Arcs
Arcs
Arcs
Every educator knows the challenge of stimulating and sustaining learner motivation and the difficulty
of finding reliable and valid methods for motivating learners. One approach to meeting this challenge is
provided by the ARCS model of motivation (Keller, 1999a, b) which provides guidance for analyzing the
motivational characteristics of a group of learners and designing motivational strategies based on this
analysis. After giving an overview of the model, I will describe some recent developments including a
simplified approach to applying it and how it may be incorporated into lesson planning.
The ARCS model is based on a synthesis of motivational concepts and characteristics into the four
categories of attention (A), relevance (R), confidence (C), and satisfaction (S). These four categories
represent sets of conditions that are necessary for a person to be fully motivated, and each of these four
categories has component parts, or subcategories (Table 1), that represent specific aspects of
motivation.
First, a lesson must gain the learner's attention. Tactics for this can range from simple unexpected
events (e.g. a loud whistle, an upside-down word in a visual) to mentally stimulating problems that
engage a deeper level of curiosity, especially when presented at the beginning of a lesson. Another
element is variation, which is necessary to sustain attention. People like a certain amount of variety and
they will lose interest if your teaching strategies, even the good ones, never change.
The second requirement is to build relevance. Even if curiosity is aroused, motivation is lost if the
content has no perceived value to the learner. Relevance results from connecting the content of
instruction to important goals of the learners, their past interests, and their learning styles. One
traditional way to do this is to relate instructional content to the learners’ future job or academic
requirements. Another, and often more effective approach is to use simulations, analogies, case studies,
and examples related to the students' immediate and current interests and experiences. For example,
secondary school children enjoy reading stories with themes of stigma, popularity, and isolation because
these are important issues at that time of their lives.
The third condition required for motivation is confidence. This is accomplished by helping students
establish positive expectancies for success. Often students have low confidence because they have very
little understanding of what is expected of them. By making the objectives clear and providing examples
of acceptable achievements, it is easier to build confidence. Another aspect of confidence is how one
attributes the causes of one’s successes or failures. Being successful in one situation can improve one’s
overall confidence if the person attributes success to personal effort or ability. If the student believes
that success was due to external factors such as luck, lack of challenge, or decisions of other people,
then confidence in one’s skills is not likely to increase.
If the learners are attentive, interested in the content, and moderately challenged, then they will be
motivated to learn. But to sustain this motivation, the fourth condition of motivation is required --
satisfaction. It refers to positive feelings about one's accomplishments and learning experiences. It
means that students receive recognition and evidence of success that support their intrinsic feelings of
satisfaction and they believe they have been treated fairly. Tangible extrinsic rewards can also produce
satisfaction, and they can be either
Integrating motivation 3
substantive or symbolic. That is, they can consist of grades, privileges, promotions or such things as
certificates, monogrammed school supplies, or other tokens of achievement. Opportunities to apply
what one has learned coupled with personal recognition support intrinsic feelings of satisfaction. Finally,
a sense of equity, or fairness, is important. Students must feel that the amount of work required by the
course was appropriate, that there was internal consistency between objectives, content, and tests, and
that there was no favoritism in grading.
These four categories provide a basis for aggregating the various concepts, theories, strategies, and
tactics that pertain to the motivation to learn (Keller, J. M., 1987a). They represent the first major part
of the ARCS model, which is the synthesis of the vast motivational literature into a simple and useful
number of macro-level concepts. They also provide the basis for the second major feature of the ARCS
model which is the systematic design process that assists you in creating motivational tactics that match
student characteristics and needs (Keller, 1987b).
The ARCS model contains a ten-step design process for the development of motivational systems in
work and learning settings (Figure 1). The first two steps, which are parts of the overall analysis
components of the process, produce information about the status quo and provide the basis for
analyzing gaps and their causes which are done in the third and fourth steps. Based on these analyses, in
Step 5 one prepares objectives for the performance improvement project and specifies how they will be
assessed. There are then two steps in design. Step 6 consists of brainstorming within each motivational
category to generate a rich list of potential solutions. Step 7 is more critical and analytical for the
purpose of selecting solutions that best fit the time, resource, and other constraining factors in the
situation. The final step includes both development and evaluation, and is similar to any other
development model.
Analysis. As in any systematic design process, motivational system development begins with collecting
information (Steps 1 and 2) and analyzing it (Steps 3 and 4) to identify motivational characteristics and
gaps which lead to objectives (Step 5). In this process, there are two difficulties in determining the
degree and nature of a motivational problem. First is that problems resulting in symptoms of
demotivation may not be due to motivational causes. People can become demotivated as a
consequence of what is, in fact, a capability or opportunity problem. For example, people who do not
have and cannot get the skills required to perform satisfactorily will soon learn that they cannot succeed
to a satisfactory degree. They will develop low expectations for success, or even feelings of helplessness,
and will be demotivated as evidenced by lowered levels of effort and performance. However, the cause
of the problem in this example is lack of skills.
Integrating motivation 4
Table 1. Modified subcategories of the ARCS model
Attention
Maintain Attention (Variability): How can I use a variety of tactics to maintain their attention?
Relevance
Relate to Goals (Goal Orientation): How can I best meet my learner’s needs? (Do I know their needs?)
Match Interests (Motive Matching): How and when can I provide my learners with appropriate choices,
responsibilities, and influences?
Tie to Experiences (Familiarity): How can I tie the instruction to the learners’ experiences?
Confidence
Success Expectations (Learning Requirements): How can I assist in building a positive expectation for
success?
Success Opportunities (Learning Activities): How will the learning experience support or enhance the
students’ beliefs in their competence?
Personal Responsibility (Success Attributions): How will the learners clearly know their success is based
upon their efforts and abilities?
Satisfaction
Intrinsic Satisfaction (Self-Reinforcement): How can I provide meaningful opportunities for learners to
use their newly acquired knowledge/skill?
Rewarding Outcomes (Extrinsic Rewards): What will provide reinforcement to the learners’ successes?
Fair Treatment (Equity): How can I assist the students in anchoring a positive feeling about their
accomplishments?
Integrating motivation 5
The second difficulty in identifying a motivational problem lies in the nature of motivation. Motivation
follows a curvilinear relationship with performance (Figure 2). As motivation increases, performance
increases, but only to an optimal point. Afterward, performance decreases as motivation increases to
levels where excessive stress leads to performance decrements. There is always some level of tension,
or stress, associated with motivation. On the rising side of the curve it is sometimes referred to as
facilitative stress and on the downside as debilitating stress.
Given that there is a motivational problem, one then classifies it according to the four categories
described earlier and determines whether the learners or employees are under- or over-motivated in
each case. For example, in the case of attention, people might be demotivated because they are bored
and not paying attention to the task, or because they are so over-stimulated by the job opportunity or
requirements that they are trying to pay attention to too many things at once. In both cases they do not
focus their attention on the critical task, but solutions differ depending on whether the cause is under-
or over-stimulation. Comparable problems occur in the other categories of motivation and require
tactics to modify learner motivation into a more productive range.
In conducting motivational analysis, it is important to identify the nature of motivational gaps in these
terms, and to realize that the problems might be different in one subgroup or individual than in another.
It is also important to identify the presence of any positive motivational factors. A motivational system
has to be capable of solving motivational problems, but it also has to sustain desirable levels of
motivation. The output of analysis indicates where there are motivational gaps to be closed and where
satisfactory levels of motivation need to be sustained rather than changed. Figure 2, for example,
illustrates that the class under analysis has learners with widely varying levels of confidence, that there
are two aspects of relevance of which one is too high and one is two low, and that the levels of attention
and satisfaction are about right. The two levels of relevance probably result from the class being
required which makes it necessary for success, but not being perceived by the learners has having any
personal value. The results of this analysis provide guidance in selecting and generating motivational
tactics.
Design. In motivational design (Figure 1, Steps 6 - 8), it is best to work on specifically defined problems.
This needs to be stated because it can be more of a problem in motivational design than in some other
performance areas. Often, people will try to deal with the global issue of how to improve motivation by
adopting a global solution, such as a new set of curriculum materials or an entirely new approach to
teaching. This approach may be successful for awhile, but after the novelty wears off, the old
motivational problems tend to reemerge.
After choosing a specific problem to solve, the primary task in the first design step (Step 6) is to
brainstorm possible solutions. At this point, all potential solutions should be listed without regard to
their presumed feasibility. The goal, as in any brainstorming process, is to produce as many ideas as
possible.
The second task (Step 7) is to define the ideal solution without regard to constraints. The ideal solution
might be constructed from several of the specific suggestions that were made during the brainstorming
process, or it might emerge as a new idea from the stimulation provided by brainstorming. An important
element at this point is to not worry about expense, organizational policies, or other constraints that
might inhibit the discovery of an ideal solution.
Integrating motivation 6
3. Analyze audience
Course description and rationale Setting and delivery system Instructor information
Entry skill levels Attitudes toward school or work Attitudes toward course
Integrating motivation 7
Then, in Step 8, one selects the most feasible tactics listed in Step 7 and integrates them into a
motivational system. The reason for making this a multi-step process is that Step 6 encourages one to
envision, without restraint, all potential solutions, including those that might initially seem to be too
grandiose or “ideal.” By so doing, one is more likely to approximate an ideal than if one had narrowly
focused from the beginning on the first possible solution. In Step 7 of the process, one creates the best
possible solutions by combining ideas from step 6 and by applying several selection criteria pertaining to
expense, policy, acceptability, and proportionality (the motivational activities should support the
learning goals, not distract from them).
Development and evaluation of the solutions, which occurs in Steps 9 and 10, follow the same process
that one would employ for any other area of application. The first activity is to prepare a plan of work
for writing, media development, developmental reviews, and preparations for implementation. As with
any effective system development activity, it is important to have motivational tactics and strategies
well integrated with other system components. For example, tactics such as case studies at the
beginning of a lesson can be a total waste of time if they do not meet specific needs of the audience and
help prepare them for the topics and objectives of the course. Audience evaluation provides the means
for determining the effectiveness of the tactics.
This design process is comprehensive and effective, but it has two limitations. First is that it requires
that the motivational designer or teacher have quite a bit of knowledge of the different motivational
factors represented by the four categories and all the subcategories. Second, it can be time consuming
to implement all the steps. In situations where there are serious motivational challenges, or when it is
highly critical to maximize the motivational effectiveness of a lesson or course, then the full ten-step
process can be the best approach to follow. But, in many situations these conditions are not met. With
teachers or instructional designers who have little or no formal knowledge of motivational concepts and
principles, or in settings where a quick approach can result in adequate improvements, it would be good
to have a simpler model.
Integrating motivation 8
A Simplified Approach
A recent development in Japan (Suzuki and Keller, 1996; Keller, 1997) provides a simplified and effective
approach to motivational design, and it has subsequently been applied in two innovative applications to
the improvement of self-directed learning. The first was in the development of motivationally adaptive
computer-based instruction (Song, 1998). In addition to incorporating the simplified motivational design
approach, it builds on concepts and approaches initiated in the United Kingdom and Italy by del Soldato
and du Boulay (1995) and in Austria (Astleitner and Keller, 1995). The prototype of the adaptive CBI was
developed in the USA, and it will be cross-validated in Korea. The second application was in the student
support methods for a distance learning course in Europe (Visser, L., 1998). It is interesting to note the
multinational representation in these studies.
In Sendai, Japan, a team of 25 teachers in 8 subject areas at Sendai Daichi Junior High School had been
developing computer application projects for several years as part of a demonstration project sponsored
by the Japanese national government. During the last two years of the project, they were asked to
incorporate systematic motivational design into their process. Suzuki (Suzuki and Keller, 1996)
developed a simplified approach to motivational design because the full, seven-step model would
require too much time for training and implementation. The goal of the simplified approach was to
ensure that the teachers would identify key motivational characteristics in the learners, the content area
to be taught, and the hardware or software to be used. The teachers then evaluated this information
and prescribed tactics based on identified motivational problems. This process helped ensure that
teachers avoided the inclusion of excessive numbers of tactics, or tactics derived from their own
preferred areas of interest without regard to the characteristics of the students and the situation.
The resulting design process is represented in a matrix (Table 2). In the first row, the designer lists
salient characteristics of the learners’ overall motivation to learn. The second row contains the
designer’s judgements about how appealing the learning task will be to the learners. The third and
fourth rows ask about learners’ expected attitudes toward the medium of instruction and the
instructional materials. Each of the entries in these rows has a “plus” or “minus” sign to indicate
whether it is a positive or negative motivational characteristic. Based on the information in these first
three rows, the motivational designers decide how much motivational support is required and what
types of tactics to use. They refer to reference lists of potential tactics (for example Keller and Burkman,
1992; Keller and Suzuki, 1988) and also create their own based on the identified needs.
In this example, the teacher determined that confidence is the only real problem area, and he listed
some specific things to deal with it. He also listed some specific tactics for the other categories, but they
serve to maintain motivation instead of solving a specific problem.
A benefit of his application of this process was that in his initial motivational plan, before he applied this
process, he had a much longer list of tactics that he thought would be exciting and motivational. After
doing the analysis and applying various selection criteria that are listed in the training materials on
motivational design, he realized that his list of tactics would be too time consuming, and would actually
distract from the students’ intrinsic interest in the subject as revealed in his analysis. By using the design
process, he was able to simplify the motivational design and target it to specific needs.
Integrating motivation 9
Table 2. ARCS simplified design matrix: Elective unit on using international e-mail
Necessary to build confidence: -Set objectives cumulatively from low to high -Team teaching with an
Assistant English Teacher - Use translation software
Minimal tactics required: Provide reinforcement by receiving messages from “network pals”
An evaluation of the effectiveness of this motivational design process (Suzuki and Keller, 1996) verified
that the teachers were able to use the matrix accurately with only a few entries not being placed
appropriately, and more than two-thirds felt that it definitely helped them produce a more effective
motivational design. Some teachers had difficulties with the analysis phase, which indicates that this is a
critical area to address in training people to use the process.
This simplified design process was modified and used in two subsequent projects. The first of these was
to develop a prototype of motivationally adaptive computer-based instruction. The
Integrating motivation 10
formal motivational design process requires an audience analysis which influences which motivational
tactics are included in the learning environment. However, learner motivation changes over time, and in
sometimes unpredictable ways. In a classroom or other instructorled setting, an expert instructor can
continuously gauge the audience’s motivational condition and make adjustments as appropriate. But in
self-directed learning environments, this type of continuous adjustment has not been a feature. Once
the instruction has been designed and “packaged,” everyone receives the same program, with the
exception of limited branching and other learner control options. These options can have a positive
effect on motivation, but they do not adequately reflect the range of motivational conditions that
characterize learners at different points in time.
It would be possible to include a large number of motivational tactics to cover a broad range of
motivational conditions, but this would most likely have a negative effect on motivation and
performance. The reason is that when students are motivated to learn, they want to work on highly
task-relevant activities. They do not want to be distracted with unnecessary motivational activities. For
this reason, it would be nice to have computer or multi-media software that can sense a learner’s
motivation level and respond adaptively.
However, there has still been a gap in the model with respect to providing guidance for integrating the
motivational tactics into a teacher’s actual lesson plan. This presentation helps to close this gap by
illustrating how motivational strategies and tactics can be incorporated along side an outline of lesson
content and instructional activities (Appendix A).
The header of the lesson plan has a place to make notes about the overall sustaining strategy and
enhancement strategy for the lesson. The distinction between sustaining and enhancement strategies
refers to the degree to which the learners will be motivated by the lesson. If their overall motivation is
high, then all that is required of the teacher or designer is to sustain the learners’ motivation by using
variety in teaching approaches, continuing to use relevant examples, and providing appropriate types of
motivating feedback. But, if you suspect that there will be specific motivational challenges, or
deficiencies, then it is necessary to plan a motivational approach that will overcome these problems. In
the example in Appendix A, fifth and sixth grade students will be engaged in a year-long independent
research project. There will be relatively long intervals between class sessions devoted to this project.
Therefore, many learners can be expected to have serious problems with relevance and confidence
during the year. That is, the learners will have trouble sustaining interest in a project that does not have
immediate assignments and feedback, they may have doubts from time to time as to how important the
project really is, and they may doubt that they can really do all the work that will be required. Therefore,
the teacher has to include an overall strategy, with appropriate tactics, that will counteract these
motivational obstacles.
The body of the lesson plan has columns that are fairly typical, even the formats of lesson plans vary.
This lesson plan has a unique feature in that it includes a column devoted specifically to motivational
planning. It allows one to implement the results of the analysis and design steps in the ARCS planning
process (Figure 1, Steps 1 – 7)) by integrating it into the content and instructional strategies of the
lesson (Figure 1, Step 8).
Integrating motivation 11
Easily check to see if there is variation in approach (that is, that the same pattern of instructional or
motivational techniques are not used over and over again)
Critically review the contents, instructional tactics, and motivational tactics in terms of internal
consistency and fidelity to the lesson and course objectives, and
Obtain reviews and feedback from other people who can easily review the structure and content of the
lesson.
Summary
There has never been any doubt about the importance of learner motivation, but there have been
difficulties obtaining methods and approaches for systematically predicting and influencing motivation.
Traditionally we have relied on compilations of personal experiences by successful teachers and listings
of results from academic studies. The ARCS model resulted from reviews and integration of research
literature and successful practices. It has been validated in numerous research studies (for example,
Means, Jonassen, & Dwyer, 1997; Small & Gluck, 1994; and Visser & Keller, 1990) and it is being used in
many different countries and cultures in the world. However, it does not offer simple, prescriptive
solutions to motivational problems. It offers problem solving approach that leads one to solutions
appropriate for a given situation. Furthermore, it is an evolving model. Just as this paper introduces the
lesson planning template for the first time, there are many areas of research and development to be
undertaken that will continue to help this model be more effective or lead to the development of
alternative approaches. The goal of the model, like the goal of many educators, is to assist in helping
learners want to learn and develop in ways that helps them build satisfying lives that contribute
something positive to their world.
Define
1. Audlenco motivation analysis What are the audience's motivational attitudes toward the course to be
offerad?
2 Motivational objectives What do I want to accomplish with respect to the motivational dynamics of
the audience?
3. Mothrational criterion measures How will I determine whether I have accomplished my motivational
objectives?
Design
4. Generate potential strategies How many possible strategies are then that might accomplish the
motivational objectives?
5. Select strategies Which strategies soem to be most acceptable for this audience, instructor, and
setting?
6. lntegrate strategies How do I combine the instructional and motivational components into an
integntd design?
Develop
7. Prepare motivational materials How do I locate or create motivational materials to achieve the
objectives?
8. Enhance existing instructional How do I rework the instructional material to improve its motivational
appeal? materials
9. Dew@lopmental test How can I get fedback as to whether these motivational strategies are likely to
work?
Pilot
10. Implement with T-pop How do I prepare for and conduct a pilot test with npremntativcbs of the
target poplam?
11. Evaluate effects How can I detect the expected and unexpected motivational effects of the course?
12. Certify or revise How do I determine whether the course should be revised or go 'on-line"?
Step 1: Anal yze the student and develop a moti vational
(10) Visser, J. and Keller, J.M., “The clinical use of motivational message: An
inquiry into the validity of the ARCS model of motivational design,”
Instruct. Science., 19, 467-599(1990).
(11) Hepler, C.D. and Strand, L.M., “Opportunities and responsibilities in
pharmaceutical care,” Am. J. Hosp. Pharm., 47, 533-543(1990).
(12) Manasse, H.R., “Medication use in an imperfect world: Drug misadven-
turing as an issue of public health policy, Part I,” ibid.., 46, 929-
944(1989).
(13) Manasse, H.R., “Medication use in an imperfect world: Drug misadven-
turing as an issue of public health policy, part II,” ibid.., 46, 1141-
1152(1989).
(14) Johnson, J.A. and Bootman, J.L., “Drug-related morbidity and mortality,
a cost-of-illness model,” Arch. Intern. Med., 155, 1949-1956(1995).
(15) Burson, C.S., “ The value of pharmaceutical care services,” Pharmacist’s
Letter, 15, 67 (detail number 151201)(1999).
(16) Commission to Implement Change in Pharmaceutical Education,
“Background paper I: What is the mission of pharmaceutical educa-
tion?,” Am. J. Pharm. Educ., 57, 374-376(1993).
(17) Commission to Implement Change in Pharmaceutical Education,
“Background paper II: Entry-level, curricular outcomes, curricular con-
tent and educational process,” ibid.., 57, 377-384(1993).
(18) Keller, J.M. and Suzuki, K., “Use of the ARCS motivation model in
courseware design,” in Instructional Designs for Microcomputer
Courseware, (edit., Jonassen, D.H.) Lawrence Erlbaum Associates,
Hillsdale NJ (1988) pp. 401-434.
(19) Keller, J.M. and Kopp, T.W., “An application of the ARCS model of
motivational design,” in Instructional Theories in Action: Lessons
Illustrating Selected Theories and Models., (edit., Reigeluth CM),
Lawrence Erlbaum Associates, Hillsdale NJ (1987) pp. 289-320.
(20) Keller, J.M., Development and use of the ARCS model of motivational
design. (Reports Research/Technical 143). East Lansing, MI: National
Center for Research on Teacher Learning. (ERIC Document
Reproduction Service No. ED 313 001)(1983).
(21) Keller, J.M., “ARCS Model modifications - January 20, 1991,” in
Foundations of Instructional Design Theory (EDCI674) Course Manual,
Department of Curriculum and Instruction, Purdue University, West
Lafayette IN (1998).
(22) Driscoll, M.P., Psychology of learning for instruction. Allyn & Bacon,
Boston MA (1994).
194 Amer ica n Journal of Pha rma ceu tic al E ducation Vol. 6 4, S umm er 2000
APPENDIX. MOTIVATIONAL CATEGORIES, SUBCATEGORIES, ASSOCIATED PROCESS
QUESTIONS, AND
MOTIVATIONAL STRATEGIES FOR STIMULATING MOTIVATION AS SUGGESTED BY THE ARCS
MODEL
Categories/Subcategories Process questions Motivational strategies
Attention (A)
• create curiosity by using novel approaches, injecting personal and/or
emotional material
• using animation, inverse, flash, sound and other audio and/or visual
capabilities of the audiovisual instruments
• using unusual, humor, contradictory, or bizarre content to stimulate
attention
A. 1. Perceptual arousal
(i.e., capturing student
interest)
• What can I do to capture students’
interest
• avoiding dysfunctional attention getting effects such as a flashing
word that distracts the student’s concentration
A.2. Inquiry arousal
(i.e.., stimulating student
inquiry)
• How can I stimulate an attitude of
inquiry?
• stimulate information-seeking behavior by presenting an unsolved
case, posing or having the student generate questions or provide
problem solving opportunities that nurture active thinking challenges
A.3. Variability
(i.e.., maintaining student
attention)
• How can I maintain students’
attention?
• maintain student attention by varying the elements of instruction (e.g.,
presentation style, using concrete analogies, human interest examples or
unexpected events)
Relevance (R)
R.1. Goal orientation
(i.e.., meeting student
needs/goals)
• How can I best meet my student’s
needs/goals? (DoI know their
needs?)
• provide clear statements or examples that present the objectives and utility of
the instruction, and either present goals for their accomplishment or have the
student define them
• use teaching strategies that match the motivational profile of the students R.2. Motive matching
(i.e.., matching student
interests and learning
styles)
• How and when can I provide my
students with appropriate choices,
responsibilities, and influences?
(How and when can I link my
instruction to the learning styles and
personal interests of the students?)
• make instruction responsive to student motives and values by
providing personal achievement opportunities or self-study,
cooperative activities, leadership responsibilities, and exposure to
positive role models
• make the materials and concepts familiar by providing or using
concrete language, examples, concepts, and analogies that are related to
the student’s educational level experience and values
R.3. Familiarity
(i.e.., creating links to
student experiences)
• How can I tie the instruction to the
student’s experiences
• learn and use the students’ names; request for experiences and ideas from
the students
Confidence (C)
• gain the student’s trust and positive expectations by explaining the
prerequisite knowledge, skills, or attitudes that will help him/her
succed at the task
• clearly present or state the instructional goals, objectives, and the
overall structure of the lesson/course
• explain the evaluation criteria and provide opportunities for practice
with feedback without penalty
• tell the student how many items are going to be in a test or drill, and
whether it will be timed, this helps the student anticipate performance
requirements
• include statements about the likelihood of success with given amounts
of effort and ability; teach students how to develop a plan of work that
will result in goal accomplishment
C.1. Learning requirements
(i.e., developing a positive
expectation for success)
• How can I assist in building a
positive expectation for success?
• help students set realistic goals
• provide many, varied, and challenging experiences which increase
learning success as the course moves forward
• organize materials and practice exercises on an increasing level of
difficulty - that is structure the materials to provide a conquerable
challenge, over the course life
• match learning requirements to prerequisite knowledge and skills to
prevent excessive challence and anxiety for the less capable
students, or boredom for the more capable ones
C.2. Success opportunities
(i.e.., supporting or support
or enhancing student’s belie
in his/her competence)
• How will the learning experience
enhance the students’ beliefs in their
competience?
• provide a pretest at the beginning of the instructional sequence. There
may be a wide variation in students’ entry level of knowledge
American Journal of Pharmaceutical Education Vol. 64, Summer 2000 195
Categories/Subcategories Process questions Motivational strategies
• to help the student establish a personally meaningful level of
challenge and develop confidence and self-esteem, control difficulty
level by adding a time-limit, varying the speed of the stimulus and
response, or varying the complexity of the situation
• after students have achieved some degree of mastery of a skill or
knowledge areal, they are more likely to be stimulated by competition
and other sources of uncertainty. Insert random events as a means to
reinforce knowledge and skills and not ultimately override the
influences of skill performance during practice or application
References (23)
... Many different models for motivation have been developed. Several empirical
studies have stressed that academic achievement is increased by the use of the
ARCS motivation model in the learning process (Feng & Tuan,
2005;Wongwiwatthananukit & Popovich, 2000). ...
... The ARCS model has been applied in many areas such as courseware design,
teacher training, multimedia production, science education and instructional message
design ( Suzuki et al., 2004). Several scholars have noted that the ARCS motivation
model supports the learning process positively (Keller & Suzuki, 1988;Keller,
1992;Suzuki & Keller, 1996;Wongwiwatthananukit & Popovich, 2000). In Li and
Keller's (2018) literature review study about the ARCS motivation model, it was
stated that the ARCS motivation model was mostly used in computer-based
environments. ...
... The results of the research resonate with previous study findings in the digital book
literature. Firstly, the results are consistent with empirical research on the effects of
digital book which found digital books may improve students' achievement (Hakkari,
Yeloglu, Tuysuz & Ilhan, 2017;Weng et al., 2018;Wongwiwatthananukit & Popovich,
2000). In addition, studies have demonstrated that digital books may improve
students' motivation ( Aedo et al., 2000;Hakkari, Yeloglu, Tuysuz & Ilhan, 2017;Kao
et al., 2016). ...
The effects of an ARCS based e-book on student's achievement, motivation and anxiety
Article
Aug 2018
COMPUT EDUC
View
... Motivation is one of such variables which might influence not only teachers' beliefs
but also their behavioural intention and, finally, the actual use of a teaching
methodology. Keller's ARCS model (1987) is one of the most widely mentioned
theories of motivation used in educational research and has been broadly used to
evaluate and to design instructional programmes' motivational stimuli (House,
2003;Chang & Lehman, 2002;Song & Keller, 2001;Wongwiwatthananukit &
Popovick, 2000). Moreover, Keller's ARCS model (1987) is one of the most applied
motivational models in game-based learning (Su & Cheng, 2015). ...
Conference Paper
Jul 2018
José Marti-Parreño
María Miquel-Romero
Antonio Sanchez-Mena
Rosa García-Ferrando
View
... Keller's (1987) ARCS model is one of the most widely mentioned theories of
motivation in education and it has been suggested that should become the standard
by which a game increases learning motivation ( Karoulis & Demetriadis, 2005). In
fact, Keller's (1987) ARCS model has been broadly used to evaluate and design
instructional programs' motivational stimuli ( Chang & Lehman, 2002;House,
2003;Song & Keller, 2001;Wongwiwatthananukit & Popovick, 2000). Keller's (1987
ARCS model has also been tested in computer-based learning ( Huang, Huang,
Diefes-Dux, & Imbrie, 2006) and gamification contexts ( Dempsey & Johnson,
1998;Klein, 1992;Su & Cheng, 2015). ...
Students’ Attitude towards the Use of Educational Video Games to Develop Competencies
Article
Dec 2017
COMPUT HUM BEHAV
José Marti-Parreño
Amparo Galbis-Córdova
View
Show abstract
... The CME curriculum was designed using the Attention, Relevance, Confidence,
Satisfaction (ARCS) Model of Motivation, an eLearning technique used in online
course development, shown to improve knowledge. 22 This model was selected due
to the emphasis on practical application of nutrition care to patients, a core concept in
the course. Unlike other CME courses, this had the following four main objectives: 1)
Highlight national nutrition recommendations; 2) Introduce and discuss basic nutrition
concepts; 3) "How-to" provide nutrition care for patients including prac- tical
approaches and motivational interviewing techniques; 4) Utilizing a collaborative
healthcare approach with billing codes for reimbursement. ...
Online nutrition and T2DM continuing medical education course launched on state-level
medical association
Article
Full-text available
Jun 2017
Kristen K. Hicks
Peter S. Murano
Objective The purpose of this research study was to determine whether a 1-hour
online continuing medical education (CME) course focused on nutrition for type 2
diabetes would result in a gain in nutrition knowledge by practicing physicians.
Methods A practicing physician and dietitian collaborated to develop an online CME
course (both webinar and self-study versions) on type 2 diabetes. This 1-hour
accredited course was launched through the state-level medical association’s
education library, available to all physicians. Results Physicians (n=43) registered for
the course, and of those, 31 completed the course in its entirety. A gain in knowledge
was found when comparing pre- versus post-test scores related to the online nutrition
CME (P<0.0001). Conclusions Online CME courses launched via state-level medical
associations offer convenient continuing education to assist practicing physicians in
addressing patient nutrition and lifestyle concerns related to chronic disease. The
present diabetes CME one-credit course allowed physicians to develop basic
nutrition care concepts on this topic to assist patients in a better way.
View
Show abstract
Study of Positivist and Post-Positivist Views based on Instructional Design Models and
Learning Approaches
Article
Jan 2016
Ömer YARAŞIR
Selma Korkmaz
Instructional design system is preferred for the acquisition of knowledge in the best
way and permanent learning. Therefore, several models and approaches were
developed in order to achieve the best version of the system. This study determined
efficiency levels of these instructional designs based on positivist and post-positivist
views in the light of information in the literature considering ARCS, ADDIE, ASSURE,
Project-based Learning, Problem-based Learning and Cognitive Apprenticeship. As a
result, it was found out that post-positivist view must be used more in order to provide
educational success of students. It was also concluded that considering the
characteristics of examined models and approaches, education will be more
successful when these models and approaches of different views are combined.
View
Show abstract
... It has been suggested that Keller's ARCS model should become the standard by
which games increase learning motivation (Karoulis & Demetriadis, 2005). In fact,
Keller's ARCS model has been widely used to evaluate and design instructional
programs' motivational stimuli (House, 2003;Chang & Lehman, 2002;Song & Keller,
2001;Wongwiwatthananukit & Popovick, 2000) and has also been tested in
computer-based learning (Huang et al., 2006) and gamification contexts (Su &
Cheng, 2015;Dempsey & Johnson, 1998;Klein, 1992). Therefore, it is widely
accepted that the ARCS model is suitable to investigate motivational issues in
gamification contexts (Astleitner & Wiesner, 2004). ...
Higher education students’ attitude towards the use of gamification for competencies
development
Article
Full-text available
Jan 2017
Amparo Galbis-Córdova
José Marti-Parreño
View
Show abstract
Book
Full-text available
Jan 2015
Aleksander Sztejnberg
Tadeusz Jasinski
View
Show abstract
Thesis
Full-text available
Jan 2015
Gülsün Karsli
View
Show abstract
Article
Full-text available
May 2018
J. Comput. Theor. Nanosci.
View
Chapter
Full-text available
Jan 2016
Engin Baysen
Fatma Baysen
View
Article
Sep 2004
M. Mercadé
M. Carbonell
View
Article
Sep 1998
Perform Improv
Stephen Yelon
Tasha Zurick
View
Article
P. R. Pintrich
D. H. Schunk
View
Article
Jan 1987
J Instr Dev
John M. Keller
View
Show abstract
Book
Jan 1996
Paul R. Pintrich
Dale Schunk
View
Article
Jan 1987
John M. Keller
Thomas W. Kopp
overview of the ARCS model (PsycINFO Database Record (c) 2012 APA, all rights
reserved)
View
Show abstract
Article
Jan 1988
John M Keller
Katsuaki Suzuki
Show abstract
Article
Oct 1987
John M. Keller
View
Article
Nov 1987
John M. Keller
View
The Clinical Use of Motivational Messages: An Inquiry into the Validity of the ARCS Model
of Motivational Design
Article
Full-text available
Nov 1990
INSTR SCI
Jan Visser
John M. Keller
View
Show abstract
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