Conlangs
Conlangs
Conlangs
Since we are students of Linguistics, it is our job to learn and discuss the nature of languages
and to understand their purpose in a certain culture and society, as well as to differentiate them
from one another. Most languages will behave differently and, because of this, understanding
how a language works in its grammatical, phonological and semantic terms is of high
importance. But, how are languages created? Throughout the ages, many linguistics tried to
understand the creation of language, from the beginning of history towards today. Ferdinand
Saussure, for example, introduced a structural theory (structuralism); Noam Chomsky (2014)
However, some languages are not subject to evolution, or are inherent in our mind. Some
languages are created artificially to achieve a certain and specific purpose. This is what is called
In the following monograph, we will be discussing what are Constructed Languages (also
called conlangs), how they are created and what their intentions are. We will be discussing the
constitution of conlangs in general, not only in our society but also in the discourse of books, tv,
cinema, and games. To fully develop this topic, we will be exemplifying some aspects by
focusing on an already existing conlang: “Simlish”, a language created by video game designer
Will Wright for the series of video games “The Sims”, first developed by Maxis. In order to do
so, we will be considering its intention, the languages that it was inspired by, how it works
semantically and phonologically, how it relates with the general language properties and how it
What is a conlang?
Most of the answer to that question relies on the term itself: conlangs, also called “artificial” or
“invented languages” are languages that were constructed or created by a single person or a group
of people. They come from the mind of those that created it, which is one of the main differences
with natural languages: languages like English, Spanish, Russian, Latin have no single person that
can be called its “creator”, or don’t even have a “beginning” in history. Conlangs regularly share
aspects with natural languages: they mostly have a certain phonology, lexicon, morphology,
syntax, pragmatics, etc. This means that, by understanding how a conlang works, we would be
Before we continue, now that we stated what a conlang is, it’s important to mention what a
conlang isn’t. A conlang is not devising a code, where you change the vocabulary of an already
existing language; it isn’t a jargon, where you create new words for a specific topic inside a
language (technical terminology). In a paper called “Conlanging 101”, Sai Emrys (2009) writes
the following: “Conlanging is to linguistics what painting is to art history, or hacking to computer
science. It’s a way of directly playing with language— sometimes just for fun, and sometimes to
test out a new theory about how language works with the mind.”
Regarding history, the first known conlang was made in 12th century (it still wasn’t called a
conlang). Created by St. Hildegard of Bingen, “Lingua Ignota” (latin for “unknown language”)
was apparently created for mystic purposes and it derived itself from Latin and German. One of
the most known conlangs in history is Esperanto, created in 1887 by L.L. Zamenhof. Its purpose
was to unite people with a common, neutral language in a world of social tension between
countries. It’s still talked today, as it has more than 1 million speakers worldwide and 1 thousand
native speakers. Nowadays, we have a great variety of conlangs in books, tv, movies and video
games that influenced our society. “Newspeak” from the book “Nineteen Eighty-Four” by George
Orwell, “Klingon” from the franchise “Star Trek”, and “Na’vi” from the 2009 movie “Avatar” are
Conlangs, like “Simlish” (which we’ll be discussing later), have a specific purpose for their
creation: author and linguist Akira Okrent (2010) states that a language may be created “to expose
the truth of the universe, to bring humanity together, to avoid the pitfalls of natural languages.”
But in today’s internet era, a new wave of “conlangers” have risen. This new group creates new
languages for the sole purpose of aesthetic fulfillment. Reddit, a website dedicated to the
Most of the colangs that we’ve talked about were created based on already existing languages;
this is what is called inside the world of lingüistics a “posteriori language”. On the other end, we
have a “priori language”. These languages are created from scratch; that is, a language that is not
based on natural languages and creates its own sets of grammar, phonology, syntactical rules.
These last ones are the most difficult to create, since it requires a deep understanding of how
languages work in general and specifically. Conlangers of priori languages need to avoid
With everything that we’ve discussed, we are able to categorize conlangs, as well as add new
classifications (some languages will fall under more than one category):
❏ Priori Language
❏ Posteriori Language
❏ Engineered Language (Englang): enlangs reflect the attempt to integrate some ideal
(philosophical, logical or linguistic) into a language; they are designed to prove some
hypothesis about how languages work or might work. One example is “Loglan”, designed
by James Cooke Brown, whose main purpose is to make grammar free from ambiguity.
settings (mostly science fiction or fantasy). This includes Toklien’s “Elvish” Languages,
❏ Play/Private Language (Playlang/Privlang): these languages are those who only a selected
number of people could understand, and entirely individual languages intended for self-
communication.
What is Simlish?
Simlish is a fictional language from a video game franchise known as “The Sims”. Initially,
The Sims was thought as a satire of the American culture of consumerism. It is a life simulation
game that allows the player to create people (called sims) with their houses and the main aim is
to satisfy their needs (Hunger, Fun, Comfort, Social, Bladder, Hygiene, Energy and
Environment) taking into account their moods. Since the year 2000, the year in which this game
was created, there has been a widespread popularity. There are five series and twelve spin-offs of
The Sims.
Simlish’s creation is attributed to Will Wright, who decided to develop a new language, as a
natural language would have been repetitive and in order to reduce the costs of translation; the
Is Simlish a Conlang?
Simlish was not intended to be a language, but rather to turn normal English into gibberish
that could be reused throughout the game. There are a limited set of syllables and phrases which
could be linked in several ways to form a seemingly full-fledged language. The reason behind
this assumption is that both English and Simlish have the same phonotactics, that is to say, they
share the same rules governing the possible phoneme sequences in a language. When we first
hear Simlish we can perceive it as English, but the truth is we don’t hear real words but
combinations of sounds that can be found in the English language. Simlish is indeed a
combination of Navajo, Ukrainian, Finnish and Tagalog. This makes it, according to the
script. Language experts created a new alphabet that uses characters from English, French,
Finnish, Latin, Ukrainian, Cebuano, Fijian and Tagalog. The combination of these ended up in
In order to make sure Simlish is undoubtedly a language, we need to take into consideration
the properties of languages in general, according to Linguistics. One of them is duality as,
according to Widdowson (1996), human language has two levels, a first level, which carries no
meaning; and a second level, constituted by the combination of elements from the first level that
do carry meaning. As explained earlier, Simlish is constituted by phonemes (first level) which, in
Table 1
Translations from Simlish to English
Simlish English
Badeesh Thanks
Jowlenin Interesting
One of the main features of the game is that we are able to form relationships with other non-
playable characters (NPCs)1, either being a friendship or a love relationship. Ir order to do so, the
1
A non-playable character is any character in a game (video game or physical game) which is not controlled by the
player. In video games, this refers to those characters controlled by the computer.
players are given an option to start a conversation, and then chose a topic: some examples found
in the game are “tell engaging story,” “discuss interests,” and even more specific options such as
“complain about local youths” and “chat about property values.” As a consequence, sims are
Because of this, we think that Simlish has both the properties of displacement and
cooperation. The first property, according to Van Oostendorp (2015), is the ability that only
human beings have to talk about things that are far away in time or in space. We can also talk
about abstract notions that we didn´t and we will never see. While cooperation, also called
cooperative principle, involves the idea that conversation proceeds according to a principle,
known and applied by all human beings. Thanks to this principle, combined with general
knowledge of the world, the receiver can reason from the literal, semantic meaning of what is
said to the pragmatic meaning, and induce what the sender is intending to do with his or her
During the years, the game has been upgraded and with every new expansion or game, new
words and even new dialects have been included in Simlish and, therefore, in the games. Two
In 2001, Maxis released a spin-off game, “The Sims Medieval,” where sims are situated in the
Middle Age. Because of this, the creators of the game have commented that the characters inside
this world talk in a dialect called “Old Simlish” which closely derives itself from French,
although not many translations have been made from this dialect. The creators described it by
comparing how the English used in English-speaking countries differs itself from Middle
English. So in this case, we could make a primitive diachronic research about how phonology
decided to invite popular singers to sing their original songs not in their original language, but in
Simlish. Inside the game’s own radio station, we are able to hear new versions of popular songs
such as “Smile” by Lily Allen, “Suffer Still” by Depeche Mode and “Hot n’ Cold” by Katy
Perry. Rapping (like in the song “Fresh I Stay” by Flo Rida featuring Jovi) proved the most
interesting to see recorded, as the urban artists really got into creating simlish slang for the
tracks. Nonetheless, it has been stated that the translation is never literal, since “most Simlish is
That is why translating Simlish is not an easy task, and only translations made from fans exist
on the internet. One has to be able to understand the words but also look at the context, reactions,
and occasionally bubbles of dialogue to catch the whole meaning of the utterance.
We have seen that there are many properties that Simlish and many Conlangs share with the
human language but there is one property in particular that could never be achieved by an
artificial language. We are talking about the pragmatics field, as it includes the meaning of an
concerned with the study of meaning as communicated by a speaker and interpreted by a listener.
This type of study involves the interpretation of what people mean in a particular context and
how the context influences what is said. The reason why no Constructed Language can be
studied from a pragmatic point of view is because there is not a group of people that consider
these languages as their native language. No one learnt how to speak Simlish as an infant and
even if someone did, there would be no one to speak to. Even though there are many forums and
group chats where Simlish is used to communicate with each other, it is only used in a fictional
Conclusion
Taking into account the definition of Conlang, how it is created and its purpose, we based our
investigation on linguistic theories by Saussure, Chomsky, Widowson, Yule, among others and
further research on this particular Constructed Language. We found out that Simlish has the
properties of duality, displacement and cooperation, as well as being a posteriori language. After
analysing the properties, we can say with complete certainty that Simlish is a language in itself,
even though it is not to be compared with other Constructed Languages, like Klingon or
Dothraki. These Conlangs are way more complex and include a wider vocabulary. But we must
not forget that many of these started where Simlish is today, as some words that fulfilled a
specific function in an specific occasion. In most cases, it’s the people's fanaticism for this
languages that makes it possible for them to grow and develop. Indeed, most of Simlish
development owes to their players, they were the reason behind the creators of the videogame
decision to expand this Conlang. We believe that, when new games are released, Simlish will
evolve and add new meanings, words and phrases. But it is also worth noticing that it is just a
simple one which isn't meant to be understood because we would then know full well how
repetitive and primitive the conversations in the game actually are, when the whole purpose of
The Sims is not to engage conversation but it is almost entirely focused on the actions of these
particular characters.
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