new links. A clustering exponent of 2.0 is typically used.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
The turtles are generated in the order that they appear in the lattice. So, for instance, to generate a kleinberg lattice
accross the entire world, and lay it out accordingly, try the following:
nw:generate-lattice-2d
Generates a new 2D lattice network (basically, a grid) of row-count rows and column-count columns. The grid will
wrap around itself if is-toroidal is true.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
The turtles are generated in the order that they appear in the lattice. So, for instance, to generate a lattice accross
the entire world, and lay it out accordingly, try the following:
nw:generate-ring
Generates a ring network of num-nodes turtles, in which each turtle is connected to exactly two other turtles.
The number of nodes must be at least three.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
nw:generate-star
Generates a star network in which there is one central turtle and every other turtle is connected only to this central
node. The number of turtles can be as low as one, but it won’t look much like a star.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
nw:generate-wheel
Variants:
nw:generate-wheel-inward
nw:generate-wheel-outward
Generates a wheel network, which is basically a ring network with an additional “central” turtle that is connected to
every other turtle.
The nw:generate-wheel only works with undirected link breeds. The nw:generate-wheel-inward and nw:generate-
wheel-outward versions only work with directed link-breed. The inward and outward part of the primitive names refer
to the direction that the “spokes” of the wheel point to relative to the central turtle.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
nw:save-matrix
nw:save-matrix file-name
Saves the current network, as defined by nw:set-context , to file-name, as a text file, in the form of a simple
connection matrix.
Here is, for example, a undirected ring network with four nodes:
At the moment, nw:save-matrix does not support link weights. Every link is represented as a “1.00” in the connection
matrix. This will change in a future version of the extension.
nw:load-matrix
Please be aware that the breeds used to load the matrix may be different from those that you used when you saved
it.
For example:
extensions [ nw ]
directed-link-breed [ dirlinks dirlink ]
to go
clear-all
crt 5 [ create-dirlinks-to other turtles ]
nw:set-context turtles dirlinks
nw:save-matrix "matrix.txt"
clear-all
nw:load-matrix "matrix.txt" turtles links
layout-circle turtles 10
end
…will give you back undirected links, even if you saved directed links into the matrix.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
nw:save-graphml
nw:save-graphml file-name
You can save the current graph to GraphML. The following NetLogo code:
extensions [ nw ]
breed [ bankers banker ]
bankers-own [ bank-name ]
breed [ clients client ]
clients-own [ hometown ]
The breed is stored as data field, both for nodes and edges. Note that the breed is stored in its plural form.
The data includes both NetLogo’s internal variables and the variables that were defined as either breeds-own,
turtles-own, linkbreeds-own or links-own.
Each key gets an attr.type based on the actual types of the values contained in the agent variables. The three
possible types are "string", "double" and "boolean". To determine the attribute type of a particular agent variable,
the extension will look at the first agent in the graph. To see which agent is first, you can look at the result of
nw:get-context . Note that variables containing other types of values, such as turtles, patches, lists, etc., will be
stored as strings.
This example only has a directed link, and you will notice the <graph edgedefault="directed"> element. If we had
only undirected links, we would have <graph edgedefault="undirected"> . What if we try to mix both kinds of link?
At the moment, the extension will save such a “mixed” graph as if it were an undirected graph (see this issue for
more details). The order of the source and target will be respected, however, so if you know which breeds
represent directed links, you can figure it out a posteriori.
nw:load-graphml
nw:load-graphml file-name optional-command-block
Loading a GraphML file into NetLogo with the network extension should be as simple as calling
nw:load-graphml
"example.graphml" , but there is a bit of preparation involved.
The key idea is that nw:load-graphml will try to assign the attribute values defined in the GraphML file to NetLogo
agent variables of the same names (this is not case sensitive). The first one it tries to set is breed if it is there, so the
turtle or link will get the right breed and, hence, the right breed variables. The load expects the plural form of the
breed for a turtle or link, it will not recognize the singular form.
One special case is the who number, which is ignored by the importer if it is present as a GraphML attribute: NetLogo
does not allow you to modify this number once a turtle is created and, besides, there could already be an existing
turtle with that number.
The simplest case to handle is when the original GraphML file has been saved from NetLogo by using nw:save-
graphml . In this case, all you should have to do is to make sure that you have the same breed and variables
definition as when you saved the file and you should get back your original graph. For example, if you want to load
the file from the nw:save-graphml example above, you should have the following definitions:
Loading a graph that was saved from a different program than NetLogo is quite possible as well, but it may take a bit
of tinkering to get all the attribute-variable match up right. If you encounter major problems, please do not hesitate to
open an issue.
The extension will try to assign the type defined by attr.type to each variable that it loads. If it’s unable to convert it
to that type, it will load it as a string. If attr.type is not defined, or is set to an unknown value, the extension will first
try to load the value as a double, then try it as a boolean, and finally fall back on a string.
If you specify an optional-command-block, it is executed for each turtle in the newly created network. For example:
Note that this command block can be used to build a list or an agentset containing the newly created nodes:
let node-list []
nw:load-graphml "example.graphml" [
set node-list lput self node-list
]
let node-set turtle-set node-list
nw:load
nw:load
nw:load-dl
nw:load-gdf
nw:load-gexf
nw:load-gml
nw:load-vna
Import the given file into NetLogo. Like nw:load-graphml, the importer will do its best to match node and edge
attributes in the file with turtle and link variables in NetLogo. If breed is specified for nodes and edges in the file and
exists in NetLogo, it will be used. Otherwise, the default turtle and link breeds are used.
Limitations:
Multigraphs are not supported in importing. Even if the file format supports it (and many don’t), only the first link
will be used on import. This is due to a limitation in the parsing libraries NW uses. nw:load-graphml does support
multigraphs with the normal NetLogo limitation that two turtles can share more than one link only if all the links are
of different breeds.
nw:load determines the file-type of given file based on the extension and calls the corresponding
load-* primitive on
it. Note that GraphML must be imported with nw:load-graphml.
nw:save
nw:save file-name
nw:save-dl
nw:save-gdf
nw:save-gexf
nw:save-gml
nw:save-vna
Export the network context in the given format to the given file. Turtle and link attributes will be exported to formats
that support node and edge properties.
Limitations:
x and y (not xcor and ycor) can only be numbers. x and y are commonly used in formats pertaining to position and
behind the scenes NW uses Gephi’s libraries for exporting. Furthermore, x and y will be added even if they didn’t
exist in the model. Again, this is because NW uses Gephi’s libraries which assume that nodes have positions
stored in x and y. If you wish to export to Gephi specifically, we recommend creating x and y turtles variables and
setting them to xcor and ycor before export.
Color will be exported in a standard RGB format. This should hopefully increase compatibility with other programs.
Turtle and link variables that contain values of different types will be stored as strings. Unfortunately, most network
formats require that node and attributes have a single type.
Many programs use label to store the id of nodes. Thus, if you’re having trouble importing data exported from
NetLogo into another program, you might try setting turtles’ labels to their who number.
Multigraphs are not supported. Thus, two turtles can share at most one link. nw:save-graphml does support
multigraphs, so use that if turtles can have more than one type of link connecting them.
nw:save determines the file-type of the given file based on the extension and calls the corresponding
save-* primitive
on it. Note that GraphML must be exported with nw:save-graphml.
NetLogo Palette Extension
The NetLogo palette extension allows to map values to colors. The colors go beyond NetLogo colors, including
ColorBrewer color schemes or arbitrary RGB colors. Additionally, it provides a primitive to map to color gradients and a
primitive to launch a ColorBrewer dialog for easy scheme selection.
Getting Started
To get started with palettes add to the top of your Code tab:
extensions [palette]
you can then call any of the primitives by adding palette: before the primitive:
palette:scale-gradient
palette:scale-scheme
palette:scheme-color
palette:scheme-dialog
The palette extension primitives return a list containing RGB colors [[r g b][r g b]...[r g b]] , except for
palette:scheme-dialog which opens a dialog.
ColorBrewer has many colors where to start. ColorBrewer has three schemes Sequential, Divergent and Qualitative. The
use of ColorBrewer for maps is discussed at length in this paper (Harrower, Brewer 2003). Choosing the right colors is a
design problem, thus, there are many acceptable solution. However, these guidelines might be useful for choosing colors
in Agent Based Models:
Sequential colors are best for continuous natural phenomena models such as as heat diffusion in physics or fire in
earth sciences.
Divergent colors are useful for highlighting a middle value in a model. It can be also applied to the heat diffusion model
if the goal is to highlight the middle temperature.
Qualitative colors are best for choosing colors in models where color denotes category and not value.
For agents that cover large areas avoid strong colors and try to use pastel colors. However, for a low number of small
isolated agents try to use strong colors such as such a accent.
The main goal is to avoid having a large area covered with agents with a bright color and or having small areas having
a muted pastel color.
If you are coloring both turtles and patches, make sure they have different ranges of hue, saturation and value. E.g.
Use different hues of pastel for patches and accent for turtles
The answer depends on the task that your will be asking from your user.
For example, gradients are more aesthetic thus are more memorable than discrete colors. Consequently, a gradient can
be a better choice for presentations where the main goal of the image is to be attractive and memorable. However,
binning values in a discrete set of colors simplifies tasks such as estimation and counting by removing unnecessary
detail to display the big picture. Thus, discrete colors can be a better choice for a paper where the user will have the time
and interest to study the visualization.
In order to see the difference you can turn on and off the gradient in the Heat Diffusion model. You can observe that
turning gradient on makes the model more aesthetic, but it becomes harder to estimate the value of a patch at a given
position.
Example Models
There is an example of using the palette primitives in the Code Examples section of the models library:
Palette Example
Further Reading
Be sure to check the ColorBrewer web page
To get a deeper understanding of how to use the color schemes read the ColorBrewer paper (Harrower, Brewer 2003)
Primitives
palette:scale-gradient
Reports an RGB color proportional to number using a gradient generated with rgb-color-list. An rgb-color-list consist of a
list containing RGB list with three values between 0 and 255: [[r1 g1 b1] [r2 g2 b2] [r3 g3 b3] …]
If range1 is less than range2, the color will be directly mapped to gradient colors. While, if range2 is less than range1, the
color gradient is inverted.
If number is less than range1, then the first color of is RGB-color-list is chosen.
If number is grater than range2, then the last color of is RGB-color-list is chosen.
Example:
ask patches
[
set pcolor palette:scale-gradient [[255 0 0] [0 0 255]] pxcor min-pxcor max-pxcor
]
palette:scale-scheme
Reports an RGB color proportional to number using the color brewer schemes. It takes six arguments the first three
arguments define the ColorBrewer legend. Fir the user should select a scheme-type which can be “Sequential”,
“Divergent, Qualitative”. Then it should select a variety of scheme-colors which depending on the scheme-color can have
names such as “Reds”, “Divergent”, “Set1”. Finally the user should select the number of classes with a minimum of 3 and
a maximum between 9 and 11. For more information go to http://www.colorbrewer.org or consult the scheme-dialog
primitive.
If range1 is less than range2, the color will be directly mapped to scheme colors. While, if range2 is less than range1, the
color scheme selection is inverted.
If number is less than range1, then the first color of the resulting ColorBrewer legend is chosen.
If number is grater than range2, then the last color of the resulting ColorBrewer legend is chosen.
Example:
ask patches
[
set pcolor palette:scale-scheme [[255 0 0] [0 0 255]] pxcor min-pxcor max-pxcor
]
;; colors each patch with a color from the Color Brewer Schemes
palette:scheme-colors
report a list of RGB colors with the size specified in the a number of classes
Example:
Reports an RGB color proportional to number using a gradient generated with rgb-color-list. An rgb-color-list consist of a
list containing RGB list with three values between 0 and 255: [[r1 g1 b1] [r2 g2 b2] [r3 g3 b3] …]
If range1 is less than range2, the color will be directly mapped to gradient colors. While, if range2 is less than range1, the
color gradient is inverted.
If number is less than range1, then the first color of is RGB-color-list is chosen.
If number is grater than range2, then the last color of is RGB-color-list is chosen.
Example:
ask patches
[
set pcolor palette:scale-gradient [[255 0 0] [0 0 255]] pxcor min-pxcor max-pxcor
]
References
ColorBrewer www.colorbrewer.org
HARROWER, M. and C. BREWER (2003). ColorBrewer: An online tool for selecting color schemes for maps. The
Cartographic Journal 40(1): 27-37. )
HEALEY, C G, BOOTH K S, and ENNS, J T (1995). Visualizing Real-Time Multivariate Data Using Preattentive
Processing ACM Transactions on Modeling and Computer Simulation 5, 3, 190-221.
If you’d like your model to run faster, the profiler extension may be useful to you. It
includes primitives that measure how many times the procedures in your model are called
during a run and how long each call takes. You can use this information to where to focus
your speedup efforts.
Caution:
The profiler extension is experimental. It is not yet well tested or user friendly.
Nonetheless, we think some users will find it useful.
How to use
The profiler extension comes preinstalled. To use the extension in your model, add a line
to the top of your Code tab:
extensions [profiler]
If your model already uses other extensions, then it already has an extensions line in it, so
just add profiler to the list.
For more information on using NetLogo extensions, see the Extensions Guide
Example
Primitives
profiler:calls
profiler:calls procedure-name
Reports the number of times that procedure-name was called. If procedure-name is not
defined, then reports 0.
profiler:exclusive-time
profiler:exclusive-time procedure-name
Reports the exclusive time, in milliseconds, that procedure-name was running for.
Exclusive time is the time from when the procedure was entered, until it finishes, but does
not include any time spent in other user-defined procedures which it calls.
profiler:inclusive-time
profiler:inclusive-time procedure-name
Reports the inclusive time, in milliseconds, that procedure-name was running for. Inclusive
time is the time from when the procedure was entered, until it finishes.
profiler:start
profiler:start
profiler:stop
profiler:stop
profiler:reset
profiler:reset
profiler:report
profiler:report
Reports a string containing a breakdown of all user-defined procedure calls. The Calls
column contains the number of times a user-defined procedure was called. The Incl
T(ms) column is the total time, in milliseconds, it took for the call to complete, including the
time spent in other user-defined procedures. The Excl T(ms) column is the total time, in
milliseconds, spent within that user-defined procedure, not counting other user-define
procedures it called. The Excl/calls column is an estimate of the time, in milliseconds,
spent in that user-defined procedure for each call.
Using
As with all NetLogo extensions, you must declare that you’re using this extension in your
NetLogo code with:
extensions [
py
; ... your other extensions
]
The general workflow of this extension is to run py:setup py:python to initialize the Python
session that NetLogo will talk to, and then use py:run, py:runresult , and py:set to interact
with that Python session. By default, py:python will report the latest version of Python that
the extension finds on your system. You can also use py:python3 or py:python2 to use
Python 3 or 2 specifically. See the Configuring section below to specify exactly which
Python installations to use.
See the documentation for each of the particular primitives for details on, for instance, how
to multi-line statements and how object type conversions work. See the demo models
included in the demo folder for some examples of using libraries such as numpy and
tensorflow.
Error handling
Python errors will be reported in NetLogo as “Extension exceptions”. For instance, this
code:
will result in the NetLogo error “Extension exception: hi”. To see the Python stack trace of
the exception, click “Show internal details”. If you then scroll down, you will find the Python
stack trace in the middle of the Java stack trace.
Configuring
By default, the py:python2, py:python3, and py:python commands will attempt to find a
Python executable of the appropriate version. If you’d like to change which Python
executable they use, or they can’t find a Python executable, you should configure which
Python executables to use. You can do this by either:
Using the configuration menu under the Python toolbar menu that appears when you
use a model that uses the Python extension.
Editing the python.properties file that appears in the Python extension installation
folder as follows:
python3=/path/to/python3
python2=/path/to/python2
Primitives
py:setup
py:setup python-executable
Create the Python session that this extension will use to execute code. The session will be
started with the given Python executable. This command must be run before running any
other Python extension primitive. Running this command again will shutdown the current
Python environment and start a new one.
The executable may be specified as a relative path, absolute path, or just the executable
name if it is on your PATH. Furthermore, this extension offers a few helper primitives for
getting particular versions of Python in system independent ways.
In general, unless working with a virtual environment or a specific system setup, you
should do:
py:setup may be invoked by directly referring to different Pythons as well. For instance:
If you use virtualenv or Conda, simply specify the path of the Python executable in the
environment you wish to use:
py:setup "/path/to/myenv/bin/python"
The path may be relative or absolute. So, if you have a virtual environment in the same
folder as your model, you can do:
py:setup "myenv/bin/python"
py:python
py:python
Reports either the path to the latest version of Python configured in the python.properties
file or, if that is blank, looks for a Python executable on your system’s PATH. For
Windows, there is an installation option for including Python on your PATH. For MacOS
and Linux, it will likely already be on your PATH. The output of this reporter is meant to be
used with py:setup, but you may also use it to see which Python installation this extension
will use by default.
py:python2
py:python2
Reports either the path to Python 2 configured in the python.properties file or, if that is
blank, looks for a Python 2 executable on your system’s PATH. For Windows, there is an
installation option for including Python on your PATH. For MacOS and Linux, it will likely
already be on your PATH. The output of this reporter is meant to be used with py:setup,
but you may also use it to see which Python 2 installation this extension will use by default.
py:python3
py:python3
Reports either the path to Python 3 configured in the python.properties file or, if that is
blank, looks for a Python 3 executable on your system’s PATH. For Windows, there is an
installation option for including Python on your PATH. For MacOS and Linux, it will likely
already be on your PATH. The output of this reporter is meant to be used with py:setup,
but you may also use it to see which Python 3 installation this extension will use by default.
py:run
py:run python-statement
Runs the given Python statements in the current Python session. To make multi-line
Python code easier to run, this command will take multiple strings, each of which will be
interpreted as a separate line of Python code. For instance:
(py:run
"import matplotlib"
"matplotlib.use('TkAgg')"
"import numpy as np"
"import matplotlib.pyplot as plt"
"for i in range(10):"
" plt.plot([ x ** i for x in arange(-1, 1, 0.1) ])"
"plt.show()"
)
py:run will wait for the statements to finish running before continuing. Thus, if you have
long running Python code, NetLogo will pause while it runs.
py:runresult
py:runresult python-expression
Evaluates the given Python expression and reports the result. py:runresult attempts to
convert from Python data types to NetLogo data types. Numbers, strings, and booleans
convert as you would expect. Any list-like object in Python (that is, anything with a length
that you can iterate through) will be converted to a NetLogo list. For instance, Python lists
and NumPy arrays will convert to NetLogo lists. Python dicts (and dict-like objects) will
convert to a NetLogo list of key-value pairs (where each pair is represented as a list). None
will be converted to nobody. Other objects will simply be converted to a string
representation.
Note that due a current issue, dict keys will always be reported as strings. If you need to
report non-string keys, report the .items() of the dict instead of the dict itself.
py:set
Sets a variable in the Python session with the given name to the given NetLogo value.
NetLogo objects will be converted to Python objects as expected. value should only be a
number, string, boolean, list, or nobody (agents and extension objects are currently
converted to strings).
py:set "x" [1 2 3]
show py:runresult "x" ;; Shows [1 2 3]
NetLogo R Extension
The R-Extension of NetLogo provides primitives to use the statistical software R (Gnu S) (see the R Project website) within a
NetLogo model. There are primitives to create R-Variables with values from NetLogo variables or agents and others to
evaluate commands in R with and without return values.
Using
To use the extension in your model, add a line to the top of your procedures tab:
extensions [ r ]
If your model already uses other extensions, then it already has an extensions line in it, so just add r to the list.
For more information on using NetLogo extensions, see the Extensions Guide.
For examples of the usage of the R-Extension, models can be downloaded from the project repository. These models are
installed with NetLogo in the “models” directory of the R extension. Please note that (as of NetLogo 6.0) these models are
not included in the NetLogo models library.
Some Tips
Plotting
If you want to use the plot function of R, you could activate the JavaGD plot device via
r:setPlotDevice, see the “plot-
example1.nlogo” model. This is the prefered method!
But you can also use the standard R device, but then, you have to give R some cpu time, e.g. by run an evalulation of
sys.sleep(0.01) with a forever button. See the “plot-example2.nlogo”. (Many thanks to Thomas Petzold!). The creation of
plots into files is also possible. See the “plot-into-file-example.nlogo” in the examples folder.
It’s possible to load and save data from file directly in R. This code snippet illustrates:
Normally, a data.frame cell contains only a single value. Each column is represented as a vector and if you would put a
vector of vectors to a data.frame, it would be splitted into several columns. With the R-Extension it is possible to put a vector
into a data.frame cell, when you assign a NetLogo List to a column which contains nested NetLogo Lists for each row. If you
want, for example, to use write.table on this data.frame, you have to mark this column as class="AsIs" . You can do this by
using the I(x)-function.
Example: If the column of interest has the name “col1” of the data.frame “df1” you could execute
r:eval "df1$col1 <-
I(df1$col1)" . Call help(I) from within an R terminal for further details.
Load an R-Script
Furthermore, you can define functions in an R-Script, load it, and use the functions. Load R-files via
r:eval "source('<path
to r-file>')".
Load a Package
When you compile your code containing extensions [r] you will create a new R workspace. Until you reload the extension,
open a new model or submit the primitive [r:clear](#rclear), all R variables assigned in this session will be available like
you would use R from the command line or in the R Console.
Interactive Shell
You can open an Interactive R Shell via r:interactiveShell. This shell is a port to the underlaying R instance. This shell
works on the global environment (see Environments in the R Extension below) while the extension itself work on a custom
local environment. But there is one automatic variable “nl.env” in the global environment, which is a reference to the local
environment of the extension. Don’t delete this variable!
You can access a variable created by the extension via get("<variable name>",nl.env), for example myvar <-
get("myvar",nl.env). If you want to plot from the Interactive Shell you should use the included JavaGD plot device (see
r:setPlotDevice). You can save and load the history of entered R commands via a right-mouse button context menu.
Please read the notes at the top of the output text area after opening the shell! On Linux OS it can happen that you see an
error message from X11. Please check, if everything worked correcly. If so, you can ignore these messages. If not, please
write a report to bugs@ccl.northwestern.edu or open an issue.
When you load a model the R-Extension creates a new R environment. When you create an R variable using the R-
Extension, this variable is created in the local R environment. Furthermore, all calls from the R-Extension work on this local
environment. This new environment concept enables you to use the extension in BehaviorSpace Experiments. Therefore,
you don’t have to care about the environment while you’re not using the Interactive Shell or other tools, which work on the
global environment. You can explicitly assign a variable to the global environment by using the <- operator or by executing
assign(<name>,<value>,envir=.GlobalEnv). If you work with the Interactive Shell, see the notes at the top of the output text
area after opening the shell.
You can/should clear (i.e. remove all variable and free memory) the local environment via r:clearLocal . If you want to clear
also the global environment (the whole workspace), call r:clear .
Memory
With the R-Extension you can load R into the process of NetLogo. Because of the architecture of R, both software share one
system process and therefore the memory given to NetLogo.
In some circumstances it can happen that you receive an out of memory error due to Java’s heap space. You can increase
the heap space before starting NetLogo by adapting the -Xmx JVM-parameter (see also the NetLogo manual section on
Windows memory). But on 32-bit systems, this is very limited. Therefore, it is a good idea to use a 64-bit system if you
want/need to use high amount of RAM. You can see the memory usage of R by starting the interactive shell
(r:interactiveShell) and type there: memory.size(max=F) and memory.size(max=T). Furthermore, you can check the memory
limit by typing: memory.limit().
See also:
If you call the garbage collector in the interactive shell by typing gc(), you will get some information about the current
memory usage (see also http://stat.ethz.ch/R-manual/R-patched/library/base/html/gc.html).
If you type gc(nl.env) you will see the percentage of memory used for cons cells and vectors.
Don’t forget to call the r:gc primitive after removing an R variable and don’t forget to remove R variable you don’t need
anymore! See how the memory usage changes after removing variable and calling r:gc.
If you use too much memory, it can happen, that NetLogo will close abruptly. In such a case, check if there is a way to
reduce the memory used. If not, try to switch over to the Rserve-extension. With the Rserve-Extension both software,
NetLogo and R, run independently. There is, of cause, also a limit of transferable data amount with one request, but it is less
restrictive.
One last note to this topic: Keep in mind that R is a vector-oriented language. Prevent mass calls with single values
whenever possible and replace them by vector operations. This is much faster and more stable.
Headless
Since R-Extension version 1.1 it is possible use the extension when NetLogo is running in headless mode. This is for
example the case, when you run BehaviorSpace experiments from the command line (see here). The difference is, that the
interactiveShell is not initialized/instanciated. You can use the extension as you know it from GUI mode, but it is not
possible to open the interactiveShell (r:interactiveShell) and to set the plot device (r:setPlotDevice). But one additional
things has to be done: You have to call r:stop finally when running NetLogo headless to stop the R engine. Otherwise
NetLogo will not be closed and you will not get back to the command line prompt. When setting up a BehaviorSpace
experiment, there is the option to set final commands. This is a good place to add the r:stop command (see image).
Installing
The R Extension is bundled with NetLogo 6. To use it, you will need a compatible R installation and you may need to
configure the extension.
Installing R
Standard R 3 installations should work (sometimes without configuration). As of NetLogo 6.0.2, the following operating
system / R versions were tested:
Mac OS X, R 3.3.3
Windows 10, R 3.3.2
Ubuntu 14.04 (64-bit), R 3.0.2
Once R is installed, you will need to install the rJava package. Certain features of the R extension rely on the JavaGD
package.
To install, start the RGui from your program list, click on the item “Packages” in the menu bar and then on “Install
Package(s)”. Select your favorite server and find “rJava”, as well as “JavaGD” and/or “CommonJavaJars” (both optional) in
the list of packages.
If you prefer using the console, you can install the same packages by running the following commands in the console (and
following the prompts they generate, as appropriate).
install.packages("rJava")
install.packages("JavaGD") # Optional
install.packages("CommonJavaJars") # Optional
If you are using Linux or Mac OS and one of the above R versions, you may not need to perform any further configuration.
An easy way to determine whether you need to configure the extension it to open a new NetLogo model, add extensions [
r ] to the code tab and press “Check.” If you see an error, you need to configure the R extension. The R extension can be
configured by editing the “user.properties” file in a text editor (“user.properties” is located in the r extension directory as part
of the NetLogo installation). The following keys are used to configure the extension:
Note that you will have to exit NetLogo and restart to see configuration changes take effect, as the configuration file is only
loaded once per NetLogo instance. See below on how to determine the appropriate values to for r.home and
jri.home.paths.
Determining r.home and jri.home.paths
r.home is the path to the “R” installation directory which contains the “bin” directory. If you’re having trouble finding this, you
can run R.home(component = "home") in R, or R RHOME on the command line (if R is on your path).
R.home(component = "home")
# Returns "C:/PROGRA~1/R/R-33~1.2/bin/x64" on Windows.
# Will return other results on other platforms or configurations
jri.home.paths is a list of directories to check for jri. It’s in the jri directory under the rJava library installation. You can find
the jri directory in the rJava package by running the following in R:
Take the path and edit the user.properties file, uncommenting and editing one set of r.home and jri.home.paths to match
the values obtained in R. When you’re done, the user.properties file should have the following lines (given the above
results):
r.home=C:/PROGRA~1/R/R-33~1.2/bin/x64
jri.home.paths=C:/Users/username/Documents/R/win-library/3.3/rJava/jri
Save user.properties and load a model using the R extension. You should see it start and run properly.
Windows requires the additional configuration step of configuring the PATH environment variable. Additionally, editing the
user.properties file on Windows is slightly more difficult than on other platforms.
To begin, determine the appropriate directory from your R installation to add to your PATH. To do this, determine where
your R installation is located (here we’ll use the location C:\Program Files\R\R-), then follow these steps.
1. Open the System Properties dialog. You can type “Environment Variable” into Cortana or navigate there through “Control
Panel” > System > “Advanced system settings”.
2. Click the “Environment variables…” button in the lower right of the dialog.
3. Click the “Path” variable in the lower panel, then click the lower “Edit…” button.
4. Windows 10 allows you to choose “New” and enter a separate path. If you’re using Windows 7, append the value, using a
semicolon to separate it from the entry before.
Note that you will need to update this setting if you wish to upgrade the version of R used by NetLogo.
“user.properties” is a newline-delimited file. This means if it is opened in “Notepad” it will look like all the text is on a single
line. For this reason, it is recommended to open first in “WordPad” and resave before editing in Notepad. Alternatively, if you
have a full-featured text editor (like Notepad++, Vim, or Emacs) installed, you can use that to edit the file.
To reiterate a warning given in the “user.properties” file, the directory separator for Windows must be entered in
user.properties as double-backslash (“\”) or single-forward-slash (“/”).
Primitives
r:clear r:clearLocal r:eval r:__evaldirect r:gc r:get r:interactiveShell r:put r:putagent r:putagentdf r:putdataframe
r:putlist r:putnamedlist r:setPlotDevice r:stop
r:clear
r:clear
Clears the R-Workspace. All variables in R will be deleted. It evaluates the R command rm(list=ls()) and
rm(list=ls(nl.env)). This deletes variables created in global as well as local environment (see R Environments for details
about environments). It’s always a good idea to add this command to your setup procedure under your “clear-all” call.
;; clear the R workspace
r:clear
r:clearLocal
r:clearLocal
It clears the local R environment, which is used by the extension. All variables which have been created in the local
environment will be deleted. It evaluates the R command rm(list=ls(nl.env)). See R Environments for details about
environments. See r:clear for deleting all variables, i.e. the globals as well.
r:eval
r:eval R-command
r:__evaldirect
r:__evaldirect R-command
Evaluates the submitted R command in the global environment (not in the local environment like r:eval does) and without a
check (not using try-function internally). This can be necessary for some R packages, like gglopt2. Please note, that you can
produce name clashes when creating new variables using this primitive. The variable will be created into the global
environment and will not overwrite variable with the same name that have been created into the local environment. If you
request a variable with r:get it will search in the local environment first. Therefore, if there are variables with the same name
in the local and the global environment, it will report the variable from the local environment and not the variable created via
r:__evaldirect. If there is only a variable with the requested name in the global environment, everything will be fine - r:get
will report the value of this variable. If you want to remove a variable created via r:__evaldirect, i.e. in the global
environment, call r:eval "rm(myvar, envir=.GlobalEnv)", replace myvar by the name of your variable. The R command
shouldn’t return a value. This primitive is experimental.
r:gc
r:gc
Calls the garbage collector of Java (i.e. the R-Extension) and R. Call this primitive after removing an R variable to free the
memory.
;; create a variable
r:eval "x <- 1:10"
;; remove the variable
r:eval "rm(x)"
;; call the garbage collector
r:gc
r:get
r:get R-command
Reports the return value of the submitted R command. Return type could be a String, Number, Boolean, NetLogo List or a
NetLogo List of Lists.
R lists will be converted into a NetLogo List. If the R list itself contains further lists, it will be converted into a NetLogo List
with nested NetLogo lists. Lists containing values of different data types are also supported (e.g. mixed Strings, Numbers
and Booleans/Logicals).
Data.frames will be converted into a NetLogo List with nested List for each column, but the column names will be lost (same
for named R lists).
R matrices can be received, but they are converted into one NetLogo list. NULL and NA values are not converted and will
throw an error, because NetLogo has no corresponding value.
r:interactiveShell
r:interactiveShell
Opens a window with two textareas. The upper one is the R output stream and in the lower one you can type R commands.
This is the access to the underlaying R session. You can type multi-line commands. To submit commands press Ctrl+Enter.
With “PageUp” and “PageDown” in the input area you can browse through the histroy of submitted commands. With right-
mouseclick context menu, you can save and load an RHistory (interchangeable with R terminal and other R GUIs).
Please note, that the Interactive Shell works on the global environment, while commands submitted from NetLogo lives in an
local environment. A reference to this local environment is automatically added to the global environment (named nl.env,
please do not delete this variable. With a call of r:clear you can restore it but this will empty your workspace). You can use
this to have access to variables which you have created from NetLogo by get("<variable name>",nl.env). To copy for
example an variable with the name var1 from the local environment to the global environment, type var <-
get("var",nl.env) . See section R Environments for details. If you just want to see the contents of a variable which lives in
the local environment, you could submit your command, for example in the NetLogo Command Center, and the result will be
shown in the output area of the Interactive Shell. For example:
Variables which have been created in the Interactive Shell are available from NetLogo, even if they are created in the global
environment. But if there is a variable with the same name in the local environment, you will get this variable in NetLogo
instead the one from the global environment.
If you want to execute plot commands from the Interactive Shell you should activate the integrated JavaGD plot device via
r:setPlotDevice first.
r:put
Creates a new variable in R with the name name. The value can be a String, Number, Boolean or List.
NetLogo Lists are converted to R vectors, if all entries are of the same data type. If a NetLogo list contains different data
types (mixed Strings, Numbers of Booleans), it will be converted into an R list. If a NetLogo List contains other/nested
NetLogo Lists it will be converted into an R list and the nested Lists are handled by the same rule (Vectors if all items are of
the same data type, …).
r:putagent
Creates a new named list in R with the name name. The argument variables is any number of strings which list and
variable(s) of the agent|agentset. Names of the elements of the R list will be the same as the names of the agent variables.
Turtles will be assigned in ascending order of their who-variable. Patches will be assigned in lines from upper left to lower
right. Since the arguments of this primitive are repeatable, don’t forget the parentheses around the statement.
;; creates an R-list "agentlist1" with the size and the id of turtles, don't forget the parentheses
(r:putagent "agentlist1" turtles "size" "who")
show r:get "agentlist1$who"
;; creates an R-list "agentlist2" with the pcolor, pxcor and pycor of patches
(r:putagent "agentlist2" patches "pcolor" "pxcor" "pycor")
show r:get "agentlist2$pcolor"
r:putagentdf
Same as r:putagent but creates an R data.frame instead a list. Please read the notes about data.frames if one of your
agent variables contains NetLogo Lists.
;; creates an R-list "agentlist2" with the pcolor, pxcor and pycor of patches, don't forget the parentheses
(r:putagentdf "df1" patches "pcolor" "pxcor" "pycor")
show r:get "class(df1)"
r:putdataframe
Same as r:putnamedlist but creates an R data.frame instead of a list. If you send more than one list to NetLogo and the
lists are of different length, the smaller ones will be filled with NA values.
If you send nested LogoLists (e.g. of type: [ [ ] [ ] … ]) to one column please read the notes about
data frames with vectors in
cells.
;; creates an R-list "agentlist2" with the pcolor, pxcor and pycor of patches, don't forget the parentheses
(r:putdataframe "df1" "v1" [12 13 14 15 16] "v2" ["foo1" "foo2" "foo3" "foo4" "foo5"] "v3" [1.1 2.2 3.3 4.4 5.5])
show r:get "df1$v3"
r:putlist
Creates a new list in R with the name name. Variable is repeatable and can be a Number, Boolean or List. Each “Variable”
will get the name of its position (1, 2, 3,…). Since the arguments of this primitive are repeatable, don’t forget the
parentheses around the statement.
r:putnamedlist
Creates a new named list in R with the name name. Variable names and values follow in alternating sequence and may be
repeated as many times as desired. Values can be a Number, Boolean or List. Each value will get the name varname. Since
the arguments of this primitive are repeatable, don’t forget to put the statement into parentheses.
r:setPlotDevice
r:setPlotDevice
To open an R plot in a window you can use the JavaGD plot device. With this primitive you can activate this device and all
following calls of R plots will be printed with this device.
To use this device, you have to install the JavaGD package in R. Open an R terminal or the InteractiveShell (see
r:interactiveShell) and type install.packages("JavaGD").
With this plot window you can save the plot to an file of different graphic type and you can copy the plot to the clipboard.
Please note, that on Linux OS it can be necessary to allow to add images to the clipboard (e.g. in KDE you have to configure
KLIPPER to allow images). The resolution for raster images depends on the size of the plot window. If you need high
resolution maximaze the window (and don’t use jpeg, because the driver is bad) or better use a vector image format.
Please see the notes about plotting for other details.
r:stop
r:stop
Stops the R engine. This is needed (only) if NetLogo is running in headless mode, for example when running
BehaviorSpace experiments from the command line with something like this:
java -cp NetLogo.jar org.nlogo.headless.Main --model mymodel.nlogo --experiment exp1 --table outtab1.csv
Should be the last call in headless simulation. See usage notes above for details.
r:stop
Troubleshooting
Below are some common problems and some ideas on how to remedy them. Please keep in mind that we plan to continue
to improve the R extension following the release of NetLogo 6. We welcome feedback on how to improve the extension as
well as bug reports pointing us to any new problems you encounter.
After changing the working directory in R (e.g. with setwd()) NetLogo doesn’t find the extension
Changing working directory in R doesn’t work because it changes also Java’s library path that NetLogo needs to find its
extensions. Please use absolute path to any files in R instead of changing the working directory.
Error #01. Invalid R Home. R home is specified via the R_HOME environment variable or a properties file, but couldn’t be
found at the specified path. See above for how to specify R home.
Error #02: Cannot find rJava/JRI. The R Extension was unable to locate your installation of rJava. Some steps to resolve:
Ensure that rJava (0.9-8 or later) is installed in R. Ensure that it’s installed either system-wide or for you as a user
Ensure that your configuration points to the proper rJava location. If you have a user.properties file, ensure that
jri.home.paths includes the path given by R when you run system.file("jri",package="rJava")
Error #03: Cannot load rJava libraries. This may indicate a corrupted rJava installation. Try reinstalling rJava.
Error #04: Error in R-Extension. This is an unknown initialization error. Ensure that you are running R 3.0.0 or later and
have the rJava extension installed (version 0.9-8 or later). Please report this error to bugs@ccl.northwestern.edu or open
a new issue on the R-Extension issue tracker.
Error #05: There was an error setting R_HOME. Check your user.properties file to ensure that r.home specifies a valid path
to the R extension. You may also be able to work around this error by setting the R_HOME environment variable. If this error
persists, please report it!
Error #06: Cannot load R libraries. This may indicate a corrupted or improperly configured R installation. If you’re certain
that your R installation is fine, please report this as an issue.
Citation
Thiele, JC; Grimm, V (2010). NetLogo meets R: Linking agent-based models with a toolbox for their analysis. Environmental
Modelling and Software, Volume 25, Issue 8: 972 - 974 [DOI: 10.1016/j.envsoft.2010.02.008]
The R extension is Copyright (C) 2009-2016 Jan C. Thiele and Copyright (C) 2016 Uri Wilensky / The Center for Connected
Learning.
NetLogo-R-Extension is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with NetLogo-R-Extension (located in GPL.txt).
If not, see http://www.gnu.org/licenses/.
NetLogo Rnd Extension
This extension adds the ability to do roulette wheel selection in NetLogo. It provides a simpler
way to accomplish the same thing as the Lottery Example from the NetLogo Models Library.
Usage
Which primitive to use depends on whether you want to select an item from a list or from an
agenset. It also depends on whether you want one or many items and, if you want many, if
repeats are allowed or not. The following table summarizes the situation:
(Note: the initial version of the extension had a single set of primitives for both lists and
agentsets, but it turned out to be confusing, so we changed it. If you were using the old
version of the extension, you will need to modify your code to use the new primitives.)
In all cases, you will need to provide two things to the primitive:
The “candidates”: the items that the primitive will select from.
The “weight”: how likely it is for each candidate to be selected.
If you want to select more than one items, you will also need to tell it:
The extension uses Keith Schwarz’s implementation of Vose’s Alias Method (see Schwarz’s
Darts, Dice, and Coins page). Assuming you are choosing n candidates for a collection of size
m with repeats, this method has an initialization cost of O(m) followed by a cost of O(1) for
each item you pick, so O(m + n) overall.
…the line using rnd:weighted-n-of-list-with-repeats will likely run 100 times faster than the
line using a combination of n-values and rnd:weighted-one-of-list. This is because
rnd:weighted-n-of-list-with-repeats only initializes the algorithm once and rnd:weighted-
one-of does it each time it is called.
(Note that composing n-values with rnd:weighted-one-of-list does not preserve the order of
the original candidate list, while rnd:weighted-n-of-list-with-repeats does.)
Things are a bit more complicated if you are choosing without repeats, however. In this case,
the algorithm may have to discard some picks because the candidates have already been
selected. When this starts happening too often (maybe because some weights are much
bigger than others), the extension re-initializes the algorithm with the already-picked
candidates excluded. This should not happen too often, however, so while picking without
repeats has an upper bound of O(m * n) in theory, it should usually not be much more than
O(m + n) in practice.
The previous remarks apply to agentset primitives as much as they apply to list primitives.
Primitives
AgentSet Primitives
List Primitives
rnd:weighted-one-of
The probability of each agent being picked is proportional to the weight given by the reporter
for that agent. The weights must not be negative.
Here is a full rewrite of the Lottery Example model using the rnd:weighted-one-of primitive:
extensions [ rnd ]
to setup
clear-all
; create a turtle on every fifth patch
ask patches with [ pxcor mod 5 = 0 and pycor mod 5 = 0 ] [
sprout 1 [
set size 2 + random 6 ; vary the size of the turtles
set label 0 ; start them out with no wins
set color color - 2 ; make turtles darker so the labels stand out
]
]
reset-ticks
end
to go
ask rnd:weighted-one-of turtles [ size ] [
set label label + 1
]
tick
end
rnd:weighted-n-of
Reports an agentset of the given size randomly chosen from the agentset, with no repeats.
The probability of each agent being picked is proportional to the weight given by the reporter
for that agent. The weights must be non-negative numbers.
If, at some point during the selection, there remains only candidates with a weight of
0.0, they
all have an equal probability of getting picked.
rnd:weighted-n-of-with-repeats
Reports a list of the given size randomly chosen from the agentset, with repeats. (Why a list
instead of an agentset? Because an agentset cannot contain the same agent more than
once.)
The probability of each agent being picked is proportional to the weight given by the reporter
for that agent. The weights must be non-negative numbers.
It is not an error for size to be greater than the size of the agentset, but there has to be at
least one candidate.
If, at some point during the selection, there remains only candidates with a weight of
0.0, they
all have an equal probability of getting picked.
If all weights are 0.0, each candidate has an equal probability of being picked.
rnd:weighted-one-of-list
The probability of each item being picked is proportional to the weight given by the anonymous-
reporter for that item. The weights must not be negative. The first argument passed to the
anonymous procedure refers to the list item. (See the Anonymous Procedures section of the
Programming Guide for more details.)
A common way to use the primitive is to have a list of lists, where the first item of each sublist
is the thing you want to choose and the second item is the weight. Here is a short example:
This should print B roughly four times more often than it prints A.
If you happen to have your items and your weights in two separate lists, you can combine
them into pairs by using a combination of map and list:
rnd:weighted-n-of-list
Reports a list of the given size randomly chosen from the list of candidates, with no repeats.
The probability of each item being picked is proportional to the weight given by the anonymous-
reporter for that item. The weights must not be negative. The first argument passed to the
anonymous procedure refers to the list item. (See the Anonymous Procedures section of the
Programming Guide for more details.)
It is an error for size to be greater than the size of the list of candidates .
If, at some point during the selection, there remains only candidates with a weight of
0.0, they
all have an equal probability of getting picked.
The items in the resulting list appear in the same order that they appeared in the list of
candidates. (If you want them in random order, use shuffle on the result).
Example:
let candidates n-values 8 [ [n] -> 2 ^ (n + 1) ] ; make a list with the powers of two
print rnd:weighted-n-of-list 4 candidates [ [w] -> w ]
This should print a list of four numbers, where the bigger numbers (32, 64, 128, 256) have a
much better chance to show up than the smaller ones (2, 4, 8, 16).
rnd:weighted-n-of-list-with-repeats
Reports a list of the given size randomly chosen from the list of candidates, with repeats.
The probability of each item being picked is proportional to the weight given by the anonymous-
reporter for that item. The weights must not be negative. The first argument passed to the
anonymous procedure refers to the list item. (See the Anonymous Procedures section of the
Programming Guide for more details.)
It is not an error for size to be greater than the size of the list of candidates, but there has to
be at least one candidate.
If, at some point during the selection, there remains only candidates with a weight of
0.0, they
all have an equal probability of getting picked.
If all weights are 0.0, each candidate has an equal probability of being picked.
The items in the resulting list appear in the same order that they appeared in the list of
candidates. (If you want them in random order, use shuffle on the result).
Example:
This should print a list of 25 As and Bs, with roughly four times as many Bs than As.
NetLogo Sound Extension
Using
The Sound Extension lets NetLogo models make two kinds of sounds: MIDI sounds and
playback of pre-recorded sound files.
How to Use
The sound extension comes preinstalled. To use the extension in your model, add this at
the top of your Code tab:
extensions [sound]
If your model already uses other extensions, then it already has an extensions line in it, so
just add sound to the list.
For more information on using NetLogo extensions, see the Extensions Guide
For examples that use the sound extension, see the Sound section under Code Examples
in the NetLogo Models Library.
MIDI support
The MIDI part of the extension simulates a 128-key electronic keyboard with 47 drums and
128 melodic instruments, as provided by General MIDI Level 1 specification.
The pitch of a melodic instrument is specified by a key number. The keys on the keyboard
are numbered consecutively from 0 to 127, where 0 is the left-most key. Middle C is key
number 60.
The loudness of an instrument is specified by a velocity, which represents the force with
which the keyboard key is depressed. Velocity ranges from 0 to 127, where 64 is the
standard velocity. A higher velocity results in a louder sound.
Primitives
sound:drums
sound:drums
Reports a list of the names of the 47 drums for use with sound:play-drum.
sound:instruments
sound:instruments
Reports a list of the names of the 128 instruments for use with sound:play-note,
sound:play-note-later, sound:start-note and sound:stop-note.
sound:play-drum
Plays a drum.
Example:
sound:play-note
Plays a note for a specified duration, in seconds. The agent does not wait for the note to
finish before continuing to next command.
sound:play-note-later
Waits for the specified delay before playing the note for a specified duration, in seconds.
The agent does not wait for the note to finish before continuing to next command.
Example:
Drum Names
Instrument Names
*Piano* *Reed*
1. Acoustic Grand Piano 65. Soprano Sax
2. Bright Acoustic Piano 66. Alto Sax
3. Electric Grand Piano 67. Tenor Sax
4. Honky-tonk Piano 68. Baritone Sax
5. Electric Piano 1 69. Oboe
6. Electric Piano 2 70. English Horn
7. Harpsichord 71. Bassoon
8. Clavi 72. Clarinet
*Strings* *Ethnic*
41. Violin 105. Sitar
42. Viola 106. Banjo
43. Cello 107. Shamisen
44. Contrabass 108. Koto
45. Tremolo Strings 109. Kalimba
47. Pizzicato Strings 110. Bag pipe
47. Orchestral Harp 111. Fiddle
48. Timpani 112. Shanai
*Ensemble* *Percussive*
49. String Ensemble 1 113. Tinkle Bell
50. String Ensemble 2 114. Agogo
51. Synth Strings 1 115. Steel Drums
52. Synth Strings 2 116. Woodblock
53. Choir Aahs 117. Taiko Drum
54. Voice Oohs 118. Melodic Tom
55. Synth Voice 119. Synth Drum
56. Orchestra Hit 120. Reverse Cymbal
Using
To use the table extension in your model, add a line to the top of your Code tab:
extensions [table]
If your model already uses other extensions, then it already has an extensions line in it, so just add table to the list.
For more information on using NetLogo extensions, see the Extensions Guide
When to Use
In general, anything you can do with an table in NetLogo, you could also just use a list for. But you may want to consider using an table instead for
speed reasons. Lists and tables have different performance characteristics, so you may be able to make your model run faster by selecting the
appropriate data structure.
Tables are useful when you need to do associate values with other values. For example, you might make a table of words and their definitions.
Then you can look up the definition of any word. Here, the words are the "keys". You can easily retrieve the value for any key in the table, but not
vice versa.
Unlike NetLogo’s lists and strings, tables are “mutable”. That means that you can actually modify them directly, rather than constructing an altered
copy as with lists. If the table is used in more than one place in your code, any changes you make will show up everywhere. It’s tricky to write code
involving mutable structures and it’s easy to make subtle errors or get surprising results, so we suggest sticking with lists and strings unless you’re
certain you want and need mutability.
Example
Manipulating Tables
If the same key is used with table:put more than once for the same table, the value provided to last call of table:put will be the value shown when
table:get is used. Here is an example:
Because tables are mutable, manipulating existing values should be done by calling table:get or table:get-or-default on a key, transforming the
returned value, and then calling table:put to update the transformed value in the table. Here is an example procedure which increments a value in
a table at a given key. If the key doesn’t exist, it puts a 1 at that key instead.
As increment-table-value shows, when a table is given as an input for a procedure, modifications made to it with table:put, table:remove , or
table:clear are reflected in the original value outside of the procedure. This is different behavior than with list values, which are immutable and so
cannot be changed when given as inputs. Caution needs to be exercised when using let or set, as they can give a different variable name to the
same table. If you change the value for a key in the table using one variable, any other variables assigned that same table will also reflect the
change.
If you want to create a copy of a table instead of assigning the same table to multiple variable names, here is a simple reporter for creating a
duplicate table from an existing one:
Key Restrictions
Numbers
Strings
Booleans
Lists containing only elements which are themselves valid keys
If you attempt to use an illegal value, the table extension will raise an exception, as shown in the following example.
crt 1
let dict table:make
table:put dict (one-of turtles) 10
;; Errors with the following message:
;; (turtle 0) is not a valid table key (a table key may only be a number, a string, true or false, or a list whose items are valid keys)
Primitives
table:clear
table:clear table
table:counts
table:counts list
Counts the occurrences of each element of the given list and reports the counts in a table.
table:group-agents
Groups the agents in the agentset based on the given reporter. Agents that report the same thing for reporter will be grouped together. The results
of the reporter will be used as the keys in the resulting table and the groups will be agentsets.
For example:
table:group-items
Groups the items of the list based on the given reporter. The reporter should take a single argument, which will be the items of the list. Items that
report the same thing when passed to the reporter will be grouped together. The results of the reporter will be used as the keys in the resulting
table and the groups will be lists.
For example:
table:from-list
table:from-list list
Reports a new table with the contents of list. list must be a list of two element lists, or pairs. The first element in the pair is the key and the second
element is the value.
table:get
Reports the value that key is mapped to in the table. Causes an error if there is no entry for the key.
table:get-or-default
Reports the value that key is mapped to in the table. Reports the default-value if there is no entry for the key.
table:has-key?
table:keys
table:keys table
Reports a list of all the keys in table, in the same order the keys were inserted.
table:length
table:length table
table:make
table:make
table:put
Maps key to value in table. If an entry already exists in the table for the given key, it is replaced.
table:remove
table:to-list
table:to-list table
Reports a list with the content of table. The list will be a list of two element lists, or pairs. The first element in the pair is the key and the second
element is the value. The keys appear in the same order they were inserted.
table:values
table:values table
Reports a list with the entries of table. The entries will appear in the same order they were inserted, with duplicates included.
NetLogo Vid Extension
Concepts
Video Source
The vid extension has a built-in concept of a video source. At the moment, the only video sources
available are movies in the directory the model lives in and cameras attached to the computer. The
vid extension opens a new video source with the vid:<source>-open and vid:<source>-select.
These primitives change the source to the selected source. If a source is already open, it closes it
before opening a new one.
Source Lifecycle
Movie sources are “stopped” after being created by vid:movie-select or vid:movie-open. Camera
sources start off as “playing” after being created by vid:camera-select or vid:camera-open. If a
source is in status “stopped” it can be started with vid:start. Conversely, if the source is “playing” it
can be stopped with vid:stop. When a source is “stopped”, each call to vid:capture-image will
return the same image.
Video Recorder
The vid extension also has the concept of a recording, a series of frames which can be sewn into
an “mp4” movie. The recorder status can be queried using vid:recorder-status. The recorder
status is “inactive” until started with vid:start-recorder, which sets it to “recording”. While the
recorder is “recording” the vid:record-view, vid:record-interface, and vid:record-source can be
used to save frames to the recording. You can choose to save the recording while recording using
vid:save-recording which saves the movie to the specified file and reset the recording status to
“inactive”. If you would prefer to throw away the recorded frames without saving, use vid:reset-
recorder.
Primitives
vid:camera-names
vid:camera-names
Example:
vid:camera-names => []
vid:camera-names => ["Mac Camera"]
vid:camera-names => ["Logitech Camera"]
vid:camera-open
vid:camera-open
Opens the named camera as a video source. If no name is provided, opens the first camera that
would be listed by camera-names .
Example:
Errors:
vid:camera-select
vid:camera-select
Prompts the user to select a camera as video source. This command does not error if the user
cancels. Use vid:status to see if a user selected a camera.
Example:
vid:camera-select
Errors:
vid:movie-select
vid:movie-select
Prompts the user to select a movie to use as a video source. The formats supported are those
supported by JavaFX2. This command does not error if the user cancels. Use vid:status to see if
the user selected a movie.
Example:
vid:movie-select
Errors:
Message "vid: format not supported" : the user selected a movie with an unsupported format.
vid:movie-open
vid:movie-open filename
Opens a video from the file system. If the provided path is not absolute the extension searches for
the given path relative to the current model directory. If the provided path is absolute the extension
opens the file.
Example:
vid:movie-open-remote
vid:movie-open-remote url
Example:
vid:movie-open-remote "http://example.org/foo.mp4"
Errors:
Message "vid: no movie found" : The specified URL could not be loaded or errored while
loading.
Message "vid: format not supported" : The file type of the remote movie is not supported.
Message "vid: protocol not supported": The movie was at an unsupported URL protocol.
Supported protocols are ftp and http.
vid:close
vid:close
Closes the currently selected video source. Has no effect if there is no active video source.
Example:
vid:close
vid:start
vid:start
Starts the selected video source. A video source must have been selected before calling vid:start.
Example:
vid:start
Errors:
Message "vid: no selected source" : There is no currently selected video source. Select a
source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select .
vid:stop
vid:stop
Example:
vid:stop
vid:status
vid:status
Reports the current status of an active video. Note that after calling vid:movie-open or vid:movie-
select the status will be set to “stopped”, while after calling vid:camera-open or vid:camera-select
the status will be “playing”.
Example:
vid:capture-image
If width and height are not specified, the image is captured at the current source resolution.
Example:
If you want to capture images at a different resolution, simply replace vid:capture-image with, e.g.,
(vid:capture-image 640 480).
Errors:
Message "vid: no selected source" : There is no currently selected video source. Select a
source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select .
Message "vid: invalid dimensions" : The selected dimensions are invalid (one of the
dimensions is zero or negative).
vid:set-time
vid:set-time seconds
Sets the time of the current video source to *seconds*. This has no effect when the current video
source is a camera.
Example:
vid:set-time 100
Errors:
Message "vid: no selected source" : There is no currently selected video source. Select a
source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select .
Message "vid: invalid time" : The currently active video does not contain the specified second.
The second may be negative, or greater than the length of the video.
vid:show-player
Shows a player in a separate window. If there is no video source, the window will be an empty black
frame. If there is an active video source, it will be displayed in the window with the specified width
and height. If there is a playing video source, it will be displayed in the window at its specified width
and height. If width and height are omitted, the video will be displayed in its native resolution.
vid:show-player
Errors:
Message "vid: invalid dimensions" : The selected dimensions are invalid (one of the
dimensions is zero or negative).
vid:hide-player
vid:hide-player
Example:
vid:hide-player
vid:record-view
vid:record-view
Records the current image shown in the NetLogo view to the active recording.
Example:
vid:record-view
Errors:
Message "vid: recorder not started": The recorder has not been started. Start the recorder
with vid:start-recorder.
vid:record-interface
vid:record-interface
Example:
vid:record-interface
Errors:
Message "vid: recorder not started": The recorder has not been started. Start the recorder
with vid:start-recorder.
Message "vid: export interface not supported" : The calling NetLogo version does not support
interface exports. This will occur when running NetLogo headlessly.
vid:record-source
vid:record-source
Records a frame to the active recording from the currently active source.
Example:
vid:record-source
Errors:
Message "vid: recorder not started": The recorder has not been started. Start the recorder
with vid:start-recorder.
Message "vid: no selected source" : There is no currently selected video source. Select a
source with vid:movie-open, vid:movie-select, vid:camera-open, or vid:camera-select .
vid:recorder-status
vid:recorder-status
Reports the current status of the recorder. Initially and after the recorder is saved (via vid:save-
recording) or reset (via vid:reset-recorder) the recorder status is “inactive”. After calling
vid:start-recorder the status will be “recording”.
Example:
vid:start-recorder
Starts the recorder. If the recorder is already running this will cause an error to be raised. If desired,
a recording width and height can be supplied. If width and height are not supplied, they will be
determined from the first frame recorded.
Example:
vid:start-recorder
(vid:start-recorder 640 480)
Errors:
Message "vid: recorder already started": The recorder has already been started. The existing
recording should be saved or reset before starting the recording.
Message "vid: invalid dimensions" : The selected dimensions are invalid (one of the
dimensions is zero or negative).
vid:save-recording
vid:save-recording filename
Saves the recording to the specified path. If the recorder is not running this will cause an error to be
raised. Note that at present the recording will always be saved in the “mp4” format. If the supplied
filename does not end in “.mp4”, the “.mp4” suffix will be added. Note that vid:save-recording will
overwrite existing files of the same name. vid:save-recording will error if the recorder has not been
started or if the file cannot be written since the containing directory does not exist.
Example:
Errors:
Message "vid: recorder not started": The recorder has not been started. Start the recorder
with vid:start-recorder.
Message "vid: no such directory" : The directory containing the specified save file does not
exist.
Message "vid: no frames recorded" : You tried to save a recording with no frames recorded.
Check that you are recording properly or use vid:reset-recording to to change the recording
format without saving.
NetLogo View2.5d Extension
The View2.5D extension offers visualization for Patch and Turtle reporters, in real time, in a simulation’s
context.
How to Use
To use the view2.5d extension in your model, add a line to the top of your Code tab:
extensions [view2.5d]
If your model already uses other extensions, then it already has an extensions line in it, so just add
view2.5d to the list.
For more information on using NetLogo extensions, see the Extensions Guide
open a window using either the view2.5d:patch-view or view2.5d:turtle-view commands (it can be a
good idea to put these in your ‘SETUP’ procedure or a separate button).
update your window’s view using one of the update commands (put these in your ‘GO’ procedure).
Feedback
Send comments, bugs, or other feedback to CCL Feedback and/or Corey Brady.
Primitives
view2.5d:patch-view
This command must be called from the Observer context. (Attempting to call from another context
causes an error) The Title is a string, which will be used to label the new Window and to call for
subsequent updates and modifications. Specification of the Reporter uses the NetLogo anonymous
procedure syntax, from the Observer perspective.
Example:
view2.5d:decorate-patch-view
view2.5d:decorate-patch-view Title
This command must be called from the Observer context. (Attempting to call from another context
causes an error) The Title is a string, the label of an existing Patch View Window. Effect: draws the
turtles of the model at their current location, on top of the Patch view display
NOTE: only has an effect in the “structures” patch view (in the others, the patch value is
inclined based on neighbors & gradient)
NOTE: for negative patch values, the turtle shapes are drawn below (orbit underneath to see
them)
Example:
view2.5d:decorate-patch-view "Test"
view2.5d:undecorate-patch-view
view2.5d:undecorate-patch-view Title
This command must be called from the Observer context. (Attempting to call from another context
causes an error)
The Title is a string, the label of an existing Patch View Window. Effect: STOPS drawing the turtles of
the model at their current location, on top of the Patch view display
Example:
view2.5d:undecorate-patch-view "Test"
view2.5d:turtle-view
This command must be called from the Observer context. (Attempting to call from another context
causes an error) The Title is a string, which will be used to label the new Window and to call for
subsequent updates. The turtle-set is any selector for turtles. Reporter is an anonymous reporter that
should take a turtle as input, and report some number from it.
Example:
view2.5d:turtle-view "Test" turtles with [color = red] [ the-turtle -> [energy] of the-turtle]
; This would create a new 2.5d window, plotting the ENERGY value of all turtles that are red.
view2.5d:update-all-patch-views
view2.5d:update-all-patch-views
This command must be called from the Observer context. Updates all existing patch-view windows
according to the latest values.
view2.5d:update-patch-view
view2.5d:update-patch-view Title
This command must be called from the Observer context. Updates only the patch-view window with the
specified title (if any).
view2.5d:update-turtle-view
This command must be called from the Observer context. Updates only the turtle-view window with the
specified title (if any). The turtle-set selector must be supplied to refresh the set of turtles.
view2.5d:get-z-scale
view2.5d:get-z-scale title
This reporter must be called from the Observer context. Returns the current z-scale of the turtle-view or
patch-view window with the specified title (if any).
view2.5d:set-z-scale
This command must be called from the Observer context. Updates only the turtle-view or patch-view
window with the specified title (if any). The view is now displayed with the new z-scale.
view2.5d:set-turtle-stem-thickness
This command must be called from the Observer context. Updates only the turtle-view window with the
specified title (if any). Turtles are now drawn with “pins” or “stems” that have the specified thickness
(instead of the hairline default)
view2.5d:get-observer-angles
view2.5d:get-observer-angles Title
This reporter must be called from the Observer context. Returns a list reflecting the observer’s angular
perspective { heading pitch } (the place on an imaginary sphere at the zoom distance is updated to obey
heading & pitch given)
view2.5d:set-observer-angles
This command must be called from the Observer context. Updates only the turtle-view window with the
specified title (if any). Sets the observer’s angular perspective (the place on an imaginary sphere at the
zoom distance is updated to obey heading & pitch given)
view2.5d:get-observer-xy-focus
view2.5d:get-observer-xy-focus Title
This reporter must be called from the Observer context. Returns a list reflecting the x and y coordinates
the observer is “looking at” in the patch plane.
view2.5d:set-observer-xy-focus
view2.5d:get-observer-distance
view2.5d:get-observer-distance Title
This reporter must be called from the Observer context. Returns the observer’s distance from its “focus
point”
view2.5d:set-observer-distance
This command must be called from the Observer context. Updates only the turtle-view window with the
specified title (if any). Sets the observer’s distance from its “focus point”
view2.5d:remove-patch-view
view2.5d:remove-patch-view Title
This command closes and removes the specified patch view programmatically (equivalent to closing the
window manually).
view2.5d:remove-turtle-view
view2.5d:remove-turtle-view Title
This command closes and removes the specified turtle view programmatically (equivalent to closing the
window manually).
view2.5d:remove-all-patch-views
view2.5d:remove-all-patch-views
This command closes and removes all patch views programmatically (equivalent to closing the windows
manually).
view2.5d:remove-all-turtle-views
view2.5d:remove-all-turtle-views
This command closes and removes all turtle views programmatically (equivalent to closing the windows
manually).
view2.5d:count-windows
view2.5d:count-windows
This reporter returns the number of turtle and patch views that are currently active.
FAQ (Frequently Asked Questions)
NetLogo 6.1.0 User Manual
Feedback from users is very valuable to us in designing and improving NetLogo. We’d like to hear from you. (See
Contacting
Us.)
General
“Net” is meant to evoke the decentralized, interconnected nature of the phenomena you can model with NetLogo, including
network phenomena. It also refers to HubNet, the multiuser participatory simulation environment included in NetLogo.
If you use or refer to NetLogo, HubNet or a model from the NetLogo models library, we ask that you cite it as follows:
NetLogo itself: Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-
Based Modeling, Northwestern University. Evanston, IL.
HubNet: Wilensky, U. & Stroup, W., 1999. HubNet. http://ccl.northwestern.edu/netlogo/hubnet.html. Center for Connected
Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
The correct citation is included in the “Credits and References” section of each model’s Info tab.
NetLogo was first created in 1999 by Uri Wilensky at the Center for Connected Learning and Computer-Based Modeling, then at
Tufts University in the Boston area. NetLogo grew out of StarLogoT, which was authored by Wilensky in 1997. In 2000, the CCL
moved to Northwestern University, in the Chicago area. NetLogo 1.0 came out in 2002, 2.0 in 2003, 3.0 in 2005, 4.0 in 2007, 4.1
in 2009, and 5.0 in 2012.
NetLogo is written mostly in Scala, with some parts in Java. (Scala code compiles to Java byte code and is fully interoperable
with Java and other JVM languages.)
The original StarLogo began at the MIT Media Lab in 1989 and ran on the Connection Machine. Later versions were developed
for Macintosh computers: MacStarLogo (1994, MIT) and StarLogoT (1997, Tufts).
Today there are two StarLogo descendants under active development: NetLogo (from the CCL at Northwestern University) and
StarLogo TNG (from MIT). NetLogo is the most widely used agent-based modeling environment in both education and research.
StarLogo TNG is distinguished by its programming interface based on colored blocks.
NetLogo is free, open source software under the GPL (GNU General Public License), version 2, or (at your option) any later
version.
Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at
uri@northwestern.edu.
The source code is on GitHub, here. Development discussion is on the netlogo-devel group.
The User Manual is published under a Creative Commons Attribution-ShareAlike license (CC BY-SA 3.0).
Source code for all of the extensions bundled with NetLogo is on GitHub, here. Most of the extensions are in the public domain
(CC0 notice). Other extensions are released under open source licenses. See each extension’s README for details.
The Code Examples in the Models Library are in the public domain (CC0 notice).
The rest of the models in the Models Library are provided under a variety of licenses. Some are public domain and some are
open source, but most are under the Creative Commons Attribution-ShareAlike license (CC BY-NC-SA), which is not an open
source license, though the models are free for noncommercial distribution and use.
See each model’s Info tab to check its particular license.
We offer workshops from time to time. If a workshop has been scheduled, we will announce it on the
NetLogo Users Group.
The CCL has published a textbook (written by the author of NetLogo) that gives an introduction to agent-based modeling
methods using NetLogo. It goes step by step with coding examples how to design, build, revise, and analyze models. And it
presents some advanced techniques.
We at the CCL have hoped to write several more NetLogo textbooks. These could be aimed at different audiences, such as:
middle school, high school, undergraduate course in modeling or complexity, practical guide for interested adults.
Unfortunately, we have not yet been able to find the time to make these happen. If anyone from the user community would like
to collaborate on such a venture, please let us know. We would welcome it.
Volunteers have translated the user manual into Chinese and Czech. The translated versions are available from the NetLogo
web site.
So far, the NetLogo user interface has been localized in English, Spanish, Chinese, Russian, and Japanese. All five languages
are included in the standard download.
We are seeking volunteers to complete and improve these localizations and to translate the NetLogo software and manual into
as many other languages as possible. If you’re able to help in this endeavor, please contact us.
Long answer: NetLogo does include a compiler that generates Java byte code. However, this compiler does not yet support the
entire language, so some parts of user code remain interpreted. Note that our compiler generates Java byte code, and Java
virtual machines have “just-in-time” compilers that in turn compile Java byte code all the way to native code, so much user code
is ultimately translated to native code.
Try looking at the NetLogo Models Library, the NetLogo Modeling Commons, our Community Models page, and our list of
references to NetLogo in outside works.
You might also ask the question on the NetLogo Users Group and/or search past messages on the group.
Yes. NetLogo’s pseudorandom number generator and agent scheduling algorithms are deterministic, and NetLogo always uses
Java’s “strict math” library, which gives bit-for-bit identical results regardless of platform. But keep the following cautions in mind:
If your model uses random numbers, then in order to get reproducible behavior, you must use the random-seed command
to set the random seed in advance, so that your model will receive the exact same sequence of random numbers every
time. Remember that agentsets are always in random order, so anything you do with agentsets uses random numbers.
If your model uses the every or wait commands in such a way that affects the outcome of the model, then you may get
different results on different computers, or even on the same computer, since the model may run at a different speed.
In order to reproduce model runs exactly, you must be using the exact same version of NetLogo. The details of the agent
scheduling mechanism and the random number generator may change between NetLogo versions, and other changes
(bugfixes in the engine, language changes, and so forth) may also affect the behavior of your model. (Then again, they
may not.)
We have expended every effort to make NetLogo model runs fully reproducible, but of course this can never truly be an
iron-clad guarantee, due not only to the possibility of random hardware failure, but also the possibility of human error in the
design of: your model, NetLogo, your Java VM, your hardware, and so on.
For now, yes. NetLogo 3D is included with NetLogo, but it is still a separate application.
Ideally a single unified application would support both 2D and 3D modeling. We would design the 3D world support so it doesn’t
get in the way when you are building 2D models. Models built in NetLogo 3D might require changes in order to run in the
hypothetical unified application.
No. Neither iOS, nor Android, nor Windows RT supports running Java applications such as NetLogo.
We are working on an alternate implementation of NetLogo on a JavaScript and HTML5 base, instead of Java. It will work on a
variety of tablets and phones. We don’t know yet when it will be ready, and we expect that for a long time it will only support a
subset of the features in desktop NetLogo. The many person-years of development effort that have gone into the Java version
can’t cheaply or easily be replicated on another platform.
Downloading
Yes. When you install NetLogo, the folder that is created contains has the version number in its name, so multiple versions can
coexist.
On Windows systems, whichever version you installed last will be the version that opens when you double click a model file in
Windows Explorer. On Macs, you can control what version opens via “Get Info” in the Finder.
Some of the files in the tarball have long pathnames, too long for the standard tar format. You must use the GNU version of tar
instead (or another program which understands the GNU tar extensions). On some systems, the GNU version of tar is available
under the name “gnutar”. You can find out if you are already using the GNU version by typing tar --version and seeing if the
output says “tar (GNU tar)”.
We also maintain an advanced installation wiki page which may have additional tips and tricks. We encourage users who have
problems with unattended installation or ideas on how it could be improved to email feedback@ccl.northwestern.edu.
Running
Yes. NetLogo runs fine from any file system, including read-only file systems.
Your computer is switching to power saving mode when unplugged. It’s normal for this to reduce speed a little, but unfortunately
there is a bug in Java that drastically slows down Swing applications, including NetLogo.
One workaround is to change the power settings on your computer so it doesn’t go into power saving mode when you unplug it.
(If you do this, your battery won’t last as long.)
Another workaround is to run NetLogo with an option recommended by Oracle, by editing the NetLogo 6.1.0.vmoptions file,
found in the NetLogo directory (under Program Files on your hard drive, unless you installed NetLogo in a different location). Add
on a new line:
-Dsun.java2d.ddoffscreen=false
You can see the details of the Java bug and vote for Oracle to fix it here.
Why does NetLogo bundle Java?
Since Mac OS X Lion, Apple have encouraged Mac application developers to bundle Java. NetLogo bundles Java because it
allows us to deliver a consistent, convenient experience to our users. Bundling Java allows us to test for compatibility once and
avoid any bugs caused by version mismatches or Java configuration incompatibilities.
If users are interested in using Java on their system instead of the version of Java bundled with NetLogo, they can configure
NetLogo to use a different Java runtime. Please note that this change is done at your own risk. We are unable to offer support
for problems caused by running NetLogo with an alternate Java Runtime. To change the Java runtime used by NetLogo, open
the NetLogo.cfg file and modify the app.runtime property to the path of your preferred Java Runtime.
We bundle Oracle’s Java runtime when using NetLogo on Linux. If you would like to change the version of linux used, you can
modify the .cfg files to point to a different version of java (see How big can my model be? for more information).
In theory, any Java 8 or later runtime will run NetLogo. In practice, some Java implementations aren’t high enough quality.
Recent versions of OpenJDK should work; older ones may not. GNU libgcj does not work.
When I try to install NetLogo on Windows, I see “Windows protected your PC”
Windows attempts to protect users from downloading malicious software by maintaining a list of “good” and “malicious” software.
The first users to install any NetLogo release will see this warning. Later users may or may not see this warning. Before going
any further, ensure you are protected. The CCL can only vouch for NetLogo downloads hosted on the CCL Website. NetLogo
can be freely downloaded from the official NetLogo download page. If you obtain NetLogo from anywhere else, you install it at
your own risk!
You can continue past the Windows prompt by taking the following steps:
In the “Windows protected your PC” prompt, click “More Info”, the prompt will change
In the changed prompt, click “Run Anyway” and continue with installation as normal
Note in order to see the “More Info” or “Run Anyway” options, you will need to run the installer as an administrator. If you do not
see those options, right-click and choose “Run as administrator” and/or change your user account to an administrator account
before installing.
We at the CCL are working on solving this problem and hope to free our users of the added installation difficulty soon!
When I try to start NetLogo on Windows I get an error “The JVM could not be started”. Help!
A nearly certain fix is to use a text editor to edit the NetLogo.cfg file, changing 1024m to a smaller number, like 512m. This
should permit NetLogo to start, although the lower heap size limit may affect your ability to run models with many agents. See
How big can my model be? for information on model size and how to edit the cfg file.
If running with the lower heap size limit is unacceptable, read on.
Some Windows systems have trouble allocating large amounts of contiguous virtual memory. Upgrading to a newer version of
Windows may help.
Running Windows in 64-bit mode instead of 32-bit mode may also help. Double check that Windows is actually running in 64-bit
mode; see Microsoft’s FAQ page on 64-bit Windows.
Some users have reported problems opening NetLogo 6 on Mac OS Sierra. We’ve been unable to determine a root cause for
this problem, but we’re continuing to investigate. We’re looking for assistance from you if you run into this problem. It would be
extremely helpful if you could run the following command in the “Terminal” application and send the output in an email to
bugs@ccl.northwestern.edu.
running it should give you a single line of output (something like com.apple.quarantine: 01e1;58ac6af2;Firefox;F2E0B1E2-D203-
4B05-8DF9-ABA58B52EFEA , but yours will have different numbers, letters, and words). Please copy and paste this string into the
email you send us.
There is also a partial workaround! Running the following command in the Terminal will enable users to run NetLogo without
turning Gatekeeper completely off. The command is:
Some users on Mac OS with discrete graphics cards experience sudden crashes of NetLogo when switching between integrated
and discrete graphics. It’s possible to prevent these crashes by disabling automatic graphics switching in System Preferences.
Some Windows users may also be unable to open NetLogo due to graphics card settings or drivers. If you are unable to open
NetLogo on Windows, you might be able to fix this by updating or reinstalling your graphics driver and/or disabling any graphics
card utilities. Because NetLogo might be unable to start for a number of reasons, we encourage you to contact us if these steps
aren’t effective in resolving the problem.
Can I run NetLogo from the command line, without the GUI?
Yes. The easiest way is to set up your model run or runs as a BehaviorSpace experiment. No additional programming is
required. See the BehaviorSpace Guide for details.
Another option is to use our Controlling API. Some light Java programming is required. See the Controlling API Guide for details
and sample code.
Only when using BehaviorSpace. BehaviorSpace does parallel runs, one per processor.
We are seeking funding to make it possible to split a single model run across multiple processors or multiple computers.
Many of the same comments in the previous answer apply. It is not possible to split a single model run across multiple
computers, but you can have each machine in a cluster doing one or more separate, independent model runs, using either
BehaviorSpace or our Controlling API. We don’t have automated support for splitting the runs across clusters, so you’ll need to
arrange that yourself.
Various users are already using NetLogo on clusters, with a variety of hardware and software. You can seek them out on the
NetLogo Users Group.
Yes. NetLogo auto-saves files as you are working on them. The path to the auto-save file depends on whether or not the
NetLogo model has been saved.
For NetLogo models which have been saved, a hidden file with the name “.filename.tmp.nlogo” will be created in the same
directory as the NetLogo model.
For unsaved NetLogo models, autosave files can be found in your OS-specific java temporary directory. The files are named
according to the following format: autosave_yyyy-MM-dd.HH_mm_ss.nlogo where the time and date are the time and date the
model was opened. The exact path will depend on your operating system:
HubNet discovery provides the ability for HubNet clients running on the same local network as the HubNet server to
automatically display the IP address and current activity of the server. This uses IPv4 multicast over a local area network - it
won’t identify HubNet servers on the internet or on different networks. Some networks also do not support multicast traffic and it
will simply not work on those networks. For HubNet Discovery to work, the server must be broadcasting to the same network
that the client is polling for messages. Often, both the client and server are only connected to a single network and there is no
need for further configuration.
Since NetLogo 6.0.3, we have tools in place to allow clients and/or servers connected to multiple networks to select the network
on which they will broadcast/listen. When running a HubNet server, this is done by selecting the appropriate “broadcast network”
via selection dropdown when starting a HubNet server. This preference will be remembered until NetLogo is restarted, so if you
end up needing to broadcast on a different network, restart NetLogo. HubNet clients also see a similar dropdown when selecting
which activity to join. Unlike HubNet server, clients may change the network on which they listen at any time. HubNet discovery
will only work when both client and server are listening/broadcasting on the same network, so some trial and error may be
required to figure out a working configuration. Generally speaking, the shared network is the one on which the client and the
server have the most similar IP address prefixes. For instance, if the server selects to broadcast on a network where it has IP
address 192.168.0.101, a client should prefer listening on a network where it has an IP like 192.167.0.203 over a network where
it has an IP like 10.5.0.101. Even when the same network is selected, it is possible that that network may not support IPv4
multicast, in which case discovery will not work and clients must enter IP addresses manually.
Note that the change made in 6.0.3 simply enable selection of the network on which clients and servers broadcast/listen on. The
HubNet server still listens on all network connections, so all listed IP addresses given in the server broadcast network selection
dropdown are potentially valid for a HubNet client (even a client on a different network) to connect to. Similarly HubNet clients
may connect to any HubNet server reachable from their computer.
Usage
When I move the speed slider all the way to the right, why does my model seem to stop?
The only way NetLogo can make your model run faster is by updating the view less frequently. As you move the speed slider to
the right, view updates become less and less frequent. Since view updates take time, that means more speed.
However, fewer updates also means that the updates come farther apart. When several seconds pass between updates, it may
seem like your model has stopped. It hasn’t. It’s running at full speed. Watch the tick counter! (If your model uses it. If it doesn’t,
watch something else, like a plot.)
To get a feel for what’s going on, try moving the slider to the right gradually rather than suddenly. If you find the updates too
infrequent at the rightmost position, just don’t push the slider that far.
NetLogo does not have a built-in set of painting tools for painting in the view. But with only a few lines of code, you can add
painting capability to your model. To see how it’s done, look at Mouse Example, in the Code Examples section of the Models
Library. The same techniques can be used to let the user interact with your model using the mouse in other ways, too.
Another possibility is to create an image in another program and import it using the import items on the File menu or the
import-
* primitives.
How big can my model be? How many turtles, patches, procedures, buttons, and so on can my
model contain?
We have tested NetLogo with models that use hundreds of megabytes of RAM and they work fine. We haven’t tested models
that use gigabytes of RAM, though. Theoretically it should work, but you might hit some limits that are inherent in the underlying
Java VM and/or operating system (either designed-in limits, or bugs).
The NetLogo engine has no fixed limits on size. By default, though, NetLogo ships with a one-gigabyte ceiling on how much total
RAM it can use. If your model exceeds that limit, you’ll get an OutOfMemoryError dialog.
If you are using BehaviorSpace, note that doing runs in parallel will multiply your RAM usage accordingly.
Each platform contains “.cfg” files containing JVM settings. There is one cfg file for each sub-application (NetLogo, NetLogo 3D,
HubNet Client, etc.) Although the file location varies by platform, the process for changing it is the same. Locate the section of
the file that looks like the following:
[JVMOptions]
# there may be one or more lines, leave them unchanged
-Xmx1024m
# there may be one or more lines, leave them unchanged
Modify the value immediately following -Xmx, changing it to the amount of space you need, save the file, and restart NetLogo.
Platform specific notes follow:
Windows: The cfg files will be in C:\Program Files (x86)\NetLogo 6.1.0\app if you are running 64-bit windows, and
C:\Program Files\NetLogo 6.1.0\app otherwise.
Mac OS X: The file for NetLogo will be located at: /Application/NetLogo 6.1.0/NetLogo.app/Contents/Java/NetLogo.cfg
For NetLogo 3D and the other applications, you will find the file in the corresponding location for each application package.
You can reach the cfg file by control-clicking the application in the Finder and choosing “Show Package Contents” from the
popup menu.
Please note that depending on your version of Mac OS X, changing the cfg file may break application signing. If this
happens, follow Apple’s directions on this page to temporarily allow apps from “Anywhere”, run NetLogo once, then restore
the setting to “Mac App Store and Identified Developers”.
Other: The cfg files will be located in the netlogo-6.1.0/app folder after untarring.
By default, Mac builds of NetLogo bundle a 64-bit JVM, which should be able to make use of as much memory as the lesser of
available system memory and the value following -Xmx. Windows and Linux will bundle a 32-bit or 64-bit JVM, depending on
which version you have downloaded. It is recommended that you install 64-bit NetLogo on all 64-bit operating systems for best
performance.
Can I use GIS data in NetLogo?
Yes, many users are using GIS data with NetLogo. The most complete way to do that is with the GIS extension. See the
GIS
Extension Guide.
A simpler way is to use import-pcolors , but that only works for importing maps that are images, not maps in other formats.
It is also possible to write NetLogo code that reads GIS data using our file I/O primitives such as file-open. For example, see the
Grand Canyon model in the Earth Science section of Sample Models.
Here’s some ways to make it run faster without changing the structure of the code:
In many cases, though, if you want your model to run faster, you may need to make some changes to the code. Usually the
most obvious opportunity for speedup is that you’re doing too many computations that involve all the turtles or all the patches.
Often this can be reduced by reworking the model so that it does less computation per time step. The members of the NetLogo
Users Group may be able to help with this.
The profiler extension is useful for identifying which parts of your code are taking the most time.
Unless you are running the exact same strings over and over, using run and runresult are much slower than running code
directly; you should avoid using these primitives on fresh strings in performance-critical code.
One instance of NetLogo can only have one model open at a time. (Unfortunately, it is unlikely that this will change in a future
version, due to the engineering difficulties involved.)
You can have multiple models open by opening multiple instances of NetLogo, though. On Windows and Linux, simply start the
application again. On a Mac, you’ll need to duplicate the application (not the whole folder, just the application itself) in the Finder,
then open the copy. (The copy takes up only a very small amount of additional disk space.)
No.
Programming
(- x)
-1 * x
0 - x
My turtle moved forward 1, but it’s still on the same patch. Why?
If you have disabled wrapping at the world edges in your model, then the turtle might be at a world edge and unable to move any
further. You can test for this using can-move?.
Assuming the turtle isn’t hitting a world edge, moving forward 1 is only guaranteed to take a turtle to a new patch if the turtle’s
heading is a multiple of 90 (that is, exactly north, south, east, or west).
It’s because the turtle might not be standing in the center of a patch. It might be near the corner of a patch. For example,
suppose your turtle is close to the southwest corner of a patch and is facing northeast. The length of the patch diagonal is
1.414… (the square root of two), so fd 1 will leave the turtle near the northeast corner of the same patch.
If you don’t want to have to think about these issues, one possibility is to write your model in such a way that your turtles always
come to rest on patch centers. See next question.
A turtle is on a patch center when its xcor and ycor are integers.
You can move a turtle to the center of its current patch with either of these two equivalent commands:
move-to patch-here
setxy pxcor pycor
But you’ll never need to do that if you never allow turtles off of patch centers in the first place.
Another way for a turtle to start on a patch center is with a command such as this line of turtle code, which moves it to the center
of a random patch:
Once a turtle is on a patch center, as long as its heading always stays an exact multiple of 90 (that is to say, due north, east,
south, or west), and as it long as it moves forward or back by integer amounts, it will always land on patch centers.
See Random Grid Walk Example, in the Code Examples section of the Models Library, to see these code snippets in use.
patch-ahead 1 is reporting the same patch my turtle is already standing on. Why?
See the answer two answers up. It’s the same issue.
This might not be the meaning of “ahead” you were expecting. With patch-ahead, you must specify the distance ahead that you
want to look. If you want to know the next patch a turtle would cross into if it moved forward continuously, it is possible to find that
out. See Next Patch Example, in the Code Examples section of the Models Library.
You can use in-radius to let a turtle see a circular area around it.
Several primitives let the turtle “look” at specific points. The patch-ahead primitive is useful for letting a turtle see what is directly
in front of it. If you want the turtle to look in another direction besides straight ahead, try patch-left-and-ahead and patch-right-
and-ahead.
If you want the turtle to have a full “cone” of vision, use the in-cone primitive.
You can also find out the next patch a turtle would cross into if it moved forward continuously. See Next Patch Example, in the
Code Examples section of the Models Library.
No. If you want to make marks that agents can sense, use patch colors.
I’m getting numbers like 0.10000000004 and 0.799999999999 instead of 0.1 and 0.8. Why?
See the “Math” section of the Programming Guide for a discussion of this issue.
The documentation says that random-float 1 might return 0 but will never return 1. What if I
want 1 to be included?
It really doesn’t matter. Even if 1 were a possible result, it would only come up approximately 1 in 2^64 tries, which means you’d
be waiting hundreds of years before it ever came up exactly 1.
Nonetheless, if you are convinced that it really must be possible to get 1, you can use precision to round your answer to a
certain number of decimal places. For example:
(If you use this method, note that 0 and 1 are only half as likely to come up as other answers. To see why this is so, consider the
case where you only keep one digit after the decimal point. Results between 0 and 0.5 get rounded to 0, but results between 0.5
and 1.5 get rounded to 1; the latter range is twice as large. If you want 0, 0.1, 0.2, …, 0.9, and 1 to all be equally likely, an
alternative is to write random 11 / 10 ; this gives all 11 answers with equal probability.)
Why is the number value in my monitor widget changing even though nothing is happening in
my model?
1. NetLogo’s use of floating point numbers, which can produce small accuracy issues. See Floating point accuracy in the
NetLogo programming guide.
2. Agentsets such as turtles are always returned in a random order.
3. Monitors re-run their reporter calculation constantly, even when you are not running any model code with a forever button
or through the command center.
So the monitor constantly re-runs its mean [xcor] of turtles reporter, but the turtles agentset gives the turtles in a random
order, and so the floating-point inaccuracies for mean will accumulate in a slightly different way each time due to the order
differences. The end result is you see very slightly different numbers flashing through the monitor widget while nothing is
happening.
You see the same problem doing sum [xcor] of turtles , variance [xcor] of turtles , or standard-deviation [xcor] of
turtles - anytime you’re reducing a bunch of floating point numbers from an agentset into a single value. You can also see the
problem running your reporter code directly in the command center repeatedly, without a monitor widget at all.
Sort your numbers before you calculate: mean sort [xcor] of turtles , sum sort [xcor] of turtles , variance sort
[xcor] of turtles . If the numbers are in the same order you’ll still have small floating-point inaccuracies, but they’ll be the
the same every time so you won’t see the values change. This is probably the best solution, but it can be slow if you have a
really large agentset.
Change the Decimal places setting of your monitors to a number where you don’t notice the changing values. Since the
differences in results should be small, this is usually possible.
How can I keep two turtles from occupying the same patch?
See One Turtle Per Patch Example, in the Code Examples section of the Models Library.
When a turtle dies, it turns into nobody. nobody is a special value used in NetLogo used to indicate the absence of a turtle or
patch. So for example:
The usual motivation for using arrays in other programming languages is that they provide fast random access (
item) and
mutation (replace-item). But NetLogo’s lists, even though they are immutable, now provide near constant time performance on
these operations.
Lists in earlier versions of NetLogo (4.1 and 4.0) were simple singly-linked lists and therefore these operations took linear time.
The data structure underlying NetLogo’s lists now is the immutable Vector class from the Scala collections library. It uses 32-
wide hash array mapped tries, as implemented by Tiark Rompf, based in part on work by Phil Bagwell and Rich Hickey.
If you are certain you want to use raw, mutable JVM arrays in your model, they are provided by the array extension. See the
Arrays & Tables section of the User Manual.
Yes, using the table extension. See the Arrays & Tables section of the User Manual.
How can I use different patch “neighborhoods” (circular, Von Neumann, Moore, etc.)?
The in-radius primitives lets you access circular neighborhoods of any radius.
The neighbors primitive gives you a Moore neighborhood of radius 1, and the neighbors4 primitive gives you a Von Neumann
neighborhood of radius 1.
For Moore or Von Neumann neighborhoods of a larger radius, see Moore & Von Neumann Example in the Code Examples
section of the Models Library.
If you want the list in a particular order, use the sort or sort-by primitives. The Lists section of the Programming Guide explains
how to do this. See also Ask Ordering Example, in the Code Examples section of the Models Library.
[self] of <agentset>
Because all operations on agentsets are in random order, the resulting list is in random order.
To convert a list of agents to an agentset, use the turtle-set, patch-set, or link-set primitives.
To stop a foreach from executing you need to define a separate procedure that contains only the foreach, for example:
to test
foreach [1 2 3] [ i ->
if i = 2 [ stop ]
print i
]
end
This code will only print the number 1. The stop returns from the current procedure so nothing after the foreach will be executed
either. (If the procedure is a reporter procedure, use report instead of stop.)
I’m trying to make a list. Why do I keep getting the error “Expected a constant”?
If a list contains only constants, you can write it down just by putting square brackets around it, like [1 2 3] .
If you want your list to contain items that may vary at runtime, the list cannot be written down directly. Instead, you build it using
the list primitive.
BehaviorSpace
This is normal when doing multiple runs in parallel. For a discussion of the issue, see the section on parallel runs in the
BehaviorSpace Guide section of the User Manual.
repeat 10 [ go ]
to measure the run after every 10 ticks. Essentially you are making one experiment step equal 10 ticks.
I’m varying a global variable I declared in the Code tab, but it doesn’t work. Why?
It’s probably because your setup commands or setup procedure are using clear-all, causing the values set by BehaviorSpace
to be cleared.
One possible workaround is to change your experiment’s setup commands to preserve the value of the variable, e.g.:
This works because even clear-all doesn’t clear the values of local variables made with let
Another possible workaround is to change your model’s setup procedure to use more specific clearing commands to clear only
what you want cleared.
NetLogo 3D
NetLogo supports fullscreen exclusive mode. If that is all your device needs then, possibly yes. However, it can be tricky to get it
working. We don’t have any such devices so it is difficult for us to make the process easier. If your device needs something else,
for example, quadbuffers enabled, the answer is probably no.
Extensions
I’m writing an extension. Why does the compiler say it can’t find org.nlogo.api?
You need to add NetLogo.jar to your classpath when compiling. NetLogo.jar is included with NetLogo.
NetLogo Dictionary
NetLogo 6.1.0 User Manual
Alphabetical: A B C D E F G H I J L M N O P R S T U V W X Y ->
Categories: Turtle - Patch - Links - Agentset - Color - Anonymous Procedures - Control/Logic - World
Perspective - Input/Output - File - List - String - Math - Plotting - System - HubNet
Categories
This is an approximate grouping. Remember that a turtle-related primitive might still be used by patches or the observer, and vice versa. To
see which agents (turtles, patches, links, observer) can actually run a primitive, consult its dictionary entry.
Turtle-related
back (bk) <breeds>-at <breeds>-here <breeds>-on can-move? clear-turtles (ct) create-<breeds> create-ordered-<breeds> create-ordered-
turtles (cro) create-turtles (crt) die distance distancexy downhill downhill4 dx dy face facexy forward (fd) hatch hatch-<breeds> hide-turtle (ht)
home inspect is-<breed>? is-turtle? jump layout-circle left (lt) move-to myself nobody no-turtles of other patch-ahead patch-at patch-at-
heading-and-distance patch-here patch-left-and-ahead patch-right-and-ahead pen-down (pd) pen-erase (pe) pen-up (pu) random-xcor
random-ycor right (rt) self set-default-shape __set-line-thickness setxy shapes show-turtle (st) sprout sprout-<breeds> stamp stamp-erase
stop-inspecting subject subtract-headings tie towards towardsxy turtle turtle-set turtles turtles-at turtles-here turtles-on turtles-own untie uphill
uphill4
Patch-related
clear-patches (cp) diffuse diffuse4 distance distancexy import-pcolors import-pcolors-rgb inspect is-patch? myself neighbors neighbors4
nobody no-patches of other patch patch-at patch-ahead patch-at-heading-and-distance patch-here patch-left-and-ahead patch-right-and-
ahead patch-set patches patches-own random-pxcor random-pycor self sprout sprout-<breeds> stop-inspecting subject turtles-here
Link-related
Agentset
all? any? ask ask-concurrent at-points <breeds>-at <breeds>-here <breeds>-on count in-cone in-radius is-agent? is-agentset? is-patch-set?
is-turtle-set? link-set max-n-of max-one-of member? min-n-of min-one-of n-of neighbors neighbors4 no-links no-patches no-turtles of one-of
other patch-set patches sort sort-by sort-on turtle-set turtles turtles-at turtles-here turtles-on up-to-n-of with with-max with-min
Color
approximate-hsb approximate-rgb base-colors color extract-hsb extract-rgb hsb import-pcolors import-pcolors-rgb pcolor rgb scale-color
shade-of? wrap-color
and ask ask-concurrent carefully end error error-message every if ifelse ifelse-value let loop not or repeat report run runresult ; (semicolon) set
stop startup to to-report wait while with-local-randomness without-interruption xor
Anonymous Procedures
-> (anonymous procedure) filter foreach is-anonymous-command? is-anonymous-reporter? map n-values reduce run runresult sort-by
World
clear-all (ca) clear-drawing (cd) clear-globals clear-patches (cp) clear-ticks clear-turtles (ct) display import-drawing import-pcolors import-
pcolors-rgb no-display max-pxcor max-pycor min-pxcor min-pycor patch-size reset-ticks resize-world set-patch-size stop-inspecting-dead-
agents tick tick-advance ticks world-width world-height
Perspective
HubNet
Input/output
beep clear-output date-and-time export-view export-interface export-output export-plot export-all-plots export-world import-drawing import-
pcolors import-pcolors-rgb import-world mouse-down? mouse-inside? mouse-xcor mouse-ycor output-print output-show output-type output-
write print read-from-string reset-timer set-current-directory show timer type user-directory user-file user-new-file user-input user-message
user-one-of user-yes-or-no? write
File
file-at-end? file-close file-close-all file-delete file-exists? file-flush file-open file-print file-read file-read-characters file-read-line file-show file-
type file-write user-directory user-file user-new-file
List
but-first but-last empty? filter first foreach fput histogram insert-item is-list? item last length list lput map max member? min modes n-of n-
values of position one-of range reduce remove remove-duplicates remove-item replace-item reverse sentence shuffle sort sort-by sort-on
sublist up-to-n-of
String
Operators (<, >, =, !=, <=, >=) but-first but-last empty? first insert-item is-string? item last length member? position remove remove-item read-
from-string replace-item reverse substring word
Mathematical
Arithmetic Operators (+, *, -, /, ^, <, >, =, !=, <=, >=) abs acos asin atan ceiling cos e exp floor int is-number? ln log max mean median min mod
modes new-seed pi precision random random-exponential random-float random-gamma random-normal random-poisson random-seed
remainder round sin sqrt standard-deviation subtract-headings sum tan variance
Plotting
autoplot? auto-plot-off auto-plot-on clear-all-plots clear-plot create-temporary-plot-pen export-plot export-all-plots histogram plot plot-name
plot-pen-exists? plot-pen-down plot-pen-reset plot-pen-up plot-x-max plot-x-min plot-y-max plot-y-min plotxy set-current-plot set-current-plot-
pen set-histogram-num-bars set-plot-background-color set-plot-pen-color set-plot-pen-interval set-plot-pen-mode set-plot-x-range set-plot-y-
range setup-plots update-plots
BehaviorSpace
behaviorspace-experiment-name behaviorspace-run-number
System
netlogo-version netlogo-web?
Built-In Variables
Turtles
breed color heading hidden? label label-color pen-mode pen-size shape size who xcor ycor
Patches
Links
breed color end1 end2 hidden? label label-color shape thickness tie-mode
Other
->
Keywords
breed directed-link-breed end extensions globals __includes links-own patches-own to to-report turtles-own undirected-link-breed
Constants
Mathematical Constants
e = 2.718281828459045
pi = 3.141592653589793
Boolean Constants
false
true
Color Constants
black = 0
gray = 5
white = 9.9
red = 15
orange = 25
brown = 35
yellow = 45
green = 55
lime = 65
turquoise = 75
cyan = 85
sky = 95
blue = 105
violet = 115
magenta = 125
pink = 135
See the Colors section of the Programming Guide for more details.
abs number
show abs -7
=> 7
show abs 5
=> 5
acos number
Reports the arc cosine (inverse cosine) of the given number. The input must be in the range -1 to 1. The result is in degrees, and lies in the
range 0 to 180.
Reports true if all of the agents in the agentset report true for the given reporter. Otherwise reports false as soon as a counterexample is
found.
The reporter must report a boolean value for every agent (either true or false), otherwise an error occurs.
Note that if condition1 is false, then condition2 will not be run (since it can't affect the result).
any? agentset
Equivalent to "count agentset > 0", but more efficient (and arguably more readable).
Note: nobody is not an agentset. You only get nobody back in situations where you were expecting a single agent, not a whole agentset. If
any? gets nobody as input, an error results.
Reports a number in the range 0 to 140, not including 140 itself, that represents the given color, specified in the HSB spectrum, in NetLogo's
color space.
The first value (hue) should be in the range of 0 to 360, the second and third (saturation and brightness) in the range between 0 and 100.
The color reported may be only an approximation, since the NetLogo color space does not include all possible colors.
show approximate-hsb 0 0 0
=> 0 ;; (black)
show approximate-hsb 180 57.143 76.863
=> 85 ;; (cyan)
Reports a number in the range 0 to 140, not including 140 itself, that represents the given color, specified in the RGB spectrum, in NetLogo's
color space.
The color reported may be only an approximation, since the NetLogo color space does not include all possible colors. (See approximate-hsb
for a description of what parts of the HSB color space NetLogo colors cover; this is difficult to characterize in RGB terms.)
show approximate-rgb 0 0 0
=> 0 ;; black
show approximate-rgb 0 255 255
=> 85.2 ;; cyan
Arithmetic Operators
+ Since 1.0
* Since 1.0
- Since 1.0
/ Since 1.0
^ Since 1.0
< Since 1.0
> Since 1.0
= Since 1.0
!= Since 1.0
<= Since 1.0
>= Since 1.0
All of these operators take two inputs, and all act as "infix operators" (going between the two inputs, as in standard mathematical use).
NetLogo correctly supports order of operations for infix operators.
The operators work as follows: + is addition, * is multiplication, - is subtraction, / is division, ^ is exponentiation, < is less than, > is greater
than, = is equal to, != is not equal to, <= is less than or equal, >= is greater than or equal.
Note that the subtraction operator (-) always takes two inputs unless you put parentheses around it, in which case it can take one input. For
example, to take the negative of x, write (- x), with the parentheses.
All of the comparison operators work on agents. Turtles are compared by who number. Patches are compared top to bottom left to right, so
patch 0 10 is less than patch 0 9 and patch 9 0 is less than patch 10 0. Links are ordered by end points and in case of a tie by breed. So link
0 9 is before link 1 10 as the end1 is smaller, and link 0 8 is less than link 0 9. If there are multiple breeds of links unbreeded links will come
before breeded links of the same end points and breeded links will be sorted in the order they are declared in the Code tab.
Agentsets can be tested for equality or inequality. Two agentsets are equal if they are the same type (turtle or patch) and contain the same
agents.
If you are not sure how NetLogo will interpret your code, you should add parentheses.
show 5 * 6 + 6 / 3
=> 32
show 5 * (6 + 6) / 3
=> 20
Many extension objects may be tested for equality and inequality using = and !=. For instance, the array, matrix, and table objects returned by
their respective extensions may be compared for equality / inequality. Extension objects may not be tested using <, >, <=, or >=.
asin Since 1.3
asin number
Reports the arc sine (inverse sine) of the given number. The input must be in the range -1 to 1. The result is in degrees, and lies in the range
-90 to 90.
The specified agent or agentset runs the given commands. Because agentset members are always read in a random order, when ask is used
with an agentset each agent will take its turn in a random order. See Agentsets for more information.
ask turtles [ fd 1 ]
;; all turtles move forward one step
ask patches [ set pcolor red ]
;; all patches turn red
ask turtle 4 [ rt 90 ]
;; only the turtle with id 4 turns right
Note: only the observer can ask all turtles or all patches. This prevents you from inadvertently having all turtles ask all turtles or all patches
ask all patches, which is a common mistake to make if you're not careful about which agents will run the code you are writing.
Note: Only the agents that are in the agentset at the time the ask begins run the commands.
This primitive exists only for backwards compatibility. We don't recommend using it new models.
The agents in the given agentset run the given commands, using a turn-taking mechanism to produce simulated concurrency. See the Ask-
Concurrent section of the Programming Guide for details on how this works.
Note: Only the agents that are in the agentset at the time the ask begins run the commands.
Reports a subset of the given agentset that includes only the agents on the patches at the given coordinates (relative to this agent). The
coordinates are specified as a list of two-item lists, where the two items are the x and y offsets.
If the caller is the observer, then the points are measured relative to the origin, in other words, the points are taken as absolute patch
coordinates.
If the caller is a turtle, the points are measured relative to the turtle's exact location, and not from the center of the patch under the turtle.
atan x y
Note that this version of atan is designed to conform to the geometry of the NetLogo world, where a heading of 0 is straight up, 90 is to the
right, and so on clockwise around the circle. (Normally in geometry an angle of 0 is right, 90 is up, and so on, counterclockwise around the
circle, and atan would be defined accordingly.)
When y is 0: if x is positive, it reports 90; if x is negative, it reports 270; if x is zero, you get an error.
show atan 1 -1
=> 135
show atan -1 1
=> 315
crt 1 [ set heading 30 fd 1 print atan xcor ycor ]
=> 30
In the final example, note that the result of atan equals the turtle's heading.
If you ever need to convert a turtle heading (obtained with atan or otherwise) to a normal mathematical angle, the following should be helpful:
to-report heading-to-angle [ h ]
report (90 - h) mod 360
end
autoplot? Since 1.0
autoplot?
auto-plot-off
auto-plot-on
This pair of commands is used to control the NetLogo feature of auto-plotting in the current plot. Auto-plotting will automatically update the x
and y axes of the plot whenever the current pen exceeds these boundaries. It is useful when wanting to show all plotted values in the current
plot, regardless of the current plot ranges.
back number
The turtle moves backward by number steps. (If number is negative, the turtle moves forward.)
Turtles using this primitive can move a maximum of one unit per time increment. So bk 0.5 and bk 1 both take one unit of time, but bk 3
takes three.
If the turtle cannot move backward number steps because it is not permitted by the current topology the turtle will complete as many steps of
1 as it can and stop.
base-colors
print base-colors
=> [5 15 25 35 45 55 65 75 85 95 105 115 125 135]
ask turtles [ set color one-of base-colors ]
;; each turtle turns a random base color
ask turtles [ set color one-of remove gray base-colors ]
;; each turtle turns a random base color except for gray
beep
Emits a beep. Note that the beep sounds immediately, so several beep commands in close succession may produce only one audible sound.
Example:
behaviorspace-experiment-name
behaviorspace-run-number
Reports the current run number in the current BehaviorSpace experiment, starting at 1.
both-ends
crt 2
ask turtle 0 [ create-link-with turtle 1 ]
ask link 0 1 [
ask both-ends [ set color red ] ;; turtles 0 and 1 both turn red
]
breed
breed
This is a built-in turtle and link variable. It holds the agentset of all turtles or links of the same breed as this turtle or link. (For turtles or links
that do not have any particular breed, this is the turtles agentset of all turtles or the links agentset of all links respectively.)
You can set this variable to change a turtle or link's breed. (When a turtle changes breeds, its shape is reset to the default shape for that
breed. See set-default-shape.)
Example:
breed
This keyword, like the globals, turtles-own, and patches-own keywords, can only be used at the beginning of the Code tab, before any
procedure definitions. It defines a breed. The first input defines the name of the agentset associated with the breed. The second input defines
the name of a single member of the breed.
Most often, the agentset is used in conjunction with ask to give commands to only the turtles of a particular breed.
but-first list
but-first string
but-last list
but-last string
When used on a list, but-first reports all of the list items of list except the first, and but-last reports all of the list items of list except the last.
On strings, but-first and but-last report a shorter string omitting the first or last character of the original string.
;; mylist is [2 4 6 5 8 12]
set mylist but-first mylist
;; mylist is now [4 6 5 8 12]
set mylist but-last mylist
;; mylist is now [4 6 5 8]
show but-first "string"
;; prints "tring"
show but-last "string"
;; prints "strin"
can-move? distance
Reports true if this turtle can move distance in the direction it is facing without violating the topology; reports false otherwise.
It is equivalent to:
Runs commands1. If a runtime error occurs inside commands1, NetLogo won't stop and alert the user that an error occurred. It will suppress
the error and run commands2 instead.
The error-message reporter can be used in commands2 to find out what error was suppressed in commands1. See error-message.
ceiling number
clear-all
Combines the effects of clear-globals, clear-ticks, clear-turtles, clear-patches, clear-drawing, clear-all-plots, and clear-output.
clear-all-plots
Clears every plot in the model. See clear-plot for more information.
clear-drawing
clear-globals
Sets all code-defined global variables (i.e., those defined inside of globals [ ... ] ) to 0. Global variables defined by widgets are not affected
by this primitive.
clear-links
clear-output
Clears all text from the model's output area, if it has one. Otherwise does nothing.
clear-patches
Clears the patches by resetting all patch variables to their default initial values, including setting their color to black.
clear-plot
clear-plot
In the current plot only, resets all plot pens, deletes all temporary plot pens, resets the plot to its default values (for x range, y range, etc.), and
resets all permanent plot pens to their default values. The default values for the plot and for the permanent plot pens are set in the plot Edit
dialog, which is displayed when you edit the plot. If there are no plot pens after deleting all temporary pens, that is to say if there are no
permanent plot pens, a default plot pen will be created with the following initial settings:
Pen: down
Color: black
Mode: 0 (line mode)
Name: "default"
Interval: 1
clear-ticks
Does not set the counter to zero. After this command runs, the tick counter has no value. Attempting to access or update it is an error until
reset-ticks is called. This is useful if you want to set the model to a "pre-setup" state with some forever buttons disabled.
clear-turtles
Also resets the who numbering, so the next turtle created will be turtle 0.
color
color
This is a built-in turtle or link variable. It holds the color of the turtle or link. You can set this variable to make the turtle or link change color.
Color can be represented either as a NetLogo color (a single number), or an RGB color (a list of 3 numbers). See details in the Colors section
of the Programming Guide.
cos number
Reports the cosine of the given angle. Assumes the angle is given in degrees.
count agentset
create-ordered-turtles number
create-ordered-turtles number [ commands ]
create-ordered<breeds> number
create-ordered<breeds> number [ commands ]
Creates number new turtles. New turtles start at position (0, 0), are created with the 14 primary colors, and have headings from 0 to 360,
evenly spaced.
If the create-ordered-<breeds> form is used, the new turtles are created as members of the given breed.
If commands are supplied, the new turtles immediately run them. This is useful for giving the new turtles a different color, heading, or
whatever. (The new turtles are created all at once then run one at a time, in random order.)
If number is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
create-<breed>-to
create-<breeds>-to
create-<breed>-from
create-<breeds>-from
create-<breed>-with
create-<breeds>-with
create-link-to Since 4.0
create-links-to Since 4.0
create-link-from Since 4.0
create-links-from Since 4.0
create-link-with Since 4.0
create-links-with Since 4.0
create-<breed>-to turtle
create-<breed>-to turtle [ commands ]
create-<breed>-from turtle
create-<breed>-from turtle [ commands ]
create-<breed>-with turtle
create-<breed>-with turtle [ commands ]
create-<breeds>-to turtleset
create-<breeds>-to turtleset [ commands ]
create-<breeds>-from turtleset
create-<breeds>-from turtleset [ commands ]
create-<breeds>-with turtleset
create-<breeds>-with turtleset [ commands ]
create-link-to turtle
create-link-to turtle [ commands ]
create-link-from turtle
create-link-from turtle [ commands ]
create-link-with turtle
create-link-with turtle [ commands ]
create-links-to turtleset
create-links-to turtleset [ commands ]
create-links-from turtleset
create-links-from turtleset [ commands ]
create-links-with turtleset
create-links-with turtleset [ commands ]
create-link-with creates an undirected link between the caller and agent. create-link-to creates a directed link from the caller to agent.
create-link-from creates a directed link from agent to the caller.
When the plural form of the breed name is used, an agentset is expected instead of an agent and links are created between the caller and all
agents in the agentset.
The optional command block is the set of commands each newly formed link runs. (The links are created all at once then run one at a time, in
random order.)
A node cannot be linked to itself. Also, you cannot have more than one undirected link of the same breed between the same two nodes, nor
can you have more than one directed link of the same breed going in the same direction between two nodes.
If you try to create a link where one (of the same breed) already exists, nothing happens. If you try to create a link from a turtle to itself you get
a runtime error.
to setup
clear-all
create-turtles 5
;; turtle 1 creates links with all other turtles
;; the link between the turtle and itself is ignored
ask turtle 0 [ create-links-with other turtles ]
show count links ;; shows 4
;; this does nothing since the link already exists
ask turtle 0 [ create-link-with turtle 1 ]
show count links ;; shows 4 since the previous link already existed
ask turtle 2 [ create-link-with turtle 1 ]
show count links ;; shows 5
end
create-turtles number
create-turtles number [ commands ]
create-<breeds> number
create-<breeds> number [ commands ]
Creates number new turtles at the origin. New turtles have random integer headings and the color is randomly selected from the 14 primary
colors.
If the create-<breeds> form is used, the new turtles are created as members of the given breed.
If commands are supplied, the new turtles immediately run them. This is useful for giving the new turtles a different color, heading, or
whatever. (The new turtles are created all at once then run one at a time, in random order.)
If number is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
create-temporary-plot-pen string
A new temporary plot pen with the given name is created in the current plot and set to be the current pen.
Few models will want to use this primitive, because all temporary pens disappear when clear-plot or clear-all-plots are called. The normal way
to make a pen is to make a permanent pen in the plot's Edit dialog.
If a pen with that name already exists in the current plot, no new pen is created, and the existing pen is set to the current pen.
The new temporary plot pen has the following initial settings:
Pen: down
Color: black
Mode: 0 (line mode)
Interval: 1
date-and-time
Reports a string containing the current date and time. The format is shown below. All fields are fixed width, so they are always at the same
locations in the string. The potential resolution of the clock is milliseconds. (Whether you get resolution that high in practice may vary from
system to system, depending on the capabilities of the underlying Java Virtual Machine.)
show date-and-time
=> "01:19:36.685 PM 19-Sep-2002"
die
The agent will not execute any further code. So if you write ask turtles [ die print "last words?" ] , no last words will be printed,
because the turtles are already dead before they have a chance to print anything.
The agent will disappear from any agentsets it was in, reducing the size of those agentsets by one.
Any variable that was storing the agent will now instead have nobody in it. So for example let x one-of turtles ask x [ die ] print x
prints nobody.
If the dead agent was a turtle, every link connected to it also dies.
If the observer was watching or following the agent, the observer's perspective resets, as if reset-perspective had been run.
Tells each patch to give equal shares of (number * 100) percent of the value of patch-variable to its eight neighboring patches. number
should be between 0 and 1. Regardless of topology the sum of patch-variable will be conserved across the world. (If a patch has fewer than
eight neighbors, each neighbor still gets an eighth share; the patch keeps any leftover shares.)
Note that this is an observer command only, even though you might expect it to be a patch command. (The reason is that it acts on all the
patches at once -- patch commands act on individual patches.)
Like diffuse, but only diffuses to the four neighboring patches (to the north, south, east, and west), not to the diagonal neighbors.
directed-link-breed
This keyword, like the globals and breeds keywords, can only be used at the beginning of the Code tab, before any procedure definitions. It
defines a directed link breed. Links of a particular breed are always all directed or all undirected The first input defines the name of the
agentset associated with the link breed. The second input defines the name of a single member of the breed. Directed links can be created
using create-link(s)-to, and create-link(s)-from, but not create-link(s)-with
Most often, the agentset is used in conjunction with ask to give commands to only the links of a particular breed.
display
Causes the view to be updated immediately. (Exception: if the user is using the speed slider to fast-forward the model, then the update may
be skipped.)
Also undoes the effect of the no-display command, so that if view updates were suspended by that command, they will resume.
no-display
ask turtles [ jump 10 set color blue set size 5 ]
display
;; turtles move, change color, and grow, with none of
;; their intermediate states visible to the user, only
;; their final state
Even if no-display was not used, "display" can still be useful, because ordinarily NetLogo is free to skip some view updates, so that fewer
total updates take place, so that models run faster. This command lets you force a view update, so whatever changes have taken place in the
world are visible to the user.
Note that display and no-display operate independently of the switch in the view control strip that freezes the view.
distance agent
Reports the distance from this agent to the given turtle or patch.
The distance to or a from a patch is measured from the center of the patch. Turtles and patches use the wrapped distance (around the edges
of the world) if wrapping is allowed by the topology and the wrapped distance is shorter.
distancexy x y
Reports the distance from this agent to the point (x, y).
The distance from a patch is measured from the center of the patch. Turtles and patches use the wrapped distance (around the edges of the
world) if wrapping is allowed by the topology and the wrapped distance is shorter.
if (distancexy 0 0) > 10
[ set color green ]
;; all turtles more than 10 units from
;; the center of the world turn green.
downhill patch-variable
downhill4 patch-variable
Moves the turtle to the neighboring patch with the lowest value for patch-variable. If no neighboring patch has a smaller value than the
current patch, the turtle stays put. If there are multiple patches with the same lowest value, the turtle picks one randomly. Non-numeric
values are ignored.
downhill considers the eight neighboring patches; downhill4 only considers the four neighbors.
Note that the turtle always ends up on a patch center and has a heading that is a multiple of 45 (downhill) or 90 (downhill4).
dx Since 1.0
dy Since 1.0
dx
dy
Reports the x-increment or y-increment (the amount by which the turtle's xcor or ycor would change) if the turtle were to take one step
forward in its current heading.
Note: dx is simply the sine of the turtle's heading, and dy is simply the cosine. (If this is the reverse of what you expected, it's because in
NetLogo a heading of 0 is north and 90 is east, which is the reverse of how angles are usually defined in geometry.)
Note: In earlier versions of NetLogo, these primitives were used in many situations where the new patch-ahead primitive is now more
appropriate.
empty? list
empty? string
Note: the empty list is written []. The empty string is written "".
end
end
end1
This is a built-in link variable. It indicates the first endpoint (turtle) of a link. For directed links this will always be the source for undirected links
it will always be the turtle with the lower who number. You cannot set end1.
crt 2
ask turtle 0
[ create-link-to turtle 1 ]
ask links
[ show end1 ] ;; shows turtle 0
end2
This is a built-in link variable. It indicates the second endpoint (turtle) of a link. For directed links this will always be the destination for
undirected links it will always be the turtle with the higher who number. You cannot set end2.
crt 2
ask turtle 1
[ create-link-with turtle 0 ]
ask links
[ show end2 ] ;; shows turtle 1
error value
The given value is converted to a string (if it isn't one already) and used as the error message.
error-message
This reporter can only be used in the second block of a carefully command.
Runs the given commands only if it's been more than number seconds since the last time this agent ran them in this context. Otherwise, the
commands are skipped.
By itself, every doesn't make commands run over and over again. You need to use every inside a loop, or inside a forever button, if you want
the commands run over and over again. every only limits how often the commands run.
Above, "in this context" means during the same ask (or button press or command typed in the Command Center). So it doesn't make sense
to write ask turtles [ every 0.5 [ ... ] ], because when the ask finishes the turtles will all discard their timers for the "every". The correct
usage is shown below.
exp number
export-view filename
export-interface filename
export-output filename
export-plot plotname filename
export-all-plots filename
export-world filename
export-view writes the current contents of the current view to an external file given by the string filename. The file is saved in PNG (Portable
Network Graphics) format, so it is recommended to supply a filename ending in ".png".
Note that export-view still works when running NetLogo in headless mode, but export-interface doesn't.
export-output writes the contents of the model's output area to an external file given by the string filename. (If the model does not have a
separate output area, the output portion of the Command Center is used.)
export-plot writes the x and y values of all points plotted by all the plot pens in the plot given by the string plotname to an external file given by
the string filename. If a pen is in bar mode (mode 0) and the y value of the point plotted is greater than 0, the upper-left corner point of the bar
will be exported. If the y value is less than 0, then the lower-left corner point of the bar will be exported.
export-all-plots writes every plot in the current model to an external file given by the string filename. Each plot is identical in format to the
output of export-plot.
export-world writes the values of all variables, both built-in and user-defined, including all observer, turtle, and patch variables, the drawing,
the contents of the output area if one exists, the contents of any plots and the state of the random number generator, to an external file given
by the string filename. (The result file can be read back into NetLogo with the import-world primitive.) export-world does not save the state of
open files.
export-plot, export-all-plots and export-world save files in in plain-text, "comma-separated values" (.csv) format. CSV files can be read by
most popular spreadsheet and database programs as well as any text editor.
If you wish to export to a file in a location other than the model's location, you should include the full path to the file you wish to export. (Use
the forward-slash "/" as the folder separator.)
Note that the functionality of these primitives is also available directly from NetLogo's File menu.
export-world "fire.csv"
;; exports the state of the model to the file fire.csv
;; located in the NetLogo folder
export-plot "Temperature" "c:/My Documents/plot.csv"
;; exports the plot named
;; "Temperature" to the file plot.csv located in
;; the C:\My Documents folder
export-all-plots "c:/My Documents/plots.csv"
;; exports all plots to the file plots.csv
;; located in the C:\My Documents folder
If the file already exists, it is overwritten. To avoid this you may wish to use some method of generating fresh names. Examples:
export-world user-new-file
export-world (word "results " date-and-time ".csv") ;; Colon characters in the time cause errors on Windows
export-world (word "results " random-float 1.0 ".csv")
extensions
Allows the model to use primitives from the extensions with the given names. See the Extensions guide for more information.
extract-hsb color
Reports a list of three values, the first (hue) in the range of 0 to 360, the second and third (brightness and saturation) in the range of 0 to 100.
The given color can either be a NetLogo color in the range 0 to 140, not including 140 itself, or an RGB list of three values in the range 0 to
255 representing the levels of red, green, and blue.
extract-rgb color
Reports a list of three values in the range 0 to 255 representing the levels of red, green, and blue, respectively, of the given NetLogo color in
the range 0 to 140, not including 140 itself.
face agent
If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter, face will use the wrapped path.
If the caller and the agent are at the exact same position, the caller's heading won't change.
facexy x y
If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter and wrapping is allowed, facexy
will use the wrapped path.
If the caller is on the point (x,y), the caller's heading won't change.
file-at-end?
Reports true when there are no more characters left to read in from the current file (that was opened previously with file-open). Otherwise,
reports false.
file-open "my-file.txt"
print file-at-end?
=> false ;; Can still read in more characters
print file-read-line
=> This is the last line in file
print file-at-end?
=> true ;; We reached the end of the file
file-close
Note that this and file-close-all are the only ways to restart to the beginning of an opened file or to switch between file modes.
file-close-all
Closes all files (if any) that have been opened previously with file-open.
file-delete string
string must be an existing file with writable permission by the user. Also, the file cannot be open. Use the command file-close to close an
opened file before deletion.
Note that the string can either be a file name or an absolute file path. If it is a file name, it looks in whatever the current directory is. This can
be changed using the command set-current-directory. It is defaulted to the model's directory.
file-exists? string
Reports true if string is the name of an existing file on the system. Otherwise it reports false.
Note that the string can either be a file name or an absolute file path. If it is a file name, it looks in whatever the current directory is. This can
be changed using the command set-current-directory. It defaults to to the model's directory.
file-flush
Forces file updates to be written to disk. When you use file-write or other output commands, the values may not be immediately written to
disk. This improves the performance of the file output commands. Closing a file ensures that all output is written to disk.
Sometimes you need to ensure that data is written to disk without closing the file. For example, you could be using a file to communicate with
another program on your machine and want the other program to be able to see the output immediately.
file-open string
This command will interpret string as a path name to a file and open the file. You may then use the reporters file-read, file-read-line, and file-
read-characters to read in from the file, or file-write, file-print, file-type, or file-show to write out to the file.
Note that you can only open a file for reading or writing but not both. The next file i/o primitive you use after this command dictates which
mode the file is opened in. To switch modes, you need to close the file using file-close.
Also, the file must already exist if opening a file in reading mode.
When opening a file in writing mode, all new data will be appended to the end of the original file. If there is no original file, a new blank file will
be created in its place. (You must have write permission in the file's directory.) (If you don't want to append, but want to replace the file's
existing contents, use file-delete to delete it first, perhaps inside a carefully if you're not sure whether it already exists.)
Note that the string can either be a file name or an absolute file path. If it is a file name, it looks in whatever the current directory is. This can
be changed using the command set-current-directory. It is defaulted to the model's directory.
file-open "my-file-in.txt"
print file-read-line
=> First line in file ;; File is in reading mode
file-open "C:\\NetLogo\\my-file-out.txt"
;; assuming Windows machine
file-print "Hello World" ;; File is in writing mode
Opening a file does not close previously opened files. You can use file-open to switch back and forth between multiple open files.
file-print value
Note that this command is the file i/o equivalent of print, and file-open needs to be called before this command can be used.
file-read
This reporter will read in the next constant from the opened file and interpret it as if it had been typed in the Command Center. It reports the
resulting value. The result may be a number, list, string, boolean, or the special value nobody.
Whitespace separates the constants. Each call to file-read will skip past both leading and trailing whitespace.
Note that strings need to have quotes around them. Use the command file-write to have quotes included.
Also note that the file-open command must be called before this reporter can be used, and there must be data remaining in the file. Use the
reporter file-at-end? to determine if you are at the end of the file.
file-open "my-file.data"
print file-read + 5
;; Next value is the number 1
=> 6
print length file-read
;; Next value is the list [1 2 3 4]
=> 4
Note: This primitive is not compatible with NetLogo Web. If you wish to read the contents of a file with the same code and the same behavior
in both NetLogo and NetLogo Web, see fetch:user-file-async.
Reports the given number of characters from an opened file as a string. If there are fewer than that many characters left, it will report all of the
remaining characters.
Note that it will return every character including newlines and spaces.
Also note that the file-open command must be called before this reporter can be used, and there must be data remaining in the file. Use the
reporter file-at-end? to determine if you are at the end of the file.
file-open "my-file.txt"
print file-read-characters 5
;; Current line in file is "Hello World"
=> Hello
file-read-line
Reads the next line in the file and reports it as a string. It determines the end of the file by a carriage return, an end of file character or both in
a row. It does not return the line terminator characters.
Also note that the file-open command must be called before this reporter can be used, and there must be data remaining in the file. Use the
reporter file-at-end? to determine if you are at the end of the file.
file-open "my-file.txt"
print file-read-line
=> Hello World
file-show value
Prints value to an opened file, preceded by this agent agent, and followed by a carriage return. (This agent is included to help you keep track
of what agents are producing which lines of output.) Also, all strings have their quotes included similar to file-write.
Note that this command is the file i/o equivalent of show, and file-open needs to be called before this command can be used.
file-type value
Prints value to an opened file, not followed by a carriage return (unlike file-print and file-show). The lack of a carriage return allows you to print
several values on the same line.
Note that this command is the file i/o equivalent of type, and file-open needs to be called before this command can be used.
file-write value
This command will output value, which can be a number, string, list, boolean, or nobody to an opened file, not followed by a carriage return
(unlike file-print and file-show).
This agent is not printed before the value, unlike file-show. Its output also includes quotes around strings and is prepended with a space. It
will output the value in such a manner that file-read will be able to interpret it.
Note that this command is the file i/o equivalent of write, and file-open needs to be called before this command can be used.
file-open "locations.txt"
ask turtles
[ file-write xcor file-write ycor ]
Reports a list containing only those items of list for which the reporter reports true -- in other words, the items satisfying the given condition.
reporter may be an anonymous reporter or the name of a reporter.
show filter is-number? [1 "2" 3]
=> [1 3]
show filter [ i -> i < 3 ] [1 3 2]
=> [1 2]
show filter [ s -> first s != "t" ] ["hi" "there" "everyone"]
=> ["hi" "everyone"]
first list
first string
On a string, reports a one-character string containing only the first character of the original string.
floor number
follow turtle
Similar to ride, but, in the 3D view, the observer's vantage point is behind and above turtle.
The observer may only watch or follow a single subject. Calling follow will alter the highlight created by prior calls to watch and watch-me ,
highlighting the followed turtle instead.
follow-me
The observer may only watch or follow a single subject. Calling follow-me will remove the highlight created by prior calls to watch and watch-
me , highlighting this turtle instead.
With a single list, runs the command for each item of list. command may be the name of a command, or an anonymous command created
with ->.
With multiple lists, runs command for each group of items from each list. So, they are run once for the first items, once for the second items,
and so on. All the lists must be the same length.
(foreach [1 2 3] [2 4 6]
[ [a b] -> show word "the sum is: " (a + b) ])
=> "the sum is: 3"
=> "the sum is: 6"
=> "the sum is: 9"
(foreach list (turtle 1) (turtle 2) [3 4]
[ [the-turtle num-steps] -> ask the-turtle [ fd num-steps ] ])
;; turtle 1 moves forward 3 patches
;; turtle 2 moves forward 4 patches
forward number
The turtle moves forward by number steps, one step at a time. (If number is negative, the turtle moves backward.)
If the turtle cannot move forward number steps because it is not permitted by the current topology the turtle will complete as many steps of 1
as it can, then stop.
Adds item to the beginning of a list and reports the new list.
globals
This keyword, like the breed, <breeds>-own, patches-own, and turtles-own keywords, can only be used at the beginning of a program, before
any function definitions. It defines new global variables. Global variables are "global" because they are accessible by all agents and can be
used anywhere in a model.
Most often, globals is used to define variables or constants that need to be used in many parts of the program.
This turtle creates number new turtles. Each new turtle inherits of all its variables, including its location, from its parent. (Exceptions: each
new turtle will have a new who number, and it may be of a different breed than its parent if the hatch-<breeds> form is used.)
The new turtles then run commands. You can use the commands to give the new turtles different colors, headings, locations, or whatever.
(The new turtles are created all at once, then run one at a time, in random order.)
If the hatch-<breeds> form is used, the new turtles are created as members of the given breed. Otherwise, the new turtles are the same
breed as their parent.
hatch 1 [ lt 45 fd 1 ]
;; this turtle creates one new turtle,
;; and the child turns and moves away
hatch-sheep 1 [ set color black ]
;; this turtle creates a new turtle
;; of the sheep breed
heading
heading
This is a built-in turtle variable. It indicates the direction the turtle is facing. This is a number greater than or equal to 0 and less than 360. 0 is
north, 90 is east, and so on. You can set this variable to make a turtle turn.
Example:
set heading 45 ;; turtle is now facing northeast
set heading heading + 10 ;; same effect as "rt 10"
hidden?
hidden?
This is a built-in turtle or link variable. It holds a boolean (true or false) value indicating whether the turtle or link is currently hidden (i.e.,
invisible). You can set this variable to make a turtle or link disappear or reappear.
Example:
hide-link
Note: This command is equivalent to setting the link variable "hidden?" to true.
hide-turtle
Note: This command is equivalent to setting the turtle variable "hidden?" to true.
histogram list
Draws a histogram showing the frequency distribution of the values in the list. The heights of the bars in the histogram represent the
numbers of values in each subrange.
Before the histogram is drawn, first any previous points drawn by the current plot pen are removed.
The histogram is drawn on the current plot using the current plot pen and pen color. Auto scaling does not affect a histogram's horizontal
range, so set-plot-x-range should be used to control the range, and the pen interval can then be set (either directly with set-plot-pen-interval,
or indirectly via set-histogram-num-bars) to control how many bars that range is split up into.
Be sure that if you want the histogram drawn with bars that the current pen is in bar mode (mode 1).
For histogramming purposes the plot's X range is not considered to include the maximum X value. Values equal to the maximum X will fall
outside of the histogram's range.
home
This broadcasts value from NetLogo to the interface element with the name tag-name on the clients.
hubnet-broadcast-clear-output
This clears all messages printed to the text area on every client.
hubnet-broadcast-message value
This prints the value in the text area on each client. This is the same functionality as the "Broadcast Message" button in the HubNet Control
Center.
Remove overrides from the override list on client. hubnet-clear-override removes only the override for the specified variable for the specified
agent or agentset. hubnet-clear-overrides removes all overrides from the specified client.
hubnet-clients-list
Reports a list containing the names of all the clients currently connected to the HubNet server.
hubnet-enter-message?
Reports true if a new client just entered the simulation. Reports false otherwise. hubnet-message-source will contain the user name of the
client that just logged on.
hubnet-exit-message?
Reports true if a client just exited the simulation. Reports false otherwise. hubnet-message-source will contain the user name of the client that
just logged off.
hubnet-fetch-message
If there is any new data sent by the clients, this retrieves the next piece of data, so that it can be accessed by hubnet-message, hubnet-
message-source, and hubnet-message-tag. This will cause an error if there is no new data from the clients.
hubnet-kick-client client-name
Kicks the client with the given client-name. This is equivalent to clicking the client name in the HubNet Control Center and pressing the Kick
button.
hubnet-kick-all-clients
Kicks out all currently connected HubNet clients. This is equivalent to selecting all clients in the HubNet Control Center and pressing the Kick
button.
hubnet-message
hubnet-message-source
Reports the name of the client that sent the message retrieved by hubnet-fetch-message.
hubnet-message-tag
Reports the tag that is associated with the data that was retrieved by hubnet-fetch-message. The tag will be one of the Display Names of the
interface elements in the client interface.
hubnet-message-waiting?
This looks for a new message sent by the clients. It reports true if there is one, and false if there is not.
hubnet-reset
Starts up the HubNet system. HubNet must be started to use any of the other hubnet primitives.
hubnet-reset-perspective tag-name
Clears watch or follow sent directly to the client. The view perspective will revert to the server perspective.
For a string, this sends value from NetLogo to the tag tag-name on the client that has string for its user name.
For a list-of-strings, this sends value from NetLogo to the tag tag-name on all the clients that have a user name that is in the list-of-strings.
hubnet-send-clear-output string
hubnet-send-clear-output list-of-strings
This clears all messages printed to the text area on the given client or clients (specified in the string or list-of-strings.
Tells the client associated with client-name to follow agent showing a radius sized Moore neighborhood around the agent.
A client may only watch or follow a single subject. Calling hubnet-send-follow will alter the highlight created by prior calls to hubnet-send-
watch, highlighting the followed agent instead.
This prints value in the text area on the client specified by string.
Evaluates reporter for the agent or agentset indicated then sends the values to the client to "override" the value of variable-name only on
client-name. This is used to change the appearance of agents in the client view, hence, only built-in variables that affect the appearance of
the agent may be selected. For example, you can override the color variable of a turtle:
In this example assume that there is a turtles-own variable client-name which is associated with a logged in client, and all the turtles are blue.
This code makes the turtle associated with each client appear red in his or her own view but not on anyone else's or on the server.
A client may only watch or follow a single subject. Calling hubnet-send-watch will undo perspective changes caused by prior calls to hubnet-
send-follow.
if Since 1.0
if condition [ commands ]
The reporter may report a different value for different agents, so some agents may run commands and others don't.
For the first reporter that reports true, runs the commands that follow.
If no reporter reports true, runs elsecommands or does nothing if elsecommands is not given. When using only one reporter you do not need
to surround the entire ifelse primitive and its blocks in parentheses.
ask patches
[ ifelse pxcor > 0
[ set pcolor blue ]
[ set pcolor red ] ]
;; the left half of the world turns red and
;; the right half turns blue
The reporters may report a different value for different agents, so some agents may run different command blocks. When using more than
one reporter you must surround the whole ifelse primitive and its blocks in parentheses. This functionality was added in NetLogo 6.1.
ask patches [
let choice random 4
(ifelse
choice = 0 [
set pcolor red
set plabel "r"
]
choice = 1 [
set pcolor blue
set plabel "b"
]
choice = 2 [
set pcolor green
set plabel "g"
]
; elsecommands
[
set pcolor yellow
set plabel "y"
])
]
For the first tfreporter that reports true, runs the reporter that follows and reports that result. When using only one tfreporter1 you do not need
to surround the entire ifelse-value primitive and its blocks in parentheses.
If all tfreporters report false, the result is the value of elsereporter. You may leave out the elsereporter, but if all tfreporters report false then a
runtime error will occur.
This can be used when a conditional is needed in the context of a reporter, where commands (such as ifelse) are not allowed.
ask patches [
set pcolor ifelse-value (pxcor > 0) [blue] [red]
]
;; the left half of the world turns red and
;; the right half turns blue
show n-values 10 [ifelse-value (? < 5) [0] [1]]
=> [0 0 0 0 0 1 1 1 1 1]
show reduce [ [a b] -> ifelse-value (a > b) [a] [b] ]
[1 3 2 5 3 8 3 2 1]
=> 8
When using more than one tfreporter you must surround the whole ifelse-value primitive and its blocks in parentheses. This functionality was
added in NetLogo 6.1.
ask patches [
let choice random 4
set pcolor (ifelse-value
choice = 0 [ red ]
choice = 1 [ blue ]
choice = 2 [ green ]
[ yellow ])
]
ask patches [
let x = 2
set pcolor (ifelse-value
x = 0 [ red ]
x = 1 [ blue ]
; no final else reporter is given, and x is 2 so there will be a runtime error
)
import-drawing filename
Reads an image file into the drawing, scaling it to the size of the world, while retaining the original aspect ratio of the image. The image is
centered in the drawing. The old drawing is not cleared first.
Agents cannot sense the drawing, so they cannot interact with or process images imported by import-drawing. If you need agents to sense an
image, use import-pcolors or import-pcolors-rgb.
The following image file formats are supported: BMP, JPG, GIF, and PNG. If the image format supports transparency (alpha), that
information will be imported as well.
Note: This primitive is not compatible with NetLogo Web. If you wish to import a drawing with the same code and the same behavior in both
NetLogo and NetLogo Web, see import-a:drawing.
import-pcolors filename
Reads an image file, scales it to the same dimensions as the patch grid while maintaining the original aspect ratio of the image, and transfers
the resulting pixel colors to the patches. The image is centered in the patch grid. The resulting patch colors may be distorted, since the
NetLogo color space does not include all possible colors. (See the Color section of the Programming Guide.) import-pcolors may be slow for
some images, particularly when you have many patches and a large image with many different colors.
Since import-pcolors sets the pcolor of patches, agents can sense the image. This is useful if agents need to analyze, process, or otherwise
interact with the image. If you want to simply display a static backdrop, without color distortion, see import-drawing.
The following image file formats are supported: BMP, JPG, GIF, and PNG. If the image format supports transparency (alpha), then all fully
transparent pixels will be ignored. (Partially transparent pixels will be treated as opaque.)
Note: This primitive is not compatible with NetLogo Web. If you wish to import patch colors with the same code and the same behavior in
both NetLogo and NetLogo Web, see import-a:pcolors.
import-pcolors-rgb filename
Reads an image file, scales it to the same dimensions as the patch grid while maintaining the original aspect ratio of the image, and transfers
the resulting pixel colors to the patches. The image is centered in the patch grid. Unlike import-pcolors the exact colors in the original image
are retained. The pcolor variable of all the patches will be an RGB list rather than an (approximated) NetLogo color.
The following image file formats are supported: BMP, JPG, GIF, and PNG. If the image format supports transparency (alpha), then all fully
transparent pixels will be ignored. (Partially transparent pixels will be treated as opaque.)
Note: This primitive is not compatible with NetLogo Web. If you wish to import patch colors with the same code and the same behavior in
both NetLogo and NetLogo Web, see import-a:pcolors-rgb.
import-world filename
Reads the values of all variables for a model, both built-in and user-defined, including all observer, turtle, and patch variables, from an
external file named by the given string. The file should be in the format used by the export-world primitive.
Note that the functionality of this primitive is also directly available from NetLogo's File menu.
When using import-world, to avoid errors, perform these steps in the following order:
1. Open the model from which you created the export file.
2. Press the Setup button, to get the model in a state from which it can be run.
3. Import the file.
4. Re-open any files that the model had opened with the file-open command.
5. If you want, press Go button to continue running the model from the point where it left off.
If you wish to import a file from a location other than the model's location, you may include the full path to the file you wish to import. See
export-world for an example.
Note: This primitive is not compatible with NetLogo Web. If you wish to import a world with the same code and the same behavior in both
NetLogo and NetLogo Web, see import-a:world.
This reporter lets you give a turtle a "cone of vision" in front of itself. The cone is defined by the two inputs, the vision distance (radius) and
the viewing angle. The viewing angle may range from 0 to 360 and is centered around the turtle's current heading. (If the angle is 360, then
in-cone is equivalent to in-radius.)
in-cone reports an agentset that includes only those agents from the original agentset that fall in the cone. (This can include the agent itself.)
ask turtles
[ ask patches in-cone 3 60
[ set pcolor red ] ]
;; each turtle makes a red "splotch" of patches in a 60 degree
;; cone of radius 3 ahead of itself
in-<breed>-neighbor?
in-link-neighbor? Since 4.0
in-<breed>-neighbor? agent
in-link-neighbor? turtle
Reports true if there is a directed link going from turtle to the caller or an undirected link connecting turtle to the caller. You can think of this as
"is there a link I can use to get from turtle to the caller?"
crt 2
ask turtle 0 [
create-link-to turtle 1
show in-link-neighbor? turtle 1 ;; prints false
show out-link-neighbor? turtle 1 ;; prints true
]
ask turtle 1 [
show in-link-neighbor? turtle 0 ;; prints true
show out-link-neighbor? turtle 0 ;; prints false
]
in-<breed>-neighbors
in-link-neighbors Since 4.0
in-<breed>-neighbors
in-link-neighbors
Reports the agentset of all the turtles that have directed links coming from them to the caller as well as all turtles that have an undirected link
connecting them with the caller. You can think of this as "all the turtles that can get to the caller using a link."
crt 4
ask turtle 0 [ create-links-to other turtles ]
ask turtle 1 [ ask in-link-neighbors [ set color blue ] ] ;; turtle 0 turns blue
in-<breed>-from
in-link-from Since 4.0
in-<breed>-from turtle
in-link-from turtle
Reports a directed link from turtle to the caller or an undirected link connecting the two. If no link exists then it reports nobody. If more than
one such link exists, reports a random one. You can think of this as "give me a link that I can use to travel from turtle to the caller."
crt 2
ask turtle 0 [ create-link-to turtle 1 ]
ask turtle 1 [ show in-link-from turtle 0 ] ;; shows link 0 1
ask turtle 0 [ show in-link-from turtle 1 ] ;; shows nobody
Causes external NetLogo source files (with the .nls suffix) to be included in this model. Included files may contain breed, variable, and
procedure definitions. __includes can only be used once per file.
__includes [ "utils.nls" ]
Reports an agentset that includes only those agents from the original agentset whose distance from the caller is less than or equal to
number. (This can include the agent itself.)
The distance to or a from a patch is measured from the center of the patch.
ask turtles
[ ask patches in-radius 3
[ set pcolor red ] ]
;; each turtle makes a red "splotch" around itself
On a list, inserts an item in that list. index is the index where the item will be inserted. The first item has an index of 0. (The 6th item in a list
would have an index of 5.)
Likewise for a string, but all characters in a multiple-character string2 are inserted at index.
show insert-item 2 [2 7 4 5] 15
=> [2 7 15 4 5]
show insert-item 2 "cat" "re"
=> "caret"
inspect agent
inspect patch 2 4
;; an agent monitor opens for that patch
inspect one-of sheep
;; an agent monitor opens for a random turtle from
;; the "sheep" breed
int number
is-agent? value
is-agentset? value
is-anonymous-command? value
is-anonymous-reporter? value
is-boolean? value
is-<breed>? value
is-<link-breed>? value
is-directed-link? value
is-link? value
is-link-set? value
is-list? value
is-number? value
is-patch? value
is-patch-set? value
is-string? value
is-turtle? value
is-turtle-set? value
is-undirected-link? value
On lists, reports the value of the item in the given list with the given index.
On strings, reports the character in the given string at the given index.
Note that the indices begin from 0, not 1. (The first item is item 0, the second item is item 1, and so on.)
If index is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
jump number
The turtle moves forward by number units all at once (rather than one step at a time as with the forward command).
If the turtle cannot jump number units because it is not permitted by the current topology the turtle does not move at all.
label
label
This is a built-in turtle or link variable. It may hold a value of any type. The turtle or link appears in the view with the given value "attached" to
it as text. You can set this variable to add, change, or remove a turtle or link's label.
Example:
label-color
label-color
This is a built-in turtle or link variable. It holds a number greater than or equal to 0 and less than 140. This number determines what color the
turtle or link's label appears in (if it has a label). You can set this variable to change the color of a turtle or link's label.
Example:
last list
last string
On a string, reports a one-character string containing only the last character of the original string.
layout-circle Since 4.0
Arranges the given turtles in a circle centered on the patch at the center of the world with the given radius. (If the world has an even size the
center of the circle is rounded down to the nearest patch.) The turtles point outwards.
If the first input is an agentset, the turtles are arranged in random order.
If the first input is a list, the turtles are arranged clockwise in the given order, starting at the top of the circle. (Any non-turtles in the list are
ignored.)
;; in random order
layout-circle turtles 10
;; in order by who number
layout-circle sort turtles 10
;; in order by size
layout-circle sort-by [ [a b] -> [size] of a < [size] of b ] turtles 10
Arranges the turtles in turtle-set connected by links in link-set, in a radial tree layout, centered around the root-agent which is moved to the
center of the world view.
Only links in the link-set will be used to determine the layout. If links connect turtles that are not in turtle-set those turtles will remain
stationary.
Even if the network does contain cycles, and is not a true tree structure, this layout will still work, although the results will not always be
pretty.
to make-a-tree
set-default-shape turtles "circle"
crt 6
ask turtle 0 [
create-link-with turtle 1
create-link-with turtle 2
create-link-with turtle 3
]
ask turtle 1 [
create-link-with turtle 4
create-link-with turtle 5
]
; do a radial tree layout, centered on turtle 0
layout-radial turtles links (turtle 0)
end
Arranges the turtles in turtle-set, as if the links in link-set are springs and the turtles are repelling each other. Turtles that are connected by
links in link-set but not included in turtle-set are treated as anchors and are not moved.
spring-constant is a measure of the "tautness" of the spring. It is the "resistance" to change in their length. spring-constant is the force the
spring would exert if it's length were changed by 1 unit.
spring-length is the "zero-force" length or the natural length of the springs. This is the length which all springs try to achieve either by pushing
out their nodes or pulling them in.
repulsion-constant is a measure of repulsion between the nodes. It is the force that 2 nodes at a distance of 1 unit will exert on each other.
The repulsion effect tries to get the nodes as far as possible from each other, in order to avoid crowding and the spring effect tries to keep
them at "about" a certain distance from the nodes they are connected to. The result is the laying out of the whole network in a way which
highlights relationships among the nodes and at the same time is crowded less and is visually pleasing.
The layout algorithm is based on the Fruchterman-Reingold layout algorithm. More information about this algorithm can be obtained here.
to make-a-triangle
set-default-shape turtles "circle"
crt 3
ask turtle 0
[
create-links-with other turtles
]
ask turtle 1
[
create-link-with turtle 2
]
repeat 30 [ layout-spring turtles links 0.2 5 1 ] ;; lays the nodes in a triangle
end
The turtles that are connected by links in link-set but not included in turtle-set are placed in a circle layout with the given radius. There should
be at least 3 agents in this agentset.
The turtles in turtle-set are then laid out in the following manner: Each turtle is placed at centroid (or barycenter) of the polygon formed by its
linked neighbors. (The centroid is like a 2-dimensional average of the coordinates of the neighbors.)
(The purpose of the circle of "anchor agents" is to prevent all the turtles from collapsing down to one point.)
This layout is named after the mathematician William Thomas Tutte, who proposed it as a method for graph layout.
to make-a-tree
set-default-shape turtles "circle"
crt 8
ask turtle 0 [
create-link-with turtle 1
create-link-with turtle 2
create-link-with turtle 3
]
ask turtle 1 [
create-link-with turtle 4
create-link-with turtle 5
create-link-with turtle 6
create-link-with turtle 7
]
; place all the turtles with just one
; neighbor on the perimeter of a circle
; and then place the remaining turtles inside
; this circle, spread between their neighbors.
repeat 10 [ layout-tutte (turtles with [count link-neighbors > 1]) links 8 ]
end
left number
The turtle turns left by number degrees. (If number is negative, it turns right.)
length list
length string
Reports the number of items in the given list, or the number of characters in the given string.
Creates a new local variable and gives it the given value. A local variable is one that exists only within the enclosing block of commands.
Example:
Given the who numbers of the endpoints, reports the link connecting the turtles. If there is no such link reports nobody. To refer to breeded
links you must use the singular breed form with the endpoints.
link-heading
Reports the heading in degrees (at least 0, less than 360) from end1 to end2 of the link. Throws a runtime error if the endpoints are at the
same location.
link-length
link-set value
(link-set value1 value2 ...)
Reports an agentset containing all of the links anywhere in any of the inputs. The inputs may be individual links, link agentsets, nobody, or
lists (or nested lists) containing any of the above.
link-set self
link-set [my-links] of nodes with [color = red]
link-shapes
Reports a list of strings containing all of the link shapes in the model.
New shapes can be created, or imported from other models, in the Link Shapes Editor.
show link-shapes
=> ["default"]
links
Reports the agentset consisting of all links. This is a special agentset that can grow as links are added to the world, see the programming
guide for more info.
links-own
The links-own keyword, like the globals, breed, <breeds>-own, turtles-own, and patches-own keywords, can only be used at the beginning of
a program, before any function definitions. It defines the variables belonging to each link.
If you specify a breed instead of "links", only links of that breed have the listed variables. (More than one link breed may list the same
variable.)
Reports a list containing the given items. The items can be of any type, produced by any kind of reporter.
ln Since 1.0
ln number
Reports the natural logarithm of number, that is, the logarithm to the base e (2.71828...).
show log 64 2
=> 6
loop [ commands ]
Repeats the commands forever, or until the enclosing procedure exits through use of the stop or report commands.
In this example, stop exits not just the loop, but the entire procedure.
Note: in many circumstances, it is more appropriate to use a forever button to repeat something indefinitely. See Buttons in the Programming
Guide.
Adds value to the end of a list and reports the new list.
With a single list, the given reporter is run for each item in the list, and a list of the results is collected and reported. reporter may be an
anonymous reporter or the name of a reporter.
With multiple lists, the given reporter is run for each group of items from each list. So, it is run once for the first items, once for the second
items, and so on. All the lists must be the same length.
Reports the maximum number value in the list. It ignores other types of items.
Reports an agentset containing number agents from agentset with the highest values of reporter. The agentset is built by finding all the
agents with the highest value of reporter, if there are not number agents with that value then agents with the second highest value are found,
and so on. At the end, if there is a tie that would make the resulting agentset too large, the tie is broken randomly.
Reports the agent in the agentset that has the highest value for the given reporter. If there is a tie this command reports one random agent
with the highest value. If you want all such agents, use with-max instead.
max-pxcor
max-pycor
These reporters give the maximum x-coordinate and maximum y-coordinate, (respectively) for patches, which determines the size of the
world.
Unlike in older versions of NetLogo the origin does not have to be at the center of the world. However, the maximum x- and y- coordinates
must be greater than or equal to zero.
Note: You can set the size of the world only by editing the view -- these are reporters which cannot be set.
mean list
Reports the statistical mean of the numeric items in the given list. Errors on non-numeric items. The mean is the average, i.e., the sum of the
items divided by the total number of items.
See this FAQ question for information on possible issues using mean with agentsets
median list
Reports the statistical median of the numeric items of the given list. Ignores non-numeric items. The median is the item that would be in the
middle if all the items were arranged in order. (If two items would be in the middle, the median is the average of the two.)
show median [xcor] of turtles
;; prints the median of all the turtles' x coordinates
For a list, reports true if the given value appears in the given list, otherwise reports false.
For a string, reports true or false depending on whether string1 appears anywhere inside string2 as a substring.
For an agentset, reports true if the given agent is appears in the given agentset, otherwise reports false.
show member? 2 [1 2 3]
=> true
show member? 4 [1 2 3]
=> false
show member? "bat" "abate"
=> true
show member? turtle 0 turtles
=> true
show member? turtle 0 patches
=> false
min list
Reports the minimum number value in the list. It ignores other types of items.
Reports an agentset containing number agents from agentset with the lowest values of reporter. The agentset is built by finding all the agents
with the lowest value of reporter, if there are not number agents with that value then the agents with the second lowest value are found, and
so on. At the end, if there is a tie that would make the resulting agentset too large, the tie is broken randomly.
Reports a random agent in the agentset that reports the lowest value for the given reporter. If there is a tie, this command reports one
random agent that meets the condition. If you want all such agents use with-min instead.
min-pxcor
min-pycor
These reporters give the minimum x-coordinate and minimum y-coordinate, (respectively) for patches, which determines the size of the world.
Unlike in older versions of NetLogo the origin does not have to be at the center of the world. However, the minimum x- and y- coordinates
must be less than or equal to zero.
Note: You can set the size of the world only by editing the view -- these are reporters which cannot be set.
crt 100 [ setxy random-float min-pxcor
random-float min-pycor ]
;; distributes 100 turtles randomly in the
;; third quadrant
Reports number1 modulo number2: that is, the residue of number1 (mod number2). mod is is equivalent to the following NetLogo code:
Note that mod is "infix", that is, it comes between its two inputs.
show 62 mod 5
=> 2
show -8 mod 3
=> 1
See also remainder. mod and remainder behave the same for positive numbers, but differently for negative numbers.
modes list
show modes [1 2 2 3 4]
=> [2]
show modes [1 2 2 3 3 4]
=> [2 3]
show modes [ [1 2 [3]] [1 2 [3]] [2 3 4] ]
=> [[1 2 [3]]]
show modes [pxcor] of turtles
;; shows which columns of patches have the most
;; turtles on them
mouse-down?
Note: If the mouse pointer is outside of the current view , mouse-down? will always report false.
mouse-inside?
Reports true if the mouse pointer is inside the current view, false otherwise.
mouse-xcor
mouse-ycor
Reports the x or y coordinate of the mouse in the 2D view. The value is in terms of turtle coordinates, so it might not be an integer. If you want
patch coordinates, use round mouse-xcor and round mouse-ycor.
Note: If the mouse is outside of the 2D view, reports the value from the last time it was inside.
move-to agent
The turtle sets its x and y coordinates to be the same as the given agent's.
(If that agent is a patch, the effect is to move the turtle to the center of that patch.)
move-to turtle 5
;; turtle moves to same point as turtle 5
move-to one-of patches
;; turtle moves to the center of a random patch
move-to max-one-of turtles [size]
;; turtle moves to same point as biggest turtle
Note that the turtle's heading is unaltered. You may want to use the face command first to orient the turtle in the direction of motion.
my-<breeds>
my-links Since 4.0
my-<breeds>
my-links
Reports an agentset of all links connected to the caller of the corresponding breed, regardless of directedness. Generally, you might consider
using my-out-links instead of this primitive, as it works well for either directed or undirected networks (since it excludes directed, incoming
links).
crt 5
ask turtle 0
[
create-links-with other turtles
show my-links ;; prints the agentset containing all links
;; (since all the links we created were with turtle 0 )
]
ask turtle 1
[
show my-links ;; shows an agentset containing the link 0 1
]
end
If you only want the undirected links connected to a node, you can do my-links with [ not is-directed-link? self ].
my-in-<breeds>
my-in-links Since 4.0
my-in-<breeds>
my-in-links
Reports an agentset of all the directed links coming in from other nodes to the caller as well as all undirected links connected to the caller.
You can think of this as "all links that you can use to travel to this node".
crt 5
ask turtle 0
[
create-links-to other turtles
show my-in-links ;; shows an empty agentset
]
ask turtle 1
[
show my-in-links ;; shows an agentset containing the link 0 1
]
my-out-<breeds>
my-out-links Since 4.0
my-out-<breeds>
my-out-links
Reports an agentset of all the directed links going out from the caller to other nodes as well as undirected links connected to the caller. You
can think of this as "all links you can use to travel from this node".
crt 5
ask turtle 0
[
create-links-to other turtles
show my-out-links ;; shows agentset containing all the links
]
ask turtle 1
[
show my-out-links ;; shows an empty agentset
]
myself
"self" and "myself" are very different. "self" is simple; it means "me". "myself" means "the turtle, patch or link who asked me to do what I'm
doing right now."
When an agent has been asked to run some code, using myself in that code reports the agent (turtle, patch or link) that did the asking.
myself is most often used in conjunction with of to read or set variables in the asking agent.
myself can be used within blocks of code not just in the ask command, but also hatch, sprout, of, with, all?, with-min, with-max, min-one-of,
max-one-of, min-n-of, max-n-of.
ask turtles
[ ask patches in-radius 3
[ set pcolor [color] of myself ] ]
;; each turtle makes a colored "splotch" around itself
From an agentset, reports an agentset of size size randomly chosen from the input set, with no repeats.
From a list, reports a list of size size randomly chosen from the input set, with no repeats. The items in the result appear in the same order
that they appeared in the input list. (If you want them in random order, use shuffle on the result.)
If size is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
See also one-of and up-to-n-of, a version that does not error with a size greater than the size of the input.
Reports a list of length size containing values computed by repeatedly running the reporter. reporter may be an anonymous reporter or the
name of a reporter.
If the reporter accepts inputs, the input will be the number of the item currently being computed, starting from zero.
If size is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
neighbors
neighbors4
Reports an agentset containing the 8 surrounding patches (neighbors) or 4 surrounding patches (neighbors4).
<breed>-neighbors
link-neighbors Since 4.0
<breed>-neighbors
link-neighbors
Reports the agentset of all turtles found at the other end of any links (undirected or directed, incoming or outgoing) connected to this turtle.
crt 3
ask turtle 0
[
create-links-with other turtles
ask link-neighbors [ set color red ] ;; turtles 1 and 2 turn red
]
ask turtle 1
[
ask link-neighbors [ set color blue ] ;; turtle 0 turns blue
]
end
<breed>-neighbor?
link-neighbor? Since 4.0
<breed>-neighbor? turtle
link-neighbor? turtle
Reports true if there is a link (either directed or undirected, incoming or outgoing) between turtle and the caller.
crt 2
ask turtle 0
[
create-link-with turtle 1
show link-neighbor? turtle 1 ;; prints true
]
ask turtle 1
[
show link-neighbor? turtle 0 ;; prints true
]
netlogo-version
Reports a string containing the version number of the NetLogo you are running.
show netlogo-version
=> "6.1.0"
netlogo-web?
new-seed
The numbers reported by new-seed are based on the current date and time in milliseconds and lie in the generator's usable range of seeds, -
2147483648 to 2147483647.
new-seed never reports the same number twice in succession, even across parallel BehaviorSpace runs. (This is accomplished by waiting a
millisecond if the seed for the current millisecond was already used.)
no-display
Turns off all updates to the current view until the display command is issued. This has two major uses.
One, you can control when the user sees view updates. You might want to change lots of things on the view behind the user's back, so to
speak, then make them visible to the user all at once.
Two, your model will run faster when view updating is off, so if you're in a hurry, this command will let you get results faster. (Note that
normally you don't need to use no-display for this, since you can also use the on/off switch in view control strip to freeze the view.)
Note that display and no-display operate independently of the switch in the view control strip that freezes the view.
nobody
nobody
This is a special value which some primitives such as turtle, one-of, max-one-of, etc. report to indicate that no agent was found. Also, when a
turtle dies, it becomes equal to nobody.
Note: Empty agentsets are not equal to nobody. If you want to test for an empty agentset, use any?. You only get nobody back in situations
where you were expecting a single agent, not a whole agentset.
no-links
no-patches
not boolean
no-turtles
of Since 4.0
[reporter] of agent
[reporter] of agentset
For an agent, reports the value of the reporter for that agent (turtle or patch).
For an agentset, reports a list that contains the value of the reporter for each agent in the agentset (in random order).
crt 4
show sort [who] of turtles
=> [0 1 2 3]
show sort [who * who] of turtles
=> [0 1 4 9]
one-of agentset
one-of list
From an agentset, reports a random agent. If the agentset is empty, reports nobody.
From a list, reports a random list item. It is an error for the list to be empty.
or Since 1.0
boolean1 or boolean2
Note that if condition1 is true, then condition2 will not be run (since it can't affect the result).
other agentset
Reports an agentset which is the same as the input agentset but omits this agent.
other-end
If run by a turtle, reports the turtle at the other end of the asking link.
If run by a link, reports the turtle at the end of the link that isn't the asking turtle.
These definitions are difficult to understand in the abstract, but the following examples should help:
As these examples hopefully make plain, the "other" end is the end that is neither asking nor being asked.
out-<breed>-neighbor?
out-link-neighbor? Since 4.0
out-<breed>-neighbor? turtle
out-link-neighbor? turtle
Reports true if there is a directed link going from the caller to turtle or if there is an undirected link connecting the caller with turtle. You can
think of this as "can I get from the caller to turtle using a link?"
crt 2
ask turtle 0 [
create-link-to turtle 1
show in-link-neighbor? turtle 1 ;; prints false
show out-link-neighbor? turtle 1 ;; prints true
]
ask turtle 1 [
show in-link-neighbor? turtle 0 ;; prints true
show out-link-neighbor? turtle 0 ;; prints false
]
out-<breed>-neighbors
out-link-neighbors Since 4.0
out-<breed>-neighbors
out-link-neighbors
Reports the agentset of all the turtles that have directed links from the caller, or undirected links with the caller. You can think of this as "who
can I get to from the caller using a link?"
crt 4
ask turtle 0
[
create-links-to other turtles
ask out-link-neighbors [ set color pink ] ;; turtles 1-3 turn pink
]
ask turtle 1
[
ask out-link-neighbors [ set color orange ] ;; no turtles change colors
;; since turtle 1 only has in-links
]
end
out-<breed>-to
out-link-to Since 4.0
out-<breed>-to turtle
out-link-to turtle
Reports a directed link from the caller to turtle or an undirected link connecting the two. If no link exists then it reports nobody. If more than
one such link exists, reports a random one. You can think of this as "give me a link that I can use to travel from the caller to turtle."
crt 2
ask turtle 0 [
create-link-to turtle 1
show out-link-to turtle 1 ;; shows link 0 1
]
ask turtle 1
[
show out-link-to turtle 0 ;; shows nobody
]
output-print value
output-show value
output-type value
output-write value
These commands are the same as the print, show, type, and write commands except that value is printed in the model's output area, instead
of in the Command Center. (If the model does not have a separate output area, then the Command Center is used.) See also Output
(programming guide).
Given the x and y coordinates of a point, reports the patch containing that point. (The coordinates are absolute coordinates; they are not
computed relative to this agent, as with patch-at.)
If x and y are integers, the point is the center of a patch. If x or y is not an integer, rounding to the nearest integer is used to determine which
patch contains the point.
If wrapping is allowed by the topology, the given coordinates will be wrapped to be within the world. If wrapping is not allowed and the given
coordinates are outside the world, reports nobody.
patch-ahead distance
Reports the single patch that is the given distance "ahead" of this turtle, that is, along the turtle's current heading. Reports nobody if the patch
does not exist because it is outside the world.
patch-at dx dy
Reports the patch at (dx, dy) from the caller, that is, the patch containing the point dx east and dy patches north of this agent.
Reports nobody if there is no such patch because that point is beyond a non-wrapping world boundary.
patch-at-heading-and-distance reports the single patch that is the given distance from this turtle or patch, along the given absolute heading.
(In contrast to patch-left-and-ahead and patch-right-and-ahead, this turtle's current heading is not taken into account.) Reports nobody if the
patch does not exist because it is outside the world.
patch-here
Note that this reporter isn't available to a patch because a patch can just say "self".
Reports the single patch that is the given distance from this turtle, in the direction turned left or right the given angle (in degrees) from the
turtle's current heading. Reports nobody if the patch does not exist because it is outside the world.
(If you want to find a patch in a given absolute heading, rather than one relative to the current turtle's heading, use patch-at-heading-and-
distance instead.)
patch-set value1
(patch-set value1 value2 ...)
Reports an agentset containing all of the patches anywhere in any of the inputs. The inputs may be individual patches, patch agentsets,
nobody, or lists (or nested lists) containing any of the above.
patch-set self
patch-set patch-here
(patch-set self neighbors)
(patch-set patch-here neighbors)
(patch-set patch 0 0 patch 1 3 patch 4 -2)
(patch-set patch-at -1 1 patch-at 0 1 patch-at 1 1)
patch-set [patch-here] of turtles
patch-set [neighbors] of turtles
Reports the size of the patches in the view in pixels. The size is typically an integer, but may also be a floating point number.
patches
patches-own
This keyword, like the globals, breed, <breed>-own, and turtles-own keywords, can only be used at the beginning of a program, before any
function definitions. It defines the variables that all patches can use.
All patches will then have the given variables and be able to use them.
All patch variables can also be directly accessed by any turtle standing on the patch.
pcolor
pcolor
This is a built-in patch variable. It holds the color of the patch. You can set this variable to make the patch change color.
All patch variables can be directly accessed by any turtle standing on the patch. Color can be represented either as a NetLogo color (a single
number) or an RGB color (a list of 3 numbers). See details in the Colors section of the Programming Guide.
pen-down
pen-erase
pen-up
The turtle changes modes between drawing lines, removing lines or neither. The lines will always be displayed on top of the patches and
below the turtles. To change the color of the pen set the color of the turtle using set color.
Note: When a turtle's pen is down, all movement commands cause lines to be drawn, including jump, setxy, and move-to.
Note: These commands are equivalent to setting the turtle variable "pen-mode" to "down" , "up", and "erase".
Note: On Windows drawing and erasing a line might not erase every pixel.
pen-mode
This is a built-in turtle variable. It holds the state of the turtle's pen. You set the variable to draw lines, erase lines or stop either of these
actions. Possible values are "up", "down", and "erase".
pen-size
This is a built-in turtle variable. It holds the width of the line, in pixels, that the turtle will draw (or erase) when the pen is down (or erasing).
plabel
plabel
This is a built-in patch variable. It may hold a value of any type. The patch appears in the view with the given value "attached" to it as text.
You can set this variable to add, change, or remove a patch's label.
All patch variables can be directly accessed by any turtle standing on the patch.
plabel-color
plabel-color
This is a built-in patch variable. It holds a number greater than or equal to 0 and less than 140. This number determines what color the
patch's label appears in (if it has a label). You can set this variable to change the color of a patch's label.
All patch variables can be directly accessed by any turtle standing on the patch.
plot number
Increments the x-value of the plot pen by plot-pen-interval, then plots a point at the updated x-value and a y-value of number. (The first time
the command is used on a plot, the point plotted has an x-value of 0.)
plot-name
plot-pen-exists? string
Reports true if a plot pen with the given name is defined in the current plot. Otherwise reports false.
plot-pen-down
plot-pen-up
Puts down (or up) the current plot-pen, so that it draws (or doesn't). (By default, all pens are down initially.)
plot-pen-reset
Clears everything the current plot pen has drawn, moves it to (0,0), and puts it down. If the pen is a permanent pen, the color, mode, and
interval are reset to the default values from the plot Edit dialog.
Moves the current plot pen to the point with coordinates (number1, number2). If the pen is down, a line, bar, or point will be drawn (depending
on the pen's mode).
plot-x-min
plot-x-max
plot-y-min
plot-y-max
Reports the minimum or maximum value on the x or y axis of the current plot.
These values can be set with the commands set-plot-x-range and set-plot-y-range. (Their default values are set from the plot Edit dialog.)
On strings, reports the position of the first appearance string1 as a substring of string2, or false if it does not appear.
If places is negative, the rounding takes place to the left of the decimal point.
print value
See also show, type, write, output-print, and Output (programming guide).
pxcor
pycor
pxcor
pycor
These are built-in patch variables. They hold the x and y coordinate of the patch. They are always integers. You cannot set these variables,
because patches don't move.
pxcor is greater than or equal to min-pxcor and less than or equal to max-pxcor; similarly for pycor and min-pycor and max-pycor.
All patch variables can be directly accessed by any turtle standing on the patch.
random number
If number is positive, reports a random integer greater than or equal to 0, but strictly less than number.
If number is negative, reports a random integer less than or equal to 0, but strictly greater than number.
Note: In versions of NetLogo prior to version 2.0, this primitive reported a floating point number if given a non-integer input. This is no longer
the case. If you want a floating point answer, you must now use random-float instead.
show random 3
;; prints 0, 1, or 2
show random -3
;; prints 0, -1, or -2
show random 3.5
;; prints 0, 1, 2, or 3
If number is positive, reports a random floating point number greater than or equal to 0 but strictly less than number.
If number is negative, reports a random floating point number less than or equal to 0, but strictly greater than number.
show random-float 3
;; prints a number at least 0 but less than 3,
;; for example 2.589444906014774
show random-float 2.5
;; prints a number at least 0 but less than 2.5,
;; for example 1.0897423196760796
random-exponential mean
random-gamma alpha lambda
random-normal mean standard-deviation
random-poisson mean
Reports an accordingly distributed random number with the mean and, in the case of the normal distribution, the standard-deviation. (The
standard deviation may not be negative.)
random-exponential reports an exponentially distributed random floating point number. It is equivalent to (- mean) * ln random-float 1.0.
random-gamma reports a gamma-distributed random floating point number as controlled by the floating point alpha and lambda parameters.
Both inputs must be greater than zero. (Note: for results with a given mean and variance, use inputs as follows: alpha = mean * mean /
variance; lambda = 1 / (variance / mean).)
show random-exponential 2
;; prints an exponentially distributed random floating
;; point number with a mean of 2
show random-normal 10.1 5.2
;; prints a normally distributed random floating point
;; number with a mean of 10.1 and a standard deviation
;; of 5.2
show random-poisson 3.4
;; prints a Poisson-distributed random integer with a
;; mean of 3.4
random-pxcor
random-pycor
Reports a random integer ranging from min-pxcor (or -y) to max-pxcor (or -y) inclusive.
ask turtles [
;; move each turtle to the center of a random patch
setxy random-pxcor random-pycor
]
random-seed number
Sets the seed of the pseudo-random number generator to the integer part of number. The seed must be in the range -2147483648 to
2147483647; note that this is smaller than the full range of integers supported by NetLogo (-9007199254740992 to 9007199254740992).
See the Random Numbers section of the Programming Guide for more details.
random-seed 47822
show random 100
=> 50
show random 100
=> 35
random-seed 47822
show random 100
=> 50
show random 100
=> 35
random-xcor
random-ycor
Reports a random floating point number from the allowable range of turtle coordinates along the given axis, x or y.
Turtle coordinates range from min-pxcor - 0.5 (inclusive) to max-pxcor + 0.5 (exclusive) horizontally; vertically, substitute -y for -x.
ask turtles [
;; move each turtle to a random point
setxy random-xcor random-ycor
]
range stop
(range start stop)
(range start stop step)
Generates a list of numbers, starting at start, ending before stop, counting by step. start defaults to 0 and step defaults to 1.
show range 5
=> [0 1 2 3 4]
show (range 2 5)
=> [2 3 4]
show (range 2 5 0.5)
=> [2 2.5 3 3.5 4 4.5]
show (range 10 0 -1)
=> [10 9 8 7 6 5 4 3 2 1]
read-from-string string
Interprets the given string as if it had been typed in the Command Center, and reports the resulting value. The result may be a number, list,
string, or boolean value, or the special value "nobody".
Useful in conjunction with the user-input primitive for converting the user's input into usable form.
Note: This primitive is not compatible with NetLogo Web. If you wish to read user input with the same code and the same behavior in both
NetLogo and NetLogo Web, see dialog:user-input.
Reduces a list from left to right using the given reporter, resulting in a single value. This means, for example, that reduce [ [a b] -> a + b]
[1 2 3 4] is equivalent to (((1 + 2) + 3) + 4). If list has a single item, that item is reported. It is an error to reduce an empty list. reporter may
be an anonymous reporter or the name of a reporter.
The first input passed to the reporter is the result so far, and the second input is the next item in the list.
Since it can be difficult to develop an intuition about what reduce does, here are some simple examples which, while not useful in themselves,
may give you a better understanding of this primitive:
show reduce + [1 2 3]
=> 6
show reduce - [1 2 3]
=> -4
show reduce [ [result-so-far next-item] -> next-item - result-so-far ] [1 2 3]
=> 2
show reduce [ [result-so-far ignored-item] -> result-so-far ] [1 2 3]
=> 1
show reduce [ [ignored next-item] -> next-item ] [1 2 3]
=> 3
show reduce sentence [[1 2] [3 [4]] 5]
=> [1 2 3 [4] 5]
show reduce [ [result-so-far next-item] -> fput next-item result-so-far ] (fput [] [1 2 3 4 5])
=> [5 4 3 2 1]
Reports the remainder when number1 is divided by number2. This is equivalent to the following NetLogo code:
show remainder 62 5
=> 2
show remainder -8 3
=> -2
See also mod. mod and remainder behave the same for positive numbers, but differently for negative numbers.
For a list, reports a copy of list with all instances of item removed.
For strings, reports a copy of string2 with all the appearances of string1 as a substring removed.
remove-duplicates list
Reports a copy of list with all duplicate items removed. The first of each item remains in place.
For a list, reports a copy of list with the item at the given index removed.
For strings, reports a copy of string with the character at the given index removed.
Note that the indices begin from 0, not 1. (The first item is item 0, the second item is item 1, and so on.)
If index is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
pd repeat 36 [ fd 1 rt 10 ]
;; the turtle draws a circle
On a list, replaces an item in that list. index is the index of the item to be replaced, starting with 0. (The 6th item in a list would have an index
of 5.) Note that "replace-item" is used in conjunction with "set" to change a list.
Likewise for a string, but the given character of string1 removed and the contents of string2 spliced in instead.
If index is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
show replace-item 2 [2 7 4 5] 15
=> [2 7 15 5]
show replace-item 1 "cat" "are"
=> "caret"
report value
Immediately exits from the current to-report procedure and reports value as the result of that procedure. report and to-report are always used
in conjunction with each other. See to-report for a discussion of how to use them.
reset-perspective
The observer stops watching, following, or riding any turtles (or patches). (If it wasn't watching, following, or riding anybody, nothing
happens.) In the 3D view, the observer also returns to its default position (above the origin, looking straight down).
reset-ticks
Resets the tick counter to zero, sets up all plots, then updates all plots (so that the initial state of the world is plotted).
reset-timer
Note that the timer is different from the tick counter. The timer measures elapsed real time in seconds; the tick counter measures elapsed
model time in ticks.
If the given patch grid coordinates are different than the ones in use, all turtles and links die, and the existing patch grid is discarded and new
patches created. Otherwise, existing turtles and links will live if the grid coordinates are unchanged.
Retaining references to old patches or patch sets is inadvisable and may subsequently cause runtime errors or other unexpected behavior.
If any coordinate is fractional, it will be rounded to the nearest integer towards zero (4.5 becomes 4, 10.9 becomes 10, -2.9 becomes -2).
reverse list
reverse string
show mylist
;; mylist is [2 7 4 "Bob"]
set mylist reverse mylist
;; mylist now is ["Bob" 4 7 2]
show reverse "live"
=> "evil"
Reports a RGB list when given three numbers describing an RGB color. The numbers are range checked to be between 0 and 255.
ride turtle
Every time turtle moves the observer also moves. Thus, in the 2D View the turtle will stay at the center of the view. In the 3D view it is as if
looking through the eyes of the turtle. If the turtle dies, the perspective resets to the default.
The observer may only watch or follow a single subject. Calling ride will remove the highlight created by prior calls to watch and watch-me ,
highlighting the ridden turtle instead.
ride-me
The observer may only watch or follow a single subject. Calling ride-me will remove the highlight created by prior calls to watch and watch-me ,
highlighting this turtle instead.
right number
The turtle turns right by number degrees. (If number is negative, it turns left.)
round number
If the decimal portion of number is exactly .5, the number is rounded in the positive direction.
Note that rounding in the positive direction is not always how rounding is done in other software programs. (In particular, it does not match
the behavior of StarLogoT, which always rounded numbers ending in 0.5 to the nearest even integer.) The rationale for this behavior is that it
matches how turtle coordinates relate to patch coordinates in NetLogo. For example, if a turtle's xcor is -4.5, then it is on the boundary
between a patch whose pxcor is -4 and a patch whose pxcor is -5, but the turtle must be considered to be in one patch or the other, so the
turtle is considered to be in the patch whose pxcor is -4, because we round towards the positive numbers.
run command
(run command input1 ...)
run string
runresult reporter
(runresult reporter input1 ...)
runresult string
The run form expects the name of a command, an anonymous command, or a string containing commands. This agent then runs them.
The runresult form expects the name of a reporter, an anonymous reporter, or a string containing a reporter. This agent runs it and reports
the result.
Note that you can't use run to define or redefine procedures. If you care about performance, note that the code must be compiled first which
takes time. However, compiled bits of code are cached by NetLogo and thus using run on the same string over and over is much faster than
running different strings. The first run, though, will be many times slower than running the same code directly, or in an anonymous command.
Anonymous procedures are recommended over strings whenever possible. (An example of when you must use strings is if you accept
pieces of code from the user of your model.)
Anonymous procedures may freely read and/or set local variables and procedure inputs. Trying to do the same with strings may or may not
work and should not be relied on.
When using anonymous procedures, you can provide them with inputs, if you surround the entire call with parentheses. For example:
If range1 is less than range2, then the larger the number, the lighter the shade of color. But if range2 is less than range1, the color scaling is
inverted.
If number is less than range1, then the darkest shade of color is chosen.
If number is greater than range2, then the lightest shade of color is chosen.
Note: for color shade is irrelevant, e.g. green and green + 2 are equivalent, and the same spectrum of colors will be used.
self
"self" and "myself" are very different. "self" is simple; it means "me". "myself" means "the agent who asked me to do what I'm doing right
now."
Note that it is always redundant to write [foo] of self . This is always equivalent to simply writing foo.
; (semicolon)
; comments
After a semicolon, the rest of the line is ignored. This is useful for adding "comments" to your code -- text that explains the code to human
readers. Extra semicolons can be added for visual effect.
NetLogo's Edit menu has items that let you comment or uncomment whole sections of code.
Makes a list out of the values. If any value is a list, its items are included in the result directly, rather than being included as a sublist.
Examples make this clearer:
show sentence 1 2
=> [1 2]
show sentence [1 2] 3
=> [1 2 3]
show sentence 1 [2 3]
=> [1 2 3]
show sentence [1 2] [3 4]
=> [1 2 3 4]
show sentence [[1 2]] [[3 4]]
=> [[1 2] [3 4]]
show (sentence [1 2] 3 [4 5] (3 + 3) 7)
=> [1 2 3 4 5 6 7]
set-current-directory string
Sets the current directory that is used by the primitives file-delete, file-exists?, and file-open.
The current directory is not used if the above commands are given an absolute file path. This is defaulted to the user's home directory for
new models, and is changed to the model's directory when a model is opened.
Note that in Windows file paths the backslash needs to be escaped within a string by using another backslash "C:\\"
set-current-directory "C:\\NetLogo"
;; Assume it is a Windows Machine
file-open "my-file.txt"
;; Opens file "C:\\NetLogo\\my-file.txt"
set-current-plot plotname
Sets the current plot to the plot with the given name (a string). Subsequent plotting commands will affect the current plot.
set-current-plot-pen penname
The current plot's current pen is set to the pen named penname (a string). If no such pen exists in the current plot, a runtime error occurs.
Specifies a default initial shape for all turtles or links, or for a particular breed of turtles or links. When a turtle or link is created, or it changes
breeds, it shape is set to the given shape.
This command doesn't affect existing agents, only agents you create afterwards.
The given breed must be either turtles, links, or the name of a breed. The given string must be the name of a currently defined shape.
Note that specifying a default shape does not prevent you from changing an agent's shape later. Agents don't have to be stuck with their
breed's default shape.
set-histogram-num-bars number
Set the current plot pen's plot interval so that, given the current x range for the plot, there would be number number of bars drawn if the
histogram command is called.
__set-line-thickness
__set-line-thickness number
Specifies the thickness of lines and outlined elements in the turtle's shape.
The default value is 0. This always produces lines one pixel thick.
Non-zero values are interpreted as thickness in patches. A thickness of 1, for example, produces lines which appear one patch thick. (It's
common to use a smaller value such as 0.5 or 0.2.)
set-patch-size size
Sets the size of the patches of the view in pixels. The size is typically an integer, but may also be a floating point number.
set-plot-background-color color
Sets the background color of the current plot. The color may be specified as a number or a list. See the Colors section of the programming
guide for more details. This change is temporary and is not saved with the model. When the plot is cleared, the background color will revert to
white.
Note: Plot backgrounds do not support transparency. If a list is used to set the color, the alpha component will be ignored.
set-plot-pen-color color
set-plot-pen-interval number
Tells the current plot pen to move a distance of number in the x direction during each use of the plot command. (The plot pen interval also
affects the behavior of the histogram command.)
set-plot-pen-mode number
Sets the mode the current plot pen draws in to number. The allowed plot pen modes are:
0 (line mode) the plot pen draws a line connecting two points together.
1 (bar mode): the plot pen draws a bar of width plot-pen-interval with the point plotted as the upper (or lower, if you are plotting a negative
number) left corner of the bar.
2 (point mode): the plot pen draws a point at the point plotted. Points are not connected.
The default mode for new pens is 0 (line mode).
setup-plots
For each plot, runs that plot's setup commands, including the setup code for any pens in the plot.
reset-ticks has the same effect, so in models that use the tick counter, this primitive is not normally used.
See the Plotting section of the Programming Guide for more details.
Sets the minimum and maximum values of the x or y axis of the current plot.
The change is temporary and is not saved with the model. When the plot is cleared, the ranges will revert to their default values as set in the
plot's Edit dialog.
setxy x y
Equivalent to set xcor x set ycor y, except it happens in one time step instead of two.
If x or y is outside the world, NetLogo will throw a runtime error, unless wrapping is turned on in the relevant dimensions. For example, with
wrapping turned on in both dimensions and the default world size where min-pxcor = -16 , max-pxcor = 16 , min-pycor = -16 and max-pycor =
16 , asking a turtle to setxy 17 17 will move it to the center of patch (-16, -16).
setxy 0 0
;; turtle moves to the middle of the center patch
setxy random-xcor random-ycor
;; turtle moves to a random point
setxy random-pxcor random-pycor
;; turtle moves to the center of a random patch
Reports true if both colors are shades of one another, false otherwise.
shape
shape
This is a built-in turtle and link variable. It holds a string that is the name of the turtle or link's current shape. You can set this variable to
change the shape. New turtles and links have the shape "default" unless the a different shape has been specified using set-default-shape.
Example:
shapes
Reports a list of strings containing all of the turtle shapes in the model.
New shapes can be created, or imported from the shapes library or from other models, in the Shapes Editor.
show shapes
=> ["default" "airplane" "arrow" "box" "bug" ...
ask turtles [ set shape one-of shapes ]
show value
Prints value in the Command Center, preceded by this agent, and followed by a carriage return. (This agent is included to help you keep track
of what agents are producing which lines of output.) Also, all strings have their quotes included similar to write.
See also print, type, write, output-show, and Output (programming guide).
show-turtle
Note: This command is equivalent to setting the turtle variable "hidden?" to false.
show-link
Note: This command is equivalent to setting the link variable "hidden?" to false.
shuffle list
Reports a new list containing the same items as the input list, but in randomized order.
show shuffle [1 2 3 4 5]
=> [5 2 4 1 3]
show shuffle [1 2 3 4 5]
=> [1 3 5 2 4]
sin number
Reports the sine of the given angle. Assumes angle is given in degrees.
size
size
This is a built-in turtle variable. It holds a number that is the turtle's apparent size. The default size is 1, which means that the turtle is the
same size as a patch. You can set this variable to change a turtle's size.
sort list
sort agentset
If the input contains no numbers, strings, or agents, the result is the empty list.
If the input contains at least one number, the numbers in the list are sorted in ascending order and a new list reported; non-numbers are
ignored.
Or, if the input contains at least one string, the strings in the list are sorted in ascending order and a new list reported; non-strings are
ignored.
Or, if the input is an agentset or a list containing at least one agent, a sorted list of agents (never an agentset) is reported; non-agents are
ignored. Agents are sorted in the same order the < operator uses. (Patches are sorted with the top left-most patch first and the bottom right-
most patch last, turtles are sorted by who number).
show sort [3 1 4 2]
=> [1 2 3 4]
show sort [2 1 "a"]
=> [1 2]
show sort (list "a" "c" "b" (patch 0 0))
=> ["a" "b" "c"]
show sort (list (patch 0 0) (patch 0 1) (patch 1 0))
=> [(patch 0 1) (patch 0 0) (patch 1 0)]
;; label patches with numbers in left-to-right, top-to-bottom order
let n 0
foreach sort patches [ the-patch ->
ask the-patch [
set plabel n
set n n + 1
]
]
;; some additional examples to clarify behavior in strange cases
show sort (list patch 0 0 patch 0 1 patch 1 0 turtle 0 turtle 1) ; turtles are always sorted lower than patches
=> [(turtle 0) (turtle 1) (patch 0 1) (patch 0 0) (patch 1 0)]
show sort (list nobody false true) ; booleans and nobody cannot be sorted
=> []
show sort (list [1 2 3] turtles) ; lists and agentsets are not included if they are inside a list passed to sort
=> []
If the input is a list, reports a new list containing the same items as the input list, in a sorted order defined by the boolean reporter. reporter
may be an anonymous reporter or the name of a reporter.
The two inputs to reporter are the values being compared. The reporter should report true if the first argument comes strictly before the
second in the desired sort order, and false otherwise.
If the input is an agentset or a list of agents, reports a list (never an agentset) of agents.
If the input is a list, the sort is stable, that is, the order of items considered equal by the reporter is not disturbed. If the input is an agentset,
ties are broken randomly.
Reports a list of agents, sorted according to each agent's value for reporter. Ties are broken randomly.
The values must be all numbers, all strings, or all agents of the same type.
crt 3
show sort-on [who] turtles
=> [(turtle 0) (turtle 1) (turtle 2)]
show sort-on [(- who)] turtles
=> [(turtle 2) (turtle 1) (turtle 0)]
foreach sort-on [size] turtles
[ the-turtle -> ask the-turtle [ do-something ] ]
;; turtles run "do-something" one at a time, in
;; ascending order by size
Creates number new turtles on the current patch. The new turtles have random integer headings and the color is randomly selected from the
14 primary colors. The turtles immediately run commands. This is useful for giving the new turtles different colors, headings, or whatever.
(The new turtles are created all at once then run one at a time, in random order.)
If the sprout-<breeds> form is used, the new turtles are created as members of the given breed.
If number is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
sprout 5
sprout-wolves 10
sprout 1 [ set color red ]
sprout-sheep 1 [ set color black ]
sqrt number
stamp
This turtle or link leaves an image of its shape in the drawing at its current location.
Note: The shapes made by stamp may not be pixel-for-pixel identical from computer to computer.
stamp-erase
This turtle or link removes any pixels below it in the drawing inside the bounds of its shape.
Note: The shapes made by stamp-erase may not be pixel-for-pixel identical from computer to computer.
standard-deviation list
Reports the sample standard deviation of a list of numbers. Ignores other types of items.
(Note that this estimates the standard deviation for a sample, rather than for a whole population, using Bessel's correction.)
show standard-deviation [1 2 3 4 5 6]
=> 1.8708286933869707
show standard-deviation [energy] of turtles
;; prints the standard deviation of the variable "energy"
;; from all the turtles
See this FAQ question for information on possible issues using standard-deviation with agentsets
startup
startup
User-defined procedure which, if it exists, will be called when a model is first loaded in the NetLogo application.
to startup
setup
end
startup does not run when a model is run headless from the command line, or by parallel BehaviorSpace.
stop
This agent exits immediately from the enclosing procedure, ask, or ask-like construct (e.g. crt, hatch, sprout). Only the enclosing procedure or
construct stops, not all execution for the agent.
Note: stop can also be used to stop a forever button. See Buttons in the Programming Guide for details.
stop can also be used to stop a BehaviorSpace model run. If the go commands directly call a procedure, then when that procedure calls stop,
the run ends.
stop-inspecting Since 5.2
stop-inspecting agent
Closes the agent monitor for the given agent (turtle or patch). In the case that no agent monitor is open, stop-inspecting does nothing.
stop-inspecting patch 2 4
;; the agent monitor for that patch closes
ask sheep [ stop-inspecting self ]
;; close all agent monitors for sheep
stop-inspecting-dead-agents
Closes all agent monitors for dead agents. See inspect and stop-inspecting.
subject
Reports the turtle (or patch) that the observer is currently watching, following, or riding. Reports nobody if there is no such turtle (or patch).
Reports just a section of the given list or string, ranging between the first position (inclusive) and the second position (exclusive).
If either position is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
Computes the difference between the given headings, that is, the number of degrees in the smallest angle by which heading2 could be
rotated to produce heading1. A positive answer means a clockwise rotation, a negative answer counterclockwise. The result is always in the
range -180 to 180, but is never exactly -180.
Note that simply subtracting the two headings using the - (minus) operator wouldn't work. Just subtracting corresponds to always rotating
clockwise from heading2 to heading1; but sometimes the counterclockwise rotation is shorter. For example, the difference between 5
degrees and 355 degrees is 10 degrees, not -350 degrees.
show subtract-headings 80 60
=> 20
show subtract-headings 60 80
=> -20
show subtract-headings 5 355
=> 10
show subtract-headings 355 5
=> -10
show subtract-headings 180 0
=> 180
show subtract-headings 0 180
=> 180
sum list
See this FAQ question for information on possible issues using sum with agentsets
T
tan number
Reports the tangent of the given angle. Assumes the angle is given in degrees.
thickness
thickness
This is a built-in link variable. It holds a number that is the link's apparent size as a fraction of the patch size. The default thickness is 0, which
means that regardless of patch-size the links will always appear 1 pixel wide. You can set this variable to change a link's thickness.
tick
If the tick counter has not been started yet with reset-ticks, an error results.
tick-advance number
Advances the tick counter by number. The input may be an integer or a floating point number. (Some models divide ticks more finely than by
ones.) The input may not be negative.
When using tick-based view updates, the view is normally updated every 1.0 ticks, so using tick-advance with a number less then 1.0 may
not always trigger an update. If you want to make sure that the view is updated, you can use the display command.
If the tick counter has not been started yet with reset-ticks, an error results.
ticks
Reports the current value of the tick counter. The result is always a number and never negative.
If the tick counter has not been started yet with reset-ticks, an error results.
Most models use the tick command to advance the tick counter, in which case ticks will always report an integer. If the tick-advance
command is used, then ticks may report a floating point number.
tie
Ties end1 and end2 of the link together. If the link is a directed link end1 is the root turtle and end2 is the leaf turtle. The movement of the root
turtle affects the location and heading of the leaf turtle. If the link is undirected the tie is reciprocal so both turtles can be considered root
turtles and leaf turtles. Movement or change in heading of either turtle affects the location and heading of the other turtle.
When the root turtle moves, the leaf turtles moves the same distance, in the same direction. The heading of the leaf turtle is not affected.
This works with forward, jump, and setting the xcor or ycor of the root turtle.
When the root turtle turns right or left, the leaf turtle is rotated around the root turtle the same amount. The heading of the leaf turtle is also
changed by the same amount.
crt 2 [ fd 3 ]
;; creates a link and ties turtle 1 to turtle 0
ask turtle 0 [ create-link-to turtle 1 [ tie ] ]
See also untie
tie-mode
tie-mode
This is a built-in link variable. It holds a string that is the name of the tie mode the link is currently in. Using the tie and untie commands
changes the mode of the link. You can also set tie-mode to "free" to create a non-rigid joint between two turtles (see the Tie section of the
Programming Guide for details). By default links are not tied.
timer
Reports how many seconds have passed since the command reset-timer was last run (or since NetLogo started). The potential resolution of
the clock is milliseconds. (Whether you get resolution that high in practice may vary from system to system, depending on the capabilities of
the underlying Java Virtual Machine.)
Note that the timer is different from the tick counter. The timer measures elapsed real time in seconds; the tick counter measures elapsed
model time in ticks.
to
to procedure-name
to procedure-name [input1 ...]
to setup
clear-all
crt 500
end
to circle [radius]
crt 100 [ fd radius ]
end
to-report
to-report procedure-name
to-report procedure-name [input1 ...]
The body of the procedure should use report to report a value for the procedure. See report.
to-report average [a b]
report (a + b) / 2
end
to-report absolute-value [number]
ifelse number >= 0
[ report number ]
[ report (- number) ]
end
to-report first-turtle?
report who = 0 ;; reports true or false
end
towards agent
If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter, towards will use the wrapped
path.
Note: asking for the heading from an agent to itself, or an agent on the same location, will cause a runtime error.
Reports the heading from the turtle or patch towards the point (x,y).
If wrapping is allowed by the topology and the wrapped distance (around the edges of the world) is shorter, towardsxy will use the wrapped
path.
Note: asking for the heading to the point the agent is already standing on will cause a runtime error.
turtle number
<breed> number
Reports the turtle with the given who number, or nobody if there is no such turtle. For breeded turtles you may also use the single breed form
to refer to them.
turtle-set value1
(turtle-set value1 value2 ...)
Reports an agentset containing all of the turtles anywhere in any of the inputs. The inputs may be individual turtles, turtle agentsets, nobody,
or lists (or nested lists) containing any of the above.
turtle-set self
(turtle-set self turtles-on neighbors)
(turtle-set turtle 0 turtle 2 turtle 9)
(turtle-set frogs mice)
turtles
Reports the agentset consisting of all turtles. This is a special agentset that can grow as turtles are added to the world, see the programming
guide for more info.
turtles-at dx dy
<breeds>-at dx dy
Reports an agentset containing the turtles on the patch (dx, dy) from the caller. (The result may include the caller itself if the caller is a turtle.)
create-turtles 5 [ setxy 2 3 ]
show count [turtles-at 1 1] of patch 1 2
=> 5
If the name of a breed is substituted for "turtles", then only turtles of that breed are included.
turtles-here
<breeds>-here
Reports an agentset containing all the turtles on the caller's patch (including the caller itself if it's a turtle).
crt 10
ask turtle 0 [ show count turtles-here ]
=> 10
If the name of a breed is substituted for "turtles", then only turtles of that breed are included.
turtles-on agent
turtles-on agentset
<breeds>-on agent
<breeds>-on agentset
Reports an agentset containing all the turtles that are on the given patch or patches, or standing on the same patch as the given turtle or
turtles.
ask turtles [
if not any? turtles-on patch-ahead 1
[ fd 1 ]
]
ask turtles [
if not any? turtles-on neighbors [
die-of-loneliness
]
]
If the name of a breed is substituted for "turtles", then only turtles of that breed are included.
turtles-own
The turtles-own keyword, like the globals, breed, <breeds>-own, and patches-own keywords, can only be used at the beginning of a program,
before any function definitions. It defines the variables belonging to each turtle.
If you specify a breed instead of "turtles", only turtles of that breed have the listed variables. (More than one turtle breed may list the same
variable.)
type value
Prints value in the Command Center, not followed by a carriage return (unlike print and show). The lack of a carriage return allows you to print
several values on the same line.
See also print, show, write, output-type, and Output (programming guide).
undirected-link-breed
This keyword, like the globals and breeds keywords, can only be used at the beginning of the Code tab, before any procedure definitions. It
defines an undirected link breed. Links of a particular breed are always either all directed or all undirected. The first input defines the name of
the agentset associated with the link breed. The second input defines the name of a single member of the breed.
Most often, the agentset is used in conjunction with ask to give commands to only the links of a particular breed.
untie
Unties end2 from end1 (sets tie-mode to "none") if they were previously tied together. If the link is an undirected link, then it will untie end1
from end2 as well. It does not remove the link between the two turtles.
See the Tie section of the Programming Guide for more details.
From an agentset, reports an agentset of size size randomly chosen from the input set, with no repeats. If the input does not have enough
agents to satisfy the size, reports the entire agentset.
From a list, reports a list of size size randomly chosen from the input set, with no repeats. The items in the result appear in the same order
that they appeared in the input list. (If you want them in random order, use shuffle on the result.) If the input does not have enough items to
satisfy the size, reports the entire list.
If size is fractional, it will be rounded down to the nearest integer (4.5 becomes 4, 10.9 becomes 10).
update-plots
For each plot, runs that plot's update commands, including the update code for any pens in the plot.
tick has the same effect, so in models that use the tick counter, this primitive is not normally used. Models that use fractional ticks may need
update-plots , since tick-advance does not update the plots.
See the Plotting section of the Programming Guide for more details.
uphill patch-variable
uphill4 patch-variable
Moves the turtle to the neighboring patch with the highest value for patch-variable. If no neighboring patch has a higher value than the current
patch, the turtle stays put. If there are multiple patches with the same highest value, the turtle picks one randomly. Non-numeric values are
ignored.
uphill considers the eight neighboring patches; uphill4 only considers the four neighbors.
Note that the turtle always ends up on a patch center and has a heading that is a multiple of 45 (uphill) or 90 (uphill4).
user-directory
Opens a dialog that allows the user to choose an existing directory on the system.
It reports a string with the absolute path or false if the user cancels.
set-current-directory user-directory
;; Assumes the user will choose a directory
user-file
Opens a dialog that allows the user to choose an existing file on the system.
It reports a string with the absolute file path or false if the user cancels.
file-open user-file
;; Assumes the user will choose a file
user-new-file
Opens a dialog that allows the user to choose a location and name of a new file to be created. It reports a string with the absolute file path or
false if the user cancels.
file-open user-new-file
;; Assumes the user will choose a file
Note that this reporter doesn't actually create the file; normally you would create the file using file-open, as in the example.
If the user chooses an existing file, they will be asked if they wish to replace it or not, but the reporter itself doesn't cause the file to be
replaced. To do that you would use file-delete.
Note: This primitive is not compatible with NetLogo Web. If you wish to read the contents of a file with the same code and the same behavior
in both NetLogo and NetLogo Web, see fetch:user-file-async.
user-input value
Reports the string that a user types into an entry field in a dialog with title value.
See the User Interaction Primitives section of the Programming Guide for additional details.
user-message value
Note that if a user closes the user-message dialog with the "X" in the corner, the behavior will be the same as if they had clicked "OK".
See the User Interaction Primitives section of the Programming Guide for additional details.
Opens a dialog with value displayed as the message and list-of-choices displayed as a popup menu for the user to select from.
Note: This primitive is not compatible with NetLogo Web. If you wish to read a chooser value from the user with the same code and the same
behavior in both NetLogo and NetLogo Web, see dialog:user-one-of.
See the User Interaction Primitives section of the Programming Guide for additional details.
user-yes-or-no? value
Note: This primitive is not compatible with NetLogo Web. If you wish to read a true or false value from the user with the same code and the
same behavior in both NetLogo and NetLogo Web, see dialog:user-yes-or-no?.
See the User Interaction Primitives section of the Programming Guide for additional details.
variance list
Reports the sample variance of a list of numbers. Ignores other types of items.
(Note that this computes an unbiased estimate of the variance for a sample, rather than for a whole population, using Bessel's correction.)
The sample variance is the sum of the squares of the deviations of the numbers from their mean, divided by one less than the number of
numbers in the list.
show variance [2 7 4 3 5]
=> 3.7
See this FAQ question for information on possible issues using variance with agentsets
wait number
Wait the given number of seconds. (This needn't be an integer; you can specify fractions of seconds.) Note that you can't expect complete
precision; the agent will never wait less than the given amount, but might wait slightly more.
While the agent is waiting, no other agents can do anything. Everything stops until the agent is done.
watch agent
Puts a spotlight on agent. In the 3D view the observer will also turn to face the subject.
The observer may only watch or follow a single subject. Calling watch will undo perspective changes caused by prior calls to follow, follow-
me , ride, and ride-me .
watch-me
The observer may only watch or follow a single subject. Calling watch will undo perspective changes caused by prior calls to follow, follow-
me , ride, and ride-me .
If reporter reports false, exit the loop. Otherwise run commands and repeat.
The reporter may have different values for different agents, so some agents may run commands a different number of times than other
agents.
who
who
This is a built-in turtle variable. It holds the turtle's "who number" or ID number, an integer greater than or equal to zero. You cannot set this
variable; a turtle's who number never changes.
Who numbers start at 0. A dead turtle's number will not be reassigned to a new turtle until you use the clear-turtles or clear-all commands, at
which time who numbering starts over again at 0.
Example:
You can use the turtle reporter to retrieve a turtle with a given who number. See also turtle.
Note that who numbers aren't breed-specific. No two turtles can have the same who number, even if they are different breeds:
clear-turtles
create-frogs 1
create-mice 1
ask turtles [ print who ]
;; prints (in some random order):
;; (frog 0): 0
;; (mouse 1): 1
Even though we only have one mouse, it is mouse 1 not mouse 0 , because the who number 0 was already taken by the frog.
Takes two inputs: on the left, an agentset (usually "turtles" or "patches"). On the right, a boolean reporter. Reports a new agentset containing
only those agents that reported true -- in other words, the agents satisfying the given condition.
<breed>-with
link-with Since 4.0
<breed>-with turtle
link-with turtle
Reports a link between turtle and the caller (directed or undirected, incoming or outgoing). If no link exists then it reports nobody. If more than
one such link exists, reports a random one.
crt 2
ask turtle 0 [
create-link-with turtle 1
show link-with turtle 1 ;; prints link 0 1
]
Takes two inputs: on the left, an agentset (usually "turtles" or "patches"). On the right, a reporter. Reports a new agentset containing all
agents reporting the maximum value of the given reporter.
show count patches with-max [pxcor]
;; prints the number of patches on the right edge
Takes two inputs: on the left, an agentset (usually "turtles" or "patches"). On the right, a reporter. Reports a new agentset containing only
those agents that have the minimum value of the given reporter.
with-local-randomness [ commands ]
The commands are run without affecting subsequent random events. This is useful for performing extra operations (such as output) without
changing the outcome of a model.
Example:
;; Run #1:
random-seed 50 setup repeat 10 [ go ]
;; Run #2:
random-seed 50 setup
with-local-randomness [ watch one-of turtles ]
repeat 10 [ go ]
Specifically how it works is, the state of the random number generator is remembered before the commands run, then restored afterwards. (If
you want to run the commands with a fresh random state instead of the same random state that will be restored later, you can begin the
commands with random-seed new-seed.)
The following example demonstrates that the random number generator state is the same both before the commands run and afterwards.
random-seed 10
with-local-randomness [ print n-values 10 [random 10] ]
;; prints [8 9 8 4 2 4 5 4 7 9]
print n-values 10 [random 10]
;; prints [8 9 8 4 2 4 5 4 7 9]
without-interruption [ commands ]
This primitive exists only for backwards compatibility. We don't recommend using it in new models.
The agent runs all the commands in the block without allowing other agents using ask-concurrent to "interrupt". That is, other agents are put
"on hold" and do not run any commands until the commands in the block are finished.
These reporters give the total width and height of the NetLogo world.
The width equals max-pxcor - min-pxcor + 1 and the height equals max-pycor - min-pycor + 1.
wrap-color number
wrap-color checks whether number is in the NetLogo color range of 0 to 140 (not including 140 itself). If it is not, wrap-color "wraps" the
numeric input to the 0 to 140 range.
The wrapping is done by repeatedly adding or subtracting 140 from the given number until it is in the 0 to 140 range. (This is the same
wrapping that is done automatically if you assign an out-of-range number to the color turtle variable or pcolor patch variable.)
write value
This command will output value, which can be a number, string, list, boolean, or nobody to the Command Center, not followed by a carriage
return (unlike print and show).
This agent is not printed before the value, unlike show. Its output also includes quotes around strings and is prepended with a space.
See also print, show, type, output-write, and Output (programming guide).
xcor
xcor
This is a built-in turtle variable. It holds the current x coordinate of the turtle. You can set this variable to change the turtle's location.
This variable is always greater than or equal to (min-pxcor - 0.5) and strictly less than (max-pxcor + 0.5).
Reports true if either boolean1 or boolean2 is true, but not when both are true.
ycor
ycor
This is a built-in turtle variable. It holds the current y coordinate of the turtle. You can set this variable to change the turtle's location.
This variable is always greater than or equal to (min-pycor - 0.5) and strictly less than (max-pycor + 0.5).
->
Creates and reports an anonymous procedure - a command or reporter - depending on the input. Within commands or reporter the listed args
may be used just as you would use let or procedure variables. The variable names in args have the same restrictions as variable names of
commands and reporters. In addition, they must not match the name of any let or procedure variable in their procedure.
Anonymous procedures are commonly used with the primitives foreach, map, reduce, filter, sort-by, and n-values. See those entries for
example usage.
See the Anonymous Procedures section of the Programming Guide for details.