Summary in Arts 10 2nd Quarter
Summary in Arts 10 2nd Quarter
Summary in Arts 10 2nd Quarter
Computer/Digital Arts first came on the scene in the early 1960s, due to the technology that was
constantly developing. Thus, the early experimenters were engineers and scientists who had access to
and experience with the hardware needed. It was they who began to recognize the potential of artistic
expression through the application of scientific and mathematical principles.
To view works by Philippine artists employing digital art techniques, you may visit the websites of the
more progressive museums and art organizations. Among these are:
The Center for Art and Thought – http://www.centerforartandthought.org/
Deviant Art – http://www.deviantart.com/browse/all/digitalart/
The Ateneo Art Gallery – http://www.ateneoartgallery.org/
Yuchengco Museum – http://yuchengcomuseum.org/
Cityscape
Antonio Gorordo, c 2010-2012
“Computer/digital arts make use of electronic and mechanical devices, rather than the artist’s own
hand, to produce the desired images and effects. Thus, these are definitely technology-based art
forms. In recent decades, personal gadgets such as laptops, tablets, and android phones have
incorporated the artistic capabilities of the large-scale computers. So it is now possible for anyone to
be a digital artist.”
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traditional photo editors used to perform manually—cropping, retouching, airbrushing—are now just
a few of the many editing effects done for you with split-second ease at the click of a mouse, a
keyboard command, or a few taps and drags of your finger on a touch screen.
Image manipulation programs and applications that run on today’s android devices:
Each of these has an extensive array of special features you can use to modify your images. Among
these are: frames, borders, and banners; filters, cropping in different shapes, automatic collage or
color change, stickers, text bubbles; effects such as warp, skew, tunnel, fish eye, and negative; adding
“spot color” to only certain elements of an image; creating a photo montage with music. Some
programs even make it possible to have any photo simulate a work of art in a whole range of media—
from oil to watercolor to pen and ink to charcoal to oil pastels to a Warhol poster to a Japanese
woodblock print.
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Adobe Photoshop Express
Corel PaintShop Pro X5
Video Games
A major form of entertainment that today’s younger generation enjoys which comes
courtesy of computer devices.
These range from educational games and mind twisters, to building and construction
games, to ones that entail physical interaction by the users (sports, fitness, dance). Then
there are the tremendously popular games of strategy, war, science fiction, and mythical
worlds that employ amazingly complex and realistic graphics, motion, sound, and other
special effects.
Similar to image creation and manipulation, it is now possible for video game fans to become
video game creators themselves. Online tutorials and guides are available on sites like e-how,
Instructables, and You Tube. Plus there are available programs that can be downloaded and used
immediately, with no need for prior knowledge on coding or web development.
Examples of such programs are:
Twine - http://twinery.org/
Stencyl - https://www.udemy.com/create-your-first-computer-game-withstencyl/
GameMaker - https://www.yoyogames.com/learn
Digital painting is a method of creating an artwork using a computer. Digital painting still makes use
of traditional painting mediums such as acrylic paint, oils, ink, and watercolor and also applies the
pigment to traditional surfaces, such as canvas, paper, polyester etc. But it does so by employing
computer software that drives a type of robot device (such as a plotter) or an office machine (such as
printer) that takes the place of the artist’s hand.
Digital painting also refers to a technique using a graphics software program to create
an artwork that is totally virtual. The canvas, brushes, paints, and other tools are all virtual, existing
only within the computer. And the finished work is also stored in virtual format, to be shared through
cyber space. Ctrl+Paint is an example of an online resource for teaching yourself digital painting for
free, via simple videos and mini tutorials.
Medical/scientific purposes – Another extremely valuable use of today’s video technology is that of
imaging videos in the fields of medicine and science. You may be familiar with Magnetic Resonance
Imaging (MRI), Computerized Tomography (CT scans), and the like which are used to create and
record visual images of a patient’s internal anatomy in order to diagnose and treat diseases and
injuries. There are also ultrasound tests or sonograms, which translate sound waves bouncing off
physical objects into images that can be studied—whether a baby developing in the womb (in 2D, 3D,
and 4D options), growths or malformations inside the body, structural flaws in buildings, as well as
objects in outer space, underground, and deep in the ocean.